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    MGS1 Snake VR Missions Record Breaker FAQ by Child of Asuka

    Version: Final | Updated: 07/14/06 | Search Guide | Bookmark Guide

    ----- WHAT'S NEW ? -------------------------------------------------------------
    Submissions Dates
     - - - GRENADE LEVELS 02, 03, 04, 05 (NOT EVEN CLEARED)
     - - - BOMB DISPOSAL 01, 02, 03, 04, 05 (NOT EVEN TRIED, I JUST FORGOT THEM)
     - - - HOLD UP MODE 08, 09, 10 (CAN'T BEAT 08)
    Because I have not played this game in a very, very long time, I really don't
    want to deal with submissions.  I'm really very sorry it's got to be like this,
    but I have other things going on besides this FAQ.
    0. Combo Targets Table
    0. Frustration
    0. Vocabulary (the stuff I say that you might not know)
    I. VR Missions
       A.Sneaking Mode
         2.Eliminate All
       B.Weapon Mode
         2.Assault Rifle
         8.No Weapon
       C.Variety Mode
    II.Alternative Missions
       A.Bomb Disposal Mode
       B.Elimination Mode
       C.Hold Up Mode
    ---- COMBO POINT TABLE ---------------------------------------------------------
    I was going to put this at the bottom, but then I thought, what with the
    emphasis on combo points in the Weapons Modes (by far the hardest missions of
    Snake's missions), you need this pretty often.  So there.
    *Points accumulate.  Thus, for the 5-hit combo, you get the bonus for 2, 3, and
    4-hit combos beforehand.  They aren't replaced.
    Combo Hits | Last Hit | Total Accumulated at this point
    1          | Nada     | 0000
    2          |  010     | 0010
    3          |  020     | 0030
    4          |  030     | 0060
    5          |  050     | 0110
    6          |  070     | 0180
    7          |  100     | 0280
    8          |  150     | 0430
    9          |  200     | 0630
    10         |  300     | 0930
    11         |  500     | 1430
    12 and on  |  500     | 1930, 2430, 2930, 3430, etc.
    ---- FRUSTRATION ---------------------------------------------------------------
    When you've been trying something for a long time and you just can't get it
    right, it's natural to be frustrated.  Don't believe me?  Read all my complaints
    in the sections involving hard levels.
    The problem is that your playing ability goes down, causing greater frustration
    and only rarely a better score.  Thus, you must ot be frustrated.
    You can stop frustration by taking your mind physically away from the game for a
    minute or two.  It doesn't take long, but things like getting a drink or taking
    a bio break don't help much.  You need to actually do something else.  Do some
    chores, mow the lawn, work on that science project that you've been putting off.
    When you get back tot he game, you'll feel better, and, more importantly, play
    Why do I bother to write this?  Well...this FAQ is to help people, right?  And
    you can't beat things like Snake's Variety missions when you're concentrating
    on all the ways you can smash windows, etc.  So this should be helpful to
    people who get easily frustrated (of which I am one).
    ---- WHAT ARE YOU TALKING ABOUT ? ? ? ------------------------------------------
    Okay, now I'm going to be explaining a few of the terms that came up before.
    People apparently have differing images of what I mean when I say corner trick,
    bumping, sniping, and Hold Up/M9.
    Ambush - It's like the corner trick, but you lure the guard beyond your location
    and then do a hold up kill before they turn back around.  Generally it means any
    time you get a hold up style kill while the enemy is green on your radar.
    Box - Any square or roughly square shaped wall formation.  It could be big or
    small, but it always fits on one screen.  Usually I mention them when a guard is
    going to one corner and you run around the whole box to get behind him.
    Bumping - A trick with the Stinger missile launcher which is required to beat
    the Stinger levels.  You can lock on to any of the squares, and then point the
    Stinger somewhere else and quickly fire.  The missile will start off in the
    direction you fired but (probably) eventually hit the target.
    Corner Trick - It usually involves luring a guard to Your position on one side
    of a corner, either from being spotted from a distance or tapping.  This differs
    from ambushing in that with this, you lure them to a point before your position
    and do a hold up kill when they turn back around.
    Hold Up/M9 - This simply means to run up behind or beside someone and taking a
    quick shot with an M9 from a very close distance.  If I use it with the Ninja
    Raiden levels, It means the same thing as ambush, except you don't wait for them
    to move, you run up and get them.
    Knock Out - Just knocking out someone.  That's when the stars appear, OKAY?  To
    do it against a normal opponent, you need...
     - 5 straight punches with an AK-74u or M4
     - 1 solid punch while holding a Nikita missile launcher
     - You can do it with straight punches, but it takes AGES. I don't recommend it.
    Sniping - I don't actually mean "sniping" as in with a sniper rifle, I mean to
    use a handgun in first person perspective, generally from the front of an enemy.
    This is to avoid getting spotted whilst quickly dispatching a guard in
    Elimination Mode or Eliminate All Mode.  I always mean M9 unless otherwise noted
    (or there's no M9 in the level, in which case I mean SOCOM or USP).
    ----- SNEAKING MODE - SNEAKING ------------------------------------------------
    Level 01 - The guard moves quick, so you should too.  Run immediately into the
    northwest alcove and hide there (pressed on the east wall) until the guard gets
    south of you, then gun it for the goal.
         -     My Record - 15726 (1:54:38)
         -     Goal - 15000
    Level 02 - Tap on the wall next to you and hope the guard nearest you chooses
    the north route. That provided, gun it east, turn north, roll through the guard
    on the east side, then get on the goal.
         -     My Record - 15492 (1:52:43)
         -     Goal - 15000
    Level 03 - Run straight east and get north.  Get behind the guard and cling to
    the wall on the north side of the east alcove (where the guard is).  Watch
    behind you: when a guard reaches a wall, throw (don't strangle) the guard near
    you and run north.  Run straight on into the goal.
         -     My Record - 17334 (2:07:78)
         -     Goal - 17000
    Level 04 - Man, I tried all kinds of creative junk before I got a working one.
    Do it like this. Run straight east until you get halfway between the middle and
    east vertical corridors.  Now go straight north, behind the guard to the east,
    then north to the middle of the SE box. Run behind the guard that goes by, toss
    a magazine lightly to the west, turn north, wait for a guard by the goal to go
    south, then go north, west, and north by the sleeping guard to the goal.
         -     My Record - 17376 (2:08:13)
         -     Goal - 17000
    Level 05 - Run east to the far east rail on your level and HANG-DROP-CATCH to
    the lower level. Wait there until your time is somewhere around 2:32:xx and get
    up.  Run north almost to the edge of the wall, then east around the guard. Walk
    slowly across the noisy floor and turn north to the goal.  It might take some
    tweaking if it fails, so just keep trying.
         -     My Record - 19364 (2:24:70)
         -     Goal - 15500
    Level 06 - Climb over the box to the east ans run across the north half of the
    pitfall.  This should attract a guard.  Run east some more and wait for the
    attracted guard to turn west, then throw the guard standing on the paint.  Run
    north to the hole surrounded by rails, then climb over the box.  When the north
    guard turns west, go to the goal.
         -     My Record - 19434 (2:25:28)
         -     Goal - 17000
    Level 07 - Run straight through the level and before you get to the goal, an
    enemy will wake up.  Open the last locker and get behind the door.  When the
    attack team has gone, blitz it to the goal.  Simpler than I thought possible.
    NOTE: Be careful not to step in the paint.
         -     My Record - 18332 (2:16:10)
         -     Goal - 17500
    Level 08 - Run east, north under the camera, then up the stairs.  Follow the
    guard and wait until he turns west then hold him up (remember not to shoot) and
    run behind him.  Run north, hold up the second guard.  A third guard will come
    to investigate; drop from the rail on the northwest alcove as he comes up the
    stairs.  Now head north to the goal.
         -     My Record - 18064 (2:13:85)
         -     Goal - 17500
    SUBMISSION - justanormalgamer
    Run east, then north through the hallway, making sure to cling to the west wall
    to avoid being seen by the camera.  Flip the guard to the east, then run north
    and lean against the wall with the guard above, making sure Snake faces west
    when he leans. At around 2:30:30, make a break for the stairs and goal.
    NOTE: When he says "flip", I think he means "throw".  He could mean to roll into
    him but I can't make that work.  Also, there's no need to wait and he didn't do
    so in his score.
         -     His Record - 19516
         -     My Record with this - 19440 (2:25:33)
    Level 09 - Okey.  Run north past the gap and cling to the wall.  After the
    guard to the north makes a status report, he'll start moving west.  Follow him a
    little, enough to look in FPV at the guard to the NW.  When he looks away, run
    west and climb over a box to victory.
         -     My Record - 35128 (4:36:01)
         -     Goal - 24000
    Level 10 - Climb over the box to the south and go west to the stairs and crawl
    up them.  A guard will be attracted.  When he gets past you, drop off the west
    rail and crawl through the hole in the wall.  Keep going, and choose north when
    the time comes.  When you get out the back, run under the right camera and then
    the left camera (just stay under them) and run down the stairs and goal.  It
    feels like cheating, cause (I thought) that hole was too easy.
    NOTE: To improve your time score, try crawling faster.  Just slam the forward
    button instead of being gentle with it.
         -     My Record - 25016 (3:11:80)
         -     Goal - 23000
    ----- SNEAKING MODE - ELIMINATE ALL --------------------------------------------
    LEVEL 01 - Much like Sneaking mode 01, hide in the alcove above.  When he goes
    by, run to the SW corner and snag the M9.  Run out and snipe him from across the
    hall.  Goal.  Be QUICK.
    TIME GOAL: 1:44:67
         -     My Record - 14528
         -     Goal - 14500
    LEVEL 02 - Run north almost to the end of the wall. Wait a sec. When the guard
    to the right gets to the point that he won't be able to see the corner past the
    wall, run out over the gap and behind the north guard.  Wait a moment (until the
    east guard can't see it) and get the M9.  Immediately hold up/M9 the guard in
    front of you and shoot again at the guard to the left. Look down the east alley,
    get the third guard, and get back to the spot of the M9. Provided you didn't
    mess with him, the last guard is coming in above you, so get against the west
    wall a little and hold up/M9 him as he comes by.  Goal.  Yes, the lag after the
    last shot is very annoying.  I barely made the time.
    TIME GOAL: 1:35:84
         -     My Record - 13504
         -     Goal - 13500
    LEVEL 03 - Wait for the guard you can see to get to the end of his path, then
    run by the gap east and wit before the next gap.  When that guard turns north,
    run up and throw him, then continue north.  Grab the M9 and hold up the guard to
    the north.  Now go back down south and hold up/M9 the guard down there. Continue
    down the west path and hold up/M9 the guard at the end of it.  Wait for him to
    turn north (you can't hit him fast enough before he turns south) and snipe him,
    then go back through the path you came from and wait at the entrance to the east
    aisle.  When the last guard turns south, execute him and go to the goal.
    Note: after you shoot the last guard, you can score some more points by getting
    the USP.  250 more points, to be exact, with a time loss of maybe 100-150.
    TIME GOAL: 1:31:67
         -     My Record - 14158
         -     Goal - 13000
    LEVEL 04 - Run east across the gap and then turn north about halfway across the
    box.  When the south guard gets tot he east end of his track, run behind him and
    roll through the guard that comes out betweent he boxes.  Run north and get the
    USP, then run (don't walk) to the safe north aisle.  Be close to the wall for a
    sec (until the guard you hit starts calling) then run west and hold up the nappy
    guards.  L1 run into the M9 to the south, then FAST turn around and snipe them
    both.  You have to be quick, cause their patience with standing runs thin quick.
    Now go to the top (north) aisle and wait for a guard to walk by the far end. Get
    a quick headshot. Now wait for the near guard to look south again and hold up/M9
    him, then go almost to the south field.  A guard will walk by, so hold up/M9 him
    and get to the goal.  Time isn't too much of a factor here because the timing's
    fairly tight.  So this should be pretty easy.
    TIME GOAL: 1:31:67
         -     My Record - 14166
         -     Goal - 13000
    LEVEL 05 - If you want to do this the no-kill way, feel free to figure it out
    yourself.  Now, run east and drop off the southeast-most rail and follow the
    guard.  When he's close enough to the east rail to be killed, roll into him and
    move east then north under the wall.  When the second guard walks by, roll into
    him as well.  Now run west up the first flight of stairs.  At 2:14, run up the
    second flight of stairs and get behind the west wall.  Run over and get the USP,
    then tap on the wall.  Stay on the west side of the wall and hold up the guard
    when he walks by.  Now get to the side of him (enough so that he won't see this
    nextmove) and unequip your gun.  Strangle.  Now hang from the rail to the west
    and climb north.  Come up where the last guard won't see you (behind that little
    wall).  Then wait for him to face east and go grab the suppressor.  Blast him
    and drop off the rail.  Time is quite tight, and so are bullets.  So get a quick
    headshot and be done with it.  Goal.
    TIME GOAL: 1:04:59 or 1:21:25 for killers
    NOTE: Tap the wall BEFORE you get the USP.  That way you can move a little more
    quickly to the Suppressor.  Also note that sometimes time isn't that tight and
    the last guard turns at a different time.  Go figure.
         -     My Record - 10904 (1:29:20)
         -     Goal - 10000
    LEVEL 06 - Climb over the boxes to the east and run across the aisle to the
    paint.  When the inspecting guard turns west, strangle the guard on the paint.
    Now go north a few steps and wait for the inspector.  Strangle him when he comes
    by.  Now run north and strangle the guard by the M9.  When it seems safe, climb
    up on the box and grab the M9.  If you didn't throw anyone, it should be safe
    right from the start. Don't jump off the box before you aim east and get a quick
    headshot.  Now hop off and stomp on the noisy floor to the east.  It should
    attract the fifth guard: hold up/M9 him when he comes in range. Now cling to the
    north side of the far west box and watch the left side.  When the guard turns
    south, pop out and snipe him.  Grab the USP and goal.
    TIME GOAL: 1:22:09 for killers
         -     My Record - 12146 (1:37:45) (9 bullets left)
         -     Goal - 10000
    LEVEL 07 - Look around the corner to see north from the wall, and when the guard
    looks east, run up (roll across the paint) and strangle him.  Grab the USP Spsr.
    if you're wise.  When the guard comes up, strangle him.  That accomplished, run
    south, then east, then check the top locker for a USP.  It's useless without a
    suppressor, so make sure you grabbed it.  Run south and hold up/USP the guard
    that comes by, then run east and north.  Hold up/USP the guard towards the top, 
    but rmember to shoot the nappy guard FAST because he's about to wake.  Goal.
    TIME GOAL: Shouldn't be a problem.  But for killers, 1:21:53 plus ammo
         -     My Record - 13032 (1:40:26) (2 bullets)
         -     Goal - 10000
    LEVEL 08 - Run east, north under the camera, then up the stairs and strangle the
    guard.  Hop off the rail, grab the SUPR., and climb back up the stairs. Go north
    and you will find the USP.  Now run north and hold up the guard on your level.
    Run south under the box and look west for another good headshot.  Go south and
    find the guard near the end of his track for the last guard. You have one bullet
    left so go back up the the north side of the platform and kill the camera. Goal.
    TIME GOAL: 1:23:34
         -     My Record - 12978 (1:48:15) (O bullets)
         -     Goal - 10000
    LEVEL 09 - Tap the lower part of the wall and choke the guard as he comes by.
    It's a little bit tough but altogether possible.  Now run into the lower west
    part of your area and wait for words to appeaer on the screen.  Now run into the
    alcove, grab the guns, and tap the wall to attract the third guard.  Hold up/M9
    the guard as he comes by, and do the same (quickly) for the next guard.  Now run
    east and north to grab the box. Tap the wall and hold up/M9 the north guard when
    he gets to you. Run up near where the 4th guard was and snag the chaff grenades.
    Toss one. A guard should be attracted, so hide behind the tetris block and get
    him.  After the chaff explodes, grab the M9 bullets and goal.
    TIME GOAL: 4:10:01 for killers, 3:53:34 for non-killers (plus bullets)
         -     My Record - 30872 (4:10:60) (16 bullets)
         -     Goal - 30000
    LEVEL 10 - 7 enemies!  WTF! Okay, run south, west over the boxes and west to the
    end.  Turn back and crawl up the stairs. Don't crawl too fast or you'll be seen.
    Now, when the guard gets past you, stand up and strangle him. Now go up the west
    side and climb up the stairs.  Knock on the ledge that barely sticks out, and
    when the guard gets above the climbable ledge, climb over it, behind him, and
    strangle him.  Now head east and flip across the bridge.  Stay near the wall.
    When the stealthed guard looks east, run down and stragle him.  Now run north
    and you should attract a guard from the north, lower level.  As he gets near the
    stairs, drop off the rail, follow him, and kill him. now go to the northwest
    corner of your platform and wait.  Watch NW in FPV for a guard to spot you.  Now
    stay in the corner, but drop off the rail the guard gets on the stairs. Strangle
    him as he comes down the stairs.  Now, quickly (because the clearing crew is
    coming), run west across the gap.  Wait for the clearing team to leave, then you
    can return to random murders.  Generally, it's safe to go back over at 4:58;xx.
    Ish.  Anyway, get back on the alove where stealthy was and tap the wall.  The
    guard in the hard-to-get-to area south will come and killing him is a little bit
    tricky.  Wait a few seconds before moving, then duck near the NE corner of your
    platform (by the stairs).  When the guard comes up the stairs, stand and kill.
    Be careful not to attract the other guard before this.  Now, though, you can tap
    the wall like there's no tomorrow. When the guard comes, blitz up the stairs and
    hop off the rail onto his head.  Now what you want to do is head north up the
    east aisle, then turn west at the last chance.  Climb under the camera and climb
    over the ledge to the goal.
    NOTE: When you cross the bridge, youmight attract the guard far north. Bad move.
    Wait till he walks south, facing east, to flip across.
    NOTE 2: This does actually work.  The time's a little tight on the 5th guard but
    there's a sure-fire way to make him come sooner.  When you're attracting him, be
    in the far NW corner, look right at him in FPV, and punch rapidly (don't PPK).
    This should bring him to you before he walks east at all.  If you're still not
    fast enough, try going a little slower on the first two guys.  It works. I don't
    know which of them is supposed to give a report, but it seems to be one of them.
    TIME GOAL: non-kill 3:36:67, or kill 3:53:34 (plus bullets)
    TIME CHECKPOINTS: (aka rest stops) These are spots that if you get to them soon
    enough, you'll wait a moment.  While waiting may not be terribly entertaining,
    you'll know you didn't mess up yet if you do.
    TC 1: Before guard 3, you have to wait for him to turn east.  If you get there
    before he turns, you're going fast enough.
    TC2: This on'es a tad more obvious.  When you're killing #5, if the clearing
    crew sees you, you weren't fast enough.  Plus you've got some down-time
    afterwards which is like a TC.
         -     My Record - 29606
         -     Goal - 28000
    ----- WEAPON MODE - HANDGUN ----------------------------------------------------
    LEVEL 01 - Combo points are the name of the game here.  I swear this is the
    hardest mission 01 to get the record on that I've seen, but I'm assured that it
    can be done.  Just go fast, aim fast, hit every time, don't ever reload, and get
    loads of combos.  Note that by "don't ever reload", I mean reload, but do an
    auto reload after the second shot.  So there. And keep the combo alive after it.
         -     My Record - 18228
         -     -     Map - 9290 (17 hit combo)
         -     -     Time - 37:40 * 120 = 4488
         -     -     Bullets - 89 * 50 = 4450
         -     Goal - 18000
    LEVEL 02 - As if it couldn't get any worse, the targets now move.  Well, since
    the shots on the center are pretty tough, just concentrate on combo points and
    not wasting bullets.  That should pretty much taek care of time, so if you don't
    make it, just keep trying and try to get more 500s. Note that you shouldn't have
    to reload on this one.  Note also that it isn't very hard.
         -     My Record - 14374
         -     -     Map - 4740 (14 hit combo)
         -     -     Time - 42:36 * 120 = 5084
         -     -     Bullets - 91 * 50 = 4550
         -     Goal - 14000
    LEVEL 03 - 83 targets.  Holy crap. Anyway the concept is the same as always: get
    combo points.  Shoot the explosive center.  Luckily they don't disappear, so it
    should actually be a little easier (in that respect) than Pliskin's or Tuxedo's.
    The only thing is you must move very quickly.  Start on the lower right, then go
    left, and two more sets should appear on the lower left. The next is in the back
    middle, back right, front raight, top right, bottom right, back top right, left
    front low, just above that, behind that, and then it gets tough.  After it all
    starts moving around, just try to shoot as quickly as possible and you should be
    able to make it.  For the last square thing, shoot it as it forms an actual
    square.  And know that whenever you have to wait for a combo to form, you are
    probably going to lose your combo.  In this case it's okay to shoot a green by
    itself, as long as it keeps the combo going.  Note that, sadly, even an 83 hit
    combo won't ABSOLUTELY guarantee a victory.  You have to be quasi-accurate on
    the orange targets, too.  But you DO  have to have an 83-hit combo.  Of course.
         -     My Record - 80786
         -     -     Map - 71000 (83 hit combo)
         -     -     Time - 49:05 * 120 = 5886
         -     -     Bullets - 78 * 50 = 3900
         -     Goal - 80000
    LEVEL 04 - 21 targets.  Not so bad, right?  Go up the stairs, then turn around
    and L1 shoot all the targets south and down the stairs (4).  Now snipe all the
    targets on your level for a 16 hit combo.  Now go up the stairs and quickly get
    the last targets: on the right, high on the left, back right of the 4, and both
    of the last row.  Get a 5-hit combo at the end and go pretty fast.  Not too bad.
         -     My Record - 25258
         -     -     Map - 14540 (16 and 5 hit combos)
         -     -     Time - 53:90 * 120 = 6468
         -     -     Bullets - 93 * 50 = 4250
         -     Goal - 25000
    LEVEL 05 - 88 targets.  Wow.  Get 500 on each of the 8 starters, then get the
    next 3 on the ground for an 11 hit combo. Your combo CAN'T stop here, though, or
    you're done.  Keep going.  get all the moving targets and shoot some explosives
    in the back while you're at it.  When it's all said and done, you should have a
    combo going pretty strong.  Accuraccy is important, as well as speed.  If you
    have trouble shooting the explosives from the starter point, stand back farther
    next time.  Now shoot an explosive on the left side (by the combo targets) and
    run and L1 shoot the combos on the right.  Keep going to the end.  Once you get
    there, the targets are the green ones: left, right, first from the left, third,
    and the two explosives (don't get too close).  Get an 88 hit combo if you're
    really good, and you'll probably get it.  Accuraccy counts though.
    Help on the order of the moving targets: all the front targets first, then the
    far right ones (26 hit combo now), then the far west (go fast, shoot one on the
    way if you like).  Then go to the middle.  Constantly watch the west because the
    west contains two sets of targets that are often impossible to hit.  For the
    second method, try shooting from just below the top targets' boxes.
         -     My Record - 86622
         -     -     Map - 75920 (88 hit combo)
         -     -     Time - 1:03:35 * 120 = 7602
         -     -     Bullets - 62 * 50 = 3100
         -     Goal - 85000
    ----- WEAPON MODE - ASSAULT RIFLE ----------------------------------------------
    LEVEL 01 - Combos are key here, as is the norm for this guy.  The scores are a
    tad ambitious in my opinion.  Watch out for the diappearing targets and make
    sure to get 500 on each.  Go fast, aim careful, and auto reload when you have to
    in order to keep the combo.  However, combos are not as important as on previous
    levels (handgun anyone?). If you get every target for 500 points and finish with
    about 200 bullets, that's 10000 points right there. That accomplished, you don't
    have to get any combos if you have at least 20:84 left.  So not that hard.
         -     My Record - 12666
         -     -     Map - 7880 (no significant combo, imperfect aim)
         -     -     Time - 31:45 * 120 = 3776
         -     -     Bullets - 202 * 5 = 1010
         -     Goal - 12500
    LEVEL 02 - This mission seems a whole lot harder than the last.  Targets still
    disappear like the last mission (I NEVER approved of that) and they move.  Oh
    well.  Start off with an easy 4 hit combo before the first set moves (practice
    the move, you'll probably restart a few times).  Anyway, if you aim well (500 on
    each target), that's actually the score right there.  It's kind of hard, but you
    COULD do it that way.  Anyway the trick is aiming, not combos.  So don't worry.
         -     My Record - 9991
         -     -     Map - 8230 (no significant combo)
         -     -     Time - 7:71 * 120 = 926
         -     -     Bullets - 167 * 5 = 835
         -     Goal - 9500
    LEVEL 03 - 23 targets, with 500 each, means 11500 points.  Add 5 seconds and you
    will make the score.  You can trade a miss at any time (not getting 500) for 5
    seconds.  You can't get any decuctions, though, unless you have an extra 20 to
    spare.  Not advised.  Anyway, if you go fast, you'll probably get about 35 or 40
    seconds left at the end, plus abut 15 seconds worth of ammo. So you get about 10
    or 11 misses.
         -     My Record - 13959
         -     -     Map - 7500 (a few 3 to 5 hit combos)
         -     -     Time - 40:45 * 120 = 4854
         -     -     Bullets - 321 * 5 = 1605
         -     Goal - 12000
    LEVEL 04 - This is always my favorite Assault Rifle level.  The trick is to get
    a magnificent combo (42 hits).  Of course, you don't have to get 42 hits on your
    combo.  The score doesn't seem that high.  Just try to get a high combo and keep
    a good distance from the explosives in the second "wave".  Easy.
         -     My Record - 45872
         -     -     Map - 36460 (39 hit combo)
         -     -     Time - 59:35 * 120 = 7122
         -     -     Bullets - 458 * 5 = 2290
         -     Goal - 38000
    LEVEL 05 - With 57 targets, it doesn't matter about your aim.  Just keep the
    combo going for a while and it won't even matter about anything else.  Of course
    this is slightly harder to do than to say, but it's an idea.  In any case (or at
    least this case) it isn't terribly difficult to finish the level.  For the part
    near the end when the targets are circling around you, aim forward and let go of
    L1.  The four should go down pretty fast. After that is the UFO, which is pretty
    tough to avoid the deductions.  Do your best.
         -     My Record - 38867
         -     -     Map - 31930 (39 hit combo, one deduction)
         -     -     Time - 41:10 * 120 = 4332
         -     -     Bullets - 401 * 5 = 2005
         -     Goal - 36000
    ----- WEAPON MODE - C4 / CLAYMORE ----------------------------------------------
    LEVEL 01 - Grab the claymores and place one in front of the box.  Now place two
    on the SW area and that should get all three.  Grab the C4 and goal.
         -     My Record - 8634
         -     Goal - 8400
    LEVEL 02 - Grab the claymores and get SE of the target and place one facing NW.
    When the blocks are roughly in a line (except for two) let go of square.  Grab
    the C4 and goal.
         -     My Record - 12564
         -     Goal - 11000
    LEVEL 03 - Grab the claymores and run west.  Place one facing west so that the
    westmost target will be hit. Now go west to east placing claymore at every spot
    where there is a target passing by.  You should hit them all and (maybe) get a
    few combos.  Sorry about the rough strat, but it worked for me.
         -     My Record - 14008
         -     -     Map - 5570 (no significant combos)
         -     -     Time - 58:23 * 120 = 6988
         -     -     Bullets - 11 Claymores * 50 + 18 C4 * 50 = 1450
         -     Goal - 13500
    LEVEL 04 - Traditionally, this is the one level where I draw a map.  Why?  Well,
    I drew one once and I keep copy/pasting it.  Enjoy.
       [ ][ ][ ][ ][ ]
       [ ][x][x][x][ ]         [ ][ ][ ]
       [ ][#][#][x][#][ ][ ][ ][ ][x][ ][ ][ ]
             [ ][ ][ ]         [#][x][x][x][ ]
                   [ ]   [x]   [ ][ ][ ][ ][ ]
                   [ ]   [x]   [ ]       #
                   [ ]    #    [ ]
                   [ ][ ][ ][ ][ ]
                   [ ][x][x][ ]
                   [ ][ ][ ][#] #
    Key: # are C4
         [ ] are black box floor tiles
         [x] are holes
    Grab the claymores and put one on the first spot. It has two symbols because you
    put the bomb between the two spots.  On the line.  Whatever.  3 hit combo.
    Look up in the NW corner of the map (run there).  There are three spots. Hit the
    E first, facing N, then the W, facing W, then the middle, facing N. No combo but
    you should still have 6 targets down.  Now run to the middle spot and plce one
    facing W for a two hit combo.  Now go to the Westmost spot and drop one facing W
    (one more to go), and get the last one facing the pit.  Grab the C4 and goal.
    Sorry if it feels like improv, but it works all the same.  Trust me.
         -     My Record - 15106
         -     -     Map - 5070 (a few combos)
         -     -     Time - 1:06:55 * 120 = 7986
         -     -     Bullets - 24 C4 * 50 + 17 Claymores * 50 = 2050
         -     Goal - 14500
    LEVEL 05 - Ok, here's the deal. You need 14500 points. Targets alone (no combos)
    will get you 9000, and if you use one bullet for every target, you'll still have
    2700 points from spare ammo.  That laves 4600 points, or 23.33 seconds.  Improv
    is a seriously workable philosophy here. However, I'm a FAQ writer so I'll write
    something.  So grab the claymores and take out the targets in the SE area (i use
    about 3 or 4 bombs here) then the NE area (2 or 3), then the W area (6, and you
    must blow up the wall).  Grab the ammo as you go.  Seriously, this score is very
    low and easy to beat.  It must be a programming error or something.
         -     My Record - 16410
         -     -     Map - 9290 (I guess a few combos)
         -     -     Time - 35:58 * 120 = 4270
         -     -     Bullets - 36 C4 * 50 + 21 Claymores * 50 = 2850
         -     Goal - 14500
    ----- WEAPON MODE - GRENADE ----------------------------------------------------
    NOTE: You may have heard rumors about the Grenade levels for MGS1 Snake.  Allow
    me to confirm them for you.  NO LAUNCHER.  NO GRENADE LAUNCHER.  NO JOKE.  ****!
    I can't believe that Kojima had such a misconceived idea of fun as to create
    this horror of gaming.  If this was a standalone game (Grenade tossing) it would
    get a ZERO in reviews.  Kojima, I think, would even give it a zero.  Damn.
    Did I mention how much I hate the Grenade?  It's evil.  Let me just lay out
    exactly why I hate it. Now the gun is simple to aim: straight line, no real lag,
    impact damage. Now the launcher is less good but it's kind of cool as a novelty
    because you have to be able to handle the arc.  However, a small explosion kind
    of makes up for inaccuracy in the arc calculation.  Okay. But grenades alone are
    the devil. You not only have to adjust the arc, but also the power (how hard you
    hit square) AND you have to aim at where the block is gonna be because the timer
    is hugely long and not vaguely impact related. And even if you can get past all
    that, the grenades bounce.  DAMN. So you've gotta aim your 'nade and hold it for
    a few seconds so that it hits right when you want it to explode, because God
    knows it isn't going to frigging stay there!  EVIL EVIL EVIL I SAY!!!
    LEVEL 01 - Here's your chance to get a feel for the long, long timer and tiny
    explosion radius of the grenades.  I HATE grenades.  Anyway just launch them at
    the targets and try to hit them in fairly short order.  For the two elevated
    targets, try to land a 'nade on the level that they're on, near them.  If you
    don't like that, try holding one out in front of you and waiting for it to blow
    up in your hand.
         -     My Record - 9820
         -     Goal - 9000
    LEVEL 02 - Psh.  Like I'd ever do this, or any other grenade level.  ****!
         -     My Record - 
         -     Goal - 7500
    LEVEL 03 - 
         -     My Record - 
         -     Goal - 
    LEVEL 04 - 
         -     My Record - 
         -     Goal - 
    LEVEL 05 - 
         -     My Record - 
         -     Goal - 
    ----- WEAPON MODE - PSG - 1 ----------------------------------------------------
    LEVEL 01 - Shoot the 6 on the left (one on the top row, two on the middle, one
    below that, one on the left bottom, and one on the right bottom hole).  Now move
    a ways right and get the three down the left side.  Goal.
         -     My Record - 14338
         -     Goal - 13000
    LEVEL 02 - Same concept as before but now the targets move.  The only adition to
    the targets is one on the top right and one just below the middle.
         -     My Record - 14478
         -     Goal - 13000
    LEVEL 03 - First, go get the Pent from the top level and get on the goal.  Now
    snipe every target you see, as fast as you can.  There isn't much to write here
    because it's a question of speed, accuracy, and ammo conservation.  If you don't
    make it from time, figure out which taregts you had to wait on and watch them
    the whole time, blasting them at the first opporunity.  Remember: 1000 points is
    only about 7 seconds.
         -     My Record - 20026
         -     -     Map - 9100 (insignificant combos)
         -     -     Time - 1:13:96 * 120 = 8876
         -     -     Bullets - 41 * 50 = 2050
         -     Goal - 19000
    LEVEL 04 - First thing, blast the deduction obstacle.  Now aim up a little and
    blast one of the targets for a 9 (!) hit combo.  The other 4 are below the
    deduction's old spot.  Blast the heck out of them (13 hit combo?) for the score.
         -     My Record - 25140
         -     -     Map - 9930 (13 hit combo)
         -     -     Time - 1:51:75 * 120 = 13410
         -     -     Bulets - 56 * 50 = 2800
         -     Goal - 22000
    LEVEL 05 - You're familiar with the five building system, right?  From No.1...
    Pop a Pent and aim at No.1.  Blast the deduction and quickly pan down for a two
    hit explosive session.  That's it for No.1
    Now for No.2.  Look at the bottom visible window ASAP and hit the target.  Now
    wait for a moment and get the second (4th) in No.2 for the finish.  It comes at
    3:50:ish, so get it and go to No.3 and 4, looking at the top visible row (no.2)
    and get the target that floats by.  watch the lower left window for a second.
    Now run up to the E platform and look at the top of 3 and 4.  Quickly shoot the
    three that're going down the middle row, then start blasting around at targets
    all over the buildings.  When you have eliminated a grand total of 11/21, look
    to #5 (use this chance to reload).
    5 - top (4th) level - two targets.  Get them simply.  no tricks. 13/21
    5 - 3rd level - one target, and you don't have to blow up any walls.  Wait for
        it to poke it's head out of the east side and shoot it.  14/21
    5 - 2nd level - two targets.  They appear right on top of each other. 16/21
    5 - bottom - The rest.  Blast every wall and get the explosive, then the four
        mvoing targets.  Goal.
         -     My Record - 29306
         -     Goal - 25000
    ----- WEAPON MODE - STINGER ----------------------------------------------------
    LEVEL 01 - This little gem confused a lot of people because you can't see or hit
    the target.  Go west and center yourself between the edge and the end of the red
    (orange?) line.  Duck and whip out your Stinger.  You have to aim straight down
    the line and fire a missile.  You have to aim just above the target acquiring
    spot.  It should explode on the far wall and hit the target.  Goal.
    NOTE: You can try firing down the center of the aisle and locking on just before
    it would hit the wall.  Works okay.
         -     My Record - 7930
         -     Goal - 7800
    LEVEL 02 - It's pretty much the same deal as level 2 always is.  3 on each side,
    and three descend at the end.  It's just a tad harder to hit the targets is all.
    Ihave made a time to shoot each, however.  Start on the right.  For the one in
    the center of the right, wait for it to be heading down and fire into the lower
    left corner of the block. For the one under that fire a shot just above the wall
    and lock on as the target is coming west. For the last on that side, fire to the
    left of the wall and lock on when it gets past and the target gets to the bottom
    of its path.  It should get a two hit combo because the target on the bottom of
    the middle wall is a pain.  On to the middle wall. For the target in the middle,
    aim to the top of the wall and lock on when it hits the top of its path. For the
    6th target, shoot to the left of the bottom left corner and do so when it'll be
    there at the right time (you just have to "know" the right time).  Now for the
    left wall.  For the one on the bottom, aim at the right end of its track and
    lock on when it turns west (when it passes your shot). For the right side of the
    wall, just aim on the right of the wall and lock on at the right time when it
    exists.  Easy shot.  For the 9th, aim at either side and lock on at the right
    time when it gets to the end.  Now targets descend (or appear below, whatever).
    The trick to getting the last three is going out to the end of the arms and aim
    straight under another arm.  Fire a shot under one when the target is about to
    go by and it should hit them.  Repeat.
         -     My Record - 15628
         -     -     Map - 6020 (2 2-hit combos)
         -     -     Time - 1:10:90 * 120 = 8508
         -     -     Bulets - 22 * 50 = 1100
         -     Goal - 15000
    LEVEL 03 - Run up the stairs. Improv the first set of 6 because I haven't seen a
    really good combo.  There is a 6 hit combo on the second set, however.  As a low
    target is going west around the side of its circular track that is closest to
    you, blast it.  It's an explosive, by the way.  That should net a 6-hit combo.
    The last set is a little harder, but if you shoot the left explosive you should
    get a 3 hit combo and be well on your way.
         -     My Record - 21624
         -     -     Map - 9400 (some combos)
         -     -     Time - 1:28:95 * 120 = 10674
         -     -     Bullets - 31 * 50 = 1550
         -     Goal - 18000
    LEVEL 04 - You know how to get the first set at this point, surely. Actually you
    know how to get them all; it's just a question of skill and speed.  Keep trying
    until you get the score is all I can tell you, because without explosives, there
    really aren't any combos to be had.
         -     My Record - 18208
         -     -     Map - 7500
         -     -     Time - 1:16:73 * 120 = 9208
         -     -     Bullets - 30 * 50 = 1500
         -     Goal - 18000
    LEVEL 05 - Just start shooting. Hit the top and then the left for a 5 hit combo.
    Now move forward onto the goal and shoot until you've got 13/56.  Now the next 7
    will be on your left and if you shoot the explosives you'll probably get a few
    combos.  Now more come from the front.  They're going to the right side, though,
    so follow them there and shoot until you have 26/56. Now comes the flying thing.
    If you're lucky it'll go down in just a couple of shots, if not you might have
    to try again.  Good luck.  There are two (obviously) and the UFO goes down easy.
    try for the wingtips of the Harrier if you can manage it, though, because they
    are out of the reach of the inner explosion.
         -     My Record - 45156
         -     -     Map - 33000 (9 hit combo at beginning and some on the flight)
         -     -     Time - 1:25:88 * 120 = 10305
         -     -     Bullets - 37 * 50 = 1850
         -     Goal - 35000
    ----- WEAPON MODE - NIKITA -----------------------------------------------------
    LEVEL 01 - There's a target on every little box.  Use the appropriate window for
    each target and go from the bottom to the left to the top, and shoot the east
    from the goal.
         -     My Record - 7656
         -     Goal - 7000
    LEVEL 02 - There are five targets.  Two are above and in plain sight. A third is
    to the west and also in plain view.  To the south are both targets, but they're
    behind some pllars.  Swing the view around until you get "ENEMY" and go there.
         -     My Record - 10468
         -     Goal - 7500
    LEVEL 03 - Fire up the ramp near you and swing right 45 degrees for number 1.
    Fire up the same ramp and turn left 45 degrees, and when you get right under the
    target, hit R2 to explode it.  Re-equip your launcher and go up the ramp again.
    Go up the ramp directly left, then up the higher ramp in front of you. Turn back
    towards Snake and take out the highest target.  Now drop to the lower level.
    Fire a shot under the ramp in front of you, then go down the latter half of the
    back ramp, then down the jointed ramp near Snake.  At the joint, go opposite of
    the rest of the ramp to the fourth target.  Fire a shot under the ramp in front
    of you, then go down the latter half of the back ramp then down the jointed ramp
    near Snake.  Go all the way down, then double back tot helast target, near the
    back of the level.  Goal.
         -     My Record - 8410
         -     Goal - 8000
    LEVEL 04 - This is a tough mission.  Unfortunately, it relies on split-second
    timing and I can't help you with that because it changes from time to time.  The
    one thing I can tell you is where the target is.  it's at the top, where it was
    last time and the time before.
         -     My Record - 11818
         -     Goal - 11500
    LEVEL 05 - Like the other one, there's not much to tell.  Duk by the west hole
    and turn east.  Follow the east side of the field and follow the path.  Careful
    to avoid each red target.  More improtantly, don't turn much or you'll run out
    of fuel.  The target is at the very top, opposite of the top of the top ramp.
         -     My Record - 13504
         -     Goal - 13500
    ----- WEAPON MODE - NO WEAPON --------------------------------------------------
    LEVEL 01 - PPK the first, then roll the next two. PPK the third set (it's really
    three) into the right target. Now roll into the southmost of the last set. Goal.
         -     My Record - 18360
         -     Goal - 15000
    LEVEL 02 - PPK the first set, then the next into the elevated target.  PPK the
    west of the next set eastwards and roll the southmost of the last north up the
    center.  Goal (and a decent combo).
         -     My Record - 12140
         -     Goal - 10000
    LEVEL 03 - Just PPK the first three sets.  For the triangle, time your PPK so
    that the kick occurs from the center when everything is together.  Be a little
    north of center and roll itnot the top target (provided it doesn't get hit).
    PPK the west spinning target (however you like) and get on the platform. PPK the
    main target northwards for a big combo and go to the last area.  Roll them away.
         -     My Record - 25230
         -     Goal - 21000
    LEVEL 04 - Roll north.  Now PP,PP the spinning green.  Now the next spot is a
    little weird.  PP the NE target, then PPK the group NE-wardwhen they're in the
    center.  No deductions hit.  Now PP the rotating target on the next platform and
    drop east.  PPK the target from the ground.  Now climb back up and go up the
    stairs.  PPK the target when the reds start going up (that's when you start).
    On the last platform, roll NW from the center and get all the targets except the
    deduction.  Get on the goal.
         -     My Record - 18712
         -     Goal - 16000
    LEVEL 05 - PPK then roll.  That should be everything.  If not, try again.  Now
    roll through the next target and hope for a 15-hit combo.  You don't absolutely
    have to have it, though. Anyway, PPK the next target EAST when the red is moving
    up.  Now PPK the targets on top and make sure there are none left on the west.
    PPK the targets on the next (east) target.  Specifically, PPK the middle one W
    when the red is moving north.  For the next spot, send every target it's own
    way (west targetwest, etc.) until everything is gone.  now get to the top.  Go
    past the red wall and roll north.  Now PP, PP the last target (south) and goal.
         -     My Record - 38548
         -     Goal - 36000
    ----- VARIETY MODE -------------------------------------------------------------
    LEVEL 01 - Somebody on the message boards suggested a while ago (I forget who)
    that you can just HANG-DROP-CATCH to the lower level.  You can see the box much
    more easily from there and you can shoot the people all over and still see the
    box.  It's wonderful.  Anyway, I recommend it and use the PSG1.  This should
    hopefully get you the score.  Remember to grab the thermals before you drop and
    blast the claymores whenever a guard gets near them (watch the explosions!).
    Claymores aside, the thermals allow you to see the stealthed guards which is
    INTEGRAL.  This mission is VERY HARD.  Just be careful.
    When there's just one guy left, he's coming, just a little slow.  Stay by the
    box.  Actually, after about 7 (more if you shoot fast) you should stay by the
    box and you should be able to beat it without TOO much trouble.
    Okay.  When you finish you should have about a minute left, which is about 7000
    points (leaves 14000 points).  If you add in your 250 tranqs, you should have
    1500 points left to earn.  This means you need to have 30 bullets left. Simple?
         -     My Record - 24006
         -     -     Time - 54:63 * 120 = 6556
         -     -     Bullets - 99 * 50 + 250 * 50 = 17450
         -     Goal - 21000
    LEVEL 02 - Point of interest: the score to beat for 3rd is 5000.  No joke.  It
    would take some serious effort to NOT beat that.  Anyway this is another dark
    mission, so adjust your TV however you need to.  On with that strat!
    Note: you have an unsilenced USP with 7 bullets.  There are 7 guards.  See a
    correlation?  No missing.  Anyway, run out and turn north (grab the Pent).  You
    will be spotted. Anyway a guard is coming down the west so go out and get him
    QUICKLY or you'll get shot.  Go up the north side and wait before the corner.
    Take a corner shot (cling and pop out with square) and wait for another shotgun
    man to be in sight.  Get him.  If you go otu a little and hold square, you'll
    auto-target a stealthed guard.  Shoot him as well as you can.  Now run out and
    climb up on the box for an M9.  Go up the stairs, grab the ammo and PSG-1, then
    look around for a stelthed guard (probably south).  He has a macine gun.  Kill.
    There is also a guard on the east platform.  Kill. (Note here: sometimes both
    are on the platform).  Anyway that should be 5 guards, so head up the familiar
    east passage and get the last two guards on the way.  Watch out for the mines
    (seriously, there're a lot).
         -     My Record - 31314
         -     -     Time - 4:05:11 * 120 = 29414
         -     -     Bullets - 3 M9 * 50 + 25 PSG-1 * 50 = 900
         -     Goal - 25000
    LEVEL 03 - ZAKO!  I'm not very good at Zako Survival, so this was hard.  It's a
    skill test at hard, though, so you may find it easy.  The score isn't too bad
    though, so don't worry about that.  Anyway it's kind of improv so I'll give a
    general strategy and what ammo is on each level. Watch the rations.  Seriously.
     AMMO: M9 gun, Stun G., Grenade, USP gun, Thermal Goggles
     STRATEGY: It's normally in the left window, so take a corner shot from a wall.
     Be careful not to get hit. Use an M9 because the USP tends to be a better gun.
     AMMO: PENTAZEMIN, USP ammo, M4 (gun), claymore, C4, M9 ammo, PSG1-T gun
     STRATEGY: Grab the Pentazemin, then stay behind the box.  Guards are coming to
     you, so be CAREFUL not to get hit much and look out for the grenade if it gets
     thrown.  Some of the guards are stealthed, so be careful.  When all the near
     guards are taken care of, grab the rest of the ammo and then do your best on
     the rest of the guards.  If you find yourself getting hit much, restart and
     snipe more guards before your ammo run.  Just don't get them all before you
     get the ammo (and the Ration).
     AMMO: USP ammo, Claymore, PSG-1 gun, C4, M4 ammo, M9 ammo, RGB6, PSG1-T ammo
     STRATEGY: Get behind the west box and watch for the Tengus.  They'll jump on
     your box or the opposite box.  If they have a gun, blast them away with your
     USP or M4.  If they have a sword and there is just one in front of you, punch
     them out with your M4.  If there are two and that's it, claymore them.  If
     there are a sword guy (or two) and a gun guy on the east, PPK the sword and
     gun down the gunman.  Now do the appropriate thing for the swords.  If that
     doesn't work for you, try dropping a stun grenade and then trying to lure the
     swords into staying near it until it kills them.  Now you just snipe carefully
     and grab the ammo AFTER you have 20/21 guards down.  This is tough, you know?
     Don't forget that you have a PSG1-T and PSG-1 for the tougher snipes.
     NOTE: Don't forget your Coolant.  When you're having issues with the swords,
     just give 'em a spray and then do whatever you like to them.  The 12 guards
     are actually harder because you're low on health and you have no ration.  Then
     they shoot you from 12 different angles and....AAAAGGGGGGGHHHH!!!
     AMMO: STINGER launcher and ammo x2
     STRATEGY: Grab the Stinger stuff if you want it, then get behind the barrier.
     Watch his hands.  If he lets go of the gun with his left, run right.  If he
     lets go with his right, run left.  After the punch, get back in the middle.
     He'll punch three times.  After he does his thrid punch, get out to the side
     and use your M4 to fire a few shots at the dish above you.  Now get behind the
     barrier.  If he sneezes, fantastic.  He might just pretend and then punch you,
     though, so be ready.  Just keep following this pattern until he dies.
     NOTE: If you run out of M4 ammo, hit R1.  When you come out of FPV there'll be
     more on the left side.  And also note that when he dies, it will be when you
     completely destroy 3 supports.  The pan will fall on his head.
         -     My Record - 39402
         -     -     Time - 9:33:86 * 120 = 34432
         -     -     Bullets - they add up to 4970, whatever they are
         -     Goal - 30000
    ----- BOMB DISPOSAL MODE ------------------------------------------------------
    LEVEL 01 - 
         -     My Record - 
         -     Goal - 
    LEVEL 02 - 
         -     My Record - 
         -     Goal - 
    LEVEL 03 - 
         -     My Record - 
         -     Goal - 
    LEVEL 04 - 
         -     My Record - 
         -     Goal - 
    LEVEL 05 - 
         -     My Record - 
         -     Goal - 
    ----- ELIMINATION MODE ---------------------------------------------------------
    LEVEL 01 - You've got 7 bullets and 7 guards.  If you have nice skills you can
    take every guard.  Good luck.  Run into the door and start aiming.  Hit the far
    guard in the head and then the guard comign up the stairs.  Hopefully the guard
    you hit at the end of the corridor isn't the one who leaves.  If it is, reset.
    If not, kill the one left.  Now, the reason I told you to shoot the near guard
    second is because he makes a noise when he turns around. It brings all the below
    guards up and is quite convenient.  Kill them.  If the below guard near you did
    not come up, drop down on him from above.  If ot just drop.  Grab the M9, snipe
    the far guard, and goal.
         -     My Record - 14906 (1:49:21, all sneak, 6 M9 bullets)
         -     Goal - 14000
    LEVEL 02 - 6 guards, 7 bullets. That means you get a miss or a distraction shot.
    Run out into the first vertical hall and hold up the guard.   Throw him and get
    the M9.  Snipe him.  Now run south.  Run intot he room when the guard turns and
    get the guards therein.  They're gonna see you, that's okay. A guard is going to
    the west door, so go out the east door.  Hold up/M9.  Run up the east corridor
    and hold up/M9 the guard at the end (speed is important here, don't lose anymore
    sneaking points).  Now keep going and take out the last guard.  He WILL see you
    but it's okay, you'll live.  Goal.
         -     My Record - 16180 (1:50:66, 500 sneak, 8 bullets, no-kill)
         -     Goal - 15000
    LEVEL 03 - Run out into the hallway and hit the guard above with a PSG1-T.  Now
    run out a little farther and hit the CYPHER with the PSG-1 bullet.  Goal.  It's
    a little tough because of the lack of Pentazemin, but go fast for the score.
         -     My Record - 19226 (2:11:05)
         -     Goal - 18000
    LEVEL 04 - You get ten bullets per guard so start over when you run out of ammo.
    It's a little harder because MGS1 Snake's enemies are a tad more resillient.  Do
    it anyway. From the start, run into the first little alcove and destroy the man.
    Wait for the lower guard to move and run east.  Three guards have piled up over
    there, so kill them and get beihnd the block before they kill you.  If you are a
    quick sniper, aim in FPV for a few headshots here and run.  Otherwise just blow
    your ammo, it's worthless pointwise. Now get behind the box to the east and wait
    for the west guards to come into the hall.  Kill them and goal.  Note that since
    you go into Alert mode, it gets kind of random (and hairy).  So be careful and
    play defense as much as you can.  Improv as well as you can and just finish in
    one piece.  Simple?  Remember to grab the M9 if you want it.
         -     My Record - 13454 (1:46:28, 4 M9 bullets, 500 sneak)
         -     Goal - 13000
    LEVEL 05 - You're gonna waste a grenade.  Take it in stride.  Get down to the
    bottom of the west stairs drop a grende, and tap like hell on the wall.  When it
    explodes, wait a minute.  Now drop a stun grenade so that a guard notices the
    grenade drop and then run upstairs.  When it goes off, it should be three down.
    Now run south and lightly toss a stun grenade into the room.  Both guards should
    see you and go towards the fun stun grenade.  Goal.
    NOTE: Only once have I been able to get the first three in one shot, and it was
    NOT the score run below.  I messed up.  Anyway, if you leave one after the first
    SG, just straight punch him 25 (!) times.  Then go ahead with the route.
         -     My Record - 19536
         -     Goal - 10000
    LEVEL 06 - Run west and strangle the guard.  You're going to be doing a lot of
    that because, well, look at your ammo.  Not impressive.  Now back up into your
    start location and wait for the guard's reflection on the tile to start going
    south.  Strangle him, attracting another guard.  Back in the SL and wait in FPV
    for him to stop.  Hold him up and strangle him.  Now run north, get spotted, and
    USP the guard.  AMMO RUSH!  It feels good to have bullets.  Look west and kill
    the guards as they come around the corner.  If there's a lull in the action, you
    have a spot of trouble on your hands. You are supposed to kill 07/09 guards like
    this, then kill the guard who comes up behind you.  Of course this is a little
    like Zako because Alert messes with the guards' AI. In any case, ultimately only
    one guard SHOULD come from the east, and the other 4 from the west.  Goal.
         -     My Record - 24278 (3:16:48, 500 sneak, 200 bullet points)
         -     Goal - 23000
    LEVEL 07 - Run west and north and hold up/choke the guard. Now run into the room
    above and hold up/choke the guard on the east side (he's facing you but he's nap
    guard-type).  Now run out of the room and roll east into the wall.  Run south,
    the boxes as cover, into your SL.  Wait behind the boxes and choke him when he
    turns around.  Now run down the stairs and behind the boxes. When the guard gets
    to them, run south along the west side and choke him.  You have to be careful
    here because there is a shotgun-wielding friend just west.  So go fast.  Now for
    said friend.  Tap the wall west of the boxes, then get east of them.  When he
    turns north, go in from the south and choke him.  Now get up the west stairs.
    Let's do a quick ammo count excerise here.  You have 1 USP bullet (1 kill), 2
    stinger missiles (1 kill), and 4 C4 charges (2 kills).  That's 4 kills.  There
    are four guards.  Go for it.  The fun is easy to get started, and I recommend
    killing the first one with the USP, then use the stinger. Make sure you hit each
    guard, so that the way into the west room is clear.  Snag the USP ammo and get
    back out there.  Headshots all around - 3 for the laymen.  Goal.
         -     My Record - 27242 (3:28:26, 750 bullets, 1500 sneak)
         -     Goal - 18000
    LEVEL 08 - Okay, run into the east room.  USP the guard and quickly get into the
    hole on the right wall.  Go past the book and wait for the guard at the end of
    the hall to leave.  Grab the M9 and get up against the boxes.  Take a shot from
    there at the guard due west.  Quickly get back behind the boxes so you aren't
    seen.  There will be a "Huh?" but nothing more.  Several seconds later, pop back
    up and blast him with your 2nd M9 bullet. The third target for your M9 is coming
    just right of the last, so get him when he stops moving. Now stand up. Run north
    up the east side and into the east corridor.  USP BULLETS!  Yaha!  Now you can
    slaughter them like the pigs that they are.  Go to the staircase, get spotted,
    and blast 05.  Now head down the stairs and kill the other three guards (alert =
    random guard AI, gotta just improv).  Goal.
         -     My Record - 24540 (3:14:50, 700 bullets, 500 sneak)
         -     Goal - 20000
    LEVEL 09 - Check your ammo.  Notice how you have 1 USP shot and 8 PSG-1 shots.
    9 guards.  Okay. Go into the tiny alcove and blast the north guard with your USP
    or PSG-1, doesn't matter.  Now the fun starts.  Get south of the box and PSG-1
    them as they come to you.  Be sure not to miss.  Now, they have this thing about
    not all coming.  Generally there's one straggler.  I just got behind him and
    strangled him, but if you have perfect aim you'll have na extra bullet with his
    name on it.  Finish up and goal.
         -     My Record - 27704 (3:45:03, 4 C4s * 50 = 200, 500 sneak)
         -     Goal - 17000
    LEVEL 10 - Go south.  USP BULLETS! Run north and out the door. Lean out the west
    rail and watch below.  You'll attract a guard; drop on him.  Step down a few
    stairs and blast the guard in front of you on the low level.  Now R2 + L2 to aim
    above the staircase and get the third guard. The guards will keep coming so keep
    shooting. Keep your accuracy up because 16 bullets for 8 guards isn't very much.
    You can use L1 to find guards.  Goal.
         -     My Record - 25784 (3:18:61, 450 bullets, 1500 sneak)
         -     Goal - 12000
    ----- ALTERNATE MISSIONS - HOLD UP MODE ----------------------------------------
    LEVEL 01 - Okay. He turns around before you can possibly get to him and he won't
    EVER turn back around.  Seriously.  So here's what you do.  You run up to about
    the beginning of the yellow rail (on the right) and stand there until he says
    "Huh?". Now flip over and go north.  When he gets past you, flip up and hold up.
         -     My Record - 19784 (2:44:86)
         -     Goal - 19000
    LEVEL 02 - Watch north.  When the north guard turns east, go east and get the
    nappy guard.  Now get on the west side of the boxes, and when the guard north
    turns back west, go up and get him.  Now get on the north side of the other set
    of boxes and hold up the guard as he comes around the corner.  Goal time.
         -     My Record - 19148
         -     Goal - 18000
    LEVEL 03 - Run out the right door and down the stairs.  Hang out the bottom
    corner, and when the guards turn around, run west down the top hall and get them
    both.  Now run down the east hall (cross back over) and stop at the corner.  A
    guard is coming, so tap th wall and hold him up when he rounds the corner.  Now
    move to the edge of the windowed wall and tap.  Hold up as he rounds the corner.
    Now wait for the close guard to turn back around, then run west and north into
    the room.  Follow the west guard north and hold up, then run back south and tap
    the Policenauts poster.  When the north guard moves south, go north up the west
    hall and follow him south.  Hold up and goal.
    NOTE: If you kep being seen by the fifth guard just after the fourth hold up try
    running east a little after you do the hold up.  Then run west after he turns.
         -     My Record - 15792 (2:11:60)
         -     Goal - 14000
    LEVEL 04 - Run straight out and (no kidding fast here) hold up the guard on the
    east corner.  Now quickly roll up the first two noisy floors on the SW side and
    slow-walk (stick) close enough to the guard to hold him up.  Now run south a bit
    and tap the wall.  Hang and pop up behind the guard.  Hold up.  The last one is
    easy: he'll turn south, so roll into him and hold him up when he gets up.
         -     My Record - 18034
         -     Goal - 16000
    LEVEL 05 - B Strut.  Hang out the left side of the wall and hold up the guard
    when he gets to you.  Now run in the door and north to hold up a second guard as
    he makes a report.  Wait until it's done.  Now go out the north door and tap on
    the north wall (not the wall by the door).  Get the guard as he goes by.  That's
    three, and you should have about 25 seconds to get the other two. Go back in the
    door and tap on the lockers on the west side.  Get the guard as he comes by. Now
    there's only one.  He's in the southeast corner of the bottom.  Get to the spot
    that is most SE and FPV at the guard.  When he turns north, hop over the rail,
    drop, hold up, goal.
         -     My Record - 14512 (2:00:93)
         -     Goal - 14000
    LEVEL 06 - Oddly, instead of starting off where you always do, you start in the
    south part of the lower level.  This is actually a good thing.  Run north and
    check out the guard making a report.  Hold up when he's done.  Now go up north
    from his spot and get to a box.  There's a guard above it. Actually, you'll have
    to wait until the east guard looks east to move, but when he does, get up to the
    box.  Hold up the guard even though he's on the other side of a tiny box.  Now
    cling to the side of the box and watch the east guard.  When he looks east, go
    after him and hold him up.  Notice where the goal is; you'll have to drop to it
    from upstairs. Now go upstairs.  Well, actually you'll attract an upstairs guard
    when you hold up number 3, so get near the stairs and hold him up as he goes by.
    You may need to be on the west side of those boxes.  MAKE SURE YOU BUMP NUMBER 3
    o there won't be a second guard that comes down with number 4. Both 4 and 5 will
    be standing ther waiting for you to get them simultaneously.  Now head upstairs.
    Go around the way and get to the boxes on the north side of the hole.  Now run
    east and south and get on the east side of the boxes near the south end.  If you
    are seen, make sure to stand farther north next time.  Wait for him to turn
    south, then hold him up.  Now you have to get to the goal.  Run straight north
    up the middle, hang, then swing east over the goal and drop.  Done.
         -     My Record - 13930
         -     Goal - 11000 (1:31:67)
    LEVEL 07 - Check out the goal.  Holy crap.  You have to finish this in under 30
    seconds.  Enjoy.  Run out into the first room north for a scare.  Wow.  There's
    a similar bit on the other side of the room and the goal after that.  Simple?
    Poke your head out from the wall and they'll get green marks.  They'll come. The
    way to keep your view in the right place as you back from the door is to sidle
    along the wall, rather than just walking. Now pick them off as they come through
    the door.  Now go north and east, almost to the corner.  Same concept here; hold
    your head out and pick them off as they go through.  Now go to the goal.
    NOTE: If you have mad skills, you can just run through after the first set and
    get every one of the other set.  It's just kind of hard.  If you wait until
    5:25:5x, you can do the same for the first set (but it's even harder).
         -     My Record - 37180 (5:09:83, used the note thing on the second set)
         -     Goal - 36000 (5 minutes even)
    LEVEL 08 - Jejunum, and you start in the wrong spot.  I don't know why they want
    to do that, but it's always the way it goes.  Weird.  Even weirder, there are
    only 5 guards.  Hmmmm.  Yet it's a hard level, so watch out.
         -     My Record - 
         -     Goal - 8000 (1:06:67)
    LEVEL 09 - 
         -     My Record - 
         -     Goal - 
    LEVEL 10 - 
         -     My Record - 
         -     Goal - 
    ----- LEGAL INFORMATION --------------------------------------------------------
    This FAQ, in whole or in part, can be viewed and hosted solely by GameFAQs and
    its users.  That means hhtp://www.gamefaqs.com/
    If you want to host it on your site, e-mail me.  I'll almost cetainly say yes.
    If this is the case, put it up on your site but keep it current.  Be sure to
    credit Child of Asuka, not Richard Rast.  Thanks.
    This FAQ is my own work, and thus my own intellectual property.  Stealing it is
    theft under similar laws.  If you want to get more specific about ownership, my
    GameFAQs username is Child of Asuka (how you probably know me), and my actual
    name is Richard Rast (how lawyers will probably know me).
    The game, Metal Gear Solid and all attributed names, games, images, etc. belong
    to Konami (or someone related) and I claim no rights to them or ownership of
    them.  Any claims to the contrary are preposterous and ridiculous.  Also BS.
    ----- SPECIAL THANKS -----------------------------------------------------------
    Konami and especially Hideo Kojima for this great game that has sucked up more
    hours of my life than anything since SSBM
    Nobuo Uematsu, whose music I listened to while I muted this game's drab and
    boring music
    "savior" for his/her Bomb Disposal FAQ. While I didn't directly rip off anything
    I sure did need it to find some of the bombs, especially for Pliskin (less so
    for Snake, he was kind of easy).  You're a life saver.  Or life savior.  Hmmm...

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