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    FAQ/Walkthrough by Slothrop37

    Version: 1.0 | Updated: 01/04/03 | Search Guide | Bookmark Guide

    *                                                                     *
    *             The Complete Enclave Guide  Version 1.0                 *
    *                                                                     *
    *                            by                                       *
    *                                                                     *
    *                        Slothrop37                                   *
    *                                                                     *
    Version 1.0 completed January 3, 2003
    Writer: Slothrop37
    Email:  captblicero@yahoo.com
    *********************************Copyright Notice**********************
    I'm not a big fan of intellectual property so you may distribute this 
    FAQ in anyway you see fit as long as you stick by two simple rules.  Do 
    not change ANY of the content.  If there is a problem contact me at 
    captblicero@yahoo.com.  I'll fix it and submit the latest revision.  
    Two, leave my name on it.  I wrote it.  That simple.  All content is 
    copyright of the original author who goes by the GameFAQs handle, 
    Table of Contents
    1.     Introduction
    2.     Controls and Gameplay Mechanics
    3.     General Gameplay Hints and Tips
    4.     Characters
    5.     Walkthrough
      5 A. Light Campaign
               1.  Imprisoned
               2.  Protect the Outpost
               3.  Escort Marcus
               4.  Deserted Temple
               Bonus -- Forbidden Atgard
               5.  Divided City
               6.  Outland Wastes
               7.  Ark Amar
               Bonus -- Naglagard
               8.  The Ancestors
               9.  The Sanctuary
               10.  The Underworld
               Bonus -- Hagastrom
               11.  Zurana
               12.  Kam-Zara
               13.  Jasindra
               14.  Vatar 
      5 B. Dark Campaign
               1.  Zurana's Crystal
               2.  Kill Marcus
               3.  Surprise Attack
               4.  Mansion of Dreams
               Bonus -- Tolvfurs
               5.  The Guardian
               6.  The Escape
               7.  The Plateau
               8.  Capture Jasindra
               Bonus -- High Valley
               9.  Outpost Seige
               10.  The Great Wall
               Bonus -- Lexe
               11.  Ungard Mines
               12.  Mordessa
               13.  Celenheim
    6.     Acknowledgements
    Section 1 - Introduction
    Enclave is a third person hack and slash adventure in which you play 
    through either the Light or Dark Campaign to either set things right in 
    the world or bring it under your dark control.  The gameplay is pretty 
    straightforward as is the story.  It features a balanced magic and 
    battle system so that playing with different characters make the 
    strategy vary from character to character.  The real standout feature 
    of the game is its graphics which are some of the best on the system.
    Section 2 - Controls and Gameplay Mechanics
    Left Thumbstick    --   Move
    Right Thumbstick   --   Rotate camera
    Press L Thumbstick --   Crouch
    Press R Thumbstick --   Jump
    Left Trigger       --   Use/Zoom (Sniper Arrows only)
    Right Trigger      --   Attack
    Clear Button       --   N/A
    Black Button       --   Change Perspective
    Y Button           --   Drink Health
    B Button           --   N/A
    X Button           --   Equip (torch) / Switch arrows
    A Button           --   Switch weapons
    Start Button       --   Pause
    Section 3 -- General Gameplay Hints and Tips
    When using the Huntress and Druid (Assassin and Sorceress on Dark Side) 
    I find it easiest to go into first person mode to clearly see what you  
    are aiming at.  For all other characters I find it easier to stay in 
    third person mode to make sure you can turn to face the enemy.  
    Experience will vary from person to person.
    When equipping your character, of course you want the best weapons you 
    can buy.  In general, buy the best main weapon you can, then 
    accessories (shield or arrows), then health potions, then armor.  Do 
    NOT waste your money on the little melee weapons (like the Ceremonial 
    dagger).  It takes away from the other things you can buy and is more 
    likely to get you hurt than to damage the enemy.
    I have recommended at the beginning of each chapter the character that 
    I found it most easy to make it through the level with.  Even so, I 
    tried to write the walkthrough for the level to reflect a straight 
    forward walkthrough and tried to keep the use of specific character 
    attacks to a minimum so that you can use any character.  For some 
    levels this was not possible.
    Section 4 -- Characters
    Light Campaign
    Knight -- Default starting character.  Good with shields, axes, mauls, 
    swords, etc.  Can also use crossbow as back-up weapon.  Good character 
    for beginning levels, but not as tough as Halfling.
    Huntress -- Uses bows as her primary attack.  Can carry a small dagger 
    as a back-up weapon.  Good for open levels where you can get a good 
    deal of distance between you and your target.  Not so good for the 
    later levels where the areas are tighter. Earned in Chapter 2.
    Druid -- Uses various staffs, some of which are extremely powerful 
    (Psionic Domination and Darkness of Despair).  Good character for many 
    of the later levels.  Earned in Chapter 4.
    Halfling -- An improved version of the Knight who uses the same weapons 
    but seems to have more health and a stronger attack.  You'll want to 
    use her all the time by the end of the game.  Earned in Chapter 5.
    Engineer -- He can use various weapons and also has the ability to use 
    bombs to take out the enemies from a distance for large amounts of 
    damage.  Earned in Chapter 6.
    Wizard -- Pretty much the same character as the Druid.  His attacks 
    seem to do more damage, but he also seems to have a lot less health 
    than the Druid and is hence an inferior character to play with.  Earned 
    in Chapter 9.
    Earth Golem -- Earned by completing the Light Campaign once through.  
    He uses his hands as his only weapon and is somewhat powerful, but 
    without any defensive mechanisms I still prefer the Halfling.
    9320 Battle Droid -- Earned for collecting all the gold in the Light 
    Campaign.  Has a rocket launcher that does enormous amounts of damage 
    and has nearly unlimited hit points.  The primary point of this 
    character seems to be go back through old levels that you hated and 
    blast everyone to pieces.
    Dark Campaign
    Assassin -- Default character.  Same as Huntress
    Beserker -- Same as Knight.  Earned in Chapter 2.
    Sorceress -- Same as Druid.  Earned in Chapter 3.
    Goblin -- Same as Halfling.  Earned in Chapter 4.
    Bombardier -- Same as Engineer.  Earned in Chapter 6.
    Lich -- Same as Wizard.  Earned in Chapter 9.
    Stone Gnome -- Earned for completing the Dark Campaign once.  Same as 
    Earth Golem.
    Feticia -- Earned for collecting all the gold in the Dark Campaign.  
    Same as Battle Droid 9320.
    Section 5 -- Walkthrough
    5 A.  Light Campaign
    Chapter I - Imprisoned
    Preferred Character:  Knight (default)
    After the cutscene head through the hole in the grating and left.  Pick 
    up sword and head left up stairs.  Be careful of all the falling stones 
    caused by the Dreg'Atar attack.  Generally if you hear stones begin to 
    fall run forward from your current position.  At the top of the stairs 
    you'll get the torch.  Head back down the stairs and to the far end of 
    the main room where the lever is.  When you get near the lever some 
    blocks will fall revealing gold up in the wall.  Pull the lever and hop 
    on the metal arm that grabs the door.  Ride it up and hop over to the 
    gold (10/50).  Go into the tunnel you opened.  Press X to use the torch 
    and press the left thumbstick to crouch.  Follow the tunnel until you 
    come to a three way intersection with a ladder hanging down.  Proceed 
    straight to the next three way intersection.  Head around left or right 
    and take the ladder up to collect the gold (20/50).  Return to where 
    the ladder was hanging down and jump up to climb out of the tunnel.  At 
    the top grab the shield and kill the Snotling.  Press the press on the 
    wall to raise the gate.  Kill the Snotling and avoid the broken grating 
    in the floor.  Take the hallway around to the right and you'll find 
    gold at the bottom of the stairs (25/50).  Head back and a hole has 
    opened in the wall thanks to some drunken goblins.  Jump through and 
    kill them, one of whom drops gold (30/50).  Pick up the health potion 
    and head slowly through the door.  Go slow to avoid the falling barrel, 
    exploding wall and the bomb the Snotling throws.  At the top of the 
    stairs, before you enter the door, turn around and follow the thin 
    ledge running along the wall.  Follow it back to get more gold (40/50).  
    Now head through the door.  Kill the three Snotlings in here one of 
    whom is guarding a pot of gold (45/50) and drops gold when you kill him 
    (50/50).  Pick up the Rusty Key in the back room and head through the 
    locked door where you'll meet the Huntress.
    Chapter II - Protect the Outpost
    Preferred Character:  Knight (default)
    Head down the stairs to pick up the Crossbow and some arrows.  Through 
    the door and kill the Snotlings in the courtyard, one of which drops 
    gold (5/100).  In the center of the courtyard is a door you can't get 
    through.  Head around to the far side of it and get more gold (10/100), 
    then head over to the cannon by the tree.  Pull the left trigger to sit 
    at the cannon, then aim at the door and pull the right trigger to shoot 
    it down.  Proceed through and get the gold (15/100).  Stand back and 
    let the Orc blow the door up, then kill him to get more gold (20/100).  
    Kill the enemies in here and get the gold behind some boxes to the left 
    (30/100).  Head out the door to the right and collect the gold under 
    the stairs (35/100) and at the top of the stairs (45/100).  Now back to 
    the last room and take the door to the left.  Hop over the table and 
    get the gold in the back corner (50/100) before heading through the 
    next door, grabbing the gold (60/100) and killing the three Orcs, two 
    of which drop gold (70/100).  Follow the hallway through the door and 
    get the gold under the stairs (80/100).  On the third landing is a 
    Snotling that drops gold (85/100) and there's a crate with a pot behind 
    it (90/100).  Keep heading up the stairs and you find the last gold at 
    the top (100/100).  Up the final flight of stairs and through the door 
    you'll see an Orc lower the gate.  Wait for him to drop down, kill him 
    and take the key.  Use the key to exit the room then head all the way 
    down the stairs to where you killed the Orcs that dropped gold.  A door 
    is now open, but be careful as an Orce will use a battering ram to 
    knock the door down.  Kill him, equip the crossbow and start picking 
    off enemies.  You will be able to tell when you are aimed at one 
    because the cursor will go from green to red.  If you are charged keep 
    shooting at the enemy and run backwards while continuing to shoot the 
    enemy.  Kill all the enemies and the level ends.
    Chapter III - Escort Marcus
    Preferred Character:  Huntress
    Just before Marcus, to the right, behind some crates is the first pot 
    of gold (5/150).  Walk up to Marcus and follow him.  Kill the Orc that 
    attacks, then enter the door he opens.  On the second floor check the 
    balcony for gold (15/150) and kill the sleeping guard to find the 
    Account Ledger.  Follow Marcus and kill the enemies in the courtyard.  
    Head straight and enter the building to your right.  Kill the Orc and 
    destroy the stairs to find three pots of gold (30/150).  Use the crates 
    to hop up and get the health potion, then exit and hop over the cart 
    blocking the stairs down.  You'll find gold by the water (40/150).  
    Head back to the courtyard and enter the blacksmith shop where a 
    Snotling on the roof and an Orc both drop gold (50/150).  Climb the 
    ladder inside the shop and find more gold (60/150) and a health potion.  
    Back down and follow Marcus around to a locked door.  Head to the left 
    and take the curved stairs down to the water.  Before entering the 
    water you'll find a pot of gold to your right (65/150).  Enter the 
    water and to the right you'll find more gold (75/150).  Back up the 
    curved stairs and take the first left to find a door you can enter.  Up 
    the stair, kill the Orc guarding the gold (85/150) and then out on the 
    opening and up the ladder.  To the right, across a plank, is a sapphire 
    (135/150).  To the left around the roof and into the attic.  The trap 
    door pops open.  Kill the Orcs, one of whom drops gold (140/150) and 
    get the bold in the bottom of the house (150/150).  Open the door for 
    Marcus, follow him, kill the final Nightcrawler and exit the level.
    Chapter IV - Deserted Temple
    Preferred Character:  Huntress
    Kill the Snotling in the courtyard then head around to the right side 
    and use the window as protection to shoot the three enemies inside.  
    Enter the temple and you'll need to solve the puzzle to proceed.  
    There's a set of tiles in a rectangular pattern and then some more in a 
    triangle shape above those.  You want to set on the ones in the 
    triangular pattern to lower the ones in the rectangular.  The pattern 
    order (as denoted by the colors on the rectangular blocks) is:  green, 
    purple, yellow, purple, yellow, purple, black, green, red, red, green, 
    purple.  You can tell if you are doing it right because the blocks 
    should begin to lower.
    When finished step on the glowing square in the middle to open the door 
    and free the Druid from the cross.  Head to the left and kill the 
    Assassin in the rafters, then down the stairs.  Take the gold from the 
    corner, shelf and chest (15/200) and pick up the cube on the floor.  
    Return to the cross where the Druid was and up the stairs to use the 
    cube in the wall.  Kill the Orc and Beserker for gold (25/200) and 
    enter the healing waters for more gold and a key (30/200).  Jump over 
    the crates to the left of the water to find more gold hidden behind 
    them (40/200).  Across the bridge, head left and kill the Assassin for 
    gold (45/200) then head right to kill the Orc at the bottom of the 
    stairs for gold (50/200).  Grab the gold under the stairs (55/200) and 
    open the trunk next to it to get a map to Forbidden Atgard.  Head 
    around the corner and you'll find three skeletons by a casket.  Do NOT 
    attack the skeletons, just open the trunks and the casket to collect a 
    bunch of gold and two sapphires (190/200).  If you attack the 
    skeletons, the trap goes off and you'll have to try to hop your way up 
    and out.  Either way head around the final corner and you'll find a 
    chest with the last gold (200/200).  Now run your way all the way back 
    to Marcus.  I would only kill the enemies you have to as they are quite 
    difficult and their death is not necessary to completing the level.  
    Just get back to Marcus.
    Bonus - Forbidden Atgard
    At this point you should be able to complete the Easy and Medium 
    difficulty settings of Atgard with the Huntress equipped with a 
    Crossbow and Armor.  Come back later with the Halfling and a decent 
    weapon to finish off the Hard difficulty setting.
    Chapter V - Divided City
    Preferred Character:  Druid with Midwinter and Astral staffs.
    Kill the Orc that charges you and take his gold (5/250).  Head to the 
    left to push the cart to blow up the bridge.  Then head down to collect 
    the gold (15/250).  To the right kill the Orc Deathcrafter then behind 
    the tower for more gold (25/250).  To the right is a Halfling.  Ignore 
    her for now and head down the alleyway.  At the end check behind the 
    crates for gold (30/250).  Then head back to the Halfling and kill the 
    Orc that attacks her.  You have to be quick or she will die.  I suggest 
    keeping the Astral staff pointed where he comes crashing out of and 
    blast away as soon as you see him.  When the Orc is dead check the area 
    he came out of for some health then follow the Halfling back to the 
    castle.  Enter the door she opens and head up the stairs to find some 
    gold at the top (40/250).  Head through the dining room and across the 
    series of bridges.  Kill the Orc Deathcrafter and down the stairs.  you 
    can shoot the stairs on the second landing to find gold (50/250).  At 
    the bottom head straight to get the gold (55/250) and watch the Orc 
    fall to his death.  Note the emerald on the other side, we'll get this 
    later.  Head back , past the staircase, around the corner and out the 
    door.  Kill in Assassin in the house directly across from you and then 
    enter to take the gold (60/250).  
    Head down the stairs and take the right path around the alleyway to 
    where an Orc sets off a bomb.  Check the gaping hole in the right wall 
    for a sapphire and a pot of gold (115/250).  Use the beam to cross the 
    Divide and head down the alleyway.  One of the Orcs drops gold 
    (120/250).  At the top of the stairs enter the door to grab the gold 
    off the crate (125/250).  Use the slanted beam to get up and get the 
    gold and health in the rafters (130/250).  Peek around the busted door 
    and you'll see the emerald.  You do NOT have to jump here.  Just keep 
    peeking around the corner and pushing straight and do the same on the 
    way back (230/250).  Go out the door you came in and take your first 
    right.  Down in the water is more gold (235/250) and if you follow the 
    alleyway back to the Divide you'll find five gold on each side 
    (245/250).  Head back across the water and enter the final courtyard.  
    Quickly kill the Snotling with the Astral staff then concentrate on the 
    Brute.  Head up to the cannon area to use the chain to keep him back.  
    If he gets up there hop out and keep blasting him with the Astral 
    Staff.  He drops gold when he's dead (250/250) and you can head out the 
    Chapter VI - Outland Wastes
    Preferred Character:  Druid with Astral and Midwinter staffs.
    Head across the bridge and check to the left for gold (15/300).  An Orc 
    and a Snotling come out the gate.  The Orc is worth gold (20/300).  
    Through the gate and a platform to the left had gold (30/300) and 
    continue down the hill to the right for more gold (45/300).  Shoot the 
    crossbeams of the watchtower to knock it down and collect the gold 
    (50/300).  Head straight and you'll be ambushed.  Kill the attackers 
    and then head up the rock outcroppings on BOTH sides to collect gold 
    off each body (60/200).  Follow the rock path through the lava to the 
    fortress gate.  As soon as you enter the fortress, hop up on the roof 
    to the right; this should make you immune from most attacks.  Kill all 
    the enemies in the area and collect the gold off their bodies.  Five 
    enemies in all will drop gold (three Snotlings, an Orc and an Orc 
    Deathcrafter) (85/300) and there is gold at the end of the bridge on 
    the house you hopped to (95/300).  Once all the enemies are dead head 
    up the hill.  An Orc jumps out of the house at you.  His death nets 
    more gold (100/300).  Up the ramp and there's gold in the first room 
    (110/300), more gold around the corner on shelves (120/300), one 
    Snotling drops gold (125/300), then up the ladder where there's more 
    gold on the floor and the Deathcrafter attacking the Engineer drops 
    more (135/300).  Follow the Engineer out of the house, but at the 
    bottom of the ramp take a right.  Kill the enemies and an Orc drop gold 
    (140/300), then climb up the ladder  and get the gold on top (155/300).
    Now follow the Engineer back to the bridge mechanism.  As you head up 
    the path boulder come rolling.  Stay on the right side of the path for 
    the first two and cross to the left side for the second two, all the 
    while moving up the slope.  At the top is another gate.  Kill the 
    Deathcrafter for gold (160/300) and knock the tower down (165/300).  
    Continue down the path, kill the Goblin who drops gold (170/300) then 
    enter the house.  Crouch under the anvil for the emerald (270/300) and 
    grab the gold on the shelves (280/300) and the Frost Sword in the 
    corner.  Head out of the house and over to the gates with the flame 
    swords on them.  Now that you have the Frost Sword the gates will open.  
    Above each gate is ten gold so hop up on the curved portals and use the 
    sword gates to run and jump to the gold on each one (300/300).  For the 
    final battle you'll want to use the gate nearest the house.  Head 
    through and you'll see a huge flame giant.  There are scales here in 
    the center path.  If you walk over them it will take a portion of your 
    gold and if you die fighting you will restart here.  If you are going 
    for 100% this is a waste of time as if you die you lose the gold and 
    you'll just have to do it all over again.  If you aren't going for 100% 
    completion then this is a good idea.
    Killing the boss is a rather trivial matter once you know what to do.  
    He'll throw the little Lava Gnomes at you.  Hit them once with the 
    Frost Sword to freeze them, then line them up with the boss and use the 
    Frost Sword to knock them back at him.  Do this about six to ten times 
    and he'll become frozen himself.  When he stops moving completely 
    simply go over to him and whack him a few times with the Frost Sword to 
    finish him off.
    Chapter VII - Ark Amar
    Preferred Character:  Huntress (need Sniper Arrows)
    Talk to the Goblin in the ship, then head up the ladder and down the 
    plank.  Kill the Goblin by the lighthouse and head around the thin edge 
    of the lighthouse to the secret backdoor.  Inside you'll find 15 gold, 
    a ruby and the map to Naglagard (165/350).  Back around the ledge and 
    up into the lighthouse.  In the first room, behind the crates is gold 
    (175/350).  Up the ladders and find gold by the ladder to the roof 
    (185/350) and on the roof itself (205/350).  Head all the way back down 
    out of the lighthouse and start across the bridge.  Use the Sniper 
    Arrows as you make your way down the bridge, and as if it needs to be 
    said anymore, always go for the head shot.  The Snotling in the camping 
    group has gold (210/350) and there is some at the top of the crates 
    before you enter the town (215/350).  As you continue along the pier 
    into the town a Goblin with gold hops out (220/350).  Around the corner 
    and take the stairs down to the water for more gold (230/350).  Heading 
    into town, take the stairs to the balcony to grab the gold (235/350) 
    and then the balcony collapses.  Continue around the corner and 
    straight ahead at the end of the pier are an Orc Deathcrafter and a 
    Brute camping by the fire.  Snipe them and the Brute drops gold 
    (240/350).  By the fire, peek around the corner and snipe the Sorceress 
    walking along by the water.  Head down the stairs to the crates by the 
    water for more gold in the crates (250/350) and then go collect the 
    sapphire that the Sorceress dropped (300/350).  At the end of the pier 
    you are on, behind a crate is more gold (305/350) and down the alleyway 
    between the buildings (by where the Sorceress was) is a partially 
    opened crate.  If you hop on the top of it the top comes off and 
    there's gold inside (315/350).  Head up the stairs and up the ladder 
    into the building.  Take the right bridge and hop up the crates for 
    more gold (325/350) then take the other bridge and hop up the crates to 
    get the gold (330/350).  Enter the door at the bottom of the crates and 
    down the hallway to find a key and gold (340/350).  Out the door and 
    back up the stairs where the balcony collapsed earlier.  Use the key on 
    the door inside to find the Logbook.  Now head to the beginning of the 
    This part irritates a lot of people.  There are two Orcs that start 
    lobbing cannonballs at you and blowing the path up.  Here's the easiest 
    way to defeat this.  Walk VERY slowly and if you hear a cannonball 
    coming STOP immediately.  The areas that the cannonballs hit are the 
    same every time and I guarantee that if you stop as soon as you hear 
    the screaming coming across the sky you'll won't get hit.  As you make 
    your way back the cannonballs also blow up some crates revealing gold 
    (345/350) and one of the Orcs shooting at you also has gold (350/350).  
    When you make it safely back go into the ship and give the Logbook to 
    the captain.
    Bonus - Naglagard
    You are manning a cannon trying to kill the attackers.  The maximum 
    amount of gold available here is 1000 pieces for killing 100 enemies.  
    Even if you kill more than 100 enemies you will still only get 1000 
    The easiest way to do this challenge is to set a Y height that you are 
    comfortable with that allows you to cover most of the paths that the 
    attackers come from and then just concentrate on swinging the cannon to 
    the left and right.  This tactic will get you through the first 50 to 
    70 attackers, then they just come streaming out.  Remember it is always 
    better to shoot in front of the attackers to blow them back and to make 
    sure to kill the Orcs as soon as you see them as they will sometimes 
    take two cannon shots to kill.
    When the third attacker reaches the castle the challenge is over.  Try 
    to get all 1000 gold pieces before you continue as it will allow you to 
    buy better weapons and armor sooner and make the coming challenges much 
    Chapter VIII - The Ancestors
    Preferred Charcter:  Huntress
    As you come down the pier two enemies attack, both of whom drop gold 
    (10/400).  Check behind the rock for gold (15/400), then head toward 
    the gate.  On the right side, behind a rock, is gold (20/400) along 
    with a Goblin Warrior that drops gold (25/400).  Enter the courtyard 
    and check behind the rocks to the left for more gold (40/400) before 
    talking to the guards and entering the palace.  Head to the right and 
    enter the door and into the pool of water to start the challenge.  
    After defeating the Nightcrawlers in the first wave grab the sapphire 
    (90/400), after the footman grab the gold (95/400) and after the 
    commander grab the two sapphires, the emerald and THEN the key 
    (295/400).  Use the key to exit the Arena and head up the steps.  At 
    the top of the steps, before going through the door, go to the left or 
    right side and follow the ledge all the way around to get four pots of 
    gold (315/400) and be sure to hop down and get the pot of gold on top 
    of the banner to the Arena (320/400).  Go back to the top of the steps, 
    out of the door, across the coutryard and into the room with Alecto.
    After Alecto's speech head back into the courtyard to kill the enemies, 
    two of whom drop gold (330/400), then back into the castle and down the 
    steps where another enemy drops gold (335/400).  At the bottom of the 
    steps take the door to the right and kill the three enemies here all of 
    whom drop gold (350/400).  Note the machine spewing gas, you'll need to 
    return.  Head up the hill and kill all the enemies here and pick up the 
    gold among the pillars (360/400).  From the pillars head through the 
    door to the left, kill the Orc Destroyer for gold (365/400), take the 
    left door and you'll see the airship.  Head along the path and take the 
    door on the right.  Kill the Orc (370/400).  If at this point you are 
    short of 370 gold check the courtyards around Alecto's throneroom as 
    enemies are not always in the same place and tend to run around a bit.  
    When you have the 370 head through the door to the left of where I said 
    to kill the Orc.  You enter a large courtyard and Goblins begin to 
    paraglide in.  Kill all the enemies and three of them will drop gold 
    (385/400).  Head right and through the door to kill the last enemies to 
    get the last gold (400/400) and the gas canister.  Take the canister 
    back to the machine spewing gas and fill it up.  Then head up the ramp 
    to the airship and hop in to end the level.
    Chapter IX - The Sanctuary
    Preferred Character:  Halfling with best Axe
    Walk down the pier and enter the building to the right.  Kill the 
    sleeping Orc and grab the gold (10/450) and the key.  Head to the 
    building to the left.  Follow the ledge around the building to the left 
    and retrieve a sapphire by the water wheel (60/450).  Enter the 
    building and pull the lever to lower the cage.  Enter the cage, ride it 
    down, and exit.  Kill the skeletons to lower the barrier.  Follow the 
    path until you find the descending staircase.  Down the staircase is 
    some useless machinery we can't use yet so continue on straight ahead.  
    Grab the gold under the ascending staircase (70/450).  As you try to 
    ascend the next staircase, it collapses.  Grab the gold in the side 
    room (80/450) then use the barrels and cupboard to hop up to the area 
    the staircase was leading to.  There's gold behind the table (90/450) 
    then enter the next room and up the ramp.  Follow the path until you 
    come to a T.  Take the right fork and you go down a ramp into water. 
    Hop into the water and swim to the room under the staircase for a ruby 
    and a pot of gold (245/450).  Return and take the left fork.  Follow 
    the path down the ladder and around.  Grab the gold (250/450) and pull 
    both levers.  Now return to the useless machinery from before.  On the 
    way back you'll have to fight the Lich that's been bugging you.  Use 
    the axe to kill the skeletons and then make short work on the Lich.  
    When you get back to the machinery look above it and see on the diamond 
    on the shelf on the right.  Turn the right wheel and swim up to the 
    diamond (450/450) then swim down to the left wheel and use it to drain 
    the water.  Now return up the stairs and pull the wheel in the hall.  
    This opens the passage to Zale.  In order to not kill him don't pull 
    the four obvious switches, but instead pull the switch hidden under the 
    Chapter X - The Underworld
    Preferred Character:  Halfing with the best Axe
    Pull the lever in front of you and walk over to the platform to ride it 
    down.  Pick up the gold at the end of the bridge (15/500), the follow 
    the rock ledge around to the left to get more gold and a key (35/500).  
    Head deeper down the path and at the first turn grab the gold in the 
    niche (50/500).  Continue downward.  Kill the first Lich for a sapphire 
    (100/500).  Make sure to use your shield to protect you from the bats 
    that she sends at you.  Once she is dead some rocks should tumble 
    behind you.  Use them to hop up to a rock ledge and follow it around to 
    an emerald (200/500) and a trunk with a map to Hagastrom.  Look down 
    and back and you'll see a health potion.  Hop down to it.  Now look 
    forward and you should see two pots of gold on top of the metal 
    archways.  Get these (210/500) and continue down the path.  Across the 
    bridge, kill the next Lich and check the right side rock ledge for more 
    gold (220/500).  Go down the stairs and before crossing across the 
    bridge get the gold on the ledge to the left (230/500).  Continue 
    across the metal bridges until you get to the room with the two pots of 
    gold (grab them 240/500) and head up the ramp and around to the right.  
    In the first little room with the two skeletons look out the window 
    straight in front of you and hop out to the rock ledge.  Follow it up 
    and hop on top of the cage to get the sapphire (290/500).  Hop down to 
    the second level bridge and get the diamond in the room behind you 
    (490/500).  Go back to the room where the two pots of gold were and 
    grab the pot of gold over by the lift (495/500).
    This is another annoying instant death trap. Hop on the lift in front 
    of you and then hop on the next lift falling in front of you and then 
    quickly hop to the rocks by the exit door to avoid falling in the lava.  
    Miss, get mad, repeat.  When you do succeed, grab the gold (500/500), 
    exit out the door, chop the Hellbone to bits and enter the mouth.
    Bonus -- Hagastrom
    By far the most difficult survival challenge of either campaign.  At 
    this point you should be able to complete the Easy and Medium settings 
    with the Halfling with the current best available shield and axe.  What 
    makes the Hard difficulty setting so bad are the Sorceresses with the 
    poison staffs.  My best suggestion is to hide around corners and wait 
    for them to come around and quickly kill them.  Have plenty of health 
    potions so you can drink them.  I wouldn't recommend doing the Hard 
    setting until after you've completed the quest so you have the best 
    equipment and most money.
    Chapter XI - Zurana
    Preferred Character:  Halfling
    Get the gold from the ledge on the right (15/550) and head down the 
    path to the main room.  At the center collect the three pots of gold 
    (30/550) and pull the lever which summons Zurana.  There's a wheel in 
    front of you, AS SOON as Zurana reaches for you pull the lever to 
    release blast of steam and move out of her way.  It will probably take 
    you a couple of time to get the timing right, but once you hit her with 
    a blast she should rear back and collapse.  Head to the left of where 
    you are and hop up on the barrels, then use the pistons to ride your 
    way to the platform up above.  Once on the ledge, grab the ruby 
    (180/550).  Walk around the platform to get the diamond and gold on the 
    other side (390/550).  Go down the center walkway and collect the ruby 
    (540/550) and forward to collect the gold (550/550) and kill the 
    Hellbone for the staff.  Equip the staff (the "A" button) and when 
    Zurana stands up and starts to shake the cage, shoot her.  After a few 
    shots a mirror image appears that you control.  Simply walk over and 
    start swinging.  Just keep swinging and you'll win.
    Chapter XII - Kam-Zara
    Preferred Character: Druid (Darkness of Despair and Psionic Domination)
    By far the most difficult and frustrating level due to the lethal 
    nature of the Sorceresses on the level.  Don't worry, one day you'll 
    get to control them and can laugh at how easily your enemies fall 
    before you.  For now, however....
    Kill the enemies on the landing above you and collect the gold 
    (10/600), then head down the stairs, killing enemies as you go 
    (15/600).  Zale tells you that you need three key pieces to proceed.  
    Head around to the left side and kill the two patrolling Orc guards on 
    the ground, both of whom drop gold (25/600).  The building farthest up 
    on the left side has a window in the back you can bust out to kill the 
    Orc setting a bomb trap and the Orc above.  As you enter a Lich appears 
    that you'll need to kill.  She drop gold (30/600).  Head up the ladder 
    and collect the gold and the first part of the key (40/600).  Head out 
    the door and to your left is a ladder onto the roof.  Climb the ladder 
    and a Sorceress appears.  Immediately hop down and let her come to you.  
    Use the Psionic Domination to make short work of her.  Climb back up on 
    the roof and up the short ladder.  On the other side of the roof are 
    two gold pots in a niche (50/600).  A couple rooftops over is a 
    sapphire by a smokestack that you'll need to kill another Sorceress to 
    get to (100/600).  Once you've collected that, head into the stone 
    castle and you'll come to a T.  
    To the left an Orc knocks down a door and charges you.  Kill him for 
    the gold (105/600), then shoot out the boards behind him to reveal a 
    secret area with gold, health and a diamond (310/600).  Head to the 
    right and an Orc will push some barrels down on you; avoid them.  He is 
    guarding the lever to the gate and a pot of gold (315/600).  Continue 
    around through the opened gate (watch the walls and floor for spikes).  
    Kill the Orcs (325/600) and sorceresses.  enter the door with the 
    spikes that lock you in,  Kill the three Orcs and collect the pots of 
    gold behind the crates (335/600) BEFORE picking up the second piece of 
    key.  Kill the Lich that appears and throw the lever to lower the main 
    gate.  Jump down into the water and follow the passageway all the way 
    to the end to collect lots of gold and an emerald (475/600).  You can 
    now either jump across the lava river (for the brave and foolish) or 
    swim back up to the room, use the crates to get out of the room and 
    walk out the front door.  Either way you'll find yourself in front of 
    the castle.  Continue forward down the wooden staircase, killing the 
    first Orc (480/600).  Around the first turn is an emerald you need to 
    jump over to.  Miss. Fall in the lava.  Scream.  Throw the controller.  
    Try again.  Once you succeed (580/600) continue down the ramp.  As you 
    continue you'll find another ledge you need to hop to to collect the 
    gold (595/600).  At the bottom head through the portal to collect the 
    third key piece.  Head all the way back to where you left Zale, killing 
    enemies as necessary.  Give him the three pieces and follow him inside.  
    Kill the Lich for the last gold (600/600) and follow him back out.
    Chapter XIII - Jasindra
    Preferred Character:  Halfling with Axe and Crossbow
    Head across the bridge using your shield to protect you from the 
    archers.  Kill the archers in their posts and collect the gold 
    (15/650).  In the left post you can hop out the window and follow the 
    ledge around to collect an emerald (115/650).  Hop on the bone bridge 
    and turn around to grab the sapphire behind you (165/650).  Walk up to 
    the gate and step on all three raised platforms, killing skeletons as 
    they appear.  Check both the left and right side of the outside of the 
    castle for gold and a ruby before entering (350/650).  In the castle 
    you are ambushed by two skeletons (355/650), two Assassins in the 
    rafters and a Wraith that drops two Liches.  Kill all of these enemies 
    and the door opens.  Through the door take the left fork.  Through the 
    door and steps appear.  Go up them to get the key and some gold 
    (360/650).  Head back to the right door.  There is some gold revealed 
    in the hall (370/650).  Through the door, kill the Orc (375/650) and 
    the Lich, collect the gold (380/650) and head through the teleporter.  
    Kill the Liches in here (385/650) and in the next room (390/650) and 
    enter the third room.  Shoot down the two hanging skeletons and kill 
    them for more gold (410/650).  Then up the steps and through the 
    appearing portal.  Kill the Assassins (420/650).  Enter the door to the 
    right and the staircase raises.  Try to cross the bridge and its 
    blocked.  Try to leave through the door and its blocked.  Now and Orc 
    throws down gold (430/650) along with a bomb.  Kill him and the 
    Assassin when they jump down and the bridge path is opened.  Cross the 
    bridge, check the niche for gold (435/650) and enter the teleporter.  
    Throw the lever, kill the Brutes (440/650) and back where the staircase 
    was raised.
    Go up the staircase and in the door.  Kill all the enemies, collect the 
    gold (445/650) and throw the lever.  Head over to the other staircase 
    that you passed, climb it and cross the bridge.  Follow Mordessa off 
    the ledge and through the door.  Kill the Orc.  (450/650).  Attack the 
    staircase with your axe to release the enchantment.  You'll know you've 
    succeeded when it stops sparkling green.  Go up it then follow the 
    hallway around to the next staircase and into Mordessa's throneroom.  
    When the back begins, grab the emerald and sapphire behind the throne 
    (600/650).  Just hack away at Mordessa with the axe, she's not that 
    hard.  When she's defeated stand exactly in the center of the spike 
    circle and when Jasindra is lowered you'll drop and collect the last 
    sapphire (650/650).
    Chapter XIV - Vatar
    Preferred Character:  Halfling
    On this level you will get plenty of health as nearly every enemy drops 
    a health potion.  The secret is finding the time to use them.  If you 
    can do this you should make it through this final battle with no 
    When the level starts ignore Vatar and head to the teleporter on the 
    left side.  Step through, collect the sapphires among the columns 
    (100/700), kill the Hellbones (150/700), then use the mounted crossbow 
    to shoot at the glowing circle.  As you hit it, the glow becomes 
    smaller and smaller.  Keep hitting it until it disappears.  Now hop 
    down, kill the Lich by the door (200/700) and go through the door.  
    Grab the sapphires to the left and right of the door (300/700), head 
    across the bridge and grab the sapphires there also (400/700), then 
    kill the Liches and Hellbones to open the door and collect more 
    sapphires (500/700).  Once through the door head right then left and go 
    through the portal.  Run over to one of the mounted crossbows and turn 
    it around to shoot at the glowing circle.  Do NOT shoot at the heart 
    right now, it's futile.  When you destroy the circle, turn around and 
    blast the heart.  After about two dozen shoots the heart will explode.  
    Now, walk over by the mounted crossbow and look down.  There's a tiny 
    ledge right below you that holds a sapphire.  Drop down to collect it.  
    There is one of these by both of the mounted crossbows (600/700).  Now 
    go up the ramp on the left side and follow the path into the 
    throneroom.  Check both sides of the throne for the last sapphires 
    (700/700) then either hack and slash Vatar or use the mounted crossbow 
    to blast him.  Either way, when his health runs out the battle is over.
    5 B.  Dark Campaign
    Chapter I - Zurana's Crystal
    Preferred Character:  Assassin (default) 
    Collect the weapons and arrows in front of you and check the door to 
    the left for arrows and gold (5/100).  Walk past the pool for gold 
    hidden in the bushes (10/100).  Head up the hill and use your sword to 
    kill the Wraiths.  Jump over the rope at the top of the stairs and pull 
    the lever at the bottom when the blades are retracted.  There's gold to 
    your left, but a spike trap goes off if you get it directly so go all 
    the way around the stairs to retrieve it (15/100).  Go back up the 
    steps, hop over the rope and watch the boulders falling behind you.  
    Grab the health from out of the bushes and grab the gold (25/100).  
    Kill the skeletons that appear and head right.  On the wall on your 
    right you should see three switches in a row.  One of them has a piece 
    of wood above it.  Pull them from left to right starting with that one.  
    Then pull them again in the exact same order.  If you did it correctly 
    a cage will appear with gold in it.  You can't get it now so head left.
    You'll come to a locked door at the end with three more switches.  Pull 
    the rightmost switch and then the center switch to remove the bars from 
    the door.  Proceed through and get the gold behind the aquarium 
    (35/100) then through the door to the right.  Collect the gold behind 
    the waterfall (45/100) and on the other side on the walkway (50/100).  
    Kill the skeletons and one of them drops gold (55/100).  Exit through 
    the archway in the center and in the next room go down the ladder to 
    retrieve two pots of gold (65/100).  Enter the elevator and pull the 
    rope to ride it up.  Kill the skeleton on the walkway for gold 
    (70/100), then proceed through the door, across the bridge and into the 
    library.  Behind the book cases break the display case and take the 
    staff.  Run out watching for falling bookcases and head back to the 
    room with the waterfall.  Exit out the door to the left and kill the 
    skeletons in the hallway for gold (80/100).  Head through the door and 
    quickly grab the gold in the cage (100/100) and run back to the hallway 
    that you just came from so the cage doesn't crush you.  When you can't 
    hear the cage lowering anymore head back to where you started the level 
    and go through the portal.
    Chapter II - Kill Marcus
    Preferred Character -- Assassin (default)
    Hop through the hole in the planks to your right and follow the 
    waterway to its end killing enemies as you go.  Make sure to take out 
    the two Elven archers you find at the end of the waterway.  Return back 
    and exit the waterway by the stairs.  Grab the gold on the crates at 
    the top of the stairs (5/200).  Head left and enter the first door to 
    your left.  Up the stairs, kill the soldier, collect his gold and that 
    on the walkway (20/200).  If you try to go up the ladder on the other 
    walkway a gnome knocks it down on you, so go back down the stairs, head 
    left and go into the building to your right.  Kill the soldier inside 
    for gold (25/200).  Head up the steps, get the gold in the dining room 
    (35/200) and head up the ladder.  Get the gold behind the crates 
    (40/200) and out on the rooftop (45/200).  Kill the Elven archers up 
    here (50/200) and go across the planks to where the archer dropped 
    arrows.  Go to the other side of the roof from the arrows and you can 
    jump down to the balcony of the smith shop.  Inside you second floor 
    you find gold (55/200) and a key.  Drop down to the first floor, 
    collect the gold (60/200) and head straight.  Ignore the explosives by 
    the blocked passage for now and enter the house up ahead and to the 
    right.  Use the crates to hop up where the archer is and collect the 
    gold (65/200).  Also get the health from under the stairs.  Now head 
    back to the explosives, ignite them, and stand back.  Go around the 
    corner and dispatch the enemies to collect gold (70/200) and free the 
    Orc.  Past the Orc, behind some crates, is more gold (75/200).  Return 
    to the locked door you past on your way to the Orc (back by where you 
    exploded the wagon) and go inside.  Grab the gold under the stairs 
    (85/200) and go upstairs.  An enemy throws a bomb so back up quickly.  
    The Paladin in here is TOUGH, so take out the grenade arrows you picked 
    up earlier and one to the chest is all it takes.  Grab his emerald 
    (185/200) and the gold in the room (200/200).  Now return past the Orc 
    and hop down in the waterway.  Your destintation is the house where you 
    took the ladder to the roof.  You'll find Marcus hiding inside.  Kill 
    him and return to where you started the level to find the portal to 
    Chapter III - Surprise Attack
    Preferred Character -- Berserker w/ Axe and Crossbow
    As you approach the door the attackers enter.  Kill them and take the 
    gold (5/200).  Collect the gold and health from behind the throne 
    (30/200) and head out the door and around to the left.  Kill the guards 
    and take their gold (40/200) and continue around.  When you come to the 
    sprial staircase, descend, kill the guard (45/200) and exit out the 
    door.  Get the gold (50/200) and health to the right, then head around 
    to the left, kill the guards (55/200) and descend the next staircase.  
    While on the staircase, use your crossbow to kill the guards below then 
    head down and grab their gold (85/200) and exit the room.  Enter the 
    room to the right, kill the guards (90/200), then pull the lever to 
    lower the staircase outside.  Head down that staircase.  If you try to 
    cross the bridge spikes appear.  So exit the room through the room with 
    the column and up the next staircase killing guards as you go 
    (100/200).  Cross the bridge and step through the teleporter in the 
    next room.  Kill the three guards when you appear and take their gold 
    (105/200) and health.  Go through the next room with the column and 
    kill the guards on the other side (115/200).  Go around the corner and 
    up the stairs to the teleporter gate.  Get the sapphire in the niche 
    (165/200).  Teleport, pull the lever and teleport back.  Then down the 
    stairs and through the door.  Kill the guards (170/200).  Go straight 
    to the next room with a teleporter gate.  Get the gold in the niche 
    (175/200).  Step through the teleporter, get the gold and the key 
    (180/200).  Teleport back and use the main entrance to exit the castle.  
    Cross the bone bridge.  Get the gold from under the platform (190/200).  
    The sorceress will kill the guards in the booths and you can collect 
    their gold (200/200).  Walk over to the sorceress and she follow her as 
    she charges down the bridge.  Stay back some and she should be able to 
    kill Alecto by herself.  If not, get out your crossbow and blast him 
    before he even gets close.
    Chapter IV - Mansion of Dreams
    Preferred Character - I like the Assassin to take out the wraiths 
    although I admit that she's not as good against the wizard.  Others 
    like the Beserker to fight the wizard though I find he has a harder 
    time hitting the wraiths.  The choice is up to you.
    Kill the Nightcrawlers in the yard and descend the steps.  Enter the 
    door and get the gold on the other side (5/250).  QUICKLY run down the 
    next set of stairs and around the corner to stand next to the Goblin.  
    From the goblin run down the hallway and right up to the swinging axe 
    to avoid the trident that shoots out behind you.  Time your next run 
    for when both the vertical swinging axes are directly in front of you.  
    At that moment quickly run to the LEFT and pull the lever on the other 
    side of the doorframe.  Collect the gold to your left (15/250) and head 
    down the short staircase to get the gold in the room with the barrels 
    (20/250).  Don't worry about the torch behind the grate, you'll get it 
    in a couple of chapters.  Head up the large staircase to collect gold 
    and a sapphire to the left and more gold to the right (85/250).  Return 
    where the swinging axes were and follow the goblin back outside where 
    he opens a door.  If he dies just grab the key and walk up and open the 
    door yourself.  Go up the stairs and get the gold on the first landing 
    (90/250).  Head up the next flight of stairs and you'll find the Spiral 
    Key.  Hidden in a niche is a sapphire (140/250) and there is also a 
    ladder to the roof.  Go on the roof and up the second ladder.  You'll 
    find two rooms on top both of which have gold (150/250) and one on 
    which has a map to Tolvfurs.  Also, on the far side of the roof and 
    down a ladder is an emerald (250/250).  Now head all the way back down 
    into the house to where the swinging axes were.  Head right and you'll 
    find the wizard.  Kill him and use the Spiral key to reveal a 
    staircase.  Descend and walk up to the book.
    Bonus -- Tolvfurs
    Tolvfurs is nothing but a small section of town that you fight enemies 
    in.  At this point you should be able to defeat the Easy and Medium 
    difficulty settings with the Assassin.  She should be able to kill most 
    of the enemies before they even get close to her.  Later, when you 
    unlock the Sorceress and get the Darkness of Despair staff, come back 
    and do the Hard setting.
    Chapter V - The Guardian
    Preferred Character -- Assassin
    Cross the light bridge and walk up to the glowing door to retreive the 
    sapphire (50/300).  Destroy the orb to release the wizards, then kill 
    them.  Head left and destroy the stands next to the walls on either 
    side of the orb, then throw the four levers (two on either side of the 
    orb) to destroy the orb.  Kill the wizards and collect the gold by 
    where they were floating (65/300).  Head won the steps and destroy the 
    next orb.  Head back to where you entered and head the other way.  Time 
    your movements to avoid the rotating blue lights and throw the four 
    switches on the walls.  Kill the wizards and take their gold (80/300).  
    Head down the steps to destroy the last orb and kill the last wizards 
    to collect the gold (95/300).  Before heading out the main door hop up 
    and collect the sapphire floating in the archway (145/300).  Head into 
    the next room and by the second pillar to the left is a pot of gold 
    (150/300).  Head into the building on the right side and up the ladder.  
    At the top do a 180ΓΈ turn and fall down on the archway to collect the 
    sapphire (200/300).  Then climb up the ladder again and collect another 
    sapphire from the middle of the bridge between the two buildings 
    (250/300).  Exit out the door to the columns with the crossbows.  Check 
    the grass on the left side for the last sapphire (300/300).  Then use 
    the mounted crossbows to kill the guardian.
    The best strategy to kill the guardian is to stand in the middle of the 
    three way intersection so that you can see all three crossbows.  When 
    he appears on one side run to that crossbow and shoot a couple of bolts 
    into him.  Then run and hide behind the columns when he breathes fire.  
    After what seems like forever, but is probably only about a dozen bolts 
    the guardian dies and the level ends.
    Chapter VI - The Escape
    Preferred Character -- Huntress w/ Grenade Arrows
    Head up the staircase and Zale appears.  Shoot the grenade arrows at 
    his feet to do lots of splash damage.  It should only take three of 
    four arrows to kill him.  Pick up his key. Head through the dining room 
    and go up the staircase to collect the health (you'll need it).  Down 
    the staircase and use the key on the grate to enter the sewers and pick 
    up the torch.  Equip the torch with "X" and proceed.  Head forward, 
    down the ladder and forward.  When you come to a small set of stairs 
    look to the right and climb down into the hole to collect a sapphire 
    and gold (60/350).  Proceed back to the main path and forward.  Follow 
    the path around to the right to collect the sapphire and health 
    (110/350) then take the staircase down into the water.  Collect the 
    gold to the left (125/350).  Continue through the water to collect an 
    emerald and some more gold (235/350).  Go back to the staircase, up, 
    and across the bridge.  Follow the path around and up the ladder.  You 
    are now back in the mansion.  Head down the trapped staircase, back 
    through the blades and pull the lever to stop them once again.  Collect 
    the gold (250/350) and head out of the mansion to kill the 
    Nightcrawlers.  Before you enter the portal, head all the way up to the 
    roof where you previously found the map in the cabinet you'll find an 
    emerald.  Now return and head through the portal.
    Chapter VII - The Plateau
    Preferred Character -- Sorceress with Darkness of Despair
    Levels don't get much more basic than this.  See that plateau.  You're 
    going up there.  Head across the series of bridges killing enemies and 
    collecting gold.  By the time you collect the gold at the end of the 
    bridges you should have (25/400).  Head to the right side of the island 
    for a diamond (225/400) and the left side for a sapphire (275/400).  
    Take the wooden ramp to the top and some blocks crumble.  Hop up and 
    get the gold (280/400) then hop in the pool of water for a sapphire 
    (330/400).  There are four pots of gold that you'll need to hop on the 
    blocks to get to.  ALL are accessible by hopping up on the blocks 
    (350/400).  also on the left side of the island, past the last wall, in 
    some bushes is a sapphire (400/400).  Walk toward the altar and kill 
    the Druid that appears.  Pull the left trigger at each of the two green 
    orbs to create a teleport gate.  Step through.
    Chapter VIII - Capture Jasindra
    Preferred Character -- Sorceress with Darkness of Despair
    Enter the castle gate.  Beware of the exploding barrels.  Enter the 
    next room and collect the gold (15/450) then exit to the next room 
    watching for the exploding barrels as you enter.  Collect gold in and 
    on the crates (25/450) and hop over the crates to get behind the 
    staircase and collect the emerald (125/450).  Proceed up the staircase 
    and exit to the outdoors.  From where you exit go around the back of 
    the building to kill a gnome with a key, then hop up on the porch and 
    use the key on the locked door.  Inside you'll find a sapphire 
    (175/450) and some gold and a map in the rafters (180/450).  Check the 
    adjoining walkway for more gold (195/450), then return to the door you 
    originally came out of and across the bridge to the other house to 
    collect the key.  Transverse the river and enter the teleporter on the 
    other side.  Go through the woods toward the house and take the right 
    bridge to the upper rooms.  The left door has gold (205/450).  Use the 
    key on the right door and you'll find gold and a ruby (360/450).  Head 
    upstairs for gold (370/450), then back outside.  Check under the bridge 
    for an extremely well-hidden nook by the house for gold (375/450).  
    Head down the stone staircase and collect the gold at the end of the 
    pier (380/450) then follow the rocky ledge along the water to get a 
    sapphire (430/450).  Finally, hop back up on the pier and go into the 
    building to collect the last of the gold (450/450) and the princess.  
    Head back up the stone stairs and enter the portal in front of you.
    Bonus -- High Valley
    Similar to the Ballista challenge from the Light Campaign.  You are 
    equipped with a mounted crossbow that shoots exploding arrows.  Archers 
    will come out of six or seven different locations.  The key is make 
    sure you keep the crossbow pointed in the center of the screen so that 
    you can see ALL the places they are coming out of and quickly turn to 
    shoot them.  Try to shoot them in the order they appear because that's 
    how they'll start shooting at you.  The maximum gold that you can get 
    from this challenge is 1000 pieces, but doing it now will help make the 
    next few chapters easier.
    Chapter IX - Outpost Siege
    Preferred Character -- Sorceress with Darkness of Despair
    Walk over to the catapult and use the lever on the right side.  Five 
    circles appear on the castle.  You need to destroy all five.  The 
    longer you pull the trigger the higher and farther the boulders will 
    go.  Make sure to destroy the main gate last as attackers will come out 
    and the siege engine will start forward when you do this and you want 
    to put that off for a while.  Once all five are destroyed, QUICKLY run 
    across the bridge and grab the diamond inside (200/500).  Then run back 
    across the bridge and check the rocks to the right of the catapult for 
    some gold (210/500) and check the rock to the left of the catapult for 
    a sapphire (260/500).  By this time the siege engine should be in place 
    so climb up and enter the castle.
    Collect the gold (270/500) and head left and down the staircase.  
    Collect the gold at the end (280/500) and enter the castle.  There's a 
    pot of gold behind some crates as you enter (285/500).  Turn left and 
    watch for the grenade.  Grab the gold next to the main gate (295/500) 
    then head out to the courtyard.  Here you find a Lich floating.  Grab 
    the gold to the left and to the right (315/500) then destroy the orb to 
    free the Lich.  Kill the wizards and archers that appear.  Take the key 
    off their dead bodies and use it on the lever to the right of the gate 
    to open the door again.  Go back through the gate and kill the wizard 
    that appears.  Take his key and use it on the door to the left.  Kill 
    the archers and take the gold behind the crates (320/500).  Then  
    reenter the castle, grab the gold off the crates (325/500) and head 
    around the corner.  Grab the gold at the end (335/500) then enter the 
    red door and head up the steps.  At the top of the steps is gold 
    (340/500) and an emerald.  When you take the emerald (440/500) a druid 
    appears who you have to kill to lower the force field.  Continue up the 
    stairs into the bell tower.  Go up the ladder, collect the gold 
    (450/500) and run the flag up the pole.  Kill the knight that appears 
    below and take his sapphire (500/500).  Then head back out and enter 
    the portal by the main gate where you freed the Lich.
    Chapter X - The Great Wall
    Preferred Character - Sorceress with Darkness of Despair and Psionic
    As the level starts run forward and to the right to hide behind the 
    large rock.  This should protect you from the ballistas.  Kill the 
    enemies that charge then run up to the right side of the bridge.  From 
    here you should be able to use the Psionic Domination to kill the 
    ballistas.  Grab the gold under the bridge (15/550) and the pot in 
    front of the main gate (20/550).  Do not enter the main gate instead go 
    around to the right side and knock the door down with a shot from the 
    staff.  Enter the waterway, pick up the rusty key and go up the ladder.  
    Head up the stairs to get the gold on the first and second landing 
    (35/550) then down the stairs and through the only open door.  Kill the 
    gnome for gold and proceed around the corner (40/550).  Quickly grab 
    the health to avoid the trap and take the key.  Head back to the locked 
    door by the staircase and open it.  Get the gold (45/550) behind the 
    crates and head up the stairs being careful to avoid the battering ram 
    that comes swinging down.  Kill the Templar for gold (50/550) and then 
    collect the sapphire and gold from the rafters on the left (105/550).  
    Head right, kill the Champion for gold (110/550), then collect the 
    gold, sapphire and map in a trunk from this room (170/550).  Head out 
    of the room and go left.  Kill the gnome by the lever (175/550) and 
    throw the lever to raise the gate.  Head back down to the room with the 
    health and silver key (spike trap room) from earlier and exit to the 
    outside.  Check around the corner to the left for gold (190/550) and 
    kill the Templar (195/550) before heading all the way right.  At the 
    end go to the far right corner and hop up the three tiers to get an 
    emerald (295/550).  Enter the smith shop in front of you to get gold, a 
    sapphire and a key (360/550).  Head back outside and kill the Champion 
    for more gold (365/550).  Head up the ramp and collect all the gold 
    around the building to the left (390/550).  Continue all the way to the 
    left and get the gold on the ledge (400/550).  Hop down and enter the 
    locked door.  Keep your Psionic Staff pointed at the ladder.  as you 
    approach the Commander hops down.  Blast him and take the ruby 
    (550/550).  Climb up the ladder, throw the lever on the left, exit the 
    building and around the corner to the right for the portal.
    Bonus -- Lexe
    This challenge isn't much different than Tolvfurs.  Just another town.  
    By this time your Sorceress is so powerful that with the Psionic 
    Domination and Darkness of Despair you should easily be able to walk 
    through all the difficulty settings.  Remember that the Psionic 
    Domination goes through walls and use that to your advantage.
    Chapter XI - Ungard Mines
    Preferred Character -- Sorceress with Darkness and Psionic
    From your starting point, turn around and get the gold off the crates 
    (5/600), then push the mine cart down the tracks.  Follow the mine 
    tracks down until you come to gold (15/600).  Climb the ladder by the 
    gold and collect the gold on the crate (20/600).  Keep waling and at 
    the end there's a beam to jump to a rock ledge.  Do so and you'll find 
    a diamond at the top (220/600).  Hop back down to the tracks, get the 
    barrel at the end, then follow them all the way back to the starting 
    point.  Some enemies are descending in an elevator.  Kill them and take 
    the Flint.  Now head down the tracks the other way.  Follow on the top 
    floor to get the last component for the bomb, then back and down the 
    ladder.  Get the gold off the top crate (225/600) then go toward the 
    bridge.  Get the gold behind the crates (235/600) and on the rock ledge 
    to the left of the bridge (245/600).  Cross the bridge.  
    Go up the rock ledge on the right for on pot of gold (250/600) and head 
    down the passageway also on the right for gold and an emerald 
    (360/600).  Head through the narrow gap and to the left to find some 
    abandoned, decaying buildings.  Only they aren't so abandoned.  Snipe 
    as many enemies as possible with your Psionic staff then head up the 
    ramps.  Inside the first building you'll find gold (370/600) and if you 
    hop up to the roof you'll find a ruby (520/600).  Go up the next ramp 
    and hop out to the rock ledge to find gold under the bridge (525/600) 
    and at the end of the rock ledge (530/600).  There's also some among 
    the crates in the lower part of the building (535/600).  Head up the 
    next series of ramps to find the mine cart.  DO NOT use it yet instead 
    follow the tracks to the end and get the gold (540/600) then back and 
    use the cart.  as you can see some defenders make it across.  Take up a 
    good defensive position in the top house and blast them all to hell.  
    One of them drop a key.  Grab it and open the grating blocking the 
    tracks.  Follow the tracks around, collect the gold halfway through 
    (545/600) and exit on the other side.  Go up the spiral staircase to 
    collect a sapphire (595/600) and behind the black obelisk for the last 
    pot of gold (600/600).  Do NOT enter Mordessa's portal unless you have 
    some sort of fondness for this level and want to replay it as she tells 
    you that you are now worthless and kills you.  Instead enter the black 
    obelisk and you'll be transported to Vatar's presence.
    Chapter XII - Mordessa
    Preferred Character -- Sorceress with Darkness and Psionic
    Time to finish the old ball and chain off.  Grab the sapphire from the 
    barrels on the pier (50/650) then swim around the island to get the 
    diamond on the ledge (250/650).  Head back to the pier and up the ramp.  
    Charge across the snow field and follow the snowy ledge behind the 
    castle for a sapphire (300/650).  To the front of the castle and check 
    the room to the left for gold (315/650).  Head up the stairs to the 
    right, collect the gold on the first landing (330/650) then up to the 
    top when the ballistas are.  Collect the gold by the right ballista 
    (340/650).  Hop out of the ledge running around the castle and follow 
    it to a roof with a hold in it.  Drop down, collect the gold and 
    sapphires (450/650) and exit the room.  Enter the door in front of you 
    and fight Mordessa.  She's pretty easy if you just keep moving and 
    shooting.  Once she's dead, take the door on the side of the room 
    collecting gold and the final ruby as you go.  You should (650/650) by 
    the time you reach the level.  Pull the lever to open the door below 
    and return to the snowy field to exit through the portal.
    Chapter XIII - Celenheim
    Preferred Character -- Sorceress 
    Head around the castle and hop up on the big rock to get to the 
    walkway.  Enter the door to the left and get the key from the top of 
    the stairs, head back out the way you came.  Go to the main steps and 
    kill the two guards for a sapphire each (100/700).  Head to the room to 
    the far right corner.  Kill the guard for a sapphire (150/700) and use 
    the key to open the hatch and go down for the diamond (350/700).  
    Return to where you got the key and exit the other door and into the 
    room with the staircase.  Up the staircase and kill the three guards 
    for two sapphires and a ruby (600/700).  Cross the bridge and hop on 
    the roof to the right.  Cross it, hop down to the lower stone roof.  
    Walk over to the crumbling ledge and hop straight down to the metal 
    frame below.  Miss.  Curse.  Try again.  Collect the emerald on the 
    frame (700/700) and hop over to the balcony.  Kill the guard for the 
    key and enter the throne room.  Kill the queen's counselors one by one 
    then attack the queen.  When you disappears walk up to the throne and 
    pull the left trigger to get the stairs to appear.  Head down and 
    finish off the queen.  That's it.  The darkness has won.
    Game over.
    If you've collected all the gold you can now play back through as the 
    practically invincible Feticia or Battle Droid 9320.
    Section 6 -- Acknowledgments
    Me, myself and I for completing the guide.
    My fiancee for providing the creating the Enclave theme song in D 
    Minor.  ("We're getting some weapons and kicking some ass").  Thanks 
    sweetie for your patience and understanding.
    My mother for making me take those typing classes when I was younger.
    GameFAQs for hosting my guides and for providing all the guides that 
    I've needed to complete so many games.
    And you the reader for reading it.  Any suggestions, corrections or 
    desired additions can be sent to me at captblicero@yahoo.com
    Thanks again.

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