The Darkness FULL GUIDE Version June 28, 2007 - July 1, 2007 Xbox 360 Guide written by lastfirstborn - Joe Barbee See end section for contact information (email, Live tag) please. Copyright - lastfirstborn, Joe Barbee, June 28 2007. Please do not steal this guide in any way shape or form. You may save this for personal use. Do not post it on your website without telling me and getting my approval, and even then do not alter it in any way. This guide is my intelluctual property, and is protected by the law. Thanks! See version history for details! I just needed to get some good tips and tricks out there as the boards are a bit clogged with the same questions day in and day out. The FULL GUIDE is finally OUT!! Please keep in mind, if you use ctrl and F on your keyboard, you can search for anything in this guide. Just type in the keyword (like a place, a power, event, or an achievement), and you will hopefully find what you want. Or just read through all of section 3, it's not that long. It's a bit FAQ heavy in the front, but this is one of those games where a couple of simple questions can help you along, so they come before the full walkthrough. Bear with me on having to scroll down to reach the guide. ============================================================= Contents 1) Introduction and Version History 2) General Tips and Hints 3) Hard to find stuff and frenquently asked questions section 4) Walkthrough (with epilouge about comic at very end) 5) Achievements (and notes on them) 6) Ending Notes and Credits ============================================================= 1) Introduction Hello hello! First off, let me say, see section 3 if you're having trouble with anything. I hit all the hard to reach spots people talk about on the message boards at gamefaqs.com first there. This includes ALL the phone numbers and ALL the Darkling Costumes. To get it out of the way, please don't contact me for spelling or grammar mistakes, capiche? It's a waste of both our time. The full guide will be out SOON. Right now, I just wanted to get the general hints and tips out there for those that are clogging up the message boards. I've played through parts of normal up to three times now, and will start hard once I completel normal all the way. It is THEN, that I will begin the full walkthrough guide. Until then, the gamefaqs.com message boards are a wonderful place to visit, just please use the search function first if it is available to you. Odds are, your questions HAVE been answered there, I promise. Now, as a short intro about me, since I like to do that to my FAQs. I've written a handful of faqs for gamefaqs.com, and loads of reviews. I love gaming, have been at it since the NES days. I'm 24, living on my own, have a cool family, a small circle of friends, and a great girl (hopefully for a long while :P). I'm a huge dork when it comes to games, movies, comics, and music, in that order. I've been into The Darkness since the late nineties Image/Top Cow comics boom. You should definately check it out if you like the game! Witchblade is also quite cool, though I like Darkness more. The Darkness was a title slated for 360 launch but it has been delayed time and again. I say the tweaking done during this time of delay was well worth, as we have a very polished end product, and a fun game! If you're iffy about how long the game is, give it a rental first, as it only lasts around 10 hours, unless you really, REALLY stop to smell the roses. However, I love the title so far, and I'm not tired of it yet. Good achievements, multiple ways to play, a variety of good side missions and character interaction, and some good, pulse pounding shoot outs make this one a replayable title if you ask me! Look into the comics if you enjoyed the game. Consider the game a sort of "Hollywood-ized" plotline. It's very basic and a bit different from the comic books, so odds are if you dig this game, you'll LOVE the comic books. Trade paperbacks (graphic novels) of the titles are out, and contain alot of content. Dimension Films (The Crow, the Scream movies, etc) owns the rights to a film, but I'm not sure if they'll go and make one or not. If they do, odds are, it'll be alot like this game in terms of story and special effects. That suits me just fine actually. I do hope to see a sequel to this title, and one can be done. The ending is sort of like in the comics, the ending to issue 40 actually. And they went on for several more crossovers and issues, so that's NOT the end for Jackie Estacado! Let's get into it, shall we? Come, embrace The Darkness... ============================================================= Version History June 28 2007 - Wrote out the FAQ and Tips section. Filled in all Achievements, and gave some pointers on the tougher single player achievements to understand. June 29 2007 - Beat several chapters on Normal more than once, beat entire game on Normal Mode and found all the Outfits and several collectables and numbers. Added to my lists. Was bombarded by several positive people via email and Xbox Live. Thanks for the input everybody! June 30 2007 - Getting started on Hard Mode, beginning to write out the walkthrough. Over the past two days I have also added to some of my lists, in the tips and FAQs section. July 1 2007 - COMPLETED the guide! Will list this version as final but plan on updating in the future on small details and hard to find items. Posted to Gamefaqs.com today, will be up by next site update. ============================================================= 2) General Tips and Hints Just because you're the Darkness, doesn't mean you're an invincible killing robot. Take cover, use your FPS skills! Aim for the head or other critical points when using guns. A few well placed shots and your foes will drop you, powers or not! Never forget, when you lean around an object, or press up on someone/thing/object, Jackie will aim his guns around them sort of, giving you better accuracy. If you go around sticking guns in people's faces, or if you walk away from them while they speak to you about something they find important, they may not be so friendly next time around, so show some respect! Use the Creeping Dark! It can scout out new areas for foes, stealth kill one or two in a group, making it easier on you, or destroy lights, open doors, and unlock other areas other- wise unavailble to you. It IS weapon too, don't forget! Hey, never forget you can do cool execution type moves for almost ALL the guns, including shotguns, double kill with two hand guns and differing left and right clicks (and double click), and rifles of all types. Keep those eyes open! You can see how much ammo you have for all your guns at one time by going to the Inventory screen (select button). You can throw vehicles and other large objects at your foes! Even if you don't kill em, it'll wound them and slow them down enough for you to do harm. While in shadow, The Darkness will feed upon the dark to help restore expended power. See below for more info. The light is your enemy now. In games were it used to help, here it hurts in more ways than one. Not only can bright lights impair your vision, they help your foes see you! Plus, they weaken you when in Darkness mode, thusly depleting your shileds faster and making your attacks lesser. Use bullets, creeping dark, or the demon arm (my fave!) to take out lights ASAP! In a battle, this can mean the difference between victory, and becoming a little red stain. Doing side missions can help you learn maps better, get you more guns, increase your darkness level (more hearts to eat), get your collectable numbers, and add to the number of kills with each type of power you have, plus other such achievements , if you care about those. Not only that, it gives you the warm fuzzies inside, since Jackie Estacado beleives in doing things the old school way, and helping out the neighborhood! Darklings are good, from killing in various ways, to just plain distracting foes away from your presence. Don't forget! There are five levels of Darkness power. You need to consume around 200 hearts to get the maximum power and energy. This can be done by the time you reach the Turkish baths, if you do every side mission and eat every heart from the moment you first can. If not, don't worry, you will get it before the you finish the game, if you just eat alot throughout. Don't forget to eat the hearts! Trust me, the more energy you have, the better. It sustains your shields, and your skill to use powers over and over (including ammo for the darkness guns!). The black hole power is great. Convienent, strong, etc. But, if you use it, count on your shield dropping almost every time. Meaning, be sure you kill everything in the room that poses and threat to you, or you're probably going to die after you leave yourself vulnerable for that short time. To destroy the chopper, aim a black hole up out the skylight window. You'll know when and where. There are phone numbers all over the walls, billboards, and everywhere really. Guess what? When a human (usually a bad guy target) is around the corner, or otherwise nearby you, you'll notice the Creeping Dark heads rear up and snap or hiss towards them. This is a great way of knowing whether or not a threat is right around the corner, so that you can melee, use a shotgun, or the Demon Arm (my personal favorite). Need a subway train fast? Stand on or very near the track, it'll be there within seconds! Know your weapons. You may find yourself often swapping weapons out, due to lost weapons, or losing the darkness guns. Since it autoswaps you to whatever weapons it finds strongest, know your weapons in case this happens to you in the middle of a fire fight. Everything in this game can be reached through simple means. You're never as lost as you might think you are. Think of the game's two subway stations as two hubs. Use the transit service machines if you feel lost. I will go into detail on where to find places in the guide as well. Some things are more well hidden than others. Things like Gun Hill, and City Hall station. They are off the beaten path of the subways, but still within the subways. Keep this in mind while playing the game and you might not feel as frustrated. If you're stuck, and you just got a certain power, try using it! All over the place. This is especially true for the black hole power. It can tear open walls, or bend barred areas open in certain levels. Stuck? Section 3 is for you, my FAQ section!! Can't reach a heart to eat or what not? Don't forget the Creeping Dark power! That handy head can eat hearts on it's own, pick up collectable papers, and ammo! Canal is the first subway station. Fulton is the second. Fulton has two tunnels and utility access type points to go further in the game, later on. I will be writing this guide in Hard mode, so if you need any tactics and tips for it, read on! Pay attention to the select button and all the in game tutorials, capiche? This makes my job a bit easier here. ============================================================= 3) Hard to find stuff and FAQ section I've noticed *alot* of help topics about the same things on the boards. So, let's get to those first eh? There may be spoilers in this section, just so you know. I will cover everything in the guide in full, but here's some ideas on what to do and what may be wrong for a few of the tougher spots. ------------------------------------------------------------- Where are all the Darkling Outfits? See full guide when it's up for more detail on these if you need it. Broken sword: Broken Sword one is in Chinatown. As soon as you get out of the subway. Walk straight up the stairs and continue straight. It's right there. Fireman: Grinder's Lane in the 261 room where you kill the snitch Petey Pajama on the side mission. Saw: Help the girl at the subway station (first one) get her keys. She complains about being locked out of her apartment by her boyfriend. You go to her apartment and it's there (directions are given in this side mission). See full guide when it's up for more detail if you need it. Sledgehammer: The last guy on Vinny's list. By Shrote's apartment entrance. The open window with the guy who's monitoring him. It's in there on the wall to the right. Jackhammer: Going to City hall, in the abandoned subway car before you get to the Turkish baths. Golf Club: Any phone, dial 5664 2K: dial GAME (4263) at any phone. Jungle Outfit: You need to restart Chapter One via checkpoint menu at the main title screen. Don't worry, while you lose checkpoint save you won't lose chapter save and details on your hearts eaten, etc when you restart where you last were. This can ONLY be done during the section of the game, it's blocked if you try to go back at any time after. After you get past the first helicopter part (after you first meet butcher) go through the pool hall. After you exit the pool hall you should be in a place were there is a bum who asks for money and you can also ask him about dutch oven harry. Now there is a door on the LEFT wall, above it is a vent that you can send the creeping dark through. Go in there and you will see a hole in the vent. You can't miss the hole. Anyways go down into the room were there is a collectible and the jungle outfit (known as the machete outfit). -------------------------------------------------------------- Where are all the collectables, including the one's in Hell? A disclaimer. Between my two buddies and myself, we found ALL these without using the strategy guide or any websites. If you have anything to add to it, I will most definately credit you, just email me. I am still missing all of the #40s as of this update. You can cover yourself and have most all of them by calling all the phone numbers too, but some still slip through the cracks. Good luck searching, to everyone! Construction Site: Collectible # 1 - At the beginning of the game, after you shot open the door with your very first pair of guns. Collectible # 89 - Located on the second floor of the construction site. Cemetery: Collectible # 2 - Inside the garage, located outside of the cemetery. Collectible # 29 - Inside the locked room, towards beginning of the level. Canal Street Station: Collectible # 3 - Inside the station, by the waiting platforms. Collectible # 19 - Behind info kiosk near the Lower East Side exit. Collectible # 34 - Behind info kiosk near the Trinity Cemetary exit. Collectible # 88 - Located directly on the train tracks at far end. Chinatown: Collectible # 4 - Inside Joey Skeletons apartment. Collectible # 5 - To the right of the intersection, behind the dumpster near where one of the mobsters hangs out. You'll see him walking around the area. Collectible # 53 - To the left of the first intersection, past the two mobsters on the corner, and through the side entrance. Collectible # 90 - In Mulberry Alley, next to the summon portal on the ground. Collectible # 91 - Next to the phone booth, where you first meet the guy getting interrogated about Jackie by the two thugs. Lower East Side: Collectible # 6 - Inside the Butcher's fridge/storage room. Collectible # 7 - Inside the phone booth by the road, towards the exit of the alley. Collectible # 20 - Inside Sarah's apartment. Collectible # 35 - Inside the Whitefish, underneath a container. (careful on this one, it's one time only) Collectible # 54 - In the alley outside of Whitefish, on top of a container. Collectible # 55 - Inside the second ventilation opening in the alley. Collectible # 56 - Take a left towards Sarah's apartment, in the alley which is the furthest away from your position. Dutch Oven Harry's Place: (ALL one time only) Collectible # 8 - Outside of the pool hall. Collectible # 57 - Inside the kitchen on the third floor. Collectible # 9 - Under the table where Roach was sitting. Collectible # 58 - Behind the barricade on the stairs. Collectible # 59 - Next to the railroad track when Harry takes a fall, underneath the air conditioner unit. Collectible # 97 - By the Golfshirt Outfit secret area, in the ventilation shaft above the basement. Fulton Street Station: Collectible # 10 - By the wall on the other side of the platform, by the tracks. Collectible # 95 - In the last toilet booth in the men's bathroom. Collectible # 96 - Near the closed off railway line. Grinder's Alley: Collectible # 11 - Inside the room with the whiteboard. Collectible # 36 - Inside the vent to freezer room. Collectible # 60 - On the house bridge, above the stairs to the subway. Collectible # 61 - Behind the gates that lead to Orphanage. Collectible # 62 - On a little roof above the entrance to the freezer. St. Mary's Orphanage: Collectible # 12 - Outside on the streets, wedged in between two buildings. Collectible # 98 - Outside the door leading out from the second floor. Collectible # 99 - On the second floor, by the first ruined area, around the wall to the right, inside the bathroom. Collectible # 100 - Inside the classroom. Trenches: Collectible # 13 - Down the hatch, into the secret area. To the left of the Pestilence Statue/Being. Collectible # 14 - Above the middle of the trench in the beginning. You have to exit trench first then backtrack around the sides up top. Collectible # 38 - On tunnel ledge outside of middle bunker. Collectible # 63 - By the wall that you break during the tank ride. Village: Collectible # 15 - Use the Creeping Dark power to crawl through a hole in front of the harmonica guy, and at the end of the sewer. Collectible # 16 - In the broken building next to the Church, close to the horse. Collectible # 28 - On the way to sewers. Collectible # 64 - On the second floor of the church tower. Collectible # 65 - By the little area with a ladder, where you get up from the water. Collectible # 66 - On shelf in small room close to entrance of the sewers leading to the trenches. Sewers: Collectible # 17 - To the right of the pump-door, and jump down. Collectible # 67 - Inside the drain-pipe, take a left instead of going straight forward. Cannon: (ONE time only) Collectible # 18 - Beneath the front of the train. Collectible # 26 - On the left side of the cannon, on top of the train. Collectible # 27 - By the huge gates. Collectible # 68 - Beneath the catwalk in the small room on the 1st floor. Gun Hill: (creeping dark can reach many of these, even after the story mission part is done) Collectible # 21 - In the bookcase, in Eddie Shrote's living room. Can still be collected after story using Creeping Dark to enter via skylight. Collectible # 69 - On top of the little roof by the phone, just when you enter Gun Hill. Collectible # 70 - On top of the exit to the roof, when you're fighting the helicopter. Collectible # 71 On roof outside of Eddie Shrote's apartment, when the helicopter is attacking you and you have to run away. City Hall Station: Collectible # 22 - Located by the road-worker outfit, inside the old train you first spot. Collectible # 23 - In toilet stall before ambush. Collectible # 30 - On scaffold in ambush room. Collectible # 72 - Near the sewer lines, sitting on top of a small metal grate. Collectible # 73 - Ledge on wall in the corridor leading to ladder up to Turkish Baths. Collectible # 81 - Left of the stairs, towards Ernie Deval's (crazy hobo with molotovs) location. Turkish Baths: Collectible # 24 - Inside the first pool/bath. Collectible # 25 - Located inside the sauna. Collectible # 74 - After opening the steel gate, walk to your left and pick it up. Collectible # 75 - On top of the scaffolding, near the paint buckets. Collectible # 82 - Head to your right, instead of towards the briefcase room. Castle: Collectible # 31 - On the catwalk, above the shell cart. Collectible # 32 - Below the scaffolding bridge leading to the castle. Collectible # 33 - Inside the castle, to the left, opposite of the stairs to Dark Jackie area (when you first enter). Collectible # 76 - Underneath cannon tracks. Collectible # 77 - On face of cliff towards castle. Collectible # 78 - Towards the end of the sewer pipe Tankride Collectible # 83 - After shooting the beast with tank, in a side room from the main path. Darkness area: Collectible # 84 - Behind the broken down gate. Pier 19: Collectible # 37 - At the lowest level of the ship, with all the containers, in the one furthest away. Collectible # 85 - After knocking the mobster down into the water. Collectible # 6 - Use Creeping Dark to get on top of a container, and grab the collectible. Collectible #37 - In a garage nearby? (work in progress) Collectible # 92 - Furthest point from the dead end alley, at the beginning of the mission. Collectible # 93 - Beneath container where the workers argue. Use the Demon Arm to move containers, may have to kill the armed workers first. (GO HERE BEFORE PLOT EVENTS OR IT'S GONE FOREVER) Collectible # 94 - Front of ship, underneath the stairs. The Hills (again): Collectible # 79 - Inside the fireplace of a house ruin. Collectible # 80 - Inside the trenches that are near the large cross. Collectible # 87 - On the ledge, opposite where you enter Hills. -------------------------------------------------------------- That's not quite right! And it's ALL your fault!!! I NEEEEED to find all these and I can't. Do you know of another list, or secondary methods you haven't tried yet? Well...no, it's not really, and that's not even a question, BUT, here's a second list, thanks to Namingstandard of the gamefaqs.com boards and a few credited to my buddy Xand for searching em out with me over Live chat this past weekend. I will mark those that I'm still not certain of. This list is chronological and by area. Graves End Construction Site: #01 - at the beginning of the game, on the floor right in front of the door with the lock that you have to shoot off #89 - located on the second floor of the construction site, jump off the lift as it rises and then jump across the gap to find the note at the end of the path Trinity Cemetery: #02 - after you get past the car blocking the gate, send creeping dark inside the half-open garage that's located directly outside of the cemetery and you'll the find the note on the floor #29 - once the Darkness has manifested, head back towards beginning of the level and use creeping dark to crawl through the vent on the locked door, the note is inside the room Canal Street Station: #03 - inside the station, on the waiting platform at the end closer to the Lower East Side/Trinity Cemetary stairs #19 - behind info kiosk near the Lower East Side exit #34 - behind info kiosk near the Trinity Cemetary exit #39 - SIDEQUEST HADEL1 (chapter 1) #40 - SIDEQUEST CUTRONE (chapter 3) #45 - SIDEQUEST HADEL2 (chapter 3) #46 - SIDEQUEST CUPS (chapter 3) #47 - SIDEQUEST WILLIS (chapter 3) #51 - SIDEQUEST SCARDINA (chapter 5) #52 - SIDEQUEST BLACKMOORE (chapter 5) #88 - directly on the tracks of the working train line, near the end closer to the Lower East Side/Trinity Cemetary stairs Chinatown: #04 - inside Joey Skelton's apartment, get this during the CUTRONE sidequest (chapter 3) #05 - behind a dumpster that's near some shipping crates at the corner of Orchid and Harcourt #44 - SIDEQUEST CHEN (chapter 1) #53 - the note is in a small side entrance in the middle of George street #90 - in the Mulberry alley nearer to Lester, next to the summon portal on the ground by Cutrone's building entrance #91 - behind a closed newstand, at the corner of Victoria and Lester Lower East Side: #06 - inside Butcher's fridge/storage room #07 - inside the phone located on the intersection between Bass and Clark #20 - inside Aunt Sarah's apartment bedroom, on a shelf #35 - inside the Whitefish Pool lot, on top of a shipping crate #54 - in Whitefish alley, on top of shipping crate #55 - inside the second ventilation opening in the alley between Bass and Thompson #56 - in an alley on the corner of Thompson and Raspberry, near Aunt Sarah's apartment Hunterspoint Alley: #08 - outside of the pool hall as you exit #09 - under the table where Roach was sitting #57 - inside the kitchen on the third floor of Harry's hideout #58 - inside the hideout, behind the barricade on the stairs that's right outside of the apartment with #57 #59 - after you chase Harry out off the roof, drop down next to the railroad track where his body is, the note is underneath the air conditioner unit #97 - by the Darkling Jungle outfit secret area, use creeping dark to get through the ventilation shaft above the locked door, below the train tracks outside pool hall Fulton Street Station: #10 - by the wall on the other side of the platform across the tracks of the nonworking train line #41 - SIDEQUEST PULANSKI (chapter 1) #42 - SIDEQUEST WARBURTON (chapter 1) #43 - SIDEQUEST MORTARELLO (chapter 3) #48 - SIDEQUEST DEVAL (chapter 3) #49 - SIDEQUEST HAZELGROVE (chapter 4&5) #50 - SIDEQUEST TERRONE (chapter 5) #95 - in the last toilet stall in the men's bathroom #96 - after getting the key to unlock the gate that leads to the City Hall Station and reaching the exit, turn back around and to where the Canal-Fulton train runs, make sure the train has just past and search for the note at the very tip of the tracks, turn up the screen brightness if it helps (chapter 3) Grinder's Alley: #11 - inside the office room with a whiteboard #36 - as you enter the the small room where Paulie's money is being kept, look for a vent in the upper left corner and send creeping dark there to get the note #60 - as you exit the station, turn around and look up, there are a few breakable windows in the building above the station, use creeping dark to go through the rightmost one to find the note on the floor inside #61 - after you gain access to the orphanage, head back to where the gates were closed before, the note is hiding behind a dumpster all the way in the back, at the dead end alley #62 - before enter the freezer sections, while still standing outside, send creeping dark up on top of the tin roof to find the note Saint Mary's Orphanage: #12 - as you leave the station, head straight to the end of the street, turn around and you should see the note underneath an elevated concrete ramp #98 - stand outside the orphanage and send creeping dark up to the second floor, the note is in front of a locked door on the balcony #99 - on the second floor, by the first ruined area, around the wall to the right, inside a small closed room #100 - take the first left as you enter the orphanage, the note is on the floor in the classroom Trenches: #13 - once you exit the trenches, go straight and you'll see the remains of a building, on the ground is a breakable hatch and the letter should be down there #14 - go back to the trenches but stay above them and go past the area of the crashed airplane to the next set of structures, the area that has a soldier hidden above the trench, the letter is the on the ground near there #38 - after you exit the bunkers by using the kamikaze darkling, turn around to face the opening, the letter is on the other side of the bunker, on the cliff side, send creeping dark up on top of the bunker and to the other side and then go left to find it #63 - right by Pestilence, the bird creature strung up on the hill Village: #15 - in the tunnel you use to get into the village, the letter is in plain set between the stairs and next to the soldier playing the harmonica #16 - in the broken house right next to the bridge to Famine, the decrepit horse, and next to the entrance to the church, can't miss it #28 - after getting the darkness guns and meeting up with Anthony, go down the hatch he opens for you, the letter is right past the hole you have to crouch under, turn around after you pass it to find it #64 - in the pipe that leads back into the village river (chapter 4) #65 - after that, drop into the water and, if you were facing the bridge, turn left to find the way back up, near that ladder is the letter #66 - right after you get out of the tunnel, turn right and the letter is in the little shed at the end of the alley The Hills: **keep in mind that once you get to the Hill area itself, if you stray off the path, you will be teleported somewhere near the hill where Death, the pole where several people are reverse crucified, is on, use Death as a point of reference, wherever it's facing is the right way #87 - once you enter, it's on the platform across from you, on the left, either jump there or use creeping dark #79 - stay on the path and as you approach the hill, keep an eye on the right, eventually the remains of a house will come into view through the fog, the letter is in the fireplace of this building #80 - head back to the path and make sure Death is facing you, head up the hill halfway and on the left should be a trench, go through it and the letter is near its end Sewers: #17 - go up the stairs next to the sewer door you have to drain, once on top, go into the right corner and send creeping dark over the fence, the letter is straight below #67 - after draining the water, the letter is on the left detour of the sewers Cannon: #18 - in the room right before you head outside to where the cannon is, the letter is laying in a corner behind the stairs #27 - before going into the cannon itself, head towards the big gate, the letter is in the right corner #68 - inside the cannon, on the first floor inside the second room, the letter is underneath the walkway #26 - once you're on top of the cannon, where the hatch to the control booth is, face away from the hatch and use creeping dark to climb up the cannon's right side ( from what you can see), the letter is there not on the cannon itself but on top of some step like grooves, perhaps the joint of the cannon Gun Hill: #21 - in a bookcase in Eddie Shrote's living room #69 - right after exiting the door that leads from Fulton Street Station, you'll see a small tin roof to your right, the note is on top of that #70 - after the helicopter blows out a piece of Shrote's apartment, you'll drop down after using the ladder, the note is in a corner across from you on this particular roof top (not the next one!) #71 - this note is right behind the stairwell that you exit out from, on the roof that the helicopter takes off from and attacks and where you later jump off of onto a crumbling scaffold City Hall: #22 - by the Darkling Roadworker outfit, inside the old train at the end of the path, just when you enter City Hall Station #23 - in toilet stall before SWAT team ambush #30 - on the higher scaffold in the ambush room #72 - after getting through the knife attackers, as you enter the sewer line rife with traps, the letter is on a pipe grate between the cinder block and flame traps #73 - on top of a light bulb in the area where you drop down into the corridor leading to the Turkish Baths ladder #81 - left of the stairs behind Ernie Deval, where you obtain the black hole power Turkish Baths: #24 - in the room with the briefcase, the note is behind the fence #25 - inside the sauna #74 - in the general area where you have to use the kamikaze darkling to blow open a path, the note is near the iron gate that's by the blown opening (or Black Hole open) #75 - on top of the scaffolding, near the paint buckets in the large room with two floors and a skylight, the same area where the SWAT later rappel in from #82 - as you approach the briefcase room, take a right to find a note lying on the floor Castle Entrance: #31 - in the armory bunker, the note is on the catwalk above the shell cart #32 - near the castle and across the plank bridge, the note is behind one of the light pillars on the right #33 - inside the castle, to the left, opposite of the stairs to the darkness, the note is in a dirt pile #76 - underneath the cart platform by the cannon #77 - in front of the cannon and right before crossing the wooden plank bridge to the castle, it's next to the left light pillar #78 - after leaving the cannon area to head to the village and after passing through the narrow cliff path, there should be a note lying at the end of dead end sewer pipe with a grate you can see through Tankride #83 - right after defeating the monster with the turret, in the room to the left Castle Hall: #84 - behind the broken down gate across from you as you descend the stairs Pier 19: #86 - use creeping dark to get on top of a container at the back of the lowest level of the ship #92 - in a dead-end alley right from the beginning of the area, after you kill the goons in the parking lot #94 - front of ship, underneath the stairs These are the ones we're all still working on, and now you can too! ?? #37 - Found in Chapters 1-4, any time at the Pier BEFORE the plot takes you here. Look for a bright sign that says something like Hardware. Use a Creeping Dark and get past a shutter here to find it. (Not confirmed by me just yet, but sounds about right) ?? #85 - I *think* it's as you exit the ship after you kill the Capt... (something to do with a man sitting at the water's edge that you can kick in? Not confirmed just yet...) ?? #93 - beneath container where the workers argue (I have CONFIRMED this one, must go there BEFORE Chapter 5 and use the Demon Arm on the crates in the way) SIDEQUESTS George Hadel (chapter 1) on the stairs to the Chinatown exit, asks you to deal with compton scarr, not too far away Pete Chen (chapter 1) after leaving Jenny's, head straight to see two mobsters harassing Chen, kill them then choose to explain yourself Ingrid Pulanski (chapter 1) in Fulton Street Station, find her by the working train line tracks, her bracelet is just beneath the platform, around the middle section, jump down and look towards the platform for anything shining by the tracks Warburton (chapter 1) opposite Pulanski in Fulton Street Station, talk to her for the coin fetching game, spam the A button as she's throwing the coins and then pick up any you've missed for an easy reward Moratarello (chapter 3) near the St. Mary's Orphanage exit of Fulton Street Station, Vinny sends you on a few assassination missions, most are simple affairs but the last one you'll find in Gun Hill, near the entrance to Shrote's building, there's an open second-story window that you'll have to use creeping dark to reach Mitch Deval (chapter 3) talk to him before leaving for City Hall Station and agree to help him, after killing his brother and finishing the briefcase arc, help him again for the note reward Hadel Redux (chapter 3) Scarr's beaten Hadel up and has taken his harmonic, kill Scarr and his cronies on the Lower East Side and return the treasured musical instrument for the sake of a phone number Dana Cutrone (chapter 3) find her in the Canal Street Station sitting by the nonworking train line, you're told to go to Chinatown, find her building between Mulberry and Lester, there is a door that you can go into from either street, then find her apartment and talk to Joey Skelton Terence Willis (chapter 3) at one of the ends of the Canal Street Station platform, asks you to kill a gang that hangs out in the Whitefish Pool lot Lucas Hellinger (chapter 3) right behind Willis, his cups game is only winnable after you finish helping with Willis's gang hit Jimmy the Grape (chapter 3) **NO NOTE REWARD standing in the middle of Canal Street Station, Jimmy tells you to make a hit on snitch in Grinder's Alley, make two lefts as you leave the station and find the apartment 261 and let your guns do the rest Hazelgrove (chapter 4&5) in Chapter 4, as you head out to the Trenches to the tankride section, talk to Charlie Hazelgrove in the underground path, he'll give you a bracelet to take to his wife, Rosie Hazelgrove can be found later in Chapter 5 in Fulton Street Station, near where Vinny Moratello usually was Terrone (chapter 5) "Little Petey", near the Grinder's Alley exit in Fulton Street Station, asks you to give a letter to Mickey Famiano in Canal Street Station, simple hide & seek mission Blackmoore (chapter 5) right before the exit to Chinatown, Alfred Blackmoore is an overset man past the turnstiles that ask you to evict Dana Cutrone from Chapter 3, go to her apartment and do your business Enzo Scardina (chapter 5) near the Trinity Cemetary exit, the same guy you spoke to from in the beginning of the game, asks you to switch briefcases with Frankie 'Noses' Tieri, who can be found in front of an info booth on the Fulton Street Station platform Rottenberg (chapter 5) **NO NOTE REWARD go back to Trinity Cemetary and you'll find the homeless man from Chapter 1, he wants you to get his bottle of insulin, use creeping dark and go back to the bathroom/his home and retrieve it, he gives you some trinket as thanks -------------------------------------------------------------- You SUCK! And your &%$^@#$ guide sucks too! What's wrong with you? These lists suck too!!!! Not really a question either. But no, I'd say I did pretty okay on this guide. And yes, as I have STATED PREVIOUSLY, this list and guide is far from perfect. This is a new game as of my writing, and I'm doing my best, in my own free time. Write a better guide, or at the very least TELL me what you think is wrong so that I can work on it in this and other future guides. How many FAQ/Guides have you written? Anyway, relax, it's a video game. And I'm not the only source of info in town, there are still message boards for your well thought out rantings and poor grammar skills. -------------------------------------------------------------- When/where can I destroy a Helicopter?! You will see a couple of sections with choppers in the start. You can't fight them with regular guns, you need the black hole power. Not until the Turkish Baths section, use a Black Hole (right bumper). -------------------------------------------------------------- How do I shoot down those bloody Jerry planes?! (No offence meant towards any Germans out there, I'm merely talking about the Nazi Demons you face in this game, they aren't even human characters) You'll see them your first time in Hell, but, you can't shoot them down like this. You'll know when you can, as you'll be manning large gun set on the back of a tank. There are probably around 15 planes total, maybe 12 or so. All you need are six, so don't beat yourself up if you miss the first one or two, but go for the big groups and do your best to get all those. If you pass the checkpoint, there will be ONE more plane left to shoot. ------------------------------------------------------------- How do I complete the final hit for Vinny!? When you first go to kill Shrote, you'll head into an elevator area. Back out of the little indention that leads to him and turn right. See the wall that says Mace!, vaugely? It helps if you left the lights on. The first window, on the left, lowest floor should be wide open and whitish with a faint glowing. If it's not, go back to the subway and speak with Vinny again. He'll give you the mission, yet again. Wait for the objective marker to reappear, turn around and rush back to the area I've described. The window should now be wide open. Also, in here, is a Berserker outfit. You must use the creeping arm with right bumper to slither up in there. -------------------------------------------------------------- How do I move the bell after speaking to Anthony and heading to The Hills? Simply use the Demon Arm. Remember, it doesn't just whip, hold down the right bumper to grab objects. This counts for cars, and even people as well! ------------------------------------------------------------- How do I get out of the room with Deval's brother? (Obtained Black Hole) You should have just recieved the black hole power, yes? Use it on the barred door behind where he was, to suck an opening out for yourself. If you can't get up to where he was, use the black hole power lower in the room to make the boxes in the corner move out. Then manually push them by walking into them, for a boost to your jump. -------------------------------------------------------------- How do I kill all or most of the workers in the tunnel at the start sequence? I want the achievement! Roadkill is a tough one. Go to your options and set your auto aim slider all the way over to help. Keep in mind you never have to reload (somehow!) and you have unlimited shots to boot , and you might start to have a chance. I know it's tedious, but you may have to restart several times and memorize the locations of the men until you find a video of this section or something. Some people say you only need four kills, but that didn't work for me, I give five and still nothing. So try for six. I think there are a total of nine men, but there may be only be like seven. Good luck! -------------------------------------------------------------- How do I mail letters from Hell? Simple! When you return to the real world, you'll find normal, blue mailboxes all over the city. Any one of them will allow you to use the A button when you're close enough and have letters to send. ------------------------------------------------------------- Where is the bracelet, how do I get all four coins on the tracks? I put these together as they're nearby one another and on tracks, having you "race" the trains. Ok, for the bracelet, watch the woman, see where she leans? Try hoping down real fast, and looking at the ground near there, sort of to the right of her, while pressing A repeatedly. Keep doing this, you will eventually get it. It IS there once you speak to her to start the mission. For the coins, speak to the lady, go on and jump down, and watch where she throws them. Quickly rush where you saw them go, pressing A rapidly. After around two or so tries, you should have the hang of this. Keep talking to her to restart if you need to. Be quick, you have around six seconds to safely live and get them all. Repetetion is key really. -------------------------------------------------------------- Where is the key to get to City Hall Station? For that matter, where is the gate? First off, go to the gate. It's in Fulton Station. Follow the tracks until getting to a gated door with a man next to it (Deval). He gives you a sidequest about his brother. Anywho, turn directly around and look for the bathroom on THIS side of the tracks. Inside, you'll see a door that's locked and says out of order. Kick it in with A button, search the toliet for the key to the gate. -------------------------------------------------------------- How do I get Heart of Gold, Ghandi, Romantic, Darkness Master, etc? Check my achievements section at the bottom for details. For the record, some of these can be found within your own game menu, via achievemnts. NOT the guide button used via your controller, the actual in game section under achievements. ------------------------------------------------------------- How do I get out of Hell in repeating sections? (just got Darkness Guns) Try turning off your powers and backtracking. Also, read your mission menu using the select button for hints. It usually says where to go, and that usually says to go back. For better detail, see the main guide when it's up. ------------------------------------------------------------- Whoa, I just got mugged! Again, not really a question. Yes though, people sometimes try to stick you up. Other times you might play the entire game and not see this. All you have to do, is what you do best...heh heh heh... ------------------------------------------------------------- What are all of the in game phone numbers? Number that is always busy 5559051 (busy) Pre order 2k Darkling Number Dial this number to unlock the special 2k Darkling 5554263 phone retailer answermachine,phone retailer Random answering machine numbers (none collectable) 5556402 phone sarah machine 5558672 phone sbz machine 5555664 phone retailer answermachine,phone retailer 5557373 phone butcher machine 5557735 phone paulie machine 5552284 phone jenny machine Keeper of Secrets Numbers Dial any 16 of these numbers to unlock "Keeper of Secrets" acheivment 5556118 phone secret 0 5551847 phone secret 1 5556667 phone secret 2 5554569 phone secret 3 5559985 phone secret 4 5551037 phone secret 5 5551206 phone secret 6 5559528 phone secret 7 5553285 phone secret 8 5555723 phone secret 9 5558024 phone secret 10 5556322 phone secret 11 5559132 phone secret 12 5556893 phone secret 13 5552402 phone secret 14 5556557 phone secret 15 5552309 phone secret 16 5554372 phone secret 17 5559723 phone secret 18 5555289 phone secret 19 5556205 phone secret 20 5557658 phone secret 21 5551233 phone secret 22 5553947 phone secret 23 5559562 phone secret 24 5557934 phone secret 25 5557892 phone secret 26 5558930 phone secret 27 5553243 phone secret 28 5553840 phone secret 29 5552349 phone secret 30 5556325 phone secret 31 5554565 phone secret 32 5559898 phone secret 33 5557613 phone secret 34 5556969 phone secret 35 Collectables Numbers (In order of part(ny1)? place and number) NY1 5552941 collectible ny1 canal 1 5555465 collectible ny1 cemetery 1 5558989 collectible ny1 chinatown 1 5557526 collectible ny1 chinatown 2 5553318 collectible ny1 chinatown 3 5555709 collectible ny1 chinatown 4 5553440 collectible ny1 chinatown 5 5559345 collectible ny1 consite 1 5551093 collectible ny1 consite 2 5554525 collectible ny1 fulton 1 5555211 collectible ny1 fulton 2 5559903 collectible ny1 fulton 3 5559868 collectible ny1 grinder 1 5557642 collectible ny1 grinder 2 5554649 collectible ny1 grinder 3 5558416 collectible ny1 grinder 4 5553429 collectible ny1 hunterspoint 1 5553520 collectible ny1 hunterspoint 2 5552734 collectible ny1 hunterspoint 3 5553492 collectible ny1 hunterspoint 4 5554682 collectible ny1 hunterspoint 5 5555438 collectible ny1 hunterspoint 6 5557710 collectible ny1 lowereast 1 5551266 collectible ny1 lowereast 2 5555311 collectible ny1 lowereast 3 5559588 collectible ny1 lowereast 4 5556441 collectible ny1 lowereast 5 5551234 collectible ny1 orphanage 1 5557643 collectible ny1 orphanage 2 5558881 collectible ny1 orphanage 3 5555569 collectible ny1 orphanage 4 NY1 Side (given to you by passers by) 5556454 collectible side ny1 pulanski 5551229 collectible side ny1 cutrone 5555549 collectible side ny1 hadel 5558856 collectible side ny1 chen 5558766 collectible side ny1 warburton NY2 5552763 collectible ny2 canal 1 5555619 collectible ny2 canal 2 5553849 collectible ny2 cityhall 1 5555466 collectible ny2 cityhall 2 5553794 collectible ny2 cityhall 3 5556799 collectible ny2 cityhall 4 5553791 collectible ny2 turkish 1 5553452 collectible ny2 turkish 2 5552575 collectible ny2 turkish 3 5554676 collectible ny2 turkish 4 5555477 collectible ny2 gunhill 1 5559913 collectible ny2 gunhill 2 5555197 collectible ny2 gunhill 3 5554691 collectible ny2 gunhill 4 5558164 collectible ny2 lowereast 1 NY2 Side 5556713 collectible side ny2 cups 5553249 collectible side ny2 willis 5555327 collectible side ny2 mortarello 5555595 collectible side ny2 deval 5554336 collectible side ny2 hadel NY3 5556418 collectible ny3 canal 1 5557614 collectible ny3 grinder 1 5553496 collectible ny3 pier 1 5552764 collectible ny3 pier 2 5551917 collectible ny3 pier 3 5554603 collectible ny3 pier 4 5558896 collectible ny3 pier 5 5556503 collectible ny3 mansion 2 5551952 collectible ny3 lowereast 1 NY3 Side 5554463 collectible side ny3 scardina 5555439 collectible side ny3 blackmoore 5557641 collectible side ny3 terrone OW2 (other world? Hell?) 5557761 collectible ow2 hq 1 5551228 collectible ow2 hq 2 5556892 collectible ow2 hq 3 5553495 collectible ow2 hq 4 OW2 Side 5557467 collectible side ow2 guns ------------------------------------------------------------- I've dialed all the numbers, why don't I have ALL the collectables and the achievements for them?! Unfortunately, you only get *nearly* 75% from all those above. You need to find all the Hell letters for more and mail them in the real world, and other such things to be included in the full guide later on. See above for details on collectable locations. This is STILL very much a work in progress, and may take a great deal of time to work on. -------------------------------------------------------------- How do I beat the Cups game? Is it rigged?! Yep, it's rigged. Look around to the right corner, find a young black male in camo pants nearby. He sets you up on a mission to go kill some scum over at the lower east side map. Do it, return, speak to him twice, he'll teach you how to mark the game in your favor. From here, approach the cups man again, but this time choose the third option, distract him, first. Now, when the ball is UNDER the chalk cup, choose it, and voila! ------------------------------------------------------------- I want to "bring people together"...how do I score this achievement with ease? Don't fret, wait right up until the end of the game. There is a lighthouse...that's all I think I should say. ------------------------------------------------------------- How do I kill the big beastie after the tank ride? I'm stuck in it and he keeps hitting me! Ok, aim for the mouth, and keep shooting. He'll open his circular jaw soon. That's when the damage is done. He'll hit you a few times anyway, just keep readjusting your aim and turning to shoot his mouth, to slow him enough for you to heal fully. After shooting his mouth several times as it opens, he'll drop you and be dead. ------------------------------------------------------------- How do I beat my other self? Hang back, shooting any darklings that appear. Two shots each will do it, hopefully. I use the hand guns for speed. Stay away from the Darkness, let it use black holes and what not, but stay far so that you won't die. DO NOT SHOOT HIM. Stay back until more Darklings come, kill them, then rush yourself and you will join safely again. ------------------------------------------------------------- How do I kill seven people in fifteen seconds? I don't even remember a spot in the game where this is possible without dying! Don't worry, there are a couple of parts in the later chapters , but yeah, if you really want the achievement maybe you should load up the final chapter in Easy mode. On Hard or even Normal, you will die alot attempting it, as it usually requires using the Black Hole at the Light House Mansion alot. It helps to have a maxed out Darkness level, a good dark spot, obviously, and just wait until the front of the Mansion where people respawn infinetly. You will get it eventually. Try using a Black Hole on men up close, and shooting those that are far away, all at once. -------------------------------------------------------------- I may add more as I see fit, but for now, hopefully, this will keep everyone happy! ============================================================= 4) Walkthrough - Game Guide (some SPOILERS within) I will include anything for Hard Mode in terms of advice that I can, as while I write this guide I am playing on that mode. In the beginning... Chapter One ///////////////////////////////////////////// The ride, and Grave's End Construction site \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Hey everybody, and welcome to the walkthrough. I tend to get wordy, but I'll do my best to keep it basic and omit major spoilers for you. Shall we step into The Darkness? Enjoy the ride. I HIGHLY recommend you turn on the subtitles here, and set your autoaim and how fast your turn and look in the options menu. Turn on ALL the subtitles, trust me. They won't distract too much when you get used to them, and they can be very valuable to you during certain plotpoints. Once you're armed, locked, and loaded, fire at will on the men dressed like construction guys. You have unlimited ammo and won't have to reload magically this entire ride! Enjoy. I think there are around 10 of them minimum, if you want the achievement for Roadkill you need to nab around six to eight kills here. It's tough and may take several tedious retries of the whole opening scene. Try to aim a few feet ahead of the targets. Yes, the man on the windshield counts. I think. Pay attention to the select screen and all the turorials, to make my job here easier, caphiche? When you get control again, talk to your buddy and note the door right next to him. When you're finally armed, talk to him again, and shoot open the door by blasting the lock on it. Head inside and try to be croutched so that you aren't detected by the two men. If you wait a long time you might come up on three, as one is in a nearby hallway. Listen in if you want (always fun in this game), and get ready to do some shooting. Basic tips here. Aim for the head and chest areas. If you get in really close, you'll do a cool execution move. It differs depending upon what you press to do the kill, even pressing both buttons to fire is different! Follow the linear path, taking cover to heal your health back, and take on the next four or five guys. When you're on the roof, a man shoots out the window, kill him off, ignore the chopper, and enter the window by jumping up the ducts. Enjoy the little message from Uncle Paulie...or show him what you think of him by shooting the t.v. Approach the closet, run for the nearby window, enjoy the nap. When you wake up...it's time to get the hell outta Dodge! -------------------------------------------------------------- Trinity Church //////////////////////////// The birth of the Darkness Escape! \\\\\\\\\\\\\\\\\\\\\\\\\\\\ Again, straightforward path. Listen in on the mooks tailing you, and hit the bricks. Be wary of the two guys here, shoot em from the side once you learn their position. They wouldn't give you any mercy, why should you? Or, you could just duck and pray to sneak past them. Careful though, if you take a while a third man drops over the wall, and more are coming from outside the gate area! If you look up and right from where you emerge, you'll see a tunnel area leading down to the bathroom. Search around until you can find a bathroom area down the stairs. Speak to your buddy in the bathroom, and don't hurt him. Trust me. He'll tell you how to leave, but still don't hurt him, for a future thing in Chapter 5, k? Now that you've dispatched a couple of goons, been hiding, and are ready to go, head up to enjoy your newfound powers. Do what it says and summon your first Darkling. Lovable lil Imp, eh? He'll help you leave. Go around to the duct and use your creeping dark on the moron with the key. Now go down the subway steps and unlock the door with said key. Welcome to Canal Station. Now, don't forget, devour every heart from every dead body you create. And pick up all the ammo you can carry, especially on Hard. You can't eat the hearts of the innocent, so don't go around killing the undeserving. That's not the way. Also, stay out of direct light, and keep darklings in shadow too. If there isn't any, destroy the light source. While in shadow, The Darkness can eat the dark to gain power back. Your body shield is important, so try to fight while in the dark! -------------------------------------------------------------- Canal Station /////////////////////////////////// Calling some folks Meeting some folks in the subway Heading out to Chinatown \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ There's a phone in the very first room you're in, where you recieve the page. Call Jenny now if you like. Remember, to progress, you need to call her up. Head around the corner and speak to Enzo. Good man, funny guy too. He's one of the old schoolers, a "family man" through and through. He'll tell you where to find yet another phone, if you want it for later. Now, if you go straight at the stairs, you'll hit the lower east side. No need to go there just yet, but you can if you want. You'll be there real soon though. Go down to the platform. Explore this tiny area. There's a rambling guy talking about a dark war here, and this other guy near the Chinatown Entry, Scarr. If you look close enough on the tracks, and in back areas of the platform, you may find some collectable notes, with numbers for you to call up, for fun. You can board a train for the Fulton Street Station, but there's really no need just yet. Go for the Chinatown exit, and speak to a man standing on the middle flight of steps about his music. Help him out, because that's what the old school mob does! Or don't, but I'm going to highlight all the extras in the guide, so be ready to skip a bit if you don't wanna do it. Go back down and find Scarr on the platform, get in his face, and get your buddy permission. Go back to speak to the man on the steps again, for helping you get his praise and a collect- able number! Watch t.v. if you want, for as long as you want, and get ready to go find Jenny's place. Stop to speak to old man Nicky on the way out, he's got some advice and a heads up for you. He can also supply you with directions directly to Jenny's place through the alleyways. Move on, out of the station and up into Chinatown. -------------------------------------------------------------- Chinatown (1st visit) ////////////////////////////////////// Go see your lady Off a few mafioso triggermen Help out Chen, and meet Butcher Joyce \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Lookie here. Straight ahead is a Darkling costume. Keep an eye out for these shiny cases throughout the game. Up on your right you'll find a thug walking the street, he's heading towards a couple more. You're now in a fighting map, so you can feel free to use the Darkness powers and your guns here. There is a map immediately on your right if you want to try and learn Chinatown now. Take it's advice, and stay in or make shadows for you and your darklings. Use guns, creeping dark (from behind foes), or a darkling, hell, all of the above, and make mincemeat outta the bad guys before they shoot you up. Keep your eyes open, a handful patrols the streets. I count eight initially. Four down the far right side of the street, four in front of you. I'm on Hard mode, however. Moving on, if you think you hear another guy, or just don't feel right, send out a darkling! They can give you a heads up verbally. You can order your darkling buddies to cheerfully hang in one spot briefly by using the X button, they go to where you look/point. From the subway entry, take your first left through a tiny, L shaped alleyway. Then, take an immediate right and find the other alleyway in the middle of the street here. From there, pass through, make a left, then another left to hear Jenny yell for you. Go into this little area, take the back door inside the building, and go up a couple of flights to find apartment eleven in the corner. Ring the bell. What a sweetheart. Do like she asks, and when you're prompted to choose how to talk, say what you like. Though, I think, for the most storyline, I'd choose "protect her from the truth". Follow her to the sofa, and don't forget to get Butcher Joyce's number. Yeah, he made it in, realitively unchanged from the comics! Get the number, and remember to call him at some point during your stay. For now, do what you like. If you stay long enough cuddled up on the sofa, you'll get an achievement. Good man! Whenever you're done, look around to prompt for a stand command. Whatever you did here, go ahead and use Jenny's phone to call Butch. Do as he says, you need the help, trust me. Leave the apartment slowly, and look outfront, directly down the alley you didn't come from. You'll see a man running, and two thugs. Listen to them, then send up creeping dark to kill em both, or just off them yourself. Speak to the man. You can do what you want, but if you tell the truth, he'll like you more and give you a collectable paper. Now, eat these hearts, and if you've eaten every one till now, you should gain a level. It means you have more power. A longer lasting shield in Darkness mode, and a longer lasting power mode to draw from in general from your abilities. Look near this guy, there's a map to get your bearings here. You're heading for Doyer's on the map. It's a small box, see? It actually will connect you to the back of a place on the Lower East Side map. Best to backtrack to get there. Go back towards Jenny's place and then back to where you started this map, sort of. Instead of taking that other L shaped alley though, seek out yet another small alleyway, to find the Doyer's lot. When you get near enough, you'll find at least three triggermen, ready to do the job on you. Butcher said not to be seen, but this just can't be helped. If they're dead, they can't talk, right? Find a nice, dark spot near enough by and use Creeping Dark if they give you problems. You can eat them so long as they don't look directly at you. If the creeper get's shot, it leaves though, be careful. If you eat the heart of each man you kill like this, you'll sustain this form much longer. When at least those three are down, cautiously make your way into the Doyer's lot. Get into the mouth of the alley and use a creeping dark to do some recon on the two thugs at the loading bay of the resturant. They'll chat a bit about Jackie and Paulie. Do what you gotta do. You can use a berserker darkling here, the creeper, or your own guns to finish these two. Eat up, hop the rail, and head into the rear of the resturant, to the kitchens. You're now technically in the Lower East Side map. -------------------------------------------------------------- The Lower East Side /////////////////////////////////////////// Escape the resturant "Olive Corner" alive Outrun the airborne assualt Pay Dutch Oven Harry a visit \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Ok, just as a heads up, you're going to visit two spots in this area you will never be able to visit again in the game, so if you're looking for a darkling outfit and some collectables from the list, be sure to get them here or be ready to reload all of chapter one to reach this point again. Good ole Butch. Meet up, chat, search for collectables if you want, and help lift the bodies. Speak some more, say what you want, and rush back inside. Great, just great. Shrote's men are here. You're in trouble now. Rush the lobby, and shoot out the two lights. FAST. Get in the far left corner (left from where you enter) and duck. Use a darkling if you want, and watch the far window. In they come, pretty cool entry too. Shoot, shoot, shoot. Now, take a central or right(ish) position, but stay away from windows or you might get pegged from outside. Boom, in come two more, from the front doors. Take em out however you want, but fast, and get outside the place. Watch out, they've got body armor. Grab their shotguns if you want, but I'd stick to the pistols, to keep them away from good shotgun range against you. When in the alley of the Lower East Side, call up a Darkling, and cover behind the dumpster. Use a Creeper if you want, and take out the cops here. Remember, they are shotgunners. Some have longer range weapons too. Don't forget to eat hearts. Rush to the street, and be wary of other cops and a chopper (!!!) off to the far right of you. Rush left, and don't stop, look for a small alleyway. A car appears, and there's a gate. Lucky for you, you can call a darkling (and have to) to open the gate up. Take out your new targets and head left. Eat, and grab weapons. Up the ladder. Carefully drop down and watch out for more opposition. Avoid the chopper at all costs, it's deadly on any difficulty. Make for the street straight ahead of you, and look for an opening in the fence on the left. Look in briefly, a car slams through for you. Go to it, after taking down the cop, drop downstairs on the left, and enter the Whitefish Poolhall. Go normal. Scan for collectables if you want them, and listen to the weirdos have their talk about the moose. Move on to the alleyway, and speak with the bum here for some info. Be sure you get the password if you want this to go smooth. Look around the upper area in this alley before you go. You'll eventually find a vent on the left. Use your Creeping Dark, go all the way in, grab the collectable and the Jungle outfit for yourDarkling. It has a machete! Exit. Find a dumpster on the right, jump it, and look for stairs going down into the side of the building here. Give them the password, and be sure not to bring out The Darkness or any guns...yet. Listen to the various conversations. Someone told me you can here one about the Witchblade here (part of the Power triarchy including you, and a sister comic series), it's briefly mentioned when they talk about Frankie the Snake. Go in the back after (pay attention to the guys, all armed) you memorize the place and it's light locations, and speak to Roach. Play along and try to find out about Harry here. You'll gain an achievement if you played cool this far. At that point, best to bring out your powers and guns, and blow out all the lights in Roach's little area here. Get ready to kill off everybody. Make your stand from here, as there's only one way in. Including Roach, there's seven guys here initially. Use any means you have available, the shotgun works quite well up close too. When you've cleaned up the trash, go into Roach's room again and go to the back left corner. Use the speaker thingee here (if it's dark just feel around the back left corner) to speak to Harry. Do what you want here when prompted to talk. Either way you have to kill more mob guys. If you chose to be a smart ass, they actually come in for you, which I think is easier, as it's dark now, right? If you play Roach, they will be up top waiting. Either way, eat all the hearts you can find, and grab every gun. Especially of note, are the guns Roach was packing. Auto pistols. Save them for the sticky spots that are bound to be coming. Leave. (This is also a GREAT spot for getting the Gunslinger Achievement, if you want it. Don't waste time shooting lights out, just go to town with the shotgun and rush all the guys, including the doorman. Experiment on who to shoot first and how. Credit goes to Dragon Kaisos for this helpful tip!) Outside there's probably one or two more sweepers around. Kill these guys the good ole fashioned way or with your powers. Easier to use guns, as it's so bright out, but you can change the brightness using bullets and powers really. Look behind you and up left for a ladder in this lot. It is possible to get a Darkling to go there, or your Creeper, but it's tough to do it without the guy hitting you hard. So just have your guns ready and blow him away. Climb on up. Nearly at the top of the fire escape is an open window. Read your pager, and send the creeper in to take out the light in this small room. Regain power and slowly creep out with it to find the hitmen in the living room of this place. Again, search for collectables if you want, you won't get back here unless you reload the chapter. Kill the guys, hit the lights, and head out into the hall. Two men here, one near you, one up the small steps. Do it how you want, and proceed to shoot all the lights you see at the next flight. Go into the one labled 13, this guy is scared of you! Free kill. In the next room you'll find three guys, waste them, eat up, do your recon with the creeping dark if you want. Rush up the steps, onto the roof, witness the plot point. See where the guy fell? You go towards there. Drop down on the left side to land safely, get the paper here, and eat the heart for a new darkling, the gunner (apparently from the film, Apocalypse Now! haha). She'll take point in front of the oncoming train and "slow it down" for you a bit with heavy fire. Sweet. Head slowly down the tracks now the other way, to hear from The Darkness about what just happened. Sad, and disturbed. Move on into the next part. ------------------------------------------------------------- Canal Street Station (the return) Fulton Street Station ////////////////////////////////////// Make some calls Take a train ride Help some folks out \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Make your calls here. Hop on the Fulton bound train. Want a subway train to arrive faster? Stand on or near the track, it'll be there within seconds. When you arrive, turn right and locate an old woman in a brown coat, Mrs. Pulanski. It's important to her you find her bracelet. Spend a moment or three hopping off and on the track until you find it. It's always sort of nearby the platform side (Not the wall side), and you need to look sort of directly down. Pick it up with A button, and return it to her. It's very nearby her, random- ly placed. Oh, be sure you speak to her and tell her you'll help first off. She chats some, gives you a collectable number, and you can explore freely now. Look around, grab any numbers you find and take note of the sleeping old lady down one of the two halls here. On the other end of the platform, at the second set of tracks, you'll find another older woman. She jokingly dares you to hop down and grab all the coins she throws before you get run over by the train. Agree, then immediately hop down. Watch her real close. If you back up and angle your view just right, you should get a general idea of where all four land. Run over them (you don't have to look down) and press A rapidly as you do, and hopefully you'll nab all four. It might take a few tries but this is the best method. Speak to her to restart the mini-game, or again when you finish. You'll get another number and her thanks for a good time. Remember, she'll scream to you if you're about to get nailed. Moving on, locate the nearby St. Mary's exit and head up the stairs. You'll meet Jimmy the Grape and Jenny here, and view a nearby t.v. for some news on the bombing. Jenny and Jimmy will speak to you. Jimmy wants a word about Paulie. Time to put real hurt on. Locate the Grinder's Lane exit platform, and make for it. -------------------------------------------------------------- Grinder's Lane ///////////////////////////////////////////////////////////// Paulie's meat plant cash hideout Get Chicago's attention by going after Paulie's cash supply Clean some house \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Head up, straight ahead from your emergence and speak to the man. He'll give you a heads up on how to get into the meat packing plant. Listen in on the mob dude's chat, and locate the billboard on the fence. You want to send the Creeping Dark slithering up there, over it, and into the yard. Look right, and destroy the power box. Take out the men out front, quietly if you can. Look right, for the workshop. Go into it, grab the gasoline can, and use the radio if you want to hear about a ship. Now, head back out into the main yard and look at the middle, loading bay door. It has a red light button next to it. Press it and head in. Destroy a couple of the lights in here, position well, and open the next door. Do that in the next two rooms. Go ahead and call up either Darkling you want. I like to use the Gunner darkling and creeping dark in here. Feel free to perforate them with your handguns though, but save the powerful guns for later on. Clear this large room and stay cautious, odds are everyone knows you're here now. There were five men in this large room. Guess what? With more than one portal in a place, you can now summon both types of Darkling if you want! Good. Destroying the lights as you go, move through the building's interior, looking for the money. You'll likely locate the door (with a few men inside) that you can't open. It has the objective you're looking to burn up. You'll need to take a long way around, if you can't get your creeping dark through the window in the door. No worries, there is another way in for you. Head through the locker room into the next room. Two guys make their last stand here. Take em down, enter the hallway, and look to the right of the door you came from. In here, swtich off the lights to save a bullet and find the lower vent. Follow it with Creeping Dark, and open the path into the money room by destroying the electric box up here in the corner. Take out any surviors here too. Go back, and burn up the cash. Good job. Go back into the hallway you'd found earlier. Take out any lights in your way, but be wary of a guy watching t.v. in the first side room on your right. Sneak up to him and execute him properly. Go to leave at the end of this hall, opposite where you came in from. Good job, you did it like a professional should. Exit and you'll recognize you're outside the lot now. Time to head back to Jimmy and Jenny where you left them. -------------------------------------------------------------- Fulton St. Station St. Mary's Orphanage ///////////////////////////////////////// Relive Jackie's childhood briefly Explore the burnt out Orphanage remains Close the chapter with a bang \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Over by the t.v. on St. Mary's platform side of things, you'll find Jimmy. Speak briefly and rush past him to the Orphanage. While here, listen to the three chat if you want, take em out, and move into the Orphanage area. Haunting. Look around, follow the path, get some collectables if you want, pay attention to the visions. The Darkness will talk to you alot if you go into the right places here. Finally, witness the horror, and the chapter ends. It wanted you strong. It didn't count on you being dead. Some birthday , right chief? Prepare for the infinite shores of Hell... -------------------------------------------------------------- The never-ending war in Hell... In you. Chapter 2 The Trenches of Hell ////////////////////////////////////////////// Brave the trenches Arm up with new (old) weapons Make for the village to find a little sanity \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ You awaken to a horrifying site, after some talk. Get ready, because there's lot's more like him. Get the guns in this small room, and see my above section of the guide for the collectables here in you're interested. Some are hard to find here. You probably reached your next level by now. Sneak up on the Nazi. Note that when you kill them, you MUST eat the heart for them to stay dead. Otherwise they keep getting up, even from head shots! From this first heart you consume, you'll gain the Demon Arm power. It's great for tossing huge objects at foes, striking out lights without using loud guns, and impaling foes by holding the button down rather than just taping it. Remember that for later. Now, follow the trenches and kill everything. Eat the hearts, earn the Kamakazie Darkling, and keep pressing forward. A bit before that, you can use a periscope to view Pestilence, and the spot you're sort of headed for when you get up and out. Use Kamakazie immediately when you first get it, and you'll be able to crawl through the next space. Kill some more and follow the trench to get out. Follow the debris, spawn a gunner upon arrival and kill the three guards here. Locate pestilence and find the wood path. Be SURE you're in Darkness form and rush over the wood area quickly. Pestilence can use an attack that will kill a human easily. Follow the sort of narrow path, spawn a gunner if you want, and take out the two guards. Locate the bunker. Use Creeping Dark here to snake into the pill box window, kill the couple of guards you'll find, and slither to the front door. Unlock it from inside, return to Jackie form and enter. Clear the bunker of a few more soliders here, and slither once again to unlock yet another door (there is a small square hole ABOVE the door you need to go through). By the way, using the Demon Arm to impale enemies works about as well as a shotgun in close quarters, so do use it if you need help. Spawn a Kamakazie here, and he'll automatically clear your path. Exit the bunker. Remember too, Kamakazies not only clear paths, they blow up foes easily and can distract multiple foes at once from your presence. Push forward hard until you see an allied flag. Speak to all the scarred up British soldiers. Follow to the left after you have, speak more, open the hatch, and jump in. Ignore the Darkness' protests. ------------------------------------------------------------- The Village /////////////////////////////////// Speak to some more friendlies Meet Anthony Head for the Hills \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Once in, explore about a bit, find some letters if you want. They lead to collectables when you get out of this place. Notice the famine cow in the corner for kicks. Look around until you reach the church/medic hall. Speak to the man here asking for you. Learn all that you can about The Darkness for now. From the Medical wing, head left, then make a quick right. Go all the way out to the Hills entrance, to locate the weapons you might be able to use to control it. -------------------------------------------------------------- The Hills ////////////////////////////////////////////////////////// Get the powerful Darkness Guns from the man on the cross Don't trust The Darkness here \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Okay, head in, drop down real quick. Look left, there's a big church bell blocking the path. Shoot the one light right in front of it, and go into Darkness mode. Use the Demon Arm on the bell (by HOLDING down the right bumper). Back up with it, and toss it somewhere in the room. Head out, kill some bad guys however you need to, and locate the man on the cross, you will need to follow the lit path quite a ways. Don't be confused, turned around, or scared off by your inner demons. Be aware of the lightning. If it hits too close by you, you lose your Dark Mode, and can die easily. Put it back up quickly! The rifle and/or Darkness guns work well here. Speak to the man, gain the power. These require no ammo, but share an unseen power meter with your shield and other powers, so use it sparingly until you gain some Darkness levels from eating hearts. The left gun is a very powerful close range blast of wind substance, the right is a rapid fire pistol type gun. Good deal, and always loaded as long as you're in the darkness. Ok, now about face and go directly back to where you came from if you aren't exploring for letters. Go back to the town and speak with Anthony again in the field medical hospital, in the church where he was before. Be careful, enemies are always here. -------------------------------------------------------------- Village (the return trip) Do what you want here, go see Anthony, and listen to what he has to say. Good men here. Hope they don't lose, for your sake. Chat and ask whatever you want, and drop in. You're heading out to... -------------------------------------------------------------- The Catacombs and The Cannon ////////////////////////////////////////////////////// Get to the cannon, through the tunnels below Earn a new Darkling Comandeer the cannon and blow through the giant gate Mow down a ton of bad guys to get there \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Get moving soldier. You have your orders, they have theirs. Shoot out the last light of your tunnel, and send the Creeper up through to kill off the three nazis in here. Scout a bit if you can't find em, trust me it's easier than being a target when you emerge from the tunnel. Go up and find the stairs. You need to drain the water to use the main door on your level. Head up and scout with Creeper Arm if you want. Kill off three more baddies, and eat the hearts. You should hopefully have around 110 or so. Head into the pump station areas. You will likely gain another level here. Good. The Darkness Guns will last a bit longer now, and the Creeping Dark is now a force capable of emptying out a room of bad guys if you plan right and act fast. Head right, kill more baddies, kill the lights, enter a room and note that the pumps have no power. Go around the perime- ter of this area and eat the already dead guy's heart. You will now gain your last Darkling. Use him to restore the power! The Light Killer darkling also likes to shock foes and kill off lights when reachable. Now get the pumps going, and head back to the center area. Clear through here and get the second pump area going on the left side of the place. Good, with both going, you can now enter a door down in the main area (back down the steps) where you killed off the three guys before. Climb on up, kill three more baddies eventually, climb up again, and head for the bunker! You've got to shoot out the light here and hide a bit. Send a Creeper into the next area and stealthily kill (and eat) each bad guy. Three or four up here. Reposition where they were at when you're done with killing them. From here, summon a berserker and a lightkiller Darkling duo. Shoot out the lights and rush up to kill the two baddies, or try to send them up and after them. Or, use the Creeper once more if you're getting shot to death constantly from two sides. This part can be a little hard. You've reached the mobile cannon. Go around the back and take out the three soldiers guarding the ladder in. If you're on hard mode, try to use the Creeping Dark from the outside platform on the three or four baddies inside. Just remember to position right to eat the hearts quick or they reanimate. As soon as you're in, activate the panel immediately to your left to turn off the bright lights in most of the rooms. Spawn a Kamakazie in the second room to kill the three across from you. Eat them, go upstairs, around and up, and into the firing room. You know what you have to do here. Congrats on beating this fairly challenging section! -------------------------------------------------------------- Chapter 3 Time for some payback... Canal Station Lower East Side ///////////////////////////////////// Chat up some good guys Learn of a few more side missions Begin to plan for dark retribution \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ So, leave the...train?! That's right, you're at Canal St. Station again. And Jimmy the Grape is here! Talk to him some, and learn where Aunt Sarah lives. Good lady. Talk to Jimmy a second time immediately to learn a vauge story about Petey Pajamas. They know he's being held somewhere, but where is Apartment 261? I'll tell you now. You have to ride to Fulton St. again, and go to Grinder's Alley again. From there, there is an apartment building you can find if you search around. I'll give you more detail when it's convient for you to go there. Also, don't forget to check your inventory screen (select button) to find a letter from Anthony given to you without the Darkness realizing. In fact, there's quite a few side things to do in this chapter , and I'm going to do what I can to make it as easy on you as possible. Easy as in, as few loading screens as possible, since many missions require alot of backtracking and stuff like that. Now then, first order of business here. Turn to the exit that has the cemetary and lower east side at it. But don't go up, go to the right of the steps up and meet Mr. Willis. He'll ask you for a favor, and in return he'll tell you how to beat the cups game, which is just around the corner. You just need to kill some punks over at Lower East Side, right where you want to be to meet Sarah anyway. Good. First though, head to the Chinatown steps and see a beaten up Hadel. Talk to him about this Scarr guy making trouble again, and learn that he's at lower east side as well. Imagine that. Head to lower east side's map, and make for the whitefish pool hall. Use the street maps to find the corner it's at. If you're on hard mode, use the Creeping Dark to end all five of them with little trouble. Or just do whatever you feel like. You can also shoot the music off. As you take the looooong way back around, you'll come upon Scarr and his two buddies. Dispose of this trash however you want, and don't forget to pick up the harmonica Scarr drops. Now, go back to the subway entry, but locate an apartment on the corner of Rasberry street behind the subway exit. It has windows you can actually see into. That's where you should go ring the bell at, and make note of for later. Head in, speak and say what you want, learn some interesting things, and leave. -------------------------------------------------------------- Canal Station Chinatown //////////////////////// Do some more favors \\\\\\\\\\\\\\\\\\\\\\\\ Go back to Terence Willis, get your reward, and talk to him a second time to learn about the cups game. It's literally RIGHT behind him, around the corner here in the station. Now, mark the cup with the third distraction option. Wait until you see that the ball is under THAT cup, then pick it, otherwise you lose each time. Exellent. Now go for the Chinatown steps, but again, head down the right side. Meet this Dana girl. Help her out. Her place is over at Chinatown, off Mulberry alley, near where Jenny's back entrance used to be. Head up the steps and give back the harmonica while you're here. Good man! Make for Mulberry alley again, and keep your eyes open for a steel door with a handle you can use. Head inside this place, and go left. Knock, and threaten the guy for the keys. Don't miss the Darkling outfit in here too! Joey Skeleton, heh, what a wuss. Go speak with Dana again for a reward, and get on the train to Fulton Station. -------------------------------------------------------------- Fulton Station Several other maps for Vinny /////////////////////////////////////////////////////////// Do tons of side missions here Endure mild loading screen tedium (the stories are cool!!) \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Head immediately left and talk to Deval about City Hall Station. Remember this gate. Help Deval out. You can do his mission later on. Take note of the sleeping old woman in one of the halls, still. Remember her for later on too. Vinny is also in this hall. A good man, one of the old schooler types. Speak to him, get some information on some contract kills. The first guy is on rasberry street back at aunt sarah's. Initiate the mission, and don't forget to speak to the two old women here for two missions if you didn't already do them earlier (bracelet and coins; see other parts of my guide for info on how to do these if you need help). It's tedious, but go ahead and ride back to Canal Station, go to Lower East Side, turn immediately back and go towards Aunt Sarah's on Rasberry, locate the man in a jumpsuit over at the end of her street (left side) and off him. As you go to leave things get complicated. Kill off all the men in the car. You might want to consider using the auto handguns here if you have problems. Or, again, kill some lights and send in the Creeper Power to clean house. Now, unfortunately, time to ride two whole loading screens BACK over to see Vinny where you met him before at Fulton Station. Whew. Talk to him again to learn of another hit. Head over to Grinder's this time. Good, a two for one. You can find Petey Pajamas here for Jimmy as well as make your hit for Vinny. I recommend the hit first. Send the Creeping Dark around the corner to the front of the packing place and take note. Four cops plus your hit. They're all Shrote's people, so don't feel bad about offing them. On Hard mode, use the auto pistols, Darkness Guns, or your Creeper to kill at least three up front, then go in and clean up, and eat the hearts. Now, turn around and go straight ahead to find an apartment building that is now open to you. Sneak quickly down the hall and send the Creeping Dark around the left corner to kill the duo out front. Go unlock the door and shotgun the two inside for easy kills, then off Petey however you want. Do NOT forget to grab the snitch list his body has. After all this, you probably have nearly 150 hearts. Be sure to grab the Darkling outfit in here. Back to Vinny, get your hit. It's over at Lower East Side again, so take the train back there. Speak to Jimmy the Grape on the way, and get a reward for offing Petey and getting his list. Careful, this part can glitch to where you can't give the list. If this happens, reload the last checkpoint, or reload the whole chapter (ugh). It's rare, but it can happen. Out of playing this part around five times, it happened to me once. Some say it hasn't happened to them ever though. Moving on. At Lower East Side, turn backwards towards Sarah's place again, but this time look to a small vacant lot on your right side. There is a car there with loud music playing, and some enforcers of Paulie's. Take them out. Don't forget that the Demon Arm power will let you throw the car at them if you want to get in that close. With these clowns gone, you can leave. Ride back to Fulton and talk to Vinny once again. To Chinatown it is then. Ride all the way back, head up, and make for the first left, the L shaped alley. Sneak around or just rush him, kill this guy and you're done with the drug dealer. Triva, this was the guy that idiot hitman was supposed to whack earlier in the game, where Butcher tells you about the mistake at the Olive Corner. Head back to good ole Vinny and learn about the final hit contract. Finally, Gun Hill. To find it, go down Vinny's hallway here, to the tracks that don't "work" so to speak. Go a little to the right and search for a gray utility doorway. Head in, upstairs and to the hill. -------------------------------------------------------------- Gun Hill //////////////////////////////////// Do the last hit for Vinny Seek out vengence at Shrote's home \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ First off, follow this path all the way, but do not go into the room with Abe and the elevator just yet. Look on the righthand wall, and up, for a window that's open, first floor, left side. If it's not open, and you can't use the Creeper to get in, go back to Vinny and get the mission again. Odd glitch, I know. I cover it in more detail up in section 3 of this guide, if you need to know more about where the window is located. There is a darkling outfit in here too, so make your kill, get the outfit, and then go into the alcove to see Abe about the elevator key to Shrote's place. Chat him up if you want, and go upstairs. Chase the weasel through his place, using the Demon Arm when you get stuck. You can get loads of guns in this place if you search around a bit, and a collectable. When a chopper starts to shoot, bait him a few times (shield up with lights shot out) and finally he'll yell at you and fire a missle. Back way up into the hall and let it make your exit. Go to the ladder on the right from here, quick, or you're dead. Stay high on the right, get the note, ignore the taunts of both parties, and finally, drop down and follow the ducts. Get a leg up and follow Shrote. When on the roof take out the lights and watch the large and small windows for cops. Kill all the crooked cops you can see, and head into the window by carefully jumping across. Cautiously take out the lights, keep good cover, and get into it with a room full of the cops. I like to use the autopistols and if I have a tough time hitting anyone, I send in, of course, the Creeping Dark to nab them. Turn off the light switches and go eat all the hearts you can find. Make for the side door, up the stairs, and up to the roof. Nope, still can't fight the chopper. Look behind you for a hole in the fence up there. Hop through and enjoy barely surviving! Oh well...you'll get him next time. Time to go back to Fulton. -------------------------------------------------------------- Fulton Station (down but not out) ///////////////////////////////////////////// Chat, make a call, go to City Hall Station \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ First things first, go speak with Vinny for a pat on the back on a job well done. Next, turn around to the nearby phone and call Butch. He'll fill you on in where to find the key you need. It's here in Fulton, beleive it or not! Go to the bathroom that's facing the Grinder's Lane sign. Kick in the door that is locked and "out of order". You found the cop's key at the toliet! Now, remember where that Deval guy was? Head to his end of the platform here in Fulton and unlock the gate with your new key. Time for a party. -------------------------------------------------------------- City Hall ////////////////////////////////////////////////////////////// Get the briefcase full of secrets to lure out Shroat and hurt Paulie too Find Deval's missing brother Tear through the maddened homeless and brave traps \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Here we go. Listen to The Darkness a bit, and go into the broken down old train car. Get the final Darkling outfit here and a collectable note. Head in, stay cool and chat with the homeless folks here. Follow the path and use your Demon Arm on all the knifing hobos on Shroat's payroll. That, or they're just crazy. Follow this path as far as you can go. You will eventually come upon a door with a pentagram drawn on it. Enter, and see a freebie trap go off. Now you know you're in a dagerous spot. Shoot out lights if you have to, but always stay in Darkness mode, especially when you go past any wires. They all trigger a different type of trap, but you can survive all of them as long as your shield is up in Darkness mode. When you reach the electric water, use a Creeping Dark along the wall, and bite at the power box on the left wall to make the water safe to hope across. When you finally get stuck at a "dead end", use your Creeping Dark to slither up into the next room and open the door. There is no going back for a short time now. Well, you have just found Deval's brother. And he's really quite insane. The door locks behind you and this guy is lobbing molotov explosives at you. Fire hurts the Dark! Hit the lights with shots, and note his bulletproof shielding. No good here. Go ahead and either shoot all the locks off to your left and right (on his end) or use Creeping Dark to "eat" all the locks off. Then, go around and nail him. You should have the Black Hole power by now, the final skill. Good. It EATS power up bad, so only use it if you can lose the mode for a moment or two (no shields). Face the bars up the steps behind Deval's position (use a box in the room to get height if you can't jump up to where he was) and use the Black Hole on the bars. They'll open up just enough for you to crawl under them if you shoot all the lights out and let the Hole last long enough. This is done by absorbing shadows that feed your Darkness. Now, go through the linear area, kill the two knife guys, and drop down. Go right and through the door, up the ladder, and to the next area. -------------------------------------------------------------- Turkish Baths //////////////////////////////////////////////////////////// Steal the briefcase containing evidence against Shrote and Paulie, to bring Shrote out of hiding and finish the job Face some real opposition near the end \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ It's time to draw Eddie Shrote out of hiding once and for all. Make your way down this fairly straightforward path, using the Demon Arm if you need to destroy lights that sap your powers, and use the Black Hole on the big pile of debris you come up on first. Then, continue past the little dead body with no limbs and you'll reach a locked gate/door and a semi- bricked up wall. Shoot a Black Hole near the bricks and open the path. Nothing will stop you. Just at the brick opening when you go through you'll notice you've picked up some machine gun ammo. It may come in handy, but refrain from using it just yet. These are regular crooked officers, coming up, just use the auto pistols or regular hand guns on them. Kill off the two cops at the far end of the room as simple as you can. A Black Hole works here, but may eat too much of your power reserves up and you'll need your shield. Cross the room as quickly as you can, destroying lights as needed, and go to where the two cops were standing. Follow this hall, and be sure to destroy the bulbs here to regain energies from the shadows. Tear this little spa room open with either your weapons or a Black Hole. Destroy the two lights after the two cops are down, regain power, and direct another Black Hole right at the debris pile, hopefully taking two more guards with it. Move on. Two more cops immediately in front of you and two more across the holes in this upper area. Do what you do best, being sure to eat the hearts and destroy all lights up here. On the right side of this top floor is a small beam you can use as a bridge to cross, but kill the guard on that side. Then, send the Creeping Dark across first and over to the left side of the back part of this area to kill the fourth policeman. If you've eaten all the hearts I've suggested up to now, you'll gain another level around here and have something like 182 hearts eaten. Good job! Hit all the lights and follow the hall. Notice the portal that can spawn a darkling for you? Get a Berserker or a Kamakazie (if you feel lucky) and send them into the next little room. Two guys here with auto pistols and powerful machine guns. This is why you need the Darklings to do the work for you if you're on Hard mode. As soon as you start to enter, the door ahead pops open to show another guard. Shoot him in the head or spear him with the demon arm, and note another cop down this hall the guy just opened the door for. You can send out your Creeper here to bite a flamable canister that will ignite the hallway and every cop in it. Now, go back to the little square room. If you choose to explore, you'll find a few guns and some collectables. The paths all dead end in a little wooden, sauna room. So, rather than lead you all through the couple of side rooms, I'll tell you where to go if you want to move on in the story. (keep in mind section three of this guide has locations for almost all the collectables and the phone numbers themselves, also of note if you take the extra routes for fun you'll get a few more hearts to eat). Remember the third officer that busted down the door? Go there, down the flammable canister hall I mentioned, and take the first door right in front of you. Send a Black Hole in to the far wall here, and the two well armed cops will drop like flies. Enter the room, Demon Arm the lights out, and collect ALL the illegal guns in here. Good deal! You now have an auto shotgun. It's got a huge drum barrel of ammo and can rapid fire powerful slugs. Save it for the end game. You will also find all other types of ammo here, and a collectable behind the fence (Creeper over to it). And, in the corner, what all the killing of late has been about. The briefcase. Press A to grab it, and go try to exit the way you came from. Uh-oh. Bad news. A well trained, up to date on your powers, orgainized SWAT team is here for your head, and they're lead by the chopper that tried to take you down at Gun Hill. Demon Arm the first guy and call a Darkling if you want but it doesn't matter. Send a Black Hole out immediately all the way across the room (where you entered from earlier). It will grab a flamable container and hopefully sweet up the other four or so troops. Then, let the chopper guy chat some, and when he talks about staying to fight this time, use a Black Hole up on the skylight above you to suck him in and finish him for good. There's your achievement too, by the way. If you were quick, you can cross over and run out of here. If not, a few troops can and WILL sneak up behind you and kill you from behind while your shields are weak from casting the Black Hole at the chopper. I told you they were well trained. Do your best to leave fast as he dies or he can still hurt you on his way out. Keep your shield up and stay in the dark. Cross back over or just drop down if it's safe and get ready for some more SWAT troops. Remember, these guys have good machine guns with powerful ammo in em and body armor so aim for the head if you use guns. I'd use the demon arm and creeping dark powers myself. Avoid the black hole here as it can drain you too much to be safe. As you exit, you'll run up on your first riot shield troop. A black hole is a quick way to eliminate one, but I use the Creeper as it's much more cost effective for your power in general. Just get behind them or right under the shield and bite bite bite until they die. Ok, down stairs and now is the time for a quick Black Hole attack. Regain your power and follow the path and use another one (or a kamikaze darkling) on the THREE shilded SWAT guys. Wow, pulling out all the stops for you, I'm touched. Good, you made it. -------------------------------------------------------------- City Hall (redux) ////////////////////////////////////// Get "ambushed" Get back to Fulton St. Station alive \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Like Jackie just said in the cinema, they must think he's an idiot or something. Nonetheless, you'll face several more, very well armed and armored SWAT guys here. You're simply going back the way you came for the most part, just around the trap corridor first as it's sealed off. You eventually want to hit Fulton Station to meet up with Joyce. So, go the only way you can go and meet up with the hobo buddy from earlier. Chat some and move on. You'll hear them giving away their numbers and positions ahead. Keep going until you reach the bathroom hallway. Head in to chat and to find a collectable in the stalls. When you're ready, be sure all the lights in your hall are out. Spawn two types of Darkling (either to help you fight or just to take attention and heat away from you). Run in and QUCIKLY run backwards out as the floodlights hit. They were ready for you eh? Ok, first order, send a Black Hole up between the two sets of flood lights to take them and the two SWATs out. Then, auto pistol pop the other four lights on the left side. Get more Darkling soldiers spawned and equip your favorite gun and the Black Hole for emergency. You have at least two more guards to nail if not three, go for head shots or Creep up on them and finish them using the Creeper. Careful, they usually shoot it. When they're out, eat them all and make for the left back side of the room. A door will burst open and you'll have more SWAT troops to off. Black Hole keeps it quick and simple, but for a little more finesse I like to use all my skills and guns available. IF you get stuck here though just use the Hole. You can also send in a Kamakazie or two to get the job done loud and bloody. Eat up and go right from here to move on. Explore a bit if you want but watch your back and use the submachine gun (not the major assualt rifle). There isn't much to find but a troop or two anyway, for the hearts. Down each long hall you'll need to use guns or the Creeping Dark to get by without much blood loss. Stay in the dark. At the bottom of the steps to the main, derelict, platform, send out a Black Hole. All four should bite it quick. If you forgot the Darkling outfit or the collectable, you'd best grab it now. It's in the old subway car. Also, another spawn portal for a Darkling. Meaning baby makes three. Get three of your favorite type of Darkling (a gunner is useful here), and storm down the tracks. You have to pass a recon SWAT guy and his team at the FAR end of the tracks, and you're home free. Careful, on Hard mode they're devastatingly good shots and go for your head, no matter how scared they are of your powers or allies. Again, IF you can get close enough, a Creeping Dark or Black Hole can end them all fairly quickly. Shoot the lights and follow the usual plan and take down this final team. If you have a tough time on Hard mode, feel free to use the best machine gun, the full on assualt rifle. Try to fire in three round bursts though, and aim for the head. When the numbers are lowered a bit from good ole fashioned shooting, send in the Creeping Dark to kill anyone with a shield. If they shoot the Dark too much, distract them with a gunner Darkling or something like that. Go past what's left of them, eat hearty, and leave for Fulton tunnels. -------------------------------------------------------------- Fulton St. Station (the meeting) ////////////////////////////////////////////////////////////// Chat with Butcher Joyce and rig the case Call an old, dear friend (heh heh) Finish up any business with side stories I've mentioned before Go to church \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Well well, here we are. Guess their best just wasn't good enough for you. Go to the bathroom facing directly where you emerge from City Hall, and talk to Butch a bit about whatever you want. Rig up the case and make the phone call. Time to go to church. If you haven't done any of the side missions, now's a good time to. It isn't your last chance, but it's good to just have it out of the way so that when you return for the finale you don't have as much to worry about doing. Be sure to speak with Deval by the City Hall gate about his brother. Take the train over to Canal Station, and locate the steps leading to the Holy Trinity Church. -------------------------------------------------------------- Trinity Church (the big payback) ////////////////////////////////////////// Make them all pay for what they did! \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ With the words of Jackie, Anthony, and The Darkness still ringing in your head, make for the church doors within the gates. Once inside, look around, get comfy, and note the extreme left and right sides. You will be camping there. I hope you brought alot of ammo for the assualt rifle machine gun. Do as Shrote says and approach the altar up front, from the front side. Lay down the case with A. Here we go. Stand in the middle VERY briefly to call up two Darklings if you want some help. On Hard, you certainly do. I like to use a berserker and a light killer here, but it's up to you. Then, choose a side and cover behind pillars as you move about , killing everything that moves with your machine gun. If you lose any Darklings just bring em back. If they get in real close, use the Demon Arm and save the bullets. When they begin to fire at you from up top, you can attempt using the Creeping Dark, but it's pretty tough to get up there in time before they shoot it out. Just be patient, and realize they have armor, the best guns, and night vision goggles. Time for round two, it definately get's worse from here on out. You hear one of the cops scream about being torn apart. This is where Eddie Shroat get's smart and uses the FLOODLIGHTS he brought along. All your Darklings are going to die now. Just stay where you are in the side areas and out of the light, pop out and shoot with whatever gun you are best with, and aim for the head. Spawn Lightkiller Darklings if you can, and beware the four new SWAT troops that have rapelled in from the skylights. Eventually, the lights will go again. Thank God for that, right? Look up top on both sides and kill off the sniper dudes up there. If you need to distract fire off of you, summon up some Gunner Darklings. That'll do it for a bit, and the guy's up top reveal their positions if you keep an eye open for the muzzle flashes from their fire. The Gunners can usually kill off a guy or two for you too, even on Hard if you spawn them more than once. Finally, you're hit by flash bangs and some heavy spotlights. The Darkness freaks out of course, and you lose consciousness. You'll be beaten on a bit, tortured old school something fierce, and finally be able to chat with the other crooked cops there when a chance presents itself. Say whatever you want to, but I save the "come closer" one for last. Smart how that works eh? Gotta love the shadows if you're Jackie Estacado. Thanks to the Demon Arm and Butch's C4 implant, you take little Shrote for a ride he'll never forget. And you're heading back...to the war within. -------------------------------------------------------------- Chapter 4 Hellscape - Near the Dark Bastion /////////////////////////////////////////////// Take everything back that's yours... Grab some cannon ammo Ride in the tank and shoot down some planes Gain control over the dark within \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Try to fire. Now leave via the hatch, and follow the path off the cannon. Speak to the dying ally. He tells you you must reload. To find the shell ammo you need, turn right from his location, and follow the tracks back the way the cannon came from. Get into it with some nazis, and make your way down. Use the Creeping Dark to scout ahead, and be wary of the small lights. They drain you fast. Kill your way towards a bunker. You should have 230 or so hearts now. Your Darkness level has long been maxed way out. Good job. If you want the achievement, or just need to keep the soldiers dead, eat the hearts! I like the rifle here, but if it's too slow for you, use the pistols when you get the ammo. They're so fast that pumping like four rounds (2 from each side) into a soldier, even on Hard, should be no problem. Get into the building, and search the area for letters if you want them. This is the only time in the game you'll be in this particular building. Some of the areas you just came from have some too, see section 3 of the guide for info, though it's still a big work in progress. Eventually, after the dead ends, you'll find the correct path. -------------------------------------------------------------- Village Press through the grate or Demon Arm it, and go right to get out of this canal. Seek out Anthony and find that the field hospital is closed up. Speak to the first two men you see here in town, eventually one gives you a lead. Head to... -------------------------------------------------------------- The Trenches (part 2) //////////////////////////////////////////////////////// Deliver some payback, using the halftrack with Anthony Shoot down six planes minimum if you want the achievement Survive two Dark encounters \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Locate the sign in the village if you need help. Hop down the ladder that got you here the first time you were in this world, and follow the tunnels out and up into the trench area. Just as you get to go up (near it) there's a man, a Charlie Hazelgrove. Speak to him until he gives you a locket and you get a mission objective update. Then head on up. Time for a ride. Speak, then, while still down in the trenches, go to the side of the tank and look up for the ladder. Some folks get tricked here, you do not leave the Trench to man the gun. This is the section where you can shoot down planes, just so you know, for the achievement. There isn't much I can tell you here. My advice is to keep your aim true. If you keep dying (on Hard mode especially), just keep repeating the section and remembering where the enemy is. All infantry with rifles can be blown up, just hail fire in the direction of their burnt out areas and they'll eventually blow. Unleash on the tanks before anything else, when you see them, and watch for a small fizzle explosion to know you killed the men inside. When you see pill boxes of enemies, aim inside the little slots to fire, and you should trigger explosions just like with exposed infantrymen. As for the planes, repeat the checkpoint until you memorize the first nine or so planes, and you'll very likely easily get all six done within the first couple tries. Go for groups, not singles. See my Achievements section below for more detail. Good luck to you! Near the end of the section you will get a checkpoint save. Anthony warns of most dangers, 9 oclock, 12, etc. When he talks about Snipers, be cool and see what he does. Keep firing though as a distraction. You finally ram in and flip, within the new base. You're going to be down and out for a few, so relax and just listen to him and what's going down. Then, you're lifted up and... Remember when I talked about a couple of encounters with Dark forces? Here's one of them. He will swat at you and through your aim off. Just readjust yourself fast and keep on him. Repeatedly fire the miniguns into the creatures mouth, even when it's closed. KEEP your aim centered and fire, and he'll opens his mouth several times, letting you fire into the meat. Keep at this and don't let your aim be thrown off for too long or it's over for you. He will eventually drop dead, and you can free yourself from the tank. Go see Anthony real quick. And shoot that thing in the head a few times just to be sure. After you learn some interesting stuff from Anthony, explore if you want for letters and eventually make for the exit passage. If you stand facing the gaping hole the creature made, look to the far right from that spot, for an alcove, with a door and some beams on the ground. To the immediate left of that dead end, go into the passage, through the door, turn a hard left right away and into that semi obscured door. Follow this fairly straight forward path until you reach the next area. -------------------------------------------------------------- Castle Entrance ////////////////////////////////////////////////////////////// Get the shell outta here! (sorry, couldn't resist the bad pun) Blow open the castle gates \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Head up the steps nearby, use the Demon Arm on every light, and be ready to shoot up two nazis. Locate the switch up top (near one nazi if you're quick) in the corner, and activate it. Head back down to the shell cart's side and climb up it. Now look a bit down and activate the cart engine. Weeeee! Shoot down the plane and pick at the infantry as you arrive. Activate your shields and hop down to battle. Take out the four or five here, climb up and take out one more, and go into the hatch again. Fire the shell! Isn't that cute, it's begging now. Now, with the way open and you up top for an advantage, take out the guys and rush down to eat the hearts before they can reanimate on you. Cross the scafold and search for letters if you want to. Enter the castle and get ready to free yourself. -------------------------------------------------------------- Castle Hall ///////////////////////////////// Penetrate the heart of Darkness \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Head down, and don't forget to look straight ahead for a gate with a letter for collectables within it. See the four areas here to the sides, two each? Interact with each. Then, get ready for that other encounter with the Dark I mentioned earlier. This time, it's quite serious. When battling yourself, simply stay half the room away at the very least, and shoot each Darkling twice to kill it with pistols. They're fast enough to work here. You have no powers or shield, so use speed with the guns and pray. When he summons a Black Hole void to kill you (once, twice, sometimes three times) just run backwards while facing him and you should be fine. Kill one more wave of Darklings off before they can shred you up, and do NOT shoot the Darkness. Take a step towards it and see if it talks about you staying back. If so, rush into it's body and you've won! Congrats!! -------------------------------------------------------------- Chapter 5 The beginning of the end St. Mary's Orphanage (triumphant return) //////////////////////////////////////////////////// Shrote mentioned something about Mother of God... \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ What a ride you've been on. You wake up here, to Jenny. Sort of. Let's go find out what some of the old Family knows about the clue our dear departed Eddie left us. Listen to the weird convo if you want, and head down to the subway. -------------------------------------------------------------- Fulton St. Station (Paulie MUST die!) ///////////////////////////////////// Help some more folks out Meet up with the old Family Seek out a lead to finding Paulie \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Head down to the platform and speak to Vinny for a bit. Rasberry St. on the Lower East Side again eh? Sounds good. First, seek out the sleeping old lady down one of the halls and give her the locket. Good man. Head down the other hall and speak to Little Petey. Hop the train to Canal St. -------------------------------------------------------------- Canal Station (a few errands, some planning) Chinatown Trinity Church Lower East Side Now, locate the Chinatown exit, but don't take it. Instead, go by the right side of it and delivery the letter for Petey to the man staring at the soda machine. You can also speak with Jimmy the Grape if you should have need here. Anywho, head up the Chinatown side and speak to a man leaning against the wall almost at the exit of the map. Remember Dana, the girl you got the key for? You have to go back to that SAME spot and get either the rent, or the key from her. Go to Chinatown, find her, talk to her, and get the key. If you somehow don't already have the Darkling outfit, it's on her back wall. After that, return and get your reward. Now head over to Trinity Church to find it all taped and borded up . You can speak to the hobo out front of the main gate and learn he needs his medicine or he'll die. Go around the wall and bring out the creeping dark power (away from light). It's hard to remember for some, but look for the way down on the left here, snake down and into the bathroom where you met this guy and first got your powers, and slither up onto the counter to find his meds. Grab them with A, return, He gives you a trinket...no one really knows what it does yet, if anything, but it stays with you the rest of the game. You probably also encountered Enzo here, at the Trinity exit. Speak to him and help. Ride over to Fulton again real quick and switch the cases as he asks, just come up behind the mook at the machine. Return for your reward, and the Heart of Gold Achievement! That is, if you did all the missions I told you to, and found each person. See section 3 or the next one for more detail on the list of things needed for this. Whew, that was some running about, eh? Time to go visit Butch and Aunt Sarah over on the Lower East Side. You remember where her place is, right? Just behind you on the left as you come into the map and turn around. After a great deal of talk and some interesting knowledge on how to flush Paulie out, you realize you need to first go to Grinder's Lane again. Remember the meat place you shot up? You're going back in there, to the room where you found the gasoline earlier. You've got a ship to page. -------------------------------------------------------------- Canal Station Fulton Station Grinder's Lane Lower East Side Pier 19 //////////////////////////////////////////////////////////// Lure the "Mother of God", a Chicago Family ship, in Head to Pier 19, off the Lower East Side map Fight to the boat, kill everyone on board to make it like it was Paulie's idea Get back in touch with your allies \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ You know the drill by now I'm sure. In case you don't, all the locales are listed up top. Ride over to Grinder's first, it's at Fulton St. Station's neck of the woods. What happens here is, you're going in the back way, since the front gate isn't open to you like it was last time. You probably remember the layout of the building well enough. There's roughly ten men in this building, that will try to pop out and suprise you, or just plain catch you in crossfire in the larger rooms. Just don't stand directly under any lights, use your powers accordingly, and try to stick to reg- ular handguns here to save ammo for later. I use gunner dark- lings too. By now, you know the drill, and these guys are much weaker and dumber than those you faced in SWAT and in Hell. Just pace yourself, keep cover, and stay in the dark. Finally, you'll emerge in the main lot, behind the locked up front gate. Look for the machine room there on the left, and go inside. Neat, the buzzsaw works. Anywho, go over to the radio in the corner, and use it. Leave, and prepare a Black Hole or other such welcome reception for the carload of mafia thugs coming your way. With them dead and the ship called in, all that's left now is to hit Pier 19. Hard. -------------------------------------------------------------- Pier 19 (Dark Assualt) Use a phone to call Butch, once he pages you. Get yourself onto a train and over to Lower East Side. Use the street map if you need to, locate the Pier 19 exit there. Listen to the interesting conversation, this is the third time we hear of this bungling guy. Go ahead and Creeping Dark all three mooks to death and round the corner carefully, as there is a guy up top that's kind of hard to spot, who will sort of snipe at you. On Hard, he's deadly, as he hits the head often and easy. Zoom in with a rifle and let fly. Follow the path straight up to the ship. If you bring a healthy Darkling up too, and be aggressive here, you can kill off the three or so guys guarding the front area of the ship with ease. If not, they will pin you down and you need to use Creeping Dark, or a very well placed Black Hole. Now, board and get ready for a battle. Go in the very first door you see here, and send a Black Hole up to the ceiling to off a couple of the guards here. Now go back outside on the boat and around the left corner if you're facing the boat from where you first came in. Go around here and locate the steps. It'll save here too. Kill one or two of the guards and head on up, quickly now or you might have some company from behind, depending on how well you've killed so far. If you do, take cover and spam Black Holes until there's nothing left of them. Upstairs, you can kill off three or four more men as you cover a couple more flights up. Hit the lights as you go and keep the Demon Arm ready for up close and personal shooters. When you reach a man crying and saying he's unarmed, note that he does have a knife. When you turn your back to him, he tries to kill you off. Do what you need to do. Keep following this path. Turn around past the knife guy's door and you'll find an opening with a matress blocking it. Use the demon arm to move it if you want, but I strongly advise killing all the lights and looking backwards to find a Darkling spawn. Get a Berserker and send him in first, THEN take the matress down with the Arm and shoot whatever's left. Head down when you can, and after the stairs is the bridge. The Captain you have to kill is here. Plug him, eat him, black hole him, whatever you want. Go get his autoshotgun too. By now, you must be nearing 300 hearts eaten if you want that achievement. Leave the boat. If you jump down it rather than taking the same route back, you'll avoid some trouble. If not, just fight it out. Get a page from Sarah. Bummer. As you leave, The Darkness gives you an order you just cannot refuse. Take up a good cover spot in the dark and do whatever you want to these five or so guys. Keep in mind there is one on the far left, in a sniping type position up high on a railing. I like to use Creeping Dark or Black Holes to be quick and safe, but it's your call. Remember, the Demon Arm can throw cars. Now, carry the car down the street with you for a moving shield. Good ole fashioned sharp shooting works, but I prefer to get a lil closer. Move in and eliminate these enforcer goons, you've gotta get over to Sarah's!! You're going to want to pick up all the guns they drop, these are high quality. -------------------------------------------------------------- Lower East Side (The opprotunity to impress) //////////////////////////////////////////////////////////// Take to the matresses with the old Family (it means prepare for war, sort of, read a book ya mooks!) \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Make for Aunt Sarah's place QUICK. As you're coming near an alley, note the car. Listen to the ironic and funny conversation if you want, then Creep or Darkling these two to death. Rounding the corner, get ready for two more mafia goons. Now then, as you get near the back of the apartment, you see one of your old pals bite the dust, through a window no less! Don't get distracted...look right and kill the goon over there first. Blast your way to the front door and speak to everyone. In the back bedroom (bluish tint to it) there is an old, old man that will supply you with basic ammo. Use whatever you need to, but go to each window and kill every last one of these bad guys. You will very likely witness a few of your allies die here, there isn't much you can do. And you don't get to use any powers, so try not to get shot!! Basic survival tips here: When using auto hand guns, lead in with one first, before using the other. That way, when you reload, you can stream bullets with the second gun still, and keep them guessing. Go to the back bedroom for ammo. If you're hurt, duck into a corner for several seconds. Remember, Jackie sort of leans his guns around obstacles, so feel free to duck low and stay to the sides of the windows when taking aim. Don't give them a target. Move about the rooms to confuse the bad guys, but don't expect all your allies to survie this ordeal. Don't forget the zoom function, but get out of it if you need to take cover! (click in the right stick for zoom) Try not to use the best machine gun or shotgun, you may need it for the end game. Despite the last bit of advice up there, if you keep dying, you're going to have to use the best weapons you've got! You can see how much ammo you've got total for all the guns at one time by going to the select button screen. Thankfully, Butcher Joyce arrives. He'll chat about Paulie, the traitors to the family, Chicago, and lastly, he'll let you in on where you can find Uncle Paulie. There will be blood, oh yes. Then, speak to Jimmy. Do whatever you want here, speak to whoever else you want, and get ready to go. Outside, pick up all the guns the guys dropped. -------------------------------------------------------------- Pier 19 (End of the line) Go to the pier, and look over to the left of where the giant boat was you just scared off. Meet up with Mario, and hitch a ride. Careful about going too far to the right with your powers out or the guns showing, as there's several good guy cops over there on the right side of the pier. -------------------------------------------------------------- Paulie's Lighthouse Mansion (The End of Days) ///////////////////////////////////////////////////////////// Take on the legions of mafia hitmen that turned against your real Family, with unbrilded power Let The Darkness have control End Paulie Franchetti, or die trying \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ This is the time of reckoning. When you're moving again, don't fret. Yes, it's morning and you can't summon The Darkness yet. But remember what Jackie talked about a bit back? You will. And you can constantly try to summon the Darkness anyhow, you might find a shadow or two. But soon, it won't matter. Watch the sun as you walk. Get out the tactical assualt rifle for this one. Edge up to the side of the big hill and be ready for the guys. Since you can't have your shield and they're using this gun too, make your shots count, or you'll die screaming. Follow the linear path and witness the beginnings of the eclipse. This is your chance. This is your time. End this miserable pile now, and make him feel every bullet for what he did. As you traverse this final path, you'll be able to drag out the Darkness from you by devouring hearts. Also, from here on out in the stage, some Darklings will just appear randomly without your summons. Feel free to summon some too, if you can spare the shield energy for it. Keep going until you reach the large central step area. Well, you just mowed down more mob guys than you normally see in one place ever. Good job! It should be fully dark now, at the front steps. Shoot out every light you see, and prepare any powers or favorite guns of yours. As you approach the mansion, get ready to fall back and cover, as there are flood lights all over the place. Shoot them out, keep calling for Darklings, and waste every bad guy you can see. This is the spot in the game where they are infinte, by the way, so if you want achievements dealing with lots of kills or Black Hole or what not, here's a fine place for it. Kill em all. And do be careful of any Kamakazie Darklings, they're wild. When you tire of all this bloodshed (yeah, right), head up to the front doors. If you have a hard time getting there on Hard, simply cut left or right first and then make your way to the front doors, it's a bit safer and you get more auto- darkling spawns from here. Enjoy the awesome scenes here as it takes control and slaughers tons of bad guys. When you do briefly get control, just do whatever you want until it takes over again, pretty hard to die or lose out here. In the hallway, when you have control, use lots of black holes or darklings and this will be over quick. You can also score the Black Hole achievements here easily. When you regain control yet again (after the awesome scene!), enjoy your fruits, and kill any survivors laying around. Make your way outside, around, and back into the house. Go through the main front area, up stairs, and into a doorway, cleaning up any lingering survivors if you so desire. Wind around until you reach the renovated light house. Climb the spiral, listen to Paulie sweat, and chase him to his final resting place. When you get there, lean in and shoot him once or twice for a cinema. He still has a gun though, and keep in mind no powers work on him here. When prompted, you're going to know what you have to do. What you want to do. It's all for you, Jenny. /////////////////////////////////////////////////////////// CONGRATULATIONS, you just beat The Darkness!!! Now try Hard mode, multiplayer, and go for all the achievements! \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ And yes, Jackie Estacado WILL be back! In the comics, he goes to Hell to find Jenny, comes back alone (rebuilt from a TOOTH the Darkness hid in), and meets more Family to kill off. He finally becomes a bit more of a "good guy" type after meeting Batman and a few other famous types that beleive in human spirit. He masters his Darkness and learns to create all sorts of creatures and weapons. He also has full body armor (from the start actually) and learns how to summon up Darkness from shadows some never even think to see. He eventually takes over his branch of the family, and continues to fight all sorts of crazed evil. Be it man, demon, or even angel (yes, not ALL angels are good guys!). He continues to uphold good moral fiber though, and likes to help those in need after having come around to what his powers can do. That does not mean he quits living his mafia life though. Jenny will always be with him, in his heart. And yes, Dimension Films purchased the rights to make a film, so let them know you wanna see it! I have no idea if they will make a movie, or what it will be like, but they do own rights to it. As far as I know, the comics are out of production, but may come back any time. It has already returned once after a hiatus, it can easily do it again. The characters in this game vary greatly for the most part, or just plain don't exist. Check out the comics for more depth if you liked this story and characters. Several well known, great writers and artists worked on the book and it's various cross overs. The Darkness is part of The Triarchy. That is The Witchblade, The Darkness, and The Angelus. The Witchblade is another popular, ongoing comic about a female cop with powers close to Jackie's, but different. They have met on several occasions and live in the same city. If you want to learn any more basic stuff about The Darkness, look it up at www.wikipedia.org ! ============================================================= 5) Achievements (and notes on them) Anti Air (15) Bring down the Chopper Anti Hero (25) Complete game on normal setting Beginnings (25) Complete the first part of the game Bringing People Together (5) Trap 5 enemies within a Black Hole - Near the end game, at the lighthouse, you'll find your best chance. So don't fret too much over it at first. Bullet Dodger (20) Finish a multiplayer match with less than 5 deaths (minimum of 4 players) Butcher (25) Claim 20 Killing Streaks in multiplayer Cannibal (25) Devour 300 enemies - Eat loads of hearts. You will get this one just by eating EVERY heart you come across. Near the Turkish Baths of chapter 3, you'll want around 230. By the end of Chapter 2, you'll need around 170ish. Completionist (20) Unlock 100 collectables - Not just all the phone numbers, but also letters from Hell to be mailed. Contract Killer (25) Be on the winning side in 50 multiplayer matches Crazy For You (25) Acquire Black Hole Darkling Master (15) Acquire all Darkling types Darkness Master (100) Only for those who are completely in tune with the Darkness - see menu within game, under achievements section. NOT the guide button achievements section though. Basically, use your powers to kill several times each. It keeps track in game, via menu I mentioned. Executioner (10) Kill 25 enemies using execution moves Fashionable (25) Collect all the Darkling outfits - for a complete list, see section 3 of this guide to find em! Flag Owner (10) Capture 50 flags in a CTF match Flag Runner (5) Capture 20 flags in a CTF match Gatherer (5) Unlock 25 collectables Ghandi (10) Find a peaceful solution. At least momentarily - When you reach the part about Dutch Oven Harry, speak with a bum first, just after meeting Butcher Joyce the first time. Learn the password, use it, go into the building, and speak to Roach rather than kill everyone. THEN, kill everyone! Gunner (15) Kill 30 enemies using Darkness Guns Gunslinger (25) Kill 7 enemies within 15 seconds Powers do count for this one! Also, Dutch Oven Harry's place holds exactly seven men, so if you kill them quick, you're good to go! Try it on easy mode if you keep dying. Shotgun works well here at first. (credit for the Dutch Oven Harry tip goes to Dragon Kaisos over Live!! Thanks buddy!) Happy Birthday (25) Acquire Creeping Dark Hard to Kill (5) Take enough damage without dying within a multiplayer match Heart of Gold (50) Help those in need - There are several side missions you must do for this one. All the hit missions, the petey pajama one, bracelet, coins, cups game, deval's brother, a bum that needs meds, apartment key, both harmonica missions, rent/key collect, case switch, return the locket. I will cover them in the guide as we come up on them. All are done in subway except the hobo's meds and locket. And those come much later in the game. Henchman (15) Be on the winning side in 20 multiplayer matches Hills (25) Acquire Darkness Guns Hoodlum (5) Be on the winning side in a multiplayer match in any of the multiplayer modes Into the Dark (50) Complete the second part of the game Keeper of the Secret (10) Someone's waiting by the phone For Keeper of Secrets, see my FAQ (section 3) bit, to learn of the numbers you can call. The guy is actually interesting, and is frustratingly funny as well. Knuckle, Meet Face (5) Perform a melee kill for the first time Legendary Dark (35) Complete game on hard setting Legendary Executioner (20) Kill 50 enemies using execution moves Legendary Summoner (25) Summon 50 Darklings Made Man (35) Be on the winning side in 100 multiplayer matches Mook (5) Be on the winning side in 5 multiplayer matches Murderer (5) Claim 20 Killing Streaks in multiplayer No Man's Land (25) Acquire Demon Arm One With the Dark (25) Achieve maximum Darkness level Patriot (5) Capture a flag in a CTF match Picking Up Stuff (5) Unlock a collectable for the first time Ripper (15) Kill 30 enemies using Demon Arm Roadkill (10) Kill the workers in the tunnel Rogue Killer (15) Kill 15 enemies using Creeping Dark Romantic (10) Real guys stick around for their ladies - Just sit on the sofa with Jenny when she asks, after you blow out your birthday candles. Stay there and let her snuggle up some, and eventually you get this achievement. Unique! Summoner (5) Summon 5 Darklings Take a Look at the Sky (50) Take down 6 airplanes. The Collector (10) Unlock 50 collectables The Don (45) Be on the winning side in 250 multiplayer matches The Obsessive Collector (15) Unlock 75 collectables Up Close and Personal (5) Perform an execution move for the first time Void Bringer (15) Kill 20 enemies using Black Hole ============================================================= 6) End Notes and Credits Many thanks to alien8d and wan5 (of the gamefaqs.com boards) for the information on the phone numbers, and on the sorting! Also, thanks to demonlord13 and DarkFury (also of the gamefaqs.com boards!) for the info on the machete darkling outfit!! And thanks to Xaven44 for the heads up on where some of the collectables were that I was missing! Thanks alot for reading this guide! I appreciate it. Feel free to contact me via email or GT. Just don't waste our time on spelling errors or poor grammar, capiche? There's little point to that. But, AFTER my guide is posted, if you feel you can contribute something, feel free! I'll add you to the credits here by whatever name YOU specify to me. If you don't, I won't add ya, as I don't know if you want privacy or not. See the very end of this guide's Walkthrough section to learn a bit more about the world of The Darkness, created by Top Cow and Image comics. If you enjoyed this title, please check out: Chronicles of Riddick: Escape From Butcher Bay Deus Ex: The Conspriacy Deus Ex: Invisible War Red Faction These games above are also good narrative FPS titles. These games are on original Xbox, PC, and last but never least the PS2. You can find em all really cheap, and they're really great FPS with tons of extra power features and/or great dialouge and side stories! -------------------------------------------------------------- Copyright - lastfirstborn, Joe Barbee, June 28 2007. Please do not steal this guide in any way shape or form. You may save this for personal use. Do not post it on your website without telling me and getting my approval, and even then do not alter it in any way. This guide is my intelluctual property, and is protected by the law. Thanks! Email - firstname.lastname@example.org Xbox Live GT - lastfirstborn Please do not take offense if I don't get back to you immediately. I only get on Live when I'm going to play or download something, so be patient. This is not my main email address either, so it may take me a while to check it if my personal life or job slows me down some. Please understand I do appreciate any and all input, unless it's gibbersh or just plain insulting for the sake of it. Even if I don't get back to you, it may just be because I've already answered the question somewhere in my guide, or I just haven't had time for letters. But don't think I don't read them! I do care about your input here, and I hope that you enjoy the game, and the guide!