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    FAQ/Walkthrough by arandomgamer02

    Version: 1.2 | Updated: 07/25/07 | Search Guide | Bookmark Guide

    HALO 2 FOR WINDOWS VISTA         [Intended for Heroic difficulty and Update #1]
    1. Intro (I)
    2. Version History (II)
    3. Walkthrough (III)
    4. Enemies (IV)
    5. Legal/Contact (V)
    INTRO (I)
    When I was a little kid, I always wanted to make my own video games. As the
    years progressed, however, I grew to realize that I didn't have the talent.
    So, supporting my love of video games, I began to write reviews and FAQs in
    2006. Only one has been published so far. This is my second FAQ.
    Now, about my guide: a large part of this game is hard to write a strict guide
    for, because battles can have so many different outcomes. Most of the time, I'll
    tell you what weapons to use, how many grenades you may use, etc. A few times
    throughout the game, I'll let you decide what you want to use. I'll most likely
    say that when you're about to change weapons due to a new level, so be prepared.
    This walkthrough is as spoiler-free as possible.
    One last thing: This guide was written with Heroic difficulty in mind. If you
    play Easy or Normal, this guide WILL help you, but specific ideas pertaining
    to Heroic don't apply. If you are playing Heroic, you'll be perfect. If you
    are playing Legendary, I strongly suggest seeking out a Legendary Walkthrough
    (none are out for PC, yet). I won't be able to help you.
    If I miss anything, or you want to add anything, or even if you want to host my
    guide, I urge you to email me at tripp9@bellsouth.net.
    July 15, 2007: Version 1.0, missing sections on vehicles, weapons, allies,
    and enemies. I might do this, but I think it's a bit useless. I'll think about
    it and might add it in the future.
    July 18, 2007: Version 1.1, I made some early levels less specific because I
    know the battles are somewhat random. Also clarified some writing: I took out
    quality excuses, shortended the intro, and rephrased lots of minor sentences
    in the walkthrough, etc. I'll add/improve the enemy/allies/vehicles/weapons
    sections sporadically, as the release of Halo 3 gets closer and closer (and as
    I run out of new games to play).
    July 19, 2007: Version 1.1a, updated the legal section to include list of sites
    the FAQ may appear on. 
    July 23, 2007: Version 1.1b, updated Legal/Contact.
    July 25, 2007: Version 1.2, updated Legal/Contact, and added first
    appearences, Hunters, and Flying Elites to the Enemies section. Vehicles coming
    The Heretic
    Just a cutscene.
    One Size Fits All 
    The Marine with you runs you through a viewing test, where you look at targets
    to test your mouse aiming. Run through the test and choose normal (press A) or
    inverted (press B) targeting (as the screen says, you can change it later).
    After the Marine finishes, walk around for a minute before following him. When
    you're ready, approach the marine and stand in the red square labeled "Shield
    Test Station." Press and hold E. Afterwards, Johnson will come down via an
    elevator. Follow him in. You'll arrive at a tram. Enter. After a while, a
    cutscene transpires. Wait until it finishes.
    Head down the stairs to your left. At the halfway point, grab some weapons
    (dual wield SMGs and Battle Rifle) from a rack on the wall. Continue down and
    follow the Marines until the map changes.
    Home Field Advantage
    Use the overturned tables as cover (couch = left Shift). As Covenant burst
    through the door up ahead, bring them down with fire from both SMGs (hold both
    mouse buttons down at once). Head through the door they came in from. When
    they're dead, fight another wave to your right. After they're down, head up
    some nearby stairs and collect some SMG ammo at the top. Head through the green
    Rush to the turret to the left and cut down any and all Covenant you can.
    Eventually, an Elite will sneak up on you from behind (and sometimes a Grunt).
    Take them out. Collect more SMG ammo from the weapons rack near where the Elite
    entered. Leave using that door, and go downstairs. Join the marines.
    This battle is pretty easy. You can win against groups of Grunts or solo Elites
    mostly by shear firepower, cutting them down before they can react. Just use
    dual SMGs, no grenades (you don't even have any yet!). After the battle, enter
    the room marked with the floor stripe "HANGAR A-01." It's on the opposite side
    of where you entered. Head upstairs and through the green door. Ditch one SMG
    and switch to the Battle Rifle.
    For this battle, stay on the balcony. Make good use of Zoom Mode (Z). 
    If you ever get damaged, retreat to the previous room so you can recharge your
    After you're done, collect the grenades up on this raised area (4 plasma, 3
    frag). Watch the Malta go boom. Go back for your ditched SMG, and dual wield
    again. Kill the second wave with it. With this wave, take the fight to the
    ground floor, using various boxes for cover. After all are dead, leave through
    the only open door down here. Go through a few corridors (ignore the turret)
    to a near identical area. Repeat the same procedure. This battle is slightly
    harder, so make good use of cover! After the battle, return to previous areas
    and restock on ammo. When ready, head down the stairs marked "MAC STORAGE."
    Priority Shift
    Use the SMGs on your welcoming entourage. When they've cleared, exit through
    the opposite LEFT door. Plow the surprised Elite into oblivion. QUICKLY
    dump an SMG, switch to plasma grenades (G), and hurl one at the Invisible Elite
    to your right. as
    Sergeant Guns (the guy from One Size Fits All) is killed above you. Re-equip
    your dual SMGs and avenge him. For this battle, run n' gun until you're
    almost dead, retreat, reload, and repeat until all Elites are dead. Head
    through the door marked "COMMONS BLUE."
    This battle requires endurance. Use your SMGs (backtrack for ammo!) and your
    Battle Rifle when you run out of ammo. 2 plasma grenades are strewn in the
    middle of the battlefield. When finished, exit out through the opposite area
    marked "MP SECURITY" and go up the stairs. Ditch your SMGs in favor of a Plasma
    Pistol. Go through the door.
    Another battle. Kill the Grunts and Elites with charged beams from the Plasma
    Pistol. You are permitted to use one Plasma Grenade. Afterwords, restock on
    supplies and go through the door the Covenant came out of. Skip the stairs and
    go through the next door. Proceed until you reach Marines (one of which is
    the un-killable Miranda Keyes). Take point (i.e. go to the front) and use your
    dual SMGs. Crates make good cover. Go to the end of the hall and a second wave
    will attack. Go through the door they came through.
    Authorized Personnel Only
    You'll see flying Elites. Use two Plasma grenades to kill both. You may miss
    a maximum of three times. Restock on the dead Grunt.
    There's still one more Flying Elite outside. Re-dual your SMGs and drop
    outside. Use a plasma Grenade. Re-equip your dual weapons. Near where you
    dropped down, a red arrow is labeled "SHIPPING." Stand on the tip of the arrow,
    and walk forward until you can't. Yes, you'll press against boxes and walls.
    Turn left. A doorway to your right contains a Flying Elite. You know the drill:
    use a Plasma Grenade, re-equip your 2nd SMG. Return to where you "turned left."
    See the right arrow on the right side of your screen? Stand at THAT arrow's
    point and walk forward. You'll reach a door labeled "PORTSIDE" in blue font.
    Switch out your Plasma Pistol for a Battle Rifle. Take the other door out.
    You and a marine get to fend off Buggers. If they don't appear, head into the
    center of the room. Use your Battle Rifle for good headshots when the Buggers
    aren't zipping around. After they're dead, a life arrives with a Covenant
    party. Kill them, also with the battle rifle. Scavenge this area for supplies
    (you should pick up a Frag Grenade). Go to the far end of the lift and press
    the button to take it down. If the elevator returned down without you,
    merely walk down the elevator shaft. Either way, take the door outside.
    Use Plasma Grenades to kill two of the Flying Elites. Use the Battle Rifle on
    the third, perched on a ledge out of your reach. Afterwards, re-equip your 2nd
    SMG. Re-stock in the room you came from.
    Now, surrounding that last Flying Elite's ledge is the MAC gun. It has two
    positions: down and up. When it's up, you can climb a ramp to the Flying
    Elite's location. I can't really think of a better way of describing it.
    Anyhoo, now you're on the ledge facing the door you came from. Turn around.
    Walk until you reach the red arrow. Stand on its point. See the red stick
    figure picture? Go to that picture and enter the door next to it, but not
    before killing another Flying Elite with another Plasma Grenade. Enter the
    Return to Sender
    After Cortana talks to you, turn around and exit (this was an elevator?). Use
    your Battle Rifle for the next battle. Remember to seek cover often and retreat
    when needed .When they're all dead, the level will end.
    They'll Regret That Too
    Check out your new equipment: Battle Rifle and 1 SMG. Follow the marines,
    killing a Grunt on the way. Soon, you'll encounter your first wave of enemies.
    Use the Battle Rifle. No marines should be killed. After you checkpoint, run in
    the building across from where you entered. Go upstairs, take the first exit.
    To your left is ammo. To your right are snipers and an Elite (both are on the
    rooftops; the Elite can jump down sometimes). Take them out. Now, return to the
    stairwell for further cleaning. After they're all gone, you should checkpoint.
    "More in the streets, left side!" Get back to the rooftops and kill all the
    grunts below. Watch out for another sniper near where you entered. Take note: a
    turret overlooks the initial plaza where you entered. Anyway, now you get a
    GET TO THE TURRET. "We got Jackals in the streets!" To your right: take all
    Covenant out. Right after they're all dead, Drones start appearing. Abandon
    the turret and use your Battle Rifle. Remember to take cover! 
    Next, more Covenant appear from the streets. Clean house.
    Jackals re-join the party from their earlier entrance. Return to the turret;
    you know what to do. 
    Next, more Covenant appear from the streets. Clean house.
    Now a Phantom arrives. Take cover from the dropship. When it leaves, kill the
    Covenant it left behind. More Jackals also arrive.
    Your ship arrives and says to meet it "on the other side of these buildings."
    A few seconds later, 2 Hunters burst in. Use the turret to kill them (hit their
    orange spots), re-stock on ammo, and leave through the door they destroyed.
    Travel through a few streets until you see Jackals from far away.
    There are snipers here - take them out quickly. They blend in with the
    buildings here, so watch out. Use the Battle Rifle. Restock on ammo from
    previous areas.
    Now follow your marines. They'll stop right before your next battle area.
    Around here should be a Particle Beam. Switch it for your SMG.  Equip the
    Particle Beam and turn the corner. Take out the initial sniper and Jackal. Keep
    in mind that more snipers will arrive during the fight. After they're all down,
    proceed with careful step forward. When you can turn left, do so. Be prepared
    for the Invisible Elite. Use a Plasma Grenade. Turn around and deal with a
    sniper. Checkpoint. Collect ammo and proceed further down the street. See the
    sidestreet to the left? Enter carefully.
    LOTS of snipers (about 4) are here. Take them all out. Then Elites and Grunts
    start appearing. Kill the Elite quickly. Use the Battle Rifle on the Grunts.
    You should be low on Particle Beam ammo now. Collect a new one from a fallen
    sniper somewhere. Return to the fray, slowly advancing forward, killing Elites
    with the Particle Rifle, Grunts with the Battle. After you've secured the area,
    take a breather and return to the previous one. Some of the snipers that used
    to reside here attacked from a partially destroyed building (like the first
    sniper). On the lowest floor of said building is a Sniper Rifle. Switch out your
    Battle Rifle for it.
    Advance forward. You'll end up at Hotel Zanzibar. Take out the Elite with the
    Sniper Rifle. Leave the Grunts to the marines (if you're close enough, use
    melee by pressing F). Enter the hotel and you'll get a few more marines.
    Proceed forward (Flashlight = X).
    Use the Particle Beam on enemies here; Elites first priority. After they're
    cleared, proceed outside. When you see the Phantom on approach, take cover,
    then use your Particle Beam on its contents. Then a few Ghosts arrive, and will
    be destroyed by the also-arrived Warthog. Now, get in the driver's seat (map
    change). A gunner and a passenger will also get in. 
    A Day at the Beach
    Ride forward. A lot. Speed past all Covenant forces here. After a few minutes,
    you'll be in a tunnel. Keep riding. Cortana relays an interesting message.
    Speed Zone Ahead
    Keep riding! Dodge everything!
    Ladies Like Grinding Tread*
    *Title changes according to difficulty.
    Trade your Battle Rifle for a Rocket Launcher and begin to hike across the
    bridge. Use the Rockets, then the Sniper Rifle. Rockets have a cool tracking
    feature: when enemies are close, the reticle turns red. Hold the left mouse
    button for a second, then release. Heat-seeking rockets!
    At some point, try to assassinate a driver without damaging the Ghost. Get in
    and start riding (marines will follow on foot). Obliterate oncoming Ghosts
    until you reach a Wraith. Avoid its fire while also returning some. After it's
    down, a Phantom will zoom by. Continue. The next area has many Ghosts and
    another Wraith. All in all, it should be pretty easy (don't shoot any incoming
    Phantoms). When it's clear, get off the bridge and kill more vehicles. When
    you're overwhelmed, just rush ahead and drive until you meet a Warthog. Ride
    with them to a gate. Help them kill the Jackals guarding it, then exit the car.
    Ignore the offer of a Shotgun and proceed to the next area on foot.
    Snipe everything except Grunts: melee them. When you're out of ammo, kill the
    woman marine and trade your Sniper Rifle for her Shotgun. Finish off any
    survivors. Go back and get your Ghost so you can take it with you. Exit the
    tunnel and you'll reach a sewer-type area. Keep moving.
    This Town ain't Big Enough for the Both of Us
    Abandon your Ghost. Melee the unaware Jackal ahead of you. Switch your Rocket
    Launcher for his Particle Beam. Snipe all Covenant. When done, get ammo for
    your Particle Beam, and switch out your Shotgun for a Plasma Rifle. Grab your
    Ghost and take the exit roughly across from the entrance to this area.
    See the Wraith on your left? Kill it. and any other vehicles with your Ghost.
    When they're all down, get out, QUICKLY kill any snipers/Elites, get back in,
    and kill more incoming vehicles. When they're all dead, enter the next
    area (guarded by snipers). Whew. Checkpoint. Turn right on the open street.
    You'll eventually come to some more Wraiths and snipers. This is a very tough
    battle. Just keep shooting, trying different strategies, etc., until you get
    it. To make matters worse, a Phantom drops off two Ghosts and lingers for about
    30 seconds before leaving - cover is imperative during this time. Once only one
    Wraith is left, the UNSC shows up and helps you. After the battle, you get a
    checkpoint and a navpoint. Proceed to the navpoint, after saying bye to your
    Ghost and restocking on ammo. 
    At the marine camp, trade your Shotgun for a Rocket Launcher and go up all the
    stairs, following the marine that greeted you. 
    Field Expedient
    The Scarab plows through your reinforcements. Follow the remaining Marines
    through several buildings, collecting rockets on the way. Whenever you can
    drop down into the Scarab, do it! Kill all the inhabitents; use whatever
    weapons you need. Next, you get a nice, meaty cutscene.
    A Whisper in the Storm
    You've got an Energy Sword and Plasma Rifle, as well as Elite cohorts. Follow
    them through a few rooms until they activate camo (X). Wait by the doorway for
    a minute and listen to the Covenant conversation beyond. When they're finished,
    ambush them. The next area has a conveyor belt of sorts - and more Covenant.
    Use your Energy Sword at first, then switch to Plasma Rifle (which you should
    dual-wield ASAP).
    Follow the conveyor belts - they lead to a pit. Next to the pit is a bridge
    leading to another area with Grunts and a Brute. Take the elevator the Brute
    used. The next area has 2 levels, you start on the higher one. Take out all the
    Covenant, go to the first level, and go to the far left side. You should see a
    switch. Press it, and reinforcements arrive, as do more enemies. Clean house.
    When you're finished, get ammo (trade Energy Sword for Particle Beam), and enter
    a doorway on the ground floor, underneath the elevator on the second floor. 
    The enemies here are tougher. It helps to have at least one Elite cohort. Use 1
    Plasma Grenade and the Particle Beam. In the next area, use 2 Plasma Grenades
    and the Particle Beam. Return to previous areas to restock. The next area has
    more conveyor belts. Same drill - no Plasma Grenades. Switch out the Particle
    Beam for a Sentinel Beam. Exit out the blue door. 
    Use 2 Plasma Grenades and your Plasma Rifle in this area. Keep going down. I
    think you have the drill by now: use Plasma Grenades on the Elites and kill all
    else with your Plasma Rifle. Just keep plugging away, descending into the base.
    After you leave the descending corridors (you reach sleeping Grunts), it's
    possible to sneak through the rest of the level with camo.
    Into the Hunt
    You'll be outside. Hop into one of the Banshees and the chase is on! Follow
    your Phantom, kill Banshees, pretty easy. At the end, you'll be forced to get
    out of your vehicle and continue.
    Proceed through a few rooms covered in familiar green blood. Suddenly, the
    Heretic appears! It's only a hologram. After he leaves, some old friends
    arrive. Kill them all with your Plasma Rifle and proceed ahead with dual Plasma
    Rifles. Use just that in the next area with hostiles. When they're all dead,
    the platform you are on starts descending. Guess what? You have to fend off
    Flood (no Plasma Grenades are needed). Try to reach the ground with at least
    one other survivor. When you're no longer mobile, even more start attacking.
    Take them out and leave through the only door to a long corridor. See the fight
    down below? After a few seconds of spectating, a window breaks. Join the fray. 
    For the next ten minutes (WITHOUT dying), expect to kill a ridiculous amount of
    Flood (who are also joined by Covenant, who could be turned into flood; you get
    to kill them twice!) using your Dual Plasma Rifles and Sentinel Beam. After the
    fight, you should have full ammo for both. Enter the door the Covenant came out
    of. After decontamination, you're outside, where you receive more
    You have two options: left or right? Go left. You kill a lot of Covenant before
    arriving at a door. Enter, go through a few rooms. You'll witness the Heretic
    flee before your might. Clean house (easy) and you'll get a cutscene. After,
    switch your Plasma Rifles for an ally's Energy Sword. There's a ramp nearby.
    Take it to the top of the room, fighting Flood on the way. You should deplete
    your Sentinel Beam, but get a new one with almost full ammo. At the top lies an
    elevator. Take it up.
    Hey, Watch This!
    Kill all the Flood (switch to a Carbine when you run out of Sentinel Beam). Go
    to the top level, and navpoints appear. Cut all three cables (don't stop to
    fight anything). When you're finished, retrace your path to the ground floor of
    the previous area and kill everything there too. Go through the open door.
    Keep killing stuff (switch out weapons and use Grenades at your discretion).
    Take the elevator down to the next area. Kill all the stuff here, enter the
    next area. Cutscene.
    Now you're in a Banshee. Kill all other Banshees and struggle to the navpoint.
    Dead or Alive...Actually, Just Dead
    Let the Sentinels fight the Flood in this first area. Kill the stragglers and
    latecomers to the battle. Exit where the latecomers entered. Turn right. Go
    through the door. Now it's a linear fight to the top - it'll take a few
    minutes. Then you're treated to a cutscene re-introducing a pain in the arse.
    The Heretic spawns two fake Heretics. No way to know which one's real. The real
    one dies after two Plasma Grenades. Frequently cloak and take cover - actually
    makes for an easy fight. Revert to your last checkpoint if you nail a fake
    There are turrets here, like the ones the Arbiter faced. Use some heat-seeking
    rockets to take them all out. Use your SMG on the Grunts and other resistance.
    Move on - Covenant are in an area with what look like ruins. When your SMG ammo
    is almost out, give it to a marine in exchange for a Battle Rifle. Use that
    now. When they're all down, Johnson starts his approach. Right on cue, a
    Phantom arrives. Grab a Particle Beam (drop your Battle Rifle) from a fallen
    sniper and kill all Covenant. Same with a second Phantom and a second Particle
    Beam. Then your buddies arrive in a Warthog. Take the driver seat.
    You first arrive at a sniper camp. Kill them all and collect Particle Beam
    ammo. Drive on (see the ship in the background?). Let the turret man kill all
    the Covenant here (make sure a Ghost is left intact). When they're all
    contained, head inside and kill more (on foot, of course). Change out a
    Particle Beam for a Plasma Rifle. Extend the bridge (press the button behind
    the holographic Prophet), but not before using rockets to take out the Wraith
    on the other side. As the bridge is extending, two Wraiths arrive on the other
    side. The UNSC drops off a Scorpion (Left mouse = Rocket, right = machine gun).
    Obliterate the Wraiths and drive on past them (your buddies follow you in the
    Like all vehicle levels, kill everything in sight. Proceed through the next
    few linear areas.
    You Break it, you Buy it
    Same as the above paragraph. After a few minutes, Cortana says you have to clear
    a landing zone for some more Pelicans. Do so, and they drop ammo crates - grab
    some rockets. Follow your new marine escorts as they kill Covenant. Not tough.
    You eventually descend deeper into the ruins. 
    Off the Rock, Through the Bush, Nothing but Jackal
    Use Melee on the first Jackal you encounter, and enjoy the view here (which
    Cortana comments on). Then start killing all resistance (Drones return), making
    your way through the valley and up to the other side. Get a Paricle Beam ASAP
    (there's an extra one behind the waterfall; more at the mini-armory at our
    goal). When the valley's cleared, continue on. 
    See the base on the lake? Look to the left side and start sniping. You should
    kill 2 snipers, 2 Elites, 2-3 Jackals, and the wave of Drones that try to
    intercept you. Return to previous areas for more Particle Beams. Head inside
    the base to face Honor Guards. They're big, but easily killed with 3 body shots
    or 2 head shots from the Particle Beam. Kill them.
    Two Marines join you, as do Drones and an Elite. Kill them all and then go up
    the ramp behind the Prophet's hologram. Take the door to the right. On the
    other side is a new Particle Beam. Keep going until you arrive outside.
    Just like before, snipe anything and everything, even Grunts, even stuff that
    comes close to you. Fight your way through this corridor-style area. Grab any
    replacement Particle Beams you find. After a few minutes, you'll be back
    Kill all the stuff here, and proceed around the circle which makes an upper
    level. In the next room are two more Jackals. Go back outside through the next
    Look to the left and snipe roughly 4 guys and 2 Elites (I only had the ammo for
    one). Walk to where they once stood for replacement Particle Rifles. Next,
    a Phantom drops off 2 Hunters. They're pitifully easy to kill - 1 Rifle shot
    each in the midriff. Now go to the platform that overlooks the sea (no railings
    on it). See the vehicle thing coming toward you? Snipe everybody on it, so that
    by the time it lands, its entire crew is dead. A Pelican drops off more Marines
    during this time. Get in (not before replacing your Particle Beam) and start
    the gondola. 
    One Way Ticket
    Turn right and take out a flight of Drones. Then a second gondola will pass
    you; kill all of its inhabitants. Then snipe all the snipers ahead (use heat
    seeking rockets on the Turrets). When the gondola docks, melee all the waiting
    Jackals and take their Particle Beams. Also melee the Jackals in the next
    room to conserve ammo for the Drones that procede them. After they're dead,
    Cortana will talk to you (CAN the Chief swim?). Melee the Jackals that come in
    a lift to stop you. Take the elevator. When it stops, get out.
    Go up the nearby stairs to a long corridor. Snipe all the Grunts in it. Switch
    out your Particle Beam for a Carbine (ammo is underneath the stairs by the
    elevator). Back in the long corridor, take the other stairs out. The next area
    is empty, so press on to a room with a HUGE hologram of a Prophet. Use the
    Carbine here (Priority = Honor Guard). When everything is secure, proceed to
    the center of the room and kill more stuff (2 Hunters among them). Switch out
    your Carbine for a Particle ASAP. When finsihed, take the corridors behind the
    Prophet's holo and go up and generally right to find more foes. Kill them,
    and exit, ultimately on the opposite side of the room than which you entered.
    Head to the bottom of this area. See the door here? Opposite that is the exit
    to a carbon copy of an earlier hallway. Snipe everything and proceed (all
    Covenant are camoed). Watch out for assassins! Leave the hallway and take the
    elevator out of here. 
    See that Honor Guard? He actually dies with one surprise melee attack. Lame.
    For the rest of this inside section, melee everything. When you get outside,
    use your Particle Beam liberally (run back inside for a Carbine when you
    deplete your ammo). After all are dead, your Pelican arrives with more guns.
    Switch your Carbine for a Sniper Rifle. Take your newfound Marine with you as
    you go forword. 
    Kill all the Covenant here (Switch your Sniper for a Particle). When they're all
    dead, pick your Sniper back up and go to the gondola opposite the entrance.
    There are weapon canisters. Switch out your Sniper for anything, board the
    gondola, and kill its residents. Switch back to Sniper. The canisters
    also hold Rockets and Sniper ammo. Get back on the gondola and start it.
    Two Banshees are your first opponent. Use 1 rocket and finish them off with
    sniper rounds (additional ammo is found on the gondola). Next are 2 Flying
    Elites. Finally, snipe the creatures awaiting your arrival. The gondola docks.
    Collect any remaining ammo and disembark.
    Sorry, Were You in the Middle of Something?
    Kill another welcome entourage. Switch your Sniper for a Particle. Go inside,
    where you use 4 plasma grenades on 2 elites and 2 Honor Guards. Restock on
    'Nades and proceed forword. Kill all the enemies that aren't the Prophet of
    Regret, restock one last time, and approach the Prophet.
    This is easy. Get close to him, hold E to jump on him, then press F to attack
    him. Do this until he shakes you off. Repeat until dead (he summons endless
    Honor Guards when death is near). 
    Uncomfortable Silence
    Turn around and exchange your Plasma Pistol for a Sentinel Beam. Hop through
    the window you see in this area. Inside, an ally grunt is too your left. A shaft
    near him opens: jump down. When you land, another shaft will open. Jump down. 
    This next area is basically a curved hallway full of Sentinels and devices that
    spawn them (Sentispawners; like my nickname?). Shoot the large white part
    to take them out. Kill any Sentinels that escape and take their Sentinel Beam
    (if it has more ammo than yours). One device is high up in a room, so be sure
    to look everywhere. Return to where you arrived so we're all on the same page.
    Now walk ahead until you reach another shaft, blocked by a barrier that won't
    move magically this time. Melee one of the symbols on the barrier about 3 times
    and it'll open. Jump down.
    Ahead, Sentinels are battling Covenant. Quickly take out all enemies (including
    Sentispawners). When they're down, get a new Sentinel Beam and exit the room
    via a bridge with a triangular covering. Do the same thing in the next room.
    The only other exit is another shaft/barrier. Once you've descended another
    level, proceed into the next room. A Grunt joins you, scared out of his wits.
    Anyway, this is a carbon copy of an earlier floor. Do your thing, proceed down
    past the next shaft. See the huge shielded Sentinel? Engage it. Shoot the two
    bits that poke out from the shield. Then it will gradually become unshielded.
    Easy. Switch to your Carbine after it's down.
    When it's dead, enter its arena. See the four tan-gold shafts and their symbols
    at the edges of the arena? Melee all of them until the pillair above it 
    vanishes. After 3 of 4 have vanished, the Sentispawners become active. Take
    down a Sentinel with your Carbine, then pick up its Sentinel Beam to finish the
    When all Sentinels have been killed, look back in the arena. A new platform has
    appeared - press the button on it and you start moving.
    Buyer's Remorse
    When you stop moving, you'll be amidst a huge battle between Flood, Sentinels,
    and you. Kill everything, switching out weapons when you need them; you are
    permitted 1 Plasma Grenade. When the battle's over, get the Sentinel Beam with
    the most ammo and dual SMGs. Return to the platform you took over here and face
    inside, so we're all on the same page. Enter the window to your left and RUN.
    If you want to fight the Flood in these next two areas, thats's fine with me.
    I elect to run past them. After you've gone down 2 more shafts, you'll find
    dead marines. Take their dual SMGs (when you meleed the shafts open you lost
    one). Keep running until you meet more Flood, and even then, don't stop! I
    honestly cannot help you with this part - the Flood, to me, are undeafeatable.
    In short, RUN LIKE HELL.
    Eventually, you'll come to a bridge with a triangular covering. Cross it. The
    next areas are disorienting. Eventually, you'll reach another shaft. Travel
    down it and through a few more. You'll see your allied Phantom killing some
    Covenant-Flood. Ignore them and descend more shafts - don't forget to keep
    100,000 Year's War
    Elites! YAAAAAAAAAAAAAAAY! Kill stuff and collect an SMG and Rocket Launcher.
    Use it on the Covenant-Flood ahead - when you run out of SMG, use anything that
    is dropped. At the end, pick up a Shotgun (giving you a Shot + RPG). Exit 
    through a tunnel behind one of the turrets. 
    This battle is actually fun and winnable. Use your Shotty on Covenant-Flood
    forces that invade this next camp (be aware - they can take over Plasma Turrets
    just like you!). When you're out of shot shells, use the Plasma Rifle. When
    you're out of plasma, use a Sentinel Beam. When you're out of Sentinel Beam,
    use the Energy Sword.
    Objects in Mirror are Larger than they Appear
    Get in a Spectre. An Elite will hop on with you. You're armed with a Carbine
    and Energy Sword. Let's go to work!
    Manuever the Spectre around your first enemy wave of Sentinels. No-one should
    die. After, go inside and switch to a Ghost. You're now fighting on a raised
    area with a ramp that leads to a lower area. Kill all the resistance you can
    before descending. See that Scorpion? Hijack it (don't press Tab if offered).
    If you're quick, you can take it before the man gets inside it! Take and exit
    this area. Go to the next.
    Healthy Competition
    Plow through this area, around a circular ramp to the bottom. Enter the tight
    exit corridor to an open area. Kill the enemy Wraith and continue through a
    series of bridges in the form of enclosed circles/cyclinders. You exit this
    snowy area roughly opposite of where you entered (i.e. you entered on the "SE"
    side; exit on "NW" side).
                       <-------you face this way          Enter
    In this tunnel area, kill the enemy Ghosts and go on ahead. Kill the enemy
    Scorpion and all the Sentinels. Bail out and enter a small but noticeable crack
    in the war.
    Another area where running is encouraged. Pretty linear - run past all the the
    combat, taking pot shots with your Carbine if you wish. When you're forced to
    fight in a descending tunnel after a room with a Big Sentinel, use your Energy
    Sword and keep going. Don't stop to collect ammo, or you will be attacked from
    behind. Push on until you're outside again. In the proximity are enemy ghosts.
    Hijack one and ride on. Eventually, you should see a Big Sentinel. That's our
    vantage point. Turn right and go for about 45 seconds until you reach an inside
    area. Ride past the Flood and in through a door. Even though it's tight, keep
    riding until you get a cutscene.
    Shooting Gallery
    Use your Energy Sword on anything that appears red in your targeting reticle.
    Have fun. Use cloaking frequently. 
    That Old, Familiar Feeling
    Get off the contraption now (cloak if needed). Run forword - very straight path
    to the end. Keep cloaking!
    Inside Job
    You have a Needler. Use it to kill the Brutes (wearing the Honor Guard
    headpiece) and Grunts here. Pick up a Plasma Pistol when they're dead. On the
    second wave that appears, continue to use the Needler (no dual-wielding),
    picking up ammo from fallen Covenant as the battle progresses. After the second
    wave, get some more ammo and two Plasma Grenades as two more Brutes and two more
    Grunts enter. Get ready: rush them with your Needler and pray that you'll
    survive. After that, two Brutes start sniping you before they join the fray a
    few seconds later. When they do, use Plasma Grenades to kill them. When one
    Brute is dead, the other starts a rampage that you can't outrun, so KILL IT
    QUICKLY! Staying near pillars is a good way to avoid them. Checkpoint - whew. 
    Next is quite an odd situation. Brutes might come out of the doors on the sides
    of the hall. If you stand near a door he'll come out of, he'll spawn from a
    different one. If you do this enough times, he'll give up* (?) and Cortana will
    say something. Drop her near the main exit. She'll open it. Kill the Grunts
    on the other side. Collect some weaponry before you leave: Carbine and Brute
    Plasma Rifle (the red Plasma Rifle). 
    *(Note: please email me for confirmation of this theory? Or debunking?......)
    Snipe the Brutes and Grunts in the next area. After they're dead, pick up Dual
    Needlers (return to the previous area for ammo). Go to the next area, where
    2 more Brutes reside. They're easily killed with Dual Needlers. Go on. Use the
    rest of your Needler ammo on the various Jackals, Brutes, and Grunts that
    appear here. Be wary of the Brutes' rampage attack - it's deadly. Use your
    Carbine when out of Needler. Plenty of ammo is also laying around. When all are
    dead, collect ammo and go to the end of this area. Drop down.
    Easily kill your welcome party and exchange your Needler for a Particle Beam.
    Go inside the door they exited from and run through the area (switch out your
    Carbine for a Brute Shot). Jackals are coming from the kill. Kill them with the
    Brute Shot, and re-trade it for your Carbine. Go to where the Jackals came from.
    Use your Carbine on the Brute. Further down the hall, do the same thing with
    2 Brutes and some Grunts. Pick up Carbine ammo (note the Plasma Grenades) and
    face the exit. Jump on the left ledge and take the tunnel there. Melee the two
    Jackals inside. Now exit the room for real. Melee the two Jackals (don't open
    the door at the other end of the room). When they're dead, exit the other way.
    Kill everything here, Brutes and Grunts. Pass through the hallway and enter
    the next. Snipe 2 Brutes and some Jackals. Watch out, because one Brute has a
    Brute Shot. Go further in and kill the rest. Max out your ammo, and drop to the
    lower level of this area. Approach the center, where you see Cortana. Jump in
    after she has talked to you. 
    When you've settled, use a Plasma Grenade on the Brute next to you. Using your
    Carbine, take out the rest of the Covenant, including those who are blased up
    via a purple hole (i.e. grav lift). Also, snipe some foes down below you so the
    area is clear. Restock on ammo and go down the grav lift. Do so again. Enter
    the only exit (by Cortana).
    Use a Plasma Grenade on the Brute. It should take out most of the Grunts around
    him. Kill spares. Some marines are now yours. Exit the way you came. Go
    immediately to the grav lift - some Brutes and Jackals have arrived. Use your
    Carbine on them and go up a level. Kill another Brute here. Restock on Carbine
    ammo and return to this level when you're finished. Enter the only unlocked
    door (Cortana is next to it). The Brutes inside are easily killed. More marines
    are freed; return back outside. Make your way back up to the main elevator
    using only your Carbine (restock on ammo!). Take the lift up. Exit out the only
    unlocked door. Watch out - Elites and Drones are on the other side! Take them
    out quickly. 
    Further into the room are Drones, Honor Guards, and Brutes. The Brutes and
    Honor Guards fight each other. Let the battle happen and kill the survivors.
    Go to the previous areas for ammo, then go into the next room, which is just a
    passing area - enter the NEXT door. Jackals and Honor Guards are fighting. Kill
    any survivors (along with some Brutes). Collect ammo for your Carbine and go in
    2 more doors. 
    Whip out your Particle Beam and two well placed shots will kill the 2 Hunters
    here. Enter the next area. The participants in the fight before you both die.
    Snipe all the Snipers, Brutes, and Flying Elites that come to you. To the left
    or right from the entrance are trails to areas with 100% filled Particle Rifles.
    Restock and drop into the center of this area. Hike up the opposite way. Kill a
    Brute and go back inside. Descend down the ramp and through the door. Step on
    the light blue pad.
    Kill your welcome party of Brutes, Grunts, and Elites (+1 sniper) with your
    Particle Beam. Replace your Particle Beam and take the left path out of here.
    Watch the spectacle fight, and Particle Beam any survivors. Go to the far end
    of the area and exit. This next part's cool. Snipe the Flying Elites quickly,
    and the various Brutes, Grunts, etc. that try to rush you. Restock on Particle
    Beam ammo in previous areas and return here. Step on the light blue pad. Go
    inside. Kill the Drones and head left through the door. Snipe all the Covenant
    here. Collect a new Particle Rifle (also in this room). Leave through the only
    door possible. Eventually you'll return outside. Step into another light blue
    Despite all the shields, combat won't take place here. Take the left path as
    before. You'll come upon some Brutes slaughtering poor Grunts. Kill the Brutes
    at any time before they're even remotely close to you. Use your Carbine on any
    survivng Grunts. Exit this area through the other end (take either path). You
    will come upon another light blue pad. Step on it and enter the door on the
    other side.
    Easily snipe 3 Brutes. Go to the next area. Kill all the combatants here and
    drop down into the valley (get a new Particle Beam). At the "NW" end of the
    valley (if your entrance was "S") is an ascending earth ramp. Start to go up it
    and halfway up you'll be engaged by Invisible Elites and Grunts. Use the
    Carbine. Go to the top and through the door. 
    Use your Carbine to take out an Invisible Elite and some Grunts. Same in the
    next room (grab some ammo). A red door blocks your progress. Approach it and it
    opens anyway. Go figure. Using the Carbine and Particle Beam combo, take all
    the enemies here. Exit at the other end of the room. Go through this small
    antechamber to our next big battle.
    Take all the enemies out - use Plasma Grenades on the Brutes, even when they
    use their rampage attack. Use up your Particle Beam ammo before getting a new
    one out here. When finished, restock on Grenades and approach the far end of
    the area. When the door opens, BACK UP. Elites and Grunts are storming from it.
    When you're FAR away, start sniping (Drones will attack the Elites and 
    probably die). Approach the door and repeat it with Hunters. Proceed to the
    next area when they're down. Kill everything here - when you run out of all
    other weapons, run back for some Dual Plasma Rifles. When it's all clear,
    run to the center of the room for a message from Cortana. Take the exit on the
    other side of this room - use everything on these Elites, Plasma Grenades,
    Carbine, Plasma Rifle, anything! Proceed forword when they're all dead.
    Oh, So That's How It Is
    Turn left and trod down the forest path. Take the Energy Sword from the dead
    Elite. Cloak and turn the corner. Stab the Brute. Recharge and cloak again.
    Continue on to where 2 Brutes are talking. Kill them both. Hide out for a sec.
    2 more Brutes come to investigate. Kill them as well. Now take a breather and
    walk along the path to the next area. Kill three more Brutes, 2 of which are on
    an upper ledge. Get up to that ledge and spear them. A friendly Elite joins
    you. Take exchange Energy Swords. More Elites arrive in pods. Exchange your
    Energy Sword for a Brute Shot. Give the Brute Shot to the gold Elite in
    exchange for an Energy Sword that is fully charged. Go through the door at the
    top of the ledge.
    Go through this hallway (take either side) and enter an area. Jackals and Brutes
    are your enemies - Elites and Grunts are your friends. Cloak and take out the
    two Brutes here. Then melee the Jackals. Exchange your Plasma Rifle for a
    Carbine, which is hanging on a rack. Go up the various ramps in this area,
    killing as you go. Use your Energy Sword on Brutes and Carbine on Jackals and
    Drones (which are also your enemy). After the battle's over, switch out your
    Energy Sword for a Brute Shot. Exit this area. By now, you should have full
    Grenades and full Carbine ammo.
    Cloak, run down the ramp, and melee a Brute with the Brute Shot. The second
    Brute attempts to run away - kill it with the Brute Shot. Use any remaining
    Shots in the clip to kill the Jackals. Go to the next area with enemies.
    You're on the top of a few ledges. Use the Carbine on the Jackals on the ledge
    beneath you. Drop to that ledge and take out your Brute Shot. Cloak and drop
    down to the next ledge. Place 4 Plasma Grenades on the 4 Brutes. Cloak and look
    at the ground. Use the Brute Shot on the Brutes down there. After you fire 1 or
    2 shots, retreat and repeat until they're all dead. Jump down to the bottom.
    Take the only available exit (2 doors lead nowhere). Switch out your Brute Shot
    for an Energy Sword and proceed through the rest of this corridor.
    Use Plasma Grenades on the Brutes here. When they start to charge you, use your
    Energy Sword (on Jackals as well). When the room is clear, enter the next few
    corridors. Switch out your Energy Sword for a Fuel Rod Cannon. Proceed.
    Step Aside, Let the Man go Through
    More Elites join you. Step through the door to the left and use the FRC to kill
    the 2 Brutes, 1 shot each (the splash damage should kill the Jackals). Collect
    ammo and go to the left. Use your Carbine on the Brutes here. When they're all
    dead, switch your Carbine for a Particle Beam. Proceed, hijacking a Ghost.
    Next area is easy: zoom past all the enemies. Have fun.
    Fight Club
    Stop and exit the Ghost while in the water. Snipe the snipers. Reload if they
    didn't drop their Particle Beam up here (i.e. it fell into the arena below).
    Pick one up when you run out of ammo sniping the Brutes here (be very precise -
    only headshots!). When you're ready, cloak and drop down into the next area.
    Run behind the long tall rock to your right. Crouch. Recloak and look ahead,
    then up. Snipe the Brute. That Brute was on top of an arch. Look through said
    arch. See the Wraith? Good. Now recloak and run to your right, up the ramp.
    Stop behind another big rock and recharge. Cloak and keep running. When you
    can go right, do so. You should be in a storage room. Cloak and run outside
    again. Snipe the Brutes that have appeared further on in the path. They start to
    run toward your position. You'll have time to cloak again. Take out all the
    Brutes with your Beam Rifle (melee if possible). When they're gone, switch
    it for a Brute Shot and kill more Brutes that attempt to intercept you. When
    they're all dead, cloak and run out. Take cover in a similar storeroom a few
    steps away. Cloak again and keep running along this path, to a door that leads
    inside. Take a breather, cloak, and return outside. See the Wraith to your
    right? Hijack it. Elites arrive to help. Now then, engage the Wraiths nearby.
    When they're dead, kill the Brutes that serve as reinforcements. After they're
    dead, drive the Wraith to the waterfall that served as your entrance to here.
    Climb on the Wraith and jump back up. Get your Ghost, and in it, return to the
    inside area where you "took a breather." Keep driving it through the inside.
    When you get back outside, drive it more. When you can turn left a third time,
    take it. Kill all the resistance and drive down the path.
    You've got a Carbine and a Plasma Pistol. Use the Carbine on the Flood Zombies
    anc Covenant-Flood that attempt to kill you. See the Pelicans up ahead? See the
    Exploding Flood? Zoom in and kill them, and the resulting regular Flood. Switch
    your Carbine for a Shotgun and approach the downed Pelican.
    Kill any flood that are in it with your Plasma Pistol. Then a Flood Zombie and
    two Grunts come out of a nearby door. Kill any survivors of the battle. Switch
    out your Pistol for an RPG (near the Pelican). Enter the door.
    Brutes are in here. Use the Rocket Launcher. After a while, Covenant-Flood and
    Flood Zombies attack. Use the Shotgun or any remaining rockets. Return to the
    downed Pelican and switch the RPG for a Battle Rifle. Go back to where the
    battle just took place. Exit the area and use the grav lift.
    At the top, switch your Battle Rifle for a Particle Beam. Go through the only
    purple door here. See the Drones? Snipe them, and the various Flood that they
    were engaging. Get a new Particle Beam when needed. Keep in mind that the Flood
    attack in waves - only stop when you're sure they won't come back. Step on the
    nearby grav pad. Step on another grav pad.
    Quickly look to the only platform in this room you haven't been on. Snipe the
    incoming Drones. Approach the purple door here, and, using the Shotgun, blast
    the Flood Zombies/Covenant-Flood on the other side. Go down the ramp.
    Please, Make Yourself at Home
    Blast the Covenant-Flood here. Go through the next purple door. DO. NOT. MOVE.
    A few Covenant-Flood will run past you, followed by Exploding Flood. When the
    door closes, hang out for roughly a minute, then enter the room. The 
    Covenant-Flood should be gone, and the Exploding Flood grouped close together.
    One Shotgun shot will kill them all. Melee the Flood they release. Go through
    the purple door at the end of this hallway. Now keep running. Flood will start
    to chase you. Then you'll be in a room with Covenant. Keep following the lit
    path, and the two will start fighting. Ignore them, and keep running through a
    tunnel with orange lights. Eventually, Flood will attack you. Let them (they
    won't kill you). 
    Go forword, and kill the Covenant-Flood here. Use the Particle Beam on some
    Drones that attempt to kill you. Keep following the lit path, until you reach
    the bottom of a ramp. Turn left, go through the purple door, and start the
    elevator. Get to the top.
    Kill a few enemies with your Shotgun, but make your priority reaching the other
    end of the room (Flood will occupy the Covenant here). There's a large ornate
    door that will open after a minute or so. Go inside and step on the grav pad
    to the right.
    Once More, with Feeling
    Listen to Cortana. While she's talking, a Brute approaches you (back facing
    you). Kill him and dash to the other side, where Cortana is waiting. It takes
    a few tries.
    Your Ass, my Size-24 Hoof
    Get into the Wraith and follow your fellow Elite, who rides in a Spectre.
    You'll soon find enemy Ghosts and Wraiths. Take them out (the Elite can't die).
    Keep following the Elite. Eventually you'll reach a cliff with a view of a
    distant ship. Ignore the Phantom, and take out the various Brutes and the
    2 Wraiths. When it's clear, disembark next to a door near the Wraiths. Your
    Elite will remain behind, but inside you'll meet 2 Hunters (allies) and 1 more
    Elite to help you. Follow them (on the way, switch your current weapons for a
    Carbine and a Particle Beam). 
    You'll stumble upon a crapload of Brutes. Use your Particle Beam on them and
    continue to another crapload of Brutes. When they're all dead, get a new
    Particle Beam and continue on. The next area is full of Jackals. Cloak past
    Now you reach a Brute-controlled prison. Cloak and run past them. Next? More
    Brutes!! Kill them all.
    Backseat Driver
    Trail behind the Scarab and shoot anything that shoots at you. Easy.
    Delusions and Grandeur
    The next area has Brutes. Cloak and slip past them, entering the door they came
    out of.
    Killing the boss is easy. Johnson will fire on the boss, dropping his shields.
    Shoot him. Repeat until dead.
    Congratulations, you beat Halo 2!
    In order of appearance:
    Grunt (Cairo Station): A small humanoid being. Easily killed with any weapon.
    Elite (Cairo Station): A large humaniod being. Once again, almost any weapon
    will kill it. I recommended 1) Shotgun 2) Particle Beam/Sniper Rifle 3) Plasma
    Flying Elite (Cairo Station): Just like regular Elites. Except that they fly
    Drone (Cairo Station): They look like green insects. Shoot them when they're
    immobile. I'd use the Battle Rifle, Particle Beam, or Carbine.
    Jackal (Outskirts): About your size. Carries an annoying energy shield. Use
    accurate weapons to shoot in its small exposed areas, such as the Sniper Rifle,
    Particle Beam, or Carbine.
    Hunter (Outskirts): A large blue robot-like being. Their head and midriff are
    orange, however. That is a weak spot, which is guarded by a shield. One shot
    from the Particle Beam will finish them off. I also like Plasma Grenades.
    Flood (Oracle): Tiny green bulbs that attack you and explode. Not a threat. Use
    a rapid fire weapon such as the SMG, Plasma Rifle, etc.
    Flood Zombie (Oracle): Humanoid Flood. Use the Shotgun in close quarters, or
    the Carbine at range.
    Brute (Gravemind): Looks like a bear on 2 legs. Use the heavy artillery on
    these guys, such as Fuel Rod Cannon, Rocket Launcher, Particle Beam, or Carbine
    from far away.
    Copyright 2007 Pierre Andre III.
    This may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other
    web site or as a part of any public display is strictly prohibited, and a
    violation of copyright.
    This guide may appear on the following websites. The most up-to-date version
    will be on gamefaqs.com:
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    Email me at tripp9@bellsouth.net. Send me comments, suggestions, mistakes in
    the guide, etc. Please help me improve the guide.

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