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    FAQ/Strategy Guide by thecrobar

    Version: 1.0 | Updated: 10/06/09 | Search Guide | Bookmark Guide

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    1. Introduction...IT1
    Table of Contents
    1. Introduction...(IT1)
    2. Controls.......(CT2)
    3. Games..........(GM3)
       Tap Runner.....(TRZ)
       Rhythm Tap.....(RTZ)
       Silent Blocks..(SBZ)
       Bubble Voyager.(BVZ)
    4. Closing/Contact(CC4)
    Hello, and welcome to my guide for Let's Tap. The purpose of this guide is to
    provide explanations for how the games work as well as tips and strategies for
    how to play them. The guide is organized in to four sections: you're in the
    introduction, the controls section lists the game’s controls, and the games
    section details the various modes in the game and how they work. The
    introduction and the closing section have contact information as well as some
    other information about the guide. If you have any questions, you can contact
    me at wcrobars@hotmail.com
    2. Controls...(CT2)
    The controls for this game are very unique...in that there really aren't any.
    This game is played by placing the Wii-remote face down on a table or other
    surface and tapping the area around it. Each game has slightly different
    controls, so if you're looking for a particular game check in those sections.
    The first thing you're going to want to do is find a surface that you can play
    the game on. The game recommends a tissue box, which does work, but you can use
    just about anything you have lying around. I used both a notebook and my desk
    to great effect, but I've also heard that a shoebox works really well. Just
    about anything works, just give it a try. 
    Menu Navigation
    You can navigate menus either by using the Wii remote and pointing at the
    screen or by tapping. To navigate by tapping, tap once to move to the next
    option and double tap to select an item on the screen or confirm a choice.
    3. Games...(GM3)
    There are five different games that make up Let's Tap. Each one is played
    differently with a slight variation on the tapping mechanic. The goal of most
    of the games is to achieve a high score more than beating a level, making this
    game more about actual skill then knowing what you need to do. The easiest way
    to get better is to practice the games and figure out how they work. This guide
    is designed to give you a brief synopsis of how to play the games and how they
    work. This guide will not give detailed instructions for how to “win” all the
    scenarios, especially since many of the games change every time you play them.
    If you have questions about a particular problem then feel free to email me,
    but most questions should be answered here.
    A. Tap Runner...(TRZ)
    What it is:
    Tap Runner is fairly simple game. Your character is in a foot race with three
    others, either controlled by the computer or your friends. The goal of the mode
    is to simply make it to the other end of the level as fast as you can, avoiding
    the obstacles along the way.
    How to Play:
    Tap Runner is played by tapping to make your character run- the more and faster
    you tap, the faster your character will move. You'll also need to jump over
    obstacles by tapping: the harder you tap, the higher you jump. The goal of the
    game is to make it to the other end of the level and beat your opponents, but
    it isn't that simple of a task. There are numerous obstacles in each race that
    pop up to give you a harder time to get to your eventual goal. 
    Light Tap (repeatedly): Run
    Hard Tap: Jump
    The Game is split up into twelve different stages. After beating each stage,
    you'll be awarded a medal depending on how you placed in the race. If you get
    gold medlas on all of the twelve tracks, the final set of tracks will open up
    for you to play.
    At the beginning of each race, there's a countdown. During this time, do not
    hit anything or your character will stumble as the race starts. I know it's
    tempting to try and start early, but you'll only end up falling on your face. 
    Know what each of the obstacles do, and which ones are actually obstacles!
    Here's a short list of things you'll find on the tracks:
    Hurdles: The most common obstacle. Jump to get over them- the closer you jump
    to them, the lower and faster your jump will be.
    Springs: Springs will bounce you in the direction they're pointing in. They're
    also color coordinated: orange will bounce you up, green will bounce you
    forward, and red will bounce you backwards. In later levels sprigs change
    color, so be careful and jump over the red ones.
    Crushers: These blocks will fall and rise in a set pattern throughout the
    game's levels. You should be able to get the timing down as you get close, so
    pay attention and don't run under them when they're about to fall: slow down
    and wait before continuing.
    Electricity: Colored balls placed throughout the levels will give you a nasty
    shock and drop your character to the ground, making you lose precious seconds
    off of your time. They're always avoidable through some careful maneuvering. 
    Tight rope: These ropes will cause your character to slow down as they cross
    them. They can't fall off, but you need to keep your tapping steady or your
    character will lose their balance and take a second to recover. These ropes are
    a great place to gain some ground on computer players.
    Slides: A few levels have slides, which will remove control from you as your
    character moves down them. At the end of a slide, hit jump right as you're
    leaving to send your character flying far ahead of the pack.
    Balloons: Balloons need to be pumped up so they can left you to new areas. The
    easiest way to pump up a balloon is to use both hand and tap in rhythm as fast
    as you can.
    Zoom Rings: These rings will shoot you forward and gain you a lot of speed.
    They're critical to getting good times in levels, so use them whenever you see 
    Swings: Appearing in later levels, grabbing these will make your character move
    back and forth. Jump off of one as you're moving forward to launch off of it
    and gain some ground, but beware of mistiming it. Timing it wrong can actually
    send you backwards.
    Alternate Routes
    Many of the levels have more than one path. Typically speaking, you can reach
    these paths by performing well on a swing or other obstacle, and you can often
    do it by jumping at the right moment. Most of the time the uppermost route in a
    level will be the fastest and easier way through a level, but it will often
    have more difficult obstacles to avoid as well.
    B. Rhythm Tap...(RTZ)
    What it is:
    Rhythm Tap, as you might expect, is a rhythm game. The goal is to match the
    beats that appear on screen with taps that you make.
    How to play:
    Circles will scroll horizontally across the screen: these represent notes in
    the song that you will need to hit. Each time a not moves over the circle on
    the left side of the screen tap to hit that note. There are five different note
    types that need to handled in the game: orange beats are hard taps, green beats
    are medium, and blue are light taps. The other two taps are special, in that
    you have to hold them for awhile. Green long taps require you to tap in a
    steady pace as they move along-not too fast, not too slow- and multicolor long
    taps require you to tap faster as the beat moves along.
    Light/Medium/Hard Tap: Beat hit
    To “win” in this mode is to get the highest score. Your score in this mode is
    based off of two factors: how many beats you hit and how accurate those hits
    were. This is altered by any combos you might have gotten (getting multiple
    beats in a row) to determine your final score. To unlock new songs, you need to
    get at least a C-rank on all of one level of songs. (For example: you would
    need a C-rank on the first level of four songs to unlock the second level of
    four more songs.) Furthermore, getting an S-rank on all of the songs will
    unlock the remaining few that are left after all of that.
    There really isn't much I can help you with here: Rhythm tap is pretty much all
    about skill. If you're having trouble, try playing the game with two hands and
    see how you do then, it worked for clearing some of the harder songs with me. 
    C. Silent Blocks...(SBZ)
    What it is:
    Silent blocks has a lot of similarities to the classic tabletop game Jenga. The
    goal of Silent blocks is to remove specific blocks from a large tower without
    causing the tower to collapse. The match has three different modes, each of
    which is played differently.
    How to play:
    Though there are three different modes in Silent Blocks, each one has the same
    basic controls. The game will automatically move up and down the tower of
    blocks. When it has reached the block you wish to remove, tap to select it.
    Upon tapping, an arrow will circle around the block. This arrow indicates which
    direction you want to pull the block out from the tower. When it has rotated to
    the point that you want it to, tap to confirm. The camera will then shift to a
    side view of the tower. You'll now have to gently tap to remove the block from
    the tower: hit too hard and the tower will come crashing down, hit too soft and
    the block will stay put. 
    Tap: Select a block
    Tap: Select direction to remove block
    Light/Medium/Hard Tap: Remove Block
    The goal of this mode is to to earn a high score in each of the game's levels.
    The primary single player mode is Alchemist. Beating Alchemist mode will unlock
    binary mode, a slight variation on Alchemist mode.
    Regardless of what it looks like, every action you make effects the tower. As
    such, you will pretty much always want to sue the lightest taps possible to get
    what you want. Even when you select blocks, since in some of the game modes
    that can shift the tower. This mode is about being delicate and taking your
    time, not speed.
    Unlimited mode:
    This mode can be played by any number of people with a single Wii remote. The
    goal of this game is merely to keep the tower standing for as long as you can
    by removing one block at a time. That makes Unlimited the most delicate mode,
    so take your time and be careful about how you tap. 
    Alchemist mode:
    Alchemist mode is the main single player more for Silent Blocks. The goal of
    Alchemist mode is to reach a high score without toppling your tower, which is
    harder then it sounds. Your score in this mode is determined by the number of
    combos you get by placing three blocks of the same color next to each other.
    This will cause the three blocks to disappear and one new block will appear
    below where the combo occurred to help stabilize the tower. This means that
    Alchemist mode is a little more forgiving and that you can afford to unbalance
    the tower a little more with your combos. As the game goes on, more obstacles
    will be introduced into the tower to make things difficult for you. Beating all
    of Alchemist mode will unlock Binary mode.
    Binary mode:
    Binary mode is very similar to alchemist mode. The goal of binary mode is to
    get the highest score possible in 100 turns. The catch is that in Binary mode
    you only use red and blue blocks, which makes it the perfect time to aim for
    combos. Binary mode is played in pretty much the same manner as Alchemist mode,
    so most of the same strategies apply.
    Alchemist race:
    This mode is simply a multiplayer version of Alchemist mode. The goal is to be
    the first to reach the target goal without toppling their tower, and all of the
    same rules that are in Alchemist mode apply here. You need a minimum of two
    players to play this mode.
    D. Bubble Voyager...(BVZ)
    What it is:
    Bubble Voyager resembles the classic Nintendo game Balloon fight. In the game,
    you control a space faring character that moves on a screen that scrolls to one
    side. Your score is determined by how many objects you collect during this and
    the amount of time you stay alive while playing.
    How to play:
    Like all of the other games, this one is controlled by tapping. Tap once to
    make your character rise a little bit on the screen and gain some air.
    Following that logic, tap repeatedly to gain more and more air. You can fire a
    missile by double tapping, which will destroy some of the obstacles in the
    game. (Some of them are indestructible though). The only real “goal” in the
    game is to survive for as long as you can. You can pick up items to increase
    your score along the way, but you should always focus on survival above all 
    Light/Medium/Hard Tap: Move upwards
    Double Tap: Shoot weapon
    There are no unlockable modes in Bubble Voyager.
    Staying alive:
    The easiest way to stay alive in the game is to not take chances. It might
    sound cowardly, but you'll die fast if you go after every star the game throws
    at you. You gain a lot more points by staying a live longer then you do by
    hunting down every last star, so don't tale stupid chances. Also, learn the
    minimum amount required to move around and use that amount of force behind all
    of your moves. Careening around randomly is the easiest way to an early grave.
    Landing pads:
    Landing pads offer you point bonuses every time you land on one depending on
    how softly you land. You can get a lot of extra points for not a lot of effort,
    so I recommend you try them as often as you can. If you want to be more risky,
    there is a bonus for skipping landing pads that get's you more points. If
    you're confident in your abilities, this can net you a lot more points then
    stopping at every single one you see. However, this does carry the risk of not
    getting you any points is you die before cashing them in.
    Obstacles in this mode are numerous. The easiest way around them is simply to
    avoid them and move on, but many objects can be destroyed by shooting them with
    one of your missiles. Do it if something gets in your way, but don't got out of
    the way in order to shoot them. However, not all obstacles can be destroyed.
    Some will stick around no matter how many times you hit them with a missile.
    E. Visualizer...(VSZ)
    What it is:
    The Visualizer mode is a set of six different modes that react differently
    depending on how you tap. There is no goal to visualizer mode beyond the one
    you set for yourself.
    How to play: 
    Each mode has minor differences, as explained in the tips section.
    Tap to interact with the environments. (See below)
    Despite the fact that there's no real goal, there is a secret visualizer mode
    to unlock. This is done by clearing “Gem Game” mode. To clear the mode, you
    need to create “gems”. (see below, it could take awhile). After creating a
    rainbow gem, the final one, you've beaten the mode and will unlock a new level.
    Fireworks are created on the screen each time you tap. How hard you tap
    determines what fireworks show up on the screen. There are numerous different
    kinds. You can also trigger a special firework if you combo taps together-
    three mights and two heavy taps for example. Experiment to see what you can 
    Tap to cause different streaks of paint to color the screen. This disappear
    after a few moments. Little taps make dots, medium ones smaller strokes, and
    hard taps will sweep across the whole page.
    River is similar to fireworks. In river your taps make ripples on the water.
    However, your ripples can also make fish appear if you find the right combos.
    Try and see how many fish you can get on screen at once.
    Ink is identical to paint, only with black in instead of painted colors. 
    Gem Game: 
    Gem Game is the most complex of the visualizers. In it, there is a cup and lots
    of balls. Tapping makes the balls jump. The goal of the game is to get the
    balls into the cup, but not just in any random order. Getting 3 balls of the
    same color into a single cup will create a gem, and getting three gems into a
    cup will create a more valuable gem. The ultimate goal of the mode is to create
    the final rainbow gem.
    4. Closing...(CC4)
    This guide is my property, and you are only being allowed to use it. As such, I
    must insist that you not use this guide for any personal gain or profit off of
    it in any way. You are free to use this guide as you see fit as long as it
    comes within those confines: you may print it, make a hat out of the pages, or
    create some pleasant origami. I don't care as long as I maintain ownership of
    this guide. Do not distribute it without my permission, but if you would like
    it on your website feel free to contact me at wcrobars@hotmail.com and I will
    more than likely allow it. I hope this guide has been useful, and I thank you
    for reading it.
    This guide, like all of my guides, is dedicated to cats. 
    Copyright Woody Crobar, October 6 2009.

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