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    FAQ/Walkthrough by phisheep

    Version: 1.0 | Updated: 02/21/10 | Search Guide | Bookmark Guide

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         Endless Ocean: Adventures of the Deep (EU) released  5th February 2010
         Endless Ocean: Blue World (NA)             released 22nd February 2010 
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                                    v1.0 Oct 2011               <*)))>< /        
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    Changes for this version
    1.0 Oct 2011                         - final version
    This was going to be a big and comprehensive FAQ like the one I did for Endless
    Ocean. Unfortunately real life rather cruelly interrupted (as some of you 
    know) so it is a shadow of what I had imagined.
    I am hugely pleased that a number of people have filled in all the gaps with a
    great set of detailed FAQs. Check them out on 
    the numbering is all a bit of a mess since I thought I'd be able to complete
    the FAQ eventually. But it is as it is. The plot walkthrough is the best bit.
    I've removed section 13, because ac_helper's Title Guide does it so much better:
    Oct 2011
        The main differences in controls, navigation and finding out what to do
    [3] OVERVIEW 
        A short summary of the game for those who have not played it
        Spoiler-free hints on known difficulties in plot and gameplay, for those
        who find themselves stuck but don't want detailed help 
    [5] CONTROLS 
        [5.1]  World Map
        [5.2]  Boat Menu
        [5.3]  Tools Menu
        [5.4]  Basic Diving  
        [5.5]  Creatures
        [5.6]  Close-up Views and Actions
        Step-by-step walkthrough of the main story  
        [6.1] Chapter 1 - The Song of Dragons
        [6.2] Chapter 2 - Phantoms of the Castle
        [6.3] Chapter 3 - Pole to Pole
        [6.4] Chapter 4 - The Second Slate
        [6.5] Chapter 5 - The Mystery in the Abyss
        [6.6] Chapter 6 - Forever Blue
        [6.7] The Beginning ...  
    [8] PEOPLE
        The people you encounter through the story
         A list of all the creatures in the game. 
         For more detail see http://www.gamefaqs.com/console/wii/file/954373/59031
         [11.A] Coral Reef Life 
         [11.B] Small Marine Life 
         [11.C] Large Marine Life 
         [11.D] Dolphins and Whales 
         [11.E] Deep Sea Life 
         [11.F] Shore Life 
         [11.G] Freshwater Life 
         [11.H] Other Fauna
    If you are already familiar with the control scheme of Endless Ocean, then
    getting into the sequel should be no trouble at all. There are just a few
    different things you might need to know.
    Controls        Autoswim is on the '+' button instead of '-'
                    Creatures are identified once and for all as soon as you focus
                    on them - there is no need for prolonged interaction.
    		To poke or stroke a creature, first focus on it with 'A' then
                    - select 'Food' from the tools menu
                    - shake the Wii Remote
                    To go back from menus, use the '-' button. The 'B' button seems
                    to work as well some of the time, but '-' is the official one.
                    You can't use '+' and '-' to zoom in and out on backgrounds. 
                    That feature just isn't in the game.
                    The controls behave differently when you point off the screen.
                    In Endless Ocean you'd keep going as if pointing at the edge
                    of the screen you just left - in Endless Ocean 2 your diver
                    will level off. This takes a bit of getting used to. The 'lazy
                    diving' trick of covering the end of the remote seems to work
                    though, so long as you are swimming horizontally.
                    As with the first one, the controls are much smoother in
                    first-person view. Probably best to stick with that most of the
                    time, especially when you are in confined spaces where in
                    third-person the body of the imaginary 'cameraman' still exists
                    and can get snagged on things.  
    Direction	In Endless Ocean, when you dived from the boat, you started off
                    facing north. In this game you could be facing any of the four
                    compass directions.
                    So check your compass before you swim off.
                    If you are diving with a human partner and stay still for too
                    long you will automatically turn round to face your partner.
                    While this has some value, it can get annoying if you are doing
                    lots of close-up investigation, or if they get in the way of a
                    good photograph, and it is all too easy to lose track of where
                    you are facing, especially in dark places. Once you've
                    discovered your way around, consider diving alone for this sort
                    of work. 
    Finding out what to do
                    There's no email! Funny how we all relied on it and all moaned
                    about it at the same time. There's no Catherine either. So, in
                    this game you don't get nagged nearly so much.
                    Do use the notebook on the table on Nineball Island. It
                    contains lots of interesting quests and remembers the key
                    things that other characters tell you - easy to overlook it
                    since we are not used to having it there, and its importance
                    isn't thrown in your face in the game.
                    The workaday missions that used to come by email can be got by
                    talking to other members of your team on the island.
                    When you are diving, check for red circles on the map, they
                    are more plentiful in this game during the main plot bits.
    Diving partners
                    You can dive with people as well as dolphins. Dolphins are
                    useful in some circumstances, but people are particularly
                    handy because you can talk to them underwater, and they often
                    help. Dolphins can't do that.
                    Each diving partner (human or animal) has different skills,
                    some of them enormously useful, so it is well worth getting
                    the hang of them - check out the different options on their map
                    screens or when you talk to them underwater.
    [3] OVERVIEW 
    You are a university student of folklore, and have taken a break from your
    studies to pursue the legend of the Song of the Dragon in the Republic of Paoul
    in the South Pacific. You fall in with a group of people who not only have the
    same interests but actually know something about it.
    You are also a pretty awesome SCUBA diver. 
    Your new companions are your guides through a story that crosses the world and
    includes rather a lot of diving, exploring and following clues - along with a
    seemingly endless number of money-earning tasks to be performed, things to
    find and do and stuff to buy.
    It's a tough old life, but somebody has to do it.
    But while you're at it, take some time out from the harum-scarum to explore the
    world around you. Each new area of the game, once it is unlocked through the
    plot, is completely open for you to explore, and packed with creatures,
    treasures and trinkets to find, interact with, photograph and generally play
    around with.
    Talk to your companions, or read your notebook, to find further tasks and
    missions throughout the game, and equip yourself, your home island and your
    own private reef with equipment and other goodies from your friendly
    neighbourhood trader.
    Endless Ocean 2 is a big sandbox of an open-ended exploring game, and 
    though you can't (thankfully) die, there is plenty of danger, challenge and 
    mystery embedded in it. 
    People who have been diving in life say this gives a reasonably realistic
    impression of the experience. The fish are real fish: their common and
    scientific names, appearance, behaviour, information given about them and where
    you find them are accurate within the reasonable limits of putting them in a
       You're most unlikely to get completely stuck in this game. Unlike the first,
       which sometimes lacked essential bits of information, here if anything there
       are too many pointers - the game is very helpful if you know where to look.
    1) I am stuck and don't know what to do
       Three things you can do here:
       - talk to the people on Nineball Island. They will often have something
         helpful to say or something to do
       - check the notebook on the table on Nineball Island. It accumulates tasks
         and quests from things that people have told you and sometimes on its own.
         Anything that isn't marked as cleared has something that needs to be done.
       - click on the boat to depart from the island - you might find a new area
         has opened up, in which case it might be a good idea to go there 
    2) I am diving and Jean-Eric wants me to go somewhere - I can't find it
       Check your map (press (1)). Nearly always there's a red circle that you are
       supposed to swim to. You can keep the map open while you swim - the map
       display will dim enough so you can just about see your surroundings.
       If you get to the circle and still can't find whatever-it-is you are
       probably somewhere deep. Try swimming downwards.
       There's one occasion this doesn't work, when you are in the Antarctic.
       there, you'll need to follow the clues you are given and look in all
       directions when you apparently reach the destination.    
    3) I'm worried about being attacked. How do I handle it?
       This can be quite alarming the first few times, but it is not as hard as
       it seems. The game always warns you when you are close to danger and there
       are several ways of dealing with it.
       - running away is nearly always an option. Go back the way you came and
         you'll be out of danger temporarily until you come back. You can
         outswim most things.
       - get some practice with your pulsar. Try it out by calming down peaceful
         fish, and arm yourself before you go back into a danger area - you'll
         have plenty of time to tranquillise the baddies.
       - dodge. Easiest if you are swimming fast, such as when riding a dolphin.   
    6) I found a place that I can't get into ...
       There are a few places you can find by exploring but not get into until you
       have acquired a new skill or equipment or some other help. You will not be
       able to get into these areas until they have been unlocked.
       Some can only be unlocked by following the plot, for others you may need
       some help - try diving with a partner.    
    11) The ... (dolphin) won't be my partner, I've tried everything ...
       Dolphins work differently in this game. Only two of them will become your 
       partners straight away - there is a quest to get hold of the others. If
       you have trouble in the quest, try just re-visiting the dolphin.
    13) How do I get new clothes/hairstyles/gear?
       You can get some at Nancy's shop. Others come as rewards for quests and
    13) How do I find treasures?
       There seem to be three sorts of treasures:
       - those that can be found nearly anywhere and multiple times. Search with the
         multi-sensor. It is handy to have GG along as your diving partner too once
         he is available.
       - unique ones always in the same place. You can find each of these only once.
         Your multi-sensor gives off an extra flash when you find one.
       - treasures from quests. These give off a red glow rather than the usual
         white one when you find them in the quest/mission. Probably can't be found
         outside the quest, as it seems that different treasures can appear in the
         same place.
    14) I can't find the ... (fish) 
       This is something where the game is really helpful.
       After you've completed the main plot, just click on a creature's silhouette
       in the Marine Encyclopedia and you will be shown exactly where it lives on
       any of the game maps.
       - For small fish, dive with Océane, as you'll find more places they may be
       - For large fish, dive with Hayako when she is available and use her map
         options to find where creatures are.
       Some creatures appear only at particular phases of the moon, or at night,
       or after being unlocked somehow.
    [5] CONTROLS
    This section details the usual controls for moving around and interacting with
    creatures, treasures and the environment. 
    It doesn't include camera, Aquarium and Nineball Island controls for now. 
    [5.1] WORLD MAP
    You will see this when you board the boat at Nineball Island, or when you use
    the Boat menu to Depart from a diving area, or when you exit the Aquarium.
    There is a list of available dive areas on the right-hand side. Just point to
    one and press (A) to select it.
         You will be flown to the dive boat at that location or, if you picked it,
         back to the pier at Nineball Island or into the Aquarium.
         Each flight takes a whole day, so it bites into any mission deadlines you
         may have. You won't miss anything critical to the plot or side-quests -
         but if you want to grab everything as it comes, there is a bit of a
         time-management problem to be wrestled with. A return journey takes two
         days, of course.  
    [5.2] BOAT MENU
    You will see this when you are on the boat at a diving area - except for
    cutscene conversations this is about all you can do on the boat. 
    Select an option with D-pad (left/right) or the pointer and press (A).
        The options are:
        - Depart    - to leave the diving area and return to the World Map
        - Dive      - to dive in this area (after picking a partner and dive site)
        - Rest      - to wait until a particular time of day
        - Save      - to save your progress
        It's easy to forget that Save option is there. Good to use after you've
        done something difficult/found something important.     
    [5.3] TOOLS MENU
    You will use this often when diving, surfacing and using extra equipment. It
    also contains options for changing game settings. The tools menu is available
    on shore and underwater, but the options available to you vary.
    Open the Tools menu with D-pad (down) 
         The menu shows at the bottom of the screen
    Select option with D-pad (left or right) or with the pointer
       * It is usually easier to keep the pointer out of the way and use the D-pad
         in case of pointer wobble, especially when sharks are around.
         Not all options are available at the start of the game, the missing ones 
         will unlock eventually as you progress.
         Press (A) to select an option
         The options are:
         - Pen            - to write underwater
         - Whistle        - use the whistle
         - Camera         - to take photographs
         - Pulsar         - to heal sick fish or calm aggressive ones 
         - Food           - to feed or touch creatures
         - Multi-sensor   - to search for hidden things/substances/treasures
         - Return to boat - 
         - Items          - look at the items you are carrying
         - Options        - 
         You'll only see the options that are available to you. Many of them are
         not available when on land.
    Close menu with D-pad (down)
    Displays a screen with buttons to change the game settings. Click on a button
    with (A) to change that option
    Change Diving controls:
         - Normal: (default) restricts the vertical angles you can face
                   This keeps you mostly the right way up.
         - Expert: no restriction - you can turn somersaults and swim
                   upside-down. This is likely to be very disorienting for
                   beginners, but it adds a new dimension for experienced
                   players and can be very useful for taking interesting
         - adjust volumes of music and sound effects (default 100%)
    Wii Speak:
         - Turn Wii Speak on and off, or adjust the volume
    Classic Controller:
         - Set controls for the Classic Controller
    Restore defaults:
         - returns all settings to the default
    [5.4] BASIC DIVING
    To dive from the boat
       Select "Dive" from the Boat menu
       - Choose a partner to dive with or "go alone"
       - Pick your diving spot (you can only dive at named diving spots)
    On-screen Display
    Compass (top left)
       - shows the direction you are facing
         * Compass Help: Some people have a bit of difficulty using the compass.
           It works just like a compass in real life in that 'N' (the red arrow)
           always points to the north, which in the game is always the top of the
           map. The direction you are facing is the one at the top of the compass
           face. You will get the hang of it eventually. 
    Air gauge (far left)
       - shows how much air you have left. When it runs out, you will get pulled
         back to the boat. You get a rather alarming warning signal before this
         * You use more air at greater depths, and you will lose air if you get
           hurt by a creature. Early in the game you don't have much stamina, so
           you can't dive for long - but this improves quite rapidly the more
           and the deeper you dive. You can also buy air tank upgrades from
    Depth gauge (near left)
       - shows how deep you are, and what angle you are to the horizontal
       Press (1) to open the map
       - the red arrow shows your current location and direction
       - animated red dots show the route you have taken 
       * other map options are available when questing for treasure or when diving
         with Hiyako.    
       Press (2) to zoom in/out
       Press (1) or (-) to close the map
    Underwater controls
    Posture:      Point the remote in the direction you want to face or swim
    Swim:         by holding (B)
            *     While swimming you can execute a spin-roll by shaking the remote.
    Auto-swim:    press (+) once to swim continuously, press any button to cancel
            *     Lazy Swimming Trick: While using auto-swim, if you cover the end
                  of the wii-remote with your hand and point it away from the
                  screen, your diver will keep going horizontally in a straight line
                  as if you were still pointing at the screen.
    Viewpoint:    press (2) to toggle third-person/first-person viewpoint
            *     In first-person you are closer to the action, but it is less easy
                  to gauge the scale of things as there is nothing to compare them
                  with. So everything in the game looks a bit smaller than it is.
                  The diver's body (behind you) is affected by the environment, so
                  you may experience what look like camera problems if an unseen
                  fish runs into you.
            *     In third-person you are further from the action and have a better
                  sense of scale, you can also see a wider area, but the experience
                  is not quite so immersive, for example kelp and soft corals bend
                  out of the way when the camera, not the diver, goes through them. 
    Surfacing:    When near the surface, use (A) to look out of the water.
    Quick turn:   Press (B) twice to do a quick somersault turn. Easily done by
                  accident if you get into the habit of using (B) instead of (-) to 
                  exit menus.  
    Tools menu:   to drop food, take pictures, use the whistle, pen, pulsar, sensor
       Open the Tools menu and select "Food"
       There's no limit to hom much food you can hold.
       Press and hold (A) to hold a handful of food. Some creatures, including
       Hammerhead sharks, will come and feed from the hand.
       Release (A) to drop the food in the water.
       Some creatures have a good sense of smell and will be attracted to food from
       a distance. Some like their food but not when it is placed directly in front
       of them.
       Press (-) to exit.
    The underwater pen
       Open the Tools menu and select "Pen"
       Select a colour and draw in the water by holding (A) and
       moving the Wii-remote
       - there is a limited amount of ink
       - point at "OK" and press (A) to confirm, the drawing will not stay there
         unless you do
       Select the eraser to rub out what you have done.
       This can be useful for:
       - marking searched areas
       - communicating with others during a multiplayer dive
       - befriending some fish
    The Pulsar 
       Open the Tools menu and select "Pulsar"
       When you are close enough to use it  (look for the reticule on a fish) shoot
       the pulsar to heal a sick creature or calm an agressive one.
       The colour of the reticule indicates how many shots are needed:
       - Green  = 2 shots
       - Yellow = 3 shots
       - Purple = 4 shots
       - Red    = 5 shots 
       The indicator bottom right shows how many shots you have available before
       you have to wait briefly to recharge. You can buy upgrades from Nancy.
       Some creatures, notably Thanatos and Electric eels, are immune to the
       The Pulsar can be useful for photography, as it slows fish down, The
       Pulsar effects do not show on the resulting photograph.
    The Multi-sensor
       Open the Tools menu and select "Multi-sensor"
       The pulsar will scan for about 30m in the direction you are facing, and if
       it 'sees' a treasure the indicator dot will change colour and the noise
       will grow louder.
       Blue is furthest away, then yellow, then red.
       The indicators at the bottom right show the composition of what is detected,
       from left to right these are: stone, metal, wood, density.
       When the indicator is red you should be able to see a flash and click on it
       to collect the treasure. If not, it may be behind something, try coming from
       the other direction.
    Return to boat:
       Open the Tools menu and select "Return to boat"
       The map will display showing 
       - where you have dived
       - the maximum depth you reached
       - the horizontal distance travelled in kilometres or miles
       - the length of time the dive took
       Any new areas of the map you have visited will be uncovered. Including
       adjacent areas of the land or the deep ocean.
    [5.5] CREATURES
    Most of these controls apply both underwater and on shore.
       Point to a creature with the remote. If  the cursor turns to an (A) you are
       close enough to focus on the creature.
       Press (A) to focus on it
       - you automatically follow its movements when focused
       - brings up the creature's Details bar at the bottom of the screen
       Press (D-pad right) to zoom in, (D-pad left) to zoom out
       Press (B) to unfocus
    Creature details
       The Details bar shows at the bottom of the screen when you are focused on a
       creature. It displays "???" briefly if you have not yet identified the 
       creature, and otherwise shows its name.
       - a creature's details are placed in the Marine Encyclopedia the first time
         that you focus on it
       Point at the Details bar and press (A) to show creature details you have
       - scroll up and down with D-pad
       - use the tabs at the top to see maps of where the creature can be found, and
         Trivia information
       To unlock the Trivia information where there is any, you need to interact
       with creature. It varies from creature to creature what does the trick, but
       usually it is one of touching, feeding or taking a photo.  
    Other actions
       - Grab/ride    - Hold (A) & press (B) to ride on a whale/dolphin/whale shark
                      - press (2) to change the camera angle when riding
       - Take picture - Tools/"Camera" then (A) to photograph (see Photography)
    Hidden creatures and coins
       When you see a white glow (you need to be close enough to it), point at it 
       Press (A) to get a close-up view, then:
       - Zoom                - (D-pad right) to zoom in, (left) to zoom out
       - pan and tilt        - tilt the remote
       There will be creatures and/or coins here
       - some are very small, look carefully
       - Interact with creature - as normal
       - Pick up object         - point and press (A) 
       Diving with Océane makes it easier to see and find these glows
       When you see a sparkling glow, there is an action to be performed
       Point and press (A) to do whatever-it-is
       This includes picking up plot-related items, opening doors, reading 
       inscriptions, all that sort of thing.
    This walkthrough is intended to cover the *bare minimum* you need to do to move
    the plot forward. There is a huge amount of other stuff to do in the game, talk
    to people or check your notebook to find out what. 
    1) Start of game
       Create a character and pick a save slot
       - get opening credits   
       Select your character's gender in the course of a conversation, and you get
       thrown into the sea
       - taught how to turn and swim 
       Follow Jean-Eric's instructions - swim forward and through the cave.
    2) On the boat at Gatama Atoll
       Select your name, tan level and features, and confirm your photograph 
       - meet Jean-Eric and Océane
       Now it is time for your diving test! Good idea to 'save' first, then
       select the 'dive' option 
       - taught to dive from boat, select dive point
       Océane will teach you
       - how to focus on fish
       - how to open the tools menu
       - how to feed and touch fish
       - how to investigate close-up (shiny lights on corals/seabed etc)
       Explore as much as you like. When you try to leave this area to the south
       you'll see a humpback whale calf. Focus on the calf and agree to find its
       - taught how to open the map
       Swim south-ish to the red circle on the map to reunite the whales.
       Oh dear, Océane dropped her pendant, which makes a noise that attracts the
       whale. Shake the remote to avoid the charging whale. Now the pendant is
       stuck on the whale's nose.
       - taught how to grab and ride on a large creature
       Grab the whale and retrieve the pendant
       - taught how to return to the boat and save
    3) On the boat at Gatama Atoll - the next day
       Océane has gone off on her own somewhere dangerous.
       - Jean-Eric gives you the Pulsar
       Dive at Deep Hole Entrance
       - option to be told about the Pulsar
       - taught about the air gauge
       Swim south to the red circle on the map, then through the Kelp tunnel and
       into the deep hole in front of you. Use the pulsar to calm the shark.
       - taught how to examine sparkly things
       Swim down to the bottom and examine the little swirl of light
       - got the pendant		
       - taught to use the Pulsar to heal sick fish
       Now you've retrieved the pendant, return to the boat fit the pendant together
       and travel to Nineball Island.
    4) Nineball Island
       Jean-Eric explains the island and the things you can use, and introduces you
       to the local dolphin. Give the dolphin a name then ring the bell to call it.
       - learnt how to train dolphins
       - got the sea whistle
       Use the radio on the table to call Nancy
       - learnt how to shop
       - got the camera
       - got access to the gate for online diving
       At this stage you have everything you need to go off exploring Gatama Atoll
       on your own in daylight.
       When you're ready, click on the boat to fly off to the Aegean.
    5) Ciceros Strait
       On the boat, you are interrupted by GG, you'll meet him again later.
       - got the multisensor
       Dive and swim southwest through the gap in the rocks ahead. Use the
       multisensor to find a red glow and click on it.
       - got a chip of lapis lazuli
       Swim forward and southwest again and use the sensor - it detects something,
       but there is a whirlpool in the way. Follow the rockface round to your right
       to get to the other side of it - your target point is marked on the map.
       Use the sensor to find another red glow and pick it up.
       - got another chunk of lapis lazuli
       Keep following the cliff around to find the wreck of the Arktos at E4.
       Fend off the shark with the pulsar and use the sensor on the sand by the
       side of the wreck to find an old bracelet.
       - got old bracelet
       Jean-Eric suggests searching the southwest of the map. Swim that way and
       you'll find the route blocked by whirlpools. So return to the boat and get
       taken back to Nineball Island.
    5) Nineball Island
       Call Nancy on the radio. She'll come and interpret the bracelet.
       - got night diving gear
       - got underwater pen
       Now click the boat to return to Ciceros.
    6) Ciceros Strait
       The 'rest' option on the boat is now available. Rest until midnight and
       dive at East Ciceros Dini - the closest you can get to the southwest. Swim
       towards the marked point on the map.
       - multisensor now enabled for salvaging, you can search for treasures
       Swim past two tall columns into Triton Village Ruins. As you approach the
       southwest corner you'll meet GG, but he's not happy to be there. Here's
       why - a bunch of sharks. Your pulsar doesn't work either, so go hide in
       the well instead - they won't be able to get to you there.
       Hmmm, strange, there's a passage here at the bottom, let's follow it. Swim
       forward down the passage, left at the end and up the tower. Just below the
       surface there are exits to the north and east. Take the north corridor to
       enter ... 
    7) Valka Castle
       You get to practice with the underwater pen here. Don't forget to click
       'OK' when you're done.
       Swim forward to the room at the end, take a right avoiding the Lionfish,
       and swim straight across the next room to enter the Underwater Gallery.
       Towards the end of this gallery there is an open door on your right. Go
       through it.
       - Océane notices a map on the wall
       The door opposite the map has a glowing handle. Examine it to open the
       door, and swim through into the Mermaid's Ballroom. Keep going straight
       ahead - there's a door at the end of the room to the right of the throne.
       Open it and swim through.
       There are doors to the right and left. the one on the right takes you back
       the way you came, but the one on the left is locked.
       Go back to the ballroom, turn right to the throne, use the pulsar on the
       Lionfish and grab the key from the throne. Now you can go back to unlock
       the door to the King's Chamber. In you go.
       Check the glow on the portait on the left-hand wall. Hmmm, it claims to
       be watching over a door - so go to the bookcase opposite and examine the
       book. The good news is this opens a secret door, the bad news is it closes
       the one you came in by. Oops.
       Before we worry about how to get out, swim through the secret door and
       check the glow on the desk to find a lapis tablet.
       We're locked in, so we can't use the 'return to boat' option.
       Check the desk in the King's chamber to find an unlocking mechanism,
       check the door again to find it didn't help. So Océane will go off to work
       the switch while you push the door. Just get the timing right and you'll be
       Now return to the boat. Phew!
    8) Nineball Island
       Back at the island, the guys seem to have decided it is a good idea to do
       some real work.
       - photography missions available from Jean-Eric
       - guided dive missions available from Océane
       Talk to Océane and she'll tell you about rewards for filling in maps. Now 
       call Nancy to decipher the tablet. Well, it seems she can't do it ... but 
       she knows someone who can.
       - equipment upgrades available from Nancy
       - Aquarium available
    [6.3] CHAPTER 3 - POLE TO POLE
       Click on the boat and head for Japan where the Aquarium is.
    9) Aquarium
       This is some big aquarium. In exchange for Hayako deciphering the tablet,
       you agree to go hunting polar bears in the Arctic.
       - met Hayako and Enoshike
       Leave the aquarium and you'll return to Nineball Island.
    10) Nineball Island
       Now click on the boat to fly off to North Canada. Very north.
       It's cold here. You need to swim fast - dolphins are good at that
       - learnt to dive with dolphin partner
       Focus on the dolphin, grab it and swim northwest towards the red circle
       on the map, dodging the shark on your way. At your destination swim to
       the surface and press (A) to stick your head out, then click the button
       to clamber ashore.
       - learnt to go ashore from a dive
       Ah. A polar bear. Focus on it awhile, then return to the boat and depart
       for the Aquarium.
    11) Aquarium
       Enoshike asks you to be curator of the Aquarium. Who could refuse? You sure
       can't. Get the guided tour, put some creatures in the tanks and talk to
       Enoshike again (you'll find him standing near the corner of the main tank). 
       Tell him you've finished even if your efforts were paltry, and he'll take
       you to Hayako.
       The tablet has been deciphered, and apparently there are rumours of
       something interesting in the Antarctic. More cold.
       Hayako joins the team and you return to Nineball Island.
    12) Nineball Island
       At this stage - if you've left the game for a while - it isn't altogether
       obvious what to do next. But talk to Hayako and she suggests going off to 
       the Weddell Sea, so let's do it.
    13) Weddell Sea
       Luckily, Hayako has brought some stuff with her that helps you swim in cold
       - got AAP wax
       Dive, and Hayako will come with you
       - got Hayako's map abilities
       Swim southwest towards the big iceberg, and Hiyako will point out the
       sights, including the big fissure to the south of the 'berg. Remember that,
       as it comes in handy if you get lost.
       You hear a sound, and Hiyako will guide you to the source at Lower ice cave
       3. It is all too easy to lose yourself in this little quest, so
       alternatively you can find the ice fissure and follow it downwards, or swim
       directly to C3(3,8) 40m deep and face north. Swim into the cave to reach
       the Iceberg Cavern, where there is a big powerful Leopard seal. Hint.
       When you get control again, keep swimming west and examine the glow in
       front of the circle of large ice splinters. Remember the thing with the
       whale? Blow your whistle in front of the ice splinters and dodge the seal.
       Now swim through the hole he made and follow the corridor around and up to
       the Hall of Radiance, where there is a distressed porpoise.
       Heal the porpoise with the Pulsar, and you've made a new friend. Name it,
       and get out of the iceberg through the hole in the floor and following the
       corridor back the way you came in.
       Now everything is going on at once. There's a blue whale, but also the guys
       on the boat are panicking. Better return to the boat to help.
       There's a whiteout. Follow the porpoise to escape from the ice. Turn right
       and right again if you have difficulty following it.
       Now you are returned to Nineball Island.  
    14) Nineball Island
       Talk to Jean-Eric to hear the story of Matthieu, then follow Hayako's
       suggestion to rest in the cottage.
       The next day, GG shows up with some news of interesting things in the
       Amazon basin.
       - GG joins the team
       - Cortica River available
       Take the boat to the Amazon
    15) Cortica River
       Dive here and GG will dive with you. Hayako is on the radio with advice
       about some of the nastier creatures as you meet them. Swim upstream through 
       the perilous waters:
          Distract the Piranha with food
          Calm the caimans with the pulsar if necessary
          Avoid the Electric eels (they are scared of the whistle - keep whistling)
       After the mangrove maze things are safer for now. Keep going upstream to the
       Spirit Falls, which are guarded by two frog statues. You'll need to switch
       them in sequence to open the gate - the sequence being lapis, lapis,
       silver, lapis, silver. (Hiyako tells you this and GG remembers it).
       Use the multisensor to work out which frog is which - pay attention to the
       icons at the bottom, one is stone, the other metal. Then throw the switches
       on the frogs' heads.
       Swim forward and follow the corridor and straight ahead into the small
       temple to find another lapis tablet.
       Of course, now you need to get out, there is a giant crocodile in the way -
       use your pulsar, escape back to the river and return to the boat.
       Hiyako deciphers the tablet, which reveals there's a missing piece to be
       found. Strangely enough, Jean-Eric knows where it is.
    16) Nineball Island
       Jean-Eric tells the story, which leads to waters off the East coast of
       - Zahhab available
       Let's fly off to the Red Sea then.
    17) Zahhab
       Dive at the twin crevasses (E4) and swim to the marked circle on the map,
       now dive down the fissure there. It's a long way down. Once you get to the
       bottom - about 170m down - swim to the marked air station to replenish your
       We need to find a series of metal plaques left behind by Matthieu, and
       follow the trail. You'll find this easier if you swim a few metres above the
       bottom so they are not obscured by rocks.
       The first, (labelled 18th May) is just south west of you. Keep going in the
       same direction towards the end of this corridor and you'll find the second
       (19th) at the bottom of a cave to your right just off the floor. This is
       the start of a secret passage - go back to refresh your air if you need to,
       then follow the passage to the end (20th) and turn left (north) to the next
       junction to find (21st). A new airstation will be dropped here, so get a
       Swim a little northeast for the next (22/5), and keep going beyond that
       sticking fairly close to the floor.
       Oops. There's something in the way. You really don't want to tangle with
       that on your own. Jean-Eric has a suggestion though - you need to find a
       Backtrack southwest-ish into the northernmost dead-end and there's your
       answer. Use the whistle to lead it to where you were, dodging where
       necessary, then stand back and watch the fun.
       Now the coast is clear check your map and swim northeast and turn right
       into the low tunnel which takes you to Osiris' Courtyard.
       Find the waterproof bag in the submarine and return to the boat.
    18) On the boat
       GG opens the bag, reveling a lapis disk and a letter.
       We return to Nineball Island.
    19) Nineball Island
       Reassemble the flute - it goes together vertically - and Hayako will go
       off to interpret it. Talk to the others while you are waiting and Hayako will
       emerge. Looks like it is some sort of map - this should remind you of
       something you saw in Valka Castle.
       Solved - the map points back to Zahhab.
       - got Trimix, can now dive normally in the Depths
       Depart for Zahhab
    20) Zahhab
       Dive at the Long Fissure (D2) and aim south. Swim along the fissure looking
       for a wider part, and examine the glow that you find. there's definitely
       something below there.
       Swim directly east (again, your target is marked on the map) to the Super
       Drop-Off and dive down over the edge to a wide cave-like inlet in the rock
       Use the multi-sensor on the door-shaped bit of rock to discover metal,
       and scarper back to the boat to avoid Jean-Eric's home-made explosion.
       ... The next morning ...
       You're on the boat bright and early, and everything looks familiar. Even
       the conversation gives you that sense of deja-vu.
       You know what's going to happen here.
       Dive, and swim forward through the cave, and ...
       Time to stop and think a bit. You're about to go into a big and potentially
       dangerous place. If you run short on air you may not be able to get out
       easily or at all, and if all you've done so far is follow the plot you will
       have barely enough air and stamina to get by on, and that's if you don't
       get lost.
       If you want to, now is the time to go away and ramp up your diving skill,
       buy upgrades, and generally increase your chances of survival.
       Don't say you weren't warned.
       Now, back to the story.
    21) Cavern of the Gods (I)
       The rest of the team has joined you. So swim through the entrance, where the
       current drags you forwards. There's no way out unless you can stop it.
       All corridors are blocked by currents. Swim straight ahead up the stairs,
       inspect the big mural and use your dragon flute on it. That seems to have
       worked, except that we've lost one of the team. One down, three to go.
       Go to the corridor where Océane is - the south-pointing one - and swim down
       it. Turn right at the end and you'll find some stairs further down on your
       right. Swim down them into the Altar of Nephthys.
       Inspect the statue, use the dragon flute and - whoops - one more team member
       Make your way back to the entrance and cross to the northern corridor. Turn
       left at the end and go down the staircase to your left to the Altar of
       Inspect the statue, use the flute and lose another team member. It's just
       you, and by now I bet your air is running low. Don't panic.
       Swim up the stairs and turn left along the corridor. You're swept into the
       Altar of Horus.
       Inspect the statue, use the dragon flute and you'll find the currents have
       died down.
       If you do that, just swim back into the entrance to continue where we left
    23) Cavern of the Gods (II)     
       Now that Hayako is back, you can read that big mural in the entrance.
       Inspect it, and you'll find there is an unsolved puzzle. Return to the Altar
       of Horus (north corridor, turn left then second left) and inspect the
       statue again. Swim down through the hole that is revealed into the
       subterranean reception room, and up again through the hole at the other
       (south) side into the Altar of Isis.
       Swim up the stairs here, turn right and right again and further on your right
       you'll find another mural. Inspect it so that Hayako can read it. Something
       about the rays of the setting sun, so turn west away from the mural and 
       swim down the stairs to the wall opposite - inspect the glow and push the
       stone to open the mural.
       Swim up the stairs to the Pillars of Shadow room. It's huge. Jean-Eric
       tells you there's another room above, so swim up the centre and through the
       ceiling, where you'll find a massive stone door. Locked shut. Don't worry,
       as GG has a way of opening it - now here comes something to worry about,
       a pair of Goblin sharks, and they aren't happy.
       You need to fend these guys off with the pulsar while GG handles the door.
       More importantly, until you do send them packing the door won't get opened,
       and you could run out of air if you just sit there waiting to be attacked - 
       so take the initiative and go after them.
       Phew! That's over, and the door is open - so swim through it.
       You get a choice here as to whether to go through the door or not. A hint
       that you are about to hit a point of no return - or of no return for some
       considerable time at least.
       If you go through that door, you won't be back here for another 100+
       hours of game time at least. That's if you get out at all of course.
       Still want to go for it? Good. Keep swimming into the ...
    25) Celestial Mausoleum
       There's yet another sun mural here. Use the dragon flute on it.
       Here we go again. The sharks are back, with their even uglier uncle. And all
       the doors are locked. It doesn't look good.
       What you need to do here is inspect each of the three statues, but the sharks
       won't let you. So calm all three sharks, inspect the first statue then do the
       same thing twice more. Do remember which statues you have visited already or 
       you will waste time.
       Done. No more sharks. Enter the Dragon.
       See that pesestal/capstan thing in the middle of the room? Looks like it
       turns - give it a try. (I don't remember the exact sequence here, you may
       have to swim down into the eastern room first to trigger this).
       Wow. Treasure. But you've only 10 minutes to get the heck out of here.
       Swim through the western (ram statue) door down through the Pillars of
       Shadow, down the steps and turn left - retracing your steps. Nope, the
       currents have been turned back on. Go all the way back to the Mausoleum and
       through the opposite door where Océane is. Swim down and to the mural ahead
       of you. Inspect it.
       You get an unhelpful crackled message to do with 'finding ... Set'. But
       before you go haring off around the building, take a look at the column
       immediately to your right. Inspect it. That opens the door.
       You get out just in time as the ruins crumble around you
       At this stage you'd think the game is over. 
       As Jean-Eric says, "you sound like you think we have nothing more to do".
       All the areas have been unlocked, except you've just gone and locked one of
       them up again for a long time.
       Well, at least, you'd think the story is over. Except it isn't - I'm pretty
       sure there is more to come.
       At the very least you'd expect to be able to collect all the stuff there is
       to collect, except some of it is locked up again.
       At the very very least you'd expect that's the end of there being specific
       tasks to do. My, do you have a surprise in store.
    26) Nineball Island
      " ... that moment marked the beginning of your new life on Nineball Island."
       Check the notebook. Talk to people. Enjoy the ride!   
    [8] PEOPLE
    The people you encounter, whether in person or otherwise, through the game's
    storyline. All character notes are based on or extrapolated from in-game text.
    Jean-Eric Rouvier
      "Born in France, he was once an internationally renowned ocean adventurer but
       had to stop diving after a particularly bad case of decompression sickness.
       Now he lives and works quietly on Nineball Island, an outlying island of the
       Paoul Republic in the South Pacific. He runs R&R Diving Service, a 
       full-service professional diving company, with his granddaughter. 
       Jean-Eric is a quiet and coolly rational man, but does have the occasional
       emotional moment."    
       The head honcho of R&R Diving Service: a gentle bearded man who can no
       longer dive following a touch of the bends, but runs R&R with a good
       humour and a sense of adventure.
       Don't get on the wrong side of him on the pool table, he is a whiz at 9-ball
       and likes to hustle.
       He has contacts with the major diving magazines, and so is your source of
       photography missions.
    Océane Rouvier
      "Jean-Eric's granddaughter, who works as a dive guide with R&R Diving Service
       despite her young age. She grew up in the Paoul Republic with the ocean as
       her own personal playground, so she is a first-rate diver. She is bright 
       and cheerful but also has a slightly solitary and obstinate side, perhaps
       because she lost both parents when she was small"
       A 14-year old diving prodigy - Matthieu's daughter and Jean-Eric's
       granddaughter. Both her parents died when she was very young and she has
       been brought up by Jean-Eric, which probably explains why she is charming
       and helpful to you but a bit of an impetuous selfish brat to him.
       She's a nice kid really, just don't get on the wrong side of her.
       Has contacts with printers in the Paoul Republic, and acts as your agent for
       selling maps. Talk to her when you complete one.
    GG (Gary Gray)
      "GG is a famous American treasure hunter who has been heavily featured in the
       media. He is very accomplished in his field, having single-handedly salvaged
       several famous treasures. His real name is Gary Gray, but he tells everyone
       to call him GG because he thinks G is a lucky letter. He also loves to use
       words beginning with G whenever he can"
       You can probably tell from the flamboyant taste in swimwear that GG is not 
       the shy and retiring sort. So far as egotistical, self-centred, abrasive
       people go, he right up there with the best.
       He does know his stuff though, and he loosens up a bit as you go through the
       Has plenty of contacts in the salvage business, and keeps getting salvage
       missions for you.
    Hayako Sakurai
      "Hayako comes from a well-known family in Kyoto, and her ferocious intellect
       has allowed her to earn PhDs in such disparate fields as mechanical
       engineering, ecology, marine veterinary science and archaeology, even though
       she is only in her early 30s. Like many geniuses, she tends to jump from one
       topic to another and can be a little too candid, which tends to make others
       uncomfortable. She is slightly obsessed with food."
       All this, and modest with it. Really, to meet Hayako you wouldn't think she
       was a genius, and she doesn't rub your nose in it either.  
    Nancy Yung
      "Nancy is a businesswoman based in the Paoul Republic. She sells high-value
       items and her delivery service is much appreciated by local people who live
       on small, scattered islands. She is very artistic and knowledgeable, and can
       do anything from appraising salvaged objects to giving haircuts! She is very
       frank and all business when it comes to money. She is descended from a long
       line of ocean traders."
       Drives a hard bargain, does our Nancy, but a girl's got to eat. 
    Ichiro Enoshima
      "Ichiro has a very specialised position as Aquarium Producer, designing and
       curating all of the exhibits in the aquarium. His talent is such that he has
       to constantly turn down offers from aquariums all over the world, but you
       would never guess it - perhaps because of his whimsical and free-wheeling
    Matthieu Rouvier
      "Matthieu was Jean-Eric's only child and Océane's father. He once adventured
       all over the world with Jean-Eric after they founded R&R Diving Service. 
       When he passed away, he left behind two lapis lazuli pendants which held a
       mysterious verse."
       Jean-Eric's son, and the other 'R' in R&R Diving Service. He died 14 years
       ago on a quest - one that you pick up and follow through. You do get to know
       his character quite well from the way Jean-Eric talks about him, and from
       Océane's inherited impetuosity. 
       The world's best dolphin trainer, according to himself.  
         This is a simple list of creatures in the Marine Encyclopedia, for more
         details on them, see my in-depth guide at:
         - http://www.gamefaqs.com/console/wii/file/954373/59031
         The reference number in angled brackets is searchable so you can find what
         you want quickly.
         - the number after 'P' is the page number
         - the number after '/' is where it is on the page, reading it like a real
         A few creatures appear in the game but not in the Marine Encyclopedia,
         among them:
         - the dog that you find washed up on an island at Gatamo Atoll
         - the blue bird that you chase around the world
         Sticklers for accuracy should note that all creatures from page 63
         onwards are 'legendary' - that is, fictional or extinct.
    How to find creatures
         After you finish the main plot you can click on any creature in the
         Marine Encyclopedia - even a blank silhouette and you will find maps
         of where it can be found.
         If you haven't, then check out ac_helper's guide at:
         Dive with Oceane to find small creatures that hide under glows (you get
         more glows and can see them from further away).
         Dive with Hiyako to find larger creatures (her map screen shows the
         exact location of large creatures near you, even those you haven't
         identified yet). 
    [11.A] Coral Reef Life (48 creatures)
    1.   <P1/1>  Oriental butterflyfish - Chaetodon auripes
    2.   <P1/2>  Teardrop butterflyfish - Chaetodon unimaculatus
    3.   <P1/3>  Pyramid butterflyfish - Hemitaurichthys polylepis
    4.   <P1/4>  Speckled butterflyfish - Chaetodon citrinellus
    5.   <P1/5>  Purple tang - Zebrasoma xanthurum
    6.   <P1/6>  Bluecheek butterflyfish - Chaetodon semilarvatus
    7.   <P1/7>  Yellow longnose butterflyfish - Forcipiger flavissimus
    8.   <P1/8>  Moorish idol - Zanclus cornutus
    9.   <P2/1>  King angelfish - Holacanthus passer
    10.  <P2/2>  Flame angelfish - Centropyge loricula
    11.  <P2/3>  Emperor angelfish - Pomacanthus imperator
    12.  <P2/4>  Emperor angelfish (young) - Pomacanthus imperator
    13.  <P2/5>  Yellowbar angelfish - Pomacanthus maculosus
    14.  <P2/6>  Lined surgeonfish - Acanthurus lineatus
    15.  <P2/7>  Powder blue tang - Acanthurus leucosternon
    16.  <P2/8>  Yellowtail surgeonfish - Prionurus punctatus
    17.  <P3/1>  Whitemargin unicornfish - Naso annulatus
    18.  <P3/2>  Orange-lined triggerfish - Balistapus undulatus
    19.  <P3/3>  Clown triggerfish - Balistoides conspicillum
    20.  <P3/4>  Clown triggerfish (young) - Balistoides conspicillum
    21.  <P3/5>  Sailfin tang - Zebrasoma veliferum
    22.  <P3/6>  Sailfin tang (young) - Zebrasoma veliferum
    23.  <P3/7>  Golden spadefish (young) - Platax boersii
    24.  <P3/8>  Yellow tang - Zebrasoma flavescens
    25.  <P4/1>  Blue tang - Paracanthurus hepatus
    26.  <P4/2>  Orangespine unicornfish - Naso lituratus
    27.  <P4/3>  Purple queen - Pseudanthias pascalus
    28.  <P4/4>  Swallowtail sea perch - Anthias anthias
    29.  <P4/5>  Common bigeye - Priacanthus hamrur
    30.  <P4/6>  Samurai squirrelfish - Sargocentron ittodai
    31.  <P4/7>  Miniata grouper - Cephalopholis miniata
    32.  <P4/8>  European parrotfish - Sparisoma cretense
    33.  <P5/1>  Multicolourfin rainbowfish (male) - Halichoeres poecilopterus
    34.  <P5/2>  Multicolourfin rainbowfish (female) - Halichoeres poecilopterus
    35.  <P5/3>  Razorfish - Aeoliscus strigatus
    36.  <P5/4>  Cleaner wrasse - Labroides dimidiatus
    37.  <P5/5>  Yellowtail coris - Coris gaimard
    38.  <P5/6>  Yellowtail coris (young) - Coris gaimard
    39.  <P6/1>  Porcupinefish - Diodon hystrix
    40.  <P6/2>  Blackspotted pufferfish - Arothron nigropunctatus
    41.  <P6/3>  Pineconefish - Monocentris japonica
    42.  <P6/4>  Bicolour parrotfish (young) - Bolbometopon bicolor
    43.  <P6/5>  Bicolour parrotfish - Bolbometopon bicolor
    44.  <P7/1>  Bower's parrotfish - Scarus bowersi
    45.  <P7/2>  Ornate wrasse - Thalassoma pavo
    46.  <P7/3>  Luna lionfish - Pterois lunulata
    47.  <P7/4>  Bigeye trevally - Caranx sexfasciatus
    48.  <P7/5>  Blackfin barracuda - Sphyraena qenie
    [11.B] Small Marine Life (63 creatures)
    49.  <P8/1>  False clown anemonefish - Amphiprion ocellaris
    50.  <P8/2>  Yellowtail clownfish - Amphiprion clarkii
    51.  <P8/3>  Tomato clownfish - Amphiprion frenatus
    52.  <P8/4>  Orange skunk clownfish - Amphiprion sandaracinos
    53.  <P8/5>  Sapphire devil - Chrysiptera cyanea
    54.  <P8/6>  Starck's demoiselle - Chrysiptera starcki
    55.  <P8/7>  Goldtail demoiselle - Chrysiptera parasema
    56.  <P8/8>  Blue-green chromis - Chromis viridis
    57.  <P9/1>  Three-spot dascyllus - Dascyllus trimaculatus
    58.  <P9/2>  Three-spot dascyllus (young) - Dascyllus trimaculatus
    59.  <P9/3>  John dory - Zeus faber
    60.  <P9/4>  Singular bannerfish - Heniochus singularius
    61.  <P9/5>  Bicolour angelfish - Centropyge bicolor
    62.  <P9/6>  Royal angelfish - Pygoplites diacanthus
    63.  <P9/7>  Threadfin butterflyfish - Chaetodon auriga
    64.  <P9/8>  Bluelashed butterflyfish - Chaetodon bennetti
    65.  <P10/1> Black pyramid butterflyfish - Hemitaurichthys zoster
    66.  <P10/2> Banded angelfish - Apolemichthys arcuatus
    67.  <P10/3> Humpback grouper (young) - Cromileptes altivelis
    68.  <P10/4> Dusky batfish (young) - Platax pinnatus
    69.  <P10/5> Mandarinfish - Pterosynchiropus splendidus
    70.  <P10/6> Goldeye rockfish - Sebastes thompsoni
    71.  <P10/7> Marine betta - Calloplesiops altivelis
    72.  <P10/8> Harlequin sweetlips (young) - Plectorhinchus chaetodontoides
    73.  <P11/1> Marbled flounder (young) - Pleuronectes yokohamae
    74.  <P11/2> Isoginpo - Parablennius yatabei
    75.  <P11/3> Rippled rockskipper - Istiblennius enosimae
    76.  <P11/4> Red-spotted blenny - Blenniella chrysospilos
    77.  <P11/5> Bicolour blenny - Ecsenius bicolor
    78.  <P11/6> Fire goby - Nemateleotris magnifica
    79.  <P11/7> Elegant firefish - Nemateleotris decora
    80.  <P11/8> Monster shrimp goby - Tomiyamichthys oni
    81.  <P12/1> Watchman goby - Cryptocentrus cinctus
    82.  <P12/2> Singapore prawn goby - Cryptocentrus singapurensis
    83.  <P12/3> Bluespotted jawfish - Opistognathus rosenblatti
    84.  <P12/4> Peacock blenny - Salaria pavo
    85.  <P12/5> Oblong goby - Gobiodon sp
    86.  <P12/6> Yellow clown goby - Gobiodon okinawae
    87.  <P12/7> Red-spotted goby - Gobiodon sp
    88.  <P12/8> Five-lined coral goby - Gobiodon quinquestrigatus
    89.  <P13/1> Long-spine porcupinefish - Diodon holocanthus
    90.  <P13/2> Yellow boxfish (young) - Ostracion cubicus
    91.  <P13/3> Whitespotted boxfish (young) - Ostracion meleagris meleagris
    92.  <P13/4> Tiger puffer (young) - Takifugu rubripes
    93.  <P13/5> Striated frogfish - Antennarius striatus
    94.  <P13/6> Painted frogfish - Antennarius pictus
    95.  <P13/7> Warty frogfish - Antennarius maculatus
    96.  <P14/1> Red gurnard - Chelidonichthys spinosus
    97.  <P14/2> Southern orange-lined cardinalfish - Apogon properuptus
    98.  <P14/3> Cardinal fish - Apogon imberbis
    99.  <P14/4> Sea goldie - Pseudanthias squamipinnis
    100. <P14/5> Stocky anthias - Pseudanthias hypselosoma
    101. <P14/6> Sakuradai - Sacura margaritacea
    102. <P14/7> Sunset anthias - Pseudanthias parvirostris
    103. <P15/1> Flying fish - Cypselurus agoo agoo
    104. <P15/2> Chub mackerel - Scomber japonicus
    105. <P15/3> Japanese jack mackerel - Trachurus japonicus
    106. <P15/4> Japanese sardine - Sardinops melanostictus
    107. <P16/1> Antarctic silverfish - Pleuragramma antarcticum
    108. <P16/2> Capelin - Mallotus villosus
    109. <P16/3> Dusky rockcod - Trematomus newnesi
    110. <P16/4> Bald notothen - Pagothenia borchgrevinki
    111. <P16/5> Slender bristlemouth - Cyclothone pseudopallida
    [11.C] Large Marine Life (49 creatures)
    112. <P17/1> Red sea bream - Pagrus major
    113. <P17/2> Asian sheepshead wrasse - Semicossyphus reticulatus
    114. <P17/3> Golden trevally - Gnathanodon speciosus
    115. <P17/4> Giant trevally - Caranx ignobilis
    116. <P18/1> Largehead hairtail - Trichiurus lepturus
    117. <P18/2> Pilotfish - Naucrates ductor
    118. <P18/3> Mahi-mahi - Coryphaena hippurus
    119. <P18/4> Antarctic cod - Dissostichus mawsoni
    120. <P19/1> Longtooth grouper - Epinephelus bruneus
    121. <P19/2> White grouper - Epinephelus aeneus
    122. <P19/3> Humphead wrasse - Cheilinus undulatus
    123. <P19/4> Giant grouper - Epinephelus lanceolatus
    124. <P20/1> Great barracuda - Sphyraena barracuda
    125. <P20/2> Shadefish - Argyrosomus regius
    126. <P20/3> Bartail flathead - Platycephalus sp
    127. <P20/4> Atlantic tarpon - Megalops atlanticus
    128. <P21/1> Atlantic bluefin tuna - Thunnus thynnus
    129. <P21/2> Chinook salmon - Oncorhynchus tshawytscha
    130. <P21/3> Striped marlin - Tetrapturus audax
    131. <P21/4> Indo-Pacific sailfish - Istiophorus platypterus
    132. <P22/1> Olive flounder - Paralichthys olivaceus
    133. <P22/2> Olive flounder (young) - Paralichthys olivaceus
    134. <P22/3> Coelacanth - Latimeria chalumnae
    135. <P22/4> Red cornetfish - Fistularia petimba
    136. <P22/5> Conger eel - Conger conger
    137. <P23/1> Great white shark - Carcharodon carcharias
    138. <P23/2> Hammerhead shark - Sphyrna lewini
    139. <P23/3> Grey nurse shark - Carcharias taurus
    140. <P24/1> Greenland shark - Somniosus microcephalus
    141. <P24/2> Tiger shark - Galeocerdo cuvier
    142. <P25/1> Whale shark - Rhincodon typus
    143. <P26/1> Basking shark - Cetorhinus maximus
    144. <P27/1> Pelagic thresher shark - Alopias pelagicus
    145. <P27/2> Great sturgeon - Huso huso
    146. <P27/3> Bowmouth guitarfish - Rhina ancylostoma
    147. <P27/4> Dwarf sawfish - Pristis clavata
    148. <P28/1> Remora - Echeneis naucrates
    149. <P28/2> White tip reef shark - Triaenodon obesus
    150. <P28/3> Banded houndshark - Triakis scyllium
    151. <P28/4> Epaulette shark - Hemiscyllium ocellatum
    152. <P29/1> Zebra shark - Stegostoma fasciatum
    153. <P29/2> Tasselled wobbegong - Eucrossorhinus dasypogon
    154. <P29/3> Japanese bullhead shark - Heterodontus japonicus
    155. <P29/4> Japanese bullhead shark (young) - Heterodontus japonicus
    156. <P29/5> Blotchy swell shark (young) - Cephaloscyllium umbratile
    157. <P29/6> Cloudy catshark - Scyliorhinus torazame
    158. <P30/1> Japanese angel shark - Squatina japonica
    159. <P30/2> Japanese eagle ray - Myliobatis tobijei
    160. <P30/3> Manta ray - Manta birostris
    [11.D] Dolphins and Whales (19 creatures)
    161. <P31/1> Bottlenose dolphin - Tursiops truncatus
    162. <P31/2> Pacific white-sided dolphin - Lagenorhynchus obliquidens
    163. <P31/3> Short-beaked common dolphin - Delphinus delphis
    164. <P31/4> Commerson's dolphin - Cephalorhynchus commersonii
    165. <P32/1> Orca - Orcinus orca
    166. <P32/2> Risso's dolphin - Grampus griseus
    167. <P32/3> Beluga - Delphinapterus leucas
    168. <P32/4> False killer whale - Pseudorca crassidens
    169. <P33/1> Narwhal - Monodon monoceros
    170. <P33/2> Spectacled porpoise - Phocoena dioptrica
    171. <P33/2> Amazon river dolphin - Inia geoffrensis
    172. <P33/3> Southern bottlenose whale - Hyperoodon planifrons
    173. <P34/1> Humpback whale - Megaptera novaeangliae
    174. <P34/2> North Atlantic right whale - Eubalaena glacialis
    175. <P35/1> Pygmy sperm whale - Kogia breviceps
    176. <P35/2> Antarctic minke whale - Balaenoptera bonaerensis
    177. <P36/1> Grey whale - Eschrichtius robustus
    178. <P36/2> Sperm whale - Physeter macrocephalus
    179. <P37/1> Blue whale - Balaenoptera musculus
    [11.E] Deep Sea Life (29 creatures)
    180. <P38/1> Splendid alfonsino - Beryx splendens
    181. <P38/2> Common fangtooth - Anoplogaster cornuta
    182. <P38/3> Fanfin - Caulophryne pelagica
    183. <P38/4> Pelican eel - Eurypharynx pelecanoides
    184. <P38/5> Snailfish - Crystallichthys matsushimae
    185. <P38/6> Sea pig - Scotoplanes globosa
    186. <P38/7> Emperor nautilus - Nautilus pompilius
    187. <P38/8> Popeye grenadier - Coryphaenoides cinereus
    188. <P39/1> Barreleye - Winteria telescopa
    189. <P39/2> Humpback anglerfish - Melanocetus johnsonii
    190. <P39/3> Firefly squid - Watasenia scintillans
    191. <P39/4> Glass squid - Cranchia scabra
    192. <P39/5> Galatheid crab - Shinkaia crosnieri
    193. <P39/6> Deep-sea blind shrimp - Alvinocaris longirostris
    194. <P39/7> Sea gooseberry - Pleurobrachia pileus
    195. <P39/8> Giant sea spider - Colossendeis colossea
    196. <P40/1> Ocean sunfish - Mola mola
    197. <P40/2> Opah - Lampris guttatus
    198. <P40/3> Polka-dot ribbonfish - Desmodema polystictum
    199. <P40/4> Vampire squid - Vampyroteuthis infernalis
    200. <P40/5> Giant isopod - Bathynomus giganteus
    201. <P40/6 >Longnose lancetfish - Alepisaurus ferox
    202. <P41/1> Megamouth shark - Megachasma pelagios
    203. <P41/2> Goblin shark - Mitsukurina owstoni
    204. <P41/3> Frilled shark - Chlamydoselachus anguineus
    205. <P41/4> Bluntnose sixgill shark - Hexanchus griseus
    206. <P42/1> Giant oarfish - Regalecus glesne
    207. <P42/2> Giant siphonophore - Praya dubia
    208. <P42/3> Giant squid - Architeuthis dux
    [11.F] Shore Life (34 creatures)
    209. <P43/1> Emperor penguin - Aptenodytes forsteri
    210. <P43/2> Gentoo penguin - Pygoscelis papua
    211. <P43/3> Adelie penguin - Pygoscelis adeliae
    212. <P43/4> Rockhopper penguin - Eudyptes chrysocome
    213. <P43/5> African penguin - Spheniscus demersus
    214. <P43/6> Chinstrap penguin - Pygoscelis antarctica
    215. <P43/7> Little penguin - Eudyptula minor
    216. <P44/1> Cape fur seal - Arctocephalus pusillus
    217. <P44/2> Antarctic fur seal - Arctocephalus gazella
    218. <P44/3> California sea lion - Zalophus californianus
    219. <P44/4> South American sea lion - Otaria flavescens
    220. <P45/1> Steller sea lion - Eumetopias jubatus
    221. <P45/2> Walrus (male) - Odobenus rosmarus
    222. <P45/3> Walrus (female) - Odobenus rosmarus
    223. <P45/4> Southern elephant seal - Mirounga leonina
    224. <P46/1> Weddell seal - Leptonychotes weddellii
    225. <P46/2> Leopard seal - Hydrurga leptonyx
    226. <P46/3> Bearded seal - Erignathus barbatus
    227. <P46/4> Spotted seal - Phoca largha
    228. <P47/1> Ribbon seal - Phoca fasciata
    229. <P47/2> Harp seal - Phoca groenlandica
    230. <P47/3> Mediterranean monk seal - Monachus monachus
    231. <P47/4> West Indian manatee - Trichechus manatus
    232. <P48/1> Razorbill - Alca torda
    233. <P48/2> Short-tailed albatross - Phoebastria albatrus
    234. <P48/3> Brown booby - Sula leucogaster
    235. <P48/4> Japanese cormorant - Phalacrocorax capillatus
    236. <P48/5> White pelican - Pelecanus onocrotalus
    237. <P48/6> Australian pelican - Pelecanus conspicillatus
    238. <P48/7> South polar skua - Catharacta maccormicki
    239. <P48/8> White-bellied parrot - Pionites leucogaster
    240. <P49/1> Polar bear - Ursus maritimus
    241. <P49/2> Sea otter - Enhydra lutris
    242. <P49/3> Galapagos marine iguana - Amblyrhynchus cristatus
    [11.G] Freshwater Life (29 creatures)
    243. <P50/1> Guppy - Poecilia reticulata
    244. <P50/2> Banjo catfish - Bunocephalus coracoideus
    245. <P50/3> Zebra pleco - Hypancistrus zebra
    246. <P50/4> Scarlet trimmed pleco - Pseudacanthicus sp
    247. <P50/5> Marbled piranha - Pristobrycon maculipinnis
    248. <P50/6> Altum angelfish - Pterophyllum altum 
    249. <P50/7> Redtail catfish - Phractocephalus hemioliopterus
    250. <P50/8> Royal panaque - Panaque sp
    251. <P51/1> Disc flounder - Symphysodon aequifasciatus
    252. <P51/2> Green terror - Aequidens rivulatus
    253. <P51/3> Pink-tailed chalceus - Chalceus macrolepidotus
    254. <P51/4> Butterfly peacock bass - Cichla ocellaris
    255. <P51/5> Red-bellied piranha - Pygocentrus nattereri
    256. <P51/6> Tambaqui - Colossoma macropomum
    257. <P51/7> Electric eel - Electrophorus electricus
    258. <P52/1> Black arowana - Osteoglossum ferreirai
    259. <P52/2> Black arowana (young) - Osteoglossum ferreirai
    260. <P52/3> Tiger-striped catfish - Brachyplatystoma tigrinum
    261. <P52/4> Silver arowana - Osteoglossum bicirrhosum
    262. <P52/5> Paradoxical frog (young) - Pseudis paradoxa
    263. <P52/6> Polkadot stingray - Potamotrygon leopoldi
    264. <P53/1> Alligator gar - Atractosteus spatula
    265. <P53/2> Bicuda - Boulengerella cuvieri
    266. <P53/3> Giant arapaima - Arapaima gigas
    267. <P53/4> Dorado - Salminus maxillosus
    268. <P54/1> Piraiba catfish - Brachyplatystoma filamentosum
    269. <P54/2> Giant otter - Pteronura brasiliensis
    270. <P54/3> Spectacled caiman - Caiman crocodilus
    271. <P54/4> Amazonian manatee - Trichechus inunguis
    [11.H] Other Fauna (79 creatures)
    272. <P55/1> Orange sea slug - Thecacera pacifica
    273. <P55/2> Orange and black sea slug - Thecacera sp
    274. <P55/3> Festival sea slug - Hypselodoris festiva
    275. <P55/4> Spotted white sea slug - Chromodoris orientalis
    276. <P55/5> Striped white sea slug - Chromodoris willani
    277. <P55/6> Cinderella sea slug - Hypselodoris apolegma
    278. <P55/7> Strigate chromodoris - Chromodoris strigata
    279. <P55/8> Luminescent sea slug - Plocamopherus tilesii
    280. <P56/1> Parade-float sea slug - Kalinga ornata
    281. <P56/2> Venus flower basket - Euplectella aspergillum
    282. <P56/3> Branched sea slug - Kaloplocamus ramosus
    283. <P56/4> Berthella aurantiaca - Berthella aurantiaca
    284. <P56/5> Leafy seadragon - Phycodurus eques
    285. <P56/6> Weedy seadragon - Phyllopteryx taeniolatus
    286. <P57/1> Pygmy seahorse - Hippocampus bargibanti
    287. <P57/2> Crowned seahorse - Hippocampus coronatus
    288. <P57/3> Spotted garden eel - Heteroconger hassi
    289. <P57/4> Black garden eel - Heteroconger perissodon
    290. <P57/5> Belt jellyfish - Aequorea coerulescens
    291. <P57/6> Mauve stinger - Pelagia noctiluca
    292. <P57/7> Turritopsis nutricula - Turritopsis nutricula
    293. <P57/8> Moon jellyfish - Aurelia aurita
    294. <P58/1> Nomura's jellyfish - Stomolophus nomurai
    295. <P58/2> Red stingray - Dasyatis akajei
    296. <P58/3> Leopard whipray - Himantura undulata
    297. <P58/4> Blotched fantail ray - Taeniura meyeni
    298. <P58/5> Cowtail stingray - Pastinachus sephen
    299. <P58/6> Blue-spotted ribbontail ray - Taeniura lymna
    300. <P58/7> Japanese anglerfish - Lophius litulon
    301. <P59/1> Broadclub cuttlefish - Sepia latimanus
    302. <P59/2> Broadclub cuttlefish (young) - Sepia latimanus
    303. <P59/3> Bigfin reef squid - Sepioteuthis lessoniana
    304. <P59/4> Bigfin reef squid (young) - Sepioteuthis lessoniana
    305. <P59/5> Common octopus - Octopus vulgaris
    306. <P59/6> Crown-of-thorns starfish - Acanthaster planci
    307. <P59/7> Sea star - Certonardoa semiregularis
    308. <P59/8> Blue sea star - Linckia laevigata
    309. <P60/1> Randall's pistol shrimp - Alpheus randalli
    310. <P60/2> Goby shrimp - Alpheus rapax
    311. <P60/3> Ornate spiny lobster - Panulirus ornatus
    312. <P60/4> Japanese horseshoe crab - Tachypleus tridentatus
    313. <P60/5> Red-streaked box crab - Calappa lophos
    314. <P60/6> Spotted box crab - Calappa philargius
    315. <P60/7> Japanese spider crab - Macrocheira kaempferi
    316. <P61/1> Ribbon eel - Rhinomuraena quaesita
    317. <P61/2> Kidako moray - Gymnothorax kidako
    318. <P61/3> Bering wolffish - Anarhichas orientalis
    319. <P61/4> Leatherback turtle - Dermochelys coriacea
    320. <P61/5> Green sea turtle - Chelonia mydas
    321. <P62/1> Sea angel - Clione limacina
    322. <P62/2> Sea butterfly - Limacina helicina
    323. <P62/3> Hydromyles globulosa - Hydromyles globulosa 
    324. <P62/4> Antarctic krill - Euphausia superba
    325. <P62/5> Mertensia ovum - Mertensia ovum
    326. <P62/6> Atlantic spiny lumpsucker - Eumicrotremus spinosus
    327. <P63/1> Ice Cupid 
    328. <P63/2> Ailouros Pearl 
    329. <P64/1> Grave Keeper
    330. <P64/2> Gungnir 
    331. <P65/1> Phantom 
    332. <P65/2> Apollo 
    333. <P66/1> Divine Gift 
    334. <P66/2> Golden Catfish 
    335. <P67/1> Paoul crocodile 
    336. <P67/2> King Gigide 
    337. <P68/1> Mama Cortica 
    338. <P68/2> Arthur 
    339. <P69/1> Snowy 
    340. <P69/2> Big Bobby 
    341. <P70/1> Kraken Jr 
    342. <P71/1> Emperor 
    343. <P72/1> Cocoa Maharaja 
    344. <P73/1> Thanatos 
    345. <P74/1> Black Harbinger 
    346. <P75/1> Leviathan 
    347. <P76/1> White Mother 
    348. <P77/1> Singing Dragon 
    349. <P78/1> Okeanos' Guardian 
    350. <P79/1> Sea serpent 
    1.0 Oct 2011                         - final version
    0.1 Feb 2010                         - sections 2-6, 8 and 11
                                         - main story walkthrough complete
       Arika and Nintendo for making such a fantastic, compelling game.
       Gamefaqs for hosting the FAQ. & for the lively message board that led to it.
       Gamefaqs contributors, and especially:
       For early development and ideas
          Do_0m           for invaluable technical help
       You will find me far too often on the Gamefaqs Endless Ocean board.
       Otherwise feel free to contact me (I nearly always reply) at
          phisheep ignorethisword (at) hotmail dot andthisone co dot uk 
       I nearly never check private messages though Gamespot
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