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    FAQ by Dead Rabbit

    Version: 1.6 | Updated: 01/19/02 | Search Guide | Bookmark Guide

    James Bond 007 in... Agent Under Fire FAQ. 	Ver. 007.1.6
    Produced by (Rabbit...) Dead Rabbit
    - any assistance you can give me is more than welcome, yet I
    think im all done now, thank you all, hope ive saved a couple
    of PS2's from 2nd Floor windows! Enjoy.
    Email me at
    The REAL James Bond is : 	Vispec, What a star !
    (This space is open to the 1st person to email me with exactly how
    to get the 4th forbidden depths token, your name will be immortalised
    forever (ish) !)
    Special Thanks to :
    *	Neoseeker.com for inspriration
    *	My brother for putting up with me using the PS2 far too much!
    *	Phyphors for bond locations - He was the 1st
    *	Alexis for multiplayer tips
    *	All that are helping with Forbidden Depths 4th 007 Token
    	which is the bane of my life (Grrr) These are - Zc003, Bplease,
    	Alexbaut, Rcrosby35, Pinoytypr, Player55432, Unelexplained, Ageorge010
    	Bluemonday1313, And especially Vispec
    *	Other neo-helpers who offered assistance but weren't the fastest
    	with the knowledge include - Godzila1981, AmadeusXII, Heythere1010,
    	Travpie2624, Mazerick10, Rentzusue, Dviper548 and Alexis
    *	Everyone else who has sent me emails with their problems and help so
    	I knew what you need updating!
    Data Log
    04-12-01 : 	Inception date, sorry quite basic at this stage, just wanted
    		to get it out, hope it helps though
    06-12-01 :	Found some more tokens, general update
    09-12-01 :	Tokens again, checked bond moves and added MP Golden gun
    		locations etc
    12-12-01 :	Yet another small update, general tips and bond moves
    		(Thanks Phypors)
    21-12-01 :	Just got back from the states so been a while. Inputed your
    		emails etc and clarified some points / complete overhaul
    08-01-02 :	Finallly got last token, so final update unless amazing
    		info is sent my way. Thanks to EVERBODY that has helped
    		Especially to Vispec - what a legend !
    		1. Introduction
    		2. Level Bonuses (Gold + Platinum)
    		3. Bond Moves + 007 Token Locations
    			3.1 Trouble In Paradise
    			3.2 Precious Cargo
    			3.3 Dangerous Pursuit
    			3.4 Bad Diplomacy
    			3.5 Cold Reception
    			3.6 Night Of The Jackal
    			3.7 Streets Of Bucharest
    			3.8 Fire & Water
    			3.9 Forbidden Depths
    			3.10 Poseidon
    			3.11 Mediterranean Crisis
    			3.12 Evil Summit
    		4. Multiplayer
    1. Introduction
    No messing arround im going to get straight to the guts of it, you all
    know the basics. Yet to score high and get the golds you need to take
    a few things into account :
    Time 		(the faster the better and more points),
    Health 		(try not to take too much damage - it might be better to die
    		and use a life if you think it will be tight - last resort),
    Accuracy	(especially for later levels, always go for the head shots
    		and try not to use machine guns if you can, unless close),
    Efficiency	(less bullets the better, if you do the whole level bare
    		handed not only will you get full points but they will
    		also be doubled. If you	must use a gun go for head shots
    		and rule out machine guns)
    Kills		(the more the better try to take everyone out in a single pass)
    Bond Moves	(Easiest of the bonuses as these are generally given away for
    		mission objectives and/or best routes through the level)
    If you find things are tight, up the difficulty - medium will add 50%
    on top of your final score, were as hard will add 100% (or double)
    to your score. This can give you a bit of breathing room.
    When you get Gold, and you will, the hardest is over as the 007 Tokens
    will appear form then on giving you huge bonus scores for collecting them
    all, this makes getting the same score again for Platinum easy,
    so drop it to the easy difficulty and take your time.
    Keep your eyes out for anything RED this seems to be the color for
    The golden gun although is the ppk is more powerful / accurate so it
    is worth getting all the parts
    Dont worry about bond moves too much although they give you points
    they are more for you enjoyment, missing some is not a problem
    getting them all doesn't do anything special
    **** There are NO cheat codes for this game, despite the existance on
    the net - dont waste your time. You might have better luck with
    gameshark codes !? ***
    After finishing the last level (must get bronze or better) you will
    be treated to a showreel of many of the bond moves through out the
    game. This is useful if my instructions aren't clear enough. This
    reel does not show them all mind
    2.Level Bonuses :
    Trouble In Paradise	Gold 50'000		Platinum 50'000 + 4x 007 Tokens
    			Golden Gun		MP Map - Rocket Manor
    Precious Cargo		Gold 50'000		Platinum 50'000 + 6x 007 Tokens
    			Golden CH-6		MP Game Mode - Golden Gun
    Dangerous Pursuit	Gold 70'000		Platinum 70'000 + 5x 007 Tokens
    			Unlimited Missiles	MP Model - Stealth Bond
    Bad Diplomacy		Gold 70'000		Platinum 70'000 + 4x 007 Tokens
    			Golden Accuracy		MP Powerup - Gravity Boots
    Cold Reception		Gold 90'000		Platinum 90'000 + 7x 007 Tokens
    			Golden Clip		MP Model - Guard
    Night Of The Jackal	Gold 90'000		Platinum 90'000 + 4x 007 Tokens
    			Gold Grenades		MP Weapon - Viper
    Streets Of Bucharest	Gold 100'000		Platinum 100'000 + 6x 007 Tokens
    			Lotus Esprit		MP Model - Alpine Guard
    Fire & Water		Gold 100'000		Platinum 100'000 + 8x 007 Tokens
    			Rapid Fire		Mp Weapon - Calypso
    Forbidden Depths	Gold 110'000		Platinum 110'000 + 4x 007 Tokens
    			Golden Armor		MP Modifier - Full Arsenal (zc003)
    Poseidon		Gold 120'000		Platinum 120'000 + 5x 007 Tokens
    			Golden Bullets		MP Model - Cyclops Oil Guard
    Mediterranean Crisis	Gold 130'000		Platinum 130'000 + 9x 007 Tokens
    			Regenerative Armor	Mp Model - Poseidon Guard
    Evil Summit		Gold 130'000		Platinum 130'000 + 6x 007 Tokens
    			Unlimited Ammo		Mp Model - Carrier Guard
    3. Bond Moves And 007 Token Locations. (Chronological Order)
    3.1 Trouble In Paradise
    Bond Moves :
    1. Open 1st decryption door before going to the roof
    2. Q-claw to the roof at the start of the level
    3. Open decryption near 1st bad guy
    4. Open armory door (1st bad guy has keycard - you must punch him)
    5. Open padlocked gate with laser
    6. Shoot canister on back of forklift truck
    7. Shoot rope holding up crate in the air straight after 6
    007 Tokens :
    1. Along walkway of entrance roof (start of level)
    2. Jump onto crates near 2nd bad guy, near padlocked gate
    3. Left hand side of cultivation area where lights are out
    4. Before Gantry with sniper, left of the stairs at the start
       of section
    Level Hints :
    Crouch behind boxes near body armor when the 4 men come after you and they
    will run straight past. Near forklift truck.
    3.2 Precious Cargo
    Bond Moves :
    1. Shoot man out of 1st chopper
    2. Shoot wheels from bad car (Phyphors)
    3. Shoot wheels from van
    4. Shoot wheels from bad car (Phyphors)
    5. Shoot wheels from bad car (Phyphors)
    6. Shoot wheels from bad car (Phyphors)
    7. At the 3 way blockade, shoot barrels to the right to kill the men
    8. At the petrol pump blockade shoot the guy from the chopper...
    9. ...Then shoot the pump in the background garage
    10. Shoot barrels in between the 2 men on the left in the final building
    11. Shoot the next 2 rocket launcher men on the gantry infront
    12. Shoot barrels near forklift truck on the right in the last room
    13. Drop container on generator
    007 Tokens :
    1. Shoot roadblock of 2 cars before you turn left
    2. After 3 way blockade, shoot down chopper (fast)
    3. Shoot down lone gunman on the right after driving through the
       park, before a right turn
    4. Shoot man above entrance to final building
    5. Shoot large pillar type structure in middle of stop with men
       on catwalks with rocket launcher
    6. Shoot last 3 fans to the right in final building after 2
       rocket launcher guys on gantry
    Level Hints :
    3.3 Dangerous Pursuit
    Bond Moves :
    1. Shoot a rocket at barrels just left of first cars
    2. Shoot lone barrel down on the far right of the warehouse
       dock to kill the men
    3. Destroy the petrol pump along the left roads to kill the man
    4. Use Q-smoke on a bad guy car
    5. Q-pulse the van 1st attempt, without van getting damage
    007 Tokens :
    1. Turn arround straight away and token is at end of alley
    2. Shoot lone crate after first blockade - token inside
    3. Keep to your left and keep going until you reach large
       blue building with overhang, token is inside
    4. Carry on left still and just after the blue building
       you will see pump station you blew up earlier on the
       right hand side, token is behind it
    5. Keep left still and eventually you will see a token on
       the left, after a phone box
    Level Hints :
    Keep an eye out for shortcuts, they show up on your map as
    wavy light blue lines.
    If you are going for tokens make sure you pick up at least
    one q-pulse, there is one at the blue building.
    3.4 Bad Diplomacy
    Bond Moves :
    1. Open wall hatch to 1st trip wire after kitchen, on the
       left side (use glasses) and cut wires with laser
    2. 2nd trip wire opposite open window, wall hatch is on
       the right (use glasses)
    3. Open secret door (use glasses) in left wall near locked
    4. Use Q-claw to get to 2nd floor (not ladder)
    5. Open 1st door to the right on the 2nd floor where
       Malprave is and the keycard
    6. Kill Griffin clone using your bare hands
    7. 3rd trip wire (moving) you know the drill - right
       hand side hatch
    007 Tokens :
    1. In the file room at the and of ground floor, near darts
    2. On top of balcony 1st floor - turn left out of lift near flags
    3. After 2nd trip wire open secret door in left wall (use glasses)
       near locked door
    4. Behind glass showcases full of urns, after Griffin
    Level hints :
    You can use 1 dart to take out any guard but remember you can
    get double points if you use your bare hands, if you need the
    3.5 Cold Reception
    Bond Moves :
    1. Get keycard from the door behind in the main room
       (you can leave this until after no.2)
    2. Laser padlocked grate through the right hand door of
       the main room
    3. Use keycard on data port switch to disable alarms
       (port in wall in mainframe room opposite way in)
    4. Photograph rig model in mainframe room
       (far side of room near exit)
    5. Q-claw up into 2nd high duct
       (after lift, look above door for 1st, 2nd is just after)
    6. Kill a bad guy by shooting a steam valve off
       (red circular handle)
    7. Get security door program
    8. Use Security door program
    007 Tokens :
    1. Through left hand door of main room
    2. In circular room enter 2nd set of ducts through grate
    3. Start of mainframe room just right of stairs
    4. Q-claw up into 2nd high duct...
    5. ...and carry on all the way and shoot the barrel out
       the other side, drop down
    6. After blast doors, jump from the second small level of
       the stairs to the
       water container nearby (this is a bit tricky, use the
       post of the railings)
    7. Behind a water container near ladders on the ground floor
    Level Hints :
    The three buttons in the 1st room on by each computer open
    the respective doors. When looking at the computers the left
    one is a dead end but has the 007 token in, the central one
    (behind) has the keycard and exit, yet you do not need to open
    this one. The right on is the only one you really need to venture
    into 1st time round.
    Open the doors at the beginning, one at a time ignoring
    the middle one, using the buttons on the desks. The quieter
    you do this part of the level (no alarms) using
    fists or silencer the easier, Especially when working your
    way round the rooms.
    3.6 Night Of The Jackal
    Bond Moves :
    1. Jump into balcony of 2nd sniper near safehouse
    2. Enter Bonds safehouse
    3. Q-claw to embassy
    4. Save hostages
    5. Open secret door (Union Jack)
    6. Save Damescu
    7. Knock Jackal into vat
    8. Sniper chopper pilot
    007 Tokens :
    1. In shop window, use car to jump in, on the right past
       the embassy from the start
    2. 2nd Sniper balcony jump from Q-claw location
    3. In room to right of 2nd lone hostage
    4. Embassy roof near chopper, behind crates straight ahead
    Level Hints :
    Shoot the scenery behind the Jackal to get her to move
    faster, When its used up just shoot her as fast as you can,
    dont hide too long as she will grenade you, keep moving and
    she wont be a problem. After doing enough damage she will end up
    above the vat with a cranr arm behind her push the button to the
    right of the room (ground floor) near the crates to push her into
    the vat. Asuming she is above it!
    3.7 Streets Of Bucharest
    Bond Moves :
    1. Shoot both choppers down at train station
    2. Jump broken bridge
    3. Use oil slick on 1 bad car
    4. After getting chip hit sign and travel on 2 wheels
       in between cars
    5. Complete jump stunt
    6. (Tank) In open yard shoot barrels to the left
    7. (Tank) Shoot down 1st chopper
    8. (Tank) Shoot down 2nd chopper over bridge
    9. (Tank - night vision) near end there is a stationary
       car and 2 men, shoot barrels to the left, they are
       hard to see though
    007 Tokens :
    1. Where the road splits in two, inbetween roads near bridge
    2. At the train station - go all the way right along the tracks
    3. Take the shortcut to the left after jumping the broken bridge
    4. After getting chip go fast to get the token in midair
    5. (Tank) Shoot both red vans after 2nd chopper
    6. (Tank) Next shoot both red choppers
    Level Hints :
    Having problems with the Q-boost ? Make sure you activate it before
    the ramp / stairs and dont hit anything which could slow you down,
    aim for the centre of the ramp and you should sail right over the
    river and cue the cut scene. This isnt hard, double boosting
    is not needed. As soon as you pick up the boost change your weapon
    to it so your ready for the jump.
    Stick to shells for vehicles and minigun for men, to keep your
    ACC and EFF up. Just change your weapon as you do in 1st person
    To take out the final train on the bridge above the tanks,
    change your weapon to tank shells and shoot the red canister
    car of the train.
    3.8 Fire & Water
    Bond Moves :
    1. Get crane program with remote
    2. Use crane program on crane 1, 1st meeting of Bloch
    3. Unlock door from crane room
    4. After 1st padlocked gate (2nd meeting of Bloch) open
       the grate to your left
    5. There is also one on the right
    6. Going through the left duct operate crane 2...
    7. ...and crane 3
    8. Sniper pilot from 1st chopper
    9. Once in the pump room use Q-claw to get to the right hand gantry
    10. Use Q-claw to get across to 2nd snipers platform near hook line
    11. Use crane program to drop platform on other side of rig (Phyphors)
    12. Sniper pilot from 2nd chopper
    13. Climb last part of level using Q-claw instead of Q-jet
    007 Tokens :
    1. Shoot 1st barrel in front of you when you leave the padlocked crane room
    2. Follow the left grate duct, its on a crate in the next room
    3. After getting across crane crates the token is at the base of crane 2
    4. From there go to the far left corner of the rig, underneath the door 
       escapes from
    5. Inside pump room, ground level far right side - behind ladder on crates
    6. As you exit the top of the pump room the token is behind barrels on your 
    7. Also on ahead and to the left, underneath far snipers platform  - crouch 
       get it
    8. At the top of the lift near helicopter ambush, shoot barrels to the 
       token is behind crates
    Level Hints :
    Personally I think this one was the hardest to get gold, I put it on hardest
    difficulty and using the golden gun only got head shots as much as i could,
    skip the majority of the outside rig as detailed below then the only hard 
    is the pump room. Keep away from using machine guns if you can and as soon 
    as you
    can sniper do it. You can ignore the chopper at the end and just make a run 
    for it
    When getting across crane crates - lower crane 2 and run onto it, then raise 
    it and
    lower crane 3 and run onto that, then raise 3 and jump over barrier.
    To skip a chunk of the level to get your time down go straight through the 
    grate after the padlocked gate then up and around the gantry, just run and 
    press the
    button at the end to open the door to the pump room. Ignore any men that are 
    directly infront of you.
    You dont need to shoot bloch ever, just try and get close to him and he will 
    run away.
    When you have activated the pumps in the orange room inside the rig, (by 
    the button in the control room) you will see them going up and down like a 
    jet up to middle of one of the two and make you way to the end (either side) 
    then as
    your end is lower jump onto the larger part on the tip, turn around and at 
    the top
    shoot the barrels / forklift truck / spare men through the hole in the 
    At its highest you can jump over the railings to get to the top level.
    Keep an eye out for crane program uses (green glow) to make snipers fall 
    their perches.
    3.9 Forbidden Depths
    Bond Moves :
    1. At 1st stop, shoot the two men to your left in the control part, a panel 
       shoot the red light / switch
    2. At 2nd stop shoot barrels on right side to kill men
    3. Destroy all 3 fans
    4. Shoot both steam switches
    007 Tokens :
    1. Before 2nd entry into glass tunnel (water outside) shoot 2 men on level 
    above -
       in a red room
    2. After 2nd stop there are another 2 men above to shoot in a red room
    3. Shoot all mines Bloch puts down
    4. I have been advised that if you kill all gun turrets you get this
       I have wiped out everything on the level and still no token, I am led
       to believe another variable is needed. I have used the CH6 to destroy all 
       vehicles and caused asmuch damage to Bloch as possible to finally get it 
       as destroying turrets) - the token will appear before the 1st fan. Just 
    keep trying
       (Thanks again Vispec)
       A few of you have emailed me saying you have it but are not 100% how you 
       it. Thanks to everyone who has tried for me. You diamonds you.
    Level hints :
    To get the CH6 at the 1st stop shoot the blue screen facing you and the one 
    behind -
    it will drop near the armour, At the 2nd shoot the 2 blue screens in front. 
    This is
    great for destroying vehicles. (Vispec)
    Make sure you destroy the fans / switches early to get your bonus
    In the large circular room, shoot the three men surronding it, then shoot 
    Bloch until
    he retreats - the three men reappear with missile launchers, kill them and 
    pinch their
    weapons. Make sure you change your weapon to the remote missile launcher.
    If you were like me and never bothered to read the instruction book ! just 
    to let you
    know you can control the missiles at the boss after firing them. I finished 
    it just by
    aiming at letting rip, it was tougher!
    Sorry some of you are still not sure how to handle this, You are aiming for 
    the three
    parts of the structure that support it to the roof, they have a red glow 
    (lights) to
    them, when the cut scene shows the fan stop turning it will focus on the 
    supports for
    a second.
    You need to shoot your missile towards the fan but get inbetween to hit the 
    supports, (like red beacons) when you destroy the first one you will be 
    to a cut scene confirming your hitting the right spots. Just hurry to make 
    the heat doesn't kill you.
    If you think you are going to miss with the remote missiles you can detonate
    them mid flight by pressing fire again
    3.10 Poseidon
    Bond Moves :
    1. Padlocked grate at start
    2. Get Chemical Regulator Program
    3. Get System Pressure Program
    4. Get Temperature Control Program
    5. Activate autogun button to kill bad guys
    6. Use Chemical Regulator Program
    7. Use System Pressure Program
    8. Use Temperature Control Program
    9. Activate Sub bridge in pen
    007 Tokens :
    1. Open fan grate at start of level (not air duct)
    2. When you enter program room, look to your right
    3. In the reactor room with autoguns, it is just round the back of the 
    4. At the beggining of the sub pen, open door to the right were armor is
    5. On the left side of sub pen when you reach far end - go round left corner
       behind barrels / or under stairs through grate
    Level hints :
    Rush into the autogun room and round into the control room to activate the
    autoguns before they do, to get the bonus. People still having a problem 
    this - so as soon as you enter the room run down the stairs and to the left,
    follow the corridor round to the right to get into the control room (with a
    single man in) and shoot him before he presses the button near the window.
    Then press it yourself - this activates the trip lasers on the floor. The
    two guards outside will then walk over these and get shot by the autoguns.
    The button is on a timer so it will deactivate itself after a set period so
    you can venture outside.
    3.11 Mediterranean Crisis
    Bond Moves :
    1. Unlock grate in 2nd cell
    2. Use Q-claw to get above flight deck (back route)
    3. Get harrier program
    4. Stay along back route and open padlocked gate
    5. Use Q-claw again along back route to get further along
    6. Use harrier program
    7. Use Q-claw to get into control room
    8. Sniper chopper pilot
    9. Get rocket program
    10. Instead of shooting bad guys to save Zoe, drop down the hole near the 
        cut padlocked grate and press button (then shoot barrels)
    11. Activate rocket program
    12. Sniper end chopper pilot (dont have much time)
    007 Tokens :
    1. In front of you as you start
    2. In the brig - 1st cell
    3. In the duct from brig all the way down to briefing room
    4. In the grate to the right, near 1st bio-suit bad guy - the way to back 
    5. Near last Q-claw location, back route
    6. Up 1st set of stairs, near 2nd harrier across from sniper
    7. At bottom of stairway, where grenades are thrown down
    8. Below hole, behind crates near Zoe
    9. Behind barrels near Zoe
    Level Hints :
    Take the back route to skip most of the initial level and to make it easier.
    Make full use of air ducts.
    3.12 Evil Summit
    Bond Moves :
    1. Open padlocked chest in control room to right (level start)
    2. Get Hatch Program from left tower
    3. Use hook line to get from left tower to right
    4. Use hook line to get from right tower to control room
    5. Use Hatch Program on hatch in middle gantry
    6. Laser cut the ceiling support in the middle of the gantry surrounded room
    7. Rescue French Prime Minister (Silo 1)
    8. Rescue German Chancellor (Silo 2)
    9. Rescue UK Prime Minister (Silo 3)
    10. Rescue US President (Silo 4)
    007 Tokens :
    1. Behind left tower at the top
    2. Behind right tower at the top
    3. Top of gantry room middle (near ceiling support)
    4. Bottom of Silo 1
    5. Right hand path when you enter Silo 2
    6. At bottom of Silo 4
    Level Hints :
    Make sure you shoot the man underneath the middle gantry from the side, get 
    through the window when at the bottom of one of the towers
    Ignore as many men (the ones coming out the door at the beginning) as you 
    can at
    the start of the level, just head straight for the floor hatch in the middle
    gantry and get down fast.
    You can complete this whole level just using the sniper rifle, this makes it 
    easier and you can get scores of just under 300'000.
    In the Silos shoot once to get their attention if you dont want to climb 
    over then
    take them out with the sniper rifle. Also to kill Bloch only takes
    3-4 good head shots. Just wait for him to reload or aim where he is going to 
    shoot then get ready to move! You know hes done when he shoots the structure 
    just Q-jet onto it at its lowest (carefully onto the square shape) then walk 
    up it
    on the straight part of the structure to get a bit more height. You then 
    should be
    able to turn 180 degrees and Q-claw to the top level (above the pipe slide). 
    When you
    emerge you will automatically pick up a rocket launcher from malpraves room. 
    Be careful
    as the floor is falling to pieces, just shoot Bloch with the rocket launcher 
    and your
    4. Multiplayer
    There are secrets on multiplayer levels like switches amd barrels to open 
    keep your eyes out. Here is the location of all the Golden guns / bullets 
    the MP levels and any little secrets I have found.
    Dungeon :
    GG - 	Center of middle floor
    GB - 	Head towards cells, right hand corridor
    Level - To open the middle cell, when facing it before the pillars
    	turn left and push the brick in the wall (use x).
    	Along the right hand side of the level there are barrels
    	in a hole in the wall, shoot them to get in.
    Town :
    GG - 	Near crates / ladder with access to rooves
    GB - 	Opposite side of gap in floor for lower level, from the GG
    Level - Access to roof, stay on ground level near the lower level
    	slope, you will see some crates and a ladder - climb these
    	and run all the way round to get to the balcony.
    Wine Cellar :
    GG - 	Corridor adjacent to trapped one, furthest away from compressor
    GB - 	Near compressor edge
    Level - There is a wheel switch you can turn, on the edge of the level
    	at the highest point, this compresses the wine hole to the left
    	killing anyone going inside for items. There is a 2nd wheel past
    	the compressor, up the small stairs and to the left.
    	You can activate the compressor and jump ontop to get access to
    	a secret hole high in the wall.
    	Opposite the secret hole is a corridor with a weapon in, beware
    	this is a trap, look at the ceiling! If you pick up this weapon
    	make sure you run!
    Red Sector :
    GG - 	Near start of floor pipes, near dual valves on left
    GB - 	Follow pipes after right turn look right
    Level - Lifts are available to take you to top level, they are small
         	alcoves with 8x2 square tiles in.
         	Keep your eyes out for high ledges all over level for Q-claw /
         	jet users.
    Castle :
    GG - 	In courtyard
    GB - 	Down steps near frontdoor of courtyard
    Level - Powerup location on ledge in courtyard to right, many ledges
         	surround level.
    Cooling Station:
    GG - 	In central room surrounded by doors, bottom level
    GB - 	x2 Bottom floor, far left and right rooms of Golden Gun
    Level -	Elevators can be found at end of gantry's, half circle floor tile
    Abbey :
    GG - 	In underground area, in junction corridor
    GB -	In large room without hole in the floor
    Level -	Jump through windows for shortcuts.
    Arsenal :
    GG -	In straight blue underground pipe tunnel
    GB - 	After Golden Gun, go straight up ladder, near 2nd ladder to gantry
    Level - Powerup hidden under the stairs
    Harbour :
    GG - 	In corner of sloped dock / water section, near building side
    GB - 	On a slope in dock / water section
    Level - Powerup in room with slopes, behind crates
    	Water is shallow and can be walked through.
    	In building with ladder to roof there is a gap behind the crates
    	to drop to the dock / water section.
    	Use ladders to climb to rooves of buildings.
    Blue Sector :
    GG -	In lowest area, bottom of middle room, in between room with slope
    	and corridor with slope
    GB - 	Just near by in room with slope
    Level -	Powerup on high ledge in middle room.
    	Look out for secret vantage point higher in corner of middle room.
    Manor :
    GG - 	One end of low central corridor
    GB - 	At the other end
    Level - Pretty bare - just have fun!
    Misc :
    Q-Claw : This fantastic bit of kit gets better in MP not only can you hook 
    ANYTHING but you can also stay there holding on and shoot, its a bit fiddly 
    the pad but attaching yourself to the ceiling and shooting someone whose 
    for you is great! Try Gravity off and fight like Crouching Tiger, Hidden 
    Full Arsenal : You can turn this on in the multiplayer options when you have 
    Alexis (Thanks mate) informs me that In Mulit-player mode when you unlock
    a new character (Stealth Bond for instance) you can only access him by
    scrolling right through the list of characters.  When you scroll left,
    you uncover the opposite of your new character (Stealth Thug).

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