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    Logbook/Inventory FAQ by Deathborn 668

    Version: Final | Updated: 07/31/05 | Search Guide | Bookmark Guide

    ~~~~~~~~~~~~Complete Logbook/Inventory Descriptions Guide~~~~~~~~~~~~~~~~
    \\\\\\\\\\\\                                             \\\\\\\\\\\\\\\\
    By Deathborn 668
    As a note to myself, this is 79 characters. If you can read this, your fine:
                                ~Version History~                                  
    Final-All Scans, including the info in the Inventory stuff is all inputted. 
    Nothing else left to do here.                                             
    1.7-Finished with the enitre Logbook.
    1.5-Finished all Lore scans.
    1.2-Almost done with Lore, first atrempt at getting this posted on        
    1.0-Finished Aether and Dark Aether sections of Creatures
    .5-Started the FAQ, got down with some Scans.
    Hello there! I'm Deathborn 668 on the message boards, and this is my FAQ for
    Metroid Prime 2:Echoes. This game kicks so much major ass, I had to write an 
    FAQ for it. This FAQ simply contains all of the Logbook Scans, their Logbook
    descriptions, what the enemy looks like, its attacks, and how to kill it. So
    basically, this is much more than just an ordinary Logbook FAQ. Its a combo 
    of several different FAQ's mashed into 1 really for your own use. Do's and 
    Don'ts of my FAQ:
    -Use this for refrence
    -Print it out
    -Give this to other people FOR NO CHARGE
    -Plagirize with no credit
    -Call this your won work
    -Sell this for profit
    ONLY the following sites are allowed to use my FAQ. Other sites need my     
    permission first:
    Also, if you want to ask me something, or have a question, my E-Mail is     
                                 ~Table of Contents~
    Part I-Intro to the FAQ
    Section I-Logbook Scans
    Subsection I-Creature Scans
    Subsection II-Lore Scans
    Subsection III-Research Scans
    Subsection IV-One-Time Only Scans!
    Section II-Inventory
    Subsection I-Items
    Section III-Credits
                              ~Part I-Intro to the FAQ~
    This FAQ is basically just refrence for anyone who wishes to use it. I     
    include everything in the Logbook, with descriptions on what they look like 
    and tips on how to beat them, and especially where they are found. The second
    section of my FAQ contains all of the items in the game, and their         
    descriptions on where they are found and what they do (Like Boost Ball, etc.)
    I don't do the Missile Expansions coverage. That's not what this FAQ is for.
    Hope you enjoy it :)
                              ~Section I-Logbook Scans~
    Finally! The moment has finally come to go into precise detail about        
    literally everything in the Logbook! Yes, the amount of crap you need to Scan
    to reach 100% is appalling, but it isn't THAT bad....
                             ~Subsection I-Creature Scans~
    Creature scans make up the majority of the Logbook. Actually, around 65% of 
    it. That's a lotta scans all put into 1 little package don't you think? I'll
    list the Enemies, where they are found, the Scan info, and how they can be 
    defeated. Enemies are pretty much..anything that moves. If it can actually
    cause at least 1 damage, its an enemy (Except stuff like falling off of     
    ledges...that's not an enemy). 
    Aether-Aquatic-Small Aquatic
    Found:Various rooms underwater, travel in large groups. Found in Hydrochamber
    Access and a few other locations.
    How to Defeat:1 simple Power Beam kills them. I use them with Dark and Light
    Beams to quickly get back a ton of Ammo. they are useful enemies really.
    Appearence:Hydlings appear in large groups underwater, like small tiny brown
    floating objects.
    Scan Info:Hydlings are small water dwellers. They travel in packs for safety,
    roaming the water in search of bits of food. Their only defense is a bite, 
    which with their sharp teeth can also pierce metal.
    Found:In Hydrodynamo Station after releasing the first lock. Also in Training
    Chamber until all locks have been released.
    How to Defeat:Unlike other Bloggs, they won't try to ram you often. Even so,
    its pretty weak. About 5 Power Beam shots on their tail (Their mouth is     
    invulnerable) will kill them. 
    Appearence:They are small Blogg's, green in color
    Scan Info:Young Bloggs are weaker than their parents, but still violent.    
    Their powerful jaws have yet to form, and they lack the defense abilities 
    found in adult Bloggs. They rely on speed and agility for protection if     
    attacked. Without the protection of their elders, they are still vulnerable.
    Aether-Aquatic-Large Aquatic
    Found:Hydrodynamo Station before activating any of the locks. Transport to 
    Sanctuary in Torvus Bog also has 1 Blogg. The farther you go in the game the
    less Bloggs appear.
    How to Defeat:Wait for it to charge at you, and stand still and face it.    
    Right before hitting you it will open its mouth. Pop a Missile into it to   
    kill the Blogg.
    Appearence:Big and black, with a large mouth cavity area. Pretty obvious   
    Scan Info:The Blogg uses speed and agility to close in on prey. It will     
    batter foes with a ramming attack, then use its 3 tooth-filled maws to finish
    the job. Bloggs have a weak spot inside their mouth:the rest of their bodies
    are covered with a thick damage-resitant hide.
    Alpha Blogg
    Found:Main Hydrochamber Access-he can be scanned inside his "cage". Lastly in
    Main Hydrochamber during the actual fight with him. He's a 1-time scan, so be
    sure to get him!
    How to Defeat:Same as all Bloggs. He attacks the same as all Bloggs. He also 
    uses a Sonic Bubble attack too. Use Super Missiles for maximum damage.     
    Release them as he is moving back before ramming you so they will hurt him. 
    He damage you a lot too, so have the 5 max Energy Tanks at that time for the
    easiest possible time.
    Appearence:Simply a huge Blogg. Impossible to miss really because its a Boss
    battle with a health bar....
    Scan Info:The Alpha Blogg is the largest and strongest of its pack. It can 
    fire potent sonic stun blasts in battlee. The blasts will disrupt your Visor
    and weapon systems if they hit you. Its 3 titanic maws are potent weapons. 
    Target the creature's mouth area to inflict damage upon to it.
    Aether-Flying-Small Flyers
    Found:All over Agon Wastes, but can really only be scanned in Mining Station
    How to Defeat:Several Power Beam shots
    Appearence:Small, tan colored bats flying around in swarms above ground
    Scan Info:Sandbats are small flyers. They travel in packs for safety, though 
    they are predators in nature. Failing to find food as a group, Sandbats will
    often enter a feeding frenzy and attack one another in search of sustenance.
    Found:Forgotten Bridge, and in Transport to Temple Grounds A.
    How to Defeat:1 Charge Beam shot kills them.
    Appearnce:Mainly a small ball of yellow light energy, shooting electricty at
    Scan Info:The Lightflyer is an aggressive flying drone. Once loyal to the   
    Luminoth, it will now fire a burst of energy at any living thing within     
    range. It generates light at all times, making it somewhat easy to target.
    Found:Transport Access to Temple Ground within Agon Wastes, and in various 
    locations in Dark Agon Wastes. (They are invisible unless flying in Dark   
    Agon Wastes however)
    How to Defeat:Several Power Beam shots when visible.
    Appearence:Small brown creatures that usually cling to walls, shooting purple
    goop at you.
    Scan Info:The Lumite thrives on light, and can render itself invisible to 
    most predators while within it. When out of the light, the creature is 
    relatively harmless, relying on a crudely spat chunk of biomatter to defend 
    itself. Once in the light, it can channel large amounts of solar energy 
    into a deadly blast.
    War Wasp
    Found:Many rooms in Temple Grounds.
    How to Defeat:Several Power Beam shots, or 1 shot from any other beam
    Appearence:A small blue wasp, comes out of an orange War Wasp Hive nearby,
    also makes easily distinguished buzzing noises.
    Scan Info:The War Wasp rarely strays away from its hive while it is pursuing
    an immediate threat. It attacks with no regard for its own survival, dive  
    bombing into its enemy with stinger extended. Fast working toxins from the
    stinger can incapcitate most small organisms. If it battles foes at range, 
    it will fire blasts of potent energy.
    Aether-Flying-Large Flyers
    Found:In Torvus Bog. You'll fist meet them at Great Bridge, but they      
    dissappear after a while. they can then be found at Torvus Temple
    How to Defeat:2 Missiles, or 2 Charge Beam shots
    Appearence:A small green bat. It is invisible, except when attacking. The 
    Echo Visor can locate it.
    Scan Info:A cousin to the Shredder, the Shrieker waits for prey half-buried
    in the earth. When it detects a target, it erupts from the ground and takes
    flight. It releases a sonic blast to stun its target, then sweeps in to     
    feast. Shriekers can generate a stealth field that disrupts most Visors,    
    making them difficult to attack.
    Found:Many hallways around Torvus Bog
    How to Defeat:Several Power Beam attacks, or let them hit a wall where they 
    self implode
    Appearence:Small white-purple bats hanging on ceilings
    Scan Info:Shriekbats have high internal temperatures, leading them to seek
    cool climates to dwell in. They prefer caverns, roosting on ceilings while
    hunting for small prey. Fiercely terratorial, they dive-bomb anything that 
    wanders near. This attack is fatal for the Shriekbat, as the impact sets off
    a discharge of thermal energy.
    Found:Torvus Lagoon first time around, then they dissappear (WARNING:I think
    these are 1 time scans. I haven't located them anywhere else once they     
    dissappear. Its best to scan them ASAP just to be sure.)
    How to Defeat:Several Missiles or Charge Beam shots
    Appearence:Small purple sack with propellers on head. Sack inflates when   
    approaching target
    Scan Info:The Shredder spends most of its life in the earth. When agitated, 
    it will spring from the ground, then begin to fly towards its foe. Should it
    reach its target, the Shredder will explode with considerable force,      
    releasing a cloud of thorns as it does. Shredders are resiliant, but can be
    eliminated with concentrated weapon fire.            
    Aether-Ground-Tunnel Prowlers
    Found:Can only be scanned in Portal Terminal in Agon Wastes BEFORE first   
    activating the portal there. If you miss it, you can scan one on the right 
    side of Dynamo Access, after you beat the Spider Guardian.
    How to Defeat:Place a Bomb. When it explodes, if the Pillbug is within its
    radius, the Pillbug will fall to the ground. Place 3 Bombs on its belly to
    kill it.
    Appearence:Small, short blue bug with big whiskers. Turns into a rolling ball
    when enemies nearby.
    Scan Info:Pillbugs prefer to dwell in dark caverns, though they can exist in
    lit areas. Navigating with a series of sensitive antennae, they roam through
    caves in search of moss and fungus. Pillbugs can move rapidly, and will ram
    unwary targets to clear their paths as they search for food. A Pillbug cam 
    be jarred loose from a surface with a concussive blast:doing so reveals its
    vulnerable belly.
    Worker Splinter
    Found:Very first few rooms past the Landing Site. They are always there.
    How to Defeat:A whopping 1 Power Beam shot!
    Appearence:A translucent white Splinter
    Scan Info:The Worker Splinter is bred for service, not for combat. It spends
    its time collecting foodstuffs and raw material for the Hive. A layer of    
    mucus helps to protect the creature from the toxins and chemicals it works
    with. They can generate a sturdy pliable webbling useful in travel throughout
    the Hive.                                                                  
    Aether-Ground-Surface Prowlers
    Green Kralee
    Found:Transport to Agon Wastes Access, and other various rooms around Temple
    How to Defeat:Several Power Beam shots
    Appearence:A small beatle with a green crystal on its back
    Scan Info:A cousin to the dimensional shifting Kralee, the Green Kralee     
    spends most of its days roaming in search of food. A generic defect prevents
    its back crystal from harnessing energy and opening warp portals. It is    
    doubtful the Green Kralee misses this ability.
    Found:Mining Station A in Agon Wastes
    How to Defeat:Use a Missile to make it angry, then a Charge Beam
    Appearence:A thin, small red shelled crap pacing around in circles
    Scan Info:The Brizgee's tail ends in a venomous barb, which it conceals     
    underneath a hard-packed layer of fused sand. A series of sharpened ridges  
    along its body discouages most predators:those foolish enough to harass the 
    Brizgee are quickly introduced to its deadly stinger.
    Found:Mining Station B in Agon Wastes
    How to Defeat:Several Power Beam shots
    Appearence:Just like a Green Kralee, only with a red crystal 
    Scan Info:The Kralee phases between dimensions as a defense mechanism. A    
    crystal in its carapace gathers energy to fuel the creation of a warp portal.
    The process is uncontrollable, keeping the Kralee in constant dimensional  
    Found:Training Chamber Access
    How to Defeat:Either 1 Power Beam shot, or wait for them to suicide
    Appearence:Small purple plants moving rapidly in groups upon ceilings
    Scan Info:Seedbursters are moving plants, capable of traveling great       
    distances in search of fertile soil to deposit their seeds in. When provoked
    by predators, the Seedburster will explode, turning the precious seed inside
    into a dangerous projectile. These seeds do not live to fruitation, but help
    protect the Seedburster pack from attacks.
    Found:Torvus Grove Access
    How to Defeat:Get behind it and wait for its back flaps to open, then pop a 
    Charge Beam shot into it to kill him
    Appearence:Small green things with several claws infront of them, and flaps 
    on their backs
    Scan Info:The Krocuss thrives on toxins it extracts from its surroundings. It
    secretes an acidic trail in its wake as it roams in search of nourishment. 
    The durable mollusk can be damaged when it exposes its toxic-absorbing gills:
    few weapons can penetrate the creature's shell.
    Found:1 room before facing the Jump Guardian. Its said he's a 1 time Scan   
    only, but his scan desciption kinda makes you think otherwise.
    How to Defeat:1 Annihalator Beam shot. This is un-confirmed, but his Scan  
    suggests that.
    Appearence:A small white crystal that can move
    Scan Info:Lightbringers were created by the Luminoth for use in their war  
    with the Ing. The crystalline creature generates a field of life-giving     
    energy at all times, and they can be energized like a Safe Zone Crystal. They
    are immune to most weapon fire:only a burst of matter-antimatter can destroy
    Found:Mining Station A
    How to Defeat:1 Charge Beam to each of its heads
    Appearence:Simply a purple colored worm with 2 heads
    Scan Info:Scans indicate that the Sandigger has a dual-brain nervous system.
    Both of its heads are capable of attacking, disabling, and digesting prey. 
    It fires globs of acidic digestive fluid at prey to cripple them and begin 
    the digestive process. Its hide is very durable and resistant to weapon fire:
    only its exposed eyes can be damaged.
    Alpha Splinter
    Found:Great Temple (1 time scan!!!)
    How to Defeat:Can't be defeated, after enough damage the Ing posses him.    
    In order to activate that, around 20 missiles, or 15 Charge Beam shots
    Appearence:An oversized brown Splinter
    Scan Info:Splinter war packs are dominated by the largest male. Alpha      
    Splinters use their tremendous strength, size, and speed to subdue and kill
    prey, paving the way for their smaller broodlings. 
    Found:Forgotten Bridge in Torvus Bog
    How to Defeat:Blast their tails with several Super Missiles to destroy it, 
    leaving a vulnerable skin section. A few Missiles in there kills the beast.
    Appearence:A kinda large creature (Size of a Baby Sheegoth, remember?) with 
    huge teeth, and a mighty roar
    Scan Info:The amiphibious Grenchler lurks in marsh areas in search of prey. 
    Fearless, it will spring from hiding and attack anything that moves. If it 
    is unable to fell its prey with its powerful jaws, it will fire a potent    
    burst of energy at them. Grenchlers have one weak spot-a generic defect makes
    the shell on their back susceptable to explosive blasts. Remove the shell to
    expose a vulnerable nerve center, then target it to eliminate the creature. 
    Alpha Sandigger
    Found:Agon Temple (1 time scan!!!)
    How to Defeat:Wait 5 seconds for the Ing to posses it >_>
    Appearence:Looks EXACTLY like a normal Sandigger. Quickly scan it before it 
    gets possesed into the Bomb Guardian!
    Scan Info:This appears to be a Sandigger pack leader, larger and stronger 
    than the normal members of its kind. Target both of its heads to damage it.
    Found:Torvus Plaza and Underground Tunnel, both in Torvus Bog
    How to Defeat:Lure the actual head of the plant out by getting in its view
    in Morph Ball form, then unleash several Charge Beam shots upon it.
    Appearence:A strange sack attached to some walls. The actual head is nothing
    but a stem and 4 leaves.
    Scan Info:The hanging Sporb sits patiently until a potential meal is       
    detected. A burst of poisoned needles is the Sporb's primamry means of     
    attack. It can also extend its body over short distances, gripping small   
    targets with its powerful jaws. Sporbs wither when exposed to dark energy, 
    making them vulnerable to other weapon systems.
    Found:All over Temple Grounds
    How to Defeat:1 Charge Beam shot
    Appearence:A small tan colored bug that enjoys ramming you!
    Scan Info:When it isn't hunting, a Splinter will secrete a protecture      
    cocoon around itself and enter a state of hybernation. Localized seimic    
    disturbences will awake the Splinter, triggering a state of blood frenzy in 
    the process. While in this state, a Splinter emits phermones that triggers 
    frenzy in all nearby Splinters. Disturbing a pack of sleeping Splinter is   
    not advisable.
    Harmony Class Drone
    Found:Transport Access C in Great Temple
    How to Defeat:1 Charge Beam
    Appearence:Small spheres of blue energy with several yellow bombs on the 
    outside of it. It is attracted to your Charge Beam.
    Scan Info:The Luminoth desgined the Harmony units to be free-roaming,       
    independant cleaning units. They use focused energy beams and kinetic pulses
    to perform their duties. Unfortunately, they now consider all living things 
    filth that must be cleansed from the world.
    Found:1 room past Dynamo Access, under the floor in that room
    How to Defeat:Lay a Bomb near one, and it'll suck it up, then it'll explode
    Appearence:A small black moving unit with 3 claws infront of it
    Scan Info:The Luminoth tried to domesticate and train a number of Triclops 
    for use in the war, but failed. Undaunted, they created mechanical versions 
    of the hurdy creatures to use in battle. The few Mechlops that remain now   
    serve the mechanoids, turning their potent jaws and earthmoving power against
    their former masters.
    Diligence Class Drone
    Found:Many, many rooms over Sanctuary Fortress
    How to Defeat:1 Dark Beam shot
    Appearence:Exactly like a Harmony Class Drone unit, only pink with blue    
    colored bombs on the side. It shoots 3 lasers at different directions at all
    times. He simply moves back and forth in tunnels they reside, and move super
    fast when a Charge Beam is active.
    Scan Info:The Diligence drones were the first cleaning units designed by the
    Luminoth. They were modified for combat duty once the war began, but were   
    outshined by the newer Harmony class units. A Diligence uses focused energy 
    beams to perform their duty. Their energy construct nature makes them       
    invulnerable to most attacks, but dark energy can disrupt them.
    Serenity Class Drone
    Found:Fortress Entrance Hall, amoung the right wall, are thousands of these
    How to Defeat:1 Power Beam shot, although they aren't a threat
    Appearence:Small red robots moving with a group of hundreds of these amoung 
    the aforementioned wall
    Scan Info:The Serenity drones have not gone rouge. The units are defenseless,
    have no weapons, and cannot be eaten. These qualities make them useless to 
    the Ing. The small drones are assigned simple maintenance tasks upon creation
    and perform them without hesitation until reassigned or destroyed.         
    Found:VERY often through Sanctuary Fortress, easily found in Reactor Core
    How to Defeat:Either the long way, which is many Super Missiles, or 1 Charge
    Dark Beam shot, followed by a Missile when he's frozen makes him dead
    Appearence:3 small black spiked balls revolving around many orange rectangles
    Scan Info:The Rezbit, through small, is a tough opponent. Its weapon system 
    is potent, capable of firing bursts or beams at targets. A barrier sheild   
    blocks oncoming attacks, It can even shift into an energy state to evade    
    enemies:while in this state it can transmit a powerful virus into mechanoids
    and armor systems. The virus can cripple your systems for a time, leaving  
    you vulnerable.
    Additional Notes:The Rezbit becomes impossible to Lock-on when all of the 
    orange rectangles dissappear, leaving it in its "energy state". At this     
    point, run like hell away from it. It will, several seconds later, send a   
    virus to you if your within its radius, that being around 20 feet. If this  
    virus hits you, you need to immideately push R+L+B to re-boot your Power    
    Suit, otherwise, your visor will be extremly distorted, and you see         
    everything frame by frame per second, and tons of alien text rise up your   
    screen. If your in Morph Ball Mode when the virus hits, you can't go back to
    normal form, lay Bombs, or use the Spider Ball until you clear the virus.   
    Also, suiciding by jumping/rolling off a nearby ledge instantly clears the  
    virus (Although its a stupid way of clearing it.). Lastly, you can't attack 
    if the virus hits.
    Found:Transport to Torvus Bog Access in Sanctuary Fortress
    How to Defeat:Several Power Beam shots knock off its seprate pieces, which 
    will proceed to roll around a little then self-destruct. Avoid that.
    Appearence:4 small spiky orange circles all connected circling around walls.
    If another Octopede is nearby, they form an electrical field that cannot be
    passed unless they are destroyed.
    Scan Info:The Octopede were created to deilever messages to Luminoth       
    citizens. They now fellow their routes in the service of other rouge        
    mechanoids. The units were designed to self-destruct if attacked, and will  
    explode with enough force to cause damage. 
    Viligence Class Turret
    Found:Central Mining Station (1 Time Scan!!). This can ONLY be scanned when 
    the 2 Space Pirates take command of them. If destroyed, they can never be   
    scanned again.
    How to Defeat:Many Missiles, or stand very close below them and they will 
    blow themselves up (lol)
    Appearence:A large green cannon that fires green plasma blasts
    Scan Info:the "Viligence" Class Turret is found in many Space Pirate bases. 
    Built to support the "Humility" Class Turret, it is as accurate as the gunner
    operating it. Many young Space Pirates begin their careers as sentries:a tour
    as a Viligence gunner is considered a mark of distinction.
    Additional Notes:You can later in the game hop into the Viligence hologram 
    and actually operate the cannon! The cannon has its own life bar, and if    
    destroyed will automatically force you out. The hologram will reappear a few
    seconds later. You can also push B to manually disengage operating the     
    Luminoth Turret
    Found:Sand Processing in Agon Wastes
    How to Defeat:1 Charge Beam or Missile
    Appearence:A small turret that shoots 2 yellow powerful beams at you
    Scan Info:As the number of Luminoth dwindled, they turned to machines to    
    protect key areas. Automated gun turrets were often the first line of defense
    against Ing attacks. Though powerful, they weren't nimble enough to deal with
    agile enemy targets.                      
    Caretaker Class Drone
    Found:Main Research (1 Time Scan!). NOTE:This scan, however, is available at
    any time BEFORE the battle with it. It can be scanned through the giant glass
    shaft in Main Research.
    How to Defeat:Ride around on the Spiderball Tracks until it releases a red  
    sensor for several seconds. Boost Ball through it. Once 3 sensors are       
    destoyed, it will occasionally drop down the main sensor in the middle of the
    machine for a brief second. Boost through it to move to the next level. The
    Drone is destoyed after 3 rounds.
    Scan Info:The Caretaker drone was designed to protect and maintain and      
    experimental energy chamber. It uses electrically charged limbs to perform  
    its duties. The drone requires sensor updates to fight:a vulnerable detection
    until will extend periodically to search for targets. Destroying this unit 
    would weaken its combat ability.                                            
    Growler Class Turret
    Found:Transport to Sanctuary Access in Temple Grounds
    How to Defeat:Several Super Missiles
    Appearence:Like the Luminoth turret, only it shoots VERY powerful blue     
    Scan Info:The GM-42 "Growler" Class Turret is a dated design, though still 
    quite effective as a point-defense system. It is lightly armored. Several  
    copies of the system exist, including the Space Pirate "Humility" Class    
    automated turret.                                                      
    Humility Class Turret
    Found:All over the Space Pirate base in Agon Wastes
    How to Defeat:1 Charge Beam
    Appearence:A small turret hanging out of the wall
    Scan Info:The Space Pirates captured Federation "Growler" turrets, but found
    the cannon unit inadequate. They replaced the Growler's weapon with a       
    powerful galvanic acclerator cannon. The "Humility" turret packs a strong   
    punch, but retains the Growler system's weaknesses. Fast targets can evade  
    the crude targeting system, and the armor can't take much punishment.      
    Found:Hall of Combat Mastery (1 Time Scan!!) Note:He technically is a 1TC. 
    If you kill them all they will never come back. If you run from them when 
    they are active, they won't dissappear. Its an obvious scan though-they are
    really really big.
    How to Defeat:When in normal colors use Super Missiles, while white use the 
    Dark Beam, and while purple use Light Beam. Annihaltor Beam works on all    
    Appearence:A large metallic warrior with 2 large balls cupped in its hands
    Scan Info:Designed to fight alongside the Luminoth, the Ingsmasher seeks to
    destroy them. in close combat, it smashes its energized fists into the earth
    to send out powerful shockwaves, then pulverizes immobile prey. It will fire
    salves of missiles at long-distance quarry. It uses an energy sheild in    
    battle that can be adjusted to protect against a variety of beam weapons.   
    The sheild can be overloaded by opposite-polarity beams, however, damaging 
    the Ingsmasher in the process.
    Found:Dungeon in Dark Torvus Bog, under the dark water
    How to Defeat:Invulnerable. However, they can be shifted out of place when 
    a Light Beacon is active
    Appearence:A small black creature with 4 legs
    Scan Info:Watchdrones were built by the Luminoth to guard key areas and    
    hinder Ing armies. Most of these units have betrayed their masters, and now 
    serve the Ing. Watchdrones are indestructable, and reluctant to move, but can
    be forced into quitting their posts by exposing them to bright, pure light.
    Once the light fades, the mechanoid will return to its orginal resting site.
    Found:Sanctuary Temple after getting the Colbalt Translator
    How to Defeat:Use a Seeker Missile on its 2 legs
    Appearence:A 2 legged creature hanging off the top of ceilings
    Scan Info:The Luminoth created the Mekenobites to help patrol the corridors 
    and shafts of the Sanctuary Fortress. It uses magnetism to keep itself      
    attached to the walls and ceilings. In combat, it will fire projectiles     
    towards its target with a magnetism accelerator. It can only be dislodged by
    simsimultaneous explosive blasts. Mekenobites self-destruct once they are 
    heavily damaged.                                                        
    Quad MB
    Found:Main Research, as well as all over Sanctuary Fortress.
    How to Defeat:Wait until it starts spinning, then Boost Ball into it.
    Appearence:A small robot with 4 legs
    Scan Info:A Quad is formed of two components:the quadruped Main Body and the
    flying Command Module. The units can function independantly, or linked     
    together, as the need arises. The Main Body uses melee attacks in battle.  
    Though durable, it needs to vent excess heat from its body. When this      
    happens, it exposes a venting system vulenerable to concussive blasts.     
    Quad CM
    Found:Same as Quad MB
    How to Defeat:Super Missiles when normal, Light Beam when purple, Dark Beam
    when white. Can ONLY be destroyed when detached from the Main Body.
    Appearence:A small robotic head.
    Scan Info:A Quad is formed of two components:the quadruped Main Body and the
    flying Command Module. The units can function independantly, or linked     
    together, as the need arises. The Command Module relies on ranged beams     
    weapon attacks. It can generate a powerful beam sheild to protect itself. 
    Opposite-polarity beams can pentrate this field, however.                  
    Dark Aether-Ing
    Found:All over Sky Temple Grounds
    How to Defeat:Morph Ball Mode, wait for them to ram you and they die. But 
    they just reproduce in a never ending supply v_v
    Appearence:Think of a small purply and red dot. Now, multiply that by a     
    mliion and think of them all flying around, dealing 60 damage per second if
    you don't have the Light Suit.
    Scan Info:The Ingstorm is collective swarm of tiny Ing. When banded together,
    they can emit destructive energy that, over time, can break down even the   
    most duable of alloys.                                                   
    Found:All over Dark Aether
    How to Defeat:1 Charge Beam
    Appearence:A small neck and mouth is all the Inglet is composed of. Can also
    resort to a puddle form like most Ing can.
    Scan Info:Inglets perform the menial labor of the Horde, but can be pressed
    into a combat role if there is need. They are amorphous blobs, capable of  
    clinging to nearly any surface. Inglets can fire bursts of dark matter in  
    self-defense, though they prefer to avoid battle. They seldom travel alone, 
    and can be dangerous in large numbers. As with all Ings. they dislike bright
    light, and will avoid if possible.                                      
    Warrior Ing
    Found:All over Dark Aether
    How to Defeat:A ton of Charge Beams, or Missiles, or several Charged Light 
    Beam shots
    Appearence:EXTREMELY hard to explain. But also has a large puddle form, so   
    look for that.
    Scan Info:Warrior Ing are challenging foes. They can render themselves into
    a amorphous puddles and move over most terrain, including walls. Warrior    
    Ing's can turn their bodies into dangerous projectiles sheathed in dark    
    energy. the tips of their legs are razor sharp, making them formidable in  
    melee. Finally, Warrior Ing are capable of channeling transdimensional energy
    and firing it at theri enemies. Their only real weakness is bright, pure    
    light, which they hate and fear.
    Ing Larva Swarm
    Found:Hive Entrance Hall
    How to Defeat:1 Power Beam shot, or wait for them to explode
    Appearence:A small black dot with a Warrior Ing's eyes
    Scan Info:Ing larvae travel in swarms for protection. They are weak with no
    real defenses or attacks. The few that make it to adulthood are quite cunning
    and vicious.                         
    Darkling Tentacle
    Found:In small, cramped hallways throughout Dark Aether
    How to Defeat:Un-killable. However, in will contract into the wall if       
    anything hits it.                                
    Appearence:A long grey tentacle
    Scan Info:Some darklings can open dimensional portals at will. They will use
    this ability to hunt for unwary prey, reaching out to snatch them with      
    their tentacles. Once ensnared, the prey is dragged to its doom. The       
    tentacles are resilient:pure light energy can disrupt them. Nothing can     
    destroy them.                              
    Hunter Ing
    Found:Easily found in Poisoned Bog
    How to Defeat:Its insane to waste time trying to kill them, just run from   
    Appearence:A small red blob with several tentacles
    Scan Info:The Hunter Ing patrol the lands of Dark Aether in search of the   
    Horde's enemies. They can render their bodies intangible, allowing them to  
    ambush targets with ease. Hunter Ing can generate long, deadly tentacles,   
    which they use with great effect in battle. Cunning and relentling, the     
    Hunter Ing will seize their prey or die.          
    Dark Aether-Guardians-Quadraxis
    Found:Dark Sanctuary Temple. Missing a 100 foot tall robot is a LITTLE hard
    to miss.....
    How to Defeat:This is the first of 3 stages of the battle. In this stage you
    need to destroy his 4 knee-caps. They are ONLY vulnerable when flashing     
    Appearence:Think of a Quad. Now, increase his size 100 times. There you go.
    Scan Info:The Quadraxis unit went rogue and entered the service of the Ing. 
    Its primary weapon system fires destructive matter-antimatter blasts. It   
    uses a powerful missile system battery for long distance attacks. The      
    Quadraxis is increadibly durable, and well armed, but its leg and foot joints
    are vulnerable. Damaging these joints will eventually render it immobile.   
    Damaged Quadraxis
    Found:Dark Sanctuary Temple. The main body of the Quadraxis unit, is only   
    scannable after destroying all 4 leg joints and his Command Module deteaches.
    How to Defeat:This is phase 2 of 3 in the Quadraxis battle. Slap on your Echo
    Visor to find an antennae on the Main Body. Destroy it by whatever means    
    possible. This antennae was actually transmitting commands to the Command   
    Module (AKA, the Quadraxis Head). Once destroyed, keep the Echo Visor on and
    look for the Command Module. There are 3 antennae's on it. Destroy 1 when the
    Command Module is stunned and unable to recieve commands. Repeat until all  
    are destroyed to move to phase 3. WARNING:WHILE THE HEAD MODULE IS STUNNED IS
    A NEW SCAN!!!
    Appearence:The Quadraxis, only without the head lying on the ground
    Scan Info:Though the main body is disabled, the tactical control unit within
    it is still active. It will guide the Head Module in battle via high-sonic 
    transmissions. Disabling this module will impair the Head Module's ability  
    to fight.                                              
    Sheilded Head Module
    Found:Dark Sanctuary Temple, during phase 2 of the Quadraxis battle. Its the
    non-stunned floatng Head Module.
    How to Defeat:Invulnerable until sonic-transmitter on Main Body is          
    destroyed, then a new scan appears for the Head Module.
    Appearence:The floating Head Module of the Quadraxis
    Scan Info:The Head Module of the Quadraxis is highly mobile and well armed.
    It is sheilded by an impervious force field. Tactical commands are sent to 
    this module from the crippled main body:server the link to impair the Head
    Module's combat ability.                    
    Final Head Module
    Found:Dark Sanctuary Temple, during the final phase. Its the Quadraxis Head 
    Module with its head glass broken off, revealing a Spider Ball Track.
    How to Defeat:Stun him with a Super Missile to make him slowly revolve around
    to room for about 35 seconds. Quickly Spider Ball up one of the Damaged    
    Quadraxis legs, and prepare a Boost. When the Head Module floats infront of
    you, Boost onto it, and keep holding R. The Head Module has a Spider Ball   
    surface on it as well. Get into one of the 2 Bomb Slots on its head and place
    a Bomb to damage it. Repeat for the second Bomb Slot to finally destroy the 
    Quadraxis unit.                                               
    Appearence:Same Head Module, only with every antennae destroyed on him
    Scan Info:Module has lost its tactical link to the main body. Two points of
    structual weakness have been detected on its hull:Morph Ball Bombs can      
    cause damage to these areas. Scans indicate that the Spider Ball can attach
    to the Module's outer hull.                   
    Stunned Head Module
    Found:Dark Sanctuary Temple, phase 2 of the battle, after destroying the   
    Main Body's antennae.
    How to Defeat:With the Echo Visor on, after destroying the Main Body antennae
    he will have 3 antennae's on him all un-accepting transmissions. Destroy    
    these now.             
    Appearence:The Head Module after destroying the Main Body antennae
    Scan Info:Head Module is unable to recieve tactical data. Force field      
    offline. Unit is generating drones to defend itself while it attempts to   
    restore tactical link to main body. Destroy sonic receptors on unit to     
    prevent this.                   
    Dark Aether-Guardians-Sub Guardians
    Bomb Guardian
    Found:Agon Temple
    How to Defeat:Shoot it in the pink tail over and over again until it rears 
    its head up in pain. Use a Charge Beam on its head for the most effectiveness
    Appearence:A darkling Sandigger with a pink glowing tail
    Scan Info:This darkling Sandigger has absorbed the ability to generate     
    Morph Ball Bombs. It can throw Bombs with considerable accuaracy, and      
    frequenly lay a spread of Bombs in its wake. Its head and tail are the only 
    vulnerable spots on its body. Target them when they are vulnerable to      
    neutralize and terminate this target.             
    Jump Guardian
    Found:Battlefield in Dark Agon Wastes
    How to Defeat:Many Missiles and Charge Beams
    Appearence:A Warrior Ing that looks like.....a Warrior Ing o_O
    Scan Info:This Warrior Ing has absorbed the power of the Space Jump Boots. 
    It can leap incredible distances and heights, and uses this ability to great
    effect in battle. Target can generate powerful shcokwaves of dark energy and
    will sheath itself in a potent force field to protect itself. It cannot     
    maintain this sheild indefinitely:concentrate weapon fire when sheild is    
    Boost Guardian
    Found:Dark Torvus Arena (Sadly....NOBODY ever wants to fight him....)
    How to Kill:YAY! Your gonna die MANY times before you figure out a good plan!
    If you need one, just use charged Light Beam shots over and over again...
    Appearence:If you play Pokemon, this Warrior Ing has a strange resemblence 
    to Sceptile.
    Scan Info:This Warrior Ing has absorbed the power of the Boost Ball. It can 
    boost-blast towards its enemies, using its body as a potent weapon. When its
    not in solid form, engaging it in Morph Ball Mode may provide better attack
    Grapple Guardian
    Found:Sacrificial Chamber
    How to Kill:Get its Grapple Beam to attach to magnetic pole, then run behind
    it and unleash fury on its tail
    Appearence:A really big Grenchler with a blue horn.
    Scan Info:This darkling Grenchler has absorbed the power of the Grapple    
    Beam. It will fire the beam to snare potential meals and pull them into its
    waiting jaws. The beam is powerful, and can attach to most surfaces,       
    including your armor. Its eye region is sensitive:damage in the area can    
    induce a state of anger in the target. A weak spot under the back shell is a
    prime target as well. When angered, it will use a special attack.
    Additional Notes:Its impossible to "anger" it until this beast is scanned, as
    his eye "technically" doesn't exist until its been done. Also, there is no 
    Special Attack of his, so don't panic.
    Spider Guardian
    How to Kill:Bomb him a total of 4 times to make his "halo" around him green,
    which activates the Bomb Slot in the area. Bomb it to change the path of the
    Spider Guardian, who'll move into an electrical outlet. Repeat this for all 
    4 area. The final area has 3 Bomb slots, which will have to be activated in
    Appearence:A Pillbug
    Scan Info:This darkling Pillbug has absorbed the power of the Spider Ball.  
    It can travel across magnetically charged surfaces at will. The creature    
    seems to have a connection to the local energy systems. Aggrivating it may
    cause disruption to the system.                                   
    Power Bomb Guardian
    How to Kill:Activate the 4 Bomb Slots around the room
    Appearence:A Sporb that can spew an endless amount of Power Bomb (That's   
    not fair!!!)
    Scan Info:This darkling Sporb has absorbed the ability to generate Power   
    Bombs. It can fire these dangerous weapons instead of the venoumous needles
    it usually shoots. The energies of the Power Bomb weapon hae made it all but
    invulnerable. Tremendous kinetic energy damage will override its          
    protective field, however.        
    Dark Aether-Guardians-Amorbis
    Amorbis 1
    Found:Dark Agon Temple during the phases the Amorbis('s) are jumping in and
    out of the ground.
    How to Kill:Unkillable at this point. Use Missiles and Power Beam shots     
    quickly to destroy its outer shell
    Appearence:An ugly, really really ugly black worm. Its a boss, can't be     
    missed unless your blind!
    Scan Info:The enourmous Amorbis can move through solid rock and earth with  
    ease, and can sense the location of surface level prey deep within the      
    ground. They will attempt to ram any target the can find in their domain.  
    They are vulnerable to all forms of weapon firem but are incredibly strong 
    and resistant to pain.                                   
    Amorbis 2
    Found:Dark Agon Temple, when the Amorbis attaches itself to the Dark Sphere 
    in the middle of the Temple.
    How to Kill:Use a Charged Light Beam shot on its face plate, which should   
    destroy it. It will then lie on the ground, mouth open, and begin to suck   
    heavily for several seconds. Quickly get into Morph Ball Mode and roll into 
    its mouth. Plant a Bomb to break away 1/6 of his health.
    Appearence:Same as Amorbis 1, just attached to the Dark Sphere
    Scan Info:The Amorbis can attach themselves to the Dark Sphere, drawing     
    potent energy from within. They can fire dark energy at light crystals,     
    nullifying Safe Zones for a short time. They can also channel the energy into
    a powerful beam attacks. Bioscans indicate a weak spot inside the creature's
    mouth. Concentrate your fire at this area to damage the Amorbis.          
    Dark Aether-Emperor Ing
    Emperor Ing Body
    Found:Sanctum in Sky Temple. The lower half of the Emperor Ing's first form.
    How to Kill:Invincible body part
    Appearence:Its hard to miss...it IS the final battle >_>
    Scan Info:Bioscans indicate that this is the strongest, eldest Ing in the  
    Horde, the Alpha, and the Omega. It has absorbed enormous amounts of Phazon 
    energy into its body, mutating itself in the process. Apparently, this power
    is not enough for the creature, as it is now siphoning energy from the final
    Energy Controller.                                          
    Emperor Ing Head
    Found:Sanctum in Sky Temple. Upper half of the first Emperor Ing form.
    How to Kill:Unkillable. However, destroy the many tentacles it has attached 
    to its mouth to reveal its eye.
    Appearence:An ugly blob with a ton of tentacles popping out of his mouth
    Scan Info:Like its brethron, the Emperor Ing is a metamorph. It has molded  
    itself around the precious Energy Controller, and will defend it to the    
    death, using its own body as a sheild and weapon. Destroy the tentacles it  
    generates to weaken the creature and its defenses.                   
    Emperor Ing Eye
    Found:Sanctum in Sky Temple, after destroying the tentacles on its head
    How to Kill:It has a sheild around the eye. However, there are 2 holes where
    your shots can go through. Super Missiles are the most effective, but are 
    harder to hit it with. Its best to stick with Charged Light Beam shots.    
    Apperence:A big red/orange circle with 2 holes, creating red beams of       
    doomyness all the time.
    Scan Info:The Emperor Ing has exposed its main eye, from which it can fire 
    powerful energy beams. It is protected by an energy sheild, although not   
    completly. The eye can be looked onto, but only direct shots will get past 
    the sheild.                                                 
    Emperor Ing Chrysalis
    Found:Sanctum after defeating Emperor Ing's first form
    How to Kill:Use the Spider Ball on the Chrysalis, and place Bombs over the  
    eleven holes right before a tentacle appears to kill it. Destroy all 11    
    Appearence:Emperor Ing is to Ball Chrylasis as a butterfly is to a chrylasis.
    Wait....what? Its A BALL ON THE GROUND!
    Scan Info:The heavily damaged Emperor Ing has entered a regenerative state  
    inside a durable healing shell. Tactical scans have detected eleven weak    
    spots on the magnetically charged shell:Spider Ball travel is possible on   
    the shell's surface. Damage the weak spots with explosives to crack the shell
    and expose the enemy within.               
    Mutated Emperor Ing
    Found:After defeating the Emperor Ing Chrysalis
    How to Kill:Yeesh....this is a toughie. Its heart is red at first. Use Super
    Missiles on it when exposed to eventually change it to either White or      
    Purple. In this stage you can actually damage Mutated Emperor Ing. Use      
    Charged Light Beam shots over and over again on the Purple heart, while    
    never stopping the trigger with the Annihalator Beam when it is White. If you
    run out of ammo, many enemies happen to storm around Mutated Emperor Ing   
    sometimes when its heart isn't red. Any weapon will make them spew Ammo. 
    Appearence:A really big, really ugly Warrior Ing
    Scan Info:Further exposure to Phazon has mutated the Emperor Ing. It is now 
    capable of sheilding its vulnerable areas with energy barriers. Beams of   
    opposite polarity can damage these barriers, however. Heavy damage to these
    barriers will cause them to drop, exposing the creature's weak spots. Target
    the weak spots to immobilize and damage the enemy.    
    Dark Aether-Guardians-Chykka
    Chykka Larva
    Found:Dark Torvus Temple. Yes, that giant sack thing is the boss.
    How to Kill:Scanning it will reveal its weakest spot-the stomach. However,
    anywhere else deals damage, but Light Beam shots to the stomach are the most
    Appearence:A big white sack. Kinda hard to miss for a boss.
    Scan Info:Scans indicate this bioform is an infant, but aging rapidly. The  
    creature can ensnare targets with its tongue, drawing them into its mouth.  
    It then covers its prey with acidic globs of biomatter to break it down for 
    digestion. This is an exceptional bioform with both dark and light natures. 
    Found:Dark Torvus Temple. Dark Chykka creates them
    How to Kill:Power Beam shot.
    Appearence:Small, tiny versions of Adult Chykka that Dark Chykka commonly 
    Scan Info:Interaction with dark energy has mustated the Chykka. Its         
    offspring are now born as flyers, skipping the larval stage completly. These
    infants are highly protective of their parent, and will streak to attack on
    sight. They lack their parents durability, however, making them easy targets.
    Chykka (Adult)
    Found:Dark Torvus Temple, after defeating Chykka Larva.
    How to Kill:Target its body with many Power Beam shots (The only thing that's
    quick enough to hit it) to stun him. Watch which way Chykka turns, then     
    Grapple Beam over to the direction its wings are facing. Prepare the Seeker 
    Missiles and target the back of the 4 wings. Repeat until 1/4 of its life is
    gone, where It'll transform into Dark Chykka.
    Appearence:Picture a War Wasp, only bluer, bigger, eviler, you get the point.
    Scan Info:The Chykka has rapidly aged to its adult form. It will attack by 
    firing high-powered bursts of dark water at rapid speed. If frustrated, it 
    will try to attempt to diva and ram you. Most of the Chykka's body is       
    vulnerable to weapon fire, but scans indicate that suck fire will only stun
    it. When stunned, however, four weak spots will appear. These spots are    
    vulnerable to attack:target them to damage the enemy.
    Dark Chykka
    Found:Dark Torvus Temple, after depleating 1/4 of Adult Chykka's life. Also
    forms after depleating 3/4 of Adult Chykka's life. (After killing the next 
    1/4 of Chykka Adult's health bar (Dark Chykka is just a transformed version 
    of normal Chykka, sharing health bars), Dark Chykka reverts back to normal 
    Chykka, and after another 1/4 of health, back to Dark Chykka for the finale.)
    How to Kill:Many Charged Light Beam shots aimed at its bloated egg sac. 
    Appearence:Its more than obvious.....its a bigger, blacker, badder version of
    Scan Info:The Chykka has recovered, and energized its body in dark energy.
    This energy has rendered most of the creature invulnerable to attack,      
    including its wings. Tactical scans indicate that its eggsac is vulnerable,
    however. Target it to damage to creature.
    Additional Notes:The Dark Chykka scan may appear hard to get. There's SERIOUS
    depth mis-perception in the battle. What may make Dark Chykka look 5 feet  
    away is actually 100 feet away. Just Grapple over to Dark Chykka.)
    Dark Aether-Darklings-Aquatic
    Dark Blogg
    Found:Training Chamber after taking either the Blue Path or the Red Path once
    How to Kill:2 Missiles
    Appearence:A normal Blogg, just blacker and.....cooler looking :)
    Scan Info:Dark Bloggs somehow lose their sonic blast ability:something about
    their minds make them difficult darklings to fully control. They rely solely
    on their deadly maws for attack:in most cases they are more than adequate. 
    Target the weak spot inside its mouth to defeat the Dark Blogg with ease.   
    Dark Phlogus
    Found:Abondened Worksite in Dark Torvus Bog
    How to Kill:Unkillable. Hit it once when mouth is open to flip it over.
    Appearence:A large black clam sitting quitely in the water
    Scan Info:The Phlogus waits patiently as it floats in murky waters, searching
    for a meal. When its seismic sensors in its epidermis are triggered, it     
    springs open rapidly to attack. Phlougus's can fire a spray of venom to     
    immobilize their prey. A central nervous system is exposed when it opens its
    mouth to attack:damage this to stun the Phlogus for a time.         
    Dark Aether-Darklings-Darkling Ground
    Dark Grenchler
    Found:Dungeon in Dark Torvus Bog
    How to Kill:Same as a Grenchler. Hit its tail with Super Missiles to expose 
    its main flesh...obvious from there.
    Appearence:A Grenchler, only blacker, louder, and likes to bite your face
    Scan Info:Darklings are drawn to possess vicious predators, making the      
    Grenchler a prime candidate. Despite the added toughness gained from       
    possession, the Dark Grenchler retains its one weakness. remove its back    
    shell with explosive blasts to expose its pain center, then attack the pain 
    center to quickly dispate the creature.
    Dark Splinter
    Found:Inhabitants of Temple Grounds
    How to Kill:Several Charged Power Beam shots.
    Appearence:A small black bug, like a Splinter (go figure?)
    Scan Info:Target is host to a parsitic bioform. The presence of the parasite
    increases the target's overall threat combat level. Concentrated weapons   
    fire will damage the crature.                
    Dark Alpha Splinter
    Found:Temple Energy Controller, 1 time scan.
    How to Kill:Many Missiles and Charge Beam shots
    Appearence:The Alpha Splinter after getting possessed
    Scan Info:Splinter alpha males are the first to be targeted for darkling   
    possession. Dark Alpha Splinters grow in strength and durability, making them
    an even greater threat than normal.
    Dark Aether-Darklings-Darkling Flyers
    Dark War Wasp
    Found:Vault Attack Portal in Dark Sanctuary Fortress
    How to Kill:Charge Beam.
    Appearence:You probably won't get close enough to one to actually distinguish
    the difference between it an a normal War Wasp. Just keep the Scan Visor out
    Scan Info:Vicious and swift, the War Wasp is a prime target for young Ing   
    eager to join the war effort. They appreciate the flying speed and numerous 
    attacks the insect possesses. If they prove therony mettle in the War Wasp,
    these Ing often graduate to the control of larger, deadlier creatures.    
    Dark Shredder
    Found:Chykka Larva fight. THEY CAN ONLY BE FOUND HERE!!!! Spawned         
    occasionally while Chykka Larva is swimmming around.
    How to Kill:Charge Beam....or just let if get close to you and self-       
    destruct. The radius is tiny and often won't hurt you much. 
    Appearence:Purple flying creatures of doom. Kinda hard to miss. Also enjoy 
    RUNNING AWAY from you if you slowly stalk them. Its kinda funny to do :)
    Scan Info:The hardy Shredder is a favorite possession target for Ing that  
    dwell near dark waters.. Dark Shredders can lurk in the venomous waters    
    infefinitely, patitently waiting for prey. They are very resililent, but can
    be elminated by concentrated weapon fire.
    Found:Whatever the Dark Version of Mining Station B is, and Abondened Base 
    How to Kill:Power Beam shot
    Appearence:Little purple triangles that fly in the hundreds. Likes to hurt 
    you :) :)     
    Scan Info:Nightbarbs are small airborne darklings. Smaller and weaker than a
    Hunter Ing, a Nightbarb will travel with a large pack to increase its odds 
    of survival. This is wise, since their primary predators are Hunter Ing.   
    Dark Aether-Darklings-Darkling Offworld
    Dark Pirate Commando
    Found:Anywhere in Torvus Bog. These bastards enjoy locking you in the room 
    they are in until they either die or 2.5 minutes has expired and they grow  
    bored and leave.
    How to Kill:They are EXTREMLY hard to kill by normal conventional means. Use
    an Entangler shot (AKA Charged Dark Beam) to freeze them up, and unleash a  
    Missile for an insta kill. Hmmm...handy right?
    Appearence:Unknown. I've never gotten close enough to one before they warp 
    somewhere else. 
    Scan Info:The Ing prize the few Pirate Commandoes they manage to take alive.
    Only Hunter Ing are allowed to possess the Commandoes, and the competition 
    for that right is fierce amoung them. The Hunter Ing ability to phase out of
    local timespace carries over to the Dark Pirate Commando. They will fire    
    bursts of dark matter at enemies, along with an experimental EMP grenades   
    stolen from Space Pirates.
    Dark Missile Trooper
    Found:In a room several doors away from the Landin Site. Only battled after 
    obtaining the Violet Translator (1 TIME SCAN!!!)
    How to Kill:Its health bar is irrelevent. Several Charge Beam shots dispatch
    him rather quickly. 
    Appearence:A walking dead Bravo team trooper
    Scan Info:Bioscans indicate terminated lifesings in this missile trooper, 
    and the presence of an unknown biomass with parasitic tendencies. Though the
    missile trooper's armor has been comprimised, the bulk of it remains        
    intact. Missile weapon systems remain online as well. Full parasitic fusion 
    has yet to be obtained, resulting in low agility and response time.   
    Dark Tallon Metroid
    Found:Phazon Grounds in Sky Temple Grounds
    How to Kill:I suggest running like hell from these life sucking creatures 
    WHO WILL INDEED attack you within a 50 foot radius, and WILL NEVER stop until
    you leave the room. If you must know.....wait. I've never killed one       
    normally. Screw Attack makes short work of them. If attached, use a Morph   
    Ball Bomb to shake them off. (That's been the customary rule in EVERY Metroid
    Appearence:Do I NEED to explain what a Metroid looks like? Please state the 
    title of the game. Its a METROID game. I think we've seen plenty Metroids in
    our past. Incase your memory is drawing a blank...wait for it to screech a  
    hellish screech sound and start sucking 60 health away per second. 
    Scan Info:The Ing are facinated by Metroids and their connection to Phazon.
    It is not a shared facination, as Metroid will attack Ing on sight.        
    Reconizing their strength, Ing darklings have possessed a number of Metroid 
    turning them into powerful soliders of the Horde.
    Addtional Notes:In Phazon Grounds, a Dark Tallon Metroid is ironically     
    carrying around a Pirate Trooper. This is ood because 1.Space Pirates die   
    upon contact with Dark Aether's atmosphere and 2.Metroid attack ANYTHING that
    has energy. Even their creators. Yet getting close to the Metroid will      
    release to Space Pirate, who will then fight you. Weird.
    Dark Pirate Trooper
    Found:Portal Terminal in Dark Agon Wastes. They aren't friendly :(
    How to Kill:RUN. LIKE. HELL.
    Appearence:Can't be said. I just run from them. Is that a bad thing? They are
    purple bastards. I know that.
    Scan Info:Pirate Troopers, already trained to follow orders without question,
    were perfect candidates for Ing possession. Darklings moved to take every 
    trooper they could, expanding the army of the Horde considerably. Space    
    Pirate technology struck a chord with the Ing, who now hunt actively for    
    gadgets of any kind-especially weapon systems.
    Dark Trooper
    Found:All over the beginning area of the game
    How to Kill:1 Charge Beam
    Appearence:A walking dead Bravo team trooper
    Scan Info:Bioscans indicate terminated lifesings in this attack trooper, 
    and the presence of an unknown biomass with parasitic tendencies. Though the
    missile trooper's armor has been comprimised, the bulk of it remains        
    intact. Weapon systems remain online as well. Full parasitic fusion 
    has yet to be obtained, resulting in low agility and response time.   
    Dark Preed
    Found:Uh....I'm not sure. Some random places in Dark Torvus Bog
    How to Kill:You don't want these things to die. Trust me.
    Appearence:A small ball of metal floating around puffing poisonous gas. NOT 
    Scan Info:The aggressive Preeds are often possessed by darklings for aerial 
    hunting missions. The presence of the dark creature makes the small cyborg 
    more durable. The toxic gas carried by a Preed is enhanced by exposure to   
    dark energy, making it considerably more dangerous.    
    Dark Aether-Darklings-Darkling Mechanoids
    Dark Diligence Drone
    Found:Some room next to the Dark Aether version of Hall of Combat Mastery.
    How to Kill:Charged Light Beam shots is its only weakness.
    Appearence:A spinning black ball >_>
    Scan Info:Some Diligence drones have been taken over by the Ing for        
    possessive duties. Their small size and durability makes the excellant     
    scouts able to go where most other cannot. A Dark Diligence still relies on
    focused energy beams for defense. Their energy construct nature makes them  
    invulnerable to most attacks. A high-powered burst of light energy can      
    disrupt a Dark Diligence unit.
    Dark Quad MB
    Found:Sanctuary Temple. Dissappear after retreving the Colbalt Translator.  
    Can lastly be found during the Quadraxis fight. Otherwise, nowhere else. 
    How to Kill:I find them too strong, and slow and stupid. Ignore them.
    Appearence:A purple Quad.
    Scan Info:The Ing discovered they could possess and control artificially    
    intelligent machines as well as normal beings. They soon turned to the loyal
    Quad right against the Luminoth, finding the machines to be quite useful   
    additions to the Horde.                       
    Dark Quad CM
    Found:The Command Module of a Dark Quad....same place as above.
    How to Kill:Same as above
    Appearence:Same as above
    Scan Info:The Ing discovered they could possess and control artificially    
    intelligent machines as well as normal beings. They soon turned to the loyal
    Quad right against the Luminoth, finding the machines to be quite useful   
    additions to the Horde. A dominant darkling assumes control of the Command 
    Module, forcing the lesser Ing into its body to do its bidding.
    Corrupted Sentreye
    Found:You'll find them a plenty on your way to the Sky Temple.
    How to Kill:Charged Light Beam shot. All other shots stun its beams.
    Appearence:Red eye on the wall shooting lasers. Can't miss lasers ;)
    Scan Info:The Sentreyes were designed by the Luminoth to protect their camps
    on Dark Aether. The Ing learned how to possess them and turned them against
    their former masters. Many still remain throughout Dark Aether, now serving
    the Ing as they served the Luminoth before them. Most weapon types will stun
    the Sentreyes, charged light energy will destroy them.
    Dark Ingsmasher
    Found:Main Reactor Dark Aether version in Sanctuary Fortress
    How to Kill:Same as an Ingsmasher
    Appearence:Like an Ingsmasher
    Scan Info:Once the Ing discovered they could possess intelligent machines,
    the mighty Ingsmashers were top priority targets for the Horde. The drones 
    retain all of their attacks-shock wave fists and missile launchers. It uses
    an energy sheild in battle that can be adjusted to protect against a variety
    of beam weapons. The sheild can be overloaded by opposite-polarity beams. 
    Found:Hydrodynamo Statiohn
    How to Kill:Best to avoid them...although 3 Power Beam shots makes them    
    Appearence:A floating spiky ball
    Scan Info:The cybernetic Preeds are aggressive hunters used as patrol      
    animals by the Space Pirates. They carry lethal Nohadin gas for use as a   
    defense mechanism. If the Preed is ruptured, the gas within it is violently 
    released. This toxic cloud is often proven fatal to the Preed's killer.   
    Pirate Trooper
    Found:Central Mining Station is your first time to see them. They become   
    harder and harder to find after that through the game, so scan them early.
    How to Kill:Several Charge Beam shots
    Appearence:A metallic charisma that enjoys attacking you with red beam shots
    as well as making growling sounds. Also noticeable a Space Pirate type is   
    nearby when their backround battle theme starts playing.
    Scan Info:The Space Pirates suffered a serious defeat at Tallon IV, yet they
    remain a powerful force for crime and disorder in the galaxy. Their        
    technology continues to advance:even the lowly trooper has recieved numerous
    upgrades to his arsenal. A photanic power scythe and quantim assult cannon  
    are now standard-issue weapons for all troopers.         
    Pirate Grenadier
    Found:Various rooms along the Space Pirate Base in Agon Wastes
    How to Kill:Several Charge Beam shots
    Appearence:Same as Space Pirate, but with a large cannon strapped to their 
    right arm.
    Scan Info:The Space Pirates have begun to use an experimental energy grenade
    launcher in the field. The weapon is viewed as a mixed blessing to the      
    Grenadier units:while the grenade launchers are powerful weapons, Grenadiers
    must leave their rifles behind to carry them. Fast-moving targets can close 
    range on Grenadiers, rendering their main weapon somewhat ineffective.     
    Pirate Commando
    Found:Torvus Grove, then lastly Sanctuary Entrance first time. I believe they
    reappear in Torvus Grove, not sure however. (1 Time Scan???)
    How to Kill:Ouchies. They, conviently, appear in rooms with several Phazon 
    tanks. Lure them near one, and blow it up. The Commando will die. Happyness.
    Appearence:REALLY cool looking Space Pirates. Can't be missed.
    Scan Info:Dedicated to "hunting the Hunter," Space Pirate Commando units   
    have been equipped with the latest weapons, including a varible pulse cannon,
    e-grenade launcher, and energy scythe. Powerful thrusters carry them at    
    high speeds over any terrain. A portable barrier sheild repels most attacks,
    but can only be deployed for limited periods.           
    Pirate Aerotrooper
    Found:Everywhere. Literally. You will find them so often in places you've  
    visited its annoying.
    How to Kill:They are susceptible to 2 Charge Beams.
    Appearence:An ugly Space Pirate flying around on a jet pack.
    Scan Info:Pirate Aerotroopers are known for their cold precision and utter 
    cruelty. Armed with both beam and missile systems, the Aerotrooper can be a 
    difficult for to engage, especially at range. Their jet packs can be        
    overloaded with heat-based attacks, however. These units prefer death before
    dishonor:an injured Aerotrooper will make a suicide attempt strike before 
    allowing himself to be captured.           
    Infant Tallon Metroid
    Found:Biohazard Storage after facing Dark Samus 1. (1 Time Scan!!!)???
    How to Kill:Few Power Beam shots....or let it touch Phazon to mutate into a 
    normal Tallon Metroid. 
    Appearence:A tiny, cute as heck blue Metroid. Aww.....
    Scan Info:The Space Pirates use Infant Tallon Metroids as a portable energy
    source. Small in size, they are easy to transport in large quantities. They
    are docile, efficient organic batteries...until they are exposed to Phazon.
    At that point, they grow rapidly and aquire their full array of powers.   
    Tallon Metroid
    Found:Several places in the Space Pirate Base in Agon Wastes
    How to Kill:Charge Dark Beam followed by a Missile easily kills them.
    Appearence:A red colored Metroid
    Scan Info:Space Pirates harvest and enslave Metroids for use in their       
    operations. The Tallon Metroid will latch onto prey with powerful pincers,
    then proceed to drain its life energy. This causes the creature to grow in 
    size and mass. The creatures are vulnerable to the chilling effect of dark 
    energy, and can be detached by entering Morph Ball mode and deploying a Bomb.
    Offworld-Dark Samus
    Dark Samus 1
    Found:Main Reactor. All Dark Samus's are 1 Time Scans!!!
    How to Kill:Many Charge Beam shots
    Appearence:Is it THAT hard to see a clone of yourself? Remember SA-X? Think
    that, only with the Phazon Suit.
    Scan Info:Scans indicate the presence of Phazon and your genetic material   
    within this entity. She wears a version of the Varia Suit, altered and     
    agumented by the Phazon within her. Primary weapons include the Missile    
    Launcher and a scattershot variant of the Power Beam. Boost and Jump       
    abilities are superior to yours. The ability to generate Phazon energy     
    sheilds is also present.            
    Dark Samus 2
    Found:Aerie and Aerie Transport
    How to Kill:LOTSA Super Missiles
    Appearence:Its extremely hard to miss a clone of yourself.....
    Scan Info:Tactical scans have identified several new battle systems in the
    armor of Dark Samus. She now weilds a potent variant of your Charge Beam. Her
    Boost attack has been augmented, and the ability to render herself invisible
    is present as well. Bioscans suggest that Dark Samus can reform her body   
    short of atomic disruption. Extreme caution reccommended.       
    Dark Samus 3
    Found:Sky Temple Gateway, during the final 8 minutes of the game. NOT in her
    big Phazon bubble form.
    How to Kill:Super Missiles will eventually activate her becoming Dark Samus 
    Appearence:*yawn*I'm sick of explaining....
    Scan Info:Scans indicate Dark Samus has absorbed tremendous levels of Phazon
    into her body:too much, perhaps. She can vent Phazon energy in the for of  
    destructive blasts and protective sheilds:doing so will help her maintain  
    stability. Exposure to Phazon has rendered her invisible to your Dark       
    Visor. These new abilities, combined with her already formidable arsenal, 
    places Dark Samus at the highest threat level. 
    Dark Samus 4
    Found:Sky Temple Gateway. Yes, that large bubble of Phazon is a new Dark   
    Samus Scan.
    How to Kill:Wait for it to expose many small Phazon chunks, then collect them
    with the Charge Beam, and fire it back at Dark Samus. 
    Appearence:Oh my god....
    Scan Info:Dark Samus has temporarily become a being of pure yet unstable   
    Phazon energy. Sher can generate a sheild that is invulnerable to all      
    attacks save one-blasts of Phazon energy itself. Use your Charge Beam to    
    collect Phazon energy that she expels, then fire it back at her. Direct hits
    will overload and disrupt her essence.     
                             ~Subsection II-Lore Scans~
    Lore....what is Lore? Lore is basically huge amounts of information about  
    many different subjects in the Metroid Prime series. Still true today. There
    isn't around 15 Lore scans like Metroid Prime had, but rather around 100. 
    The information you will learn about is astounding. You learn all about the
    Luminoth, the Bravo Team's deadly mission, and about the Sky Temple Keys' 
    history. Its all intresting. I give the name of the Lore, and the location
    room its in (You can't kill Lore duh!). Also note the _NO_ Lore is a 1-Time
    Scan. So take your time finding the Lore. Space Pirate Lore I find the most
    intresting, starting from the very start of them discovering Phazon on     
    planet Aether, an ending with the unfortuante appearence of the Hunter      
    (AKA Samus Aran).
    Lore-Space Pirate Logs-Cycle 4
    Log 44681 (Phazon Operations)
    Found:Command Center
    Scan Info:Log 4.468.1-Science Teams detected the presence of Phazon in the 
    Dash system four cycles ago. High Command authorized the deployment of our
    team shortly thereafter. Our orders are to establish a base on planet Aether
    and evaluate local Phazon resources. Because this world lies on the        
    periphery of Galactic Federation territory, we are following stealth      
    protocols at the highest levels. A cadre of elite Commandos has been       
    dispatched to provide security for our force as well. This operation is now 
    Log 48853 (Local Conflict)
    Found:Command Center
    Scan Info:Log 4.885.3-Intellegence reports on the indigenous population of  
    Aether are in error. This planet is not at peace, nor are the inhabitants  
    docile. Evidence of a class four conflict is present here, though          
    hostilities are at a minimal level now. Our territory has suffered several 
    raids by a strange type of shadowy creature. These raids have caused      
    considerable damage, and we have requested more combat troopers in response.
    Lore-Space Pirate Logs-Cycle 5
    Log 50086 (Great Discoveries)
    Found:Command Center
    Scan Info:Log 5.008.6-A spatial anomaly has been found within our base. We 
    believe this rift in the time-space leads to a parallel dimension of some 
    type, but have been unable to interact with it thus far. A strange artifact
    was found near the anomaly as well. It may be a weapon or generator of some
    kind:perhaps it is the key to accessing the anomaly. High Command is eager 
    for reports on the relic. A new weapon for our arsenal is always welcome.  
    Log 54421 (Rift Portal)
    Found:Command Center
    Scan Info:The Rift Portal has been opened. The artifact weapon, dubbed the 
    "Dark Beam" by Science Team, provides the energy needed to open the portal,
    although for a limited time. We've sent expiditions thorough the portal, and
    they have returned with incredible news. The portal leads to a parallel    
    dimension of Aether. This "Dark Aether" has suffered globic calamity,      
    turning it into a toxic wasteland. It is the homeworld of the shadowy       
    creatures who have been raiding our our base for the last cycle. Most       
    importantly, it is the prime location of Phazon in this sector. Extraction  
    plans are being prepared. We will not be denied!
    Lore-Space Pirate Logs-Cycle 6
    Log 62217 (Phazon Raids)
    Found:Command Center
    Scan Info:Phazon extraction raids are underway on Dark Aether. The toxicity
    of the atmosphere has taken a toll on our work force, as have the hostile   
    natives of that world. Science Team is preparing survival gear to protect 
    our work teams, and we have increased security presence in extraction areas.
    Fortunately, High Command is sending more troops and supplies. Our troops
    and resources are spread dangerously thin, and this mission cannot fail.   
    Log 63622 (The Hunter)
    Found:Biostorage Station
    Scan Info:Log 6.362.2-Samus Aran, the accursed Hunter, has arrived. The    
    sudden arrival of the Hunter is strange enough, but her actions are stranger
    still. She does not seek our destruction, but our Phazon. With each raid,  
    she steals Phazon ore, only killing those who attempt to deny her. What she
    needs it for we do not know-though Science Team sugests she requires it to 
    power her new armorsuit. Dark in color, it is equipped with strange new   
    weapons. The troops now call her the "Dark Hunter." It is a fitting title. 
    Log 67135 (Security Breach)
    Found:Save Station C in Agon Wastes
    Scan Info:Log 6.713.5-The Dark Hunter teleports into our base at will. Our 
    security has proven next to useless against her. Her latest raid was       
    disaterous. Not only did we lose more Phazon to her, but she also crippled
    the stealth field generator with her strange new weapons. We are exposed.   
    Until the replacement generator arrives, we will be vulnerable to scans and
    detection. Our presence here is still minimal:should the Federation find us
    we will be unable to defend our position. Fortunately, Aether is on the edge
    of Federation space. With luck, we will have a stealth field back in effect 
    before being detected.                          
    Log 69898 (Shadow War)
    Found:Main Reactor
    Scan Info:The local war has escalated in intensity. The shadowlings from    
    Dark Aether have launched an ofensive. The assult seems focused on a central
    network of buildings atop a mountain:a base, perhaps. Strangely, this attack
    coincides with a rise in planetary instability. Perhaps these new shadowy  
    creatures are using a new weapons system. The shadowlings must believe us to
    be foes for they have hit our base numerous times as well. We are holding, 
    but attrition is taking its toll on our troops and resources. Reinforcements
    are en route. We can only wait and defend what is ours.                
    Lore-Space Pirate Logs-Cycle 7
    Log 70136 (Federation Attack)
    Found:Security Station B
    Scan Info:Log 7.013.6-Another disater. The trasnport bringing our         
    reinforcements and supplies has been shot down. It was engaged in orbit by a
    Federation vessel, which has landed near the alien temple. Its only a matter
    of time before the Marines attack. Survivors from our ship have made their
    way to our base. Here we shall make our stand. Another enemy. First the    
    shadowlings, then the Dark Hunter, then the Galactic Federation Marine     
    Corps. Perhaps fate will smile upon us, before the world itself opens its maw
    and swallows us.                                   
    Log 71599 (Two Hunters)
    Found:Central Mining Station
    Scan Info:Log 7.159.9-Another Hunter, this wearing the traditional colors of
    Samus Aran, made planetfall today. Horrific as it may sound, there are two
    of them now. We are bracing for a new assult. This dire turn of events may 
    have some good will. One of our scouts in Dark Aether saw a curious       
    encounter. The Dark Hunter attacked the clad as Samus near a Phazon site.  
    Perhaps they are not allies...but foes. Perhaps we can forge and allience
    with the Dark Hunter-an exchange of Phazon for the head of our common enemy.
    Lore-Trooper Logs-Force 1
    CAPT A. Exeter
    Found:GFMC Compound
    Scan Info:I'm beginning to think it was a real bad idea going down there.  
    Reevs is right, that hive is just one of many. Its stupid to stir a hornet's
    next, especially if you plan on sleeping on it.
    PFC S. Milligan
    Found:GMFC Compound
    Scan Info:Brouda lost the bet, so he switched watch duty with me tonight.  
    I figure this section is nice and safe and boring, which suits me fine. Let
    those other pugs guard that hot zone! I...hold on...hey! Halt...No! Hel--  
    (Transmission Ends)
    SPC F. Triplette
    Found:GMFC Compound
    Scan Info:The sarge says these "Splinters" remind him of some killer bug he
    saw on another planet once. All I know is the things are fast and take a lot
    to drop. Pretty soon we'll have to goto bayonets. Everyone's low on ammo...
    even Brode, and he's the stingiest grunt I know.
    Additional Notes:Perhaps the Sarge's "Bug" may have been Imago from Metroid
    Zero Mission....Maybe Flahhgra for all we know...
    LCPL J. Brode
    Found:GMFC Compound
    Scan Info:Man, I only hope this is the breeding grounds for these things.  
    If there's more, were in big trouble. We had a hard enough time taking that
    one out of comission:I almost ran out of ammo. I never run out of ammo!
    PFC G. Haley
    Found:GMFC Compound
    Scan Info:I hear. Them. Everywhere. They're coming. Can't sleep. Ever.     
    They'll eat me. Eat. 
    Additional Notes:*coughmentallyinsanecough*
    PFC I. Crany
    Found:GMFC Compound
    Scan Info:Last night at chow, Angseth starts talking about some bounty     
    hunter and how she blew up a planet full of Space Pirates. I told her I    
    don't believe in fairy tales like that, and she took it personal. I just    
    find it hard to believe that one person took out an entire Space Pirate base,
    that's all. But if she wants to believe in this Samus, or Bigfoot, or Santa 
    Claus she can.
    Additional Notes:WTF? Samus works for the Federation. These guys work for the
    Federation. How do they NOT know her? And isn't it several thousand years
    past where we all know Santa don't exist?
    Lore-Trooper Logs-Force 2
    PFC E. Denys
    Found:Sacred Bridge
    Scan Info:I'm the only one left. Managed to get out of the hive, but when I
    got to the ship everyone was gone...dead. I'm heading for the alien building
    we saw earlier. Maybe someone can help me there...Wait, something's moving
    down there. Hello...?
    PFC L. Bourda
    Found:Communication Area
    Scan Info:We'll be making our stand here. The engineer tells me there's no  
    way we'll get the ship's engines online, and atmospheric interference is   
    scrambling our distress beacon. If anyone reads this, know that we did our  
    duty and fought well.       
    SPC B. Reevs
    Found:Command Chamber
    Scan Info:I don't like this plan. This hive is a small portion of a large 
    network. There may be dozens of hive systems like this across the planet, 
    and they may all be linked. Destroying this one may buy us time, but it may
    also provoke the other hives into attacking.          
    PFC M. Veroni
    Found:Collapsed Tunnel
    Scan Info:I think Haley's losing it. He talks to himself all the time, and 
    he won't sleep. He almost shot me on watch the other night. I think he     
    thought I was one of those things. I talked to the doc about him being off 
    the line, and he told me we need all the help we can get. That's true, but 
    if he goes beserk and kills a bunch of us, that won't be very helpful.    
    SPC M. Angseth
    Found:Trooper Security Station
    Scan Info:This is rediculous. I can outshoot half the men here, and I'm stuck
    on monitor duty. I didn't join up to stare at a holoscreen! This wouldn't   
    happen to Samus Aran...She'd be out there taking care of business, not     
    pushing buttons and sending reports.                
    GSGT C. Benet
    Found:Command Chamber
    Scan Info:There's something wrong with the lock systems in this section.   
    They've failed us twice, locking us out until someone came along to let us
    in. If it happens again while were playing "bait" for those things...
    well, at least we'll go out fighting, instead of hiding in the control area.
    Lore-Luminoth Lore-History-Dark Age
    The Ing Attack
    Found:Path of Roots
    Scan Info:The day came when space was torn asunder, revealing dimensional  
    rifts to a dark place. Horrible dark swarms streached forth from these rifts,
    engulfing nearby creatures and transforming them into what we would call  
    darklings. The dark creatures became our enemies, and peace came to an end
    on Aether.
    Found:Mining Station A
    Scan Info:The starborne terror burnt through the heavens and struck Aether
    with untold might. We all expected the world to shatter...but Aether held. 
    There was great devistation, however. The green plains of Agon were       
    scorched forever, and the forest of Torvus was engulfed and wreacked by the
    sea. The skies burned for days, casting darkness over the land.         
    The World Warped
    Found:Path of Eyes
    Scan Info:Amidst the turmoil, we discovered many disturbing anomalies.     
    Spatual disturbences appeared across the land. Objects went into a state of
    dimensional flux, their atoms divided between Aether and....somewhere else.
    There was little time to ponder these strange happenings for we had to deal
    with the devistation of our lands.                 
    Age of Anxiety
    Found:Meeting Grounds
    Scan Info:In time, the roar of a wounded planet subsided. The air, though  
    fouled, was breathable. Light made its way through the dark veil over our  
    world. Slowly, we ventured out from the shelters of our homes to see what   
    remained of our paradise. What little comfort we gained by surviving, was  
    soon shattered, for when we looked outward, all we saw was devistation. Half
    of the planet's energy had vanished from the Energy Controllers. Aether    
    became violently unstable as a result. Of the stellar object which struck 
    our homes, there was no sign.         
    Lore-Luminoth Lore-History-Golden Age
    Found:Main Energy Controller
    Scan Info:It is told that the Luminoth were not born of Aether but of the  
    Stars. In the early days, we roamed the greatness of the void, bathing in 
    the light of a thousand stars. We met a vast number of enlightened minds...
    the N' Kren, the Vlla, and the Chozo amoung them. Each of them we found had 
    claimed a homeworld and formed a deep bond with it. In time, we decided to
    do the same.                            
    The Stellar Object
    Found:Mining Station B
    Scan Info:By the time we detected the stellar object as it streaked toward
    our world, it was too late to stop it. We fired numerous weapons at it in a
    vain attempt to alter its trajectory. Nothing worked. Our efforts put a great
    strain on the Energy Controllers, and weakened Aether. All we could do as the
    object grew closer was take shelter and wait. We gathered stores of food and
    water, reinforced the sheilding on our dwellings, and spent the last few   
    hours in peace.                    
    Our Heritage
    Found:Transport to Agon Wastes in Temple Grounds
    Scan Info:Our search for a home took us through the cosmos. For many a great
    cycle we roamedm yet a place to calll our own eluded us. In time, we began
    to dispair, feeling the search was in vain. We considered remaining amoung
    the stars until a scout returned with news of a world unlike any other. When
    we beheld Aether for the first time, so great was her beauty that we      
    forsook the stars forever to live upon her surface. From that day forth, the
    Luminoth were of Aether, our blessed paradise.
    Found:Main Plaza
    Scan Info:Aether was a fertile, aged world with bountiful fields and oceans.
    The nature creatures were gentle compared to other worlds we had encountered.
    We settled in a mountain region at first, in cliffside dwellings. In time, 
    we established settlements in the green forest of Torvus and the fertile   
    plains of Agon. A Great Temple was built between our three domains, a place
    of peace and a monument of our accomplishments. It was a time of harmony for
    our people.                                 
    Light of Aether
    Found:Portal Terminal
    Scan Info:The Main Energy Controller was built in the Great Temple:three   
    sub-controllers were built in the Temples of Agon. Torvus, and Sanctuary.  
    They collected the energy of Aether, then radiated it over the world to those
    who needed it. In time, we came to call this precious energy the "Light of 
    Aether." It brought an age of peace and properity to the Luminoth.     
    Saving Aether
    Found:Agon Energy Controller
    Scan Info:Aether's planetary energy supply reached a critical stage. If left
    unchecked, the energy would expire, bringing an end to this world. Our     
    greatest minds devised a way to preserve and regulate the remaining planetary
    energy-the Energy Controllers.                                            
    Lore-Luminoth Lore-Conflict-First Phase
    The New Terror
    Scan Info:In time, the Ing began to possess the Luminoth as well as       
    creatures. Friends and family members became the enemy, spilling Luminoth   
    blood across the land. Desprate, we devised sheilding to prevent Ing      
    possession. It was effective, but not perfect. Should the sheilding fall, all
    Luminoth were prepared to self-terminate rather than become a weapon for the
    Dark Aether
    Found:Torvus Energy Controller
    Scan Info:In time, we created machines to open rifts to our enemies world.  
    Volunteer scouts went through the rifts and found a twisted world, harsh and
    poisonous....a Dark Aether. They discovered that this world held the missing
    half of our planet's energy. They also saw the true face of the enemy, a race
    we came to call the "ing" meaning terror. Our scouts could not survive long 
    enough on the surface of Dark Aether, so venemous was its air. Still, we   
    vowed to return. We prepared for war.
    Our War Begins
    Found:Underground Tunnel
    Scan Info:We developed Crystals that brought the Light of Aether to the dark
    world. Uing the Crystals allowed our warriors to explore the enemy lands to 
    bring war to the Ing. Sadly, the Crystals weren't enough. We needed stronger
    weapons, better armor. We withdrew form Dark Aether while our greatest minds
    developed new engines of war.                                    
    Recovering Energy
    Found:Training Chamber
    Scan Info:We were not prepared to fight a long war. The forces of our enemy
    outnumbered ours vastly. We sought a way to end the war quickly, without   
    extended combat. We decided to build a device to recover our lost planetary
    energy from Dark Aether. Without this energy, the drk world would cease to 
    be, and our world would be restored to stability.                   
    New Weapons
    Found:Gathering Hall
    Scan Info:Our studies of the Ing revealed the source of their attacks as  
    dark energy. We built weapons to use this energy, thinking it could overload
    the enemy targets and eliminate them. We soon learned our error, as the Dark
    Beam was not of great effect on the Ing. We then began to develop a weapon  
    that used light energy. This weapon would dispatch the Ing with terrible   
    Lore-Luminoth Lore-Conflict-Second Phase
    The Sky Temple
    Found:Fortress Transport Access
    Scan Info:We learned the ruler of the Ing dwelled in a place dubbed "The 
    Sky Temple" by our forces. This place held the planetary energy of Dark    
    Aether as well. It was heavily guarded, and entry was barred by a great gate
    requiring ten keys to unlock. These keys were hidden throughout Dark Aether
    by the Ing. A mission was planned, one that would find the hidden keys and 
    recover our missing energy from the Sky Temple.                     
    Agon Falls
    Found:Sanctuary Energy Controller
    Scan Info:A massive Ing attack came to the land of Agon. Soon, the Temple of
    Agon was surrounded by the Horde, with no hope of salvation. Our galliant  
    warrior there were slain, and Agon fell to the enemy. Our blood chilled when
    we learned that the energy within the Temple was drained. The Ing had found
    the Energy Transfer Module, and they were using our weapon against us.   
    Torvus Falls
    Found:Main Research
    Scan Info:The Ing turned their focus on the Torvus Bog, sending a vast force
    to lay siege to the temple there. Thousands upon thousands of Ing were     
    destroyed by our warriors, yet they kept coming until there were no Luminoth
    alive to offer resistance in Torvus. On that day, the energy of Torvus was 
    taken to Dark Aether, and our hopes for survival grew dim.         
    Shattered Hope
    Found:Main Gyrochamber
    Scan Info:None of our warriors sent to the Sky Temple ever came back alive. 
    Our search team searched all over Dark Aether for them in vain. Of the     
    Energy Transfer Module, there was no sign. Tough saddened, we set out to    
    prepare another mission, to build another module to try at once more to save
    our dying world.                 
    The Final Crusade
    Found:Hall of Combat Mastery
    Scan Info:While our forces on Dark Aether fought desprate battles aganist  
    superior numbers, our best minds completed their work. The Energy Transfer 
    Module, a device designed to recover our planetary energy that was lost, was
    ready at last. A force of our greatest warriors was assembled, each equipped
    with the best armor and weaponary available. We sent thi brave cadre of   
    fighters to invade the Sky Temple and seige the missing energy within.     
    Lore-Luminoth Lore-Conflict-Final Phase
    Sanctuary Falls
    Found:Watch Station
    Scan Info:Our battered forces gathered in Sanctuary Fortress to prepare for
    the inevitable siege there. They didn't wait long. Wave after wave of Ing  
    assulted the greatest of our fortresses, with a goal in mind:to siege the
    enemy there. The Ing turned the machines of Sanctuary against our warriors,
    and soon all was lost. The energy of Sanctuary was taken by the Ing. Only 
    one Energy Controller remained on Aether.                    
    Found:Sacntuary Entrance
    Scan Info:What few remained gatheed in the Great Temple. There, all but 
    U-Mos, the last Sentinal of Aether, entered into a state of life-preserving
    stasis. There they would remain, to be released once the Ing were defeated...
    or to sleep forever. His people safe, U-Mos prepared for the last, terrible
    assult. In the silence of the Great Temple, he prayed for salvation, for  
    deliverence from the terror of the Ing.             
    Lore-Luminoth Lore-Keybearer Lore-Cadre 1
    J-Stl's Testament
    Found:Central Mining Station
    Scan Info:My journey comes to an end. The thrice-cursed Ing prepared an    
    ambush of singular cunning in the mining station. They cought me in it like
    a neophyte fresh from the training halls. I have sent five score of their  
    numbers to whatever foul pit they call afterlife, but in vain. My life is 
    B-Stl's Testament
    Found:Main Reactor
    Scan Info:I can go no further. Here in this reactor, I go to join my fallen
    mate, J-Stl, in final rest. Though I die with honor, a shame falls on my    
    house until the key I seek reaches its destination. May my brothers find   
    my burden, that the way to the Sky Temple will be opened at last.        
    A-Kul's Testament
    Found:Sky Temple gateway
    Scan Info:Soon I shall pass to final rest. My key is in place. Through my 
    spirtual link to the others, I know where their bodies lie. I shall leave
    this knowledge, that their locations in the Dark World can be known. May this
    knowledge lead our warriors to the SKy Temple Keys. The time draws near.   
    Hear the word of A-Kul, she they call Champion of Aether. Know that my    
    warriors fought and died with uncommon valor. Do not look unkindly upon   
    their failure, for they died to save us all.              
    S-Dly's Testament
    Found:Torvus Lagoon
    Scan Info:They came to the lagoon in the night, delivering true deathblows
    before I could detect them. As my life faded, I sent a call to the cadre to
    warn of this surprise attack. May they find my key, and dispatch the Ing who
    killed me. Only then will my final rest be peaceful.       
    G-Sch's Testament
    Scan Info:What craven salvages are the Ing! Trapped in the catacombs with no
    chance of rescue, I fought to the last. I watched them feed ipon their dead.
    I heard them pressing the lesser of their number into the front ranks that my
    blasts would take them. At least their leader stood against me in battle. He
    was a foe worthy of a Luminoth warrior.                 
    Lore-Luminoth Lore-Keybearer Lore-Cadre 2
    M-Dhe's Testament
    Found:Landing Site
    Scan Info:That last hit breached my armor. The poison spreads. Though I have
    found the key, it is too late for me. Soon my light will fail. They know I 
    am here. They will come to this site to plunder the key. My last stand shall
    be at the enge of the temple grounds. I only hope I have the strength to   
    fight when they arrive.                                         
    J-Fme's Testament
    Found:Industrial Site
    Scan Info:Final entry, Warrior J-Fme. Their army swells. Beasts and machines
    join the ranks of the horde, all eager to bring death to the Luminoth. The  
    Ing sent their new additions to the industrial site to do battle with me,  
    while they watched from safety. Cowardly mongrels! My only regret in death is
    that I did not live to see the day of their defeat. May it come soon!     
    S-Jrs's Testament
    Found:Sanctuary Entrance
    Scan Info:A-Kul tried to send me back to Aether, that I might get          
    reinforcements. Both cadre's have been attacked, devistated. The Ing followed
    me. They came wearing the skin of beasts. I gave them a good fight, yet, I
    have failed. May I redeem my honor in the next life. Here, at the fortress 
    entrance, I breathe my last.                                  
    D-Isi's Testament
    Found:Storage Cavern A
    Scan Info:It is inside me. I feel it spreading. clawing at my will, tearing
    away at my thoughts. It moves me against my will, to this cavern. Here it 
    will not end. I do not wish this, do not want my body to become a weapon for
    the Ing within me. It hates. It demands obidence. I will fight to the end. 
    I shall self-terminate before I will be a filthy pawn of the Ing.         
    C-Rch's Testament
    Found:Dynamo Access
    Scan Info:Let this be the final testament of warrior C-Rch. I have no more 
    shells for my weapons. For the enemy, I have nought but the blade and fist.
    Let them come. They wait in the works, hissing and slithering like beasts. 
    Let them. When my war cry comes, there will be a dread, final reckoning.   
    Come forth, hated enemy! Let there be an end!
    Lore-Luminoth Lore-A-Kul's Clues-Cadre 1 Clues
    G-Sch's Key
    Found:Sky Temple Gateway
    Scan Info:Gentle G-Sch. With a Bearerpod he sleeps in a flooded temple.
    S-Dly's Key
    Found:Sky Temple Gateway
    Scan Info:Brave S-Dly. Beside the marsh of a raining land she laid her body
    J-Stl's Key
    Found:Sky Temple Gateway
    Scan Info:Noble J-Stl. Lost hsi soul before a fortress of dry land.    
    B-Stl's Key
    Found:Sky Temple Gateway
    Scan Info:Gallant B-Stl. She lies deep in the fortress of a high land.
    Lore-Luminoth Lore-A-Kul's Clues-Cadre 2 Clues
    M-Dhe's Key
    Found:Sky Temple Gateway
    Scan Info:Fearless M-Dhe. The one who shall move the pillar of holy ground 
    will see your souless body. 
    D-Isi's Key
    Found:Sky Temple Gateway
    Scan Info:Steadfast D-Isi. Who shall disturb you amoung the trees of holy  
    C-Rch's Key
    Found:Sky Temple Gateway
    Scan Info:Judicious C-Rch. In a small corridor within the depths of a high
    fortress, he lies silently.
    J-Fme's Key
    Found:Sky Temple Gateway
    Scan Info:Mighty J-Fme. In the last what did you see? Was it one of our gates
    closing, sealing the scorched land from our holy ground?
    S-Jrs's Key
    Found:Sky Temple Gateway
    Scan Info:Loyal S-Jrs. He no longer breathes, looking down at the great   
    bridge of a holy fortress.
                             ~Subsection III-Research Scans~
    Research is kinda hard to specify exactly what it is. Its basically Biology
    of Aether and Dark Aether, as well as all the techniclogical stuff like   
    Spinners and....other things. I'mb really bad at explaining this kind of 
    thing...There are 2 1-Time Only Research Scans. I'll point them out along 
    the way. 
    Research-Aether Studies-Aether
    Found:Main Energy Controller
    Scan Info:Subject is U-Mos, a Sentinel of the Luminoth. Scans indicate    
    numerous beneficial abilities, including hightened reflexes, durability, 
    psionics, and flight. Ability to generate and manipulate energy on par with
    that of the Chozo. Dating scans indicate an age of 2.15 centicycles. Only
    known active member of the species:remaining Luminoth locked in protective
    stasis until crisis is resolved.                                        
    Found:Command Center
    Scan Info:Planet is unstable due to transdimensional flux. Warfare has    
    devestated a good portion of the world's population. Finally, extreme climate
    shifts have left most of Aether unhospitible.                        
    Dark Portal
    Found:Anywhere in Aether where you scan a machine to goto Dark Aether, or 
    where a Dark Beam shots needs to activate it.
    Scan Info:Dark Portal's allow living beings to travel to Dark Aether without
    being disrupted and scattered throughout the interdimensional void. They are
    unstable, however, and only remaing viable for a limited periods of time.  
    Some can be reactivated, while others vanish forever once they are used. 
    Energy Controller
    Found:Agon/Torvus/Sanctuary Energy Controller
    Scan Info:Energy Controllers were built by the Luminoth to regulate Aether's
    planetary energy. Several wonders are powered by the Energy Controller's, 
    including a weather control grid and a teleportation system. When Dark    
    Aether was born, it too had Energy Controller's, all linked to the world's 
    planetary energy.                                                  
    Research-Aether Studies-Dark Aether
    Found:Main Reactor
    Scan Info:Origin point of Phazon unknown. First detection of element on    
    planet Tallon IV. Used by Space Pirates to produce vast levels of energy.  
    Bioforms exposed to Phazon without proper sheilding will eventually        
    undergo radical mutation.                                           
    Light Portal
    Found:Anywhere on Dark Aether where your transported to Light Aether
    Scan Info:Light Portal's allow living beings to travel to Dark Aether without
    being disrupted and scattered throughout the interdimensional void. They are
    unstable, however, and only remaing viable for a limited periods of time.  
    Some can be reactivated, while others vanish forever once they are used.
    Dark Aether
    Found:Command Center
    Scan Info:Can't determine origin of Aether's "dark twin". Contains high     
    levels of Phazon ore. Native bioforms attack on sight.                   
    Research-Luminoth Technology-Light Crystals
    Light Crystal
    Found:Its all over Dark Aether
    Scan Info:Light Crystals provide protection from Dark Aether's atmosphere. 
    They can be nullified by dark energy, or super charged by light energy. They
    were created by the Luminoth during the war with the Ing, and many still   
    remain in use. Dark creatures despise the Crystals:some are injured or    
    killed by the field they create.                                         
    Energized Crystal
    Found:Shoot Light Crystal with Light Beam
    Scan Info:Energized Crystals provide better protection from Dark Aether's  
    denizens. Dark creatures are damaged or killed by the energized field.    
    Some are killed on contact. The extra protection is not unlimited, and must
    be recharged by the Light Beam to remain in effect.                       
    Nullified Crystal
    Found:Shoot a Light Crystal with a Dark Beam shot
    Scan Info:Light Crystals, when covered with dark energy, cease to function 
    for a short time. Light energy can clear the Crystal of the dark energy.   
    Some dark creatures will fire dark energy at Light Crystals to hinder or   
    damage their opponents.                                        
    Super Crystal
    Found:Shoot a Light Crystal with an Annihilator shot
    Scan Info:When charged with light an dark energy at once, the Crystal      
    becomes a beacon to the Ing. They are compelled to approach it, despite the 
    deadly field of energy it emits.                                       
    Research-Luminoth Technology-Utility Crystals
    Sentinel Crystals
    Found:Great Bridge
    Scan Info:During the war, the Luminoth used Sentinel Crystals to monitor   
    key areas and installations. They are incredibly durable, resisting all but
    the most powerful of Ing attacks. U-Mos still uses the reamining Sentinel  
    Crystals to keep a watch for Ing activity.                               
    Dark Sentinel Crystal
    Found:Dark Forgotten Bridge
    Scan Info:The orginal Sentinel Crystals were durable, but they had their   
    limits. The toxic nature of Dark Aether, combined with constant attack from
    the Ing, destroyed many of them. The Luminoth responed with the Dark Sentinel
    Crystal. Sheathed in dark energy, it is more resistant to the atmosphere of 
    the Ing homeworld-and the attacks of its denizens.                        
    Research-Luminoth Technology-Light Beacons
    Light Beacon
    Found:Everywhere in Dark Aether, the glowing balls of light!
    Scan Info:Light Beacons must be energized by Beam weapons fire to function,
    and they remain charged for a limited time. The Beacons were crated when   
    the Luminoth ran short of Light Crystals during the war. While simple to    
    make, the Beacons were also unstable. They had to be energized periodically,
    and could run out of energy at critical moments. Still, any protection was  
    better than none for Luminoth warriors.                                   
    Nullified Beacon
    Found:Shoot a Light Beacon with a Dark Beam shot
    Scan Info:Light Beacons, when covered with dark energy, cease to function for
    a brief time. Light energy can clear the Beacon of the dark energy.   
    Some dark creatures will fire dark energy at Light Beacons to hinder or   
    damage their opponents.  
    Super Beacon
    Found:Shoot a Light Beacon with an Annihilator shot
    Scan Info:When charged with light an dark energy at once, the Beacon      
    becomes a symbol to the Ing. They are compelled to approach it, despite the 
    deadly field of energy it emits.   
    Energized Beacon
    Found:Shoot a Light Beacon with a Light Beam shot
    Scan Info:Energized Beacons provide better protection from Dark Aether's  
    denizens. Dark creatures are damaged or killed by the energized field.    
    Some are killed on contact. The extra protection is not unlimited, and must
    be recharged by the Light Beam to remain in effect. 
    Research-Luminoth Technology-Lift Crystals
    Light Lift Crystal
    Found:Doomed Entry
    Scan Info:Luminoth lift platform will lower when Crystal is energized by    
    dark weaponry. Used by the Luminoth forces during their war. Most still   
    function, despite perioudic abuse by the Ing.
    Dark Lift Crystal
    Found:Hall of Stairs
    Scan Info:Luminoth lift platform will lower when Crystal is energized by   
    light weaponry. Used by the Luminoth forces during their war. Most still   
    function, despite perioudic abuse by the Ing.
    Liftvine Crystal
    Found:Brooding Grounds
    Scan Info:Darkling plantform will grow in height when Crystal is energized  
    by light-based weaponry. The Luminoth used these to navigate their         
    campaigns on Dark Aether. The Ing ingnore the simple plant, as is is not   
    a source of nourishment or a weapon.                                       
    GFS Tyr
    Found:GMFC Compound
    Scan Info:The Anhur class is a state-of-the-art warship, designed to police 
    and defend planetary systems. This ship, the G.F.S. Tyr, has been heavily 
    damaged. It appears that the crew have dismantled parts of the Tyr as well, 
    possibly for use as a makeshift defense systems.                          
    Samus's Gunship
    Found:Landing Site (1 Time Scan!!! Scan is impossible to obtain after a     
    certain point in the game!)
    Scan Info:Your Hunter class gunship is one of a kind, its distinct hull    
    lines marking it to friend and foe alike. Custom built for you by the      
    Federation Shipyards at Alieks III, it contains a mobile energy recharge    
    system, as well as microfactories designed to produce ammunition. A        
    sophisticated onboard computer stores mission data collected in the field   
    for future refrence.                                                      
    Pirate Skiff
    Found:Central Mining Station
    Scan Info:Plans for the Shrike were recently stolen from a GF lab by the    
    Space Pirates. Production began immidiately, and the fast-moving skiff is   
    now part of Pirate operations. Its used primarily as a troop transport,     
    taking a fire team of troopers into action. The Shrike's unarmed, relying   
    on the troops it carries for protection against hostile forces.            
    Research-Mechanisms-GF Security
    GF Bridge
    Found:Industrial Site
    Scan Info:This bridge is durable, but often locks in place, leading the     
    Marine's to call for a new design. The MK III should enter service within   
    the next eight cycles.                                                      
    GF Gate MKIII
    Found:Dynamo Chamber
    Scan Info:The MK III Defense Gate is composed of Denzium. Invulnerable to   
    most weapons, though high-yeild explosives are effective. Often used in    
    conjunction with a remote scan access panel.                               
    GV Gate MKVI
    Found:Hive Chamber A
    Scan Info:This gate is used with armor secrity locks, which must be        
    neutralized to operate the gate. Gate is resistant to all but the most potent
    of explosives.
    Wall Jump Surface
    Found:Central Hive Transport West
    Scan Info:This surface was designed to be used in conjunction with the      
    Screw Attack System. Perform Screw Attacks while facing and touching wall to
    Wall Jump.                                                                 
    Found:Forgotten Bridge
    Scan Info:Use the Boost ability of the Morph Ball when inside a Spinner to  
    activate the device it powers.                                           
    Kinetic Orb Cannon
    Found:GMFC Compound
    Scan Info:The purpose of the Kinetic Orb Cannon is unclear. It may have    
    originally been designed for industrial use, then converted to a combat    
    system in later times.                                                   
    Spider Ball Track
    Found:Dynamo Works
    Scan Info:In Morph Ball mode, press and hold "R" when close to this type of
    surface. Use the Control Stick to move the Ball along the track. Release   
    "R" to disengage from the surface. Using the Boost ability when on a Spider 
    Ball Track will rapidly launch the Spider Ball from the track. Detonating a
    Morph Ball Bomb will breifly diengage the Ball from the track.              
    Bomb Slot
    Found:Command Chamber
    Scan Info:Insert the Morph Ball into slot, then detonate a Bomb. This will 
    send energy from the slot to whatever device is connected to it.           
    Grapple Point
    Found:Sacrifical Chamber
    Scan Info:To use the Grapple Beam, use "L" when the Grapple icon appears.   
    You can fire your weapons while attached to a Grapple Point.             
    Found:Plaza Access
    Scan Info:Sandgrass scans indicate that the plant requires no moisture to  
    survive. It relies exclusively on solar energy for sustenance, making it well
    adapted for life in the desert enviroment. Evidence of extensive mutation  
    present, suggesting radical bio-adjustments within the last centicycle.    
    Mutation source is not natural:plant strain was genetically engineered     
    possible by the Luminoth.                                                 
    Found:Forgotten Bridge
    Scan Info:The humble Bloatsac contributes to its ecology by producing large
    amounts of benevolent gases. It thrives in damp enviroments, though it can  
    survive in most climates and terrains. The Bloatsac secretes a venemous   
    sap over its body. Very few creatures can ingest the sap and survive, making
    it a useful defensive mechanism for the plant.                            
    Torvus Hanging Pod
    Found:Temple Transport Access
    Scan Info:The Luminoth placed these pods throughout the bog for use by their
    soliders during the war. Though many have been raided since then, some     
    still contain useful items left over from the war.                          
    Agon Bearerpod
    Found:Mining Plaza
    Scan Info:The Agon Bearerpod is a hardy desert plantform used by the Luminoth
    to store useful items and supplies. Its tough empidermis can be destroyed   
    by weapons. It gathers trace amounts of moisture from the air and stores   
    it in a number of chambers throughout its body. It can hold and process    
    this moisture for weeks if neccessary.                                    
    Torvus Bearerpod
    Found:Transport to Temple Grounds 
    Scan Info:The Torvus Bearerpod grows around useful items. The hard outer   
    shell can be destroyed by weapon fire. The Luminoth use the hardy plants   
    to store supplies for operations in the Torvus Bog. They are resistant to  
    the harsh chemicals and diseases that run rampant in the swamp, and emit a 
    deadly cloud when destroyed. This has dscouraged their consumption by local
    Blueroot Tree
    Found:Agon Map Station
    Scan Info:The Blueroot tree is common on world's with desert regions. While 
    an elegant, attractive plant, the tree's leaves are highly toxic. Few      
    species can ingest the species and live:many of the (such as Space Pirates)
    consider the deadly Blueroot leaf a delicacy.
    Research-Biology-Ing Storage
    Ingsphere Cache
    Found:Dark Forgotten Bridge
    Scan Info:The Ingsphere keeps useful items in a dimensional pocket. Normally,
    the Ingsphere will only release the item to its Ing masters. The pocket can 
    be breached by destroying the Ingsphere, however. This sometimes destroys   
    the item, but it is worth the risk.                                         
    Flying Ing Cache
    Scan Info:The Flying Cache was bred and trained to be a living storage unit.
    It employs a limited stealth field that renders it unseen to most enemies.  
    The fact that the creature must be killed to obtain the object it stores   
    is of little consequence to the Ing.                                      
    Ingworm Cache
    Found:Culling Chamber
    Scan Info:Ingworms wrap their bodies around useful items to protect them.   
    They are defenseless. They are not terribly durable and have no form of    
    attack, hence their assignments as storage containment units to the Ing.    
    Found:Portal Site
    Scan Info:These Ing morph their bodies around useful items to protect them. 
    They rely on larger Ing for protection, as they have no way of fending off  
    enemies. Damage from all weapons will harm them, but light-based weapons    
    are superior.                                                              
    Found:Watering Hole
    Scan Info:The Ingclaw secretes an incredibly durable shell over itself     
    shortly after birth. From that moment on, it remains rooted in place. The   
    creature feeds on the floatsam floating in Dark Aether's atmosphere, and    
    produces waste in the form of a toxic dark vapor.                          
    Ing Webtrap
    Found:Battleground (1 TIME SCAN!!!)
    Scan Info:These creatures respond from commands from the Ing, forming over  
    areas as ordered. They are virtually indestructable, and can only be undone
    by killing the Ing that commands them.                                     
    Found:Feeding Pit Access (1 TIME SCAN!!!)
    Scan Info:Weblings spin a network of energized snare lines, then sit in the 
    middle and wait for the prey to get caught in it, much like a a spider. A   
    Webling is incredibly durable, though it has the darkling weakness to      
    Dormant Ingclaw
    Found:Accursed Lake
    Scan Info:Ingclaws occasionally enter a strange torpor, brought on by      
    constant exposure to the atmosphere of Dark Aether. While in this dream    
    state, the creature does not feed or expel it deadly vapor. Fortunately,   
    its indestructable shell protects it from predators.                       
    Metroid Cocoon
    Found:Biostorage Access
    Scan Info:The Space Pirates transport young Tallon Metroids in an organic   
    "cocoon" designed to sustain the small creatures. Each cocoon can support   
    numerous infants for several cycles. The creatures are normally content to  
    remain in the cocoon, but will emerge when they detect the presence of      
    Splinter Cocoon
    Found:Industrial Site
    Scan Info:Splinters will enter their protective cocoons when tired or sated.
    The cocoon is durable, but can be destroyed by weapons fire. Destroying     
    a cocoon will kill the Spinter inside:when this occurs, the dying Splinter  
    will let out a shriek that will alert all nearby Splinters in hybernation.  
    This will drive them into a battle frenzy as a defense mechanism.           
    War Wasp Hive
    Found:Sacred Path
    Scan Info:War Wasps require considerable amounts of sleep after a long hunt.
    They weave a protective hive from organic fluids they secrete to          
    themselves, then crawl inside to rest, Though safe from most predators,    
    the hive can be damaged by exposive weapons.                               
                              ~Section III-Inventory~
    Believe it or not, Samus's Inventory is quite large with a huge amount of  
    weapons, upgrades, and the like. Not only that, but everything has very... 
    lengthy descriptions.                                                    
                                 ~Subsection I-Items~
    There's not much to describe as to Subsections. Just items items and more  
    Inventory-Morph Ball Systems-Morph Balls
    Morph Ball
    Found:Have at beginning of game
    Scan Info:The Morph Ball changes your Suit into a compact, mobile sphere.  
    Press X to enter Morph Ball mode. Press X again to leave Morph Ball mode.  
    Samus's Notes:Like the Varia Suit, the Morph Ball is modular. There are    
    several modifications that can be added to improve performance.            
    Boost Ball
    Found:Defeat the Boost Guardian in Dark Torvus Arena
    Scan Info:The Boost Ball can be used to increase the Morph Ball's speed for
    a short period. Press and hold B to charge, then release B to trigger a    
    quick boost of speed. Samus's Notes:When charging, the longer you hold B,  
    the longer (and faster) the Boost Charge will be. Throughtout the environment
    you will encounter U-shaped channels known as half-pipes. Using the Boost   
    Ball in these areas will let you reach higher places. Build up a charge as 
    you descend in the half-pipe, then trigger the Boost as you ascend the other
    side. This will give you the speed and momentum to reach high places. You can
    damage some enemies by "boosting" into them.                               
    Spider Ball
    Found:Defeat the Spider Guardian in Dynamo Works
    Scan Info:The Spider Ball alows you to move the Morph Ball along magnetic  
    tracks. Press and hold R to activate the Spider Ball ability. Samus's Notes:
    Follow the magnetic rails to explore new areas. The Morph Ball Bomb can be 
    used to trigger a Bomb Jump while attached to a rail. You can use the Boost 
    ability to rapidly propel the Spider Ball away from magnetic tracks.       
    Inventory-Morph Ball Systems-Bomb Systems     
    Morph Ball Bombs
    Found:Defeat the Bomb Guardian in Agon Temple                             
    Scan Info:The Morph Ball Bomb is the default weapon for the Morph Ball. Press
    A when in Morph Ball mode to drop a Morph Ball Bomb. Samus's Notes:The     
    Morph Ball Bombs can be used to destroy cracked walls and activate certain 
    devices. If the Morph Ball is near a Morph Ball Bomb when it explodes, it 
    will be popped a short distance into the air. This is called a Bomb Jump.  
    When a Morph Ball Bomb explodes, it must be close to the enemy to hit it.  
    The Morph Ball Bomb can destroy items made of Talloric Alloy.             
    Power Bomb
    Found:Defeat the Power Bomb Guardian in Undertemple                       
    Scan Info:The Power Bomb is the strongest Morph Ball weapon. Press Y when in
    Morph Ball mode to drop a Power Bomb. Samus's Notes:Power Bombs do not have
    unlimited Ammo. Use them wisely. The Power Bomb can destroy many materials,
    including Benzium. Each Power Bomb Expansion you find will increase the  
    number of Power Bombs you can carry by 1.                                 
    Inventory-Movement Systems     
    Space Jump Boots
    Found:Defeat the Jump Guardian in Judgement Pit                           
    Scan Info:The Space Jump Boots increase your leaping capabilities through 
    the use of boot-mounted thrusters. Press B to jump, then press B again     
    during the jump to use the Space Jump Boots. Samus's Notes:Timing is       
    important when using the Space Jump Boots. Experiment to discover ways to  
    increase the height and length of your jumps.                             
    Grapple Beam
    Found:Defeat the Grapple Guardian in Sacrificial Chamber                  
    Scan Info:The Grapple Beam allows you to swing back and forth from special 
    points in the environment. Grapple points appear in your Visor as a "L" with
    a blue circle around it. Press and hold L to fire the Grapple Beam. Hold L
    down to stay concentrated:let go to release. Samus's Notes:The Grapple Beam
    can be used to cross large gaps. Use the Control Stick to swing in        
    different directions.                                                     
    Gravity Boost
    Found:Hydrochamber Storage
    Scan Info:The Gravity Boost eliminates the effects of liquid on movement.  
    Samus's Notes:While underwater, press and hold B after performing a Space   
    Jump to activate the Gravity Boost. While using the Gravity Boost, you will 
    slowly rise and move through liquid enviroments.                           
    Screw Attack
    Scan Info:The Screw Attack allows you to transform into a mobile ball of   
    deadly energy. After executing a Space Jump, press B repeatedly to initiate
    and perform the Screw Attack. Use the Control Stick to steer while in Screw 
    Attack mode. Samus's Notes:The Screw Attack has a limit of consecutive    
    jumps. Striking enemies with the Screw Attack will damage them. Performing 
    a Screw Attack while facing and touching a wall will execute a Wall Jump. Use
    the Wall Jump to cover great vertical distance.                           
    Inventory-Weapons Systems-Beam Weapons     
    Power Beam
    Found:Have at start
    Scan Info:The Power Beam is the defeault Arm Cannon. It has the best rate  
    of fire. Press C-Up to select the Power Beam as your active weapon. Samus's 
    Notes:The Power Beam can be used to open blue doors. If you see your shots 
    ricochet, cease fire. The Power Beam is not working against that target.   
    You can use the Power Beam to quickly clear an area of weak foes.          
    Charge Beam
    Found:Have at start
    Scan Info:The Charge Beam allows you to increase the damage and effectiveness
    of your Arm Cannon. Press and hold A to charge the Arm Cannon, then release 
    A to fire. Samus's Notes:The Charge Beam has a limited "tractor beam"      
    capacity. Use it to pull small objects towards you. There are Charge Combo 
    enhancements scattered throughout the enviroments. They use the Charge Beam 
    and the Missile Launcher in tandem to fire more effective blasts. The Charge
    Beam increases the performance of each Arm Cannon mode.                     
    Dark Beam
    Found:Storage D                                                           
    Scan Info:The Dark Beam fires blasts of shadow energy. Shots from the Dark 
    Beam can hinder enemies and objects as well. Press C-Right to select the  
    Dark Beam as your active weapon. Samus's Notes:When out of Dark Ammo, you can
    Charge the Dark Beam to fire a normal shot. Fire the Dark Beam to         
    deactivate Crystals. Dark Beam blasts have a limited effect on the Ing and 
    dark creatures. It takes several hits with the Dark Beam to hinder enemies 
    and enshroud objects with dark matter. Charge the Dark Beam to fire an     
    Entangler blast. Enemies struck by this blast will be enveloped in shadow  
    tendrils for a few moments, unable to move or fire. The Entangler costs 5  
    Dark Ammo to fire.                                                         
    Light Beam
    Found:Ing Cache 3
    Scan Info:The Light Beam can shoot through multiple enemies. Hits from the 
    Light Beam may set enemies on fire. Press C-Left to select the Light Beam  
    as your active weapon. Samus's Notes:When out of Light Beam Ammo, you can  
    Charge the Light Beam to fire a normal shot. Use the Light Beam to energize
    Crystals. The Light Beam is quite effective against dark creatures. A Light 
    Beam shot will damage foes as long as they are in contact with it. Charge the
    Light Beam to fire a Lightblast of white-hot energy. Enemies struck by this
    blast will burn for a few moments. The Lightblast costs 5 Light Ammo to fire.
    Annihilator Beam
    Found:Hive Temple after defeating Quadraxis
    Scan Info:The Annihilator Beam fires streams of light and dark energy. This
    Beam can seek single or multiple enemy targets. Press C-Down to select the 
    Annihilator Beam as your active weapon. Samus's Notes:When out of Dark or 
    Light Ammo, Charge the Annihilator Beam to fire a normal shot. The         
    Annihilator Beam has a high powered sonic aspect when fired, which can be  
    used to manipulate sonic-powered devices. Annihilator Beam shots are very  
    effective against light and dark creatures. Charge the Annihilator Beam to 
    fire a Disruptor blast. The Disruptor costs 5 Dark Ammo and 5 Light Ammo to
    Inventory-Weapons Systems-Missile Launcher     
    Missile Launcher
    Found:GFMC Compound
    Scan Info:The Missile Launcher adds ballistic weapon capability to the Arm 
    Cannon. Press Y to fire the Missile Launcher. Press A to return to Beam    
    Mode. Samus's Notes:Missiles fired with a lock-on will seek their target.  
    Missile can destroy objects made of Brinstone. There are Charge Combo     
    enhancements scattered throughout the environment. They use the Missile    
    Launcher and Charge Beam in tandem for more powerful blasts. Each Missile  
    Expansion you find will increase the number of Missiles you can carry by 5. 
    Seeker Missile Launcher
    Found:Hall of the Honored Dead
    Scan Info:The Seeker Launcher allows you to fire upon multiple targets     
    simultaneously with the Missile Launcher. Press and hold Y to charge the   
    Seeker Launcher. Press A to return to Beam Mode. Samus's Notes:Using       
    freelook, move the targetting reticule around your area. You will lock-on 
    to each enemy you pass over, to a maximum of five targets. You can also    
    lock-on to a single enemy multiple times with the Seeker. Seeker Missiles  
    fired with a lock-on will home in on their targets.                        
    Inventory-Weapons Systems-Charge Combos     
    Super Missile
    Found:Torvus Temple       
    Scan Info:The Super Missile is the Power Charge Combo. Samus's Notes:Each  
    Super Missile shot costs 5 Missiles.                                       
    Charge Combo
    Scan Info:The Charge Combos allow you to fire the Arm Cannon and Missile   
    Launcher in tandem. The combined attacks are stronger than normal blasts.  
    The Arm Cannon must be charged to use a Charge Combo. When the Arm Cannon is
    charged, press Y to fire the Charge Combo. Samus's Notes:Charge Combos fire 
    once blast at a time. Each shot uses a number of Missiles. Some Beams use  
    Ammo. When you use their Charge Combos, you will lose both Ammo and Missiles.
    Found:Grand Windchamber
    Scan Info:The Sunburst is the Light Charge Combo. It can damage enemies as it
    flies to its target. Samus's Notes:Each Sunburst shot requires 5 Missiles and
    30 Light Ammo. Sunburst is a slow moving blast. It is limited against     
    speedy and agile targets. The Sunburst can set enemy targets and objects    
    on fire.                                                                 
    Found:Mining Station B
    Scan Info:The Darkburst is the Dark Charge Combo. This potent blast opens a 
    rift to a dark dimension, pulling enemies to oblivion. Samus's Notes:Firing
    a Darkbust shot requires 5 Missiles and 30 Dark Ammo. The Darkburst is a   
    slow moving blast. It is limited against agile and rapid moving targets.   
    Sonic Boom
    Found:Ing Cache 2
    Scan Info:Sonic Boom is the Annihilator Charge Combo. It projects a wave of
    sonic force. Samus's Notes:Sonic Boom costs 5 Missiles, 30 Dark Ammo and 30
    Light Ammo to fire. The Sonic Boom is most effective against multiple     
    targets in an area.                                                        
    Varia Suit
    Found:Have at start
    Scan Info:The Varia Suit is an advanced Chozo exoskeleton modified for use  
    by Samus Aran. Samus's Notes:The Varia Suit provides life-support functions
    and is well sheilded from attack. The modular nature of the Varia Suit allows
    for the additions of weapons, Visors, and other gear as needed. The Varia  
    Suit's sheilding loses energy with each hit:collect energy whenever possible
    to keep this sheilding charged.                                           
    Dark Suit
    Found:Dark Torvus Temple after defeating Amorbis                          
    Scan Info:The Dark Suit prtects against the toxic atmosphere of Dark Aether.
    Samus's Notes:This modification increases your defensive shielding. While the
    Dark Suit can resist the caustic affects of Dark Aether's environment, dark
    energy attacks will still cause damage.                                   
    Light Suit
    Found:The Light Suit is a fusion of Chozo and Luminoth battlesuit technology.
    Samus's Notes:The suit is fully resistant to the effects of Dark Aether.   
    The suit is also invulnerable to the efects of dark water. You can move    
    through it without being impeded. The Light Suit is also able to access the
    Luminoth energy transport system. You can ride these beams of energy between
    regions of Aether.                                                         
    Combat Visor
    Found:Have at start
    Scan Info:The Combat Visor is your default Visor. It provides you with a   
    Heads-Up-Display (HUD) continaing radar, mini-map, lock-on redicules, threat
    assessment, energy gauge, and Missile count. Press D-Pad Up to select the  
    Combat Visor. Samus's Notes:Icons for the Arm Cannon you possess are shown 
    in the lower-right corner of the Combat Visor. Icons for the Visor's you   
    possess are shown in the lower-left corner of the Combat Visor.            
    Scan Visor
    Found:Have at start
    Scan Info:The Scan Visor is used to collect data. Scan devices will activate
    when Scanned. Press D-Pad Left to select the Scan Visor. Move the Visor over
    illuminated targets, then press and hold L to Scan them. Use the D-Pad to  
    select another available Visor, or press A to turn the Visor off. Samus's   
    Notes:Mission-critical scan targets will be red in color. Scanning enemies 
    with this Visor can reveal their vulnerablilities. You will be unable to  
    fire any weapons while the Scan Visor is active. Scanned data vital to the 
    success of the mission is downloaded and stored in the Logbook section of  
    the Pause Screen.                                                          
    Dark Visor    
    Found:Dark Torvus Temple after defeating Chykka
    Scan Info:The Dark Visor can detect interdimensional objects that are      
    normally unseen. Press D-Pad Right to select the Dark Visor. Samus's Notes: 
    The Dark Visor will highlight most creatures as a targetting aid.         
    Echo Visor
    Found:Aerie after defeating Dark Samus 2                      
    Scan Info:The Echo Visor uses sound to detect unseen objects and enemies.   
    Press D-Pad Down to select the Echo Visor. Samus's Notes:The Echo Visor can 
    reveal invisible items, areas, and enemies. Use the Echo Visor to interact 
    with sonic-based security systems. This Visor was designed to work with a  
    sonic-based Luminoth weapon system.                                       
    Inventory-Miscellaneous-Suit Expansions           
    Missile Expansion
    Found:So many places....
    Scan Info:The Missile Expansion units increase the amount of Missiles you can
    carry. Samus's Notes:Each Missile Expansion increases the amount of Missiles
    you can carry by 5 units. You can reload your Missile Launcher at Ammo     
    Stations. Your Gunship has this capability as well.                       
    Power Bomb Expansion
    Found:Several places
    Scan Info:the Power Bomb Expansion units increase the amount of Power     
    Bombs you can carry. Samus's Notes:Each Power Bomb Expansion increases the  
    amount of Power Bombs you can carry by 1 unit. You can reload you Power 
    Bombs at Ammo Stations. Your Gunship has this capability as well.       
    Energy Tank
    Found:Many places
    Scan Info:The Energy Tank increases the power level available to your Suit's
    defensive screens. Samus's Notes:Each Energy Tank increases your Suit's    
    energy by 100 units. The more energy your suit has, the longer you can stay 
    alive. You can fully recharge your Energy Tanks at Save Stations. Your 
    Gunship has this capability as well.                               
    Beam Ammo Expansion
    Found:A few places
    Scan Info:The Beam Ammo Expansion units increase the amount of Beam       
    ammunition you can carry. Samus's Notes:Each Beam Ammo Expansion increases 
    the amount of Beam ammunition you can carry by 50 units. You can reload    
    your Beam weapons at Ammo Stations. Your Gunship has this capability as well.
    Energy Transfer Module
    Found:Temple Sanctuary after defeating Dark Alpha Splinter
    Scan Info:The Energy Transfer Module allows you to siphon power from Energy
    Controllers. Samus's Notes:The Energy Transfer module has a power core     
    fueled by light energy. The presence of this energy protects the user from 
    Ing possession. Once you have siphoned all power from an Energy Controller 
    on Dark Aether, you must return it to an Energy Controller on Aether.      
    Inventory-Miscellaneous-Dark Temple Keys-Dark Agon Keys           
    Dark Agon Temple Key 1:This Dark Temple Key is one of three needed to open 
    the Dark Temple of Agon. Samus's Notes:You must collect all three Keys to   
    gain access to Agon's Dark Temple.                                         
    Dark Agon Temple Key 2:This Dark Temple Key is one of three needed to open 
    the Dark Temple of Agon. Samus's Notes:You must collect all three Keys to   
    gain access to Agon's Dark Temple.                                         
    Dark Agon Temple Key 3:This Dark Temple Key is one of three needed to open 
    the Dark Temple of Agon. Samus's Notes:You must collect all three Keys to   
    gain access to Agon's Dark Temple.                                         
    Inventory-Miscellaneous-Dark Temple Keys-Dark Torvus Keys           
    Dark Torvus Temple Key 1:This Dark Temple Key is one of three needed to open
    the Dark Temple of Torvus. Samus's Notes:You must collect all three Keys to 
    gain access to Torvus's Dark Temple.                                
    Dark Torvus Temple Key 2:This Dark Temple Key is one of three needed to open
    the Dark Temple of Torvus. Samus's Notes:You must collect all three Keys to 
    gain access to Torvus's Dark Temple.                                
    Dark Torvus Temple Key 3:This Dark Temple Key is one of three needed to open
    the Dark Temple of Torvus. Samus's Notes:You must collect all three Keys to 
    gain access to Torvus's Dark Temple.                                
    Inventory-Miscellaneous-Dark Temple Keys-Ing Hive Keys           
    Ing Hive Temple Key 1:This Dark Temple Key is one of three needed to open
    the Dark Temple of the Ing Hive. Samus's Notes:You must collect all three 
    Keys to gain access to the Ing Hive's Dark Temple.            
    Ing Hive Temple Key 2:This Dark Temple Key is one of three needed to open
    the Dark Temple of the Ing Hive. Samus's Notes:You must collect all three 
    Keys to gain access to the Ing Hive's Dark Temple.            
    Ing Hive Temple Key 3:This Dark Temple Key is one of three needed to open
    the Dark Temple of the Ing Hive. Samus's Notes:You must collect all three 
    Keys to gain access to the Ing Hive's Dark Temple.            
    Inventory-Miscellaneous-Dark Temple Keys-Sky Temple Keys-Keys Dark Agon    
    Sky Temple Key 1:The Key of J-Stl is one of nine needed to open the Sky    
    Temple. Samus's Notes:You must collect all 9 Keys to gain access to the Sky
    Sky Temple Key 2:The Key of B-Stl is one of nine needed to open the Sky    
    Temple. Samus's Notes:You must collect all 9 Keys to gain access to the Sky
    Inventory-Miscellaneous-Dark Temple Keys-Sky Temple Keys-Keys Dark Torvus 
    Sky Temple Key 3:The Key of S-Dly is one of nine needed to open the Sky    
    Temple. Samus's Notes:You must collect all 9 Keys to gain access to the Sky
    Sky Temple Key 4:The Key of G-Sch is one of nine needed to open the Sky    
    Temple. Samus's Notes:You must collect all 9 Keys to gain access to the Sky
    Inventory-Miscellaneous-Dark Temple Keys-Sky Temple Keys-Keys Hive    
    Sky Temple Key 5:The Key of S-Jrs is one of nine needed to open the Sky    
    Temple. Samus's Notes:You must collect all 9 Keys to gain access to the Sky
    Sky Temple Key 6:The Key of C-Rch is one of nine needed to open the Sky    
    Temple. Samus's Notes:You must collect all 9 Keys to gain access to the Sky
    Inventory-Miscellaneous-Dark Temple Keys-Sky Temple Keys-Keys Temple Grounds
    Sky Temple Key 7:The Key of D-Isl is one of nine needed to open the Sky    
    Temple. Samus's Notes:You must collect all 9 Keys to gain access to the Sky
    Sky Temple Key 8:The Key of M-Dhe is one of nine needed to open the Sky    
    Temple. Samus's Notes:You must collect all 9 Keys to gain access to the Sky
    Sky Temple Key 9:The Key of J-Fme is one of nine needed to open the Sky    
    Temple. Samus's Notes:You must collect all 9 Keys to gain access to the Sky
                                ~Section III-Credits~
    Me-Wrote the FAQ
    CJayC-He made GameFAQ's, best Video Game Site in the entire universe
    ??? Admin-I'm not sure which Admin I had a "conversation" if you could call 
    it that with, but he/she said that if a 100% Logbook guide isn't posted     
    before mine it'll be accepted. And since this is a LOGBOOK guide, not exactly
    a scan guide, it'll get accepted. Special thanks to whichever Admin confirmed
    this! :)
    You-Read the FAQ!
    Retro Studios & Nintendo-For creating this masterpiece of a game

    FAQ Display Options: Printable Version