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    Character/Weapon FAQ by cyberglitch38

    Updated: 08/17/02 | Search Guide | Bookmark Guide

        This FAQ was written for the sole usage of www.gamefaqs.com.  Any 
    unauthorized reproduction and use is punishable by federal law.  E-mail me at 
    cyberglitch38@aol.com with the subject line Enclave Characters and Weapons 
    FAQ for permission to use it.
    Enclave Characters and Weapons FAQ
    Table of Contents
    1.  Introduction
    2.  Character Summaries
    3.  Light Level Guide
    4.  Dark Level Guide
    5.  Weapons Guide
    6.  Special Thanks
    1.  Introduction
    In Enclave, the character and weapons you choose can have a HUGE effect on 
    how you do in a level.  In this guide, I’ll note the strengths and weaknesses 
    of each character, a full list of special weapons, and list all the levels 
    and what characters I think are best for them.  If you think a character 
    other than the one I chose is good for a level, contact me at 
    cyberglitch38@aol.com with the subject line, Enclave Characters and Weapons 
    FAQ.  If you don’t use that subject line, I’ll likely dismiss your mail as 
    junk.  Explain to me in a calm and intelligent manner why you think your way 
    is better, and I might post it on here.  All in all, I hope my FAQ helps some 
    people out by giving them a quick reference to which character to use on each 
    2.  Character Summaries
    Enclave isn’t like most games in that which character you choose actually 
    makes a difference.  In this section, I’ll note the strengths and weaknesses 
    of each character.
    Knight Found in:Starting Character
    Berserker Found in:Dark level 2
    Strengths:  Best melee combat, very tough.
    Weaknesses:  Very slow, weak in ranged combat
    Able to use:  All swords, axes, and hammers(favors swords), regular crossbow 
    Huntress Found in:  Light level 1
    Assassin Found in:  Starting Character
    Strengths:  Skilled in ranged combat, fast.
    Weaknesses:  Weak in melee combat, not very tough.
    Able to use:  All daggers, longbows with all types of arrows, all types of 
    crossbow bolts.
    Druid Found in:  Light level 4
    Sorceress Found in:  Dark level 3
    Strengths:  Able to us magic staffs, good in long and mid ranged combat, fast.
    Weaknesses:  Weak in melee combat, not very tough.
    Able to use:  All daggers, magic staffs* **
    Halfling Found in:  Light level 5
    Goblin Found in:  Dark level 4
    Strengths:  Good in melee combat(though not as good as the Knight), fast, 
    able to use poison bolts.
    Weaknesses:  Not very tough, ranged combat mediocre.
    Able to use:  All swords, axes, and hammers(favors axes), regular and poison 
    crossbow bolts.
    Engineer Found in:  Light level 6
    Bombardier Found in:  Dark level 6
    Strengths:  Able to throw bombs, tough.
    Weaknesses:  Mediocre in melee combat, slow.
    Able to use:  All swords, axes, and hammers(favors hammers), regular crossbow 
    bolts, bombs and grease bombs.
    Wizard Found in:  Light level 9
    Lich Found in:  Dark level 9
    Strengths:  Able to use magic staffs, good in long and mid ranged staffs, 
    tougher than druid/sorceress.
    Weaknesses:  Weak in melee combat, not very fast.
    Able to use:  All daggers, magic staffs* **.
    Earth Golem(Light)/Stonegnome(Dark)
    Earth Golem found in:  Beat the Light Campaign.
    Stonegnome found in:  Beat the Dark Campaign.
    Strengths:  Incredibly strong, barely takes any damage from melee attacks.
    Weaknesses:  Very slow, weak in defending against magic and special arrows, 
    no ranged attacks.
    Able to use:  Their bare hands.  Don’t worry, they’re better than the flame 
    sword damage-wise.
    Battle Droid(Light)/Fetica(Dark)
    Battle Droid found in:  Collect 13,000 gold in Light Campaign.
    Fetica found in:  Collect 13,000 gold in Dark Campaign.
    Strengths:  Insanely powerful projectile weapon, enormous hp count, great 
    Weaknesses:  No melee attack, slow, high hp means health potions only heal a 
    bit of their health bar.
    Able to use:  Projectile Weapon.
    *Dark characters cannot use Astral staff.
    **Only the Lich can use the Staff of the Damned.
    3.  Light Level Guide
    Knowing which character to use in a level can be the difference between 
    winning and losing, so in this section, I’ll outline which character you 
    should use in each Light Level and why.
    1.  Imprisoned-Knight
    Why?  Hes the only person you can use.
    2.  Protect the Outpost-Knight
    Why?  Same.
    3.  Escort Marcus-Knight
    Why?  Many instances of melee combat make the Knight a better choice.  The 
    Huntress does, however, make the nightcrawler easier to kill.  Your choice, 
    but I suggest the Knight.
    4.  Deserted Temple-Huntress
    Why?  There are quite a few enemies with crossbows, and a lot of melee 
    enemies you can snipe before they see you.
    5.  The Divided City-Druid
    Why?  Her good mixture of long and mid range combat makes her good for 
    killing assassins as well as deathcrafters and bombardiers.
    6.  The Outland Wastes-Druid
    Why?  Once again, her long and mid range capabilities make her idea for a 
    level with plenty of archers, but also plenty of melee fights.  Don’t worry, 
    she can use the ice sword.
    7.  Ark Amar-Huntress
    Why?  This level is chock full of assassins that’ll fill you up with arrows 
    before you can even get close enough to use anyone but the huntress.
    8.  The Ancestors-Knight
    Why?  His great toughness and strong melee combat are great for winning in 
    the arena and killing berserkers, and his shield will block arrows from 
    9.  The Sanctuary-Engineer
    Why?  His grease bombs are perfect for taking out the charging trident 
    creatures that frequent this level, and his balanced melee combat is good to 
    take out the lich and shadow skeletons.
    10.  The Underworld-Halfling
    Why?  The Halfling’s axe will easily kill skeletons, and her speed makes her 
    good for dealing with lichs.  Her poison bolts will easily kill Dread 
    11.  Zurana-Anyone
    Why?  There are no enemies but Zurana herself, and you turn into a creature 
    like her to fight her anyway, so anyone will do.
    12.  Kam-Zara-Wizard
    Why?  His versatility in ranged combat and toughness compared to the Druid 
    make the Wizard ideal for sniping out sorceress’s on rooftops, and taking out 
    orcs on foot.  Hes also tough enough to make it through the level without 
    taking to much damage.
    13.  Jasindra-Knight
    Why?  You need a shield to even try to make it up the bridge to the rest of 
    the level, and his strength in melee attacks and toughness makes him good for 
    taking out the super annoying lichs.
    14.  Vatar-Knight
    Why?  He can kill the Hellbones in one shot, kills the lichs with relative 
    ease, and kill Vatar himself quicker when you finally fight him Mano-a-Mano. 
    4.  Dark Level Guide
    The same as above, but with the Dark Campaign.
    1.  Zurana’s Hideout-Assassin
    Why?  She’s the only character you can use.
    2.  Kill Marcus-Assassin
    Why?  Same as above.  Besides, who better to assassinate Marcus with than the 
    3.  Surprise Attack-Assassin
    Why?  At this point in the game, the berserker’s weapons are next to useless, 
    so you’ll have to use the assassin.  Your dagger will be useless, though, so 
    use the crossbow in close quarters.
    4.  Mansion of Dreams-Sorceress
    Why?  Her Midwinter Frost staff can take out Nightcrawlers in about half a 
    second, and her all around speed and versatility in combat make her good for 
    evading traps and battling the assorted Wraiths and other things hanging 
    around the mansion.
    5.  The Guardian-Berserker
    Why?  Since you use the giant crossbow to kill the Guardian, its really just 
    a question of who's toughest.  Thats the Berserker, so for this level, hes 
    your man.
    6.  Escape-Sorceress
    Why?  Ah, the infamous escape level.  So many Nighcrawlers, its nearly 
    impossible to beat.  Or is it?  No, its pretty easy.  The sorceress’ 
    Midwinter Frost rips through Nightcrawlers easy as one-two-three.
    7.  The Plateau-Sorceress
    Why?  Her good mixture of ranged combat and and close quarters combat makes 
    her good for killing the wide array of enemies thrown at you in this level.
    8.  Capture Jasindra-Sorceress
    Why?  Since this level is basically an extension of the last one, with 
    similar terrain and enemies, the sorceress uses the same strengths that were 
    good in the last level.
    9.  Outpost Siege-Goblin
    Why?  By now, the goblin and berserker have some pretty schweet weapons, and 
    there is a lot of close quarters combat in small areas in this level.  The 
    goblins speed makes him better suited for this.
    10.  The Great Wall-Bombardier
    Why?  Theres plenty of charging enemies, easy prey for a well placed grease 
    bomb.  His fairly even all around stats make him work fine whenever you 
    aren’t being charged by a soon to be crispy champion, as well.
    11.  Ungard Mines-Assassin
    Why?  There are several chances to snipe unsuspecting enemies, and at the 
    end, a structure is heavily guarded by hunters and huntresses.  Also, her 
    poison bolts work well against the last few nightcrawlers you encounter.
    12.  Mordessa-Sorceress
    Why?  The small resistance you meet on the way to Mordessa can easily 
    dispatched by your Darkness of Despair, and a Darkness of Despair panic 
    attack is extremely effective on Mordessa herself.
    13.  Celenheim-Lich
    Why?  Her skeletons are great for holding off members of the council while you
     lay into them with the Darkness of Despair.  A skeleton-poison dagger combo 
    works well in the final confrontation with the Queen herself.
    5.  Weapons Guide
    All the characters have special weapons unique to them, here I’ll explain 
    each weapons strengths, weaknesses, and special effects.
    Swords:  The Knight, Berserker, Halfling, Goblin, Engineer, and Bombardier 
    can use swords.  Swords are faster than axes and hammers, and do decent 
    damage.  The Knight favors swords.  There are three special swords:
    Flame Sword-The strongest sword you ever get, the flame sword not only does 
    an insane amount of damage, it burns the enemy as well.
    Frost Sword-This sword is found in level 6.  It does decent damage, and 
    freezes Stonegnomes in their tracks.  Required for beating Dursy.
    Mordessa-This sword is found in Light level 13, and Dark level __.  It does 
    very low damage, but is extremely fast.
    Axes:  The Knight, Berserker, Halfling, Goblin, Engineer, and Bombardier can 
    use axes.  Axes are faster than hammers, but slower than swords.  They are 
    also more powerful than swords.  They offer a good balance of speed and 
    strength.  The Halfling favors axes.  There is only one kind of special axe:
    Axe of Slaying-Basically, the Axe of Slaying glows blue and does an enormous 
    amount of damage, more than any other axe.  It has no outside 
    effects(burning, etc.)
    Hammers:  The Knight, Berserker, Halfling, Goblin, Engineer, and Bombardier.  
    Hammers are the slowest weapon in the game, but also the most powerful.  Use 
    this when you need raw power.  The Engineer favors hammers.  There is only 
    one special Hammer:
    Hammer of the Sky-The Hammer of the Sky does more damage than any of the 
    other hammers, and you guessed it, glows blue.  It has no outside effects.
    Daggers:  The Assassin, Huntress, Sorceress, Druid, Lich, and Wizard can use 
    Daggers.  They are the fastest melee weapons, but they don’t do very much 
    damage.  The only special dagger is the Poison Dagger:
    Poison Dagger-The best dagger in the game, the poison dagger does great 
    damage and poisons the enemy.  I’d take this dagger over a sword and shield 
    in many situations.
    Staves:  The Druid, Sorceress, Wizard, and Lich can use staves.  The all have 
    different effects, so I’ll explain all of them.  Note that all staves have a 
    shield and a panic attack, so I won’t repeat that over and over.
    Astral Staff-This staff is for light characters only.  Locking onto an enemy 
    and pressing R will fire a blue bird that seeks onto the enemy.  Holding down 
    R will summon a nearly indestructible Stone Golem to fight with you.  It only 
    lasts about 15 seconds, though.
    Staff of the Damned-The Staff of the Damned can only be used by the Lich.  
    Its pretty cool looking, and rather useful.  It fires Dark birds like the 
    Astral Staff, and by holding R, you can summon shadow skeletons.  The 
    skeletons are faster than the Earth Golem, but not as strong.j
    Midwinter Frost-With the Midwinter Frost, locking onto an enemy and pressing 
    R fires a small ice bolt.  Where this staff really shines, though, is rapid 
    fire.  Hold down R to fire the ice bolts in true machine gun style.  It takes 
    up next to nothing in mana, and takes down enemy health quickly and steadily. 
     Takes out Nightcrawlers in about half a second.
    Tears of Corrosion-This staff really isn’t really very useful.  It fires 
    poison blasts that do decent damage and poison the enemy, but they are fairly 
    slow, and don’t seek.  Rapid fire 
    can cover a pretty big area, but still doesn’t make the staff all that good.
    Staff of Storms-I don’t know what this staff is good for.  Its blasts do 
    little damage and take up a good bit of mana.  It doesn’t even have rapid 
    fire!  I never suggest using this staff.
    Darkness of Despair-Arguably the best staff in the game, the Darkness of 
    Despair looks cool and gets the job done.  Its dark blasts seek when locked 
    onto an enemy, and they do more extra damage than the Tears of Corrosion 
    Psionic Domination-Another excellent staff, the Psionic Domination does 
    excellent damage and seeks PERFECTLY.  You’ll never see one of its purple 
    blasts flying around and around an enemy, they always hit on the first pass.  
    They take up a lot of mana, though, so be careful when fighting several 
    enemies at once.
    Incinerator-The most expensive staff isn’t actually as good as you’d think.  
    Its fire blasts do great damage, and take up less mana than the Psionic 
    Domination, but they don’t seek or have any special effects.  Still an 
    excellent staff for close quarters combat, though, since its blasts are to 
    big to miss up close, and do good damage.
    Crossbows:  All of the characters except the Lich, Wizard, Sorceress, and 
    Druid can use crossbows.  They have a variety of bolts, I’ll explain them 
    Regular Bolts-These can be used by any character.  They do decent damage with 
    any character, and excellent damage with the Assassin and Huntress.
    Poison Bolts-These can be used by the Assassin, Huntress, Goblin, and 
    Halfling.  They do more damage than regular bolts, and poison the enemy.
    Magic Bolts-These can be used by the Assassin, Huntress, Goblin, and 
    Halfling.  They do more damage than the other bolts.  They also seek.
    Longbows:  Only Assassins and Huntresses can use longbows.  If used 
    correctly, longbows are the most deadly weapons in the game.  The different 
    types of arrows are:
    Burst Arrows:  The most simple arrow there is, the burst arrow is fired by 
    holding down R to draw your bow, and letting go to fire.  The longer you hold 
    R, the farther the arrow will go.  If you press L repeatedly, you can stack 
    many of these arrows on your bow and fire them all at once for a devastating 
    Sniper Arrows:  A really fun arrow to use.  When you have sniper arrows 
    selected, press L to zoom in, then L again to zoom in farther.  You don’t 
    have to draw these arrows, so they’re good for a quick fix, and they’re more 
    powerful than burst arrows.
    Fire Arrows:  Fire arrows are the same as burst arrows, but they burn whatev
    er they hit.  They do more damage as well, and a full rack of them will 
    torch just about anything the game throws at you.  Later in the game, you can 
    upgrade them to flame arrows, which do more damage and set a greater fire.
    Grenade Arrows:  The same as burst and fire arrows, but they explode on 
    contact.  A few of these will bring down the toughest of enemies.  However, 
    because of their sheer power, they cannot be stacked.  Later in the game, you 
    can upgrade them to bomb arrows, which do more damage.
    Magic Arrows-The coolest arrows in the game, magic arrows are just like 
    sniper arrows, but they do an INSANE amount of damage.  A head shot from one 
    of these will kill anything in one shot, even if they have a helmet on.  I’ve 
    done 2000+ damage with one of these babies.
    Shields:  Shields can be used by all characters that can use swords, axes, 
    and hammers.  Press L to hold them up.  They bigger your shield, the better 
    chance you have of blocking.  There is one exception, though:
    Enchanted Shield-Although the Enchanted Shield is smaller than some of the 
    other shields, it can block magic and it magically blocks all physical 
    attacks from the front.  Note that although it blocks spells, it doesn’t 
    block the effects, such as poison.
    Bombs:  The engineer and bombardier can use bombs.  They are hard to use, but 
    can be deadly if used right.  There are two types of bombs:
    Bombs-Regular bombs can be rolled on the ground towards your target.  They 
    will then explode, doing decent damage to all in the blast radius.  They can 
    later be upgraded to heavy bombs, which have a bigger blast radius and do 
    more damage.
    Grease Bombs-Grease bombs are bottles with explosive liquid in them.  They 
    are thrown directly in front of you to create a large fire, hopefully badly 
    burning your pursuers.  They can later be upgraded to heavy grease bombs, 
    which start a bigger fire.
    6.  Special Thanks
    I’d like to thank Gamefaqs for posting my FAQ(hopefully), my dad for buying 
    me this game, Conspiracy Entertainment for making this great game, and 
    everyone on the Enclave board that gave me tips to beating the game so I 
    could write this FAQ.
    Once again, in case you need to contact me for any reason about this FAQ, 
    e-mail me at cyberglitch38@aol.com with the subject line Enclave Characters 
    and Weapons FAQ.

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