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    FAQ by Apollyon

    Updated: 05/26/06 | Search Guide | Bookmark Guide

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    Table of Contents
    1. Disclaimers
    2. Game Overview
    3. Game Basics
    	- Controls
    	- Damage
    	- Boosts 
    4. Race Modes
    5. Championship
    	- Types of Events
    	- The Events
    6. Tracks
    7. Racers
    8. Unlockables
    9. Hints n' Tips
    10. Contacting Me
    11. Thanks 
    12. Revision History
    			1. D I S C L A I M E R 
    	I'd like to start out by saying, that like all my previous FAQs, 
    I'm allowing anybody to use and/or host this as long as they follow 3 rules.
    	1: This guide is not to be altered in any way, shape or form
    	2. I'm to be given proper credit for my work
    	3. This guide is NOT to be used to gain a profit or any other type
    	of monetary gain. 
    As long as you follow those 3 rules, then Rock on! \m/^,^\m/
    	I also wanna say that I am in no way affiliated with anything 
    pertaining to this game.  All characters, art, work and any/everything else
    is copyright its respected owners. So suing me is pointless =b
    		       2. G A M E  O V E R V I E W
    First off, there is no story mode to this game.  None of the racers have 
    any backstory, other than little blurbs here and there.  So what I say here
    is just my own interpretation.
    Basically, you are an underground street racer.  But since this is the future
    on a different planet, you don't race with cars.  Instead, you race on 
    devices called "blades".  (A Blade is essentially a personal hovercraft that
    resembles the pod racers from Star Wars.  I hate to make that analogy, but 
    even some of the tracks seem to be parodied from other Star Wars games.)  
    Your only goal is to Race, Rabble Rouse and  ultimately prove that you are 
    the best street racer around, by any means possible. 
    			3. G A M E  B A S I C S
    Unfortunately, the controls can not be customized to which ever buttons one 
    would like.  But you can choose from one of four pre-set styles to use. 
    Thankfully, of the four styles to choose from, at least one should be to your
    For now, I'll just list the two main styles. The Default and the Analog. The
    other two styles are just small variations of these. I personally prefer The
    Analog style
    |Default Style|:
    Steering: Left analog stick
    Look Around: Right analog stick
    Accelerate: X button
    Brake: Square Button
    Change View: Triangle
    Repair: Circle button
    Gear Up/Down: L1 / R1
    Boost: R2
    Look Back: L2
    Taunt: Digital Pad
    |Analog Style|:
    Steering: Left Analog stick
    Accelerate: Right analog stick Up
    Brake: Right analog stick down
    Boost: R2
    Repair: L2
    Gear Up/Down: L1 / R1
    Change view: Triangle
    Taunt: Digital Pad
    Damage of your Blade can be measured by the red bars on the bottom right of
    your HUD. When the bars get about half way filled, your blade will begin to
    move slower and handle more sluggish.  When the bars are three fourths filled,
    your blade will enter critical state. Finally, when the bars are filled,
    your blade will be destroyed.  Having your blade blow up, doesn't mean that 
    you've automatically lost.  Instead, what happens is, after a moment, your
    blade and your racer will automatically reappear where the destruction
    happened, ready to go again.  
    Damage is sustained when you run into walls (and other objects), other
    blades, or have other blades boost ram you.
    Damage can be repaired by doing a Boost Repair, which will be explained in 
    the Boost section.
    On the bottom left of your HUD is a series of blue bars. When all the blue
    bars are filled up, you gain a Boost.  You can store up to three Boosts at
    any one time.  The amount of Boosts you have stored so far is shown by 
    Blue Squares on the right side of your HUD, above your damage display. 
    Boosts are gained by racing in High gear with out hitting any obstacles. As
    you go faster, your boost will charge faster.  When it fills all the way, 
    you will gain a Boost.  However, if you hit anything, before it is fully 
    filled, you will lose any charge you may of had up to that point.  
    Once you have a Boost stored, it can be used in one of three ways. It can
    be used for a Speed Boost, a Ram Boost or a Repair Boost. 
    SPEED BOOST: This requires no explenation. It is exactly what it seems. When
    	the boost button is pressed, you will gain a sudden surge of speed.
    RAM BOOST: The Ram Boost is your only offensive technique, other than sheer
    	skill.  In order to perform this, you must get close to another Blade
    	(best if you're right behind it) and angle your nose towards the
    	opponent. If you are close enough, then you will perform a Ram Boost.
    	This will cause the Rammed blade to suffer some big damage, and go 
    	flying out of control.  Also, if the targeted Blade is in the 
    	Critical State, once Ram Boosted, it will be destroyed.
    REPAIR BOOST: This is going to be one of the most important skills you can 
    	learn to use.  It is also easy to misuse.  If you have a Boost stored, 
    	and you have suffered damage, press the repair button.  Your Blade 
    	will drastically slow down, and you'll lose one Boost, but you will
    	also have about one fourth of your damage repaired.  This is vital to
    	learn how to use, as it will help you from blowing up, but at the same
    	time, causes you to lose speed.  Learn the proper time and 
    	place for this, and you will be safe. Alternatively, you can just
    	avoid any accidents. =Þ
    			4. R A C E  M O D E S
    When you first start the game, you are presented with a variety of modes to 
    choose from.  Here the choices you have, and a description of what they are.
    	- This is a simple single race.  You can choose from any character 
    	and track that you have unlocked so far and race once.
    	- This is the "Story" mode of the game, sans any story. You race 
    	through multiple types of events, to prove that your racer is the
    	best at what he/she/it does.  This is also the mode where you can
    	unlock all the extra secrets of this game.
    	- You pick your racer, your track and then you just run.  There are
    	no other racers and you don't take any damage. This is the perfect
    	mode for learning the basics of this game.  You may also choose to
    	save a "hologram" of your best lap to race against later.
    	-You, and one other human player, can pick your characters and a
    	track to race on in a split screen race. You can set the number of 
    	laps for the race, up to 30. (basicaly, a two player version of a 
    	Quick Race.)
    			5. C H A M P I O N S H I P
    This is the "meat and potoatos" of this game, and where you will be spending
    most of your time. 
    In order to keep Championship mode from being too repetative, you won't be 
    doing just straight racing through out the whole thing.  There are a total of
    four different events that you can take part in, during your Championship
    They are:
    	- This is the basic type of race. It is you, any number of other
    	racers, competing for a placing position over the course of a 
    	number of tracks. 
    	- This is similar to the Circuit race, except for one explosive 
    	addition.  It starts out the same. You and a number of oppoents are
    	racing laps on a certain track, however, the person in last place at
    	any given lap, is destroyed and taken out of the race. Obviously, 
    	make sure you are never in last place. Alternatively, you can win
    	by destroying the other racers. Unlike other races, if you or an
    	opponent are destroyed, you won't respawn. 
    	- This is a head to head grudge match.  You race against one other
    	opponent on a certain track. Being grudge a match it usually takes 
    	place on a track full of obstacles, and is only one or two laps. 
    	The other racer is also quite aggressive.
    HOT LAP:
    	- One of the more annoying event types. There are 3, hidden, set 
    	times and you have 3 laps to beat one. The best time beaten 
    	determines which medal you receive. 
    Here are the events that you will race through during your course of the
    Championship mode.  I'll list the Type of event it is, The track(s) raced on
    and the difficulty of the track. Also, I will give my recommendation of which
    racer to use for that event (out of the ones you will have unlocked by then)
    and I will list some helpful notes about the event, too.  However, I won't go
    in depth of the track itself, as tracks tend to be repeated. Instead, I will
    give various info on the tracks themselves in another section.   
    About the way I'm going to list difficulty. I will give it a number between 1
    and 10. With one being a very easy track and ten being very hard. I will list
    the difficulty for each track raced on, as well as an overall for the event
    Lastly, other than in an Eliminator event, the computer controlled racers 
    will be nearly invincible, able to take heaps of damage. So don't get
    over aggressive.  Only do so when it will immediately benefit you. 
    Event - Circuit Race (1 Race)
    Track - San Kei Speedway 
    Difficulty - 2
    Recommended Racer -  Either of the Starting Racers
    This is a simple race, on a simple track.  The opponents won't be too 
    aggressive and will be rather forgiving if you wreck or bump into things. 
    Don't worry too much about this, as it is meant for you to learn the 
    controls.  You should be able to place rather easily. 
    Event - Circuit Race (3 Races)
    Tracks - San Kei Outfield 
           - Mata Wai Ocean Dam
           - Acer Naim Orbital 
    Difficulty - 3
    	   - 4
               - 4
    	   - Overall - 4 
    Recommended Racer - Abel
    		  - Jenna
    		  - Jenna
    Right off the bat, your going to have a challenging time with this.  Compared
    to the pre qualify, these tracks are tricky. For the first track, I 
    recommended that you use Abel because of his slightly higher handeling stat.
    This will allow you to maneuver the many turns of the track. The next two 
    races I recommended Jenna for her high armor stat. The opponents are more
    aggressive in this event, and in the straight a ways, they will let you 
    know! So Jennas maxed armor will provide some good help. Also, I suggest
    that you use this event to practice your Boost skills, Fish Tailing and 
    the other Extra Tidbits I mention below. You're going to need them shortly. 
    Over all, You shouldn't have much trouble placing, but you will probably 
    have to do some of the races multiple times before you get the gold.
    Event - Hot Lap
    Track - Imperial Die Bak Silo
    Difficulty - 1 (3 if you want to get the Gold)
    Recommended Racer - Abel
    This is a very easy event.  There is no one else on the track, and you start
    with max boosts. I recommend you use Abel for this, as he has a higher top
    speed than Jenna, and if you want the gold, you need all the speed you can
    get. Most important thing to know about this event is to BOOST! And Boost 
    often!  There aren't many places where you'll bump into something, so you
    don't have to worry too much about loosing your charge. Also, since a lot
    of this track is straight a ways or gentle turns, Boost as you get them! 
    As long as you just try, you should at least place.  But if you want the
    Gold, you are going to have to make sure you beat 47.9 seconds in at least 
    one of your laps, which is easier said than done. 
    Event - Challenge Match
    Track - Khalids Midnight Challenge Strip
    Difficulty - 3.5
    Recommended Racer - Either Racer
    Either racer would be good for this event. Abels handeling will come in handy
    with all the obstacles you have to maneuver around, while Jennas Armor comes
    in handy from the Agressive Khalid.  The track itself will prove to be tricky.
    Even though it is mostly straight a ways, the track is littered with 
    obstacles that must be avoided, and narrow passage ways that must be entered
    _just_ right.  But just remember, Khalid has to deal with these obstacles
    too. And do to the fact that Khalid is an aggressive racer, it is easy to 
    lead him into a wreck. On top of that, he often wrecks even with out your
    help.  As long as you don't bump into to many things, you should come out
    Rest to come come at a later date...
     	                        6. T R A C K S
    I won't be doing any ASCII drawings of track lay outs (I don't have the skill
    nor patience), so instead, I'm going to list various aspects of the tracks as
    well as some hard spots and other things to look out for.
    "Purpose built high speed Tri Oval"
    There isn't much to say about this track. Being the first track, it is pretty
    easy.  Most of the turns are gentle and subtle.  The only thing to really
    watch out for is the 60 degree sharp turn at the end of the course.
    It will catch many first time players off guard.  
    "Extended speedway with open straights and bank turns"
    With this being the second track of the game, it's quite a challenge. Right
    at the start you faced with a series of S turns. And through out the track
    in general, there are a lot of S turns and sharp turns in general.  You will
    need to use your break often on this course, and your handeling as well.
    You also face your first U turn here. Unfortunately, it is quite a sharp one.
    If you can fish tail or skid into it, it won't be much of a problem. Finally,
    boost carefully on the straight a ways on this track, as they all end with 
    sharp turns.  (but, again, if you can boost then fish tail into one of these,
    it could be advantageous to you)
    "Hydro dam and shoreline sprint through natural chicanes"
    This is a very tricky race. Other than a sharp turn at the start, there 
    aren't too many turns you'll have to worry about.  What is tricky about this
    race is that the course has some wide open spaces to ride in.  So it can be
    easy to lose your directioning with so much freedom.  Also, in the midst of
    these open spaces, are lots of columns, which require you to zig zag around
    them. These columns can also help in confusing you in which way to go, as in 
    the beginning of the race, the path splits on you.  If you are amidst other 
    computer racers, follow them for the best route. If you are in the lead, and
    not sure which way to go, I recommend going right, then left. Another, 
    dangerous, thing to watch out for, is near the end of the race.  After one
    of those wide open sections of the course, there is a giant wall in front of
    you with a small, narrow, hole in it.  This "hole" is about only one blade
    wide, so you have to angle yourself in perfectly to avoid hitting anything. 
    But this can work to your advantage. If you are neck and neck with another 
    blade, you can easily ram him into the wall for some damage, and loss of
    time.  There is one good thing about this track though, and that is that 
    the straight a ways are long! Its not all that rare to use up 6 boosts 
    on a straight a way, and still have some left over when you come out of it! 
    "Twighlight speedway on the Acer Naim Garden Orbital"
    Hope you are good at handeling S curves, because this course is loaded with
    them! Sometimes having three or so S curves in a row, with the turns getting
    gradually sharper. There is also an S curve about 3/4 of the way into the 
    course that is very narrow. If you're not careful, you'll crash into the wall
    quite easily. But so can your opponent. The worse part of this course is
    right before the finish line. There is a series of 90 degree turns you have
    maneuver through. This is tricky even for an experienced player. Be sure to
    use your brake as needed.  Finally, like in the San Kei Outfield, all the 
    straight a ways end with sharp turns. So boost carefully on them, and be
    prepared to fish tail or brake when needed.
    "Mountain route with a plent buster missle complex"
    This is a simple track.  There isn't much to worry about bumping into, as
    you can drive up most walls on this course. The turns are mostly gentle, 
    with the exception of maybe 2 of them.  One of which is a wide U turn, which
    should really be fish tailed into to maintain speed. Other than that, the 
    track is mostly straight aways, so boost constantly and stay on the throttle.
    "Race Khalid head to head in the Mastan shipyards"
    This course is very deceiving. It is mainly straight a ways, so one would 
    think that you should boost a lot.  Unfortunately, this course is loaded
    with obstacles you need to avoid, as well as columns that turn the already
    narrow course, into even narrower pathways.  Be sure to brake as needed and
    keep your eye on the horizon, so you can try to anticipate when the course
    suddenly gets narrower.  If possible, use the colums to your advantage, and 
    try to force any opponents into them.  The time it takes them to re-organize
    will allow you to get quite a lead.  Best advice is to not be reckless, just 
    tackle this course intelligently. 
    Rest to come come at a later date...
    				7. R A C E R S
    Here is the format in which I'll list the racers:
    Games description of character
    Blade Name
    Games description of Blade
    Blade Stats
    How to Unlock
    My comment on Character
    A quick note on about the Racers stats.  For a lot of them, their stats are
    deceiving. Some have high armor rating, yet take damage like you wouldn't
    believe. Others may have good handeling, but handle really sluggish. And,
    except for the final racer you unlock, they all have the same Thrust rating,
    yet some have noticeable faster and slower acceleration than others. The 
    only real way to get an understanding for a racer is to actually choose 
    them and race as them for a little.  Please, use the stated stats below 
    only as a basis for the beginning of choosing a racer. 
    Racer: Jenna Ferrante
    "Crowd pleasing favorite with all-round racing talent"
    Blade: Jannek Sabor Scout
    "Street gang bike customized and tuned for racing"
    Top Speed: ****
    Armor	 : **********
    Weight	 : ******
    Thrust	 : ****
    Handeling: *******
    Skidding : *******
    Unlocked: Initial Character
    Jenna is the girl to be if you want to be aggressive in the early races. 
    What she lacks in speed, she makes up for in Armor and weight, allowing her
    to push the other racers around, and not be pushed around that much herself.
    Her armor is her best stat. Its maxed, so she can take a lot of hits during
    a race, allowing you to save up your Boosts for Rams or just speed when you 
    need it. The rest of her stats are about average, allowing you to play as 
    her for a while, if you so wish, as she has no terrible weaknesses. 
    Racer: Abel Vorsh
    "Playboy maverick with a wide streak of luck and skill"
    Blade: Polman Weaver Monoplex
    "Light weight pro blade style, popular in street racing leagues"
    Top Speed: *****
    Armor	 : *********
    Weight	 : ********
    Thrust	 : ****
    Handeling: ********
    Skidding : ********
    Unlocked: Initial Character
    Out of the two starting characters, Abel is probably the best of the two. He
    has a higher top speed, Handeling, Skidding and Weight than Jenna, while only
    having a single point less armor.  But don't be fooled, that single less 
    armor point can be well noticed in some races. On his strengths, his
    handeling and skidding are his best assets.  They allow him to maneuver 
    through the plethora of S turns in all the early races, with out having to
    slow down too much. He also has a high weight stat, which allows him to be
    agressive quite well.  But with his speed and handeling, it would probably be
    better to just pass opponents, and only rumble when you need too. 
    Racer: Khalid Freman
    "Powerful swamp dweller from the forests of Soomis"
    Blade: Thunder Head MK2
    "Converted forrest transport with upgraded engines"
    Top Speed: ****
    Armor	 : ********
    Weight	 : ******
    Thrust	 : ****
    Handeling: ********
    Skidding : ********
    Unlocked: Beat him in Khalids Midnight Challenge
    Khalid is, essentially, a combination of Jenna and Abel.  Though it may not
    be too obvious from his stats, he is real good at Boost Ramming. Able to 
    knock away most moderate weighted blades with ease, while not being moved to
    much when Rammed from others.  His handeling and Skidding are good too, but
    they come with a lack of top speed. If you want more of a challenge in the
    early races, use him. Otherwise, I recommend that you use Abel instead and 
    save Khalid for multi mode, when you want to jack up a friend and make him
    wreck. =D
    Sun Mateeb
    "Ancient mechanoid seeking a glorious death on the track"
    Emmet Barant Barracuda
    Top Speed: ****
    Armor	 : ********
    Weight	 : ****
    Thrust	 : ****
    Handeling: *********
    Skidding : *********
    Unlocked: Gold Metal on Jannek Classic Event
    Her stats are rather deceiving.  Despite having a high armor rating, she 
    takes damage like tissue paper. It accumulates on her fast! Other misleading
    stats on her, are her Thrust and Top Speed.  Though both of them are low, 
    she is able to accelerate quite quickly. And her top speed seems to very 
    fast as well.  Her handeling and skidding stats are dead on though. Her
    Maneuverability is very good. Able to bob and weave among the best. 
    Out of the early available racers, I deem her the best for straight racing.
    As long as you avoid running into things, you should come out ahead with 
    her. Once you get her, I recommend staying with her for a while. Unless you
    prefer to be aggressive, then I recommend someone else. 
    Gabriel Vorsh
    "Abel Vorsh's older, wiser brother"
    Decov DC5
    "Heavily upgraded vintage racer"
    Top Speed: **** 
    Armor	 : *******
    Weight	 : *******
    Thrust	 : ****
    Handeling: *****
    Skidding : *****
    Unlocked: Win Gabriels ship yard challenge
    Being Abel's brother, It's not suprising that the two are similar. Both are
    able to maneuver very well. But Gabriel, like Sun, has a deceiving stat.  
    Even though his handeling stat is low, he is probably the best, of the 
    early racers, at taking corners. More good traits come from his armor, weight
    and size of his blade. These allow him to be aggresive with other blades, 
    with out having to worry about too much.  Down side to him is that he has a
    lower top speed than his brother, and his acceleration is on the low side.
    He's good for the early courses with lots of turns, but there are better
    Machiko Hughes-Murata
    "Daughter of PowerDrome legend Cyan Hughes"
    Murata Engineering Red Snapper
    "Custom designed, purpose built, state of the art racing blade"
    Top Speed: **** 
    Armor	 : *******
    Weight	 : *******
    Thrust	 : ****
    Handeling: *****
    Skidding : *****
    Unlocked: Get a gold medal on Sankei Speedway Exhibition Event
    Judging by her stats, you would think she is the female equivalent of
    Gabriel.  In reality, she is more like the Female equivalent of Khalid. 
    Her acceleration and maneuverability are poor. And she can't corner as well
    as Gabriel.  The good side to her is that her armor, weight, and blade size
    allow her to be aggressive. But other than that, there are better blades to
    choose from.  I suggest using her on Eliminator events, if you want to win 
    by destroying the blades instead of coming in first all the time. 
    "Former robot infantry: built for war, designed to win"
    Lowell LOWD 451 (Low Orbit Weapon Deployment System)
    "Heavily armored converted mobile heavy weapons platform
    Top Speed: *****
    Armor	 : ******
    Weight	 : **********
    Thrust	 : ****
    Handeling: ******
    Skidding : ******
    Unlocked: Gold Medal on Mata Wai Invitational
    Angul is probably one of the best racers you can use. For the second half of
    the game, you will probably either be playing as this or Amran. Lets get the
    negatives out of the way. First off, his acceleration is rather poor. You
    really need to do the boost start if you wish to compete in the later races.
    And that is about it! Angul has a very nice top speed.  And if you are 
    drafting, watch out! He will gain an enormous amount of speed, and catch up
    quickly! His handeling and turning are exceptional as well.  The best part 
    about Angul is his weight and armor. He is a TANK! He can take a heap of 
    hits, and just shrug them off. And he can dish out just as much as he can
    take, too.  And not that it matters much in this game, but he is very 
    capable of both on road and off road racing. Up until you get Amran, You 
    will probably be using either Angul or Sun for most races. 
    "Android test pilot turned racing pro"
    Fairud Stingray Test Rig
    "Lightly built racing blade with good power to weight ratio"
    Top Speed: ****
    Armor	 : ******
    Weight	 : ****
    Thrust	 : ****
    Handeling: ****
    Skidding : ****
    Unlocked: Gold Medal on Empress Yei Memorial Trophy
    Jinx sucks.  Heh. Ok. that is rather biased.  But look at him. By the time
    you get him, you already have Angul, Sun and Gabriel. Three great racers. 
    Jinx is completely average. All around.  He has a low top speed, and low
    acceleration.  The only good thing about him, is that he has a thin blade,
    which allows for easy navigation in the narrow corridors and tight turns
    later in the game.  But by learning how to fish tail properly, you should
    be able to do that anyways.  He is good to use in Time trial mode so you 
    can accustom your self to the tracks.  And in Multi Mode if you want to 
    handicap your self.  But don't use him in championship mode unless you want
    to give yourself a challenge
    Amran Dachs
    "Veteran Racer and seventeen times Skydrome Champion"
    CWC Tiger 4 Custom
    "Light but strong chasis with CWC thrust system"
    Top Speed: *****
    Armor	 : ****
    Weight	 : ********
    Thrust	 : ****
    Handeling: ****
    Skidding : *******
    Unlocked: Win Amrans Speedway challenge
    This guy is going to be a valuable addition to your line up of racers!
    First off, Think of Sun. Then think of everything about Sun magnified!
    His acceleration is great! His top speed is fast! You will be a definate
    contender with this guy! Sadly, he takes damage worse than Sun.  One good
    hit sends him into critical. He is a racer for pure speed. If you 
    use him, and you will, avoid collisions at all cost. Use his speed and
    maneuverability to get ahead and stay ahead of the pack. He is a must
    use for those annoying speed runs.
    "Alien racer of unkown origin with a passion for raw speed"
    Hooper Aerosports Exarch
    "Heavily customized racing blade stripped of all safety equipment"
    Top Speed: ****
    Armor	 : *****
    Weight	 : *****
    Thrust	 : ****
    Handeling: ****
    Skidding : ****
    Unlocked: Gold medal on Wirethrow Industrial Chips Shield
    Wait a sec. I thought I already covered Jinx?  Ok, that was a bad insult
    Roost is actually a decent racer. She is really good at handeling corners,
    turns and just maneuvering in general.  Her speed and acceleration are 
    nothing great, but for courses with a lot of turns, and you're tired of 
    using gabriel, she is a decent consideration.  But for most of the races,
    I still suggest you stick with Amran or Angul
    Sarama Nimiette
    "Aggressive, charasmatic cult leader from the dead colonies"
    Orchis Model 8
    "Vintage racer chassis with a newly designed thrust system"
    Top Speed: ****
    Armor	 : ****
    Weight	 : *****
    Thrust	 : ****
    Handeling: **********
    Skidding : **********
    Unlocked: Gold medal on Gainward Prospect Festival Cup
    For the beginner that is having trouble with controlling their blade, this
    is the character to learn with. She can turn on a dime. And if you 
    mastered fish tailing, she is great for those really sharp U turns as well.
    Her mediocre weight and blade design gives her decent drafting ability as
    well as the option to be aggresive if needed.  But only when needed. She 
    can't take hits especially well.  She is fun to use, too bad she doesn't
    have better top speed or acceleration, or she'd be top tier definately.
    Jed Clanton
    "Ruthlessly cunning drifter from the Fringe Worlds League"
    Eden Courier Custom
    "Converted dust skimmer upgraded with stolen parts"
    Top Speed: *****
    Armor	 : *****
    Weight	 : *********
    Thrust	 : ****
    Handeling: ********
    Skidding : ******
    Unlocked: Win Clantons Gutter Run Challenge
    If you don't like Angul, then Jed is your alternative. He has only slightly
    less weight, but better handeling. His wide blade also allows for easier 
    blocking of racers that want to pass you. Sadly, his acceleration is very
    slow and he doesn't seem to be able to draft very well. Thus leading to a 
    long time to reach his top speed.  He isn't a terrible racer, but I prefer
    Angul myself
    "Living machine with perfect racing reflexes"
    "Hi-tech NanoCarbon shell housing a perfect racing machine"
    Top Speed: **********
    Armor	 : **********
    Weight	 : *******
    Thrust	 : **********
    Handeling: *******
    Skidding : ****
    Unlocked: Gold medal on Core Worlds Master Cup
    "Perfect racing machine" indeed! This thing is FAST! Insane acceleration, and
    a massive topspeed. It is fast to a fault! It has good handeling ability, 
    which is good, because as fast as you are going, those turns and obstacles 
    will come up on you before you realize it. This thing moves so fast, that 
    I was able to do 10 second laps on some courses as well as get 3 to 4 lap
    leads on opponents in certain events.  But be warned, even though Nexus
    has a high armor rating, as fast as you will be going, one wreck will send
    you straight into critical.  To use Nexus effectively, you must learn to 
    anticipate what may come ahead, so that you can react in time. Definately
    a fun racer to use, especially to go back and get golds on all those time
    			8. U N L O C K A B L E S
    This game starts out with everything except two racers and two tracks locked.
    In order to unlock all the other racers, tracks, events and extra stuff, you
    have to place in the events of Championship Mode.  The unlockables aren't too
    hard to unlock. Usually you just have to place to unlock something, so I
    didn't bother doing to extensive of a testing on these. Also, Gaining a gold
    medal will usually unlock everything that a lower medal would of unlocked
    as well. So only If I know what you will get with placing with a lesser medal,
    I will note it. Other wise, I will just list what _all_ is unlocked, when 
    placed with a gold. 
    Event - Pre Season Qualify
    Medal needed - Any
    Unlocks  - Core Worlds Cup Event
    	 - Jenna Ferrante Gallery
    	 - Abel Vorsh Gallery
    Event - Core Worlds Cup 
    Medal Need - At least Silver
    Unlocks  - Imperial Die Bak Complex Speed Challenge
    	 - Acer Naim Orbital Track
    	 - San Kei Outfield Track
    	 - Cholo Turbines Trophy Event
    	 - Khalids Midnight Run Event
    Event - Imperial Die Bak Complex Speed Challenge
    Medal needed - Silver
    Unlocks - Imperial Die Bak Silo Track
    Medal Needed - Gold
    Unlocks - Original Power Drome Gallery
    Event - Khalids Midnight Run
    Medal Needed - Just win the Race
    Unlocks  - Khalid Image Gallery
    	 - Khalid as a playable racer
    Event - Cholo Turbines Trophy 
    Medal Needed - Gold
    Unlocks - Sun Mateeb Image gallery
    	- Caldera Circuit Track
    	- Mata Wai Plains Track
    	- Mata Wai Image gallery
    Event - San Kei Eliminator
    Medal Needed - Gold
    Unlocks - Soomis Speed Challenge
    	- San Kei Speed Way Exhibition
    	- Mata Wai eliminator
    	- Gabriels Ship Yard challenge
    Event - Soomis Speed Challenge
    Medal Needed - at least Silver
    Unlocks - Other vehicles image gallery
    	- Soomis Forest track
    Event - Gabriels Ship Yard Challenge
    Medal Needed - Just win
    Unlocks - Gabriel Vorsh Image Gallery
    	- Gabriel Vorsh Racer
    Event - Jannek Classic
    Medal Needed - Silver
    Unlocks - Boosta image Gallery
    	- Soomis Reverse Track
    	- San Kei Outfield R Track
    	- Imperial Silo R Track
    	- Soomis Image gallery
    Medal Needed - Gold
    Unlocks - Sun Mateeb Racer
    Event - Mata Wai Eliminator
    Medal Needed - Just win
    Unlocks - Storyboard Gallery
    Event - San Kei Speedway Exhibition
    Medal Needed - Gold
    Unlocks - Machiko Hughes-Murata Gallery
    	- Machiko Hughes-Murata Racer
    	- Wire Throw Industrial Chips Shield
    	- Mata Wai Speed Challenge 
    	- Amran Speedway Challenge 
    	- Empress Yei Memorial Trophy 
    	- Imperial Die Bak Eliminator
    	- Mata Wai Invitational
    	- San Kei Image Gallery
    Event - Mata Wai Invitational
    Medal Needed - Silver 
    Unlocks - Angul Image Gallery
              Mata Wai Plains R track 
    Medal Needed - Gold
    Unlocks - Angul Racer
    Event - Imperial Die Bak Eliminator
    Medal Needed - Just win
    Unlocks - Track Furniture Concept Gallery
    Event - Empress Yei Memorial Trophy
    Medal Needed - Gold
    Unlocks - Jinx Image Gallery
    	  Acer Naim Substructure Track
    	  Jinx Racer
    	  Acer Naim Image Gallery
    Event - Amrans Speedway Challenge
    Medal Needed - Just win
    Unlocks - Amran Dachs Gallery
    	  Amran Dachs Racer
    	  Challenge Tracks Gallery
    Event - Mata Wai Speed Challenge
    Medal Needed - At least Silver
    Unlocks - Promotional Material Gallery
    Event - Wirethrow Industrial Chips Challenge
    Medal Needed - Gold
    Unlocks - Imperial Die Bak Gallery
    	  Soomis Forest R Track
    	  Imperial Die Bak Track
    	  Imperial Die Bak Speed Challenge
    	  San Kei Outfield Eliminator
    	  Cyan Hughes Testimonial Event
    	  Clantons Gutter Run Challenge
    	  Gainward Prospect Festival Cup
    	  Roosta Racer
    Event - Gainward Prospect Festival Cup
    Medal Needed - Bronze
    Unlocks - Caldera Circuit R Track
    Medal Needed - Gold
    Unlocks - Sarama Nimiette Gallery
    	  Sarama Nimiette Racer
    	  Caldera Image Gallery
    Event - Clantons Gutter Run Challenge
    Medal Needed - Just Win
    Unlocks - Jed Clanton Gallery
    	  Jed Clanton Racer
    Event - Imperial Die Bak Speed Challenge
    Medal Needed - Just Win
    Unlocks - Core Worlds Master Cup
    Event - San Kei Outfield Eliminator
    Medal Needed - Just Win
    Unlocks - Race Official Concept Gallery
    Event - Cyan Hughes Testimonial 
    Medal Needed - Gold
    Unlocks - Imperial Die Bak R track
    	  Acer Naim Substructure R Track
    Core Worlds Master Cup
    Medal Needed - Gold
    Unlocks - Saber Rotational Render
    	- Caldera Quary Track
    	- Nexus Racer 
    	- Racing / Tussling Pre Visualization
    	- Super Speedway Sense of Speed Test
    	- Cornering Pre-visualization
    	- Racer Start Sequence Pre-visualization
    	- Overtaking Pre Visualization
    	- Machiko Facial Animation test
    	- Tenna Rotational Render Test
    	- Replay Pre Visualization
    	- Clanton in game cockpit animation test
    	- Crash and Debris Pre Visualization 01
    	- Crash and Debris Pre Visualization 02
    	- Overtaking dummy Pre Visualization
    	- Impacts and damage Pre Visualization
    	- Drafting and blocking Pre Visualization
    	- Oversteering and sliding Pre Visualization
    	- Breaking and cornering Pre Visualization
    	- Clanton Cockpit animation test
    			9. H I N T S  N '  T I P S
    These are some extra bits of information that should help you gain the 
    advantage in any race you are in.  
    These are some extra things that, once learned how to do, will help you 
    through the races, and, hopefully, give you an edge in multiplayer mode.
    Boost Start: At the start of the race, during the count down, if you are able
    	to rev your engine into high gear, with out making the red arrows 
    	appear, you will charge your boost up.  If you can fully charge it
    	before the count down is over, you gain a boost at the start of the
    	race! (very valuable, must learn technique)
    Boost Start
    For Different: Different racers should use the boost start in different ways.
    Racers		For heavier racers, such as Angul, It can be useful to boost
    		yourself right into the blades in front of you, causing them 
    		to start off balance. On the other hand, for light
    		racers, such as Amran or Sun, Boost yourself, but aim your
    		blade so that you go _around_ any blades in front of you.
    		This will allow you to accelerate all the easier, and
    		obtain your top speed faster.
    Steering: Steering in this game is Analog only, no digital. So remember that
    	the slightest touch of the left stick affects your car. Slowly move
    	it as needed, don't slam it at the last moment.
    Use the Brakes!:  Remember to use your brakes as needed. Especially on tight
    	turns! If you think you are going to hit something, brake instead.
    	Though you'll loose speed either way, if you're able to avoid hitting
    	anything, you'll lose less speed from braking. You also save any 
    	boost charge you may have had.  
    Drafting: Whenever another blade passes you, notice the smoke trail coming 
    	from them.  If you are close enough to the opposing blade, and are
    	able to follow in that trail, you will begin to Draft.  Drafting
    	gives you increased speed while you are doing it, allowing you to 
    	catch up and eventually pass the blade in front of you. It helps
    	to be close.
    Fish Tailing:  Fish tailing allows you to more easily take those tight turns.
    	To perform, while going full speed, turn into the corner and slam on
    	your brake.  Release the throttle for a longer slide effect, or 
    	keep on it for a smaller slide. (Another valuable, must learn tech)
    Ram Boosting: Not every Blade is designed for Ram Boosting.  The Heavier ones
    	,such as Khalid and Angul, can do more devestating Boost Rams while
    	at the same time, recieve less damaging Rams from others. Armor helps
    	determine the damage you recieve from the Ram, while weight 
    	determines the ferocity of Rams given and recieved. Avoid ramming if
    	you have a light weight blade.
    Manual Shifting: As with any racing game, Manual gear shifting is the way to
    	go. Once mastered, it allows you to gain a slight bit of speed when
    	needed, which allows you to shave precious seconds off your time.
    Race to the Finish!: ALWAYS save at least one boost for the end of the final
    	lap.  Most tracks have their end of laps on a straight a way
    	allowing you to make a last ditch effort if needed.  And after the
    	first couple of tracks, you are going to _need_ to have a at least
    	one boost available if you want to place first. For some of the end 
    	races it is probably preferable to have 2 or 3 instead. 
    Repair Turn: I've already mentioned that Repairing slows you down and that
    	you should learn the best times to repair.  Well, one of the best
    	times to repair is as you enter a sharp turn. This way, you get
    	the benefit of the repair, and the fact that it slows you down 
    	also aides you, allowing you to turn all the more sharply. Learn
    	what turns are best for this.
    Regular Rams: Try to avoid ramming opponents blades, unless you are doing
    	a boost ram.  Merely ramming an opponent will usually result in
    	you giving them a boost of speed while slowing yourself down, or
    Watch the Arrows: Be mindful of the arrows that appear at the bottom of
    	your screen.  They are telling you the location of the racer
    	that is closest behind you.  By watching the arrows, you should
    	be able to place your blade in front of theirs, causing a road
    	block effect. Or even better, causing them to ram you and 
    	giving you a boost of speed.  You will _NEED_ to do this in the
    	later races, if you hope to win. 
    Watch the Map: Even though the game flashes an arrow to let you know 
    	what kind of turn to expect, the arrow is vague in exactly how
    	sharp the turn is, or how far ahead the turn is. To aide in 
    	your reaction, watch the map on the top right of the screen. 
    	This is a map of your position on the current course, and will
    	give you a better idea of how sharp of a turn it will be, and 
    	how from it you are located. Until you have the courses
    	memorized, try to keep one eye on the race and the other eye
    	on your map. 
    Watch the Smoke: The color of the smoke coming from opponents blades
    	displays how much damage they have received. If you see a 
    	blade is spouting black smoke, it usually means that it is
    	in the critical state. If you can do so, with out interfering
    	with your current position, take advantage of this by trying
    	to cause them to wreck, or by boost ramming them, and thus
    	causing them to explode!
    Watch the Loading Screen: That loading screen that you constantly
    	see can be helpful. Between events, it displays some
    	hints and tips that may prove useful.  Be sure to read 
    	them from time to time. you may learn something. 
    			10. C O N T A C T I N G  M E
    There is only one way that I wished to be contacted anymore, and that is by
    email.  I used to allow people to contact me through AIM, but because of a 
    great deal of jerks out there, I no longer care to even use AIM or 
    any other instant messenger program.
    So if you wish to compliment, comment or critiscize this guide, just send an
    email to Shen_long36@hotmail.com and please label the subject as GAMEFAQs or 
    similar, so that I don't accidentally delete your message, thinking it's spam
    				11. T H A N K S
    I'd like to thank my friend Brandon for giving me this game.
    Thanks to Gamefaqs for hosting this guide
    Thanks to the Steelers for winning Super Bowl 40, and causing many drunk
    	Pittsburgh females to strip down to their panties in the snow out
    	of excitement! 
    Thanks to the local news for showing the above ^_~
    And thinks to whomever is reading this. As I now know i'm not the only person
    	to play this game. 
                        12. R E V I S I O N  H I S T O R Y
    2/03/06 - Got this game from a friend of mine, in exchange for Tony Hawk 
    2/06/06 - Finally played this game.  Realized I got ripped off
    2/07/06 - Couldn't find any info on this game, ANYWHERE. Decided make my own 
    2/08/06 - Added more Racer stats and unlockables. Fixed some previous errors.
    02/11/06 - Added the Hints n' Tips section. Finished the Racers and 
    	Unlockables section
    3/24/06 - Remembered that I started this guide, but never finished it o_O
    	fixed some typos in preperation of finishing it later. 
    5/27/06 - Forgot I even started this guide.  Realized that I sold the game on 
    	eBay and won't be able to finish it.  So i'm uploading what I have 
    	so far in hopes it can offer some help. 
    	Sorry if this causes any inconvenience.  But not like this game is
    	hard to figure out. 

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