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    FAQ/Move List by draewon

    Version: 2.2 | Updated: 07/27/11 | Search Guide | Bookmark Guide

    Skill List and Gameplay Guide 
    Written By Draewon/Wodash
    version 2.1
    I. Introduction
    II. version history
    1. Gameplay Basics
       1a. Controls
       1b. In-game mechanics and terms
       1c. Elemental properties
       1d. The Clashing System
       1e. Multiplayer Features
    2. Character's Move List
       2.1 Tokugawa Ieyasu
       2.2 Ishida Mitsunari
       2.3 Date Masamune
       2.4 Sanada Yukimura
       2.5 Saika Magoichi
       2.6 Kuroda Kanbei
       2.7 Tsuruhime
       2.8 Otani Yoshitsugu
       2.9 Maeda Keiji
       2.10 Shimazu Yoshihiro
       2.11 Chosokabe Motochika
       2.12 Fuuma Kotaro
       2.13 Mouri Motonari
       2.14 Honda Tadakatsu
       2.15 Oichi
       2.16 Oda Nobunaga
    3. Contact
    4. Acknowledgements and Thanks
    5. Legal 
    I. Introduction
    Hullo and good day to you all,welcome to my Sengoku Basara 3 Skill List and 
    Gameplay Guide 
    This guide covers most,if not all gameplay aspects that you need to know in 
    order to get a hang of the game,or at least stops you from dying all 
    the time.
    Since this is based off the JP version of the game it will have a complete 
    list of romanized names for all of the skills in the game,it will also have 
    their english translations,BUT,it won't reflect the names on the US version 
    of the game.
    It will also have some explanation of what they do, what properties they have 
    and level up features,unlike the previous installments there's not much 
    customization/setups here,mainly because you can bring 90% of your moves 
    all at once,so i won't mention any skill setups unless its very good.
    Also please pardon my English,if there's any mistakes in grammar and such,just
    understand that Masamune is the one to blame,since his bad engrish rubs on me 
    after a while >.<
    II. Version History
    0.9: the first draft,covered gameplay basics and character's move list up to 
    Ishida Mitsunari
    1.0: added character's move list up to Saika Magiochi
    1.1: added character's move list up to Tsuruhime
    1.2: added character's move list up to Maeda Keiji
    1.4: added character's move list up to Fuuma Kotaro,added more notes to 
    Magoichi's assault rifle moveset and all of Yoshitsugu's Skills
    1.7: added character's move list up to Honda Tadakatsu,corrected several 
    typos in the guide,and added a note about clashing in the clashing section
    2.0: added character's move list up to Oda Nobunaga,finished the character
    movelist section,the guide is mostly completed
    since SB3:utage/PARTY is going to be released soon,i will discontinue the 
    updating of this guide until i got a clearer info whether the SB3 gameplays 
    and characters are still relevant on that game as well or not
    if the answer is yes,then i will modify this guide to include additional SB3U
    contents and stop updating the SB3 one
    if the answer is no,i'll probably finish the bodyguard moveset for each 
    character on this guide and then make a separate guide for SB3U
    2.1:added some more tidbits about gameplay and fixed most of the typos
    2.2:added additional moves and notes for ieyasu,mitsunari,yukimura,and fuuma 
    corrected several bits about nobugaga and yoshitsugu
    1. Gameplay Basics
    Written in here is the list of controls for the game and terms used in 
    the guide,if you already know about all these,then go ahead and skip 
    these parts
    1a. Controls
    For this guide, I'm using the basic buttons setup the game had for PS3,
    which is:
    Square: Normal attacks,also called S-string
    Triangle: Special skill#1
    Triangle while jumping:heavy aerial attack
    Direction+triangle:Special skill#2
    Triangle+L1:Special skill#4
    Circle: Basara attack
    X: Jump
    R1: Special skill#3
    R2: Secret skill
    L1: Guard/Parry/Dodge/Reset camera
    L2: Sengoku Drive/hero time/slo mo boost
    D-Pad&Left analog stick:move characters around,after a while they will "dash" 
    and run faster than normal
    Right analog stick:manual camera control
    Start: Pause game
    Select: Taunt/Bodyguard command
    Note that this can be changed in the options menu.
    pro tip: swap triangle with R1,this will be a GREAT help for several 
    characters and will nevertheless help other characters too,plus you'll get 
    access to special#4 easier/smoother by pressing L1+R1 instead of L1+triangle
    1b. In-game mechanics and terms
    Special Skill: The ones being explained in this guide.you will at first have 
    two of them by default and will get two more during level ups
    Secret Skill:similar to special skill but you can only choose one of three 
    selectable skills,you will have none at first and will gain them by
    levelling up
    both skill types sometimes have "levels" attached to them meaning that you 
    can gain a more powerful version of them later on,you can't level them up 
    manually though,it happens automatically,so don't bother using it 24/7 hoping
    it'll get stronger by the end of the stage
    a rough estimation of skill unlocking would be something like this
    3rd normal skill - lvl 5.
    4th normal skill - lvl 10.
    1st secret skill - lvl 20.
    2nd secret skill - lvl 30.
    3rd secret skill - lvl 40.
    inbetween those levels you might get upgrades for certain skills instead of 
    new ones and some can get their secret skills faster than others.
    Basara attack: A special attack activated with the circle button. In order to 
    use it, you must fill the Basara gauge,the blue bar located below the 
    Life gauge. 
    While the characters is performing his or her Basara Skill,he/she becomes 
    you can also activate the attack in midair, doing so will make your character
    automatically land(even whle attacked) and perform the Basara attack,you are
    also invulnerable throughout the landing process.
    Activating your Basara attack while in Sengoku Drive results in a Extreme 
    Basara attack that deals more damage
    Basara gauge can also be used when riding a horse as a speed boost,unlike 
    Basara attack,you don't need a completely full gauge to activate it
    They also have some particularities:
    -the length of a Basara gauge differs from one character to the other,
    this does not mean that the ones that has a longer gauge has a more powerful 
    Basara or vice versa,but its an indicator of which character is more 
    proficient with a horse,since longer gauge means longer possible horse boost
    -The enemies can't block but can (and will try to) dodge your Basara Attacks,
    and even better,they can't parry your Basara attacks for some strange reason
    -The CPU bosses have their own BASARA gauge to fill, once filled they may opt 
    to use their BASARA attack,this however,can only happen for once throughout 
    the stage,after they perform it they won't do it again even if their gauge is
    filled the second time,and most of them can be blocked or even parried,
    making their attacks short lived
    -Bosses Basara attacks CANNOT be interrupted by your Basara attack,
    instead you and your enemy will clash(note this is diferent from the "clash" 
    mechanics on the later section,this one just clashes normally without the 
    button prompt),this will deal a sliver of damage to the boss over time but
    not to you,it is possible to kill a major boss during his Basara but it needs 
    them to be at very critical health
    -However,an ultimate BASARA attack CAN hit an enemy out of their BASARA 
    -Basara Assist:when you activate your Basara attack,you have a bodyguard near
    you and their icon is flashing yellow/gold then they will perform their Basara
    Assist allong with you,this will do two thing at once:
    1.they will give you a stat boost/healing(depending on their bodyguard type) 
    2.they will perform a signature special attack/combo,note that this is NOT 
    their Basara attack,so don't expect them to help you clean a map using 
    this feature
    once you performed this,you won't be able to use it again for a while,
    the bodyguard needs a few seconds to "recharge"
    Sengoku Drive (or Hero Time): A special mode you can enter by pressing the L2
    button,which makes your character almost invincible and powers ups all of 
    his/her moves.the most prominent feature being that time is slowed down and
    only you move at normal speed 
    -it also lets you to connect all of your Basara attack hits easily towards 
    a target,several character's BASARA attack is hard to focus their attacks on 
    a single opponent when its not the drive/ultimate version
    -the final,and almost unnoticeable feature is the startup shockwave,this move 
    cancels everything your enemy is doing prior to your drive activation,
    including BASARA attacks!,this is the only other way to stop the enemy's 
    BASARA attack aside from parrying
    -to use the drive you need to rack on KO counts,each enemy will add a little
    of the gauge,also,conquering a base and defeating a boss will instantly fill 
    about 1/4 of the gauge.
    Auto Dash:keep running in any direction for a while and you will 
    automatically dash,this increases your overall mobility and your jump 
    distance,certain characters also have a specific attack which are only doable 
    while dashing
    Manual Dash:double tap any direction twice to instantly dash towards said 
    direction,keep to stick held to run,it has all the properties of auto dash 
    and one more:some of the character's moves and recovery frames can be 
    canceled by dashing,and thus creates more opportunity to combo afterwards,
    this is called "dash canceling"
    Guard: Holding the L1 button makes your character guard. While guarding,
    you avoid most of the enemy's attacks,except for bombs. If you take too many
    hits while in this state, your defense crumbles and you'll be damaged 
    Dodge: Moving the control stick while guardding makes your character do an 
    evasive jump or roll. This can be made in any of the four directions.you 
    cannot be hit when doing this but can be hit while recovering from it,
    and each character's dodge are different,several characters have more 
    invincibility frames than others,while some others recover faster.
    Parry: By pressing the L1 button at the exact time an enemy attacks you,
    you'll parry. When you do so, the screen will flash and the enemy will
    bounce back and receive damage, becoming completely vulnerable for a while.
    -Higher ranking enemies CAN (and will very often) parry your attacks,
    but not your Basara attack. 
    Note that you can also parry arrows,bullets(from soldiers,these two will be 
    reflected back to the shooter,usually killing them) and other projectile
    attacks(like playable character projectiles,this will be negated instead of
    reflected),and even Basara attacks!,also you can now parry in MIDAIR,its
    harder to do since you cannot air guard,only parry.
    Special note about dodge and guard:there's an option in the game setting 
    to toggle priorities between these two features(you can also do this in the
    mid stage pause menu),whether you want the dodge to be prioritize or the 
    guard,while it sound trivial at first this is actually VERY important in your 
    playstyle,here's what they do
    -Prioritize guard:whenever you press L1 you will instantly guard whenever
    possible,stopping any action you've done,this is good for emergencies such as
    when a boss suddenly activates his Basara attack when you least expect it,
    most likely this will parry their attack.
    -Prioritize dodge:you won't instantly guard whenever you press L1,but will
    instantly dodge when you press dir+L1,only by selecting this option gives you 
    access to the "dodge cancel" feature,which enables you to cut the recovery of 
    certain moves and continue attacking as you please,the moves that could be
    cancelled by this maneuver is DIFFERENT that those of "dash cancel",so having 
    them both available will up your offense greatly.
    Taunt: Pressing the select button makes your character provoke nearby enemies
    and can actually piss them off, bosses will be more aggressive and have their
    attack increased,normal soldiers will attack at will. 
    -The payoff is that,if you sucessfully do a taunt near any enemy, your Basara 
    gauge will fill as well(emphasis on SUCCESSFULLY,meaning you must finish the 
    taunt unharmed in order to actually gain free Basara gauge),the amount 
    it fills depends on how close your enemies are,how many are they,and whether
    a boss character is also around,the closer they are the more you will gain
    gauge(and most likely get killed by them,LOL)
    -this also commands your bodyguard to do their assist command if they are near
    you,you don't need to taunt to use this feature,pressing select anytime,
    even when you're down or jumping will still make them do the command
    some characters have special use of their taunts,this will be elaborated more
    in the skill section
    1c. Elemental Properties
    Sengoku BASARA series had always been known for their flashy elemental 
    weapons,which triggers their elemental effects at every single hit of any 
    attacks you do,sadly in SB3 the effects had been somewhat tweaked,
    its not that bad,but its less flashy that it was in its prequels,
    instead of activating on every hit, the elements will only have about 
    10% chance of activating now, which can be increased using certain items
    there are a total of six possible elements with different effects,They are:
    Light: deals 1500 damage and Stuns for 2 seconds,against bosses only the 
    extra damage is applied,they cannot be stunned
    Ice  : deals 1800 damage and Stun/freezes for 1 second,this is the only 
    "stun/restrain" status effect that can affect bosses,the ice will break if
    you hit them though
    Fire : deals 2000 damage Sets on fire for 5 seconds which does continuous
    damage on a target
    Lightning: deals 2000 damage and Stuns for 2 seconds, and can electrocute
    soldiers near the elemental attack when its triggered,the stun doesnt work
    against bosses
    Dark: deals 2000 damage,instantly kill soldiers/extra damage against bosses
    and absorbs life from them
    Wind: deals 2500 damage and Stuns for 1 second(makes them spin while foating
    in place like a ballerina),adds an additional 3 hits towards your combo 
    counter,stun doesnt work against bosses 
    Elemental properties of weapons and skills are shown trough icons near 
    the weapon's picture,they're fairly easy to recognize.
    1d. The Clashing System
    New to the Sengoku Basara series but not so new in the beat em up/hack and
    slash/swordfighting genre is the weapon clash sistem.
    Basically,when you and a boss attacks at the same time using your normal
    attacks you will "clash" with each other,both of you will bounce back a bit,
    doing this 3 times in a row will trigger actually weapon clash battle.
    When this triggers the camera will most likely spin around both of your
    character and a "tug of war" gauge appears in the center of the screen,mash 
    the normal attack button fill your gauge and beat tne enemy,note that harder
    difficulties equals more mashing to win and higher chance of losing the clash
    During this session three things will happen:
    -while you're clashing with the boss both of you will emit shockwaves,this 
    will damage surrounding enemies and counts as a combo(a trivia,the concept
    of this had existed since sengoku Basara 2)
    -if you win a clash the enemy will lose a chunk of his lifebar by percentage,
    meaning that you will always do the same visible damage to all of the bosses,
    your attack power and their defense doesnt matter,which means it could be 
    insignificant if you win against a boss with fragile defense but its a 
    godsend against bosses with a lot of health and tons of defense 
    -aside from the bonus damage,the boss will be stunned for quite a long while
    if you win a clash,you can do all sorts of combos,escape,or just taunt him
    during this moment,some character's slower attacks are also useable without
    worry while the boss is at this state
    of course,all that is if you win the clash,if you lose the same thing could
    happen to you instead,which is very bad....
    As i experimented so far,i conclude that you can only (do a successful) 
    weapon clash once with a boss,after that you won't be able to clash with them
    again,i guess this is to prevent winning the fight easily by just clashing 
    over and over again,if the boss "respawns/revives" however,you can clash 
    with them again
    addendum:it is said that you can initiate a clash again after a successful 
    one when a few minutes passed,i have yet to confirm this myself,however.
    1e. 2P Multiplayer Features
    First introduced in Sengoku Basara 2 HEROES in a very limited form,Capcom had 
    been quite slow in implementing multiplayer into the series,
    Sengoku Basara 3 thankfully still included the multiplayer feature in the 
    game,as with previous games there are benefits and disadvantages/limitations 
    when using multiplayer,here are some them.
    +multiplayer is available offline,which means its not an online exclusive
    feature,unlike several other games like resident evil5 or ninja gaiden sigma2
    +it implements a "revive" system,each time one of the character dies the game
    is not over yet as long as the other is stil alive,the KO'ed character 
    will emit a light ring and starts to regain his lifebar back,if the other 
    player enters the ring,it will refill even faster,once its full the character
    will be revived
    this feature can break the game sometimes since even if you don't have a 
    friend to play with you can just leave the other character somewhere safe and
    fight your way without worry of losing the stage
    +there is no slowdown in multiplayer and enemy spawn is still plentiful
    +both players share the same combo counter,with proper character placement 
    you can rack insane ammounts of hits together,teamwork is everything!
    also,when a character activates Boost the other character can enjoy the 
    benefits too(i.e they are not slowed down),which leads to even easier time to 
    maintain high combo counts,especially if you alternate using boosts if one of 
    you ran out of it
    -your EXP multiplier is halfed evenly when you play multiplayer,for example 
    when playing normal difficulty alone the EXP multiplier is 1,5 while on 
    multiplayer each of the character will get 0,7 instead,
    if you play multiplayer all the time when the characters are still low 
    leveled then their individual development will be WAY slower than when you 
    are playing solo,you might need a lot of multiplayer playthroughs just to 
    unlock all of the skills for one character
    -weapon collection is also tedious since you since you dont share weapons
    and have to collect them yourselves,in SB3 weapons are only dropped by bosses 
    and there's usually only one boss in a stage and sometimes two,so its hard to 
    get good weapons for both of the characters at the same time
    -the merged combo count is a double edged feature,especially if one of you
    is unskilled or got careless,if any of you got hit while comboing then the 
    counter will drop to zero again,so yeah,double combo gain but double the risk
    -The weapon clash system is disabled in multiplayer,this makes several skills
    hard to use and damaging tough bosses a bit harder
    -you cannot bring bodyguards with you on multiplayer
    -you cannot encounter "wanted men" in multiplayer,even if you can it'll be 
    very hard to find since you cannot bring hattori hanzou with you
    -there are no vertical split screen option,for widescreen users the 
    horizontal split screen will make the characters look very small,
    unless you have a very large TV
    2. Character Move Lists
    Keys for reading the list:
    -Innate/hidden/bonus abilities:special things that a character has from 
    the get go and is not a part of either normal skills or secret skills
    -Romanized name of the skill (skill name translation)
    -Description/translation of What the skill does
    -Notes:my notes about said skill
    -lists their command assist and their Basara assist when they are selected
     as bodyguards(in progress)
    2.1 Tokugawa Ieyasu
    a.Has the ability to charge almost all of his attacks,increasing their power,
    number of hits,range and sometimes attack propeties,the chargeable attacks
    are as listed:
    -his whole S string/normal combo
    -his jumping S string(instead of a stronger punch ieyasu will do more attack
     moves when you hold the button 3 times,he'll do a 5~6 punch combo instead of
     the normal 3 punch air attack)
    -his jumping heavy attack
    -his dash attack
    -Koga Genten
    -Yogan Wari
    -Aoi no Kiwami(lv up version only)
    -Taishin Banjaku(lv up version only)
    -Kizuna Ichigan(charging the attack will make the spear land further away,
    no difference in damage)
    b.able to perform a dash attack,the attack can be chained directly into his
    normal combo without any delay
    c.does a shortened combo when you do a dodge and attack right afterwards,the 
    ending is similar to the normal S string and can be dodge cancelled into the 
    dodge combo again infinitely,the attack itself is also chargeable
    d.has two different taunts:
    -the first time you taunt ieyasu will put his hood on,its fast but doesnt
     gain much Basara gauge,while his hood is on all of ieyasu's attacks can
     charge significantly faster,but many things can make the hood fall off,
     like getting hit by an enemy or jumping
    -the second taunt takes a lot longer to finish,and is only doable if you
     taunt while ieyasu's hood is on,this has no special property and is
     a regular taunt
    e.having his personal item set equipped will have ieyasu's hood attached
    permanently to his head,this means your charge attacks will have a permanent 
    boost in charging speed,but is it worth it for trading 4 slots of whatever 
    item you've used before? you decide
    Koga Genten (General of the North Sky)
    Holding the button down lets you control the distance. If it's charged, 
    it knocks enemies in the air.
    note:first hit will stun all human bosses aside from nobunaga's alternate 
    form,tadakatsu,and yoshitsugu,stopping at the body blow part is a great 
    setup for ieyasu's slower skills to connect
    Tentozuki (Sun's Thrust)
    A straight punch forward. Holding the button down changes its power and 
    area of effect. It's possible to charge it even while moving and attacking.
    It's also possible to use it at the end of the Basara attack.
    (at MAX, if you charge it for circa 3 minutes its attack becomes 10x)
    note:1st level of charge lets out a shockwave after the punch,2nd level makes 
    ieyasu do 2 lv1 charges,using it right after the last punch of his 
    Basara attack counts as a BASARA finish if you kill a boss with it
    a great way to utilize this is by changing your button confing and swap 
    triangle with R1,that way you can charge this skill with R1 and do anything 
    else without trouble(as opposed to the default triangle)
    in order to get full hits of the Basara version of the lv2 charge on a single 
    target possible,you need to use it at the end of the extreme Basara attack,
    using it on a normal Basara will not yield maximum result since the enemy 
    will be blown away before all hits connect,
    using the 3 minutes charge at the end of an ultimate BASARA attacks are 
    usually overkill for most bosses due to the powerup stacking with extreme
    BASARA attack up 
    Yogan Wari (Magma Rock Splitter)
    Ieyasu punches the ground and creates a shockwave. Holding the button down 
    changes its power and area of effect.
    note:unless you're wearing the hood don't bother charging it,it'll take too 
    long and you'll get hit instead
    Toufuu no Ranbu (Eastern Wind's Wild Dance)
    A flurry of punches on a wide range. You can add more hits with the normal 
    combo button.
    It can be performed in midair but the additional hits(mash square) is only 
    doable if the initial hits connects(credits to runarraw for pointing this 
    note:successful hits will juggle the enemies around if they can be juggled
    the attacks starts up slow but will gain speed along the way,at level up it 
    will gain more hits and faster attacks
    seeing that ieyasu doesnt have auto air followup moves,the best way to 
    connect with the air version is to do a simple ground version (no button mash) 
    which will lift the enemy upwards and quickly follow with a jumping charged S 
    string(2 presses),cancel into toufuu no ranbu afterwards
    Secret Skills
    Aoi no Kiwami (The Hollyhock's Apex)
    A hollyhock emblem appears at Ieyasu's feet, and throws enemies upwards. 
    It can be charged and grows in AoE after level up.
    note:maximum charge will instantly kill a pack of soilders surrounding you,
    best used while you are under the effects of sengoku drive,can lead to 
    infinite slo mo time if you can keep finding a group of grunts to hit 
    this with,one of the easiest attacks you can abuse to get 99999 hits combo
    Taishin Banjaku (A sturdy heart like a boulder)
    Ieyasu performs a series of headbutts. After level up it can be charged and 
    more hits can be added. The headbutts can be charged, but if you do it too 
    many times Ieyasu's head will hurt. (But if you charge the 2nd hit and start 
    mashing when the light effect appears, you can let charged headbutts go 
    without charging and Ieyasu's head won't hurt either. 
    Basically, the strongest non-instant death skill in the game)
    note:charged headbutts breaks guards instantly but is prone to enemy parries,
    you usually go dizzy after the 6th charged headbutt so stop charging and just 
    mash the button after you used the 5th headbutt for safety and maximum 
    effectiveness,if your Tentozuki extreme Basara attack failed to kill a boss 
    then this attack will guaranteed to finish them for you
    Kizuna Ichigan (Bonds' wish)
    Ieyasu throws Tadakatsu's spear forward. The thrown spear drills a hole into 
    the ground where it lands, attracting nearby enemies. After level up 
    a tornado is generated, and the AoE expands.
    note:the tornado draws nearby soldiers towards the spear
    2.2 Ishida Mitsunari
    Has the ability to perform setsuna,a followup teleport that automaticaly 
    tracks the last target you've hit with a skill and make you appear right in 
    front of them(it priorities higher ranking enemies and bosses),most of the 
    skills performed while doing this will instantly come out without any delay,
    with the right skill and timing,you can make an endless setsuna loop
    to perform setsuna you need to hold triangle/1st skill button at the correct 
    timing after you've performed a skill,this is the list of skills that you can 
    perform setsuna out off:
    -Strong air attack(credits to runarraw for hinting about this)
    b.Multiple strikes 
    any normal attacks/S string performed by mitsunari is actually double the 
    amount that is visible to our eye,in order to "see" this,you need to delay 
    your next attack for a bit,when done correctly you should see your victims 
    hit by an invisible blade just after your own attacks hit them
    this feature works with mitsunari's whole S string,including the finisher,
    the catch is,the finisher's additional hits only occur after mitsunari 
    sheathes his blade,which usually cancels your combo count,but the 
    additional damage done by it is quite high,and is also an awesome way to 
    finish a boss
    the timings for each delay differs from one set of attack to the other,the
    first 3 hits being the hardest to do successfuly,while the next set of 
    attacks(where mitsunari keeps sheating his sword quickly) are much easier 
    to do,the timing for the finisher has already been elaborated above
    c.The golden lance "cody" trick
    Failing to time the delay of his first strike usually ends up with a 
    "S string reset" which makes mitsunari does a quick sucession of the first 
    attack in his combo string
    Using 6 golden lances and the fact that one slice does 2 hits when you delay 
    it,you can permanently stagger most of the bosses by purposely mistiming your
    delayed hits,which deals massive damage to boot,it can only be broken by a 
    BASARA attack(which you should counter in kind with your own ultimate BASARA)
    the trick is named as it was because its made famous by cody players in the 
    first Final Fight game,also done by capcom.
    d.when using his joke weapon mitsunari will do a slightly different taunt 
    than usual,doing this after you managed to kill a stage boss is an awesome 
    way to show them who's boss in the warring states period>.<
    Danzai (Conviction)
    A Iai blow accompanied by a jump.
    note:this is the easiest skill to use setsuna ,just keep holding the button 
    and you'll instantly follow your target upwards,
    while mitsunari doesnt have a lenghty air combo or air special attacks,it 
    doesnt mean that the setsuna followup is useless,the air strong attack(which 
    smacks the enemy downwards) can also be followed with setsuna,which instantly 
    teleports mitsunari downwards
    this in turn enables him to either do his S string again,or perform any of 
    his skills without lag for more advanced combos
    Goukyuu (Lamentation)
    Enemies in front are swept. Pressing the skill button during movement 
    activates the skill at your desired position.
    note:the attack itself is a bit useless since it does so so damage and has a 
    big lag at the end,the trick is you can cancel the move with any other attack 
    of your choice,most attacks that is canceled from this move will instantly 
    come out without any startup,the list of the no startup attacks are the same 
    with setsuna
    incidentally,you cannot perform a setsuna after this move.
    you can,perform goukyuu in quick successions by canceling it with a quick 
    normal attack and doing it again right after it,this in turn is stated to be 
    a much better way of transportation for mitsunari.
    Zankai (Grieving)
    A storm of Iai slashes carves up the air in front. If you charge it, the 
    first strike will stop the enemies in their tracks before launching the 
    Iai storm.
    note:this is another skill that is very easy to activate setsuna with,
    by default you just need to hold triangle and mash R1 in order to perform 
    a Zankai>Setsuna>Zankai loop,its even easier if you swap triangle with R1 at 
    the config menu
    Ukkutsu (Anguish)
    A high-speed skill that slashes enemies in a half-moon motion. Using it after 
    Setsuna (his high-speed tracking motion) is advised.
    note:the hardest and yet the most rewarding skill to use a setsuna loop,
    mainly because this move has a heavy startup that can be eliminated by 
    cancelling out from Goukyuu or Setsuna,
    the good and the bad thing is that this move has almost no recovery at all,
    which is good since it doesnt leave you open,but its also very hard to time a 
    setsuna loop with due to the speed of the move..
    Secret Skills
    Zanmetsu (Execution)
    Huge pillar of energy emitted forward in a straight line. The direction can 
    be changed before it's shot. After level up it will throw the enemies in 
    the air,and you can follow up with Setsuna. If you throw it at one of the 
    huge machines (the Horned Mole or Akatsukimaru) it will hit their weak point
    even when shot from the front.
    note:much like a projectile danzai since you will end up in midair if you use 
    setsuna,as such all of danzai's notes also apply here
    Zanshu (Decapitation)
    Mitsunari pokes forward with the hilt of his sword,when the attack connects,
    the enemy is downed and his neck slashed.After level up attack power goes up.
    It doesn't connect against base captains, Yoshitsugu, Tadakatsu and the war 
    Using it to defeat the visitors (the special NPC that yield permanent 
    bonuses) and Kanbei-Yoshihiro (at the Hetsugigawa 3 heroes stage) for some 
    reason marks them as "not killed" In Hetsugigawa you can't proceed, 
    and the visitor doesn't yield you anything, so it's better to avoid it in 
    these cases.
    note:the skill breaks enemy guard when blocked normally,you can proceed to 
    attack by canceling into other skills when this happens,it still can be 
    parried however,the skill also does not work against nobunaga with his 
    Hametsu no Shoudo active
    when the skill connects mitsunari will emit a dark field around him which 
    damages and repel soldiers and non super armor enemies away in order to 
    prevent them from interrupting the attack,mitsunari himself is not invincible 
    however,any kinds of attack can hit him out of the attack if it managed to 
    touch him,like projectiles or enemies that cannot be staggered by the field
    Kyoukou (Dread)
    Special high-speed movement skill. While activated Mitsunari keeps advancing.
    After level up activation time extends. While it's active you can attack with
    the normal combo button, and whenever you hit something speed increases. 
    At highest speed you can damage enemies just by touching them, break boxes,
    and are faster than the horse. 
    While it's active you cannot use trampolines or gliders. 
    It ends when (about two?) minutes passes, you are hit, press the skill/secret 
    skill button or fail to hit anything when Mitsunari is in walking mode. 
    During this skill you can hit allies too. 
    Equipping the personal item removes the time limit, makes you start at max 
    speed and not lose speed even if you miss with the s-string.
    note:quite useless since its a very slow skill and is not compatible with 
    any of his other skills,including setsuna
    when the skill ends(whether due to time out or manually through the skill 
    button),mitsunari will perform a twirling jump and slams his sword to the 
    ground,the jump does multiple hits upon connecting,while the sword slam 
    creates a huge shockwave that does heavy damage.
    2.3 Date Masamune
    a.Rokusouryuu stance
    Masamune possesses a unique second moveset called the rokusouryuu
    (six claws/sword stance),under this mode/stance almost all of his attacks 
    changes properties(hits,power,speed,range),look in "War Dance" for more 
    Masamune has various ways to activate his second moveset:
    -through his Basara attack:you will be in the six claws mode for a short 
    period at the end of your Basara attack,this is the earliest way to access 
    his six sword moves
    -through the secret skill "War Dance":you can manually activate and 
    deactivate the skill,but it uses up a skill slot,its still time limited but 
    it lasts longer than the former method,especially at lv max
    -through his personal item set:this will lock you permanently in six swords 
    mode,this is more of a handicap rather than an advantadge since you can't 
    cancel the skill and thus is defenseless against attacks,plus it takes away
    4 item slots to use,powering you down significantly
    b.about 90% of Masamune's attacks can be dash canceled at certain points,
    this enables you to create your own chain of combos and keep pressuring a 
    target or move to another place while keep attacking the surrounding enemies,
    maintaining a high combo count without pause
    some of his attacks can also be freely canceled with any other skills he has,
    these features applies mostly for the six claws versions of the attacks 
    however,the list of free cancelable attacks is as follows:
    -crazy storm/stream(cancelable at any point of the attack)
    -magnum strike(six swords only,cancelable after the first lunge forward)
    c.his joke weapon is a set of lightsabers....with motorcylce mufflers as the 
    scabbards,when you think his anime horse was weird enough,masamune becomes a 
    human bike in this installation with the weapon equipped
    simply put,performing a dash-run with the joke weapon equipped will make 
    masamune run much faster than a normal dash,with amusing special effects....
    One sword version (Six Swords Version)
    Jet-X (X-Bolt)
    A X-shaped knock-away skill.Adds 2 extra slices before the "X" in 
    Six-Sword mode. If you dash you can skip the lag after it ends.
    note:pretty much underused in previous games,the normal version is still a bit
    so so but the dash cancel feature and the six claw version makes it worthwhile 
    to mix in your combos,good when there's a lot of crowd around you
    best used to end combos or other skills like magnum strike or crazy stream
    Death Fang (Death Bite)
    Does a simple uppercut with 3 swords,juggles all that got hit by it
    Keep the button pressed to follow enemies to the air. Mash square for more 
    hits. In Six-Sword mode,its adds an additional overhead slash before the 
    note:"Mash square for more hits" means pressing square after the initial hit
    will make masamune perform a crowd clearing ground combo with 3 swords,
    best done if your initial atack misses its target
    holding the skill button in six claw mode will make masamune spin upwards 
    which deals a lot of hits that often triggers his elemental weapon effects,
    very powerful for duels,you can then follow up with air combos or a heavy 
    air attack
    Magnum Step (Magnum Strike)
    Long range forward rush skill. In Six-Sword mode it becomes a left-> right 
    2-part hit, and the 2nd hit can be canceled in other skills. Very useful 
    against base captains. The lag after it ends can be dash canceled away.
    note:on immobile targets,using the normal version+dash cancel is way faster
    and more powerful than the six sword version
    this is masamune's bread&butter in chaining a lot of combos,use the six sword 
    version+dash cancel to travel to another crowd while still "dragging" the 
    existing ones when you almost ran out of mooks to hit
    Crazy Storm (Crazy Stream)
    Does a multitude of slices using 4 swords while standing still,in Six-Sword 
    mode it changes into a "waving" slice with all six swords that covers a wide 
    180* arc in front of Masamune
    A wide-ranged multi-hit skill. Mash square for extra hits.
    note:enemies hit by crazy storm will still stand(unless they were airborne 
    when they got hit) while enemies hit by crazy stream will be automatically 
    juggled midair(if possible) during the whole attack,
    crazy storm has constant speed throughout the attack while crazy stream 
    starts slowly and picks up speed as you mash the square button 
    Secret Skills
    Hell Dragon
    A long-range electricity beam is shot forward. Charging it increases hits and
    note:Hell Dragon will automatically fire the fully charged version when done 
    in six claws mode(cannot be charged),a bit slower than the non charged hell 
    dragon but faster than if you used the manual charge
    obviously you need to use the Basara attack extra effect or masamune's 
    personal item set in order to use the six sword version of hell dragon
    War Dance
    Masamune changes into Six-Sword mode, changing his s-string and skills. 
    You can't guard, defense goes down, but being knocked away gets a little 
    It also can be activated in midair. Press the secret skill button during 
    its activation to revert back to One-Sword mode. Activate it in midair to 
    avoid any lag.
    note:each skill level up will prolong the duration of skill,it is possible to 
    perform an aerial combo right after you activate war dance in midair
    One-hit kill skill requiring a huge charging time. Unleashing it 6 seconds 
    after activating it lets you release its full power (when the sword sparkles) 
    At Max power it can finish off even machines and NPCs in one hit.
    2.4 Sanada Yukimura
    a.Senryo Hanabi (Amazing Fireworks)
    Enemies are blown away with a strike, using all one's strength.to perform 
    hold the normal attack/square button for at least 1 second
    a hidden skill which comes from the previous game,it no longer have the extra
    swipes and just the poweful punch,it it also lacks charge level "blink" and
    only guard breaks at full power,no longer unblockable,it still does decent 
    damage if it connects however.
    b.able to follow up certain skills with a dashing attack,the dashing attack 
    can be chained into the normal attack combo instantly,to perform it press the
    normal attack button/square just as the skill ended
    c.able to do a dashing/running attack,this is basically the "manual" version 
    of said ability above,to perform this just do a normal attack during a 
    dash/run,you can create the same effect of the ability above by using this 
    move to dash cancel your skills
    d.his joke weapon has a strange ability to "ignite" itself when you perform a
    combo of over 50 hits,when ignited your attacks will deal fire damage 100% of
    the time for a short while,
    after that the fire will die and you won't be able to light it again until:
    -you perform a BASARA attack,which will instantly give you a fresh pair of 
    -a few moments passed(about one~two minutes?),you will then automatically get 
    a fresh pair.....of matches?
    -you perform a special taunt by mashing square when taunting,this will make 
    you perform more squats and at the end,light up the matches
    -successfully perform the secret skill "nekketsu daifunka"
    doing "nekketsu daifunka while the matches are lit will shoot an explosion 
    upwards(credits to runarraw for pointing this out)
    Hibashiri (Fire Run)
    A forward sweep skill. Keeping the button pressed changes the distance.
    note:great for closing distances during boss fights and breaking through 
    barricades,use dash cancel/poke followup to do this in rapid successions.
    Daisharin (Great Wheel)
    A double uppercut using each spear
    Keep the button pressed to follow your target to the air.
    note:standard classic skill,it doesnt shine much because Koen does about 
    the same thing and is MUCH stonger and versatile,its good until you have koen
    Rekka > Dairekka (Ardent Flames > Great Ardent Flames)
    A skill consisting in multiple forward thrusts. It can be activated in midair
    and mashing square makes Rekka turn into Dairekka. Mashing square during 
    Dairekka can increase the hits by a large amount,there's no limit to the 
    number of hits you can perform so it depends on you finger stamina mostly.
    It requires less button presses to continue,and thus boasts more power than
    Gurenkyaku > Daigurenkyaku.
    note:only the ground version is able to turn into dairekka,the air version 
    ends abruptly with a dashing poke after yukimura lands.this in turn can be
    chained with any other ground attacks
    dairekka makes yukimura "slide" forward slowly when you perform it,you can 
    alter the direction of the attack by using guard+directional buttons 
    multiple times
    Hououraku (Phoenix Swoop)
    Yukimura spins both spears on the side and smacks the ground after jumping. 
    It can be activated in midair too,it also pulls in enemies from the sides.
    (ground version only)
    note:both version do massive damage IF the spinning spear and the spear slam
    connects on the same target,something that can be achieved quite easily by 
    juggling the enemy and using the airborne version
    so in the end,on bosses the air version has more damage potential than the
    ground version,especially if you equip the air combo booster item
    Secret Skills
    Gurenkyaku > Daigurenkyaku (Crimson Lotus Kick > Great Crimson Lotus Kick)
    Yukimura stabs both spears to the ground,the animation deals small damage,
    you can do one of the two things during this stance
    -pressing Square button performs a spinning kick move,
    -pressing the triangle button performs a somersault kick that juggles.
    Mashing the square button adds hits and changes it into Great CLK. 
    The possible number of hits is limitless. Its range is wider than
    Rekka, and it can pierce strong guards more easily.
    note:yukimura is mobile when daigurenkyau is activated,you can control his
    movements freely during the attack
    also,you REALLY need strong fingers/thumbs to maintain GCLK constantly
    Kouen (Tiger Flames)
    Yukimura performs 3 series of attack that ends with a flaming uppercut
    Max 3 hits (push the square button 2 times). Powerful and quick, It can hit 
    downed opponents too. Kouen-> Hououraku is Yukimura's quickest & most 
    powerful combo.Use Kouen -> Rekka against enemies that can't float in midair.
    note:you can charge the attack but it only increases yukimura's reach 
    slightly,no damage or property change is visible
    Nekketsu Daifunka (Hot Blooded Great Eruption)
    Attack & Defense go up temporarily, and Yukimura is constantly dashing. It is
    canceled when activating the Basara skill, a sword clash and falling in red 
    health zone (it also can't be activated while health is in the red zone).
    Using his personal item makes it permanent, but health gradually decreases.
    note:the startup animation is actually an attack and can damage enemies 
    that is really close to you
    mash the square button during the startup to make yukimura charge the skill 
    in a different manner(forming his trademark "ten ha zessou"?),and the fiery 
    glow will burn brighter than just let alone normally,the effects are much 
    stronger in this state and his joke weapon will last a bit longer when 
    2.5 Saika Magoichi
    a.Weapon Shift
    Magoichi is able to shift weapons in real time using one of the three main 
    weapon skill.
    Once you used one of the three main skills you will use that weapon's moveset 
    until you used one of the other two skill.
    The weapons that you can wield in you normal movesets are:
    -handgun:fast,decent firing rate,lacks crowd control ability,using square on 
    the air enables you to fire 3 times before magoichi throws the gun away
    this is your default moveset,its also activated by using the skill 
    "Soudan - Jobitaki"
    -shotgun:same mobility as the handgun,slowest firing rate,good crowd control 
    ability,pressing square on the air will fire a 180* spread shot downwards
    its activated by using the skill "Shoudan - Kurotsugumi"
    -assault rifle:cannot move around while firing,hold square to fire and the
    directional button/analog to aim,the best rate of fire,the bullets pierces 
    through enemies,pressing square in the air will make magoichi spin upside 
    down while firing a short salvo
    it needs reloading after a full ground salvo,the lag can be cancelled by 
    the shots fired using this weapon pierces enemies and gains BASARA at a 
    very fast rate,as magoichi posseses one of the shortest BASARA gauge and 
    arguably one of the most powerful in the game,it is common to spam a lot of 
    BASARA attacks in a very crowded map when using this weapon
    its activated by using the skill "Rendan - Sankouchou"
    b.Charged Shots
    Magoichi can perform charged shots with two out of three wain weapons,hold 
    square until the gun glows and release to fire,you can do this in the ground 
    and midair.
    -the handgun releases a powerful shot that explodes after a while,the 
    explosion deals massive damage,magoichi throws the gun backwards after the 
    shot,the gun can hit enemies nearby and will make them dizzy,the animation 
    can be skipped by rolling
    -the shotgun will release a powerful blast that has more range and power than
    those of a normal shot,magiochi will reload the shotgun after the shot,
    roll/evade to skip the lag
    -the air version of both charged shots have no lag after it
    c.the golden lance setup
    for the handgun you can repatedly use the first animation of your attack by 
    delaying the second square press for a bit.
    this fact paired with the "golden lance" item can make magoichi a very 
    powerful character,the item also significantly boost the(already powerful)
    damage dealt by charge shots
    d.Ultimate Build?
    her personal item set makes her handgun shots fire homing missiles(?!)
    instead of the usual bullets,charged shots fires a salvo of 4 homing missiles
    Paired with the "golden lance",this basically turns magoichi into a walking 
    cheat code due to its versatility and power,i suggest to not use this setup 
    too early since it takes away the challenge from the whole game.
    Soudan - Jobitaki (Twin Bullet - Redstart)
    A forward rush skill whose distance depends on how long you press the skill 
    button. Press square button rapidly right after the first shot to fire 
    additional stream of bullets which ends with magoichi throwing both handguns 
    backwards,which will stun anyone hit by it
    Using this skill while holding other weapons will make you switch to handguns 
    as the primary weapon
    note:in order to access the 2nd part of the move you need to hold the skill 
    button until magoichi shoots with two guns,mashing the square button too 
    early will not do anything
    on the earliest level you can't mash the attack so just holding the skill 
    button suffices to do both parts,but on higher levels you will only do 
    minimal number of shots if you just hold the skill button
    (credits to runarraw for pointing about holding the skill button bit)
    on level up you can follow up with more shots during the second phase of
    the attack
    you can dash cancel the first phase of the attack
    Shoudan - Kurotsugumi (Shock Bullet - Thrush)
    Magoichi advances while shooting with a shotgun while spining 360*. Press 
    square button rapidly right after the first shot to perform additional spinning
    shots that ends with a jumping shotgun spread
    Using this skill while holding other weapons will make you switch to shotgun 
    as the primary weapon
    Kadan - Hirenjaku (Fire Bullet - Waxwing)
    Several grenades are thrown forward. After level up the number of grenades 
    increases. The number increases with taunting (8 grenades is the max) 
    If you keep the skill button pressed the explosion time changes, 
    and the greandes bounce around on the ground.
    note:the higher the skill level the less taunt you need to give the skill 
    8 grenades,the taunt will "flash" when you reached the maximum charge
    you can hold the skill button and quickly fire your gun(square) to detonate the 
    grenades midair,when hit by the explosion,most human characters will crumble 
    slowly to the floor,enabling additional hits or charging a slow weapon safely
    Rendan - Sankouchou (Consecutive Bullet - Paradise Flycatcher)
    Enemies are kicked in midair and shot with a machinegun. Keep the button 
    pressed for a followup attack. The follow-up attack's direction can be 
    changed slightly using directional buttons.
    Using this skill while holding other weapons will make you switch to assault 
    rifle as the primary weapon
    Secret Skills
    Sodan - Kawasemi (Aimed Bullet - Kingfisher)
    Homing rockets are shot in front. After level up you can move the aim as long
    as you keep the button pressed.
    note:if you don't aim manually then the rockets will lock on to the nearest 
    targets available
    if you can manage to hit a boss with all of the rockets in one salvo you can 
    deal tremedous damage to them,if not outright kill them
    Setsudan - Kaitsuburu (Planted Bullet - Grebe)
    A line of fire is created. Make it advance by holding the button, 
    and change its direction with the directional keys. 
    If enemies touch it (before it ignites) they will stop in their tracks. 
    After level up the lines of fire increase in number.
    note:pressing taunt detonates the explosives sooner
    Endan - Yatagarasu (Support Bullet - Yatagarasu)
    The Saika unit provides support fire. 
    Pressing the secret skill button again changes the shooting's direction.
    After level up its active time lengthens. 
    Every time you push the secret skill button the shooting pattern changes,
    It ends with a shot from a cannon.
    2.6 Kuroda Kanbei 
    a.Giant Swing and minor attacks special properties
    -Kanbei can perform a special spinning attack by holding the square button at 
    any point during his S string aside from the finishing hit.The giant swing 
    will eventually make kanbei dizzy due at the end of the move,which can be 
    avoided by roll canceling a few swing before the last one
    The transition between the normal attack animation and the giant swing 
    differs depending on which move you started to hold the square button at,some 
    are instant while some have great lag before the swing actually starts.
    -Kanbei's air square attak makes him kick the ball downwards,which increases 
    the height of his jump slightly,coupled with the dash jump this enables 
    kanbei to reach certain high places with ease without the need to use the
    actual "road" to get there
    -Kanbei's air triangle attack can be powered up by holding the triangle 
    button in midair,this makes kanbei plant his iron ball on the ground while 
    spinning,dealing multiple hits
    b.Chain Skills
    Kanbei can literally chain his skills flawlessly in certain orders,some needs
    to be used after specific square combo while others needs to be performed 
    right after another skill is used,i will elaborate on this on the next update
    c.Roll Cancel
    While several other characters also have the ability to do this,kanbei is an
    exception,because almost every skill that he have can be roll canceled to 
    skip the recovery animation and continue attacking
    his personal item set sets bombs during these rolls in order to increase the 
    his offensive ability,its not very useful,but its a fun gimmick to try once 
    in a while
    d.Iron Body
    Kanbei can slightly damage enemies and break boxes just by touching them 
    while dashing,he's also slightly harder to juggle when hit by a juggle 
    attack and will land faster
    Yakudama Tosshin (Calamity Ball Charge)
    The iron ball is kicked up in front. Holding the button changes it into a 
    spinning dropkick. 
    Activating it after dashing or rolling makes the initial animation a
    little faster.
    Yakudama Keri (Calamity Ball Kick)
    The iron ball is kicked upwards. Hold the button to smash it back on the 
    ground. After it ends it is advisable to connect it into Calamity Ball Charge
    or Reckless Ball.
    Yakuatari (Venting Calamity)
    Kanbei hits the ball causing shockwaves around him. The AoE is huge, even 
    widerthan what it seems.
    After the 3rd-4th hit it can be canceled into the s-string,roll,or other 
    The 4th hit gathers enemies in front,thus it's better to cancel into 
    the s-string/other skills at this moment.
    Mettayatama (Reckless Ball)
    Kanbei uses the ball to smack enemies in front.More hits possible by mashing
    the square button.After level up the number of additional hits increases.
    Secret Skills
    Anagura Otoshi (Cellar Drop)
    Kanbei will fling his ball and chain forward,if it connects he will grab 
    (one of) the enemy, does a few suplexes and finishes with a spinning 
    piledriver,the move usually prioritize grabbable bosses when a lot of enemies 
    got hit by this move.
    Pushing the square button when the foe is smashed on the ground increases 
    the hits by 1.Maximum additional suplexes is 10 times.
    The suplex doesn't work against Tadakatsu,Yoshitsugu,Nobunaga+last skill,
    machines and animals. 
    If no throwable enemies are around,a whirlwind is caused,which blocks enemy 
    movement for a while and deals multiple hits.No lag at all for Kanbei,
    so it's easy to attack enemies trapped in the whirlwind or just spam the 
    whirlwind over and over again.
    note:also known as the "Final Atomic Buster",the move will cause shockwaves 
    during each suplex which deals damage to surrounding enemies,the timing to 
    perform the followups gets faster after every supplex,to get a precise timing 
    just look at the "flashes" that appears during each suplex
    Wazawai Tenjite (Misfortune turning into Blessing)
    A skill that allows Kanbei to move with his ball. While spinning you can 
    attack and do a little jump with the square button,or accelerate with 
    the triangle button. 
    note:also known as "sonic mode"
    there are two tiers of speed while you are on this state
    -slow,which is easier to maneuver,and attack enemies,you are in this state 
    by default,and will gain speed overtime,to decrease speed,use the square 
    button(you can also alter your direction while midair),which decrease the 
    speed by a bit,or X button,which decreases the speed greatly
    if you hit a wall while in this speed you will just be redirected to 
    somewhere else and will start to gain speed
    if you slow down too much then the skill will be canceled/stopped
    -fast,much faster and hard to control,you will be in this state after a while 
    passed without slowing down,bouncing off walls while in slow speed or 
    pressing the triangle button,which instantly puts you in this state.
    if you hit a wall during this level of speed you will be slammed against it,
    which ends the skill abruptly and is vulnerable to enemy attacks
    Yaku ha Michidzure (Calamity calls for companions)
    A bomb falls on Kanbei's head, and the ensuing explosions hit surrounding 
    enemies,and will launch kanbei skywards,and soon lands with a huge explosion 
    which deals heavy damage anyone hit by it 
    After the bomb falls,enemy movement is temporarily blocked, so it's not 
    easy to be disrupted,after the first explosion you can change the direction 
    in midair.
    note:the "flying" animation of kanbei deals multiple hits,and if you could 
    connect all of the attacks(initial explosion,flying animation,and landing)
    into a single target then it will recieve massive damage.
    But of course doing so is quite hard to do and is quite impractical.
    2.7 Tsuruhime
    a.Charged Arrows
    a multitude of tsuruhime's bow skills can be charged,however,the mechanics 
    differs to that of other characters,in order to get the maximum power you 
    need to release the button right when the arrow flashes,if you keep holding 
    the button the charge will repeat itself until you release it.
    Releasing the button at any other point of the charge wil just fire the 
    normal version of the skill.
    The chargeable skills are:
    -Itobari no Ya (Threadbind Arrow)
    -Ichi no Neraiya (First Aim Arrow)
    -Nayuta Issen (Tera Flash)
    b.Delayed Shots
    Tsuruhime's S string have different outcomes when you delay the 3rd shot and
    the last shot by a bit,instead of shooting one arrow she will release several
    salvos of arrows,Devil May Cry players should've been accustomed by this 
    mechanic already
    c.if you managed to hit an enemy with the triangle attack while midair you 
    will bounce upwards once again(which is steerable),you can keep doing this as 
    long as there's enemies to hit,mario,anyone?
    Itobari no Ya (Threadbind Arrow)
    Arrows are thrown upwards, and the enemies they hit when falling have their 
    movements sealed temporarily. Activating it when the arrow sparkles makes the 
    sealed movement time get longer. 
    Ichi no Neraiya (First Aim Arrow)
    An arrow is shot straight in front. Hold the button and you can move left or 
    right, while changing the aim up or down. 
    Shoot it when the arrow sparkles for added collateral damage.
    Araya no Kawashiya (Parrying Pico Arrows)
    Five arrows are shot forward while jumping backwards. The jump's direction 
    can be controlled with the stick. Tsuruhime is invincible while jumping. 
    The animation after this skill can be cut by canceling in other skills.
    Nayuta Issen (Tera Flash)
    A big arrow is shot forward, attracting enemies around it. Releasing it 
    when the arrow sparkles makes for more hits & damage. 
    But if you miss the right timing the recovery lag gets longer.
    If you shoot it without charging there's no lag but no added power-hits either.
    note:this skill will push bosses far away while doing multiple hits and 
    pierce through machines
    using the charged version against Tadakatsu and Muneshige is one of the 
    easiest way to beat them since it pushes them far away while doing heavy 
    damage,enabling you to ready another shot when they recover from it and 
    repeat it all over again.
    Secret Skills
    Muryou no Ya (Limitless Arrow)
    Several arrows float near Tsuruhime for a set amount of time. After level up 
    this time gets longer. 
    While they are active they protect Tsuruhime from any damage once.
    Here's how it affects her gameplay:
    S-string: All single hits become multiple/spread shots
    Midair strong attack: When you land the floating arrows are shot in 360* 
    Taunt: The arrows are shot in a straight line in front one after the other.
    Threadbind Arrow: More arrows & hits,but no more movement sealing.Enemies 
    are also gathered in one place.
    First Aim Arrow: The arrows line up and are shot all together
    Parrying Pico Arrows: The arrows spin and can hit enemies.
    Tera Flash: Attack power up and bigger hitbox for the arrow.
    After the s-string and Parrying Pico arrows the floating arrows remain,
    but after the midair attack and the taunt they disappear. 
    With the other skills,if you get the timing right the arrows are replenished. 
    note:when paired with the S-string's initial shot,and the golden lance item,
    you can create a powerful,yet boring build by just using the initial spread 
    shot on the S string over and over again.
    Also,its not as powerful as magoichi's version of this setup
    Seisou Kiraraya (Purifying Mica Arrow)
    Tsuruhime will draw a big heart using her arrow and after that will fire it 
    forward,it has a wide AOE and most non boss soldiers will be charmed when hit.
    They will then cheer for Tsuruhime,and her Basara gauge will automatically 
    The more units (allies included) you hit,the faster you can fill the gauge.
    note:this skill will make tsuruhime pretty much invincible,provided there's a 
    steady supply of grunts to charm,as long as you don't kill your "followers" 
    your BASARA gauge will keep filling like crazy,even during BASARA attacks!,on 
    Sekigahara intrusion this is THE skill of choice.
    Also,taunting after you charm poeple with this skill will make them explode(!)
    this does little damage and will end the charm status on them
    Fukashigiya (Miraculous Arrow)
    Tsuruhime takes out a giant soap bubble stick and swing it once,
    enemies hit by it are wrapped in soap bubbles,and float upwards.
    Hold the button down for more reach (but it doesn't change much). 
    Taunt with trapped enemies present and the bubbles will pop. 
    note:more of a fun skill,its practically useless on a serious combat,makes a 
    fun combo with magoichi's rocket launcher in multiplayer however.
    Also,Tsuruhime's personal item set creates the same effect by dashing past 
    enemies while the item set equipped,the bubble cover will dissipate after a 
    while but will be back again after you perform a BASARA attack.
    2.8 Otani Yoshitsugu
    a.Cursed Body
    contracting a deadly contagious disease on its era,not many people are eager 
    to touch yoshitsugu directly,this may explain why in-game model of yoshitsugu 
    is immune to all kinds of "throw" attacks
    the list of attacks that yoshitsugu is immune to is as listed:
    -Mitsunari's Zanshu/Decapitation
    -Kanbei's Anagura Otoshi/Suplex (but the tornado part can still hurt 
    -all versions of Kotaro's Tsui/izuna drop and Chou (Leap) followups(the first 
    part of the move still damages yoshitsugu normaly)
    -Oichi's Kudake Hi no Yume (but the hand slam still damages yoshitsugu)
    b.curse mark
    almost all of yoshitsugu's skills and attacks has the ability to create a
    barrier of sorts,any enemies in the vicinity of said barrier will be "marked"
    for a set duration,during which yoshitsugu's bead attacks will deal 
    additional effects to them
    here are the attacks/skills that creates barriers when you hold certain 
    buttons during the skill activation:
    -S-string:hold the S-string/square button at any part of the attack to erect
    a large barrier right in front of yoshitsugu,while holding you can move 
    freely and the duration of the barrier is indefinite/as long as you hold it
    -Modoruna Chinsei:Holding down the skill button after the skill ends 
    creates a huge barrier field
    -Ugatsuna Hachiyo:Creates a mid-size barrier field after the skill if you 
    keep holding the skill button,it will only last for a while before yoshitsugu
    starts firing again.
    -Chiruna Tenga:Hold down the skill button,and at the same time as the spheres 
    scatters a barrier field is formed in front.
    -Hazeruna Ketu:Hold the skill button down to create a huge barrier field in 
    -Sekuna Hokoboshi:Holding down the S-string/Square button creates a very small 
    barrier field in front,it last only for a very short while.
    -Chikaruna Suibou:this skill automatically marks all visible targets onscreen 
    when its used.
    Having his Personal Item set equipped will add 3 extra hits on marked enemies
    but whether this additional hits is worth the 4 slot loss is up to you to 
    Holding the skill 1 button(default is triangle) while jumping will make 
    yoshitsugu float in place while firing a cone shaped ray to the ground that 
    sucks nearby enemies towards him and make them float upwards until you 
    release the button or a moment is passed,during which yoshitsugu will slam
    his palanquin down with full force.
    Modoruna Chinsei (Saturn Returns)
    Several spheres are thrown at mid-distance. The enemies they hit are drawn 
    If the enemies are marked blue spheres are generated, which also have
    drawing properties. 
    note:very useful for both duelling and crowd control,this does decent damage  
    if there's only one marked person when you used the skill
    Ugatsuna Hachiyo (The Eighth Day* Proceeds)(It is a branch of Thai astrology)
    Single long distance strike. You can shoot the spheres behind Yoshitsugu's 
    back, and move while doing it. 
    With the mark on,homing blue spheres that can make enemies float in midair is 
    fired along with the normal forward projectiles. 
    note:Yoshitsugu's bread and butter skill for most of the battles,you can 
    simply strafe the battlefield and clear most maps unscathed using this skill
    The only bad thing about this skill is that its slow enough for the bosses 
    to avoid and approach you,with that said,you better stick to other skills 
    when fighting a boss unless you're playing multiplayer and is on a supporting 
    role,which makes this skill truly awesome since you can let someone tank for 
    Chiruna Tenga (Galaxy Scatters)
    The spheres spin and then shot in a spreading fashion. More hits to marked 
    note:another crowd control skill,this one looks cool but the startup is quite 
    slow,so make sure there's no one close when you perform this
    Hazeruna Ketu (Ketu* Bursts) (the shadow planet in Hindu mythology)
    Yoshitsugu spins the speres very fast at his sides, gathering enemies,
    which are then brought upwards and scattered away with the spheres. 
    If the foes are marked they are blasted away regardless of their distance.
    note:yet another crowd control skill,this one hits everyone near you so its 
    best performed when you're swarmed,but don't get swarmed all the time since 
    you'll bound to get hit if you keep fighting in close range
    Secret Skills
    Sekuna Hokoboshi (Spear Comet* Hastens) (It is a type of comet whose tail is 
    shaped like a Hoko, an old style of two-bladed spear.)
    High speed movement using the spheres as wheels. Speed goes up with the 
    s-string button and down with the skill button. The engine stops with the 
    secret skill button. Jumping is possible. If the foe is marked, the blue 
    spheres cause additional hits. 
    note:a.k.a "gyoubumobile",pressing/holding the skill button while turning 
    will make the "car" drift,after which it will drastically gain speed
    this skill is essential if you want to travel places fast,the mark bead 
    support attack is definitely the best on this skill,its a very fast salvos 
    of homing beads,too bad the mark field is very small and the speed of the 
    skill is quite hard to control in actual combat,but using this skill you can 
    easily defeat both masamune and kojuuro in their own map/game
    Chikaruna Suibou (Awn Comet Empowers*) 
    The spheres are inserted in Yoshitsugu's body, raising their attack. 
    All enemies in the field of view are marked. It takes half energy at Lv. 30, 
    1/3 at lv. 40 and 1/5 at level 50.
    note:dangerous to use at lower levels,this becomes a godsend when you got it 
    maxed out,its massively increases Otani's attack power while at the same time 
    marks everyone onscreen automatically
    when you aren't using the first secret skill you should be using this one 
    instead,mainly because Yoshitsugu lacks a "killer" skill at his disposal 
    since the majority of his skills are aimed towards massive crowd control 
    Numaruna Amatsu Mikaboshi* (The August Star of Heaven Swamps) 
    A wide-range attack on the ground while floating in midair. A enemy-sucking 
    swamp is formed in front. 
    In marked mode, light bullets from the swamp strike the foes. Using the jump 
    strong attack while this skill is active removes its damaging effect.
    note:a fun skill,especially for multiplayer mash ups,but otherwise its pales 
    in comparison to the other two skills
    2.9 Maeda Keiji
    a.Special taunt & BASARA atack
    taunting succesfully adds one extra spin to the last part of Keiji's BASARA 
    attack,there's no limit to how many extra spin attacks Keiji can perform
    note:before everyone thinks this is an utterly broken skill,there are 
    setbacks that prevents it from being very abusable,which are:
    -his taunt animation is the longest in the game,very impractical to use mid 
    -compared to previous games,the BASARA attacks in this game have been scaled 
    down in damage,including keiji's,which means unless you add a LOT of extra 
    spins,it won't be much different than a normal BASARA attack
    -keiji no longer have his old personal item,which allows him to force generic
    soldier&officers to dance along with him when he taunts,which makes the 
    taunt somewhat safer to do mid battle back then
    b.Ultimate cancel attribute
    Since his debut in SB2 keiji's trademark ability is the ability to cancel 
    almost everything he does into the skill "Koi no Kakehiki",which have varying 
    results depending of what move/action keiji canceled into.
    This trait is also present on this game and offers even more variations and 
    flexibility,for more details,check the "Koi no Kakehiki" skill section
    Koi Tsudzuri (Love Composition)
    Keiji swings his oversized sword left and right multiple times. 
    After level up,more hits possible by mashing the s-string/square button.
    note:see "love tactics" for this skill's special ability
    Koi no Kakehiki (Love Tactics)
    The outcome of this skill depends on which skill/movement you cancel it from. 
    Unusable in midair and while riding the horse.
    Here's the details of the skill:
    -When used standalone it is a set of special moves that needs precise timing
    ("just inputs") that loops endlesly if you managed to do it fluently,in order
    to do the followups succesfully press the skill button right when the 
    "flower icon" appears on the screen.
    The order of attacks goes like this:
    1.Flower toss
    3.spinning blade toss
    4.overhead kick
    5.spinning foward slash
    6.double kick
    7.overhead scabbard toss
    8.loops back to flower toss 
    -when used along with the S-string it will perform a specific move depending
    on how many normal attacks you do before you press the skill button.
    For example,after you attack twice with the S string and press the skill 
    button,keiji will perform the spinning blade toss,which is move #3 in the 
    list,if you attack three times before using the skill it will perform the 
    overhead kick,which is #4 in the list
    -when used during Koi Tsudzuri,it will have a special followup where keiji 
    flings the opponent upwards and slashes them multiple times in midair,in 
    the previous games this was a standalone skill called "Ukiyo no Koi"
    you need to mash the square button after the initial slice to perform this 
    additional attack
    -When you use it early while doing oshi no itte he will trip and slide 
    face-down,this does a multiple hits,great damage and high chance to activate
    element effects,it also has a high chance of guard breaking,the catch is the 
    recovery lag is horrible and will leave you open for a long while.
    If you do it late,keiji will perform an overhead pole kick which can be 
    followed up with the next love tactics move,for some unknown reason,the next
    followup can sometimes change into the oshi no itte again
    -when you use it during hitomebore before he slams he will place the blade 
    upside down and falls down in front of him,damaging anyone is front,more 
    of a joke move without much practical use...
    -when you use it to cancel yumegokochi,keiji does a breakdance kick that 
    does multiple hits and decent damage all around him
    -during Koibumi Okuri you can use it to refuse undesirable presents from 
    Yumekichi (the bomb or the slowing jar)
    -you can use it to cancel your BASARA attack during any point of the attack,
    keiji will perform a powerful bodycheck when you do this
    canceling his BASARA attack is best done after the last hit unless you are 
    feeling generous or just want to mess around,also,its almost impossible to 
    hit with the bodycheck during the last slice of the BASARA attack unless its 
    the ultimate BASARA version
    -once for each battle,you can cheat death by using the skill just before 
    keiji's death animation completes,this will revive you with a sliver of health 
    note:do NOT mash the skill button to perform the skill followups,it will most
    likely fail instead,the flower icon prompts are slow enough to do the followups 
    Oshi no Itte (Pressing Forward)
    A forward charge skill that knocks enemies in the air. 
    Hold the button down for a follow-up midair attack.
    note:you can add additional attacks while in midair by pressing the square 
    Hitomebore (Love at First Sight)
    Keiji puts back his sword in the sheath and smacks the ground with the weapon 
    in scarlet spear mode. Once it hits the enemies you can add more hits with 
    the s-string button.
    note:the skill can keep going as long as you have enemies to hit,it will stop 
    once you ran out of things to hit
    Secret Skills
    Yumegokochi (Almost dreaming)
    Mash the s-string after it activates to recover health. 
    After level up you'll recover health much faster.
    note:this is the essential skill for "serious" keiji players,combined with 
    his revival ability,this makes keiji a very tough character to defeat,thank 
    capcom that the CPU cannot use this skill
    pressing the secret skill button again will cancel the skill and keiji will 
    perform a scabbard toss forwards
    Koibumi Okuri (Send a Love Letter)
    Keiji sends Yumekichi on an errand. Yumekichi can bring back one of four 
    items: Onigiri, money box, slowing jar or bomb. 
    This skill is only good if you're a Yumekichi fan, since for healing 
    "Almost dreaming" is way better.
    note:once you activate this skill it will be active for quite a while,
    meaning yumekichi will keep bringing stuffs to you.
    Iromeku Ichidai (Season of Love)
    Keiji dinks a lot of sake and gets totally wasted. 
    during this state keiji walks slowly and can produce counterattacks with the 
    s-string or skill buttons. 
    The combo counter won't reset while it's active, and if you get a counter 
    right the activation time will increase. 
    When you activate it, and succeed in a counter, the nearby enemies are 
    incited to attack you (same thing that happens as when you taunt) 
    The taunt is also different. Press the secret skill button again to cancel it
    note:one of the coolest skills in the game,but its quite impractical to use
    and the attack power isn't that great,it is badass looking however.
    the taunt in this state is way faster than keiji's normal taunt,but sadly
    it won't give any additional attacks towards Keiji's BASARA,unlike the normal 
    2.10 Shimazu Yoshihiro
    a.Jigenryuu style S-string  
    Yoshihiro possesses a very unique style of S string,in order to do the 
    following attacks of the S string,you need to connect your first attack into 
    a hittable object,be it an enemy,a blocking enemy,or an item box,only after 
    that you can continue with the rest of the attack
    should you miss with the initial attack there wil be a huge lag before you 
    can move again,but this can be remedied by performing any special skill,most 
    notably Jigenryu Kappa because it has the fastest startup and has no lag in 
    the end
    Yoshihiro also have two variations of his S string:
    -an idle one where you only press the S string without moving,this ends in 
    a heavy overhead slam,this does the most damage but is quite unwieldy
    -a mobile one where you can control which direction yoshihiro will head to,
    this S string ends with a slightly weaker upswing attack which can be dash
    canceled to skip its recovery
    it is possible to have a mobile S string with the idle finisher as long as 
    you stop pressing the directional button before the final attack
    b.Focus stance
    when you hold the S string button Yoshihiro will go into a special stance,
    during this stance you will only be able to walk slowly but the attack that 
    comes of this stance is slightly faster and easily aimed
    c.Freakish strength & Short fuse
    Yoshihiro's main shining point is the amount of damage he deals,even his 
    simple looking S string can outdamage the majority of other character's 
    most damaging skills
    In fact,yoshihiro can still outperform most of the cast while being 
    outfitted with nothing but novelty equipments or defense boosters
    He also possesses one of,if not the shortest BASARA gauge in the game,while 
    its not as powerful as some of his other skills(?!),this means you can always 
    bail out of sticky situations since you will almost always have your BASARA 
    filled to the max all the time.
    d.Iron Body & One Hit Certain Kill technique
    Yoshihiro can slightly damage enemies and break boxes just by touching them 
    while dashing,he's also slightly harder to juggle when hit by a juggle 
    attack and will land faster
    he's also a proud owner of not one,but two instant kill techniques in the 
    game in the form of the skill "Jigenryuu dangan" and his personal item set,
    which makes everyone including himself,die in one hit
    this however,does not affect your multiplayer partner and the enemies they 
    dealt with,which means when playing with another player its very possible 
    to blast through a stage in mere seconds with the "revival insurance" 
    from another player
    Jigenryu Gekishou (Jigen Style Brilliant Strike)
    A multi-hit spinning lightning slash. Lightning elemental.
    note:basic attack,downs enemies,pretty slow startup....not quite worth it
    Jigenryu Shungeki (Jigen Style Instant Fury)
    A horizontal slash after jumping. Pressing the s-string button continues
    it into Jigenryuu Ukibune (Jigen Style Floating Boat). 
    Floating boat is a Slash up->side slash->side slash 3-part skill. 
    After the first jumping strike you can cancel it into other skills. 
    You can cancel the lag after the last slash by dashing.
    note:your basic crowd control and dueling method,its fast and covers a large
    area,plus you can skip the recovery animation by dash canceling
    when using the instant kill item set you should be doing nothing but this 
    skill>dash cancel>repeat since its both safer and and effective this way
    Jigenryu Kappa (Jigen Style Yelling Destruction)
    Nearby enemies are blown away by a shout of pure spirit! Shields and boxes 
    canbe destroyed too. It causes small damage at point blank.
    note:lesser grunts that got hit by this skill will sometimes lose the will 
    to fight and run away,it has a very fast startup and decent AoE,too bad 
    only the point blank range will instantly kill your enemy when using the PI 
    a great skill to cancel into when you miss with your attack or S string
    Jigenryu Rengoku (Jigen Style Multiple Judgement)
    A series of slashes from a firm position. You can add more hits by mashing 
    the s-string button. The final part can be canceled into other skills.
    note:not that good of a skill since the power of each individual slash is 
    lacking,only useful for racking combos,something which you should not be 
    doing anyways with yoshihiro...
    Secret Skills
    Jigenryu Tenrai (Jigen Style Sky's Lightning) 
    The weapon's power and reach increase. 
    The falling lightning during startup damages nearby enemies.
    note:a decent skill when you first got it,it becomes pretty much obsolete 
    after you unlock the other two skills
    Jigenryu Kijin* (Jigen Style Swift Demon)(phonetically,it means Demon God)
    A long-distance energy wave is shot forward. You can charge it to choose 
    the timing of the shot, but its power won't increase.
    note:severely downgraded from the previous installment version where it can 
    deal massive damage to a boss when fully charged,it is still an exceptional 
    skill in this game,with the correct placement,one shot can instantly max out
    your BASARA gauge
    when paired with the instant kill item set it becomes deadly against 
    everything in front of you,as long as there's no one near you that is
    Jigenryu Dangan (Jigen Style Boulder Divider)
    One slash to terminate anything!
    You have super armor while charging,can change the direction slightly 
    after fully charged .
    note:the description says it all,this is the deadliest skill in the whole 
    series since day 1,there are a few tweaks this time around:
    -it no longer damages/kills enemies that is directly behind you
    -the area of effect is greatly reduced,and replaced with a slight aiming 
    -due to the parry recovery time difference between this game and the prequel
    you can no longer successfully land a clean hit on a stunned boss after a 
    -the addition of sword clashes&the slo mo drive negates the above setback 
    however,and guarantees almost 100% kill chance should you win the clash/used 
    it while in slo mo
    -at the highest difficulty,muneshige and "last life" nobunaga can survive the
    attack but will still take massive damage,about 70% for muneshige and 50% for 
    2.11 Chosokabe Motochika
    a.Im a Pirate!
    when you got a boss trapped in your net and another player kills them
    you will still get the items/weapons they drop no matter how far apart you 
    are from them
    when you have his personal item equipped,enemies hit by Isshoku will drop 
    gold coins.
    Sabaki (3 Subjugating Demon Judgment)
    2 Blows with the spear in flames. The first blow can smash shields, and the 
    second can guard break. Post-lag is dash-cancelable.
    note:you can also followup with another skill after it ends,including with
    the same skill again,which makes an infinite loop,but don't get carried over
    since the lag between the first blow and the second is quite large
    its pretty good for base captains and large crowds,but is not the best 
    choice for duelling
    Isshoku (1 Hook)
    Enemies are fished up and drawn close. Keep the skill button pressed for a 
    follow-up strike on close enemies. More hits possible after level-up.
    note:you can followup with any kinds of attack after each "fishing" animation
    including the S string
    Shibaku (4 Restraining Strike)
    Enemies in front are trapped in a net. Keep the skill button pressed for 
    follow-up hits. After level up the net lasts longer. Unusable against 
    Tadakatsu, Yoshitsugu,demon nobunaga and the tiger.
    You can also end the skill prematurely by holding the skill button,this will 
    make motochika do a 3 hit combo that ends with a stab that destroys the net,
    the attack does tremendous guard damage(guaranteed guard break on 2nd hit),
    and will also deal heavy damage(almost a full string combo worth of damage) 
    should every hits connect,this is best performed when you see the enemy 
    guarding right as you are using the skill
    note:the net lasts ridiculously long on max level,this is motochika's main 
    way of duelling bosses,its boils down to you to find a fun way to torture the 
    bosses once you have them trapped
    some suggestions includes:
    -Sabaki loops
    -ground Tobi loop
    -Rokugen loop
    -taunting the boss at point blank to gain BASARA gauge
    also,its seems that the damage an enemy recieves while trapped is scaled down
    quite a lot,so fast multihit attacks is better than powerful ones when you 
    got them trapped,which means the BASARA attack,and a perfectly timed Gekirei 
    is a bit useless on a trapped boss
    the alternative attack done by holding the button is also a good way to troll 
    base captains due to its sheer strength and guard break ability
    Tobi (10 Fly)
    Jump attack by swinging with the spear. Usable in midair.
    note:used to be a so so skill in the prequels,its not beefed up quite a bit,
    with the correct timing,you can do an endless loop of this skill,which has 
    multiple uses such as,
    -a mobility skill,you can use the ground Tobi loop to traverse the map 
    pretty quickly,change directions right after the skill ends to steer your way
    -base killer,by keeping the Dpad/analog stick in neutral you can perform a 
    constant Tobi againt the guard captain,each "sail" will severely damage him 
    and will easily break its guard overtime
    However,its not doable with air version because in SB3 you can only perform 
    2 air skills in succession,the next one you attempted to perform will end 
    up being a normal air strong attack instead
    Secret Skills
    Rokugen (6 Limit)
    Multiple hits with the spear. Pressing the s-string button adds more hits. 
    It can continue into 1 Hook after it ends.
    note:a neat new skill for Aniki,perfectly tailored to hit enemies that is 
    trapped within the net,it also have a somewhat endless loop with the Hook 
    skill,but in truth bosses can escape from that loop quite easily,so trapping 
    them within the net is still the way to go for duelling
    Gekirei (Cheering Strike 0)
    The spear is spun and then smashed into the ground, causing a shockwave. 
    Get the right timing for added power. 
    The spear hits enemies even while spinning, and you can also move (slowly) 
    while spinning it.
    note:an old skill extremely revamped,its now Aniki's strongest means of 
    dealing damage,mastery of the timing of the skill lets you perform a lot of 
    impressive feats such as one shotting a base captain or a wild tiger
    this also deals massive damage to bosses but needs a safe momentum to pull 
    off due to the slow startup of the skill
    The best timing is after the second "ANIKI!" call,after the spear has been 
    spun twice and is above Aniki's right shoulder,release the button right at 
    that moment and you should see the ground exploding and all hell breaks loose
    Goukyuu (Dreadnought 9)
    Aniki uses his anchor spear to surf the battlefield casually
    You can make a 2-stage attack with the s-string button,jump,and execute the 
    finisher with the skill or secret skill button,swerving left/right will cause 
    flame blasts appear from the opposite side,which deals damage.
    note:having Chosokabe Motochika playable without having his trademark skill 
    is a sin of the highest degree apparently,even thought it has little use in 
    actual combat,its no exception in this installment
    the skill had been massively revamped from the previous installment that it 
    allows infinite surfing until you manually stop it or got hit by something
    the new S string attack covers 360* around you and can easily kill off 
    surrounding grunts but lacks power to fight officers and bosses
    it also lacks speed levels that other character mobility skill possesses so 
    its not that useful in the oushuu horse race map,but in turn its much more 
    easier to handle and steer compared to the speedier skills
    2.12 Fuuma Kotaro
    a.Lightweight body
    Fuuma has a unique jump animation where the upwards momentum is very fast 
    but is very slow to land,almost as if he is floating in the air
    b.Air dash
    fuuma also possesses the only "double jump" motion in SB3 in the form of 
    air dash,accessible by pressing the jump button twice,the startup animation 
    damages enemies slightly and the attack that comes out of it is a spread 
    shuriken toss instead of an air attack/S string
    you can do another air dash as long as you managed to connect an aerial
    attack of any form
    c.Aerial skills 
    several characters in the game has special skills that is doable both in the 
    ground and while airborne,in Fuuma's case however,almost everything he can do 
    on the ground,he can perform much better while airborne
    simply put,there's only two skils that doesnt have an aerial version for 
    Fuuma,which is Shitsu (swiftly) and Han (counter)
    also,almost all of his ground skills ends up with both fuuma and its target 
    airborne,suggesting you to continue the offensive on the sky
    Fuuma also possesses a unique air S string that deals 5 hits with an actual 
    finisher where he kicks the target away,the only other character with a 
    "complete" aerial attack string is ieyasu with his charge air string.
    all aerial attacks in the game have the same rule:you can keep doing them 
    as long as you alternate between attacks and all attacks successfully hit 
    a target,failing to satisfy either one of this conditions will end your 
    combos abruptly
    d.Alternate S string
    Holding the square/S string button during any part of the ground S 
    string will make Fuuma perform an a juggle starter,pressing S multiple times 
    immediately will make him follow up with a special aircombo where Fuuma 
    teleports and slashes through the enemy multiple times
    its moderately stronger than the normal air string but the ender smacks the 
    enemy back into the ground while you still floats midair,making it a bit 
    harder to followup with certain attacks and skills
    delaying a bit will cause fuuma to simply teleport upwards and follow up with
    the normal air string
    also,aerial heavy attack can launch enemies and can be jump canceled so you 
    can either start/continue an aircombo after it or keep chaining the heavy attack
    Shitsu (Swiftly)
    Does a dashing slash using both Ninjato while spinning them in high speed. 
    Can be dash canceled,it's easier to control if you dash before doing it. 
    note:has a potential of a great attack,too bad the skill button is shared 
    with another skill which will usually ruin the possibility of a loop with 
    this skill
    theoreticaly,Shitsu>dash cancel loop can devastate even Tadakatsu when 
    equipped with a wind element weapon,but most of the time you will end up 
    performing Chou (leap) instead............
    if you managed to find a way to go around this uncomfortable situation then 
    this skill can be very powerful indeed,kinda like Masamune's repeated 
    Magnum Steps
    "a simple solution to this problem is to dash with the directional buttons 
    (press up twice)while holding the analog stick in the direction of your path"
    (a very brilliant suggestion by runarraw,thank you!)
    Chou (Leap)
    Performs a drill kick diagonally upwards. After level up you can 
    hold the skill button down for a follow-up attack. 
    note:Fuuma's basic aircombo starter,easy to use and deals decent damage,
    too bad it shares the same button with Shitsu which complicates its use in 
    after level up fuuma gains an additional move that is used to be a separate 
    skill in previous installments called "Kou" (strangle)
    the move is an aerial heel drop that has different results depending on 
    where the enemy was hit,
    -If the foe is on the ground, Fuuma will grab his neck,spin him around 
    and toss him forward.the spin animation damages nerby enemies
    -If the foe is on midair,fuuma will slit a throat of a single enemy,which 
    deals heavy damage
    due to the skill being a 3 in 1 skill now its pretty hard to actually aim 
    for the ground followup since there will be enemies bound to be flung 
    upwards with you during the first part of the move
    San (Scatter)
    Kotaro turns into shurkines that slice & dice the surroundings. It makes 
    enemies float in midair. While Kotaro is invisible, he will still take 
    damage from enemy attacks.
    note:very wide area and multiple hits will make this skill seem to be 
    overpowered,but people must realize that the skill does little in damage 
    and is not invulnerable at all,so it must be used sparringly instead
    Fuuma recovers in midair after the skill is finished,you can followup 
    with any kinds of attack,including the air version fo this skill
    also,the air version sucks nearby enemies to it
    Han (Counter)
    Fuuma performs several hand seals,during which if an enemy attack him he 
    will counter with a series of teleport slashes
    Works while guarding and taking damage too. It can be used as an emergency 
    avoiding method. NPCs don't receive knockback from its hits so the final 
    lag could be fatal.
    note:a cool looking but somewhat inferior counter skill compared to the 
    former playable ninjas Sasuke and Kasuga used to have,the damage isnt that 
    great and its not as abusable as the two's counter skill 
    Fuuma also ends up in midair when the skill is sucessfuly performed
    Secret Skills
    Fuu (Seal)
    A circle is drawn on the ground, which attracts enemies inside and then 
    blows them up. Usable in midair. Hold down the button to teleport near the 
    floating enemies.
    note:right after the teleport mash the S string buton quickly to 
    perform Fuuma's special teleport combo,a.k.a his alternate S string
    if you delay the buttonpress for just a bit it will just come out as the 
    normal air string
    Sen (Rotation)
    A huge shuriken is thrown in front, which sucks up & slices enemies all 
    around. Usable in midair. In this case, keep the button pressed and the 
    shuriken will crawl along the ground as if "orbiting".
    note:a very versatile skill and arguably the best skill of the 3 secret 
    skill,its very safe and easy to use,and can deal decent damage with the 
    correct setups
    like almost every other skill,the ground version ends with fuuma slightly 
    floating in midair
    Tsui (Fall)
    Fuuma does a pose and dashes forward,enemies in front are kicked up,and 
    one is grabbed and finished with a vertical drop. 
    Usable in midair. In midair Kotaro advances straight, but 
    keep the button pressed to make him aim at the ground. A huge lag is 
    created if it misses, but it's easy to connect in midair.
    note:also known as the "izuna drop"
    a famous ninja technique that fuuma suprisingly just added recently to his 
    arsenal of skills,its a grab technique,meaning certains enemies are immune 
    to it,but the ones that does,gets totally cheesed out by this skill
    its advised to use the horizontal aerial version above anything else since 
    it has the fastest startup and has no recovery lag at all
    the trick is to perform a really short jump and quickly press the skill 
    button to perform it in the ground
    2.13 Mouri Motonari
    a.Extra skill:Nukite "Retsu" (Removing Move "Violence")
    Motonari spins his sword, delivering lots of hits, and then
    launches enemies in the air.You can change the direction of the skill at 
    any time with the analog stick/d-pad.
    to peform this,hold the square button during any if the square attack string 
    animation except for the S string finisher,you can end the skill prematurely
    by releasing the square button early
    b.master of insults
    motonari is the proud owner of the fastest taunt the the whole BASARA series,
    his taunt animation takes only around 1~1,5 seconds to finish,along with this
    fact,you can do a lot of things with it,such as:
    -fill your BASARA gauge quickly while fighting hordes of enemies and/or 
    boss/es(make sure you stall them with motonari's various traps though)
    -detonate your shadow copy early
    -send controled soldiers into a suicide run
    to motonari,except for himelf,everyone else in the field is merely his pawns,
    including his own allies,and thus he can hit his own allies,this can be used 
    in conjuction with several skills of his to his benefit,such as
    -Kaeshite "Ten":allies hit by this becomes a "human projectile" that deals 
    decent damage upon contact with enemies
    -Fuujite "Kai" :allies hit by this can be controlled directly to attack 
    enemies,and can also be detonated to deal damage to surounding enemies
    Meijite "Sha" (Ordering Move "Shooting")
    Motonari calls 4 archers behind him,which fires arrow volleys forward.
    If you hold down the skill button you can control the firing squad's aim,
    but after you release the button you can no longer control them.
    (and they will continue firing at that direction until they got hit) 
    note:as with everyone else,you can hit these archers and send them flying,
    but you can't control them using fuujite "kai"
    this skill can become quite deadly when paired with one ot two "walls" so 
    they reflect back and forth while hitting a target repeatedly,even moreso 
    if you have motochika as 2P to trap the target with his net
    summon these fellows anytime you want a quick set of pawns to fire at a 
    Kaeshite "Ten" (Returning Move "Revolution")
    Motonari spins his ring blades in front while jumping. All enemies hit by 
    this are blown away directly in front of Motonari.
    note:this deals HEAVY damage,and is motonari's core skill in his gameplay,
    with this skill you can easily manipulate your "walls" and reposition them 
    to do fatal damage to bosses,or create a set of human projectiles from your 
    its suggested that you end his S string with this attack since it deals much 
    more damage than the finisher and gives you room and time to set up traps
    Hajikite "Heki" (Repelling Move "Wall")
    A wall repelling enemies, arrows and bullets is formed in front.
    Hold the skill button to determine where the barrier will show up.
    (the longer you hold the further it goes) 
    The barrier can be hit to change its location. 
    At level 2 you can create 2 of them, and at level MAX they also suck up 
    note:another staple skill on motonari's gameplay,but now its more versatile
    than ever because you can reposition it any way you wanted by using S string 
    or "ten"
    various things you can do with this skill includes:
    -hold out a barrier or two in front of you and taunt the enemies repeatedly 
    to gain BASARA gauge
    -put two barriers parallel to each other,enemies that touches one barrier will 
    be bounced back and forth between barrier until it expires,dealing heavy 
    damage,more pain can be registered if you put a firing squad aiming at them,
    and/or fire the solar beam that will be powered up twice by the walls
    -place a wall inside the Kinjite "Baku" ring to reset the size and prolong its 
    -kill/deal fatal damage to a boss using the infamous "deathwall" trap,the 
    trick is to corner the boss into the edge of an area and create a wall very 
    near(or if you can,INSIDE them),
    this way they will suffer very rapid damage from the wall that which most 
    likely will kill them outright or leave them with very little health left
    this trick originates from SB2 where motonari debuts,but its quite 
    "hardcore" to do back then because you need precise timing and a very good 
    opening to set up the trap,in SB3 you can reposition the wall quite easily 
    to suit your need,making this trick much more abusable
    Sasoite "Gen" (Inviting hand "Illusion")
    A copy of Motonari is created, which attracts the enemies' attention. 
    It explodes when hit, after a certain time passes, or if you taunt. 
    Its AoE is wide and damage is pretty high too. 
    Enemies don't guard while it's active (The "visitor" doesn't either)
    note:pay attention to the last feature of this skill,it can be easily abused 
    to create easy openings against bosses,especialy when you play 2P co op,
    with that said,always have a shadow copy readied when you're facing a boss
    Secret Skills
    Fuujite "Kai" (Sealing Hand "Hold")
    Enemies hit by Motonari's attack fall under his control. 
    At max level you can control 4 enemies at a time. 
    Only normal soldiers and giant soldiers can be controlled. 
    When you taunt,the units you control will run forward and explode. 
    This also happens when you activate the Basara attack too.
    note:a fun skill,but doesn't have much practical use,4 giant soldiers 
    spinning at once may seem amusing but its less likely to happen and they 
    won't last very long anyways,the explosion they cause is also nothing to 
    write home about
    Owari no Te "Teru" (Final Move "Shining")
    Enemies are burned with the help of the Great Sun. 
    Not a trap, so unaffected by Motonari's personal item. Hold down the button 
    and you can change the light's direction. If you aim it at a "wall" trap the 
    light will be reflected and become horizontal. Shooting it from a lower 
    position to an upper one gives more hits and power.
    note:another fun skill,it looks quite poweful but it only chips the bosses 
    health bit by bit,the good thing is,if they managed to get hit by it,the will
    be stagerred by the skill until the skill ends,which means they'll eat the 
    whole beam,which has a quite englty duration,that is of course,if no one 
    else hits you out of it
    can be powered up by placing two parallel walls which thickens the beam upon 
    hitting them
    this skill is blockable but with the help of the shadow copy skill,bosses 
    that turtles is no longer an issue
    Kinjite "Baku" (Forbidding Hand "Bind")
    Lobs a giant ring fly forward; the enemies trapped inside are crushed to 
    Charging the skill enlarges the ring diametre,it can be charged longer after 
    level up. 
    note:used to be motonari's "end all/win button" skill,the damage it did in 
    SB2&H and its duration are so immense that if the boss didnt die,your BASARA 
    gauge would already filled to the brim if you taunt the boss while they are 
    trapped inside the ring,and hence they will become BASARA fodder once the 
    skill ends.
    in SB3,the damage its deals are severely reduced,and so does the ability to 
    stun bosses(they can sometimes escape from it),the only good thing is that 
    now you can use the wall skill to prolong its duration and reset its size 
    twice(making the duration three times longer)
    2.14 Honda Tadakatsu
    a.Iron body
    Tadakastu can take light hits/rock/heavy projectiles without staggering, 
    and can break boxes as well as damaging enemies just by running them over
    this sometimes can be a double edged sword if your tadakatsu has a low 
    defense stats and takes a lot of "light hits" in hard mode,so always be 
    ready to guard/dodge/counter incoming attacks
    Tadakatsu also cannot ride horses
    b.combo gadgets
    the majority of tadakatsu's skills are powerups/enhancements that can be 
    stacked with each other to give various effects to his avaiable attack 
    options,there are a multitude of combinations that you could use,all of 
    which are listed on the skill list
    Engo Keitai (Back-up Mode)
    Deploys a multitude of small drones,who will provide support fire. 
    Enemies are brought near Tadakatsu. You can force them to fire by taunting.
    The drones will retreat inside tadakatsu after a while and needs to be 
    redeployed,it does not have any startup animations and can be done anytime,
    even during attacks and while jumping.
    note:this used to be a very powerful skill in SB2/H,since the drones deals 
    decent damage AND attacks by circling its target whenever tadakatsu attacks
    using the S string,making his S string about thrice as powerful and is 
    unblockable to boot
    now,the damage is cut quite severely and in exchange it seems to have an 
    "AI" of its own,which makes them target multiple enemies surrounding 
    tadakatsu randomly
    you can combine this skill with any other skill that tadakatsu has,but 
    except for Tosshin Keitai,it will only offer its standard features.
    Using his Personal Item set will make the drones never retreats unless you 
    manually do so.
    Tosshin Keitai (Charge Mode)
    Performs a front sweep,if you hold the button down Tadakatsu will charge 
    You can also change its direction while charging the spear. 
    note:when paired with other modes,the effects are as following:
    -Back-up Mode: The drones create a pyramid-like barrier in front of 
    Tadakatsu,this increases range and power and can pick up downed enemies too.
    -Cannonfire-Lightningshot-heavy Mode: unusable
    -Flight Mode: The charge's distance doubles(meaning the attack duration 
    is also longer)
    -Electromagnetic Mode: A magnetic field envelops the spear
    -Backup Mode + Electromagnetic Mode: Attack AoE widens + Lightning Element 
    -Backup Mode + Flight Mode: Attack AoE widens + Charge's distance doubles
    The last one is the most powerful combo in tadakatsu's arsenal.
    Hougeki Keitai (Cannonfire Mode)
    Cannons come out of Tadakatsu's back and blast enemies. 
    Shoot with the s-string button. You're immobile while this is active.
    (but can still turn and aim)
    It can hit close enemies too this time,since the shots are straight forward. 
    note:drastically changed in SB3,the cannons now provide close range combat 
    ability as well,but you're no longer able to use this and the normal S string
    together anymore
    when used standalone,the skill feels slugish and risky since you canot move 
    or guard,and the startup is very slow,but you can pair it with other skills 
    to up your odds in defense.
    -with electromagnetic mode,you will fire plasma rounds which are much more 
    powerful and have bigger splash area,plus you also have the electromagnetic 
    field to soften up enemies that is near you,don't be in this state for too 
    long though since it drains your health.
    -with flight mode it becomes a very powerful skill with a lot of new features
    such as: 
    1.the ability to move around while on the ground
    2.the ability to guard while firing on the ground
    3.the ability to activate the skill in midair(which has way faster startup)
    4.the ability to fire it while hovering and moving(has faster rapid shots and
    higher damage potential,and also safer against crowds)
    Raigeki Keitai (Lightningshot Mode)
    The drones shoot lightning at tadakatsu's drill spear from above,which 
    diverts the lightning into smaller pillars of lightning around him 
    note:at first the skill seems very intimidating since it looks almost like 
    his BASARA attack,but aside from the slow startup and high combo hits when 
    you managed to pull it out,it has nothing in common,the damage is so so and 
    has a very small area of effect
    i guess this is capcom's attempt to give tadakatsu a multihit combo attack
    (possibly best used when paired with hero time),but everyone knows that 
    tadakatsu is not mean to be played as a combo machine,so yeah.....
    Secret Skills
    Juuki Keitai (Heavy Artillery Mode)
    A mode focusing on forward offense.Tadakatsu summons an attachment for his 
    drill spear,changing it into a Gunlance/Pilebunker hybrid,tadakatsu's 
    movement is restricted to walks and jumps,no running or dashing,you also 
    cannot guard,and his whole moveset will be changed. 
    note:the Gunlance is a famous weapon from another capcom franchise called 
    "monster hunter",like the name states,its a lance that has the ability to 
    fire blank shells,the moveset that tadakatsu uses si also borrowed heavily 
    from that game which is as following
    -S string becomes a 6 hit stab combo:one button press equals 2 stabs,there's
    a slight lag after the third stab,the damage of each double stab is immense,
    one full loop of the stab combo should be enough to take down a base captain
    -the first skill button(cannonfire mode) serves as a strong sweeping attack 
    where tadakatsu fires his cannons to the right and use the recoil as a 
    momentum to perform a powerful left swing that covers a huge area in front 
    of him,everyone that got hit will be sent flying.
    -jumping attack and strong attack is unchanged
    -all other skill buttons becomes an attack that is called "wyvern fire",
    tadakatsu will charge his lance while standing still and unleash a big 
    explosion from the lance,the startup animation can hit and "lock" enemies 
    to they can't run away from the blast
    all in all its a very powerful skill and a bit of a fresh air for tadakatsu 
    players because usually,tadakatsu focusses on crowd elimination and ranged 
    combats which at times makes him melee attacks very unwieldy since it skids 
    and dashes everywhere
    this skill allows you to focus on a target and deal crippling blows to him 
    while still having some crowd control options,definitely a must if you have 
    troubles beating bosses with tadakatsu's other means of attacks.
    Hikou Keitai (Flight Mode)
    Tadakatsu activates rocket verniers from his backpack,this significantly 
    increases his mobility.
    Not only that,by holding the jump button you are able to fly around and 
    move even faster than you are on the ground since you can also dash in the 
    air with it.
    note:while flying,Tadaktasu steadily decreases its height while in midair,
    but you can press/hold the jump button to re-ascend,holding down the guard 
    button can make you turn in midair without moving forward.
    Tadakatsu's air strong attack is changed to a driling forward ground stab 
    which covers more area than its default one but is hard to aim at a single 
    this mode can be paired with his two other skills,cannonfire,and charge mode,
    both results in a very versatile and powerful combinations,look above for 
    more details
    notice that tadakatsu cannot ride horses?well,with skills like these,who 
    needs one?
    Denji Keitai (Electromagnetic Mode)
    An electromagnetic field is created,which damages nearby enemies for a set 
    time. Health decreases while it's active.
    note:Tadakatsu moves at a slower speed while this skill is active
    the skill has not changed much from the prequels,its a very powerful crowd 
    control tool but to downsides are just too much to actually make it worthwile
    to use it,especially since his other two scret skills is way more versatile 
    and less risky to use.
    2.15 Oichi
    a.independent hands 
    the majority of oichi's skills are not a part of oichi's own body/moveset,
    meaning she can perform most of them whlie doing something else and can use
    most of them all at once
    Kudake Hi no Yume (Crush, Bitter Dream)
    A dark hand comes out of the ground a slight distance from Oichi, and grabs 
    foes. Hold the button down for the enemies to be smacked on the ground a few
    times and then thrown towards Oichi.Even if it hasn't grabbed anything,
    the hand's blows on the ground do damage. It can aslo grab enemies while 
    smashing around.
    note:oichi's new bread and butter attack,it works much like motochika's net 
    but can only capture a small number of targets and ends faster than a maxed 
    the bright side is,its way easier to connect with the move since you can move
    around while doing it and even if it misses it will stay there as long as 
    you hold the skill button and will attempt to capute the target again 
    should they pass near it
    the most popular strategy is capturing a boss,go near them and taunt them 
    to fill your BASARA gauge
    Sabake Se no Tsumi (Judge, Burdening Sins)
    A dark hand is summoned in front,which then claws forward. Even if 
    enemies guard, they are pushed away.
    note:a great "filler" move since this practially needs no special 
    requirements to perform,you can use this anytime you want,its also double
    as a "running attack" of sorts to break boxes,grab its contents and still
    run at the same time
    use it inbetween S string,on grabbed enemies,on pressed enemies,or 
    defensively by pushing them away with it.
    Tsukame Utsuro no Tsuki (Grasp, Hollow Moon)
    Enemies in front are crushed thanks to the hands summoned on Oichi's back. 
    Hold the button down will make oichi grow "wings" and fly diagonally upwards.
    Powerful and useful to make the base captain lose focus.
    note:the standalone version is a one hit heavy damage attack with 
    slow recovery,while the hold button version is an aerial launcher that does 
    multiple hits,both are sadly mediocre since you cannot followup with 
    anything(except for regular air attack for the launcher version)
    Kizame Ku no Hi (Carve, Traces of Suffering)
    Two dark hands appear in front (mid-distance) and crush the enemies 
    between themselves. Also works as a shield to reflect bullets and arrows.
    note:not that useful against bosses since they can easily dodge/escape it
    but can rack massive combos and destroy bases easily when properly positioned
    in a crowd and enemy base
    make sure to learn the distance where the hands will show up and gather the
    enemies right there before using this skill to gain maximum profit
    Secret Skills
    Odore Shikabane no Ude (Dance, Corpse Arms)
    Numerous dark hands come out of the ground, sweeping, grabbing and 
    throwing enemies. Hold the button down to suck up health from the grabbed 
    enemies. Enemies are also sucked up towards it. 5 enemies can be grabbed 
    at the same time.
    note:the secret skill of choice if you want balanced offense and defense,by 
    not holding the button it will work as a quick crowd clearer,while holding 
    the button lets you absorb massive amounts of HP from your target
    (asuming you managed to catch 5 victims)
    this skil does massive damage (and sometimes outright kill) enemy officers 
    but bosses doesnt seem to be affected much by it,that is okay as long as you
    have fresh crowds to gain life back
    Nozoke Ne no Umi (Peer, Sea of the Depths)
    Oichi sits down, and after a while a pool of darkness is formed, from 
    which dark hands come out and attack. After it starts appearing, even if 
    Oichi is attacked it won't be interrupted. It sucks up enemies and is 
    pretty powerful. NPCs can't be sucked up but can be hit even while downed.
    note:being her signature move in her debut game as an NPC this skill has its
    ups and downs,it leaves you totally open to attacks but also deals massive 
    combo and damage potential,sadly(thankfully?) the damage doesnt rely on how 
    low oichi's HP is anymore
    Hibike Mu no Uta (Resound, Song of Nothingness)
    After a little time dark hands start appearing around the battlefield 
    and attack enemies. the final attack are 2 dark lasers beside Oichi. 
    Press the secret skill button again to cancel the dark hands' attacks,
    jumping straight to the lasers.
    note:the ultimate support skill,fire and forget,the hands will keep appearing
    and attack everywhere for quite a while,ending with a massive laser attack 
    from a random position
    the only downside is that the startup is very slow and the whole attack will 
    stop if oichi is hit at any time the skill is skill active,quite bothersome 
    if you have problems dodging attacks,use this on multiplayer sessions along 
    with magoichi's final skill for maximum mayhem
    2.16 Oda Nobunaga
    a.additional attacks 
    most of nobunaga's repertiore has an additional effect if you held the 
    respective button that performs said move
    these are the list of actions with additional moves built in them:
    S string:holding the square button for a while during each presses wil result
    in an additional attack for each hit,effectively doubles the S string damage 
    output and combo potential,depending on which mode you are on the followups 
    will differ
    air S string:
    -for shotgun mode,holding the button will fire the shotgun downwards,doing 
    this will make you land instantly if there's no mook to hit
    -for demon mode you can do it at any part of the attack and it replicates 
    what you do while slowly descending,its possible to hold the button for all 3
    part of the air attack even if it whiffs
    jumping strong attack:
    -for shotgun mode,after a strong air attack you can fire a charge shotgun shot
    (can be held longer for stoner shot)
    -for demon mode,the demon will perform a heavy slash just as you landed
    for special skills effects refer to each individual skill section
    b.dual modes
    nobunaga posseses two different movesets,but unlike masamune,both are quite 
    similar to each other,the diference being the properties of each attacks and 
    special skills
    using the skill "Suikaku suru Rokuma" allows you to switch between these modes
    c.spirit hoarder
    nobunaga has one of,if not the longest BASARA gauge in the game,it takes twice 
    as much BASARA items to fill his gauge compared to most of the characters,this 
    combined with the fact that his (new) BASARA attack sucks is made as a 
    counterbalance to his overpowering moveset and skills
    he still does have a benefit in having the longest BASARA horse dash in the 
    game though
    Skills(for nobunaga the special skils are divided into 3 categories:shotgun,
    demon,and universal,which covers both modes)
    Suikaku suru Rokuma (The Slumbering Six Demons)
    Changes to and from shotgun mode-demon mode. In demon mode, the added attacks
    after the s-string strikes- the skills become not shots but demon slashes.
    note:this skill is skill #4 on the list,by default tis activated by pressing
    Triangle and R1
    the skill activation doubles as an attack,changing to demon mode emits 
    a shockwave with a small AoE around nobunaga,while switching to demon mode 
    fires a shotgun round sideways
    to keep track which mode you are on,just look at nobunaga's weapons,if the 
    red orb is in the shotgun it means you're in shotgun mode,if its on the sword
    then you are in demon mode
    this is the core skill of nobunaga's gameplay,shotgun mode gives nobunaga 
    greater control over crowds and more combo potential,
    while the demon mode....is simply there to kill stuff,all of the demon's 
    actions do the same damage(read:very powerful)no matter how low or high
    nobunaga's ATK stats are.
    just by staying in demon mode all the time guarantees victory over anything 
    you encountered on the stage,but it will get boring after a while,so i 
    suggest to not overuse it
    Shisso suru Kyoki (Dashing Ecstasy)
    Forward dash slash followed by either shooting with the shotgun or a slash
    of the King of the 6 Demons.
    In shotgun mode, the midair follow-up is a multi-hit attack. 
    In demon mode, if you hit the enemy just right they will freeze for a second
    note:this skill is skill #3 on the list,activated by pressing R1 by default
    hold the skill button to drag the enemies upwards and continue attacking in 
    Kyuuten Haruka (Distant Ninth Heaven)
    2 quick shots upward. You can jump cancel after both shots, thus making 
    midair follow-up attacks easy. The similar upward shots performed sometimes
    in the s-string have the same properties.
    note:this is skill #1 in the list,to activate press Triangle by default
    you can also use this skill in midair,which makes nobunaga two shots 
    downwards,it also resets the s-string midair counter,thus allowing longer 
    air chains.
    Enrai haruka (Distant Thunder)
    A shot forward. Charge it-mash the button for different effects. 
    note:this is skill#2 on the skill list,to activate hold any direction and
    press triangle by default
    a bit awkward to use since you have to keep moving in order to use it,
    press the skill button repeatedly to fire normal shotgun rounds
    hold the button to fire a charged shot(shaped like a small fireball,covers
    longer distance)
    Ruten no Agaki (Struggling of the Living)
    A counter-clockwise sword swing.  
    note:this skill replaces Kyuuten Haruka when you switch to demon mode
    a classic skill given a major overhaul,the initial attack is quick 
    but has short reach and marginally low damage,but if you hold the button
    for a while the demon will add a very powerful slash with a huge range that
    does fixed heavy damage not depending on your attack stats
    the demon slash sends the enemies hit by it flying forward
    Haigan no Yurushi (Permission of Audience)
    With the left hand a blast of red miasma is shot forward. 
    If it hits, the demon slash afterwards carries enemies to Nobunaga.
    note:this skill replaces Enrai haruka when you switch to demon mode
    a strong skil on its own,despite the deceptively small projectile,it 
    can hit a lot of targets back to you,this enables you to ping-pong them back
    and forth using Ruten no Agaki and this skill over and over again,and to 
    some extent this works wonderful on most of the bosses sans tadakatsu
    Secret Skills
    Yakusai no Toge (Calamity Thorns)
    Many thorns appear on the ground. They can stop the enemies briefly. 
    note:another classic skill,aside from the additional damage this skill has 
    nothing new to write home about,still useless against bosses and now he has 
    better means for crowd control
    you can charge it up to 2 levels,no charge makes a group of spikes appear 
    near you,each charge levels adds spike groups a bit forward,resulting in 3 
    spike groups appearing on max level
    nobunaga can be interrupted while charging
    Doukokusuru Tamashii (Wailing Souls)
    Miasma is gathered and shot forward. Charge it to make the miasma shot suck 
    in enemies. The less health you have, the more distance & power the shot will
    have. While charging it you can receive damage but will never be interrupted 
    or die.
    note:yet another classic skill,it has both buffed and nerfed at the same time
    how it used to work is activating the skill enables you to collect "souls"
    (max of 4 souls),which will significantly buff every attack nobunaga has 
    including his S string,and pressing the skill button again fires the souls 
    forward,the damage it deals depends on how many souls you have
    in SB3,only the shooting part is left,and it now uses SB2H oichi's low HP 
    mechanics to boost its damage,the good news is that with proper equips
    (6 gold mantisses) and a a very low HP lets you insta kill almost everyone 
    in the game.
    paired with the fact that you cannot die while charging makes this a very 
    overpowered skill with low risk involved,but this is stil nothing compared to
    his last secret skill...
    Hametsu no Shoudo (Scorched Earth's Annihilation)
    The great King of the 6 Demons appears. After level up he will stay longer. 
    After activation health gradually decreases, you can only walk, not jump or 
    sidestep. Using its skills makes you lose more health, but while it's active
    you can't die.
    note:i present to you the cheese of all cheese,the end all skill,the win 
    button,the DMC4 devil trigger mode
    basically,this skill makes you pretty much immortal with a lot of buffs,such 
    as increased attack power,increased range,and homing attacks
    the details of the moveset when you activate this skill is as follows:
    -the S string is now a huge left and right slashes by the demon,deals heavy 
    damage,you can hold the button to delay the slashes and increase the power 
    by a bit,this consumes a bit of HP per swing
    -the #1 skill button(default triangle),fires a multitude of homing dark orbs 
    that will hit the enemies several times before disappearing,this move drains 
    a medium amount of health per shots fired
    -the #3 skill button(default R1),makes the devil stabs the ground and creates 
    a multitude of ground explosions that expand outwards and increase in numbers
    as they go further,this attack consumes a large amount of health per use and 
    is not suggested to be used against bosses since it will most likely miss
    all of the attacks above have dark element built in them 
    4. Acknowlegdements and Thanks
    I'd like to thank:
    -Japan,for giving us Capcom and the sengoku era,so Capcom can mess them up 
     into an awesome game,be strong,we all hope you will recover soon
    -Capcom, for making this game
    -Hiroyuki Kobayashi,for not leaving capcom (yet?) and keep making SB games
    -My friend Mike for letting me hijack his PS3,and for the great SB3 
     multiplayer sessions
    -Oboro Tennosuke/Nine Demons Yoshitaka,for providing great translations for 
     everything that is SB related,including the bulk of this guide
    -Tengumaru,for the guide template,which is based on his SB2H guide,show up 
     more often man!
    -AdawgDaFAB,for his SB3 guides and keiji's love tactics list
    -runarraw,for a lot of additional infos and corrections
    -ZexxCrine for pointing out mitsunari's hidden ability
    -BlackKite,for being an example to us all,and not buying the western version 
     of SB3,Motochika Chosokabe indeed!>.<
    -DEATHSCHILD,for being one of the first dudes i've encountered in GameFaqs 
     and still lasts up to this day,cheers!
    -Oojin,for being an okay pupil and changing usernames every so often
    -and the rest of the KW forum crew:Shokatshin,HokutoNoBen,Crimsondramon,
     Mr.Honda,Balder,Matsunaga and many more....
    -you,who is reading this now,i would like to borrow the wise words of Date 
     Masamune and say,
    "Shankyou fol praying,have a pharthay!!"
    5. Legal
    Copyright 2010,2011 Tony Indrawan
    This may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed 
    publicly without advance written permission. Use of this guide on any other 
    web site or as a part of any public display is strictly prohibited, 
    and a violation of copyright.
    Sengoku Basara is a copyright of Capcom.
    I am not affiliated with Capcom in any way nor is this document an official 
    guide authorized by Capcom.

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