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    Recruiting FAQ by DTheaterFan

    Version: 1.1 | Updated: 08/08/02 | Search Guide | Bookmark Guide

    Title - NCAA Football 2003
    Platform - PlayStation 2TM
    Version - 1.1
    Author - "DTheaterFan" Greg Necastro
    E-mail - gnecastro@yahoo.com
    Updated - August 8st, 2002
    Table of Contents
    i.   Legalese
    ii. Acknowledgements
    1.   Introduction
    2.   Changes from 2002
    3.   Getting Started
    4.   Who's Leaving?
    5.   Time to Recruit
    6.   Training
    7.   Cut Day
    8.   Depth Chart
    9.   Start Season
    10.  Redshirts
    11.  Schedule Changes
    12.  Go Get 'Em!
    i. The legal stuff
    This guide is authorized to appear on these websites:
    If anyone finds it on any other site please inform me ASAP.
    E-Mail Address: gnecastro@yahoo.com
    (c) Copyright 2002 Greg Necastro. 
    This document is protected by US Copyright Law and the Berne Copyright
    Convention of 1976. It is for private and personal use only -- it cannot be
    reprinted in part or in whole, or reproduced in any way or in any form
    (written or otherwise). It is a free document that cannot be used in any
    sort of commercial transaction, including selling it or giving it away as a
    gift.  This Guide cannot be referenced, altered, or used by anybody
    (including web masters, publishers, and magazine staff) without my express
    written permission. 
    ii.  Acknowledgements
    I had a lot of fun creating my recruiting guide for NCAA Football 2002.  It
    seemed to help people and I received a lot of positive response from
    players.  I am hoping that this guide will prove to be a good reference for
    guiding players through the recruiting process.  
    I want to give thanks to the on-line community of gamefaqs.  This is the
    place I spend my time answering and asking questions about video games.  I
    want to say special thanks to two NCAA vets who are still trolling the
    boards:  XainRaider and DZombieSlayer (fka OregonStateFan31).  Good guys
    who's only crime is the colleges they support, Syracuse and Oregon State.
    Hopefully, one day they will see the way of enlightenment is on the blue
    turf of Boise State.
    1. Introduction
    The game within the game.  Probably the most exciting feature of playing
    college football is recruiting.  Playing an NFL game, you spend your
    off-season trying to keep your star players and make shrewd trades and
    drafts to improve your team.  In college, however, it's a totally different
    world.  Players graduate or decide to leave early and there is nothing you
    can do to stop them.  Even if you get a freshman who becomes an All-American
    his first year, you will only have him for four seasons at most.  With good
    planning and a little luck, your goal is to add players to your team that
    not only fill needs, but improve the overall strength of your team.
    2.  Changes from 2002
    If you played NCAA Football 2002, then the recruiting process looks very
    similar.  The screens are a little fancier.  The recruiting points system
    has been revamped.  But, basically it's the same process.  Except for
    redshirting.  In 2002, redshirting was part of the off-season schedule.  In
    2003, it is part of the pre-season schedule.  My first impression is that I
    like the new format better.  The reason is that I can go back and redshirt
    players up until I start playing games.  In the old game, you had one chance
    to redshirt players and once you did, you couldn't go back.  With the new
    format, you have the chance to repeatedly review your depth chart to make
    sure you haven't shorted yourself in any positions as well as identify any
    possible overloaded positions where you can redshirt any additional player.
    3. Getting Started
    Well, you've finished your season as a head coach.  Are you pleased with
    your results?  Do you have an idea of what are your team's strengths and
    weaknesses?  It's time to start recruiting new players to turn those
    weaknesses into strengths.
    After the last week of bowl games, you will be prompted to enter off-season.
    But, don't jump into the off-season just yet. Most importantly, if you want
    to leave your current school, you have to do it before the off-season
    begins.  Also, if you want to look at final standings and stats, you need to
    do this before you begin the off-season.  Whenever you are ready to advance,
    simply go to the play week option and choose weekly schedule.  The begin
    off-season prompt will reappear.
    If you have come to the end of your contract, you have to decide if you wish
    to remain with your school.  If you have met your coaching objectives, the
    school will offer you a new contract (probably with new goals).  This
    happens after the last bowl game is played and you have to make your
    decision right then.  You can't go any further with the game until you do.
    So, if you are accepting the new contract, or will continue with your
    current one, you can enter the off-season anytime you wish.  
    However, if you did not meet expectations, the school will fire you and you
    will have to find a new school to coach.  Also, you may leave your school
    before your contract expires (for a small hit to your prestige).  To leave
    your current position, select the coach's contract under the coaching
    options menu from the main dynasty menu.  At the contract screen, select the
    option to resign your position and verify your selection.  When selecting
    your new school (either by choice or force) you will be able to coach at any
    school who's prestige is equal to or less than your coach's prestige.  So,
    if you have a bad run with Rutgers, don't expect Oklahoma to want you taking
    over their program.  Once you have selected your new school, you can proceed
    to the off-season.
    The off-season menu has a couple of differences from the dynasty menu.  The
    first option is the off-season schedule.  Select this one and you will see a
    menu of seven steps that are involved in the off-season, each is addressed,
    in order, in the following sections.  This is the screen you use to progress
    through the off-season (like the play week during the season).  Recruiting
    Recap can be selected after the recruiting is completed to see what players
    were drafted for each team and see who had the best recruiting class.  The
    rest of the menu should look familiar.  To complete the off-season, the
    Off-Season Schedule is the option you want to choose.  Select the schedule
    and go to the off-season list.
    The off-season schedule looks like this:
    	1) Players Leaving
    	2) Recruiting
    	3) Training Results
    	4) Cut Players
    	5) Set Depth Chart
    	6) Start New Season
    Each option will be addressed in order.
    4. Who's Leaving?
    Cross your fingers and hope for the best.  When you select players leaving,
    it's a matter of random luck.  Hopefully, you will not lose to many star
    players.  You will be presented a list of players who have used up all of
    their eligibility or have elected not to return next season and enter the
    NFL draft.
    Of course, all of your seniors are gone.  They have used up their
    eligibility and can no longer play on your team.  Also, some of your top
    underclassman may decide to leave and take their chances in the pros.  You
    have no control over who decides to leave early.  You can't beg them to
    stay.  Your only option is to find a suitable recruit to take his place.
    At this point, there is an option to export your draft class.  What this
    does is it creates a file of all the players who are leaving their college
    teams.  This file can then be imported into Madden 2003 (it is not backwards
    compatible to Madden 2002) and the players will make up the draft class in
    the dynasty mode for Madden.  If you don't have Madden 2003, you don't need
    to export your class.  If you have Madden and want to use your college
    players in the draft, this is the only chance you have to create the file.
    Once you move on to recruiting, all the leaving players are removed from the
    Being an old guy, I still rely on pen and paper.  One of the things I like
    to do is to list each player that is leaving.  When you see your list of
    leaving players, you can press the select button to see their final college
    career stats.  The important thing is if you have a player that never played
    a game, you aren't losing anything other than a body.  For example, say you
    lose a SR halfback who never played.  But, you have two others returning,
    including last year's starter.  Well, because of roster minimums (discussed
    in the next section) you will have to recruit a new halfback (or accept a
    walk on).  But, since you haven't lost an active player, you may decide not
    to concentrate on that position if you cannot find a suitable recruit.  This
    will be further explained in the recruiting section.  For now, just keep in
    mind which positions you are losing key players and which are just unused
    roster spots.
    Once you've reviewed all the information you wanted on your leaving players,
    it's time to advance to the next step.  On the off-season schedule screen,
    select Recruiting to move to the next step.  You will be prompted that
    moving ahead will complete the previous step.  Select OK to move on.
    Note: Going to the next item is how you complete the previous one.  You will
    always get the warning prompt.  As long as you go step by step, there is
    nothing to worry about.  
    5. Time to Recruit.
    Enter recruiting and you are presented with a map of the US in front of you.
    You will notice that your school's home state is highlighted.  From this
    screen, you have a few options.  The most important screen (actually, an
    overlay) for recruiting can be accessed here (and in several other places
    mentioned later) by pressing and holding the circle button.  When you let go
    of the button, the screen overlay goes away.  This brings up a roster
    overview.  You will see a listing of each position: QB, HB, FB, WR, TE, T,
    G, C, DE, DT, MLB, OLB, CB, FS, SS, K, and P.  The next four columns will
    show you how many players you have at each position, broken down by year (FR
    - Freshman, SO - Sophomore, JR - Junior, SR - Senior).  In the next column
    is the total number of players you have for that position.  The year of the
    player relates to their eligibility.  Your seniors have one more year.  Your
    freshmen are all redshirts from the previous season.  Obviously, if you are
    recruiting in the off-season, you don't have any true freshmen on the
    roster.  The new recruits will be freshman.  Remember that the grade
    classification is strictly related to athletic eligibility.  A redshirt
    sophomore is a player who has used one year of his eligibility.  (In
    academia, he could be a freshman, sophomore, or junior, but that doesn't
    apply to the game and would make things really confusing.) 
    Note at the bottom of the screen are the total number of players by grade.
    The thing to remember is the total number of players you have.  Each
    recruiting year, you may offer 25 scholarships.  But, you can only have 55
    players on your roster.  So, if you have 44 players returning from last
    season and recruit 20 new players, you will have a total of 64 players and
    will have to eventually cut 9 players to make the roster limit.  Will get
    into that later.
    If you want to save a little time, you can create a chart to resemble the
    roster overlay.  The advantage would be that you could add some notes to
    help yourself.  Such as, highlighting players that have never played and
    could be replaced if a suitable recruit is available.
    To the right of the total column are the lists of committed players,
    targeted players, and needed players.  Committed players are the number of
    recruits who are coming to your school.  Offered players are ones that you
    are actively recruiting and have made a scholarship offer to.  These players
    have not committed to a school yet, so you have to decide if you want to
    continue to pursue them.  The needed players column, on the far right,
    indicates when you have to get players for a position.  NCAA does not
    provide a list of the actual minimums you need.  After go through
    recruiting, my best guess to the minimums are:
    4 - WR, CB
    3 - QB, HB, T, G, DT, DE, MLB, OLB
    2 - FB, TE, C, FS, SS
    1 - K, P
    If you do not fill the position with a recruit, you will receive a walk-on
    player after the recruiting is completed.  Walk-ons are generally low
    skilled players and you will not be able to cut them if they are the only
    player for that position.  Stop for a moment and consider my previous
    comments.  Say you need one HB.  However, your starter is returning and you
    have a fairly solid backup.  As you proceed through recruiting, you don't
    find a decent HB that is interested in your school.  But, you are finding
    better players at other positions where you don't have a need.  You could
    pass on trying to get a weak HB and pursue a better player at another
    position.  What will happen is you will get the walk-on at HB and you will
    not be able to cut him.  But, unless both of your HBs get hurt, he will
    likely not play.  Then, next season, you may find some better players who
    are interested in your school.
    At the bottom right of the screen is the number of available scholarships.
    You start with 25.  Every time you select a player to recruit, this number
    decreases by one.  Therefore, you cannot try to recruit more players than
    you have scholarships for.  If a player commits to another school or you
    withdraw your offer, the available scholarship total goes up by one.  If the
    player commits, that scholarship is unavailable for the rest of recruiting.
    Once a player commits, you cannot withdraw your offer.
    Releasing the circle button gets you back to the main recruiting screen.
    The next thing to do is press the x button to call up the report menu.
    There are several reports you can look at to help you in recruiting.  The
    information they contain is identical, but presented in a variety of useful
    ways.  Here's a listing of the reports:
    State recruits - These are the prospects from your team's home state.
    Generally, colleges recruit a majority of players from their home state.
    Very prestigious schools, like Miami, Notre Dame, and Nebraska are very
    successful recruiting anywhere in the country.  But, if you have a lower
    prestige school, you will have more success at finding willing recruits in
    your home state.
    In NCAA 2003, it will cost you more recruiting points (explained later) to
    recruit players that do not live in the same state as your school.  The
    further they are away, the more they cost.
    Current targets - These are the players you are currently pursing by
    visiting them.  At first, this list is empty until you select at least one
    player to recruit.  As the weeks progress, you will be able to see which
    players have committed to your school, committed to another school, or are
    still undecided.
    Top 100 - These are the blue chippers for the year.  The players here are 5
    star caliber and are the most highly sought players.  If you look towards
    the top of the screen next to the player's name, you will see a blue diamond
    All Prospects - Anyone and everyone who you can recruit.
    Interested - These are players that have placed your school in their top 3
    choices.  These aren't the only players who may have a high interest in
    coming to your school, just the ones that have you in the top 3.  This list
    will change as the weeks go by.  In this menu, all players will be in red.
    Red indicates a player that has you in their top 3 choices.  This is true in
    every report.
    All of these reports have the same layout and present the same information.
    How you want to pursue your recruiting is up to you.  I'll explain how to
    read the information.  How you choose to work through the rercuiting process
    is up to you.
    So, let's select the top 100 report (you can select any of the reports.  The
    information will appear the same way).  Here's the list of the 100 high
    school studs that are ready to become the big man on someone's campus.  When
    you access this report, the first player is highlighted.  At the top of the
    screen you will see the players name and hometown on the left.  At first,
    the name will appear with a blue background.  There are several background
    colors used.
    Blue - A player who has not committed to any school and can be recruited.
    Green - A player you are actively recruiting.
    Red - A player who has placed your school in his top 3 choices, but you are
    not recruiting.
    Team colors - Once committed, the colors will reflect the school colors of
    the team the player has chosen.
    These colors are also used in the listing of players at the bottom of the
    screen.  The only change is that once a player commits, he will be displayed
    in gray.
    A plain white helmet is in the middle.  Once a player commits, this helmet
    will change to the team he has selected and the word "committed" will appear
    over the helmet.
    On the top right, is the players position and rank.  For example, if you are
    looking at the top 100, the first player may be listed as 1-QB.  This means
    that this is the number one quarterback available.  The rank is position
    specific.  So, you may see that the number 85 player in the top 100 is
    listed as the number one strong saftey.  You interpret this to mean that he
    is the 85th best player available, but, also, the best strong safety
    available.  Below the position is the player's caliber displayed in stars.
    Five stars represents a blue chip prospect.  Also, a blue chip icon will
    appear below the caliber ranking.  To the right is the players height and
    weight.  If you press select on a highlighted player, you will be brought to
    a more detailed report on that specific player.  
    The top of the screen will look the same as the previous one.
    Below that, there is some new information.  Tendency describes the type of
    player.  For example, a quarterback may be shown as a QB-Pocket Passer or
    QB-Scrambler.  This overall description will help you decide if a player is
    right for your system.  If you are recruiting offensive lineman and you
    primarily pass the ball, you will be better suited looking for lineman who
    are listed as pass blockers instead of run blockers.
    In the middle of the screen you will see the stats on the player:  Height,
    weight, 40 time, vertical leap, hands (how well a person can catch and hold
    on to the ball), bench press, and squat.  The stats shown will be related to
    the type of player you are looking at.  You will see strength numbers for
    lineman.  Backs will show their leaping ability and hands (how good they can
    catch).  Each of these statistics is designed to help you evaluate a player.
    As you get to the bottom third of the screen, you will see the interest
    level and top 3 schools for the player.  Interest level is how interested he
    is in coming to your school.  Levels of interest are Very High, High,
    Average, Low, Very Low.  The higher the interest, the better chance you have
    of recruiting a player.  The top 3 schools are the players top choices.  If
    your school is listed, than it will be easier to recruit this guy to your
    team (but, by no means a guarantee).  Also, just because a player does not
    list you in his top 3, it doesn't mean you can't pursue him.  If he receives
    no interest from his top 3 schools, he will be more open to other schools.
    In the game, a player cannot go to a school who does not offer him a
    Under this is some blank space.  As you pursue a player, information from
    the coaches will start to appear.  This will tell you how the recruiting is
    progressing.  You will find things about if the player is more or less
    skilled than his numbers, is he interested in your school, does he have room
    to grow, etc.
    After looking over the information of a player, you can use the up and down
    arrow to scroll to the next player in the list.  Or, you can press triangle
    to get back to the report list.  For the example, press select to go back to
    the report.
    Let's say that the player we just looked at was interested in your school
    and you want to try and recruit him.  Pressing x brings up the recruiting
    submenu.  At the top is a bar that gives a graphical representation of the
    player's interest in your school.  The fuller the bar is (it fills from left
    to right) the better chance you have of signing him.
    For each player, you have four options of recruiting.  You can do one or all
    four of them.  Each option cost a certain amount of points.  The more points
    you spend, the better you chances are.  The options are:
    Visit by head coach 
    Visit by assistant coach 
    Call by head coach 
    Call by assistant coach 
    The points it cost to recruit depend on the location of the player.  Players
    in state cost the least: V-HC (8), V-AC (4), C-HC (2), C-AC (1).  Players
    out of state cost more, depending on how far away they are.  It appears that
    the costs are either double or triple the instate charges and depend on how
    far away they are.
    Below the recruiting options, there is the balance of how many recruiting
    points you have remaining.  Points are given based on your performance in
    the past year.  The better you and your team does, the more points you get.
    As you select recruiting options for a player, your available points are
    deducted by that amount.  You start with the same total every week, so use
    them all.  Highlight your choice and press x to select (pressing x again
    will deselect).  Underneath the options are two choices.  Continue, which
    accepts your choices and goes back to the report menu.  Withdraw offer,
    which removes this player from your current target list and returns one
    scholarship to the available total.  When you are sure you want to recruit a
    player, make your choices and select continue.  You will be taken back to
    the report menu and you will notice that the player is now listed in green.
    Green indicates players you are pursing.
    How much recruiting you can do for each player depends on where the players
    are.  If you concentrate on instate players, you will be able to use more
    recruiting options for less points.  For example, if you did all four option
    on a player instate, it will cost you 16 points.  To do a head coach visit
    for one player across the country, it will cost you 24 points.  
    And, that is the mechanics of recruiting a player.  You would continue to do
    this until you have used up all of your recruiting points or have no more
    available scholarships to offer.  At any of the report menus, you can press
    (and hold) the circle button to see the roster overlay.  As you recruit
    players, you will see numbers fill up the active column (2nd from the right)
    and your number of available scholarships reduced accordingly.
    After you have made all your choices for the week, press the triangle button
    to get back to the main recruiting screen (the one with the US map on it).
    Press the start button to begin recruiting.  You will be given the option to
    advance one week, advance through all the recruiting, or cancel.  You will
    want to select advance one week.  The game will then take a couple of
    minutes (surprisingly fast actually) to process all the information for the
    At the start of the new recruiting week, you will see a screen listing any
    players who have committed to you.  You've got these guys and you can now
    use those recruiting points on other players.
    Once you exit the signed screen, press the circle button to get a quick
    overview of your recruiting status.  You can now see how many players have
    committed indicated by a number in the commit column.  Also, you can see if
    players have signed with other schools.  Here's how.  Let's say you have
    recruited 25 players.  So, your available scholarships are 0.  At the start
    of week 2, you have 4 players commit to your school, but you also have 3
    available scholarships.  Those available scholarships are for players you
    recruited who signed with another school.  Any player you recruited who has
    not committed to any school will still be listed under the offered column
    and holds one of the available scholarships.  So, in this example you have 4
    scholarships committed to players, 18 scholarships for players you are still
    pursing, and 3 scholarships that have not been offered.
    At this point, you repeat the recruiting process.  You can look at the
    current target report to see the status of your recruits.  Pressing select
    will show you the observations the coaches have made from the previous week.
    Players who are now listed in gray have committed.  In place of the top
    three schools, you will see the school they committed to.
    There are five weeks of recruiting to complete.  As you view the reports
    each week, you will find changes.  More players may start to take an
    interest in your school as time goes on and their chances of making their
    "dream" school get fainter.  Remember, your weekly recruit points stays the
    same even as the number of recruits goes down (due to signings).  So, make
    sure you max out the recruiting in the later weeks.  
    After the fifth week of recruiting is signing day.  You will be shown the
    class evaluation screen that lists the schools in order of their recruiting
    class.  It will show the number of players signed by caliber (5 - 1 stars)
    and the total numbers.  This report is a way to see how successful you were
    in recruiting top players compared to the rest of the NCAA.  Of course, it
    does not necessarily reflect on the future performance of that team.
    6. Training
    Go back to the off-season schedule and select training.  This will close the
    recruiting process, but you were done anyway.  Training is a time where your
    players can improve their skills.  This is all handled by the game.
    Afterwards, you can review a report to see in what areas a player has
    improved.  As you review each players training results, a star will appear
    on the screen to give you an idea of how much improvement was made.  The
    ratings are minimal, moderate, and breakthrough.  The brighter the star, the
    more they improved.  There will also be one player per team with the tag
    "Most improved".  Which, as it implies, means this player made the most
    improvement during training.
    7. Cut Day
    After training is complete, it's time to trim the fat.  Select cut players
    from the off-season schedule list to begin the process.  You will then be
    brought to a listing of your team players.  You can sort by position using
    L1 and R1 to determine who will go.  You will see the attributes of the
    player to help you make your decision.  On the right side of the screen, you
    will see the number of players, by grade, you have at the selected position.
    When you first enter the roster screen, this box will show the total number
    of players you have.  Since you can only have 55, whatever the number of
    players you have over will have to be cut.
    Here's one piece of advice for cutting.  You are playing a game.  Loyalty
    means nothing.  Cutting players have no effect on your prestige or the
    schools.  Also, this is why I make notes of players who haven't played.  I
    will cut them first because I'm not losing anything.  So, keep the most
    useful 55 players you have. 
    Once you've made all the cuts, press triangle to get back to the schedule.
    If you have too many players, you will receive a message that more players
    need to be cut.  The computer will offer to do it for you, but I would pass
    on that option.  No idea how the game determines who to cut.  
    8. Depth Chart
    Now you are at the final step.  It's time to decide who is playing.  Again
    using the same screens you've seen countless times, you can select your
    starters and backups for each position.  Use the L1 and R1 buttons to scroll
    through the positions.  Pressing up and down on the d-pad will highlight the
    players in the depth chart.  Pressing x will select that player and bring
    you to the lower list.  Here you can pick which player to place in that slot
    and press x to place him in that slot.
    One thing I've noticed is that the computer tends to rank players by their
    overall rating.  Most noticeably with linebackers.  I've often found that I
    have a middle linebacker not in the starting lineup because the right
    outside linebacker has a better overall rating.  It's up to you if want to
    leave things this way.  Just make sure you check all the positions.  The
    default choices aren't always the best.
    You can adjust the depth chart at any time.  So, if you want to skip this
    step for now, you can go back later and make your adjustments.
    9. Start Season
    The off-season is done.  The last thing to do is select the start next
    season button.  This will generate the new schedule and you will soon be
    ready to start the new season.
    10. Redshirts
    Before you play or sim any games in the new season, there is a Pre-Season
    option that you can select from the main dynasty menu.  Here, you can
    redshirt players and change your non-conference schedule.
    Now that you have your roster, you can determine whom to redshirt.
    Redshirtting a player means that the player will be inactive for the year
    but will not lose a year of eligibility.  So, if you have a senior
    quarterback who is going to lead your team in the upcoming year, you can
    redshirt the kid you just signed and be able to use him for a full four
    years beginning the following season.
    Unlike reality, you can redshirt any player who has not been redshirted.
    Players with a (RS) next to their grade have already been redshirted once
    and cannot be selected.  Players listed in gray have already been
    redshirted.  Players in blue are eligible for redshirting.  Players in red
    are redshirted this season.  Using the same roster screen you are used to by
    now, select the player you want to redshirt and press x.  This will place a
    redshirt icon next to the player's name.    When you are done, press
    triangle to exit.  
    After the players are redshirted, they are removed from the depth chart
    automatically.  So, this is one reason why you may want to wait until now to
    set your depth chart.
    11. Schedule Changes
    New to this year's game is the ability to adjust your non-conference
    schedule.  Selecting this option from the pre-season selection brings you to
    your team's schedule.  On this screen, there are two boxes.  To the left is
    the schedule you cannot change.  Games you cannot change are any conference
    games or any traditional rivalries, such as Notre Dame - Boston College or
    Miami (OH) - Cincinnati.  To the right, is a box of the games you can
    change.  This box shows every week of the season that does not have a
    conference/rivalry game scheduled.  These are the games you can change.  You
    can also move your open weeks around.  To change an opponent, select the
    week you want to change.  This will bring you to a pop up window of all the
    teams available that week.  Remember, every team has their schedules set and
    will not be available if they already have a game selected.  To select no
    game for that week, select "Open", which is at the top of the list.
    When you are changing your schedule, there are no restrictions other than if
    a game is already scheduled.  If you are coaching Prairie View A&M and you
    want to schedule Florida State to play at your field, you can if you select
    a week that they do not have a game.  So, you can use this to play higher
    ranked opponents to increase your own prestige (when you beat them), weaker
    teams to pad your stats, or for whatever reason you want to.  After you
    select an opponent, the circle button will toggle the game between home and
    12.  Go Get 'Em!
    You can make changes to your schedule or redshirts as often as you like
    until you play or simulate the first game of the season.  Once you do that,
    everything is set and cannot be changed.  So, once your roster is set and
    your travel plans are made, it's time to get on the field and being a new
    quest for college football glory.

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