Review by latiosu
This Metroid (would be) Other M
Team Ninja wanted to tell us the Story of Samus Aran in a game that would be incredibly good if it wasn't a Metroid. It's obvious that they did a great job about the Story but not a very good one in what really makes a Metroid. From the first game on the NES "Metroid" was synonymous of "Freedom" or at least apparent freedom in which even if you have to follow a previously defined path you had to discover it. Going to wherever you want and get yourself lost thousands of times made locating the next power up one of the most rewarding moments in gaming history.
Retro Studios knew it and opted for a story indirectly told to the gamer (via scanning documents) and a more Where the hell is my Plasma Beam approach in Metroid Prime (I, II & III). In Super Metroid, Metroid Fusion & Metroid Zero you could just forget about what you were doing and explore other rooms in other zones in order to get more of those really needed Missile Expansions, Energy Expansions or even a new power-up even before it was needed. And Metroid Prime Hunters just doesnt deserves any mention because its just a multiplayer spinoff with no metroids in it at all.
Here you dont get any power-ups, you get the permission to use them when the Story requires it. And I understand why Adam forbids me to use the Power Bomb but Whats the matter with the Varia Suit, the Gravity Suit, the Grapple Beam and the Speed Boost ? They dont harm people in any way so why cant him just allow me to use those from the beginning?
Other problem is substituting the enemy dropped items with the Concentration feature which means that you can recharge missiles and health whenever you want. Well that fact alone makes killing enemies just wasting your time so most of the game youre just avoiding them. The Expansions arent as useful as they were either because when you run out of ammo/health you can just recharge it.
That said, lets head to review every aspect of the game individually:
Visual Appealing: 9/10. Everything in this Metroid is about how spectacular can it become. With action scenes that look like youre watching a movie, good music with some remixes from the old Metroid games its one of the most impressive games you can get on a Wii. Samus movements play smoothly while she gets her weapon inside some aliens mouth and fires a fully charged beam.
Controls: 7/10. Making good controls for traditional no party games is really hard. Especially if you want to use the Wiimote without nunckaku but Team Ninja has come up with a good idea giving the two gameplay styles two different ways of controlling the game. Its only lack is the time when youre switching controls. You cant easily perform task that require switching them like jumping and use the grapple beam or shooting missiles in midair but once you get the ScrewAttack you forget about that.
Story: 8/10. A good story that tries and achieves to join Super Metroid with Metroid Fusion and tells us what happened in between. It answers correctly things that we asked while playing Fusion like Who the hell is that Adam? or What computer are you talking about? If youd like to know what was Samus life before being a lonely bounty hunter this game will give a glimpse at it. And because Samus and the other people talk the cinematics alone are a great Metroid movie.
Duration: 6/10. This game is very short. Yes, after you finish the game you can try getting the 100% but still It is short. They even had to split some energy tanks in order to make it look longer. In 8 hours you have beaten the game without hurry at your first playtrough since there are not difficult puzzles save the Look whats wrong in this room and you cant move until you discover it. Everything else is pretty linear and easy which makes the game even shorter. If you get 100% youll unlock hard mode and if you complete that youll get just nothing so it doesnt worth the effort. Come on Team Ninja, couldnt they just have tossed a picture of Samus in bikini or something? Youre the ones who made Dead or Alive Paradise, you know.
Overall: 7/10. This mark would be higher if it hadnt the name Metroid at the title screen. When you make a game from a very well known franchise, you have to respect not only its story but the feeling. Deleting the ability to get the power ups at your own peace, closing every single that leads you anyway far from the next target and marking and making every single save room in the game your Next Target and Mandatory use or this door wont open may be good for a Ninja Gaiden, but in Metroid we should explore our path, not just follow it.
Rating: 3.5 - Good
Product Release: Metroid: Other M (EU, 09/03/10)
Got Your Own Opinion?
Submit a review and let your voice be heard.