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    Walkthrough by 30johner

    Version: 2.55 | Updated: 11/21/09 | Search Guide | Bookmark Guide

    ==============================Spectrobes: Origins=============================
                                     by 30johner
    Use CTRL and F, then enter the code for the section you want.
    VUI--Version/Update Information
    MNC--The Main Characters
    MRC--The Minor Characters
    SBK--Allies and Enemies, The Spectrobes and The Krawl
    IGM--In Game Map
    GBB--Game Play and Battle Basics
    CEA--Child Spectrobes ,Excavation, and Awakening
    IRF--Information on Raising and Effectively Fighting with Spectrobes
    EET--Extra Effects
    CIM--Card Input Machine
     WP2-Part 2
    PTB--Property Barriers
    LTM--Lost Memos
    LGB--Light Bridges
    EQL--Equipment List
    ITL--Items List
    SPL--Spectrobes List
    MLS--Level 100 Stats
    GAR--Getting an A Rank
    CIC--Card Input Codes
    (VUI)===Version/Update Information===
    August 31, 2009--1.00- Base version
    September 1    --1.10- Fixed some errors, Started Getting an A Rank
    September 2    --1.25- Added Equipment and Item lists, Edited a bit
    September 10   --1.50- Added Spectrobes List, Updated Equipment and Item
                           Lists, completed Getting an A Rank, Edited a bit
    September 29   --1.60- Added Extra Effects, Updated Spectrobes List, Edited
    October   6    --1.80- Updated Spectrobes List, Edited
    October   25   --2.20- Updated Multiple sections, Added Level 100 section,
                           started Tips and Walkthrough sections
    October   28   --2.25- Updated Multiple Sections
    October   29   --2.30- Updated Multiple Sections
    November  05   --2.40- Added Section, Updated Multiple Sections
    November  12   --2.50- Completed Multiple Sections
    November  20   --2.55- Completed Walkthrough
    This is my first walkthrough as well as my first time creating a document
    to be put online. As the title implies this is a walkthrough for the
    Spectrobes: Origins Action/RPG title for the Nintendo Wii. I would like to
    state now that this game and all material related to it belongs to Nintendo,
    Disney Interactive Studios and Genki. However this walkthrough was made by
    and belongs to me and it may only be used on sites that I allow. Please do not
    post this document on a personal site without asking first. If you have
    questions or comments feel free to email me at johner210@yahoo.com.
    This guide will contain little if any story spoilers, but will have minor
    game play spoilers such as the Items, Equipment, and Spectrobes you'll come
    across. Honestly, many of the things I'll be writing about are already told to
    you in the game. I'm simply trying to go into more detail. Also I don't plan
    on making the walkthrough too detailed as there is already a wonderful map in
    the game and you can always check the mission area of the Cosmolink. Also the
    map will have a red arrow pointing towards your objective.
    All sections are complete. Besides some minor revisions there really isn't
    anything left to do. I didn't think it would take this long to write this
    thing, but at least it's almost done.
    This game is the 3rd installment of the Spectrobes gaming franchise and was
    released on August 18, 2009. As was stated in the intro, Spectrobes: Origins
    is an Action/RPG for the Nintendo Wii. The Spectrobes Universe and all related
    material belongs to Disney and the game was developed by Genki. This game
    contains minor animated violence and is recommended for ages 10 and up.
    If anyone wants to contribute something I would appreciate it, and you would
    get a mention in the Credit Section. If anyone wants to work on a section
    about more detailed info on Krawl such as names, attacks, types or even stats
    let me know. One of those fancy titles using ASCII art would also be nice. If
    you notice any errors or think something should be added tell me. E-mail at
    If you like the guide feel free to give a donation to my Pay Pal account at
    -Exploration controls
    Action                     Wii Remote          Nunchuck
    Talk / Action               A Button
    Dash (when on Pegatinum)    B Button
    Use Item                    1 Button
    Lost Memo                   2 Button
    Show Map                    - Button
    Cosmo Menu                  + Button
    Camera Control              +Control Pad
    Move (Rallen/Jeena)                             Control Stick
    Spectrobe Swap Mode                             Z Button (and +Control Pad on
                                                    Wii Remote)
    Lock-on Mode                                    C Button
    Go!(Search)                 Vertical Swing
    Come Back!(to Rallen/Jeena) Horizontal Swing
    Pet                                             Horizontal Swing
    Target                      Point to Screen
                                and press A Button
    -Battle Controls
    Action                     Wii Remote          Nunchuck
    Attack (Rallen/Jeena)       A Button
    Special Attack (Spectrobes) B Button
    Use Item                    1 Button
    Display Spectrobe Profile   2 Button
    Weapon Menu                 - Button
    Cosmo Menu                  + Button
    Camera Control              +Control Pad
    Move (Rallen/Jeena)         Control Stick
    Spectrobe Swap Mode                             Z Button (and +Control Pad on
                                                    Wii Remote)
    Lock-on Mode                                    C Button
    Attack (Spectrobes)         Vertical Swing
    Come Back (Spectrobes)      Horizontal Swing
    Dodge Roll                                      Horizontal Swing
    Rallen and Jeena, members of the Nanairo Planetary Patrol(NPP), find
    themselves in a whole new galaxy-the Kaio System-when they are suddenly sucked
    through a portal. The Kaio System is threatened by a common enemy, the Krawl,
    and Rallen and Jeena are their only hope. Their adventure with the new
    Spectrobes from this mysterious galaxy is just about to begin.
    (MNC)===The Main Characters===
    These are the human characters you'll control throughout the game.
    Spectrobe Master and Nanairo Planetary Patrol member. Highly athletic and a
    crack pilot. Cheerful in disposition and loves a good adventure.
    Rallen’s partner in the Nanairo Planetary Patrol. Helps keep Rallen’s feet on
    the ground. Highly intelligent and a whiz with machines & electronics.
    (MRC)===The Minor Characters===
    These characters only play a support role and are all NPC's
    Highly respected commander of the NPP. Calm under fire and protective of
    Rallen and Jeena, his favorite officers.
    A fellow NPP officer who you will talk to during a few points of the game. He
    explains the situation of the NPP and tells you about Grant while your in Kaio.
    Archenemy of Rallen and all humankind. Has the horrific ability to control the
    entire Krawl race. A mask hides his true face.
    Chief of Wyterra's Haven Village. Level headed and loved by his people. Well-
    versed in lore pertaining to Spectrobes and the ancients.
    Fun and outgoing Blacksmith from Haven Village. He once assisted Wyterra's
    former Spectrobe Master. His skills are unrivaled and his work is known
    throughout the galaxy.
    This guy is an info-dealer and can be found in The Stuffed Belly. He'll tell
    you various bits of info about things such as Property Barriers.
    Chief of Verdant Village on Doldogo. Friendly and loved by her people, but
    overbearing at times. This causes conflicts with her daughter Salia
    Chief Gretta's daughter. A gentle soul and protector of nature who is as
    powerful as her mom on the inside. Can eat anyone under the table.
    Leader of a group of sworn to defend the Kaio system. Despite his heroic and
    rather stern exterior, he is an old softy inside.
    Greedy, manipulative CEO of a Major Wyterra-based corporation. Will stop at
    nothing of there is a profit to be made.
    Renowned explorer and ruins expert with curiosity matched only by his
    propensity for trouble. But this has led to some major discoveries.
    Leader of the shady three-man team working for Dyrus. A man of action, but
    tends to lose his cool. Has high respect for his boss.
    A member of the shady three-man team working for Dyrus. Tends to be smug and
    disrespectful of authority, especially Zig's.
    A member of the shady three-man team working for Dyrus. Low man on the totem
    pole. A big guy with a lot of energy.
    Caretaker robot of the Slayso tower. Has maintained the tower with his partner
    for several thousand years. Highly emotional for a robot.
    Caretaker robot of the Slayso tower. Physically identical to tidy, but calmer
    and more easygoing than his friend. Has a strong sense of duty.
    Most powerful of all the High Krawl. His highly vindictive nature makes him a
    sworn enemy of Rallen and company.
    (SBK)==Allies and Enemies, The Spectrobes and The Krawl==
    Spectrobes, creatures of light, and Krawl, creatures of darkness, have existed
    since the creation of the galaxy. The are natural enemies and both are
    creatures of instinct.
    The Spectrobes native to the Nanairo system can be contained in and controlled
    by the Prizmod. While the Cosmolink contains and allows control over the
    Spectrobes of the Kaio system.
    It is not clear how the Krawl are being controlled, but it is suspected that
    the being known as Krux is responsible for the mayhem caused by them.
    After the Great Krawl War, the Spectrobes went into a hybernative state and
    became fossilized. Only a Spectrobe Master can awaken them from their dormant
    sleep, and wield their power against the new rising threat of the Krawl.
    There are several planets in Origins where you will do all of your exploring.
    I'll add a walkthrough for each one in a later update.
    Capital of the Kaio system. Most of its people live in Giga City, while the
    rest of the planet is covered in pristine wilderness. Small villages can still
    be found amid the forests.
    Constant summer-like weather allows thick forests and huge plants to grow.
    Some of its trees are several thousand years old. Also home to many kinds of
    rare fish and fruit.
    Perpetually covered in thick ice fed by constantly falling snow. Human breath
    freezes on contact with the icy air. Breathtaking auroras stretch across the
    Endless deserts stretch as far as the eye can see. Once home to a great city
    in ancient times. Major corporations began mining here after discovering
    Antigravity Stones.
    Mercilessly buffeted by strong winds that have deformed its hills and valleys.
    Only the mysterious lone tower to the clouds seems unaffected by the
    tempestuous force.
    Known as the volcanic planet due to its constant volcanic activity. Despite
    its harsh environment, it was home to an ancient civilization that harnessed
    its thermal power.
    A planet-sized mass of Krawl created by Krux. It's diameter is several
    thousand miles long. Made of pure darkness, it is capable of immeasurable
    The Cosmolink is the most important tool of the Spectrobe Master. It contains
    all the items you have collected from, Spectrobes to weapons. Press the +
    button to open it any time, even during a battle. It contains 6 tabs along
    with a summary of your characters status. Line up allows you to view info
    about all the Spectrobes you have with you by highlighting it and pressing C.
    Press A to view the back of the card and C or B to close it. You can also set
    your active Battle and Search Spectrobes from here. Equipment allows you to
    view basic info on your weapons with C and select your active weapon. Mission
    tells you your current objective, displays the shards you have collected if
    any, and lets you you view your map. Excavated Items allows you to view all of
    your fossil blocks as well as discard any you don't want. Cosmolink Data
    allows you to view info on everything you own including the Spectrobes that
    aren't with you. System Settings allows you to change in-game options such as
    the vibration function and screen brightness. You can also open the Equipment
    menu during battle by pressing the - button.
    (IGM)===In Game Map===
    The game has an excellent map for all areas and is the reason why the only
    maps I may make are maps for puzzles. The mini-map is always in the upper-left
    of the screen and can be enlarged with the - button outside of battle. If you
    wish you can move around with the map open. The map has a few symbols. Arrows
    point toward exits/entrances of the area. Arrows that are red will be pointing
    in the direction of your objective. Follow the red arrows and you should never
    lose your way. You will also see blue dots indicating where NPC's are, and red
    dots indicating enemies. Save points, your human partner, your Spectrobe,
    excavated items and yourself can also be seen with easily recognized symbols.
    The mission area of the Cosmolink Screen also displays a map of all the areas
    on that planet if you click on the Map tab. The map screen will have a O
    showing where you are and an X showing where you should be heading.
    (GBB)===Gameplay and Battle Basics===
    Spectrobes: Origins involves real time combat and monster collecting. There is
    also a fair bit of puzzle solving. You play as either Rallen or Jeena who are
    officers of the NPP, whose job is to help those in need and defend the galaxy
    from the evil Krawl. During the game you'll use many types of items and
    weapons such as Swords, Axes, and Shields to aid you in combat. As you defeat
    enemies you'll gain experience(EXP) and when enough EXP is earned you'll gain
    a level which will raise your Health(HP), Attack(ATK) and Defence(DEF). The
    game auto-locks onto the nearest enemy but the reticule tends to move a little
    rapidly. You can lock onto a specific enemy by pressing UP on the control pad.
    This allows you to easily focus your attacks on one enemy. When an enemy is
    locked onto you can see that enemies HP gauge along with their property. When
    fighting with Rallen or Jeena flicking the the nunchuck horizontally during
    battle will trigger a dodge roll/jump, this maneuver can be easy to forget in
    battle but can also be useful. You can also flick the nunchuck back which will
    trigger a back flip. Remember to have a healing item equipped at all times to
    keep your HP from getting to low.
    Rallen and Jeena can also use the Cosmolink to call forth the mighty
    Spectrobes, the natural enemies of the Krawl. After you find the Cosmolink
    soon after starting the game, you can summon a Spectrobe to help you in a
    fight. Most Spectrobes have three forms Child, Adult and Evolved. Only the
    Adult and Evolved forms can fight, while the Child form aids you in exploring.
    Adult and Evolved Spectrobes can gain experience from battles and level to
    increase their power just like Rallen and Jeena. Child Spectrobes can gain
    EXP whenever they help you explore and find items. The Child forms also help
    you in other ways such as aiding you in solving certain puzzles. There are two
    more ways Spectrobes can gain EXP and levels. These will be discussed later
    on. The game also supports co-op, the 2nd player would control the Spectrobe.
    Unlike earlier Spectrobes titles where there were only three properties, or
    elements, Origins introduces five. The new Properties are Fire, Plant, Earth,
    Sky and Water. Most of the Krawl and Spectrobes you'll encounter are aligned
    with one of these properties. Each property is strong against one and weak to
    another. This chart will show you the relationship between the properties:
    Fire beats Plant, and is weak against Water
    Plant beats Earth, and is weak against Fire
    Earth beats Sky, and is weak against Plant
    Sky beats Water, and is weak against Earth
    Water beats Fire, and is weak against Sky
    As an example if my Fire property Spectrobe attacks a plant property Krawl, my
    attack will inflict extra damage. If that same Krawl attacked my Spectrobe,
    the attack would inflict a reduced amount of damage. If my Fire Spectrobe
    attacked a Water Krawl it would inflict reduced damage and that Krawls attack
    would inflict a greater amount of damage. If a neutral match-up occurred such
    as Plant versus Water, then they would be evenly matched and exchange equal
    blows. Same properties are strong against each other, two water properties
    would inflict weak damage against each other. As you can see the key to
    winning battles is matching up your properties correctly. Do that and you'll
    win most of your battles with ease. Later in the game you will encounter
    multiple properties in one battle which will require greater strategy to
    effectively win.
    Each property has a symbol that appears next to an enemies health gauge, a
    Spectrobes info window and a piece of equipments window. The symbol for Fire
    looks like a flame. The symbol for Plant looks like a leaf. The symbol for
    Earth looks like a diamond with a dot in the middle. The symbol for Sky looks
    like a cloud. The symbol for Water looks like three raindrops. There is also a
    sixth property that some Krawl have called Clear. Its symbol is a circle with
    5 dots and all properties are equally effective against it both offensively
    and defensively. Some bosses will also use this property but can have property
    based attacks.
    Note that Rallen and Jeena have access to weapons that also have the various
    properties. This can affect the damage they inflict upon enemies, however it
    will not affect them defensively as only the weapons are affected by their
    property. Cosmo and Galaxy equipment use the clear property meaning they
    inflict equal damage on all enemies. However if you can help it, its usually
    better to use a weapon with a property advantage to gain extra damage.
    As I've already said, Rallen and Jeena have access to a variety of equipment.
    Once you gain access to them via the Cosmolink, a weapon must be equipped at
    all times. Rather than a weapon making up your entire attack stat, the weapon
    simply adds to it. There are five weapon types which include Swords, Lances,
    Axes, Gloves and Blasters.
    Swords give the forth highest boost to your ATK stat, but they enable a 3-6
    hit combo which usually ends with an attack that launches or knocks back the
    target. They are the most versatile weapon and can fit most situations.
    However they shine against small groups where you can combo the enemies and
    then have a Spectrobe follow with a strong attack.
    Lances give the third highest ATK boost. Their single attack lands multiple
    blows on the enemy at about the same power per hit. Although risky because of
    the 'wind-up' before the attack, a connect means a devastating blow for the
    target. They are a good melee weapon for boss fights because of their high
    damage output and a bosses numerous targets. Some can pierce an enemies guard
    or thrust more than once.
    Axes give the highest ATK boost and have the highest damage per hit ratio.
    They are a little slow between attacks but their high power makes up for it.
    They also tend to knock several enemies around, making them best for large
    groups. Some can easily overwhelm groups of enemies or even mini-bosses. You
    can even juggle enemies with certain ones. They all can break an enemies guard
    and some can strike multiple times to allow a combo. You also cannot be
    knocked back while attacking.
    Gloves give the second highest ATK boost. Most only hit once but always have
    have an ATK effect, allowing a Spectrobe to follow up with a STG ATK. Some can
    hit a few times with a singe blow, but these extra hits, unlike the Lance, are
    much weaker than the initial blow. Enemies can be juggled until they're
    killed, therefore they are best on a single enemy or a small group. Some can
    unleash a pillar aligned with a property. These pillars last for a few seconds
    and damage any enemy that touches them.
    Last are Blasters which give the weakest boost. However they allow ranged ATKs
    and are therefore very valuable. There are three types of guns. Blasters shoot
    burst shots or multi-way shots, Zappers fire lasers and Cannons fire powerful
    single shots. Guns usually come with an effect, such as freeze, to make up for
    their low power. They're great for boss battles as they allow you to pepper
    the boss with shots from a distance while a melee Spectrobe keeps them busy.
    However some foes can reflect ranged attacks. Otherwise they are versatile,
    but best for small to medium groups.
    As you can see all weapons are useful in their own way and can fit a wide
    range of play styles. All weapons types can have properties and various side-
    effects that can have a small or large impact on the individual weapon. You
    can change equipment during battle using the - button.
    There are also shields that increase your defense stat and allow you to put up
    a guard to severely lower the damage you would normally take from an enemies
    attack. Shields can also have properties and effects, such as being able to
    reflect damage back at the enemy.
    (CEA)===Child Spectrobes, Excavation, and Awakening===
    This is a big part of the game and also one of the most unique, interesting,
    frustrating, and fun parts of Origins. After the first part of the game you
    will have a Child Spectrobe. The game's tutorial tells how to go about doing
    all of this, but let's review. When you see a golden/white colored sparkle,
    flick the remote vertically to have the Child Spectrobe run a few feet ahead
    of you and let off a sonar like wave. Anything buried underground will pop out
    and the Child Spectrobe will usually retrieve the items that appeared. Note
    that you can also grab the item by simply touching it. You may also see a dark
    blue colored sparkle. These are Dark Crystals and will summon a group of Krawl
    to fight you. The Child Spectrobe will gain experience depending on the items
    it finds. As a Child Spectrobe levels its search range increases.
    One of the most common types of items you'll unearth from a gold sparkle are
    minerals. Minerals can be fed to any form of Spectrobe as long as its in the
    Incubator. 7 minerals of different colors exist that give various amounts of
    EXP. There are other minerals that directly enhance a Spectrobes stat or even
    allow a Child or Adult Spectrobe to progress to the next stage. Another item
    you'll find are called Mystery Pods. They are also referred to as fossil
    blocks as they normally contain a Spectrobe fossil. Although they can also
    contain a mineral that just like the Spectrobe will need to be excavated. Note
    that only a Spectrobes Child form can be found in the fossil. Rice Balls and
    Training Gear are also found through searching. 
    The game gives a tutorial on how to remove the rock from a fossil block. But
    here's a run-down of the tools. Bombs allow you to blow away large chunks of
    rock, but you only have 5. A Laser can be used to make a precision cut along
    the edge of a fossil to quickly excavate it, however it has a limited amount
    of energy. A Scanner can temporarily allow you to see through the rock and
    show what kind of fossil you're excavating. There's a Hammer that lets you
    chip away at smaller chunks of rock. A drill can be used for getting pieces of
    rock stuck to the fossil off, and is one of the safer tools. Last a Blower can
    be used to blow away loose pieces of rock stuck to the fossil after most of
    the rock has been removed. Remember that any tool but the Scanner and Blower
    can damage the fossil or mineral. If all of the fossil's health is depleted,
    the fossil will be destroyed and you fail the excavation. Depending on the
    amount of damage you did to the fossil, and the amount of time it took to get
    all the rock off, you'll receive a Rank. The higher the rank the closer the
    fossil's level will be to the character's, or in the case of a mineral the
    better the grade it will be. The best mineral you can get is an orange one.
    There is also a larger mineral fossil encountered later in the game which goes
    up to purple. If your wondering how to get an A rank, see the Getting an A
    Rank section. If your trying for an A Rank, I suggest you get a few of the
    fossils you want and save, keep trying and if you fail to get an A Rank,
    reload and try again. But don't go crazy or get mad because some of the
    fossils are much harder to get an A on than others. For each rank you drop,
    the fossils level will drop by 20% of the character's level. So if an A gives
    you 10, a B will give a 8 and a C will give 6.
    When you want to awaken a Spectrobe choose the excavated fossil you want to
    awaken, and select Awaken. Copy the jingle the game plays with the remote or
    nunchuck as needed and the Spectrobe should awaken. If you mess up you can try
    again as much as you like without consequence. When you succeed the game will
    give you a description of the type of fighter it will become and give you a
    chance to name it. You can rename it as much as you like. The new Spectrobes
    level will be whatever the fossil's level was. You may excavate and awaken as
    many Spectrobes as you like even if its one you've already done, as long as
    you can fit them in the incubator.
    (IRF)===Information on Raising and Effectively Fighting with Spectrobes===
    There are many Spectrobes in Origins. There are 28 families each with a Child,
    Adult and Evolved form. There are also 6 special ones. 5 are gained through
    Card Input codes. The other is gained during the story and it does not fight,
    rather it helps you move faster and access areas you couldn't before.
    The first step to creating a powerful battle partner is to first obtain the
    Spectrobe in its fossilized form. Through story progression you find and are
    given a few, but for the most part you must find them yourself. The Excavation
    section has info on how to obtain them and awaken them. Once you have your
    Child Spectrobe, you'll have to raise it's level to at least 5 which shouldn't
    be a problem even early in the game. Once they are level 5 or higher feed them
    an Evolve Mineral and they'll progress to they're next form. As the Adult
    levels they'll gain some new moves such as the SPL ATK and BNS ABL. At level
    30 the Adult can progress to they're most powerful form, the Evolved form. The
    Evolved form will have to learn all their skills again. However an Evolved
    form is stronger than an Adult in every way.
    Spectrobes will attack enemies on their own, but only with a BSC ATK. They
    will also occasionally guard against attacks. By locking onto an enemy and
    giving the Attack! CMD, they will instantly ATK that enemy. They can also use
    a STG ATK without any level investment, which can be used in two ways. Either
    manually target an enemy with C and press A, then flick the remote. Or knock
    an enemy up, back or down with a melee attack, followed by a flick of the
    remote. Watch an individual Spectrobe as some are better with one technique
    than the other. As a Spectrobe levels its STG ATK will become stronger. Adults
    gain a STG ATK upgrade at level 15 and 20. Evolved forms gain an upgrade at 40
    and 50. Certain Evolved forms can gain a 3rd increase, those that can will do
    so at level 55. You can view a STG ATKs level by looking at the back of a
    Spectrobes status window. Its level is represented by 1 to 3 stars which will
    be lit depending on how many upgrades that attack has.
    SPL ATKS replace the Combination ATKs from the DS games. After an Adult form
    reaches level 10 or an Evolved form reaches level 35, enemies will drop yellow
    orbs called Charge Orbs. They also rarely drop a large red orb called Super
    Orbs that instantly fills the charge gauge. The gauge will also fill slightly
    as the Spectrobe fights. When its full press the B button and cross your arms
    over your chest, the charge icon will begin to fill and when it's full, thrust
    your arms outward to unleash the attack. It may sound silly at first but the
    ATK is very powerful and can easily kill normal enemies and inflict high
    damage on bosses. In fact it's a strategy in itself to fill the charge gauges
    of all your Spectrobes, and when the fight against the boss begins, unleash
    them one by one. This will likely severely weaken the boss or outright kill
    it, especially if your Spectrobes are at a good level for that point in the
    game, which is at least about five levels higher than the normal enemies. Note
    that you really just need to cross the remote and nunchuck and not necessarily
    cross your arms.
    Its best to lock-on to enemies to get the most out of the above ATKs.
    Especially with the SPL ATK, after all you don't want your strongest ATK
    missing the enemies right? Don't forget to keep an eye on your Spectrobes. If
    it looks like they're taking a beating or a boss is preparing a powerful ATK
    and you're Spectrobe is in the path, call it back at the right moment and you
    can get your Spectrobe out of danger. Using the come back CMD is a good way to
    regroup and get your Spectrobe out of danger. Remember that Spectrobes are
    strong but not invincible. If all your Spectrobes get defeated, you will take
    more damage than normal and it will be that much easier to get killed yourself
    and get a game over. If you get killed you can simply reload or continue from
    where you entered the area. Anything you've done since entering the area will
    be undone. Also while fighting, defeated enemies will sometimes drop blue orbs
    called Minergy Orbs that will partially heal a Spectrobe, make sure you get
    these as its the only way a Spectrobe can heal besides the use of a save
    point.(Although 2 do have a recovery ABL.) A Spectrobes health will also
    recover when they level up, as will the players. You can press 2 during a
    battle to view a summary of the current Spectrobe.
    There are also BNS ABLs which an Adult gains at level 25 and an Evolved gains
    at level 45, that give a Spectrobe a passive power that will give some kind of
    benefit such as increased recovery or stat boosts. The abilities effect both
    the Spectrobe and Player making them very useful. Each Spectrobe has its own
    unique ability and it should be a factor in choosing your battle team. Note
    that the effect is only active when the Spectrobe is actively fighting, the
    ABLs of the whole team do not stack and are never active all at once, only one
    at a time.
    (EET)===Extra Effects===
    All these effects cause the PC to get knocked down, you can still take damage
    even if your on the ground. You can get up by simply moving. Enemies can be
    attacked when on the ground, although some ATKs may miss. 
    Sends the target flying into the air, making it vulnerable to a STG ATK.
    Sends the target flying backwards, making it vulnerable to a STG ATK.
    The target is slammed into the ground, making it vulnerable to a STG ATK.
    These effects all wear off in time or when the battle ends, effects are never
    carried over to the next fight.
    Constantly inflicts damage on the target. The damage is equal to about 5% of
    the targets MAX HP, meaning that poison can kill the victim. The target also
    flinches whenever it takes damage. Appears as a purplish cloud.
    Slows the movement of the target. Appears as a blue/black cloud.
    Causes a shock each time the target attempts an attack. Appears as an electric
    Reduces the DEF of the target by about 20%. The target appears blackened.
    Completely immobilizes the target. The PC can use rice balls but cannot ATK,
    move or CMD their Spectrobes. The target is frozen in a chunk of ice. The
    effect is also broken if the target is attacked.
    These are weapon/attack effects.
    The ATK can damage multiple enemies if they are behind one another. There
    is no limit to the number of possible targets.
    -Break Guard
    The ATK cancels an enemies guard. However the ATKs damage can still be reduced
    if the enemy has protection against melee/ranged ATKs.
    Only applies to ranged ATKs. The ATK 'homes' or turns toward the target, note
    the ATK can still miss.
    The Krawl are creatures of darkness and your foe throughout the game. They
    come in many shapes and sizes and each one can be aligned with a property.
    There are too many to list, but simply fighting them yourself with the
    correctly aligned Spectrobe should enable you to beat most without too much
    difficulty. Study how each one fights and create a strategy of your own to
    combat them. With so many Spectrobes and weapons at your command it should be
    easy to fight them off provided you use the right property. You could also
    just hack, slash, and smash them with brute force. At least that is how the
    Clear property enemies should be fought since they have no weaknesses or
    resistances. The level of the enemies are set according to what point in the
    game you are at. So if you want to power-level the enemies will not level with
    you. I will give strategies for the bosses in the walkthrough.
    I said there's too many to list but I'll at least identify the different types
    of Krawl as well as their ATK pattern. When multiple names are listed, it is
    by increasing strength.
    They are a weak Krawl similar in appearance to Kurag, that only seem to appear
    in the Chamber of Ordeals.
    -Kurag, Grekurag, Neokurag, Beskurag
    They move in a wave-like manner and look somewhat bulbous. One of the more
    common Krawl they use direct ATKs. There is a Sky Property variant that can
    use a ranged Stun-effect ATK. 
    -Kasa, Grekasa, Neokasa
    Somewhat spider like they're quick and use direct ATKs.
    -Gigasa, Gregasa, Jagasa
    A variation of the Kasa, they use a ranged ATK. They also let out a sonic cry
    that is harmless when used by the weaker type, but can stun and damage when
    used by the stronger types. 
    -Muzol, Gremuzol, Neomuzol
    They are quick, can bite and tend to swarm you. However they have low defense
    and go down quickly.
    -Druzol, Gandruzol
    Earth Property variant of Muzol. They behave exactly the same.
    -Zorb, Grezorb, Neozorb
    These floating ball-like Krawl can use a direct ATK.
    -Pyrowag, Dokuwag, Hywag, Zapwag, Sanwag
    Elemental variants of Zorb. They use a ranged ATK of their own property which
    can inflict you with a matching effect.
    -Mulroot, Thoroot, Gelroot
    These plant-like Krawl will use direct ATKs as well as a poison-gas cloud. The
    stronger types can use a seed projectile.
    -Znail, Gigaznail, Doznail
    They are a defensive Krawl. They guard often and can reflect ranged ATKs. They
    can use use a direct ATK along with a cloud of poison. 
    A flying Krawl. They can be difficult to hit and use a ranged ATK.
    -Pygrivo, Hygrivo
    Elemental variants of Grivo. Use property-based ranged ATKs.
    -Qorcid, Zaqorcid, Gilqorcid
    These enimies constantly guard making it difficult to ATK. They ATK directly
    with their claws.
    -Zorog, Grezorog, Neozorog
    They are simple but fairly strong direct attackers.
    -Pyzorog, Gyzorog
    Elemental variants of Zorog.
    -Pyplask, Hyplask, Metaplask
    Defensive Krawl who guard while in ball form. The Fire and Water versions ATK
    with a high-speed roll while the Sky version bounces around. They can be
    stopped mid-attack by guarding. The ATKs only go in one direction so just get
    out of the way to avoid damage.
    -Zerok, Grezerok
    These agile enemies knock you down with their direct ATKs. They tend to ATK in
    groups and seem similar to raptors. They will usually jump back before lunging
    -Pyzerok, Hyzerok, Sunazerok
    Elemental variants of Zerok. They are almost the same except they can also use
    a ranged breath ATK.
    -Bleva, Ibleva, Izbleva
    Floating Krawl that can be difficult to hit and use ranged poison ATKs.
    -Pygrawl, Hygrawl, Sangrawl
    Floating Krawl that use a 4-way directional beam ATK.
    -Derog, Grederog, Neoderog
    These are direct-attacking flying Krawl.
    -Pyderog, Hyderog, Zapderog
    These are elemental variants of Derog.
    Speedy flying Krawl. They use dash ATKs that can knockback.
    Fire-variant of Qasul.
    -Barun, Grebarun, Neobarun
    Flying dragon-like Krawl that use direct ATKs.
    -Pybarun, Hybarun, Sunbarun
    Elemental variants of Barun. They can use property-based breath and ranged
    -Zacht, Grezacht, Dokuzacht
    Powerful direct attackers that guard often.
    They are large, slow moving and powerful enemies. They can't be knocked around
    but have no ranged ATK so they themselves are vulnerable to ranged ATKs.
    -Iwadogan, Sardogan, Pydogan
    Elemental variants of Dogan. Larger than regular Dogan, but otherwise they
    are similar.
    Only encountered 3 times as a mini-boss, these Krawl mainly shoot multiple
    poison projectiles. They will also use a direct knockback ATK if you get too
    close. One weakness is they barely move so use a hit and run tactic.
    A large seal-like Krawl. Its ice-like body is resistant to most damage. Only
    axes can inflict damage without bouncing off. It uses direct ATKs and an ice
    A centipede-like Krawl. It uses a rolling ATK that can't be blocked and is
    resistant to damage.
    A fish-like Krawl that swims under the sand. It uses direct ATKs along with a
    sand breath.
    Fast for its size it uses slashing ATKs. Its best to stay close to it when
    Flying Krawl that uses direct and whirlwind ATKs. Has protection against
    ranged ATKs.
    Flying Krawl that uses direct and lightning ATKs. Has protection against
    ranged ATKs.
    The first Boss you encounter on Wyterra. It's a giant Krawl that resembles a
    Kurag. It uses its massive body as a weapon and is resistant to ATKs. 
    The Boss Krawl you encounter on Doldogo. It uses powerful charging ATKs. It
    can also cling to the ceiling and drop down on you.
    The Boss Krawl you encounter on Kogoeria. This dragon/hydra-like boss can use
    Fire, Water, and Sky based ATKs. It will also stomp its feet down and cause a
    small quake when you get close to it. For most of the battle it stays in one
    place but may eventually move away from the wall.
    A Giant Krawl encountered on Menahat. It can move at an extraordinary speed
    despite its enormous size. It is said to have been the main cause of Menahat
    turning from a lush beautiful planet, into a desert wasteland.
    A Boss Krawl you encounter on Menahat. It moves at high-speed under the sand.
    It uses both direct and ranged ATKs.
    Boss Krawl of Slayso. It's actually Grapatar with a satellite grafted onto its
    body. Has gained electric ATKs and greatly enhanced power.
    Boss Krawl of Bahmud. Has powerful direct and ranged ATKs. Becomes more
    powerful after losing half of its health.
    A High Krawl and the second boss of Wyterra. Uses various powerful ATKs.
    The Boss Krawl of the Krawlosphere. Very powerful and faster than it looks.
    The leader of the Krawl. Once human, he became obsessed with the source of the
    Krawls power and was overtaken by it. Uses powerful high speed direct and
    ranged ATKs in battle.
    You gain the Incubator during the first planet. It is a device found on your
    ship that stores all the Spectrobes you awaken throughout the game. It is also
    where you train and evolve all of your Spectrobes. It starts with 5 boxes,
    each capable of holding 6 Spectrobes for a total of 30. You can pick your
    Spectrobe battle and search teams, rename them, and release them if you wish.
    You can go into the incubator with Z to interact with them. Inside the
    incubator you can feed your Spectrobes a wide variety of minerals, take
    pictures of them which can be sent to the Wii board and then to your friends,
    or train them with gear.
    You can start finding gear on the 2nd planet. There is a gear type for each
    property. In the incubator select Gear and then a Spectrobe to train. There is
    a strait percent chance the Spectrobe will gain a level. The chance increases
    if you use the same property gear as the Spectrobe your training. Clear Gear
    gives all Spectrobes an equal chance to level. Gear can be used on any type of
    Spectrobe but it is most useful on high level ones.
    As you progress in the game you will gain access to more boxes as well as more
    terrains for them. In the end you'll have 20 boxes and 4 terrains.
    This device is found on your ship. The database is a machine that contains a
    large amount of data. You can read detailed information about anything from
    your Spectrobes, Weapons you have collected, Characters and many other things.
    You gain it during the first planet.
    (CIM)===Card Input Machine===
    You gain this when you complete the forth planet. This is a device on your
    ship that allows you to enter the codes of real world cards to obtain items or
    Spectrobes. Many of the codes tend to give you something that you would not be
    able to obtain in the game otherwise. Enter the code on the card and then the
    sequence on the back of the card.
    -In the early part of the game when you don't have a full team, you should
    switch Spectrobes when they're HP gets low. You should also switch when one
    levels to keep a balance of power.
    -You can use the - button to skip cut-scenes.
    -It is a good idea to keep at least one of a type of Spectrobe in its block
    form. As you progress Krawl will level quickly. It would be very time
    consuming to lvl every Spectrobe you have 5 or so lvls for each new planet. By
    keeping about 2 of each type of Spectrobe in block form you can simply
    excavate a new one when that type gets to be many lvls weaker than the Krawl.
    This is better than going to each planet repeatedly and collecting them all.
    You can carry 40 blocks so you can have 2 of 20 different types in 'reserve'.
    You'll be full when you reach the second to last planet, you can then excavate
    1 of your 2 reserve blocks and have all the ones you can obtain up to that
    point at a good lvl. You can then excavate the other sets when you get to lvl
    100, you'll then have a full team of lvl 100 Spectrobes w/o having to lvl each
    one manually.
    -It's much easier to just lvl the character and then excavate Spectrobes since
    they'll be close or match your lvl if you get an A Rank. Use Keto/Butobasu's
    ABL, which increases EXP, to lvl quickly. Then excavate to have all your
    Spectrobes at high lvls.   
    -Some Spectrobes will automatically use their STG ATKs on Krawl who guard or 
    -Although there are no shops, rice balls and minerals are common so don't be
    shy about using them. If you get low you can always re-enter an area until you
    have a decent amount again.
    -Don't just speed through the game, take the time to explore areas and collect
    items. It's better to have extra items then be short when you need them.
    -Don't spam rice balls when you take some damage. Unless your in a Boss fight
    there's usually no danger in letting your HP be a little low. If your
    constantly trying to keep your self at full health during every fight then
    you'll go through your supply faster than you can collect them. You don't
    wanna have to stop playing and spend 20 minutes collecting more items when you
    get low. Just try to stay around the half-way point when fighting in normal
    -The best way to take down bosses is to use area based ATKs. With area ATKs
    you can damage multiple parts of a boss, effectively multiplying your damage
    by however many parts the ATK hits. SPLs that hit multiple times are also
    useful. Make sure you position a Spectrobe so its SPL hits multiple parts. The
    chest or head is the best as it will usually allow the arms/legs to get hit as
    -A good boss killing strategy is to fill the gauges of 6 Spectrobes and
    unleash one after the other as quick and efficient as you can. Bosses tend to
    become more vicious/powerful as their HP drops. Be careful not to ATK when a
    boss goes to an out of reach area, such as when they cling to a wall or fly.
    As the ATK will probably miss or be less effective. 
    -Powerful SPL ATK users include Dongiga, Zappizor, Zazanero, Ukazeer, Aobasar,
    Shakablad(w/ low HP), Tortegarda, Zenipyra, Gokazoa, Saboquill, Gorberus,
    Leozar, All Secret Spectrobes and Komadoros. Good Adults to use are Zuwaja,
    Dongora, Sabogar, Gorgan, Shakor(w/ low HP), Ukalos, Zenigor, Zappira and
    -Remember to have a Spectrobe of each property to balance the team. Once you
    know what properties you'll encounter on a planet you can resemble your team
    so you only have Spectrobes that are strong against the enemies.
    -Some Krawl are resistant to certain types of ATKs. Ranged ATKs may reflect
    off an enemy and direct ATKs may be guarded against. Some enemies may resist
    both types. It's best to use an axe on these enemies as axes break an enemies
    guard. As for the Spectrobe just choose the one that has a property advantage
    and/or has the highest ATK.
    -Manually leveled Spectrobes are more powerful then ones straight out of a
    fossil. For every 10 lvls gained through fighting, a Spectrobe will gain about
    another 2-3 points in their stats. So if you lvl a Spectrobe long term then it
    will be another 20-30 points stronger in all areas then one evolved from a
    fossil at lvl 100.
    -Save the stat-boosting minerals until the end of the game where you've
    settled on a team and all your Spectrobes in general are at high lvls. For
    most of the game, enemies can easily be defeated as long as you match up
    properties well and your Spectrobes are at least at the lvls of the Krawl.
    It's not until later in the game where large swarms of high lvl Krawl are
    thrown at you where you should use them to make battles easier.
    -Spectrobes that have stat boosting ABLs can get more use out of stat-boosting
    minerals than other Spectrobes. Leozar can gain a 15 ATK bonus from an ATK
    mineral while most others get only 10.
    -I suggest you wait until your near the end of the game and you have your main
    team selected. Then split the minerals you've collected throughout the game
    between them. Give extras to anyone with a stat-boosting ABL. ABLs that give
    a boost to direct/ranged ATKs should be included.  
    - In the Incubator you can pet your Spectrobes by flicking the nunchuck when
    near them. This will make them follow you. By giving the Come Here! command
    you can get them all to come to you. You can then give the Go! command to have
    them all run forward at once.
    This walkthrough will be done in a step by step/area by area fashion. I highly
    suggest you read the previous sections as they explain about all gameplay,
    most of which will not be repeated in the walkthrough. Here is the format to
    be used for a Planet:
    Planet Name
    Krawl Level Range(KLR)
    Major Krawl Property(MKP)
    Minor Krawl Property(mKP)
    Available Spectrobe Fossils(SF)
    Minerals that can be found
    Items that can be found
    Here is the format to be used for Areas:
    Area Name
    Property Barrier(PB) Yes/No
    Save Point(SP) Yes/No
    # of Dark Crystals/Battles(DCB)
    It's best if this walkthrough is read from the beginning but you really start
    from wherever you need.
    When the game is at the start screen you can enter the cheat in the Card Input
    Section(UP,DOWN,LEFT,RIGHT,A, then you should hear a sound). This will put a
    Metallic Ryza and Leo in the first box of your Incubator. These two Spectrobes
    cannot normally be gotten until some in-game progress, so it's very useful to
    have them from the start. They will also keep their metallic color as they
    evolve. Although, you can't use them until you gain access to the Incubator
    in-game. It's up to you whether you want them or not, but you must decide
    before you start a file. Once a file is started the code will not work on it,
    but can affect another file that hasn't been started yet.
    Whatever you decide name the new file and watch the opening cut-scenes. When
    they're over you'll be on the first planet. During the first planet the game
    will be giving tutorials, but this is not a practice level, you can die.
    Wyterra(Part 1)
    KLR: 3-12
    MKP: Clear
    SF: Torgapod, Zazapod, Zenipod, Spipod,
    Tobapod, Zorapod
    Minerals: Blue, Green, Yellow, Orange
    Items: Rice Ball, Mega Rice Ball
    (While this planet has Property Barriers you do not posses the item needed to
    obtain the equipment inside. Although you can still destroy the barriers so
    you can quickly grab them when you do obtain the item.)
    Inception Hill
    PB: Yes
    SP: Yes(In the Sanctum Ruins)
    DCB: 1
    -Go down the hill and just run past the Kurag to the entrance of the ruins.
    Sanctum Ruins
    -Talk to a few people until Radese's text turns blue and he has a ! symbol.
    -You'll receive the Cosmolink which will give you access to two Adults as well
    as your first and for now only weapon, the Cosmo Sword. Swords give a low ATK
    boost but allow combo ATKs to make up for it. This one will allow a 3-hit
    combo and will end with a Launch ATK which will knock an enemy into the air.
    -Enter the Chamber of Ordeals and follow the instructions.
    -As you leave a women will give you 3 Rice Balls and a man will tell you about
    Save Points.
    -Fight the Krawl. Simplest way to win is to combo with the sword and then have
    the Spectrobe follow-up. Rinse and repeat and you shouldn't have much trouble.
    Haven Village
    PB: No
    SP: Yes
    DCB: 0
    -Explore the village as much as you like. You can find out a bit of background
    info about Wyterra, the Kaio System and the Krawl invasion. Know that you
    cannot leave this area yet. When your done, go to Radese's home.
    -Head to the Excavation Site. Know that you can't go to Inception Hill. Also
    some villager's dialog have changed so you can talk to them to get some new
    info. Don't think it's all mindless banter, some people do have some very
    interesting things to say and dialog can change at many points during the
    Excavation Site
    PB: Yes
    SP: No 
    DCB: 1
    -Explore the area and search all the sparkles. A battle with Kurag will start
    in the east part of the area. The fossil is in the north part of the area.
    Return to Haven Village when your done.
    -You may leave and then re-enter as many times as you like to stock up on
    items and minerals as well as to level up the Child Spectrobe a bit.
    -If you re-enter at this point there will be more search spots but you will
    not find fossils or encounter any Krawl.
    Haven Village
    -Go to Radese's and you'll obtain a fossil block.
    -Gilwan at the Stuffed Belly has info on the Property Barriers.
    -You can now return to Inception Hill as well as your ship.
    Inception Hill
    PB: Yes
    SP: Yes(In the Sanctum Ruins)
    DCB: 1
    -A battle with Kasa will start soon after entering. Afterwards you can search
    around and then head for your ship.
    -In your ship the process of excavation and awakening will be shown to you.
    Don't worry about how you do, you can easily obtain another fossil of the same
    Spectrobe later on.
    -You will then be shown how to change your search team. You can now add Ryza
    and Leo to your team if you did the cheat. Know that you can't evolve
    Spectrobes yet but you can raise their levels through searching until then.
    Haven Village
    -Radese will explain a bit more about Spectrobes and tell you to go to
    Master's Cave.
    -Now that you have some freedom you can go to the Excavation Site and
    Inception Hill to search for items, minerals and fossils.
    -Find as many fossils as you like but don't excavate them yet. Since you can't
    evolve them or feed them minerals yet you might as well keep them in their
    block form. Don't even excavate them as when you do the fossils level will be
    set. A fossils level is determined by its rank, and for every rank below A
    fossils will be 20 % lower than your lvl. So if your at level 10 and get a C
    rank the fossil will be level 6, because that's 2 less ranks than A and
    therefore a 40% difference between yours and the fossils level.
    -Even if your level 20 when you awaken the fossil, it will still be level 6
    because its level was set when you excavated it. So wait until you can freely
    evolve, then the Child forms will be as close to your level as possible.
    -There's no point in having a bunch of Child forms sitting in boxes when you
    only need one to search. Plus the longer you wait the higher their lvl will be
    when you do evolve them.
    -In summary it's okay to collect them but don't excavate them until you can
    evolve. Heres an update on the new conditions of the past areas:
    Inception Hill
    PB: Yes
    SP: Yes(In the Sanctum Ruins)
    DCB: 3
    -West of your ship in the corner is a sparkle that always produces a fossil
    block containing a mineral. If you get an A rank you can obtain an orange
    mineral which otherwise is a rare find on this planet . When you can feed
    Spectrobes it is a great tool as it gives the most EXP(128) for this point in
    the game.
    Excavation Site
    PB: Yes
    SP: No 
    DCB: 5
    -With 5 battles this is the best training ground right now. Take some time to
    level your Adult Spectrobes by 2-3 levels. Krawl levels increase often so its
    good to take some time now and then to level your Spectrobes a bit so they can
    fight effectively. You should try to at least be the same level as the Krawl.
    -A mini-boss is coming up in the next area so make sure your ready and
    confident in your Spectrobes power. There's no shame in taking 5 minutes to
    raise your Spectrobes by another level or two.
    -When you've finished training head to the south gate and enter Dawn Bridge.
    Dawn Bridge
    PB: Yes
    SP: No
    DCB: 6(plus a boss fight)
    -You'll be confronted with a small army of Krawl complete with a General. Take
    out the grunts first so they don't get in the way. The Dogan has two ATKs. A
    simple punch and a stronger ground pound. Its ATKs are slow and you should be
    able to dodge or call back your Spectrobe when necessary. Use one Adult and
    constantly tell it use a STG ATK with C. The Dogan can't be launched but it
    can flinch from ATKs when it's not attacking. If the Adult starts to get weak
    just switch to the other and continue. Don't be afraid to ATK with Rallen. It
    shouldn't take long before the brute falls.
    -After the fight feel free to explore although you can only explore one side
    of the area. Head back to Haven Village when your done.
    Haven Village
    -Talk to Kotetsu and he'll tell you to find his apprentice at the Excavation
    Excavation Site
    -Defeat the Kasa whose level has risen. You'll then speak with the rescued
    apprentice, Gumark.
    Haven Village
    -Kotetsu will give you an Expansion Cube for the Incubator. Head to your ship
    to install it. You may now feed Spectrobes minerals.
    -However you should still wait until you finish the planet before doing that,
    you still can't evolve your Child forms so there's no rush. If you've managed
    to max out a type of mineral, probably blue ones, feel free to split a bunch
    between you're Adults. No point in collecting minerals and not using them, or
    having a type maxed out while you're collecting them.
    -It's easier than you think to be collecting minerals throughout the game and
    forget to use them. Whenever you start a planet or finish one check your
    mineral supply to see if you have a large amount of any. If you do, split them
    between whichever Spectrobes you like. There's no benefit in hording 80 of a
    type of mineral.
    -Although much later in the game you'll find weaker minerals hardly make a
    dent in your Spectrobes EXP bar, so use them while they can make a difference.
    Later when this happens give them all to a Child as the only other way for
    them to get EXP is searching and that becomes a slow process.  
    -When you head back to Kotetsu he'll give you a new weapon, the Cosmo Lance.
    Lances are much stronger than Swords and a single thrust usually hits about 4
    times. Thing is, they're slow, I'd stick with the sword for now as the lance
    doesn't allow for a combo with the Spectrobes. Although it'll come in handy
    soon. Head for Dawn Bridge.
    Dawn Bridge
    PB: Yes
    SP: No
    DCB: 8
    -You now have access to the other side of the area, as well as access to the
    next area, Sunny Grassland.
    Sunny Grassland
    PB: Yes
    SP: Yes
    DCB: 1
    -This large area has only one battle for now. These Muzol are kinda weak but
    alot of them appear. If your Adults have reached level 10, a SPL ATK is 
    helpful for the last wave of them.
    -If your Adults haven't reached level 10 by now, get them to it and make sure
    their charge gauges are full. In fact you may even want to get them to level
    15 so their STG ATK upgrades and they gain a 3rd hit. This will be helpful in
    increasing their rate of damage. The next area will be home to your first Boss
    Krawl. Make sure your ready as this fight will by far be your toughest yet.
    Valley of Mist
    PB: Yes
    SP: Yes (in Masters Cave)
    DCB: 2 (Normal and Boss fight)
    -When you get near the middle of the area you'll get attacked by some Zorb.
    These ones don't use ranged ATKs. DO NOT use your SPL ATK, defeat them as fast
    as you can while taking as little damage as possible.
    Here's your first Boss Fight. It'll basically try to crush you with its limbs
    so stay back with the character and just have the Spectrobe ATK. The Boss may
    also charge you or do a massive body slam ATK. Try to stay out of its way and
    don't hesitate to use a rice ball, they are very easy to find. You will notice
    every time you damage the boss there will be a shield symbol next to the
    damage #. This indicates either a guard or that the enemy is resistant to that
    type of damage. Since direct ATKs are your only choice you'll have to deal
    with it. There's a few strategies to use depending on your level. It's easiest
    if your at least at level 15. If this is the case aim at the smaller set of
    legs and use a SPL. After that use C and constantly use the STG ATK on it. If
    the Spectrobe is getting weak switch to the other one and do the same, use the
    SPL then a constant STG ATK. The boss should not last long with this strategy.
    If your between 10 and 15 use the SPL then the STG ATK, without the 3rd hit it
    will take longer but will still work. If your below 10 don't even try, its not
    like your forced into the fight. You can take as much time as you like to
    level. If you insist on going in at a low level the only thing you can do is
    to keep using the STG ATK and switch if one Adult gets weak. If both adults
    get taken down then pull out the lance and ATK and heal when you need to. As
    the lance is your best weapon it's your best shot at finishing the fight. If
    you die you will just restart at the entrance of the area, if this happens
    turn around and go up another 2 or so levels. Remember to be aggressive, you
    can't be too defensive in this game, Bosses will easily knock you down and
    kill you if you are. Good Luck.
    -When the Boss falls explore if you wish but know there are no more fights in
    this area. Continue north to the cave when you're ready.
    Master's Cave  
    -Inside you'll find a few items along with a Zen Fossil, and Lost Disk #1.
    Leave after the scene and head all the way back to Haven Village. Some areas
    have changed:
    Valley of Mist
    PB: Yes
    SP: Yes (in Masters Cave)
    DCB: 6
    -This area now has some battles against Zorb except at higher levels.
    Sunny Grassland
    PB: Yes
    SP: Yes
    DCB: 1 (*10)
    -The Muzol from before appear at higher levels.
    *-Note that this change will not happen until you return and talk with Radese. 
    Dawn Bridge
    PB: Yes
    SP: No
    DCB: 9
    -Kurag appear instead of the Kasa for most encounters at the same level.
    One of the west side battles contain waves of Kurag and Kasa.
    Excavation Site
    PB: Yes
    SP: No 
    DCB: 5
    -Crawlers will appear at higher levels.
    Haven Village
    -Talk to Radese to learn about Properties. You'll be taken to you're ship and
    learn how to evolve Spectrobes.
    -You can only evolve one Spectrobe right now and I suggest Komainu. Not only
    is he Fire Property but its next form, Komanoto, is a powerful Adult. It can
    use both direct and ranged ATKs and its SPL is very powerful. When it gets its
    ABL, it will boost all of his and Rallen's stats by 10%. The Evolved forms ABL
    will boost them by 30% which is extremely useful. You will not gain another
    Komainu for a long time so it's best to use the one you have now, plus if
    you've done alot of searching it should at least be at level 10 meaning it can
    use its SPL. Your other choices would be Zen, Zaza, Torga and Leo if you used
    the Cheat. You can read more about all of them in the Spectrobes List section.
    -Whatever you decide, evolve it. You'll be taken to Radese's and be told what
    to do next.
    -Talk to Kotetsu and he'll tell you he has a new weapon. Give him 50 blue
    minerals and you'll get the Cosmo Glove. It will deliver one strong punch that
    will knock the enemy back and allow for a combo. It's not a bad replacement
    for the sword.
    -You still cannot freely evolve so I suggest you continue to leave your fossil
    blocks alone.
    -If you want, take a Sky Child form (Zora) to Sunny Grassland. Look around
    the big tree with Zora out and you should see a ring of sparkles. This is a
    orange mineral deposit.
    -Still with Zora, Go to the crater in Valley of Mist. You should find a few
    more orange mineral deposits.
    *To make a future task easier, make sure you have a Zeni and a Tobasu. Either
    keep them in their block form or just leave them in a box.*
    -When your ready, go to your ship and enter the cockpit. Watch the scene then
    go to Doldogo.
    Doldogo(Part 1)
    KLR: 8-17
    MKP: Plant
    mKP: Clear, Sky
    SF: Spipod, Hanapod, Sabopod, Zenpod
    Dongupod, Zuwapod, 
    Minerals: Blue, Green, Yellow, Orange,
    Evolve, Attack, Guard, Life
    Items: Rice Ball, Mega Rice Ball,
    Giga Rice Ball, Kryptos
    Note that you may return to Wyterra at any time. The planet will have changed
    slightly however. NPC dialog will have changed but no one will have a Lost
    Disk. Also Haven Village has been repaired and a new path will have opened
    giving a shortcut to the gate.  If Doldogo proves too difficult, return to
    Wyterra for some training as the levels will not have increased. Sunny
    Grassland will remain one of the best training grounds throughout the game as
    it contains many battles along with a SP. Meaning you can fight, heal and then
    just leave and re-enter to refresh the area. 
    Verdant Village
    PB: No
    SP: Yes(In your ship)
    DCB: 0
    -Explore the village and talk to some people. When ready enter the Chief's
    house in the center of the village.
    -After the chat head to the Forest Shortcut.
    Forest Shortcut
    PB: Yes
    SP: No
    DCB: 2
    -You'll run into some Krawl but they shouldn't be a problem. Continue to the
    Tree of Life.
    -From here on you will be able to find Evolve Minerals. Feel free to excavate,
    awaken and evolve some new Spectrobes. The best way to build a team is to have
    one Spectrobe of each property. Since there's 5 elemental properties you will
    have 1 free spot. I suggest using that spot for a second Spectrobe strong
    against the main property of a planet. Since this is a Plant world you should
    bring a second Fire Spectrobe.
    Tree of Life
    -You'll have your first fight against a bunch of Mulroot, Plant Krawl. Just
    use Fire Spectrobes and you should be fine.
    Verdant Village
    -Watch the scene then head back to the Tree of Life. At the entrance to Forest
    Shortcut a guy will give you Lost Disk #2.
    Forest Shortcut
    -Make you're way through. It hasn't changed much.
    Tree of Life
    PB: No (Out of reach Stone Marker)
    SP: Yes
    DCB: 2
    -You can explore part of the area. The next area will have a mini-boss so get
    your Fire Spectrobes SPLs ready. Head to Serenity Woods when your ready.
    *To make a future task easier, make sure you have a Sabo. Either keep one in
    its block form or just leave one in a box.*
    Serenity Woods
    PB: No
    SP: No
    DCB: 2 (plus a boss battle)
    -You will face a bunch of Mulroot as well as a Decaton. Defeat the Mulroot
    first so they're not in the way. The Decaton will fire a set of projectiles
    that can poison on impact. It will also knock you away if you get too close.
    First use your fire-based SPLs. Afterwards just keep attacking. Komanoto can
    shoot fireballs from a distance which lets you ATK and stay relatively safe.
    If you have Gazen his STG ATK may burn the Krawl and allow you inflict greater
    damage. Heal if necessary.(Duh)
    -Afterwards you can explore the area freely, Head back to the Tree when ready.
    Tree of Life
    PB: No (Out of reach Stone Marker)
    SP: Yes
    DCB: 0
    -When you return a new path will open. This will also become a no battle zone
    as the dark crystals have disappeared.
    -Head to the next area, Triple Falls, when ready. There will be another fight.
    Triple Falls
    PB: No
    SP: No
    DCB: 2 (plus a boss battle)
    -Fight the same way you did in Serenity Woods. This time Zorb also appear, and
    they can use ranged ATKs this time.
    -Afterwards explore, head to the Tree, new path opens, head to new area.
    -Note that there are two areas you must go through before reaching High 
    -You will need a flying Child Spectrobe to get through an obstacle on the way
    there. Hananomi is your only choice so make sure you bring one.
    Thunder Crag
    PB: No (Stone Marker can be found in the open)
    SP: No
    DCB: 1 
    -You will have your first battle with Znail and Grivo. Znail are defensive and
    ATK with a poison cloud. Grivo are a flying Krawl and use a ranged ATK. Gazen
    is great against the Znail as it automatically uses its STG ATK on enemies who
    guard. Komanoto is great against the Grivo as its STG ATK is ranged and homes
    in on the target.
    -You can't activate the Stone Marker in this area yet, though you can examine
    it for a short scene.
    -You must use Hananomi to gain access to the next area.
    Glow Moss Cave
    PB: Yes
    SP: No
    DCB: 2
    -You will have your first encounter with Gigasa. They are similar to Kasa
    except they use ranged ATKs. Continue through to the next area.
    High Meadow
    PB: No (Out of reach Stone Marker)
    SP: No
    DCB: 2 (plus a mini-boss fight)
    -Fight how you fought the previous battle against this Decaton. When your done
    you'll be returned to the tree.
    Tree of Life
    -You'll gain access to Green Ruins.
    -You may want to grab all the Fire Spectrobes you can. There are 4 of them at
    this point.(5 if you used the cheat and got Leo.) Get them all to at least 20,
    so their STG ATK is at full power. Also make sure their SPLs are ready. Of
    course you do have a huge area to get through before this all need be done,
    but it might be easier to do before entering. Another good Spectrobe to use
    is Zuwaja as its SPL is great against Bosses.(Rygazelle's SPL is also great if
    you have access to it.)
    Green Ruins B1
    PB: Yes
    SP: Yes
    DVB: 5
    -Watch the scene and you'll obtain a Zappi Fossil. Awaken and Evolve it if you
    want as it's a powerful Spectrobe and will come in handy on the next planet.
    -Progress through this one floor ruin by solving some simple puzzles, which
    the game tells you how to solve, and winning a few battles. You'll encounter a
    new Krawl during one of these battles, a Qorcid. They are guard fiercely and
    ATK with their claws.
    -Some of the battles can be avoided but really shouldn't be as the EXP is
    decent. If you really want to avoid them just turn right at both forks.
    -Save before going through the final door as a tough boss waits on the other
    side. Make sure you have a strong team and that everyones SPLs are primed.
    A good team to use is Komanoto, Gazen, Zazane, Leopuba, Zuwaja, and Zappira
    all at least lvl 20.(Zappira would be at least 21 as its fossil lvl was that.)
    If you don't have Leo you can use Torgazar instead.
    Sealed Chamber
    Your only foe will be Drilzon, the Boss Plant Krawl. He is in my opinion much
    tougher than the first boss even though you can have a full team. His main ATK
    will be charging at you, towards one of the walls. Run to the side and when it
    passes you, turn and try to target the bulb on its back. Unleash a SPL, it
    doesn't really matter from who. Drilzon will do a # of things besides the
    charge ATK, it may spray a poison-cloud from its bulb, it could also fire
    projectiles from the stump on its back which you can outrun if you keep
    moving. Drilzon can also jump up and crawl along the ceiling. It will usually
    climb towards you, you can track it form its shadow, and then drop down on
    you. While on the ceiling it may also fire projectiles or drop a bomb of
    sludge. Just make sure you stay away from the shadow as that is the general
    range of the bomb. Drilzon will become more aggressive as its HP drops so try
    to take it down fast with a barrage of SPLs. Don't ATK with Rallen as it's too
    dangerous, you shouldn't even need all the SPLs, and Gazen can use his other
    moves as it will have the highest ATK. Don't use Wild Fireball as ranged ATKs
    can be reflected. Don't be shy about healing as the Boss can inflict alot of
    damage fast. Good Luck
    -When the Boss falls walk into the next room and watch the scenes. Don't
    explore as there's nothing here. You'll be back in the village.
    Verdant Village
    -When you have control leave, you'll see a girl with a ! mark, you'll get Lost
    Disk #3 from her, don't look around as there are no more. An area has changed:
    Green Ruins B1
    PB: Yes
    SP: Yes
    DVB: 3
    -Only the trap rooms will have battles. There's nothing in the Sealed Chamber.
    -Take a Plant Child form and go to the Forest Shortcut. Near the end where
    there's a fork, go left. At the end you should find a orange mineral deposit.
    -Go back to Wyterra and talk to Radese.
    Wyterra(Part 2)
    KLR: 18-21
    MKP: Clear
    mKP: Plant
    The lvls of all enemies has increased. This will happen every time you return
    to Wyterra after beating a planet. Wyterra will have lower lvl Krawl than the
    next planet, so if the next planet gives you trouble return here for training.
    Inception Hill
    -You'll be attacked by a new enemy, Zorog. Their simple direct attackers. They
    will replace most of the enemies on this planet except for the Muzol in Sunny
    Grassland and the Dokuwag in Valley of Mist.
    Haven Village
    -Talk with Radese, afterwards go talk to Gumark.
    -Before going to Kotetsu add a Sabo, Zeni and Tobasu to your search team.
    Hopefully you did what those * notes said.
    -Show all three to Kotetsu, you must talk to him twice before he sees the
    Child form. He will give you a Cosmo Shield. Shields are helpful as they not
    only increase your overall DEF, but they allow you to guard, which roughly
    cuts damage in half. Not all ATKs can be guarded against and you are only
    protected in the direction your facing. If something ATKs you from behind, you
    will get hit with the full effect of the ATK. Make sure you equip it.
    -Talk to the guy on top of the bridge. There's a path on the south side of the
    city to get up there. He'll give you Lost Memo #4.
    -Take the time to make a team. The next planet is mainly Water, so train up
    your Sky Spectrobes. At this point your only choice is Bazora and Zappira. Get
    your team to lvl 25 if you want, as that is when they'll get their ABL.
    -The ABL will give a power to a Spectrobe. For example, Bazora will gain
    Property Defence which will lower all property based damage by 10%. This means
    that except for maybe Clear since its not a true property, all damage is
    reduced by 10%. This is good as Bazora has rather low DEF and the ABL will
    help protect it. Its evolved form would have a stronger version that lowers
    damage by 20%. Most ABLs affect both the Spectrobe and Rallen so they are
    worth learning.
    -Remember to have a Spectrobe of each property to balance the team. Once you
    know what properties you'll encounter on a planet you can resemble your team
    so you only have Spectrobes that are strong against the enemies. Of course
    since I list all the properties you'll encounter on a planet you'll know from
    the start. You should have at least 2 strong against the Major and at least 1
    to battle the minor types. Clear will always be encountered but anything can
    fight them. Head to your ship when ready.
    Kogoeria(Part 1)
    KLR: 20-28
    MKP: Water
    mKP: Clear, Earth
    SF: Shapod, Pagapod, Zappod, Ryzapod
    Minerals: Blue, Green, Yellow, Orange,
    Pink, Evolve, Attack, Guard, Life
    Items: Rice Ball, Mega Rice Ball,
    Giga Rice Ball, *Neo Rice Ball, Kryptos
    *The Neo Rice Ball is very rare and I found one by luck in Icicle Cavern. I'm
    not sure if there are other places to find it but I wouldn't suggest looking
    for one. Just be happy if you happen to find one.
    Kamtoga's Camp
    PB: No
    SP: Yes(In your Ship)
    DCB: 0
    -Head to Long Snowfield
    Long Snowfield
    PB: Yes
    SP: No
    DCB: 1
    -You'll be attacked by Hyplask. These Krawl use a high-speed rolling ATK. The
    roll is one-way meaning you can just move out of the way, they can't turn
    while rolling. The ATK can be stopped by guarding. These Krawl are guarding
    when their rolled up but will unroll after their ATK or if stopped.
    -Take your time exploring this large area. Continue to Ice Cavern when ready.
    Ice Cavern  
    PB: No
    SP: Yes
    DCB: 4
    -You'll be attacked by Gyzorog which are just a variant of Zorog.
    -Continue past the SP to Frozen Cave. This area will contain a mini-boss.
    Frozen Cave
    PB: No
    SP: No
    DCB: 4 (Plus Boss fight) 
    -You'll be attacked by Samzaras. It uses direct ATKs along with an icicle
    projectile. Its real strength comes from its resistance to damage. You ATKs
    will bounce off of it. Just stay alive and after enough fighting a scene will
    take place and you'll be given a Cosmo Axe. Axes break an enemies guard and
    have the highest ATK power of all weapons. You also can't be stopped
    mid-attack. Use the Axe to finish the fight.(Just keep attacking with it.)
    -After the fight watch a scene. You'll be back at camp.
    -If you come back here later, take a Water Child form. Down near the small
    shore will be a pink mineral deposit. 
    Kamtoga's Camp
    -Watch the scene and then head to Glacier Valley.
    Glacier Valley
    PB: No (Out of reach Stone Marker)
    SP: No
    -While traversing this area you'll get attacked by Hywag. Their variants of
    Zorb. Watch out as their ranged ATK can freeze you. Once frozen you can't
    really do anything except use rice balls and wait for the effect to wear off.
    The effect is also canceled if your attacked.
    -Near the end of the area you'll fall.(down a gorge.)
    -There's nothing here except for an Ukabi Fossil which will trigger some
    Kamtoga's Camp
    -Show him a full team which you should've had long before now.
    -You'll finally get the Cosmo Key which will allow you to open all the Stone
    Markers you couldn't open till now. I suggest you go back to the other planets
    and open all the Stone Markers you can.
    -Talk to the guy with a ! for am easy way out, but you really should collect
    all of them as all the equipment you can get is useful. Their also much better
    than the base equipment you have now.
    -Look at the past entries to see what areas have a Stone Marker. Don't go to
    the ones that say Out of reach as you'll need something on the next planet to
    get those. You could also look at the Property Barrier section for a summary
    of what areas have a PB and what type is it. But remember some stone markers
    aren't behind PB's.
    -While your searching the other planets you can get a few Lost Disks. A guy in
    The Stuffed Belly on Wyterra will give you Lost Disk #5. On Doldogo the
    fisherman on the pier will give you Lost Disk #6. Salia will give you Lost
    Disk #7. If you don't know where the pier is, a path in the SE will lead to
    -One of the items you'll find is the Sabo Shield. Believe it or not there's
    only 3 shields in this game and you won't get the 3rd one till the last
    planet. This shield gives the same DEF as the Cosmo Shield but also gives a +5
    ATK boost and has the Reflect Damage ability. This means that it will damage
    the enemy equal to the damage you take while guarding. So if you guard and
    take 5 points of damage, the enemy will also take 5 points of damage. It's
    unlikely to kill an enemy but its a nice bonus. Make sure to equip it.
    -You'll also obtain some Sky property weapons, specifically the Yagi Sword and
    the Zapp Lance. Obviously they'll both be useful on a Water planet. But which
    is better? Well, the sword is fast and will launch the enemy at the end of the
    combo allowing your Spectrobe to follow. While the lance is a little slow but
    powerful enough to kill the enemy on its own, or severely weaken it. Both of
    them can inflict Stun which is very useful, so it's up to you which to use.
    -Before continuing make sure either Ukabi or Shakin is in your search team. So
    you can get a mineral deposit as well as clear an obstacle.
    -When your done have a legendary weapon equipped and talk to Kamtoga. You'll
    get Lost Disk #8.
    -Head back to Glacier Valley.
    Glacier Valley
    PB: No (Out of reach Stone Marker)
    SP: No
    -Just continue and you'll come to an entrance into Ice Cavern.
    Ice Cavern
    -Just cross the bridge as there's nothing of interest.
    Icicle Cavern
    PB: Yes
    SP: No
    DCB: 1
    -You'll encounter Druzol which are just Earth variants of Muzol.
    -Open the Water PB to get an Uka Glove. A Water glove that can break guards
    and launch the enemy. It's also one of the few gloves that hit multiple times.
    -If you've got Ukabi or Shakin go the SE of the area to find a pink mineral
    -Head to the next area.
    Aurora Pass
    PB: No
    SP: Yes
    -You'll be attacked by Hyzerok which are agile direct attackers. Their ATKs
    can knock you down so watch you don't get caught in a loop of getting up only
    to be knocked down. They can also use an ice breath. The Yagi Sword is a good
    match and may stun them.
    -Use a flying child form to progress. You should have Ukabi or Shakin from
    -Hygrivo which are Water variants of Grivo will ATK.
    -Progress to the next area which will have a mini-boss.
    Shining Plaza
    PB: No
    SP: No
    DCB: 4(Plus Boss)
    -You'll fight Pentagos and some Druzol. Pentagos will use a roll as its main
    ATK. You can't stop it by guarding so get out of the way. Just like the last
    boss most ATKs bounce off it so what should you do? The Spika Axe will easily
    destroy this entire group. Even the boss will flinch from it and the fact it
    has a 3-hit combo and is Plant property will have this boss dead in a few
    -This place gives the best chance of getting a Ryzapod. So if you haven't
    gotten one yet search here for a while. A spot that usually has one is in the
    corner on the left side of the staircase.
    -Enter the ruins when ready.
    Ice Ruins 1F
    PB: No
    SP: Yes
    DCB: 0
    -Watch the scene then take the elevator.
    Ice Ruins B1
    PB: Yes
    SP: No
    DCB: 2
    -Win the battle then open the PB, enter and obtain the Ryga Sword. A Water
    Sword with a 6-hit combo and a chance for a freeze effect.
    -Time for a simple puzzle. Take the green totem, put it on the green pedestal.
    -Take the blue totem and put it on the pedestal on the other side.
    -To get through the maze just don't turn. After the first mandatory right
    turn, just go straight. Don't make a left. You can hold B to move faster. When
    your out step on the switch.
    -Take the red totem and place it on the pedestal. Then step on the big switch.
    -Continue and get into a fight with Bleva. These floating Krawl are decent at
    dodging and shoot a poison projectile.
    -Continue and take the elevator.
    Ice Ruins B2
    PB: No
    SP: Yes
    DCB: 1
    -Win a battle and continue.
    -Have Rallen stand on one switch and use C to get the Child Form to stand on
    the other.
    -The switch the Child form must stand on is in the room on the right. Have
    Rallen stand on the other one.
    -Order the Child to go through the hole and press the switch.
    -Touch the one on the left once. The one on the right twice.
    -If you want to charge your SPLs, then you can repeatedly take the elevator
    between B1 and B2 and fight the Bleva and Hyplask. This is the only way your
    gonna be able to charge the gauges as their are no other battles. If you need
    to heal then your gonna have to repeat the B2 puzzles, but they should only
    take about 2 minutes to get through.
    -Continue and prepare for the Boss.
    Sealed Chamber
    This boss is of the Water Property but can use Fire, Water, and Sky based
    ATKs. It's main ATK is shooting a Fire, Ice or Lightning projectile from one
    of its mouths. It can also use an elemental breath of the same properties. The
    ATKs can also inflict Burn, Freeze and Stun effects. If you get close it will
    also use a stomp ATK. Many of the ATKs can knock you around as well. The ATKs
    aren't blockable so don't try. The best way to fight is to stay back so you
    can more easily dodge the ATKs. Have a Spectrobe, preferably Zappira, ATK its
    feet to distract it. Use the Dongu Cannon, your only ranged weapon that can't
    be reflected, to ATK from a distance. For most of the fight the boss won't
    move from its spot but may start to further into the fight. If you don't mind
    the risk get in close with the Zapp Lance. Of course use any SPLs you have but
    you may want to wait until about the half way point. Good Luck.
    -Take the Shard of the Beast King.
    Kamtoga's Camp
    -You'll get some scenes and a Pepe Fossil. This Spectrobe will be very useful
    on the next planet.
    -Updates on some areas: Glacier Valley has 4 battles, Icicle Cavern and Aurora
    Pass have 3 battles.
    -Head back to Wyterra.
    Wyterra(Part 3)
    KLR: 28-31
    MKP: Clear
    mKP: Earth, Water
    -Zerok now appear at Inception Hill and the Excavation Site. They are just
    normal versions of the Hyzerok.
    -Grezerok appear at Dawn Bridge, their stronger versions of Zerok.
    -Gandruzol, which are stronger versions of Druzol appear in Sunny Grassland.
    -Hywag now appear in Valley of Mist.
    -Give the shard to Radese and you'll get an Expansion Cube. This will give you
    more Incubator boxes as well as another room type.
    -Since enemies are starting to get into the 30's. You may want to start having
    your Spectrobes progress into their Evolved Form, if you haven't already. A
    suggestion is to keep the Adult Form until at least lvl 35. An Evolved Form is
    like an Adult at lvl 5, it only has its STG ATK at base power. Wait until 35
    so they can at least have their SPL. You may even want to wait until 45, as
    some Spectrobes have ABLs that when Evolved will cause them to become weaker.
    Leopuba's ABL boosts its ATK by 20%. By evolving before 45 it will lose that
    boost and will be weaker ATK wise.
    -Head to Menahat when ready.
    Menahat(Part 1)
    KLR: 30-39
    MKP: Earth
    mKP: Clear, Fire, Plant
    SF: Gorzpod, Ukapod, Mayapod, Dongopod,
    Minerals: Blue, Green, Yellow, Orange,
    Pink, Red, Evolve, Attack, Guard, Life
    Items:  Rice Ball, Mega Rice Ball,
    Giga Rice Ball, Kryptos
    -A guy in Kamtoga's Camp will give you Lost Memo #9.
    -Starting on this planet you can come across a larger type of mineral fossil.
    Don't restart over it, but try to get an A Rank. Getting one will get you a
    purple mineral, which gives the most EXP out of any mineral.
    Pit of Ruin
    PB: No (Stone Marker can be found in the open)
    SP: Yes (In your ship)
    DCB: 0
    -Stone Marker in the South contains Shima Glove. This earth glove will knock
    down enemies and can inflict Slow.
    -Take an Earth Child Form to the NE to find a mineral deposit.
    -Head to Dyrus' Camp.
    Dyrus' Camp
    PB: No
    SP: No
    DCB: 0
    -Talk to the 3 guys with an ! mark. Then talk to gatekeeper.
    -Talk to Dyrus then head through the gate.
    Great Desert
    PB: No (Stone Marker can be found in the open)
    SP: No
    DCB: 1
    -Follow the Spectrobe till a scene starts.
    -Just follow the sound. its a little to the NW.(Use the enlarged Map)
    -Target the area with C. Take the elevator.
    Desert Ruins 1
    PB: No
    SP: Yes
    DCB: 1
    -Go forward and fight. You'll battle Sanwag, which are earth variants of Zorb,
    and Sangrawl, which are floating Krawl that use direct ATKs and a 4-way beam.
    -Continue for a scene. Have Rallen stand on one switch and the Child stand on
    the other with C.
    -Continue and press the switch. Leave.
    Great Desert
    -Explore a bit but the area is not worth exploring every inch. Despite the
    size of the area there are very few battles.
    -Head to the south 'wall' of the area and follow along to the west. Have an
    Earth Child Form out and you'll find a mineral deposit.
    -In the SE you'll find a Stone Marker with the Dongiga Axe. This is the best
    weapon in my opinion. It has the 3rd highest ATK of all weapons. It can
    inflict the Slow effect and has a 2-hit combo. If the weapon hits the enemy
    directly it will be damaged twice. Each ATK is also area based allowing you
    damage more than one foe if they are fairly close.
    -Head to the Giant Cactus which is in the SE. There will be 3 blue dots near
    it. Everytime you need to find a ruin entrance you will see blue dots near the
    -Use C to access the next ruin.
    Desert Ruins 2
    PB: Yes
    SP: No
    DCB: 1
    -To solve the puzzle just use C on the tiles on floor, that match up with the
    red ones on the wall.(Ex. The right bottom-corner tile on the wall is red so
    use C on the matching tile on the floor, the one on the right closet to the
    entrance.) Do this for all four and continue.
    -You'll fight Pyzorog and Pygrivo. Afterwards continue to the exit by taking
    the left path. The path on the right has a Fire PB with a Koma Axe. A 2-hit
    fire axe that can inflict Burn.
    Great Desert
    -Just go to the blue dots. When you get there you'll fight some Druzol. Open
    the Ruins and enter.
    Desert Ruins 3
    PB: No
    SP: Yes
    DCB: 2
    -Win the battle.
    -Go right and enter the path on the right or second to the left. Then the
    second from the right. Last the third from the left. Step on the switch.
    -Grab the totem and go back to the center room. Place it on the matching
    pedestal. Enter the newly opened path.
    -You'll fight some Sanwag along with a Iwadogan. The Iwadogan is an earth
    variant of the Dogan mini-boss fought on Wyterra. However this can hardly be
    considered a mini-boss fight. A great weapon to use is the Dongu Cannon but
    the Flora blaster can also work. Poison is a great ailment to inflict as it'll
    cause the brute to flinch whenever it's gets poison damage, combine this with
    someone like Spikan or Pepeza and it'll fall easily.
    -Continue and open the PB for the Zuwa Glove. This water glove has a cool
    effect. Whenever you ATK wither you hit an enemy or not, the weapon will
    create a pillar of water that will last for about 4 secs. Any enemy that
    touches it will receive damage and be launched.
    -Take the totem and bring it back to the main room.
    -The next chamber has turning rooms, but you can't fall. The rooms stop when
    you stand on them. There's only 2 so just watch for when a complete path to
    the other side forms and quickly run across.
    -Head to the exit. Neal will give you Lost Disk #10.
    Great Desert
    -You'll see the Giant Krawl from the previous scene again. It's name is
    Zabacraw. But don't worry as you won't actually have to fight it.
    Dyrus' Camp
    -Go talk to Dyrus.
    -Talk to Neal.
    -Head through the Gate.
    Great Desert
    -Follow the Spectrobe, on your way you'll encounter Derog which are just
    another type of direct attacker.
    -Enter the ruins.
    Desert Ruins 4
    PB: Yes
    SP: Yes
    DCB: 2
    -Head forward and stand on the switch in the left room.
    -Continue and you'll get into a fight with some Thoroot. They're just stronger
    versions of Mulroot but can also use a seed projectile.
    -Stand on the switch in the next room and open the Plant PB to get the Pepe
    Sword. A 5-hit combo plant sword that can poison the foe.
    -Continue through the opened door and take the elevator.
    -Step on the switch to lower the path. Then continue to a puzzle room.
    -First press the blue and green switch. Then press the green and yellow
    switch. Last press the blue and red switch. Continue up the path and get into
    a fight.
    -Exit the ruins.
    Great Desert
    -Go to the bottom-right corner of the area. On the way you'll fight Sunazerok,
    which are earth variants of Zerok.
    -Continue and enter the ruins.
    Desert Ruins 5
    PB: Yes
    SP: Yes
    DCB: 3
    -Progress until you come to a room with 3 paths you can take.
    -The North one just has some treasure, the east one contains a battle with
    some Neokurag, a stronger type of Kurag. The South path is the one you need to
    take to progress.(obviously not the one you just came from.)
    -Continue until you find a room with a totem, take it to the room with the two
    pillars. Place it on the left pedestal. Go back up to the room above you and
    open the PB for the Maya Lance. This earth lance can be thrust twice.
    -Go back down and enter the room that was opened. Win the fight and take the
    totem and put it on the right pedestal.
    -Head back up again and continue to the exit.
    Great Desert
    -Head towards the blue dot and get ready for a mini-boss.
    -You'll fight a bunch of Sanwag and Savonek. As always kill the grunts first
    then go after the leader. Savonek will spend much of the battle traveling
    under the sand, meaning you can only damage it when it pops up for an ATK. It
    will try to hit you from beneath so try to keep an eye on it while fighting
    the Sanwag. It will also surface to use a sand breath ATK. Damage it when you
    can with Fire-based ATKs. Koma's fireball ATKs will be useful as you can
    inflict damage from a distance.
    -After the fight, find the entrance to the ruins near the small group of
    trees and enter.
    Desert Ruins 6
    PB: Yes
    SP: Yes
    DCB: 2
    -You'll fight some enemies including a new one, Qasul. Their quick and use a
    dash ATK that will knock you back.
    -Continue and just go through all the rooms until you've activated all the
    -You'll come to another chamber with turning rooms, this time 4 of them. Just
    make your way across until you get to the 3rd room. You'll notice there's only
    one path on the 4th room that connects to the other side, but you can't get to
    that path because the 3rd room doesn't have a path that directly connects to
    it from the 2nd room. Before I confuse you let me just tell you the trick. You
    must stand on one of the incomplete paths of the 4th room. Then wait for the
    correct side of the 3rd room to come up and get on it. Then just wait for the
    4th rooms connecting path so you can get across. I hope I explained that well
    enough. If not let me know but you should be able to get it.
    -When you get across continue to another path room, just push the button.
    -In the next room you will find a Sky PB. Open it and grab the Opto Blaster.
    This Sky blaster fires 3 homing shots that can stun an enemy they hit. This is
    a cool weapon as you can quickly stun a few enemies and then easily ATK them
    knowing they can't do anything to you. Continue up the elevator.
    -You'll get to another puzzle room. Just do the same thing as before. If you
    have some trouble seeing the red tiles on the wall, the red tiles look a bit
    like a smiley face.
    -Continue across the path you raised before.
    -You'll fight some new dragon-like Krawl called Sunbarun. These flying Krawl
    use direct ATKs along with a breath ATK. They can also use a targeted ranged
    ATK although they don't use it too often. Their also not bad at dodging.
    -Continue to the exit.
    Great Desert
    -Head to the blue dot and watch the Scenes. Afterwards head into the ruin.
    Ancient Device 7
    PB: No
    SP: Yes
    DCB: 0
    -No puzzles down here just Pegatinum. Walk towards it and watch a long series
    of scenes. Note that at the end of them you will have a Boss fight and no time
    to prepare, so do so before you trigger any scenes.
    Great Desert
    -After the scenes you will be faced with what seems to be a spawn of the dead
    Similar to Savonek, it will move at high-speed under the sand. It will usually
    be moving around the perimeter of the battlefield, constantly swimming in a
    circular pattern around you. Every so often it will come straight at you so
    it's best to stand in the middle of the arena and run out of the way when it's
    coming at you. It will also surface at times to use various direct ATKs along
    with a projectile ATK. It can also draw you towards it by sucking in a large
    amount of sand. Unlike most bosses it will not reflect ranged ATKs and will
    also collapse after it takes a large amount of damage. During this time it is
    motionless and is a great opportunity to use a SPL, although it will only stay
    like this for a few seconds. It's best to use a SPL while it is attacking as
    it will sometimes dive right after surfacing, if you used a SPL it will most
    likely miss. If you stay back and let your Spectrobes do all the fighting you
    probably won't even take alot of damage. Although feel free to use a blaster
    to help out.
    Shard Pedestal
    PB: No
    SP: No
    DCB: 0
    -Watch the scene, then take the Shard.
    Great Desert
    -The desert now has 10 battles. However considering the size of the area, it
    should have more like 15. It is 2-3 times the size of Sunny Grassland but has
    the same # of battles. Because of this it is in my opinion a poor training
    ground especially considering the battles are spaced far apart and the enemies
    you encounter are more difficult to defeat than the weak Muzol you encounter
    in Sunny Grassland. Although you will get more EXP for these battles it is not
    worth the effort.
    -You may now freely use Pegatinum as long as the area is big enough to ride
    it. Most areas you can't ride it include Towns, Ruins and the Tower on Slayso.
    Dyrus' Camp
    -Neal will give you a Blueprint Cube. When you get back to your ship you may
    finally use the Card Input Machine.
    -This Machine allows you to enter the codes on the real world cards, or the
    codes in the Card Input Codes section. You will be able to unlock various
    items such as the Stat Boost minerals and special weapons. You can also gain
    the Secret Evolved Form Spectrobes along with alternate versions of about half
    of the normal Evolved Forms. It's up to you when or if to use these. I suggest
    to at least unlock the weapons because they are pretty powerful and inflict
    equal damage on all properties.
    -If you talk to Gorrick(big guy with the helmet) he will let you link up with
    your copy of Spectrobes: Beyond the Portals and download a metallic Leopuba
    and Rygazelle. If you didn't get their child forms at the beginning of the
    game, then this is the only way to get their metallic versions.
    -Just know that all these Evolved forms you can gain will start at level 30.
    Since enemies are starting to get into the 40's, you would have to train any
    Spectrobes you plan on making regular use of by at least 10 lvls. Know that
    besides the different color, there is no difference between the alternate
    Evolved Forms and regular ones.
    Head to Wyterra when ready.
    Wyterra(Part 4)
    KLR: 28-31
    MKP: Clear
    mKP: Earth, Water
    -Take the Shard to Radese.
    -When you entered Inception Hill you may have noticed that the lvls of the
    enemies have not increased. This is partly because you have gained access to a
    new area now that you have Pegatinum.
    -With Pegatinum you can now cross Light Bridges. If you go to Sunny Grassland,
    you will notice that you can now use the N exit thanks to a bridge of light
    appearing. This bridge can only be seen and crossed when mounted on Pegatinum.
    Ancient Village
    PB: Yes
    SP: No
    DCB: 4
    -This new area will have higher lvl Krawl than the rest of Wyterra. When you
    enter you will fight some Zerok and then two new types of enemies, Barun and
    Grebarun. Their normal versions of the Sunbarun you fought on Menahat, they
    only use direct ATKs.
    -These Krawl are lvl 38-41, a much higher lvl than anything else on the
    planet. The other battles will just have lvl 30 Zerok.
    -Besides higher lvl enemies this area also contains all items and minerals
    that can be found in the game, except of course Super Minerals. Although some
    items are rare like the purple mineral, and the rarest, Neo Rice Balls.
    -The fossils that can be found include Hikopod, Tamapod, Leopod and Komapod.
    These Spectrobes are also the ones you would find on Bahmud, the last planet.
    So by coming here now you can get these guys early. Zora can also be found.
    -Now that you can cross Light Bridges, go to the other planets and cross the
    bridges found on them.
    -Head to Slayso when ready.
    Slayso(Part 1)
    KLR: 40-45
    MKP: Sky
    mKP: Clear, Fire, Plant
    SF: Aopod, Totepod, Shimapod, Tekkapod
    Minerals: Blue, Green, Yellow, Orange,
    Pink, Red, Evolve, Attack, Guard, Life
    Items:  Rice Ball, Mega Rice Ball,
    Giga Rice Ball, Kryptos
    Wyterra(Part 4, con't)
    KLR: 38-41
    MKP: Clear
    mKP: Earth
    -Barun appear at Inception Hill and Excavation Site. Grebarun appear at Dawn
    Bridge. Druzol appear at Sunny Grassland. Sanwag appear at Valley of Mist.
    While the ambush fight in Ancient Village hasn't changed, Barun appear instead
    of the Zerok for the Dark Crystal battles.
    -Qasul now appear in the Great Desert.
    -While he won't give you anything, Neal can be found in Verdant Village.
    -A guy in Dyrus' Camp will give you Lost Disk #11.
    -If you read the tip about keeping fossil blocks in reserve until you reach a
    later point in the game, now would be the time to excavate them if you haven't
    already. The first 4 planets(not counting Ancient Village) have exactly 20
    different fossils that can be found. If you got 2 of each, that would max out
    your inventory during Menahat. I suggest getting to lvl 63, that way you can
    get lvl 50 Spectrobes with a B Rank. Excavate 1 of each now so that you have
    another set for when you reach lvl 100. After you have your 20 Spectrobes, do
    the same for the ones found in Ancient Village and Slayso. You can actually
    get all 28 families of Spectrobes as Ancient Village has the 4 you would
    normally get on Bahmud, and there's the four on Slayso. However one of the 4
    on Slayso can't be obtained until about the half-way point of the tower. By
    the half-way point of Slayso you can have every Spectrobe in the game and
    therefore be able to make an actual team to play with until the end. You
    should get them all to their Evolved forms as well as the Secret Spectrobes.
    PB: No (Stone Marker in the open)
    SP: Yes (In your Ship)
    DCB: 0
    -After the scene open the Stone Marker. You'll get the Aoba Blaster(misspelled
    as Blaser) which is a Sky blaster that fires 5 shots that launch enemies. This
    is a useful weapon for keeping enemies back. It also makes it easy for your
    Spectrobes to use their STG ATKs.
    -Enter the tower but know there will be a mini-boss fight right away.
    Tower 1F
    PB: No
    SP: No
    DCB: 0 (plus boss fight)
    -Grapatar will use various slashing and charging ATKs. The best way to fight
    it is to stay near it. Staying away from it allows it to use its fast ATKs to
    repeatedly hit you. Stay next to it to lessen the chance for it to ATK you. A
    great weapon to use is the Dongiga Axe. Just stay near it and keep attacking.
    The axe will allow you to ATK without getting knocked down. A great Spectrobe
    to use is Komadoros because its ABL will increase all of your stats. Leozar or
    Zazanero are also good choices as their ABLs also increase your ATK.
    -Progress to the next floor when you win.
    Tower 2F
    PB: No (Stone Marker in the open)
    SP: Yes
    DCB: 0
    -Watch the scene then open the Stone Marker for the Tote Glove. This Sky glove
    will launch a foe and hit it multiple times. It's also good for aerial Krawl.
    -This tower will have the largest # of areas, about 15 or so. You may want to
    save often as their are only a few SP's among them.
    -Progress when ready.
    Tower 100F
    PB: No
    SP: No
    DCB: 1
    -When you walk towards the center you'll be attacked by Gregasa, which can use
    a sonic ATK to stun you, and Zapwag.
    -When you win progress to the next floor.
    Tower 101F
    PB: No
    SP: No
    DCB: 0
    -This floor will just have a straight-forward puzzle. Just use a Child form to
    follow the paths. If you look on the ground there will be arrows pointing in
    the correct direction. Use the B button to move faster or it'll take forever.
    -Take the elevator to the next floor.
    Tower 102F
    PB: No (Stone Marker in the open)
    SP: Yes
    DCB: 6
    -This floor has many doors but only one leads to the exit. All of the others
    will lead to battles.
    -The only battle door you should go through is the N door as it has a Stone
    Marker. This door has Pybarun which are Fire variants of Barun. An excellent
    weapon to use on them is the Uka Glove as it is Water property, will knock
    them down, and it hits multiple times.
    -The Stone Marker has the Flame Blaster. This Fire blaster can fire up to 6
    -The exit door is the door that has 2 arrows on it. It's the W one.
    Tower 200F
    PB: No
    SP: No
    DCB: 1
    -You'll fight Izbleva and then a Pybarun.
    -Continue after you when.
    Tower 201F
    PB: No
    SP: No
    DCB: 0
    -This puzzle has patterns of floor panels that light up. Stepping on a lit
    panel will cause it to drop and send you back down to 200F. One way I've found
    to cross it is to wait until the panels closet to your side light up. Right
    when they shut off and the panels on the other side light up, run straight
    across and a bit before you reach the lit panels turn slightly and go around
    them. If you time it right you can get around lit panels and get across.
    -Whether you got across my way or found your own way, continue to the next
    Tower 202F
    PB: No
    SP: No
    DCB: 1
    -You'll fight Metaplask. These are like the Hyplask except they use a bouncing
    ATK rather than a roll.
    Tower 203F
    PB: No (Stone Marker in the open)
    SP: Yes
    DCB: 6
    -Another door floor. This time the exit is the NE door, and the weapon room is
    the SE door.
    -You'll fight Grederog in the weapon room. The weapon is the Mizu Zapper, this
    Water blaster fires a beam that can pierce enemies as well as freeze them.
    -The next floor has a mini-boss so prepare if you wish.
    Tower 500F
    PB: No
    SP: No
    DCB: 1
    -Windorix will use direct ATKs when you get close and will use a ranged wind
    ATK that has a homing effect. However the wind ATK will disappear if it hasn't
    hit you after a few seconds. This boss has protection against direct ATKs so
    a ranged attacker like Gorberus will work best.
    -Starting from floor 500 you can start finding Tekkapod's. They will become a
    Tekkadorax which is a powerful Spectrobe, and it's ABL will let you Auto-Guard
    against ATKs. If you've been following the tips, then this will be the last
    Spectrobe for you to collect.
    -With access to all Spectrobes you can make a team out of your favorites and
    use them till the end, or if you like all of them you can just just keep
    changing your team. But if you do this then your Spectrobes won't lvl fast
    enough to make battles easier. I suggest sticking with one team but you do
    whatever you want.
    Tower 501F
    PB: No
    SP: No
    DCB: 1
    -You'll battle Doznail, the strongest version of Znail. These guys can shoot
    a poison projectile along with the previous ATKs. You'll also battle Zaqorcid,
    which are stronger versions of Qorcid.
    Tower 502F
    PB: No
    SP: No
    DCB: 0
    -Another elevator puzzle room. Just like last time follow the direction the
    arrows are facing. The arrow design has changed but their function hasn't.
    -Continue when your done.
    Tower 503F
    PB: No (Stone Marker in the open)
    SP: Yes
    DCB: 6
    -Yet another door floor. The exit door is the SE one. The weapon door is the
    NE one.
    -The weapon door will have Grezacht which are strong direct attackers and
    guard often. The weapon you will find is the Bombza Axe. This is a powerful
    Plant axe that will knockback enemies with each hit.
    -This is the last SP you will come across. You may want to save as their are
    a few more floors before the Boss.
    Tower 800F
    PB: No
    SP: No
    DCB: 1
    -Thundorix will use direct ATKs along with a ranged lightning ATK. The ranged
    ATK will continue for a few seconds after it is launched.
    Tower 801F
    PB: No
    SP: No
    DCB: 1
    -You'll fight Zapderog and then a Grezacht.
    Tower 802F
    PB: No (Stone Marker in the open)
    SP: No
    DCB: 0
    -Another puzzle room. Take the platform in-front of you. Then take the one to
    the right. Then take the one across from you. Take the one to the left. Take
    the one on the left again. Take the one on the right. You'll get the Scara
    Cannon. it will fire an explosive blast as well as inflict the Slow status.
    Take the one to your right/S. Take the one to your right to exit.
    Tower 803F
    PB: No
    SP: No
    DCB: 1
    -You'll fight waves of enemies on the way up. Try to use one Spectrobe for all
    the fighting and then just have it use its SPL on the main boss.
    This Krawl is the first mini-boss you fought on 1F except now its added a
    satellite onto its body. It will use a slashing ATK just like its previous
    form. It will also use an electric area ATK occasionally. It will sometimes
    hang off the side of the tower and fire a powerful beam of energy. Stand on a
    side if the tower to avoid it. It will then jump forward and do a mostly
    unavoidable body-slam ATK. Use SPLs and strong attackers like Dongiga and
    Totegarda to bring it down. It's best to target its legs when attacking.
    -Grab the shard.
    Tower 2F
    -You'll get a Tamapod and a few scenes.
    -500F and 800F now have normal battles.
    -Return to Wyterra.
    Wyterra(Part 5)
    KLR: 38-41
    MKP: Clear
    mKP: Earth
    -Give the shard to Radese.
    -Head back to your ship for a scene, then head to Bahmud.
    Bahmud(Part 1)
    KLR: 47-55
    MKP: Fire
    mKP: Clear, Sky, Plant
    SF: Komapod, Hikopod, Leopod, Tamapod,
    Minerals: All
    Items: All
    Wyterra(Part 5, con't)
    KLR: 48-52
    MKP: Clear
    mKP: Sky
    -Beskurag, the strongest type of Kurag, appear at Inception Hill, Excavation
    Site and Dawn Bridge. Gregasa appear at Sunny Grassland. Zapwag appear at
    Valley of Mist. Grezerok and Grebarun appear for the Dark Crystal battles at
    Ancient Village.
    -While he won't give you anything, Neal can be found at Kamtoga's Camp.
    -Scout at Tower 2F will give you Lost Disk #12.
    -Gilwan will tell you about Expansion Cubes as well as where to find them.
    -This planet's fossils can be found in Ancient Village, as I've said before
    you could've had all of the games Spectrobes by this point. But if you've
    never bothered with Ancient Village than the last of your Spectrobes can be
    found here.
    -If you want any suggestions on who to use, Ukazeer, Shakablad and Gokazoa are
    great choices. Bring any 2 of them and you shouldn't have any real trouble
    with the fire Krawl. Ukazeer can charge his SPL quickly, Shakablad can get a
    very high ATK if its HP gets low, Gokazoa's ABL will heal both of you whenever
    you damage an enemy. Any of the water Spectrobe are great but these 3 stand
    out the most to me. The lvl 60 Tamapod you got on Slayso will become a great
    Gokazoa if you need one.
    Inferno Heights
    PB: No (Stone Marker in the open)
    SP: Yes (In your Ship)
    DCB: 1
    -Behind your ship you'll find a Stone Marker with a Hiko Cannon. This fire
    blaster can knockback enemies with an explosive blast.
    -You'll fight Pyderog and Pyzerok.
    -Watch the scene. If you have a fire child form you can find a red mineral
    deposit near the symbol on the ground.
    -Kamtoga will follow you around but don't worry as it's not long term.
    Fire Ruins 1F
    PB: No
    SP: No
    DCB: 1
    -You'll fight Pyrowag and a Pydogan. The Pydogan can take a bit of a beating
    but is similar to the ones you've already fought. If using Ukazeer, use the
    Pyrowag as fodder to charge up your SPL then unleash it on the Pydogan for big
    -Inferno Heights now has 2 DC with Pyzerok if you want to train you Water
    Spectrobes a bit.
    -Take the elevator when ready.
    Fire Ruins B1
    PB: Yes
    SP: No
    DCB: 2
    -At the fork take a left to find a Fire PB. Behind it will be a Leo Zapper.
    This fire blaster will fire a beam that can pierce enemies, hit 3 times and
    burn foes.
    -Go back and take a right this time. You'll battle Pyderog and Pyzerok. After
    the battle activate the pedestal in the corner.
    -Continue to the next room and you'll fight Beskurag. Again activate the
    -Continue and you'll find a third pedestal next to the big door.
    -In the SE corner of this room you will find an Expansion Cube which just like
    the last one will give you more Incubator rooms and another room type.
    -Take the elevator.
    Fire Ruins B2
    PB: No
    SP: No
    DCB: 1
    -You'll fight Pyderog, Pyzerok, Jagasa, and a Dokuzacht while crossing the
    bridge. Just fight accordingly.
    -Take the elevator when you get through.
    Fire Ruins B3
    PB: Yes
    SP: Yes
    DCB: 3
    -Take the left path until you come to a room, you'll battle Pygrawl and
    Gigaznail. Afterwards activate the pedestal.
    -Go back and travel the right path. Keep to the left side of the wall until
    you come to a dead end on a little cliff-side and activate the pedestal.
    -Continue to the next room and fight the Pyplask. Then activate the pedestal.
    -Continue and you'll fight a few Dokuzacht.
    -Continue through the door and follow the west path. You'll find a fire PB.
    You'll get the Tekka Shield. This is the third and best shield. It will give a
    20 point boost to your DEF. It's a good trade-off for the ATK boost you get
    from the Sabo Shield as your Spectrobes should be the major damage dealers
    anyway. Save if you wish as a boss fight is coming up soon.
    Fire Ruins B4
    -Walk forward and....
    This bosses weak point is the bulb on its tail, try to target it whenever you
    use an ATK. This boss will use various direct and ranged ATKs. It will use a
    type of back flip ATK if you get behind it so be quick with your ATKs. It will
    also use a lunging ATK occasionally. A ranged ATK that fires multiple
    projectiles will also be used. Gafing can jump on to the side of the cavern
    and fire projectiles from out of range, just keep running in one direction to
    avoid them. After losing half its HP, Gafing will become more powerful and ATK
    at a faster rate. It'll also start using a flamethrower ATK and walk around
    while using it. Use normal and STG ATKs until the half-way point then end it
    quickly with a barrage of SPLs when Gafing powers up. One thing you could do
    is have Shakablad use STG ATKs on the bulb, then when Gafing is powered up and
    Shakablad's HP is fairly low, use its SPL and try to target the bulb. If you
    succeed you'll land a powerful blow keep using Shakablad or switch to finish
    the fight. Ukazeer is also useful as its SPL will charge quickly and therefore
    it can keep using it on Gafing's bulb. Don't hesitate to heal. Good Luck.
    Inferno Heights
    -All the Fire Ruin area's will now have Dark Crystal battles.
    -Enter you ship and the Expansion Cube will be installed.
    -Return to Wyterra.
    Wyterra(Part 6)
    KLR: 55-62
    MKP: Clear
    mKP: Plant
    -Talk to Radese.
    -You'll fight Neokurag at Inception Hill, Excavation Site, and Dawn Bridge. At
    Dawn bridge there will also be a ambush fight with Neokasa and Neokurag.
    -Neomuzol are found at Sunny Grassland. There will also be an additional
    ambush fight triggered by walking near the center of the area. This will bring
    the battle total to 11 and make this area an even better training area. If
    your team isn't at least in the mid 50's then you should spend some time here
    and train.
    -Neozorb are found in Valley of Mist.
    -When your ready head to Ancient Village. You'll battle Kurag along with a new
    Sky variant. These guys will actually try to distance themselves from you and
    use a ranged Stun ATK. Kill these guys first as they can get annoying. You'll
    then fight Gelroot and Gilqorcid, then Grezerok and Neobarun.
    -Afterwards approach the gate. You must have a Evolved Form of each property
    with you to open it.
    Mt. Awakening
    PB: No (Stone Marker in the open)
    SP: Yes
    DCB: 6
    -This area will have the same items that can be found in Ancient Village.
    -Follow the path and you'll fight Gelroot and Gilqorcid, afterwards the DC
    will have the same enemies.
    -Continue and head towards the SW area. If you you have a Sky child form you
    can find a mineral deposit.
    -Continue and when you get to the middle area you'll fight Neozorog, the DC
    will have Neomuzol and Neozorog. The E side of this area will have the final
    Expansion Cube.
    -Continue and you'll fight Grezerok and Neobarun, the DC will have the same
    enemies. The E corner of this area will have a Stone Marker with the Goka
    Cannon. This Water blaster will fire a homing shot that can knock back an
    enemy. This should be the last weapon for you to acquire, assuming you got the
    Card Input weapons.
    -You're gonna wanna have your Spectrobes at least in the upper 50's.
    -Save and continue to Wyterra's final area.
    Pool of Awakening
    -Place the shards in the glowing spots.
    Can use various punches and projectiles. Certain projectiles can freeze you so
    watch out for the ice shots. He can also turn invisible but can be tracked via
    the mini-map. While invisible he can only be attacked while you are close to
    him. He can also fly into the sky and fire beams. One is a short range area
    based beam, while the other is a powerful long range one. He'll become more
    powerful when his HP gets low. Use SPLs to inflict major damage. By this point
    you really should know how to fight and already be using your own tactics.
    Don't let your health get low because he inflict alot of damage later in the
    -Place the last shard and watch the awesome scene.
    -Head to your ship and the Expansion Cube will be installed. Head to the front
    of the ship and you'll automatically go to the Krawlosphere.
    KLR: 60-65
    MKP: All
    -Go to Kamtoga's Camp and talk to Neal for Lost Disk #13, the last one.
    -You should get your team to at least the mid 60's, Rallen will probably max
    or nearly max his lvl while doing this. If your curious as to what team I use,
    here it is and why I use them:
    No one can disagree when I say he is one of, if not the strongest Spectrobe.
    His ABL increases both of your HP, ATK and DEF stats by 30%. It is a middle
    ground of Leozar's, Zenipyra's and Daidongu's ABLs which increase those stats
    by 50%. It's one of the best ABLs and raises his average stats to top of the
    line in all categories. Not to mention the helpful boost it affords Rallen.
    Just his normal ATK is powerful thanks to his boosted ATK. His STG ATK shoots
    3 ranged fireballs making him one of two Spectrobes that can use both a direct
    and ranged ATK. His SPL inflicts about 4x his normal damage via an area ATK
    letting him inflict massive damage in any situation. He also gets points for
    coolness, I mean he's based on the legendary guardian lion of China.
    This guy looks awesome, he's a water dragon covered in numerous blades. He can
    use fast and vicious ATKs to constantly knock away enemies and allow infinite
    combo's by combining Torpedo and Head Bash. His ABL is what makes him shine as
    his ATK rises as his HP drops. This might sound kinda bad but because of the
    sheer speed of his ATKs he can keep attacking, and once you learn how to use
    him, enemies won't be able to do a thing to him. Once his HP gets low enough
    he can kill most enemies in a few hits, in fact his ATK stat can reach one of
    the highest lvls. If he loses 80% of his HP he'll gain an 80% boost to his
    ATK stat. This can give his speedy ATKs more strength than even Leozar has.
    His SPL can destroy enemies when his ATK gets high enough as it inflicts
    multiple hits that do 2-4x the damage of his normal ATK.
    He's a living mountain, enough said. His CMD and STG ATKs can be combo'd until
    the enemy is dead. His SPL inflicts multiple boosted hits on all surrounding
    foes making him very useful. His ABL allows both of you to resist being
    disturbed during an ATK. What I mean is you won't flinch whenever your hit so
    if your attacked while using a lance or blaster your ATK won't be canceled.
    This makes him invaluable as it's great to be able to ATK freely while being
    hit left and right in a swarm of enemies. Although you can still be knocked
    back or launched, it just keeps you from flinching. He's also just plain
    strong and bulky, even without any boosting ABLs.
    He's one of the coolest looking Spectrobes and has an awesome sounding roar.
    Also he's very original, I mean he's a Cactus Dragon. He's covered in spikes
    which plays a nice cosmetic role with his ABL. It returns half the damage both
    of you take from direct ATKs. So if you take 60 damage the enemy will take 30
    damage, although they don't flinch from it. His STG ATK is a nice 5-hit combo
    that knocks the foe back so he can keep using it, although you have to get him
    started. But with weapons like the Goka Cannon and Bombza Axe that won't be a
    problem. What really earns him a spot is his SPL. Most enemies can't survive
    the full effect of the ATK, so know that most things caught in it won't
    survive. The ATK can inflict 4 hits at 2x his normal damage within an area. In
    the mid 60's he'll do about 200 with a normal ATK, meaning his SPL can inflict
    about 1600 to all enemies in-range.
    He looks like an ancient beast-warrior, which is cool. He also acts and sounds
    like a robot or an android which adds to his coolness factor. He can use very
    powerful ATKs. He has an anti-air ATK that he'll use on flying Krawl. His STG
    ATK bombards an enemy with multiple hits. His SPL uses multiple boosted hits
    within an area which will hit all enemies 3-4 times. His ABL is very useful,
    it lowers all damage you take by a solid 20 points, while it may sound weak
    compared to a DEF boost it still has its uses. He also has very high stats.
    -I usually use Gorberus, Aobasar or Daidongu as the sixth one. I also may use
    Zappizor instead of Totegarda and Pepethraz instead of Saboquill. I also like
    using Optoger, Flamerax, and Scarazook. I'm not trying to push any of these
    guys on you but they are the strongest in my opinion and make up my favorite
    team. Know that all the Spectrobes are strong in their own way and I don't
    hate or think any of them are weak. I just wanted to share the team I use.
    -There will be no items of any kind in the Krawlosphere, only battles. The
    only SP will be in your ship, but each battle must only be fought once. So you
    can return to your ship to heal whenever you want and not have to worry about
    fighting the same battle again. Also Pegatinum can't be used at all in here. 
    -When your ready, enter the next area of the Krawlosphere.
    Krawlosphere B1
    DCB: 14
    -Each floor will have certain properties you'll encounter, this floor will
    have you fight against Plant and Water enemies.
    -You'll fight various Root, Znail, and Qorcid enemies.
    -You'll then fight Hyplask, Hyzerok, Hybarun, Hywag and Samzaras. You'll be
    fighting a few of the mini-boss's again but you have more resources now. If
    you have it, the Giga Axe is a great weapon to use on it.
    -Afterwards there's about a dozen DC if you want to train a lvl or two but you
    should already have done your training before you came here. If you wish to
    heal you can return to your ship, the battles won't respawn.
    Krawlosphere B2
    DCB: 14
    -You'll have to fight Earth and Sky enemies.
    -You'll first fight Sangrawl, Gandruzol and a Zacht.
    -You'll then fight Jagasa, Zapwag and Grapatar. Just use a SPL or other strong
    ATKs to to take it down.(I used Dongiga's SPL and it fell right away.)
    -Just like before there's a dozen DC and you can return to your ship to heal.
    Krawlosphere B3
    DCB: 2
    -You'll fight Fire then Clear enemies.
    -You'll fight Pyzerok, Pygrivo, Pyderog, Pygrawl, Boqasul and a Dokuzacht.
    -If you want to save or something do it now because after the next round
    you'll go right to the boss battle.
    -You'll fight Bleva and Kurag. Then you'll fight Windorix and Thundorix at the
    same time. Use the Gorb Zapper or Scara Cannon along with someone like
    Gorberus, Scarazook or Komadoros and you'll quickly take them down.
    You will have to fight both of these enemies at the same time. Terragan uses
    projectiles and beams, as well as high speed charges and other direct ATKs. It
    will start to use a constant charge ATK later on in the fight. Krux will use a
    lance along with ranged ATKs to fight, he also has a move that can Stun. He
    will teleport randomly around the battlefield making it difficult to target
    him. Fight Terragan first as Krux will mostly be in a standby phase. He will
    only ATK occasionally or if you go near him. Don't waste all your SPLs on
    Terragan, save a few for Krux. Once Terragan dies Krux will become much more
    active. I used Komadoros at 66 and he beat Terragan alone. Use the fireball
    ATK as much as you can, meaning keep using C with the ATK CMD. Use a SPL when
    it comes up. For Krux I keep using him until he got weak, then fought with
    Sabo's and Dongiga's STG/SPL ATKs until Krux had about a fifth of his HP left.
    Then after Shaka lost about half his HP, finished Krux with his SPL. Really
    just use a strong ranged attacker like Koma, Gorb or Goka on Terragan. Then
    just go crazy on Krux. Have Rallen use the Gorb Zapper or Opto Blaster since
    they home and hit more than once. Try to keep Rallen away from both, don't
    fight melee with him.(I didn't even use Tote or Aoba so I could've ended the
    battle much quicker by using a SPL on either one.) Careful using SPLs, as Krux
    may teleport right when you use one, use a SPL while he's attacking to avoid
    this. Remember to heal, Giga or Neo Rice balls are very helpful.
    -Watch the scenes and you'll be back on Wyterra. You only need to talk to one
    villager to continue. Talk to Grant and watch the final scenes and Credits.
    --End 1
    (WP2)===Part 2===
    -You'll be asked to save, do so and you'll gain access to some extra content.
    -After you reload your beaten game you will receive a Silver Komainu for
    beating Krux and a Gold Komainu if you have a full Spectrobes Database.
    -You'll be back on your ship about to take off for the Krawlosphere, walk
    forward and you'll get a new mission. Go to Haven Village.
    -The lvls of enemies in all areas have increased. You'll basically have to go
    to each planet and fight groups of strong enemies. You'll then have to fight
    all the Boss Krawl again, except their much stronger this time.
    Wyterra(Part 7)
    KLR: 55-95
    MKP: Clear
    mKP: All
    -Talk to Kotetsu, then go to Dawn Bridge.
    -At Dawn Bridge you'll fight a swarm of Muzol and Zorog.
    -At Sunny Grassland you'll fight a swarm of Root Krawl and then the 3 types of
    Dogan Krawl. Just use SPLs and ranged ATKs on the Dogan.
    -Head back to Kotetsu and you'll be to told to go to Doldogo.
    -Get your team to at least 70. If you want the rest of the game to go as easy
    as possible then get Rallen to lvl 100, use Butobasu to make the leveling go
    faster. Once there, excavate the other set of fossils you should have. You'll
    then have a full set of lvl 100 Spectrobes, however this will take most of the
    challenge out of the game.
    -Most areas will have enemies in the mid 60's to 70's, except for the Pool of
    Awakening. You will fight a dozen waves of Zorb enemies that will reach the
    80's and 90's during the final waves.
    -In Ancient Village the ambush fight will pit you against 6 Kurag. One of them
    is the Sky variant one, while the others are different colored Kurag. When you
    kill one of them it will summon 2 of a type of enemy whose property matches up
    with the destroyed Kurag's color. Kill the red one and Pybarun will appear,
    kill the yellow one and Metaplask will appear, kill the blue one and Gyzorog
    will appear, kill the brown one and Sunazerok will appear, kill the green one
    and Zaqorcid will appear and killing the last one(grayish I think) will cause
    Qasul to appear. However if you manage to kill them all at the same time, no
    extra enemies will appear. This can only be done by a powerful area SPL. Some
    of the few that can do this are Saboquill, Totegarda and Komadoros. Although
    the Kurag will have to be fairly close together for it to work.(Aobasar may
    also be able to kill all of them, but you would have to put some distance
    between you and the Krawl for them to be caught in the twister.)
    Doldogo(Part 2)
    KLR: 30-68
    MKP: Plant
    mKP: All
    -Talk to Gretta, then head to Thunder Crag.
    -In Thunder Crag you will be fighting swarms of Pyderog, Hyderog and Zapderog.
    You will also fight Windorix and Thundorix during the last wave. Use a strong
    Earth or Sky Spectrobe to fight, anything else will be weak against one of the
    enemy types. Aobasar is my favorite to use as its STG ATK and SPL ATK is very
    effective against the enemies, but someone like Dongiga or Gorberus would also
    do fine.
    -Go back to Gretta and then head to Kogoeria.
    -Fire Krawl can be fought in Serenity Woods, Water Krawl can be fought in
    Triple Falls, Sky Krawl are fought in Glow Moss Cave, Earth and Plant Krawl
    are fought in High Meadow. If you return to Thunder Crag then you will battle
    many waves of surprisingly low lvl enemies for this point in the game, most of
    which will be Derog.
    Kogoeria(Part 2)
    KLR: 70
    MKP: Water
    mKP: All
    -In Long Snowfield you'll fight Water and Fire Krawl.
    -In Ice Cavern you'll fight Plant and Sky Krawl.
    -In Frozen Cave you'll fight a few pairs of Pentagos. Luckily only one will be
    active while the other one will only fight when you engage it. The best way to
    kill them is the way you killed the one in Shining Plaza. Use the Spika Axe
    and just keep attacking with it. The enemies are shielded so most other ATKs
    will bounce off. Use a Spectrobe that boosts your ATK to make it go faster,
    Leozar and Zazanero work best but Komadoros will also work. The Spectrobe is
    there to boost your power, unfortunately most Spectrobe ATKs will be reduced
    so their just there for support. If you want to bother, use the Leo Zapper to
    burn them and lower their DEF. You'll do about 20% more damage but it only
    lasts for about 10 seconds, it's up to you whether you think its worth it or
    -Afterwards head back to camp and then back to Wyterra.
    Wyterra(Part 8)
    KLR: 55-95
    MKP: Clear
    mKP: All
    -Talk to Kotetsu.
    -Head to Valley of Mist. If you decided not to get lvl 100 Spectrobes then lvl
    your team to 80. It's a good lvl range to be at for this point. Just so you
    know, manually lvled Spectrobes are more powerful then ones straight out of a
    fossil. For every 10 lvls gained through fighting, a Spectrobe will gain about
    another 2-3 points in their stats. So if you lvl a Spectrobe long term then it
    will be another 20-30 points stronger in all areas when it reaches 100, then a
    Spectrobe evolved from a lvl 100 fossil. Of course this would be very time
    consuming to do it for every type of Spectrobe and isn't worth a whole day or
    two worth of hours. Especially when it's much easier and less time consuming
    to just give your favorite Spectrobes a few of the stat boosting minerals.
    However it's a good idea to do it with your team as you've been fighting many
    battles with them anyway.
    -You'll be fighting Galgore again. It's similar to the last time you fought it
    but more powerful. Of course so are you, about 60-70 lvls stronger. Plus you
    have a full team to work with this time. As usual use SPLs to inflict alot of
    damage and heal when necessary. Some Zorb enemies will also be present during
    the battle, but you should ignore them as I believe they are continuously
    -I don't see the point of going through each planet like this. You just have
    to get to each Boss again and fight it. The lvls of normal enemies will be in
    the 70's to low 80's. The fight with Drilzon will also have Kasa, however you
    should just ignore them. To fight Zabatar you just need to head towards the
    center of the Great Desert. Gafing will go into his powered-up state at the
    start of battle. All of the Boss's will be stronger and more aggressive. There
    won't really be any new ATKs but some will be used differently or at a faster
    pace. I hope you've gotten used to all the fast-paced battles with large
    swarms of Krawl, because that's what all the normal battles are going to be
    like from now on. You should know how to fight all the different types of
    Krawl by now, and there won't be any new ones to worry about.
    -You can fight the Boss Krawl in any order you wish. Once they've all been
    defeated go talk to Kotetsu.
    -You'll be told to go fight a super Krawl that can be found by going through
    a portal located in the Great Desert of Menahat. You should lvl your team to
    about 90. You don't really need to, but seeing as this is pretty much the
    strongest Krawl you might as well max your teams lvl out. It'll probably take
    around an hour or so to max one of them out. It's best to train in Sunny
    Grassland and just keep fighting and re-entering there. There may be other
    enemies that give more EXP, but the sheer rate at which you'll gain EXP in
    this area will make it the best area to train in.
    -Once you've finished training head over to the Great Desert and go through
    the portal.
    This Boss is dangerous, it'll quickly kill you if you give it a chance. If you
    haven't been killed yet, don't be surprised if you get a game over for the
    first time. Even at lvl 100 with a DEF boost from a Spectrobe you can still
    take about 100-150 damage from a normal move, and double to triple that from
    other ATKs. Make sure a good # of Giga or even Neo Rice Balls are ready. It'll
    use quick claw ATKs as well as various others. It can use a suction move to
    draw you towards it, as well as cast a black sphere on you that will inflict
    damage 3-4 times. A multi-projectile ATK can be used while it's airborne that
    will fire a few shots and end by firing a few of them at once. This move is
    deadly and difficult to avoid, heal each time your hit. It can also use a
    powerful charge ATK when airborne. The best way to defeat it is to kill it
    fast. Bombard it with SPLs and don't give it the chance to unleash it's deadly
    ATKs. If you draw the battle out you will probably lose. Just like Menahat's
    Boss, if you hit it with a strong enough ATK it will collapse for a few
    moments. I have fought it a few times, but always used the team above. I open
    with Koma's SPL which usually causes it to collapse. If it fell I follow with
    Sabo's SPL, then just keep using his other moves until he dies. Then I go to
    Shaka and use it's ATKs until he gets hit a few times, his SPL is then used
    which if done right can take out about half DARKROE's HP. The SPLs of the
    others are then used to finish the fight. I can beat this Boss in a few
    minutes but that's because I know it's pattern and how to ATK it. Use my team
    or try to copy how I attacked. Just take it down fast. Like the other Boss's,
    it'll get more aggressive the weaker it gets.
    -After the fight go back to Kotetsu. You will unlock the 100 Krawl Challenge
    over at Sanctum Ruins. This thing is completely optional. You will have to
    fight numerous waves of various Kurag. You don't really gain anything for
    beating times aside from the EXP from fighting. If you ask me, this is not a
    great reward for beating all those battles. You should've gotten some kind of
    super weapon or something like a special Spectrobe that has the Clear property
    for all that. But what are you gonna do. A high lvl Optoger can beat them all
    in about a minute.
    -The only thing left is to destroy the Krawlosphere again. Just like all the
    other planets, this area has also increased in lvl but is otherwise the same.
    -Once Krux has been defeated again and you've said goodbye to Wyterra, an
    extra scene is shown after the credits. You will be prompted to save again but
    you should choose not to, unless you want to go through the second part again.
    -Congratulations, on beating the game. The only other things to do is to lvl
    all Spectrobes to 100 if you haven't done so. While most can be obtained at
    lvl 100 through excavation there are also the 5 Card Input Spectrobes which
    have to manually be raised, as well as the alternate colored ones if you wish
    to raise them. You can also try getting better times for the 100 Krawl
    Challenge, though you don't get anything for doing so.
    --End 2
    (PTB)===Property Barriers===
    Throughout the many planets you will encounter small caves with a glowing
    property symbol blocking the entrance. You must use a Child Spectrobe of the
    same property to open them. Target them with the C button and give the Go!
    command to open them. Inside is a Stone Marker that cannot be opened until you
    reach the third planet and obtain a special item. Legendary weapons are
    contained inside of them. Some Stone Markers are located out in the open but
    still require the item.
    Inception Hill-  Sky
    Excavation Site- Earth
    Dawn Bridge-     Fire
    Sunny Grassland- Plant
    Valley of Mist-  Water
    Ancient Village- Earth
    Forest Shortcut- Plant
    Glow Moss Cave-  Sky
    Green Ruins B1-  Plant
    Long Snowfield-  Water
    Icicle Cavern-   Water
    Ice Ruins B1-    Water
    Desert Ruins 2-  Fire
    Desert Ruins 3-  Water
    Desert Ruins 4-  Plant
    Desert Ruins 5-  Earth
    Desert Ruins 6-  Sky
    Fire Ruins B1-   Fire
    Fire Ruins B3-   Fire
    (LTM)===Lost Memos===
    These are data-disks left over from the previous Spectrobe Master. You will be
    given some of them throughout the story, but most must be obtained by talking
    to the various NPC's in towns. The best way to acquire the ones not gained
    during story progression is to visit all planets after beating one. Then
    seeing if any NPC's have an ! mark above their head, if they do they should
    give you a lost disk when spoken to. They contain information on various
    locations where fossils and mineral deposits can be found. The spots will
    always contain the mentioned fossil. However the mineral deposits can only be
    'harvested' once.
    -Lost Disk #1- Gives access to Memo's 1, 2, 3 and 4
    -Lost Disk #2- Gives access to Memo's 11 and 12
    -Lost Disk #3- Gives access to Memo's 8 and 24
    -Lost Disk #4- Gives access to Memo's 29 and 30
    -Lost Disk #5- Gives access to Memo's 20 and 25
    -Lost Disk #6- Gives access to Memo's 13 and 21
    -Lost Disk #7- Gives access to Memo's 18 and 27
    -Lost Disk #8- Gives access to Memo's 16 and 17
    -Lost Disk #9- Gives access to Memo's 19 and 26
    -Lost Disk #10- Gives access to Memo's 10, 15 and 23
    -Lost Disk #11- Gives access to Memo's 5 and 14
    -Lost Disk #12- Gives access to Memo's 22 and 28
    -Lost Disk #13- Gives access to Memo's 6 and 7
    (LGB)===Light Bridges===
    Once you gain Pegatinum you may cross bridges that can only be seen and
    crossed when mounted on it. There are only a few of them. Here are their
    locations and functions.
    Sunny Grassland- Gives access to Ancient Village
    Tree of Life- Gives access to Stone Marker
    High Meadow- Gives access to Stone Marker
    Glacier Valley- Gives access to Stone Marker
    (EQL)===Equipment List===
    This section will contain every piece of equipment in the game including
    weapons and shields. It will list equipment by type and show the details of
    each piece. The format to be used is:
    Weapon/Shield Name
    Where/When obtained(will be added later)
    Attack/Defence Increase
    Weapon/Shield Effects
    -Cosmo Sword
    Basic sword for the Cosmolink. All-around balanced weapon.
    First weapon, Comes with the Cosmolink
    5 ATK
    Swift 3-hit combo
    Launch on third hit
    -Zaza Sword
    Zazanero-powered sword that can burn and knock back enemies.
    Stone Marker behind Dawn Bridge Property Barrier
    12 ATK
    Swift 4-hit combo
    Knock back on forth hit
    Burn Effect
    -Ryga Sword
    Rydrake-powered sword with a 6-hit attack that freezes enemies.
    Stone Marker behind Ice Ruins B1 Property Barrier
    8 ATK
    Swift 6-hit combo
    Knock back on sixth hit
    Freeze Effect
    -Pepe Sword
    Pepethraz-powered sword that can deliver a swift 5-hit attack.
    Stone Marker behind Desert Ruins 4 Property Barrier
    9 ATK
    Swift 5-hit combo
    Poison Effect
    -Buto Sword
    Butobasu-powered sword that can hit flying enemies with ease.
    Stone Marker behind Excavation Site Property Barrier
    11 ATK
    Swift 4-hit combo
    Knock back on forth hit
    -Yagi Sword
    Yagizora-powered sword with a forward 5-hit attack.
    Stone Marker behind Inception Hill Property Barrier
    10 ATK
    Swift 5-hit combo
    Launch on fifth hit
    -Galaxy Sword
    Upgraded sword that boasts high attack power.
    Obtained through Card Input
    12 ATK
    Swift 3-hit combo
    Knock back on third hit
    -Gem Sword S
    Special sword of light. The most powerful sword in the galaxy.
    Obtained through Card Input
    15 ATK
    Swift 3-hit combo
    Launch on third hit
    -Cosmo Lance
    Basic lance for the Cosmolink. Capable of multiple hits.
    Obtained from Kotetsu during first planet 
    12 ATK
    Single thrust
    -Torga Lance
    Torgallup-powered lance that knocks enemies into the air.
    Stone Marker across Light Bridge in Tree of Life
    17 ATK
    Double thrust
    Launch on second hit
    -Zeni Lance
    Zenipyra-powered lance that has a solid strike.
    Stone Marker behind Valley of Mist Property Barrier
    18 ATK
    Piercing thrust
    -Maya Lance
    Mayazerra-powered lance capable of 2 consecutive attacks.
    Stone Marker behind Desert Ruins 5 Property Barrier
    16 ATK
    Double piercing thrust
    -Zapp Lance
    Zappizor-powered lance that will stun those around it's hit radius.
    Stone Marker behind Glow Moss Cave Property Barrier
    15 ATK
    Single thrust
    Stun Effect
    -Galaxy Lance
    Upgraded lance that's faster than a normal lance.
    Obtained through Card Input
    22 ATK
    Piercing thrust
    Break guard
    -Drill Lance S
    Special lance that drills through enemies with multiple hits.
    Obtained through Card Input
    22 ATK
    Single thrust
    Break guard
    -Cosmo Axe
    Basic axe for the Cosmolink. Slow, but extremely powerful.
    Obtained from Kamtoga during first boss battle on Kogoeria
    25 ATK
    Single swing
    Break guard
    -Koma Axe
    Komadoros-powered axe with a 2-hit horizontal attack.
    Stone Marker behind Desert Ruins 2 Property Barrier
    28 ATK
    Double swing
    Break guard
    -Shaka Axe
    Shakablad-powered axe that can deliver a swift 3-hit attack.
    Stone Marker across Light Bridge in Glacier Valley
    27 ATK
    Triple swing
    Break guard
    -Spika Axe
    Spikanor-powered axe with a three-hit attack that knocks down enemies.
    Stone Marker behind Sunny Grassland Property Barrier
    28 ATK
    Triple swing
    Knock down on each hit
    Break guard
    -Dongiga Axe
    Dongiga-powered axe that can knock enemies into the air.
    Stone Marker in Great Desert
    29 ATK
    Double swing
    Launch on both hits
    Slow Effect
    Break guard
    -Bombza Axe
    Bombzar-powered axe with a 3-hit attack that knocks back enemies.
    Stone Marker in Tower 503F
    28 ATK
    Triple swing
    Knock back on each hit
    Break Guard
    -Galaxy Axe
    Upgraded axe that has a big wide-range attack.
    Obtained through Card Input
    30 ATK
    Single swing
    Break guard
    -Giga Axe S
    Special axe that can deliver a swift and powerful 4-hit attack.
    Obtained through Card Input
    30 ATK
    Quadruple swing
    Break guard
    -Cosmo Glove
    Basic glove for the Cosmolink. Close-range, but powerful.
    Obtained from Kotetsu during first planet
    18 ATK
    Forward strike
    Knock back on each hit
    -Totsu Glove
    Totsuzen-powered glove that creates rising pillars of fire.
    Stone Marker across Light Bridge in High Meadow
    15 ATK
    Downward strike
    Burn Effect
    -Uka Glove
    Ukazeer-powered glove that can juggle enemies high into the air.
    Stone Marker behind Icicle Cavern Property Barrier
    15 ATK
    Launch on each hit
    Break guard
    -Zuwa Glove
    Zuwakrid-powered glove that creates rising pillars of water.
    Stone Marker behind Desert Ruins 3 Property Barrier
    18 ATK
    Downward strike
    Launch on each hit
    -Shima Glove
    Shimadoros-powered glove that knocks enemies down.
    Stone Marker in Pit of Ruin
    20 ATK
    Downward strike
    Knock down on each hit
    Slow Effect
    Break guard
    -Tote Glove
    Totegarda-powered glove that can hit flying enimies with ease.
    Stone Marker in Tower 2F
    18 ATK
    Jumping uppercut
    Launch Effect
    -Galaxy Glove
    Upgraded glove that allows you to pummel through enemies.
    Obtained through Card Input
    25 ATK
    Charging strike
    Knock back on each hit
    -Cat Glove S
    Special, playful glove that can deliver a powerful 3-hit attack.
    Obtained through Card Input
    15 ATK
    3-hit combo
    Knock back on each hit
    -Cosmo Blaster
    Basic blaster for the Cosmolink. Allows for long-distance attacks.
    Obtained from Kamtoga after first boss battle on Kogoeria
    5 ATK
    3-blast shot
    -Paga Blaster
    Pagadori-powered blaster with a 3-way shot that freezes enemies.
    Stone Marker behind Long Snowfield Property Barrier
    4 ATK
    3-way shot
    Freeze Effect
    -Flora Blaster
    Florami-powered blaster with a 3-way shot that poisons enemies.
    Stone Marker in Thunder Crag
    3 ATK
    3-way shot
    Poison Effect
    -Aoba Blaster
    Aobasar-powered blaster with a 5-way shot that launches enemies.
    Stone Marker in Wasteland
    2 ATK
    5-way shot
    Launch Effect
    -Flame Blaster
    Flamerax-powered blaster that can shoot 6 consecutive blasts.
    Stone Marker in Tower 102F
    2 ATK
    6-blast shot
    -Opto Blaster
    Optoger-powered blaster with a 3-way shot that stuns enemies.
    Stone Marker behind Desert Ruins 6 Property Barrier
    8 ATK
    3-way homing shot
    Stun Effect
    -Leo Zapper
    Leozar-powered zapper with a laser that can burn enemies.
    Stone Marker in Fire Ruins B1
    3 ATK
    Straight laser(3 hits)
    Break Guard
    -Gorb Zapper
    Gorberus-powered zapper with a 2-shot blast that slows enemies.
    Stone Marker behind Ancient Village Property Barrier
    2 ATK
    2-way homing laser
    Slow Effect
    -Mizu Zapper
    Mizusar-powered zapper with a laser that can freeze enemies.
    Stone Marker in Tower 203F
    3 ATK
    Straight laser
    Break Guard
    -Hiko Cannon
    Hikolossa-powered cannon with an explosive blast.
    Stone Marker in Inferno Heights
    7 ATK
    Explosive blast
    Knock back
    -Goka Cannon
    Gokazoa-powered cannon with a powerful homing blast.
    Stone Marker in Mt. Awakening
    5 ATK
    Knock back
    -Dongu Cannon
    Daidongu-powered cannon with a blast that can poison enemies.
    Stone Marker behind Forest Shortcut Property Barrier
    9 ATK
    Explosive blast
    Poison Effect
    -Scara Cannon
    Scarazook-powered cannon with a blast that slows enemies.
    Stone Marker in Tower 802F
    8 ATK
    Explosive blast
    Knock down
    -Galaxy Blaster
    Upgraded blaster that can shoot up to 4 consecutive blasts.
    Obtained through Card Input
    6 ATK
    4-blast shot
    -Ninja Blaster S
    Special blaster that can fire up to 5 consecutive shuriken blasts.
    Obtained through Card Input
    5 ATK
    5-blast shot
    -Cosmo Shield
    Basic shield for the Cosmolink. Slightly increases your DEF.
    Obtained from Kotetsu after beating Doldogo
    10 DEF
    -Tekka Shield
    Tekkadorax-powered shield that greatly raises your DEF.
    Stone Marker in Fire Ruins B3
    20 DEF
    -Sabo Shield
    Saboquill-powered shield that slightly raises your ATK and DEF.
    Stone Marker behind Green Ruins B1 Property Barrier
    5 ATK/10 DEF
    Reflect Damage
    A note about the S weapons. There is a different version for Rallen and Jeena.
    Meaning the weapon will look different depending on who is using it. Each
    weapon also adds an accessory to the player characters outfit when equipped.
    The Sword adds a Badge, the Lance adds a pair of Goggles, the Axe adds a
    Necklace, the Glove adds Cat Ears, and the Blaster adds a Ninja Headband. 
    (ITL)===Items List===
    This section will contain info on any items that do not fit elsewhere
    including healing items, minerals and training gear.
    --Healing Items
    -Rice Ball
    Effect: +30 HP
    Rarity: *
    A regular rice ball. Restores 30 HP of your main character's health.
    -Mega Rice Ball
    Effect: +100 HP
    Rarity: **
    A tasty rice ball. Restores 100 HP of your main character's health.
    -Giga Rice Ball
    Effect: +300 HP
    Rarity: *** (First found on Doldogo)
    A gourmet rice ball. Restores 300 HP of your main character's health.
    -Neo Rice Ball
    Effect: Fully restores HP
    Rarity: ****(only found on Bahmud/or Ancient Village, Mt. Awakening)
    The ultimate rice ball. Restores all HP of your main character's health.
    *It can can also be found on other planets but it is an extremely rare find
    on them. I have found one in Icicle Cavern but that was lucky.
    -Blue Mineral
    Effect: +16 EXP
    Rarity: *
    An ordinary mineral that raises EXP by 16.
    -Green Mineral
    Effect: +32 EXP
    Rarity: *1/2
    A high-grade mineral that raises EXP by 32. 
    -Yellow Mineral
    Effect: +64 EXP
    Rarity: **
    A high quality mineral that raises EXP by 64.
    -Orange Mineral
    Effect: +128 EXP
    Rarity: **1/2
    A primo mineral that raises EXP by 128.
    -Pink Mineral
    Effect: +256 EXP
    Rarity: *** (First found on Kogoeria)
    An ultra-high quality mineral that raises EXP by 256.
    -Red Mineral
    Effect: +512 EXP
    Rarity: ***1/2( First found on Menahat)
    A superfine mineral that raises EXP by 512.
    -Purple Mineral
    Effect: +1,024 EXP
    Rarity: **** (First found on Bahmud/and through mineral fossils)
    An ultra fine mineral that raises EXP by 1,024.
    -Attack Mineral
    Effect: + 10 ATK
    Rarity: ***(First found on Doldogo)
    A choice mineral that raises attack power.
    -Guard Mineral
    Effect: + 10 DEF
    Rarity: ***(First found on Doldogo)
    A choice mineral that raises defense power.
    -Life Mineral
    Effect: + 10 HP
    Rarity: ***(First found on Doldogo)
    A choice mineral that raises max HP.
    -Super Mineral
    Effect: + 10 ATK/DEF/HP
    Rarity: *****(Only obtained through Card Input)
    A choice mineral that raises attack/defense power and max HP.
    -Evolve Mineral
    Effect: Evolves a Spectrobe to the next stage
    Rarity: **(found starting from Doldogo)
    A special mineral that makes Spectrobes evolve.
    --Training Gear(First found on Doldogo)
    -Fire Kyptos
    Effect: % chance of raising level. Increased chance for Fire Property .
    Rarity: ***
    A training device that has the Fire property.
    -Water Kyptos
    Effect: % chance of raising level. Increased chance for Water Property.
    Rarity: ***
    A training device that has the Water property.
    -Plant Kyptos
    Effect: % chance of raising level. Increased chance for Plant Property.
    Rarity: ***
    A training device that has the Plant property.
    -Sky Kyptos
    Effect: % chance of raising level. Increased chance for Sky Property.
    Rarity: ***
    A training device that has the Sky property.
    - Earth Kyptos
    Effect: % chance of raising level. Increased chance for Earth Property.
    Rarity: ***
    A training device that has the Earth property.
    - Clear Kyptos
    Effect: % chance of raising level.
    Rarity: ***
    A training device that has the power of all 5 properties.
    (SPL)===Spectrobes List===
    This list will contain all of the Spectrobes that can be obtained in the game.
    They will be listed by property and form. Attacks will also have range, power,
    speed, # of hits and type. Each battle Spectrobe will also have its stats
    ranked. Here is the format to be used:
    -Name of fossil form
    Planets where it can be found
    Fighting Class
    Alternate color if any(most prominent color will be listed)
    Child Form Name
    Adult/Evolved Form Name
    Stat Rank
    Species Comments
    ATKs will have a summary of what they can do next to their name. The BSC ATK
    will be represented by a B. Here is the format to be used:
    Name of Attack- Range, Power(none for B), Speed, # of Hits, Type
    Comments if any
    Range is classified by Area, Frontal, Line, and Single. Area means that the
    ATK inflicts damage on foes in a perimeter around the attacker. Frontal means
    the ATK inflicts damage on foes in front of the attacker. Line means the ATK
    inflicts damage in a line in front of the attacker, it can be a beam or a
    physical charge. Single means the ATK hits the targeted/nearest foe, it may be
    able to hit more than one enemy if they are close together. With the exception
    of Area, all of these are centered on the targeted enemy. 'Targeted' may be
    added to Area, this would mean the ATK does damage to the target as well as
    enemies in a perimeter around the target. Ranges may also be combined. Ex.
    Line Area could mean the Spectrobe charges into one enemy and then does an
    area ATK or the Spectrobe spins while going forward.
    Power will be represented by a number telling about how much more damage the
    ATK does compared to their normal attack. If the number is 1.5, that means the
    ATK will do about 50% more damage than their normal ATK does. If the ATK hits
    multiple times, and some hits are stronger than others, all possible power
    levels will be listed in order of strength. The enemies used for testing are
    of the clear property, your damage can differ depending on the property of the
    enemy your attacking. Power was difficult to determine. As you play the game
    and get to higher levels you'll notice ATKs can have a large damage range. The
    power ratings are estimates gotten by comparing the mean of a few ATKs. Don't
    expect an ATK to do exactly the damage stated, but it's the average power. The
    regular attack won't have Power.
    Speed will be shown by 1 to 3 stars. 1 meaning it's slow or there's some kind
    of wind-up/charge, 2 being normal and 3 meaning the ATK is almost instant.
    # of Hits will simply be the number of times the ATK hits an enemy. The #
    represents the maximum # of hits per enemy, it may hit fewer times depending
    on the placement of enemies. Melee ATKs may hit non-targeted enemies that are
    in their path. Certain ranged ATKs may have a various # of hits, multiple
    projectiles may hit the same enemy if close enough, beams may damage each time
    an enemy comes in contact with it. An ATK that can have a circumstantial #
    of hits will have a ^ symbol. Hit number can increase for STG ATKs when they
    level up. The number displayed is for the max level version of the attack. If
    your STG ATK is not at the max level, it may hit a fewer # of times.
    Type will be either Melee or Ranged. If the ATK has any added effects it will
    be mentioned to the right of here. Some Spectrobes perform an ATK that is only
    used when given the ATK command. This will be referred to as CMD ATK and it is
    separate from the BSC ATK. Some Spectrobes will perform their STG ATK if given
    the ATK CMD. Spectrobes that can do so will have CMD in parenthesis next to
    their STG ATK. 
    Stats will mostly be ranked from 1-4 Stars. If a stat is exceptionally high it
    will get a 5 star rating. A stat may also get a half star represented by 1/2.
    Ratings will be separate for Adult and Evolved forms. So if an Adult and
    Evolved form both get a 3 in ATK, it does not mean they have the same power,
    because they are ranked using different standards. ABL that enhance stats will
    be excluded, only a Spectrobes natural statistic will be ranked. However an
    alternate rank including the effects of ABLs will be next to the actual rank.
    All Spectrobes were at Lvl 100 when they were ranked.
    Slayso(500F and up, 503 is the best place)
    Strong Single-Striker
    Evolved Form- Black(see Card Input section)
    2 ft/55 lb
    This powerhouse engages in constant physical training and demands other to do
    the same.
    8.5 ft/1323 lb
    This quiet but hardworking warrior likes to further beef up its already
    powerful body.
    HP : ***
    ATK: ****
    DEF: ****
    BSC ATK: Slash     Single, **, 1, Melee
    STG ATK: Rising Claw     Single, x1.5, *, 1, Melee     Knockdown
    Tekkadon leaps at its enemy with its sharp claws ablaze to deliver a powerful
    SPL ATK: Super Slash     Line, x2, **, 5^, Melee     Knockdown
    Tekkadon slashes surrounding enemies to pieces with razor-sharp claws! 
    BNS ABL: Auto Guard     Auto-Guard success 50%
    Protects both Tekkadon and you from head-on attacks.
    10.8 ft/3968 lb
    With burning red spears for hands, this proud warrior is a dependable ally in
    HP : ***
    ATK: ***1/2
    DEF: ****
    BSC ATK: Thrust     Single, **, 1, Melee
    CMD ATK: Uppercut     Single, x1.5, *, 1, Melee     Anti-Air, Launch
    STG ATK: Burning Spear     Single, x2, *, 1, Melee     Knockdown
    Tekkadorax delivers fiery jabs with both of its powerful hands!
    SPL ATK: 1000 Spears     Line, x2, **, 5^, Melee     Knockdown
    Tekkadorax mows down its foes with a barrage of fiery thrusts! 
    BNS ABL: Auto Guard+     Auto-Guard success 100%
    Protects both Tekkadorax and you from head-on attacks.
    This race is a little slow but otherwise is very strong. The STG ATK's can be
    used repeatedly since they knockdown. The SPL ATK is almost the same for both,
    but that's not bad. They charge forward while unleashing several powerful
    ATK's, so try to line up enemies to get the most out of it. Tekkadorax's CMD
    ATK is only used when the target is a flying enemy. The ability is pretty cool
    as it can automatically protect you from direct ATK's. It will also increase
    the Tekka's survivability as it will cause them to guard much more often than
    a Spectrobe normally would.    
    Doldogo(One is found in Master's Cave, Wyterra)
    Strong Single-Striker
    2 ft/29 lb
    Too shy to ask others to play, this red-faced little guy will often go off and
    play alone.
    7.8 ft/1323 lb
    One minute quiet and the next minute raring to go, this guy can be hard to
    HP : ****
    ATK: ****
    DEF: **
    BSC ATK: Punch     Single, **, 1, Melee
    STG ATK: Heavy Burn     Single, x.60, **, 3, Melee     Burn
    Gazen swings his arms wildly in the air and rains down fire that burns all
    SPL ATK: Comet Burst     Frontal, x1, **, 3^, Melee
    Gazen slams into the ground, sending a flaming attack right at its enemy!
    BNS ABL: Damage Up     Damage dealt +10
    Increases the damage Gazen and you inflict on enemies.
    8.2 ft/4189 lb
    This little tank knows its power is unrivaled, but only tries hard when it
    feels like it.
    HP : ****
    ATK: ****
    DEF: **
    BSC ATK: Punch     Single, **, 1, Melee
    STG ATK: Power Smash     Single, x2, **, 1, Melee     Guard Break
    Totsuzen violently slams its arms down on its foe, sending them flying through
    the air!
    SPL ATK: Meteo Burst     Line Frontal, x2/x4, **, 2^, Melee
    Totsuzen does a high jump and slams the enemy with a powerful flaming attack!
    BNS ABL: Damage Up+     Damage dealt +15
    Increases the damage Totsuzen and you inflict on enemies.
    These guys have the highest natural ATK for their form. Their ability adds
    10/15 points to all damage they and the character inflict. Just use their
    ATK's as you see fit as they don't really have any special effects. This race
    is all about pure power and they have decent durability as well. Make sure you
    lock on when using Meteo Burst.
    Strong Ranged
    Evolved Form- Gold(see Card Input section)
    2.3 ft/15lb
    No one can stop this flaming avenger when it gets angry and its fire burns
    8.5 ft/441 lb
    Everyone knows this aerial firebrand likes to fly ahead and has a mind of its
    HP : *
    ATK: **1/2
    DEF: *
    BSC ATK: Double Shot     Single, **, 2, Ranged
    STG ATK: Flame Shot     Single, x2, *, 1, Ranged     Knockback, Burn
    Hikodrake fires blazing hot fireballs at its enemy! 
    SPL ATK: Flame Breath     Frontal, x2, **, 4^, Ranged     Burn
    Hikodrake spews blazing hot flames at the enemy in front of it!
    BNS ABL: Fire Boost     Fire Property damage -10%, Burn guard 30%
    Decreases the Fire damage that Hikodrake and you receive from enemies and
    protects both of you from getting burned. 
    14.8 ft/1984 lb
    Strong-willed and powerful, this confident warrior tends to act on its own.
    HP : ****
    ATK: **1/2
    DEF: *
    BSC ATK: Hot Shot     Single, **, 1, Ranged
    STG ATK: Flame Blast     Single, x1.5, *, 1, Ranged     Knockback, Burn
    Hikolossa sends 2 powerful whirling fireballs flying towards its enemy!
    SPL ATK: Magma Bomb     Targeted Area, x2, **, 1^, Ranged     Anti-Air, Burn
    Hikolossa deals major damage by spewing fireballs from all three of its mouths
    at once!  
    BNS ABL: Fire Boost+     Fire Property damage -15%, Burn guard 40% 
    Decreases the Fire damage that Hikolossa and you receive from enemies and
    protects both of you from getting burned.
    Both their STG ATK's knockback enemies so you can use them repeatedly. A burn
    may also be inflicted which will increase the damage enemies take. The SPL's
    are pretty nice but usually the STG ATKs are sufficient. Make sure you gather
    enemies when using a SPL, especially for MB as its range is small. FB can hit
    alot of enemies many times if their positioned well. MB seems to only hit
    flying enemies multiple times, it bores into them and is capable of inflicting
    a Burn. The ability has limited value, burns are rare and you probably won't
    use a Fire Spectrobe on Fire Krawl unless you have to. However the ABL can
    give an edge when fighting Fire Krawl.
    Wyterra, Bahmud
    Fast Combo
    1.9 ft/66 lb
    This bundle of energy zooms about restlessly, smashing into walls wherever it
    7.2 ft/903 lb
    This speed freak feeds on danger and loves nothing more than plowing into the
    HP : *
    ATK: *
    DEF: *
    BSC ATK: Slash     Single, **, 1, Melee
    CMD ATK: First Gear     Single, ***, 1, Melee     Launch
    STG ATK: Gear Change     Single, x1, ***, 4, Melee
    Torgazar uses both claws and its tail to deliver multiple swift strikes!
    SPL ATK: Super Wheelie     Line Area, x2/x3, ***, 2^, Melee     Knockback
    Torgazar races straight into its foe with its entire body ablaze then finishes
    with a spinning attack!
    BNS ABL: Cost Down     Charge Gauge decrease -30%
    Lowers the drain on the charge gauge when using special attacks!
    12.8 ft/ 3306 lb
    Shooting flames from behind, this engine of destruction crushes the enemy with
    a spin attack.
    HP : ****
    ATK: *1/2
    DEF: *1/2
    BSC ATK: Head Butt     Single, **, 1, Melee
    STG ATK: Charge Crush     Single, x1.5, *, 2, Melee 
    With tires screeching, Torgallup speeds right into its foe with the force of a
    SPL ATK: Flame Drift     Area, x2, ***, 3, Melee
    Torgallup spins around and knocks back enemies with the power of fire!
    BNS ABL: Cost Down+     Charge Gauge decrease -60%
    Greatly lowers the drain on the charge gauge when using special attacks!
    Cost down is a very interesting ability. It allows these guys to keep a 
    portion of their charge gauge after they use their SPL. Torgallup especially
    will only need to fill less than half the gauge to use a SPL, just after using
    one! This lets him use his SPL multiple times. Torgazar can use his CMD and
    STG attacks in a chain, then use his SPL when the gauge fills. Torgallup's
    main focus is to fill the fraction of his gauge, then use his SPL. His STG ATK
    is slow but strong and will help fill his gauge pretty fast. 
    Fast Combo
    1.3 ft/15 lb
    This  flamboyant fellow is proud of its well-kept ears and is always raring to
    7.2 ft/242 lb
    Conceited and known to throw tantrums, this little terror is quite scary when
    HP : *
    ATK: * (** w/ ability)
    DEF: *
    BSC ATK: Slash     Single, ***, 1, Melee
    CMD ATK: Mad Slash     Single, ***, 1, Melee     Knockdown
    STG ATK: Fire Kick    Single, x1, ***, 4, Melee    Knockback/Launch on 2nd/3rd
    Zazane gracefully leaps into the air and spins, delivering a barrage of
    SPL ATK: Fire Spin     Line, x4, ***, 2, Melee  
    Spinning quickly about, Zazane hurls toward its foe for a powerful direct
    BNS ABL: Melee Up     ATK(direct attacks) +20%
    Increases the power of Zazane and your melee attacks.
    8.8 ft/992 lb
    This proud elegant creature has a back kick that is as beautiful as it is
    HP : *
    ATK: * (**** w/ ability)
    DEF: *
    BSC ATK: Head Butt     Single, ***, 1, Melee 
    CMD ATK: Flame Ballet     Single, ***, 1 per enemy, Melee
    STG ATK: Blaze Kick     Single, x1, ***, 5, Melee
    Zazanero rises on its hind legs and leaps at its foe to deliver a flurry of
    swift kicks.
    SPL ATK: Mach Breaker     Single, rises 20% each hit, ***, 6, Melee
    Zazanero unleashes multiple attacks as it whirls around at breakneck speed!
    BNS ABL: Melee Up+     ATK(direct attacks) +50%
    Increases the power of Zazanero and your melee attacks.
    These guys are very powerful for speedsters. Melee Up increases the actual
    damage they inflict rather than their ATK stat, this gives their fast-paced
    moves an impressive boost. Zazane can use its CMD ATK to knockdown a foe, then
    beat it up with FK which can be used over and over because of the ATK effects.
    Zazanero's FB hits each enemy/target once. So if theirs 1 enemy it'll hit that
    enemy once, if theirs 4 it'll hit each one once. If used on a boss with
    multiple targets it'll hit each part of the boss, this can make it even more
    useful than it's STG ATK. FS inflicts impressive damage and MB is one of the
    strongest ATKs in the game. MB hits 6 times and each hit will inflict about
    20% more damage than the hit before it. Melee Up's 20/50% increase also gives
    your characters direct ATK's a huge boost.       
    Bahmud(You start the game with its child form)
    Balanced Ranged
    Child Form- Skull/Jumpsuit/Stuffed(see Card Input section)
    All Forms- Metallic Gold/Silver(see Card Input section)
    1.6 ft/22 lb
    This easy-going fellow lives at its own pace and loves having its soft curly
    ears petted.
    6.2 ft/ 507 lb
    Once it sinks its teeth in, this fanged champion is like a beast that never
    lets go.
    HP : ** (**** w/ ability)
    ATK: ** (*** w/ ability)
    DEF: *1/2 (*** w/ ability)
    BSC ATK: Lunge     Single, **, 1, Melee
    STG ATK: Wild Fireball     Single, x.8, **, 3, Ranged     Homing
    Komanoto spits a fireball from its gaping jaws, delivering major damage to a
    distant foe! 
    SPL ATK: Burning Strike     Area, x4, **, 1, Melee     Knockback
    Komanoto whirls at great speed, ignites and slams into its foe for a fiery
    BNS ABL: Battle Up     ATK/DEF +10% (HP is also increased)
    Increases both Komanoto and your HP, ATK and DEF during battles. 
    10.8 ft/2425 lb
    Normally docile, this living tank destroys evil with a charge like a hurling
    HP : *** (**** w/ ability)
    ATK: ** (**** w/ ability)
    DEF: ** (**** w/ ability)
    BSC ATK: Lunge     Single, **, 1, Melee
    STG ATK: Inferno Blast     Single, x.8, ***, 3, Ranged
    Komadoros spits fireballs that blast through the enemy with tremendous force!
    SPL ATK: Meteo Strike     Area, x3.5, **, 1, Melee
    Komadoros leaps into the sky and then comes shooting down onto its foe like a
    BNS ABL: Battle Up+     ATK/DEF +30% (HP is also increased)
    Increases both Komadoros and your HP, ATK and DEF during battles.
    This species is powerful in every way. Battle Up will give their HP/ATK/DEF a
    10%/30% boost. Even though the game says that their ranged, they only have one
    ranged move. Their STG ATK being ranged and hitting 3 times is useful with
    their high ATK. Their SPL only hits once but is a very powerful Area ATK.
    Boss's with multiple parts will take damage for each one hit meaning it can
    inflict major damage on them. Komadoros is probably the overall strongest
    Spectrobe. Only a few others can beat it in raw power. Its durability is
    impressive with a Max HP and top of the line DEF. Although bulky its fairly
    quick. All these factors mean it can take and dish out alot of damage. The
    HP/ATK/DEF boost is a huge benefit for the character.
    Balanced Single-Striker
    All Forms- Metallic Red(see cheat/DS Link in Card Input section)
    1.9 ft/28 lb
    This lone wolf hates anything crooked and never fails to help those in need.
    6.8 ft/749 lb
    This single-minded yet logical thinker attacks with a powerful body slam.
    HP : **
    ATK: ** (**** w/ ability)
    DEF: *1/2
    BSC ATK: Lunge     Single, **, 1, Melee
    CMD ATK: Jump Slash     Single, **, 1, Melee 
    STG ATK: Foot Slash     Single, 1.5, **, 1, Melee     Knockdown
    Leopuba leaps and strikes its foe with the horns growing from its hind legs!
    SPL ATK: Hyper Spin     Area, x2, **, 1^, Melee    Knockback
    Leopuba closes in and delivers a sudden unexpected spin attack with
    devastating power!
    BNS ABL: Attack Up     ATK +20%
    Increases both Leopuba and your ATK during battles.
    11.4 ft/1300 lb
    This lone wolf with a kingly manner has a howl that slices through the enemy.
    HP : **1/2
    ATK: ** (**** w/ability)
    DEF: *1/2
    BSC ATK: Charge     Single, **, 1, Melee
    CMD ATK: Lunge     Single, ***, 1, Melee
    STG ATK: Fire Spear     Single, x1.3, **, 4, Melee     Knockdown, Anti-Air
    Leozar lowers the ring around its head, ignites, and then delivers a fiery
    spin attack!
    Fire Spear only seems to hit large/flying enemies 4 times. Otherwise it only
    hits 1-3 times.
    SPL ATK: Burning Beam     Line, 2, **, 2^, Ranged     Pierce
    Leozar roars as it shoots a fiery laser beam straight ahead! 
    BNS ABL: Attack Up+     ATK +50% 
    Increases both Leozar and your ATK during battles.
    This Species can obtain one of the highest ATK levels in the game for their
    form. Both of their STG ATK's can knock the enemy down, meaning they can use
    it repeatedly to kill the enemy. FS is like a jumping lunge so only flying
    enemies or ones standing up will be hit more than once or twice. HS has a
    small range so enemies must be very close in order for it to hit more than
    one. BB is very powerful against bosses, since they can't be knocked away the
    ATK will 'bore' into them about 10 or more times. However some bosses have
    protection against ranged ATK's so damage may be reduced.
    --Flamerax (Secret Evolved Form, Obtained through Card Input)
    Balanced Ranged
    12.5 ft/595 lb
    This flaming warrior is burning with battle lust and will take on any
    HP : ***1/2
    ATK: **
    DEF: **1/2
    BSC ATK: Fire Bolt     Line, **, 1, Ranged     Pierce
    (CMD)STG ATK: Flare Slash     Line, x1, ***, 5, Ranged     Pierce, Burn
    Flamerax strikes multiple foes by firing a beam from the hole on the side of
    its head! 
    SPL ATK: Crimson Beam     Line, x2, ***, 3^, Ranged
    Flamerax mows down its enemy with a fiery shockwave that goes through the
    BNS ABL: Fire Boost++     Fire Property damage -20%, Burn guard 100%
    Decreases the Fire damage that Flamerax and you receive from enemies and
    prevents both of you from getting burned.
    Flamerax is a Secret Spectrobe. He's also a very powerful one. Flare Slash
    delivers 2-5 hits depending on its level. When it can hit 5 times it becomes
    deadly. It can pierce enemies meaning if you gather them the ATK can hit more
    then one. He also uses it just by giving the ATK command. With 5 hits FS will
    usually inflict as much damage on one enemy as Crimson Beam will. However CB
    has a better chance of hitting more than one foe. Be careful when using CB in
    a bumpy area as it can go over or even under the enemies if fired at an angle.
    The ability has limited value, burns are rare and you probably won't use a
    fire Spectrobe on fire Krawl unless you have to. Although, FS is so powerful
    the defensive buffer may be worth drop in power.
    Strong Combo
    2.3 ft/44 lb
    A homebody at heart, this reclusive guy is an avid collector that hates to
    8.9 ft/1543 lb
    This heavy hitter may get the job done, but then always wants to go home right
    HP : ***
    ATK: **1/2
    DEF: ***1/2 (***** w/ ability)
    BSC ATK: Lash     Single, **, 1, Melee     
    STG ATK: Spin Crush     Line Area, x1, **, 3-6^, Melee     
    Zenigor spins and uses the horns attached to its shell to deliver a combo
    SPL ATK: Spinning Horn     Area, x1.5, **, 3^, Melee
    Spinning rapidly, Zenigor mows down surrounding foes with its sharp horns!
    BNS ABL: Guard Up     DEF +20%
    Increases both Zenigor and your DEF during battles.
    16.1 ft/3968 lb
    Normally well mannered, this workhorse tears into the enemy with its keen
    HP : ****
    ATK: **1/2
    DEF: *** (***** w/ ability)
    BSC ATK: Slash     Single, **, 1, Melee 
    STG ATK: Spin Slash     Line Area, x1, **, 4^, Melee
    Zenipyra spins the blades on its shell, striking the enemy repeatedly!
    SPL ATK: Typhoon Edge     Area, x1.5, **, 3^, Melee
    Zenipyra spins as it pushes forward, mowing down foes around it like a
    BNS ABL: Guard Up+     DEF +50%
    Increases both Zenipyra and your DEF during battles.
    These guys are pretty strong considering their defensive Spectrobes. Guard Up
    gives them and the character a huge defense boost. The plus version basically
    cuts the damage you would normally take in half. Their SPL ATK's are fairly
    similar in that they both spin like a top at an angle. SH and TE are powerful
    and useful attacks, especially when your swarmed by a large group of Krawl.
    SC and SS's # of hits can vary. SS may hit twice for the 3rd and 4th parts of
    the ATK depending on the position of an enemy. SC is a little funny, it seems
    Zenigor can spin either 3 or more(5,6,7) times depending on the position of an
    enemy. If the enemy is on the ground he ATK's 3 times, but if the enemy is in
    the air when the command is given he'll usually ATK with a longer combo. In
    short, although a bit slow these guys do a great job of both taking and
    dishing out damage.   
    Menahat(given one on Kogoeria)
    Strong Combo
    2 ft/22 lb
    Naive and strangely proud of its floating body, this little dreamer is known
    to get lost.
    8.2 ft/441 lb
    With a kingly manner and glimmering body, this one is a real go-getter.
    HP : ***
    ATK: **
    DEF: **
    BSC ATK: Flip Slash    Single, **, 1, Melee     Launch
    STG ATK: Tail Burst     Area, x1.2/x1.5, **, 1-3, Melee     Knockback
    Ukalos raises its tail blades then strikes the enemy with a swift hard strike!
    SPL ATK: Wave Shower     Area, x2, **, 4, Melee
    Ukalos builds up power, leaps into the air, and then sends shockwaves that cut
    down enemies on the ground! 
    BNS ABL: Charge Up     Charge Gauge increase +50%
    Increases the rate that the Charge Gauge builds up.
    11.8 ft/2205 lb
    Enemies bow down before this kingly beast's sharp claws and even sharper
    HP : ***1/2
    ATK: **1/2
    DEF: **
    BSC ATK: Claw Shot     Single, **, 2, Melee
    CMD ATK: Mega Claw     Single, x2, **, 1, Melee
    STG ATK: Golden Claw     Single, x2, **, 4, Melee     Knockback
    Ukazeer strikes with both claws multiple times with furious speed! 
    SPL ATK: Claw Storm     Forward, x3, ***, 8^, Melee
    Ukazeer slashes the enemy with its gigantic claws! 
    BNS ABL: Charge Up+     Charge Gauge increase +100%
    Increases the rate that the Charge Gauge builds up.
    Their fairly balanced stat-wise. Charge Up is an awesome ability that allows
    them to quickly charge their SPL ATK gauges. They should be used in the same
    way as the Torga family, use their attacks until the gauge fills then unleash
    a SPL. Both STG ATKs knockback allowing repeated use of them. Ukalos can use
    FS and TB in combination. TB is a little tricky, it seems the # of hits is
    determined by how many enemies near it are knocked down. The SPLs inflict a
    high amount of damage, and when combined with their ability, they can cause
    alot of chaos for your enemies. 
    Fast Combo
    All Forms- Metallic Blue(see cheat/DS Link in Card Input section)
    2.3 ft/26 lb
    This poker-faced fellow does not say much and is as cool as a cucumber till
    fight time.
    7.5 ft/683 lb
    Like a superhero, this warrior can take out many enemies at once with its
    sharp metal wings.
    HP : *
    ATK: *
    DEF: *1/2
    BSC ATK: Slash     Single, **, 1, Melee
    CMD ATK: Lunge     Single, x1, ***, 1, Melee
    STG ATK: Blade Charge     Single, x1, ***, 4, Melee     Knockback    
    Rygazelle swings its sharp wings at its foe and delivers a swift combo that
    SPL ATK: Thunder Dash     Single, x1.5, ***, 6^, Melee     Freeze
    Rygazelle covers itself in water and races into the enemy like a streak of
    BNS ABL: Water Boost     Water Property damage -10%, Freeze guard 30%
    Decreases the Water damage that Rygazelle and you receive from enemies and
    protects both of you from getting frozen. 
    11.8 ft/1036 lb
    This faithful guardian always protects you, but stay clear of its razor-sharp
    HP : *
    ATK: *
    DEF: *
    BSC ATK: Slash     Single, **, 1, Melee
    CMD ATK: Lunge     Single, x1/x1.3, ***, 3, Melee
    STG ATK: Blade Crush     Single, x1/x1.3, ***, 5, Melee     Knockback
    Rydrake delivers multiple attacks using its large sword-like wings!
    SPL ATK: Water Strike     Forward, x6, ***, 1, Melee     Freeze
    Rydrake sheaths its wings in water and rockets into the enemy, slicing them to
    BNS ABL: Water Boost+     Water Property damage -15%, Freeze guard 60%
    Decreases the Water damage that Rydrake and you receive from enemies and
    protects both of you from getting frozen.
    Their fast-paced ATKs make up for their low stats. Both STG ATKs can knockback
    enemies, so they can be used repeatedly. You should be locked-on when using TD
    so the ATK takes full effect. TD causes a high amount of damage and can freeze
    enemies which is a fairly rare trait. WS will inflict high damage on all foes
    near Rydrake as well as freeze them allow for an easy follow-up ATK. Water
    Boost is useful as it protects against freeze which is one of the more
    dangerous effects, the property DEF is also a nice perk.   
    Fast Ranged
    1.3 ft/22 lb
    This little scaredy cat cries when left alone and always wants to be
    7.8 ft/1752 lb
    This little comedian likes to make people laugh to hide its insecurity.
    HP : *
    ATK: 1/2 (* w/ ability)
    DEF: *
    BSC ATK: Ice Shot     Single, **, 1, Ranged
    (CMD)STG ATK: Ice Flip     Forward, x1, **, 1^, Ranged     Freeze
    Pagani spreads its wings like flower petals and spins while firing ice balls
    at its foe!
    SPL ATK: Snow Tulip     Area, x1, ***, 4^, Ranged     Freeze, Homing
    Pagani whirls like a flower in the wind, slamming chunks of ice against its
    BNS ABL: Blast Up     ATK(indirect attacks) +20%
    Increases the power of both Pagani and your indirect attacks.
    14.4 ft/9872 lb
    With a firm belief that courage trumps fear, this regal beast attacks with
    spread wings.
    HP : 1/2
    ATK: 1/2 (**1/2 w/ ability)
    DEF: *
    BSC ATK: Ice Shot     Single, **, 1, Ranged
    (CMD)STG ATK: Freeze Twirl     Forward, x1, **, 1^, Ranged     Freeze
    Pagadori jumps and performs a beautiful 360 twirl as it shoots out ice balls!
    SPL ATK: Snow Flare     Area, x1, ***, 8^, Ranged     Freeze, Homing
    Pagadori spreads its wings and showers nearby enemies with homing ice blasts!
    BNS ABL: Blast Up+    ATK(indirect attacks) +50%
    Increases the power of both Pagadori and your indirect attacks.
    They may have some of the lowest stats in the game, but they are also the only
    fast-ranged Spectrobe in the game. With their ability, Blast Up, boosting all
    ranged ATKs you can barrage enemies from a distance. Their ATKs can freeze
    enemies which will help in both offense and defense. Their SPLs fire out a #
    of icicles, this means the less enemies the more hits an enemy will receive.  
    Fast Combo
    Evolved Form- (Top)Aqua-Green, (Bottom)Purple(see Card Input section)
    2.2 ft/52 lb
    Like the steely knife it resembles, this fighter has a spirit that won't bend
    or break.
    11.8 ft/815 lb
    This bladed fish-like fighter swims through the air, attacking with quick
    HP : **
    ATK: * (***** w/ ability, and near death)
    DEF: *
    BSC ATK: Slash     Single, **, 1, Melee
    CMD ATK: Wide Slash     Frontal, ***, 1, Melee 
    STG ATK: Samurai Slash     Single, x1, ***, 4, Melee     Knockback     
    Shakor uses the blade growing from its head to cut its foes to pieces like a
    This attack can be used repeatedly because of knockdown.
    SPL ATK: Head Screw     Single/Area, x1, ***, 6^, Melee
    Shakor straightens out and spins as it shoots into the enemy with its head
    Shakor darts around while randomly changing direction during this attack. If
    locked onto an enemy he mainly hits that target, but will hit others as well.
    If not locked on he will probably charge strait through enemies into a wall,
    so its best to lock-on before using this attack.   
    BNS ABL: Berserk     MAX ATK +50%
    The lower the HP, the higher ATK Shakor and you will have. 
    18 ft/2866 lb
    This bladed dragon-like fighter sails through the air, chopping enemies to
    bits when angry.
    HP : ***
    ATK: * (***** w/ ability, and HP at 50%)
    DEF: *
    BSC ATK: Slash     Single, **, 1, Melee
    CMD ATK: Torpedo     Line, ***, 1, Melee     Knockback
    Torpedo can be used repeatedly on different enemies.
    STG ATK: Head Chop     Single, x1/x.8/x1, ***, 5, Melee     Knockback
    Shakablad chops with its axe-like head and slashes with its bladed tail!
    Head Chop can be combined with Torpedo. It can also be used repeatedly because
    of knockback. 
    SPL ATK: Head Quake     Area, x2/x4, **, 2^, Melee     Knockback     
    Shakablad attacks its foe with a shockwave from a head-slam into the ground!
    BNS ABL: Berserk+     MAX ATK +100%
    The lower the HP, the higher ATK Shakablad and you will have.
    These guys are vicious attackers. Shakor should constantly use Wide Slash, try
    to get the enemies lined up right so he can hit a few at once. Or get him to
    use Samurai Slash, that will knock the enemy back so it can be used again and
    again until the enemy is dead, then move on to the next one. Shakablad should
    use Torpedo to knock enemies back, then follow with Head Chop, which can be
    used repeatedly since it also knocks the enemy back. You can use this on all
    foes until their all dead and probably not take a single hit yourself. You can
    use either of them to sweep an enemy party easy as long as you attack fast
    enough. With the constant attacking their Charge gauge should fill up quickly.
    Shakor should be locked on to an enemy so he can inflict the most damage, and
    try to herd enemies together so Shakablad can hit as many as possible. Berserk
    increases their ATK in proportion to how much health they have lost. If they
    lose 20% of their HP, Shakor will gain a 10% boost while Shakablad will gain a
    20% boost. These guys ability can allow them to get one of the highest ATK
    levels in the game for their form, but they have to lose alot of HP to reach
    that level. It can be a good idea to allow them to lose alot of health to
    raise their ATK. Their fast and brutal attacks will then make up for their low
    DEF and allow them to kill most enemies very fast. This is a good strategy to
    use against a boss, before fighting one allow them to take alot of damage from
    a normal battle, let them get to close to death and then call them back and
    finish the fight with a different Spectrobe. During the boss fight call them
    out to deliver a Special with their highly boosted ATK. You can do this at the
    start or near the end when you need to finish the fight quick. If used at the
    beginning you should just switch them as they'll probably get killed quickly.
    But if you want, keep them out as their high ATK will likely allow them to
    inflict alot more damage, it would be best to have them use their Strong ATK
    so they can get a good combo in, try to call them back when you see the boss
    attack as they won't be able to take much damage before dying. If used at the
    beginning and you called them back, save them until the boss has a little
    health left and a STG ATK or two could finish it. Berserk will also increase
    the characters ATK but be careful, if the Shak's die no big deal, but if you
    do its game over. Its usually not a good idea to let your health drop more
    than a third especially during a boss fight, but a 20% to 30% boost can be
    Bahmud and Mt. Awakening, Wyterra(given one on Slayso)
    Balanced Ranged
    1.6 ft/30 lb
    Who knows why this grouch is always angry and won't smile? Maybe it's better
    that way.
    5.2 ft/44 lb
    This free spirit goes where the wind takes it. All that stand in its way
    suffer dearly.
    HP : **
    ATK: *
    DEF: *
    BSC ATK: Mist Shot     Single, **, 1, Ranged
    STG ATK: Cross Cutter     Line, x2, **, 2^, Ranged     Pierce
    Tiazoa raises its arms high, builds up energy, and then swings them down while
    SPL ATK: Coil Blast     Forward, x4, **, 1, Ranged     Knockback
    Tiazoa concentrates its energy into a massive energy blast that shoots out
    toward the enemy!
    BNS ABL: Hit Absorb     HP +10% of damage dealt
    When Tiazoa and you hit an enemy, your HP will be restored by 10% of the
    damage you dealt.
    6.8 ft/242 lb
    This dancing drifter goes where it pleases and gets furious when boxed in.
    HP : **
    ATK: *
    DEF: *
    BSC ATK:  Mist Shot     Single, **, 1, Ranged     Knockback
    (CMD)STG ATK: Core Blast     Frontal, x1, **, 3, Ranged     Launch, Homing
    Gokazoa solidifies energy gathered in its huge hands and fires it at its foe!
    SPL ATK: Warpcicle     Area, x3, **, 3, Ranged     Launch
    Gokazoa gathers energy in its hands, changing it into icicles that shoot up
    under its foe!
    BNS ABL: Hit Absorb+     HP +15% of damage dealt
    When Gokazoa and you hit an enemy, your HP will be restored by 15% of the
    damage you dealt.
    These ranged fighters are simply awesome. While they look weak, if you keep up
    their attacks you can dominate the enemies. CC pierces enemies and allows for
    a potentially devastating ATK against groups of enemies, and CB inflicts one
    big hit on a foe. Gokazoa's MS can knockback enemies. While CB can launch a
    few enemies, or a single one 3 times in a row. Warpcicle can inflict tons of
    damage, especially on the multi-part bosses. Hit Absorb gives them the rare
    ability to recover HP, only the Hana family shares this trait, but Hit Absorb
    will usually heal you more than Vitality Regen. The ability helps to fortify
    their weak defense and will save you a few rice balls.  
    Balanced Single-Striker
    Evolved Form- Green(see Card Input section)
    2 ft/33lb
    This little powerhouse is stronger than it looks and confident in its
    4.6 ft/441 lb
    Fearless and quick to anger, this hothead will fight anyone, anywhere and at
    HP : ***
    ATK: **
    DEF: ***
    BSC ATK: Jab     Single, **, 1, Melee
    STG ATK: Scissor Thrust     Single, x1.5, **, 1, Melee
    Zuwaja thrusts out its head claws to send its foe flying!
    SPL ATK: Hyper Turn     Line Area, x1, ***, 1^, Melee     Launch
    Zuwaja unleashes a spinning attack with its heavyweight body that sends its
    foe flying!
    BNS ABL: Shot Barrier     Repel Success 50%
    Gives Zuwaja and your shield the ability to repel indirect attacks(while
    8.5 ft/2205 lb
    The glare of this fearless fighter is enough to send enemies cowering.
    HP : ***
    ATK: **1/2
    DEF: ***1/2
    BSC ATK: Jab     Single, **, 1, Melee 
    STG ATK: Head Bash     Area, x1.5, *, 2, Melee     Knockdown, Guard Break
    Zuwakrid attacks by violently slamming down its axe-like head!
    SPL ATK: Head Swing     Area, x3, **, 2, Melee     Knockback
    Zuwakrid mows down the enemy with its axe head and then unleashes a water
    BNS ABL: Shot Barrier+     Repel Success 100%
    Gives Zuwakrid and your shield the ability to repel indirect attacks(while
    This defensive single-striking Spectrobe can be a terror for enemies. Zuwaja
    has a solid ATK in ST. While HT may look unimpressive it can inflict alot of
    damage against a boss, since they can't be knocked aside the attack can hit
    them alot. Against regular foes the ATK will inflict the same damage as a BSC
    ATK, although it may hit an enemy twice. Launch is useless as by the time HT
    finishes, the enemies will have have already gotten up. HT is useful against a
    large group, but you're usually better off spamming ST against a single foe.
    Zuwakrid is a different story, HB can inflict major damage on enemies,
    especially if you can get some close together, and it can be repeated thanks
    to knockdown. HS can inflict even more damage and is useful whether its used
    on a single foe, a group, or a boss. The knockback may allow you to follow
    with a STG ATK. Shot Battier is a nice perk and if your guard is timed right
    you can reflect ranged ATKs back at enemies, although don't expect to be able
    to reflect the giant beams some bosses fire.      
    --Mizusar (Secret Evolved Form, Obtained through Card Input)
    Strong Ranged
    17.1 ft/1543 lb
    This battle-hungry fighter does as it pleases and has no time for reason.
    HP : ****
    ATK: ***1/2
    DEF: ***
    BSC ATK: Water Shot      Single, **, 1, Ranged
    (CMD)STG ATK: Aqua Sonic     Single, x1.2, **, 1, Ranged     Freeze
    Mizusar spews water at supersonic speed, cutting through its foe!
    SPL ATK: Tsunami Laser     Frontal, x1.5, **, 3^, Ranged     Launch
    Mizusar attacks enemies over a wide area with a wave beam from its mouth and
    BNS ABL: Water Boost++     Water Property damage -20%, Freeze guard 100%
    Decreases the Water damage that Mizusar and you receive from enemies and
    prevents both of you from getting frozen.
    Mizusar is a Secret Spectrobe that can only be obtained through Card Input. AS
    is only a bit stronger than the BSC ATK, but it is used on CMD and has the
    useful ability to freeze enemies. TL will inflict excellent damage in a wide
    area, and launches any surviving enemies. Water Boost++ will prevent freezing
    and is useful in fights where its a threat, and the DEF buffer won't hurt
    Strong Ranged
    Evolved Form- Blue-Green(see Card Input section)
    2 ft/22 lb
    This little guy is a complete worrywart yet is well loved by all its friends.
    8.5 ft/661 lb
    Popular for its heartwarming kindness, this friendly fellow uses sound as a
    healing force.
    HP : *** (**** w/ ability)
    ATK: **1/2
    DEF: *1/2
    BSC ATK: Seed Shot     Single, **, 2, Ranged
    (CMD)STG ATK: Seed Blast     Single, x1, **, 2, Ranged     Poison
    Rapagu fires nuts that travel straight toward enemies!
    SPL ATK: Seed Shower     Targeted Area, x5, **, 3, Ranged     Poison
    Rapagu relentlessly fires nuts at the enemy!
    BNS ABL: Vitality Up     MAX HP +20%
    Increases Rapagu and your max HP during battles.
    9.2 ft/3968 lb
    This kind bird-lover turns fearsome when attacking with volleys of hard nuts.
    HP : *** (**** w/ ability)
    ATK: ***
    DEF: **1/2
    BSC ATK: Seed Shot     Single, **, 2, Ranged
    (CMD)STG ATK: Seed Berserk     Single, x1.2, **, 4, Ranged
    Daidongu attacks its foe with a powerful attack by firing a nut from its
    SPL ATK: Megaton Seed     Targeted Area, x3, **, 5^, Ranged     Poison
    Daidongu launches a giant nut that comes slamming down on its foe's head and
    bursts open!
    BNS ABL: Vitality Up+     MAX HP +50%
    Increases Daidongu and your max HP during battles.
    These strong-ranged fighters are a very useful pair. Their ATKs can poison
    foes which is a rare trait. The poison will inflict extra damage and cause an
    enemy to flinch whenever their damaged by it. On top of that their BSC and STG
    ATKs can hit an enemy twice, further increasing their damage potential. The
    SPL ATKs inflict a massive amount of damage, especially MS which can inflict
    the damage over a wide range. Vitality Up gives a huge boost to both of your
    HP values, in-fact this ABL is the only way to max the characters HP. It also
    allows them to be one of the few Spectrobes that have Max HP.
    Wyterra, Doldogo
    Balanced Combo
    Evolved Form- Red(see Card Input section)
    2.9 ft/37 lb
    This warrior loves to swing its spiked hammer-like tail and can't wait for the
    next battle.
    7.2 ft/347 lb
    This fighter proudly shows off its spiked ball tail as it roams about
    searching for enemies.
    HP : *
    ATK: *1/2
    DEF: *1/2
    BSC ATK: Punch     Single, **, 1, Melee
    STG ATK: Spike Strike     Single, x.8/x1, **, 4, Melee     Knockback
    Spikan easily delivers multiple attacks with its sharp claws and wickedly
    spiked tail!
    SPL ATK: Spike Wave     Frontal, x2, **, 6, Melee     Launch
    Spikan creates a shockwave by slamming its claws and spiked tail into the
    BNS ABL: Plant Boost     Plant property damage -10%, Poison guard 30%
    Decreases the Plant damage that Spikan and you receive from enemies and
    protects both of you from getting poisoned.
    8.2 ft/947 lb
    This warmonger lives to fight and loves crushing enemies with its spiked tail.
    HP : *
    ATK: *1/2
    DEF: **
    BSC ATK: Punch     Single, **, 1, Melee
    CMD ATK: Knuckle Punch     Single, x1, **, 1, Melee     Knockback
    STG ATK: Spike Rush     Single, x.8/x1, **, 5, Melee     Knockback
    Spikanor delivers multiple attacks with its huge claws and spiked tail!
    SPL ATK: Final Spike     Frontal, x1.5/x2, **, 6, Melee     Launch
    Spikanor does a spin punch and tail strike, lifting its foe with its horns for
    a claw attack!
    BNS ABL: Plant Boost+     Plant property damage -15%, Poison guard 60%
    Decreases the Plant damage that Spikanor and you receive from enemies and
    protects both of you from getting poisoned.
    These balanced-combo fighters are beasts in more way than one. Both can keep
    knocking enemies around with their STG ATKS, and their SPLs can inflict
    massive damage on foes. In-fact most normal enemies will probably be killed by
    the SPLs. Spikanor can also set up for his STG ATK with KP. The ABL is useful
    when fighting Plant Krawl, or enemies that will poison you. 
    Menahat(find one on Kogoeria)
    Balanced Combo
    2 ft/22 lb
    Always happy and upbeat, this little jester loves surprising people.
    9.2 ft/220 lb
    Although scared at times, this bundle of energy is a hero that takes pride in
    its heritage.
    HP : *1/2
    ATK: *1/2
    DEF: *1/2
    BSC ATK: Slash     Single, **, 1, Melee
    CMD ATK: Charge     Single, x.7, ***, 3, Melee
    STG ATK: Razor Lance     Single, x.8/x1, **, 5, Melee
    Pepeza jumps up to its enemy and delivers a fierce razor sharp combo!
    SPL ATK: Razor Combo     Area, x2/x3, **, 3, Melee     Launch
    Pepeza does a spinning jump for a 1-2 attack before launching a shockwave!
    BNS ABL: Recovery Up     Rice Ball effect +50%
    Increases the amount of HP you recover when using rice balls.
    18 ft/375 lb
    Prideful of its courage, this warrior defeats all with its massive talons.
    HP : *1/2
    ATK: *1/2
    DEF: **
    BSC ATK: Slash     Single, **, 1, Melee
    CMD ATK: Charge     Single, x1, ***, 1, Melee     Launch
    STG ATK: Ripping Talon     Single, x.7/x1/x1.3, **, 5, Melee     Knockback
    Pepethraz extends its wicked talons for a lacerating attack on its foe!
    SPL ATK: Talon Finale     Frontal, x1/x4, **, 2, Melee     Knockback
    Pepethraz shoots forward and strikes down its foe with its massive razor-sharp
    BNS ABL: Recovery Up+     Rice Ball effect +100%
    Increases the amount of HP you recover when using rice balls.
    These guys ATK fast and furious. Their CMD ATKs are pretty fun to use. Pepeza
    can repeatedly use Charge because of its speed, and Pepethraz can use his own
    to set up for his STG ATK. Both their STG ATKs are useful because of the high
    hit #. The pair perform their SPLs with style, and they can be followed with a
    STG ATK. Recovery Up helps make healing easier by making all rice balls more
    useful and last longer. A Giga rice ball will restore a massive 600 HP and
    almost eliminate the need for a Neo rice ball.  
    Balanced Combo
    2 ft/29 lb
    This little dream maker aims to become a hero someday.
    9.8 ft/265 lb
    Practicing in secret, this fighter aims to be a hero that makes dreams come
    HP : *1/2
    ATK: *1/2
    DEF: *
    BSC ATK: Lunge     Single, **, 1, Melee
    STG ATK: Spiny Special     Single, x1, **, 4, Melee     Knockback
    Sabogar delivers a stinging combo attack with its horned head and spiny tail!
    SPL ATK: Spiny Storm     Area, x2/x3, **, 2, Melee     Knockback
    Sabogar whirls round and round, damaging surrounding foes with its horns and
    BNS ABL: Hit Reflect     Reflect 20% damage
    Gives Sabogar and you the ability to reflect back some of the damage that you
    9.5 ft/1102 lb
    This hero uses its flexible glossy body as a weapon to defend our hopes and
    HP : *1/2
    ATK: *1/2
    DEF: *1/2
    BSC ATK: Head Butt     Single, **, 1, Melee
    STG ATK: Spiny Charge     Single, x1/x1.1, **, 4, Melee     Launch
    Saboquill uses its spiny body to deliver a devastating combo attack!
    SPL ATK: Spiny Burst     Area, x2 ***, 4, Melee
    Saboquill swings its tail around, striking surrounding foes and sending spines
    BNS ABL: Hit Reflect+     Reflect 50% damage
    Gives Saboquill and you the ability to reflect back some of the damage that
    you take.
    The main thing to do with these guys is to keep using their STG ATKs. They can
    use them over and over until the enemy is dead. It shouldn't take long to fill
    their charge gauge if you keep it up. Their SPLs are powerful Area-based ATKs,
    after they're used you can follow with a STG ATK and then repeat the process.
    Hit Reflect is a very cool ABL as it returns a portion of the damage you take
    to the enemy that dealt it. The damage won't cause the foe to flinch, but it
    does help. 
    Balanced Ranged
    Evolved Form- Violet and Yellow(see Card Input section)
    2 ft/13 lb
    Adorable on the outside, but all business inside, this little guy can't wait
    to grow up.
    9.2 ft/198 lb
    While not yet fully grown, this hard worker wants to perfect its creeping vine
    HP : *
    ATK: *
    DEF: *
    BSC ATK: Magic Bolt     Single, **, 1, Ranged
    (CMD)STG ATK: Flash Beam     Frontal, x.3, **, 5^, Ranged     Poison
    Piximi fires an energy ball from its long vine-like arms!
    SPL ATK: Shining Orb     Single, x3, **, 4, Ranged     Knockback
    Piximi fires a stinging burst of energy from the bright red flower on its
    BNS ABL: Vitality Regen     Regen (increments) HP +2
    Piximi and your HP will gradually recover in small increments.
    9.5 ft/331 lb
    This flowery creature is an adult in every way and has an attack to prove it.
    HP : *
    ATK: *1/2
    DEF: *
    BSC ATK: Magic Bolt     Single, **, 1, Ranged 
    STG ATK: Flower Ray     Frontal, x1, **, 5^, Ranged     Poison
    Florami fires multiple energy blasts from the flower buds on its chest!
    SPL ATK: Bloom Blast     Area, x2, **, 8^, Ranged     Knockback
    Florami spins and shoots a graceful, yet devastating 8-way blast attack!
    BNS ABL: Vitality Regen+     Regen (increments) HP +5
    Florami and your HP will gradually recover in small increments.
    These ranged fighters use wide-range attacks to inflict most of their damage.
    The STG ATKs fire a 5-way shot meaning the closer the enemy the more times
    they can be hit, their also good for damaging large groups from a distance.
    The STG ATKS can also poison enemies increasing the amount of damage the ATKs
    can do over time. SO can inflict a large amount of damage and is great for
    taking out a single enemy or for damaging a boss. BB can damage and knock away
    all surrounding enemies. BB can be used more effectively on bosses by standing
    right in front of them before initiating the ATK. Vitality Regen is a decent
    healing technique, it will heal about every 4 seconds. While it's not going to
    do anything major, it helps during normal battles and may save you a few rice
    --Bombzar (Secret Evolved Form, Obtained through Card Input)
    Strong Single-Striker
    9.5 ft/1323 lb
    With massive arms ready to go, this punch master settles things with its
    HP : ****
    ATK: ****
    DEF: ***
    BSC ATK: Uppercut     Single, **, 1, Melee     Launch
    CMD ATK: Downward Strike     Single, x1, **, 1, Melee     Knockdown
    STG ATK: Bash Combo     Area, x2, **, 1, Melee     Knockdown
    Bombzar delivers a powerful punch with its huge, powerful hands!
    SPL ATK: Giga Hammer     Single, rises 50% each hit, **, 4, Melee 
    Bombzar lands a series of punches and then grows a huge hand for a final slug!
    BNS ABL:  Plant Boost++     Plant property damage -20%, Poison guard 100%
    Decreases the Plant damage that Bombzar and you receive from enemies and
    prevents both of you from getting poisoned.
    This secret Spectrobe is a powerful melee fighter. You can just keep using its
    ATKs to beat up the enemies. You can easily combo the various ATKs together.
    GH inflicts massive damage and is similar to Zazanero's Mach Breaker in-that
    each hit rises in power. The ABL should be used for the same reason as
    Spikanor's version.
    Strong Single-Striker
    1.9 ft/70 lb
    This playful guy likes to curl into a ball and roll about, but he is usually
    shy and quiet.
    8.8 ft/2160 lb
    This powerful fighter is skilled at charging with its heavy body and moves at
    its own pace.
    HP : ***
    ATK: ***
    DEF: ***1/2
    BSC ATK: Charge     Single, **, 1, Melee
    STG ATK: Spiral Horn     Area, x1.5, **, 1, Melee     Knockdown
    Dongora jumps up high and slams into the enemy with its huge horns!
    SPL ATK: Boulder Strike     Targeted Area, x3, **, 3, Melee     Launch
    Dongora stomps on the ground to create giant boulders that strike under the
    enemy's feet!
    BNS ABL: Stand Power     No knock back (when attacking)
    Prevents both Dongora and you from being knocked back in the middle of an
    12.4 ft/6834 lb
    Still as a mountain till provoked, this earth shaker crushes all in its path.
    HP : ****
    ATK: ***
    DEF: ****
    BSC ATK: Horn Attack     Single, **, 1, Melee
    CMD ATK: Toss     Single, **, 1, Melee     Launch 
    STG ATK: Spike Press     Area, x1.5, **, 2, Melee     Knockdown
    Dongiga spins rapidly in the air and attacks its enemy from above with its
    back spikes!
    SPL ATK: Rock Wave     Frontal, x2, **, 2, Melee     Knockdown
    Dongiga does a spinning jump right at its foe and makes a pillar of rock shoot
    BNS ABL: Stand Power+     No knock back (always)
    Prevents both Dongiga and you from being knocked back when taking damage.
    These titans are both sturdy and strong. Their attacks can not be canceled by
    being hit mid-attack thanks to Stand Power. They can repeatedly use their STG
    ATKs because of the knockdown effect. Dongiga can chain Toss and SP. Both SPLs
    are capable of inflicting high amounts of damage on multiple targets, meaning
    their great boss killing ATKs.
    Slayso(find one on Menahat)
    Strong Single-Striker
    Evolved Form- White and Dark Blue(see Card Input section)
    1.6 ft/33 lb
    This two-tailed fellow always wants to beat Komainu, but Komainu couldn't care
    7.5 ft/780 lb
    This hothead is quick to anger, and when Krawl get in its way it unleashes
    strong head butts.
    HP : ***
    ATK: **1/2
    DEF: ** (**** w/ ability, against melee ATKs)
    BSC ATK: Head Butt     Single, **, 1, Melee
    STG ATK: Head Press     Single, x1.5, **, 1, Melee     Knockdown
    Shimanoto leaps into the air and then spins while shooting at its foe for a
    face attack!
    SPL ATK: Colossal Ram     Single, x3, **, 1, Melee     Launch
    Shimanoto charges its foe with its massive lumbering body for a heavy ram
    BNS ABL: Melee Guard     DEF (direct attacks) +20%
    Increases both Shimanoto and your DEF toward direct attacks.
    10.1 ft/3086 lb
    This flashy showoff loves attention and finishes off enemies with a heroic
    HP : ****
    ATK: ***
    DEF: ***
    BSC ATK: Head Butt     Single, **, 1, Melee
    STG ATK: Dive Bomb     Single, x2, **, 1, Melee     Knockback
    Shimadoros leaps high in the sky and then spins rapidly while dive-bombing its
    SPL ATK: Tube Blast     Single, x3.5, **, 1, Melee     Knockback
    Shimadoros shoots an energy ball from each of its tubes for a bone-crushing
    BNS ABL: Melee Guard+     DEF (direct attacks) +50%
    Increases both Shimadoros and your DEF toward direct attacks.
    Their names may be similar to the Koma families, but their abilities aren't.
    Not to say that their weak. While their stats are lower, they can take a melee
    hit better than the Koma's thanks to their Melee Guard ABL. Their STG ATKs can
    be chained because of the ATK effects. The SPLs hit with one strong blow, and
    then can be followed with a STG ATK. The single target/one hit ATKs mean their
    not the greatest damage dealers for bosses, but the ABL can make it easier to
    survive the more brutal melee based ATKs used by bosses.
    Fast Combo
    2.3 ft/33lb
    Who knows what this restless little guy is thinking besides wanting to play
    all the time?
    8.5 ft/265 lb
    The tunnel vision of this expressionless speedster makes it extremely focused.
    HP : *1/2
    ATK: *1/2
    DEF: **
    BSC ATK: Slash     Single, **, 1, Melee
    STG ATK: Horn Dance     Single, x1, ***, 4, Melee
    Mayarex uses its horns to toss its foe up, slam them down, and then toss them
    up again!
    SPL ATK: Horn Plow     Line Area, x2, ***, 3, Melee
    Mayarex plows into the enemy at breakneck speed and finishes with a spin
    BNS ABL: Earth Boost     Earth property damage -10%, Slow guard 30%
    Decreases the Earth damage that Mayarex and you receive from enemies and
    protects both of you from getting slowed.
    10.2 ft/882 lb
    This battle master pretends to be distracted before lowering its horns for the
    final blow.
    HP : *
    ATK: **
    DEF: **
    BSC ATK: Slash     Single, **, 1, Melee
    STG ATK: Horn Crush     Single, x1, **, 5, Melee     Knockback
    Mayazerra stabs with all its horns and then jumps, bringing the horns crashing
    SPL ATK: Rising Horn     Line Area, x2/x2.5, ***, 4, Melee     Launch
    Mayazerra charges its foe with horns lowered for a devastating ram!
    BNS ABL: Earth Boost+     Earth property damage -15%, Slow guard 60%
    Decreases the Earth damage that Mayazerra and you receive from enemies and
    protects both of you from getting slowed.
    Like all speed-based Spectrobes they are a little fragile, but they can also
    inflict alot of damage once you learn how to use them. Multiple hits are the
    source of the STG ATKs power, and Mayazerra's can be chained. For Mayarex, try
    manually targeting with C during the ATK, then give the CMD when he finishes
    his ATK to send him in for another ATK. You can keep using that strategy, or
    just have him ATK after you hit the enemy with an effect. Their rapid ATKs
    should charge their gauges quickly, the SPLs are great ATKs that use multiple
    boosted hits. Earth Boost like the other property ABLs has limited use. Slow
    is rare, but the ABL can give an edge against earth-based enemies.
    Fast Combo
    Evolved Form- Green(see Card Input section)
    0.9 ft/24 lb
    These inseparable twins walk with a clip-clop sound and deal a powerful kick
    when angry.
    3.9 ft/97 lb
    These talkative twins are never apart. They're quick to anger and ready to
    kick the bad guys.
    HP : *
    ATK: *
    DEF: *
    BSC ATK: Kick     Single, **, 1, Melee
    CMD ATK: Side Kick     Single, x1.1, ***, 1, Melee     Knockback
    STG ATK: Combo Stomp     Single, x1, ***, 4, Melee     Knockdown
    Ketobasu kicks together to deliver a drop kick and stomp!
    SPL ATK: Twist Kick     Frontal, x1, ***, 6, Melee     Launch
    Ketobasu jumps, somersaults in the air, and then delivers multiple kicks! 
    BNS ABL: EXP Boost     EXP +25%
    Increases the amount of EXP that Ketobasu and you earn.
    5.9 ft/220 lb
    This dynamic duo likes to showoff and will use a tornado spin to take out
    HP : *1/2
    ATK: *
    DEF: *1/2
    BSC ATK: Kick     Single, **, 1, Melee
    CMD ATK: Mega Kick     Single, x1.1, ***, 1, Melee     Knockback 
    STG ATK: Double Spur     Single, x1, ***, 5, Melee     Knockdown
    Butobasu kicks simultaneously with its heal spurs on each body!
    SPL ATK: Drill Blast     Line, x.3, ***, 15, Melee
    Butobasu becomes one and spins like a drill that plunges into its foe!
    BNS ABL: EXP Boost+     EXP +50%
    Increases the amount of EXP that Butobasu and you earn.
    This Spectrobe is unique in that it is made up of two creatures. The two ATK
    together and can perform some amazing looking combos. Both CMD ATKs knockback
    the target and allow them to easily follow with a STG ATK which can also be
    chained thanks to knockdown. The SPLs inflict a nice amount of damage and with
    the multiple hits from their ATKs it shouldn't take long to charge their
    gauge to fill. EXP Boost is one of the more valuable ABLs as it gives the
    amazing perk of boosting experience by 25/50%. This allows them and the player
    to level up faster, and is great for when you feel the character is a little
    weak and you wish to level them up quickly. Note that only EXP gained through
    battle will be enhanced, EXP from minerals will be unaffected.
    Balanced Ranged
    Evolved Form- Red and Brown(see Card Input section)
    2.3 ft/33lb
    Like a nutty professor, this little guy is obvious to others. All it cares
    about is searching.
    8.2 ft/441 lb
    This amazing analyzer is socially inept, but a genius in extracting
    HP : **
    ATK: *1/2
    DEF: **1/2
    BSC ATK: Laser Shot     Single, **, 2, Ranged
    (CMD)STG ATK: Multi Laser     Frontal, x1, **, 3, Ranged     Knockback, Homing
    Gorgan fires a laser that splits up and heads for multiple enemies!
    SPL ATK: Laser Rain     Targeted Area, x3, ***, 5, Ranged     Slow
    Gorgan's ears spin and release energy that rains down on distant enemies!
    BNS ABL: Blast Guard     DEF (indirect attacks) +20%
    Increases both Gorgan and your DEF toward indirect attacks.
    11.5 ft/1102 lb
    This genius of the battlefield has a powerful beam ready for all who stand in
    its way.
    HP : *1/2
    ATK: **
    DEF: ***
    BSC ATK:  Laser Shot     Single, **, 2, Ranged
    (CMD)STG ATK: Phantom Beam     Frontal, x1, *, 4, Ranged     Homing, Piercing
    Gorberus fires powerful laser beams that strike multiple enemies!
    SPL ATK: Laser Bomb     Targeted Area, x1, ***, 8, Ranged     Slow, Pierce
    Gorberus fires an energy blast into the sky that forms a light column that
    strikes its foe!
    BNS ABL: Blast Guard+     DEF (indirect attacks) +50%
    Increases both Gorberus and your DEF toward indirect attacks.
    These two ranged fighters can be very useful since their STG ATKs are used at
    CMD. PB is especially useful as because of the effects the lasers can hit
    multiple targets. LR is a great multi-hit Area ATK, while LB's lasers seem to
    pierce an enemy after they hit, meaning you should group targets together.
    Blast Guard is great for lowering damage from ranged ATKs. 
    --Scarazook (Secret Evolved Form, Obtained through Card Input)
    Strong Ranged
    11.1 ft/3747 lb
    Normally mild-mannered, this intelligent fellow has a king-size beam waiting
    for its foes.
    HP : ****
    ATK: ***1/2
    DEF: ****
    BSC ATK: Mega Shot     Single, **, 1, Ranged
    STG ATK: Sky Berserker     Single, x1.5, *, 1, Ranged
    Scarazook launches a sphere into the sky that comes back down to strike a wide
    SPL ATK: Sonic Wave     Frontal, x2, **, 2, Ranged     Knockback, Slow
    Scarazook generates a wave that goes through the ground, attacking a wide
    BNS ABL: Earth Boost++     Earth property damage -20%, Slow guard 100%
    Decreases the Earth damage that Scarazook and you receive from enemies and
    prevents both of you from getting slowed.
    This secret Spectrobe is not only one of the strongest ranged fighters, but
    also one of the hardiest. SB fires a single powered-up shot at an enemy, while
    SW unleashes a powerful shockwave that damages everything in front of it.
    Earth Boost should be used how Mayazerra's version would be used.
    Kogoeria(Find one on Doldogo)
    Strong Combo
    Evolved Form- Black, Red and Purple(see Card Input section) 
    2.3 ft/29 lb
    Don't bother this youngster with difficult concepts. All it cares about is
    11.8 ft/992 lb
    This energetic fellow doesn't go by the proverb look before you leap.
    HP : ****
    ATK: ***
    DEF: *1/2
    BSC ATK: Stomp     Single, **, 1, Melee     Knockdown
    STG ATK: Electric Tail     Area, x1.5, **, 1, Melee     Stun
    Zappira attacks with a mighty swing of its tail and an electric shock!
    SPL ATK: Bolt Crush     Line Area, x3, **, 3, Melee     Knockback, Stun
    Zappira charges itself with electricity and then rams its foe with shocking
    BNS ABL: Sky Boost     Sky property damage -10%, Stun guard 30%
    Decreases the Sky damage that Zappira and you receive from enemies and
    protects both of you from getting stunned.
    19 ft/3307 lb
    Proud of its energy and stamina, this electric warrior loves to shock its
    HP : ****
    ATK: ***
    DEF: **1/2
    BSC ATK: Stomp     Single, **, 1, Melee     Knockdown
    STG ATK: Plasma Shock     Area, x1.5, *, 1, Melee     Stun
    Zappizor thrusts its split tail at its foe and delivers an electric jolt!
    SPL ATK: Thunder Wave     Targeted Area, x2, **, 4, Melee     Stun
    Zappizor stabs its tail into the ground and sends electricity pulsing into
    surrounding foes!
    BNS ABL: Sky Boost+     Sky property damage -15%, Stun guard 60%
    Decreases the Sky damage that Zappizor and you receive from enemies and
    protects both of you from getting stunned.
    These beasts are capable of inflicting high levels of damage on enemies. Stomp
    and the STG ATK deliver a strong 1-2 hit. The SPLs are some of the highest
    damaging ones in the game. TW especially is one of the strongest ATKs that you
    can use on a boss, it will usually hit a few of a bosses parts meaning the
    damage is multiplied by however many parts are hit. Since it uses 4 boosted
    hits it can easily inflict thousands of points of damage on a boss. In-fact I
    killed Jado with this one ATK when he had about 80% of his HP remaining. Like
    the other Boost ABLs use it against same property enemies and bosses that use
    the effect.  
    Strong Single-Striker
    Evolved Form- Dark Grey and Light Grey(see Card Input section)
    2 ft/15 lb
    This cool silent little flyer loves to be praised and has nearly limitless
    6.9 ft/331 lb
    Normally shy and reclusive, this flying fighter quickly silences its
    HP : ***
    ATK: **1/2
    DEF: **
    BSC ATK: Mega Punch     Single, **, 1, Melee     Knockback
    STG ATK: Big Uppercut     Single, x1.5, **, 1^, Melee     Launch
    Totemoon dives at its foe and then shoots up, delivering a vicious uppercut!
    SPL ATK: Falling Blast     Single, x2, **, 1, Melee     Launch
    Totemoon soars into the sky and fires a wide electrical attack!
    BNS ABL: Damage Cut     Damage taken -10
    Reduces the amount of damage that Totemoon and you receive.
    10.2 ft/2646 lb
    This ruler of the sky is a powerful force with its massive claws.
    HP : ****
    ATK: ***
    DEF: **1/2
    BSC ATK: Punch     Single, **, 1, Melee
    CMD ATK: Uppercut     Single, x1, *, 4, Melee     Anti-Air
    STG ATK: Hyper Punch     Single, x1.3, **, 5, Melee
    Totegarda spins its large claws as it delivers a straight punch!
    SPL ATK: Earth Strike     Area, x2, **, 4, Melee
    Totegarda releases all of its electrical energy in a single super strike!
    BNS ABL: Damage Cut+     Damage taken -20
    Reduces the amount of damage that Totegarda and you receive.
    These two are heavy hitters and aren't too bad at damage either. MP and BU can
    be combo-ed, and then BU can be chained. Totegarda's Uppercut only works on
    flying enemies. Earth Strike is an intense ATK that can inflict alot of damage
    on Bosses. The ABL will lower all damage by a solid 10/20 points. If the ATK
    would do less than those numbers the damage would be negated.    
    Fast Combo
    Evolved Form- Light-Blue and Rainbow patterns(see Card Input section)
    2 ft/20 lb
    Soft to the touch and a cute personality to boot, this guy is a comfort to
    have around. 
    7.9 ft/265 lb
    This princely speedster is loved by all and is as soft as a cloud.
    HP : *
    ATK: *
    DEF: *
    BSC ATK: Head Butt     Single, ***, 1, Melee
    STG ATK: Rainbow Whip     Single, x1 ***, 5, Melee
    Bazora delivers a multi-strike attack with its whip-like rainbow-colored
    SPL ATK: Rainbow Horn     Line, x3/x4, ***, 3, Melee
    Bazora brings its rainbow colored horns down like a whip for major damage!
    BNS ABL: Property DEF     (All) property damage taken -10%
    Reduces the amount of elemental property damage that Bazora and you receive.
    9.8 ft/595 lb
    This heroic speedster is the first to leap into danger and deliver justice
    with its horns.
    HP : *
    ATK: *
    DEF: *
    BSC ATK: Head Butt     Single, ***, 1, Melee
    STG ATK: Rainbow Axe     Single, x.7, ***, 6^, Melee
    Yagizora brings its rainbow-colored horns down like an axe multiple times!
    SPL ATK: Rainbow Blast     Line, x3, ***, 3^, Melee
    Yagizora charges in a rainbow streak of light and pierces its foe with its
    large horns!
    BNS ABL: Property DEF     (All) property damage taken -20%
    Reduces the amount of elemental property damage that Yagizora and you receive.
    These guys ATK with moves that hit multiple times. The multiple hits make up
    for their low ATK power. RA has parts where it can hit multiple times and even
    more than one target. The SPLs can inflict a nice amount of damage on the
    target, RB is charging ATK meaning you should lock-on before using it. The
    ABL will lower damage from most ATKs. The only property that will not be
    reduced is Clear as it not truly elemental.  
    Fast Combo(Aoba), Balanced Ranged(Aobasar)
    2.9 ft/11 lb
    With sharp eyes and a cool manner, this flyer glides around searching the
    7.2 ft/132 lb
    This skilled aerial fighter flies swiftly and keeps a cool look despite a
    burning heart.
    HP : *
    ATK: *1/2
    DEF: *
    BSC ATK: Peck     Single, ***, 1, Melee
    STG ATK: Sky Ripper     Single, x1, ***, 4, Melee
    Aoba darts through the sky, gouging its enemy over and over with its talons!
    SPL ATK: Ferocious Dive     Single, x1.5/x2, ***, 6, Melee     Knockback
    Aoba slices the enemy over and over with its wings and razor-sharp claws!
    BNS ABL: Air Attack     Aerial strike accuracy +30%
    Makes it easier for Aoba and you to hit flying enemies.
    8.8 ft/286 lb
    The sky is this acrobatic fighter's battlefield where it dispatches its foes.
    HP : *1/2
    ATK: *1/2
    DEF: *
    BSC ATK: Whirlwind     Single, **, 1, Ranged     Launch
    (CMD)STG ATK: Sonic Cutter     Frontal, x1, **, 1^, Ranged
    Aobasar launches a cutter like a sonic boom from midair!
    SPL ATK: Tornado Blast     Line, x3, ***, 1^, Ranged     Launch
    Aobasar furiously beats its wings, creating a tornado that shoots through its
    BNS ABL: Air Attack+     Aerial strike accuracy +70%
    Makes it easier for Aobasar and you to hit flying enemies.
    This family is the only case where the Spectrobe goes from a melee fighter to
    a ranged fighter. Both members are fierce attackers that can quickly dispose
    of all foes. Aoba focuses on a single enemy while Aobasar can easily damage
    multiple ones. SC is a move that fires about 10 energy blasts horizontally,
    meaning the closer Aobasar is and the bigger the enemy the better. FD will
    either seriously damage the target or just kill it. TB is a very powerful ATK
    that can inflict alot of damage no matter what the situation is. TB can even
    juggle a target on top of the twister to constantly inflict damage. TB is also
    an excellent ATK to use on a boss as the ATK is likely to hit a few of their
    parts at least half a dozen times. The ABL just seems to increase the chance
    an ATK against a flying enemy will connect.
    --Optoger (Secret Evolved Form, Obtained through Card Input)
    Balanced Ranged
    13.8 ft/551 lb
    This hardboiled warrior is the last thing enemies see when its shoulder rings
    start spinning.
    HP : ***1/2
    ATK: ***
    DEF: ***
    BSC ATK: Energy Shot     Single, ***, 1, Ranged     Pierce
    (CMD)STG ATK: Twin Cyclone     Area, x1.2, **, 2, Melee     Stun
    Optoger spins its two rings around, striking enemies around it!
    SPL ATK: Dual Shower     Area, x1.5, ***, 5, Ranged(Melee)
    Optoger's shoulder rings fly out in a furious spin, striking foes in all
    BNS ABL: Air Boost++     Sky property damage -20%, Stun guard 100%
    Decreases the Sky damage that Optoger and you receive from enemies and
    prevents both of you from getting stunned.
    Able to easily clear the Krawl Challenge in less than 2 minutes, Optoger is
    one of the most powerful Area attackers in the game. It is also the only other
    Spectrobe to mix melee and ranged ATKs besides the Koma family. TC seems to
    increase in range more than anything else while leveling, it is a vicious Area
    ATK. DS is even more vicious and will usually kill in-range targets unless
    it's a boss. Although the game says it's melee, the ATK seems to be ranged as
    enemies with ranged protection take reduced damage from it. The ABL should be
    used like Zappizor's is. 
    --Pegatinum (Special Story-related Spectrobe, Obtained on Menahat)
    14.4 ft/551 lb
    Moving like a ray of light, this speedster will take you anywhere you need to
    This Spectrobe never directly fights. Rather it helps you move around the
    various areas of the different planets. It can move about 3 times faster than
    the player can. You can temporarily go even faster by pressing B. It also is
    the only way to cross the 'Light Bridges', these are identified by a pair of
    pedestals and there is always a landmass across from them. Note that the
    actual bridge won't appear unless your on Pegatinum. However Pegatinum can't
    be ridden in an 'inside' area such as towns, ruins and the entire Tower area
    of Slayso. You also cannot search or see sparkles or use save points while on
    it, so you will need to dismount if you want to do so. It's best to use it if
    you just want to get back to your ship quickly, or if your going after a
    property barrier. Note that you are not immune to encounters while riding, you
    automatically dismount when a battle occurs.
    Ultimate Form
    Besides it being an Ultimate Spectrobe very little is known about it. It is a
    major plot device and is referred to numerous times during the game. Rallen
    has mentioned that it is very similar to the Geo's of the Nanairo System. It's
    only seen in two cut-scenes and in both it unleashes a highly destructive ATK.
    Although never heard it telepathically communicates with Rallen, this along
    with the fact that it sensed the galaxy was in danger while it was sleeping
    suggests it is not only sentient but also highly intelligent.
    (MLS)===Level 100 Stats===
    This section will list the HP, ATK and DEF of all Spectrobes, as well as the
    player character when they are at the maximum level, 100. The stats will be
    unmodified by equipment or abilities. These #'s have been obtained from
    Spectrobes that were evolved from lvl 100 fossil's. Spectrobes evolved
    straight from fossils have set stats. Trained Spectrobes will have better
    stats then 'fresh' ones. When a Spectrobe lvls through minerals or a training
    device it will have the same effect as a fossil increasing in lvl. Meaning the
    only way a Spectrobes stats will be much higher the ones listed below is if a
    Spectrobe gains most of its lvls through battles. A Spectrobe will gain 2-3
    extra points for every 10 lvls gained through battles, perhaps more for HP.
    Name               HP          ATK          DEF
    Rallen/Jeena       750         85           130
    Child Spectrobes:
    Tekka              222         88           88
    Zen                228         94           76
    Hiko               210         79           70
    Torga              210         67           67
    Zaza               210         64           70
    Komainu            216         76           73
    Leo                219         76           70
    Zeni               222         79           82
    Ukabi              222         76           76
    Ryza               210         64           70
    Paga               210         49           70
    Shakin             216         67           70
    Tamazoa            219         70           73
    Zuwa               222         76           79
    Dongu              222         79           73
    Spiko              210         73           73
    Pepe               213         70           73
    Sabo               213         73           70
    Hananomi           210         70           70
    Dongor             222         82           85
    Shimainu           222         79           76
    Maya               213         73           76
    Tobasu             210         70           70
    Gorz               219         103          106
    Zappi              225         82           73
    Totemo             222         82           76
    Zora               210         67           70
    Aoi                210         73           70
    Adult Spectrobes:
    Tekkadon           870         209          205
    Gazen              930         224          175
    Hikodrake          750         188          160
    Torgazar           750         158          154
    Zazane             750         152          160
    Komanoto           810         176          166
    Leopuba            822         179          163
    Zenigor            870         185          190
    Ukalos             870         182          172
    Rygazelle          750         152          163
    Pagani             750         110          160
    Shakor             810         158          160
    Tiazoa             822         164          154
    Zuwaja             870         179          184
    Rapagu             833*        188          166
    Spikan             750         170          166
    Pepeza             780         167          166
    Sabogar            786         170          160
    Piximi             750         164          160
    Dongora            870         194          196
    Shimanoto          870         188          175
    Mayarex            786         173          172
    Ketobasu           750         161          160
    Gorgan             822         173          178
    Zappira            900         194          166
    Totemoon           870         191          172
    Bazora             750         158          160
    Aoba               762         170          160
    Evolved Spectrobes:
    Tekkadorax         990         218          223
    Totsuzen           999         239          190
    Hikolossa          990         203          172
    Torgallup          990         179          178
    Zazanero           870         164          169
    Komadoros          769*        188          184
    Leozar             930         191          175
    Flamerax           973         195          199
    Zenipyra           990         200          208
    Ukazeer            978         200          190
    Rydrake            870         164          172
    Pagadori           840         134          166
    Shakablad          960         170          172
    Gokazoa            918         173          163
    Zuwaja             960         197          214
    Mizusar            999         219          203
    Daidongu           666*        212          196
    Spikanor           870         182          184
    Pepethraz          888         179          184
    Saboquill          900         185          178
    Florami            870         182          172
    Bombzar            999         226          202
    Dongiga            990         212          229
    Shimadoros         999         206          202
    Mayazerra          870         188          190
    Butobasu           888         176          178
    Gorberus           906         188          202
    Scarazook          999         218          219
    Zappizor           999         212          196
    Totegarda          990         206          196
    Yagizora           858         173          172
    Aobasar            894         182          175
    Optoger            975         208          202
    *= It is difficult to find out these Spectrobes true HP as their ability maxes
    out their HP far before lvl 100, meaning I can't just 'subtract' the ability.
    The shown HP # for them is not correct and is just the highest their natural
    HP could be without the ability. 
    (GAR)===Getting an A Rank===
    This section will describe how to get an A Rank fossil. A rank fossil's will
    be the same level as the character and are very useful at higher levels where
    an A could be 10 or more levels higher than a B. You must remove all rock
    while inflicting no damage to the fossil in under 1:30. The faster you finish,
    the more damage you can spare. For every nick(1 damage) you have 5 seconds
    less. So if you nick it once, you only have 1:25 left to finish. These methods
    should work but keep in mind it was difficult for me to explain them. Try to
    work with them and don't be surprised if you have to restart multiple times.
    It sometimes took me an hour or more to find a method that works for certain
    fossils. You may notice I say use a bomb where it looks like the laser could
    also be used, appendages like horns and tails can make using a bomb more
    beneficial. These are not the only methods, and if you find a different way to
    do it let me know and I'll add it. Make sure it's different and not my method
    tweaked. Cut means use the laser. Front can mean the face of the fossil. Side
    can mean either a side vantage point or the side of the fossil or block. It's
    a good idea to use the scanner a lot. The drill is best used in short bursts
    rather then a constant one. Although it can be used like a safer laser if you
    drill along the fossil's edge. Also after using the drill enough you can blow
    the smallest chucks away with the blower. This should be done for all
    fossil's. Time is only an estimate. Stars are the difficulty out of 4.
    -Aoi ** Time: 1:10
    Tilt the block so your looking at it from an angle, and the wings are level.
    Cut along the top of the fossil. Place a bomb above the wing furthest from
    you and another under the wing that's closet to you. From the crater made from
    the bomb you put under a wing, place one more on both sides of the crater.
    Finish how you see fit. It's actually easy, just hard to explain. 
    -Dongor *** Time: 1:20
    From the back(side with spikes), cut close along the edge. Then place a bomb
    on the top and bottom of the remainder of the back side. Place a bomb on the
    top and bottom of the front side.(side with face and legs.) Finish with the
    drill.(and maybe the laser if need be.)
    -Dongu * Time: 1:00
    Looking at the front, cut in a circle around the fossil. Place a bomb on the
    top and bottom of the back side. Finish with the drill.(The laser can be used
    to cut the chunk off the front of the fossil if you look from the top, bottom
    or side.)
    -Gorz **** Time: 1:25
    From the bottom, cut along the fossils edge.(Harder than it sounds. You must
    cut as close to the edge as you can, it can mean the difference between having
    enough time to drill the leftovers off, and failing the A.) From the side, cut
    a thin strip off the bottom.(Helps with the leftovers.) Place 4 bombs on the
    top. Two go on the left and right towards the front, and the other two go on
    the left and right of the back. Finish with the drill.
    -Hananomi ** Time: 1:10
    Looking at the bottom, cut along the fossil.(The fossil is wider than the
    scanner so you may want to cut the top half than the bottom half). Place 1
    bomb on what's left of each side of the cube. From the side, cut along the
    bottom of the fossil. Finish with the drill.
    -Hiko ** Time: 1:10
    Place a bomb on both sides and one in the center of the front. Cut from the
    side. Finish with the drill.
    -Komainu ** Time: 1:00
    Place a bomb in the center of the top, and the top half of the back. Then from
    the side cut along the edge. Place a bomb on both sides. Finish with the
    -Leo ** Time: 1:15
    Place a bomb on the lower half of the front. Lightly hammer twice toward the
    back of the top side, place a bomb in the indent. Cut from the side. Finish
    with the drill. 
    -Mayar ** Time: 1:20
    Place a bomb on the bottom half of the front side, the bottom half of the back
    side, and the center of the bottom side. Then place two bombs on the top, one
    towards the front and the other towards the back. Then from the top or bottom,
    cut the rock off the sides. Finish with the drill.
    -Paga * Time: 1:00
    Place bomb in the center of the bottom. Place a bomb just below the center of
    the front. Cut along the edge from the front. Place a bomb on top of the back
    chunk. Finish with the laser and drill.
    -Pepe * Time: 0:50
    From the bottom, cut along the fossil in a circle. Then place a bomb on two
    sides of the top. Finish with the drill.(You could skip the bombs, but it will
    take longer to excavate.
    -Ryza ** Time: 1:15
    From the front cut along the fossil. Place bombs to destroy the large chunk on
    the back. Finish with laser and drill.
    -Sabo ** 1:15
    Place a bomb on the top and bottom half, of the front and back sides. Use the
    laser and drill to finish.
    From the side, cut along the fossil. Place a bomb above each shoulder. Use the
    drill to finish.
    -Shakin * Time: 1:00
    Place a bomb in the center on the top. In the crater place a bomb on both
    sides, place one more on both sides. Cut the chunks away and finish with the
    -Shimainu ** Time: 1:10
    Place a bomb near the front and back, of the top and bottom sides. Cut with
    the drill from the front or back along the sides. Finish with the drill.
    -Spiko * Time: 1:00
    Looking from the side cut along the fossil. The cut should be similar to an
    oval. Place a bomb on the outer top and bottom of both sides. The rest can be
    removed by drill.(Looking from the top the laser can also be used on the front
    and back of the fossil, and finished with the drill.)
    -Tamazoa ** Time: 1:10
    Cut from the side. Place a bomb on the bottom of both sides. Cut from the
    front. Finish with the drill. 
    -Tekka ** Time: 1:05
    Place a bomb on the bottom half of the front. From the side cut along the
    edge. Place a bomb on both sides. Finish with the drill.
    -Tobasu * Time: 1:10
    From the side, cut along the top and bottom of the fossil, but not along the
    left and right sides. Put a bomb on the remainder of the front and back sides.
    Finish with the drill.
    -Torga *** Time: 1:15
    With the front of the block facing you, cut the rock just below the bottom of
    the fossil. Then start from a bottom corner, and cut up along the side, then
    along the top, and back down the other side. The cut should be similar to an
    upside-down U. Place a bomb on the top-side of the rock stuck to the fossil's
    front. Then place a bomb on the rock on both sides near the front of the
    fossil. Place a bomb on both sides on the back of the block. Take the rest of
    the rock off with the drill.
    -Totemo ** Time: 1:10
    Place a bomb on the bottom of the front and back sides. Place a bomb on the
    top side of the sides. Cut from the side. Finish with the drill. 
    -Ukabi ** Time: 1:10
    From the front, cut along the edge of the fossil. Place a bomb on the top in
    the center.(above the hole.) Finish with the drill and hammer.
    -Zappi **** Time: 1:25
    Facing the front, cut along the sides. Facing the side, cut along the front.
    Put a bomb near the bottom of the back, then one more on the left and right
    sides on the top of the back. Finish with the drill. I had a lot of trouble
    with this one. The various horns make it difficult to excavate. You can also
    try making the first cut from the top or bottom, to try to get the sides and
    front from the same angle.
    -Zaza *** Time: 1:00
    Make a thin cut along the top of the block. Then look at the block from above,
    cut into the rock starting from behind an ear. Make a 'horseshoe' shaped cut
    along the body, around the tail, down to the back of the other ear, then out.
    Place a bomb on the chunk of rock attached to the top of the fossil. Place a
    bomb on the outside of the chunk of rock attached to the ear's. Turn the block
    so your looking at it from beneath, and place a bomb in the middle and front
    corner. Use a drill for the rest.
    -Zen ** Time: 1:00
    Looking from the side cut along the bottom and tail of the fossil. Looking at
    the front place a bomb just under the face of the fossil. Then one on the
    outside of both arms. Looking at the top, hammer lightly once or twice near
    the center and towards the back, then place a bomb. Finish with the drill.
    -Zeni * Time: 1:00
    From the side, cut along the edge. From the top, cut along the edge. Finish
    with the drill.
    -Zora **** Time: 1:20
    With the front facing you, cut close along the edge of the fossil. Looking
    from above, cut along the front and back of the fossil. Use the drill to
    finish. Since your cutting a cloud out of a cube, there can be a lot of
    leftovers. Which is why it's crucial to cut as close to the edge as you can.
    -Zuwa * Time: 1:10
    From the side, cut along the edge. From the top, cut along the edge. Finish
    with the drill.
    -Minerals * Time: 0:50
    They can be excavated by placing a bomb on the four sides of the cube. Cut
    away the large chunks and finish with the drill.
    (CIC)===Card Input Codes===
    I have used all of these codes and they will all work as long as you follow
    the directions.
    Card Explanation:
    After completing the forth planet (Menahat) you obtain the card entry machine.
    With it, you can enter two types of cards, Circuits (for items) and
    Constellations (for Spectrobes).
    Constellation Key:
    1 is the star furthest to the left, 2 is the next furthest to the left and so
    on. If there are 2 stars with the same horizontal position, A is the higher,
    and B is the lower.
    Circuit Key:
    |    |    |    |
    |    |    |    |
    |    |    |    |
    Cheat Explanation:
    At the title screen, BEFORE CREATING YOUR SAVE, enter up, down, left, right
    (on the Wiimote d-pad), and then press A. You should here a sound confirming
    correct code entry.
    Link Explanation:
    After completing the fourth planet (Menahat), talk to the largest of the three
    shady characters. He will allow you to link to Spectrobes: Beyond the Portals.
    Spectrobes (Secret):
    CT-01 Flamerax  011-235-813    2,1,4,3,5,6,7
    CT-02 Mizusar   213-455-891    1,3,2,4,7,6,5
    CT-03 Bombzar   442-333-776    1,3,2,4,5,6,7
    CT-04 Sarazook  109-871-597    1,3,2,4,5,6,7
    CT-05 Optoger   258-441-816    2,5,7,6,4,3,1
    Spectrobes (Evolved):
    CT-06 Hikolossa   765-109-461    1,5,2,4,3,6
    CT-07 Shakablad   771-128-657    5,1,2,3,4,6
    CT-08 Spikanor    463-687-502    1,5,2,3,4,6
    CT-09 Floralmi    512-139-319    5,2,1,3,4,6
    CT-10 Shimadoros  641-831-781    1,2,4,6,5,3
    CT-11 Gorberus    151-422-983    1,2B,2A,3A,3B,4
    CT-12 Zappizor    204-013-462    1,2,3,6,4,5
    CT-13 Yagizora    692-178-309    1,2,4,3,5,6
    CT-14 Tekkadorax  352-457-857    1,2,4,5,6,3
    CT-15 Zuwakrid    028-879-227    1,3,5,6,4,2
    CT-16 Daidongu    465-149-303    3,1,2,4,5,6
    CT-17 Butobasu    522-415-781    1,3,6,5,4,2
    CT-18 Totegarda   739-088-169    1,3,2,4,5,6
    Spectrobes (Child):
    CT-19 Komainu (Skull)     632-459-861    4,1,3,2,5
    CT-20 Komainu (Jumpsuit)  023-341-551    1,2,3,4,5
    CT-21 Komainu (Stuffed)   655-801-412    3,2,1,4,5
    (Note: Don't evolve these, the adult and evolved forms look normal.)
    CT-22 Attack Mineral   650-110-743    B,F,J,N,O,K,G,C
    CT-23 Guard Mineral    295-128-009    A,E,F,G,K,J,N,O,P
    CT-24 Life Mineral     953-316-291    M,I,E,F,G,K,L,P,O
    CT-25 Super Mineral    173-862-675    M,I,J,K,G,C,B,F,G,H
    CT-26 Galaxy Sword     679-142-964    A,B,C,G,K,O,P
    CT-27 Galaxy Lance     334-944-377    A,B,F,E,I,J,K,O
    CT-28 Galaxy Axe       014-087-331    A,B,F,G,H,L,P
    CT-29 Galaxy Glove     134-903-170    N,J,F,B,A,E,I,J,K,L
    CT-30 Galaxy Blaster   183-631-190    C,B,F,G,H,L,P,O
    CT-31 Gem Sword S      329-712-150    C,B,F,J,K,L,P,O,K,G,H
    CT-32 Drill Lance S    734-807-526    E,A,B,C,D,H,L,P
    CT-33 Giga Axe S       976-777-874    F,B,C,G,F,J,K,G,H,L,K,O,P,L
    CT-34 Cat Glove S      204-912-586    J,I,E,A,B,F,J,N,O
    CT-35 Ninja Blaster S  269-025-203    F,E,I,J,F,G,H,L,K,G
    Other alternate form Spectrobes:
    GEKI Rygazelle (Metallic) (Link)
    TOTSU Leopuba (Metallic) (Link)
    KIN Komainu (Gold) (???)
    GIN Komainu (Silver) (Beat the game)
    THAN Ryza (Metallic) (Cheat)
    KYOU Leo (Metallic) (Cheat)
    (Note: The gold Komainu is received for defeating Krux while meeting a certain
    set of other criteria. It is likely that these criteria include being LV. 100
    or having all Spectrobes, but this is unconfirmed.)
    The Gold Komainu is obtained from beating Krux while having a full Spectrobes
    If the source for anything didn't come from my own mind or hands its source
    will be mentioned here. Anything not mentioned here belongs to me and may not
    be used anywhere without my permission.
    Info for the Story, Controls, and Main Characters came from the manual.
    Some information on Minor Characters, Planets, Weapons, Items, and Spectrobes
    came from the games database.
    DRayNintendo3(of GameFAQs/GameSpot.com) owns all the info for the Card Input
    Codes Section.
    Names of enemies gotten from:
    Thank You For Reading

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