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    FAQ/Walkthrough by Val

    Version: 1.2 | Updated: 08/28/03 | Search Guide | Bookmark Guide

    ¦                           ¦
    ¦ Otogi (JAP) Objective aid ¦
    ¦                           ¦
    | Otogi Guide                                                  version 1.2 |
    | Last updated    : 29th August 2003                                 	   |
    | Created by      : Valentino                                              |
    | Email 	  : Maesir@yahoo.com	                                   |
    a) introduction 
    b) update info
    a) Contols
    b) Combos
    c) Magic
    d) Display
    e) Around the Menus
    f) Cleared Stages
    g) Repair
    h) Stats table
    a) The Walkthrough 
    b) Additional
    c) Thanks
    SECTION ONE==================================================================
    a) Introdution--------------------------------------------------------------- 
       Welcome to the wonderfully confusing world of Otogi.YOu play Raiko, a
       very cool looking japanese warrior. I have no idea what goes on in this
       game and wouldn't mind being enlightened. The game plays like a pleasant
       cross between Dynasty Warriors 3 and Devil May Cry. The graphics are 
       quite simply gorgeous and the effects are stunning. 
       This is an faq and semi-walkthrough for those that have difficulty 
       deciphering everything in the game and working out objectives. It  
       isn’t a list of everything in the game and not everything is explained.
       For instance there is not complete weapons or magics list (Though I
       appreciate it if someone did write one :) or indeed if I ever corralate
       enough data I may consider doing that myself.
       The game is now out in English. I don't plan on changing anything in this
       faq to be in line with Sega's excellent translation of the game. This faq
       was only meant to guide players who couldn't read the objecives because
       they were in Japanese. If you still find this useful, even with the 
       English version great, but don't send me stuff about the actual names,
       the story or item locations. This faq reached its end on the 30th of June.
       If you still have a query feel free to ask away.
    Update (29/6/03)----------------------------------------------------------
          - Added in Level 8 Strategy from Vincent Ursem
          - Added news in the intro about imminent USA release of the game
          - Updated a few things, put in a few health orb locations etc.
    Update (27/1/03)----------------------------------------------------------
          - Added in welcome and update section.
          - Added in Mr.Bogus' level techniques
          - Added in Vuong's useless camera information.
          - Updated the thanks section.
    SECTION TWO==================================================================
    a) Controls------------------------------------------------------------------
    I always use set up B; and that’s the one I’ll be referring to through out
    this walkthorugh. I use it because it’s the most like Dynasty Warriors and
    that’s what the fighting in this game seems based on.
    A 	: Jump (Press to double jump)
    B	: Magic (Hold to increase the power of the spell)
    X 	: Primary attack (Normal Attack)
    Y 	: Secondary attack (More powerful)
    L  	: Boost
    R  	: Target
    L Stick : Reposition Camera (Not Available when in Target mode)
    R Stick : Display enemy hit point bar.
    (For the benefit of Vuong, who saw fit to email this treasure trove of info)
    The Left stick moves your character.
    The Right stick moves your camera.
    The camera generally sticks behind you, and if you move it with the Right 
    Stick, it slowly resets. To quickly reset the camera press in the Left
    Stick. Locking on will center the camera on Raiko and keep the target
    always in sight.
    b) Combos--------------------------------------------------------------------
    Very Dyansty Warriors style here, these go beween the X and Y buttons.
    Basic weapon (sword) moves. Other weapons do different moves but the button
    combos are the same.
    X 	: Slash
    X,X 	: Slash, Stab
    X,X,X 	: Slash, Stab, Spin
    X,X,X,X : Slash, Stab, Spin into Leaping attack
    Y 	: Spin
    X,Y 	: Slash, Spin
    X,X,Y 	: Slash, Stab, Thrust
    X,X,X,Y : Slash, Stab, Double Spin
    X,B 	: Slash, Magic
    X,X,B 	: Slash, Stab, Magic
    X,X,X,B : Slash, Stab, Spin, Magic (This magic attack fires powered up)
    X + L 	: Launching Assault
    In the air Y: Downward slash (A very powerful attack with most of the sword 
    type weapons. The staff type weapons execute a spinning move which is less
    Also much like Devil May Cry (on the PS2) it’s possible to hit the enemies
    projectile attacks back at them, just slash out when the blast comes near 
    you to bat it back at them!
    c) Magic--------------------------------------------------------------------
    Energy 	: Fires three dragons, that will either shoot out forward or if an 
    	  enemy is targeted, fly towards them. If charged up releases a 
    	  single powered up dragon.
    Fire 	: Shoots out a fiery pheonix. Sets enemies on fire and does 
    	  additional damage while on fire. Charged up attack fires a very 
    	  powerful and large pheonix. 
    Storm 	: Surrounds player in several bolts of lightning. Powered up attack
    	  causes a powerful storm bolt to be realeased from the main 
    Ice 	: Releases small butterflies that shoot out over an area in front. 
    	  Powering this up incrases the power and number of butterflies.
    To power up magic there seems to be varying curcumstances, wether or not it 
    relies on tasks completed, levels gained its uncertain. The maximum seems 
    to be level 3 but correct me if I’m wrong.
    d) Display-------------------------------------------------------------------
    Orbs represent energy. Circular bar represents spirtual energy which also 
    acts as magic. The spiritual energy is always depleting and you need to kill 
    enemies and collect their souls to recharge it. While the spiritual meter 
    has strength left in it you will always be recharging your health orbs if 
    they get damaged, when the spiritual meter runs out you will be continually 
    losing health until your death or upon the collection of more spiritual 
    energy. If an orb is shattered it will not regenerate and the only way to 
    replace it is to pick up the symbols that look like flowers that appear
    when you either kill enemies or smash them into objects. Note also that 
    boosting while costing no energy, will need the spiritial meter to have some
    strength left in it.
    e) Around the menus----------------------------------------------------------
    A and B are always yes and no respectivly. Sometimes there are other options
    that are untranslated. In the shop when you select ‘weapon’ or one of the
    other sub-areas a menu appears. The choices are X : Buy Y: Sell B: Cancel. 
    When in the shop A : will select the item for purchase and a requester will 
    pop up. Y : will take you to an information page with an image of the chosen 
    item.and B: returns to the shop front.
    When  selecting to replay a cleared stage an requester will ask X: play
    stage with the background in the mess you left it Y: play stage with 
    everything back to working order and B: return.
    f) Cleared Stages------------------------------------------------------------
    Going back to redo stages is very useful. Not only is it great fun, but you 
    also make money and occasionaly a little experience. A great place to try 
    out new weapons on easy enemies and to build up cash to buy new weapons and 
    magic. Breaking surrounding objects that release souls (they look like 
    crosses) helps towards level completion. It is also possible to increase your
    health orbs, though I’m not exactly certain how.
    g) Repair--------------------------------------------------------------------
    Repairing can be very important. Your tough weapons can become a bit crappy 
    after a while so remember to repair them to make them powerful again.
    h) Stats Table---------------------------------------------------------------
    The number at the top is your level (The maximum level is 31, when reached it
    simply says MAX)
    Then is ????
    Experience to next level
    During play another bar appears here, I have no idea what it means.
    SECTION THREE================================================================
    A) Walkthrough---------------------------------------------------------------
          The walkthrough takes a farily basic approach, you get the stage no.
          the enemies (note these are what I call them, I have no idea what they
          are really called.) Then the objectives for the stage which comes with
          a free run-down of tips for the things I consider tricky or elusive. 
          After that is a section for what I like to call 'Alternative 
          Strategies', these are other ways of completing a level that other
          people have sent me. Credit is given directly after the info.
    Stage One  :
    Enemies    : Birdmen, Floating Symbol
    Objectives : Kill all eight of the Birdmen
    Additional : Kill the floating symbol to pick up your first heath orb up.
    Stage Two  :
    Enemies    : Birdmen, Wizard Birdmen, Giant Birdmen
    Objectives : Kill the two Giant birdmen. Taking the back route to the house 
    	     makes it easier to kill them without getting into a kerfuffle 
    	     with the rest of the flock.
    Stage Three:
    Enemies    : Skull Plants, Corpse Wizard, Armoured Skulls
    Objectives : Smash the mirrors that spawn the armoured skulls. Two are in 
    	     small shrines and the third is in an alley behind some debris. 
    	     If you can’t find them look around the areas where the armoured
    	     skulls attack.
    Stage Four :
    Enemies    : Corpse Wizard, Skull Plants, Lion sentry, Armoured skulls, 
    	     Statue, Floating Symbol
    Objectives : The statue in the middle of the stage will keep lauching 
    	     fireballs at you so try and get to him as quick as possible
    	     rather than getting bogged down in fighting the smaller guys. 	
    	     Once there, boost at him from a double jump and concentrate on 
    	     him rather that the Corpse Wizards flying around. Even though
    	     he repels you, you are doing damage. Three or four hits should
    	     see him dead. Oh by the way, perhaps I should clarify this,
                 target is the statue on top of the pillar, the man sitting.
    Stage Five :
    Enemies    : Corpse Wizard, Armoured skull, Lion Sentry, Mobile Lion Sentry,
    Objectives : Destory the soul containers. The Nemesis guy will run off after
    	     a cut scene between you two. Smash the mirriors to stop the 
                 skulls spawning.
    Stage Six  :
    Enemies    : Boss woman type thing, Flying replile type things.
    Objectives : Make your way from the bridges to the arch way. (if the bridges 
    	     are destroyed then boost from the highest point you can find to
     	     the archway) Killing the boss woman type thing should be easy 
                 enough, just avoid her when she transforms into the mist form.
    Stage Seven:
    Enemies    : Blob, Giant Blob Squid, Flying reptile things.
    Objectives : Main thing in this level is keep the ship afloat. The blobs will
     	     weigh it down so knock them off. A heavy weapon is often better
       	     and the Y attack is the best option to throw them off. When you
    	     see the ghost ship jump on to it and hit the bell on the prow 
                 ( the big one ) and then jump back on to your ship. The ship 
     	     will  crash through some wreckage and then you confront the 
    	     Giant blob squid. Keep knocking off the blobs and attacking him
      	     as he tries to disbalance your ship. Kill him and the stage is 
    	   : Alternative Strategy -------------------------------------------
                 "Don't just knock the blobs off, they will come back and make
                  the end of the level harder to beat since there will be a LOT 
                  left to weight down the boat. Best thing to do is kill each and
                  every one of them that lands on the boat. Use the strong slash,
                  just don't knock them off.  I never hit the bell on the ghost 
                  ship, so I guess its uneccesary to complete the level."
    Stage Eight:
    Enemies    : Flying reptile things
    Objetives  : Crush all the pillars under the buildings with your Y attack.
     	     The flying reptile things are infinite so don’t get too carried
    	     away with killing them and be careful of their projectile attack
                 ,as it can get annoying when they all do it.
               : Alternative Strategy -------------------------------------------
    	     "First: Attack the pillars in the middle that are higher up, at 
                  this point there arent many flying thingies so they wont bother
                  you that much, if you do this at last this will becoming EXTREMELY
                  irritating because you fall off every 10 seconds or so. After
                  you've demolished the middle pillars destroy the rest in a 
                  circular motion, that way you will be constantly moving and 
                  you will get hit less."
                  -Vincent Ursem-
    Stage Nine :
    Enemies    : Centipede Dragon
    Objectives : Hurt the dragon. The only to do this seems to be to run around 
                 and avoid the lightling and then when he charges you leap up 
                 and attack his mouth. Beware his tail it does severe damage; 
                 there is energy in the blocks the dragon destroys. Also be 
                 careful of his increased attack rate as his energy depletes. 
                 The first time you play this you’ll probably be unable to beat 
                 him, but he runs away after his energy is lowered anyway, all 
                 you have to do is give him a few whacks and then survive. Once 
                 you’re a little more powered up come back and kick his arse to 
                 get a bonus accessory.
    Stage Ten  :
    Enemies    : Birdman Wizard, Giant Birdman, Birdmen Archers, Symbol Skulls
    Objectives : Destroy the star obeject in the room of crystals. This one is 
    	     pretty straight forward. Just beware of the Symbol Skulls, 
                 there’s a lot more in there than it first appears. I’m not sure
                 if you have to destory the crystals before you destroy the star,
                 because I always do. But if doing it head on doesn’t work, 
                 destroy the crystals then the star. The star is like the statue
    	     in level four, it will repel you as you attack, but never fear
    	     you are hurting it.
    Additional : Another of the life up floating symbols is up on the bridge.
    Stage Eleven: 
    Enemies    : Symbol Skulls, Tree Orbs.
    Objectives : Head through the forest, through the tunnels and destroy the 
    	     massive central structure, then defeat the leigons of tree 
    	     orbs that fly at you. If you want to do this with ease I 
    	     recommend the lightning magic, it will obliterate the tree orbs
    	     in one hit and you’ll need to, to kill them all. Near the middle
    	     of the stage also there is an alternate path that leads to a few
                 symbol skulls and a secret weapon, Twin Axes! You can also use 
    	     the lightning magic to destory the first objective quickly, 
                 just charge it up in the air and unleash a storm on it.
    Stage Twelve :
    Enemies    : Birdman, Birdman Wizard, Birdman Archer, Giant Birdman, 
                 King Birdman.
    Objectives : Make your way through the stage (careful not to get blown off) 
    	     and get to the four bridges area shown in the cut scene. (You’ll
                 have to climb through a log at one point, just look at the map 
    	     if you lose yourself in the confusion of the storm). The boss is
                 really easy to beat, so long as you have the fire magic armed. 
                 Charge it up and fire at him from a distance and then run away 
    	     and repeat. Another tactic you can use is to hit his projectile
                 attack back at him. When he dies he’ll give you the sword that 
                 was in his chest. A great big heaving Siegfried style sword.
    Stage Thirteen :
    Enemies    : Behemoth, Flying Eye, Fireball.
    Objectives : Although it looks like your objective is to get to/smash that 
     	     thing in the intro cut scene, it is in fact to kill all the 
    	     behemoths. The only way to fight them is to slice their backs.
    	     Leaping around using the downward slash is really useful when 
    	     there are two of them. Also crush the statues to the side of 
                 the furnace that keeps erupting with fire to claim a fire staff.
                 It’ s powerful and sets your foes alight!
               : Alternative Strategy -------------------------------------------
                 "Another way to beat the behemoths is to knock a fire pillar 
                  onto them. That will burn them to death and you won't have to 
                  risk getting behind them. You'll know the behemoth is burning 
                  if you see flames on their body, so don't just think that 
                  hitting a fire pillar will do it. You have to see them on fire
                  to know they're gonna burn to death."
    Stage Fourteen :
    Enemies    : Behemoth, Flying Eye, Fireball, Tiny Ice Pterodactyl
    Objectives : Reach the end of the map before your magic depletes! Your magic
                 is going down fast so you had better run, blue fires around the
                 stage act as checkpoints and refill your magic a bit. Be careful
                 after the two Behemoth, theres a long stretch of Lava that may 
                 need a bit of boosting to overcome. Alternativly, crush the 
    	     rocks on the small islands to gain a foothold on the lava path.
                 Also don’t be afraid to crush any obstacles in your path, so 
                 long as you do it quickly.
    Stage Fifteen :
    Enemies    : Ice Pterodactyl, Tiny Ice Pterodactyl
    Objectives : Kill the Ice Pterodactyl. I advise arming a projectile magic 
    	     like energy and slowly plugging away at him. Whenever you get 
                 close, he runs away. Look in the surrounding corridors for
    	     health symbols.
               : Alternative Strategy--------------------------------------------
                 "A powered-up level 1 fire magic will kill the water dragon boss
                  in one hit. Lock on to him and charge up while he sits there 
                  when the level starts, or do the X, X, X, B combo for an 
                  instant powered magic shot."
    Stage Sixteen :
    Enemies    : Nemesis
    Objectives : Beat the Nemesis. This is a large area for two fighters, so use 
    	     it to your advantage, run around, jump and attack him.
               : Alternative Strategy--------------------------------------------
                 "Magic can also do the nemesis in.  The energy/dragon magic is 
                  very effective on him, just be wary of your magic meter if you
                  decide to take him out from long distance."
    Stage Seventeen :
    Enemies    : Axe Birdman, Corpse Wizard, Red Lion Sentry.
    Objectives : Kill the Axe Birdman. This stage may look familiar, it is infact
                 stage four in reverse. Head forward, leap up the left side of 
                 the pit and make your way to the starting of stage four. There 
    	     you'll find hte Axe birdman.
    Stage Eighteen :
    Enemies    : Dark Birdman Wizard, Behemoth, Flying Eye.
    Objectives : Kill everything to dispell the darkness on the furnace and head
    	     into it. This is where the game gets a little tricky. The Dark 
                 Birdmen Wizards are right b'strds. Try and avoid their dark
     	     attack as it will put a curse on you which sucks your life very 
                 quickly. Jumping like loony and casting lightning or energy 
                 spells worked for me. This is a stage you may wish to take 
    Stage Nineteen :
    Enemies    : Axe Birdman, Symbol Skull, Giant Symbol Skull.
    Objectives : Get to and kill the giant Symbol Skull. Avoid the dark 
                 fissures and fight only if you have to, you’ll need magic to 
                 kill the Giant Symbol Skull and I advise level two Energy 
                 magic which you should have by now. Be careful to avoid his beam
                 attack, just leap over it and cast a powered up spell in the
    	     mean time.
    Stage Twenty :
    Enemies    : Axe Birdman, Claymore Birdman, Cowardly Lion
    Objectives : Kill that cowardly son of a bitch! The lion will keep on 
    	     running after you hurt it a bit, so give chase, confront it 
                 and kick its ass. Repeat to fade. The room where the 
    	     Nememis originally broke out from now holds a couple of 
    	     Claymore Birdmen and a groovy secret weapon.
    Stage Twenty One :
    Enemies : Claymore Birdman, Armoured Skulls, Flying Reptile Thing
    Objectives : Walk with that glowy thing infront of you at the start and get 
    	     to the arch way. If you run off without it you start to lose 
                 magic quickly – which results in death. Level two energy will 
     	     instantly kill all of the lesser baddies here so use it to ease
                 up your journey a little. Refrain from using Y attacks as that 
                 will shatter the bridge.
    Stage Twenty Two :
    Enemies : Dark Birdman Wizard, Flying Eye, Floating Symbol
    Objectives : Kill Everything. One of the Flying Eyes holds a staff weapon.
    	     I advise energy magic, with it you can kill everything in the 
                 stage. Watch out for the low gravity effect.
    Stage Twenty Three :
    Enemies    : Axe Birdmen
    Objectives : Although this is the pillar stage again, the objective isn’t to
                 knock down the pillars. It is to kill all the Axe Birdmen, there
                 is only about eight of them any who.
    Stage Twenty Four :
    Enemies    : Claw Wolf
    Objectives : Kill the three Claw Wolves. You can’t use your magic here and 
                 it’s always depleting. The wolves are invisible and keep 
                 charging at you, hit them to make them visible and lockable and
                 then wack them. After they have been untouched for a short 
                 period of time they become invisible again and start charging 
                 you again. Use the fire staff here as it will set them alight, 
                 and they will burn even when invisible.
               : Alternative Strategy--------------------------------------------
                 "The claw wolves are damaged severly by energy/dragon magic. You
                  only can't use your magic if they hit you and your character 
                  gets surrounded by the dark smoke. Once the smoke clears, you 
                  can fire magic again.  Don't bother powering up magic either. 
                  Just go nuts and fire it until they're all dead."
    Additonal : Use mrbogus' tech to do the stage quickly and earn level 3 energy/
                 dragon magic.
    Stage Twenty Five :
    Enemies    : Soul Energy, Hydra
    Objectives : Unleash the Hydra by smashing the orbs on the wall and then 
                 escape the Hydra by running away…quickly. The soul energy 
                 will sap you of your magic while your trying to crush the orbs,
                 use a wide range weapon like the twin swords or the staff and 
                 hit the purple energy to kill it. You need at least a bit of 
                 magic left to survive the run from the Hydra. Jump the obstacles
                 and its various attacks. Warning, when the cut scene shows you 
                 running you are not finished, theres a bit more to go yet. It is
    	     possible to kill the hydra and you get a nifty swords too.
    Stage Twenty Six :
    Enemies    : Floating Symbol, Giant Floating Symbol
    Objectives : Collect 5 red orbs to power up the archways. 2 of them are held
    	     by the Giant Symbols and two of them are lying around high up on
                 the rock face ledges and the final one is inside a barrel among
    	     the loads of barrels in the valley area. Be careful of the 
                 symbol spin attack, try and kill them as quick as possible. Be
                 careful they are infinite.
    Stage Twenty Seven :
    Enemies    : Chained Demon
    Objectives : Hit the six nails to crucify the demon. They need several hits, 
                 once their done they turn red. His main attack is to flash fry 
                 the entire area to destory the chains infront of him. When you 
                 see the lightning, drop whatever your doing and flee beyond the 
                 chains, unless you want a taste of instant death. His flash 
                 attack only effects up to the area of the chains he wants to 
                 fry, so use that to not stray too far from him. Once nailed the 
                 mission is done.
    Stage Twenty Eight :
    Enemies    : Floating Symbol, Claw Wolf, Boss woman type thing from stage 
                 six, Dark Claymore Birdman, King Birdman
    Objectives : Complete the four tasks to seal the central chamber. Okay, this
                 has got to be the hardest mission in the game. You can do the 
                 tasks in any order. 
                 1) Kill the boss woman type thing from stage six as quickly as 
                    possible. I mean it, run over to her and cave her skull in 
                    with combos and magic (or magic combos) else she starts 
                    firing ice balls at you and she doesn’t stop. Ideally this 
                    should probably be your first stop as it can be really 
                    annoying if you kill everyone else and then she kills you 
                    because you took too long.
                 2) In the area with the glass (which is found by either leaping
    		backward from the start or the lower door under you in the
    		main chamber), smash the floating symbols into the glass 
    		with a Y attack to get to the three claw wolves. There are 
    		about six panes of glass, the best tactic I found was to 
    		stand infront of the glass, jump over the symbols when they 
    		fly at you to do their spinning attack and then smash them 
    		from behind into the glass. The wolves each drop a health 
    		symbol, so you should be okay here. 
                 3) Then go kill the King Birdman, who is opposite the wolves 
    		room, hit his projectile attacks back at him and avoid his 
    		spinning attack, leaping down on his head with a Y attack is
    		quite effective, but then you have to run back up the stairs. 
    	     4) The Dark Claymore Birdman should be easy, stay away from him 
    		and fry him with magic. Else try swift attacks and running 
    		to stop him getting any kind of a counter attack executed.
    	     When all is done go into the center room and kill any floating 
    	     symbols there to complete the stage.
               : Alternative Strategy--------------------------------------------
                 "Again, I say keep the energy/dragon magic.  As it is very 
                  necessary to kill the claw wolves quickly.  The only other 
                  advice I have is for the harder 2nd round through the game that
                  opens up after you beat the game once. This level becomes 
                  incredibly hard. Beat the claw wolves first to get them out of
                  the way and tackle the other bosses."
    Stage Twenty Nine :
    Enemies    : Master
    Objectives : Kill the master chap three times. Use the energy magic to take 
    	     care of him as quickly as possible (I advise using the X,X,X,B
                 combo, the powered up magic will take care of him quickly) his
                 ice balls and energy dragon attack will start to decay your 
                 health and his phantom copies will do the ice balls attack in 
                 unison. When the ground turns into symbols find a place where 
                 you know solid ground will be, like where you can still see a 
                 tree, and fight from there. If you use the X,X,X,B combo he 
                 really won’t get the chance to do much, good thing too really
                 becasue once you’re hit once you’re screwed.
    Congrats you’ve done it. Select yes to save the clear data and the option 2nd
    play should have appeared; go at it again. According to mrbogus the game on
    2nd play is pretty much at the same difficulty except for level 28! Enjoy!
    b) Additional----------------------------------------------------------------
    There’s a lot I still don’t know about this game, so if anyone has any 
    information about stats, items, methods of upgrade, tactics etc. just drop me
    an email with the subject heading as OTOGI, else I wont check it. My email 
    address is Maesir@yahoo.com.
    Increasing health orbs and levelling up magic is an area i'm a bit hazy on,
    if anyone knows anything more on the subject - tell me! 
    Also feel free to email me about any points of this faq that you may be 
    unclear about, or if there are any bits you are stuck on that I haven't 
    included in my faq. Just remember to head it OTOGI. It helps me to seperate
    the important mail from the junk mail. 
    c) Thanks!-------------------------------------------------------------------
    Thanks to those wonderful fella’s at FROM SOFTWARE, Vuong for his discovery
    of the Camera stick and for helpling me clarify the level 4 strategy and 
    mrbogus for the X,X,X,B combo's strength and the wealth of Alternative 

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