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    Sonya by the shirt ninja

    Version: 1.2 | Updated: 10/15/03 | Search Guide | Bookmark Guide

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                            Mortal Kombat Deadly Alliance
                          Character FAQ for Lt. Sonya Blade
    Character Guide for MKDA-character Sonya Blade
    © 2003 By the_shirt_ninja (der-ecco@web.de)
    Version 1.1 (October 12th 2003)
    Feel free to write me if you want to submit anything to this FAQ.
    Please type "Sonya FAQ" in the subject line of your email, otherwise
    I'll just delete it. I'm always skeptic with mail from adresses
    I don't know, you know? :D
    1. Introduction
    2. Biography
    3. Controls
    4. Special moves
    5. Fighting styles
    6. Moves
    7. Combos/Juggling
    8. How to beat Moloch
    9. Copyright stuff
    10.Revision History
    So I'm sitting here, writing this MKDA "fighting guide" about Sonya Blade.
    Sonya has been in the MK series from the beginning, yet, she never really
    was a fan favorite like Scorpion, Sub Zero, Johnny Cage or Reptile. Since
    I really like to play with underrated fighting game characters, 
    (Dhalsim in Street Fighter, Talim in Soul Calibur 2 etc.) I chose Sonya and
    soon discovered what a powerful and dangerous character she really is, and
    she actually became one of my favorite MK characters. 
    It's a shame that GameFAQs didn't have a guide for her...yet.
    Well....in fact, Sonya really is one of the Top 10 characters of the game.
    I'd even say she's Top 5. She's fast and her attacks do a lot of damage, things
    that Kitana or Mavado players would like to have ;)
    She has the Power Up, which makes her even more dangerous, and the Reversal
    which is an excellent defense move. Her weapon is quite dangerous, either.
    Sonya's background story in MKDA.
    Agent Sonya Blade and her team had finished their mission of demolishing any
    known ancient inter-realm portals when she received word from Jax that the
    Agency's portal chamber had been destroyed. With no means for traversing the
    realms, Sonya realized that there were noe two agents lost in Outworld. The
    first had been the ninja cyborg Cyrax, whom the Agency had lost contact with
    some time ago. And now Agent Kenshi, originally sent to find Cyrax, was lost 
    as well. she would have to find a way to get to Outworld and bring them home.
    Sonya was instructed to accompany Jax to an island in the Lost Sea where the
    Thunder God Raiden would meet them. Now it was an abandoned reminder of the
    struggle between Earthrealm and the forces of evil. As she and the other
    heroes waited for Raiden to appear, she came to the realisation that this time
    she had no plan of attack. All Sonya knew for sure was that somehow she had
    to rescue her fellow agents. As her Special Forces training dictated, no man
    would be left behind.
    I played the GameCube version of MKDA, but that doesn't really matter...
    however, the controls are like this for each console:
                         GAMECUBE        XBOX      PLAYSTATION 2
    Attack Button 1         B             X           square
    Attack Button 2         Y             Y          triangle
    Attack Button 3         A             A             X
    Attack Button 4         X             B           circle
    Block                   R             R             R2
    Change stance           L             L             L1
    Special                 Z            black          R1
    The directions Forward, Up, Backwards and Down are f, u, b, d.
    Example: The combination d, f, 4 would mean press down, forward and
             then attack button 4. Yea you most likely already knew this...
    4.Special Moves
    While other characters like Bo Rai Cho or Drahmin get 4 special moves, 
    Sonya has to get along with only two humble moves. She didn't even keep
    her leg grab or sonic rings. Oh well...
    FLYING KICK (f, f, 3) - Yes, this is THE Flying Kick Liu Kang used to have
                            before he had that stupid accident :)
                            I don't know why they gave it to Sonya, but it
                            wouldn't matter anyway. The Flying Kick is a quick,
                            rushing kick to the opponents torso. If the kick
                            is blocked, Sonya is left wide open for attacks. If
                            The opponent crouches, Sonya simply flies over him.
                            The Kick does good damage and can be used as a
                            surprise attack to catch the opponent off guard, or
                            as the last attack of a juggle combo.
    KISS O' DEATH (d, f, 1) - Sonya blows some kind of magic smoke at the
                              opponent which makes him stagger a bit backwards,
                              holding his eyes. This means he's helpless (or
                              stunned) for a few seconds and you can attack him.
                              Does not hit crouching opponents. 
    FATALITY (b, f, f, d, 2) - Sonya blows a Kiss of Death at her opponent, who
                               starts to choke and puke. The opponent eventually
                               falls down to his knees and spits out blood, then
                               Sonya jumps on his back and his head explodes.
    5.Fighting Styles
    A closer look at Sonya's three fighting styles.
    KENPO KARATE - Sonya's default style. Kenpo is a pretty fast and balanced
                   style, since it has lots of possibilities for juggle combos but
                   seems a little weaker than her other two styles to me.
                   Sonya's special ability in Kenpo is the Power-Up. Her attacks
                   will do more damage for a few seconds if you execute the
    TAE KWON DO  - Less combos than Kenpo, but more powerful and FASTER. A very
                   simple style since it has no tricky button combinations 
                   at all. If you aren't quite sure what a tricky button
                   combinations is in MKDA, try Frost or Hsu Hao.
                   Sonya's special ability in Tae Kwon Do is the Reversal.
    KALI STICKS  - These babies do great execution...
                   The Kali Sticks have only 4 or 5 combos, but they do a lot
                   of damage, which makes them an excellent choice everytime.
                   Sonya doesn't have a special ability in Kali style. But
                   the sticks are even more dangerous if you do the Power-Up in
                   Kenpo stlye before you switch to the sticks.
    All the moves from each fighting style.
    Knife Hand Strike        - 1 
    Double Hammer Fist       - d+1
    Spinning Elbow Strike    - b+1
    Eye Gouger               - 2
    Knife Hand Chop          - b+2
    Low Punch                - d+2
    Standing Uppercut        - u+2
    Back Kick                - 3
    Low Heel Kick            - d+3
    Leg Sweep                - b+3 
    Rising Axe Kick          - 4
    Shovel Kick              - b+4
    Low Step Punch           - d+4
    Neijin                   - special
    "Double Hammer Fist" (d+1) pushes opponent away
    "Standing Uppercut" (u+2) knocks opponent into the air for juggle combos
    "Leg Sweep" (b+3) is a sweep (duh)
    "Rising Axe Kick" (4) knocks opponent into the air for juggle combos
    "Shovel Kick" (b+4) knocks opponent far away
    Side Kick                - 1
    Hook Kick                - b+1
    Double Hammer Fist       - d+1
    Downward Axe Kick        - 2
    Twin Fist Punch          - d+2
    Spinning Heel Kick       - 3
    Ankle Smash              - b+3
    Rolling Strike           - d+3
    2-Hit Axe Kick           - 4
    Nitro Kick               - b+4
    Spinning Back Kick       - d+4
    Reversal                 - special
    "Hook Kick" (b+1) knocks opponent down
    "Downward Axe Kick" (2) lets opponent bounce off the floor for combos
    "Spinning Heel Kick" (3) knocks opponent down
    "Rolling Strike" (d+3) is a rushing attack
    "Nitro Kick" (b+4) is a two hit combo
    Straight Snap Strike     - 1
    Low Snap Strike          - d+1
    Overhead Strike          - f+1
    Circular Strike          - 2
    Low Scissors Swipe       - d+2
    Low Swinging Strike      - 3 
    Spinning Strike          - b+3
    Low Strike               - d+3
    Wrist Snap Strike        - 4
    Circular Power Strike    - b+4
    Chin Jab                 - d+4
    Stick Smash              - special
    "Spinning Strike" (b+3) is a three hit combo
    "Circular Power Strike" (b+4) knocks opponent down
    Sonya's Combos:
    In KENPO style:
    Concious Mind
    3, 3
    Cutting Edge
    1, 3, 3
    Big Guns (I wonder what kind of big guns they mean..hehe..ummm...*runs away*)
    1, 1, 4 *use this to start a juggle combo*
    1, 1, change style, 4, change style
    In TAE KWON DO style:
    Clearness of mind
    4, 4
    Take Out
    b+3, 3
    b+4, change style
    Peaceful World
    1, 1, d+3
    Special Forces
    4, b+3, 3
    In KALI STICKS style:
    Multi-level strikes
    2, 4, 3
    Furious blows
    4, 2, 4
    Show off
    2, 4, b+3
    Live hand
    4, 2, b+3
    For those of you that don't know what a juggle combo is:
    In a juggle combo, you send your opponent flying with a kick or uppercut and
    then do a combo on him as he is falling down helplessly.
    Sonya is a very good character for juggle combos.
    Some combos you can do in KENPO style:
    - u+2, u+2, u+2 [10% Damage]
      Sonya does a powerful uppercut three times, juggling the opponent.
      After every uppercut, you have to walk closer to the opponent or the next
      uppercut will miss.
    - u+2, u+2, Flying Kick [11% Damage]
      Uppercut him two times, then do the flying kick.
    - 1, 1, 4, Flying Kick [20% Damage]
      "Big guns" combo and flying kick
    - 1, 1, 4, b+3 [20% Damage]
      "Big guns" combo and sweep as the opponent is about to hit the floor.
      Again, you have to walk towards the opponent if you want the sweep to work.
    - 1, 1, 4, 4, 4 [22% Damage]
      This is the "Big guns" combo (which is used in most of Sonya's Kenpo combos
      as the starting combo) plus two more times the high kick.
    - 1, 1, 4, 3, 3 [22% Damage]
      "Big guns" combo plus "Concious mind" combo. After the high kick (4), you
      havt to walk towards the opponent a bit if you want both kicks to hit him.
    - 1, 1, 4, 1, 1, 4 [25% Damage]
      "Big guns" combo two times. Simple and effective.
    - 1, 1, 4, Kiss of death, Power Up, 1, 1, 4, Kiss of death, any attack.
      The Kisses must hit the opponent while he is flying down, and the Power Up
      is necessary if you want to execute a second Kiss. 
      Obviously, all these combos do more damage if you use the Power-Up.
    Some combos you can do in TAE KWON DO style:
    - 2, d+2 [15% Damage]
      After the first kick (2), the opponent won't fly, but bounce off the
      floor. You have to hit him quick.
    - 2, 4, 4 [variies]
      Sonya's 4, 4-kick is a 3-hit combo! Not every kick will hit the bouncing
      opponent, but the first and the last kick will hit often.
    - 2, Flying Kick [19% Damage]
      The Flying Kick must be executed fast.
    - 2, b+4 [16% if one kick hits, 21% if two kicks hit]
      When you press b+4, Sonya will do multiple kicks. Only the first will hit.
      If you're at the wall, the second kick might also hit.
    - 2, 3 [21% Damage]
      An excellent one. Easy, and does good damage.
    - 2, b+3, 3 [27% Damage]
      A very good way to do some damage with an easy combo. The two kicks are low,
      which makes them inavoidable for the opponent. However, if you don't stand
      close enough, the second low kick will miss.
    Some combos you can do in KALI STICKS style:
    - None yet. :( Well, I haven't found any. You can make your opponent
      bounce off the floor with b+4, but I haven't found a move that can hit
      him after that...well, I'll keep on trying.
      ...the best combo you can get in Kali style is 4, 2, b+3 anyway.
    8.How to beat Moloch
    Moloch isn't very hard at all. The basic tactic against him is:
    stay a few steps away - be ready to press 'block' - wait for his swinging
    punch to miss - rush in - unleash a combo - rush out + press block quickly.
    The combos you should use:
    Cutting Edge, Warfare
    Peaceful World...although you have to rush out VERY quick
    Show Off, Multi-level strikes
    "Show off" and "Warfare" should be the combos you use the most. You can try to
    execute Sonya's powerup, but Moloch will most likely do his "take-a-deep-
    breath" move and you will take damage.
    After your first combo hits, you can wait a second and pull it off again.
    Moloch only has two choices: To block or get hit. However...while you are
    waiting for a second, he can sometimes still grab you.
    After you rushed in and pulled off your combo, you have to rush out and press
    block at the same time. That way, Moloch can't get you.
    It's VERY hard to explain... Just press b, b, b to
    rush out and press block right after starting that combination.
    ...really.....hard to explain. But hey...it works.
    Well, that's it...so far. The "other combos" section will be updated for
    sure (you can submit combos if you want, just e-mail me. See my e-mail
    adress at the beginning of this guide). The Moloch-section
    might also get some updates. Well...I hope you liked my first guide. If
    it didn't help you with the game, I hope it helped you at least to kill
    some time reading it. Til next time. Tah-tah.
    9.Copyright stuff 
    Mortal Kombat and all character names are trademarks of Midway Games.
    Don't copy this guide without giving me credit. If you want to put this
    guide on your website, e-mail me. My e-mail adress is at the beginning
    of this guide. Sites this guide is allowed to be on:
    10.Revision History
    Version 0.8 (September 30th 2003)
       - First version of this guide and most likely still full of
         spelling errors. Juggle-combos section not done yet. Moloch
         section incomplete.
    Version 1.0 (October 3rd 2003)
       - Added the "Biohraphy", "Moves" and "Juggle Combos" sections
         and some stuff to the Moloch section.
    Version 1.1 (October 12th 2003)
       - Fixed an error in the combo section and added one (yes, one) combo as
         well as some text to the introduction.
    Version 1.2 (october 15th 2003)
       - Fixed some spelling errors, finally added the fatality description.

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