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    FAQ/Walkthrough by jfcgamer

    Version: 2.30 | Updated: 06/15/10 | Search Guide | Bookmark Guide

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                  \____/\_| |_/\____/\_| |_/\/   \/  |_|____________|
    |  ___   _    __       __     __   __     __  __       ___  __      ___  _   |
    |   |   /_\  |__) |   |_     /  \ |_     /   /  \ |\ |  |  |_  |\ |  |  (_   |
    |   |  /   \ |__) |__ |__    \__/ |      \__ \__/ | \|  |  |__ | \|  |   _)  |
    Use Ctrl+F and enter the section code (#-#) to jump to the desired section.
    0-0 INTRODUCTION                       5-0 WORLD 5
    0-1 Guide Information                  5-1 Space Storm Galaxy
    0-2 Version History                    5-2 Slipsand Galaxy
    0-3 Story Overview                     5-3 Shiverburn Galaxy
    0-4 Controls                           5-4 Boo Moon Galaxy
    0-5 Items & Powerups                   5-5 Upside Dizzy Galaxy
    0-6 Co-Star Mode                       5-6 Fleet Glide Galaxy
    0-7 Getting Started                    5-7 Bowser Jr.'s Boom Bunker
    1-0 WORLD 1                            6-0 WORLD 6
    1-1 Sky Station Galaxy                 6-1 Melty Monster Galaxy
    1-2 Yoshi Star Galaxy                  6-2 Clockwork Ruins Galaxy
    1-3 Spin Dig Galaxy                    6-3 Throwback Galaxy
    1-4 Fluffy Bluff Galaxy                6-4 Battle Belt Galaxy
    1-5 Flip-Swap Galaxy                   6-5 Flash Black Galaxy
    1-6 Rightside Down Galaxy              6-6 Slimy Spring Galaxy
    1-7 Bowser Jr.'s Fiery Flotilla        6-7 Bowser's Galaxy Generator
    2-0 WORLD 2                            7-0 WORLD S
    2-1 Puzzle Plank Galaxy                7-1 Mario Squared Galaxy
    2-2 Hightail Falls Galaxy              7-2 Rolling Coaster Galaxy
    2-3 Boulder Bowl Galaxy                7-3 Twisty Trials Galaxy
    2-4 Cosmic Cove Galaxy                 7-4 Stone Cyclone Galaxy
    2-5 Wild Glide Galaxy                  7-5 Boss Blitz Galaxy
    2-6 Honeybloom Galaxy                  7-6 Flip-Out Galaxy
    2-7 Bowser's Lava Lair                 7-7 Grandmaster Galaxy
    3-0 WORLD 3                            8-0 GREEN STARS
    3-1 Tall Trunk Galaxy                  8-1 World 1
    3-2 Cloudy Court Galaxy                8-2 World 2
    3-3 Haunty Halls Galaxy                8-3 World 3
    3-4 Freezy Flake Galaxy                8-4 World 4
    3-5 Rolling Masterpiece Galaxy         8-5 World 5
    3-6 Beat Block Galaxy                  8-6 World 6
    3-7 Bowser Jr.'s Fearsome Fleet        8-7 World S
    4-0 WORLD 4                            9-0 CONCLUSION
    4-1 Supermassive Galaxy                9-1 Frequently Asked Questions
    4-2 Flipsville Galaxy                  9-2 Special Thanks
    4-3 Starshine Beach Galaxy             9-3 Legal Information
    4-4 Chompworks Galaxy                  9-4 Contact Me
    4-5 Sweet Mystery Galaxy
    4-6 Honeyhop Galaxy
    4-7 Bowser's Gravity Gauntlet
    |  ___       ___  __   __   __        __ ___ ___  __        | 0-0
    |   |   |\ |  |  |__) /  \ |  \ |  | /    |   |  /  \ |\ |  |
    |  _|_  | \|  |  |  \ \__/ |__/ |__| \__  |  _|_ \__/ | \|  |
    |  |
    |  |____________________________
    |                         | KEY
    |  0-1 Guide Information  |
    |  0-2 Version History    |
    |  0-3 Story Overview     |
    |  0-4 Controls           |
    |  0-5 Collectable Items  |
    |  0-6 Co-Star Mode       |
    |  0-7 Getting Started    |
    0-1 Guide Information
    Hello and welcome to my Super Mario Galaxy 2 Walkthrough and FAQ!
    It is my hope that I assist as many players as possible with this guide.  I 
    will try to finish a basic complete walkthrough as soon as I can, and then send 
    in more updates as I find all the secrets of the game myself.  There's a 
    feature in the game (the Cosmic Guide) that can guide you through a level 
    itself.  However, that takes more time and only rewards you with a bronze Star. 
    Although this guide contains lots of useful tips to help you when you're stuck,
    the best way to play this game is to pay attention to everything around you. 
    The mechanics of the game are easy to learn, but hard to master.  "Platformer"
    games such as this rely heavily on a player's ability to react to events and
    navigate their environment.  So, the first piece of advice in this walkthrough
    will also be the most important: ALWAYS BE AWARE OF YOUR SURROUNDINGS!
    The Introduction and Conclusion sections are reference sections, which you can
    search if you are having trouble or need more information.  The rest of the
    guide is the main walkthrough, which will show you how to reach every Star in
    the game.  The main walkthrough is separated into sections, which are separated
    into smaller sections.  The fancy boxed text denotes a World, the text
    separated by === denotes a Galaxy in that World, and the text separated by ---
    denotes a Star in that Galaxy (with the exception of the Green Stars section).
    There will be some references to the original Super Mario Galaxy in this guide. 
    Although you can enjoy SMG2 (this is how I will abbreviate Super Mario Galaxy 2 
    henceforth) without having played the original (SMG1), the prior knowledge and 
    experience does help.  I will assume, though, that the reader has not played 
    the original, and explain things that may be obvious to SMG veterans.
    SMG2 suffers from the "Banjo-Tooie complex"... it is bigger and more refined
    than its predecessor, but if you've played the prequel, some of the novelty and
    magic of the game has already worn off.  So, to those of you who haven't played
    SMG1: get ready to play a video game the likes of which you've never seen!  To
    those of you who have played SMG1: if you thought the previous game was
    incredible, fun, and challenging, you ain't seen nothing yet.
    At the start of each World, you can find a map of that World in ASCII art near
    the World name.  Under the map, you will see a key that lists the Galaxies in
    that world, and other points of interest.  The Galaxies are numbered in the
    order they appear in both the walkthrough and the in-game Star List.  0 denotes
    an empty point, S, T, A, R, and G denote gates that require you to have a
    certain number of Stars to pass, W denotes a warp pipe, and H denotes a point
    where you can choose to feed a Hungry Luma a certain number of Star Bits to
    access another Galaxy (or two).  For an easy way to gain lots of Star Bits,
    read the walkthrough for the first star of the Sweet Mystery Galaxy.
    If a Galaxy has (Luma) beside its name in the walkthrough, that means that you
    need to feed a Hungry Luma to gain access to it.  If a Star has (Comet Medal
    required) beside its name, it requires a Prankster Comet to be orbiting that
    Galaxy, which in turn requires you to have collected the Comet Medal in the
    Galaxy.  If a Star has (Mail required) beside its name, then you need to have
    received a letter from someone telling you to meet them there.  The Mailtoad
    will automatically show you the letters when they arrive.
    During the walkthrough, you may also find the symbols (1), (2), and (3)
    scattered throughout the text and the Star titles.  These are only used after
    you get all 120 Stars.  See the Green Stars section for more details.
    For a great way to earn huge amounts of extra lives, try CRAPing in the
    Supermassive Galaxy, or the island jump trick in the Freezy Flake Galaxy.  If
    you need lots of Star Bits, use the techniques in the Sweet Mystery Galaxy and
    Melty Monster Galaxy.  These techniques are described in the walkthrough, in
    their respective sections.
    0-2 Version History
    v0.50 (5/23/10): I laid out the bare bones of the guide.  It contains a 
    walkthrough of the game and not much more.  Lots of information is missing.  My 
    goal was to get this released as soon as possible after the release date.  It 
    will be updated soon.
    v1.00 (5/25/10): Up to 90 Stars.  Organized the guide and finished the 
    Introduction.  Removed the Characters and Controls sections because they are 
    already explained within the walkthrough.  More to come.
    v1.10 (5/25/10): 9 more Stars to go!  Every Galaxy is in the guide at this 
    point, except for maybe one.  Started the FAQ and Special Thanks sections.
    v1.20 (5/25/10): 120 Stars are in the guide!  How fitting that this is v1.20.  
    There are many more Stars to go, though.  Changed the Extras section to the 
    After 120 section.  Just wait and see...
    v1.30 (5/26/10): Every Green Star for the first two worlds is in.  Changed the
    name of the section to Green Stars.  Put in the ASCII art maps of the worlds. 
    Also fixed the section codes and added a small introduction at the start of 
    each Galaxy.
    v2.00 (5/28/10): All 242 Stars are in the guide.  The walkthrough is complete.
    It is labeled v2.00 because I rewrote a lot of the earlier sections while
    trying to get the Green Stars.  I had written them hastily earlier in an
    attempt to get a 120 Star walkthrough released as soon as possible.  More
    information will be added later.  Also, as far as I can tell, this is the first
    complete guide to SMG2 so far on the Internet.  After completing it, I searched
    for "super mario galaxy 2 walkthrough" on Google, and the first result was this
    guide on IGN's web site.  So once again, thanks for reading, everybody!  :)
    v2.10 (5/28/10): Added lots of ASCII art...  Also put a key at the start of
    each World, and received an alternate method for getting a Star.  Various and
    sundry minor changes too, just like every update.
    v2.20 (6/4/10): Slacked off for a few days.  Added the Controls section, and
    corrected some spelling errors.  Capitalized stuff that was supposed to be
    capitalized.  Got more suggestions.  I wrote "Cloud Mushroom" a lot for some
    reason, so that's now corrected to "Cloud Flower".
    v2.30 (6/14/10): Added a bunch of tips received via e-mail.  Made the Co-Star
    Mode section.  Added a few more pop culture references for the heck of it.
    0-3 Story
    A plot?!  In a Mario game?  Surely I jest!  Here's a brief rundown of the 
    story, straight from the Instruction Booklet included with the game:
    "Shining stardust falls on the Mushroom Kingdom once every hundred years.  That 
    time had come again...
    'Dear Mario.  Would you like to share some cake while we watch the shooting 
    stars?  Meet me at the castle!  -Peach'
    Mario ran through the field with stars falling around him.  Suddenly, he 
    noticed a strange light in the grass.
    As he peered cautiously through the reeds, he saw a small, lost Luma.
    With the baby Luma tucked safely under his cap, Mario rushed on to the castle.
    But when he got there, something unexpected was waiting for him..."
    Not exactly Final Fantasy material, but it shouldn't bother you too much if you 
    grew up hearing that the princess is in another castle.  Long stories get in 
    the way of juicy platforming action anyway!
    0-4 Controls
    There is a diagram of the Wiimote and Nunchuk on the left, and explanations of
    the various buttons on the right.  By shaking the controller, you can make
    Mario spin, which is useful for fighting, as well as movement and interacting
    with objects.  Certain combinations of buttons can also perform different
    acrobatic maneuvers, as seen in the third part of this section.
    Wii Remote
      |----------------- Power Button: Turns the Wii console on or off if held.
      |   |------------- Sensor: If you point this at the screen, you will see a
      |   |              cursor.  Moving this cursor over Star Bits lets you
    |-----------|        collect them.  Moving it over objects while on Yoshi
    | O         |        allows you to use Yoshi's tongue to grab them by pressing
    |           |        the B button.
    |    888    |
    |  8888888  |------- D-pad: Controls the camera.  Left and right shift the
    |  8888888  |        camera side to side, up brings the camera into
    |    888    |        first-person view, and down moves the camera out.
    |           |        Annoyingly, these controls may not work in some places.
    |    ---    |
    |   | A |   |------- A button: Jump.  Also used for talking to people,
    |    ---    |        scrolling through text, and reading signs.
    |           |
    |           |------- B button (behind controller): When you point the Wiimote
    |           |        sensor at the screen, press B to shoot any Star Bits you
    |  -  H  +  |---|    may have.  You can also point at enemies and fruit while
    |           |   |    on Yoshi, and press P to swallow them.  Yoshi can also
    |           |   |    flip switches and grab things by pointing and using B.
    |    ...    |   |
    |    ...    |   |--- Minus, Home, and Plus buttons: Minus and Plus both pause
    |    ...    |        the game, allowing you to save or see a list of Stars that
    |    ...    |        you have collected.  The Home button acts as usual,
    |    ...    |        bringing up the Wii Menu to allow you to reset the game
    |           |        or change system settings.
    |    ---    |
    |   | 1 |   |------- 1 and 2 buttons: These buttons don't do anything, which is
    |    ---    |   |    nice, because they're a bit awkward to press.
    |    ---    |   |
    |   | 2 |   |---|
    |    ---    |
    |           |
    |  . . . .  |------- Player Indicator Lights: Indicate, as always, what player
    |  1 2 3 4  |        you are.  You should be Player 1 most of the time, but
    |-----------|        there is also a multiplayer option available, where Player
          |              2 can join you as a Luma and stun enemies, as well as
          |              collect various items.
          |------------- Attachment Slot: SMG2 uses the Nunchuk attachment, which
                         plugs into here.  The controls on the Nunchuk are
                         explained below.
    Nunchuk Attachment
          |------------- C and Z buttons: The C button (the smaller one) centers
          |              the camera directly behind Mario.  The Z button (the
         __              larger one) lets Mario crouch while on the ground, and do
      --/--\--           a Ground Pound while in the air.  It also lets Mario dive
     /        \          underwater while swimming, and turn around while skating.
    |    88    |
    |   8888   |-------- Control Stick: Moves Mario around.  Also aims the cannon
    |    88    |         while Mario is in it.
    |          |
    |          |
     \        /
      |      |
      |      |
       \    /
        |  |
    Button Combinations
    Long Jump: Dash + Z&A immediately.
    Ground Pound: Jump + Z.
    Backflip: Z + A.
    Side Flip: Dash + hit the stick in the opposite direction + A during the skid.
    Triple Jump: Three consecutive jumps; Mario should go extra high on the third.
    Walljump: Touch a wall in midair and hold the stick towards it, then press A.
    0-5 Items & Powerups
    This game is littered with powerup items for you to collect.  Some are
    collected and added to your total after each Star, and others are temporary.
    Collectable Items
    Star: The Power Stars that you collect in each Galaxy.  70 are needed to finish 
    the game, but there are several times more than this throughout the game.
    Coin: Small shiny pieces of gold that heal 1 health.  100 of them earns you an 
    extra life.  Your Coin count is added to your total if you get a Star.
    Star Bit: Shoot these by pointing the Wiimote at the screen and pressing B.  
    They can stun enemies.  Gather 100 of them to earn an extra life.  Your Star 
    Bit count is added to your total if you get a Star.  You can get a lot of these
    by reading the walkthrough for the Sweet Mystery Galaxy.
    1-Up: Green mushrooms that give you an extra life.  So old school.  To get a
    lot of these really fast, go to the Supermassive Galaxy walkthrough and read
    about the CRAP.  I'll resist making any scatological puns here, because there
    are enough of those throughout the rest of the guide.  Unfortunately, if you
    save and quit SMG2, you won't keep these extra lives next time you play.
    Comet Medal: A large golden medal that summons a comet to that particular 
    Galaxy.  The comet appears a while after you collect the medal, however.  When
    a Galaxy has this comet orbiting it, you can participate in a special challenge
    to obtain another Star.  Not all Galaxies have these challenges, though.  I'm
    fairly sure you have to obtain the Comet Medal to complete a Galaxy.  In the
    walkthrough, the Stars that you earn after collecting a Comet Medal in that
    Galaxy have (Comet Medal required) after them.
    Mario's Powerups
    Star Mushroom: Red mushrooms with yellow stars on them.  They temporarily 
    double your max health to 6 and fully heal you.  If you drop down to 3 health, 
    though, your max health also falls back to 3.
    Drill: A giant metal drill that Mario holds above his head.  This allows him to
    drill through planets with a soft surface, such as dirt.
    Cloud Flower: This puffy white flower lets Mario make cloud platforms in
    midair.  He also falls slower, and can stand on clouds that normal Mario can't.
    Rock Mushroom: A Mushroom that lets Mario turn into a fast rolling boulder. 
    This can bowl down enemies (literally), but it's hard to control.
    Bee Mushroom: Mario gets his bee suit again!  He can buzz around and stand on
    light surfaces, such as clouds and certain flowers.  He falls slower, too.
    Fire Flower: You'd better know what this one does!  Mario can shoot great balls
    of fire, which bounce at enemies and generally wreak all sorts of havoc.
    Ghost Mushroom: Mario turns into a Boo, and can become invisible at will.  You
    can't actually hurt Boos, but they can hurt you while in this form.  Unfair!
    Spring Mushroom: This is a quirky powerup that lets Mario jump to great
    heights.  It's hard to control, but who ever said SMG2 would be easy?
    Rainbow Star: Our hero turns invincible!  Run around and kill as many enemies
    as you can while in this form.  You can even break Chomps.
    Yoshi's Powerups
    Dash Pepper: A red pepper that lets Yoshi run extremely fast.  Like, fast
    enough to scale vertical slopes and run over water.  I give these to my Yoshi a
    lot to get around quicker.  I hope they don't actually hurt him...
    Blimp Fruit: This round blue fruit lets Yoshi float up into the air, using the
    air from his lungs as propulsion.  You can stop the flow of air or pop Yoshi
    like a balloon.  I really hope this stuff doesn't hurt him...
    Bulb Berry: Yoshi emits bright light, which lets you walk on previously
    invisible and intangible platforms.  I think having radiation penetrating
    through Yoshi's body probably isn't very healthy for him... but compared to the
    previous two fruits, this one's basically a vitamin supplement.
    0-6 Co-Star Mode
    Co-Star Mode is the two-player mode in SMG2.  The adventure becomes much easier
    when you have help from your friend/family/boss/subordinate/lover/pet/etc. 
    Compared to SMG1's Co-Star mode, this mode has quite a few more features.  The
    second player takes control of a red Luma, who can help Mario out in various
    ways by pointing and using the cursor.  Credit for this entire section goes to
    Daikstra, who sent me a ton of information through e-mail.  Thank you!
    Here is a list of the things that the 2nd player can do:
    Collect items: The Luma can retrieve 1-Ups, Star Mushrooms, coins, and even
    Purple Coins.  In boss battles, the second player can carry around a coin, and
    heal Mario if he gets hurt.
    Gather Star Bits: This is useful in the rolling ball and Fluzzard levels, where
    the Wiimote is being used to move and can't easily collect Star Bits.
    Make Star Bits appear: If you stun and spin a Luma, they give you a couple of
    star bits (except for Lubba).  There are also golden butterflies flying around
    randomly; stun and spin them to get Star Bits.
    Stun enemies: Even large enemies such as Bullet Bills and Chomps can be
    stunned, sometimes making them crash into each other.  Even inanimate enemies,
    such as fireballs, fire arms, and disappearing platforms, can be stunned.
    Attack enemies: Using spin attack, the second player can stun certain enemies
    (useful again Hammer and Boomerang Bros.) and kill others (such as Magikoopas).
    0-7 Getting Started
    Begin a new file.  After a short introduction, Mario will pop out of a warp 
    pipe in a 2-D world.  This is the "tutorial", so to speak... make sure you're 
    comfortable with all of the following maneuvers:
    Jump (A)
    Long Jump (Dash + Z&A immediately)
    Ground Pound (Jump + Z)
    Backflip (Z + A)
    Side Flip (Dash + hit the stick in the opposite direction + A during the skid)
    Triple Jump (Three consecutive jumps, Mario should go extra high on the third)
    Shooting Star Bits (B)
    Walljump (Touch a wall in midair and hold the stick towards it, then press A)
    Spin (Shake the Wiimote on the ground or midair, only after you meet the Luma)
    If you played the first Galaxy you should be familiar with these.  If not, 
    learn them well and take your time, no rush... it's not like anyone's waiting 
    for you to save them.  (SPOILER ALERT: I lied, someone actually is waiting for 
    you to save them).
    Proceed through the gate.  A giant monster is attacking the Toad village!  You 
    will probably recognize him as Bowser, king of the Koopas.  The Lumas 
    apparently don't recognize him.  Proceed through the level and come face to
    face with your old nemesis, who is MUCH larger than normal thanks to the power
    of the Stars (he exclaims "I'M HUGE!" in case you somehow didn't notice).  You
    won't be swinging him by the tail this time like you did in Mario 64.
    Predictably enough, he's captured the princess, seeking to harness her culinary 
    prowess to serve his own diabolical schemes.  He proclaims his intention to 
    start an empire at the center of the universe (just like the first game... he 
    never learns, does he?) and blasts off with Peach in tow.
    Go to the castle entrance and meet up with two Lumas.  The Luma you met 
    earlier, named Master Luma, pops out of your hat.  After a short dialogue, a 
    Launch Star appears.  To use these, you have to be touching the Star, and shake 
    the Wiimote to spin.  You'll notice that some characters (such as Master Luma) 
    have little icons that appear by their names in dialogue, like a children's 
    book.  I found that amusing for some reason.
    You are now entering your first Galaxy, the Sky Station Galaxy.
    |        __   __       __          | 1-0
    |  |  | /  \ |__) |   |  \    /|   |
    |  |/\| \__/ |  \ |__ |__/    _|_  |
    |  |
    |  |_____________________________________________
    |                                          | MAP
    |              3---0                       |
    |             /     \                      |
    |    2---S---H       0---4---T---7---0---  |
    |   /         \       \                    |
    |  1           5---0   0---6               |
    |  |
    |  |_______________________________________
    |                                    | KEY
    |  1-1 Sky Station Galaxy            |
    |  1-2 Yoshi Star Galaxy             |
    |  1-3 Spin Dig Galaxy               |
    |  1-4 Fluffy Bluff Galaxy           |
    |  1-5 Flip-Swap Galaxy (Luma)       |
    |  1-6 Rightside Down Galaxy         |
    |  1-7 Bowser Jr.'s Fiery Flotilla   |
    |                                    |
    |  S: Star Gate (3 Stars)            |
    |  T: Star Gate (7 Stars)            |
    |  H: Hungry Luma (300 Star Bits)    |
    1-1 Sky Station Galaxy
    Welcome to the Galaxy!  This is your first Galaxy.  Each Galaxy has 2-3 stars
    hidden within it at first.  This particular one has 3.
    Peewee Piranha's Temper Tantrum (1) (2)
    You will arrive on a disk shaped planet, where a Luma asks for your help in 
    retrieving the Stars that Bowser stole.  Remember the small planets from The
    Little Prince?  Many areas in SMG2 are like that, including this planet. 
    Unlike most platforming games, it's impossible to fall off the planet here,
    because it has its own center of gravity.  If you want to test whether you can
    walk under a planet, walk carefully to the edge.  If you grab a ledge at the
    edge, then you can't walk past it, so stay on the top surface of the planet.
    Go down the orange pipe to find a 1-Up (an extra life).  Go back up (1) and
    enter the green pipe instead.  You may encounter a short brown enemy (a
    Goomba).  Worth noting about enemies such as the Goomba is that they can offer
    two rewards.  If you jump on them they will give you a Coin (extra health) and
    if you spin them they will give you Star Bits, which you can shoot using B.
    You will see a green sign.  This is a hint TV which guides you through some of 
    the trickier maneuvers in the game.  Watch it if you want.  Go on top of the 
    brown dome and enter the black hole in the ground.  Run to the Luma that 
    beckons you and enter the Launch Star he turns into (launch by shaking the 
    Follow the Luma until you reach a flag.  This flag is a "checkpoint" which you 
    come back to if you die.  Grab the giant yellow Coin and collect the music 
    notes that appear as fast as you can.  If you get them all, three 1-Ups will 
    appear.  Keep following the Luma (2) and launch away once he transforms.
    Here we arrive at those little planets that were so much fun in the original.  
    Use the Launch Star on the small grey planet and you'll see why: you can make 
    full flying orbits around the planets with the correct trajectory! ...well, I 
    thought it was fun...  Launch to the next planet.
    Get the flag and make your way to the right.  Watch out for the goop on the 
    ground, which can slow you down.  You can backflip to ride on top of the cars 
    and make things a bit easier.  Ride the second car to come across a Comet 
    Medal, which looks like a large golden coin.  These summon a comet to a Galaxy 
    later on that allows you to get an extra star.  The Luma can be found on the 
    right of the planet.  Launch when he transforms.
    Get the flag and the Star Mushroom, which is a very useful item that doubles 
    your health temporarily.  Go the the other side of the planet (getting used to 
    the weird gravity physics yet?) and launch.
    You'll land on top of a giant egg (exactly like the first game) and it will 
    hatch to reveal Peewee Piranha, your first boss.  He will chase after you; run 
    behind him and spin attack the egg.  Eventually he will run away in pain.  
    Little does he know that he can't run away on a planet only a few times his 
    size!  Intercept him as he comes back and spin attack the pulsating red... 
    thing where the egg used to be.  He will get pissed.  If he tries to jump on
    you, move out of the way, and he'll be immobilized for a short time.  Repeat
    the procedure to defeat him and earn your first Star!
    After you earn a Star, you will be transported to your mothership, a small 
    planet in the shape of Mario's head.  Meet Lubba, who will "make you an offer 
    you can't refuse", as Vito Corleone would say.  Feel free to explore the ship.  
    When you're ready, step on the pad in front of the helm to enter the world map.
    Storming the Sky Fleet (3)
    Go to the left and enter the green pipe.  You'll see that a Luma is trapped 
    inside a cage.  Go on top of the brown hill and look for a path down, leading 
    to a treasure chest.  Next to the chest is a green balloon-like plant and a 
    mini Chomp.  Spin attack the plant so it shoots towards the mini Chomp 
    and kills it.  A key should appear; grab it to unlock the Luma.  Talk to him 
    and let him transform.  Launch from the Star.
    Go towards the giant Bullet Bills.  Walk around the giant glass cylinder and 
    you should see a small hatch that opens for you.
    This part of the level is 2-D.  Hit the flag and make your way to the right,
    using the moving platforms to go up and down.  Hop on the moving platform on
    the far right (3) and wait until you see a Launch Star.  Launch.  The next
    puzzle requires you to step on every blue switch and turn it yellow.  Once you
    do that, they turn green, and another set of switches appears.  This time, you
    will be chased by Cosmic Clones, which are dark colored Mario doppelgangers. 
    If one of them touches you, you lose health. The best way to avoid them is to
    keep moving at all times, and never retrace your steps.  They aren't smart and
    will only follow the exact path that you walk.  Hit all the blue switches and
    they'll die.  Launch from the Star.
    Another way of dealing with the clones was sent to me by jjarmis, which may be
    of some help: "I was just reading your guide for SMG2 on GameFAQs because I was
    having trouble finding some of the green stars and I noticed that you are
    missing some helpful information that I would like to share.  When you are
    being followed by the mario clones on various levels, there is a way to get rid
    of them.  When they touch you they hurt you for one damage and then disappear.
     So, all you need to do is find enough coins to regain your health after you
    get hit each time and after they all touch you they wont come back.  Of course
    this is not possible on all levels, but most of them provide enough coins to at
    least get rid of most of the clones and make the going easier."
    Proceed all the way up until you see the Star in its cage.  Head left along the 
    path, and climb the flagpole onto the raised plateau.  There will be a black, 
    spiky piranha plant.  Stand by the green balloon plant, and try to bait him 
    into falling onto you.  Dodge his fall, and spin the green balloon plant so 
    that it hits him.  He will release the key to the Star.  Go and claim your 
    prize but watch out for the giant Bullet Bills.  Hide in the sunken green part 
    of the path if you need to.
    Peewee Piranha's Speed Run (Comet Medal required)
    You only have access to this star after you collect the Comet Medal from Peewee 
    Piranha's Temper Tantrum.  It may not appear for a while, so go collect other 
    stars in the meantime.  In this comet star, you have a limited time to finish 
    it, which you can increase by 10 seconds by collecting clock icons.  Run left 
    to the green pipe with a clock, and up the brown hill, collecting clocks 
    whenever you can.  Jump to the second cart and ride it to the Launch Star, 
    collecting clocks.  The fight is easy; six spin attacks does him in.  Collect 
    the clocks on this final planet if you need more time.
    1-2 Yoshi Star Galaxy
    Here you'll meet Yoshi for the first time.  Not only does Yoshi easily defeat
    enemies with his tongue, he also has a number of cool powerups that you'll use
    throughout the whole game.  Does anyone else think that the music in this level
    sounds like an old game show tune?
    Saddle Up With Yoshi (1) (2) (3)
    In this Galaxy, you CAN'T just walk off the edge of a planet and end up on the 
    other side... so don't try it!  Proceed forward, avoiding the piranha plants 
    and blue guys that spit stones at you like an Octorok.  Defeat the Magikoopa 
    (the blue wizard) to gain access to Yoshi!  Spin attack the egg and hop on.
    Yoshi has different moves than Mario alone.  You can jump again in midair by 
    holding A (you can do this multiple times without touching the ground, if you
    wait a bit after each one), use B and the pointer to grab things with his
    tongue, and bob his head using spin, which acts as an attack.  Use Z+A to
    dismount Yoshi in style (you can dismount in midair to reach great heights).
    Get on Yoshi and find a large green mound sticking out of the ground.  There's 
    a springboard around back.  Use it to reach the Comet Medal on top. (1)
    Go along the goo-covered path (Yoshi isn't slowed by the goo) and follow the 
    sign's instructions. (2)  Launch.  Get the flag, find an empty crystal on top
    of a grey patch on the small planet and break it.  Launch.  Make your way up
    the mountain.  Yoshi can eat damn near everything, including those spiky plants 
    (just pull on them like you did earlier).  Aim Yoshi's tongue at the flower in 
    the air once you reach the top, and launch.
    When you reach a large gap, use Yoshi's tongue to pull out a platform from the 
    side of the cliff.  Make your way up by grabbing the flowers.  When you reach a 
    crystal with a Star inside (3), spin attack it twice.  The Star will pop out.  
    Reach it by grabbing the leftmost flower, and then grabbing the one to the 
    right of it.  You should pop up right on top of it.
    After you collect the Star, you will notice that Yoshi's egg appears right on 
    top of Mario's nose, in case you want to use him on your ship.
    Spiny Control
    Make your way to Yoshi's egg.  The level is now infested with spinies, the 
    little red spiky turtles.  Hit them with Yoshi's tongue twice to swallow them.  
    You can then spit them out to shatter glass and defeat enemies.  Break the cage 
    surrounding the Launch Star and launch.  Shoot the cage with a Luma inside with 
    a spiny (you may need to climb the small platform), and talk to the Luma to 
    launch.  Use your tongue to pop out the platforms and climb.  When you reach a 
    spiny, pop out the platform ahead, quickly swallow the spiny, climb the 
    platform, and spit it at the cage.
    You will meet a Lakitu on a purple cloud.  Hit him with the spinies he throws 
    at you to defeat him.  If you need extra health, break the crystals, or shoot a 
    Star Bit at the glowing yellow dots on the ground.
    Spiny Rainbow Romp (Comet Medal required)
    There are four rainbow Stars here: one near the entrance, and three on the 
    white stone slabs by the circle of mud.  If you don't get caught in the mud or 
    otherwise held up by any obstacles, you should make it with a few seconds to 
    spare.  If not, then keep trying.  In platforming games like this, the increase 
    in skill that comes with practice is noticeable.
    1-3 Spin Dig Galaxy
    Here you'll be introduced to the drill item, which will allow you to burrow
    through dirt and even entire planets!  It also punctures through a few enemies
    that can't be defeated with jumping alone.
    Digga-Leg's Planet (1) (2)
    Find the drill and search for the tallest tower on this small planet.  The 
    drill allows you to actually burrow through planets by spinning to reach the 
    other side.  Luckily most of the planets in SMG2 don't have a molten core.  
    Drill on the opposite side of the planet from the tower (which has a small
    depression in the ground) to reach the top and talk to a surprised Luma. 
    Launch (1), find the drill again, and drill to the other side.  Find a
    square-ish raised patch of land and drill.  Leap off the tower to the right,
    and grab the Comet Medal.  Find the other square-ish raised patch of land on
    the side you originally landed on, to your left.  Drill and walk to the right.
    Drill again and talk to the Luma.
    On the next planet, walk across the bridge made of 6 disappearing platforms,
    walk across the other six platform bridge (2), and wait for the Luma to catch
    up.  Drill into the next planet, which has a hollow core (the laws of physics
    are basically moot at this point)  and drill again in the small hole at the
    top.  Launch to the toad starship.  You can buy power-ups from the Luma
    salesman if you have 30 Star Bits.
    Launch from the bottom of the ship to encounter Digga-Leg, who bears 
    resemblance to Megaleg from SMG1.  He will walk around the circular planet. 
    Megaleg has two sides: a glass cage containing a Star, and a drill.  When his
    drill side is facing the planet, he will send out small drilling minions.  You
    can easily defeat these minions by drilling through the planet and hitting them
    right before they come out of the ground.  To defeat Megaleg, drill through the
    planet and hit him when the glass cage is facing the planet.  Three drills is
    enough to break Megaleg's glass and release the Star.
    Silver Stars Down Deep (3)
    Break the crystal containing a mini Launch Star.  Defeat the piranha plant with
    a spin attack, and climb the vine.  To move along the vine, keep spinning the
    Wiimote.  Go down the pipe into a subterranean 2-D level.  To progress, you
    have to drill through the ground while avoiding the enemies.  Drill through the
    first enemy, then in the next room (3), drill on the right side of the large
    dirt ground.  Progress and go through the pipe.
    Drill downward and go through the pipe, and eventually you will appear outside
    again.  Keep launching until you come to a dirt-covered planet.  Hop off either
    side of the platform and walk around until you find a drill.  There will be a
    small silver star nearby; you need five of these to form a golden Star.  If you
    drill into the planet, you will find small rooms that contain the other four. 
    To get two of them, you need to drill from the opposite side of the planet than
    the one you landed on, due to gravity.  The spots you should drill on are the
    dark patches in the ground.  Once you get all 5, a Star will appear.
    Digga-Leg's Daredevil Run (Comet Medal required)
    Digga-Leg is quite easy.  As long as you stay on the other side of the planet, 
    and kill or avoid his drill minions, you should not be hit.
    1-4 Fluffy Bluff Galaxy
    Here you'll use the amazing Cloud Flower for the first time.  This little gem
    gives you baggy pants and a huge hat.  It also lets you make cloud platforms
    in midair.  This is probably my favorite powerup in the entire game.
    Search for the Toad Brigade Captain (1) (2) (3)
    Search for a white flower on top of a small dais, next to a small wooden man 
    that looks like a Canadian from South Park.  This is the cloud flower, which 
    allows you to make cloud platforms in midair by spinning.  Touching the water, 
    or using all your clouds, makes you lose the power.  You can only have 3 clouds
    at a time; to refill, find another Cloud Flower. (1)  Progress through the 
    level, using clouds when necessary to reach higher platforms.  You will arrive
    at the top of the cliff, with two Piranha Plants. (2)  Go up and left to find a
    path of clouds, which leads you to a Launch Star.  Longjump and make clouds to
    reach the it.  If you fall, walljump up to it instead.  It takes you to a
    water-covered planet.
    Here you will be chased by Cosmic Clones again.  Remember: keep moving and
    never retrace your steps.  Find the 5 Star Pieces to create a Launch Star and
    make them disappear.  The Comet Medal for this level is found by backflipping
    above the trail of Coins away from the planet's surface.
    You will reach another planet.  Keep going, using the cloud flower to make 
    platforms as needed.  Find the swing hanging from the tree and use the control 
    stick to swing yourself up.  Let go with A at the right time to leap off.  Use 
    clouds to get to the top of the tree.  Progress to the small grey plateau (3)
    and cloud your way up to the monkey.  The previous sentence sounds rather silly
    if taken out of context.  Talk to The Chimp (TM), a Funky Kong wannabe, and
    claim your Star.
    The Chimp's Stomp Challenge (Mail required)
    This is a minigame that requires you to gain 10,000 points.  Points are earned 
    as follows:
    Enemy death: 100
    2nd consecutive stomp: 200
    3rd or more consecutive stomp: 300
    Star Bit: 10
    Coin: 100
    Large Coin: 1000
    Mushroom of any type: 1000
    Begin by heading towards the small tree near the starting point.  Climb it, hit 
    the large Coin, and grab the small Coins.  Mushrooms can also be found by the 
    base of the large tree, and at the top of the tree at the top of the cliff.  
    After you stomp every enemy, use aerial spin stalling to calibrate your
    positioning for stomping on consecutive enemies.  You don't need to have that 
    many consecutive stomps, as long as you get all the Mushrooms and Coins.  Once 
    you break 10,000, the star is yours.
    Every Planet Has Its Price
    Select Search for the Toad Brigade Captain.  Climb up the small tree near the
    entrance (reminds you of Mario 64, doesn't it?).  Grab the Coin at the top and
    collect the Coins that fall out.  Go behind the large tree in the first area
    and enter the pipe.  Here you can play a minigame where the objective is to
    gather all the Coins in a limited amount of time.  There are three rounds.  It
    moves pretty fast but try to get as many as you can.  You should end with at
    least 60 Coins total.  If you did, skip the next paragraph.
    If you didn't, proceed through the level, collecting Coins when you can, until 
    you reach the flowerbed with the piranha plant.  Kill the plant and use a cloud 
    platform to hit the block far above.  You should get 5 to 10 Coins.  Do the 
    same thing to the block far above the second cloud platform before the Launch 
    Star, but don't go to the Launch Star.  Head back and keep collecting Coins by 
    finding them or defeating enemies.
    Once you have those 60 Coins, grab the first cloud flower and go to the top of 
    the giant tree near the beginning using clouds. Use the mini Launch Star to 
    reach a higher cloud.  Grab the giant Coin here and quickly collect all 40
    Coins that appear.  The best way is to run straight down each line of Coins. 
    If you didn't get all 40, go back and get more until you have 100 total.  The
    Luma on the cloud above the tree wants 100 Coins to... eat.  Yes, he'd rather
    eat the money itself instead of using it to buy food.
    He turns into a planet with a star.  This planet is fairly simple; use the 
    cloud flower like you've been doing to scale the platforms and reach the apex, 
    where a star awaits.
    1-5 Flip-Swap Galaxy (Luma)
    There are two platform colors in this galaxy: red and blue.  When you spin, all
    the platforms of one color disappear or reappear, depending on their current
    state.  All the platforms of the opposite color do the exact opposite.
    Think Before You Shake (1) (2)
    To access this Galaxy, you must feed the Hungry Luma 300 Star Bits.  It's quite 
    an easy Galaxy.  The only trick is that the platforms change whenever you spin. 
    So you can't spin on the ground, otherwise you'll fall immediately!  Make sure
    not to touch the electrical gates. (1)  Eventually you will come across Chomps,
    who always roll on the same colored platforms. (2)  The comet medal for this
    Galaxy is near the middle, towards the left, near a point where the Chomp
    spawns.  It's hard to miss.
    It's possible to do the Galaxy without spinning.  If you're worried about 
    disappearing platforms, or (like me) you instinctively spin whenever you're 
    about to land somewhere small like a platform, then not spinning might be a 
    good idea.  Otherwise, feel free to spin, as it can make this Galaxy a breeze.
    Purple Coin Flip 'n' Sprint (Comet Medal required)
    Before every jump you should know which tile you're jumping to, and whether 
    you're going to flip or not.  Be very deliberate, because one mistake in this 
    level usually means death.  I will admit to having died a few times attempting 
    these two Stars, because I got overconfident in my ability to improvise 
    trajectory and landings on the fly.  Slow and steady is the best way to go in 
    Galaxies like this.
    1-6 Rightside Down Galaxy
    Almost the entire level is in 2-D.  You old folks will probably be used to this
    from the 8 and 16 bit eras.  In this galaxy, gravity flows in different
    directions in different places, denoted by the arrows in the background.
    Breaking The Laws Of Gravity (1) (2)
    Super Mario Galaxy was known for its crazy gravity puzzles, and SMG2 is no 
    different.  You start this level in 2-D mode.  Progress downward until you 
    reach a large flower.  Climb the flower and spin like you did with the vine to 
    hop up.  Flip the switch to make gravity flip to the ceiling!  This can be 
    awkward at first, but you'll get the hang of it.  Keep going until you reach a 
    giant purple piranha plant.  Walk a little closer until he starts chomping.  
    This is your warning... move back to the edge so he doesn't smash you!  Once 
    he's on the ground, backflip over his head and ground pound to beat him.
    Eventually you will find moving platforms.  Pay attention to the background.  
    The direction the arrows are pointing is the direction gravity goes in that 
    area.  Hop between the platforms and you'll stick on because of the gravity.  
    Flip the switch when you come across it, and use the platform you were just on 
    to "raise you down" to the next part.
    Keep going and beware of the large enemies: the spherical Chomps and the 
    rectangular Thwomps.  The Comet Medal is between the two Thwomps; to reach it, 
    you need to backflip and walljump on the Thwomps.  When Mario contacts a wall, 
    and you hold the Control Stick towards the wall, he will slide down, creating 
    smoke.  To walljump, you need to press A when this happens.  It's tricky, but 
    determination pays off in Mario games.
    In the next area, backflip up to find the Fire Flower.  This allows Mario to 
    hurl fireballs when you shake the Wiimore (sadly, he can't spin attack).  It 
    only lasts a short time though, so be quick.  Break the crates and walk along 
    the green section (1), where the gravity points towards the screen, as if the 
    camera is directly above Mario.
    The next section is a room full of Thwomps, but you can avoid it altogether by 
    jumping up on the brown wood blocks right before the green section ends.  Make 
    your way to the right while staying on the light brown section.  You can even 
    find some 1-Ups if you venture far enough away from the Thwomps.  On the right, 
    in the Thwomp-filled gravity section, there's a "circle" of gravity arrows. (2)
    You have to maneuver yourself so that the gravity swings you around to the 
    Star.  I did a long jump from the starting platform and it worked fine.
    The Great Crate Incinerator
    Select the Breaking The Laws Of Gravity Star (as if you had a choice) and
    proceed until you flip the first gravity switch.  Move to the left and enter
    the pipe.  Grab the Fire Flower and break the crates.  Enter the other pipe and
    you'll meet a Gearmo (presumably a pun on the Spanish name Guillermo) who wants
    you to clean up his trash.  SMG1 flashback!  You can break them in any order,
    but keep in mind that fireballs break more than one crate, so it's best to
    align yourself with a line of crates and fire a few consecutively to take care
    of them all.  Once you finish, a Star is yours.
    1-7 Bowser Jr.'s Fiery Flotilla
    This is your first real boss battle.  Once you defeat Bowser Jr.'s giant
    monster, you will earn another Grand Star, which gives you access to the next
    world... in this case, World 2.  Good luck!
    Gobblegut's Aching Belly (1) (2)
    The first part of the level is fairly straightforward.  Avoid the enemies and
    fire arm.  The Comet Medal is on top of the first Thwomp (1); backflip from the
    stairs after him to climb on top of his head and reach it.  Find the switch in
    the upper left, avoiding the enemies, to open the door with Bowser Jr.'s face
    on it.
    The next planet has platforms protruding from a lava planet.  The hint TV here 
    has a particularly useful tip that is hard to put into words here... basically, 
    the spin can be used in midair to stall your landing, so that you can align 
    yourself precisely where you want to land.  Throughout the guide, I will refer 
    to this as aerial spin stalling (and I'm not going to abbreviate it either, for
    obvious reasons).  Veterans of SMG1 will be used to this.  The spin mechanic is
    one of the best things to happen to platforming in years; use it well!
    Navigate the treacherous platforms, jumping over the rotating lava arms, and
    continue.  There is a Star Mushroom between the final two rotating lava arms,
    on a platform to the left. (2)
    Launch to Bowser Jr.  He summons a large leviathan dragon sort of creature
    (similar to Fracktail in Super Paper Mario), whose roar sounds like a train
    whistle.  To defeat him, you have to wait until he burrows into the planet,
    then spin attack the glowing red bulges along his body, which temporarily halt
    his movement through the planet.  He can still attack during this time, though,
    so keep an eye on his head.  He's a step up from the bosses you've faced thus
    far, but his patterns are predictable, and with enough practice you'll defeat
    him.  The dragon magically puffs away, and the first Grand Star appears!
    Fiery Flotilla Speed Run (Comet Medal required)
    You have two minutes to finish the dragon, which is more than enough time.  
    Same strategies apply as the previous fight.
    |        __   __       __      _   | 2-0
    |  |  | /  \ |__) |   |  \     _)  |
    |  |/\| \__/ |  \ |__ |__/    /__  |
    |  |
    |  |______________________________________________
    |                                           | MAP
    |           0---3       5---0               |
    |          /     \     /     \              |
    |  ---0---1       0---H---6---S---7---0---  |
    |          \     /     \     /              |
    |           0---2       4---0               |
    |  |
    |  |_____________________________________
    |                                  | KEY
    |  2-1 Puzzle Plank Galaxy         |
    |  2-2 Hightail Falls Galaxy       |
    |  2-3 Boulder Bowl Galaxy         |
    |  2-4 Cosmic Cove Galaxy          |
    |  2-5 Wild Glide Galaxy           |
    |  2-6 Honeybloom Galaxy (Luma)    |
    |  2-7 Bowser's Lava Lair          |
    |                                  |
    |  S: Star Gate (16 Stars)         |
    |  H: Hungry Luma (700 Star Bits)  |
    2-1 Puzzle Plank Galaxy
    This galaxy is made of large wooden blocks, kind of like the bonus levels in
    Super Mario Sunshine.  Some of the platforms get sawed off underneath you, so
    watch out!
    The Puzzling Picture Block (1) (2) (3)
    Near the start (1), there's a ten point white star painted on the ground.  Use
    a ground pound (jump + Z) to sink it.  The upper left switch here produces
    music notes.  If you collect them all, 3 1-Ups appear.  Hit the lower right
    switch to discover a Launch Star.  Continue until you reach 3 towers with the
    white star marking.  Pound these all several times until they are all the way
    into the ground.  Go to the other side of the planet and climb the towers to
    The next wooden platforms get cut away by the saws, so hurry onward.  To the
    left near the end is a Comet Medal.  It's possible to get it without the 
    platform by jumping and spinning back. (2)  Walljump up the crevasse and keep
    hurrying along as the saws cut away the platforms behind you. (3)  Hit the
    switch to the left near the end, and hurry to the mini Launch Star.  Buy
    something from the Luma if you want, and proceed.  The next planet is a wooden
    picture puzzle.  Ground pound the pieces of wood on the white stars (on the
    side of the wood) to form a picture of a ladybug type creature.  They must be
    pounded in the right order and will briefly shimmer when they are in the
    correct place.
    A bug appears.  When its head is pointed towards you, it charges.  Backflip 
    over it and ground pound to kill the bug on top, and then again for the one on 
    the bottom.  It releases a star.
    Purple Coin Shadow Vault (Comet Medal required)
    Two major tips for this puzzle.  Make sure to grab the Coins 4 at a time, in 
    groups.  Also, try not to retrace your steps.  Both tips help you to minimize 
    the risk of running into a Cosmic Clone.  Time should not be an issue here; one 
    minute is more than enough.
    Bugaboom's Back
    Select The Puzzling Picture Block.  This star features another coinovore Luma.
    He requires 70, and to my knowledge there are only 71 available, so it's
    tough.  Five are found by pressing the upper right switch by the wigglers, and
    the rest are found on the same planet that the hungry Luma is on.  Most of them
    are inside the planet, in one of those minigame rooms with a swing version of
    the Gusty Garden theme that's used seemingly everywhere in this game (it was
    one of the best songs from SMG1, so no complaints here).
    Once he transforms, you're faced with another boss: a giant bug with snapping 
    pincers.  This boss is the same as the one from SMG1.  There's a white star on 
    his back like the ones you've seen earlier.  This guy is just asking to get 
    ground-pounded.  Do it 3 times on his back and he's finished.  At first you can 
    just backflip on, but when he flies you have to use the Cloud Flower.
    2-2 Hightail Falls Galaxy
    Here you'll eat the Dash Pepper for this first time.  This makes Yoshi run at a
    ridiculous speed, allowing him to climb steep slopes and even vertical walls. 
    You can also use it to run on the surface of water in later Galaxies.
    Hot-Stepping Dash Pepper (1) (2) (3)
    The music in this background is from Yoshi's Island, so our dinosaur buddy will 
    of course be making an appearance.  Here you'll get your first taste of the 
    Dash Pepper, a Yoshi powerup that makes him run extremely fast for a limited 
    amount of time.  The first part of the level is straightforward.  The Dash 
    Pepper is on the steep slope and you can barely reach it.  Once you get it, you 
    move so fast that you can run up steep slopes like this.  Proceed to the Launch 
    Move up the next slope (a vertical wall!) using the Dash Pepper. (1)  Keep
    going through the level (it's fairly linear) using the Dash Pepper whenever
    possible. (2)  You will also have to swing up a path of flowers using your
    tongue. (3)  Many levels appear in SMG2 that a text guide can't really help you
    much on.  This level is a test of your reflexes and control.  The Comet Medal
    is after the log bridge, on the top of a vertical slope.  You can't miss it.
    Hightail Falls Speed Run (Comet Medal required)
    This is all about control.  The time is pretty generous... you can make a few 
    serious mistakes and still end with some time left.  Just take it easy and make 
    sure you don't die.
    Silver Stars in Hightail Falls
    Select Hot-Stepping Dash Pepper.  Proceed through the level, collecting as many
    Coins as possible.  It's fairly easy as long as you take the leftmost path when
    going up the first vertical slope.  You'll find a large Coin that makes many
    other Coins appear on the slope.  If you miss some, you can fall down the slope
    and try again.  Our Coin-eating friend appears again after you cross the log
    bridge.  He needs 30.  Give him what he desires and he'll make a new planet. 
    On this planet, just have Yoshi eat the guys holding the silver stars, and then
    collect all 5 to form a golden star.
    2-3 Boulder Bowl Galaxy
    Here you'll encounter the Rock Mushroom, which allows Mario to transform into a
    fast-rolling boulder.  Controlling the boulder is pretty hard, so make sure you
    don't fly off the stage into the abyss.
    Rock and Rollodillo (1) (2) (3)
    Kill the three rock-spitters around the cage to unlock the Rock Mushroom. (1) 
    Shake the Wiimote to start rolling around as a rock, like the Gorons from Zelda
    games.  Use left and right to control your roll.  Hitting A+Z cancels the roll.
    Roll into the giant pink crystal twice to find the Comet Medal.  Hit the steel
    wall to make it fall down into a bridge.  Bowl down the baddies (2), then
    launch yourself off the ramp as a rock.  Kill all the enemies to unlock the
    Launch Star.  Keep in mind that there's an enemy on the raised platform with
    the Rock Mushroom. (3)  You can take out several enemies at a time in your
    boulder form.  Make your way to another large pink crystal and break it. 
    There's lots of goop on the ground, which can slow you down and make you easy
    prey for the rolling boulders and Chomps.  Boulder Mario can roll over this
    goop easily, and even destroy the boulders (but not the Chomps).  Launch, buy
    something if you want, and launch again.
    You encounter Rollodillo the Armadillo.  Defeat him by getting a Rock Mushroom 
    and rolling into his blue furry butt.  Occasionally he'll turn into a spiky
    ball and try to crush you (just like Bowser in SMG1), but he's easy to avoid. 
    Although the rock is hard to control on a small planet like this, just start
    your roll right next to him and it should hit.  If you miss, make sure to
    cancel with jump + Z.
    Rolling Crabber Romp (Comet Medal required)
    Not much to say about this one.  Immediately get the Rock Mushroom and start 
    rolling into the largest groups you can find.  Remember that you can cancel 
    your roll using Jump+Z.  Try to find large groups that you can roll over all at 
    C'mere, Goomba (Mail required)
    Select Rock and Rollodillo.  Go through the Galaxy until you launch onto the
    planet with lots of rolling rocks and Chomps.  Find a golden colored Gearmo,
    who tells you that he wants a Goomba. He sets up a zone.  Go back to where you
    landed, pick up the Rock Mushroom, and bust one of the three rock columns.  Two
    of them have Goombas inside.  Have the Goomba chase you, and lure it inside
    Gearmo's lit zone.  He will reward you with a star.  I'm sure those two will
    get along perfectly fine...
    2-4 Cosmic Cove Galaxy
    You get to ice skate for the first time in this Galaxy.  Whenever Mario jumps,
    he does an impressive axel spin.  You can even skate backwards by pressing Z!
    Twin Falls Hideaway (1)
    Start off by spin attacking the Koopa and grabbing his shell.  Shells in this 
    game are used to increase your swimming speed.  Make your way down the river.  
    Note that a small timer appears near your head; this is your air meter, and if 
    you spend a long time underwater without surfacing for air (or running into a 
    bubble, which restores your air) then you will begin to drown.  Keep in mind
    that holding up will make the shell go down, and vice versa.
    In the room at the end, the Comet Medal can be found inside a large seashell.  
    Climb up the tower in the middle and press the switch.  The water freezes over, 
    which allows Mario to go ice skating!  Spin on the ice to start skating.  A 
    lets him jump, and Z lets him skate backwards... he's got skill.  Find the 
    frozen waterfalls and walljump upwards (jump, touch the wall, then press A 
    while Mario is sliding down).  Break the crystal at the top to get a star (1).
    Exploring the Cosmic Cavern (2) (3)
    Skate along the ice path and enter the pipe on the right near the end.  This is
    a 2-D cave level.  Ground pound the blocks, swim right (using A to jump out of
    the water when you're on the surface of the water near land, while holding the
    control stick towards the land), and jump above the rolling bubbles.  Walljump
    up the walls, then jump in the water after the flag using ground pound. 
    Descend for a while until you reach a vent, then head right to find a switch on
    the right wall.  Spin it and descend.  Avoid the monsters that bite at you from
    the walls by swimming quickly using A, and enter the pipe.
    Swim upwards and along the path of water, avoiding enemies and mines.  You'll
    see a Goomba on a platform. (2)  Keep going, avoiding the mines, and get out at
    the platform right before the Paragoomba.  Keep going and you'll find moving
    cubes of water.  Use these to travel until you see a key above you. Go onto the
    platform and jump for the key. (3)  Warp, talk to the Luma, and launch twice to
    arrive at a stone planet.  Find the drill and head to the lower left patch of
    land, which looks like a long rectangle.  Kill the robots by jumping above them
    and drilling.  Grab the key by the patch of dirt, and drill into the new patch
    of dirt.  Water springs forth; use it to swim to the platform with the Star.
    Catch That Star Bunny
    Select Twin Falls Hideaway.  Move along the level, grabbing every Coin you can
    above and below the water.  Our next money-grubbing Luma requires a paltry 15
    Coins.  At least 9 can be found above the surface after freezing, so you
    shouldn't have trouble.  He sends you to a watery planet.  Talk to the rabbit, 
    then press a switch to your left to freeze the water.  The rabbit is easier to 
    catch while skating, due to Mario's increased speed.  He sends a column of 
    light into the sky, making him easier to find.  Once you've chased him and 
    nabbed him, he hands over a Star.
    2-5 Wild Glide Galaxy
    This Galaxy is simply a race course through the jungle.  You get to ride a
    tropical bird, which is fun.  Controlling him can be annoying at times, though.
    Fluzzard's First Flight (1) (2)
    Talk to the small bird nearest you, who lets you ride Fluzzard the Buzzard.  
    Nintendo makes the best names, don't they?  Riding Fluzzard is much like the 
    manta ray from SMG1, except... well, in the air.  Navigate the course and claim 
    your star.  To get the Comet Medal, go through all 5 checkpoints (the gates 
    that are pointy on top) and it will appear near the end.  Their locations are:
    straight after the start after the red balloon, low above the river after the
    blue balloon, (1) on the island after the yellow balloon, on the brown branch
    sticking out of the left wall before the waterfall, and after the blue branches
    that cross the screen, out in the open once you exit the canyon (2), at the end
    of the river.  A fairly straightforward star.
    Jungle Fluzzard Race (Mail required)
    Talk to the black bird to start the race.  The best way to race is carefully, 
    without hitting any obstacles.  Try to maintain a good speed, and never hold 
    the Wiimote at an upwards angle to slow down.  If you pass the large brown wall 
    before 30 seconds, you're making good time.  Don't worry about your placing 
    near the beginning.  The fastest opponent will usually take about 1:05.
    2-6 Honeybloom Galaxy (Luma)
    Mario gets to use the Bee Mushroom from the previous game in this galaxy.  It's
    mostly 2-D, but the bee suit makes it much easier to move around.  You also
    fall slower while in bee form.  Unfortunately, you can't sting enemies.
    Bumble Beginnings (1) (2)
    The bee suit is back!  So is the bluesy background music from SMG1.  Walljump
    up, swing using left and right on the Control Stick, keep walljumping, and grab
    the Bee Mushroom when you come across it.  Bee Mario can fly for a limited
    amount of time by holding A, and if you touch water, you lose the bee suit. 
    He's also light enough to stand on clouds and some large flowers.  Go upwards
    and right using the clouds and platforms.  The Comet Medal is in a small alcove
    to the right near the top.  The alcove is guarded by a flying gopher, so don't
    get hit.
    Swing along the vines after the next Bee Mushroom, and you'll reach a section
    with large round fruits.  Every time you bounce off these fruits, you gain a
    bit of flying energy back.  Navigate among the clouds, dodging the moles until
    you reach the next flag. (1)  Go upwards and right, climbing the orange poles
    and avoiding the enemies.  Use the rope swings (2) to reach the next vines.
    In this section, spiky green plants will try to stab at you.  Keep well clear
    of these.  The bowl-shaped flowers will damage you if you stay on them for too
    long.  Move quickly and carefully to the end, and climb the clouds to reach the
    The Secret Wall Jump
    Select Bumble Beginnings.  This star is hard to reach.  Grab onto the rope
    swing near the beginning and start swinging as high as possible by holding left
    and right (like, over 90 degrees). You should see a high wall with wood planks
    on the upper right.  Jump off the swing at the highest possible point on the
    right, holding right towards the wall.  Spin after your jump, holding towards
    the wall, and walljump immediately.  Keep walljumping until you reach an alcove
    with Star Bits.  Start walljumping upwards again until you reach the top, which
    is in 3-D.  There is a small pool with the Star inside.
    2-7 Bowser's Lava Lair
    It's the first of three Bowser levels!  Instead of his worthless sidekick, you
    get to face the big turtle himself.  This level features a delicious rendition
    of the Bowser theme from Mario 64.
    Bowser's Big Lava Power Party (1) (2)
    Probably the best name for any star thus far.  The level is straightforward for 
    the most part.  Kill the Magikoopa with a spin attack to make a small blue pull 
    star appear.  Highlight it with the pointer and press A to have it send out a 
    tractor beam and move you towards it.  Move across the lava using the moving
    platforms, then ground pound the spring and move across more lava.  There's a
    Star Mushroom in the middle of the lava.
    Launch and proceed.  The platforms with faces will turn angry and shake right
    before they spin, so always be aware and jump if necessary.  Kill the Hammer
    Bro with spin attack and kick.  Launch, move past the spinning lava arms and
    ground pound the switch.  Move across more angry platforms.  The Whomps (giant
    grey walls with faces) will try to faceplant you.  Avoid their faceplant, then
    ground pound their backs on the white star to kill them. (1)  Before you kill
    the second one, backflip up and spin to reach the Comet Medal.  Ground pound
    the small yellow meteorite on the white star to send it flying into the door.
    Next you face enemies that literally eat holes into the floor for you to fall 
    into. (2)  Jump or step around them.  Further, ride the platform through the
    maze, avoiding enemies.  The Bowser statues will zap you, so be aware.  Try to
    get the Star Mushroom that gives you 6 health, as always.  Kill the Hammer
    Bros. with a spin attack and a kick, then spin attack the torches if you need
    health. Another Star Mushroom appears on top of the flagpole on the left.  To
    open the door, hit the meteorite twice at different angles, towards the two
    Bowser symbols on the upper right and left.
    Face Bowser himself.  He will try to smash you and breathe fire down upon you.  
    Wait until the meteorites he sends lift off the planet's surface.  They will 
    turn yellow.  Ground pound them on the white star so that they fly in Bowser's 
    direction and strike him.  Eventually he will lose the Grand Star, which is 
    yours for the taking.  Victory!
    Lava Lair Speed Run (Comet Medal required)
    This is a speed run of the first star.  You have to collect the small clock 
    icons for a 10 second bonus.  Here are some of the easy to miss ones: behind 
    the spring, behind the crystal, on the right platform by the face tiles, and 
    atop the flame arm rotator.  If you get most of the clocks, you should be in 
    good shape.  Keep in mind all the tips that I posted above.
    |        __   __       __     __   | 3-0
    |  |  | /  \ |__) |   |  \    __)  |
    |  |/\| \__/ |  \ |__ |__/    __)  |
    |  |
    |  |__________________________________________
    |                                       | MAP
    |           1---0---3---H---6           |
    |          /        |                   |
    |  ---0---0---S---W | W---0---7---0---  |
    |          \        |                   |
    |           2---0---4---0---5           |
    |  |
    |  |______________________________________
    |                                   | KEY
    |  3-1 Tall Trunk Galaxy            |
    |  3-2 Cloudy Court Galaxy          |
    |  3-3 Haunty Halls Galaxy          |
    |  3-4 Freezy Flake Galaxy          |
    |  3-5 Rolling Masterpiece Galaxy   |
    |  3-6 Beat Block Galaxy (Luma)     |
    |  3-7 Bowser Jr.'s Fearsome Fleet  |
    |                                   |
    |  S: Star Gate (28 Stars)          |
    |  H: Hungry Luma (1000 Star Bits)  |
    3-1 Tall Trunk Galaxy
    This galaxy is mostly wooden like the Puzzle Plank Galaxy.  Here you'll
    discover the Blimp Fruit, which takes you (literally) to new heights.  It also
    features a long slide, possibly the most difficult Star yet.
    The Flotacious Blimp Fruit (1) (2)
    Walk under the planet and find Yoshi.  Go back up and eat the Blimp Fruit next
    to the wooden man.  This fruit lets Yoshi blast off from the ground like a
    balloon with a hole in it.  You can steer him through the air with the Control
    Stick, hover using A, and stop flying by spinning.  Fly up to the left and grab
    another fruit, then up and to the right a bit, then up (1) and to the right
    again to find a Launch Star.
    You'll reach a large round trunk, which you have to "rotate around", since
    gravity flows around the trunk.  Grab the first fruit (2) and fly to the upper
    left, going through the moving wooden platforms.  Go right and get the next
    fruit.  The Comet Medal is up and to the left.  Fly straight up and get another
    fruit, then fly up again.  Here you have to collect 5 Star Pieces.  Jump down
    to grab the first, then hug the left wall until you reach a platform.  Jump
    across this gap to get the second.  Jump down to the green platform and jump
    off the left to get the third.  To get the last two, jump on a moving wooden
    platform (keep going down to find them) and grab the fruit above them to fly up
    to one.  Fly right and grab the other fruit, then steer left to grab the final
    one.  If your first fruit runs out too soon, quickly grab the second one with
    Yoshi's tongue.  Launch from the Launch Star that appears by flying further up.
    The next level has more strange circular gravity, but it's just a basic 2-D
    level.  Jump down and head left.  Keep an eye out for fruits as you ascend,
    eating them whenever possible and avoiding enemies, and eventually you'll reach
    the Star.  Once you complete this star, Luigi will appear at the start of
    certain levels.  Talk to him, and you can play as him instead of Mario!
    Tall Trunk's Big Slide (3)
    Use the branch swings to reach the Launch Star up the tree.  Keep going and you
    will come upon a large slide.  There is no gravity on this slide; you can slide
    on the floor, the ceiling, all 360 degrees if you're able to.  Move left and
    right with the stick, and use A to jump.  The music is a remix of the legendary
    song "Slider", from Super Mario 64.
    It is not easy by any means.  Always watch ahead of you to see where you have
    to turn to in order to reach the next platform.  The path that you should take
    on the 360 degree trunks is indicated by slightly lighter ground.  There's an
    easy 1-Up during the first part of the slide.  Dodge or jump over enemies and
    red spiky plants.  After a while, you'll come across 3 red Wigglers running
    towards you.  Dodge or jump over them, and steer right to dodge the rings of
    spiky plants.  Make sure to jump on the left side of the next platform, steer
    right, and jump immediately again.
    After this, you'll reach a tunnel with rings of spiky plants and angry Wigglers
    running in circles.  When you pass the second ring of spiky plants, steer left
    and jump the gap to dodge the Wigglers. (2)  Steer right after the gap and
    reach the finish.  If you're running out of lives, consider doing the Cloudy
    Court Galaxy, then the Freezy Flake Galaxy afterwards.  The second Star of the
    Freezy Flake Galaxy has an easy way to earn lots of lives.
    After you finish, talk to the wooden figure (they're called Whittles
    apparently) with the triangular head to get your well-deserved Star.
    Tall Trunk's Purple Coin Slide (Comet Medal required)
    The key to this level is realizing that you have to pass by a LOT of Coins.  
    I'm almost certain it's not possible to get every single one.  Even 130 might 
    be impossible.  Make finishing the slide your main priority, instead of going 
    for those crazy 10 Coins on the roof.  If you get less than 100, just keep 
    trying.  Eventually you will learn the course more and find good paths to take.
    3-2 Cloudy Court Galaxy
    Another cloud level!  Most of this level relies heavily on using the Cloud
    Flower to move along wind drafts.  The clouds that you make run out eventually,
    so you may want to keep a spare cloud with you, in case you slip or mess up.
    Head in the Clouds (1) (2) (3)
    Grab the Cloud Flower and jump among the midair path of clouds, using your own
    clouds to reach the refill cloud flowers situated there.  Make a cloud on the
    wind draft to ride over to the drums.  Bounce on the drums (2), using clouds to
    go higher, and eventually you'll reach a Launch Star on the cymbals.
    Next, use the upwards draft to ride your cloud up the wall.  You might need two
    clouds, so bring two just in case.  Spring up and use the fans to ride left on
    your clouds, again bringing 2 just in case.  Ride the draft up, avoiding the
    spiky plants, then use the sideways draft to ride a cloud to the next part. 
    Walljump and use a cloud to head to the upper right platform.  Use clouds and
    longjumps to reach the next upwards draft.  The roof above you opens and closes
    periodically.  Backflip and make a cloud exactly when the wall opens up.  The
    Comet Medal can be found here, to the right in a small nook.  You have to be
    fast to get it.  On the top is the Star, which is reached by... you guessed it,
    clouds. (3)  Make sure to not get blown over by the windmill.
    The Shadow Lining (Comet Medal required)
    Follow the path laid out by the blue blocks, collecting the Star Pieces and 
    avoiding the Cosmic Clones.  Remember: keep moving, and never retrace your
    steps.  Continue to walljump and follow the blue blocks.  The course is very
    easy, just be quick about it!
    Silver Stars in the Purple Pond
    Select Head in the Clouds.  Our friend Coinstar is back again to convert our
    spare change into planets!  Collect Coins as you go.  You'll find a giant Coin 
    above one of the drums.  Touch it and two columns of Coins appear.  Collect one 
    column by bouncing upwards, then form a cloud and ground pound downward on to 
    of the other column.  You'll find him right before the vertical draft, next to 
    a hippo topiary.  You can go further in the level and come back if you don't 
    have enough.
    You'll keep your cloud power and arrive at a bowl filled with purple goo.  
    Collect the five silver Star Pieces and avoid the Cosmic Clones, by constantly
    moving and never retracing your steps.  Occasionally Mario will fall through
    the clouds... I think it's a glitch, but it's still disappointing.  Use the
    Cloud Flower to create shortcuts across the pool if you need to, and go back
    for another if necessary.
    3-3 Haunty Halls Galaxy
    Here it is, the obligatory "haunted" level featured in most Mario platformers.
    Another new fruit is here: the Bulb Berry.  This allows you to light up
    invisible paths so that you can walk on them.
    A Glimmer of Bulb Berry (1) (2)
    Go along the moving path (jumping can increase your speed on paths that slow
    you down with their movement), avoiding the ghosts (you can spin to make them
    untouchable), (1) and launch.  The next room has moving paths that appear and
    disappear when they touch the side of the room. (2)  If you keep moving and
    stay near the center, you shouldn't have a problem.  You will reach a pipe
    surrounded by enemies.  The Comet Medal is past this pipe.  Move to the upper
    left of the platform and wait for a path to appear.  Run the path and collect
    the Comet Medal.
    Enter the pipe and grab Yoshi, along with his new fruit, the Bulb Berry.  This 
    illuminates the invisible path under you... "invisible" isn't quite the right 
    word, because you can't even walk on it when it's not visible.  It's akin to 
    the Matter Splatter Galaxy from SMG1.  There is a key to your right, before the 
    door.  Collect it and proceed.  Keep exploring the path.  If you need to, go 
    back and get your previous Bulb Berry again; they respawn quite frequently.  
    Make sure you don't get hit by an enemy... Yoshi loses his power and you'll 
    probably die.  A Star is waiting for you at the end.
    Sneaking Down the Creepy Corridor (3)
    Go down the path.  You'll be chased by a giant Boo but he's not much of a 
    threat.  Launch and continue on the tattered carpet path.  If Boos are about to
    catch you, they can be immobilized by simply looking at them.  This level is
    very linear; simply proceed, avoiding the Boos and *ahem* carpet munchers, and
    boarding the moving platforms, (3) until you reach the Star at the end. 
    Remember that jumping can increase your speed on the moving carpet.  Aerial
    spin stalling is also effective.
    Spooky Cosmic Clone Chase (Comet Medal required)
    This is a pretty easy one.  Although the carpet slows you down, it slows your 
    Clones down too, so take it easy and carefully.  Remember to keep moving, and
    never retrace your steps.  The end of the level has some moving platforms, and
    the camera's facing backwards, which makes them hard to see.  Use aerial spin
    stalling for these if needed.  Break the crystal at the end for your Star.
    3-4 Freezy Flake Galaxy
    This galaxy introduces the Fire Flower, an old favorite of the Mario series. 
    Spin to launch fireballs.  It only lasts a short time, so be fast.
    Bowser on Ice (1) (2)
    Haunty Halls was the obligatory haunted level... well, this is the obligatory 
    winter level.  Grab the Fire Flower and head under the planet.  Fireball the 
    Goomba statue by spinning, then launch.  Get the next Fire Flower and go
    quickly down the stairs to your left.  Toast the Bowser statue at the end of
    the field with three fireballs, then proceed down the icy slide. (1)  You'll
    head down an icy slide and arrive at a pile of snowy blocks.  Fireball the ones
    that are pure white and not brick.  You will find the Comet Medal in a small
    alcove, and a pipe near the top.
    You can spin attack the snowballs onto the lava to move around in this room
    (the snow path disappears quickly, as it should ON LAVA, so hurry along).  
    Jumping is riskier but more fun.  Proceed clockwise around the second Bowser
    statue (Bowser has such a huge ego, doesn't he?) to reach a Fire Flower on a
    platform near the front of the Bowser statue. (2)  Use it to toast Bowser
    again, and claim your Star.
    Sorbetti's Chilly Reception (3)
    This time, you'll be using the Rock Mushroom to break open ice sculptures.  
    Break open the Goomba sculpture on the bottom, launch, and find 5 star pieces 
    by rolling into the following things and breaking them: two are located in the 
    Goomba sculptures by the Mushroom, one in the tree by the rabbit, one in the 
    crystal by the stairs, and one in the Goomba sculpture on the top of the hill.
    The next planet is a maze filled with blinding snow.  Keep to the right.  
    You'll come across an ice enemy, then a rabbit.  Jump off the wooden board next 
    to the rabbit, towards the barely visible Coin below.  You'll drop onto a
    star-shaped platform with 3 1-Ups. (3)  This is an excellent technique for
    getting more lives in case you are running low: simply die here by jumping off,
    restart at the beginning of the maze, and immediately long jump off the stage
    to your right.  If you aim correctly, you'll land directly on the platform. 
    Gather the 1-Ups, die, and repeat.  However, once you reach World 4, you'll
    find an even better technique for earning a massive amount of 1-Ups.
    Use the mini Launch Star to go back up.  Keep following the right wall until 
    you find the Luma shop.  Launch and launch again.  Meet Sorbetti, the giant 
    sentient snowball (you can make a boss out of anything these days... anyone who 
    remembers the cardboard cut-out boss from DK64 will agree).  The key is to spin 
    attack this guy's big red nose.  It's kind of awkward, but if you run low on 
    health, just dodge him and let him uncover Coins for you.  He gives a Star, of 
    The Chimp's Skating Challenge (Mail required)
    Select Bowser on Ice.  Collect the Fire Flower right after you launch.  Shoot a
    fireball at the tree beyond the frozen lake to make a pipe appear.  The Chimp
    is inside with a challenge.  You have to skate around and hit green and gold
    enemies, avoiding the spiky ones.  Memorize the patterns of the earlier
    enemies, because if you take them out quickly, you will have more large waves 
    of later enemies to score with.  Gold ones are worth more, so make sure you hit 
    them when they pop up!
    You can also do this challenge by selecting Sorbetti's Chilly Reception, and
    using the Rock Mushroom to break the tree.  Thanks to NC for pointing this out!
    3-5 Rolling Masterpiece Galaxy
    It's back!  The rolling ball requires quite a bit of patience.  Just ask anyone 
    who played the Rolling Gizmo Galaxy from SMG1.  Once you learn the course, it
    should be easy.  Make sure to keep a steady hand at all times.
    Silver Chomp Grudge Match (1) (2)
    Hop on top of the ball and let our old friend Bill Board guide you through the
    tutorial.  In a nutshell, press A to jump and tilt to move, holding the Wiimote
    vertically.  The ball can squish enemies, but it pops up afterwards, which
    causes you to lose control for a bit.  Roll along to the multicolored planet
    with crayons, and get the key on the green section.  Launch from the hole in
    the red section, and jump out past the flag.  Platforms will appear out of
    nowhere to guide you.  When you reach the large multicolored platform, it will
    rise up. (1)  At the top, turn every blue switch to yellow, roll across the
    ruler, and drop into the hole to launch.  Find the Comet Medal in the middle of
    a large circle, and hurry before it gets sawed off.  Keep going up the wooden
    boards, hurrying so that you don't get sawed off with the board.
    Roll down the ruler and face the silver Chomp.  You have to push him off the
    edge by ramming into him, sumo style. (2)  Make sure to be aggressive; don't be
    a (literal) pushover!  Roll down the ruler that appears and place your ball
    into the final hole.  It bursts open to reveal the Star.
    Masterpiece Speed Run (Comet Medal required)
    This is a tricky Star if you're not good with the ball.  Remember that the key 
    is on the blue part of the crayon planet this time.  If you're on the golf
    green at the one minute mark, then you're making great time.  Jump over the
    bombs to speed things up.  The silver Chomp is stubborn, but keep pushing
    aggressively and he'll fall.
    3-6 Beat Block Galaxy (Luma)
    The unique part of this Galaxy is that the platforms appear and disappear based
    on the background music.  They also flash three times before disappearing. 
    Always keep on your toes!
    Step to the Beep (1) (2)
    The music in the background (the underground theme from Super Mario Brothers)
    dictates which color platform disappears.  If you are on a platform that's
    about to disappear, jump to one that's about to appear, and use aerial spin
    stalling if you need to. (1)  The Comet Medal can be found a bit after you turn
    right for the first time, above yellow blocks on the back of the path.
    The last part of the stage is a silver star collection on a pyramid of blocks.  
    Three are on the bottom blocks, (2) and two are near the top.  They're in plain 
    Silver Stars in Double Time (Comet Medal required)
    This is more like quadruple-time... the platforms change four times as fast.  
    You'll be doing a lot of jumping here.  If you jump to an invisible block, it 
    should be visible by the time you land on it.  Every time the platforms switch, 
    you should be in the air or on safe ground.  If you can't find a new platform 
    in time, jump and spin (or jump and midair jump with Yoshi), and the platform
    will disappear and reappear by the time you hit the ground.
    The pyramid here is much larger than it used to be.  Once you reach it, collect 
    the silver stars by using the safe purple ground to plan your next move.  A 
    silver star is hidden in the upper left corner of the pyramid.  You have to be 
    very nimble to pull this one off... good luck!
    3-7 Bowser Jr.'s Fearsome Fleet
    Another Bowser Jr. level.  This time, he made a giant robot for you to fight. 
    The machine has plenty of weak spots, though, and its attack patterns are
    easily identified.  You get to use Yoshi, too.
    Bowser Jr.'s Mighty Megahammer (1) (2)
    Cross the gap, move to the far right of the platform, and board Yoshi.  Be
    aware of the goopy enemies, who can create yellow circles on the ground that
    can electrify you if you walk over them.  Swallow a Bullet Bill and shoot it at
    the giant glass cage.  It blows up in your mouth after a while, so hurry.  Jump
    up, board the yellow striped platform, and hit the switch to the left using
    Yoshi's tongue.  Swallow the Bullet Bills that the enemies fire at you, firing
    them back either at the enemies or at the cages with the Star Bits.  Watch out
    for the mines that cross the platform's path.
    Board the second platform and hit the switch to your right with Yoshi's tongue.
    Swallow and fire a Bullet Bill at the large glass cage in front of you.  You
    can also fire the Bullet Bills at the mines to blow them up, or the enemies to
    blow them up. (1)
    On the next planet, move down and to the left platform using the flowers.  Kill
    the Hammer Bro (the best way to do this is by shooting a Bullet Bill at him
    before you even pass the cannons), then move down and swallow a Bullet Bill. 
    Jump up and break the cage covering the switch with the Bullet Bill.  Ride the
    platform past the two ships (the second one has a Comet Medal up on the left),
    collecting the Star Mushroom in between, and defeating or avoiding the Hammer
    Bro on the second ship. (2)
    Continue and you'll meet Bowser Jr. and his giant robot, Megahammer.  To defeat 
    Megahammer, use Yoshi to swallow the Bullet Bills he fires at you and fire them 
    back at the two glowing blue spots on his chest.  Keep moving so that the
    Bullet Bills don't hit you.  Once you find a mini launch Star, swallow a Bullet
    Bill, launch, and fire it at the glowing spot on his back.  Watch out for the
    red shockwaves he emits.  After you've shot each one twice, he will bend his
    head down, exposing the cockpit with Bowser Jr.  Shoot this twice, avoiding the
    shockwaves, and it's curtains for Megahammer.  Collect the Star by launching
    with a mini Launch Star.
    Megahammer's Daredevil Bash (Comet Medal required)
    Be cautious of the shockwaves, and run away from the Bullet Bills, and you 
    shouldn't get hit.  Just take it slow and steady during these Daredevil runs.
    |        __   __       __          | 4-0
    |  |  | /  \ |__) |   |  \    |_|  |
    |  |/\| \__/ |  \ |__ |__/      |  |
    |  |
    |  |__________________________________________________
    |                                               | MAP
    |               0---6       3---0               |
    |              /     \     /     \              |
    |  ---0---0---1---2---0---0       S---7---0---  |
    |          \     /         \     /              |
    |           H---5           4---0               |
    |  |
    |  |______________________________________
    |                                   | KEY
    |  4-1 Supermassive Galaxy          |
    |  4-2 Flipsville Galaxy            |
    |  4-3 Starshine Beach Galaxy       |
    |  4-4 Chompworks Galaxy            |
    |  4-5 Sweet Mystery Galaxy (Luma)  |
    |  4-6 Honeyhop Galaxy              |
    |  4-7 Bowser's Gravity Gauntlet    |
    |                                   |
    |  S: Star Gate (40 Stars)          |
    |  H: Hungry Luma (1200 Star Bits)  |
    4-1 Supermassive Galaxy
    Honey, I shrunk the protagonist!  This is just like Tiny-Huge Island from Mario
    64.  The entire level is filled with items that are gigantic compared to you. 
    Long jump is very useful in this level, and the drill makes a brief appearance.
    This galaxy is also home to an amazing technique that gives you all the extra
    lives you could ask for!  Unless you're asking for more than 99.
    Huge Trouble with Big Wigglers (1) (2) (3)
    Move forward from the start.  The Comet Medal is fairly conspicuous; it's to
    the right just after the first giant Goomba, before the giant Coin.  Long jump
    across the gap to collect it.  Wall jump off the Coin when it stops, avoid the
    giant Piranha Plant, ride up the moving pipe, and long jump across the gap. 
    Move past the Thwomps, hiding in the small gap between them), (1) (2) and
    you'll find a Launch Star.  The next planet contains three turtles and a drill.
    Everyone knows that the weak spot of a turtle is its underbelly, so drill
    through the planet and hit them on the opposite side. (3)  Before you kill
    them, though, you should take a Supermassive CRAP:
    |                                                                             |
    |  On this planet, you can earn massive amounts of 1-Ups by jumping on the    |
    O  shells of the turtles.  Run up behind one and longjump, landing on its     O
    M  shell.  Keep pressing right and bouncing off the top of the shell.         M
    G  After the seventh hit, you will earn a 1-Up for every bounce!  They come   G
    |  so fast that the 1-Up chime barely stops before the next one starts.       |
    |  This is almost certainly a reference to the infinite lives trick in        |
    |  Level 3-1 of Super Mario Bros., which also involved jumping off a Koopa    |
    O  shell endlessly.  You can call this procedure the "Immortal Technique"     O
    M  if you're into left-wing rappers, but I like my name a whole lot better.   M
    G  I discovered and named the technique myself, but I wasn't the first;       G
    |  there have been many others that discovered this method themselves.        |
    |                                                                             |
    On the next path, avoid the enemies (spin actually works on the giant Goombas, 
    but why bother?), cross the Piranha Plant pipes, jump across the moving
    platforms, and launch to the next planet.  You'll land in a Launch Star above a
    small green planet; launch again to a stone structure.  You can walk the path
    and stay between the wigglers, or long jump across (which is risky but faster).
    Once you jump off the ring with the angry wigglers (they have a train whistle
    just like Gobblegut) you will find a segmented ring of stones.  Climb the
    flagpole, handstand at the top, and jump to claim your Star.
    Big Wigglers Speed Run (Comet Medal required)
    This is doable if you know the enemy's patterns.  Make sure to not get hit by 
    the Thwomps, Piranha Plants, etc.  At the end of the level, just climb the
    flagpole and claim your Star.
    In Full Bloom
    Select Huge Trouble with Big Wigglers.  Continue until you take a Launch Star
    to a small green planet, and land in another Launch Star.  Don't move your
    controller to launch; wait for Mario to exit the Launch Star.  When you walk,
    plants should grow at your feet.  Create growth on the planet's entire surface.
    Once this happens, a vine will appear and lead you to the Star.
    4-2 Flipsville Galaxy
    Flip-Flopping in Flipsville (1) (2) (3)
    The first part of the Galaxy is hard to navigate with words due to its 
    topsy-turvy nature.  You have to ground pound on the grates (I'll call this
    flipping from now on) and run to other grates, ground pound on those, etc.  If
    you have Mad Skills (TM), you can jump and spin around the separating walls. 
    Just progress in a rightward direction until you reach a room with a mugiwara
    on a hat rack (yeah, I'm a fan).  Flip through the middle grate and collect the
    Comet Medal.  Flip back and go through the grate farthest from the stone
    spitting enemy, drop down (drop up, really), (1) and launch.
    Flip through the next grate, but watch out for the Chomp that will appear from
    the hole and roll down the path.  Flip the next grate and move down. (2) 
    There's a Star Mushroom in the hole, but resist the urge and wait on the grass
    for the two Chomps to crash into the hole first, then collect it.  Move right
    and flip the grate, then move down the path onto the grass.  Wait for another
    Chomp collision, then move right again and launch.
    Flip the grate farthest from the flag, jump up the white steps, and travel
    along the moving platforms, flipping when necessary to avoid the red spikes. 
    When you flip, make sure to jump on the right side of the platform, otherwise
    you'll flip and fall off the platform.  Here's a weird glitch: when 
    you get to the red spikes hanging below the blue wall, next to the red cube, 
    flip to the top of the platform.  Backflip, spin, walljump on the blue wall, 
    and spin again to reach the top of the wall.  Backflip and spin, and you'll... 
    fly upwards and die?  That's right, I just led you to your death.  What a bad
    walkthrough.  Anyway, flip to the bottom once you reach a brown fence, (3) flip
    back up on another grate, and launch twice.
    Glamdozer's weak spot is her underbelly.  You have to get her to charge at you, 
    then flip and wait for her to be above you, and flip again to hit her.  Be 
    warned that she fires red acid, which soaks through the grates and can hurt you 
    if you don't move fast.  This is a fairly easy battle and you should be 
    finished quick.  Coins can be found on the side of the leaf.
    Flipsville's New Digs
    Instead of flipping grates, now you get to dig for yourself.  Keep digging in 
    the rightmost hole, and eventually you reach the top.  Jump down to the Toad 
    that's calling you and launch.  You'll come by a tower with a square base.  The 
    square base is divided into 4 smaller square sections, similar to how the Sear- 
    ahem, Willis Tower in Chicago is divided into 9 sections.  Grab the drill and 
    drill.  The tower on the other side has all 4 raised sections; this side only 
    has 2.  Drill one of the unraised sections, then walk from there to the raised 
    section that's also raised on the other side.  Fall down onto the lowest 
    section and drill once more.  Enter the pipe.
    The next section has gravity that shifts on a timer.  You can only drill to a 
    section when the gravity is pointing that way.  This is a silver star 
    challenge.  There aren't that many rooms, so you should find them fast.
    Purple Coin Spin Speed Run (Comet Medal required)
    During this level, keep in mind that you can walljump with the drill.  Use this 
    to gather high Coins that you can't reach with a normal jump.  Gather all the 
    Coins in the first room, then grab the drill.  Drill left and grab the Coins, 
    using the gravity switch to your advantage.  Drill left again, then up, left, 
    up, right, left, left, and down.  If you missed any Coins, go get them.  You 
    should have enough time, but moving through rooms takes a while, so don't drill 
    until you have a room fully cleared out.  The Star appears in the center room.
    4-3 Starshine Beach Galaxy
    Here's a nice little tropical level, inspired by the characters and setting of
    Super Mario Sunshine.  You'll be using Yoshi a lot; there's two different
    fruits here.  Remember that the Dash Pepper lets you run on water.
    Surf, Sand, and Silver Stars (1) (2)
    Dive into the giant glob planet of water (I'm not sure if it's physically 
    possible to have a planet made entirely out of water, but let's suspend
    disbelief) and launch.  This is another five silver star hunt, and you should
    board Yoshi.  One is in a glass cage which can be broken with a spiny, one is
    on top of the Pianta statue (the fat beach bums from Mario Sunshine are back!),
    one is on top of a tower which can be reached with a Blimp Fruit in a glass
    cage, one is on top of the water (Yoshi can run on water with the Dash Pepper)
    (2) and the final one is above a large spherical buoy near the fourth one.  You
    can rotate the buoy with your weight by moving around on it.  Rotate it so the
    high platform part is facing up, bounce on top of it, and hold A for Yoshi's
    midair jump.
    The Comet Medal is in the large, deep lake, inside a cave with two monsters 
    jutting out of the walls.  It can be accessed either through the main lake, or 
    through a water hole near the lake, by an island with a warp pipe.  Yoshi can't 
    swim underwater, so dismount with Z+A before you dive in.
    Climbing the Cloudy Tower (3)
    Go past the Pianta statue and dive in the deep lake with the large tower in it 
    shaped like a mushroom cloud.  Find the trail of Coins underwater, and enter 
    the opening in the base of the tower.  Launch up and press the switch.  A Cloud 
    Flower will appear; grab it.   Make your way to the cylindrical tower
    surrounded by clouds, either by longjumping there with clouds, or by using a
    lilypad boat by the nearby dock.  Simply move on the boat to send it in that
    direction. (3)
    Once you arrive at the tower, climb up the side using the moving clouds 
    surrounding it and your own clouds.  Backflip is your jump of choice here, 
    since it goes so high.  At the top of the tower, grab the flower and make your 
    way to the top of the tree, where a Star awaits.
    Purple Coin Beach Dash (Comet Medal required)
    Break open Yoshi, and use the Dash Pepper to walk over the water along the path 
    of Coins, collecting as many as possible.  Stay near the center of the path and 
    you should do fine.  Time isn't really an issue; it's all about precision.  Go 
    straight forward whenever possible, because turns are difficult to handle when 
    moving at such a high speed.
    4-4 Chompworks Galaxy
    It's a Chomp factory!  When you released the Chomp from his chain back in Mario
    64, he went on to become a successful businesschomp and start his own factory.
    Here you'll start using the Spring Mushroom, a rather difficult powerup.
    Where the Chomps Are Made of Gold (1) (2)
    Jump up the large steps near the red Gearmo. (1)  Backflip to reach the Comet
    Medal, then go left to the switch.  Spin it and head down the ramp.  Depress
    the raised ground that the Chomps are running into, but don't get smothered. 
    One of them should roll over the land.  Launch when the Launch Star appears. 
    The next room has a long track that Chomps roll down.  Make your way down the
    track, either by backflipping over them, or by using the platforms on the side
    of the track with the rolling Nibbles (miniature Chomps... get it?... I thought
    it was clever...) to pass them.  A Launch Star is found on the last platform to
    the right.
    The next puzzle requires you to roll a Chomp all the way across.  Like the
    Flip-Swap Galaxy, the red and blue platforms appear or disappear (based on
    their color) every time you spin.   Spin attack the switch at the end (2) to 
    activate the Chomps.  Flip the platforms to red, then hop on the left side of
    the green scale.  When a Chomp gets on the green scale, move out of the way and
    spin again so the blue platforms appear.  The Chomp should roll into the hole,
    causing a Launch Star to appear.
    In the next part, you need to guide a golden Chomp through a long track.  The 
    golden Chomps are at the far end.  Keep ahead of it and make sure it always has 
    a smooth track, but don't get squished.  The first two platforms just need to
    be depressed with Mario's weight, but the third one needs to be raised with a 
    nearby switch while the Chomp is on it.  When the Chomp falls into the hole at
    the end of the track, it will break and reveal a star.
    Spring into the Chompworks (3)
    This level introduces the Spring Mushroom, a hard-to-control powerup that lets 
    you jump very high by holding A as you bounce.  Get the Mushroom and bounce up 
    the ramp and into the Launch Star.  Go along the Chomp's path, bouncing above 
    them as they come.  Bounce onto the higher platform and repeat, except on a 
    significantly smaller path.  For fine-tune control of the spring, keep in mind 
    that Mario doesn't flip around if you don't touch the control stick when the 
    actual bounce touches the ground.  This way, you can move in the air only, but 
    without the annoying leaps when he flips around.
    Launch and you'll come to a planet with a tall wall.  Hop on the small raised
    square, spring up and to the left, then up and to the right.  Spring onto the
    moving platform in the upper left, then left and up again to another moving
    platform. (3)  Spring up and left to the rotating wheel, up and left to another
    rotating wheel, then finally upwards to the Star.
    Lubba pokes fun at the spring powerup when he sees it... I'm starting to think 
    he might be one of those evil guys disguised as your helper to spy on you, or 
    something.  We'll just have to see, won't we?
    Cosmic Clones in the Chompworks (Comet Medal required)
    This is the exact same as the last part of the fist Star... except with Cosmic 
    Clones.  Go the the end of the level, where the golden Chomps are emerging from
    the lava.  All you have to do is weigh down the two platforms so the Chomp can
    roll over them, and hit the second platform-raising switch once the Chomp is on
    the platform.
    Cosmic Clones will never touch you if you do two things: don't retrace your 
    steps, and keep moving.  Run around the large platform at the end until a 
    golden Chomp appears, then weigh down the two platforms (walking along them 
    while you do, so the Clones don't catch you) and running a slow circle around 
    the switch until you need to press it.  It's all about timing.  Remember that 
    the Clones will move slowly if you do too.
    4-5 Sweet Mystery Galaxy (Luma)
    Delicious food floats throughout the air, but it's invisible.  If you eat the
    Bulb Berry and get near the food, though, it becomes visible.  Sort of like a
    reverse Tantalus.  This Galaxy is great for collecting Star Bits, as well.
    Bulb Berry's Mysterious Glow (1) (2)
    This level is full of delicious food, and features the Bulb Berry from the 
    Haunty Halls Galaxy.  Board Yoshi and progress to the right, eating Bulb
    Berries and enemies whenever possible.  Don't hesitate to go back and eat the
    previous one again if you think you're going to run out of time.
    As a side note, this level is excellent for collecting Star Bits.  After you 
    touch the first flag, jump off and die.  When you respawn, the camera will be
    pointed forward towards the rest of the level.  Without moving, collect all the
    Star Bits that you can see by waving the pointer around the screen.  Then run
    around, and the camera will shift.  Collect the Star Bits in the background
    that are shaped like two stars.  Die, respawn again, and repeat.  You 
    should collect over 50 Star Bits per death using this method... and since you 
    earn a 1-Up for every 100 Star Bits, and since your collected Star Bits stay 
    with you after you die, it can be continued for a while.  Once you have the 
    maximum 999, just finish the Star to add them to your total.  If you need more 
    lives, check out the CRAP in the Supermassive Galaxy.
    After the first flag, eat the berry and move to the right and up. (1)  Keep
    going until you reach a crescent shaped platform, then eat the fruit and
    continue.  Shortly after, you'll reach a brown square cracker with a red fruit
    on it (weirdly, these fruits grow in midair without the platforms... but
    invisible food is even weirder, so I guess these fruits are relatively normal).
    Jump to the right and follow the path to find a Comet Medal. (2)  Immediately
    head back across the platforms and go up to the chocolate bar before your Bulb
    Fruit runs out.
    Proceed across the moving platforms, jump to the next fruit, and proceed.  You
    can use the flowers to swing your way up and lick the next fruit, but it's
    easier to keep moving along until you reach another fruit after the moving
    platform.  Keep going until the flag.
    The next part of the stage requires you to step on every blue switch and turn
    it yellow.  Remember that if you step on a yellow switch, it turns blue again.  
    Hit the first switch, go forward across the disappearing platforms, take a left 
    and hit the second switch.  Grab the fruit, go upwards (making sure to not hit 
    the the switch again) and right to hit the third switch, collecting Bulb 
    Berries whenever possible.  Go right and down across the disappearing platforms 
    to hit the final switch.  Grab a fruit and make your way left to the launch 
    star, swallowing the gophers in your way (does this mean Yoshi's a carnivore?)
    Now you have to climb a large cake.  Maybe this is the cake that Bowser was 
    craving at the start of the game?  Climb to the right, then to the left. 
    Swallow the flying gophers as you go.  Climb up and to the right, and jump to
    the Star.
    Bulb Berry's Purple Coin Glow (Comet Medal required)
    Your objective is to collect 100 Purple Coins.  This time's it's less of a 
    guessing game where the platforms are, because the Coins give their locations 
    away.  Make sure you always have enough time to reach a Glow Berry, either the 
    next one or the previous one you just ate.  You may have to go back and eat the 
    same Glow Berry a few times to cover all the paths.  This level is 
    4-6 Honeyhop Galaxy
    As if two of these levels in the first game wasn't enough!  This level features
    the Bee Mushroom, which you may have used back in the Honeybloom Galaxy.
    The Sweetest Silver Stars (1) (2)
    Bee Mario is back!  Get the Bee Mushroom in the gap between the cliffs, and
    proceed.  Bee Mario flies using A, but only has a certain amount of time he can
    flap his wings.  Fly up to the right, and cling to the honeycombs on the wall.
    Move along the honeycomb path and jump to the platform with the Piranha Plant,
    then to the rope swing (or just avoid the platform altogether, because it's
    dangerous).  Jump to the right and fly to the flower in the upper right.  Spin
    to launch, and swing to the honeycombs.  Climb along, avoiding the gopher, and
    land on the grass platform.  Proceed to the right and fly up along the paths,
    making sure to not get hit by the bubbles and lose your bee powers.  If you get
    hit, spin out of it immediately.
    The first part of the level is fairly standard platforming.  Water kills the
    bee suit, so watch out for jet sprays and bubbles.  Jump to the cloud, spin the
    plant, and grab on to the spore to the next planet. The spore can be controlled
    with the Control Stick.  Press A to leave the spore, and spin to fly up higher
    a bit; you can only do this three times, though.(1)
    The second part is another 5 silver star collection.  The stars are located:
    between the waterspouts by the cliff, below the bubble shooters, in the
    crevasse on the right side of the cliff, on a flower above the pool to the
    right, and on the back of the Queen Bee. (2)  The Comet Medal is in the
    crevasse where you got the third star.  There's really no need to be a bee most
    of the time... however, only bees can stand on the purple midair flowers, and
    climb in the Queen Bee's fur ("Your mother's so fat, she has her own
    gravitational field" used to be an insult, but I guess it's actually true for
    the prince).  Once you have all 5, a star appears at the top.
    The Chimp's Score Challenge (Mail required)
    This is a minigame that requires you to gain 10,000 points.  You might have 
    played this back at the Fluffy Bluff Galaxy.  Points are earned as follows:
    Enemy death: 100
    2nd consecutive stomp: 200
    3rd or more consecutive stomp: 300
    Star Bit: 10
    Coin: 100
    Large Coin: 1000
    Mushroom of any type: 1000
    You will get the majority of your points at the top of the mountain.  Be sure 
    to stomp every enemy to get a Coin instead of Star Bits, since Coins are worth 
    more and heal you.  Use aerial spin stalling if you need to make your landing
    more precise.  This helps you stomp lots of enemies in a row, scoring more
    points per enemy.
    Move along the path of enemies to your right, stomping them in a row and 
    collecting their Coins.  Go past the mini Launch Star (don't spin and you won't 
    launch) and get the Coins in the pool.  Launch and spin on the flower, bouncing 
    you off several enemies.  Kill and collect.  Long jump across the gap on your 
    left, making sure to not get hit by the water.  Kill and collect.  Grab the 
    Coins here and climb up to the rope swing.  If the enemy hits you in midair, 
    you spend forever waiting for Mario to get off his butt, so don't get hit.
    At the top, grab the large Coin in the middle and collect the Coins that pop 
    out.  Now, kill the two rings of enemies by stomping on all of them 
    consecutively.  It's difficult, but you can score huge points.  Collect their 
    Coins.  Stomp the enemies on the plateau if you have time.  If you have more 
    than 10,000, you earn a Star.  If not... keep trying.  This isn't an easy one 
    to get.
    4-7 Bowser's Gravity Gauntlet
    Our old nemesis Bowser is back again.  He doesn't really have anything new up
    his sleeve, but you've got to hand it to him for his determination after all
    these years.  This Galaxy also has odd gravity, like the Rightside Down Galaxy.
    Breaking into Bowser's Castle (1) (2)
    Move forward, dodging the spinning fire arms.  In the lower right corner of the
    platform with the double stacked fire arms, there's a Star Mushroom.  Jump
    across the moving platform and proceed (1) to the 2-D part of the level.  Above
    the first brick block is the Comet Medal.  Watch out for the fireballs that
    burst out of the lava pits.  Move right, up, left, up, and right again.  Jump
    into the water above you and swim along the path, past the spinning fire arms.
    After you return to 3-D, (2) you'll go down a path with Whomps.  Remember,
    these guys will try to crush you, but if you move out of the way, they fall on
    their face and you get to ground pound 'em.  Keep going.
    Back to 2-D.  Right after the Dry Bones (the Koopa skeleton), you'll be on the 
    ceiling.  Climb the steps and jump to the platform below you, where gravity
    will shift.  Go left and down, avoiding the fire arms, until you reach the
    outcropped corner.  Jump onto the visible moving platforms to the lower left. 
    Move downwards around the circular platform until you reach a Launch Star.  The
    last part of the stage is similar to your first Bowser fight.  Ground pound the
    meteorite on the white star so that it flies towards one of the three Bowser
    icons on the door.  The meteorite will regenerate; rinse and repeat.
    Fighting Bowser is largely the same as it was in Bowser's Lava Lair.  The only 
    difference is that shockwaves will appear whenever the planet's surface is 
    struck.  Dodge these shockwaves and smash Bowser with the meteorites as usual, 
    just like you did to unlock the previous door.
    Gravity Star Speed Run (Comet Medal required)
    Another speed run, where you collect clocks to increase your time limit.  The 
    non-obvious clocks are: above the crate to the left after the spinning fire 
    arms, above the block after the start of the 2-D section, above the 3 blocks to 
    the left when walking vertically, and to the left immediately after you jump 
    "down" and land below.  If you don't collect every clock, it's going to be 
    quite hard.  Backflip or walljump and spin to get to the star.
    |        __   __       __      __  | 5-0
    |  |  | /  \ |__) |   |  \    |_   |
    |  |/\| \__/ |  \ |__ |__/    __)  |
    |  |
    |  |__________________________________________
    |                                       | MAP
    |               4   2   6               |
    |                \ / \ /                |
    |  ---0---1---W   0   H---S---7---0---  |
    |                / \ / \                |
    |               5   W   3               |
    |  |
    |  |______________________________________
    |                                   | KEY
    |  5-1 Space Storm Galaxy           |
    |  5-2 Slipsand Galaxy              |
    |  5-3 Shiverburn Galaxy            |
    |  5-4 Boo Moon Galaxy              |
    |  5-5 Upside Dizzy Galaxy          |
    |  5-6 Fleet Glide Galaxy (Luma)    |
    |  5-7 Bowser Jr.'s Boom Bunker     |
    |                                   |
    |  S: Star Gate (55 Stars)          |
    |  H: Hungry Luma (1500 Star Bits)  |
    5-1 Space Storm Galaxy
    The Topmen, enemies from SMG1, make an appearance on this level.  Weird
    gravity, small planetoids... this is a pure space level.
    Follow me, Bob-omb (1)
    The floating blue stars are pull stars; highlight them with the pointer and 
    press A to have them send out a tractor beam and move you towards them along 
    the path.  The best way to use pull stars is slowly.  Once you've grabbed one,
    hold A until Mario is at a near standstill by the pull star.  Keep holding
    until you have another star targeted.  Releasing A for a few seconds causes
    Mario's bubble to pop, and he is dead unless you save him quickly with another
    pull star.  The second one is inside a small glass planet; when this happens,
    pull towards them and spin to exit the force field and move onto the planet's
    surface.  Pull your way to the Launch Star by pulling to one of the five pull
    stars circling it (1), then pulling to the star that's two stars
    counterclockwise from you.  You should fly near the Launch Star.  Launch.
    Next is another cylindrical planet, where gravity "flows around" the surface. 
    Move down and left, then board the moving platforms.  Make your way to the
    right, jumping on platforms as you go.  You can't fall to your death here, but
    you can be shocked to death by the green electricity.  When you reach the third
    consecutive ring of rotating platforms, ride it down and longjump across to the
    fourth ring to grab the easily-visible Comet Medal.  Aerial spin stall if
    necessary.  Ride up and jump to the Launch Star.
    Next you will land atop a large glass cylinder.  Find the Launch Star under the
    glass.  A Bob-omb will appear nearby.  Wherever you move on the glass surface,
    the Bob-omb will follow on its own path.  When it starts flashing red, move it
    down the path below, watching out for electricity on your level  Guide it down
    to the glass cage and blow it up.  Jump down, grab the Star Mushroom, and
    proceed along the lower path to the Launch Star.
    Next is yet another cylinder... well, part of one, anyway.  Move forward and 
    left, keeping away from the spinning Topmans (Topmen?), who can daze you and
    push you off the stage.  Move up and search for a raised square of ground on
    the upper left. Look for a pull star and follow the path of pull stars,
    avoiding the electricity that the cannons shoot at you.  It follows you, so you
    have to be quick moving along the path.  If you get hit, quickly grab another
    pull star after you stop being shocked to recover.  Grab the star at the end by
    positioning yourself between two pull stars, and then pulling yourself towards
    the one directly opposite from you.  Time it so that you don't hit the rotating
    electrical barrier around the Star.
    To the Top of Topman's Tower (2) (3)
    Pull to the first Launch Star.  There's a switch on the bottom of the second
    planet that slows down time for everything except Mario.  Press it to make
    pulling to the Launch Star easier.  The next part of the stage is a series of
    moving wooden platforms.  Move to the upper right and hit the switch, using the
    time slow switch and avoiding the bubbles being shot at you.  If you get caught
    in a bubble, quickly spin out of it.  Move to the lower right of the next room,
    using the time slow switch and avoiding bubbles. (3)  Jumping helps increase
    your speed if you are moving against the movement of the wooden ground.  Hit
    the switch and move forward, avoiding the electrical balls.  Hit the time slow
    switch, and move up to the purple guy who sends out shockwaves.  Bounce twice
    on top of him and launch.
    Next is a round tower with rotating platforms.  Go up the stairs, hit the time
    slow switch, and move left along the tower, avoiding the Thwomps. (2)  Jump on
    the green Topman to make a springboard come out of his head, and bounce on this
    to helicopter to the time slow switch on the upper right.  Move up the tower's
    rotating platforms, using the time slow switches around the tower to make
    things easier.  This allows Mario to jump high and helicopter around.  At the
    top of the tower you'll face two Topmen, whom you have to spin into the green
    electrical border.  A third one will appear; spin attack that, than jump on its
    spring and reach the star.
    C'mere, Topman (Mail required)
    When you are on the purple semi-cylinder, look for a Gearmo before the raised 
    square of ground at the end.  He wants you to lead a red spinner into his zone. 
    Go all the way back near the flag until you find one.  You have to lead him 
    past the bomb spawn point.  Take the first bomb that appears, spin attack it, 
    grab it, and throw it at the glass cage to break it.  Any subsequent bombs 
    should be tossed away, so that they don't blow up your red spinner.  The little 
    yellow spinners can be killed with a spin attack.  From there, lead him along 
    the right edge, the top, and then the left edge to reach Gearmo's zone.
    5-2 Slipsand Galaxy
    Why hello there, obligatory desert level!  I knew you'd show up soon.  This
    level has a reeeally long slide, and a pretty easy boss.
    Squizzard's Sandy Sinkhole (1) (2) (3)
    Start by riding the sandy current to the Launch Star, avoiding the spinning
    rings of fireballs.  Launch and keep going along the river of sand, avoiding
    enemies and getting the Comet Medal when it appears (upper left of the S shaped
    segment).  Jumping helps your speed in the sand a bit I believe.  Jump on top
    of the blocks near the end to reach a Launch Star, (1) which sends you to a
    sandy slide. (2)
    On the slide, you have to avoid the rollers as they come down (even they have
    smiley faces!  Is nothing sad in a Mario game?!).  The controls are slippery,
    but it doesn't last long. (3)  The stream gets reeeeeally narrow before dumping
    you next to a flag.  Buy something if you want, then launch.  Squizzard's a
    piece of cake; avoid his attacks and toast him with the Fire Flower.
    Sailing the Sandy Seas
    Move along the sand flow using the moving platforms until you reach a pipe. 
    Enter it to find a 2-D cave.  The gravity in the cave always corresponds to the
    ground Mario is standing on.  Move to the left, up the wall, around, up the
    staircase, and down to a rotating platform.  Wait until gravity is pointing
    towards the left, then jump down into the orange pipe.  Take the Launch Star.
    Jump across and launch.  Another moving platform level!  Ride the bird for a 
    while, taking out the Magikoopas when you can, until you reach the star right 
    after the Chomp.
    Squizzard's Daredevil Run (Comet Medal required)
    This might take a few tries.  Once you learn his attack patterns, though, 
    avoiding his attacks is rather easy.  Definitely doable.
    5-3 Shiverburn Galaxy
    Another blast from the past... this level has the same fire/ice theme as the 
    Freezeflame Galaxy from SMG1, which in turn was inspired by Hailfire Peaks from
    Banjo-Tooie.  The laws of thermodynamics are flagrantly violated on this stage.
    Prince Pikante's Peppery Mood (1) (2) (3)
    Beware of the sinking platforms as you move along.  Move on and board the
    yellow striped one.  Avoid enemies and shockwaves until you find a Cloud
    Flower.  Longjump forward and use clouds to reach a red switch.  This switch
    changes the lava into ice.  Skate forward until you find a Launch Star. (1) (3)
    For some reason, if you jump while skating with Cloud Mario, you stop skating.
    Navigate the moving platforms upwards, staying away from the fiery walls on 
    each side.  Long jumps and aerial spins help quite a bit.  There is a launch 
    star far up, and a Comet Medal a bit below it. (2)  Next you have to ice skate 
    around patches of lava, strange as that sounds.  The comets that make the lava
    appear can be seen beforehand by their shadows, so keep away from those.  If
    you want to stop skating, you can either spin in the air, ground pound, or jump
    and stop moving horizontally.
    You will eventually reach a firing squad the fires both flaming rocks and...
    melons.  This level has a lot of interesting contrasts, doesn't it?  Once they
    start firing, move back so the rock spitters don't hit you.  Spin attack the
    melons but avoid the flaming rocks.  It's much easier if you don't skate, and
    spin attack in the air so that you don't start skating.  Next, ice skate over
    the hexagonal patches on the lava.  They don't last long so be quick.  Take
    refuge on the rock if you need to.  Keep going until you reach a Launch Star. 
    Launch and launch again to reach Prince Pikante.
    Keep going until you reach the boss.  Like the firing squad, you have to wait 
    until he fires a melon (the armory felt like pulling a prank on these guys, did 
    they?) and spin it back at him.  Keep skating around, but mind the ice and be 
    extremely watchful about the pools of lava that pop up.  Make sure to keep your 
    distance too.
    Octo-Army Icy Rainbow Romp (Comet Medal required)
    Launch immediately, start skating, and get the Rainbow Star.  The rest is a 
    simple matter of skating into every enemy while invincible.  There are two 
    other Rainbow Stars at the edges of both sides of the planet, which you will 
    probably need. I would suggest taking care of one side of the planet at a time.
    The Chimp's Ultimate Skating Challenge (Mail required)
    Select Prince Pikante's Peppery Mood.  Continue on the original path until you
    reach the first Launch Star.  Don't launch; instead, go into the pipe behind
    the Launch Star.  Here The Chimp will challenge you to a very difficult skating
    minigame, just like the one you played back in Freezy Flake Galaxy.  The only
    advice I can give is to stay near the center, and memorize the pattern that
    they appear in, which is similar every time.  Oh, and go for the gold ones
    first of course.  If you clear the beginning parts quickly, you will have more
    time to collect lots of points near the end.
    5-4 Boo Moon Galaxy
    Another haunted level.  There's a large pool of goop that you have to ride a
    moving platform over.  Remember that you can't defeat ghosts, you can only spin
    near them to make them invisible.
    Silver Stars Pop-Up (2) (3)
    You start in a dark maze.  Follow the right wall and open the doors to
    encounter Boos.  Go up and take a right at the fork.  Keep going until you
    reach a Launch Star.  Launch to a moving platform section.  Hop on the pink
    platforms and ride them through the goop, dodging the ghosts.  You can make the
    ghosts briefly intangible by spinning near them.  Touch the large Coin as late
    as possible, and grab all the notes to receive 3 1-Ups.  Let the second
    platform carry you down until you see another small pink platform.  Follow this
    one up the vertical walls until you reach a Launch Star.  The Comet Medal is
    easily seen right before this.
    Launch and get the five Star Pieces on the moon, (2) then launch to the final
    part of the stage, a pop-up book style wall.  Collect the 5 silver stars here,
    using the switch in the lower right to cause platforms to pop up every so
    often, like a children's pop-up book.  The locations of the stars are: in the
    middle of the ground platform, on top of the switch, and on the three pop-up
    platforms to the left, which can be scaled using walljumps. (3)
    Haunting the Howling Tower
    Head to the right and up through the doors.  You can't kill the ghosts, but a
    spin attack or Star Bit will stun them temporarily.  Head upwards and continue
    following the right wall until you reach a Bowser Jr. statue.  Keep going and
    turn up instead of right at the intersection.  Follow the path further upwards
    until you reach a Bowser statue.  Move down and to the right, and push open the
    doors that are up from you (it took me literally 20 minutes to find these damn
    things).  Continue and enter the pipe.
    The next section is 2-D.  Grab the Boo Mushroom and turn into Boo Mario!  Press
    A to float up and shake the Wiimote to turn briefly invisible and intangible. 
    Move along carefully and avoid the enemies; Boo Mario is somewhat hard to
    control.  It's sort of like swimming in Super Mario Brothers.  The level is
    linear from here on, so continue to dodge enemies until you reach the Star.
    The Star in the Sinking Swamp (1)
    Select Silver Stars Pop-Up, and progress to the point where the pink moving
    platform leads you to the Launch Star.  Don't launch; wait for another platform
    to appear to the left, and hop on, making your way to a square platform.  This
    one moves very fast.  Dodge the ghosts (1) and follow the platform to the Star.
    5-5 Upside Dizzy Galaxy
    Remember the Rightside Down Galaxy?  The arrows on the walls here dictate the
    flow of gravity.  This level is mostly 2-D.  It also has a Gearmo cleaning
    challenge which might take a few tries.
    A Walk on the Weird Side (1) (2)
    Keep moving left and upwards, past the moving platforms, (1) (2) using the
    upwards gravity sections to move up.  When you see a room full of Paragoombas,
    kill the first three above the steps, then hit the reverse gravity switch, run
    up the steps, jump into the red, and go left to reach the pipe.
    The gravity in the next room changes regularly on a timer.  Three beeps in the
    background signal a gravity change.  Make sure you can safely land above you
    every time!  Progress right, spinning to get rid of the bouncy blue glob
    enemies.  The Comet Medal is easily visible above the moving platform, but you
    might take a point of damage from the electricity while trying to getting it. 
    The Star is at the end of this level, in the upper right room.  You may take
    damage from the electricity trying to get it, so be careful.
    Burning Upside Dizzy (Mail required)
    Progress until you reach the two moving platforms by the pipe in the upper 
    left, with red gravity below them. Hop onto the lower one, then move onto the 
    higher one, then move onto the upper side of the lower one.  Go through the 
    pipe.  Take the Fire Flower and hit only the middle stack of boxes.  Climb to 
    the top and hit the very top box.  Go down the pipe.
    Gearmo needs your help again.  You've done this before, but this time's a bit 
    harder.  The easiest way is to go to the bottom of the screen (near Gearmo) and 
    fire all your fireballs directly vertically.  They can clear quite a few boxes 
    at a time.
    5-6 Fleet Glide Galaxy (Luma)
    Like the Wild Glide Galaxy, you have to navigate a course by holding on to
    Fluzzard.  This course is harder, and you may have trouble getting all 5 gates
    to score the Comet Medal.  Practice makes perfect!
    Fluzzard's Wild Battlefield Glide (1) (2)
    Talk to the bird nearest you to begin. (1)  This Star is rather difficult.  If
    you forgot how to control Fluzzard, go back to the Wild Glide Galaxy in World
    2.  In order to earn the Comet Medal, go through all five gates.  The first
    gate is low, so take a nosedive.  Stay as low as you can in order to get the
    next gates.  Go through the lowest circles in the next walls.  The second gate
    is around the back of the large cylinder.  Follow the trail of Star Bits
    outside the final circle to reach it.  The third gate is behind the second
    Thwomp.  You can see him long before you get there, so stall or speed up if
    necessary so you don't get crushed.  The fourth gate is after the Bullet Bills,
    low and to the left. (2)  The fifth gate is on the ground right before the
    giant closing door.  Watch out for the falling debris here.  The Comet Medal
    appears to the left after the fifth gate.
    Fastest Feathers in the Galaxy
    This is actually easier than the first Star, because you can take any path you 
    like.  Your opponent flies fast at first, but slows down near the end, just 
    like your opponents the last time you raced Fluzzard.  He takes about 1:02 or 
    so to finish.  Don't get hit, slow down as little as possible, and you should 
    have a good shot at winning.
    5-7 Bowser Jr.'s Boom Bunker
    Bowser Jr. appears for the third and final time.  Funnily enough, the first
    planet contains the wreckage of Megahammer, Bowser Jr.'s old robot.  He built a
    new one, though, which has less weak spots.  Will man triumph over machine?
    Bowser Jr.'s Boomsday Machine (1) (2)
    Move forward and you'll find Bullet Bill cannons to your right.  Lure a bullet
    bill by letting it chase you.  Run forward and left to the glass cage (jumping
    over the goop and across the rotating bar) and go behind it, making the bullet
    break the cage instead.  Hop in the cannon (1) and aim for the large red and
    white target.  If you hit the center of the bullseye, you get a 1-Up.
    Defeat the Boomerang Bros. and a Launch Star will appear.  There is a Star
    Mushroom atop the flagpole across from the one near where you landed.  Launch
    to the next cannon (2) and aim for the next target under the planet.  Jump
    across the moving platforms.  The comet medal is located on the blue ring of
    platforms, and so are several Cloud Flowers; use one to reach the top, then
    ground pound the stack of stones surrounded by mines to find a Launch Star.
    I've been told of a way to get lots of Star Bits here.  Joshua C wrote: "In
    Bowser Junior's Boom Bunker (level 5-7) right before the boss fight, you can
    launch into the target and get a 1-up, and upon jumping across the two sets of
    stone platforms there are 40 star bits to collect.  Once collected, jump off
    and repeat ad nauseum getting unlimited star bits and an extra life every 2.5
    Not as good a trick as your CRAP method, that helped me A TON, but just
    something else that might help some in need of stars."
    This is slower than the method in the Sweet Mystery Galaxy, but has the added
    benefit of giving a 1-Up for each death, so you'll never run out of lives.  Use
    whichever one you prefer, and proceed when ready.
    After you launch, Bowser Jr. challenges you once more.  This time he has a
    giant machine, and once again, it has a vulnerable glass cockpit.  Use the
    Cloud Flowers and the updrafts to rise up to the clouds with Cloud Flowers on
    them.  From here, jump over to Bowser Jr.'s cockpit at the top and ground pound
    the glass.  There are clouds with Cloud Flowers on them, but they disappear
    quickly.  Breaking the glass for the third time will be difficult, as he raises
    his machine higher (why he didn't do that from the start is beyond me), making
    the cockpit harder to reach.  You need to jump up to the highest tier of
    clouds, and hop on top from there.  He will sometimes try to suck in clouds
    with a vacuum.  When this happens, you can't ground pound the electrified glass
    on top, so make a cloud over the machine and wait for the electricity to stop.
      Long jumps are useful here as always.
    Boomsday Machine Daredevil Run (Comet Medal required)
    This level is slightly different from the normal one.  After you defeat the 
    Boomerang Bros., you launch twice to a purple goop-filled pool with a moving 
    platform.  Stay on the high part to make sure you don't touch the goop, and 
    move on to the cloud flowers, which you can use to get to the Launch Star.  As 
    always, be extremely cautious during daredevil boss fights.
    |        __   __       __      _   | 6-0
    |  |  | /  \ |__) |   |  \    /_   |
    |  |/\| \__/ |  \ |__ |__/    \_)  |
    |  |
    |  |__________________________________________________________
    |                                                       | MAP
    |           -2-     -3-     -4-                         |
    |          /   \   /   \   /   \                        |
    |  ---0---1     -S-     -T-     0                 0---  |
    |          \                    |                /      |
    |           H---5---0---0---6---0---A---0---7---0       |
    |  |
    |  |______________________________________
    |                                   | KEY
    |  6-1 Melty Monster Galaxy         |
    |  6-2 Clockwork Ruins Galaxy       |
    |  6-3 Throwback Galaxy             |
    |  6-4 Battle Belt Galaxy           |
    |  6-5 Flash Black Galaxy (Luma)    |
    |  6-6 Slimy Spring Galaxy (Luma)   |
    |  6-7 Bowser's Galaxy Generator    |
    |                                   |
    |  S: Star Gate (60 Stars)          |
    |  T: Star Gate (65 Stars)          |
    |  A: Star Gate (70 Stars)          |
    |  H: Hungry Luma (1800 Star Bits)  |
    6-1 Melty Monster Galaxy
    Like the Melty Molten Galaxy back in SMG1, this level is covered with molten
    rock.  Giant lava monsters will appear every so often and try to swallow you...
    even though they don't have a digestive system... I think...
    The Magnificent Magma Sea (1) (2)
    Make your way along the pull star path.  Remember: always hold A during a pull 
    and take it slow.  Make sure not to get eaten by the lava monsters.  To reach 
    the Launch Star, drag Mario to the second to last star on the right, then use 
    the last star on the right to fling him there by letting go early. (1)
    Launch and launch again.  Make your way along the platforms over the lava.  Be
    aware of the lava waves; either jump over them or get onto a high platform. 
    Also watch out for the classic "fireball that jumps at you out of a gap",
    frustrating gamers since 1985.  Climb the square poles, getting the Star
    Mushroom if desired by leaping low between the two leftmost poles.  Leap along
    the poles and jump down to the platform, then make your way above the lava once
    again.  To the right, you'll land on rolling platforms that can whisk you into
    the lava.  Make sure to keep jumping so you don't roll off.  After the rollers,
    move quickly past the square platform so you don't get eaten by a lava monster.
     Move past two more rollers and reach a flag.
    Here you will see a brownish tornado moving along the ground; hop in and spin.
    It launches you through the air and lets you helicopter over to other
    tornadoes.  Fly up, (2) then right, then up, then left to the rope swing (which
    is still green and healthy amidst all this fire and brimstone).  Swing to the
    Launch Star and launch.
    The next area is filled with lava monsters.  Jump along the small planets; they
    have their own gravitational fields.  Don't hang around long on the 
    black, charred planets... these are the ones engulfed periodically by the lava 
    monsters.  The Comet Medal is on a non-charred planet above another non-charred 
    planet, before the long charred planet.  The Star encased with crystal is on a 
    charred planet.  Break it if possible, but jump back to the non-charred planet 
    if necessary.  It lands on a non-charred planet, where you can claim it.
    A Stroll Down Rolling Lane
    Time to use that Rock Mushroom again.  Roll off the ramp and launch.  Roll, 
    jump, and knock down the steel bridge.  After you launch from the ramp, roll 
    down the course and launch from the ramps.  Move using left and right, and jump
    with A.  You can't exit rock mode on this course.  The track is fairly
    straightforward, but if you hit a yellow wall, it can bounce you away, so try
    to stay as far away from them as possible and near the center of the track. 
    Near the end, though, you should run into the two horizontal yellow walls, (3)
    and bounce off them to instantly change direction. The Star is on a platform
    surrounded by yellow walls; bounce off them and time your jump so that you nab
    the Star in the center.  A short but intense level.
    As a side note, this level is often cited as a great way to earn lots of Star
    Bits.  I prefer the less obvious but more effective method in the Sweet Mystery
    Galaxy, but this Galaxy has the advantage of offering a 1-Up for every death. 
    So if you're short on lives, this Galaxy is good for getting Star Bits as well.
    A single run through this galaxy can earn you over 100 Star Bits and a 1-Up.
    The Chimp's Bowling Challenge (Mail required)
    Surely you've played Wii Bowling?  Yeah, this is nothing like Wii Bowling. 
    Select either star, and find the pipe on the lower ledge on the left near the
    beginning.  Travel down the pipe and meet The Chimp.  You may recall back in
    the Boulder Bowl Galaxy, where you show down a ramp and hit a 6-pin setup of
    enemies.  This galaxy is more of that.  You should just roll straight down the
    center every time.  The difficult part lies in timing your roll so you hit the
    most enemies possible and don't fall off.  Remember that the roll has a lot of
    starting lag, so shake the Wiimote before the platforms straighten out.  You
    Need 5,000 points, which is doable, especially because there's no rush to
    finish.  By the way, this was my 120th Star... I don't know why, it was easy.
    6-2 Clockwork Ruins Galaxy
    Another desert level.  I guess there's only so many themes you can think of
    before you have to re-use them.  This one has a lot of rotating platforms, so
    keep on your feet, and use aerial spin stalling when needed.
    Time for Adventure (1) (2) (3)
    NOW it's time for adventure?  What do you call the last 50 Stars, a warm-up?  
    This course is fairly straightforward at first.  Move right along the rotating 
    platforms, making sure that you don't fall off. (1)  Aerial spin stalling works 
    well here, as do backflips.  In the next section, the walls push outwards in an
    attempt to knock you off.  When they do this, make sure you are in front of a
    green brick background instead of a blue one, since green brick doesn't push
    forwards.  Move to the left, then up at the end, then to the right.  In the
    upper left corner of the planet, you will see an arrow switch.  Spin this
    switch to shift the gravity.  Make your way back down, using the remaining blue
    walls (which are now the floor) to raise you up to the top level of platforms.
    You'll find a big red switch near the center of the bottom, on the top level
    of platforms.  Ground pound it to unlock the Luma. (2)  Launch from him.
    Proceed up the slope, hiding under the niches in the rocks as they roll.  To 
    find the Comet Medal, wait before the place where the rocks start to roll, then 
    ride in one of the niches until the rock rolls you on top of it.  The Medal 
    should be visible; backflip and spin to get it.  Walljump (avoiding the spikes)
    and swing upwards (using the Control Stick to swing and A to release) to ground
    pound the white star on the left.  Walljump up the rotating rocks, making sure
    you don't fall down between the two.  Move right, up the elevator, and hit the
    switch.  Your goal here is to move into one of the niches in the rock, and be
    carried up to the top of the rock as it rotates, just like you did to collect
    the Comet Medal. (3)  Grab onto the poles and swing to the Star.
    The Adventure of the Purple Coins (Comet Medal required)
    Move through the stage as you gather the Purple Coins... simple enough.  You 
    should have 8 before the first wheel, 23 after the first wheel, 31 after the 
    second wheel, 37 after the middle platforms, 65 after the third wheel, and 73 
    before the final wheel.  There are no Purple Coins on the platforms below the 
    wheels.  Five minutes is more than enough time, so take it easy.
    The Ledge Hammer Trap
    Select Time for Adventure.  Collect Coins as you move along the rotating
    platforms, because Scrooge McStar is waiting for us at the end!  He wants 30
    Coins.  Right before the final rotating platform, hit the block 10 times for 10
    Coins.  Fall down below the final platform to find him.  Feed and launch.
    You come to a planet with moving grass paths.  Run down the first one, avoiding 
    the hammers from above.  You can hit the switches to slow down time, but you 
    don't need it, as the hammers are pretty slow.  You can move faster by jumping. 
    On the second level, try to stay near the inside of the path, which is shorter. 
    The Star is waiting for you at the end.
    I found a neat glitch here.  When I was backflipping off the top of a hammer on
    the second level, I hit the top edge of the hammer just as it hit the building,
    and I was launched into the building.  The camera was still outside, but I
    could see my silhouette moving around in the half circle shaped room inside the
    building.  I walked right through the wall to get out.  I'm pretty sure this is
    a freak glitch, since there was nothing I found in there, but if you replicated
    it, let me know.  Maybe this is what they meant by "The Ledge Hammer Trap?"
    6-3 Throwback Galaxy
    Holy freaking crap... it's Whomp's Fortress!  Anyone who's played Mario 64 
    should remember this level instantly, music and all.  It's a classic.  I wonder
    how many of the SMG2 staff actually worked on the Mario 64 project?
    Return of the Whomp King (1) (2)
    Start climbing the mountain on the slope right before the die.  Go across the
    moving platforms,(1) past the Thwomps and piranha plants, across the rotating
    plank, past the giant piranha plant, and up the moving platforms.  Man, I never
    thought I'd get this nostalgic at my age.  The Comet Medal is beneath the
    flagpole.  You can either jump down from the flagpole platform, spin, and climb
    down, or you can backflip, walljump, and spin from the crate in the corner of
    the ground far below the flagpole platform.
    You are faced with fighting a large Whomp.  Stand in front of him, right next 
    to him, between his feet.  He'll try to faceplant you.  Run under him when he 
    jumps, (2) and ground pound his back like any other Thwomp.  The Bowser symbol
    will open; jump inside.
    Now you face the Whomp King, back from over a decade-long sabbatical to exact 
    his revenge.  He gives the same old speech that he did back in 64, and attacks. 
    Treat him like any other Whomp... he takes 3 hits to kill, and summons 
    miniature Whompettes to attack you, but the idiotic impulse to faceplant is 
    still deep within his DNA.  After he summons the Whompettes (I just made that 
    name up, by the way) he will stomp.  If you're on the ground, this stuns you,
    so jump. Also make sure you're in the air when he faceplants, as this can also
    stun you.  Make sure to leave the red area that appears before he faceplants.
    Silver Stars in the Whomp Fortress (3)
    Another silver star collecting mission!  The stars are located: on the start of 
    the path up the mountain, below the second sinking platform on the same path, 
    on a cloud outside of the rotating plank, (3) on a cloud above the Bowser
    emblem at the top, and on a cloud in the back corner of Whomp's Fortress.  Get
    to the last one by having a cloud with you, dropping down from the flagpole
    platform to where the Bob-omb is, and jumping off to the left.  Or, you could
    long jump off the corner near the top with the Bob-omb, and use cloud platforms
    to get there.  Your choice.
    Whomp Silver Star Speed Run (Comet Medal required)
    The silver stars are in the same spots.  Make your way quickly up the path to 
    the top of the mountain.  Get the first three, then use cloud platforms at the 
    summit to reach the fourth one.  Get the flower again, jump off the corner 
    below with the Bob-omb, and use more cloud platforms if needed to get the fifth 
    star quickly.
    6-4 Battle Belt Galaxy
    This level is simple: kill, kill, kill.  You should be well acquainted with all
    the combat techniques at your disposal, so go nuts.
    Mini-Planet Mega-Run (1) (2) (3)
    To progress in this level, you must kill every enemy on your current planet.  
    Kill the Goomba and launch.  Kill the three fireballs by spinning their fire
    out and touching them to kick them.  The Comet Medal is over a lava crater on
    this planet; longjump to grab it without getting burned.  Kill the three
    fuzzballs with the Fire Flower, and the three crabs by spin attacking their
    backsides.  If you reach the crab planet with the Fire Flower still activated,
    just shoot as many fireballs as you can... they will bounce all the way around
    the planet and probably hit an enemy or two.  Launch and launch again.
    Turn the three pumpkins into Goombas with spin attack, (1) then kill the
    Goombas however you darn well please.  Grab the key to unlock the warp pipe. 
    Grab the shell at the bottom of the water, and use the headlamps to kill the
    six Boos.  Launch to warp up to the surface, then launch twice more.  Kill the
    three ice balls the same way you killed the fireballs, except ON ICE!  Kill the
    two gophers by ground pounding next to them, (2) and spin attacking when
    they're dizzy.  Grab the key and warp.  Kill the three hoppers by waiting for
    gravity to expose their weak yellow side, then hopping on them.  Warp to the
    surface and launch.  Kill the four Chomps by spin attacking the green balloon
    plants towards them (they flatten these plants themselves, so I'm not sure why
    this works). (3)  Get the key and claim your star.
    Mini-Planet Daredevil Run (Comet Medal required)
    Proceed as usual.  Keep your distance from the fuzzballs when flaming them. 
    How you kill each enemy is mostly personal preference; choose the way that you 
    find safest.  Make not getting hit your first priority, and you shouldn't have 
    much trouble.
    Snacktime for Gobblegut
    Select Mini-Planet Mega-Run.  Our best friend the con-man... I mean,
    coin-man... is back to take our money.  He wants 20.  You can get at least 27
    by the time we talk to him on the icy planet.  Just remember to stomp the
    Goombas instead of spinning them.  And who do we face this time?  The
    obligatory early-boss-who-got-stronger-and-wants-revenge?  Okay, that was a bit
    of a stretch, but they did the exact same thing to Dino Piranha in SMG1: set
    him on fire and call him a legit late-game boss.  You can do better, Nintendo!
    Anyway, you fight a fiery version of Gobblegut, Bowser Jr.'s first boss.  
    There's no real difference, other than the lava that appears.  Dispose of him.
    6-5 Flash Black Galaxy (Luma)
    This Galaxy is pitch-black.  Periodically, flashes of light will illuminate the
    stage.  Pay extreme attention during these flashes, and use your memory to
    proceed through the level.
    Jumping Around in the Dark (1) (2)
    Once you reach Yoshi, grab the Blimp Fruit and float to the left, under and
    past the Star Mushroom.  Grab the Star Mushroom by floating up to it and using
    spin to pop the balloon before you hit the mine, holding left after the pop to
    go back to the platform.   Float up and right to the platform below the
    Paragoomba.  Hit him twice with Yoshi to kill him.
    Float up the crevasse and to the right of the mine.  Grab the fruit and float
    up to the next one, and use that to float up to the next one.  Collect the
    Comet Medal above the mine, in the upper left corner.  Float up again, eat the
    Goombas, and jump across the gap. (1)  Drop down to your right and launch.
    The next part is a silver star collection.  Star 1 is on a left path near the 
    start.  Star 2 is after a ring of ghosts on a platform to the left.  If you 
    don't know where the next platforms are during this part, don't move at all 
    until the next flash.  Star 3 is on a path to the right near the start of the 
    brick path section.  Star 4 is on a moving platform along the left (the 
    platform is hard to miss since it's glow in the dark).  Star 5 is over to the 
    left once the platform drops you off.  The Star appears nearby. (2)
    Dark Octo-Army Romp (Comet Medal required)
    Your mission is to kill every enemy within the given time frame.  The 
    platforms' locations are betrayed somewhat by the enemies, but you still should 
    pay close attention whenever you see the flash.  I prefer spin attacking, but 
    if you want to jump instead, go for it.  When they aim at you, move out of the 
    way to avoid being hit and possibly knocked off the platform.  Near the end, 
    there's a crystal containing a Yoshi egg on the left.  He can lick up 2 enemies 
    at once, and attack while airborne, so it makes the last part faster.
    6-6 Slimy Spring Galaxy (Luma)
    A strange underwater stage with weird tentacle enemies.  The Chimp's final
    challenge is here, and it can be pretty tough.
    The Deep Shell Well (1) (2)
    This Galaxy is only accessible by collecting a star in the Flash Black Galaxy.  
    Move along, slide down, dive in the water, and grab a shell, collecting the 
    series of Coins in bubbles.  You have to do this next part very quickly, so you 
    don't run out of air.  After the legion of enemies (your spotlight can kill the
    tentacles if they look at it, but you might just want to pass them in the
    interest of time), there will be a small cave to the left containing a Comet
    Medal.  Move past the next group of enemies (1) until you come across a brick
    wall.  Burst through with your shell and dive down so you don't hit the
    monsters.  Grab the air bubble (2) and launch from the star.
    Dive down, grab the shell, and progress through the rings, avoiding the walls 
    and enemies.  The rings speed you up, so it becomes harder to control.  Dodge 
    the rolling spiky ball enemies, emerge, and shoot your shell at the chest.  
    There's another shell on the left if you lost your old one.
    The Chimp's Coin Challenge (Mail required)
    Talk to The Chimp, who will give you a Star if you get 10,000 points... or
    maybe not.  Oh, The Chimp, you capricious scamp!  Scoring is the same as in the
    Fluffy Bluff and Honeyhop stars featuring The Chimp.  Run to the slide and grab
    the Coins on your way down.  Follow the line of Coins underwater, spinning to
    grab the shell on your right.  Remember, the tentacle enemies in the next room
    will die if they look into your shell's headlamps.  Better to just avoid them
    though,and not risk losing the shell.  Follow the next line of Coins, starting
    near the top.  Swim on and avoid the enemies.  Remember to dive after you break
    the wall.  When you reach the Launch Star, don't move and drop down to find a
    1-Up behind a column.
    Launch and long jump across the gap.  Ground pound over the vertical line of
    Coins to nab them all.  Collect all the Star Bits in the shape of an arrow, and
    grab the shell.  Next is a long river filled with Boos.  Shining the shell's
    headlamps on a Boo gives you 100 points, and the Coins they drop after dying
    give another 100 points.  Target as many as possible with the light.  Next
    you'll enter a hallway with rolling fuzzballs.  Dodge them and gather as many
    Coins as possible.  Once you surface, there are some Coins in the grass. 
    Getting 10,000 points can be tricky, especially if you run out of time before
    surfacing for the last time.  Be precise with your movements, but don't stop
    moving for long.  Most of all, don't get hit and lose your shell!  This wastes
    major time.
    6-7 Bowser's Galaxy Generator
    Here it is... the battle to take back the princess.  Bowser's final level is
    long and tedious, but the battle is not extremely difficult.  Like SMG1,
    Nintendo uses fully orchestrated, Gregorian chant style music for the final
    battle, the type made famous by "One-Winged Angel".  You won't get any help
    from Nanaki or Cid, though... you have to defeat Bowser all by your lonesome.
    Bowser's Fortified Fortress (1) (2)
    Before following the Luma, go to the left and climb for a Star Mushroom. 
    Launch from the Luma and defeat the Hammer Bros. with a basic spin attack to
    kick combo, then spin the plant that appears and use the spore to fly down into
    the fiery pit. (1)  Avoid the fireballs being shot up at you.  Your shadow can
    be used to judge whether you are over a fireball cannon or not (although some
    shoot diagonally).  Take the drill and burrow into the brown patch of dirt.
    Move forward, dodge the Bullet Bill using the side platform, and drill in the
    brown square of dirt.  Dodge with the platform on the right, then move forward
    and dodge with the platforms on the left and right.  Drill on the dirt to find
    a Launch Star.  After you launch, move right to the ascending platforms, then
    jump through the fireballs to the descending platforms.  Jump to the Cloud
    Flower.  I found another weird glitch here: I made a cloud around the same time
    I jumped on the Dry Bones' head, and I sort of glitch-moved around the cloud
    and flew upwards.  Again, if anyone replicates this, let me know.  I find lots
    of weird glitches while messing around with this game.
    Aaaaanyway, jump into the pit and use a cloud to grab the Star Mushroom, if you
    need it.  Refill on clouds and use them to jump up past the Bullet Bill
    cannons.  Try to make clouds that aren't in the Bullet Bill's paths, because
    they will destroy cloud platforms if they run into them.  Once you gather the
    next Cloud Flower, jump down and make a cloud just over the lava.  A fan will
    blow you to the right; grab the Cloud Flower and ascend using backflips and
    clouds, gathering refills as you go. (2)  Talk to the Luma.
    Launch and move along until you can turn right on the balance board and find
    Yoshi.  Board him and proceed to the left.  Swing along the path of flowers,
    watching out for the columns of lava that appear, and defeat the two Boomerang
    Bros.  Eat the Dash Pepper immediately after the gate opens and run along the
    pathway, avoiding the obstacles, and exiting before the gate closes.
    Launch to the moving platform section.  Grab the Star Mushroom.  If you get hit 
    or fall in the lava, it's extremely difficult to recover due to the moving 
    platform.  Take a right during the fork.  Eat the Magikoopa and hop the fiery
    arms.  When the lava beast appears, jump over to the left path, then jump back
    when the other one appears.  When the paths converge, use the flowers on the
    left to reach the Comet Medal.  When the final lava beast appears, move onto
    the upper left or right platforms so you don't get hit, or grab the Blimp Fruit
    and float above your platform to avoid the monster.
    Climb the flagpole and, once again, fire the meteorite at the Bowser 
    symbols on the door by ground pounding the white star at different angles.  
    Confront Bowser for the final time.  After a short dialogue, and a look at the 
    Princess, the battle commences.
    The meteorites still cause shock waves, but Bowser's fist will cause a fissure 
    with many separate shockwaves.  Be extremely mindful of the surface of the 
    planet; random shockwaves can come around the horizon without warning.  Do what 
    you've always done, though: pound those meteorites at Bowser.  After two
    meteorite hits, he will begin to breathe fire as usual.  After four meteorite
    hits, he loses the Grand Star and plummets to his doom.
    Mario tries to collect the Grand Star, but Bowser reappears again, angrier than 
    ever!  He snatches the Grand Star, and he and Mario are flung away.  Your last 
    task is to... you guessed it, pound more meteorites at Bowser.  Fly through the 
    air and nail him with a meteorite every time he shows his face, by ground
    pounding the center of the white star.
    Bowser is finally defeated.  Lamenting the loss of his powers, empire, and 
    cake, he collapses and vanishes into the eternal void, secure with the
    knowledge that he will return alive and well in the sequel, because Nintendo
    couldn't possibly kill off such a long-running villain.
    Mario is left alone with Peach and the final Grand Star.  Collect the Star.
    They reappear at the helm of Spaceship Mario.  Suddenly, a comet appears.  This
    looks familiar... it's the hub world from SMG1!  And of course, Rosalina
    herself appears, the serene overseer of the cosmos.  She thanks you for
    returning Luma to her, and then they leave together... with Mario's hat. 
    Mario, Peach, and Lubba blast off.
    After you defeat Boswer, you will gain access to World S.  If you defeat Bowser
    again with 120 Stars, a special ending sequence plays, and you get to start
    collecting Green Stars.  Skip to the Green Stars section to read about it.
    Bowser's Big Bad Speed Run (Comet Medal required)
    Another speed run!  Most of the clocks are very easy to find.  Their locations
    are: atop the first flame arm spinner, two after the Boomerang Bros., near a
    fireball shooter in the crater, at the bottom of the crater, at the start of
    the cylinder with the Bullet Bills, on a platform to the left, right behind the
    last dig spot, on the path of the Launch Star, at the start of the 2-D portion,
    before the Cloud Flower, in the pit after the Cloud Flower, 2 in the long drop
    to the fan, 2 on the upwards path after the fan, on the path of the Launch
    Star, between two of Yoshi's flower swingers, 2 on the Dash Pepper route, at
    the moving platform's split, on the right side, on the left side (jump over),
    and on the platform path to the Star.  If you don't gather them all, the
    chances of the timer running out increase quite a bit.  Use all the tips
    provided in the previous star, and as always be extremely deliberate, even
    though you will be pressed for time.
    |        __   __       __      _   | 7-0
    |  |  | /  \ |__) |   |  \    (_   |
    |  |/\| \__/ |  \ |__ |__/     _)  |
    |  |
    |  |_______________________________
    |                            | MAP
    |         H---6---7          |
    |        /                   |
    |       G---5---R---4---A    |
    |                        \   |
    |  ---0---1---S---2---T---3  |
    |  |
    |  |______________________________________
    |                                   | KEY
    |  7-1 Mario Squared Galaxy         |
    |  7-2 Rolling Coaster Galaxy       |
    |  7-3 Twisty Trials Galaxy         |
    |  7-4 Stone Cyclone Galaxy         |
    |  7-5 Boss Blitz Galaxy            |
    |  7-6 Flip-Out Galaxy (Luma)       |
    |  7-7 Grandmaster Galaxy (Luma)    |
    |                                   |
    |  S: Star Gate (75 Stars)          |
    |  T: Star Gate (80 Stars)          |
    |  A: Star Gate (90 Stars)          |
    |  R: Star Gate (100 Stars)         |
    |  G: Star Gate (110 Stars)         |
    |  H: Hungry Luma (2000 Star Bits)  |
    7-1 Mario Squared Galaxy
    Remember the Mario/Luigi pixel planet in the Toy Time Galaxy from SMG1?  It's 
    back!  You won't have to play through Luigi's Purple Coins again, but you will
    have to deal with Cosmic Clones.  Stay on your toes!
    Make Mario a Star (1) (2)
    Longjumps and aerial spin stalling are immensely useful in this galaxy.  
    Head to the left and hit all the switches.  Remember that the green platforms 
    disappear forever a few seconds after you stand on them.  Move counterclockwise 
    along the planet, (1) (2) hitting all the switches once.  The Comet Medal is
    located on Mario's boot.  You will probably have to longjump to reach it.  The
    Star appears when you've turned all the switches yellow.  If you missed some,
    stand on a switch and look around.  Usually you can find a way to reach them.
    Luigi's Purple Coin Chaos (Comet Medal required)
    Like Luigi's Purple Coins from the original, this one requires you to collect 
    100 Purple Coins.  Except this time, you have to get every single Coin... and 
    you're chased by Cosmic Clones!  As long as you keep moving, and don't retrace 
    your steps, you should avoid them.  The disappearing platforms are a pain, so 
    choose carefully where you run.  Make sure to preserve at least 1 platform near 
    the beginning.  Otherwise, jumping back there when the Star appears will be 
    difficult.  Make good use of the camera, using left and right on the D-pad.  A 
    few of the Coins are directly over lava; to get these, you either need to long 
    jump, or jump and spin right after you get it to move onto a platform.  Collect 
    the Coins one area at a time.  I started on the left and worked my way around, 
    but do whatever works best for you.
    7-2 Rolling Coaster Galaxy
    Another rolling ball galaxy!  If you liked the first one, you'll LOVE this 
    one... or despise it, depending on how good you are.  At least this one has 
    the Slider music from Mario 64 (which is apropos, because it is the music
    played on the final level, Rainbow Ride).
    The Rainbow Road Roll (1) (2)
    Don't hesitate to take it slow, and stop if you need to.  Jump on the ball and
    hold the Wiimote vertically.  Make your way to the rack, and make sure you're
    comfortable with the controls.  Proceed down the railed track and the rainbow
    track, and avoid the Bob-ombs when they appear (or jump over them).  It's not
    that bad if you get hit by one, you just pop up and back.
    Here you can choose to head left or right.  The left path has a collection of
    enemies, but it's hard to be sent off the stage. (1)  The right path is very
    narrow; dodge the vertical red towers and collect the Comet Medal.  When the
    tracks converge, roll down the curved slope, watching out for the sections cut
    out of the sides.  It's actually easier here if you go faster (at least for
    me), because you have more centrifugal force to keep you away from the gaps in
    the track.  Why do they have Star Bits here if you can't collect them?
    Move across the purple and orange platforms, and down the rails.  Move
    carefully along another section of rainbow track with pieces missing. (2)  When
    you reach the green circular platform, simply ride the tracks to place your
    ball in the hole and unlock the Star.
    Purple Coins on the Rainbow Road (Comet Medal required)
    Take this galaxy as slow as possible, and collect every Coin possible.  Two
    minutes is quite a bit of time on a fast-paces star like this.  There are 110
    Coins total, so it's okay if you miss a few.  Talk to Gearmo after you collect
    100 Purple Coins to collect your star.
    7-3 Twisty Trials Galaxy
    This level is like the bonus levels from Super Mario Sunshine (remember the
    Mario theme being sung by a jazz choir?).  Take it slow if you need to.
    Spinning and Spinning and Spinning (1) (2)
    I used copy and paste to write most of this Star's name, if that gives you any 
    idea how lazy I can be.  There are two keys for success in this level.  Aerial
    spin stalling is key for landing on the blocks at the correct time.  Also,
    always be at the highest part possible as you move down the blocks.  This
    serves two purposes: it helps you jump to the next side easier, and it saves
    you if you jump too early or too late, and slip a little bit.  You can also use
    the bits sticking out of the wood to keep yourself from slipping.  Backflips
    also work well for stalling, due to their long airtime.
    Move along the blocks until you find the Cloud Flower. (1)  Not only does this
    give you "insurance" in case you fall off, it also makes your falling speed
    slower, which means that your jumps have more airtime.
    Move forward to a stationary platform and grab the 1-Up if you want.  Move
    across the rotating blocks, staying as high as possible, and reach another
    stationary platform.  The final 4 blocks are large, so take your time. (2)  The
    Comet Medal is clearly visible above the second block from the end.  All in
    all, I found this Star quite easy, almost disappointingly so.  If you want a
    small challenge, complete this Star without the Cloud Flower.
    Turning Turning Double Time (Comet Medal required)
    This one's a bit more challenging.  Remember, there are two keys for success in
    this level: aerial spin stalling, and being at the highest part possible as you
    move down the blocks.  Yoshi is even better at these techniques, so pick him up
    when you can.
    7-4 Stone Cyclone Galaxy
    This level is very similar to the one from SMG1, and it is rather difficult. 
    Everything moves in a regular timed pattern; the key to mastering this level is
    to recognize that pattern and time your movements accordingly.
    Silver Stars on the Cyclone (1) (2)
    It is a five silver star hunt.  Find the first one by the first enemy. (1) 
    Move along and you'll find a rolling cubical stone.  Wait on the raised
    rectangular stone until he moves away from you, then follow him and jump onto
    the green disappearing platform.  Wait for him to go back, collect the star,
    and proceed to the next multicolored stone tile.  Wait for him to cover you,
    then proceed when he leaves.
    You'll find moving platforms over a stream of water.  Hop on the first one and 
    you'll travel to a moving bar shaped platform.  Backflip and spin if necessary 
    to land on it.  Get the Comet Medal by moving to the left of the platform, 
    waiting for it to stop under the medal, then longjumping to the medal right 
    before it moves again.  You should land on the same moving platform.  When it 
    stops on the right, jump and aerial spin stall to land on the other bar shaped
    platform.  Wait for the moving cube to your right to pass, then get off the bar
    platform and go down a tile to find a star.
    This is a safe tile; wait here until he passes again.  Once he leaves, run down
    and to the right.  Move past the next two cubes, watching their patterns and
    hiding under their hollow sides.  The third cube comes from a while away, so
    stay on the tile with the block until he arrives.  The safe tile is the one
    that's NOT multicolored.  Move on and collect the star south of the raised
    plateau, which is on a safe tile.  Run past the moving bars and collect the
    final star.  The Star will appear on the final platform. (2)
    Tox Box Speed Run (Comet Medal required)
    Jump to the clock on the platform behind you, then jump back, move forward and
    jump to the clock on the raised square.  Keep going along the path until you
    reach the Thwomp.  You'll see a clock down and to your right; long jump to it.
    Make your way across the moving platforms as fast as possible, taking care to
    not get hit off by the bar-shaped platforms.  Wait on the final platform and
    get off on the ledge to the right.  Collect the clock, wait for the cubical
    rolling stone to pass (that sounds like a paradox, doesn't it?) and follow it
    around the stone ring, heading right when you meet the path.  Grab the clock
    and take refuge on the safe tiles for the next three cubes (the one that the
    cubes drops their hollow sides onto).  Collect the clock after the third cube.
    Long jump across the mud when both bar-shaped platforms are off the path. 
    Break the crystal twice to earn the Star.
    7-5 Boss Blitz Galaxy
    This level is a series of boss fights from SMG1.  They are identical to their 
    previous forms.  This is a test of endurance, so make sure you get hit as 
    little as possible.  If you've beaten these guys in the prequel, you shouldn't
    have much trouble here (except for Bouldergeist, who's always a pain).
    Throwback Throwdown (1) (2)
    Kill Dino Piranha by using spin attack on his tail.  Kill King Kaliente by
    hiding from the fiery rocks he spits (you can hide on the side of the planet)
    and spin attacking the melons he shoots, just like the turrets in the
    Shiverburn Galaxy (I always loved the punctuating orchestral hits when the
    melons connect).  Go under his planet to find a Star Mushroom, and a Comet
    Medal above it, which can be reached with a backflip.  Kill Major Burrows by
    waiting for his head to emerge, then ground pounding the ground next to him and
    spin attacking him when his body pops out. (1)  The third time, you will have
    to ground pound twice.  A purchase from the Luma Shop might be wise if you have
    the Star Bits.
    Next you face Bouldergeist. (2)  Wait for him to launch rocks at you.  Dodge
    the rocks (running in a circle can work), then spin next to the dark Boo that 
    appears to grab it.  Spin it into Bouldergeist to damage him.  Don't hold on to 
    the Boo for too long, or it will damage you.  Watch out for the line of stone 
    spikes he can pop out of the floor.  When he turns into a ghost, wait for the 
    dark Boos to appear and spin them into him as well.
    He will then grow two large hands (Nintendo has a thing for large, disembodied 
    hands, don't they?  Eyerok, Master Hand, Ghodan, Motzand, Bongo Bongo, Zant's 
    Hand... the list goes on...) which can attack you.  Destroy them with ghosts, 
    and keep hitting Bouldergeist with ghosts until he goes into ghost form again.  
    Hit him once more to defeat him.  Back in SMG1 you had to kill this guy with 
    only 1 health.  You kids have it so easy!
    The final boss fight is against Fiery Dino Piranha.  Spin attack his tail just 
    like Dino Piranha, but only when it's not on fire.  Be careful of the fireballs 
    and trails of fire his tail can leave behind.
    Throwback Throwdown Speed Run (Comet Medal required)
    Thank God this isn't a Daredevil Comet!  This is a speed run, but there are no
    clocks.  You have five minutes, no more, no less.  Defeat the bosses using the
    strategies detailed above.  If you reach Bouldergeist with 2:45 on the clock,
    you're doing all right.  Bouldergeist takes quite a while.  Finish him and
    Fiery Dino Piranha quickly to earn the Star.  If you run out of time, keep
    going...  practice makes perfect when it comes to boss fights.
    7-6 Flip-Out Galaxy (Luma)
    This galaxy is all about walljumping.  The central mechanic of this galaxy is
    the platforms that switch whenever you spin, kind of like the Flip Swap Galaxy
    waaaaay back in World 1.  
    Wicked Wall Jumps (1)
    Proceed to the pipe, (1) spinning when a wall is in your way.  Climb up and
    spin on the last red step.  Walljump upwards and keep going.  When you see a
    blue U shape in the wall, jump inside it and spin to make it pop out around
    you.  Move on and eventually long jump and spin to reach the faraway blue
    platforms.  Beware of the spikes (they show their tips when they're about to
    pop out, so you can see it coming and move) and jump to the end brick wall. 
    Before you hit the wall, spin, and the blue wall should pop out, letting you
    walljump up to the flag.
    Run past the spiders and make sure the blue platforms are withdrawn.  Longjump 
    across the spike platforms as soon as they retract.  If you aren't fast enough, 
    you can spin and use the blue walls to stall using walljumps.  Spin to blue at 
    the end, walljump up as high as you can, and before you hit the brick wall, 
    spin to red and keep walljumping.  To get the Comet Medal, turn to red and 
    longjump off the left of the stone platform.  Spin right before the blue 
    platform, so it pops out and you land on it.  Long jump to the other blue 
    platform to the left for the Comet Medal.  Make your way back to the stone 
    platform.  The next part requires you to spin right before you hit the wall, 
    and walljump off that wall.  Go on top of the red platform, then jump to red, 
    jump and spin to blue, jump to the far red wall and spin, jump WITHOUT SPINNING 
    up the red, then jump/spin up the two different colored walls.  Spin attack the
    crystal twice at the top, and seize the Star.
    Cosmic Clone Wall Jumpers (Comet Medal required) (2)
    Clear the first set of walls and enter the pipe to encounter your old nemeses,
    the Cosmic Clones.  Follow the directions above, and remember the two keys to
    dealing with Clones: keep moving, and never retrace your steps.  Before the
    long jump, blue should not be active, because when you spin to hop on the
    platform, blue will then pop out.
    When you reach the spikes, make sure blue is retracted, wait until the spikes
    retract, then long jump over every other platform.  If you are forced to
    walljump in the blue boxes, you will probably get hit and die.  So don't spin
    during the long jumps!  Keep going.  When you jump past the one red wall to the
    other, move up quickly, otherwise the Clones will hit you and you will fall.
    (2)  When you get to the top, hit the crystal twice.
    7-7 Grandmaster Galaxy (Luma)
    Here it is... the final Galaxy.  This level tests many of the skills that
    you've developed throughout the game.  To gain access to this Galaxy, you need
    to collect all 120 Stars from every single one of the previous Galaxies, then
    gain the next 120 after that.  This galaxy is not easy.  Good luck!
    The Ultimate Test
    Hmm.  Well, some parts of this Galaxy are a breeze, and some are difficult. 
    Luckily, you get a flag before each one.
    The first part requires you to move along a path of midair flowers with Yoshi.
    Make sure you won't hit a Paragoomba as you swing.  You can stall on the same
    flower if you need to.  Yoshi's midair jump can also be used to stall.  When
    the Bullet Bills are fired at you, hurry to the end.  If you swing off the
    highest flower at the end, and midair jump, you can launch to the next part
    with Yoshi.  This part is moderately difficult.
    The second part makes you hit every blue switch to turn it to yellow.  You must
    keep moving so as not to get hit by the lasers.  Move around the perimeter,
    hitting the switches along the inside as you go.  When you reach the beginning
    again, hit the middle switch.  A Launch Star appears.  This part is very easy.
    The third part uses the Cloud Flower to move along gusts of wind.  Sadly, you
    have to abandon Yoshi here if you still have him.  The green electricity
    designates the boundaries of the path.  This part is pretty easy.
    The fourth part has disappearing platforms, and multicolored ones that switch,
    like the Flip Swap galaxy.  Lots of enemies are here as well.  Aerial spin
    stalling works well, but ALWAYS think about where you're landing, and
    reevaluate your landing spot every time you spin.  It's okay to get hit by the
    shockwaves, and it's annoying getting hit by the fiery rocks, but if you miss a
    jump because you spun when you weren't planning to, you will probably die.  If
    you still have clouds from the last part, you can use them instead of spinning. 
    This part is pretty difficult.
    The fifth part features pull stars.  Jump over the electrified platforms to
    find them.  Remember that you can hold A to stay at a particular pull star and
    wait.  If you get electrocuted, you can still recover by immediately using a
    nearby pull star.  Use the second to last pull star to fling you up past the
    electricity, then pull yourself to the blocks with the final pull star.  This
    part is somewhat easy.
    The sixth and final part is filled with Hammer Bros. and Boomerang Bros. 
    Ignore the first few Hammer Bros. and move on.  You'll arrive at a large
    cluster of platforms; several large purple ones on the outside, and many small
    ones on the inside.  The small ones are the face platforms that flip right
    after they get angry and shake.  My best advice would be to kill each Hammer
    Bro individually.  Their hammer throwing range is quite large, but your spin
    attack can eliminate a hammer that's about to hit you.  Spend as little time on
    the angry platforms as possible.  The Comet Medal is off the edge of a large
    platform to the right.  Jump to get it, then spin in midair to get back to the
    platform.  When you defeat the three Boomerang Bros. on the final platform, the
    Star will appear... and for once, it's not green.
    The Perfect Run (Comet Medal required)
    You saw this coming, didn't you?  The only comet worthy of being in the game's
    final Star: the Daredevil Comet.  You can't be touched, ever.  No flags.
    To access this Star, give the Banktoad on Starship Mario 9,999 Star Bits, and
    the comet will appear.  This is the only part of the game where I relied on
    others for help.  Thanks, GameFAQs boards!  To earn these Star Bits, go CRAP in
    the Supermassive Galaxy, then use the Star Bits technique in the first star of
    the Sweet Mystery Galaxy.  You may want to take another CRAP after you have
    9,999, as this is probably the hardest Star in the entire game.  As you proceed
    through this final level, reread the previous section if necessary.
    The first part has some new enemies.  Make sure that, when you lick, there
    isn't a bomb or an enemy between you and the flower.  You'll get through it
    fine with enough practice.
    The second part is easy, as usual.  Is it just me, or do the tones of the
    switches when you press them change to match the key of the background music?
    The third part is also fairly easy.  Try to launch with two clouds in reserve;
    it will help immensely during the next part.
    The fourth part is very annoying.  Passing EVERYTHING without getting hit takes
    a considerable amount of skill.  I would highly suggest using two clouds you
    brought from earlier to longjump past some of the machines above their
    shockwaves.  Just make sure the cannons don't hit you.
    The fifth part is pretty easy, just be extremely careful.  Take it slow on the
    pull stars, and be patient.  You don't want to die after making it this far!
    The sixth part is a bit difficult.  Since you're still Cloud Mario, you can use
    your floatiness to cross the middle of the stage with the angry platforms.  If
    you feel like taking on each Hammer Bro, though, go for it.  Use whichever
    method you find the safest, and remember: always be aware of your surroundings.
    I completed this part with one try.  Reach the final platform and dispose of
    the three Boomerang Bros.  Launch.
    You meet Rosalina in her human form.  Unfortunately, you can't go in her house,
    but you can talk to her.  She says:
    "Mario... So you were the one who collected all of the scattered stars..."
    "I want to thank you... Your deeds will live on in the memory of the cosmos..."
    "May the stars shine down on you..."
    Collect the final Star.
    Rosalina joins you on your journey through the Universe.
    Now that's a happy ending!
    |   __   __   __  __          _  ___   _    __   _   | 8-0
    |  / _  |__) |_  |_  |\ |    (_   |   /_\  |__) (_   |
    |  \__) |  \ |__ |__ | \|     _)  |  /   \ |  \  _)  |
    |  |
    |  |__________________
    |               | KEY
    |  8-1 World 1  |
    |  8-2 World 2  |
    |  8-3 World 3  |
    |  8-4 World 4  |
    |  8-5 World 5  |
    |  8-6 World 6  |
    |  8-7 World S  |
    When you defeat the final Bowser and end the game with 120 Stars, you unlock a
    special scene.  Rosalina is sitting in the library, surrounded by Lumas. 
    She tells them a story from long, long ago... a story about the Green Stars,
    the jewels of the cosmos...
    Suddenly, Green Prankster Comets are scattered throughout the universe.  These
    cause Green Stars to be found in every galaxy.  They appear on the star select
    screen, but are simply titled "Green Star 1/2/3".  There is one Green Star for
    eery Power Star.  You have to progress through each galaxy to find them.
    In the main walkthrough, the locations of the Green Stars are designated by
    numbers in parentheses, such as (1), (2), and (3).  To find each Green Star,
    search for the Star title with this number after it, and follow the normal
    walkthrough.  When you see the number again in the text, refer to this section
    to find out how to find the corresponding Green Star from that location.  You
    are near it if you can hear it twinkling.
    8-1 World 1
    Sky Station Galaxy
    1: Above the green pipe near the beginning, next to the tower.
    2: After you climb the tower with 3 yellow platforms, it's behind the gate in
    the background.
    3: In the 2-D level under the glass, ride the last platform all the way up
    until you see it on the right.
    Yoshi Star Galaxy
    1: Above the Comet Medal.  Jump with Yoshi and dismount with Z+A in midair.
    2: In a cave in the mountain, off the right edge of the planet after the large
    orange fruit that you pull with Yoshi's tongue.
    3: At the top of the 2-D mountain at the very end, after the star in the
    crystal.  Swing up the flowers, flutter with Yoshi and dismount in midair to
    reach it.
    Spin-Dig Galaxy
    1: Go down from here and backflip up onto the top of the red gate.  The Green
    Star is over the middle section of the gate.  Backflip and spin to get it.
    2: The Star is far above the upper right platform.  Go back to the planet and
    triple jump to get it.
    3: Backflip and walljump off the square of dirt jutting out of the left wall.
    Fluffy Bluff Galaxy
    1: When you get the Cloud Flower, go to the very beginning of the level, and
    look for a shadow in the center of the circle.  Backflip and make cloud
    platforms 3 times to reach the star.
    2: Longjump away from the cliff by the piranha and make clouds.  The Star can
    be reached with two longjumps.
    3: Longjump off to the left and use clouds to reach the summit of the green
    hill.  The Star is in plain sight.
    Flip-Swap Galaxy
    1: Triple jump and spin after the second neutral platform, when the red
    platforms are up.  It's high up, immediately after the first electricity gate.
    2: High above the spawn point of a Chomp that rolls on red.  Use triple jump.
    Rightside Down Galaxy
    1: When you first land on the green platforms, and gravity points towards the
    screen, go up and look left to find a star.  Jump into the alternate gravity
    and spin while holding up to reach it.
    2: On the high brown wooden part, below the gravity circle, you'll see a green
    star to the left in the lower section.  "Drop up" to the ledge with Toad and
    the crystal, then backflip, walljump, and spin to get the Star.
    Bowser Jr.'s Fiery Flotilla
    1: Get on top of the Thwomp and move to the edge near the castle wall. 
    Backflip off the top of the Thwomp when he's raised up, towards the castle
    wall.  Walljump and spin to reach the top.  Go left and up to reach the Star.
    I also received another method via e-mail: Open the gate and longjump off the
    back of the back of the launch star platform.  Bounce off the lave to get on
    the short wall.  Head to the left and use backflip, walljump, and spin to get
    in the small indentation near the top of the parapet.  Jump out a little and
    use spin, walljump, and spin to get the star.
    2: When you're on the platform with the final Launch Star to the boss, longjump
    straight ahead to find the Star over the lava.  You might have to get hit by
    the lava a few times to nab it.
    8-2 World 2
    Puzzle Plank Galaxy
    1: Go to the opposite side of the cube you start on, ground pound the spring,
    spin, walljump the cube, spin, and land on top of the block.  Backflip and spin
    to reach the star.
    2: The tall board at the end will get sawed down.  Triple jump to it, and
    walljump and spin at the apex of your jump.  Alternatively, you can longjump
    twice to it and quickly backflip and walljump off the board before it falls to
    reach the star.
    3: The last saw on the red section of platforms, before the ledge with the
    1-Up, will start cutting.  Stay on the platform, facing the 1-Up, and jump to
    the Star when it appears.
    Hightail Falls Galaxy
    1: When scaling the first vertical wall, stay to the left, weave through the
    path, and grab the second Dash Pepper on the slope.  Dash farther up until you
    reach the old, wise penguin and a Green Star.
    2: After you cross the bridge and scale the vertical wall, look for the purple
    pointy block around the left turn.  Make Yoshi run above them by passing them,
    the moving up and to the right.  Collect the star to the right.
    3: When you swing on the flowers, swing to the right on the highest flower on
    the left.  Double jump with Yoshi, then dismount him before he falls and spin
    to grab the star.
    Boulder Bowl Galaxy
    1: Before turning into Boulder Mario, walljump off the sides of the bridge,
    using spin before each walljump to boost yourself up.  On the top of the
    bridge, walk to the center, backflip and spin.
    2: Don't launch off the ramp after you've knocked down the bridge.  Walk up the
    ramp and drop down in front of it, where a Star awaits.
    3: On the raised platform with the Rock Mushroom, there's a star past the far
    edge.  Jump down to it.
    Cosmic Cove Galaxy
    1: Ignore the star inside the crystal and keep heading left.  The Green Star is
    in plain sight hovering off the edge of the platform in midair.
    2: When you're swimming up the vertical water pathway with 2 moving mines, head
    to the small right path jutting out, which has a Coin on it.  Swim out of the
    water to the right, and you'll fall to the Star.
    3: When you reach the platform with the pipe after the key, longjump off the
    left of the platform and spin to get the Star.
    Wild Glide Galaxy
    1: The Star is in the lowest hole in the large brown wall after the third gate.
    2: Immediately after you exit the canyon near the end, before the fifth gate,
    veer sharply to the right.  It is on top of a large hill.
    Honeybloom Galaxy
    1: After you reach the flag, go to the yellow platform on the left.  To the
    left of this platform is a small red fruit.  Bounce vertically off this fruit,
    and fly directly upwards to get the Star.
    2: Use the first rope swing to fly to the top of the log at the top of the
    second rope swing.  Fly up and to the right, where the Star awaits.
    Bowser's Lava Lair
    1: Past the first Whomp, there's a platform to the left with a Dry Bones and s
    round stone.  See the black pointy rock up in the distance?  Longjump and spin
    behind it to discover a Star.
    2: Grab the first Coin you see on the right of the platforms with the ground
    eaters.  You are safe at this spot.  Just to your left, there will be a spot
    where the two ground eaters cross paths.  Jump into this spot to find the Star.
    8-3 World 3
    Tall Trunk Galaxy
    1: Instead of flying over to the Launch Star, go straight up and to the left a
    bit to find a wooden man.  Jump to the next branch to the upper left by staying
    close to the tree and using Yoshi's midair jump.  Jump, midair jump, dismount,
    and spin to reach the Star far above you.
    2: Jump over the first fruit and fall down into the hole.  Go left and fall
    down again.  When the hole widens up, immediately midair jump with Yoshi to the
    left and collect the Star.  Dismount in midair if you have to.
    3: If you steer left after the gap in the ring of spiky plants, and jump this
    gap, you should run into the Star in midair.
    Cloudy Court Galaxy
    1: There's a giraffe topiary to the right after you get your first Cloud
    Flower.  Use clouds to get the Star way above it.
    2: One of the drums has a Cloud Flower.  Grab it and use two clouds to reach
    the Launch Star, but don't launch.  See the Green Star in the distance? 
    Longjump, make a cloud, and longjump again to reach it.
    3: Grab the Cloud Flower.  Make a midair cloud path under the windmill to your
    right, then up on the other side to reach the Star.
    Haunty Halls Galaxy
    1: Right before you use the first Launch Star, go right to the blue and yellow
    portal.  The Star is directly under the portal.  Jump off the end and spin
    towards the Star below to reach it.
    2: Before you start the moving path, go to the edge of the first platform and
    align yourself with the Coin to the left.  Triple jump on the moving walkway
    when it appears, and spin in the air to get the Star.
    3: Near the end, when the giant Boo starts chasing you across the horizontally
    moving platforms, the Star is high above the second row of platforms.  Backflip
    and spin to reach it.
    Freezy Flake Galaxy
    1: On the icy slide, turn 180 degrees to the opposite side of the white snowy
    path.  You'll come across a Green Star as you slide.
    2: When you reach the island with the Fire Flower, jump to the island to the
    right, then go into first person view.  You should see the Star near the edge
    of the planet.  Longjump to it, using aerial spin stalling if necessary.  A
    safer method is to get the Fire Flower, and break the Goomba statue near the
    front of the Bowser statue.  Roll one of the snowballs around until it's at
    least twice as tall as Mario.  Roll it down and left across the lava until you
    reach the Star on the edge of the planet.
    3: The Star is in plain sight on the star-shaped platform.  You can even use it
    to help you find the platform when you long jump off the start of the stage,
    doing the quick extra lives trick I mentioned in the walkthrough.
    Rolling Masterpiece Galaxy
    1: When you get on the multicolored platform, move to the left side.  You will
    see the Star as you rise upwards.  Roll off to get it.
    2: It's above the upper left corner on the platform where you face the silver
    Chomp.  If you aren't comfortable with the ball, proceed with the level, and go
    back to get it when you turn into regular Mario.
    Beat Block Galaxy
    1: Right after you turn left and right near the beginning, you'll be on a
    purple platform that doesn't switch.  Go to the upper left corner (near the
    crystal), break the crystal, back up, and use a triple jump to reach the Star
    high up and to the left.  Alternatively, you can backflip and spin to reach it.
    2: Go to the far right purple block on the pyramid.  The yellow block touching
    the upper-left corner of the purple block has an enemy on it.  Spin attack that
    enemy and kick it off the block.  Backflip off the lower right corner and spin
    to reach the Star, which is far above the purple block.
    Bowser Jr.'s Fearsome Fleet
    1: On the second moving platform, blow up the last Bullet Bill cannon ship to
    your right to find a Star.
    2: This is on the far right of the second ship, above the prow.  You can try to
    walk along the prow, but it's easier to just jump off with Yoshi, midair jump,
    and dismount.
    8-4 World 4
    Supermassive Galaxy
    1: Walljump up the gap between the Thwomps, and move to the center of the right
    one.  When it rises up, longjump to the lower right during the rising motion. 
    Turn the camera so that you can see in front of Mario, and try to fly into the
    Star far above the stage below.  Spin in the air if necessary to grab it.
    Koyote2033 sent me another method for this one: "For Green star Number one on
    Super Massive Galaxy, you can actually triple jump and spin to get it. You have
    to make sure though that the third jump is off the very right edge of the Coin,
    otherwise you will fall short. I figured this was a bit easier than longjumping
    off of the Thwomp."
    In retrospect, this is probably the way you're supposed to get it...  You can
    do whichever method you find easiest.
    2: When the Thwomps rise up, go to the lower right corner of this block and
    jump down slowly, moving towards the block during your fall.  The Star is under
    the corner; spin to get it.
    3: The Star is far above the planet.  Triple jump and spin to reach it.
    An alternate method was sent to me by Jameson: "Jump on the back of one of the
    oversize koopa troopas from behind and keep moving along with him while
    bouncing on his back.  Every third time you hit his back Mario bounces off much
    higher and does a little flip, if this happens directly underneath the green
    star you'll go high enough to grab it.  You also get an extra life every time
    you hit his back after the third bounce."
    Admittedly, I haven't tried this one myself, but even if it doesn't work, you
    still get some extra lives in the process... so why not?
    Flipsville Galaxy
    1: Don't launch; wait for the Launch Star to drop you.  Go the upper left
    corner (the one opposite the Toad) and walk along the right wall going
    outwards.  The Star is just off the edge.
    2: Hop onto the grass plateau to the left, and defeat the enemy.  Walljump
    between the this wall and the one across from it by spinning after each
    walljump.  On the roof of the left building is a Star.
    3: Go to the lower right corner of the raised plateau on the lower right.  Jump
    off and "fall up" to find the Star.
    Starshine Beach Galaxy
    1: The Star is on top of the nearest palm tree to the cylindrical tower.  Use
    the Blimp Fruit, or jump and dismount, to reach the top of the tree, then
    backflip and spin off the top of the block.
    2: Over the water near the silver star.  It's in plain sight from far away. 
    Swim under it with Yoshi, then come to a complete standstill in the water. 
    Hold A to jump, then midair jump with Yoshi, then dismount to reach the Star. 
    Alternatively, you can run towards it with the Dash Pepper, aerial jump, and
    dismount to grab it, but this is a bit more difficult.
    3: Hop on a lilypad boat and make sure you have 3 clouds.  Steer over to the
    spherical buoy, turn it so the bounce pad is on top, and bounce.  Make a cloud
    at the peak of your bounce, and make 2 more clouds using backflips.  Grab the
    Star by backflipping off of the third cloud and spinning.
    Chompworks Galaxy
    1: To your right, a Star can be seen in the background.  Make your way to the
    right by backflipping over the Chomps, then longjump out to get it.
    2: Backflip, walljump, and spin to the top of the yellow box that the Chomps
    come out of, then do the same to reach the top of the building.  Proceed right
    to find the Star.
    3: Spring to the right from here to land on a large drill.  Go to the tip of
    the drill and spring up for a Star.
    Sweet Mystery Galaxy
    1: This Star is under a brown cracker on the corner of the path, after the
    first flag and before the next berry.  Wait for the Bulb Berry to run out, and
    use the camera to align yourself and make sure you're directly above it.
    2: It is floating far to the right of the platform with the Comet Medal on it.
    Honeyhop Galaxy
    1: The Star is inside the red balloon.  Run into the balloon to pop it.
    2: It's in front of the Queen Bee's face.  Climb onto her fur and fly up to it.
    Bowser's Gravity Gauntlet
    1: Right before you turn right to climb the steps up to the first 2-D part,
    there's a tower in the lava to your left.  Backflip and spin to reach the top,
    where a Star awaits.
    2:Jump to the top of the yellow block.  Backflip and spin to reach the Star.
    8-5 World 5
    Space Storm Galaxy
    1: This one's far above the five stars circling the first Launch Star.  Pull to
    the lower left, then pull to a pull star moving up on the left side of the
    Launch Star, flinging yourself into space.  Wait until your bubble pops, then
    spin to reach the Star.
    2: Right after the first Thwomp, look for a red, green and black striped path
    to your left, leading down past the electrical barrier.  Walk down this path
    and grab the Star.
    3: After you hit the first gate switch, you'll find four bubble shooter in the
    next room.  Get hit by the last bubble shooter to the far right, and the bubble
    will fly you over to the Star.
    Slipsand Galaxy
    1: On the platform with the Launch Star, go down and you'll see a stream of
    sand falling below the lower edge of the platform.  Fall down the stream to
    reach the Star.
    2: At the beginning of the large sand slide, move to the left edge for a Star.
    3: When the last roller passes by, hug the right edge of the slide for a Star.
    Shiverburn Galaxy
    1: After the lava is frozen, use a Cloud Flower to reach the summit of the
    volcano in the middle of the planet.  The Star is nestled there.
    2: Move past the Launch Star onto the next moving platform.  Ride to the fiery
    right wall, then jump forward to the next platform to get the Star.
    3: Make sure you have at least 1 cloud with you before you launch.  Proceed
    across the fiery platforms, making sure not to get hit or use your last cloud.
     Launch again until you reach the ice and the fiery comets.  Go straight until
    the right turn.  Forward and to the left, you should see a cloud with a 1-Up on
    it.  Hop on the cloud, backflip, make a cloud, and backflip to see the Star.
    Boo Moon Galaxy
    1: When the platform moves to the left of the circle of ghosts, longjump to the
    left to find the Star.
    2: The Star is easily visible to the lower right of the crescent moon.  Jump
    down off the left side of the moon to get it.
    3: Backflip, walljump, and spin to the top of the pop-up building from the
    tallest pop-up gravestone.  Longjump straight off the roof to see the Star.
    Upside Dizzy Galaxy
    1: In the room with the Star Mushroom, the Star is in the upper left.  Use the
    moving red gravity to fly up to it.
    2: In the room before the Paragoombas, use the left column of up gravity to fly
    up, then move right to the down gravity before you enter the next room to board
    the moving platform.  Move to the right and jump for the Star.
    Fleet Glide Galaxy
    1: Nosedive immediately when you begin to run into a Star.
    2: When you reach the large room with the falling debris, you'll see a giant
    reddish-purple falling column to the left.  Fly behind this column to see a
    Star below.
    Bowser Jr.'s Boom Bunker
    1: Right above the first red and white target, the Star is clearly visible. 
    Aim for it and fire.
    2: Hop in the next cannon and aim for the Star far to the left and up.
    8-6 World 6
    Melty Monster Galaxy
    1: Instead of flinging from the right stars, go to the 3rd star down on the
    left, and pull towards the highest star on the left, letting go early to fling
    yourself high towards the Star.
    2: When you reach the second tornado, spin upwards and left into the small
    opening in the cliff.  The Star is high above.
    3: After bouncing off the first wall, aim for the indented corner to the right
    of the second wall.  If you have the proper angle, you will go off the track
    and run into the star.  Optionally, you can also try to jump off the track to
    reach it.  You need to jump a bit before the track ends to get the Star.
    Clockwork Ruins Galaxy
    1: Above the third rotating platform.  Backflip and spin to reach it.
    2: Ignore the switch and head right on the bottom part of the top level (made
    of large brown bricks).  Head up when you reach the lower right corner.  The
    Star is in the upper right corner, on the top level.
    3: Stay on top of the rocks after they pass the poles.  The Star is in the air
    to the left.  Try backflipping off the rocks before they fall.
    Throwback Galaxy
    1: This one is below the last moving platform before the Thwomps.  Slide down
    the wall carefully so you don't die.
    2: To reach this one, you have to get on top of the Whomp at the top of the
    fortress, while he's standing.  This is somewhat frustrating.  Get him to
    faceplant, then wait until he's about to get up, and start jumping off his
    back.  Eventually you'll fly up enough to reach the top of his head.  Ride on
    top of him until you reach the Star across the platform from the flag.
    Anonymodude wrote: "You first distract the whomp so he'll try to stomp you -
    you'll dodge of course! Then you jump onto the 'ground pound' symbol on his
    back but DON'T POUND. Stay on the symbol. As he is getting up... just wait
    (DONT MOVE AT ALL!) . When he is at about a 60-70 degree angle, spin. Mario
    will propel himself magically and will land on the whomp's head. Then just wait
    for him to waddle over to the star and jump! =P"
    You may want to try this if you're having trouble with the jumping method.
    3: Make sure you have three clouds, then make your way to the lone cloud with
    the third silver star.  Longjump directly away from the stage three times,
    making three cloud platforms.  You will be near the Star; jump to nab it.
    Battle Belt Galaxy
    1: It's above the cage covering the warp pipe.  The easiest way is to jump on
    top of the cage with a backflip, but you can get it after the cage disappears.
    2: Before you kill the gophers, backflip to the top of the cage covering the
    warp pipe and backflip to the Star
    3: Once again, jump on top of the cage containing the Star and backflip up to
    the Green Star.  These 3 Green Stars were shockingly uncreative...
    Flash Black Galaxy
    1: Face left with Yoshi on the right of the platform above the Launch Star. 
    Dismount in midair to reach the Star in the upper right corner.
    2: Go to the farthest platform down the path.  Turn around and you should see
    the Star next to the side of a nearby platform.  Go to that platform and drop
    down off the edge to take the Star.
    Slimy Spring Galaxy
    1: This Star is glowing behind a pillar on the left side of the room with the
    second wave of enemies.
    2: Go into the Launch Star, but don't move.  You'll drop down onto a small
    ledge; grab the Star on the right side.
    Bowser's Galaxy Generator
    1: The Star is found on the right side of the pit, on the lowest level.  Drift
    down to it using the spore, checking to make sure your shadow is aligned with
    the Star's shadow.
    2: This one is tricky.  On the last platform with a Cloud Flower before the
    Luma, jump to the right and make a cloud.  Grab a cloud refill, then backflip
    to the cloud you just made, backflip and walljump off the right wall, and make
    another cloud.  Backflip and walljump again off the right wall, so that you
    land on the Luma's platform without using another cloud.  You should have two
    clouds at this point.  Launch from the Luma, being careful not to waste any
    clouds, then move across the bridge (don't get the flag, in case you miss this
    attempt and need to try again back at the Cloud Flowers).  Dodge the
    Magikoopa's attacks and longjump off the far side of the balance board.  Make a
    cloud, then longjump again and make another cloud.  Jump to the Star.
    Edit: This just in, turns out there's a more obvious solution that I didn't
    think would work... but it actually does!  Twig wrote:
    "Just wanted to let you know you that instead of all that cloud shenanigans
    (still cool though ^_^) , you can actually just jump out with Yoshi, flutter,
    then dismount + spin to grab the star."
    D'oh!  You probably want to use Twig's method instead of mine, unless you
    really don't like Yoshi for some reason, or you're running short on lives (it's
    possible to miss the star and fall to your death).
    8-7 World S
    Mario Squared Galaxy
    1: In the upper right corner of the level, near the back of Mario's hat, you
    should see a green disappearing platform above two switches (the bottom switch
    has a 1-Up).  The Star's shimmer betrays its location.  Hop on this platform,
    spin the fireball out if he tries to attack you, and drop down to the Star when
    the platform disappears.
    2: This one's also under a green disappearing platform.  I guess there's not
    many places to hide on this stage, huh?  The platform is on the upper left part
    of the stage, beneath Mario's raised fist.  Again, look for the shimmer.
    Rolling Coaster Galaxy
    1: On the left track after the fork, stay in the center and roll to the raised
    section of track where the 1-Up is.  The Star is high in the air, just past
    this ramp and slightly to the left.  Jump off the end when you get the 1-Up to
    snatch it.
    2: When rolling down this path, jump to the right when you're near the center
    about halfway down.  A Star is floating in the small gap between the track and
    the green circular platform.
    Twisty Trials Galaxy
    1: When you get the Cloud Flower, use clouds to jump forward off the right side
    of the stage.  You should see a Green Star floating around here.
    2: Make sure to keep at least 1 cloud as you progress through the level; 2
    would be better.  At the end of the second of these four blocks (the one before
    the Comet Medal), longjump off the block and to the right.  The Star is
    floating way out there in midair.
    Stone Cyclone Galaxy
    1: You need to get across the moving platforms.  My preferred method is
    longjumping from the raised square to the bar-shaped moving platform, then
    jumping and stalling in the middle to get on the other bar-shaped platform,
    then getting off on the right and working your way upwards to the 1-Up platform
    on the left, avoiding the rolling box.  When the box passes you while you're on
    the 1-Up platform, run behind it, and triple jump so that your third jump
    launches from the tile connected to the upwards slope on the right.  The Star
    is above this tile.  Spin in midair at the apex of your Triple jump to get it.
    2: On the final platform, longjump directly off the far end from the path to
    find the Star floating in midair.
    Boss Blitz Galaxy
    1: The Star is in plain sight near the top of the tree trunk.
    2: The Star is hanging off the edge of Bouldergeist's platform, directly across
    from where you begin the battle.
    Flip-Out Galaxy
    1: Walljump up the first two walls, spinning before each one to make it pop
    out.  Walk right on the platforms, spinning when necessary, to reach the 1-Up.
    Drop down off the right edge to reach the Star.
    2: The Green Star is visible to the right of the final two colored walls. 
    Walljump to the right off of the red wall to reach it.
    |   __  __        __           _  ___  __        | 9-0
    |  /   /  \ |\ | /   |   |  | (_   |  /  \ |\ |  |
    |  \__ \__/ | \| \__ |__ |__|  _) _|_ \__/ | \|  |
    |  |
    |  |_____________________________________
    |                                  | KEY
    |  9-1 Frequently Asked Questions  |
    |  9-2 Special Thanks              |
    |  9-3 Legal Information           |
    |  9-4 Contact Me                  |
    9-1 Frequently Asked Questions
    Q: "Is this game better than the original Super Mario Galaxy?"
    A: In my opinion, yes.  There are twice as many unique stars, finding galaxies
    is easier due to the lack of a hub world, and the dificulty has increased to a
    point where it is engaging but not overly frustrating.  SMG2 is one of the most
    critically acclaimed video games ever, on any console.  The only major flaws
    are a weak storyline and a lack of HD graphics.  But if I wanted those, I would
    go read a book or watch a movie instead of playing a video game!  You would be
    doing yourself a disservice by not picking this game up if you own a Wii.
    Q: "How do I get to World S?"
    A: After collecting 70 Stars, complete the first star in Bowser's Galaxy 
    Generator, defeating Bowser and rolling the end credits.  You can then travel 
    to World S by moving past Bowser's Galaxy Generator on the World Map.
    Q: "How do I start collecting Green Stars?"
    A: You need to collect all 120 Stars, from every Galaxy in every World (except
    the Grandmaster Galaxy, see below).  Then, defeat the final Bowser once more.
    Q: "Where is the Grandmaster Galaxy?"
    A: To gain access to the Grandmaster Galaxy, gather all 120 Stars, defeat the
    final Bowser, then gather all 120 Green Stars.  It will appear on the World Map
    to the right of the Flip-Out Galaxy.
    Q: "Why won't the comet appear for the 242nd Star?"
    A: You need to give the green Banktoad on Starship Mario 9,999 Star Bits.  Use
    the methods in the Sweet Mystery Galaxy or Melty Monster Galaxy to earn them.
    Q: "How do I complete a Galaxy and get a crown next to it?"
    A: There are two or three Stars per Galaxy.  Once you get every Star in a
    Galaxy, you should receive a silver crown.  I'm pretty sure you also have to
    find the Comet Medal too.  If you can't find one of the stars, and you can't
    select it on the Star selection screen, see the next question.  When the Green
    Stars arrive, you can get a golden crown by finding every Green Star.
    Q: "I can't find a Gearmo/Chimp that I need to get another Star!"
    A: That is not a question.  However, I can tell you that you will be sent a
    letter after a while from the person in question, and they will tell you to
    meet them there.  The Stars that require this letter have (Mail required) after
    their name.  I don't know how long it takes for the letter.  Once I find
    out, I'll put it in the guide.  For now, keep getting Stars until it comes.
    Q: "What do the Staff Ghosts do?"
    A: If you beat a level with Luigi (who lets you use him after you've gained 20
    Stars or so), you unlock a Staff Ghost on that level.  Touch the ghostly Luigi
    to race him to the finish, or to a specific point such as a secret star or a
    Comet Medal.  You don't get anything special for beating the ghost (other than
    warm, fuzzy satisfaction), but if you manage to beat the ghost on the 242nd
    Star, let me know and I will send you a delicious e-cookie.
    Q: "Did you pirate this game?"
    A: Nope.  This criticism was raised in gravy229's recent update, because my
    first 70-star walkthrough was posted the morning after the game came out, and
    he wanted people to read his less complete guide instead of mine.  I had a free
    Sunday, so I bought the game right when GameStop opened at 9:00, and beat it
    the old-fashioned way... in the basement with a huge box of Honey Nut Cheerios!
    I also have many years of gaming experience, so that helped a bit too...  
    A picture of the game box tagged with my name is available upon request.  ;)
    9-2 Special Thanks
    You, for playing the game and reading this guide!
    Nintendo, for making this spectacular game and its prequel.
    GameFAQs and IGN, for hosting this guide.
    Koyote2033, who sent me an alternate method for the first Supermassive Galaxy
    Green Star.
    Twig, who informed me of an easier way to get the last Green Star in Bowser's
    Galaxy Generator.
    Jameson, for telling me about another method to get the third Green Star in the
    Supermassive Galaxy.
    Joshua C, for showing me a way to earn lots of Star Bits in Bowser Jr.'s
    Boomsday Machine, as well as some extra lives.
    jjarmis, who showed me a different method for dealing with the Cosmic Clones.
    Anonymodude, who wrote about a different way to get athe second Green Star in
    Throwback Galaxy.
    NC, for showing me that you can select either star to do the Chimp's challenge
    in Freezy Flake Galaxy.
    A contributor who is anonymous, but gave me a bunch of tips on the Green Stars.
    Daikstra, who sent me a bunch of information about Co-Star Mode, enough to
    warrant its very own section in the Introduction.
    9-3 Legal Information
    This document is Copyright 2010 jfcgamer.  It may not be reproduced under any 
    circumstances except for personal, private use.  It may not be placed on any
    web site or otherwise distributed publicly without advance written permission.
    Use of this guide on any other web site or as a part of any public display is 
    strictly prohibited, and a violation of copyright.
    For now, this guide is only available on gamefaqs.com and ign.com.  This is
    because it's easier to send updates to two different websites, instead of
    twenty.  When this guide is fairly complete in the future, I might let other
    sites host it.  But when I do, those sites will be listed in this section.  If
    you see all or part of this guide anywhere other than gamefaqs.com and ign.com,
    PLEASE let me know, because ripping off the work of others is not cool, and I
    may need to deal with the situation legally.
    9-4 Contact Me
    I can be contacted at jfcgamer@gmail.com.  Feel free to send an e-mail with 
    questions, concerns, comments, thanks, seething hatred, etc.  I will try to 
    read them all.  If you make a remark that I decide to use in the guide, I will 
    give you credit in the above section, Special Thanks.  If you ask a common 
    question that many others are asking, and it's not already in the guide (please 
    check this before sending), then I will include it in future updates, either in 
    the main walkthrough or in the Frequently Asked Questions section.
    Thanks for reading!
    Per aspera ad astra,

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