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    FAQ/Walkthrough by CyricZ

    Version: 1.0 | Updated: 02/25/09 | Search Guide | Bookmark Guide

    ******************************************************************************
    LIT
    A FAQ/Walkthrough by CyricZ
    Version 1.0
    E-mail cyricz42 at yahoo.com
    ******************************************************************************
    
    1. Introduction
    2. FAQ
    3. Basics
       3A. Controls
       3B. Menus/Displays
       3C. General Gameplay/Hints
    4. Walkthrough
       4A. Rooms 101-105
       4B. Rooms 106-110
       4C. Rooms 111-115
       4D. Rooms 116-120
       4E. Rooms 121-125
    5. Miscellany
       5A. Items
       5B. Light Sources
    6. Extras
       6A. Endings
       6B. Unlockables
    7. Standard Guide Stuff
       7A. Legal
       7B. E-mail Guidelines
       7C. Credits
       7D. Version Updates
       7E. The Final Word
    
    ******************************************************************************
    1. INTRODUCTION
    ******************************************************************************
    
    Hi, and welcome to my FAQ/Walkthrough for WayForward Productions' latest 
    WiiWare project, LIT.  In this guide, I've provided a walkthrough on how to 
    proceed through the game, as well as general tips on the gameplay and info 
    on the endings and unlockables.  Enjoy!
    
    ******************************************************************************
    2. FAQ
    ******************************************************************************
    
    Q: What is LIT?
    
    A: LIT is an action/horror/puzzle game designed by developer WayForward 
     Productions.  It's pronounced "lit" as in the past tense of "to light".
    
    Q: What is the ESRB rating of this game?
    
    A: This game is rated E10+ with the content descriptor of "Violence".  It's a 
     rather spooky game based around things that hide in the dark.
    
    Q: Where can I get this?
    
    A: LIT can be downloaded through the Wii Shop Channel service for 700 points.
     It's classified as WiiWare.
    
    Q: Do I need a Nunchuk to play this game?
    
    A: Yes, this game requires a Nunchuk.
    
    Q: Why didn't you put the bosses in the Walkthrough?
    
    A: I did, I just didn't put the rooms in the title, for the purpose of not 
     spoiling them as well as the fact that it just wouldn't look as good.
    
    ******************************************************************************
    3. BASICS
    ******************************************************************************
    
    You can find most of this info in the Operations Guide (ie. "manual") that 
    you can link to at any time from the "Home" Menu.
    
    ==============
    3A. Controls =
    ==============
    
    Wii Remote -
    Pointer: Move the crosshair on the screen.  This is commonly used with items 
     you're carrying as a target.
    Motion Sensor: Used with certain items to make them work.  More will be 
     explained as each item comes up.
    A Button: Action.  In the top-right corner of the screen is an icon showing 
     what this will do.  If you're close to an item in the field that you can 
     interact with, you'll use it, either by activating it or picking it up.  If 
     you're not near such an item, you will use the current item in your 
     inventory.
    B Button: Inventory.  Specifically, this will cycle through all the items you 
     carry.
    Control Pad: Adjusts camera.
    + Button: Pause Menu.  You can choose to continue, restart, or return to the 
     Main Menu.
    Home Button: Access the Wii Home Menu.
    
    Wii Nunchuk -
    Control Stick: Move Jake in any direction relevant to the screen.
    Z Button: Places the camera behind Jake.  Useful when trying to aim 
     something.
    
    ====================
    3B. Menus/Displays =
    ====================
    
    The Main Menu is basically looking at a blackboard in the dark.  Move the 
    Remote's pointer to see various parts of the menu.
    
    The right side of the screen are your files.  Select any of them to start 
    the file from the last room you completed.  Just below the files is the 
    delete function.
    
    The upper left corner of the screen allows you to adjust the brightness.  
    This game is supposed to be dark, so don't go too nuts cranking it up.
    
    The bottom left corner will allow you to view the credits, and what's with 
    that drawing, hmm?
    
    The bottom right corner has a map of the school once you start completing 
    rooms.  You can access any room in the game that you've played (or are 
    currently playing) from this map.
    
    ============================
    3C. General Gameplay/Hints =
    ============================
    
    The object of this game is to escape each room.  You will being at the 
    entrance at the bottom of the screen, and need to escape via the exit at the 
    top of the screen.
    
    The major issue is the fact that all rooms are incredibly dark.  Normally, 
    this wouldn't be an issue, except that your school has been infested with 
    some kind of darkness-loving monsters.  If you step on any area that's 
    dark, hands will reach up out of the floor and drag you to certain doom.
    
    So, the underlying goal of the game is to use light sources to create a lit 
    path to the exit.  You will use items and existing light sources in the room 
    to create that path.  Each room has its own designed path to the exit, of 
    course, and the puzzle is figuring it out, through ingenuity, timing, and 
    forethought.
    
    While specifics will be covered in each walkthrough, one general rule to be 
    adhered to is that of the Light Bar, represented at the top of the screen via 
    a fluorescent light bulb.  As you start turning on electric objects, the 
    bar will begin to fill.  If you fill too many, you'll blow a fuse and 
    immediately have to start the room over.  The Light Bar is classified as 
    having 100 units, and each light source will use up some percentage of those 
    units.
    
    As one final note about proceeding, you'll notice several missions have a 
    ringing phone on the wall.  This is Jake's connection to his girlfriend, 
    Rachel, who's also trapped in the school.  Pick up the phone before it stops 
    ringing to hear her speak (through the Remote's speaker).  Make sure you 
    stay in touch with her, as it will affect the aftermath of the game.
    
    ******************************************************************************
    4. WALKTHROUGH
    ******************************************************************************
    
    Each room I'll first provide you with a hint.  After that, you'll get the map 
    of the room.  Sometimes, just seeing the map can help you plot a path through 
    the room.  The only thing I can't give you in the map are the directions of 
    TVs, Computers, and Oscillators.  After that, I'll give you a general outline 
    of how to get through the area in a paragraph form.  Lastly, I'll give you a 
    step-by-step walkthrough utilizing map coordinates.
    
    Here's the Map Key:
    
    E = Entrance
    G = Goal (Exit)
    X = Barrier, impassable
    + = Flat Barrier, impassable
    
    P = Pellets
    R = TV Remote
    B = Cherry Bomb
    F = Flare
    
    W = Window
    L = Lamp
    C = Computer
    T = TV
    O = Oscillating Light
    M = Motion Sensor
    
    % = Wall Phone
    
    $ = Boss
    
    Note: For the sake of my sanity, I won't map out EVERY SINGLE barrier if it 
    has little or nothing to do with your progress.
    
    ===================
    4A. Rooms 101-105 =
    ===================
    
    Room 101
    
    "Just follow the path."
    
        ------------WWW-----GGG----------------
    10 |   |   X   | P |   |   |  X|   |   |   |
       WXXXXXXX --- --- --- --- --X --- --- ---|
     9 W   |   |   |   |   |   |  L|   |   |   |
       W--- --- --- --- --- --- --XXXXXXXXXXXXX|
     8 |   XXXX|   |   |   |   |   |   |   |   |
       |---X--- --- --- --- --- --- --- --- ---|
     7 |   X   |   |   |   |   |   |   |   |   |
       |---X--- --- --- -X- --- --- --- --- ---|
     6 |   X   |   |   |XXX|   |   |   |   |   |
       |---X--- --- --- -X- --- --- --- --- ---|
     5 |   X   |   |   |XXX|   |   |   |   |   |
       |---X--- --- --- -X- --- --- --- --- ---|
     4 |   X   |   |   |   |   |   |   |   |   |
       |---XXXX --- --- --- --- --- --- --- ---|
     3 |   X P X   |   |   |   |   |   |   |   |
       |---XXXX --- --- XXX --- --- --- --- ---|
     2 |   X   |   |   XP  X   |   |   |   |   |
       XXXXX--- --- --- XXX --- --- --- --- ---|
     1 |   | L |   |   |   |   |   |   |   |   |
        --------EEEEEEE------------------------
         A   B   C   D   E   F   G   H   I   J
    
    Lamp - Hit A nearby to illuminate a circular area.
    
    Pellet - Use the slingshot with Z and fire with A.  Can shatter windows and 
     light sources.
    
    Window - Shatter to create a straight beam of light.
    
    Since you're working with one light source at a time, this is nice and easy.  
    Hit the nearby Lamp, then grab either Pellet in range (you're given a spare 
    in case you miss).  Hold Z to assume aiming mode, then switch to the Slingshot 
    and fire at the Window on the north wall, then proceed up the beam to the 
    third Pellet.  Fire at the Window to your left, then hit the last Lamp.
    
    1. Use Lamp (B1)
    2. Take Pellets (B3 or E2)
    3. Shatter Window with Pellet (Column D)
    4. Proceed vertically up beam and take Pellet (D10)
    5. Stand on D9 and shatter Window (Row 9)
    6. Proceed horizontally to the right on beam and use Lamp (G9)
    7. Use Exit (F10)
    
    ---
    
    Room 102
    
    "Networking the PCs was a wise choice."
    
        ---------------X----GGG----------------
    10 |   |   |   | C X   |   |   |   |   |   |
       |--- --- --- XXX --- --- --- --- ---XXXXX
     9 |   |   |   |   |   |   |   |   |   X C |
       |--- --- --- --- --- --- --- --- ---X---|
     8 |   |   |   |   |   |   |   |   |   X   |
       |--- --- --- --- --- --- --- --- ---X---|
     7 |   |   |   |   |   |   |   |   |   X C |
       |--- --- --- --- --- --- --- --- ---XXXXX
     6 |   |   |   |   |   |   |   |   |   |   |
       |--- --- --- --- --- --- --- --- --- ---|
     5 |   |   |   |   |   |   |   |   |   |   |
       W--- --- --- --- --- --- --- --- --- ---|
     4 W   |   |   |   |   |   |   |   |   |   |
       W--- --- --- --- --- -X- --- ---XXXXX---|
     3 |   |   |   |   |   |XXX|   |   X L X   |
       |--- --- --- --- --- -X- --- ---X---X---|
     2 |   |   |   |   |   |   |   |   X C X   |
       |--- --- ---XXXXXXXXXXXXX--- -X-XXXXX---|
     1 |   |   |   X L |   | P X   |XXX|   |   |
        ----EEEEEEEX-----------X-----X---------
         A   B   C   D   E   F   G   H   I   J
    
    Computer - Turn on one to turn on all in a room.
    
    An introductory level to Computers.  Once you hit the Lamp, use the Pellet on  
    the only Window, then head to the right on the beam to find another Lamp 
    (which will turn red as you get close).  Turn it on, then the Computer right 
    next to it, which will light up the other three Computers to the north, 
    leading to the Exit.
    
    1. Use Lamp (D1)
    2. Take Pellet (F1)
    3. Shatter Window with Pellet (Row 4)
    4. Proceed east on Row 4 and use Lamp (I3)
    5. Use Computer (I2)
    6. Follow Computer lights north to Exit (F10)
    
    ---
    
    Room 103
    
    "And STILL nothing good on!"
    
        --------WWW---------GGG----------------
    10 |   |   X P X   |   |   |   |   X   | T |
       |--- --- XXX --- --- --- --- ---XXXXXXXX|
     9 |   |   |   |   |   |   |   |   |   |   |
       |--- --- --- XXX --- --- --- --- --- ---|
     8 |   |   |   X T X   |   |   |   |   |   |
       |--- --- --- XXX --- --- --- --- --- ---|
     7 |   |   |   |   |   |   |   |   |   |   |
       |--- ---XXXXXXXXXXXXX--- --- --- --- ---|
     6 %   |   X R |   | T X   |   |   |   |   |
       W--- ---XXXXXXXXXXXXX--- --- --- ---XXXX|
     5 W   |   |   |   |   |   |   |   |   X   |
       W--- --- --- --- --- --- --- --- ---X---|
     4 |   |   |   |   |   |   |   |   |   X   |
       |--- --- --- --- --- --- --- --- ---X---|
     3 |   |   |   |   |   |   |   |   |   X T |
       |--- --- --- --- --- --- --- --- ---XXXX|
     2 |   |   |   |   |   |   |   |   |   |   |
       |--- --- ---XXXXXXXXXXXXX--- --- --- ---|
     1 |   |   |   X L |   | P X   |   |   |   |
        ----EEEEEEEX-----------X---------------
         A   B   C   D   E   F   G   H   I   J
    
    TV Remote - Turns on TVs.  Only one TV can be turned on at a time.
    
    TV - Casts light when turned on with TV Remote.
    
    Use the Lamp, grab the Pellet, and break the Window on the north wall.  Now, 
    grab the Remote.  This will turn on TVs, but only one at a time.  Use it once 
    to turn on the TV right near you.  Answer the phone.  Go around the desk to 
    the left and grab the other Pellet and use it to break the Window on the west 
    wall.  Now, walk down the beam to the east, and use the Remote again, which 
    will turn on a TV next to you.  Now, move to the very top of the TV's beam 
    and hit the Remote again to turn on another TV close by.  Move to the top of 
    that beam, and hit it again, then use the Exit.
    
    1. Use Lamp (D1)
    2. Take Pellet (F1)
    3. Shatter Window with Pellet (Column C)
    4. Take Remote (C6)
    5. Use Remote once
    6. Answer Phone (A6)
    7. Take Pellet (C10)
    8. Shatter Window with Pellet (Row 5)
    9. Walk over to I5
    10. Use Remote once
    11. Walk to I7
    12. Use Remote once
    13. Walk to G9
    14. Use Remote once
    15. Use Exit (F10)
    
    ---
    
    Room 104
    
    "If this were a stealth game, you'd be avoiding these."
    
        --------WWW---------GGG----------------
    10 |   |   |   X   X   |   |   |   |   |   |
       |--- --- ---XXXXX--- --- --- --- --- ---|
     9 |   |   |   |XX |   |   |   |   |   |   |
       |--- --- --- --- --- --- --- --- --- ---|
     8 |   |   |   |   |   |   |   |   |   |   |
       |--- --- --- --- --- --- --- --- ---XXXX|
     7 |   |   |   |   |   |   |   |   |   X O |
       |--- XXXXXXXX--- --- --- --- --- ---XXXX|
     6 |   | O | L X   |   |   |   |   |   |   |
       |--- XXXXXXXX--- --- --- --- --- --- ---|
     5 |   X   |   |   |   |   |   |   |   |   |
       |---X--- --- --- --- --- --- --- --- ---|
     4 |   x   |   |   |   |   |   |   |   |   |
       |---X--- --- --- --- --- --- --- --- ---|
     3 |   X   |   |   |   |   |   |   |   |   |
       |---X--- --- --- --- --- --- --- --- ---|
     2 |   X   |   |   |   |   |   |   |   |   |
       |---XXXXX--- --- --- ---XXXXX--- --- ---|
     1 |   | P X   |   |   |   X O X   |   |   |
        -------EEEEE---------------------------
         A   B   C   D   E   F   G   H   I   J
    
    Oscillating Light - Use with A, which projects a sweeping beam of light.
    
    Break the Window with the Pellet, then use the Lamp and the Oscillator.  
    Follow the Oscillator to the bottom of the room and use the one on the south 
    wall, then follow that one to the east wall and use the third Oscillator.  
    Follow that to the Exit.
    
    1. Take Pellet (B1)
    2. Shatter Window with Pellet (Column C)
    3. Use Lamp (C6)
    4. Use Oscillator (B6)
    5. Use Oscillator (G1)
    6. Use Oscillator (J7)
    7. Use Exit (F10)
    
    ---
    
    Room 105
    
    "Selective Vandalism"
    
        --------WWW-----WWW-----GGG---------WWW--------
    12 |   X P X   |   X P X   |   |   |   X T X   |   |
       W---XXXXX--- --- XXX --- --- --- --- XXX --- ---|
    11 W   |   |   |   |   |   |   |   |   |   |   |   |
       W--- --- XXX --- --- --- --- --- ---XXXXX--- ---|
    10 |   |   X   X   |   |   |   |   |   X P X   |   |
       |--- --- XXX --- --- --- --- --- ---XXXXX--- ---W
     9 |   |   |   |   |   |   |   |   |   |   |   |   W
       |--- -XXXXXXXXXXXXXXX--- --- --- --- --- --- ---W
     8 |   |X  | P |   |   |X  |   |   |   |   |   |   |
       W--- -XXXXXXXXXXXXXX -X- --- --- --- --- --- ---|
     7 W   |   |   |   |   XP X|   |   |   |   |   |   %
       W--- --- --- --- --- XXXX--- --- --- --- --- ---|
     6 |   |   |   |   |   |   |   |   |   |   |   |   |
       |--- --- --- XXX --- --- --- --- --- --- XXX ---W
     5 |   |   |   X   X   |   |   |   |   |   X P X   W
       |--- --- ---X---XXXXXXXX --- --- --- --- XXX ---W
     4 |   |   |   X   | P |   X   |   |   |   |   |   |
       W--- --- ---X--- --- --- XXX --- --- --- --- ---|
     3 W   |   |   X   |   |   | R X   |   |   |   |   |
       W--- --- --- XXXXXXXXXXXXXXX --- --- --- --- ---|
     2 |   |   |   |   |   |   |   |   |   |   |   |   |
       |--- --- --- --- XXX --- --- --- --- --- --- ---|
     1 |   |   |   |   XP  X   |   |   |   |   |   |   |
        --------EEEEEEEX---X---------------------------
         A   B   C   D   E   F   G   H   I   J   K   L
    
    Grab the Pellet and smash the Window that's first from the left on the north 
    wall.  Now, the next one requires a bit of forethought, but I'll just tell you 
    that you want the middle Window on the west wall.  For each Window you break, 
    you'll have access to another Pellet, so the full order from the beginning is, 
    left window on north wall, middle window on west wall, middle window on north 
    wall, lower window on east wall, right window on north wall (you'll be able 
    to then grab the phone on the east wall), upper window on east wall, and 
    finally, bottom window on west wall.  Grab the Remote and use the TV to 
    illuminate the Exit.  It's possible to also do this by breaking the top left 
    window second to last and grabbing the last Pellet, but ultimately not 
    necessary.
    
    1. Take Pellet (E1)
    2. Shatter Window with Pellet (Column C)
    3. Take Pellet (C8)
    4. Shatter Window with Pellet (Row 7)
    5. Take Pellet (F7)
    6. Shatter Window with Pellet (Column E)
    7. Take Pellet (E4)
    8. Shatter Window with Pellet (Row 5)
    9. Take Pellet (K5)
    10. Shatter Window with Pellet (Column J)
    11. Answer Phone (L7)
    12. Take Pellet (J10)
    13. Shatter Window with Pellet (Row 9)
    14. Take Pellet (E12)
    15. Shatter Window with Pellet (Row 3)
    16. Take TV Remote (G3)
    17. Use TV Remote
    18. Use Exit (G12)
    
    ---
    
    English
    
    "Shine your light on me."
    
        ----------------------------WWW----------------
    12 |   |   |   |   |   |   |   |   |   |   |   |   |
       |--- --- --- --- --- --- --- --- --- --- --- ---|
    11 |   |   |   |   |   |   |   |   |   |   |   |   |
       |--- --- --- --- --- --- --- --- --- --- --- ---|
    10 |   |   |   |   |   |   |   |   |   |   |   |   |
       |--- --- --- --- --- --- --- --- --- --- --- XXX|
     9 |   |   |   |   |   |   |   |   |   |   |   X T |
       |--- --- --- --- --- --- --- --- --- --- --- XXX|
     8 |   |   |   |   |   |   |   |   |   |   |   |   |
       W--- --- --- --- --- --- --- --- --- --- --- ---|
     7 W   |   |   |   |   |   |   |   |   |   |   | $$|
       W--- --- --- --- --- XXX --- --- --- --- --- ---|
     6 |   |   |   |   |   X O X   |   |   |   |   |   |
       WXXXX--- --- --- --- XXX --- --- --- --- --- ---|
     5 W P X   |   |   |   |   |   |   |   |   |   |   |
       W---X--- --- --- ---XXXXXXXXXXXXX--- --- ---XXXX|
     4 |   X   |   |   |   X L |   | P X   |   |   X C |
       |---X--- --- --- ---XXXXXXXXXXXXX--- --- ---X---|
     3 | R X   |   |   |   |   |   |   |   |   |   X C |
       |XXXX--- --- --- --- --- --- --- --- --- ---X---W
     2 |   |   |   |   |   |   |   |   |   |   |   X P W
       |XXXXXXXXXXX --- --- --- --- --- --- --- ---XXXXW
     1 | C |   | P X   |   |   |   |   |   |   |   |   |
        -----------EEEE--------------------------------
         A   B   C   D   E   F   G   H   I   J   K   L
    
    Okay, here's the deal.  Ms. English Teacher over there is largely content to 
    just stand there and read.  She will not react until light touches here.  When 
    it does, she'll immediately rush over to the light source and snuff it out in 
    some manner.  She needs to be hit with four light sources, not necessarily 
    simultaneously, and not in any particular order, either.
    
    To start with, take the Pellet and break the Window on the east wall so you 
    can get another Pellet.  Also, turn on the Computer in the southwest corner 
    to light up the others on the east wall, and grab the Remote.  Use the second 
    Pellet on the Window on the north wall, giving you access to a third Pellet, 
    which you can use on the lower Window on the west wall.  You can use the Lamp 
    to light up the Oscillator nearby, but it's not necessary, as it's quite in 
    range.  Also, grab one last Pellet near the Window you just broke.
    
    Anyway, the four light sources you can use are as follows: the TV just north 
    of her (turn it on with the Remote), the Oscillator in the middle of the room, 
    the upper Window on the west wall, and once she comes back from smashing 
    either the Window or the Oscillator, she'll also get tagged by the Window on 
    the north wall.  That's all the four you need.  If you're impatient, you can 
    also hit her with your Flashlight, but make sure that's the last light you hit 
    her with, or else she'll target you and knock you out.
    
    1. Take Pellet (C1)
    2. Shatter Window with Pellet (Row 2)
    3. Take Remote (A3)
    4. Use Computer (A1)
    5. Take Pellet (L2)
    6. Shatter Window with Pellet (Column H)
    7. Take Pellet (H4)
    8. Shatter Window with Pellet (Row 5)
    9. Take Pellet (A5)
    - The next three steps can be done in any order.
    A. Use Oscillator (F6)
    B. Shatter Window with Pellet (Row 7)
    C. Use TV Remote
    
    ===================
    4B. Rooms 106-110 =
    ===================
    
    Room 106
    
    "How much is too much?"
    
        -----%------WWW---------GGG--------------------
    12 |   |   |   X P X   |   |   |   |   |   |   |   |
       |XXX --- --- XXX XXX --- --- ---XXXXXXXXX--- ---W
    11 | L X   |   |   X   X   |   |   X L |   X   |   W
       |XXX --- --- --- XXX --- --- ---XXXXXXXXX--- ---W
    10 |   |   |   |   X   |   |   |   |   |   |   |   |
       |XXX --- --- ---X--- --- --- --- --- --- --- ---|
     9 | P X   |   |   X   |   |   |   |   |   |   |   |
       |XXX --- --- ---X--- XXX --- --- --- --- --- ---|
     8 |   |   |   |   X   X L X   |   |   |   |   |   |
       |--- --- --- XXX --- XXX --- XXX --- --- --- ---|
     7 |   |   |   X L X   |   |   X   X   |   |   |   |
       |--- --- --- XXXX--- --- --- XXX --- XXX --- ---|
     6 |   |   |   |   |X  |   |   |   |   X   X   |   |
       |--- --- --- --- -X- --- --- XXX --- XXX --- ---|
     5 |   |   |   |   |  X|   |   X L X   |   |   |   |
       |--- --- --- --- ---X--- --- XXX --- --- XXX ---|
     4 |   |   |   |   |   X   |   |   |   |   X L X   |
       |--- XXX --- --- ---X--- --- XXX --- --- XXX ---|
     3 |   X B X   |   |   |   |   X   X   |   |   |   |
       |--- XXX --- --- --- --- --- XXX --- --- --- XXXW
     2 |   |   |   |   |   |   |   |   |   |   |   X L W
       |--- --- XXX --- --- --- --- --- --- --- --- XXXW
     1 |   |   X L X   |   |   |   |   |   |   |   |   |
        ------------EEEEEEE----------------------------
         A   B   C   D   E   F   G   H   I   J   K   L
    
    Cherry Bomb - Hold A and flick Wii Remote forward to throw where cursor is.  
     Has a blast radius, and can demolish windows and electric light sources.
    
    Okay, so after hitting the Lamp, you'll be introduced to your first Cherry 
    Bomb.  Aim the cursor at the Window on the north wall, but a bit to the 
    right.  Hold down A and flick the Remote to throw the Bomb and bust down the 
    Window.  Now, turn on the illuminated Lamp to walk around to the north side.  
    Take the Pellet and break the Window in the upper-right corner.  Now, turn 
    on the Lamp to the left and answer the Phone.  Also, take the Pellet just 
    
    Okay, now look carefully at the map and you'll notice eight Lamps.  We've now 
    come to the point where the Light Bar is something you have to worry about.  
    All eight of these Lamps have to be lit at some point to exit the room, but 
    not all at once, so turn off the following Lamps: the one in the upper-left 
    corner (make sure you're standing to the right of it), and the one in the 
    lower-left corner (make sure you're standing on the entrance area.  Leave the 
    one in the middle.  Now, use your Pellet on the last Window.  Turn on the Lamp 
    in the corner, then the next Lamp that shows up, then one more.  Now, cross to 
    the illuminated area left by the Lamp you left on and turn on one more Lamp 
    just northeast of it.  That's five lamps and a full Light Bar, so to turn on 
    the last Lamp near the exit, you need to turn off one Lamp.  Either of the two 
    in the southeast corner should do fine, as long as you're not standing in a 
    spot that will be left in darkness.
    
    1. Use Lamp (C1)
    2. Take Cherry Bomb (B3)
    3. Shatter Window with Cherry Bomb (Column D) NOTE: Aim a bit to the right so 
     you don't shatter the Lamp at A11
    4. Use Lamp (D7)
    5. Take Pellet (D12)
    6. Shatter Window with Pellet (Row 11)
    7. Use Lamp (A11)
    8. Answer Phone (B12)
    9. Take Pellet (A9)
    10. Turn off Lamp (A11)
    11. Turn off Lamp (C1)
    12. Shatter Window with Pellet (Row 2)
    13. Use Lamp (L2)
    14. Use Lamp (K4)
    15. Use Lamp (H5)
    16. Use Lamp (F8)
    17. Turn Off Lamp (L2 or K4)
    18. Use Lamp (I11)
    19. Use Exit (G12)
    
    ---
    
    Room 107
    
    "Any kind of motion."
    
        --------WWW---------GGG----------------M
    10 |   | X |   |   |   |   |   X   X   X   |
       |--- X-- --- --- --- --- --- XXX --- XXX|
     9 |   X   |   |   |   |   |   |   |   |   |
       |XXX --- --- --- --- --- --- --- --- XXX|
     8 | C X   |   |   |   |   |   |   |   X   |
       |XXX --- --- --- --- --- --- --- --- XXX|
     7 |   |   |   |   |   |   |   |   |   |   |
       |--- --- --- --- --- --- --- --- --- ---|
     6 |   |   |   |   |   |   |   |   |   |   |
       |---XXXXXXXXXXXXXXXXXXXXXXXXX--- --- XXX|
     5 M   X   | L |   |   | C | P X   |   X   |
       |---XXXXXXXXXXXXXXXXXXXXXXXXX--- ---X---|
     4 |   |   |   |   |   |   |   |   |   X   |
       |--- --- --- --- --- --- --- --- XXX ---|
     3 |   |   |   |   |   |   |   |XXXX   |   |
       |XXX --- --- --- ---XXXXXXXXX--- --- ---|
     2 |   X   |   |   |   X C |   |   |   |   |
       |---XXXX --- --- ---X--- --- --- --- ---|
     1 |   | P X   |   |   X   |   |   |   |   |
        --------EEE----------------------------
         A   B   C   D   E   F   G   H   I   J
    
    Motion Sensor - Step near the sensor to activate a light that lasts for 
     ten seconds.
    
    This room introduces you to Motion Sensors.  Smash the Window with the Pellet 
    and hit the Lamp.  Now, move near the Sensor on the left wall to activate it, 
    allowing you to hit the Computer.  Use the Computers on the right side to get 
    to the Pellet.  Now, shoot your last Pellet in the general direction of the 
    Motion Sensor in the northeast corner to activate it, and you're clear to the 
    Exit.
    
    1. Take Pellet (B1)
    2. Shatter Window with Pellet (Column C)
    3. Use Lamp (C5)
    4. Walk near Motion Sensor (A5)
    5. Use Computer (A8)
    6. Take Pellet (G5)
    7. Shoot Pellet near Motion Sensor (J10)
    8. Use Exit (F10)
    
    ---
    
    Room 108
    
    "Simple path, but don't forget the Bar."
    
        --------------------GGG------%---------
    10 |   |   |   | L X   |   |   |   |   X   |
       |--- --- XXXXXXXXXXX --- --- --- --- XXX|
     9 |   |   X   |   |XXX|   |   |   |   |   |
       |--- --X --- --- --- --- --- --- XXXXXXX|
     8 |   |  X|   |   |   |   |   |   X L |   |
       |--- --X --- --- --- --- --- ---X--XXXXX|
     7 |   | X |   |   |   |   |   |   X  X|   |
       |--- X-- --- --- --- --- --- --X --X ---|
     6 |   X   |   |   |   |   |   |XX |OX |   |
       |--X --- --- --- --- --- --XX -XX --- ---|
     5 |   X   |   |   |   |   |XX |XX |   |   |
       |--- X-- --- --- --- --XX---X--- --- ---|
     4 |   | X |   |   |   | X | TX|   |   |   |
       |--- --X --- --- --- X-- XX- --- --- XXX|
     3 |   | L X   |   |   X L X   |   |   X|  |
       |--- --X --- --- --- XXX --- --- ---X---|
     2 |   |RX |   |   |   |   |   |   XXXX|   |
       |--- X-- --- XXX --- --- --- XXX --- ---|
     1 |   X   |   X L X   |   |   X   |   |   |
        ---XEEEEEEE----------------------------
         A   B   C   D   E   F   G   H   I   J
    
    There are a couple things to keep in mind here.  One is the Light Bar, of 
    course.  The other is that you'll have to backtrack around some areas.  Other 
    than that, this is pretty easy.  Turn on the nearby Lamp, then grab the Remote 
    off to the left (don't bother with the Lamp there).  Go to the right and turn 
    on the Lamp there, then turn on the TV, which gives you a path to the 
    Oscillator.  Turn that on you're technically home free, as the light sweeps 
    right from the top of the lamps at the bottom to the Exit.  Of course, let's 
    not forget the Phone.  Before you do anything else, go southwest past the 
    TV and then turn it off with the Remote.  Now, follow the light to the 
    northeast corner and hit the Lamp up there.  Do NOT listen to the Phone 
    without this Lamp on, or you'll get munched when the light sweeps back.  Once 
    you're finished at the Phone, simply follow the Oscillator to the Exit.
    
    1. Use Lamp (D1)
    2. Take Remote (B2)
    3. Use Lamp (F3)
    4. Use Remote
    5. Use Oscillator (I6)
    6. Walk to a safe area (E2) for example
    7. Use Remote
    8. Use Lamp (I8)
    9. Answer Phone (H10)
    10. Use Exit (F10)
    
    ---
    
    Room 109
    
    "The Searchyard"
    
        ------------------------GGG--------------------
    12 |   |   |   |   |   |   |   |X  |   |   |   |   |
       |--- --- --- XXXXXXXXXXX --- -XX --- --- --- ---|
    11 |   |   |   X   |   |   |   |   XX  |   |   |   |
       |--- --- XXX --- --- --- --- --- -XX --- --- XXX|
    10 |   | O X   |   |   |   |   |   |   X   |   X   |
       |--- XXX --- --- --- --- -X- --- ---X--- XXX ---|
     9 |   X   |   |   |   |   |XXX|   |   X O X   |   |
       |---X--- --- ---XX-- --- -X- --- --- XXX --- ---|
     8 |   X   |   | XX|   |   |   |   |   |   |   |   |
       |--- X-- ---XX-- --- --- --- --- -X- --- --- ---|
     7 |   | X |   |   |   |   |   |   XX  |   |   |   |
       |--- --X --- --- --- --- --- -XX --- --- --- XXX|
     6 |   |   X   |   | XX|   |   XX  |   |   | XXX OX|
       |--- --- X-- --- ---XX-- --- --- --- --XXX-XXX--|
     5 |   |   |XX |   |   | XX|   |   |   |XO XXX |   |
       |--- ---X--- --- ---X--- --- --- XXX -XX --- ---|
     4 |   | O X   |   |   X   |   |   X   |   |   |   |
       |---XXXX --- --- ---XXXX --- ---X--- --- --- ---|
     3 |   X   |   |   |   X   X   |   X   |   |   |   |
       |-XXX--- --- --- ---XXXX --- ---X--- --- --- ---|
     2 | X |   |   |   |   X   |   |   X   |   |   |   |
       |-X- ---XXXXX--- --- --- --- ---X--- --- --- ---|
     1 | X |   X L X   |   |   |   |   X   |   |   |   |
        ------------EEEE-------------------------------
         A   B   C   D   E   F   G   H   I   J   K   L
    
    The blackboards might throw you off a bit, in that since they're kind of 
    tall, they sometimes obscure what the actual path is.  Anyway, start with 
    the Lamp next to you, then the nearest Oscillator.  Now, go to the right and 
    hit the next Oscillator.  Go back to the left and turn off the first Oscillator 
    (and that's all the turning off you need to do).  Now, follow the second 
    Oscillator up to the northwest corner and hit the Oscillator up there.  Follow 
    that one over to the right side and hit the next Oscillator, then the last 
    one, which ends up pointing to the Exit.  All you really have to worry about 
    is staying in the beams and watching out for the barriers.
    
    1. Use Lamp (C1)
    2. Use Oscillator (B4)
    3. Use Oscillator (J5)
    4. Turn off Oscillator (B4)
    5. Use Oscillator (B10)
    6. Use Oscillator (L6)
    7. Use Oscillator (J9)
    
    ---
    
    Room 110
    
    "Lamp Central"
    
        --------------------GGG----------------
    10 | C |   | C |   |   X   |   X C |   | C |
       |XXXXXXXXXXXXXXXX---X--- ---XXXXXXXXXXXX|
     9 |   |   |   |   X L X   |   |   |   |   |
       |---XXXXXXXXXXXXX---X--- --- --- --- ---|
     8 |   X   | L |   |   X   |   |   |   |   |
       |---XXXXXXXXXXXXX---XXXXXXXXXXXXXXXXX---|
     7 |   |   |   |   X   |   |   |   |   X   |
       |XXXX--- --- ---XXXXXXXXXXXXXXXXX---X---|
     6 |   X   |   |   |   |   |   |   X   X   |
       |---XXXXXXXXXXXXX---XXXXXXXXXXXXX---X---|
     5 |   |   |   | L X   X L |   |   | L X   |
       |XXXXXXXXXXXXXXXX---XXXXXXXXXXXXXXXXX---|
     4 |   |   |   |   |   |   |   |   |   |   |
       |XXXXXXXXXXXX--- --- --- ---XXXXXXXXXXXX|
     3 | L |   | L X   |   |   |   X L |   | L |
       |XXXXXXXXXXXX--- --- --- ---XXXXXXXXXXXX|
     2 |   |   |   |   |   |   |   |   |   |   |
       |---XXXXX--- --- --- --- --- ---XXXXX---|
     1 |   X F X   |   |   |   |   |   X L X   %
        ------- EEE----------------------------
         A   B   C   D   E   F   G   H   I   J
    
    Flare - Face the way you want to throw this, then hold A, and swing the Remote 
     to strike it.  You'll drop it in front of you for a small light source.
    
    Take the Flare and drop it to your north to give you the extra reach to hit 
    the first Lamp.  Now, to get the Phone, hit the lamps to your right all the 
    way to the corner.  This will be five Lamps lit.  Once you answer the Phone, 
    hit the two lamps nearest you, leaving only three: two in the center, and one 
    to the southwest.  Turn off the one on the right, and the one in the southwest, 
    which should leave you with just one Lamp.  Now, turn on a Lamp to the north, 
    which will allow you access to some Computers.  Turn them on, as well as a 
    Lamp that you can reach which is right next to the door.  This maxes out the 
    Light Bar, so to make your way back, you'll have to continually turn off the 
    last Lamp, and turn on the next one to make your way around to the Lamp on 
    mid-east section, which borders on the Computer light, and then to the Exit.
    
    1. Take Flare (B1)
    2. Use Flare on C2
    3. Use Lamp (C3)
    4. Use Lamp (D5)
    5. Use Lamp (F5)
    6. Use Lamp (H3)
    7. Use Lamp (I1)
    8. Answer Phone (J1)
    9. Turn off Lamp (I1)
    10. Turn off Lamp (H3)
    11. Turn off Lamp (F5)
    12. Turn off Lamp (C3)
    13. Use Lamp (C8)
    14. Use Computer (A10 or C10)
    15. Use Lamp (E9)
    16. Turn off Lamp (C8)
    17. Use Lamp (F5)
    18. Turn off Lamp (D5)
    19. Use Lamp (H3)
    20. Turn off Lamp (F5)
    21. Use Lamp (I5)
    22. Use Exit (F10)
    
    ---
    
    Cafeteria
    
    "Strike first, strike quickly"
    
        ------------WWW--------------------------------
    12 |   X C X   X P XX  |   |   |   |   |  XX O |   |
       |---X---X--- XX- -XX --- --- --- --- --- XX-C---|
    11 |   X O X   |  X| L X   |   |   |   |   |  XX L |
       |---X---X--- ---XXXX --- --- --- --- --- --- XXX|
    10 |   X L X   |   |   |   |   |   |   |   |   |   |
       |---XXXXX--- --- --- --- --- --- --- --- --- ---|
     9 |   |   |   |   |   |   |   |   |   |   |   |   |
       |-XXX--- --- --- --- ---XXXXXXXXXXXXX--- --- ---|
     8 |X O|X  |   |   |   |   X O | C | C X   |   |   |
       |-X- -X- --- --- --- ---XXXXXXXXXXXXX--- ---XXXX|
     7 |  X|C X|   |   |   |   |   |   |   |   |   X C |
       |--X --X --- --- --- --- --- --- --- --- ---X---W
     6 |   X L X   |   |   |   |   |   |   |   |   X C W
       |--- XXXX--- --- --- ---XXXX --- --- --- ---XXXXW
     5 |   |   |   |   |   |XXX| O X   |   |   |   |   |
       |--- --- --- --- XXX -L- XXX --- XXX --- --- ---|
     4 |   |   |   |   X C |XXXX   |   X   XX  |   |   |
       |--- --- --- --- XXXX--- --- --- X-C -XX ---XXXX|
     3 |   |   |   |   |   |   |   |   | XX| L X   X O |
       |--- --- --- --- --- --- --- --- --- XXX ---X---|
     2 |   |   |   |   |   |   |   |   |   |   |   X C |
       |XXXXXXXXXXXX--- --- --- --- --- --- --- ---X---|
     1 | C | C | P X   |   |   |   |   |   |   |   X C |
        ------------EEE--------------------------------
         A   B   C   D   E   F   G   H   I   J   K   L
    
    I'll state this right now.  The way to beat the Janitor is to fill the Light 
    Bar.  Get it to maximum, but don't blow the fuse, obviously.  Do NOT turn on 
    any Computers, as there are more than ten, and they will blow the fuse in 
    nothing flat.
    
    So, the Janitor doesn't actually attack you.  All he does is respond to any 
    light turned on (not just light that would shine on him directly).  He will 
    rise up next to the light and shut it off (but not break it).  He doesn't move 
    particularly fast, though, so the idea is to turn five lights on at once, 
    staying a step ahead of him.
    
    There are way more lights here than are necessary to beat the Janitor.  It's 
    possible to walk all around the room turning on lights, but really, it's 
    fastest just to stay in a localized area working on a specific five, and 
    turning lights on once he turns them off.
    
    So, here we go.  Take the Pellet and break the Window on the north wall, then 
    take another and break the Window on the east wall.  The horizontal beam 
    illuminates a Lamp off to the left, so turn that on.  That's your first light 
    we're using.  Next, hit the Oscillator just to the northwest of it.  Wait 
    for the Oscillator to sweep right, then hit the Lamp on the table to the 
    southeast, as well as the Oscillator.  Your last light should be the Lamp 
    above the first table we were working on.  By this time, the Janitor's 
    probably hit at least two of the lights, so you can either turn back on some 
    of the one's he's turned off, or move on to the next Oscillator above the 
    last Lamp you turned on.  Like I said, there are multiple ways to do this, 
    but it's best to keep things localized to cut down on confusion and possible 
    tripping into darkness.
    
    1. Take Pellet (C1)
    2. Shatter Window with Pellet (Column D)
    3. Take Pellet (D12)
    4. Shatter Window with Pellet (Row 6)
    5. Use Lamp (B6)
    6. Use Oscillator (A8)
    7. Use Lamp (F4)
    8. Use Oscillator (G5)
    9. Use Lamp (B10)
    10. Turn on light sources that had been extinguished again
    
    ===================
    4C. Rooms 111-115 =
    ===================
    
    Room 111
    
    "Not just for windows!"
    
        ----WWW---------WWW-----WWW-GGG-----WWW---------WWW----
    14 |   X   |XXXXXXX|   |   |   |   |   |   |XXXXXXX|   X P |
       |---X--- X--X--- --- --- --- --- XXX --- --- --- ---X---|
    13 |   X   X L X   |   | XX|   |   X L X   |   |   |   X   |
       |---X--- XXX --- --- -XX --- --- XXX --- --- XXX ---X---|
    12 |   X   |   |   |   |   |   |   |   |   |   X L X   X   |
       |---X--- --- --- --- --- --- --- --- --- --- XXX ---X---|
    11 |   X  XX   |   |   |   |   |   |   |   |   |   |   X   |
       |---X--XX--- --- --- --- --- XX- ---XXXXXXXXX--- ---X---|
    10 |   X   |   |   |   |   |   |  XX   X   | P X   |   X   |
       |---X--- ---XXXXXXXXXXXXX--- --- XXXXXXXXXXXX--- ---X---|
     9 |   X   |   X   | L | P X   |   |  XX   |   |   |   X   |
       |---X--- ---X--- --- ---X--- --- --XX--- --- --- ---X---|
     8 |   X   |   X P |   |   X   |   |   |   |   |   |   X   |
       |---X--- ---XXXXXXXXXXXXX--- --- --- --- XXX --- ---X---|
     7 |   X   |   |   |   |   |   | XX|   |   X L X   |   X   |
       |---X--- --- --- ---XXXXX--- -XX --- --- XXX --- ---X---|
     6 |   X   |   |   |   X   X   |   |   |   |   |   |   X   |
       |---X--- --- XXX ---X---X--- --- --- --- ---XXXXX---X---|
     5 |   X   |   X L X   X   X   |   |   |   |   X   X   X   |
       |---X--- --- XXX ---X---X--- XXX --- ---XXXXX---X---X---|
     4 |   X   |   |   |   X   X   X L X   |   X P |   X   X   |
       |---X--- --- --- ---XXXXX--- XXX --- ---X--- ---X---X---|
     3 |   X  XX   |   |   |   |   |   |   |   X   |   X   X   |
       |---X--XX--- --- --- --- --- --- --- ---X--- ---X---X---|
     2 |   X   |   |   |   |   |   |  XX   |   X   |   X   X   |
       |---XXXXXXXXXXXXX--- --- --- --XX--- ---X--- ---X---X---|
     1 |   |   |   | P X   |   |   |   |   |   X   |   X   X P |
        ---------------EEEEE-----------------------------------
         A   B   C   D   E   F   G   H   I   J   K   L   M   N
    
    This one teaches you a valuable lesson about the use of the Slingshot.  Start 
    by taking the nearby Pellet and firing at the second Window from the left.  
    As you go up the beam, you should be able to hit a Lamp on your left.  Grab 
    the next Pellet in your range and fire at the Window on the far left.  Head 
    up the left side and hit the next Lamp on your right.  You should be able to 
    hit another Lamp visible on the table in the middle, then grab the Pellet next 
    to it.  Use it on the third Window from the left (next to the Exit), then go 
    south and hit the next Lamp.  Grab the Pellet off to the right and fire at 
    the fourth Window.  Turn on one more Lamp (which will fill up your Light Bar), 
    and take the Pellet to the north.  Break the last Window and take the last two 
    Pellets.  Now, you can't turn off any Lamps manually, because you'll be in 
    the dark, so instead, use the Slingshot on any two Lamps (except the ones you 
    have yet to turn on), then turn on the last two Lamps to reach the Exit.
    
    1. Take Pellet (D1)
    2. Shatter Window with Pellet (Column E)
    3. Use Lamp (D5)
    4. Take Pellet (D8)
    5. Shatter Window with Pellet (Column B)
    6. Use Lamp (C13)
    7. Use Lamp (E9)
    8. Take Pellet (F9)
    9. Shatter Window with Pellet (Column G)
    9. Use Lamp (H4)
    10. Take Pellet (K4)
    11. Shatter Window with Pellet (Column J)
    12. Use Lamp (K7)
    13. Take Pellet (K10)
    14. Shatter Window with Pellet (Column M)
    15. Take Pellet (N1)
    16. Take Pellet (N14)
    17. Shatter Lamp with Pellet (Any of D5, C13, E9, H4, K7)
    18. Shatter another Lamp with Pellet (Any of D5, C13, E9, H4, K7)
    19. Use Lamp (L12)
    20. Use Lamp (I13)
    21. Use Exit (H14)
    
    ---
    
    Room 112
    
    "Do you need to use everything?"
    
        ----WWW---------------------GGG-----------------WWW----
    14 |   X P XXXXXXXXX   X   |   |   |   |   X T X   |   |   |
       |--- XXX --- ---X---X--- --- --- --- ---XXXXX--- --- ---|
    13 |   |   |   |   XXXXX   |   |   |   |   |   |   |   |   |
       |--- --- --- --- --- --- --- --- --- --- --- --- --- ---|
    12 %   |   |   |   |   |   |   |   |   |   |   |   |   |   |
       |XXXXXXXXXXXX--- --- --- --- --- --- --- --- --- ---XXXXW
    11 |   | L | F X   |   |   |   |   |   |   |   |   |   X P W
       |XXXXXXXXXXXX--- --- --- --- --- --- --- --- --- ---XXXXW
    10 |   |   |   |   |   |   |   |   |   |   |   |   |   |   |
       |--- --- --- ---XXXXX--- --- XXX --- --- --- --- --- ---|
     9 |   |   |   |   X P X   |   X R X   |   |   |   |   |   |
       |--- --- --- ---X---X--- --- XXX ---XXXXX---XXXXXXXXXXXX|
     8 |   |   |   |   X O X   |   |   |   X C X   X   | L |   |
       |--- --- --- ---XXXXX--- --- --- ---X---X---XXXXXXXXXXXX|
     7 |   |   |   |   |   |   | XX|   |  X|   X   |   |   |XXX|
       |--- --- ---XXXXX--- --- -XX --- --X ---X--- --- --- ---|
     6 |   |   |   X   X   |   |   |   | X |   X   |   |   |   |
       |--- ---XXXXX---X--- --- --- --- -XXXXXXX--- --- --- -XXW
     5 |   |   X   | L X   |   |   |   |   |   |   |   |   | X W
       |--- ---XXXXX---X--- --- --- -XX --- --- --- --- --- -XXW
     4 |   |   |   X P X   |   |   | XX|   |   |   |   |   |   |
       |--- --- ---XXXXX--- --- --- --- --- --- ---XXXXXXXXXXXX|
     3 |   |  XX   |   |   |   |   |   |   |   |   X C | C | C |
       |--- --XX--- --- --- --- --- --- --- --- ---XXXXXXXXXXXX|
     2 |   |   |   |   |   |   |  XX   |   |   |   |   |   |   |
       |--- --- ---XXXXX--- --- --XX--- --- --- --- --- --- XXX|
     1 |   |   |   X L X   |   |   |   |   |   |   |   |   X P |
        ---------------EEEEE-----------------------------------
         A   B   C   D   E   F   G   H   I   J   K   L   M   N
    
    Snap on the Lamp, then grab the Pellet.  Break the left-hand Window on the 
    north wall, then run up to the Lamp in the northwest corner.  Once it's on, 
    answer the Phone, and grab the Flare and Pellet.  Use the Pellet on the upper 
    Window on the east wall.  Grab the new Pellet you can see now and break the 
    remaining Window on the north wall.  Use the Lamp to the south, then turn on 
    the Computers to the west.  This will allow you to access both the TV Remote 
    nearby, and the Pellet in the corner, but the good news is that all you need 
    is the Remote.  Take it and step back around to the other side of the Computers 
    so you can turn them off.  Now, turn on the TV and toss your Flare into the 
    gap of darkness just in front of the Exit and you're loose!  I get the feeling 
    you were originally supposed to do so much more in this area, but oh well.
    
    1. Use Lamp (D1)
    2. Take Pellet (D4)
    3. Shatter Window with Pellet (Column B)
    4. Use Lamp (B11)
    5. Answer Phone (A12)
    6. Take Flare (C11)
    7. Take Pellet (B14)
    8. Shatter Window with Pellet (Row 11)
    9. Take Pellet (N11)
    10. Shatter Window with Pellet (Column M)
    11. Use Lamp (M8)
    12. Use Computer (J8)
    13. Take Remote (H9)
    14. Stand on K8 and turn off Computer (J8)
    15. Use Remote
    16. Stand on H11 and use Flare on H12
    17. Use Exit (H14)
    
    ---
    
    Room 113
    
    "Careful Demolition"
    
        ----------------WWW---------GGG-------------WWW--------
    14 | B X  XXXXXXXLX|   |   |   |   X   | C |   X   X   | B |
       |XXXX--- --- --- --- --- --- ---XXXXXXXXXXXXX---XXXXXXXX|
    13 |   |   |   |   |   |   |   |   |   |   |   |   |   |   |
       |XXX --- --- --- --- --- --- --- --- --- --- --- --- ---W
    12 |   X   |   |   |   |   |   |   |   |   |   |   |   |   W
       |---X---XXXXXXXXX--- --- --- --- --- --- --- --- ---XXXXW
    11 |   X   X   | T X   |   |   |   |   |   |   |   |   X L |
       |---X---XXXXXXXXX--- XXX --- XXX --- XXX --- --- ---XXXX|
    10 |   X   |   |   |   X   X   X   X   X   X   |   |   |   |
       |---X--- --- --- --- XXX --- XXX --- XXX --- --- ---XXXX|
     9 |   X   |   |   |   |   |   |   |   |   |   |   |   X   |
       |---XXXX --- --- --- XXX --- XXX --- XXX --- --- ---X---|
     8 |   | C X   |   |   X   X   X   x   X   X   |   |  XX   |
       |--- --X --- --- --- XXX --- XXX --- XXX --- --- ---X---|
     7 |   | X |   |   |   |   |   |   |   |   |   |   |   X   |
       |--- X-- --- --- --- XXX --- XXX --- XXX --- --- ---X---|
     6 |   X   |   |   |   X   X   X   X   X   X   |   |   X   |
       |---X--- --- --- --- XXX --- XXX --- XXX --- --- ---X---|
     5 |   X   |   |   |   |   |   |   |   |   |   |   |   X   |
       |---X--- --- XXX --- --- ---XXXXX--- --- --- --- ---X---|
     4 |   X   |   X B X   |   |   X   X   |   |   |   |   X O |
       |---X--- --- XXX --- --- ---X---X--- --- --- --- ---XXXXW
     3 |   X   |   |   |   |   |   X B X   |   |   |   |   |   W
       |XXX --- --- --- --- --- ---X---X--- --- --- --- ---XXXXW
     2 |   |   |   |   |   |   |   X   X   |   |   |   |   X   |
       |XXXXXXXX---XXXXX--- --- ---XXXXX--- XXX --- --- ---X---|
     1 |   |   X   X L X   |   |   |   |   X R X   |   |   X   |
        ---------------EEEEE-----------------------------------
         A   B   C   D   E   F   G   H   I   J   K   L   M   N
    
    Since all you have to work with for Window-breaking implements are Cherry 
    Bombs, you're going to have to learn how to break Windows, but not other 
    things.  Hit the Lamp and grab the Bomb.  Now, aim for just a little to the 
    left of the Exit to break the left-hand window on the back wall (but not the 
    Lamp just to the left of it).  Hit that Lamp, then grab the Bomb in the 
    corner.  Now, throw your second Bomb in the southeast corner, the VERY 
    southeast corner, so you hit the nearby Window, but not the Oscillator.  This 
    will allow you to grab the third Bomb.  Now, throw that Bomb in the northeast 
    corner, but actually throw it a little high, so it almost hits the ceiling.  
    You'll take out two Windows, and with luck, not the Lamp just to their 
    south.  Now, head down to the southeast corner and turn on the Oscillator so 
    you can grab the Remote, then turn off the Oscillator.  Now, hit the Remote 
    and go to the TV and turn on the Computer.  You can now Exit.
    
    1. Use the Lamp (D1)
    2. Take the Cherry Bomb (D4)
    3. Throw the Cherry Bomb between G14 and H14 to break the Window (Column E)
    4. Use the Lamp (D14)
    5. Take the Cherry Bomb (A14)
    6. Throw the Cherry Bomb in the southeast corner (N1) to break the Window 
     (Row 3)
    7. Take the Cherry Bomb (H3)
    8. Throw the Cherry Bomb in the northeast corner (N14) at the very top to 
     break the two Windows (Row 12, Column L)
    9. Use the Oscillator (N4)
    10. Take the Remote (J1)
    11. Turn off the Oscillator (N4)
    12. Use the Remote
    13. Use the Computer (B8)
    14. Use the Exit (H14)
    
    ---
    
    Room 114
    
    "Channel Surfing"
    
        ----------------------------GGG------%-----------------
    14 |   |   |   | T | T |   X   |   |   |   X   | T |   |   |
       |--- --- ---XXXXXXXXX---X--- --- --- ---X--- --- --- ---|
    13 |   |   |   X   |   X T X   |   |   |   X   |   | T |   |
       |--- --- ---X--- ---XXXXX--- --- --- ---X--- --- --- ---|
    12 |   | T |   X   |   |   |   |   |   |   X T | T |   |   |
       |--- --- ---XXXXX--- --- --- --- --- ---X--- --- --- ---|
    11 |   |   |   | T X   |   |   |   |   |   X T |   |   |   |
       |--- --- --- -XX --- ---XXXXXXXXXXXXX---XXXXXXXXX--- ---|
    10 |   |   | T XX  |   |   X   | T | T X   |   |   X T |   |
       |--- --- ---X--- --- -XXXXXXXXXXXXXXXXXXX--- ---X--- ---|
     9 |   |   |   X   |   | XX|   |   |   X T X   |   X   |   |
       |--- --- ---X--- --- --- --- --- ---X---X--- ---X--- ---|
     8 |   |     T X   |   |   |   |   |   X   X   |   X T |   |
       |--- ---XXXXX--- --- --- --- --- ---XXXXXXXXXXXXX--- ---|
     7 |   |   X   |   |   |   |   |   |   |   X T |   |   |   |
       |---XXXXX---XXXXXXXXXXXXXXXXX--- --- ---X--- --- --- ---|
     6 |   X   |   X T |   | T | F X   |   |   X   | T |   |   |
       |---X--- ---XXXXXXXXXXXXXXXXX--- --- ---X--- --- --- ---|
     5 | T X   |   |   |   |   |   |   |   |   X T |   |   |   |
       |---X--- --- --- --- --- --- --- --- ---X--- --- --- ---|
     4 |   X   |   |   |   |   |   |   |   |   X T |   |   |   |
       |---XXXXX--- --- --- --- --- --- --- ---XXXXX--- --- ---|
     3 |   | T X   |   |   |   |   |   |   |   |   X   |   |   |
       |---XXXXX--- --- --- --- --- ---XXXXX--- ---X--- --- ---|
     2 |   X   |   |   |   |   |   |   X   X   |   X T |   |   |
       |---X--- ---XXXXX--- --- --- ---X---X--- ---XXXXX--- ---|
     1 | T X   |   X R X   |   |   |   X T X   |   |   X   |   |
        ---------------EEEEE-----------------------------------
         A   B   C   D   E   F   G   H   I   J   K   L   M   N
    
    Don't bother counting.  I'll tell you there are twenty-eight TVs in this 
    room, and that's just about it.  Grab the Remote, and hit it five times.  
    Now, this is pretty much a snaking around the room, following TV lights.  
    All you have to remember is to reposition yourself after each click.  Once 
    you activate the TV that illuminates both the Phone and the Exit, take care 
    of both.  The Flare actually isn't necessary, but you can use it if you're 
    afraid of getting too close to the darkness when answering the Phone or going 
    for the Exit.
    
    1. Take Remote (D1)
    2. Use Remote five times
    3. Walk to G4 and use Remote
    4. Walk to H5 and use Remote
    5. Walk to G7 and use Remote
    6. Walk to E9 and use Remote
    7. Walk to G11 and use Remote
    8. Walk to I12 and use Remote
    9. Answer Phone (J14)
    10. Use Exit (H14)
    
    ---
    
    Room 115
    
    "Fire Walking"
    
        --------WWW-------------GGG---------WWW--------
    12 | T |XXXX   XXXXX   X   |   X L |   X   |   X L |
       |--- X-- --- ---XXXXX--- ---XXXXXXXXX--- ---X---|
    11 |   XX  |   |   |   |   |   |   |   |   |   X F |
       |---X--- --- --- --- --- --- --- XXX --- ---X---|
    10 | F X   |   |   |   |   |   |   X   X   |   X F |
       |---X--- --- XXX --- XXX --- --- XXX --- ---XXXX|
     9 |   X   |   X L X   X   X   |   |   |   |   |   |
       |---X--- --- XXX --- XXX --- --- --- --- XXXX---|
     8 |   X   |   |   |   |   |   |   |   |   X T |XX |
       |---X--- --- XXX --- XXX --- XXX --- --- X-- --X|
     7 |   X   |   X   X   X   X   X   X   |   | X |   |
       |---X--- --- XXX --- XXX --- XXX --- --- --X ---|
     6 | T X   |   |   |   |   |   |   |   |   |   X T |
       |---X--- --- XXX --- XXX --- XXX --- --- ---X---|
     5 | T X   |   X   X   X   X   X   X   |   |   X   |
       |---X--- --- XXX --- XXX --- XXX --- --- ---X---|
     4 |   X   |   |   |   |   |   |   |   |   |   X   |
       |---X--- --- XXX --- XXX --- XXX --- --- --- XXX|
     3 | P X   |   X   X   X   X   X   X   |   |   |  X|
       |---X--- --- XXX --- XXX --- XXX --- --- --- XX-|
     2 |   X   |   |   |   |   |   |   |   |   |  XX   |
       |---X--- --- ---XXXXX--- ---XXXXXXXXXXXXX-X- ---|
     1 | L X   |   |   X L X   |   X R | T | F XX  |   |
        -----------------------------------------------
         A   B   C   D   E   F   G   H   I   J   K   L
    
    This room requires judicious use of Flares.  First, turn on the Lamp.  Go to 
    the far right of the glow and take the Remote.  Turn on the first TV and go to 
    the top of its light, then hit the Remote again so you can reach the next 
    Lamp.  Click the Remote four times to get to the northwest TV, so you can 
    grab a Flare.  Now, click the Remote twice more so the first TV is on.  Now, 
    go down to the southern lamp, all the way to the left, and drop a Flare to the 
    left.  Turn on the Lamp here and take the Pellet.  Now, use the Pellet on the 
    right-hand Window.  Go up to the northwest area and click the Remote twice.  
    Cross to the east to the Window-lit area.  Now click the Remote four times so 
    all TVs are off.  Take the Flare at the southeast corner, then travel all the 
    way back up to the northeast and drop a Flare to the right so you can hit the 
    Lamp.  Take both Flares.  Now, to get to the Exit.  There's a desk between 
    the Window and the Exit.  Stand just south of it and drop one Flare to your 
    left, then another, so you can reach the last Lamp.
    
    NOTE: It's also possible to drop your first Flare in range of the Pellet 
    without having to turn on the Lamp, but it requires a bit more precision.  
    Just using the Lamp is easier.
    
    1. Use Lamp (E1)
    2. Take Remote (H1)
    3. Use Remote once
    4. Walk to C6 and use Remote once
    5. Use Lamp (D9)
    6. Use Remote four times
    7. Take Flare (A10)
    8. Use Remote twice
    9. Walk to C1 and use Flare on B1
    10. Use Lamp (A1)
    11. Take Pellet (B3)
    12. Shatter Window with Pellet (Column J)
    13. Walk to E8 and use Remote twice
    14. Take Flare (J1)
    15. Use Remote four times
    16. Walk to J12 and use Flare on K12
    17. Use Lamp (L12)
    18. Take Flare (L11)
    19. Take Flare (L10)
    20. Walk to J11 and use Flare on I11
    21. Walk to I11 and use Flare on H11
    22. Use Lamp (H12)
    23. Use Exit (G12)
    
    ---
    
    Hall
    
    "Make it hot.  Light 'em up."
    
        ----------------WWW-----------------WWW----------------
    12 |   |   |   |   |   X R X   $   X C X   |   |   |   |   |
       |--- --- --- --- ---XXXXX--- ---XXXXX--- --- --- --- ---|
    11 |   |   |   |   |   |   |   |   |   |   |   |   |   |   |
       |--- --- --- --- --- --- -XXXXX- --- --- --- --- --- ---|
    10 |   |   |   |   |   |   | X F X |   |   |   |   |   |   |
       |--- --- --- --- --- --- -XXXXX- --- --- --- --- --- ---|
     9 |   |   |   |   |   |   |   |   |   |   |   |   |   |   |
       |--- --- --- --- --- --- -XXXXX- --- --- --- --- --- ---|
     8 |   |   |   |   |   |   | X L X |   |   |   |   |   |   |
       |XXXX---XXXXX--- --- --- -XXXXX- --- --- ---XXXXX---XXXX|
     7 | B X   X L X   |   |   |   |   |   |   |   X L X   X P |
       |XXXX---XXXXX--- --- ---XXXXXXXXX--- --- ---XXXXX---XXXX|
     6 |   |   |   |   |   XXXXX C | C XXXXX   |   |   |   |   |
       |--- --- --- --- ---X-T-XXXXXXXXX-T-X--- --- --- --- ---|
     5 |   |   XXXXX   |   XXXXX   |   XXXXX   |   XXXXX   |   |
       |--- ---X-L-X--- --- --- --- --- --- --- ---X-L-X--- ---|
     4 |   |   XXXXX   |   |   |   |   |   |   |   XXXXX   |   |
       |--- --- --- --- --- --- --- --- --- --- --- --- --- ---|
     3 |   |   |   |   |   |   |   |   |   |   |   |   |   |   |
       |--- --- --- --- --- --- --- --- --- --- --- --- --- ---|
     2 |   |   |   |   |   |   |   |   |   |   |   |   |   | $ |
       |--- --- ---XXXXX--- --- --- --- --- ---XXXXX--- --- ---|
     1 |   |   |   X L X   |   |   |   |   |   X L X   |   |   |
        -------------------------------------------------------
         A   B   C   D   E   F   G   H   I   J   K   L   M   N
    
    The actual boundaries of this room are a bit wider, but this is all you need 
    to worry about.  Okay, so the basic pattern of the Hall Monitors is that one 
    sits at the top of the room, and whenever you stop moving for a little while, 
    it will rise up from the floor nearby and grab you, slowing your movements.  
    The other one wanders around the room, and whenever you get close, it slashes 
    with its claw, which is what puts you down.  Also, the wanderer will shut off 
    any light sources it crosses.  Your goal in this room is the Flare at the 
    top center.  Note that the "exhibits" aren't actually Lamps, but they work 
    exactly the same, so don't worry about it.
    
    First, snap on the first three Lamps near you and grab the Cherry Bomb.  Throw 
    the Bomb at the left-hand Window, but make sure you don't throw it too far to 
    the right or you'll smash a Computer.  Anyway, shut off the three Lamps you 
    turned on in reverse order and go up the beam to grab the Remote.  Use it to 
    cross to the right side via two TVs.  At the end of the second TV, turn on 
    the next three Lamps and grab the Pellet.  Slingshot the other Window.  Now, 
    turn off the three Lamps on this side in reverse order and shut the TVs off 
    for good measure.  Go up to the top of the beam and turn on the Computer to 
    light up the Lamp in the middle.  Turn that on and grab the Flare.  Now, 
    stand in one of the Window beams of light and drop your Flare nearby.  Wait 
    on top of the Flare for one of the Monitors to try to grab you, but it will 
    get burned instead.  When its sibling comes over to help, it will also get 
    roasted, and you're done!
    
    1. Use Lamp (D1)
    2. Use Lamp (C4)
    3. Use Lamp (C7)
    4. Take Cherry Bomb (A7)
    5. Shatter Window with Cherry Bomb (Column E)
    6. Turn off Lamp (C7)
    7. Turn off Lamp (C4)
    8. Turn off Lamp (D1)
    9. Take Remote (F12)
    10. Use Remote once
    11. Stand on G2 and use Remote
    12. Use Lamp (K1)
    13. Use Lamp (L4)
    14. Use Lamp (L7)
    15. Take Pellet (N7)
    16. Shatter Window with Pellet (Column J)
    17. Turn off Lamp (L7)
    18. Turn off Lamp (L4)
    19. Turn off Lamp (K1)
    20. Use Computer (I12)
    21. Use Lamp (G8)
    22. Take Flare (G10)
    23. Stand in a Window beam, use Flare, and stand on its light until the 
     enemies get burned
    
    ===================
    4D. Rooms 116-120 =
    ===================
    
    Room 116
    
    "Double Whammy"
    
        --------WWW---------GGG-----WWW--------
    10 |XXXXXXX|   |XXXXXXX|   |XLX|   |   XXRX|
       |XXX --- --- --- --- --- --- --- --- ---|
     9 | B X   |   |   |   |   |   |   |   |   |
       |XXXXXXXXXXXX--- XXX --- --- --- --- ---|
     8 |   X   | C X   X O X   |   |   |   |   |
       W---XXXXXXXXX--- XXXXXXXX--- --- ---XXXX|
     7 W   |   |   |   |   X   X   |   |   X C |
       W--- --- --- --- ---XXXXX--- --- ---X---|
     6 %   |   |   |   |   |   |   |   |   X C |
       |XXXXXXXXXXXX--- XXX --- XXX --- ---X---|
     5 | T |   | L X   X   X   X   X   |   X O |
       W---XXXXXXXXX--- XXX --- XXX --- ---XXXX|
     4 W   X   |   |   |   |   |   |   |   |   |
       WXXXX--- ---XXXXXXXXXXXXX--- --- XXXXXXX|
     3 |   |   |   X T |   | T X   |   |X  | C |
       |X-- --- ---XXXXXXXXX---X--- --- X-- ---|
     2 | X |   |   |   |   X   X   |   |X  | C |
       |--X --- ---XXXXXXXXX---X--- --- X-- ---|
     1 |   X   |   X B |   | T X   |   |X  | C |
        -------EEEEE---------------------------
         A   B   C   D   E   F   G   H   I   J
    
    Snag the Cherry Bomb, then toss it at a high point in the northwest corridor.  
    You should get both Windows in the area and NOT knock out the Computer.  Turn 
    on the Lamp so you can answer the Phone and get around to the Computer.  Turn 
    that on, then turn off the Lamp.  Now, turn on the nearby Oscillator.  Follow 
    the Oscillator's beam so you can go to the northeast corner and grab the 
    Remote.  Now, turn off the Oscillator.  Next, hit the Remote four times to turn 
    on the TV on the west wall.  Grab the Cherry Bomb that's lit up, then throw it 
    into the northeast corner so you catch the Window, but not the Lamp just to 
    the left of it.  Now, head to the east (you should JUST have enough room to 
    squeeze around the desk near the Oscillator) and hit the Lamp near the 
    northeastern window.  Done!
    
    1. Take Cherry Bomb (D1)
    2. Throw Cherry Bomb at A10, high in the corner, smashing two Windows
     (Column C, Row 7)
    3. Use Lamp (C5)
    4. Answer Phone (A6)
    5. Use Computer (C8)
    6. Turn off Lamp (C5)
    7. Use Oscillator (E8)
    8. Take Remote (J10)
    9. Turn off Oscillator (E8)
    10. Use Remote four times
    11. Take Cherry Bomb (A9)
    12. Throw Cherry Bomb at J10, smashing Window (Column H)
    13. Use Remote once
    14. Use Lamp (G10)
    15. Use Exit (F10)
    
    ---
    
    Room 117
    
    "The Convoluted Path"
    
        ------------WWW-------------GGG------------------------
    14 |   |   |   |   |   |   X   |   |   X L |   |   |   | T |
       |--- --- ---XXXXXXXXXXXXX--- --- ---XXXXXXXXXXXXXXXXX---|
    13 |   |   | L X   |   |   |   |   |   |   |   |   |   X   |
       |--- ---XXXXX--- --- --- --- --- --- --- --- --- ---X---W
    12 |   |   X   |   |   |   |   |   |   |   |   |   |   X R W
       |--- ---X--- --- --- --- --- --- ---XXXXXXXXX--- ---XXXXW
    11 |   | P X   |   |   |   |   XX  |   |   |   |   |   |   |
       |--- --- X-- --- ---XXXXXXXXXXXXX--- --- --- --- XXX ---W
    10 |   |   | X |   |   X P | T |   X   |   |   |   X L X   W
       W--- --- --X --- ---XXXXXXXXXXXXX--- --- --- --- XXX ---W
     9 W   |   | T X   |   X   |   |   |   |   |   |   |   | XX|
       WXXXXXXXX---X--- ---X--- --- --- --- --- --- --- --- -X-|
     8 |   X   X   X   |   X   |   |   |   |   |   |   |   | X |
       |---X---XXXXX--- ---X--- ---XXXXXXXXXXXXXXXXXXXXXXXXX-X-|
     7 |   X   |   |   |   X   |   |   |   |   X T |   | P X X |
       WXXXX--- XXX --- ---X--- --- --- --- ---XXXXXXXXXXXXX-X-|
     6 W   |   X   X   |   X   |   |   |   |   |   |   |   | XX|
       W--- --- XXX --- ---XXXXX---XXXXXXXXXXXXX--- --- --- ---W
     5 |   |   |   |   |   X   XXX |   |   |   |   |   |   |   W
       |XXXX--- --- --- ---X---XXX- --- XXX --- --- --- --- ---W
     4 | T X   |   |   |   X   X   |   X O X   |   |   |   |   |
       |---X--- --- --- ---X---X--- --- XXX --- --- --- XXXXXXX|
     3 | T X   |   |   |   X T X   |   |   |   |   |   X L |   |
       |---X--- --- --- ---XXXXX--- --- XXX --- --- --- XXXX---|
     2 | P X   |   |   |   |   |   |   X   X  XX   |   |   X   |
       |---X--- ---XXXXX--- --- XXX --- XXX --XX---XXXXXXXXX---|
     1 |   X   |   X L X   |   X   X   |   |   |   X T | T |   |
        ---------------EEEEE-----------------------------------
         A   B   C   D   E   F   G   H   I   J   K   L   M   N
    
    Begin with the Lamp next to you.  Grab the Pellet to the west, then break 
    the one Window on the north wall.  Turn off the Lamp while standing to the 
    north of it and head up to the next Lamp.  Grab the Pellet and break the 
    northernmost Window on the east wall.  Turn off the Lamp behind you.  Now, 
    head east and grab the Remote.  Click the Remote once, then hit the nearby 
    Lamp.  Grab the Pellet that you can see, then go back west and break the 
    northernmost Window on the west wall.  Go back east over to the Lamp and 
    follow the new path west until you pick up the Pellet next to the TV.  Click 
    the Remote eight times, and use the Pellet on the remaining Window on the 
    west wall.  Now walk as far southeast as you can go on the new beam of light, 
    then click the Remote another eight times so you can access the Lamp in the 
    corner.  Once that's on, click the Remote another seven times so you can hit 
    the Oscillator.  Click the Remote another six times to turn the TVs off.  
    Now, wait so you can cross the Oscillator beam to the top of the room.  Once 
    the beam points to its very apex, you can turn on the Lamp next to the 
    Exit.
    
    1. Use Lamp (D1)
    2. Take Pellet (A2)
    3. Shatter Window with Pellet (Column D)
    4. Stand on D2 and turn off Lamp (D1)
    5. Use Lamp (C13)
    6. Take Pellet (B11)
    7. Shatter Window with Pellet (Row 12)
    8. Turn off Lamp (D13)
    9. Take Remote (N12)
    10. Use Remote once
    11. Use Lamp (M10)
    12. Take Pellet (M7)
    13. Shatter Window with Pellet (Row 9)
    14. Take Pellet (F10)
    15. Use Remote eight times
    16. Shatter Window with Pellet (Row 6)
    17. Walk to L6 and use Remote eight times
    18. Use Lamp (M3)
    19. Use Remote seven times
    20. Use Oscillator (I4)
    21. Use Remote six times
    22. Use Lamp (J14)
    23. Use Exit (H14)
    
    ---
    
    Room 118
    
    "Timing is everything"
    
        ----WWW-----------------GGG---------------------WWW----
    14 | O X   XX  |   X   X   |   |   X   X   |   |  XX   X O |
       |---X---XX-- ---XXXXX--- --- ---XXXXX--- --- --XX---X---|
    13 |   X   XX  |   |   |   |   |   |   |   |   |  XX   X   |
       |---X---XX-- --- --- --- --- --- --- --- --- --XX---X---|
    12 |   X   XX  |   |   |   |   |   |   |   |   |  XX   X   |
       |---X---XX-- --- --- --- --- --- --- --- --- --XX---X---|
    11 |   X   XX  |   |   |   |   |   |   |   |   |  XX   X   |
       |---X---XX-- --- --- --- --- --- --- --- --- --XX---X---|
    10 |   X   XX  |   |   |   |   |   |   |   |   |  XX   X   |
       |---X---XX-- --- --- --- --- --- --- --- --- --XX---X---|
     9 |   X   XX  |   |   |   |   |   |   |   |   |  XX   X   |
       |XXXX---XX-- --- --- --- --- --- --- --- --- --XX---X---|
     8 %   |   XL  |   |   |   |   |   |   |   |   |  XX   X   |
       |XXXX---XXXXXXXX --- --- --- --- --- --- --- --XX---X---|
     7 |   X   |   |  X|   |   |   |   |   |   |   |  XX   X   |
       |---X---XXXXXXXX --- --- --- --- --- --- --- --XX---X---|
     6 |   X   XX  |   |   |   |   |   |   |   |   |  XX   X   |
       |---X---XX-- --- --- --- --- --- --- --- --- --XX---X---|
     5 |   X   XX  |   |   |   |   |   |   |   |   |  XX   X   |
       |---X---XX-- --- --- --- --- --- --- --- --- --XX---X---|
     4 |   X   XX  |   |   |   |   |   |   |   |   |  XX   X   |
       |---X---XX-- --- --- --- --- --- --- --- --- --XX---XXXX|
     3 |   X   XXXXXXXXXXXXXXXXX   |   XXXXXXXXXXXXXXXXX   |   |
       |---X---XXXXXXXXXXBXXXBXX--- ---XXXXXXXXXXXXXXXXX--- ---W
     2 |   X   |   |   |   |   |   |   |   |   |   |   |   |   W
       |---X--- ---XXXXX--- --XXXXXXXXXXX-- --- --- --- ---XXXXW
     1 | O X   |   X L X   |  X| B | B |X  |   |   |   |   X O |
        ---------------EEEEE-----------------------------------
         A   B   C   D   E   F   G   H   I   J   K   L   M   N
    
    Turn on the nearby Lamp and grab the Cherry Bomb.  Your target is the 
    southeast Window, only throw some ways north of it to avoid smashing the 
    nearby Oscillator.  Now, turn off the Lamp, and take two of the other three 
    Cherry Bombs in the area.  Throw one somewhat east of the northwestern Window, 
    and another somewhat west of the northeastern Window.  Now, turn on the Lamp 
    on the west side and answer the Phone.
    
    Okay, the idea here is to turn on the four Oscillators so that their beams 
    roughly end up converging.  Oscillators, when shut off, will maintain their 
    position, and resume their sweeping pattern from where they left off, so if an 
    Oscillator gets to its spot early, turn it off for a few seconds, then back on 
    so it ends up aligning with the others.  Practice and experiment.  Oh, and 
    don't bother using the Lamp to the west as a "safe zone", because only the 
    second Oscillator will reach it, so it doesn't make a good jumping off point.
    
    1. Use Lamp (D1)
    2. Take Cherry Bomb (E3)
    3. Throw Cherry Bomb at N5, smashing Window (Row 2)
    4. Take Cherry Bomb (F3)
    5. Take Cherry Bomb (G1)
    6. Throw Cherry Bomb at E14, smashing Window (Column B)
    7. Throw Cherry Bomb at J14, smashing Window (Column M)
    8. Use Lamp (C8)
    9. Answer Phone (A8)
    10. Turn on all four Oscillators (A1, A14, N1, N14)
    11. Time the Oscillator beams so all four converge at once (or in quick 
     succession)
    12. Use Exit (G14)
    
    ---
    
    Room 119
    
    "The System is Down"
    
        ----------------------------GGG------------------------
    14 |   |   |   |   |   |   |   X   |   XXXXXXXXXXXXX   |   |
       |--- --- --- --- --- --- ---X--- ---X-C- -C- ---X---XX--|
    13 |   |   |   |   |   |   |   X   |   XXXXXXXXXXXXX   XX  |
       |--- --- --- --- --- --- ---X--- --- --- --- --- --- ---|
    12 |   |   |   |   |   |   |   |XX |   |   |   |   |   |   |
       |--- --- --- --- --- --- --- -X- --- --- --- --- --- ---|
    11 |   |   |   | C |   |   |   | X |   |   XX  |   |   |   |
       |--- --- XXX XXXX--- --- --- -X- --- ---XX-- --- --- ---|
    10 |   |   X C X   X   |   |   C X |   |   |   |   |   |   |
       |XXXXXXXXXXX ---X--- --- --- -X- --- --- --- --- --- ---|
     9 |   |   |   |   X   |   |   C X |   |   |   |   |   |   |
       |--- --- --- ---X--- --- ---XXX- --- --- --- --- --- ---|
     8 |   |   |   |   X C | C |   X   |   |   |   |   |   |   |
       |XXXXXX- --- ---XXXXXXXXXXXXX--- --- --- XX- -XXXXX- ---|
     7 |   XXX |   |   |   |   |   |   |   |   |XX | X C X |   |
       |XXXX--- --- --- --- --- --- --- XXX --- --- -X- -X- ---|
     6 |   |   |   |   |   |   |   |   X C X   |   | X C X |   |
       |XXXX--- --- --- --- --- --- --- XXX --- --- -X- -X- ---|
     5 | C X   |   |   |   |   |   |   |   |   |   | X C X |   |
       |---X--- --- --- XX- --- --- --- --- --- --- -XXXXX- ---|
     4 |   X   |   |   |XX |   |   |   |   |   |   |   |   |   |
       |---X--- --- --- --- --- --- ---XXXXXXXXXXXXXXXXXXXXXXXX|
     3 | C X   |   |   |   |   |   |   X C | P | P | P | P | P |
       |XXXX--- --- --- --- --- --- ---XXXXXXXXXXXXXXXXXXXXXXXXW
     2 |   |   |   |   |   |   |   |   |   |   |   |   |   |   W
       |-XX --- --- --- ---XXXXX--- -XX --- --- --- --- --- -XXW
     1 | XX|   |   |   |   X P X   | XX|   |   |   |   |   | XX|
        ---------------EEEEE-----------------------------------
         A   B   C   D   E   F   G   H   I   J   K   L   M   N
    
    Take the Pellet and smash the Window.  Grab the five Pellets that are now 
    visible.  Okay, there are fifteen Computers in this area, and your job is to 
    break the "correct" five Computers so that when you turn them on, you'll be 
    able to reach the Exit.  Since you bothered to look this guide up, I'll just 
    tell you the five you want.  One is the one in the northwest corner, perched 
    on top of a stack of chairs.  The next is the one just to the left of that, 
    on a chair.  The third is on the horizontal desk nearby; it's the right-hand of 
    the two.  The fourth is on the vertical desk on the east side; smash the 
    middle one.  The last one is in the northeast corner, the right-hand of the 
    two near the Exit.  The best tactic is to hold Z and shine the Flashlight on 
    the Computer you want to smash so it illuminates briefly so you can line up 
    a shot.
    
    1. Take Pellet (F1)
    2. Shatter Window with Pellet (Row 2)
    3. Take five Pellets (J3, K3, L3, M3, N3)
    4. Shatter five Computers with Pellets (C10, D11, F8, L6, K14)
    5. Use Computer (I3)
    6. Use Exit (H14)
    
    ---
    
    Room 120
    
    "A Moving Target"
    
        ----------------------------GGG------------------------
    14 | O X   |   X   XXXXXXXXX   |   X   |   |   |   |   |   |
       |XXX --- ---XXXXX--- --- --- ---X---XXXXXXXXXXXXX--- ---|
    13 |   |   |   |   |   |   |   |   X   X   |   |   X O |   |
       |--- --- --- --- --- --- --- ---XXXXX--- --- ---XXXXX---|
    12 |   |   |   |   |   |   |   |   |   |   |   |   |   X   |
       |XXXX--- --- --- XXX --- XXX --- --- --- --- --- ---X---|
    11 |   X   |   |   X O X   X   X   |   | XXXXX |   |   X   |
       |---X--- --- --- XXX --- XXX --- XXXXX-- --- --- XXXX---|
    10 |   X   |   |   |   |   |   |   |   |   |   |   |X  |   |
       |XXXX--- --- XXX --- --- --- --- XXX --- --- --- XXXXXX-|
     9 |   |   |   X   X   |   |   |   X   X   |   |   |   | X |
       |XXX --- --- XXX --- --- XXX --- XXX --- XXX --- --- -XX|
     8 | O X   |   |   |   |   X O X   |   |   X   X   |   |   |
       |-XX --- --- --- --- --- XXX --- --- --- XXX --- ---XXXX|
     7 | X |   |   |   XX  |   |   |   |   |   |   |   |   X O |
       |-X- --- XXX --- -XXX--- --- --- XXX --- --- --- ---X---|
     6 | X |   X   X   |   |XXX|   |   X   X   |   |   |   X   |
       |-X- --- XXX --- --- --- --- --- XXX --- --- --- ---X---|
     5 | X |   |   |   |   |   |   |   |   |   |  XXX  |   X   |
       |-XXXXXX --- --- XXX --- --- --- --- --- -X- -X- ---XX%X|
     4 |   |   X   |   X   X   |   |   |   |   |  XXX  |   |   |
       |---XXXX --- --- XXX --- --- XXX --- --- --- --- --- ---|
     3 |   X   |   |   |   |   |   X O X   |   |   |   |   |   |
       |---X--- XXX --- --- --- --- XXX --- --- --- ---XXXXXXXX|
     2 |   XXXXX   X   |   |   |   |   |   |   |   |   X O | L |
       |--- --XXXXX --- --- XXX --- --- --- --- --- ---XXXXX---|
     1 |   |   X   |   |   X O X   |   |   |   |   |   |   X   |
        ---------------EEEEE-----------------------------------
         A   B   C   D   E   F   G   H   I   J   K   L   M   N
    
    This room is an Oscillator chase all over the place.  Hit the first Oscillator, 
    then the one on the west wall.  After that, hit the one to the lower right that 
    ends up in the beam.  Now, shut off the first Oscillator and wait in the entry 
    light.  Wait until there's a space for you to run to the third Oscillator's 
    beam, then head to the Oscillator and Lamp in the southeast corner.  Answer 
    the Phone.  Now, in the beam of the fourth Oscillator, turn off the third 
    Oscillator.  Follow the beam north to a fifth Oscillator, then a sixth.  Go 
    back and turn off the fourth, then follow the sixth Oscillator up to the 
    northeast corner and hit the seventh Oscillator.  Turn off the sixth 
    Oscillator, then follow the beam and turn off the fifth Oscillator.  At the 
    end of the seventh's sweep, hit the eighth Oscillator, then the ninth in the 
    northwest corner, then the Exit.  I imagine that's tough to follow on paper, 
    but the step-by-step will probably be more help.
    
    1. Use Oscillator (F1)
    2. Use Oscillator (A8)
    3. Use Oscillator (H3)
    4. Turn off Oscillator (F1)
    5. Use Oscillator (M2)
    6. Use Lamp (N2)
    7. Answer Phone (N4)
    8. Turn off Oscillator (H3)
    9. Use Oscillator (G8)
    10. Turn off Oscillator (M2)
    11. Use Oscillator (N7)
    12. Use Oscillator (M13)
    13. Turn off Oscillator (N7)
    14. Turn off Oscillator (G8)
    15. Use Oscillator (E11)
    16. Use Oscillator (A14)
    17. Use Exit (H14)
    
    ---
    
    Gym
    
    "DODGEBAAAAAALLL!"
    
        --------WWW---------------------------------WWW------------
    14 | F X   |   X L X   |   X L X   |   |   X C X   |   |   |   |
       |XXXX--- ---XXXXX--- ---XXXXX--- --- ---XXXXX--- --- --- ---|
    13 |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |
       |--- --- --- --- --- --- --- --- --- XXX --- --- --- --- ---|
    12 |   |   |   |   |   |   |   |   |   X B X   |   |   |   |   |
       |--- --- --- --- --- --- --- --- --- XXX --- --- --- --- ---|
    11 |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |
       |--- --- --- --- --- --- -XXXXX- --- --- --- --- --- --- ---|
    10 |   |   |   |   |   |   | X C X |   |   |   |   |   |   |   |
       |--- --- --- --- --- --- -XXXXX- --- --- --- ---XXXXX---XXXX|
     9 |   |   |   |   |   |   |   |   |   |   |   |   X L X   X R |
       |---XXXXX--- ---XXXXX--- --- --- ---XXXXX--- ---XXXXX---XXXX|
     8 |   X L X   |   X L X   |   $   |   X T X   |   |   |   |   |
       |---XXXXX--- ---XXXXX--- --- --- ---XXXXX--- --- --- --- ---|
     7 |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |
       |--- --- --- --- --- --- --- --- --- --- --- --- --- --- ---|
     6 |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |
       |--- --- --- --- --- --- --- --- --- --- --- --- --- --- ---|
     5 |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |
       |--- --- --- --- --- --- --- --- --- --- --- --- --- --- ---|
     4 |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |
       |--- --- --- --- --- --- --- ---XXXXX--- --- ---XXXXX--- ---|
     3 |   |   |   |   |   |   |   |   X L X   |   |   X L X   |   |
       |--- --- --- --- --- --- --- ---XXXXX--- --- ---XXXXX--- ---|
     2 |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |
       |XXXX--- ---XXXXX--- --- --- -XXXXX- -XXXXX- --- ---XXXXX---|
     1 | B X   |   X L X   |   |   | X O X | X T X |   |   X F X   |
        ---------------EEEEE---------------------------------------
         A   B   C   D   E   F   G   H   I   J   K   L   M   N   O
    
    Okay, the Coach is right there in the middle of the room, and he ain't 
    budging for you.  Like the English Teacher, the idea is to hit him with four 
    lights (Flashlight doesn't count this time).  While you're attempting this, 
    he's flinging dodgeballs at you.  Any hit with a ball will finish you, even 
    a rebound, so keep moving to avoid them.
    
    Also, whenever you damage the Coach, he will soon emit a scream that destroys 
    any electric light source that's currently on.  He won't touch Windows, 
    though, and anything that's turned off when he screams will be safe.
    
    All righty.  Turn on the nearby Lamp and grab the Cherry Bomb.  Toss it at the 
    left Window, but definitely well to the left so you don't hit the Lamp.  
    About halfway up the beam, hit the Lamp on your left, then your right to 
    damage the Coach once.  After he screams, hit the Lamp at the top of the 
    screen, then grab the Flare to the left.  Turn on the Lamp further to the 
    right, then drop the Flare at its right end.  Turn on the Computer for 
    damage #2, but don't dally here.  QUICKLY grab the Cherry Bomb and throw it 
    to the right of the remaining Window (don't want to bust the Computer you're 
    standing in.  Get in the beam of light before the Coach screams again.
    
    Okay, for the third damage, go halfway down the beam and hit the Lamp to your 
    right.  Take the Remote, then click it once.  Grab the Flare in the southeast 
    corner.  Now, click the Remote again to damage the Coach.  For the last part, 
    turn on the Lamp to the right, then drop your Flare at the very left edge of 
    its glow so you can reach the next Lamp, and then the Oscillator.  Done!
    
    1. Use Lamp (D1)
    2. Take Cherry Bomb (A1)
    3. Throw Cherry Bomb at A14 to Shatter Window (Column C)
    4. Use Lamp (B8)
    5. Use Lamp (E8)
    6. Wait for scream
    7. Use Lamp (D14)
    8. Take Flare (A14)
    9. Use Lamp (G14)
    10. Stand on I14 and use Flare on J14
    11. Use Computer (K14)
    12. Take Cherry Bomb (J12)
    13. Throw Cherry Bomb at N14 to Shatter Window (Column L)
    14. Wait for scream
    15. Use Lamp (M9)
    16. Take Remote (O9)
    17. Use Remote once
    18. Take Flare (N1)
    19. Use Remote once
    20. Wait for scream
    21. Use Lamp (M3)
    22. Stand on K3 and use Flare on J3
    23. Use Lamp (I3)
    24. Use Oscillator (H1)
    
    ===================
    4E. Rooms 121-125 =
    ===================
    
    Room 121
    
    "The Great Maze"
    
        ----------------------------GGG-----------------WWW----
    14 |   |   X F |   X   X   X   |   |   X L | O X   |   | X |
       |--- ---XXXXX---X---XXXXX--- --- ---X---XXXXX--- --- -X-|
    13 |   |   |   X   X   |   |   |   |   X   X   |   |   | X |
       |---XXXXXXXXX---X--- --- --- --- ---X---XXXXXXXXX--- -X-|
    12 |   X L |   |   X   |   |   |   |   X   | F |   X   | X |
       |---XXXXXXXXXXXXX--- --- --- --- ---X---XXXXXXXXX--- -X-|
    11 |   | XX|   |   |   | XX|   |XX |   X   X   |   |   | X |
       |---XXXXXXXXXXXXX---XXXXXXXXXXXXX---X---XXXXXXXXX--- -X-|
    10 |   X L |   |   X   X   |   |   X   X   |   | L X   | X |
       |---XXXXXXXXXXXXX---XXXXXXXXX---X---XXXXXXXXXXXXX--- -XXW
     9 |   |   |   |   |   |   |   X   X   |   |  XXX  |   |   W
       |---XXXXXXXXXXXXX---XXXXXXXXX---X---XXXXXXXXXXXXX--- ---W
     8 |   X   |   | P X   X   | L |   X   X   | L |   X   |   |
       |---XXXXXXXXXXXXX---XXXXXXXXXXXXX---XXXXXXXXXXXXX--- ---|
     7 |   |   |   |   |   |   |   |   |   |   |   |   |   |   |
       |XXXX--- --- --- XXX --- XXX --- XXX --- XXX --- ---XXXX|
     6 |   %   |   |   X F X   X   X   X   X   X   X   |   X   |
       |---X--- XXX --- XXX --- XXX --- XXX --- XXX --- ---X---|
     5 |   X   X L X   |   |   |   |   |   |   |   |   |   X   |
       |---X--- XXX --- XXX --- -XXX--- --- XXX --- XXX ---X---|
     4 |   X   |   |   X   X   |X  |X  |   X P X   X   X   X   |
       |---X--- --- --- XXX --- -XXX--- --- XXX --- XXX ---XXXX|
     3 |   X   |   |   |   |   |   |   |   |   |   |   |   |   |
       |---XXXXX--- --- --- XXX --- --- --- XXX --- --- ---XXXX|
     2 |   |   X   |   |   X F X   |   |   X   X   |   |   X   |
       |--- ---X--- XXX --- XXX --- --- --- XXX --- --- ---X---|
     1 |   |   X   X L X   |   |   |   |   |   |   |   |   XXXX|
        ---------------EEEEE-----------------------------------
         A   B   C   D   E   F   G   H   I   J   K   L   M   N
    
    Yet another room that requires careful use of turning things on and off, as 
    well as having some interesting barrier setups.  Use the Lamp and grab the 
    Flare.  Drop the Flare at the top of the light to reach the next Lamp.  
    Answer the Phone, and take the Flare and Pellet.  Use the Pellet on the east 
    wall Window, and drop the Flare into the gap between the Lamp glow and the 
    Window beam so you can cross.  Now, head left and use the Lamp there, then 
    hit the Lamp to the north and grab the Flare.  Now, shut off the two Lamps 
    as you backtrack and head to the center of the room.  Use the Lamp in the 
    center, then make your way around the table to the east and hit the Lamp 
    further to the east.  Now, stand between the two rightmost chairs below you and 
    drop the Flare on the space south so you can reach the Pellet.  Use the 
    Pellet on the last Window.  Head up the Window beam and turn on the nearby 
    Lamp so you can reach another Flare.  Shut off the same Lamp.  Now, stand next 
    to the upper Window and drop a Flare to your left so you can reach the 
    Oscillator.  Now, head back around the tables and stand above the rightmost 
    Lamp that's lit so you can turn it off safely.  Lastly, follow the Oscillator 
    beam to the Lamp near the Exit.
    
    1. Use Lamp (D1)
    2. Take Flare (F2)
    3. Stand on C3 and use Flare on C4
    4. Use Lamp (C5)
    5. Answer Phone (B6)
    6. Take Pellet (D8)
    7. Take Flare (E6)
    8. Shatter Window with Pellet (Row 9)
    9. Stand on E7 and use Flare on E8
    10. Use Lamp (B10)
    11. Use Lamp (B12)
    12. Take Flare (C14)
    13. Turn off Lamp (B12)
    14. Turn off Lamp (B10)
    15. Use Lamp (G8)
    16. Use Lamp (K8)
    17. Stand on J6 and use Flare on J5
    18. Take Pellet (Column M)
    19. Shatter Window with Pellet (Column M)
    20. Use Lamp (L10)
    21. Take Flare (K12)
    22. Turn Off Lamp (L10)
    23. Stand on M14 and use Flare on L14
    24. Use Oscillator (K14)
    25. Turn off Lamp (K8)
    26. Use Lamp (J14)
    27. Use Exit (H14)
    
    ---
    
    Room 122
    
    "Cheap Shots"
    
        ----WWW---------WWW-----GGG---------WWW--------M
    12 | F X   |XXXXXXXXXXXXXXX|   |XPXXXXX|   |  XXXXX|
       |XXXX--- --- --- --- --- --- --- --- --- --- ---W
    11 M   |   |   |   |   |   |   |   |   |   |   |   W
       |--- --- --- --- --- --- --- --- --- --- --- ---W
    10 |   |   |   |   |   |   |   |   |   |   |   |   |
       |XXXXXXXXXXXXXXXXXXXXXXXX--- ---XXXXXXXXXXXXX---|
     9 | P | P |   |   | F |   XXXXXXXXX   | P |   X   |
       |XXXXXXXXXXXXXXXXXXXXXXXX--- ---XXXXXXXXXXXXX---|
     8 |   |   |   |   |   |   |   |   X X |   |   |   |
       |--- --- --- --- --- --- --- ---XXXXXXXXXXXXX---|
     7 |   |   |   XXXXXXXXXXXXX   |   X   | L |   X   |
       |XXXX--- ---X--- -L- ---X--- ---XXXXXXXXXXXXX---|
     6 |   X   |   XXXXXXXXXXXXX   |   |   |   |   |   |
       |---X--- --- --- --- --- --- --- --- --- --- ---|
     5 |   X   |   |   |   |   |   |   |   |   |   |   |
       |---X--- ---XXXXXXXXXXXXX--- ---XXXXXXXXXXXXX---|
     4 |   X   |   X P |   |   X   |   X   |   |   X   |
       |---X--- ---XXXXXXXXXXXXX--- ---XXXXXXXXXXXXX---|
     3 |   X   |   |   |   |   |   |   |   |   |   |   |
       |XXXX--- ---XXXXXXXXXXXXX--- ---XXXXXXXXXXXXX---|
     2 M   |   |   X P |   |   X   |   X F |   |   X   |
       |XXX --- ---XXXXXXXXXXXXX--- ---XXXXXXXXXXXXXXXX|
     1 |   X   |   |   |   |   |   |   |   |   |   X   |
        -----------EEEEE-----------------------------M-
         A   B   C   D   E   F   G   H   I   J   K   L
    
    Ah, remember Motion Sensors?  Seems so long ago.  This time, the Sensors are 
    entirely driven by Pellets, so grab the Pellet nearest you and fling it at 
    the Motion Sensor in the southwest corner.  Grab the next Pellet and aim for 
    the leftmost Window on the north wall, which will activate another Sensor.  
    Take the two Pellets and the Flare.  Break the Window directly north of the 
    Flare and turn on the Lamp.  Now, go to the southeast corner of the Lamp glow 
    and toss the Flare to the southeast.  Fling your last Pellet at the Sensor in 
    the southeast corner.  Quickly take the Flare and go to the very north of the 
    Sensor's light.  Drop your Flare to your north so you can reach the Lamp.  
    Take the Pellet and shoot it at the northeast Motion Sensor.  Grab the Pellet 
    that's in range and break the Window on the east wall.  Now, grab the Flare 
    in the northwest corner and drop it in front of the Exit so you can leave.
    
    1. Take Pellet (D2)
    2. Shoot Pellet at Motion Sensor (A2)
    3. Take Pellet (D4)
    4. Shatter Window with Pellet (Column B)
    5. Take Pellet (B9)
    6. Take Pellet (A9)
    7. Take Flare (E9)
    8. Shatter Window with Pellet (Column E)
    9. Stand on G5 and use Flare on H4
    10. Shoot Pellet at Motion Sensor (L1)
    11. Take Flare (I2)
    12. Stand on J5 and use Flare on J6
    13. Take Pellet (J9)
    14. Shoot Pellet at Motion Sensor (L12)
    15. Take Pellet (H12)
    16. Shatter Window with Pellet (Row 11)
    17. Take Flare (A12)
    18. Stand on G11 and use Flare on G12
    19. Use Exit (G12)
    
    ---
    
    Room 123
    
        ----------------------------GGG-------------------------
    14 |XXXXXXXXXXXXXXXXXXXXXXXXXXX|   |XXXXXXXXXXXX T X   |   |
       |---X--- ---XXXXXXXXXXXXX--- --- ---XXXXX---XXXXXXX- ---|
    13 | T X   |   X T |   | C X   |   |   X T X   |   |  X|   |
       |---X--- ---XXXXXXXXXXXXX--- --- ---X---X--- --- ---X---|
    12 | C X   |   |   |   |   |   |   |   X C X   |   |   X   |
       |---X--- --- --- --- --- --- --- ---X---X--- --- ---XXXX|
    11 |   X   |   |   |   |   |   |   |   X C X   |   |   |XXX|
       |---X--- --- --- --- --- --- --- ---XXXXX--- XXX ---XXXX|
    10 | C X   |   |   |   |   |   |   |   |   |   X   X   X T |
       |---X--- --- --- XXX --- --- --- --- --- --- XXX ---X---|
     9 |   X   |   |   X   X   |   |   |   |   |   |   |   X   |
       |---X--- --- --- XXX --- --- --- --- --- --- --- ---X---|
     8 | T X   |   |   |   |   |   |   |   |   |   |   |   X T |
       |---X--- XXX --- --- --- ---XXXXX--- --- --- --- ---XXXX|
     7 |   X   X C X   |   |   | XXX T X   |   |   |   |   |   |
       |---X--- XXX --- --- --- -XXX---X--- --- --- --- --- ---|
     6 |   X   |   |   |   |   |   X T X   |   |   |   |   |   |
       |---X--- --- --- --- --- ---XXXXX--- --- --- --- XXX ---|
     5 |   X   |   |  XXX  |   |   |   |   |   |   |   X C X   |
       |---X--- --- -X- -X- --- --- --- --- --- --- --- XXX ---|
     4 |   X   |   |  XXX  |   |   |   |   |   |   |   |   |   |
       |---X--- --- --- --- ---XXXXXXXXXXXXX--- --- --- --- XXX|
     3 | C XXX |   |   |   |   X C | R | C XXX |   |   |   X C |
       |---XXX- --- --- --- ---XXXXXXXXXXXXXXX- --- --- --- XXXW
     2 |   X   |   |   |   |   |   |   |   |   |   |   |   |   W
       |---X--- ---XXXXX--- --- --- --- ---XXXXXXXXXXXXXXX- --XW
     1 | C X   |   X P X   |   |   |   |   X B | B | B X   |  X|
        ---------------EEEEE-----------------------------------
         A   B   C   D   E   F   G   H   I   J   K   L   M   N
    
    Okay, that's twelve Computers, so you need to bust two to even turn them on, 
    but you also need to break another three so you can work the TVs.  Take the 
    Pellet, break the Window, and collect the Remote and three Cherry Bombs.  The 
    five Computers you need to break are as follows: the two in the southeast 
    near the Window, the two in the very northeast along the west wall, and the 
    one in the very southwest corner (throw at the south wall nearby so you don't 
    catch the Computer to the north).  Once all five are busto, turn on the 
    Computers and then use the Remote to hop to the Exit.
    
    1. Take Pellet (D1)
    2. Shatter Window with Pellet (Row 2)
    3. Take Remote (H3)
    4. Take Cherry Bombs (J1, K1, L1)
    5. Throw Cherry Bomb at N4 (breaking Computers at M5, N3)
    6. Throw Cherry Bomb at A11 (breaking Computers at A10, A12)
    7. Throw Cherry Bomb at C1 (breaking Computer at A1)
    8. Use Computer (G3)
    9. Use Remote once
    10. Walk to I5 and use Remote three times
    11. Walk to J9 and use Remote four times
    12. Use Exit (H14)
    
    ---
    
    Room 124
    
    "Little Bit of Everything"
    
        --------------------WWW-----GGG---------WWW-----WWW----
    14 | L |   | P XXXXXXX |   |   |   |   |   | XXX   | O |   |
       |XXXXXXXXXXXX--- --- --- --- --- --- --- ---X-P-XXXXXXXXW
    13 |   |   |   |   |   |   |   |   |   |   |   X   X   |   W
       |--- --- --- --- --- --- --- --- --- --- ---X---X--- ---W
    12 M   |   |   |   |   |   |   |   |   |   |   X P X   | X |
       |--- --- --- --- --- --- --- --- --- --- ---XXXXX--- -X-|
    11 |   |   |   |   |   |   |   |   |   |   |   |   |   |  X|
       |XXXX--- --- ---XXXXXXXXX--- --- ---XXXXX--- --- --- --X|
    10 |   X   |   |   X   |   X   |   |   X   X   |   |   |  X|
       |---X--- --- ---X--- ---XXXXXXXXXXXXX---X--- --- ---XXXXW
     9 |   X   |   |   X   |   | C | P |   |   X   |   |   X   W
       |---X--- --- ---X--- --- ---XXXXXXXXX---XXXXXXXXXXXXX---W
     8 |   X   |   |   X   |   |   X   |   X P |   |   |   |   |
       |---XXXXXXXXX---X--- --- ---X--- ---XXXXXXXXXXXXXXXXX---|
     7 |   |   |   X   X   | P | T X   |   |   |   |   |   X   |
       |---XXXXXXXXX---X---XXXXXXXXX--- --- --- ---XXXXXXXXX---|
     6 |   X   |   |   X   X   |   |   |   |   |   X   |   |   |
       |---X--- --- ---X---X--- --- --- --- --- ---X--- --- ---W
     5 |   X   |   |   X T X   |   |   |   |   |   X P | R |   W
       |---X--- --- ---X---X--- --- --- --- --- ---XXXXXXXXXXX-W
     4 |   X   |   |   X   X   |   |   |   |   |   |   |   | XX|
       |X$XX--- --- ---XXXXX--- --- ---XXXXX--- --- --- --- ---W
     3 |   |   |   |   |   |   |   |   X P X   |   |   |   |   W
       |--- --- --- --- --- --- --- ---X---X--- --- --- --- ---W
     2 M   |   |   |   |   |   |   |   X   X   |   |   |   |   |
       |XXXXXXXXXXXX--- ---XXXXXXXXXXXXX---X---XXXXXXXXXXXXXXXX|
     1 | L | P |   X   |   X P |   F   | C X   X P |   |   |   |
        ---------------EEEEE-----------------------------------
         A   B   C   D   E   F   G   H   I   J   K   L   M   N
    
    As we're getting into the stretch, this is a long one.  Use the first Pellet 
    on the Sensor to your left so you can answer the Phone.  Turn on the Lamp 
    first so the Sensor doesn't die while you're listening.  Use the Pellet on 
    the southeasternmost Window.  Now, shut off the nearby Lamp, and you'll begin 
    a series of slingshotting.  The next Window is the northwesternmost, then the 
    one that's now southeasternmost, then the one just to the right of the Exit, 
    then the one just to the right of that.  You should get a Remote out of the 
    deal, so click it once to get another Pellet.  Walk over to the Motion Sensor 
    to trip it, then press the Remote again and stand in the TV's glow.  Fire your 
    Pellet at the Sensor in the northwest corner.  Hit the Lamp here (once the 
    southwest Sensor turns off) and take the Pellet.  Use it on the northeast 
    Window and turn the Lamp back off.  Head over to the east and grab two more 
    Pellets (one's kind of in the darkness).  Use one of the Pellets on the last 
    Window and hit the Oscillator.  Follow the Oscillator beam to the Computer 
    and one more Pellet.  Go back and turn off the Oscillator, then head to the 
    upper-left Sensor, then to the TV's glow.  From there, wait for the Sensor to 
    turn off (so you don't overload the Light Bar), then fire a Pellet at the 
    lower Sensor.  Now, you can grab the Flare, then hop back into the TV glow and 
    wait for the lower Sensor to go out.  Fire your last Pellet at the upper 
    Sensor, then head just under the Exit and drop your Flare in front of it so 
    you can leave!
    
    1. Take Pellet (F1)
    2. Shoot Pellet at Motion Sensor (A2)
    3. Use Lamp (A1)
    4. Take Pellet (B1)
    5. Answer Phone (A3)
    6. Shatter Window with Pellet (Row 3)
    7. Turn off Lamp (A1)
    8. Take Pellet (I3)
    9. Shatter Window with Pellet (Column F)
    10. Take Pellet (F7)
    11. Shatter Window with Pellet (Row 5)
    12. Take Pellet (L5)
    13. Shatter Window with Pellet (Column K)
    14. Take Pellet (K1)
    15. Shatter Window with Pellet (Column M)
    16. Take Remote (M5)
    17. Use Remote once
    18. Take Pellet (J8)
    19. Walk to A3 (tripping Sensor)
    20. Use Remote once
    21. Walk to D7
    22. Shoot Pellet at Motion Sensor (A13)
    23. Use Lamp (A14)
    24. Take Pellet (C14)
    25. Shatter Window with Pellet (Row 13)
    26. Turn off Lamp (A14)
    27. Take Pellet (L13)
    28. Take Pellet (L12)
    29. Shatter Window with Pellet (Row 9)
    30. Use Oscillator (M14)
    31. Take Pellet (H9)
    32. Use Computer (G9)
    33. Turn off Oscillator (M14)
    34. Walk to A13 (tripping Sensor)
    35. Walk to D7, wait for Sensor to turn off
    36. Shoot Pellet at Motion Sensor (A3)
    37. Take Flare (G1)
    38. Walk to A3 (tripping Sensor)
    39. Shoot Pellet at Motion Sensor (A13)
    40. Stand on H13 and use Flare on H14
    41. Use Exit (H14)
    
    ---
    
    Room 125
    
    "A Moving Target... EXTREME!"
    
        ------------------------GGG--------------------
    12 | O | L | O |   |   XXXXX   XXXXXXXXX O | L | O |
       |XXXXXXXXXXXXXXXXXXXX--- --- --- ---XXXXXXXXXXXX|
    11 |   |   |   X O X   |   |   |   |   |   |   |   |
       |XXX --- --- XXX --- --- --- --- ---X--- --- ---|
    10 | O X   |   |   |   |   X   |   | XX|   |   |   |
       |XXXX--- --- --- --- ---X--- ---XX-- --- --- XXX|
     9 |   X   | XXXXXXXXX |   X   | XX|   |   |   X O |
       |---X--- --- --- --- ---X--- X-- --- --- ---X---|
     8 |   X   |   |   |   |   X   |   |   |   |   X   |
       |XXXX--- --- XXX --- --- --- --- --- --- ---X---|
     7 | O X   |   X O X   |   |   |   |  XXX  |   X   |
       |---X--- --- XXX ---XXXXXXXXX--- -X-O-X- ---X---|
     6 |   X   |   |   |   |   |   |   |  XXX  |   X O |
       |---X--- --- --- --- --- --- --- --- --- --- XXX|
     5 |   X   |   |   |   |   X   |   |   |   |   |   |
       |---X--- --- --- --- ---X--- --- --- --- --- ---|
     4 | O X   |   |   |   |   X   | XXXXXXXXX |   |   |
       |XXX --- --- --- --- ---X--- --- --- --- --- ---|
     3 |   |   |   |   |   |   X   |   |   |   |   |   |
       |--- --- --- --- --- --- --- --- --- --- --- ---|
     2 |   |   |   |  XX   |   |   |   |   |   |   |   |
       |XXXXXXXXXXXX--XX--- --- XXX --- ---XXXXXXXXXXXX|
     1 | O | L | O X   |   |   X O X   |   X O | L | O |
        -----------EEEEE-------------------------------
         A   B   C   D   E   F   G   H   I   J   K   L
    
    The trick here is that there are a LOT more Oscillators than you need.  Oh, 
    and that this room requires pinpoint timing as you move around to catch the 
    "next" Oscillator you always need to get.  Also, the Oscillator tends to be 
    just out of the light, so you really need to plot your route to get there.  
    It's actually a pretty quick room.  You just have to stay on your toes at all 
    times.
    
    Turn on the Oscillator next to you, then head right.  Turn on the Lamp and 
    the Oscillator on the RIGHT.  Wait for the second Oscillator's beam to sweep 
    up, then run over to the entryway and shut off the first Oscillator.  Wait for 
    the remaining one to come back around, then follow up to the top of its arc and 
    hit the Oscillator just out of range of its light.  Follow this new Oscillator 
    over to the southeast corner and shut off the Oscillator first, then the 
    Lamp, then head back to the west to the southwest corner.  Turn on the Lamp 
    and the LEFT Oscillator.  Wait for this new one to start sweeping right, then 
    run north up its beam to the very top to find another Oscillator.  In this 
    new Oscillator's beam, shut off the one nearby, then continue east to find 
    another Oscillator.  Hop into the beam of this one, then wait until it goes to 
    a downward sweep.  Follow the beam in its tiny little glow to the Oscillator 
    to the east.  You can't jump into this new beam, so go back west (shutting 
    off the nearby one in the process), then wait for the new beam to sweep up to 
    the northwest.  Go ABOVE the blackboard.  There's an Oscillator that's VERY 
    tough to spot and snag, but it's there.  This one points to the west, so shut 
    off the old Oscillator in its beam, and turn on the one in the very northwest 
    corner.  This one reaches the Exit.  Phew!  The step-by-step might help you 
    more on this one. >_>
    
    1. Use Oscillator (C1)
    2. Use Lamp (K1)
    3. Use Oscillator (L1)
    4. Turn off Oscillator (C1)
    5. Use Oscillator (D7)
    6. Turn off Oscillator (L1)
    7. Turn off Lamp (K1)
    8. Use Oscillator (A1)
    9. Use Lamp (B1)
    10. Use Oscillator (A10)
    11. Turn off Oscillator (D7)
    12. Use Oscillator (I6)
    13. Use Oscillator (L6)
    14. Turn off Oscillator (I6)
    15. Use Oscillator (D11)
    16. Turn off Oscillator (A10)
    17. Use Oscillator (A12)
    18. Use Exit (G12)
    
    ---
    
    Office
    
        --------WWW-----------------WWW--------
    10 | B X   |   |   |   $   |   |   XXBXXXXX|
       WXXXX--- --- ---XXXXXXXXX--- --- --- ---|
     9 W   |   |   |   X   |   X   |   |   |   |
       W--- --- --- ---XXXXXXXXX--- --- --- ---|
     8 |   |   |   |  XBX  |  XXX  |   |   |   |
       |--- --- --- ---X--- ---X--- --- --- XXX|
     7 |   |   |   |   |   |   |   |   |   X B |
       |XXXXXXXX--- --- --- --- --- --- --- XXXW
     6 | T |   X   |   |   |   |   |   |   |   W
       |XXXXXXXX--- --- --- --- --- --- --- ---W
     5 |   |   |   |   |   |   |   |   |   |   |
       |--- --- --- XXXXXXX XXX --- --- --- ---W
     4 |   |   |   X   |   X L X   |   |   |   W
       |--- --- --- XXXXXXX XXX --- --- --- ---W
     3 |X  |   |   |   |   |   |   |   |   |   |
       |X-- --- --- --- --- --- --- --- --- ---|
     2 |X  |   |   |   |   |   |   |   |   | XX|
       |--- XXX --- --- --- XXX --- --- XXXXXX-|
     1 |   X B X   |   |   X B X   |   X R |   |
        -------EEEEE---------------------------
         A   B   C   D   E   F   G   H   I   J
    
    Ah, the Principal.  Here's his deal.  He doesn't attack or anything like 
    that.  All he does is sit there at his desk, and whenever you turn on a 
    light, he removes it.  Break a Window, and he'll close it off.  From the 
    moment you throw your very first Bomb, you need to move quickly and cleanly 
    to finish him off, and the way to do that is to hit him with Cherry Bombs.  
    Four, to be exact.  Hitting him will also delay his "extinguishing" tactic, 
    so that's nice.
    
    Also, this last mission will teach you the importance of throwing Cherry 
    Bombs WHILE MOVING.  It's HARD, because you need to aim, hold A, and throw, 
    all while moving Jake in a specific direction, but you have to do it in order 
    to stay ahead of the Principal.  Just so you know, this all goes QUICK.
    
    Take the Cherry Bomb and throw it at the northwest corner to break both 
    Windows.  Run up and grab the next Bomb and while running back down the beam, 
    throw it at the two Windows on the east wall.  Run east along the upper 
    beam and grab the next Bomb.  Throw it at the Principal while running to the 
    spot where the beam in the nearby Window will appear (you'll break the Window 
    and damage him).  Now run up to the Window and grab the next Cherry Bomb and 
    throw it at the Principal while running south.  Hit the Lamp and grab the 
    Bomb to your south.  Throw it at the Principal while moving to the southeast 
    corner to grab the Remote.  Click it once and run into the TV's glow to get 
    the last Cherry Bomb.  Waste him, and you're done!  Congratulations!
    
    1. Take Cherry Bomb (B1)
    2. Throw Cherry Bomb at A10 (Windows Row 9, Column C)
    3. Take Cherry Bomb (A1)
    4. Run to C6 while throwing Cherry Bomb at J5 (Windows Row 4, Row 6)
    5. Take Cherry Bomb (J7)
    6. Run towards H6 while throwing Cherry Bomb at F10 (damage, and Window 
      Column H)
    7. Take Cherry Bomb (I10)
    8. Run towards H3 while throwing Cherry Bomb at F10 (damage)
    9. Use Lamp (F4)
    10. Take Cherry Bomb (F1)
    11. Run towards H1 while throwing Cherry Bomb at F10 (damage)
    12. Take Remote (I1)
    13. Use Remote once
    14. Take Cherry Bomb (E8)
    15. Throw Cherry Bomb at F10 (The End ^_^)
    
    ******************************************************************************
    5. MISCELLANY
    ******************************************************************************
    ===========
    5A. Items =
    ===========
    
    Flashlight
    - The Flashlight is the only item that always stays with you.  You will always 
     enter a new room with nothing but your Flashlight available.
    - Press and hold down A to project a beam of light into the darkness, 
     illuminating any objects and scattering any dark buggies that are there.
    - The "endpoint" of the Flashlight is where your cursor is, so if you have 
     the cursor at the opposite end of the room, your beam will reach the wall, 
     but if your cursor is midway, your beam will instead end on the floor at 
     that point.
    - The Flashlight is mainly used for scouting purposes to see things in the 
     dark so you can plan your route.  It serves little purpose as an actual light 
     source since you can't step on its beam.  Still, you CAN move with it active.
     Also, if you pass the beam over a light source, the light source will remain 
     visible for a very short time, just to remind you it's there.
    - The Flashlight has a battery level.  If it runs out, simply shake the 
     Remote to recharge it.
    
    Slingshot (Pellets)
    - Okay, so technically, you also enter every new room with your slingshot, but 
     it has no ammo, which is why you'll need to pick up pellets to use it.
    - Pellets appear as a flat green box.
    - To use the slingshot, hold Z to assume the "behind Jake" view, then aim 
     with the pointer and fire with A.
    - The primary use of the slingshot is to shatter windows, creating a light 
     source with them.
    - The secondary use of the slingshot is to actually break certain electronic 
     light sources, usually in the case that the danger of an overload is keeping 
     you from moving forward.
    
    TV Remote
    - The TV Remote appears as a white rectangle with buttons on it.
    - With the Remote equipped, simply press A to use it.
    - Using the Remote will turn on a TV in the area.  Using it again will turn the 
     TV off.
    - If there are multiple TVs in the area, then using the Remote will cycle 
     through all those TVs in a set pattern, turning the next one on, while 
     shutting of the previous one.  The last click of the remote will simply turn 
     the last TV off, where you can begin the pattern again.
    
    Cherry Bomb
    - The Cherry Bomb appears as a red sphere with a fuse.
    - To throw, point your cursor at your target, hold down A, then move the 
     Remote in a throwing motion.  You may also use the Z Button to line up your 
     shot if needed.  Also, you can move around while aiming and throwing.
    - Cherry Bombs serve a similar use as the Slingshot, in that it can break 
     things.
    - The Cherry Bomb has a blast radius, and any windows or electronics that 
     are caught in the radius will be destroyed.  In this sense, using Cherry 
     Bombs responsibly entails tossing them strategically so that the blast breaks 
     necessary windows, but spares any nearby electronic light sources.
    
    Flare
    - The Flare appears as a red stick.
    - To use a Flare, equip it, face the direction you wish to use it, then press 
     A.  Then move the Remote sideways to strike the Flare.  Jake will then toss 
     the Flare in front of him.
    - The basic use of the Flare is to provide a small light source (pretty much a 
     single square).  This is essential in areas where the next safe zone, light 
     source, or item is just out of reach and you just need a couple extra feet to 
     reach it.
    
    ===================
    5B. Light Sources =
    ===================
    
    Entrance
    - Although it's pitiful, it does count.  The entrance to each room has a 
     small light coming through its window that is generally just enough for you 
     to move around in a couple of squares.
    
    Window
    - Most areas have Windows along the walls.  These are obvious the moment you 
     enter an area, as they have a light coming from behind them.
    - Smash a Window with either the Slingshot or a Cherry Bomb and a beam of 
     light will emanate out of it, stretching straight ahead all the way to the 
     opposite wall.
    - This is the only light source that doesn't require power to run, and as 
     such, doesn't fill up the Light Bar.
    
    Lamp
    - Lamps appear as having conical white lampshades on them.
    - They can be activated by standing near them and pressing A.
    - They will create a circular light source that extends at a radius of about 
     two squares.
    - Also, there is one area where there are displays that act as Lamps.  They 
     don't look like Lamps, but function exactly the same way.
    - Each Lamp fills up 20 units (20%) of your Light Bar.
    
    Computer
    - Computers appear as flat panel monitors, usually sitting on desks or 
     tables.
    - A Computer can be activated by standing near one and pressing A, although 
     not every Computer can be turned on manually.
    - Turning on one Computer will immediately turn on every Computer in the room.
     This is an important point, because there may sometimes be more Computers in 
     the room than space in the Light Bar, so make sure you count how many are in 
     the room before turning them on.
    - Each Computer generates a somewhat circular beam of light that starts about 
     a half a square in front of the Computer, and extends about two squares.
    - Every once in a while a Computer screen will flicker and momentarily go out.  
     You'll be given audio and visual warning of it happening, so it shouldn't 
     surprise you too much.
    - Each Computer fills up 10 units (10%) of your Light Bar.
    
    TV
    - TVs appear as CRT monitors (with more depth than Computer monitors).
    - A TV can only be activated with the TV Remote (see above in Items).
    - A turned-on TV will generate a directional wide beam of light that extends 
     about four squares, and is about three squares wide at its widest.  The beam 
     is more conical than the Computer.
    - Each TV fills up 25 units (25%) of your Light Bar.
    
    Oscillating Light
    - An Oscillator appears as a circular light pointing to the side, sitting on a
     stand, somewhat looking like an electric fan.
    - They can be turned on by standing near one and pressing A.
    - Once turned on, an Oscillator will perform a routine left-to-right sweep in a 
     desginated pattern.  No two Oscillator patterns should be considered alike, 
     but each Oscillator has the same pattern each time it's turned on.
    - The Oscillator beam is considerably longer than TVs or Computers (about seven 
     squares long), and about three squares wide at its end.
    - Each Oscillator fills up 20 units (20%) of your Light Bar.
    
    Motion Sensor
    - Motion Sensors are wall-mounted lights that are identified by the small 
     red LED on them.
    - Activate MSs by walking up to them or by shooting a Slingshot in range 
     of their Sensor.
    - A Motion Sensor will light up the immediate area in a radius of about 
     five squares.
    - A Motion Sensor will switch back off after about ten seconds of turning 
     it on, regardless of whether or not you leave its range.
    - Each Motion Sensor fills up 30 units (30%) of your Light Bar.
    
    ******************************************************************************
    6. EXTRAS
    ******************************************************************************
    =============
    6A. Endings =
    =============
    
    Bad Ending
    
    To get the bad ending, simply ignore one or more of the phone calls that occur
    throughout the game.
    
    ---
    
    Good Ending
    
    Answer all the phones in one file (going back through the school map doesn't 
    count) to get the good ending.
    
    =================
    6B. Unlockables =
    =================
    
    Dark Mode
    
    Beat the game in any capacity to unlock Dark Mode, which you can access if 
    you start a new file.
    
    In Dark Mode, Jake will appear as a silhouette, making him more difficult to 
    see, but that's not the nasty part.  The truly horrific part of this mode is 
    that you're now timed, and as you proceed through each room, the lights will 
    get dimmer and dimmer.  You should have just enough time to complete each 
    room perfectly before the lights go out completely.
    
    ---
    
    Rachael
    
    To unlock Jake's lovely girlfriend for play, simply get the Good Ending.  
    To play as her, you need to start a new file.  She plays exactly the same 
    way, only the phone calls she gets are from Jake.
    
    ******************************************************************************
    7. STANDARD GUIDE STUFF
    ******************************************************************************
    ===========
    7A. Legal =
    ===========
    
    This FAQ was made 100% by me, and is Copyright © 2009 Scott "CyricZ" 
    Zdankiewicz.  You may not take it in whole or in part and claim it as your 
    own.  You may not alter it in any way, even if you ask me first, and that 
    includes putting it in HTML format.  Please don’t post this on your site 
    unless you have express consent by me.  I’ve put a lot of time into this.  
    Give me some credit.
    
    LIT is Copyright © 2008 WayForward Productions.
    
    Currently, the following sites have permission to post my FAQ:
    
    www.gamefaqs.com
    www.gamewinners.com
    www.ign.com
    www.cheatcc.com
    www.cheatplanet.com
    www.neoseeker.com
    
    I'm not going to allow people with small personal sites to post this FAQ.  
    They may post the link on GameFAQs with all the LIT guides, but, trying to 
    keep updates, well, updated, I'll only allow large committed sites that I 
    trust.
    
    =======================
    7B. E-mail Guidelines =
    =======================
    
    If you wish to e-mail me, be sure to follow these guidelines:
    
    - Make ABSOLUTELY sure I haven't already answered your question in the guide.
    - Make sure it has something to do with LIT.  I don't want spam, chain 
     letters, offers for friendship.  Compliment me on the FAQ all you want, 
     though.
    - Make sure you say "LIT" at one point in your e-mail.  I have more than one 
     FAQ, and I can't always figure the question out without specifying what 
     game you're asking about.
    - Spell correctly and use proper grammar, please.  If I can't understand 
     your e-mail, it'll go to the junk pile.
    
    =============
    7C. Credits =
    =============
    
    CJayC, SBAllen, and all webmasters for having this on their sites.
    
    The talented fellas at WayForward, for this fun little game.
    
    =====================
    7D. Version Updates =
    =====================
    
    Version 1.0 - 2/25/2009 - This should be all that's necessary.  Walkthroughs, 
     maps, hints, and all the extras.  I might go back and make notes about Dark 
     Mode.
    
    ====================
    7E. The Final Word =
    ====================
    
    A nice little game, and certainly worth the eight bucks I paid for it.  Well 
    done, WayForward.
    

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