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    Punch FAQ by aj_the_one

    Version: 1.0 | Updated: 04/20/06 | Search Guide | Bookmark Guide

                              Fight Night Round 3
                   	  Punch FAQ (Version 1.0; Mar 11th 06')
                             Written by: Aj_the_one
    Table of Contents
    A. Introduction
    B. Version History
    C. Jabs
    D. Straights
    E. Hooks
    F. Crosses
    G. Uppercuts
    H. Haymakers
    I. Legal Stuff
    J. Credits
    A. Introduction
    What's up people. It's me again and since I already put out two FAQ'S on this
    game I figured that I should make another one. I decided in this FAQ to 
    highlight the different types of punches in the game and reveal their 
    strenghts and weaknesses. My opinions in this guide will be based on basic
    boxing knowledge and technique. I'm working on a FAQ to show who you have to 
    beat to get the different punch, base, and blocking styles. As usual I hope 
    my guide is of use to you. 
    B. Version History
    Version Final- FAQ started
    C. Jabs
    This punch is fast and weak. Depending on the style you are using, the punch 
    will be slower. Your boxer throws his lead hand out and brings it back fast. 
    The main purpose of this punch is to throw your opponent of guard and more 
    importantly to set you up for a straight or a combo.
    Strengths- This Punch is great for keeping your opponent at a distance and
    doing a little bit of damage until you find an opening to do a great amount
    of damage( With hooks, uppercuts or Haymakers). Also this punch has excellent
    recovery speed whether it is parried or not.
    Weaknesses- I will tell you again... This punch is weak. You will have to pay 
    attention to the health meter to actually see damage. Fortunately I have
    noticed no other weaknesses in this is this punch.
    MY Opinion- If you are using a speed or balanced style, use this punch alot
    especially if you find yourself overpowered in a fight. Jab and move until you
    get an opening to tear into your opponent( This is called stick-and-move). If
    you like power styles, this punch loses a lot of it's effectiveness because it
    gets slower which means you can't use this to open up your opponent 
    effectively. Best if used with a speed or balanced punch style. 
    D. Straights
    This Punch is like the jab being that it's also kind of fast but it's more
    powerful. Your boxer throws his power hand straight ahead and brings it back
    fairly fast. This punch is designed to take advantage of the reach you have
    over your opponent(if any). This punch has the most reach of all the punches
    you can throw.
    Strengths- This punch does a okay amount of damage, certainly more than the 
    jab. But even more than the damage done is the reach this punch has. When you
    throw this punch not only is fast but it will hit your opponent if he is a 
    good distance from you. Also it has good recovery speed meaning if parried
    your opponent won't have alot of time to destroy you with a barrage of punches
    or even worse a haymaker.
    Weaknesses- It's Fast but it's not that fast. This is only real weakness that 
    I spotted in this punch.
    My Opinion- Much like the jab if you like using a speed or balanced style, you
    will enjoy using this punch to keep your opponent at a distance and also to
    put it together with the jab for a jab/straight combo which is fast and does
    a nice amount of damage. For Power styles this punch will do a good amount of
    damage for the amount of time it will take for it to come out. Also no matter
    what style you use the reach is the same. Effective for all styles.
    E. Hooks
    This is my favorite punch in the game and for good reason. With this punch 
    your boxer throws his lead hand in a hook which aims for the right side of 
    your opponent( assuming your boxer is right-handed). 
    Strengths- For speed styles exellent combination of speed and power. With 
    Power styles they aren't as fast but are stronger and will damage your 
    opponent fast. Will also swell up your opponent's face pretty fast.
    Weaknesses- Really slow recovery if the punch is parried. If your opponent
    guesses right and parries this punch you will be defenseless for at least
    2 or 3 seconds. Also don't miss with this punch because if it doesn't connect 
    your boxer will finish the sweeping animation of the punch and you will be 
    left wide open.
    My opinion- Based on the speed and power of this punch, I would suggest that
    you make this punch a big part of your arsenal no matter which style you are
    using. When throwing this punch you must be aware of how close your opponent
    is and also make sure that you are going to connect with the punch because if
    you don't hit your opponent you'll be wide open for about a second which is 
    enough time to get a good shot in or start a combo. Best for hook master, 
    good for all styles.
    F. Crosses
    Another one of my favorite punches. Your boxer throws his power hand across
    his body(hence the name cross) aiming at the left side of your opponent. Since
    this punch is coming from your boxers power hand, it's slower but it has more
    power than a hook.
    Strengths- Power. Simply put. When you throw this punch behind a lead punch
    ( A jab or a hook) the damage that will be done is excellent considering the
    amount of time the combo takes.
    Weaknesses- Like the hook this punches greatest weakness is it's recovery 
    speed. You must make sure that you are going to hit your opponent when you
    throw this punch because if you miss the recovery will be slower than the hook
    and you will get punished.
    My opinion- With a speed boxer, you can throw hook/cross combinations and 
    watch the life of your opponent go down really fast. Power styles will do the
    same thing( in terms of power) only faster due to the increase in your 
    punching power. Of course it will be slower but even with the speed decrease
    it's still a deadly punch( by itself it loses some zip but it's still good).
    Best for sinister cross, speed styles(combos), good for all other styles.
    G. Uppercuts
    Throughout the course of this guide I'm pretty sure you've noticed that I am
    favorable to speed punches. Well with the uppercuts I can make an exception
    because not only will a well-timed uppercut knock your opponent back it will
    also take a chunk of life. Depending on how you throw your uppercut( with your
    lead hand or your Power hand and how extreme your movement of the right analog
    stick is) the damage will differ as will the stunning effect. If you throw the
    uppercut with your lead hand it won't be as powerful as one thrown with your
    power hand but it will still be strong( also it's not faster. This is the only
    punch in which the speed is equal regardless of which hand the punch is thrown
    with lead or power) but it won't knock them back unless you get a full motion
    with the right analog. An uppercut thrown with your power hand will knock your
    opponent back(depending on the motion you use) and will do alot of damage.
    Strengths- Power and the ability to knock your opponent off-balance. When you
    get a full range of motion on the analog and you throw a sweeping uppercut the
    damage on these things are ridiculous especially if you catch him with a 
    counter punch.
    Weaknesses- Aside from the recovery time if this punch is parried, it really 
    doesn't have a weakness. If you miss with the lead uppercut the recovery time
    isn't that bad and power uppercut has a recovery time slightly worse than the
    My Opinion- If you are good with the right analog then throw these whenever 
    you get the chance( especially if you need to slow down your opponent) because 
    they will cause damage and will also knock him back and put him on the 
    defensive. Just be caeful when you throw them. Best for Lethal Uppercuts,
    Power styles, good for all other styles.
    H. Haymakers
    What more can I say but DAMN!!! The haymakers are back and believe me, they 
    are just as deadly as they were in Round 2( though not as cheap). They also
    added to haymakers to the original: The stun punch and the Flash KO Punch. The
    Stun Punch puts you in first person mode and makes your punches stronger, 
    making it easier to knock down your opponent. The Flash KO Punch drains your
    opponent's life to critical no matter how much they have.  With the exception
    of the Flash KO Punch when you counter a punch with a haymaker you will get
    an adrenaline boost in which you can throw punches without losing stamina.
    Also new to the haymakers are their ability to turn a fight around. If you
    are about to be knocked down you can turn the tables by hitting your opponent
    with a haymaker. If you connect with a haymaker it send your opponent into
    the knockdown moment and gives you the chance to knock him down. Needless to 
    say these things are strong as hell!!
    Strengths- Power!Power!Power! and more power. These punches will destroy your
    opponent when they connect. Also If you counter a punch with one of these you
    will get an adrenaline rush which allows you to throw as many punches as you
    want!! Come on it's just ridiculous how powerful and beneficial these punches
    Weaknesses- Now you know they couldn't have possibly made the haymakers 
    perfect so the imperfection in this punch is the speed... on all levels. It's
    a long time to wind up and throw a haymaker and if it gets parried your 
    opponent has about 4 or 5 seconds to do whatever they want( be it a 5-hit 
    combo or a haymaker).
    My Opinion- Whenever you counter a big punch from your opponent make sure that
    you throw a haymaker because it will make your fight that much more easy. Most
    of the time if you hit him with a haymaker he will go into a defensive mode
    only countering and not throwing any punches. These punches will be the key
    to sucess in the hard fights that you will have. Also Joe Frazier's special
    punch is a haymaker(the announcer calls it) and it does damage. It's easy to
    throw to the body and I recommend the punch because it has good range to it. 
    I. Legal Stuff
    This FAQ may not be reproduced under any circumstances except for personal or
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other
    web site except for www.gamefaqs.com and www.ign.com or as part of any public
    display is strictly prohibited, and a violation of copyright.
    Copyright 2006 Armand Sellers
    J. Credits
    - As always the people who read my FAQ and find it useful
    - GameFaqs for reading and accepting my FAQ
    - EA sports once again for making this great boxing game
    - My girlfriend for buying the gae for me

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