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    FAQ/Walkthrough by OrochiJin

    Updated: 04/18/03 | Search Guide | Bookmark Guide

    Phantasy Star Online FAQ
    By OrochiJin- Tim Garza
    April 18th 2003
    Disclaimer: Please do not post this FAQ without my permission. If you 
    decide to use this FAQ it cannot be changed in any way. This FAQ is 
    copyright 2003 Tim Garza AKA OrochiJin. There will be no more 
    permissions to post this FAQ aside from those listed at the end.
    Phantasy Star Online : Copyright Sega and Sonic Team.
    Version 0.1 - Copied my Dreamcast FAQ over and will be updating for 
    the new Xbox version. I will also list my player name. If you see me, 
    please come and play! Also will need to work on Episode II.
    Table of Contents:
    1. Overview
    2. Let's Get Started! (Character Creation/Online Help)
    3. Controls
    4. Start Menu
    5. How to attack
    6. MAGs are your friends
    7. The Quest Walkthroughs
    8. Side quests/ Download Quests
    9. The Enemies (EXP chart after)
    10. Boss Strategies
    11. Items
    12. Weapons
    13. Armor
    14. Techniques
    15. Frequently Asked Questions
    16. GameFAQs PSO player times (NEW!)
    17. To Do List
    18. Credits/Thanks
    1. Overview
    Welcome to the world of Phantasy Star Online. Sonic Team seems to have 
    created a true multiplayer console game for the ages. You are onboard 
    the Pioneer 2, which was trailing its sister ship, the Pioneer 1. With 
    your homeworld destroyed, Pioneer 1 was sent out first to locate a new 
    home. They found it, the planet of Ragol. But then, the transmissions 
    stopped, and Pioneer 1 hasn't been heard from since. As a Hunter on 
    Pioneer 2, you have been given the task of finding out what has 
    occurred. Also the principal's daughter Red Ring Rico is missing. Just 
    remember, YOU ARE NOT THE ONLY HERO! Heh.
    The game feature 2 modes, offline and online. The advantages of each 
    are thus :
    Offline - Quests to complete, all items for yourself, only way to 
    unlock other areas for play online when you start the online game. 
    Example: If you go online as soon as you start, you can only do the 
    Forest. However, beating all Forest Quests and the Dragon will allow 
    you to go to caves. Going back online, you'll now see that you can go 
    right to the caves.
    Online - MORE FUN! Please note that beating an area/boss you haven't 
    offline DOES NOT unlock that area for you offline.
    Oh and a little on me - Look for me online!
    Orochi Jin - Lvl 9 HUmar
    Orochi     - Lvl 3 FOnewm
    The official GameFAQs are is not yet decided.
    2. Lets Get Started!
    Well once you boot up, you'll be presented with the title screen. Your 
    choices are as follows:
    Online Mode
    Offline Mode
    Options - Change language etc
    If a new game, you see an introduction and then be taken to the 
    Character creation screen. Here you select from one of nine characters.
    Per descriptions from the game/instruction manual:
    HUmar = Hunter + Human 
    Good in close-range combat. Can do some recovery and attack techniques. 
    Balanced growth potential. 
    HUnewearl = Hunter + Newman 
    Strong technique attack with good balance between technique usage and 
    close-range combat. 
    HUcast = Hunter + Android 
    Strongest attack power, highest HP level. Uses multiple weapons but no 
    techniques. Has traps.
    HUcaseal = Hunter + Android
    High accuracy and evasion Uses multiple weapons but no techniques. Has 
    RAmar = Ranger + Human 
    Proficient with guns. Can do some recovery and attack techniques. 
    Balanced growth potential. 
    RAmarl = Ranger + Human 
    Proficient with guns. Low HP, high mental stats. Can do some recovery 
    and attack techniques. Balanced growth potential. 
    RAcast = Ranger + Android 
    Can use all guns but no techniques. Attacking power is higher than 
    RAcaseal = Ranger + Android 
    Can use all guns but no techniques. Evasive power is higher than
    FOmar = Force + Force + Human
    Low defense and low HP. High techs and quickness.
    FOmarl = Force + Human Proficient with techniques and has the most 
    balanced growth potential of all the Forces. 
    FOnewm = Force + Newman 
    Highest TP level. Can use all techniques. Potential to become a leader 
    in battle. 
    FOnewearl = Force + Newman 
    TP/technique usage equal to Fomarl. Defense is higher but HP is lower. 
    Weaker in close-range combat. 
    Now you get some choices on how you want the character to look:
    Skin Color
    Character Name
    Once complete you are assigned a section ID (look at the section ID if 
    you want a specific one). Now either go offline or online.
    If you decide to go online and this is the first time, you will have to
    enter the options section and them accpet the Hunter's License fee. You
    will find an email waiting for you at your Xbox Live email with more 
    Once on, select a ship, then block. Once in the lobby, walk up to the 
    clerk and either join/create a game or go to another ship/block. If you
    decide to start a game, you can put a password if you wish to lock 
    others except who you want out. You can also select a difficulty level 
    but you can only do Hard mode if you are level 20 or above and Very 
    Hard if you are level 40 or above. Ultimate is available at level 60!
    Welcome to the world of PSO! Have fun!
    Analog Stick - Move Character, Turn
    D-Pad    - Used for chat shortcuts. In Start Menu, up/down used to
               highlight choices.
    X button - Action button. Set this to what action you want with the
               Customize feature in the Start Menu. 
               After Selecting Chat window (Y button), switches to preset
               chat sentences which will display in other players
               languages. Hitting X again brings up your symbol chat signs.
    A Button - Action button. Set this to what action you want with the
               Customize feature in the Start Menu.
               Used to confirm in Start Menu and to move to next screen of 
    B Button - Action button. Set this to what action you want with the 
               Customize feature in the Start Menu.
               Used to cancel selections and to back out of the Start Menu.
    Y button - Brings up a virtual keyboard. Hit X as listed above for more
    L button - Reset camera behind you. 
    R button - Moves to second menu of actions which can be set up with the
               Customization feature. Also used to trigger Photon Blasts.
    Start    - Brings up Start Menu 
               *NOTE* There is NO pause feature. If you have to pause, find 
               a safe spot to stand. 
    White/Black- Brings up Start Menu 
               *NOTE* There is NO pause feature. If you have to pause, find 
               a safe spot to stand. 
    Right Analog - Can be used to navigate menus while still on the run!
    4.Start Menu
    Once you hit the start menu, you will see the following:
    Item Pack 
    Quit Game
    Item Pack
       1. Equip - Equip weapons, armor, shields
       2. Items - Use an item, drop an item (quantity to drop) and sort.
       3. Mag - Feed Mag, see photon blasts, drop Mag.
       4. Area Map - Only active in dungeons. Can be set to fixed or non
          fixed. L and R will zoom in and out. This DOES show locations of
          other team members when online. Very useful to locate others.
       5. Quest Board - Shows current quest and status. For instance, if
          asked to gather five items, this will show how many items you 
          have collected and which ones.
       You will be presented with 3 icons, each corresponds to an action   
       Button (X,A,B). Selecting one will present you with a menu to choose
       from including attacks, spells and items. Pressing the R button will
       give you another row of action buttons to do the same with. When in   
       game, hold R to bring this back row of icons to front so you can use  
       Displays all techniques and allows you to cast them. Also lists 
       spell level and TP usage.
       1. Shortcut - Set preset words and sentences as well as symbol chats 
          to predefined keys on keyboard/D-Pad.
       2. Symbol Chat - Create and edit symbol chat signs. Some real 
          doozies can be made with this.
       3. Guild Card - Edit your Guild Card or send it to someone. Card
          list displays all Cards for people you have received. You can 
          search for each person. Search Results allows you to see if they 
          are online. If so, you can send a small mail to them, or 
          transport directly to them.
       4. Simple Mail - send and receive small mail messages to friends no 
          matter if they are in a game or the lobby.
       5. Log Window - Show a chat window on the left side.
        1. Map Direction - Fixed or not Fixed
        2. Key Config - Changes L and R buttons. :P
        3. Cursor Position - In menu, will cursor remember where it was.
        4. Message Speed - Speed of message
        5. Jump Pack - Make rumble feature active/inactive
        6. Auto Disconnect - Time idle before disconnect
    Quit Game
        Used to exit game and save. Will log you off the network if online.
        Please note, this is THE only time the game saves.
    5. How to Attack
    Attacking in PSO is based around a 3 hit combo. Depending on how you 
    customized your action buttons, you normally have a normal attack and 
    hard attack assigned. Some weapons may have a special attack as well, 
    such as a gun that can steal HP from enemies. This will also have to be 
    assigned to an action button. Onto the three hit combo though, there
    are many variations. Using the defaults, X is Hard attack and A is 
    normal -
    The speed of the attacks is different. Normal attacks are 
    instantaneous, however hard attacks take a second to charge before 
    coming out. Special attacks will take a second longer as well and 
    usually have a low chance of hitting. Also you DO NOT have to complete 
    the combo. A good example of this is a sword user against the sharks in 
    the Caves. Trying for all 3 hits will usually get you hit as they 
    attack before you recover from swinging, but 2 hits and then move away 
    is usually safe. 
    Magic is another type of attack. There are three kinds, single, line
    and area effect. Single will target one enemy. Line attacks depend on 
    the spell. For example the Barta (Ice) spell will hit enemies in a row 
    in front of you, where as Razonde (Lighting 2 spell) will hit one enemy 
    and then hit all enemies nearby when they are nearby. Using magic, 
    you'd want to really not be up close and personal cause the recovery 
    time can be more than enough for the enemy to recover and still get a 
    hit on you.
    6. MAGs are your friends
    So you're probably wondering what that little thing floating over your 
    shoulder following you around like a little puppy is. That is you MAG. 
    MAGs have 3 abilities : Stat increases, Photon Blasts, and some IQ 
    Feeding your MAG/Stat Increases - Every 5 to 10 minutes of game time, 
    your MAG gets hungry. Go to Item Pack - MAG - Feed Items. Select an  
    item, and the changes will be reflected in the stats window. When a 
    meter fills up, your mag gains a level and adds a bonus to that stat 
    for you. 
    (Thanks to Chaoshunter@sega.net for the corrections)
    For every 1 DEF, your defense goes up by 1. 
    For every 1 POW, your ATP goes up by 2. 
    For every 2 DEX, your ATA goes up by 1. 
    For every 1 MIND, your TP goes up by 2 and your MST goes up by 2. 
    You'll also notice the two following:
    Synch - The higher it is, the easier it is to fill the Photon B. meter.
    IQ - The higher it is, the better the chance your MAG will cast a few 
    offense/defense spells on you before a boss fight. Chance of 
    invincibility too.
    Work on a stat that you really want. Find an item and stick to it. For 
    example, I want more power, so I feed him nothing but Dimates and Sol 
    Atomizers, which makes the power go up. Sometimes when you feed it an
    item, a stat will go down. Don't worry, the meter for that stat can be 
    empty but it won't drop a level. 
    Your mag will evolve when it reaches level 10, 35, and 50. Beyond that, 
    well my MAG isn't there yet :P
    Here's some misc. Mag info from Nemesis:
    1) MAGs can "de-evolve" in a sense, even after level 50. They don't 
    really "get smaller", but rather, they just change into a different MAG 
    if one of your stats surpasses another stat (for example, when my DEX 
    was my highest Stat, my MAG was a Bhirava, but when the my MAG's POWER 
    surpassed it's DEX, it turned into a Kama MAG). Basically, if you make
    a stat surpass another stat, then it has a chance to change into a 
    different MAG. 
    2) MAGs evolve at level 100, because this has happened to me. They 
    evolve at level 10, 35, 50, and 100, but they can also evolve every 5 
    levels if you change stats a lot. 
    3) Having another character class feed your MAG will do wonders. For 
    example, I'm a RAcast, and my MAG was level 99, and still only had 2 
    Proton Attacks on it. So, in an experiment, I gave my MAG to a Force 
    character, and they fed it until it reached level 100, and the MAG 
    evolved again, and gained it's last Photon Blast (a Force blast, no 
    less!). Now my MAG is a Force MAG with 2 Android Photon Attacks and 1 
    Force Photon Attack. You can do many things to get your MAG to be
    unique in the world of PSO. 
    From Nemesis:
    The items next to each MAG attribute are what items that RAISE that 
    attribute, not lower. Some items raise that specific attribute a lot, 
    while some only raise that specific attribute by a small margin. It all 
    depends on what kind of MAG you have, and what it likes. Experiment for 
    best results. 
    Finding more MAGs : Check Mines on any difficulty. Found 4 in one 
    sitting on Normal.
    Photon Blasts:
    Notice how when you attack or get hit, the meter near you HP/TP meter 
    slowly fills up in yellow? That's the Photon Blast meter (to be known
    as PB meter). When this hits 100% you can unleash a photon balst of
    your choosing (of the ones your current MAG has equipped) Keep in mind
    two things:
    1. Exiting the stage back to Pioneer 2 resets your PB meter to 0.
    2. The PB take over your R menu, which means if you really need to use 
       something on that menu, you'll accidentally fire off the PB.
    There are six known PB:
    Farla   - Circles your character, hitting all nearby enemies.
    Estilla - Fires straight ahead. Make sure to aim.
    Leilla  - Full Heal. Worthless.
    Mylla + Youilla - Cast Shifta and Deband on you. Acts as high level 
                      versions of the spells.
    Pilla - Fires a beam upwards in the air. Comes down and hits all nearby 
    Golla - Hits one enemy. Make sure you're up close and personal on this  
    Chaining Photon Blasts (from Chaoshunter)
    You can chain photon blasts with multiple teammates (ie. having the 
    number 1,2,3, and 4 beside your characters name indicates you chained a 
    PB) which results in huge increase in effectiveness. If the PB deals 
    damage, it will deal even more damage if you chain it with another PB. 
    The second PB will also deal more damage since it was chained together 
    with the previous PB. Try getting 3 friends together and all chain 
    casting Pilla on a boss...you'll be pleasantly surprised ;) 
    The IQ feature allows your MAG to do the following :
    Invincibility - Lasts for a minute
    Resta - Your MAG will heal
    Reverser - When you die, your MAG may revive automatically.
    Shifta and Deband - Enhanced attack/defense
    Aside from the heal/reverser which happens automatically, these may 
    occur at these three points:
    1. The PB meter is filled.
    2. You enter a boss fight.
    3. You get into very low HP
    This depends on your MAG. My ranger's MAG is Kama, which means when I 
    get a full PB, nothing happens. But at the boss fight and for low HP, I 
    get shifta and deband. My Force has a Naraka, which casts Resta for a 
    full PB, low HP, and boss fight. It all depends on your MAG. Also, not 
    all MAG's will revive.
    7. The Quests
       A. The Forest
       B. The Caves
       C. The Mines
       D. The Ruins
    A.	Forest Quests 
    This is the only way to unlock the caves. A word of advice on the first 
    few quests where you have an NPC join you - Most of them use guns. Some 
    can kill an enemy in one hit. Make sure you get a hit in on the enemy 
    or else you won't be getting exp. 
    After each quest make sure to return to the Hunter's Guild and talk to 
    the client. Then talk to the Desk to get your meseta.
    -Magnitude of Metal - 500 meseta reward-
    Simple quest really. As soon as you teleport down, start heading toward 
    the lower left area where the  electric gate that leads to the warp for 
    Pioneer 2 is located. In this room, take the left exit, which should 
    lead you to Elenor. She is a pink android who was playing with the MAGs 
    (the item to retrieve). She will give you a small help session on MAG's 
    and what they do etc. Make your way back north to where the final MAG 
    -Claiming a stake - 700 meseta reward-
    From start, make your way to the huge area in the middle. Here stands 
    Racton, who you are to bring back. But he won't go without his three 
    capsules. Very easy. South from him, open the gate that leads to the 
    room with the blue fence. Go through the blue fence to locate 1 
    capsule. Go back to Racton's area, and take the north two exits to 
    locate the other 2 capsules. Once done, return to Racton to leave.
    -Battle Training - 500 meseta reward-
    In this quest, you'll be teamed with Kireek. That makes this mission a 
    cakewalk. After getting the quest, talk to Kireek, then the client 
    again, and then leave. Once down, just make your way through the areas 
    to the upper right. In the dead end here, you will find the injured 
    hunter and the data disc. As you go for the data disc, you will be 
    attacked by wolves. Make sure you get a hit in before Kireek murders 
    them all for a share of the EXP. Go back to the injured hunter. Talk to 
    Kireek and then leave.
    -Journalistic Pursuit - 1200 Meseta Reward-
    Again teamed up with an NPC, Nol by name. She wants to find out the 
    truth about Pioneer 1. In Forest 1, make your way to the upper right of 
    the map. Here you will find the teleport to Forest 2. From your start 
    point in Forest 2 head north to locate the broken bridge to the weather 
    computer. Nol will talk. Leave via the upper left exit and make your 
    way south into the next room. Out on the water is the switch to the 
    bridge. Hit it, and take the upper right exit back to the weather 
    device. Check it, and then as you walk off, Nol will decide to stop 
    searching and go back. Take the telepipe she creates home.
    -The Fake in Yellow - 800 meseta reward-
    You're looking for Dr. Guls on this mission. On beamdown, you'll see a 
    RATHER LARGE Rag Rappy in front of you. Talk to it,and it will run off. 
    From here on out you'll see nothing but Rag Rappys. In JVGfanatic's 
    words, and I quote "friggin rappys!". In the next room, take the left 
    exit and make your way through these areas. You'll see the large one 
    again, and again talk to him and he will run off. More areas ahead, 
    keep going. In the upper left are, you'll find him again. Talk to him 
    three times, and he will give up the disguise. Before you leave though, 
    go into the room south of you and pick up a few more items (mo money!).
    Then take the pipe home.
    -Native Research - 2500 meseta reward-
    20 minutes to collect a sample from all 5 species. Here we go! BTW 
    notice, the counter starts as soon as the quest is given. Don't dawdle!
    Beam down. First room, get the Booma data by killing them all. In the
    FAR south room behind the blue fence, there is a Monest/Mothmant, the 
    plant with the bugs that shoot out. This will NOT always give you the 
    sample, so you may not want to bother fighting it. Make your way to the 
    upper right quickly, and to the room with the teleporter to Forest 2. 
    Go to the room south of this first, and kill 3 Rag Rappys for the data. 
    2 down, 3 to go. Go to forest 2. From here, head north 1 room then take 
    the right exit. Here are the wolves. Kill them for another data. Take 
    the lower right exit. Go north immediately in to the room there and 
    kill this Monest/Mothmant for a sure fire data (If it spat out any 
    bugs, you have to kill them all before it gives you the data). Head 
    south from here, cleaning house as necessary. Once done in this big 
    area, go left through the now blue fence. Here you will face the 
    Hildabear. Kill him for the last data. Feel free to go after any rooms 
    you may have missed and leave when done since the time is stopped now.
    -Forest of Sorrow - 1500 meseta reward-
    The woman, Alicia, who sent you on the Native Research quest now comes 
    along as a NPC. She wants to go to the Dome area, or Forest 2. Beam 
    down, and again make you way to the upper right to the Warp to Forest 
    Once here, go south, and in the following room, there is a small alcove 
    to your left. In here is a baby Hildabear. Talk to it, and it will run 
    off. Continue on your way. Make your way to the far right area (the 
    entrance is in the bottom right of the long hallway type area). Be 
    prepared, as you will face MANY Hildabears here. 2 on screen at a time, 
    and they are dangerous. I've fought a total of 5-9 in this room, and I 
    don't know what made me get more to fight than the last time, possibly 
    level? Either way, keep Alicia (the NPC) behind you, though she has a 
    tendency to run forward and use spells. Try to stay between her and the 
    enemy. Also, she has a limited amount of healing items. She gets hit 
    too many times, and she may not be able to heal. Once done, head to the 
    far right of the room and talk to the baby again. Alicia will give you 
    a choice, though it makes no difference which one. Time to head home 
    -Gran Squall - 1000 meseta reward-
    Your mission is to recover a survivor of a pleasure cruise wreck. Beam 
    down and make your way far south behind the blue fence to meet Bernie. 
    Get him to join along and the head towards the left. There is a door 
    ONLY Bernie can open here, so you have to have him. Make your way to 
    Forest 2, using the warp in the upper right area again (By now, you 
    really should have that memorized :P). Once in Forest 2, make your way 
    to the bottom right area again (where the baby was in the last quest). 
    Again face the Hildabears, who should be no problem now. Go through the 
    blue fence to the warp. You'll be taken to an area to face a few 
    Monests and some other enemies. Clear it then head to the next room. A 
    few enemies and a Hildabear later, and you'll find the survivor. Head 
    back to Pioneer 2.
    Go back to Forest 2, and to the location of the survivor from Gran 
    Squall. Here you'll find a red teleporter. Use it, and be ready. Check 
    the boss areas for steps to win. 
    Once dealt with,pick up all the items in the boxes around, leave, and 
    talk to the Principal to unlock the next set of quests, the caves. In 
    hard, the Dragon will drop a special Weapon as well :)
    B. Caves Quests - 
    Welcome to the caves. A few new hazards appear here that you haven't 
    dealt with before:
    1.	Pillars:
    In the hallways you'll come across what look like targets on the
    ground. When all three rings on the target are red, a pillar will
    smash down. Just don't stand under these at that point and you'll be
    fine. Besides, they only do 20HP of dmg.
    2. Floating explosives (aka traps):
    When you get near a door or treasure chest (heck some are just there
    to annoy you) a floating black item will appear. This will explode
    for some good damage, so either run away or gun it down. Androids
    have an advantage here as they can detect these traps from far away.
    They'll see the trap before anyone else.
    One last advantage androids have here : They don't get poisoned or
    -The Value of Money - 300 meseta reward-
    Either way, your client will basically want you to stop her husband
    from spending money on weapons. Run to the weapons shop and talk to the
    man walking around in front. He'll go on about how he has to have
    stronger weapons. He'll give you two choices, basically yes and no.
    Tell him no, you don't understand. He'll ask why? Three choices this
    time: I'm a fool, you're a fool, and another choice which really isn't
    important. Tell him he's a fool, and then he'll think about your words.
    Run back to the wife in the Hunter's Guild who will tell you to tell
    him no more shopping. Run back to the shops to talk to the husband one
    last time. Now go to the wife again and get your meseta.
    If you choose the wrong choice at any time you will have to run back to
    the wife to reset the quest as the husband won't talk to you again
    after a wrong choice.
    -Addicting Food - 1500 meseta reward-
    Seems that your client likes cake. Problem is the three cake sisters
    are gone. Your client heard there's some good sweets down on Ragol and
    sends you to retrieve some for her. Simple right? Well get ready for an
    extended journey.  Head down into the caves and meet your new enemies.
    Check the enemies section below quests for help with them. Either way,
    make your way through Cave 1.
    In Cave 2, they get trickier, and you'll may need to rely on radar and
    your map to see where you haven't been. Pretty straightforward here.
    You'll come to a locked door. Trigger the switch, then take the warp
    nearby. Make your way through a few rooms, and hit the other switch to
    unlock the door. Eventually you'll find a room with three locked doors,
    each with two switches. However one of the two switches for each door
    has a trap. For androids, no problem as they'll see them right away. If
    you get hurt badly, go back 2 rooms to the healing ring there. You did
    open all the rooms on the way here right? One of the three now unlocked
    doors has a warp to Cave 3. And yes, you're still not done.
    Cave 3 is just more of the same, but beware of Pan Arms. Just work your
    way to the upper right area of the map. You'll see three pillars here
    in a hallway here. Take a right here and you'll find the cake sisters.
    Talk to the one behind the counter to get cake.
    -The Lost Bride- 2500 meseta reward-
    Cicil is getting married and needs to lose weight. You are to guide
    here to a location in the caves, specifically the waterfall in Caves 2.
    She doesn't want to use any healing items, so keep her out of trouble
    as much as possible. She is a force which means if she uses magic, she
    may be left open to get hit. I actually had her get hit a few times and
    still didn't fail the mission, so just don't overdo it. Anyway clear
    Cave 1 and go to Cave 2. The Waterfall area is the huge open area,
    trust me you'll know it when you see it.
    -Secret Delivery-4500 meseta reward
    You are to take a package to YN-0117 in Caves 2. Nothing much to say on
    this quest. You will see a few robots in containment units on the wall.
    Just let them be, or if you feel frisky walk up to them and you get
    three choices. The last choice YN-0117 will make them come to life and
    attack you. Sadly no exp for doing this, other than kicking robotic
    butt. In Cave 2 take lefts at the splits. You'll eventually see a
    fallen robot on the other side you can't get to. From here go up one
    and left one to a switch. Go back to a newly opened door which leads to
    a warp. A hallway and room later, you'll be at the cyborg, who also
    happens to be Elenor from the Magnitude of Metal quest in the forest.
    Once complete, time to leave.
    -The Grave's Butler- 3500 meseta reward-
    Matha's butler has disappeared. Matha will come along on this quest(Gun
    user?). Along the way you'll find messages left by Blant, the butler.
    Work your way to Cave 2. You'll find the last message pretty easily
    here. Once read run past it to have Matha want to go home. Leave.
    -Waterfall Tears- 1800 meseta reward-
    Your client's twin sister is missing. Others were sent to find here,
    but they are missing as well. Go to Caves 1. The next room following
    beamdown, you'll have two hunters to deal with, a Ranger and Hunter.
    Deal enough damage to either one, and the both will run off. Make your
    way to Cave 2. At the first split you see, go right to face the Dagger
    wielding Ranger again, and she wants your stuff!. BTW, it's Kroe's
    (your client) twin sister. She'll block a lot of your hits, but just
    stay on her, and you'll hit and she won't get a chance to attack. Once
    beat, she'll return with you.
    -Black Paper- 2000 meseta reward-
    Kroe says she is with the person responsible for corrupting her sister
    and the other hunters! The Guild gives you a letter which asks you to
    come meet them. To read the letter, go into Item Pack - Quest Board to
    read. When you reach the Waterfall room, you'll see Black Paper and
    Kroe, but they'll run off. He leave a Hunter for you to play with.
    Knock him out and keep going. Eventually you'll go to the warp to
    Cave 3. Go straight to find Black Paper again, who runs off AGAIN. Head
    right then down, and face another enemy. When he's down, go to the next
    room to find that Kroe has knocked out Black Paper and company. Go back
    to the guild to get your meseta. And prepare to face:
    Make your way through to Caves 3. You shall find the red teleporter
    again, but THIS time you really may want to leave a Telepipe right 
    See this boss is much harder than the dragon could ever be. You may die
    your first few times against him. See my boss strategies for ways to
    defeat/avoid attacks.
    Once dealt with, pick up all the items in the boxes around, leave, and
    talk to the Principal to unlock the next set of quests, the Mines.
    C. The Mines
    The mines are now open to explore. This area is fully mechanical. A new 
    area also means new enemies.
    -Knowing One's Heart- 3500 meseta reward-
    Elly has been using the net to talk to someone on Pioneer 1. Of course 
    Pioneer 1 assumed gone, but she is still receiving messages. She wants 
    to go look for her net friend, Calus. Welcome to the mines. Here you 
    will face new enemies, detailed in the enemies list below. Clear out 
    room by room. Calus and Elly will be in contact with each other as the 
    quest continues. Eventually there will be a few rooms with some tough 
    enemies, just be careful. You'll notice a few enemies have a jump 
    attack much like the Hildabear of the Forest. Except much more 
    damaging. Eventually you'll find a dark room and Calus. I won't spoil 
    it, but let's just say that your idea of someone on the net can be much 
    different in person :P. Leave the room and head back to town.
    -Dr. Osto's Research- 5500 meseta reward-
    Three scientists ask you to locate Dr. Osto's research and give you a 
    disc to bypass the security of the computers. Get all the 
    treasure/items you wish, but make your way to the lower right area of
     the map. Here you will meet Sue, and you have to take her along as she 
    is the only one who can open an unlocked door that has no switch. 
    You'll find a S shaped room with Dublichs in it. Hit them once or twice 
    to put a few down, then book it up the ramps, killing a few Gillchics 
    as you go. At the top, you'll find the controller (circular with 
    spikes). Destroy it to destroy all Dublichs in the room and open the 
    doors. In the next room is Sue's friend, who seems surprised for some 
    reason. After this room is the end of the mission. Sue wants a copy of 
    the data as well, and then is about to ask you something, then doesn't. 
    Hmmmm. Before you leave, she'll ask you for your name. If you want a 
    shot at the Soul Eater, DON'T give it to her (see side quests for more 
    Unsealed Door - 
    Welcome to the hardest mission yet. See, one of the scientists from the 
    previous quests has analyzed the data and wants to see Dr. Osto's 
    specimen. However it seems to have killed quite a few people and then 
    escaped into the drains. And according to the data, it mutates, grows, 
    and can copy itself. The good scientist decides to come along (LVL 12, 
    gun wielder). From start, go south, to switch, then go back and take 
    the right exit. Work your way all the way down to the computer from the 
    last quest for a cutscene. From here, go to the lower left of the map 
    to find a warp to Mine 1. Here, reach the crescent shaped room. Go out 
    the exit in the lower left corner that goes west. Small conversation 
    with the scientist. Work your way north then straight west. Another 
    conversation, then a warp to Underground Passage? Use a Telepipe and 
    heal/sell/get items, specifically Star Atomizers if any are available. 
    Come back and take the warp. You're about to have some fun. 
    BOSS FIGHT!!!!
    Welcome back to the raft. Time to face the Caves boss again. Here's the 
    downside. Your scientist friend doesn't take damage well. In fact, if 
    he dies, you won't get a chance to revive him and you fail the mission. 
    He can heal himself a few times, and the Star Atomizers you brought 
    will heal you and him (you did bring them right?) He loves to stand 
    still and fire at the boss, so stay on the move so he will. When the 
    boss beaches himself, get a few hits and pray the tentacles target you 
    and not him. If you're Force or magic using character, the Resta spell
    will help. If you're an android, well Star Atomizers may be you're only 
    Once done with this mission it's once again -
    BOSS FIGHT!!!!
    Make your way through to Mines 3. You shall find the red teleporter
    again, but this is a cakewalk. This guy is pathetic compared to the 
    caves boss. See the boss stratagies for more. 
    Once dealt with, pick up all the items in the boxes around, leave 
    through the warp. This time, you'll notice you end up in front of a 
    door. Check the light by the door to learn it is sealed and you need to 
    activate three pillars to open this. 
    The locations are:
    Forest 2 
    Caves 2
    Mines 2
    I can't tell you where, as they all seem to be different. For instance 
    Forest 2. With one character, it's the room where you last find the
     baby Hildabear. With another char, it was in a room with just treasure 
    boxes. Once found, just press A to activate. 
    After the mines 2 pillar, it's time to fight Vol Opt AGAIN. Waste him 
    just as easily as before, take the boxes, and go through the warp. The 
    door is now open. Go in, and welcome to the ruins. Go back to Pioneer 
    2, and see there are now more quests to do.
    D. Ruins
    -Doc's Secret Plan- 5500 meseta reward- 
    Doc has a new weapon he wants tested. Elenor will be with you on this 
    quest. There are three testing rooms set up in the ruins. There's no 
    real help to be given here. Just go room to room. When you enter a test 
    room, Elenor will warn you. Complete all three rooms and leave.
    -Find my Master- 6000 meseta reward-
    Shino is looking for her lost master, who went to the Ruins. Enter the 
    Ruins 1, and make your way through them. Eventually Shino will tell you 
    that the master is not here, and may be further in. Proceed to ruins 2.
    Once here, you will start to find the master's swords. There are three, 
    and not all of them are necessary to find to complete the quest, they 
    just give more story. Eventually you will find Shino's master on the 
    ground, dying. This will be in a LARGE room. Be prepared, as many 
    enemies will attack you in this room. Once clear, speak to the master 
    again, and then leave to complete the quest. 
    -From the Depths- 8000 meseta-
    Your task is to locate a research team who has been missing since a 
    large earthquake. You'll start off in Ruins 2. Head to the room where 
    the Find my Master quest ended. You'll face off with a NPC here (a 
    force? HAHAHAHAHA) Anyway, continue to Ruins 3. As soon as you enter, 
    you'll see the Hunter from the original battle training mission, and 
    he's beefed up. He'll be a great asset to clear out the rest of the 
    ruins. Your goal is in one of the rooms where there is a platform in 
    the middle of the room. The crystal on that platform is what is causing 
    the earthquakes. You can't reach it directly the first time you see it, 
    so you will have to go further in to the ruins. Then head back.
    Completing all of this lets you face off with..
    BOSS FIGHT!!!!
    Make your way back into the ruins to Ruins 3. You'll know you're 
    getting near Dark Falz when you reach a LONG hallway followed by a room 
    with a crystal in the middle followed by a HUGE room full of enemies. 
    Form here there are three exits. Two lead to rooms with treasure boxes, 
    and the third leads you to.. DARK FALZ!
    As soon as you warp, you'll be in a peaceful serene place. One of the 
    most graphically beautiful places I've ever seen in a game. You can run 
    around all you like, but you need to head to the pillar in the middle. 
    Once there, get ready!
    *Check boss strategies for more info*
    8. Side Quests/Download Quest
    How to gain Akiko's Frying Pan:
    Enter into an offline game where you have all quests unlocked (beat 
    normal mode for example, then go back into normal). Start the Secret 
    Delivery quest, and as soon as you exit the Hunter's guild, a man will 
    be in front of you and slightly to your left. Talk to him, and he'll 
    begin to babble about strong weapons and such. You'll get two answers 
    to his questions, either !! or ??. Answer !! to both, and he'll discuss 
    WEAPONS with you. He'll give you the first approval and says there are
    4 more that you must get, but he doesn't know where they are. Well here 
    they are:
    Claiming a Stake
    Value of Money
    Gran Squall 
    Lost Bride
    Enter these quests and then look talk to all townspeople. Each quest 
    has one of the four approvals.Please note that in all quests including 
    the original Secret Delivery, you must beat the quest. You cannot 
    enter, get approval and then exit. 
    Once complete go back to Secret Delivery and talk to the original man. 
    He'll tell you to talk to the boss. His 'boss' happens to be a woman 
    over near the bank. Talk to her to gain the Frying Pan. Feel free to 
    cancel this mission now, as you do not have to beat it again.
    Soul Eater
    To complete this quest you must follow these instructions.
    1) Play through the game on any difficulty Go to Dr. Osto's Research
       and beat the quest. At the end when Sue asks you your name, don't
       tell her. If you have told her and saved the game, then you can no 
       longer gain the soul eater and will have to do it on another 
    2) Do the Unsealed Doors quest. Go into the room south as soon as you 
       enter the S shaped room. 
    3) Go and complete the Waterfall Tears quest. Beat Anna in the rainbow 
       room, and continue north from here. There should be an arrow for an    
       NPC not too far up. It's Kireek, the Black Hound. Defeat him.
    4) Go to the Black Paper quest. On the way to Cave 2, you will face 
       Kireek again. Defeat him and then the quest.
    5) Go to From the Depths. Finish the quest to where Ash leaves you in 
       front of the crystal causing the earthquakes. Continue from here    
       further into the Ruins. Face Kireek for the last time. Once beaten,  
       he should relinquish the Soul Eater. 
    All classes may use this weapon :)
    Download Quest -Coming Soon!
    9. The Enemies 
    Some information listed contributed by RuneX and Chaoshunter.
    Note! N=Normal H=Hard VH=V Hard! The number is the amount of HP.
    Another thing we've noticed is that online, they have more HP - Booma 
    in normal has 60, but online gets 80-100. Rag Rappys go from 30 offline 
    to 60 
    Forest Enemies 
    Pops out of ground. Boomas and their family are slow and lumbering.
    They shouldn't pose much of a threat unless they really gang up on you.
    At first in hard, two can take you out so make sure to stick and move.
    Savage Wolf     
    Barbarous Wolf  
    Jumps into the area from the bushes. Wolves will only attack you from
    the back and sides, rarely from the front, and they miss a good deal of
    the time. When left almost alone, they will cast Shifta and Deband on
    themselves, though it won't help much.
    Monests are huge plant like things with a hole at top. Mothmants come
    out of this. In normal one attack will kill a mothmant, and then focus
    on the monest. In Hard, pray. If too many mothmants come out, you could
    easily be killed. And if you can't get a clear shot at the Monest,
    they'll just keep on coming. Good source of EXP if you want to take the
    risk as more Mothmants will continue to come out.
    Rag Rappy       
    Al Rappy        
    Frickin' Rappys! These chicken looking enemies drop down from the sky.
    If you are far away, they'll just sit on the ground. Hitting them now
    will cause them to run off (no EXP). If you get closer they will come
    at you. Once down, they will come back to life later. Hitting them
    again at this point before they run off makes them leave an
    Jumps onscreen from afar. Huge lumbering monkey type enemy. Take out
    from afar if possible. Otherwise try to hit in back by running circles.
    His punch HURTS. The fireballs also track a bit, but aren't near as
    deadly as the punches.
    See bosses
    Caves Enemies
    Evil Sharks     
    Pal Sharks
    Guil Sharks
    Teleports into area. Be very careful where you are, as they could end
    up circling you when they appear. Slow and lumbering Booma type
    enemies. Beware, if using a normal, normal, hard combo (AAX) you may
    not get the X off in time and suffer a hit.
    Grass Assasins  
    Teleports into area. Huge bug like enemy. If you see him shooting the
    web stuff at your feet, hit him quickly to knock him out of it. If
    successful, you can't move, but you can try to turn and attack. If he
    rears back, he may rush. He'll move faster and his nose are will have a
    blue spark on it. Up close, a scythe like attack.
    Nano Dragon     
    Teleports into area. Very nasty. Will not do anything from far away.
    Once you get close it will try and beam you. If you see it rear back,
    dodge quickly as the beam does massive damage. If you get a few hits,
    it may go airborne. Usually it will land elsewhere, but sometimes it
    will fire an air laser. It also seems to like to attack other enemies.
    Poison Lilly    
    Nar Lilly       
    Teleports into area. Up close will atacks with bites, otherwise laughs
    like a psycho when it gets someone with paralyze or poison. If in
    multiplayer, let an android distract it and everyone else attack it. IF
    by yourself, try rushing it when it fires a poison attack and go on
    Pofuilly Slime  
    Pouiilly Slime  
    Just appears in area. Unconfirmed, but it seems magic tends to make it
    want to split more often. Can only be hit when standing up. Projectile
    isn't even a bother.
    Pan Arms 
    Hides in ground, but visible on radar. Get very near it to make it
    appear, then MOVE BACK. Magic does some damage to it, but not much.
    Otherwise all attacks do 0 dmg. The beams do good damage, so watch out.
    Stand back and it will just stay in place. Then it will split. This is
    your chance to do damage. They like to rush, just focus on one then the
    Here's some info from RuneX< runex@asianavenue.com> on the Pan Arms:
    "About the PanArms, I hit this monster with a Photon Blast which did 
    500 damage. He didn't die. But once they split apart, a single hit 
    kills them." 
    Yes, it can be killed before it even splits. You have to be pretty high 
    level, but it is possible.
    Del Rol Le       
    See Bosses
    Mines Enemies 
    Found waiting for you or will teleport into area. Gilchics are robots 
    that can launch two close range attacks at once. Very bad if you are 
    surrounded. Sometimes, their attacks will cause you to slow down. They 
    can also fire a long range laser beam which is even stronger, but it 
    has a pretty long charge time. 
    Dubchics are robots which are very hard to defeat. It may seem they are 
    dead, but they can come back to life with all the parts you destroyed. 
    Instead, try to find the circular drone-type thing. It has about 300 
    HP, and it kills all Dubchics all at once. This is your best choice 
    since Dubchics only give you 3exp each.
    With either of the two listed above, one hit will make them fall down. 
    You can hit them 1-2 more times as they fall to do more damage, making 
    them easier to get rid of. In the case of the Dubchics, they'll just 
    get back up after you.
    The controller is a circular disc with spikes on it. Usually sits high 
    up in the air, and a hit will knock it down. Once destroyed, all 
    Dubchics will die as well.
    Canadines have both a close range and long range attack, both lighting-
    based attacks which do average damage. Some of them can float up high 
    in the air so you can't hit them with hand-to-hand weapons, but after a 
    while they will float back down and try to attack you. Sometimes, a 
    stronger Canane will come with other canadines in a circular 
    pattern. If the Canane is destroyed, the rest of the canadines 
    with try to go toward you and self-destruct. Does medium damage, but 
    they are weaker when they do this. 
    Sinow Beat      
    Sinow Gold      
    Sinow Beats are large robots with strong two-hit close range attacks. 
    They can also jump from a long distance and strike you. Their attacks  
    can also cause you to be confused, be very cafeul of this. It also has 
    the ability to split into mirror images of itself, just look for the 
    one you can target and fire.
    Sinow Golds are upgraded Sinow Beats that are slightly stronger and can 
    heal him as well as others around him if you don't kill him fast. 
    Garanz are HUGE robots (Looks like Belgdor from Virtual On) that can 
    launch two missles. They travel pretty slowly though. They can also
    fire an explosion type weapon that has medium range and is very, very 
    strong. Each hit you land on this robot will cause its outer shell to 
    fall, but it's attack power will be stronger. 
    Vol Opt         
    See Bosses
    (Mines Info courtesy RuneX)
    Ruins Enemies 
    La Dimenians    
    So Dimenians    
    Dimenians are like Evil Sharks, but they are stronger. They move at the 
    same speed as well. La Dimenians are stronger versions of DIMENIANS,
    and can resist a little more magic. So Dimenians are stronger versions 
    of LA DIMENIANS, and can resist a little more magic. Don't let any of 
    these Dimenian guys surround you
    Delsabers are ugly looking warriors with a sword and a big claw. They 
    can attack close range with both the sword and their claw, which are 
    both strong. They can also do a jumping long range attack with their 
    swords. Its a pretty strong attack but for some reason it barely 
    connects. Delsabers can also block your attacks, but in a slow manner. 
    Don't EVER let them surround you. If they block your attack twice in a 
    row, chances are they wont ever block again. 
    Dark Belras      
    Dark Belras are big stumpy looking guys with claws. Their claws can be 
    shot at you at long range with strong damage. They use both arms to 
    attack close range. They have a lot of HP, but they are VERY, VERY 
    slow. If you see their long range claw from a distance (They charge it 
    up) then you can safely move out of the way. 
    Claws are floating, well, claws. They are weak, but are usually in big 
    numbers. Just attack as normal and don't let them surround you, even 
    though their attacks are slow and weak. 
    Bulks are what keep the Bulclaw together. If you didn't notice already, 
    Bulclaws are 4 claws, attached to this guy, the bulk. You will only see 
    Bulks if they detach. For that to happen, it has to attack you twice. 
    Once that happens, it will detach, making 4 claws and a bulk. Very easy 
    kill at this point. Bulks will be killed in a single hit. Try it. Even 
    on V-Hard, as a force, unarmed. Kill it before it turns back into a 
    Bulclaw. Hit the thing once and it's gone. You get no exp. though, oh 
    well =P If you kill the bulk, or at least one claw, it will never go 
    back to a bulclaw (Unless there are a couple of other claws in the room 
    that can replace the one you killed) 
    Dark Gunners     
    Dark Gunners are sentries that are immune to normal attacks when they 
    aren't charging up attacks, but they are vulnerable to magic attacks. 
    They charge their long range guns by showing a colored ball above them. 
    Once this happens, you can attack them.Their beams are pretty strong. 
    Target the one with the red eye first. If you hit it, all the others 
    will not fire and are easy targets since they're paralyzed. Otherwise, 
    prepare to get blasted by multiple blasts.
    Chaos Sorcerers   
    Chaos Sorcerers are sorcerers with two crystals by their sides. One is 
    used for fire and ice magic, one is used for healing. Attack these guys 
    immediately, their magic is devastating. 
    Thanks to Rune X for the following :)
    TRAPS: Traps are found everywhere except for the forest. Unless you're 
    an android (They can detect traps automatically) you're going to need 
    the Trap Vision item, which costs 100 meseta. Traps are something to 
    take seriously, especially in the Ruins. You'll notice on Hard and V-
    hard modes that the trap visions don't stay on as long as normal. So, 
    here's the guide. 
    PILLAR CRUSH: Found only in caves. By far the most painful looking 
    trap, but also one of the weakest. You probably can't see it close up, 
    but there is a hexagonal shape on the ground with 3 gray ones inside. 
    If it turns green, you're ok; at least for a second you are. You'll 
    have time to move out of it's path as long as those three hexagons 
    don't turn red, and if that happens and you're standing on it, bam! 
    Very weak bam, actually. It does extremely weak damage, so if someone 
    sets a telepipe on one of these and you get hit, laugh, and get on with 
    the game. As the level progresses, the hexs will go quicker to red. 
    HOVERING MINES: Placed just about everywhere. In corridors, hallways, 
    near treasure boxes, etc. All mines have a beeping sound when they are 
    about to explode. If you get near one, you'll notice you will get into 
    attack mode, even though you might not be able to hit it unless you 
    have a ranged weapon. This is a major drawback for your character. 
    Red- Has a bright red core surrounded by a darker red. Found 
    everywhere. I noticed that in caves, the traps are detected quicker, 
    and detonate much slower. If you are within range of the red mine 
    (Pretty short) then it will explode, causing damage. Damage for these 
    mines are ranged; You'll see that if you're wandering around aimlessly 
    down a corridor, the mines do less damage, while if there's an item box 
    or switch, it will do more damage. In multiplayer mode, sometimes these 
    mines will hover over your character, making you slow to move since 
    your character will want to destroy it. Use a zonde technique to get it 
    off, or get one of your teammates to blast it off for you. 
    Yellow- A gray mine with a yellow lines outlining the mine. These are 
    found everywhere, not so much in caves. These cause a wide variety of 
    effects. There's a lot of these that make effects, so here's a chart to 
    compare them: 
    Caves- Poison Mines- Posion, Slowdown, Confusion 
    Ruins- Poison, Slowdown, Confusion, Barta, Paralysis 
    Watch out for Barta! PSO likes to set barta mines in places where you 
    fight a decent amount of enemies. This mine will freeze you for around 
    3-4 seconds, until you are thawed out or you are killed. Just make sure 
    you have trap visions. 
    Green- Has a green cross in the middle. The best traps in the game =P. 
    Get near these, and they will explode will lights of resta. This gives 
    you a huge amount of HP (I got 500 in V-hard caves) I have only found 
    these in the caves.
    SWITCH TRAPS: Found everywhere. Watch your step, these explode very 
    Floor buttons: Hope you have trap vision, or you're going to have to 
    guess which button opens up the door/light. If you choose the wrong
    one, oops =P Once you press on these rigged buttons, the mines will
    explode a split second later. I was actually able to avoid this trap 
    (Only once, so don't try it, hehe) These are usually rigged with red 
    mines, doing the stronger damage. Don't bother shooting the mines 
    hovering over these buttons, since they almost never open the 
    door/light for you. If you have trap vision on, just leave the alone. 
    In the ruins, some are rigged with yellow mines. 
    Electric fences: Found sometimes in caves, mostly in mines, and 
    sometimes in ruins. These are probably the strongest mines in the game. 
    They are rigged with red and yellow mines. They don't explode that 
    fast, so if you can, open the fences and RUN. (Not recommended) 
    EXPLOSION CAPSULES: Has a round red top and brownish outside. Found 
    only in ruins. These can get very annoying. They don't do as much 
    damage as the stronger mines, either. You cannt detect where they will 
    hit, although in some locations it is totally obvious where they will 
    hit (Treasure boxes, corridors) These traps will come down on you 
    pretty quickly. They entrap you in the capsule, not letting you move, 
    and explode around 2-3 seconds later. You will hear a sound right 
    before it, like a huge door opening. The best thing you can do, is once 
    you hear the sound for this trap, move your analog pad the other way.
    For example, if you are running straight (Analog up) then go backwards 
    (Analog down). This works most of the time, as long as you hear the 
    sound. If a capsule narrowly misses you, get out of the way! They can 
    explode, giving you the same amount of damage as if you were in it. 
    PURPLE MIST: Only seen in one single room in the ruins. A purple mist 
    will envolope the whole room, causing continous damage to you every 
    second. Here's the comparison: Normal: 1 HP every sec. Hard: 2 HP every 
    sec. V-Hard: 4 HP every sec. The switch can be found behind a bunch of 
    boxes. This trap isnt much of a problem, unless you don't have much HP 
    or when you get to V-hard. In that case, turn it off immediately. It's 
    your choice really, I can tolerate the damage in normal and hard modes. 
    POISON BLOB- Found only in Ruins. Usually in front of doorways, 
    concealing buttons, or hiding behind boxes. It is constanty shooting 
    out purple energy-like substances, but it will only do damage if it 
    spits it out, or you get too close. The only effect it can do is 
    poison. One hit will destroy them. Just don't get too close to them and 
    kill em. 
    DARKNESS: Found everywhere. Darkness envolopes the entire room, so you 
    can't see a darn thing, except for a few steps in front of you. This 
    can be a a deadly trap, especially if the room is combined with mines 
    also. If you want the room to be luminated again, there is usually some 
    kind of button, switch that will bring light back to the room. 
    Fortunately, you should be able to see all mines in the dark as long as 
    you have trap vision or if you are an android. You should also be able 
    to see the switch that lightens the room again (Sometimes, but rarely, 
    the switch will be in another room adjacent to the one you are in) 
    TIPS FOR TRAPS: -Don't panic, unless you are surrounded and you are hit 
    by a barta mine =P But seriously, traps are just a way to expand the 
    gameplay in PSO. -Always carry trap visions, unless you're an android. 
    Don't think you can use two of them for a longer effect. If you use a 
    trap vision while your other trap vision is still in effect, it will 
    disable trap vision altogether (Unless you use yet another one) Just 
    make sure to use trap visions at their full effect. -I've found a few 
    ways to avoid the hovering mines. If you've played for long enough, 
    you'll know when mines will appear. 
    I have a few strategies: Menu mode: Press start, and leave this on 
    while you move around. The whole reason why your character slows down 
    is because they want to destroy the mines. For instance, those long 
    hallways with 6-8 mines, just leave your menu on and run through it.
    You shouldn't be damaged at all, since your character wont slow down to 
    target them. This only works for hovering mines, don't try it with 
    rigged switches. No attack spells: If you have all support and heal 
    spells using all three buttons, normal and when you're holding the R 
    trigger, leave it and you should be able to run past them without a 
    problem. For instance, I have shifta, resta, and deband on my R trigger 
    menu. If a mine encounters me, I should be able to run, since there are 
    no attacks/attack spells that you I use against the mines. Same as 
    above, they will only work on hovering mines. 
    Enemy Experience Points Chart (More info from Qlix666, Jonathan Brown)
    Enemy            Normal            Hard            Very Hard
    Booma              5                42                90
    GoBooma            6                43                92
    GigaBooma          7                45                94
    Rag Rappy          4                40                
    Al Rappy         100
    Monest             6                43                92
    Mothmant           1                36                82
    Savage Wolf        5                42                90
    Barbarous Wolf     7                45                94  
    Hildabear         10                49               100
    Dragon           350                2000             4100 
    Evil Shark        10                49               100  
    Pal Shark         12                52               104  
    Guil Shark        14                55               108 
    Poison Lilly      10                39               100
    Nar Lilly        165            
    Grass Assassin    17                60               114   
    Nano Dragon       15                60               110
    Pan Arms           6                26                52
    Hidoom             4                23                48 
    Migium             4                18                48
    Pofuilly Slime    10                39               100 
    Pouilly Slime  
    De Rol Le        700              2500              4700 
    Gillchic          18                61               116
    Canadine          18                58               112
    Canane            17                60               114 
    Sinow Beat        20                64               120
    Sinow Gold        20                64               120
    Garanz            22                67               124 
    Vol Opt         1100              3000              5300 
    Dimenian          22                67               124   
    La Dimenian       24                70               128   
    Sol Dimenian      26                73               132
    Claw              26                92                92
    Buclaw            24                70               128 
    Delsabers         25                72               130
    Dark Belra        28                79               136 
    Dark Gunner       16                64               120
    Chaos Bringer     30                79               140  
    Chaos Sorcerer    24                70               128
    Dark Falz       1500              3500              5900 
    ---Forest Boss - The Dragon! The Dragon! The Dragon!---
    /end of Animaniacs joke
    He has 5 primary attacks :
    1. As he walks he stomps. Just don't be too close to his feet.
    2. Fire breath - Don't stand in front of him when he does this, else
       you can get hit TWICE quickly.
    3. He'll jump in the air and crash down. Again, don't stand very close.
    4. He'll jump in the air and blast fire balls - Now stay close or to
       the sides and then dodge when he comes down.
    5. Finally he will burrow underground and come after you. Go to the
       nearest wall and stay there. Dodge WHILE staying near the walls as
       necessary. He attacks this way three times before coming out of the
       ground again.
    How to win:
    Go for the feet. Attack there as much as possible. When he falls down,
    go for the head. Repeat. On HARD mode, you HAVE to hit the head, though
    hitting him in the feet does no damage it will still knock him down.
    ---Caves Boss - De Rol Le---
    He has 6 primary attacks:
    1. Spikes which surround 1 player. Destroy them fast or eat explosion
    2. Spikes which land all over platform. Do the same as above.
    3. A purple gas which swarms the raft.
    4. A HUGE purple laser which fires in a straight line.
    5. Beaches himself(?) and attacks with 4 tentacles.
    6. Fly at you and drop rocks for a good amount of damage!
    How to win:
    Using guns? Let him have it at every chance. You can hit him (just at a
    low accuracy) anywhere. When he fires the laser, shoot a few shots, 
    move out of the way. Repeat. When beached attack a few times, then run
    around. Fire after the tentacle is buried in the raft. Once he pulls it
    out, run around until he does it again. This happens 4 times.
    Using melee weapons, your only chance is to really pound him when he's
    beached. Again beware of the tentacles.
    A force user? He really doesn't like a high level Razonde or Gizonde.
    Especially since you will target ALL 9 possible parts of his body. When
    I faced him, I did 65*9 parts for over 550 dmg each spell.
    A little more info from Chaoshunter(chaoshunter@sega.net)
    "Against De Rol Le, if your RaFoie spell is the same level as your 
    RaZonde, then RaFoie will deal more damage to all 9 parts of his body."
    Good luck!
    --Mines Boss - Vol Opt (Strategy provided by RuneX)--
    Primary Attacks:
    First Form
    1. Tesla coils - Lightning attacks (can be destroyed)
    Second Form
    1. Missles 
    2. Crush attack
    3. Glowing green ball
    Recommended equipment: Monomates, Dimates, Monofluids, etc. A gun, 
    preferably with Machine% bonus and a close range weapon, preferably 
    with Machine% bonus. 
    When you start out, you are in an octagonal-shaped room. There will be 
    computer monitors on the sides, and the boss on top. If you shoot it 
    enough, it will fall to the floor. In every corner, there are tesla 
    coils that pop out of the ground with a decent amount of HP. Prepare to 
    heal, since there are a lot of them and it's almost impossible to 
    destory them all before they attack you with lightning. After they go 
    back into the ground, you should notice an orange dot going around the 
    map. That is Vol Opt in the computers. Find it, and destroy the 
    computer it is in. It should be in red once it reaches a computer. Once 
    Vol Opt has taken enough damage, it will take its second form. 
    It is very intimidating, but in fact this is one of the easiest bosses 
    in the game. Equip your close range weapon, and combo it a couple of 
    times until it faces you with it's two rocket pods. Just run around Vol 
    Opt in a circle, the missles will never catch you. Its second attack, 
    you will see a beam follow your every move. Don't be alarmed. Just run 
    around Vol Opt in a circle again, and three pillars will come striking 
    down on the floor. Just keep running, don't ever stop because these 
    pillars will punish you. Combo Vol Opt some more, and its next attack
    it will look like as if it is healing itself, but it isn't. It's just 
    charging up another attack. The blue portion of Vol Opt will face you, 
    and will charge a glowing green ball to go after you. Once again, run 
    around Vol Opt and it will never get to you. Just keep running and 
    comboing in between attacks, and this guy is no problem at all. 
    Update from CRaZYPiNoY -
    When those Tesla Coils come out to attack, if you look at the  
    front of them, they will be one of two colors, blue or red. The blue 
    ones are there to be a decoy, when the red one will be the one who will 
    shoot the lightning at you. By attacking the red one first, you should 
    be able to prevent the lightning from hitting you. 
    Another item of info from PS4Rune:
    "You might also want to note that at De Rol Le and Vol Opt, a shotgun-
    type weapon is a ranger's best friend. My Lv. 71 RAcaseal teaches those 
    bosses the meaning of fear while doing about 1000-1200 damage per shot 
    (200 per hit times 5-6 pieces at a time) with a Crush Bullet+9."
    Yep, I forgot shotguns will target multiple areas.
    Ruins Boss - Dark Falz - Final Form strategy/pattern from Aaron Jones
    Your first battle will pit you against hundreds of spikes. Don't be 
    stationary, as two spikes can hit you at the same time and you're a 
    goner cause you're stuck in the hit frames and can't heal. Immediately 
    turn and run for the outer edge of the platform. You'll only need to 
    dodge 1-2 spikes while out here as opposed to the whole group. Locate 
    the ones you can target and destroy them. After about five, they will 
    all disappear and Dark Falz will appear.
    Now he's a three headed dragon or something. Concentrate on the head in 
    the middle, as it spits out those little spikes you were just dealing 
    with. You should be able to destroy them with no problem and still 
    continue to get hits on the head. Be careful as he uses Rabarta and 
    Rafoie on you. Once a goner, he morphs again.
    Now he's on the outer edge of the platform. You can only hit him when 
    the bulb part at the bottom is visible. When it's below you, get ready.
    He uses nothing but techniques in this form, as well as a soul stealer. 
    Just have plenty of heal items, maybe an armor or shield good against 
    freeze, cause that's your biggest worry. If he freezes you, you may be
    a goner, as he get's free hits and you can't heal. This is a good time 
    to have a scape doll or two just in case. Don't have one? Go to the 
    items shop. If it's not selling one, go back to a level, then go back 
    to the items shop. See Nemesis' info in the Q&A below to see how often 
    they will appear.
    Once dead, CONGRATULATIONS! If offline, go to the next difficulty. If 
    online, enjoy the pic of you and your friends! 
    Yes there is another form in Hard and V-Hard.
    In this form, DF has three primary attacks.
    1. He'll swipe at you and repeat up to three times around the area.
    2. He'll cast grants, which will do insane light damage to ALL.
    3. He'll surround one charater with a beam. Any damage done to DF 
       this time is transferred to that player!
    4. Fires balls of energy at one player.
    Here's a great strategy/patter from Viper :
    1.Dark Falz will stay at your level & move to 3 different points inside 
    the donut. When he first appears, he's blue & you can hit him. He'll 
    shimmer before he moves to the 2nd point inside the donut. You can't 
    hit him while he's shimmering. Wait until he's moved to the 2nd point & 
    becomes blue again. Fire with reckless abandon until he shimmers again
    & moves to the 3rd point inside the donut. Fire when he turns blue at 
    the 3rd point. If you're near Dark Falz when he's at any of these 3 
    points he WILL swipe you with his arm. Be prepared to use Resta or a 
    'mate item. If you can't survive the swipe with full health, you need 
    to level up before fighting him again. 
    2.After he's gone to the 3rd point, he'll rise into the sky fairly 
    quickly. You CAN'T hit him while he's in the air. Once he's in the air 
    he'll immediately unleash a wave of blue energy balls at you. START 
    RUNNING! The energy balls DO show up on your radar so look at it &
     start running around the donut, circling his body. If you run along 
    the arc of the donut, the energy balls will pass you by & you will NOT 
    get hit by them. WATCH YOUR RADAR. It's easy to run to the edge of the 
    platform & get stopped by mistake if you're not looking at the radar 
    while you're running. If you get stopped, you're probably as good as 
    3.Immediately after he's launched the energy balls he'll cast Grants on 
    you. You can't dodge Grants. You have to be able to survive this attack 
    if you have any hope of beating him. (Now you see why I said use a 4-
    slot armor or frame & fill at least 3 of them with Resist/Saints.) 
    After he casts Grants, immediately heal yourself while he drops back 
    down to your level again. He'll start the pattern all over again 
    starting with 
    Step 1. 
    Note - The blue beam which will surround one character is different 
    that what I first thought. Any damage done to DF during this time is
     actually transferred to the character that blue beam is on. Tell your 
    teammates to stop attacking!
    11. Items
    (Contributions by Chaoshunter)
    Monomate      - Heals 70HP
    Dimate        - Heals 200HP
    Trimate       - Full Recover of HP
    Monofluid     - Restore 70TP
    Difluid       - Restore 200TP
    Trifluid      - Full Recover of TP
    Scape Dolls   - Allows player to die, and then come right back with 
                    full HP/TP
    Antidote      - Eliminates Poison Status
    Antiparalysis - Eliminates Paralyzed Status
    Trap Vision   - Detect all traps within room
    Telepipe      - Creates portal to Pioneer 2. Color is that of who used  
                    It. Will stay open until creator comes back from town  
                    through it.
    Moon Atomizer - Revives one teammate
    Sol Atomizer  - Eliminates all Status effects from player
    Star Atomizer - Recovers all HP for all players in a small area around 
    HP Material   - Raises Max HP by 2
    DEF Material  - Raises Max DEF by 2
    Evade Material- Raises Max EVA by 2
    Hit Material  - Raises Max ATA by 2
    Power Material- Raises ATK by 2
    Mind Material - Raises MIND by 2
    Luck Material - Raises Luck by 2
    Monogrinder   - Adds 2 ATP to a weapon. 
    Digrinder     - Adds 4 ATP to a weapon. 
    Trigrinder    - Adds 6 ATP to a weapon
    12. Weapons (Descriptions from the game)
    The Number in parentheses is the highest the weapon can be upgraded to 
    using grinders.
    Arms         - An exceptional shotun. Has amazing power. (+10)
    Assault      - A machine gun with good power and accuracy(+25)
    AutoGun      - A small gun with good accuracy and power(+50)
    Beam         - A superior rifle useable only by masters(+35)
    Blaster      - An extremely high performance rifle(+45)
    Bravace      - (+9)
    Cannon       - An extremely high performance shotgun(+15)
    Crush Bullet - A legendary shotgun made with concentrated pure 
    Photons      - (+9)
    Custom Ray   - (+9)
    Final Impact - (+9)
    Gatling      - A superior machine gun usable only by masters(+20) 
    H&S25 Justice- A legendary gun from the Justice Corp. Its special 
                   attack freezes enemies.(+9)
    HandGun      - A gun that fires Photon Bullets(+75)
    Justy-23ST   - (+9)
    L&K14 Combat - (+9)
    Laser        - An exceptional rifle. Has amazing power.(+25)
    Launcher     - A superior shotgun usable only by masters.(+15)
    LockGun      - An extremely high performance small gun(+35)
    M&A60 Vise   - A legendary machine gun from the Vise Corp. (+9)
    MechGun      - A machine gun that fires a hail of photon bullets. (+25)
    Meteor Strike- (+9)
    RailGun      - A superior small gun useable only by masters(+25)
    Raygun       - An exeptional small gun. Has amazing power.(+15)
    Repeater     - An extremely high performance machine gun(+20)
    Rifle        - A long range gun that fire Photon Bullets(+65)
    Shot         - A shotgun that fires a spread of Photon Bullets.
    Shotgun      - A shotgun that fires a spread of Photon Bullets(+20)
    Sniper       - A rifle with good accuracy and power(+55)
    Spread       - A shot gun with good accuracy and power(+20)
    Varista      - A legendary high-performance pistol. Its special attack 
                   causes paralysis.(+9)
    Visk 235W    - A legendary rifle crafted by the Visk, one of three 
                   masters. Its special attack paralyzes enemies.(+9)
    Vulcan       - An exceptional machine gun. Has amazing power. (+15)
    Wals-MK2     - (+9)
    Berdys        - A superior long sword usable only by masters(+20)
    Blade         - An extremely high performance great sword(+35)
    Blade Dance   - (+9)
    Bloody Art    - (+9)
    Brand         - A sword with good accuracy and power(+50)
    Breaker       - A large extremely high performance sword(+30)
    Brionic       - (+9)
    Buster        - An extremely high performance sword(+35)
    Calibur       - (+10)
    Claymore      - A superior large sword useable only by masters(+20)
    Cross Scar    - (+9)
    Cutter        - An extremely high performance throwing blade(+15)
    Dagger        - A short Photon sword. Attack enemies twice(+65)
    Diska         - An exceptional throwing blade. Has amazing power(+10)
    Diska Liberator-(+9)
    Diska Braveman- (+9)
    Dragon Slayer - A legendary sword borne by one who defeated a dragon. 
                    Add an explosive fire attack.(+9)
    Durandal      - (+9)
    Edge          - A superior short sword usable only by masters.(+25)
    Flowen's Swd  - (+9)
    Gae Bolg      - (+9)
    Gigush        - A large sword with good accuracy and power(+40)
    Gladius       - An exceptional sword. Has amazing power(+15)
    Glaive        - An extremely high performance long sword(+25)
    Gungir        - An exceptional long sword. Has amazing power(+10)
    Halbert       - A long sword with good accuracy and power(+30)
    Kaladolg      - (+9)
    Knife         - A short sword with good accuracy and power(+50)
    Last Survivor - (+9)
    Pallasch      - A superior sword useable only by masters(+25)
    Partisan      - A long sword with Photon blade. Hits mult. enemies(+35)
    Ripper        - An excceptional short sword. Has amazing power.(+15)
    Saber         - A short Photon blade(+75)
    Sawcer        - A suberb throwing blade usable only by masters.(+15)
    Slicer        - A throwing blade that hits multiple enemies(+20)
    Slicer of
    Assassin      - A legendary throwing blade used by elite assassins. Its    
                    special attack can kill instantly. (+9)
    Spinner       - A throwing blade with good accuracy(+20)
    Sword         - A large weapon with a Photon Blade(+50)
    Vjaya         - (+9)
    Baton         - A superior magic cane useable only by masters
    Battle Verge  - A legendary battle cane made so forces can hold their 
                    own in a fight. Halves enemy HP
    Cane          - A cane usable only by Forces. Has low attack power
    Club          - An exceptional cane. Has amazing power.
    Mace          - A superior cane useable only by masters
    Pillar        - A superior battle cane usable only by masters
    Pole          - A battle cane with good accuracy and power
    Rod           - A battle cane made only for forces
    Scepter       - An exceptional magic cane. Has amazing power.
    Staff         - A magic cane with good power and abilities
    Staff of Laconium
    Stick         - A high-quality cane with average power
    Striker       - An exceptional battle cane. Has amazing power
    Wand          - A magic cane for Forces. Boosts mind energy
    Special Weapons (more info from Nemesis, PS4Rune and Qlik666)
    Double Saber       - A double-bladed Photon sword. Max +20
    Agito              - AUW <insert date here> model. Made by ???. 
                         There are 16 versions, 15 being fake
                         Years include - 1975,1977,1980,1991,1997,2001
                         The true one is 1975.
    Oritiagito         - AUW 1975 model. Made by Dousetsu. It's special
                         Attack halves enemy HP. Max +9
    Photon Claw        - Claws with photon blades for quick attacks with 
                         right hand. Its special attack steals enemies' HP.         
                         Max +9
    Akiko's Frying Pan - The ultimate weapon? - hard yet supple and 
                         Smooth Max +9
    Bare Knuckle       - Max +55
    Brave Knuckle      - Gear for the fists and feet to boost attack power 
                         for unarmed combat. Its special attack causes 
    Soul Eater         - A cursed sickle that drains HP from the user. Its 
                         special attack drains HP for a powerful strike. 
                         Max +35
    Inferno Bazooka    - Max +9
    Delsaber's Buster  - Max +9
    Holy Ray           - Max +30
    Flame Visit        - A flamethrower that incinerates enemies with huge
                         fireballs. Max 15
    Fire Scepter Agni  - A legendary magic cane containing the power of 
                         fire. Its special attack adds fire damages. 
    Egg Blaster        - Max 99 (?)
    Sting Tip          - Max +30
    Technical Crozier  - Max ??
    Magical Piece      - Max ??
    Spread Needle      - A custom shotgun that shoots countless needles. 
                         Its special attack paralyzes enemies. Max 15
    Twin Brand         - The ultimate double-bladed sword, only for 
                         Its special attack halves enemy HP. Max +9
    DB's Saber         - A sword with "DB" carved into the hilt. Can use TP 
                         to launch a strong special attack. Max +9
    Oritiagito         - AUW 1975 model Made by Dousetsu. Its special 
                         halves enemy HP. Max +9 
    Chain Sawd         - A large Sword with small spinning photon 
                         special attack steals enemy HP. Max +30 
    S-Beats Blades     - Made from the hands of a Sinow Beat. The special 
                         attack can kill an enemy with one strike. Max +25 
    Suppressed gun     - A small gun that fires Photon bullets. Max +40 
    Stag Cutlery       - A legendary double-bladed sword usuable only by 
                         male Hunters and Rangers. Causes Confusion. Max 
    Photon Claw        - Claws with photon blades for quick attacks with 
                         right hand. Its special attack steals enemies' HP.  
                         Max +20 
    Silence Claw       - Legendary claws that kill silently. It's special 
                         attack can fell enemies with a single blow. Max 
    --Weapon Special Attacks-
    These attacks, while useful, tend to miss quite frequently due to low
    accuracy rates. Also, they take up one of your action buttons to use.
    Bind - Hold  
    Can paralyze an enemy where they stand.
    Draw - Drain - Fill
    Steal % of enemy HP and gives to user.
    Heart - Mind - Soul - Geist
    Steal % of your TP from enemy and gives to user.
    Panic - Riot - Havoc - Chaos
    Causes confusion. Fun to watch enemies fight to death!
    Fire - Heat - Flame - Burning
    Roasts an enemy with a special attack 
    Shock - Thunder - Storm - Tempest  
    Lighting based special attack 
    Ice - Frost - Freeze - Blizzard
    May freeze an enemy 
    Dim - Dark - Shadow - Hell
    Chance of killing in one hit
    Uses meseta to launch a powerful attack. I did find a Charge Railgun. 
    Used 200 Meseta but did 275+ to Sharks in Hard mode. Good tradeoff? You 
    decide :P
    Master - Lords - King
    EXP stealer
    Devil - Demon
    Cuts enemy HP by 50%
    The following enemies drop items Dr. Montague can forge into weapons.
    To do so, open up an offline game where you have completed the game and 
    have access to all quests. Go to Unsealed Door where the Doc is around 
    town. He'll turn it into a weapon for you.
    DelSabre - left arm creates shield, right arm is sword
    Sinow Beat - Creates S-blades - Daggers
    Chaos Bringer - C-Bringer - Rifle for Rangers
    13. Armor (Descriptions to Come)
    --Body Armors-
    Absorb Armor
    Celestial Armor
    Cross Armor    - Protective gear for the body. Boosts defense for 
                     Hunters and Rangers.
    Dragon Frame   - High-performance protective gear for the body. Boosts 
                     defense for all classes.
    Giga Frame
    Grand Armor    - High-performance protective gear for the body. Boosts 
                     defense for Hunters and Rangers.
    Imperial Armor - Superior protective gear for the body. Boosts defense 
                     for Hunters and Rangers.
    Hyper Frame    - High-performance protective gear for the body. Boosts 
                     defense for all classes.
    Holiness Armor - Superior protective gear for the body. Boosts defense 
                     for Hunters and Rangers.
    Guardian Armor - Superior protective gear for the body. Boosts defense 
                     for Hunters and Rangers.
    Ultimate Frame - Superior protective gear for the body. Boosts defense 
                     for all classes.
    PARASITE WEAR: De Rol - Parasitic armor that boosts defense, but 
                            decreases HP. Not equippable on Androids.
    Solid Frame     - Protective gear for the body. Boosts defense for all 
    Protect Frame   - High-performance protective gear for the body. Boosts 
                      defense for all classes.
    Brave Armor     - Protective gear for the body. Boosts defense for 
                      Hunters and Rangers.
    Core Shields
    Divine Shield
    Flowen's Shield - Find on Al Rappys
    Giga Shield     - A shield for the left hand. Boosts evasion for 
                      and Rangers.
    Glorious Shield
    Ultimate Shield
    Guardian Shield - A superior shield. Boosts defense for Hunters and 
    Celestial Shield - A superior shield. Boosts defense for Hunters and 
    Hard Shield - A shield for the left hand. Boosts evasion for Hunters 
                  and Rangers.
    Solid Shield - A shield for the left hand. Boosts evasion for Hunters 
                   and Rangers.
    INVISIBLE GUARD - A transparent shield that isn't much to look at, but
                      significantly boosts defense.
    Flame Barrier  - An advanced protective screen for the left hand
                     Boosts defense, fire resist for all classes.
    Plasma Barrier - An advanced protective screen for the left hand. 
                     Boosts defense, lightning resist for all classes.
    Protect Barrier - An advanced protective screen for the left hand. 
                      Boosts defense for all classes.
    Soul Barrier - A protective screen for the left hand. Boosts evasion 
                   for all classes.
    Psychic Barrier - An advanced protective screen for the left hand. 
                      Boosts defense for all classes.
    Freeze Barrier  - An advanced protective screen for the left hand. 
                      Boosts defense, ice resistance for all classes.
    Brave Barrier - A protective screen for the left hand. Boosts evasion 
                    for all classes.
    --Armor Plug Ins--
    Please note each one can enhance a different amount. For instance you  
    may have two Knight/Power, one increasing by 3, the other by 4." This 
    is because of the suffix that can be attached to the end of the name.
    There are four possible suffixes: "++", "+", "-", and "--". Each plus 
    or minus indicates how many points are added to the effect. "++" adds
    2, "+" adds 1, "-" subtracts 1, and "--" subtracts two. Just wanted to
    help you out."
    Ogre/Power   - A reinforcing unit for protective gear. Boosts attack 
                   power by <random number> when equipped. Adds to power.
    Trap/Search  - Automatic Trap vision
    Master/Ability - Adds extra DEF and ATA
    Digger/HP    - Adds Extra HP
    Knight/Power - Adds to ATK
    Warrior/Body - Adds to DEF
    God/Body     - +40 DEF
    Priest/Mind  - Adds to MIND
    General/Mind - Adds to MIND
    God/Mind     - +25 MST
    Marksman/Arm - Adds to ATA (Accuracy)
    General/Power- Adds to ATA
    God/Power    - +25 ATP
    God/Arms     - +25 ATA
    General/Legs - Adds to EVP
    Thief/Legs   - Adds to EVA
    God/Legs     - +25 EVA
    Elf/Legs     - + EVA
    God/Luck     - +10 LCK
    General/HP   - Adds to HP
    Resist/Fire  - Adds to fire resistance
    Resist/Cold  - Adds to ice resistance
    Resist/Shock - Adds to lightning resistance
    Resist/Light - Adds to light resistance
    Resist/Dark  - Adds to dark resistance
    HP Restorate - Heals HP as you walk long distances.
    HP Generate  - More than Restorate
    HP/Revival   - +1 hp, fast
    TP Restorate - Heals TP as you walk long distances.
    TP Generate  - More than Restorate
    TP/Revival   - +1 tp, fast
    PB Amplifier - Boosts PB as you walk long distances. Sounds like it
                   fills your Photon Blast Meter automatically.
    PB/CREATE    - +1 pb, fast
    Master/Ablility - +10 all stats (atp, ata....)
    Hero/Ability    - +15 all stats
    God/Ability     - +20 all stats
    Resist/Burning  - +11 Fire resist
    Resist/Blizzard - +11 Ice resist
    Resist/Storm     - +11 Lightning resist
    Resist/Holy      - +11 Light resist
    Resist/Devil     - +11 Dark resist
    Resist/Status    - Resist all status
    Resist/Freeze    - Resist ice spells
    Resist/Thunder   - Resist lightning spells
    All/Resist       - +3 all resist
    Super/Resist     - +7 all resist
    Perfect/Resist   - +11 all resist
    Wizard/Technique - +1 all spells
    Devil/Technique  - +2 all spells
    God/Technique    - +3 all spells
    General/Battle   - weapon speed increased 10%
    Devil/Battle     - weapon speed increased 20%
    God/Battle       - weapon speed increased 30%
    State/Maintenance- prevents status disorders
    14. Techniques (descriptions from the game)
    In the Techniques screen, the spells are broken into 5 groups:
    Foie        - A fire technique. Ball of fire burns a single enemy.
    Barta       - An ice technique. A penetrating linear ice attack.
    Zonde       - A lightning technique. Strikes a single enemy from above.
    Gifoie       - A fire technique. Ring of fire burns any nearby enemies.
    Gibarta      - An ice technique. Freezes enemies with ice projectiles.
    Gizonde      - A lightning technique. Strikes enemies in a chain 
    Rafoie       - A fire technique. Large fiery explosion burns all nearby 
    Rabarta      - An ice technique. Launches arrows of ice to freeze 
    Razonde      - A lightning technique. Strikes all surrounding enemies.
    Grants       - A light technique. Strikes one enemy with countless 
                   arrows of light.
    Megid        - A dark technique. Strikes an enemy with a curse of 
    Resta        - HP restoration technique. Helps nearby teammates at 
                   higher levels.
    Anti         - Status restoration technique. Helps nearby teammates at 
                   higher levels.
    Reverser     - A revival technique. Revives 1 fallen teammate back to 
    Shifta       - Attack-enhancing technique. Also helps teammates at 
                   higher levels.
    Deband       - A defense boost technique. Helps teammates as well, at 
                   higher levels.
    Jellen       - Attack-weakening technique. Can affect enemies near the 
    Zalure       - Defense-weakening technique. Can affect enemies near the 
    Ryuker       - Opens a teleport gate to the city until the creator 
                   returns through it.
    Enemy Technique Resistance - Info provided by Skippy
    Thanks to Skippy for all the research on this. Using high level spells, 
    Skippy went out to find what magic resistance each enemy has. The list 
    Forest Enemies
    Booma: Easy to fry on normal or hard. Hard Boomas take half Lit damage 
    and zero/minimal ice damage. 
    Gobooma: weak vs Lit attacks. Hard Goboomas take zero/minimal fire or 
    ice damage 
    Gigobooma: Normal Gigoboomas can be hurt fairly well by any magic atack 
    (Lit does the most damage) Hard ones take zero/minimal fire damage and 
    half lit damage. Ice attacks appear to do the most damage then. 
    Rappy: Normal rappy's take heavy damage from any magic (fire does the 
    most) the only resist they have is half lit damage on hard. 
    Wolves: They take heavy fire or lit damage on normal and hard. They 
    take very little Ice damage on normal and almost none on hard. (side 
    note: B. Wolves have a slightly higher ice resist) 
    Monest : They're weakest vs Lit and fire on normal. Hard Monest's take 
    half fire and half ice damage. 
    Mothmat: Same as Monest's but only take 1/3 less fire and Ice damage on 
    Hildebear Weakest Vs Lit and Ice on normal. On hard Takes zero/minimal 
    fire damage and half Lit. 
    Cave Enemies
    Evil Shark: Weakest vs Fire or Lit on normal. Hard sharks take 
    zero/minimal ice damage and half Lit damage. 
    Pal Shark: Weakest vs Fire on normal. Hard ones take zero/minimal lit 
    damage and minimal ice damage 
    Guil Shark: Weakest vs Lit on normal, On hard takes zero/minimal fire 
    damage and half ice. 
    Poison Lily: Weak vs all magics on normal (fire the hardest followed by 
    lit then ice.) But on Hard gains a very large Lit resistance (level 12 
    zonde goes from 103 to 0 the biggest difference) 
    Nano Dragon: Weakest vs Lit, Fire does minimal damge on normal 
    zero/minimal on hard. Ice does average Damage across both normal and 
    Grass Assassin: Takes heavy fire or Lit damage on normal, minimal ice 
    damage. On hard takes half Lit and zero/minimal ice 
    Slime: Weakest vs fire and Lit across normal and hard. Ice does minimal 
    damage on normal zero/minimal on hard. (slimes seem to split a LOT more 
    often if hit with any magic) 
    Pan Arms: Can be hurt by any magic on normal or hard Fire and Lit doing 
    the most damage 
    Migium: Weakest vs fire, Lit does some damage on normal zero/minimal on 
    hard, and Ice appears to to zero/minimal on normal and hard. 
    Hidoom: Exact opposite. Weakest vs ice, Lit does the same amount as a 
    migium, and fire won't hurt it on normal or hard. 
    Mines Enemies
    Glichic: Typical robot, Will be blasted by Lit attacks, fire and ice to 
    minimal damage across normal/hard 
    Canidine: Take zero/minimal fire damage across normal/hard, takes half 
    lit damage on hard, and ice affects evenely across both. 
    Sinow Beat: They buck the robot trend by taking the most fire damage 
    across normal/hard, they take half the Lit damage on hard, and ice 
    damage is zero/minimal on hard 
    Sinow Gold: Same a S.Beats but the take zero/minimal Lit damage across 
    Garnaz: Another Robot that takes heavy fire damage but very little Lit 
    damage across normal/hard On hard fire and ice damage are reduced 
    slightly but not by very much. 
    Ruins Enemies
    Dimenian: Weakest vs fire in the slow lumbering creature style, Lit 
    damage is halved on hard and ice does zero/minimal across both 
    La Dimenian: Another weak against Ice critter On hard they take half 
    fire and zero/minimal Lightning
    So Diminean: Lightning for this guy as other magics are minimal damage 
    Claw : These were the oddest creature I ran into doing this, unlike 
    every other monsters they actually took more Lit damage on hard while 
    normal Lit did zero/minimal damage. Despite this fire does the most 
    damage across both normal/hard and ice did minimal across normal/hard 
    Delsaber: Though Delsabers are one of the very few creatures weak 
    against Ice you're better off just trying to smack them. they take 
    little magic damage on normal and hard ones take zero/minimal from fire 
    and Lit attacks. 
    Chaos Sorcerer: Another highly resistant critter. Hurt by fire across 
    both normal/hard but other magics barely touch them on normal and are 
    zero/minimal damage on hard 
    Dark Belra: Use Lit attacks others don't do anywhere near enough damage 
    across normal/hard. 
    Bulclaw: Use fire on him Lit does nothing Ice will work but not as well 
    Dark Gunner: Any magic works on these guys with Lit doing the most. 
    They take only slightly less damage from spells in hard. (easy way to 
    kill gunners. Just zap with any spell to stun them then smack away!) 
    Chaos Bringer: Use fire on the centaurs with an attitude. Lit and ice 
    don't do enough damage to matter 
    15. Frequently Asked Questions
    Q. Is PSO free online?
    A. You will receive the first two months free. After that, it is $8.95
       a month which is charged to the credit card you used for Xbox Live.
    Q. What does my Section ID do?
    A. Well besides putting a dot on your character, it affects which 
       Tekkers you have as well as mag evolution.
    Q. I'm in the lobby online, and someone knew what Level I am. How?
    A. When you first play online, all you see is name. Hitting R will let 
       you see what language they are playing in and level of the 
       character.   E- English J-Japanese and so on (there's 5 total)
    Q. When I get killed, what do I drop?
    A. The money on your person. You weapon will be unequipped.
    Q. Player Killing - is it in the game?
    A. It is not a part of the game that was programmed. Multiple ways have 
       been found to do so, in other versions, and Challenge mode.
    Q. Is there a way not to slow down when near mines or enemies?
    A. Looking to run, and fast? Easy. Set your R menu of action buttons to 
       all non attack items. Holding R, you won't target an enemy and can 
       run full speed. 
    Q. Is Hard mode really that hard?
    A. At first yes, I've been with people on their first trips into hard, 
       and they've died at the hands of Rag Rappys. They can do around 
       60pts    of dmg if you go in there at lvl 20. Heck I died from one. 
       Wait til you see V-Hard. 
    Q. The almighty DB saber question (both Double and Delsaber)
    A. The Double Saber will show up in Ruins on Hard and V-Hard 
       (Smokee1828@aol.com gets credit for being the first to notify me.)
    As for the Delsaber :
    Complete the quest Doc's Secret Plan (the one where you tag along with 
    Elanor and collect the test capsules...I hate keeping those NPCs 
    alive...!). After you complete the quest, talk to him as you normally 
    would before collecting your reward money. He tells you that he can
    make you a weapon if you give him the proper materials. Go and get
    your well-deserved money. Now, occasionally, while fighting in the 
    Ruins against Delsaber's, you can pick up an item called Delsaber's 
    Right Arm. It's description is nothing but three question marks. Talk 
    about vague. Get one of these. 
    Now, backtrack and play Dr. Osto's research, a Mine quest(the quest 
    where Mome the wannabe-Ranger tags along with you, and you have to
    fight the Worm...::sigh:: I hate NPCs). You'll see Doc Montague
    roaming around Pioneer Two. Talk to him, and he'll repeat his offer.
    Anyway, once you collect one of these items, talk to Doc Montague
    again with the Delsaber's Right Arm in your inventory. He will then 
    make you the Delsaber Buster, a bad-ass weapon that just looks spiffy
    in combat!! In the description, it makes rumor of a Delsaber shield. I
    haven't gotten my hands on it yet, unfortunately, but time will tell...
    Others have said this can be found in Hard mode in the Mines/Ruins.
    Q. The items shop sells different things each time I go. Why?
    A. Well, Nemesis seems to have more patience than I do, check his 
       experiment out:
    From Nemesis:
    Listed below is an "experiment" by myself. What I did was go from
    Pioneer 2 to a dungeon area (like Forest 1 or Cave 1), then back to the
    city again by using either the main-pipe that leads back to Pioneer 2,
    or a telepipe. Each time you exit then re-enter Pioneer 2, a new
    selection of items can be purchased at the item shop (where healing
    items like Monofluids are sold). Each time, the selection changes, and
    you can even find "rare" items (like Monogrinders and Scape Dolls) for
    sale, although you can only purchase one and only one of these rare
    items at a time (only Monogrinders and Scape Dolls do this). Below is
    a list of the items that appeared each time I exited and re-entered
    Pioneer 2. I did this a total of 20 times, 10 times for each "attempt".
    An attempt doesn't mean a thing, really. It's just there to split up
    the amount of entries and re-entries into an even number, and to
    compare and contrast what you can get after a certain number of tries.
    1st Attempt:
    - Sol Atomizer(s) & Trimate(s)
    - Monogrinder & Trifluid(s)
    - Trimate(s)
    - Trifluid(s)
    - Trimate(s)
    - Trifluid(s)
    - Sol Atomizer(s) & Trimate(s)
    - Trimate(s) & Trifluid(s)
    - Trimate(s) & Trifluid(s)
    - Trifluid(s)
    2nd Attempt:
    - Trimate(s) & Trifluid(s)
    - Monogrinder & Trifluid(s)
    - Monogrinder
    - Trifluid(s) & Star Atomizer(s)
    - Star Atomizer(s) & Trimate(s)
    - Trifluid(s)
    - Trimate(s)
    - Sol Atomizer(s) & Trifluid(s)
    - Monogrinder & Trifluid(s)
    - Trimate(s)
    Most of the item appearances are random, but this is just to give you a
    good idea on how rare some items are, and vice versa. By tallying up
    the stats above, you can come to these conclusions:
    - Trimates appeared 10/20 times, and have a 50% chance of being sold in
      the shop
    - Trifluids appeared 12/20 times, and have a 60% chance of being sold
      in the shop
    - Monogrinders appeared 4/20 times, and have a 20% chance of being sold
      in the shop (this is suprising, since Monogrinders are fantastic
      items in the first place)
    - Sol Atomizers appeared 3/20 times, and have a 15% chance of being
      sold in the shop, although my experience tells me that Sol Atomizers
      can be found a lot at certain times
    - Star Atomizers appeared 2/20 times, and have a 10% chance of being
      sold at the shop
    - Scape Dolls appeared 0/20 times, but they can be found, although very
      rare at times. I give Scape Dolls about a 7-10% chance of being sold
      at the shop
    16. GameFAQs Player times!
    This is a little service for the GameFAQs PSO players. Want to know 
    when I'm on or any of those other board members are? Feel free to email 
    me your info, or tell me on the message board. Please note that the 
    time used is GameFAQs time (just look at your post time on the boards 
    and then figure your time difference from it). 
    GameFAQs board name is followed by PSO player name in brackets.
    Orochi Jin - OrochiJin, Orochi - Same time as GameFAQs
    17. To Do List:
    Episode II Info
    Weapons/Armor/Items list update
    Got a comment? Suggestion? Wanna complain?
    Email it to exscanner@yahoo.com. Thanks!
    The only sites allowed to use this FAQ currently are:
    GameFAQs - www.gamefaqs.com - the most current version is always here!
    If you see this anywhere else, please let me know as it is an 
    unauthorized copy of this FAQ. Thanks.
    The one and only CjayC for the site of course, and for hosting my first 
    FAQ ever. (www.gamefaqs.com) 
    RuneX for his info on the Mines/Runes enemies as well as the Mines boss 
    strategy. Thanks for saving me time, cause I would've gotten the info 
    eventually, just don't know when. Thnx for all the other info as well.
    Chaoshunter for some corrections and updates, 
    mainly the MAG info as well as a few enemies that weren't listed. And a 
    small tidbit on the Caves Boss.
    CRaZYPiNoY for a small update to the Ruins boss on 
    the Tesla Coils. 
    Brett "Nemesis" Franklin - one of the great FAQ 
    writers! Thanks for the MAG info, especially the trick for getting 
    another class' photon blast by having them raise it! Also contributed 
    weapons/armor/etc info and descriptions! 
    The DC PSO players from GameFAQs. Specifically Tralek, JVGfanatic, 
    Aeolus, Ophelia, and others. God knows how many times Tralek and I have 
    ventured out and watched each others backs by now. Y'all are what 
    makes this game so damn fun! They may not return for this version, but
    I will remember that time
    Sega and Sonic Team. Though the hardware may be gone, the games will 
    live on. 
    And to many hours of online bliss (400+ with three different 
    characters!), without which I wouldn't even dream of this, originally 
    my first FAQ now updatedfor the XBox!

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