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    Method of Assault FAQ by BDawg82688

    Version: 2.5 | Updated: 07/30/04 | Search Guide | Bookmark Guide

                        Counter-Strike Method of Assault FAQ                 
    Table of Contents
    1) Intro
    2) Basics
    3) Weapons...
    4) Weapon combos
    5) Levels
          (a) Airstrip
          (b) Aztec
          (c) Chateau
          (d) Cobble
          (e) Corruption
          (f) Dust
          (g) Dust 2
          (h) Fastline
          (i) Havana
          (j) Italy
          (k) Miami
          (l) Militia
          (m) Piranesi
          (n) Prodigy
          (o) Stadium
          (p) Tides
          (q) Truth
          (r) Vostok
    6) Sick strategies
    7) Acknowledgements
    8) Legal stuff
    Revision History
    2.5 – Added Corruption and Vostok, changed the CT hostage rescue strategy, and 
    added a new section for advanced strategies.  I also added Neoseeker as 
    allowed to host my FAQ, and I added to the credits.
    2.0 – Added Cobble, and made it look a bit neater.
    1.0 - Started this FAQ.  Added my basics, weapon combos, and some of the 
    levels.  All of the hostage rescues are covered.
    1) Intro
    Welcome to my Xbox Counter-Strike Method of Assault FAQ.  This is my 
    first FAQ, and I made it because I wanted to feel important :P .  This 
    covers basic strategy, weapon combos, and in-depth strategies for the 
    different levels.  I refuse to give detailed descriptions on all the weapons.
    Either look at the manual or look at the Weapons FAQ.  To skip to the level 
    you want to see, press Ctrl+F and type in the name of the level.
    Just because you know the level inside out doesn’t mean you will win.  
    Just because you read my FAQ and did what I told you doesn't mean you 
    will win.  This is merely to give you a bit of insight - a push, if you will.  
    Also keep in mind it’s been ages since I played against an actual human, but I 
    know what I’m doing.  Feel free to alter my strategy as you see fit.  If you 
    find a good strategy, send it to me and I’ll include you in the credits.  Send 
    it to zerobmx1588@aol.com or BDawg82688@yahoo.com, titled as ’Your counter-
    strike MOA FAQ’, or something.  I'll delete it if I don’t know you.  Send it 
    in the format that everything else is in.  I appreciate your feedback.
    Anyway, I hope that every time you shatter some poor kid’s hopes of 
    winning, you think of me :D .
    2) Basics
    No matter how foolproof a plan is, there's always a way through it.  
    Knowing this, a strategy is not enough.  You need the skill to apply it. 
    This will give you a few tips before I throw you into my silly 
    Be familiar with your weapon.  Not knowing how your weapon works leaves 
    you at a big disadvantage.  Make sure you know how big the clip is, and 
    how fast it will be depleted.  Also make sure you can use your pistol 
    well and that you know everything about it.  Being able to use your 
    pistol as well as your primary weapon will make you an excellent player.  
    Make sure you check every square inch of the room you enter.  I can’t 
    tell you how many times I’ve seen some poor sap run right into a room and 
    got caught from behind.  When you are running and not firing, or you just 
    started the level, take out your knife until you think danger is 
    approaching, because it makes you run faster.  Make sure you watch your 
    back, lest ye die :D . 
    Know the map if you can and know how you weapon will fare in different 
    parts.  For example, don’t use the Schmidt in Fastline because it packs 
    no real power and Fastline is not a long range level.  Buy what you think you 
    will use, but watch your figures.  Always buy a K&H first, then ammo for 
    the pistol you want to use, then a primary weapon, then any grenades you 
    think you can use.  Remember to crouch if you are taking a target at long 
    range for better accuracy.
    Well, I think that covers it for now.
    3) Weapons...
    My Predominant Weapon Choices...
    Magnum – Superior power and accuracy.  Deadly in the hands of a skilled
    Defender/M4A1 – Great power and accuracy, can kill close groups of enemies 
    ES C90 – Great fire rate and decent accuracy
    Krieg – Deadly at any range when in the hands of a skilled player
    K&M .45 – With a quick finger this gun has a decent fire rate and can take down
    quite a few enemies
    Night Hawk – Power and accuracy makes this a good secondary weapon
    Weapons I usually don’t bother with...
    Shotguns – They don’t operate like real shotguns in the sense that the 
    bullets don’t split up (as they would in halo).  This makes it more accurate 
    at long range, but it means it loses its close range punch, which is essential 
    to a shotgun.  It’s basically a primary weapon-set Nighthawk.  The only 
    advantage is that you can shoot it one after another with the speed of a 
    normal shotgun, when the clip is done (because the shotgun is reloaded bullet 
    by bullet).
    Dual Elites – They have a long clip, but accuracy and power leave a lot to be 
    desired.  It also takes a long time to reload.
    ES M249 – Although it has a big clip, accuracy and fire rate suffers.  I don’t 
    think its worth the money.  However, it is good for large groups if you can 
    manage to surprise someone.  If you are in a close range level with closed-in 
    corridors, or the probability of the whole team attacking as one unit is high, 
    you could use this effectively, but I wouldn’t use it until the last round of 
    the match, again, because of money.
    4) Weapon combos
    Sniping combo
    SW:K&M .45
    Description - I prefer the magnum, since a body shot almost guarantees a 
    kill.  The Schmidt is okay if you can snipe and if you are short on cash.  
    The K&M is good if you can fire it quickly, and it has a decent clip.  Use it 
    if someone moves in on you to keep them off your back.
    Short range combo
    PW:ES C90
    SW:Night Hawk
    Description - The ES C90 has a good clip, about a third of it can kill 
    someone if you hit the body with ALL the shots.  The Night Hawk has power and 
    accuracy, although it has a short clip.  Three body shots or one head shot 
    spells death.  If you crouch you can hit targets pretty far away.
    Mixed Range combo
    SW:K&M .45
    Description - Any rifle can be used at medium range if you crouch and 
    fire a few shots at a time.  The Krieg can kill targets at any range, 
    whether you shoot rapid fire at close range or fire a shot at a time at long
    range.  Approximately 5 body shots will kill a target.  I suggest you only 
    use the scope for long range targets.  Any pistol you want will do, but a 
    decent clip is suggested.
    5) Levels
    This is the fun part.  This is where I give a description of each level, what 
    weapons seem to do well in each, and a couple ways to attack it, no matter 
    what side you are on.  I’ll also cover manhunt strategies just in case you 
    don’t want to plant bombs and whatnot.  Manhunt strategies are more geared 
    toward playing in a team.  When using a manhunt strategy, you need to watch 
    your radar, and if blips start dieing out in a certain area, you need to get 
    there and eliminate the threat.  The objective-oriented ones can work with or 
    without a team, unless stated otherwise.  
    (a) Airstrip
    The name is misleading.  It’s more of a base/jungle.  Anyway, the first 
    bombsite is behind some warehouses.  It can be accessed by going through a 
    maze of warehouses from the terrorist side or from the CT side.  The second 
    can be reached on the other side of the sewer or through a path leading to 
    it, both of which begin at the bridge.
    This is more of a close range level, but a long range weapon is good when in 
    the bridge area.
    Terrorist long range - Take a right as you leave your hangout.  Keep 
    going until you get to the bridge, and then look for enemies.  Proceed 
    carefully.  If you kill someone, stealing their weapon would be a good idea, 
    unless you can use your weapon at close range.  Pick a route, plant 
    and guard.
    Terrorist close range - Take a left, then proceed to the bombsite.  Try
    to keep the nighthawk handy just in case you need to take a semi-distant 
    Terrorist Manhunt – divide your group evenly and split up, one takes the left 
    path to the bombsite, and one takes the right path to the bridge.  Eliminate 
    enemies in those areas, then meet at the top of the bridge.  Then one group 
    proceeds through the path and the other goes through the sewers.  This will 
    have the remaining enemies trapped.  Meet at that bombsite and kill them all.
    CT Long range - Take the left path.  Snipe any terrorists you can from the 
    bridge, then look under the bridge, then go to the bombsite you didn’t start
    CT close range - Go through the sewers and shoot any terrorists that you 
    see, then proceed to the other bombsite.
    CT Manhunt – Everyone goes to the bridge.  Then split up.  One goes through 
    the path under the bridge, one goes through the warehouse.  Meet up at the 
    bombsite and trap the terrorists.
    (b) Aztec
    This level is situated in ancient ruins.  The lower level is swamp area, and 
    the upper level is the actual ruins.  One bombsite is in the big open area, 
    which branches out to the CT hideout, the next bombsite, the swamps, and the 
    path to the terrorist hideout.  The second bombsite is on the other side of 
    the bridge from the terrorist side, or up the stairs from the CT side.
    The Magnum is a good choice because of the long passageways.  You
    might want to steal a dead man’s weapon once you get into position.
    Terrorist long range - This is a good level to use the magnum.  You could go 
    through the swamps if you want, but I think you should go to the 
    bridge and snipe anyone that comes by, then go back and proceed to the open 
    area and snipe any guys in the archway and toward the other bombsite.
    Terrorist close range - You are gonna need some sort of long range tactics 
    for this level.  Go across the bridge and check every corner on the other 
    side.  Then plant the bomb right there, or go down the stairs and try to get 
    the CTs from behind.
    Terrorist Manhunt – The CTs are probably going to stay out of the swamp, so 
    proceed until you get to the archway to the big open area.  One group should 
    go across the bridge, and the other should go into the big area.  You should 
    have a Magnum, so snipe across the bridge/across the big area.  Big area group 
    should go through the multiple archways and bridge group should cross the 
    bridge, clear the area, and then secure the bombsite.  By now any remaining 
    CTs should be be trapped in the area they started.  If not, they probably made 
    it to the swamps and you’ll need to hunt them down.  If all else fails, plant 
    the bomb.
    CT long range - Go through the archways and snipe terrorists from their 
    archway.  Stay there and protect the bombsite.  If the other bomb is planted, 
    backtrack and get them there.
    CT close range - Go up the stair that don’t lead to the archway.  Go to 
    the bridge and get ready to kill some terrorists.  Again long range is all 
    but inevitable.  Try to get the terrorists from behind.
    CT Manhunt – One group should go and clear the big area, and one should clear 
    the bridge.  The group clearing the bridge should go through the swamps and 
    the group covering the open area should hold that position and wait in case 
    terrorists come up from the swamps.
    (c) Chateau
    It’s a big house where you can enter through the windows or through the 
    basement.  The first bombsite is in the front of the house where you enter 
    through the windows, and the second bombsite is inside where you enter through 
    the basement.
    A close range weapon is the weapon of choice in this level.
    Terrorist Long range – take the left and go to the front where all the 
    windows are.  Quickly look through the windows to make sure you are not being 
    targeted, then go through one.  Plant the bomb and prepare to guard it.
    Terrorist Close range – Take a right instead and enter through the basement.  
    Clear the area, plant the bomb, and protect the site.
    Terrorist Manhunt – It’s easy to get lost, so try this:  Plant the bomb in 
    the second bombsite.  Then wait for the CTs to come to you.  Have half stay 
    on the second level of the area, half minus one stay on the bottom level, and
    one look for CTs.
    CT Long range – go to the top floor and snipe any terrorists that try to plant 
    the bomb outside.  If the bomb is planted, make sure it wasn’t planted outside 
    and proceed to the next one.
    CT short range – Head to the bombsite inside.  Clear the basement entrance and 
    guard the bombsite unless it’s planted outside.
    CT Manhunt – Have half of your men go to the basement and toward the terrorist 
    hangout, half minus one go to the front of the house at the first bombsite, 
    and one watching the first bombsite with a Magnum from the windows on the top 
    (d) Cobble
    This level is sort of like a fortress.  There are towers in this level that 
    can be used as sniper spots if you have the patience to sit and wait.  The 
    bombsites are connected by a small room with a bunch of boxes in the middle.
    It’s mostly big open areas, so the Magnum or even a Schmidt would work here.  
    The Krieg/Bullpup is a good choice if you want to stay in close range combat, 
    since long range combat is more or less unavoidable.
    Terrorist Long Range – Go straight to the next area and then head for the big 
    doors that are down the slope.  Snipe any enemies you see and proceed down.  
    When on the other side of the doors, you will go back up a slope.  Watch 
    yourself going up, because you are now a bit more vulnerable.  Once you get up 
    the slope, check around to make sure no one has their sights on you.  Then go 
    straight to where the bomb is and plant it.  Stay there and watch all the 
    entrances to this area.
    Terrorist close range – Take the first left as opposed to going straight.  
    Proceed until you get to the open area where the bombsite is.  You most likely 
    have to take targets at long range now.  If you have a rifle, lightly tap your 
    fire button.  This will fire off one shot very accurately.  Do it again over 
    and over, in a way that all your shots are as accurate as you make them.  If 
    you don’t have a rifle, use your pistol in the same fashion, or fire your 
    weapon in a controlled fashion.  Once the area is cleared, plant the bomb 
    behind the box, take out your pistol, and guard the site.
    Terrorist Manhunt – Send half the group one way and half the other and follow 
    the above strategies, and surround the CTs.  On the long range path, send one 
    person through the doorway on the right side, and have the rest go through the 
    big doors.
    CT Long Range – Go through the door on the left from where you begin.  It 
    should take you to the doorway mentioned in the terrorist guide.  Snipe any 
    guys you can, or use your pistol if they are too close.  If all the terrorists 
    aren’t dead after you clear the area, go down the slope, back to where you 
    started, then take a left to the doorway, which lead you to another bombsite, 
    which is 
    where they will most likely be.
    CT close range – Take the same path, except once the area with the slope is 
    cleared, do not go down.  Instead, go to the doorway that doesn’t lead to the 
    terrorist hangout.  Go through it until you get to the bombsite where you did 
    not start, and clear the area.
    CT Manhunt – send half your team to the other bombsite, send half minus one 
    down the slope, and send one through the door on the left in the long range 
    strategy.  Meet at the path mentioned in the close range strategy.
    (e) Corruption
    It’s somewhat like a house, but it’s really a villa.  It has two courtyards as 
    bombsites.  In this level, I’ll refer to bombsite A or B because it is easy to 
    find one or the other by following the arrows.
    Not much sniping possibility in this level.  Use a weapon you can use in 
    varied ranges.
    Terrorist Long range – Go up the stairs from your hangout.  Run to the open 
    area, where a set of stairs leads to a hallway that leads to bombsite A, and 
    where going straight will also lead to bombsite A.  If the CTs come out the 
    lower path, snipe them.  If not, retreat and watch the upper path, because 
    that is where they will probably come out.  Snipe them as they come out. After 
    sniping either spot take out your pistol and proceed.  When you get to the 
    room with three different paths, take the left one.  You should come across a 
    round hallway that overlooks the bombsite.  Look out the windows and snipe 
    anyone you can.  Once the area is clear, plant the bomb and guard.
    Terrorist short range – go the opposite direction you did last time, and go 
    the path to bombsite B.  Once you get to the bombsite, clear the area and 
    plant the bomb, and hold the position.
    Terrorist Manhunt – Half should take the path to the open area, and half 
    should go to bombsite B.  The half in the open area should split up, holding 
    the position and going to bombsite A.  The bombsite B group should clear the 
    bombsite and go straight, which should lead to the stairs that lead to 
    bombsite A.  The CTs should be dead, if not, plant the bomb.
    CT Long Range – Take 
    a left (as if you were looking at the A on the ground 
    right-side up).  The path should lead you to the room with three different 
    paths.  Take a left and follow the path until you get to the big open area.  
    Snipe any terrorists in the area, then run through the terrorist hangout and 
    proceed to bombsite B, eliminating any terrorists around.
    CT Close Range – This somewhat depends on your team’s ability to fight against 
    terrorists.  If your team doesn’t fare too well, take the long range path and 
    do what you can.  If your team is fairly good, then go up the stairs, go 
    through the hallways to bombsite B, go past the bombsite and continue to the 
    terrorist hangout.  Continue, and you should get the terrorists from behind.
    CT Manhunt – Half should take the close range route to get the terrorists from 
    behind.  Some of the other half should go through the Long range path, and the 
    rest should go straight (again, as if you were looking at the A on the ground).
    They should end up on the lower level and should see a circular pathway 
    leading to the upper level.  Surround the terrorists and destroy.
    (h) Fastline
    It’s a subway terminal with a train as a bombsite and an escalator area as 
    another.  There is also a network of vents that lead to the terrorist hangout, 
    as well as an office and the escalator bombsite.
    The Krieg/Bullpup is good in this level because of the mix of 
    long open areas and close-range oriented areas.
    Terrorist Long range – Go to the big door that is right in front of you that 
    leads to the big open area.  Snipe any enemies that come out, then move on, 
    stealing a weapon if you need a normal-range weapon.  Go to a bombsite and 
    plant the bomb.  I suggest the train bombsite
    Terrorist Close range – Turn around and go through the smaller door.  Follow 
    that path until you get to the elevator.  Check the area that it leads to, 
    then go back up and continue a little bit down the path to clear that area, 
    then go back past the elevator.  Shoot the grate in the previous room and go 
    onward to the bombsite.
    Terrorist Manhunt – At least one person in your crew should have a magnum.  
    Have that guy and two others go to the open area that leads to the train.  It 
    has an elevator in it that leads to this area.  They need to snipe the CTs and 
    cover the sniper.  The rest of the people should go the opposite direction and 
    get to the escalator bombsite and clear that area out.
    CT Long range – Go to the big area mentioned above in the terrorist strategy.
    Snipe any terrorists that come out.  Then go back to where you started and 
    guard it.  If the bomb is planted in the other place, take the back way – go 
    through the train to the other side, then follow that path to the bombsite.
    CT short range – Run through the open area, keeping in mind that you are out 
    in the open.  Go to the elevator and go up and kill any terrorists you can.  
    Look at the vent, and if it is open proceed into it and hunt down the 
    terrorists.  Otherwise backtrack and try to catch up to any terrorists that 
    Went on.
    CT Manhunt – Half the team, including someone with a Magnum, should go to the 
    big area with the elevator.  The other half should go to the escalator 
    bombsite and guard it.
    (i) Havana 
    This is a fun little house where hostages are kept.  Both sets of hostages are 
    not far away from each other or the exit.  The terrorist hangout is actually 
    in the same room as the hostages.  It’s pretty easy to get lost in here.
    Close range weapon or Krieg/Bullpup suggested
    Terrorist Babysitting – Take a corner of one of the rooms and wait for a CT 
    to come in.  Let him have it.
    Terrorist Pursuit – keep an eye on the big open area.  It’s hard to get to 
    the hostages without going through it.
    CT hostage rescue – Take the left path and proceed until you get to the tall 
    window/door thing.  Go through, but watch your back.  Go up the stairs, and 
    at the top take a left.  Go through, taking out anyone you see, and rescue 
    the hostages.  Then, there should be a window right near one of the hostage 
    rooms.  There should be a dumpster outside.  Jump out, and try to land on the 
    dumpster to avoid taking a lot of damage.  The hostages will follow, and the 
    rescue zone is right there.  Alternately, you can drop through the hole in the 
    floor near the hostage room, and that will also lead to the bombsite, and you 
    won’t usually suffer health loss.
    CT Manhunt – Split up and search for the terrorists.  They will either be 
    looking for you or guarding the hostages.  If you can’t find them, they are 
    probably guarding the rescue zone.
    (j) Italy
    This is a little old town where hostages are held.  They are all in a house in 
    the corner of the map, on two different levels.  There is a little roof thing 
    jutting out from the house, which is a good way out from the second floor for 
    CTs and a good sniper hideout for terrorists.  The terrorist hangout is right 
    outside of the house, and one terrorist usually spawns on the roof thing.
    The Krieg/Bullpup or the Magnum are your best bet.
    Terrorist Babysitting – This is where you radar comes into use.  Go to the 
    roof of the hostage building.  Now watch where your comrades go.  If one of 
    the blips dies off, then that’s where the enemy is coming from.  If they are 
    coming from the long corridor, jump down and get ready to snipe them from 
    there.  If it’s coming from across the bridge, Stay put and wait for them.
    Terrorist Pursuit – Go across the bridge and through the house.  Go to the CT 
    hangout, and wait for them to come back.  Kill any you see.
    CT hostage rescue – Take the right path and go through the house by jumping 
    on the boxes.  Keep going and kill anyone you see.  Get the hostages and go 
    down the long corridor and back to the rescue zone
    CT Manhunt – Half minus one should take the left path to the hostages, half 
    should take the right path, and one should jump in the window of the house on 
    the right path by jumping on the boxes.  You should kill all the terrorists 
    before you all make it to the hostages.
    (k) Miami
    This is a bank.  Hostages are kept in a vault and in an office.  Terrorists 
    start a bit further away from the hostages than normal, but they can still set 
    up a defense.  It just takes a bit longer.  There are a handful of vents that 
    lead to different areas.  One leads directly to the vault, a short ground 
    level vent leads you to the room before the vault, and one leads you to an 
    office right outside of the terrorist hangout.
    This is a close range level.  The M4A1/Defender is good here, and 
    so is the ES C90.  For the long hallway long range skill is needed.  Using a 
    Magnum and stealing an enemy’s weapon isn’t a bad idea.
    Terrorist babysitting – this is the easiest level to babysit.  Go past both 
    entrances to the hostages.  The CTs have to pass this point some time because 
    it’s the only way the hostages can go.  Sit there with either a defender or a 
    Magnum.  Kill them as they go by.
    Terrorist Pursuit – Go to the vault, but don’t enter it.  Instead, go through 
    the vent in the previous room.  Keep going and try to get the CTs from behind.
    CT hostage rescue – take a left and go on to the vent mentioned above.  Go 
    through and kill some terrorists.  Rescue the hostages and get them out, 
    taking cover when you need to.
    CT Manhunt – Half the team should take the first right and clear that half of 
    the hallway, the other half should take the left, jump over the counter,
    proceed to the next room, and go through the ground vent.  Then they should 
    clear out that area and the second half of the hallway.  Then clear out the 
    hostage rooms.
    (l) Militia
    It’s a house (shock shock) with a line of sewer that runs under it.  These 
    sewers can be used to get to any part of the level.  The terrorist hangout is 
    directly above the hostages.  There are a few different ways of collecting the 
    A Magnum, followed by stealing someone’s weapon, is a good way to go.
    Terrorist babysitting – There are lots of places to stay hidden until a 
    stupid CT comes along without checking his back.  The best places are in the 
    back of the garage and on a crate behind the wall in the other room.
    Terrorist pursuit – proceed to the two big windows facing the CT hangout.  
    Snipe them as they come through.
    CT hostage rescue – pick either route to the front of the house and snipe 
    terrorists coming out.  Make sure you check the windows and roof.  Take a 
    weapon if you need to and go after the hostages.  Go back the way you came.  
    Don’t go into the sewers because the hostages can’t climb up and down.  If 
    this happens, lure a terrorist down there and use the hostage(s) as a human 
    CT Manhunt – Half should go to the front of the house and kill them.  The 
    other half should go through the sewers and come out in terrorist territory.  
    Then surround the terrorists and have your entire force invade the house.
    (n) Prodigy
    It says it’s a pumping station, but I say it’s more of a base.  The CTs start 
    right at the first bombsite.  The second is a bit out of the way and is a pain 
    to guard, so I wouldn’t plant it in the second site.  There is a network of 
    vents that lead to both bombsites as well as a few other places.
    I suggest the Krieg/Bullpup or ES C90.  The Magnum swipe technique can be used 
    (yes, it has a name now :P )
    Terrorist long range – go down the path behind the box.  Continue to the long 
    corridor and snipe some CTs.  If you want to be a jerk, look up, and you 
    should see a vent grid.  Sometimes CTs will try to sneak up on you, so 
    shooting this out will make the drop a bit painful for them.  Go to the 
    bombsite in the little room, plant, and guard.
    Terrorist close range – Go to the other path.  Find your way to the same 
    bombsite, plant, and guard.
    Terrorist Manhunt – Go in opposite directions.  Half go the route in the long 
    range strategy, and the other half go the close range route, and meet at that 
    bombsite.  All CTs should be dead, and if not you can always plant the bomb.
    CT long range – go to the long corridor mentioned above.  Snipe any 
    terrorists coming through.  If the bomb is planted in the other site, take a 
    shortcut through the vent and defuse it.
    CT close range – go the opposite path and cut the terrorists off.  If the 
    bomb is planted, go back to your hangout and defuse it
    CT Manhunt – one half goes the close range route, the other half the long 
    range route.  Surround the terrorists and destroy.
    (r) Vostok
    Well, if you like old snowy towns you’ll love this level.  There are many 
    passages inside houses, and only a few outdoor paths, so it’s not much of a 
    long range level.  The bombsites are both outdoors, however, so those places 
    can be useful to a sniper, if that person is a good sniper.
    This is really a close range level, mixed range at best.  Therefore, I decided 
    to eighty-six the long range strategies for this level.  This is a level where 
    I might use the auto shotgun, but only use it if you’re good with headshots, 
    one kills, three body shots kill also.
    Terrorist Close range – Take the left pathway from the hideout.  Continue, and 
    you should go through a doorway.  By now you should see the enemy, so 
    eliminate him, and then go through the doorway on the right that leads to the 
    balcony.  Take enemies down from the balcony with your pistol, or your weapon 
    if you think it’s accurate enough.  Go through the big doors and plant the 
    Terrorist Manhunt – 1/3 of your group should take the left, and 2/3 should 
    take the right path.  The 1/3 should check the balcony, and then move on 
    toward the CT hangout, and then the second bombsite.  Half of the 2/3 should 
    go to the first bombsite, and the other half of the 2/3 should meet up with 
    the 1/3 at the second bombsite.
    CT Close range - Take the straight path and get through the doorway mentioned 
    above before the terrorists do.  Mow them down, run through their hangout, and 
    try to surround them.  If the team can hold them down, you can get them from 
    behind.  If not, then you have to take them at the bombsite.
    CT Manhunt – Half should take the route above, and the other half should run 
    through the second bombsite and hit the terrorists at the front.  As long as 
    both groups hold down the terrorists, and the first group doesn’t let them 
    through the balcony passageway, the terrorists will be boxed in.
    These will come soon, just be patient...
    (f) Dust
    (g) Dust 2
    (m) Piranesi
    (o) Stadium
    (p) Tides
    (q) Truth
    6) Sick Strategies
    Covert Ops
    Accessories – The M4A1 and K&M .45, because of their silencer attachment, if 
    you can.  Any other weapon is okay, but pick one you are good with.
    Description - This is basically sneaking around trying to pick off people 
    while staying undetected.  This can be done by hiding in an overlooked spot, 
    such as atop a pile of boxes, on the roof, or in a corner.  This strategy is 
    better if you are good with headshots, and you can even follow someone if you 
    need to.
    Effectiveness – 4/5 against bots, 3/5 against humans.  Most people are stupid 
    enough not to check every corner of the room, so this works really well.  It’s 
    hard to stay hidden in cases of large groups, but you can still take a lot of 
    people out if needed.
    Smoky Slaughter
    Accessories – The smoke grenade and your favorite gun.
    Description – If you see an enemy in a long corridor, throw a smoke grenade in 
    front of the enemy, further away from you than him if you can.  Run through 
    the smoke to the other side.  If he is there, let him have it.  If not, go 
    back through the smoke.  He probably went through the smoke to find you, which 
    means you can kill him.  Alternately, you can continue on to your destination.
    Effectiveness – 3/5 against bots, 3/5 against humans.  You’re enemy, bot or 
    human, is most likely stupid enough to run through the smoke without thinking.
    For the ones who aren’t, you should still be able to take them down.
    Ahhh! My eyes!
    Accessories – a couple of flashbangs and your weapon of choice.
    Description – When you are about to go into a room you feel unsure about, toss
    a flashbang into it (without looking at it when it goes off).  Once it goes 
    off, the enemy should be blind, and you should be able to get where you need 
    to, or even kill them.  If they are not there, move on, and you can still have
    a flashbang to use in another area (you have two).  If they are in the room and
    were not affected, use it and turn around.  You’ll be deaf, but you can still 
    see and shoot the blind guy.
    Effectiveness – 2/5 against bots, 3/5 against humans.  Usually your opponent 
    won’t be able to defend in time if you placed it just right.  I’d give it more,
    but you have no say in where your opponents are at any given time, and you 
    might not hit a room with enemies.
    Broken doors...split heads...
    Accessories – A rifle (preferably not a sniper rifle),the night hawk, or the 
    ES M249
    Description - These guns have the ability to shoot through certain walls or 
    doors.  If you have the feeling that an enemy is right on the other side of a 
    door, shoot at the door with one of these guns.  If he is, you should hurt or 
    even kill him.  Another good idea would to be to stay near a door when an 
    enemy is approaching, which will prevent him from opening it
    Effectiveness – 5/5 against bots, 3/5 against humans.  Bots are stubborn 
    enough to try to open the same door over and over, and they won’t think to 
    shoot through the door.  Humans will probably either take another route or 
    shoot at the door, which gives you trouble if not prepared.
    7) Acknowledgements
    Grammar school - They learned me good :D
    Bungie - For making great games
    My friend Joe - For owning counter-strike and letting me use it, and also for 
    pointing out that you can jump out the window in Havana and end up right near 
    a rescue zone.
    The Bots – for being the test dummies :D
    Gamefaqs.com - for hosting my FAQ
    You - for reading it
    You - for sending me comments on my FAQ (hint hint ;)  )
    8) Legal stuff
    You may not reproduce this.  If you want to host this on your site, make 
    sure you ask me first.  These sites are permitted to host my FAQ:
    You cannot copy this and call it your work.  If you 
    use parts of it, or if my FAQ helped you make your FAQ, include my name in 
    your acknowledgements.  Remember, if you steal someone else’s work, that 
    just means you’re not good enough to think of your own :P.
    Legal stuff is a two way street.  If you send me anything, it is my 
    obligation to get your consent to use it and to give you the credit you 
    deserve.  Remember that...

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