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    Gem/Time Trial Guide by josher1212

    Version: 1.44 | Updated: 12/11/04 | Search Guide | Bookmark Guide

    (C) 2004 josher_1212@sbcglobal.net
    I.    CONTENTS
    	a. Arctic Antics
    	b. Tornado Alley
    	c. Bamboozled
    	d. Wizards and Lizards
    	e. Compactor Reactor
            f. Rumble in the Roks
    	a. Jungle Rumble
    	b. Sea Shell Shenanigans
    	c. Banzai Bonsai
    	d. That Sinking Feeling
    	e. H2 Oh No
            f. Drain Damage
    V.    WARP ROOM 3: FIRE
    	a. The Gauntlet
    	b. Tsunami
    	c. Smokey and the Bandicoot
    	d. Eskimo Roll
    	e. Fahrenheit Frenzy
            f. Crashes to Ashes
    	a. Avalanche
    	b. Droid Void
    	c. Crashteroids
    	d. Coral Canton
    	e. Weathering Heights
            f. Atmospheric Pressure
    	a. Crash and Burn
    	b. Gold Rush
    	c. Medieval Madness
    	d. Crate Balls of Fire
    	e. Cortex Vortex
            f. Crunch Time
    	a. Knight Time
    	b. Ghost Town
    	c. Ice Station Bandicoot
    	d. Solar Bowler
    	e. Force of Nature
    Plain and simple.
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    Questions? Suggestions? Your Best Times? Errors in my guide? Contact me via
    ***Note that this guide is intended for the US Gamecube version of the game.
    Overview of time trial
    For those of you that have read my guide for Crash 3 time trial,
    this guide is in exactly the same format. I copied and pasted roughly
    half of the guide, me being a lazy FAQ writer :-)
    After you get the level's crystal, there will be a floating gold
    clock at the start of the level. Grab the clock to start TIME TRIAL.
    Obviously, you want the best time. If you go fast enough, you will
    recieve a relic. There are 3 kinds of relics:
    Most of these are easy. There are a couple of tricky ones, but you should be
    able to get at least 15 to 20 of these before you beat Cortex and Crunch,
    when you get the running shoes.
    Not too hard to get, but will challenge you. There are a few of these you
    could get without the shoes, but most of the running levels need them.
    These need running shoes, and even then you need near perfection
    on many of the levels. These are for experts only!
    Many of these require the skill of a master to beat.
    These were submitted to me by e-mail, and are often better than mine.
    The times are shown in this format:
    Relic Kind     Relic Time (interval from some other time)
    Strategies for getting it, and comments
    Level 1: Arctic Antics
    Boxes: 147
    Rating: 3/10
    Fairly easy level. After all, it's the first one!
    Most of the 147 boxes are in plain sight. There are a few tricky ones near
    the end, where the bonus level is.
    Checkpoints: 1st  -  9/147
                 2nd  - 40/147
                 3rd  - 61/147
                 Bonus- 74/147
    Death Route
    Rating: 5/10
    Reward: Blue Gem
    Sapphire       1:15.00
    Rating: 2/10
    Try not to get hung up on anything. Get all the time boxes,
    and you can do this without the shoes. This is a sinch with
    them. Don't fret if you miss a box or two...or five.
    Gold             45.00 (-30.00 Sapphire)
    Rating: 7/10
    You really have to haul bandicoot to make this time. Spin and jump as
    little as possible except on the ice, where spinning will cut your time.
    By the time you first get to the skiers, around 13.45 is a good time.
    Platinum         37.00 (-8.00 Gold)
    Rating: 8/10
    If you struggled with the Gold, this takes a lot of patience. If you
    got 40.50 or less on your Gold run, this is something to try. 
    My Time          34.08 (-2.92 Platinum)
    First, run up to the set of boxes after the first five Wumpa fruits,
    then turn around and shoot the clock. You won't be able to see it, so
    you'll have to listen for the lock-on "beep", then shoot. Try to get
    the feel for how long it takes for the shot to hit the clock, and
    spin the boxes at the exact moment when the shot hits the clock.
    You should have no more than 0.10 on the clock. You can get it down
    to as low as 0.01 of a second! Anyway, just run and spin all the time
    boxes. Don't jump or spin unless you have to; otherwise, you lose time.
    Once you break the time box in front of the ice, you should have about
    6.80 on the clock. Run across the ice. When you get to the point with
    the 2-sec. box, the jumping fish, and the TNT box, jump across the gap,
    spinning the 2-sec. box without setting off the TNT. You should now be
    at the point where the skiers are. About 12.90 would be a good time here.
    Dodge the skiers (only spin if a collision is imminent), spin the time
    boxes, and enter the tunnel. About 17.80 would be great here. There are
    a few gaps you'll need to jump, not to mention some penguins, some TNT,
    and a few time boxes. Once you get to the first time box on the other
    side of the tunnel, about 27.50 would be great.
    Now, this lake section will make or break your time. Here is a diagram
    of the lake:
    | __  \^\                   | X = Box (Nothing, ignore it)
    |\ X\  \ \     _            | 2 = 2-sec. box
    | \_/  | |    /2/           | 3 = 3-sec. box.
    |      | |   /_/            | U = Spring Box (3-sec box above it)
    |      | |     _____        | ^ = Rest of level
    |       \ \   /U ___/       |
    |       |  |                |
    |       |  |       __       |
    |        \  \     /2 \      |
    |        |  |    /___/      |
    |     ___|  |____           |
    |  __/           \_____     |
    | /                    \    |
    First, jump to the first 2-sec. box. Off the 2-sec. box, double-jump and
    spin the 3-sec. box. Now jump to the other 2-sec. box, spin it, and move
    on. It is very easy to miss the 3-sec. box off the double-jump, and
    just as easy to fall into the water. If you dawdle too long here, it
    is going to cost you a lot of time. Now, run up until the final ice section.
    The last time box is just past the very short tunnel. When you break it,
    about 32.10 is great. From here, just run across the ice, toward the
    exit. I told you to slide across the ice before; don't do it anymore.
    Running across the ice will give you a faster time.
    First Ice Patch:      6.83
    Ski Section:         12.93
    Enter Long Tunnel:   17.78
    Exit Long Tunnel:    27.76
    Last Time Box:       32.16
    Overall Time:        35.53
    Level 2: Tornado Alley
    Boxes: 15
    Rating: 3/10
    Just destroy all the balloons. This is a very easy gem.
    Sapphire       2:00.00
    Rating: 2/10
    This is plenty of time. If you can't get this, I don't know what to tell you.
    Gold           1:20.00 (-40.00 Sapphire)
    Rating: 5/10
    This is also very easy. Don't forget there are time boxes in these levels,
    unlike in Crash: Warped!
    Platinum       1:00.00 (-20.00 Gold)
    Rating: 6.5/10
    This is the easiest platinum to me. I got it on the first try, believe it or
    not! There is no real pattern, just hit time boxes wien you can and take out
    the machines quickly. My first attempt was 59.90. No restarts or anything!
    My Time          41.18 (-18.82 Platinum)
    The pattern I used to get this time was flying into the clock and shooting
    the machine directly in front of you (obviously.) From here, turn around
    and shoot the one right behind you, then shoot the others in a clockwise
    order. Shoot down all the time boxes. Try to hit the box instead of the
    balloon, especially the one by the last machine, because you might not
    get all of the box's effect. You might not even get any of it at all!
    Low Reader Time   39.51 (-20.49 Platinum)
    Achieved by: Joe Palmer
    Level 3: Bamboozled
    Traveller's Tales did a lot better job than Vicarious Visions did with their
    GBA Atlasphere levels, although time trial is just as frustrating.
    Boxes: 125
    Rating: 3/10
    There's no time limit, so take your time. Be thorough and this should come
    no sweat.
    Checkpoints: 1st  - 24/125
                 2nd  - 91/125
    Sapphire       1:15.00
    Rating: 4/10
    Get used to the speed of the Atlasphere time trials with this relic. It's the
    last easy one you'll get in this level style.
    Gold             35.00 (-40.00 Sapphire)
    Rating: 7/10
    OK, there are a couple of secrets you need to find to get this relic. First
    of all, you need to be able to jump off of the half-pipes and onto the lower
    sections of the course to save some time. Second, you need to learn to conserve
    momentum, even if you need to take a wider turn.
    Platinum         25.00 (-10.00 Gold)
    Rating: 9/10
    This is a very frustrating challenge, and there's a shortcut at the end
    that's critical to take. At the point where you would ordinarily make
    a U-Turn to get on an elevator near the end of the level, turn the other
    direction, towards the screen. There are four Nitros guarding the entrance
    I'm talking about. There are tons of time boxes down there, and the route
    itself is shorter.
    My Time          13.05 (-11.95 Platinum)
    This is nearly impossible to get and takes a great deal of luck. Here's
    what I did.
    The timing you get with the first elevator is going to determine your
    time, and there is no way to get it right every time because it has no
    guaranteed "start" position every time you restart. The suggested split
    times assume you got near-perfect timing. Here goes!
    At the top of the first elevator, about 1.00 to 1.20 is what we're looking
    for. When you go into the first half-pipe, head up the near half so your
    momentum can carry you into the time box on the inside corner of the first
    turn. Right after that, it will begin to curve the other way. Completely
    ignore the turn. In fact, TURN THE OTHER WAY, and jump off the half-pipe.
    The target of your jump is the lower half-pipe. Try to land on top of the
    3-sec. time box down there. About 5.80 is great here. Now, follow the
    half-pipe, breaking all the boxes until it ends. This next part is a bit
    tricky. Here's another diagram for you.
    |_____________________      |
    |     <-          *X3 |     | X = Box (Nothing, ignore it)
    |____________1****   *|     | # = Time box
    |            \^^^^^^^^*     | <-= Rest of level
    |             \^^^^^^^^*    | V, ^, <, > = Hill
    |             \^^^^^^^^*    | * = Suggested path
    |              \VVVVVVV*\   |
    |               \VVVVVV*V\  |
    |                \VVVVV*VV\ |
    |               /     *   / |
    |              /     *2   | |
    |             /  ****     | |
    |            /_**_________| |
    |           />*><<</        |
    |          />*><<</         |
    The tricky part is getting all the time boxes, conserving your momentum,
    AND not going out of bounds, all at the same time. What I do is slam into
    the 2-box while making the turn, then keeping to the right side of the hill,
    VERY close to the edge. Once I have made it about halfway down the hill,
    I turn about 45 degrees to the left, bouncing off the wall as I hit the
    3-box. That way, I don't lose so much momentum. Then I get the 1-box
    and continue as before. Anyway, when you get the first box, about 8.80
    is good, and the second, 3-box, about 10.30 is good.
    Here, the track should turn towards the screen. You will reach a junction.
    Go left. Carefully hit the 3-box next to the Nitros. Head down the hill,
    breaking a 1-box on the way down. Once you do, slow down, so you won't
    go over the edge in the process of breaking the four 3-boxes. Hit
    the 1-box on the side of the hill opposite the Nitros. Now, shortly, you
    will see another elevator on the right side. Take that up and you find
    two 3-boxes and two 1-boxes to break.
    At this point, if you have more than the target time, restart. The clock
    is frozen for the entire last half of the level after this point. The
    only parts that can make or break your race from here are the second jump
    and the shortcut.
    Right after the jump, there is a hill. If you just go straight at it from
    the jump, you will not make it. You will roll back down the hill and lose
    a LOT of time. There is, however, another hill a little ways back from
    there, sloping down. So what we want to do is after we jump, push the
    Control Stick upward, in the opposite direction. That way, we catch the hill
    and get enough momentum to make it over the hill without losing too much
    speed. Right after this, make sure you stay on the far side, because two
    time boxes are over there. Follow the rest of the half-pipe. When you exit,
    break all the time boxes and try to stay to the left side. There is a
    2-box that's very easy to miss. From here, dodge the Nitros and head
    toward the screen. Stay as high as you can on the slope without falling off.
    Once you get to the other side, there are two 3-boxes stacked in the
    near-left corner. If you don't get them right away, the clock will unfreeze.
    I had this happen to me once, and I'd have a new record if I didn't. Still,
    I got a very respectable time of 13.56.
    Top Elev. 1:    1.05
    End Jump 1:     5.80
    Begin Hill:     8.80
    End Hill:      10.40
    Left Junction: 12.81
    Overall Time:  13.56
    Low Reader Time  12.76 (-12.24 Platinum)
    Achieved By: Joe Palmer
    Level 4: Wizards and Lizards
    Remember Crash 1's BOULDER DASH level? Well, this is much the same. Except
    you're being chased by a dragon instead of a boulder.
    Boxes: 129
    Rating: 3/10
    The gem is pretty easy because the dragon breaks the boxes for you. But you
    don't get the rewards inside. Unlike in Crash 1, the boxes the dragon breaks...
    they count towards being broken for your 129-box quota!
    Checkpoints: 1st  - 12/129
                 Bonus- 13/129
                 2nd  - 45/129
                 3rd  - 66/129
                 4th  - 81/129
    NOTE: On PS2 version of the game, you can hit SELECT when you get the clock and
    you get an automatic platinum. There is NOT an equivalent of this on the GCN
    Death Route
    Rating: 6/10
    Reward: Green Gem
    Sapphire       1:15.00
    Rating: 2/10
    This is not hard to get at all. Just don't dawdle over any one time box.
    Gold             45.00 (-30.00 Sapphire)
    Rating: 5.5/10
    This is a gold relic of average difficulty. Make sure you don't miss any of the
    boxes during the dragon chase.
    Platinum         35.00 (-10.00 Gold)
    Rating: 8/10
    This is pretty tough. You don't need to shoot the clock, it'll only save you
    a half second at most. Do not stop moving. If you need to take out an enemy
    wearing a shield, slide into it.
    My Time          30.95 (-4.15 Platinum)
    For once, DON'T shoot the clock. Just run into it and immediately jump
    up and spin the two boxes. You should have only 0.40 on the clock here.
    Turn right and spin or dodge the first bat. Slide into all the shield-
    bearers and spin all the time boxes. If the second enemy you slide hits
    the time box that was the first checkpoint, you should have around 2.60
    or so on the clock. Otherwise, add about a half-second. It won't make
    much difference whether you spin it or the enemy hits it.
    In the dragon chase sections, if you miss a box, restart. These sections
    are very simple. The boxes are easy to get. It's just memorizing where
    everything is. At the end of the first section, you should have about 9.20
    on the clock. At the end of the second, 17.80 is good. At the end of the
    third, and last, section, around 26.40 is good to have. From there, just
    boogie through the rest of the level, getting all the time boxes. When
    you reach a stack of 3 boxes with a 2-box on the bottom and a Nitro on the
    top, slide into the 2-box and you won't get hurt. Unfortunately, the clock
    will be frozen at the end of this level.
    Start 1st dragon:     2.60
    Start 2nd dragon:     9.28
    Start 3rd dragon:    17.78
    End dragon chase:    26.26
    Overall Time:        32.43
    Level 5: Compactor Reactor
    Boxes: 150
    Rating: 5/10
    The mine cart section will give you fits. Otherwise, it's easy.
    Checkpoints: 1st  - 39/150
                 Bonus- 53/150
                 2nd  - 87/150
    Gold Gem Route
    Rating: 9/10
    You thought the mining cart section on the regular level gave you fits?
    Then get a load of this! All you can do here is memorize the pattern and
    hope your reflexes are quick enough.
    Sapphire      1:45.00
    Rating: 3/10
    This is not hard. You don't even need to take any of the alternate routes.
    Gold          1:05.00 (-40.00 Sapphire)
    Rating: 5/10
    This is not very hard either. If you have trouble, take the alternate route(s)
    and grab the time boxes. They are quite hard, though.
    Platinum        58.00 (-8.00 Gold)
    Rating: 8/10
    This is tough. You should come into the time trial with an Aku or
    two in case something gets you in the factory section of the level, because
    odds are that it will. 
    My Time         44.30 (-13.70 Platinum)
    The mine-cart section is the hardest part of the level. Hold Up on the
    Control Stick the entire time, and take the alternate routes both times.
    They have more time boxes. If you have a perfect run on the mine cart,
    you will wind up with a time just over 9.90. From there, you can pretty
    much ignore most of the machinery and focus on dodging the plutonium the
    scientists throw at you, the TNT and other obstacles, and breaking all
    the time boxes. Once the camera changes from a front view to a side view,
    about 26.50 is good. Once you get past the first set of lasers on the
    conveyor belt, you should shortly see an Aku box and two 3-boxes. Do not
    jump on them; instead spin them both from the platform on the right.
    It saves a little bit of time.
    End-Cart:      10.33
    Chg View:      26.38
    Overall Time:  44.30
    Rating: 4/10
    Hit Points: 3
    Crunch uses Rok-Ko's power to form an Atlasphere for himself. Don't hit him
    or you will take a lot of damage. What you want to do is touch all the small
    balls and turn them blue. When they are all blue, he takes damage. After you
    beat him, you get the Sneak Shoes. In bonus levels, you can sneak along
    suspended Nitro boxes by using the Z button and moving.
    Level 6: Jungle Rumble
    Boxes: 150
    Rating: 2.5/10
    This isn't very hard. The last half of the level is much like the chase
    in the fourth level. The rhinos break the boxes for you.
    Checkpoints: 1st  - 23/150
                 2nd  - 47/150
                 Bonus- 47/150
                 3rd  -107/150
    Sapphire       2:00.00
    Rating: 1.5/10
    Another easy relic. I never got it.
    Gold           1:20.00 (-40.00 Sapphire)
    Rating: 4.5/10
    Go invincible when possible, don't waste time on any one time box, and
    run the whole way. This is not hard.
    Platinum       1:12.00 (-8.00 Gold)
    Rating: 5/10
    Guess what? The platinum is EASY! I nearly got it on the first try (missed
    it by only 1.40, what a drag!)
    My Time        1:05.16 (-6.84 Platinum)
    The major checkpoint is the jeep, because the time you have when you get
    in the jeep will determine your overall time. The speed of the jeep is
    constant, and afterwards, there is no real level left. This level
    just takes lots of practice. One thing that will help, however: When you
    get the time box on the river, the one right next to the TNT, you will see
    some TNT and Nitro guarding some time boxes. Quickly shoot one of the TNTs
    or Nitros and all the time boxes back there will break. The following
    is not one of my better results.
    Jeep:           23.86
    Overall Time: 1:08.31
    Level 7: Sea Shell Shenanigans
    Boxes: 99
    Rating: 2/10
    Easy gem to get. Take it slow and be thorough.
    Checkpoints: 1st  -  8/ 99
                 2nd  - 25/ 99
                 Sub  - 35/ 99
                 3rd  - 50/ 99
    Sapphire       1:23.60
    Rating: 4/10
    This is of moderate difficulty. It shouldn't give you a lot of trouble.
    Gold           1:07.91 (-15.69 Sapphire)
    Rating: 6/10
    This is a bit harder and will probably take a few tries. If you see
    any skull-mark bombs, stay low. Go on through; don't wait for them to fall.
    Platinum         52.38 (-15.53 Gold)
    Rating: 8/10
    This is very hard. Do not wait for anything. Keep moving and don't miss very
    many time boxes.
    My Time          44.95 (-7.43 Platinum)
    Try to bring two Akus with you, it will make the level a lot easier.
    The secret to this level is memorizing the locations of the time boxes,
    especially before you get the submarine, as Crash is very hard to control
    underwater. As with the previous level, the submarine is a major checkpoint.
    Once you are in the submarine, shoot torpedoes constantly, only using your
    depth charges to hit boxes and Nitros on the sea floor.
    Low Reader Time  44.46 (-7.92 Platinum)
    Achieved By: Joe Palmer
    Level 8: Banzai Bonsai
    Boxes: 154
    Rating: 5/10
    This is pretty hard. For one thing, you control Coco, so you can't use any
    of Crash's abilities. Furthermore, you can't slide.
    Checkpoints: 1st  - 10/154
                 2nd  - 28/154
                 3rd  - 43/154
                 Bonus- 50/154
                 4th  - 84/154
    Red Gem Path
    Rating: 10/10
    I think this is the 2nd hardest gem path in the game. It's been pumped full
    of nitro and enemies. You do get a double reward at the end: a gem and
    the "Super Body Slam", an ability for Crash.
    Sapphire       1:30.00
    Rating: 5/10
    For some reason I find this level very hard to do in time trial. Many players
    find it easy, but I don't.
    Gold           1:00.00 (-30.00 Sapphire)
    Rating: 8/10
    This took me forever to get. Explore the level to find out where all the
    time boxes are.
    Platinum         45.00 (-15.00 Gold)
    Rating: 10/10
    Very hard, I've played this dozens of times and I keep screwing up my
    run somewhere. Oddly enough, it's not always in the same place!
    My Time          43.85 (-1.15 Platinum)
    Time trial on this level plays really fast. You have to memorize the level
    completely. Bringing extra Akus helps a little bit. The first part of the
    level consists of rapid jumps off of narrow platforms and time boxes. Most
    players will miss the time box hidden in the first large stack of boxes on
    the right, which comes about a second and a half into the level. Make
    sure to get that. By the time you reach the mini-maze, about 5.50 on the
    clock is good. Make your way through the maze, getting the time boxes very
    quickly. Once you exit the maze, around 16.70 is good.
    After you exit, move a little towards the screen, in case the fish in the
    water jump out at you. If you stay to the outside, they will miss you.
    From there, try to get the 1-box and 3-box above the Spring box WITHOUT
    triggering the appearance of the ninja. When going to the rotating platform,
    the fish can cause a problem. Break the 1-boxes here and move on. Once you
    reach the 3-box above the steel Spring box, surrounded by Nitro, about 22.70
    is great. From there, the path is fairly easy. One final tip. Once you reach
    the 2-box on top of the TNT near the end of the level, make sure you have an
    Aku left. Go down into the gap where the Nitro and time boxes are. You will
    take a hit here from the Nitro, but you'll get the time boxes down there
    much faster. Spin the TNT while your invinciblity lasts--there is another
    2-box down there.
    All in all, this is a simple layout, and very easy to see the strategy
    here, but it's one of the hardest levels in the game to get a platinum
    on. Here are the places that players tend to screw up:
    1) Missing a jump before the maze.
    2) Getting hit by a fish just after the maze.
    3) Getting hit by one of the men attending the gongs.
    4) Missing a jump or getting hit by fire in the last third of the level.
    Start Maze:      5.21
    End Maze:       17.38
    Nitro 3-box:    22.38
    Overall Time:   47.85
    Level 9: That Sinking Feeling
    Boxes: 12
    Rating: 1/10
    To be honest, I think this is the most fun level in the game.
    Shoot all the boxes and conserve the health boxes, using them only when you
    need to do so or you're about to win.
    Sapphire       3:30.00
    Rating: 2/10
    To be honest, I think this is WAY too much time.
    Gold           2:20.00 (-1:10.00 Sapphire)
    Rating: 4/10
    I still think this is WAY too much time.
    Platinum       1:15.00 (-1:05.00 Gold)
    Rating: 7/10
    This is more like it. Make sure you hit the time boxes and when you release
    your shot, begin charging the next immediately. 
    My Time          58.41 (-16.59 Platinum)
    Anything under 1:00.00 is very good here. You can get under the platinum time
    by a large margin. There isn't a pattern, just begin charging your next shot
    immediately after you fire, and be sure to hit the time boxes in the center
    of the level. Other than that, practice.
    Low Reader Time  54.63 (-20.37 Platinum)
    Level 10: H2 Oh No
    Boxes: 165
    Rating: 4/10
    Geez, I hate this level. There's a underwater section that's pretty hard,
    and afterward, you emerge in a factory section full of electrified water.
    Aku will save you if you have him and you fall in.
    Checkpoints: 1st  - 16/165
                 2nd  - 38/165
                 3rd  - 54/165
                 4th  - 74/165
                 Bonus- 90/165
    Sapphire       1:35.00
    Rating: 3.5/10
    This level has a lot of places you can screw up, so come with extra Akus.
    Gold           1:00.00 (-35.00 Sapphire)
    Rating: 7/10
    This is not easy at all. The underwater section is very hard, and nine
    times out of ten, you will take a hit somewhere.
    Platinum         50.00 (-10.00 Gold)
    Rating: 9.5/10
    My Time          47.36 (-2.64 Platinum)
    Took me enough time...
    End Submarine:       20.86
    2nd Camera Change:   50.20
    Overall Time:        53.50 
    Rating: 10/10
    Arguably the hardest boss in the game. He has 3 attacks:
    Low water blast (jump over it)
    High water blast (duck under it)
    Water Bubbles (don't jump into them, they appear between platforms)
    You have to hit him four times. Thing is, you have to start over if
    you're hit. No Aku either! Here's his attack pattern:
    1st hit: Low Water Blast
    2nd hit: Low Water Blast
             High Water Blast
    3rd hit: Low Water Blast
             High Water Blast
             Water Bubbles
    4th hit: Low Water Blast
             Water Bubbles
             High Water Blast
             Water Bubbles
    Level 11: The Gauntlet
    Boxes: 146
    Rating: 5/10
    There are a few tricky boxes here, namely near the end. The death route is
    hard as heck, but you get the purple gem at the end.
    Checkpoints: Bonus- 45/165
                 1st  - 83/165
                 2nd  - 92/165
    Sapphire       1:30.00
    Rating: 3/10
    This can be tricky because of all the mechanical junk at the end that screws
    you over if you're not careful. At this point, you can afford to take a little
    extra time.
    Gold             50.00 (-40.00 Sapphire)
    Rating: 6.5/10
    Quite hard. You can't afford too many errors. Running shoes are necessary.
    Platinum         40.00 (-10.00 Gold)
    Rating: 8.5/10
    The time has dropped down another 10 seconds. You really need to book it now.
    Do not get hung up on any obstacles.
    My Time          19.48 (-20.56 Platinum)
    Mike P. turned in a very good time for this level. Too bad for him I
    crushed it! And here's how I did it.
    This level isn't too hard once you memorize it. Just run straight through
    until you reach the first staircase. About 4.80 is good here. Now,
    double-jump the stairs. It should only take you two double-jumps to make
    it to the top. Just run through this next section. If the platforms haven't
    extended yet, don't worry--just super tornado spin to the lower-right
    corner. There are lots of time boxes. Don't bounce around too much on the
    two steel Spring boxes, it wastes time. When you get to the large column
    of boxes just afterward, spin the two lowest ones, and that will set off
    the TNT counter to break the other two. While that's going on, head behind
    the TNT and break all the time boxes back there. At the end, jump down
    to a time box that was previously a checkpoint. 14.00 is good to have
    Dodge all the machinery here. After the two sets of spinning blades, you
    will find two 3-boxes on top of a row of Nitros. Quickly shoot the Nitro
    and you get the time boxes. From here, super tornado spin the approaching
    Aku (you'll make it across the gap) and up the stairs. At the bottom of
    the staircase, about 17.20 will suffice. After this, just run and break the
    time boxes. At the last section, make sure to break the high-valued time
    boxes on top of the higher platform and hope that the crushing device is
    in the "up" position. The exit will be just ahead.
    Stair 1:        4.53
    Checkpoint:    13.56
    Stair 2:       16.80
    Overall Time:  28.01
    This section showed you to get a time of around 28.00. In the future, I
    will write a strategy on how to get 22.00. To get my 19.48, I got extremely
    lucky, and I will probably never beat this time. With a run like that, I
    could do it in double that time and still get platinum.
    Low Reader Time  33.70 (-6.30 Platinum)
    Achieved By: Mike P.
    Level 12: Tsunami
    Boxes: 101
    Rating Reward Gem: 4/10
    Rating Hidden Gem: 10/10
    The regular gem is not hard at all because the tsunami destroys any boxes you
    miss on that side of the level. The gem on the blue gem route is the hardest
    gem in the game. It took me about 50 attempts to get everything right. It's
    filled with jumps you can barely make.
    Checkpoints: 1st  - 17/101
                 Bonus- 21/101
                 2nd  - 82/101
    Sapphire       1:30.00
    Rating: 1/10
    Good Lord, this is easy.
    Gold             45.00 (-45.00 Sapphire)
    Rating: 4/10
    They cut the time in half, but this isn't very hard at all. Just book it through
    the water section and don't miss too many time boxes.
    Platinum         40.00 (-5.00 Gold)
    Rating: 6/10
    If you got Gold this isn't a lot harder. Just use the same strategy. This one
    is fairly easy and I got it on my second try.
    My Time          34.76 (-5.24 Platinum)
    This is pretty good.
    Level 13: Smokey and the Bandicoot
    Boxes: 34
    Rating Reward Gem: 3.5/10
    This is an easy gem. Just take it slow, like the motorcycle levels in Crash 3
    and you should get it.
    Sapphire       1:20.00
    Rating: 2/10
    Guess who got platinum on the first try AGAIN?!
    Gold           1:10.00 (-10.00 Sapphire)
    Rating: 4.5/10
    Platinum       1:00.00 (-10.00 Gold)
    Rating: 5.5/10
    My Time          49.48 (-10.51 Platinum)
    Low Reader Time  48.40 (-11.60 Platinum)
    Achieved By: Joe Palmer
    Level 14: Eskimo Roll
    Boxes: 82
    Rating: 5/10
    There are two tricky boxes. One is a free life on top of a hill about halfway
    through, and the other is another life near the end, on the smallest moving
    Checkpoints: 1st  - 15/ 82
                 2nd  - 43/ 82
                 3rd  - 57/ 82
    Sapphire       1:25.00
    Rating: 4/10
    I do NOT like the Atlasphere levels because you can screw up too easily. This
    one took me a while.
    Gold             45.00 (-30.00 Sapphire)
    Rating: 7.5/10
    This is pretty tough because you can't dawdle on the moving platforms. The
    trick is memorizing the locations of the time boxes.
    Platinum         34.00 (-11.00 Gold)
    Rating: 9.5/10
    My Time          33.31 (-0.69 Platinum)
    Finally a platinum relic!
    Low Reader Time  28.35 (-5.65 Platinum)
    Achieved By: Joe Palmer
    Level 15: Fahrenheit Frenzy
    Boxes: 147
    Rating: 7/10
    This is very hard because some of the boxes are right in the middle of Nitros.
    Checkpoints: 1st  -  9/147
                 2nd  - 21/147
                 3rd  - 48/147
                 Bonus- 56/147
                 4th  -104/147
    Sapphire       2:00.00
    Rating: 2.5/10
    This is not very hard. Take it slow around the beginning with the Crash Copter.
    Gold           1:20.00 (-40.00 Sapphire)
    Rating: 6/10
    Quite a bit of time to make up here. The copter is the toughest part of the
    Platinum       1:10.00 (-10.00 Gold)
    Rating: 8/10
    If you're flawless in the copter, this isn't a lot of trouble. The tricky part
    is grabbing the 2 sec. time box just behind one of the green beams. If it hits
    you, you die.
    My Time          55.30 (-14.70 Platinum)
    I went back in and improved a lot. This won't be easy to beat.
    Rating: 9/10
    This is quite hard. Powered by Py-Ro, Crunch chases after you, throwing magma
    balls. Dodge them until you get to the mech. Get in it and turn around. Hit
    Crunch with the ice blast (B button) before he makes it all the way back. On the
    third trip, watch out for balls that split in two directions. You get the
    Super Tornado Spin for winning. It lengthens your Spin and lets you glide over
    long gaps by pressing the B button repeatedly.
    Level 16: Avalanche
    Boxes: 113
    Rating 1st Gem: 5/10
    Rating 2nd Gem: 8/10
    This is a Coco level.
    The first gem can be tough, especially near the end. To get the second gem,
    you have to pass through all 22 gates. If you do, the gem appears at the end
    of the level.
    Checkpoints: Bonus- 16/113
                 1st  - 17/113
                 2nd  - 60/113
                 3rd  - 67/113
    Rating: 3/10
    Sapphire       1:35.00
    Fairly easy relic. Hold down the R button the whole time.
    Gold           1:05.00 (-30.00 Sapphire)
    Rating: 6.5/10
    Don't be so lax about missing time boxes now. You need to shave a lot of
    seconds this time around.
    Platinum         50.33 (-14.67 Gold)
    Rating: 9/10
    This is pretty hard. You have to floor it the whole time and don't miss any
    time boxes.
    My Time          49.91 (-0.42 Platinum)
    This was my platinum relic time and it wasn't a picnic.
    Low Reader Time  49.76 (-0.57 Platinum)
    Achieved By: Mike P.
    Just a little more hustle...
    Level 17: Droid Void
    Boxes: 169
    Rating 1st gem: 6/10
    Rating 2nd Gem: 7/10
    This is a pretty tough level because you have to use the mech in the last
    two thirds of it. If you have the purple gem, you can take the purple gem
    route. It is full of Nitros and hazards.
    Checkpoints: 1st  - 10/169
                 Bonus- 21/169
                 2nd  - 42/169
                 3rd  - 75/169
                 4th  -110/169
    Sapphire       2:00.00
    Rating: 5.5/10
    This is by far the hardest sapphire in the game. It took me a few tries to
    get. On the bars, don't go for the two 2 sec. boxes on the left, you lose time
    getting them. On the electic bars, the trick at the end is to jump right before
    the bottom becomes electrified. In the mech, don't waste time shooting the
    Nitros that you have to.
    Gold           1:25.00 (-35.00 Sapphire)
    Rating: 9/10
    For only a gold relic, this is HARD.
    Platinum       1:15.00 (-10.00 Gold)
    Rating: 10/10
    My Time        1:12.15 (-2.85 Platinum)
    Low Reader Time1:13.93 (-1.07 Platinum)
    Achieved By: Mike P.
    Level 18: Crashteroids
    Boxes: 14
    Rating: 4/10
    "Crashteroids"...another nice pun from the creators of Crash Bandicoot...
    Easy, just take out the stations in the process. If you don't shoot one for
    an extended period of time, you automatically die and you have to start over.
    Sapphire       1:54.36
    Rating: 4/10
    There's no pattern for shooting these, just shoot as many of the time boxes as
    you can and take out the three bases quickly.
    Gold           1:22.83 (-31.53 Sapphire)
    Rating: 8/10
    Hard. But the same idea as before.
    Platinum       1:16.65 (-6.18 Gold)
    Rating: 9.5/10
    Even harder.
    My Time        1:09.76 (-6.89 Platinum)
    The only way to get this is to take out the three satellites surrounding
    each base, then start on another base so you aren't stunned for flying too
    close when you go back and shoot down the first base. It doesn't look like
    it, but it will save you a bit of time.
    Low Reader Time1:01.60 (-15.05 Platinum)
    Achieved By: Joe Palmer
    Level 19: Coral Canyon
    Boxes: 85
    Rating: 4.5/10
    Take it slow and watch out for the bombs. You'll make it.
    Checkpoints: 1st  - 31/ 89
                 2nd  - 49/ 89
                 3rd  - 67/ 89
                 4th  - 72/ 89
    Sapphire       1:14.17
    Rating: 4/10
    This is by far the hardest water level. You've got to memorize this level to the
    point where you can write/sketch it all out.
    Gold             56.37 (-17.80 Sapphire)
    Rating: 7.5/10
    Platinum         48.58 (-7.79 Gold)
    Rating: 9/10
    My Time          53.81 (+5.26 Platinum)
    Good Lord this is a hard level...
    Level 20: Weathering Heights
    Boxes: 140
    Rating: 5.5/10
    The music for this level is awesome. I love it. The level is fairly hard, but
    if you take it slow and have plenty of lives, you should get this. If you're
    challenging my times, let me warn you--I'm awesome at this level.
    Checkpoints: 1st  - 33/140
                 Bonus- 40/140
                 2nd  - 96/140
    Sapphire       1:37.34
    Rating: 2/10
    This is a lot of time. You should be able to make this without a problem.
    Gold           1:01.65 (-35.69 Sapphire)
    Rating: 6.5/10
    Now we're getting into the hard stuff. Come into the level with 2 Aku masks
    and you'll be able to go invincible often enough to do well. On the monkey
    bar section, if there are steel boxes below, fall and run across them, and
    jump back up. It saves time. Also, if you missed the timing of a propellor,
    try to slide through it. You will succeed often.
    Platinum         54.08 (-7.57 Gold)
    Rating: 8/10
    Just use the same strategy as above.
    My Time          29.83 (-24.25 Platinum)
    The only way you're going to come even close to this time is by exploiting
    the following glitch in the game:
    When you are on the bars, normally you move very slowly. Well, take an extra
    Aku into this level, and get hit by the enemy on the side-scrolling section
    of the bars, and drop down from the bars. You will run along an invisible
    floor which is supposed to be where you die. As long as you're flashing,
    you can run across this "floor". Your temporary invincibility will last
    long enough for you to run across the gap to the solid platform with the
    next few time boxes on it! This easily will save you 5 or more seconds!
    You can also do the same thing on Droid Void, but you'll run into trouble
    trying to get back up to the bars. Save it for the end of the section.
    Rating: 10/10
    Very tough fight. If you lose, he regenerates all his health. Crunch, powered
    by the wind elemental (golly, I forgot her name), shoots a lot of crap at you.
    He's got several different attacks. First, he throws an energy ball at you.
    It's easy to dodge, just fly to the other corner of the screen. If you do get
    hit, you'll lose a little HP, about 6. Second, he shoots a beam out of his
    right hand, and it takes off a lot of HP. Just move around the edges of the
    screen. His third attack is an electrical barrier that has one escape point.
    When he fires this attack, you'll see briefly where the point is. Head for it
    and you should be fine. If you get hit, it takes off HP in increments of 5.
    Exactly how much HP depends on how long you were in there. His last attack
    consists of several energy balls that are very hard to dodge due to great
    numbers. They take off 5 HP each. Now, how to beat him? Shoot him where his
    shots come from. If he uses his hand to attack, shoot that hand. Any other
    attack, he's vulnerable everywhere. You have to hit him over 200 times before
    you beat him. This is not as hard as Drain Damage but still hard. When you beat
    him, you get the Fruit Bazooka. (Hold down L to bring up the gun, then press B
    to fire.)
    Level 21: Crash and Burn
    Boxes: 138
    Rating 1st Gem: 4/10
    Rating Red Gem: 9.5/10
    Be very careful in this level. If you fall to the lava, you die, even if you
    have invincibility. If you can make it to the cavern without dying, you can
    take a very hard death route for the red gem. The camera angle makes it tough
    to judge your XY, or ground, position when you have to super tornado spin.
    This is particularly evident during the part when you have to jump over lava
    between tiny platforms. To get the gem at the end, you either must shoot it
    (preferred) or execute a perfectly timed super tornado spin.
    Checkpoints: 1st  - 23/138
                 Bonus- 36/138
                 2nd  - 81/138
                 3rd  - 94/138
                 4th  -101/138
    Sapphire       1:45.00
    Rating: 3/10
    This is plenty of time. Super tornado spin over large gaps of lava, it'll save
    you lots of time.
    Gold           1:25.00 (-20.00 Sapphire)
    Rating: 6/10
    This isn't too hard, just don't dawdle in the middle third of the level.
    Platinum       1:15.00 (-10.00 Gold)
    Rating: 8.5/10
    Now it becomes hard. You definitely have to find a way to get across the lava
    without losing too much time.
    My Time        1:10.66 (-3.84 Platinum)
    Level 22: Gold Rush
    Boxes: 209
    Rating: 7/10
    Rating Gold Gem: 9/10
    This is very tough to get the gem on due to the sheer number of boxes.
    Too many boxes in this level! This level is also super-long. Ignore the
    birds, they are invincible to everything except invincibility. If you can
    make it about halfway through the level, there is a death route leading to
    the gold gem. You're going to run into the same problems here as you did
    on the previous death route: awkward camera angle, nitro, and annoying
    Checkpoints: 1st  - 21/209
                 Bonus- 34/209
                 2nd  - 81/209
                 3rd  -110/209
                 4th  -141/209
    Sapphire       2:15.00
    Rating: 5/10
    The time trial is hard because the level is just plain too LONG!
    Gold           1:45.00 (-30.00 Sapphire)
    Rating: 8/10
    Platinum       1:35.00 (-10.00 Gold)
    Rating: 10/10
    My Time        1:42.43 (+7.43 Platinum)
    Level 23: Medieval Madness
    Boxes: 167
    Rating: 6/10
    Another Atlasphere level. Explore all junctions fully or odds are you'll
    miss some boxes. Time trial at the end can be quite frustrating. Memorize the
    final third of the level.
    Checkpoints: 1st  - 50/167
                 2nd  - 76/167
                 3rd  - 86/167
                 Maze -107/167
    Sapphire       1:40.00
    Rating: 4/10
    As with Bamboozled, explore the level for time boxes before making a
    championship run. The path is quite straightforward up until the end.
    Gold           1:20.00 (-20.00 Sapphire)
    Rating: 6.5/10
    Platinum       1:10.00 (-10.00 Gold)
    Rating: 8.5/10
    My Time          46.03 (-23.97 Platinum)
    Level 24: Crate Balls of Fire
    Boxes: 110
    Rating: 8/10
    Very funny title.
    This is a very tough level to FINISH, let alone get the gem. After you get the
    mech, you're running away from a huge fireball. Book it and get to the end. If
    you miss any boxes, the fire will get them for you.
    Checkpoints: 1st  - 11/110
                 Bonus- 11/110
                 2nd  - 71/110
                 3rd  - 84/110
                 4th  - 99/110
    Sapphire       2:20.00
    Rating: 2.5/10
    This is a lot of time, so it's fairly easy. Just hurry through the fire section
    as usual and break the time boxes yourself or they won't count.
    Gold           1:50.00 (-30.00 Sapphire)
    Rating: 8/10
    This one is quite tough. On the side-scrolling mech areas, take your time when
    you eliminate the enemies.
    Platinum       1:40.00 (-15.00 Gold)
    Rating: 10/10
    You can't take your time anymore. Just book it through most all sections
    and hope you have Akus--you'll need them.
    My Time        1:35.91 (-4.09 Platinum)
    Level 25: Cortex Vortex
    Boxes: 155
    Rating 1st Gem: 7/10
    Rating 2nd Gem: 9.5/10
    This level scares the living daylights out of me. It's quite hard, and supports
    another good music theme. The green gem route has a bridge of Nitro boxes, and
    you cannot use the Sneak Shoes. You have to shoot the Nitros and execute a
    perfectly timed super tornado spin. Only 2 checkpoints and no bonus level!
    Checkpoints: 1st  - 17/155
                 2nd  - 33/155
    Sapphire       1:45.00
    Rating: 3/10
    A pretty easy relic if you can get through the level.
    Don't get hung up in any one place for a long time, though.
    Gold           1:05.00 (-40.00 Sapphire)
    Rating: 8/10
    There are 3 Aku crates stacked on top of one another, so you will go
    invincible every time. I will warn you that this takes a lot of practice to get,
    so bring some refreshments.
    Platinum         58.00 (-7.00 Gold)
    Rating: 10/10
    My Time          57.96 (-0.04 Platinum)
    I finally got platinum here. Even if it was only by two frames...
    Rating: 10/10
    This is a tough fight. Aku will be preoccupied with Cortex at this point, so
    if you get hit, you start the battle over. Here are Crunch's attacks:
    1. Earth Elemental: A series of rocks falls on the field. If you run laps
    around the outside edge of the room, you won't get hit by *this* attack.
    2. Water Elemental: Three ice balls bounce from one side of the room
    to the other.
    3. Fire Elemental: One at a time, several of the vents become very hot.
    4. Wind Elemental: Electric current flows between several pairs of
    Here's his attack pattern and what you're supposed to do:
    1st hit: Earth, shoot Crunch, spin Cortex.
    2nd hit: Water, Earth, shoot Crunch, spin Cortex.
    3rd hit: Fire, Earth, Water, Fire, shoot Crunch, spin Cortex.
    4th hit: Wind, Earth, Water, Wind, Earth, Fire, Wind, shoot Crunch, spin
    Once you beat him, you get the Running Shoes, which let you run faster.
    Hold down the R button to use them. This item has time trial written all
    over it...
    To get here, stand on the platform by the LOAD/SAVE screen after you beat
    Level 26: Knight Time
    Relics Needed: 5
    Boxes: 115
    Rating: 7/10
    Another Coco level, it's basically a carbon copy of "The Gauntlet" (Level 11).
    The second gem is located near the end, on top of one of the hazards in the
    level that can crush you.
    Sapphire       1:20.00
    Rating: 4/10
    Only beacuse it's a Coco level is it hard.
    Gold           1:05.00 (-15.00 Sapphire)
    Rating: 6.5/10
    Not too bad, just don't stop running.
    Platinum         50.11 (-14.89 Gold)
    Rating: 8/10
    This isn't what I would call "Hard", but it isn't easy either.
    My Time          31.26 (-18.85 Platinum)
    You gotta be pretty much flawless to get this.
    Low Reader Time  34.76 (-15.35 Platinum)
    Achieved By: Mike P.
    Level 27: Ghost Town
    Relics Needed: 10
    Boxes: 65
    Rating: 6/10
    You have to take the three different routes, one each lap. Take the far right
    on the last lap. Do it any other lap and you'll never catch up. To get the 2nd
    gem or make your time trial count, you have to win the race.
    Sapphire       1:10.00
    Rating: 2/10
    Just win the race and get a couple of time boxes.
    Gold             40.00 (-30.00 Sapphire)
    Rating: 4/10
    Easy, just get a few more boxes.
    Platinum         30.00 (-10.00 Gold)
    Rating: 5/10
    Guess what?! The Platinum is EASY!
    My Time          15.05 (-14.95 Platinum)
    To get this, you'll need to break every box on the level.
    Level 28: Ice Station Bandicoot
    Relics Needed: 15
    Boxes: 20
    Rating 1st Gem: 5/10
    Rating 2nd Gem: 3/10
    These are an easy couple of gems. The first isn't very hard if you take your
    time, and the second is for winning the race. The time trial rule from the last
    level also applies here.
    Sapphire       1:08.00
    Rating: 2.5/10
    This is not hard at all. Just break some boxes and keep moving.
    Gold             55.00 (-13.00 Sapphire)
    Rating: 4.5/10
    This is not hard. Just break more boxes than before.
    Platinum         51.23 (-3.77 Gold)
    Rating: 6.5/10
    I won't repeat myself.
    My Time          44.30 (-6.93 Platinum)
    Level 29: Solar Bowler
    Relics Needed: 20
    Boxes: 86
    Rating 1st gem: 3.5/10
    Rating 2nd gem: 2.5/10
    The final Atlasphere level is kind of fun and kind of frustrating at the same
    time. Examine the area carefully for the second gem.
    Sapphire       1:00.00
    Rating: 3.5/10
    Time trial here is fun to figure out. Take it easy for this relic.
    Gold             40.00 (-20.00 Sapphire)
    Rating: 7/10
    Memorizing the turns at the start is the key to doing well. This isn't
    Platinum         30.00 (-10.00 Gold)
    Rating: 9/10
    Not too bad for a 9 difficulty. I've only made three runs at it, so I should
    be able to do it.
    My Time          14.41 (-15.59 Platinum)
    NO ONE IS EVER GOING TO BEAT THIS TIME. EVER. When I do this level in-depth,
    I will explain how to get a time of around 17.00. I don't know for sure, but
    my 14.41 could be very close to, if not, an NTSC record.
    Level 30: Force of Nature
    Relics Required: 25
    Boxes: 111
    Rating 1st Gem: 9/10
    Rating 2nd Gem: 2.5/10
    The second gem is behind Nitros near the end. Take it slow on the first gem,
    because there are a lot of boxes and no checkpoints.
    Sapphire       1:15.00
    Rating: 1.5/10
    Just hold B down the entire time and don't miss a lot of boxes. There aren't
    any tricks to this level, just lots of practice.
    Gold             50.00 (-25.00 Sapphire)
    Rating: 8/10
    Platinum         43.00 (-7.00 Gold)
    Rating: 9.5/10
    My Time          39.83 (-3.17 Platinum)
    Low Reader Time  41.31 (-1.69 Platinum)
    Achieved By: Mike P.
    1. Shoot the clock!
    Use the bazooka to shoot the clock from ahead, it can save a lot of time.
    2. Go invincible if you can!
    When you are invincible, you can blaze through a section of the level. 
    3. Come in with extra Akus!
    If a level gives you trouble, come in with two extra Akus.
    4. Go inside!
    Cutting corners saves time. Do it when you can.
    5. Don't double jump or super spin!
    They generally waste your time. Only do it if you need to cross an obstacle
    or I tell you to do so. If I do, there's a very good reason!
    6. Videotape your runs!
    Put an empty tape into your VCR and hit record while you have the game on,
    and it might tape your game play! Then when you need to watch your run,
    just play the tape, find out where you did wrong, and do it right!
    I listed my best times in the Time Trials sections for each level, but for your
    convenience I'll list them all here.
    Level  1: Arctic Antics              34.08
    Level  2: Tornado Alley              41.18
    Level  3: Bamboozled                 13.05
    Level  4: Wizards & Lizards          30.95
    Level  5: Compactor Reactor          44.30
    Level  6: Jungle Rumble            1:05.16
    Level  7: Sea Shell Shenanigans      44.95
    Level  8: Banzai Bonsai              43.85
    Level  9: That Sinking Feeling       58.41
    Level 10: H2 Oh No                   47.36
    Level 11: The Gauntlet               19.48
    Level 12: Tsunami                    34.76
    Level 13: Smokey and the Bandicoot   49.48
    Level 14: Eskimo Roll                33.31
    Level 15: Fahrenheit Frenzy          55.30
    Level 16: Avalanche                  49.91
    Level 17: Droid Void               1:12.15
    Level 18: Crashteroids             1:09.76
    Level 19: Coral Canyon               53.81
    Level 20: Weathering Heights         29.83                   
    Level 21: Crash and Burn           1:10.66
    Level 22: Gold Rush                1:42.43
    Level 23: Medieval Madness           46.03
    Level 24: Crate Balls of Fire      1:35.91
    Level 25: Cortex Vortex              57.96
    Level 26: Knight Time                31.26
    Level 27: Ghost Town                 15.05
    Level 28: Ice Station Bandicoot      44.30
    Level 29: Solar Bowler               14.41
    Level 30: Force of Nature            39.83
    I have read several other Crash Bandicoot FAQs and these are the best times
    I've found. If you have a better time than any of the listed times, e-mail me
    with the level name and the time.
    An * after the time means that I have a screenshot of that time. 
    A ? after the time indicates I need a screenshot, but don't have one.
    Only 1 time per level per person is kept. If you send a better time for a level
    than the one you have on the Wall of Fame already, it will be replaced by the 
    faster time. If two or more individuals have the same exact time on a level and
    it qualifies for the Wall of Fame, they will all be recognized.
    Please note that on Level 4 (Wizards and Lizards) I will not accept times that
    used the time trial trick.
    Level  1                  1ST   34.08* Josher_1212@sbcglobal.net
    Arctic Antics             2ND   EMPTY
                              3RD   EMPTY
                              4TH   EMPTY
                              5TH   EMPTY
    Level  2                  1ST   39.51  Joe Palmer
    Tornado Alley             2ND   41.18* Josher_1212@sbcglobal.net
                              3RD   EMPTY
                              4TH   EMPTY
                              5TH   EMPTY
    Level  3                  1ST   12.76* Joe Palmer
    Bamboozled                2ND   13.05* Josher_1212@sbcglobal.net
                              3RD   EMPTY
                              4TH   EMPTY
                              5TH   EMPTY
    Level  4                  1ST   30.95* Josher_1212@sbcglobal.net 
    Wizards and Lizards       2ND   EMPTY
                              3RD   EMPTY
                              4TH   EMPTY
                              5TH   EMPTY
    Level  5                  1ST   44.30* Josher_1212@sbcglobal.net
    Compactor Reactor         2ND   EMPTY
                              3RD   EMPTY
                              4TH   EMPTY
                              5TH   EMPTY
    Level  6                  1ST 1:05.16* Josher_1212@sbcglobal.net
    Jungle Rumble             2ND 1:08.20  Clyde Sherman III
                              3RD   EMPTY
                              4TH   EMPTY
                              5TH   EMPTY
    Level  7                  1ST   44.46  Joe Palmer
    Sea Shell Shenanigans     2ND   44.95* Josher_1212@sbcglobal.net
                              3RD   EMPTY
                              4TH   EMPTY
                              5TH   EMPTY
    Level  8                  1ST   43.85* Josher_1212@sbcglobal.net
    Banzai Bonsai             2ND   EMPTY
                              3RD   EMPTY
                              4TH   EMPTY
                              5TH   EMPTY
    Level  9                  1ST   54.63  Joe Palmer
    That Sinking Feeling      2ND   58.41* Josher_1212@sbcglobal.net
                              3RD   EMPTY
                              4TH   EMPTY
                              5TH   EMPTY
    Level 10                  1ST   47.36* Josher_1212@sbcglobal.net
    H2 Oh No                  2ND   EMPTY
                              3RD   EMPTY
                              4TH   EMPTY
                              5TH   EMPTY
    Level 11                  1ST   19.48* Josher_1212@sbcglobal.net
    The Gauntlet              2ND   33.70* Mike P.
                              3RD   EMPTY
                              4TH   EMPTY
                              5TH   EMPTY
    Level 12                  1ST   34.76* Josher_1212@sbcglobal.net
    Tsunami                   2ND   EMPTY
                              3RD   EMPTY
                              4TH   EMPTY
                              5TH   EMPTY
    Level 13                  1ST   48.40  Joe Palmer
    Smokey and the Bandicoot  2ND   49.01* Mike P.
                              3RD   49.48* Josher_1212@sbcglobal.net
                              4TH   EMPTY
                              5TH   EMPTY
    Level 14                  1ST   28.35  Joe Palmer
    Eskimo Roll               2ND   33.31* Josher_1212@sbcglobal.net
                              3RD   EMPTY
                              4TH   EMPTY
                              5TH   EMPTY
    Level 15                  1ST   55.30* Josher_1212@sbcglobal.net
    Fahrenheit Frenzy         2ND   EMPTY
                              3RD   EMPTY
                              4TH   EMPTY
                              5TH   EMPTY
    Level 16                  1ST   49.76* Mike P.
    Avalanche                 2ND   49.91* Josher_1212@sbcglobal.net
                              3RD   EMPTY
                              4TH   EMPTY
                              5TH   EMPTY
    Level 17                  1ST 1:12.15* Josher_1212@sbcglobal.net
    Droid Void                2ND 1:13.93* Mike P.
                              3RD   EMPTY
                              4TH   EMPTY
                              5TH   EMPTY
    Level 18                  1ST 1:01.60  Joe Palmer
    Crashteroids              2ND 1:09.76* Josher_1212@sbcglobal.net
                              3RD 1:13.26* Mike P.
                              4TH   EMPTY
                              5TH   EMPTY
    Level 19                  1ST   53.81* Josher_1212@sbcglobal.net
    Coral Canyon              2ND   EMPTY
                              3RD   EMPTY
                              4TH   EMPTY
                              5TH   EMPTY
    Level 20                  1ST   29.83* Josher_1212@sbcglobal.net
    Weathering Heights        2ND   EMPTY
                              3RD   EMPTY
                              4TH   EMPTY
                              5TH   EMPTY
    Level 21                  1ST 1:10.66* Josher_1212@sbcglobal.net
    Crash and Burn            2ND   EMPTY
                              3RD   EMPTY
                              4TH   EMPTY
                              5TH   EMPTY
    Level 22                  1ST 1:42.43* Josher_1212@sbcglobal.net
    Gold Rush                 2ND   EMPTY
                              3RD   EMPTY
                              4TH   EMPTY
                              5TH   EMPTY
    Level 23                  1ST   46.03* Josher_1212@sbcglobal.net
    Medieval Madness          2ND   EMPTY
                              3RD   EMPTY
                              4TH   EMPTY
                              5TH   EMPTY
    Level 24                  1ST 1:35.91* Josher_1212@sbcglobal.net
    Crate Balls of Fire       2ND   EMPTY
                              3RD   EMPTY
                              4TH   EMPTY
                              5TH   EMPTY
    Level 25                  1ST   57.96* Josher_1212@sbcglobal.net
    Cortex Vortex             2ND   EMPTY
                              3RD   EMPTY
                              4TH   EMPTY
                              5TH   EMPTY
    Level 26                  1ST   31.26* Josher_1212@sbcglobal.net
    Knight TIme               2ND   34.76* Mike P.
                              3RD   EMPTY
                              4TH   EMPTY
                              5TH   EMPTY
    Level 27                  1ST   15.05* Josher_1212@sbcglobal.net
    Ghost Town                2ND   EMPTY
                              3RD   EMPTY 
                              4TH   EMPTY
                              5TH   EMPTY
    Level 28                  1ST   44.30* Josher_1212@sbcglobal.net
    Ice Station Bandicoot     2ND   EMPTY
                              3RD   EMPTY
                              4TH   EMPTY     
                              5TH   EMPTY
    Level 29                  1ST   14.41* Josher_1212@sbcglobal.net
    Solar Bowler              2ND   EMPTY
                              3RD   EMPTY
                              4TH   EMPTY
                              5TH   EMPTY
    Level 30                  1ST   39.83* Josher_1212@sbcglobal.net
    Force of Nature           2ND   41.31* Mike P.
                              3RD   EMPTY
                              4TH   EMPTY
                              5TH   EMPTY
    Level  1                  1ST   EMPTY
    Arctic Antics             2ND   EMPTY
                              3RD   EMPTY
                              4TH   EMPTY
                              5TH   EMPTY
    Level  2                  1ST   EMPTY
    Tornado Alley             2ND   EMPTY
                              3RD   EMPTY
                              4TH   EMPTY
                              5TH   EMPTY
    Level  3                  1ST   EMPTY
    Bamboozled                2ND   EMPTY
                              3RD   EMPTY
                              4TH   EMPTY
                              5TH   EMPTY
    Level  4                  1ST   EMPTY
    Wizards and Lizards       2ND   EMPTY
                              3RD   EMPTY
                              4TH   EMPTY
                              5TH   EMPTY
    Level  5                  1ST   EMPTY
    Compactor Reactor         2ND   EMPTY
                              3RD   EMPTY
                              4TH   EMPTY
                              5TH   EMPTY
    Level  6                  1ST   EMPTY
    Jungle Rumble             2ND   EMPTY
                              3RD   EMPTY
                              4TH   EMPTY
                              5TH   EMPTY
    Level  7                  1ST   EMPTY
    Sea Shell Shenanigans     2ND   EMPTY
                              3RD   EMPTY
                              4TH   EMPTY
                              5TH   EMPTY
    Level  8                  1ST   EMPTY
    Banzai Bonsai             2ND   EMPTY
                              3RD   EMPTY
                              4TH   EMPTY
                              5TH   EMPTY
    Level  9                  1ST   EMPTY
    That Sinking Feeling      2ND   EMPTY
                              3RD   EMPTY
                              4TH   EMPTY
                              5TH   EMPTY
    Level 10                  1ST   EMPTY
    H2 Oh No                  2ND   EMPTY
                              3RD   EMPTY
                              4TH   EMPTY
                              5TH   EMPTY
    Level 11                  1ST   EMPTY
    The Gauntlet              2ND   EMPTY
                              3RD   EMPTY
                              4TH   EMPTY
                              5TH   EMPTY
    Level 12                  1ST   EMPTY
    Tsunami                   2ND   EMPTY
                              3RD   EMPTY
                              4TH   EMPTY
                              5TH   EMPTY
    Level 13                  1ST   EMPTY
    Smokey and the Bandicoot  2ND   EMPTY
                              3RD   EMPTY
                              4TH   EMPTY
                              5TH   EMPTY
    Level 14                  1ST   EMPTY
    Eskimo Roll               2ND   EMPTY
                              3RD   EMPTY
                              4TH   EMPTY
                              5TH   EMPTY
    Level 15                  1ST   EMPTY
    Fahrenheit Frenzy         2ND   EMPTY
                              3RD   EMPTY
                              4TH   EMPTY
                              5TH   EMPTY
    Level 16                  1ST   EMPTY
    Avalanche                 2ND   EMPTY
                              3RD   EMPTY
                              4TH   EMPTY
                              5TH   EMPTY
    Level 17                  1ST   EMPTY
    Droid Void                2ND   EMPTY
                              3RD   EMPTY
                              4TH   EMPTY
                              5TH   EMPTY
    Level 18                  1ST   EMPTY
    Crashteroids              2ND   EMPTY
                              3RD   EMPTY
                              4TH   EMPTY
                              5TH   EMPTY
    Level 19                  1ST   EMPTY
    Coral Canyon              2ND   EMPTY
                              3RD   EMPTY
                              4TH   EMPTY
                              5TH   EMPTY
    Level 20                  1ST   EMPTY
    Weathering Heights        2ND   EMPTY
                              3RD   EMPTY
                              4TH   EMPTY
                              5TH   EMPTY
    Level 21                  1ST   EMPTY
    Crash and Burn            2ND   EMPTY
                              3RD   EMPTY
                              4TH   EMPTY
                              5TH   EMPTY
    Level 22                  1ST   EMPTY
    Gold Rush                 2ND   EMPTY
                              3RD   EMPTY
                              4TH   EMPTY
                              5TH   EMPTY
    Level 23                  1ST   EMPTY
    Medieval Madness          2ND   EMPTY
                              3RD   EMPTY
                              4TH   EMPTY
                              5TH   EMPTY
    Level 24                  1ST   EMPTY
    Crate Balls of Fire       2ND   EMPTY
                              3RD   EMPTY
                              4TH   EMPTY
                              5TH   EMPTY
    Level 25                  1ST   EMPTY
    Cortex Vortex             2ND   EMPTY
                              3RD   EMPTY
                              4TH   EMPTY
                              5TH   EMPTY
    Level 26                  1ST   EMPTY
    Knight TIme               2ND   EMPTY
                              3RD   EMPTY
                              4TH   EMPTY
                              5TH   EMPTY
    Level 27                  1ST   EMPTY
    Ghost Town                2ND   EMPTY
                              3RD   EMPTY 
                              4TH   EMPTY
                              5TH   EMPTY
    Level 28                  1ST   EMPTY
    Ice Station Bandicoot     2ND   EMPTY
                              3RD   EMPTY
                              4TH   EMPTY     
                              5TH   EMPTY
    Level 29                  1ST   EMPTY
    Solar Bowler              2ND   EMPTY
                              3RD   EMPTY
                              4TH   EMPTY
                              5TH   EMPTY
    Level 30                  1ST   EMPTY
    Force of Nature           2ND   EMPTY
                              3RD   EMPTY
                              4TH   EMPTY 
                              5TH   EMPTY
    Traveller's Tales - for creating this game
    Myself - For writing this document and doing necessary research
    Vicarious Visions - For continuing the Crash Bandicoot series
    All sites currently hosting this document.
    All who have submitted times, including:
    Mike P. - 7 times
    Joe Palmer - 7 times
    You - For reading this.
    v1.44 - Added 7 reader times to WOF.
    v1.43 - Updated times, plus check out my new times for The Gauntlet,
            Knight Time, and Solar Bowler!
    v1.41 - Updated times, plus check out my new time on Weathering Heights!
    v1.40 - Detailed strategies added for Warp Room II. New times added.
    v1.30 - Detailed strategies added for Warp Room I.
    v1.23 - Added 1 reader time to WOF.
    v1.22 - Added 6 reader times to WOF.
    v1.20 - Updated times. All my relics are Gold or better.
    v1.10 - Many corrections made. New times added.
    v1.00 - All levels complete. More detailed strategies to be added.
    ---END OF FILE---

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