hide results

    FAQ/Walkthrough by CDuke

    Version: 3.1 | Updated: 01/14/06 | Search Guide | Bookmark Guide

      Conkers: Live and Reloaded                                 FAQ/Walkthrough
    Last updated......14th January 06
    Author............Samuel Hill (C Duke)
    *                              [!] WARNING [!]                               *
    *                                                                            *
    *                                                                            *
    I'm afraid I am no longer replying to E-mails about Conker, I have not played
    the game for so long and no longer have access to check things in the game.
    Table of Contents
    [1] Introduction
    ----[1a] Game and Guide
    -----[1b] Quick Searching
    [2] Overview
    ----[2a] Prologue
    -----[2b] Characters
    ------[2c] Controls
    -------[2d] Generic Tips
    [3] Chapter Walkthrough
    ----[3a] Hungover
    -----[3b] Windy
    ------[3c] Barn Boys
    -------[3d] Windy once more
    --------[3e] Bats Tower
    ---------[3f] Windy again
    ----------[3g] Sloprano
    -----------[3h] Uga Buga
    ------------[3i] Windy visit the fourth
    -------------[3j] Spooky
    --------------[3k] It's War
    ---------------[3l] Heist
    [4] Cash Locations
    [5] Extras
    ----[5a] The Great Mighty Poo Song (uncut) 
    ------[5b] The issue of Censorship
    -------[5c] Easter Eggs
    --------[5d] n64 and Xbox differences
    [6] Closure
    ----[6a] Contact Me
    -----[6b] Mail Bag
    ------[6c] Legal Information
    -------[6d] Version History
    --------[6e] Closing
    ---------[6f] Credits
    [1] Introduction
    [1a] Game and Guide
    Sorry about the long wait for this huge update. It won't dissapoint (I hope).
    First off I would like to thank the hundreds of people who email me with stuff
    and to those contributers.
    Conker's Bad Fur day was Rare's last title on the N64 and was declared an
    instant classic. It combinded platforming, shooting and down right crude humor
    to shock the players. It is an excellent game and I am glad they remade it as
    I never had a chance to play it first time round and now, I can.
    This walkthrough will cover the entire single player mode and some extras. I
    will not be writing any form of multiplayer guide as I don't have Xbox Live
    and I do not play very often. The guide will be nice and simple. If you need
    more detail about a certain section please tell me and I will reply quickly
    and flesh out this guide some more.
    This guide is written in English as I am English. You should REALISE that this
    means there is less Zs as I am not writing in American English. Just keep that
    in mind before you send in any errors in my spelling or grammer.
    Anyway, moving on...
    [1b] Quick Search
    Do you just need help on a certain chapter or sub-chapter? Do you want help
    without spoiling the future parts of the game?
    Use the quick search!
    For a less specific quick search press CTRL + F and search the code within the
    square brackets.
    For example:
    Search for the section "[9z] Super Helpful section"
    (STEP 1) Press CTRL + F
    (STEP 2) Type in the code, in this case "[9z]" (without the quotation marks)
    If you want to search for a certain sub-chapter like "Super Cool Sub-chapter"
    press CTRL + F and type in "Super Cool Sub-chapter".
    Oh and by the way, the Super Cool Sub-chapter doesn't exist and neither does
    the Super Helpful section. However I believe that you will find every section
    reasonably helpful.
    [2] Overview
    [2a] The Prologue
    Story.... yeah well -- Conker does not exactly follow the most precise and
    easy to follow structure. Basically, to sum it up:
    Conker gets drunk at the Cock and Plucker with some strangers he met that were
    going to war. Suddenly he feels overwhelmed with the drink and decides to head
    back home in a sorry state. However he hasn't quite got all his senses with
    him so he sort of goes the wrong way and ends up passing out in a field far
    away from home. The story then jumps around in an incredibly random manner,
    so play on to find out about the bizzare plot yourself involving Panthers,
    aliens, big piles of poo and a war.
    [2b] Characters
    Conker: The beer and money loving red squirrel. Likes to get tanked every
            night with random people. He is probably the nicest character in the
            game as he only swears a few times and he helps many people. This
            game is all about his bad fur day.
    Berri: Conker's girlfriend is not seen much in the story and their
           relationship is not to good either, even from the start. Conker does
           not say much about her but all we know is that she is the only one
           person he really cares about in the entire game.
    Birdy: A scarecrow who likes drink and smells. He gives Conker a bit of help
           in drunken conversations they have when Conker is still hung over.
    Gregg: Gregg the grim reaper is a weird fellow and quite misleading. He's
           very short and really hates cats and undead. Conker bumps into this
           not very scary fellow twice throughout the game.
    Panther King: The fabled panther king is only seen as a story in Conker's
                  world but he's real and he's hunting down Conker to turn him
                  into a new table leg. He loves milk as well.
    Franky; This hopping pitchfork sees Conkers as his best friend in the world.
            He is very helpful against hay but that's about it, what a loser.
    Rodent: This little grey squirrel is one of Conker's old pals and they meet
            again during the war. He is fairly useless and annoying just like
            everyone else Conker meets.
    Tediz: These evil nazi boys are prepared to tear any squirrel limb from limb.
           Teach them a lesson and make stuffing fly.
    [2c] Controls
    There are several controls to learn but everything is simple so no worries.
    Basic controls
    Move around: Left stick
    Look around: Right stick
    Weapons: Press B to equip and press R trigger to swing
    Jump: A button
    Crouch: R Trigger
    Advanced controls
    Context action: Press B on a context pad (B PAD) or when a lightbulb appears
    Spring Jump: Hold R Trigger then press A to spring high in the air
    Tail Spin: In the middle of a jump press and hold A to hover with your tail
    Super Jump: Spring Jump and then at the peak of the jump tail spin
    c-c-c-c-combo: With a weapon out... Tap R, PAUSE, R, R, R (the pause is short)
    Skip Cutscene: Just tap the L trigger during a cutscene you've already watched
    [2d] Generic Tactics
    <-> In doubt super jump across a gap to be on the safe side
    <-> Look out for any subtle clues the game gives you
    <-> Bosses almost always need to be defeated using something in the area
    <-> Always take time to adjust the camera for a jump
    <-> Make sure you are careful when jumping, Conker is hurt badly by falls
    <-> Use the combo whenever possible, it kills enemies very quickly
    <-> Choclate respawns after 30 seconds so look out for it during tense battles
    [3] Single Player
    [3a] Hungover
    Scaredy Birdy
    Conker will wake up complaining, moody and drunk. He sure is right. IT IS
    "one of those days". Walk him over to the scare crow. To initate a rather
    drunken conversation. Afterwards go behind him and step on the B PAD and
    follow his instructions. This will give Birdy a beer. Go over to the other
    B PAD and use it to take Conker's "Feel Good" drink. You will then have a bit
    more freedom.
    Jump into the water and swim over to the waterfall making sure to climb onto
    the rock in the centre before falling down. You then must jump over to the log
    ahead and follow the path  until you reach a door. Pass it and then jump your
    way upwards till you reach a bridge with a huge gargoyle on it. Pull the lever
    by the way you came up by grabbing it (spring jump) and pressing B. This will
    open the door. Make your way back to the door and head through.
    Pan Handler
    Try chasing the key around for a while and Conker will decide to get a weapon.
    With frying pan in hand you can now battle those Green Imps. Run up to them
    and try out a combo (R, pause, R, R). The pause need only be short. After this
    the key will be released, knock it down and pick up the key and shove it in
    the lock to be able to leave.
    Climb back up the platforms up to where the gargoyle is and walk upto him and
    hit him with the frying pan to start the Gargoyle's desmise.
    Climb up onto the rock the gargoyle was crushed by and then tail spin to the
    B PAD. The rock will be removed and then you can head through the tunnel to
    the next area.
    [3b] Windy
    Mrs Bee
    Head down the slope and to your right to find Mrs Bee. You will need to get
    back her hive for some cash. Go the other way to the wasps (left from the
    sign post) and follow the path round killing the green imp on the way. Grab
    the hive and run as fast as possible back to Mrs Bee. To get your first $100!
    Go over the bridge and over to the B PAD on the ground. Buy the instruction
    booklet and then use your slingshot to kill the dung bettles on the logs.
    There are 4 of them and they each take 2 shots. But no worries you don't need
    to be incredibly accurate. Climb up towards the door you opened and head
    through it to reach barn boys.
    [3c] Barn Boys
    Cross over the river and turn right up the slope. Here you will see a mouse
    running about scaring the er... "pink block". You will need to feed the mouse
    chesse to get rid of him. Go back down the slope and go round the other route.
    Go underneath the thwomp-esque blocks and you will reach Burt's cheese farm.
    Go in and knock down one of the pieces of cheese and take it all the way back
    to Marvin. You cannot jump and if you get hurt or fall any distance the piece
    of cheese will be mashed. So head past the thwomp-esque blocks by keeping to
    the sides and timing to go when they are heading towards you. You will need
    to repeat the process twice more and then Marvin will explode. Problem solved.
    Yeah I know, very random stuff is going on and you are scared... it
    happens to the best of us though, you know. Those random moments. Rareware has
    a lot of random moments and this game is a collection of them so just remember
    kids; Don't do drugs.
    Climb on top of the pink block via the small block and spring jump onto the
    pipes on the wall. Work your way up onto the roof of the barn and press the
    switch to open the door. Make sure you also grab the $100 on the barn roof.
    Now drop off the roof at the end with the money on and head left to find the
    barn entrance. Head inside...
    Mad Pitchfork
    On entry you will notice 8 jumping pieces of hay. They are key to the next
    fight. Walk over to the right to find the pitchfork.
    [BOSS: Franky]
    Pitchfork Franky has one attack, jab (amazing huh). He will draw back and then
    pelt forwards to jab you. The idea is to make the pitchfork jab and destroy
    every piece of hay until he becomes weary. To do this stand by the hay and
    when he gets close super jump for as long as possible until he jabs
    and destroys the hay. As soon as he destroys the last bundle of hay he will
    complain of being too tierd and kill himself (Ha! didn't expect that did you?)
    so head outside the barn now.
    Sunny Days
    On exit king Bee will address you and tell you of a big busted babe, Conker is
    naturally interested but slightly confused. You must go over to the sunflower
    now. Head past the Twycross jumping wooden crate and follow the cliff walk
    round to the sunflower. She will tell you that you have a very tickly tail.
    You will now have to find 5 sets of bees. Here are the bee sets that you need
    to gather.
    (1) Head back to the twycross wooden crate for the first set.
    (2) Go past the king bee and barn entrance and into burt's farm for the second
    (3) Go out of Burt's farm and drop down behind the barn and head over to the
        trash for the third set.
    (4) Go back on top of the barn by climbing the pink block and pipes for the
        forth set.
    (5) Go back to the entrance to this world by passing over the very shallow
        part of the stream for the fifth set.
    Then go up the slope to the sunflower.
    Do not fall in the deep water at any stage or all the bees you have will fly
    away. Once the flower has been err.... Pollunated then bounce on her breasts
    to reach the wad of cash in the cliff side. Another $100!
    Barry + Co.
    From the sunflower go round the cliff until you reach the twycross wooden
    crate. Wait till it gets to the barn window and then spring jump inside. A
    couple of bats will decide to pick on you now. All you have to is get along
    the rafters to the B PAD. You can either spin tail jump to each large platform
    or balance along the small rafters pressing B when a bat comes near. I don't
    do the latter because it can be risky so it's best to just jump across to the
    large platforms. When you reach the B PAD start throwing the knives at the
    hanging pitchfork to make it fall. Jump down after him, watch the movie and
    then jump onto the pitchfork.
    Buff You
    [BOSS: Haybot]
    To beat this boss you must be on the pitchfork. Pogo your way over to it and
    press B to jab it. This will set him on fire, to avoid being hit keep moving
    and attack him from behind. If you are hit runaway and jump on the pitchfork
    again. After 3 successful jabs he will be defeated.... kinda.
    Haybot Wars
    [BOSS: Haybot]
    After the cutscenes it will be clear he is not done for yet. Now he's slightly
    tricker. Jump on the pitchfork and pogo away from him and to the nearest of
    the three huge pipes and wait there. When he fires Suzie Missiles jump at the
    last minute to avoid them and they will hit the pipe. You must then draw him
    near to the water flow and he will be zapped. Now follow his spinning body
    to the centre and stand by him. When the button is next to you jump up and
    press B when the light bulb comes on. Repeat this twice more with each of
    the other pipes and he will be defeated.
    Frying Tonight
    Now you will need to escape. Swim over to the pipe with exit signs next to it
    (it's the pipe the camera focuses on) and go behind it, jump onto the ladder
    and climb up and go over to the B PAD. Now you will need to throw knives and
    some hanging wires to stop you getting fryed. There are 3 wires by you and you
    will need to throw a knife at the place where they hang from  (where the wire
    has no insulation). 2 are at about the same height as you and one is slightly
    below you. As soon as those three are sorted swim over to the ladder that is
    touching the water now (across the room).
    Climb it and jump onto the pipe to find another B PAD. There are 2 wires by
    you and 1 across the room now. Throw the knives at them and then the rushing
    is over. Let the water rise and when it stops find the exit and swim over. You
    will now be back in the barn, jump onto the turtle's Stone and he will spring
    you into the air next to $100. You can now exit the barn from here.
    Slam Dunk
    Climb up the ladder and past the first platform. Be careful of the wasp, look
    before you head upwards. Then get off at the second platform. Kill the imp
    with a combo and start climbing the next ladder. There are two more wasps to
    pass before you reach the top so look where you are going. Once at the top run
    off the end and tail spin until you get the lightbulb to appear then press B
    to slam dunk and open the iron gate.
    You now need to carefully make your way down. Climb up the ladder and go round
    the rim of the bucket clockwise until you reach another ladder. Climb down
    that and go along the barn roofs until you reach the place where the money was
    earlier, drop down there and then fall off into the river and go through the
    iron gates to the tunnel where there are some ceramic dolls and another wad of
    hard earned cash is waiting for you. $100!
    You can now exit this area and head back to Windy, you are done here.
    [3d] Windy once more
    Poo Cabin
    Go right now and through the arch into the "pooey" area and head straight into
    the now open poo cabin. Have a chat with the scoucer bettle and then use the
    B PAD in here to start a little platforming section. Go down the corridor and
    when you reach the large room with the hole in the centre jump onto the rope
    and climb up to find another rope. Jump onto that and keep climbing to reach
    another platform. Wait till the imp is out of the way and then jump onto the
    platform and carefully dispose of the him. Now go against the wall and jump
    onto the next rope hanging by the wall. Then jump off this to reach a sloped
    path leading out of this weird cabin.
    Now for a strange puzzle. Just take note that choclate is scattered on the
    outer rim of this pen so if you need it avoid going onto the island, instead
    swim round the river of poo. Right first thing first, from the entrance do
    a complete U-Turn to your left and you will see some falling poo. You will
    need to climb up the roof from where they are falling. So use spring jump and
    time it well so you don't get hit, once you finally get to the top there is a
    huge tap. Jump on and start running in the same direction of the arrow to
    release prune juice.
    Now jump back down into the river of brown and walk onto the island. See that
    target? You need the bull to hit it. Do this by standing next to it and spring
    jump to avoid him. For an extra tip keep the camera on him at all times.
    This will release a cow (I bet you can see where this is going). Now there is
    a large wall with a target on. Walk over and get the bull to charge into it in
    the same fashion. He will get stuck, now jump onto him and you will ride the
    bull. This is tough and quite hectic so try keeeping control. You will need
    to charge at the cow munching. Do this by pressing B but if you miss you will
    fall off and hurt yourself so be careful.
    Once the cow has cronic diahorrea then you will need to ram the cow with the
    bull again (if you take to long you may have to use the target wall again).
    This will cause the cow to...err...explode. After this another small target
    will appear to release another cow. Repeat the process I just explained with
    the next two cows and everything will be done. Good luck.
    Sewage Sucks
    Jump down the drain the bull fell into and you will be back in the cabin but
    now it's flooded. Head through the tunnel into the next room and use the B PAD
    to gain confidence in the water, now you can swim properly underwater, albeit,
    it's a bit difficult. Submerge and swim down the sloped passage to the main
    room. Swim past the bull and in this corridor come up next to the second
    barrel pillar type thing. You can now reach that money you heard earlier.
    Another wad of $100 for Conker!
    Submerge again and carry on down the corridor and up through the small hole
    back into the cabin room, now exit into windy.
    Great Balls of Poo I
    Go over to your treasured poo and beat the crap out of those green imps who
    dare touch it! Now roll the poo down this ravine type area all the way off
    into the lake where it strictly says no pooballs. Now jump down onto the
    platform with the poo imp and press B on that nail type B PAD. Well done you
    have just made it a hell of alot easier too access Bat tower. Swim across
    the lake to the entrance making sure to avoid the huge whirlpool.
    [3e] Cats Tower
    Mrs Catfish
    Have a chat with these weird creatures and then swim down the lovely and
    peaceful river. Go past the waterfall and you will encounter the dog fish.
    Avoid it and dive underwater until you find a small passage. Go through it
    and you will eventually come out at the base of the tower. Talk to the abusive
    Barry's Mate
    You will now need to scale the tower all the way to the top. First off step
    on the lift and beat up the imp at the top, you will now need to carefully
    walk across a log. If a bat comes too close then just press B to fry it.
    Beat up another imp and then climb up the rope. This structure continues for a
    while until you reach the top. Don't pull the lever you see yet, instead
    climb the rope to your left and then tail spin your way around the very
    top of the tower to find another wad of $100. Head back to the lever, pull it
    and then carefully make your way down.
    Cog's Revenge
    Once at the bottom you will now need to grab 3 cogs and fix them to the
    system. The cogs always run in circles, the best thing to do is to run the
    opposite way and when they start to slide and try and avoid then whack them.
    The first cog is in the same room so just grab it and put it on.
    The second cog is through the grate you opened by pulling the lever, go into
    the water and through the grate. Avoid the black imps and you will find the
    second cog, grab it and swim back.
    The third cog is a bit further, from the second cog room go through the
    passage with the imp in and the cog is running around here, knock it down and
    take it all the way back. Once everything is ready start running on the big
    stone in the middle in the right direction shown until the cutscene shows.
    The Combination
    You can now exit the area by the water passage and go back outside where the
    dog will be tied down. Swim back up the dock to speak to the cat fish ladies
    again. You will need to guide them to the vault. Be careful to avoid the imps
    yourself but the cat fish will not take damage. They will open the vault so
    step inside for your cash...
    Blast Doors
    Well it's not that simple. Go up to the B PAD to get out your catapult. You
    will need to enter the symbols behind the cog in a certain order. Up, Down,
    Right, Left. With precise aiming at the markings wait for the opening to come
    round and pre-emp the cog and fire early. Once the code is in the trapdoor
    will open and you can go swimming with the fishes too.
    Cling's Lair
    Jump on the floating B PAD and put on your torch hat. Dive underwater and
    work your way all the way to the bottom. Keep to the sides to avoid the cling
    and if you are low on air then pop into one of the lighted cages for more air.
    Go through the green lighted tunnel at the bottom. In this next room go back
    up to the top for more light and a breather and dive back in. You now need to
    go through the blue lighted tunnel and then swim up to the top in the next
    room and pull the lever there. This will open up a new route. Go back under
    and take the green lighted tunnel here into the next room. Then take another
    green lighted tunnel to the next room. Swim upwards here through the new
    route making sure to get some air and swim all the way to the top of it. Get
    out at the top and drop through the pipe here, few that was a long trip.
    Hehe, time for some fun. Beat up the imp in the tunnel and run to the end for
    a cutscene. Hmm... a problem I see, burning imps hurt. So what do you do? From
    where you start turn round and press B under that huge beer barrel to get
    Conker absolutly pissed. Stagger back into the boiler room and when the imps
    come near you press B to start pissing everywhere, once you've douced them
    they will die and if you run out of whizz just go back and get tanked again.
    Rareware does not endorse pissing on random people even if they are on fire.
    Brass Monkeys
    [BOSS: Big-Bollocked Boiler]
    Now you will have to fight a boiler. Get the boiler's attention and run up to
    any of the elevated corners of the room. When the boiler tries to burn you
    with fire make sure you are standing on the yellow pad and then spring jump
    and grab onto the lever to cover the boiler with poo. While it is still trying
    to recover run over to it and press B by it's bollocks. Ouch. Repeat this
    process for the other 3 corners of the room. Once defeated try to ignore the
    imps and roll one ball onto the sensitive pad by the exit door and roll the
    other ball down the passage that  you open with the sensitive pad, then chase
    after your cash of only $10. How cheap is that! Now exit the vault.
    Bullfish's Revenge
    After a cutscene swim past the bullfish as fast as you can, it will chase you
    down and it's a pain to get rid of. In order to avoid it you must make sure
    it eats all of the catfish on the way and then you will escape. Make sure
    you take the inside of the second corner and tail spin over the fish to be
    sure. Once it crashes climb on it's back and jump up to the wads of $300. You
    are done here so leave through the doorway.
    [3f] Windy (again!)
    Great Balls of Poo II
    Swim past the whirlpool and make your way back to the poo cabin. Find another
    ball of shit and roll it around to the other side of the poo cabin, you now
    need to roll it up that slope and over that arch. Keep rolling the poo up this
    mountain stopping to avoid those troublesome scouser dung beattles. The poo
    will destroy the giant beattle and allow you to roll poo all the way to the
    Go back to the cabin and roll a poo ball all the way up the mountain via the
    lower path. At the top attempt to spring jump onto the poo ball and onto the
    mountain but do not worry too much if you get the money on top or not. Roll
    the poo ball into the mountain and then work your way down and go through the
    entrance that has now be cleared into the mountain (near the cabin).
    [3g] Sloprano
    Corn off the Cob
    Watch the cutscenes and you will now need to throw 3 pieces of sweetcorn into
    that big bowl of poo in the centre. The first corn will be stopped by the hand
    so grab it and throw it in.
    The second piece is on the next platform so go right from the ledge and tail
    spin over the gap watching out for the shadow of falling poo balls. There is
    another piece of sweet corn on this circle so knock it out (watch out for
    the hand and throw it in).
    Now follow the path round to the next circle (poo balls again) and the final
    sweet corn will be here. Knock it out, grab it and throw it into that pit
    once more. You will now fight the great Mighty Poo!
    Sweet Melody
    [BOSS: Great Mighty Poo]
    This guy isn't too difficult but it's just a long battle. Keep in the circle
    area and run around to avoid his tish. When he stops throwing and starts to
    sing run over to the B PAD and throw toilet roll into his mouth. After that
    the pad will be covered so run back to the next circle and keep running. He
    will start to sing again so throw toilet roll in twice. After this the speed
    will pick up so run to the next circle as fast as you can and throw toilet
    roll in twice more. This will make him shatter the seal that stopped you from
    reaching the cash. Go all the way back towards the third circle making sure
    to avoid his tish and grab the $100 and pull the flusher to finish off that
    piece of shit.
    U-Bend Blues
    Run over to the third circle and jump into the pit from where that thing came
    from making sure to land on one of the platforms. Then go through the doorway
    in the pit that opened. You will now be in the U-Bend, jump down and into the
    water and start swimming until you reach 3 rotating blades. Touch any of these
    blades and Conker will be in 2 halves so be careful. The best way is to go
    through the top right and move diagonally up and left. Repeat this for each
    of the blades and then surface at the other end and head through the small
    passage. You will come to another pipe. Climb up the rope above the blade
    until you reach a ledge going round the edge. Jump on timely to avoid the
    blades and keep running. You will need to tail spin as Conker cannot run fast
    enough so be careful. Climb up the ladder and you'll be in a new area.
    The Bluff
    Cross the bridge and watch Conker fool the weasels. After the cutscene you'll
    be facing a fortress run over to it and head round to your right making sure
    to tail spin to avoid any Raptors trying to eat you. Head through the doorway
    in the wall. Go round the outside again to the other side and through another
    doorway and you'll be on top of the castle. Grab the $100 jumping around and
    then climb on top of the stone head. Press B three times on top and you will
    fall through the castle and into the next chapter.
    [3h] Uga Buga
    Drunken Gits
    Jump on top of the head once more and press B on top to open up the arch then
    go over to the rock solid bar and to your left one of the stone like creatures
    will be rolled up. Roll him back to the archway via the sides to avoid being
    hit and roll him through the arch, this will break down the wall and allow you
    to reach the sacrificing area.
    In this room all you have to do is work your way over to the doorway on the
    right. Go down the right slope and keep to the right until you reach the back
    of the room, head through the doorway here.
    Follow the walkway tail spinning over any cavemen on the way until you reach
    the egg. Jump on to the turtle's rock and you will be flipped up to the egg.
    Press B here. Let the dino follow you and go down the sloped walkway to
    continue, the dino will eat any cavemen, lead him back to the sacrificing room
    and head to the big stone and press B on the B PAD to get out the sling shot.
    Shoot the big UP ARROw on the ceiling above one of the slopes behind the stone
    and then put the dino on to the stone and he will stay there. Then shoot the
    down arrow to sacrifice the poor thing. This will open up the route into the
    Dino god's mouth.
    Sadly you cannot climb into the mouth yet because it's too... err... slimey.
    Jump on the turtle's stone and you'll be flipped onto it's head. Grab the $100
    here and then walk back to it's nostrils. Go into each one and press B to
    clear that horrible mucus on it's tounge then climb into the dino's mouth.
    In here run past the swinging... thing and go right. You will then pass one
    more of these swinging things and then exit here, on this walkway Conker will
    find a disguise to fool the cavemen. Walk all the way back through the dino
    and then come out of the Dino's mouth.
    Lead all the cavemen back to the rock solid bar to get yourself into the bar.
    Rock Solid
    Run down the slope and over to the bar on the otherside and roll the rock
    behind the bar all the way up the slope again and onto the button there. This
    will open the doorway in the centre. Go back to the bar and get Conker pissed,
    now piss on one of the rock guys closest to the open door and keep pissing on
    him until he rolls through the passage. Now go to the centre of the bar and
    take the feel good drink to allow Conker to move a bit better. Run over to the
    slope and use the  spring jump several times to get on to the highest ledge
    (follow the arrows). Now carefully roll the rock that you got here along the
    ledge (time it to avoid the women dancers) until you get him onto another
    switch. This opens up the other two doorways.
    To get back down there is a ledge under the second women dancer so jump onto
    that and then to floor level. Get Conker pissed again and pee the closest rock
    guy through one of the doorways to open up the cage that Berri has been
    dancing in all this time. Berri will pass you but for now go and get that
    money in the cage. To get in climb up top again and fall onto that ledge under
    the second women up there. Then tailspin into the cage, afterwards make Conker
    run over to the exit of this stupid place.
    Bomb Run
    Conker's got a bomb and it's ticking down from 1:30, run as fast as you can
    to the dino god's mouth but make sure you don't get hit or fall any distance.
    Once you are inside make sure you go LEFT otherwise you will get stuck and
    also don't get hit by any of the swinging things, get out the other end and
    keep running until the cutscene starts.
    You will now need to escape, do this by jumping across the sinking rocks that
    are infront of you to your right. Once out of the room you'll be on the next
    Argh, curses this hoverboard race can be tough. Go over the bridge and in the
    tunnel to reach the board. You have to race round the course knocking down
    each of the cave men. Press forward to accelerate, A to jump and B to swing
    your bat to vanquish your foe. I can only suggest that you learn the course
    making sure to jump at the ledges and take your prefered routes. Make sure to
    slow down at the dinosaur crossings as if you hit it you will die and have to
    restart the race. Once two of the three cave men have been knocked out then
    the track will change at the end to another route (it will be a tighter turn
    just before the jutting ledge where you started). Once he is beaten it will
    change back again. You will then need to jump at the end of that little ledge
    to reach the next area and grab some more cash.
    Raptor Food
    After the cutscene run over to the two bold cavemen by the huge door. the
    raptor will now be released so run for your life! Head to the centre of the
    arena and press B if the raptor is a slight distance way. If luck is on your
    side the dino will be hypnotised. You now have to run around the arena eating
    the cavemen around by pressing B. Pressing B while running will make you lunge
    and usually doesn't grab a caveman it just makes them go flying. Pressing B
    while going slow will cause you to bite almost always grabbing a caveman. When
    you have a caveman in your mouth press B while still to eat it. You can kill
    caveman by eating them or nipping them and causing them to fall in the lava
    (quite easy and helpful).
    Once you have eaten enough they will send out the infantry, the first set are
    clubbers so just dive in there and to spread them out, eat a few and run away.
    Repeat this until they are all dead and you will now have to deal with spear
    throwers. They are slightly tougher but keep running around and get them after
    they have thrown there spears. Once this set is done you will have to fight
    a mixture so use the same tactic until they are all dead.
    If you get hit too much you will fall off the dino and you will need to
    hypnotise it again so be careful!
    Buga the nut
    [BOSS: Buga the nut]
    This guy is massive! His attacks include using his club to squash you and an
    attack where he stomps the ground and sends out a wave you have to jump over.
    What I do is stay mid-range jumping his stomp wave and as soon as he raises
    his club run towards his crotch and hit B. While he's still recovering run
    around the back at hit B when the bulb appears. Repeat this twice more to
    reveal Buga's big... or should I say, little secret.
    After the raptor is gone run over to the platforms at the edge and climb up to
    reach the big babe and after the cutscene follow the cash. You will now be
    on a cliff walk, follow it round killing all the imps on the way, grab the
    $100 and then jump into the U-Bend again. Don't swim this time, instead just
    get out and head through the passage back to Sloprano. Here just jump down
    the bowl to reappear in the poo cabin.
    [3i] Windy visit the fourth
    Wasps' Revenge
    Head back down the path towards Mrs Bee and you will see that the wasps have
    stolen the hive again. Run to the wasp hive and go inside and quickly run to
    the centre killing the imps on the way. Jump into the hive gun and give the
    wasps hell in your killing machine (use the radar for help). Once you have
    killed enough Mrs Bee will tell you to grab it and run so get out and carry
    the hive all the way back to Mrs Bee's place. This will earn you a lucious
    $400. Hopefully you will now have over $2100. If you have missed some check
    Cash locations. If you have got enough proceed.
    Mr Barrel
    Climb up the centre hill (with the worms on it) avoiding those annoying worms
    by using tail spin to go around the edge or just timing. Once you get to the
    top deal with the barrel and climb on for a ride. Now control it all the way
    down the hill and you will open a new route at the end of the stream.
    Once Conker has recovered head through there.
    [3j] Spooky
    Mr Death
    Yes it's him again (assuming you died, if you haven't I bow in respect of your
    godlyness) follow the passageway killing those damn ceramic babies until you
    reach outside. Then swim over to Gregg, after your little talk carry on up the
    path until you see a demon head below. Jump down into the blood and swim in.
    Jump onto the lever and pull it to open the door and follow the route round
    back to Gregg again to recieve the shotgun, carry on up the path and through
    the door you opened. You will now have to fight several undead with the
    shotgun so start firing for their heads. Hold the trigger to make a laser
    appear for better aiming. Go through the doorway at the end of the graveyard.
    You will now be faced with a twisting path, on your way up these annoying
    skeleton worms will appear and try to throw you off so tread slowly and take
    them out on the way. Near the top you will face two in a row (after the last
    bend) and the second one can take you by suprise so be extra careful! When you
    reach the top head inside the castle.
    Count Batula
    Err... Conker is now a bat and you will need to feed the count several
    villagers. To do this fly around the place until Conker get's a sonar reading
    then try to poo on the villagers to knock them over, if you knock one down
    Conker will squeal so go down and grab the villager and carry them back to the
    grinder. Once you have fed the count enough he will fall into the grinder
    himself and Conker will change back.
    To escape Conker has to find 3 keys for the door, this bit is a pain so be
    careful and take your time so you don't have to do it more than once. From the
    grinder room go round the ledges to your left until you reach a doorway
    leading above the dining room. Shoot the two zombies up here and then
    carefully walk along the suspended walkways to the first key (shoot the bats
    with the B PAD if you're a wuss). Carry it all the way back through to the
    other side of the grinder room and go through the doorway to the libary, go
    round the edge and down the stairs avoiding the zombies then head through
    the carpeted hall by the stairs. You will eventually reach the landing area
    where there are tonnes of zombies, pass them all and put the key into the
    door. One down.
    Feel free to kill the zombies here and when you are done head through the
    other carpeted hall by the huge staircase. You will eventually reach the
    outside garden, now find your way to the centre of this small maze to find
    the second key, carry it all the way back the same way and put it in the door.
    Thanks goes to Travis for a slightly better way for this section!
    The last key is very high up so be careful. Climb up the huge staircase and go
    left at the top and through the doorway to where the grinder room. Go round
    the edge of the room again and go up the ladder near the doorway to the dining
    room. At the top look to your left and you will see a lever jump over to it
    and pull it to open a secret route then head back to the landing. From the
    bottom of the stairs take a U-turn left and head to the back of the room and
    through the hidden passage. The key is here so grab it, take the secret route
    back and put it in the door. Good work!
    Mr Barrel
    Mr. Barrel is sitting in the huge hall by the stairs so jump on him and roll
    out the door, roll all the way down the twisted path, through the graveyard
    and into the blood river. When in the river go right and upstream, you will
    see another exit you couldn't reach earlier, roll mr.barrel up here and he
    will break. Go through the doorway here to arrive back at the first area of
    the game and to find another $100. Jump into the pit and then work your way
    out of the training area back to windy.
    [3k] It's War
    It's War
    Run around towards the wasp hive but this time head through the door that is
    now open behind the barbed wire.
    Power's Off
    Go over to the pier and jump over to the beach on your right. Pull the lever
    to turn the power back on. Now climb back up and go back over to the pier.
    Push the small crate on the rails in the same direction of the arrows on the
    floor until it is covering the wooden plank and then go up the slope to the
    bathroom door and press B.
    You will need to get two TNT guys to each side of the plane wreck. Taking the
    clockwise route first push the TNT guy down the slope to the crate and then
    start pushing him left past all the jumping and falling crates until he needs
    to have a rest by the plane. Then swim back to the pier and press B on the pad
    and shoot him with the slingshot. Then head back to the loo. Repeat the slope
    bit and then push him to the right and follow the other route round. There are
    mines here so you have to keep on the grey curvy path that is just visable.
    When he needs a rest at the end head to the pier and shoot him. Now the plane
    is out the way let's start the assault! Jump down to the boat and talk to the
    The Assault
    Watch the very original not ripped off introduction to the shooting section.
    You will now need to run up the beach. Run to the green flare and protection
    and then run the red flare and protection. While the Tediz are reloading run
    up the beach and to the next protection and keep repeating this until you
    reach the protection by the huge door. When the tediz are reloading again run
    up to the door.
    Sole Survivor
    Let the massacre begin press B to get your gun out and shoot all those Tediz.
    Once the bastards are dead shoot the locked door to get inside and fight past
    some more Tediz. In this room all the Tediz hide but you can quickly run
    round and kill them all. Keep reloading though when you have cover, oh and do
    not get to close otherwise they will stab you. Once you've killed them all
    then the door will open to reveal lasers. Crawl under them and then avoid the
    next set by going right then left. Turn the corner with your gun ready to kill
    more tediz.
    When you reach the next laser set kill all the tediz behind it and then begin
    to tail spin, when you start to lower quickly go through the lasers. Watch out
    for the Tediz that come from the ceiling here and keep going, killing more
    and more ambushing Tediz until you reach the lift.
    Once past that you will be near the casualty department. Use tail spin to get
    past the lasers here and get past quick because alot of Tediz appear for extra
    trouble. Turn the corner and you will face another problem. The flame thrower
    stops and starts so wait till he's finished or super jump over the flame. Run
    past but be careful as there are plenty of them about. Carry on down the
    corridor killing more and more hiding Tediz on the way and turn the corner
    passing some easy lasers to pass and more tediz. Keep going and tail spin over
    the floor lasers. When you reach the final set of lasers just do a brave small
    jump and head into....
    Casualty Dept
    Kill all these knife-wielding-weirdos by running around and firing (yes some
    great advice there) and once they are done you will release the horror. Kill
    this... thing by keeping far away and behind cover as he can throw multiple
    needles. Once he is down go over to the squirrel in the chair and save him.
    Yeah, I know you can't save him. It's vindictave and evil but I still laughed.
    If you have a number for a psychologist who can help me with it tell them to
    call me on 011....
    Open the door with the other lever and then head into this corridor. Head
    towards the door at the end and you will be attacked by many Tediz so run back
    to the gun turret and take them all out. They come from both directions so
    watch it! Once they are all gone go over the door and exit.
    Saving Private Rodent
    Kill the slaughtering Tediz making sure to kill the stick grenade thrower
    first. Once they are all dead Conker is reunited with and old friend.
    Afterwards carry on down the path. Thanks goes to J Wuff for a good strategy
    for this next section.
    You must slowly walk down this route making sure Rodent follows you down the
    path. You will have to avoid the bombs yourself but they are easy to spot
    because they cause a large shadow. When a spider mine appears Rodent will say
    "get behind me Conker" so hide behind him and to be on the safe side keep off
    the ground and the mine will not hurt you. Repeat this and at the end of this
    wiggly path is a huge metal door. Jump into the water and swim to the buoy.
    Use the B PAD and fire a rocket at each of the huge bolts on the door, after
    this take out the remaining Tediz and make your way to the next area.
    Chemical Warfare
    Jump in the tank and fire at the radioactive symbol to open it. Jump out the
    tank again and head inside. This walkway is small and there are mines on it
    so what do you do? Jump across the gap to lure the mine towards you and then
    jump back across letting him fall into the radioactive waste, repeat this
    for the other mines until you reach the lever. Pull it and then run as fast
    as you can back to the exit before you drown in the green stuff.
    The Tower
    Oh not this part... Climb into the tank and head towards the huge tower. You
    will need to shoot each one of the tower's four legs but the problem is to do
    this you will need to go all the way round the small walkway with bridges in
    a tank. First off drive to the first bridge and wait until the tower's turret
    and torch is looking away. Get out the tank and super jump to cross the gap
    and land on the bridge, press B to lower it then quickly jump back into the
    tank. Head over the bridge and shoot the first leg and kill the Tediz here
    then drive to the next bridge. Repeat this process being extra careful on the
    last leg and when the tower is destroyed get out the tank and cross over to
    where the tower was. Drop down here to the next part.
    Little Girl
    There is a little girl trapped here and submarines all around. Run over to the
    highlighted B PAD near the edge of the platform to use the rocket launcher, if
    the submarine fires a missle move away and wait for it to land and then use
    the B PAD again and shoot the sub quickly. You will need to repeat this on
    different platforms against an increasing number of subs, but don't worry it's
    not hard at all when you get the hang of it. Once you are finished head back
    to the centre.
    The Experiment
    [BOSS: The Experiment OR Huge-blind-teddy-with-massi...]
    Quickly run away from the hideous thing and get in the tank, it will arm
    itself with huge guns but DON'T MOVE. Just quickly fire a round at each of
    the guns and it will be stunned. Once it's guns are gone shoot the little girl
    and the thing will panic. When it turns round shoot the red spot on the back
    of it to hurt it. Repeat this for the other two pairs of weapons it carrys and
    this boss is beaten. Simple-pimple.
    Simpe-pimple is a silly saying we have here (where I live in England). It
    seems to be that you can rhyme any word you want with another word and it will
    sound "cuter" and "more interesting". Okee-dokee?
    Sing with me now!
    It's the final countdown!
    Duh-de-duh-duh. de-de-d-d-duh.
    Duh-de-duh-duh. de-de-d-d-d-d.
    It's the final countdown!
                - Europe, The Final Countdown
    You now have 4:30 minutes to escape this horrible place. Drop down the newly
    made hole and then tail spin diagonally left through the first set of lasers.
    For the second set climb on the box and tail spin over them. For the third set
    tail spin diagonally right through the lasers. For the fourth set climb over
    the box and then carefully tail spin but wait a while before going through the
    lasers. You then have to kill a couple of Tediz. For the fifth set climb onto
    the edge of the box and then crawl past the lasers (very difficult). Do the
    same for the sixth set but just be even more cautious as there is another
    laser afterwards. For the last set of lasers just crawl under them.
    You will then fight a load of Tediz in this room again with a rocket launcher
    so stay hidden while you prepare to fire the next rocket. Once they are all
    dead run through the door and to outside.
    This bit is a royal pain in the arse. You will need to go down the beach while
    avoiding Tediz with RPGs! You will need to kill the RPG Tediz otherwise they
    will kill you so here are their positions and the route to take. Go right down
    the beach and a Teddy will appear to your right by the wall, take him out, go
    round the barbed wire and there is another teddy. From the gap in the wire go
    straight down the beach and kill another Teddy. When you reach more wire go
    left and more Tediz will appear infront of you and one will appear to the left
    of you. Once they are all dead head to the landers and it's over.
    Peace at last
    Watch the cutscene then climb up the steps and leave the war area.
    [3l] Heist
    The Windmill's Dead
    Head to the top of the windmill hill (the one with the worms) and drop inside
    and through the doorway to reach the bank. Talk to the weasel and you will
    meet Berri again! After the cutscenes head inside the bank...
    Enter the Vertex
    Hehe... this is fun. All you need to do is kill enough Weasels and the lasers
    will be deactivated just keep on firing. Oh and the green pads near the
    pillars. Well press B on them to do something very awesome. Enjoy yourself!
    Once you leave you will enter the vault. All you have to do is beat up the
    cash and grab it until Conker is a millionaire! After some sad cutscenes pull
    down on the lever under the throne and then run over to the suit that has just
    been unveiled.
    The Vault
    [BOSS: Heinrich]
    There is a key tactic to the final boss. First thing is that he has several
    attacks but the usual ones are tail swipe which you jump to avoid and bite
    which you crouch to avoid. Go up to him and try to get a few hits on him to
    knock him down. Then go behind him and grab his tail. You will now need to
    swing him round (by using the Left stick) and throw him out the air lock like
    in Super Mario. Make sure he is not clawing at the floor when you throw him
    Sadly he manages to get back in and he's much harder to hit. Stand in front of
    him dodging his tail swipes and when he does the bite crouch and he will stun
    himself. While he is recovering punch him up and grab his tail again to throw
    him out. Repeat this once more and then enjoy the ending cutscene. what a
    brilliant game but a sad ending...
    [4] Cash locations
    Missed some cash that you need? Well here are all the locations of the wads of
    money that Conker loves SO much!
    <-> No cash here matey
    <-> Get the hive back for Mrs Bee and you will earn $100.
    <-> Once you can roll poo get a ball of it to the top and do a spring jump on
        top of it and then on to the top of the mountain for $100. This can be an
        arse to do but don't worry you, if you get all the other cash you won't
        need this.
    <-> When Poo cabin gets flooded head inside and near in the corridor leading
        to the dry part of the cabin go to the top and you will find some cash in
        a dry alcove. Another $100.
    <-> Infront of the wasp hive spring jump into the opening to the left of the
        main entrance, go through it and you will appear in the right cove. Spin
        tail into the opening above the door and go through to appear in a cove
        near the back where a wad of $100 lays.
    <-> Save Mrs Bee's hive again near the end for some more cash, $400 in total.
    Barn Boys
    <-> On top of the barn roof which you get to by getting the pink block off
        Jack. This wad is worth $100
    <-> Once the sunflower shows her big bazookas jump on them and spring up for a
        wad of $100.
    <-> Inside the part of the barn by the window is another $100. To reach this
        you must beat haybot.
    <-> In the tunnel that has iron gates blocking access. To remove the gates you
        need to anvil the big bucket in slam dunk. This wad is $100.
    Bats Tower
    <-> Climb to the very top of the tower and go around the edge of the castle to
        enjoy the view and earn yourself $100.
    <-> Once you beat the boiler with big nuts, go into the next room and get
        yourself a measily $10.
    <-> Once the catfish have been eaten and the bulldog fish crashes climb on top
        of it and reach for another wads of $300.
    <-> In the room with the flusher that you use to sink the mighty poo with is a
        wad of $100.
    Uga Buga
    <-> On top of the temple statue is a wad of $100
    <-> After the sacrifice use the turtle's stone to flip up onto the dino God's
        head for another $100.
    <-> Once Berri is free from her cage jump onto the platform near it and tail
        spin into the cage for a wad of $100.
    <-> Once you reveal Buga's secret exit the arena and follow the ledge that
        goes round for a wad of $100.
    <-> After you roll all the way down on Mr.Barrel roll into the lake of blood
        and go upstream to an area unreachable before and head through the tunnel
        to reach another $100 hidden behind a grate in the training area.
    It's War
    <-> No cash to grab here my fair feathered fellow!
    <-> At the end of this chapter in the vault is loads of cash which brings your
        total to 1 million dollars!!! He sure is gonna get tanked tonight.
    If you are still having problems finding all this cash make sure to revisit
    all the areas listed with cash and press start. It will show you how many
    cash wads you have and haven't got in that area.
    [5] Extras
    [5a] The Great Mighty Poo Song (uncut)
    Well I had enough requests for this so here it is in all it's glory, the
    original uncut version of THE song.
    I am the Great Mighty Poo,
    and I'm going to throw my shit at you.
    A huge supply of tish,
    come from my chocolate star fish.
    How about some scat you little twat.
    Do you really think you'll survive in here?
    You don't seem to know which creek you're in.
    Sweet Corn in the only thing that makes it through my rear,
    how do think I keep this lovely grin? [Have some more caviar]
    Now I'm really getting rather mad, you're like a niggly,
    tickly, shitty little tag nut.
    When I've knocked you out with all my bab,
    I'm going to take your head and ram it up my butt!
    Conker: Your butt?
    Poo: My butt!
    Conker: Your butt?
    Poo: Yes right my butt!
    Conker: Ew!
    Poo: My butt!
    Conker: Ew!
    Poo: MY BUTT!
    If Rareware release this in the charts with a few remixes it's a number one
    hit for sure. *HINT* *HINT*
    [5b] The issue of Censorship
    I've heard loads about this, complaints, queries and many arguments. Does it
    really effect the game that much having censoring in the middle of THE song?
    I don't know, but it is odd that the BBFC and ESRB are tight on swearing in
    video games compared to films. It is also odd that games are still allowed to
    have such graphic violence and horror.
    Rareware has not said whether they were forced to censor more yet but we will
    find out soon enough after the conker team interrigation on their site.
    I expect that it was a bit of forcing but also it is to make the game funnier.
    I burst out laughing the way they censored squeaking bats. It was so ludricous
    that they did that it was funny. It is quite possible they just built on what
    people said they found funny in the original.
    Oh well we will find out soon, send me your thoughts and ideas.
    [5d] Easter Eggs
    There are plenty of little extras in the game including throw backs to
    previous titles and just oddities. Please send in any that you find and that
    are not included here.
    Banjo's Demise
    In the pub menu move to options and notice that Banjo's head is above the
    fireplace... poor old bear.
    What happened next
    In the pub menu and select GAME 3 when no game is in progress in that slot and
    you will see Cooper, the star of Grabbed by the Ghoulies, puking into the
    toilet bowl. So that's where they found shelter afterwards!
    Cock and Plucker
    After the credits there is a cutscene where Conker returns to the Cock and
    Plucker so make sure that you don't skip the credits or turn off your Xbox.
    Frying Pan's Return
    When you return to the training area after the chapter Spooky you will have
    the frying pan as your weapon for a short while. Thanks goes to Matt Baumann.
    Secret Tail
    In the area Barn Boys head to the cheese farm and climb up and get round to
    the back wall by jumping, at the wall and the peak of your jump you will get
    a light bulb so hit B and become an anvil to create a hole in the wall to
    reveal a tail worth 10 extra lives (you must have died at least once for it
    to appear). Thanks goes to Mark Clyde.
    [5e] n64 and Xbox differences
    <-> Conker wears no gloves on the Xbox. He does however wear shorts.
    <-> Every voice has been re-recorded (is this completely true?)
    <-> There is less blood in the Xbox version
    <-> The cheese farm is actually cheese this time round
    <-> The tickely bees are in different positions
    <-> The sunflower has a very subtle bra in the Xbox version
    <-> After the haybot the escape route is easier and shorter
    <-> Swearing has been bleeped out more in the xbox version
    <-> Use to be able to reach the bottom of the waterfall now you can't reach it
    <-> Changed Gargoyle scene in Hungover chapter
    <-> Bat used as a weapon instead of a frying pan
    <-> Imps now are much more frequent
    <-> Undead dolls walk around in the Xbox version
    <-> Less corn to throw at the Mighty Poo in the xbox version
    <-> Rock Solid bar puzzle is slightly different and shorter on the Xbox
    <-> Bomb Run on the Xbox is much easier
    <-> Many more Zombies in the Spooky chapter
    <-> Conker's Van Helsing costume in Spooky is only on the xbox version
    <-> Electric eel power up section is missing in the remake
    <-> The weasel boss' gang wear similar clothing rather than different colours
    <-> More characters in the caveman club on the Xbox
    <-> Conker now only carries one strum instead of two in the It's War chapter
    <-> As you enter the Casualty Dept there is the old version of a Ted in a tube
    <-> In "bluff" you could see the crap flying everywhere from the weasel on n64
    <-> The two landers have the words "P3NI5" and "MING3" on them
    <-> More squirrels at the beggining of saving private Rodent on xbox
    <-> The machine gun after the Casualty Department is not manned on the xbox
    <-> There are more lasers on the xbox version of the final coutdown
    <-> Berri takes ages to die rather than her quick death on the n64
    <-> The Xbox multiplayer is completely different from the n64
    <-> There are new and different game over screens on the Xbox
    <-> The ending movie is different because Conker chooses different weapons
    <-> Password input is not available on the Xbox version
    [6] Closure
    [6a] Contact Me
    So far I have responded and recieved a total of 347 E-mails about this game
    but I am sad now to say I can no longer reply to the as I do not have access
    to the game.
    [6b] Mail Bag
    Got any questions, about anything. Well preferably about conker but y'know.
    Q - You are so sexy, how come? (from the entire female population)
    A - It's just how God created me, heck I'm just liked up there. That is how
        I look stunningly sexy.
    Q - I checked your FAQ/Walkthrough and
        you didn't have the multiplayer section. (Melanie Habibi)
    A - I realise this and I am still debating with the idea. If I start playing
        the multiplayer more often then I will add it.
    Q - When do I get the guns?/GUNZ I NEED GUNZ!!!! (many, many people)
    A - Well the first two thirds of the single player is mainly platforming but
        the last third is shooting. It's all good though and if you need your
        fill of guns RIGHT NOW then check out the multiplayer, it's all shooting.
    Q - When I'm doing the catfish thing, after I've got the cogs, roped down
        dogshark thing-- I went back to get the lady catfishes and they follow me.
        but they won't go across to the vault.  They stop part way there and will
        not go any further.  Do you know what I missed or do you think somehow I
        stumbled into a glitch?  I never had this problem with the N64 version so
        I don't know what to do now! (Pamela Dean)
    A - Well, I got plenty of answers to this question now, the best one being
        Ian's, all you need to do is clear the Xbox Cache by playing a new game
        for a little while. Then load up Conker's again. Oh and just in case
        that doesn't work try out the other suggestions:
        The thing is to stay in the centre of the river and make sure that all
        the catfish are following you and none of them get stuck. When the fish
        stop at a sort of invisible wall if the cutscene doesn't trigger just keep
        passing over the boundary to initiate the cutscene. Cheers guys.
        (Ian, John W and Nick R)
    Q - How do you get promoted on multiplayer? I kill hundreds of enemy,
        but im still the same rank! (Brandon Villarreal)
    A - I'm afraid, medals, permenant upgrades, extra grenades and all the rest
        are only accessable when you play over Xbox Live. This means that people
        like you and me can't get this stuff by beating Dumbots. Sorry about that
        old chap.
    Q - Man how old are you? lol you sound like a person of my age, 14. (Anon)
    A - Well I am 17 and I probably do write a bit "kiddy" but the reason I do
        this is because I like to keep the FAQ entertaining and easy to read.
    Q - Why doesn't the xbox version of conker have all the original multiplayer
        games that were in the N64 version? (Carrie)
    A - I really am not sure, I expect that it's because they only wanted the
        multiplayer to be fully Xbox live and they felt they couldn't do this
        with the old multiplayer modes. Oh well. It's a shame as I never got to
        play them.
    Q - Why did RareWare do a remake of Conker's BFD? I love the old and new game,
        but i still wanna know why... (Sean)
    A - Hmm... I'm not sure. I expect it is because many people (like myself)
        didn't have a chance to experience it as it was so late in the n64s
        lifespan. It is also one of the biggest sellers for Rareware. More light
        will be given on the subject when they answer the questions on their site.
    Q - Have you got XboxLive (many people)
    A - No, I haven't and I doubt I will get it until I get the Xbox360. I will,
        of course continue writing FAQs and I will publish my Live details then.
        (Yay, another form of communication and way to help!)
    Q - How do I save, everytime I get a gameover I get sent back to Gargoyle, am
        I doing something wrong? (Chris Kap)
    A - the game AUTOSAVES so just get a game over or quit by pausing and quiting.
        Make sure you start a game by going to GAME 1, 2 or 3 not just selecting
    Q - How do I play with 2 players? (Coolman68)
    A - Simple, just go to multiplayer and select Dumbots, then select Coop or
        Versus mode.
    Q - I'm stuck on the hoverboard mission, I've seen the cutscene I walked
        towards the thing and jumped on the hover board and did a couple of laps
        but I cant find any cave men, I guess the race doesnt start or something,
        glitch maybe? (Wuilman Moran)
    A - Hmm... glitch, maybe. I've had a few messages about this but I expect it's
        just because you are going to slow. Go as fast as possible and you should
        find the cavemen after a single lap.
    Q - I read your guide and im sorry if it is in there and I just missed it but
        I was wondering how if at all I can get to the screen where I can enter in
        cheats. It was in the original and any site I go to says that its the same
        cheats for the xbox version but they dont say how to get to it and I can't
        seem to find it. (Jon)
    A - I'm afraid there isn't a cheat screen on this version and there are no
        cheats either. Whoever said the same codes work is obviously telling
    Q - How come Potty Mouth does not work in single player. (Too many)
    A - Potty Mouth is only available for the multiplayer mode. You can change
        it in the extras menu.
    [6c] Legal Information
    This document is copyright Samuel Hill (C Duke) 2005
    This may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other
    web site or as a part of any public display is strictly prohibited, and a
    violation of copyright. If you want permission then contact me.
    >> This guide may only be posted on these 2 sites <<
     (1) http://www.gamefaqs.com
     (2) http://stuckgamer.com
    If you see it anywhere else please tell me and if I find it anywhere else I
    will begin a killing spree starting with any pets you may have, then your
    friends, then your family and then YOU!
    I am not affiliated with Rareware so all that stuff I said about them
    torturing me and forcing me to write this guide and perform sexual acts is a
    house of lies, LIES I TELL YOU!
    Oh apparently I never mentioned this before now... oh dear. Please don't tell
    anyone. >_>
    [6d] Version History
    v3.1 (14th January 06)
    + Added more Q&A
    + Discontinued the Mailbag
    v3.0 (28th October 05)
    + Q&A Updated
    + Added a few more Easter Eggs
    + An odd few alterations
    + Glitch update
    v2.6 (18th August 05)
    + Questions... Answers...
    + Added a few easter eggs
    + Added a load of n64/Xbox changes
    + Updated the credits
    + Minor adjustments in the guide
    v2.5 (21st July 05)
    + Guess what? I answered more questions
    + Minor cosmetic and content amendments
    + Added more n64/Xbox changes
    + Updated the Credits
    v2.3 (16th July 05)
    + Reworked the entire walkthrough
    + Added new contributed suggestions
    + Changed the look slightly
    + Answered some more questions
    + Cancelled entire multiplayer section (may come back)
    + Added more extra sections
    + Updated the legal infomation
    + Updated the Credits
    v1.4 (28th June 05)
    + Answered more questions (including glitch)
    + Updated Credits
    + Added Story Overview section
    + Made a few alterations
    v1.2 (27th June 05)
    + Finished the Single Player Walkthrough
    + Answered some questions
    v0.6 (24th June 05)
    + Planned new sections
    + Completed a few more chapters of the walkthrough
    + Added the Great Mighty Poo Song
    V0.3 (23rd June 05)
    + Completed the walkthrough of the first few chapters
    + Completed the cash locations section
    [6e] Closing
    So this may actually be the final update... unless I get a significant amount
    of things to add or any really good suggestions. I have enjoyed working on
    this guide and I hope it will be useful in the future.
    Now it is time to wait for the Xbox 360 and all the godly games coming out for
    that, here are some titles that I am looking forward to and most likely be
    writing guides for...
    I will keep writing FAQs for GameFAQs and hopefully a new site called
    StuckGamer. I really suggest people take a look at this site as it offers a
    brilliant alternative for those people who don't like reading. Check it out.
    <-> http://stuckgamer.com (NO www.)
    Other Links:
    <-> www.rareware.com
    <-> www.conker.com
    <-> www.xbox.com
    [6f] Credits
     Samuel Hill        | Author and main contributer of the FAQ
     Stuck Gamer staff  | Hosting my FAQ and providing a new way to help
     GameFAQs Community | Helped me many times and provided ammusment
     J Wuff             | Some tips about Saving Private Rodent
     Travis Burgess     | Suggested an easier way to get the last key
     Ian/J Walsh/N Rol  | Solved the Catfish glitch (Thanks to all helping emails)
     W Riner            | Pointed out the cutscene after the credits
     Matt Baumann       | For the frying pan easter egg
     Mark Clyde         | For the Secret Tail easter egg
     Anthony Mogannam   | Suggested the extra section of differences
     Rareware           | Created so many brilliant games and will continue to...
    Contributers of n64/Xbox Changes:
    Josh Smith, PuN1Sh3R1121, Rolyin, Syco Link, Ian Scott (LOADS!),
    Blake (EVEN MORE!), Ryan, Christopher Frink
          "In battle it doesn't matter who is right, it matters who is left."

    View in: