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    FAQ/Walkthrough by madknight64

    Updated: 04/05/06 | Search Guide | Bookmark Guide

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    Conker Live and Reloaded
    Table of contents
    1. Storyline
    2. Controls
    3. Characters
    4. Walkthrough
    5. Credits
    1. Story Line
    One player:
    Conker goal is toget back to his house after a night of 
    drinking with some of his friends. This proves to be more challenging
    than it first appears and he has to help many people to
    reach his goal
    The goal is to choose your side either a teddi or squirrel and eliminate 
    the other side before they wipe you out in the war in the present and future.
    2. Controls
    One player:
    A = Jump (with R to do a high jump)
    B = Equip wepons / Use context sensitive
    R = Use weapon (with left thumbstick to crawl around)
    L =  Head cam (Use right thumb stick to look around)
    Left Thumbstick = Run / Walk/ or tiptoe (Depends on amount of pressure)
    Start = pause menu
    Right Thumbstick = rotate camera (Click in to zoom)
    A = Reload weapons / Activate terminal / Confirm menu selection
    B = Toggle standing/crouching/prone positioin (Depends on class) / 
        Cancel menu selection
    X = Select character's special ability
    Y = Change Weapon/item
    R = Fire /use / deploy current weapon/item
    L = Change mode of current weapon
    Left Tumbstick = Move around / Click to jump
    Back = XBOX live sign in
    Start = Pause menu
    Right Tumbstick = Rotate camera / click for head cam
    Black = Vote to remove player
    White = Toggle radio mode
    3. Characters
    One player: 
    Conker = The main character, a drunk, chocolate loving squirrel with a 
             girlfriend who he really likes.
    Berri = Conker's girlfriend, and is very loyal to him, and will do anything 
            to protect him, but she has quite a temper
    Panther King = Ruler of all of the lands, but nobody ever sees him, so nobody 
                   believes he exists
    Mob Boss = Works for the Panther king, but will do anything to get what 
    	   he wants.
    Professor = Works for the Panther King, but he has an agenda of his own 
                that will rid him of the Panther King
    Teddi's = Evil teddi bears who want to destroy all of the squirrels and
              conquer the world
    Sneeker = Cloak and Dagger hunter killer, uses cloak and disgueses to 
              confuse the enemies, watch out for them
    Sniper = They shoot everyone from a distance, but if the get into close combat, 
             they are in trouble
    Demolisher = This guy is a tank, he can take a lot of damage, and deal 
                 a lot to, try to take this guy out from a distance
    Grunt =  The main army men, with machine guns, these guys can plague the best 
             players if they swarm together as one group
    Sky Jockey = These guys are terrible on the ground, but get them into one of 
                 thier ships and they are nearly unstoppable
    Thermophile = The flame throwers that deal massive damage to everybody, but 
                  are slow moving
    4. Walkthrough
    The cinamatic starts with Conker as a king sitting on his big trone, and it 
    zooms out to show all of his many people around his throne. He tells you about 
    how he became king in one day, and he calls yesterday a Bad Fur Day.
    It then goes to Berri working out and a phone ringer which is Conker telling 
    her that he will be out drinking with some friends drinking for fun. It then 
    goes a little while into the future where Conker is drunk and finally decides 
    to go home. He leaces the bar and then promptly pukes on a monk and walks away
    Conker then comes to a sign and cant read it because he is too drunk and while 
    he is focusing on it a few bees steal a hive and fly above him.
    It then goes to a castle with the current king on the throne the Panther King, 
    who gets a glass of milk and puts it on his table, which only has three legs, 
    and the milk falls to the ground and breaks.
    It is now the next morning and Conker has just woken up in a huge hangover, and 
    this is where the player gets to start playing.
    Walk strait forward as possible because of Conker and go through the gate to the
    sleeping Scarecrow. This will start a cinamatic where the scarecrow tells 
    you his name is Birdy and he wants you to walk around him. When you get to 
    control him, walk behind him onto the big B in the ground. Anouthere cinamatic 
    will tell you that the buttons are called context sensitive, and you are 
    supposed to press B on them when there is a light over you that goes "ting".
    When you get control back go ahead and press B. Conker will pull out a beer, 
    and Birdy will grab it n a cinamatic. Birdy will then point you to anouther B 
    in the ground or says you can press it again. If you press B agian without 
    moving, you will pull out some helium and Birdy will take it and use it. So 
    nothing else happens with this B, so walk around Birdy and go to the one he 
    pointed to. When you press B on this pad, you pull out some drugs that help get 
    rid of your hangover.
    Now conker is now longer drunk, turn around to face the water with an island 
    in it that is at the edge of the water fall. Swim out to it, then jump onto 
    it. Walk to the edge and jump onto the huge branch hanging over the hole, 
    when in midair, you have to press and hold A down to do the tail spin to get 
    you further. Follow the rock path over the bridge and past the door, until 
    you get to anouther gap. Jump this gap and then follow the next path till 
    the next gap. Jump the gap and walk strait until you get to the lever, then 
    jump up and pull the lever down. This opens the door you passed a little while 
    back, so backtrack to the door and go inside.
    You will find a key inside the room, chase it around for a while, then conker 
    will stop and pick up a weapon. Then three creature will jump out of the ground,
    and one of the eats the key. You must use your newley aquired frying pan to kill
    all of them to get the key.Once they are all dead, go hit the key and put it in 
    the door.
    Make a lefrt and follow the path and jump the gap. Follow this path to the gap
    and jump it. On this area, make a right on the bridge and walk up to the
    gragoyle. When you get close enought a short cinamatic happens, just wait for 
    it to be over. When you regain control, walk just close enough to hit him with 
    your frying pan. Watch this cinamatic as the gargoyle dies, and wait to regain 
    control. walk forward and jump on the rock that just fell. While on top of the 
    rock,look to the right and jump on that platform. Go to the big B and press B.
    Walk throught the hole that has been opened.
    Walk down the path, and then make a right at the sign. Walk up to the bee 
    flying around and talk to her. Go back the way and keep going past the sign 
    as far as you can, killing anybody you run into. When you get to the top of 
    the hill, grab the beehive and run down the path, because if you go off of 
    it, the bees will sting you and probably kill you. Run all the way back to the 
    queen bee you talked to and watch the bees get blown away.Make a left across the
    bridge and go to the giant B in the ground. Use the slingshot to shoot all of 
    the beetles, youo have to shoot them once to to make them come at you, and then 
    again to kill them. Once all are dead, a door should open at the top of the 
    hill. Walk up the hill to the door and go in.
    Barn Boys
    Walk strait forward, and then kill the guy infront of you. Make a right and 
    go up to the mouse and boxes. Go back down, and keep going strait and dodge 
    the jumping boxes. Walk up to the stationary box to talk to him, and he will
    open the gate to the cheese. Grab one cheese, take it to the mouse, and then 
    repeat the process till you have given the mouse three cheeses. Jump onto 
    the boxes, onto some pipes, and then onto the roof. Run along the roof and hit
    the switch. Grab the money that is also on the roof. Drop down oppisite side of 
    which you came up to go into the door you just opened.
    When you enter the barn, you need to walk over to the pitchfork which is 
    leaning against the wall. Once you do talk to him stand in front of one of 
    the jumping haybales, when he comes to stab you jump up so he hits the haybales
    instead. Do this until all of the haybales are dead. Once the Pitchfork hangs 
    itself, go across from the door that you came in and pull the switch.
    When you exit the barn, ignore what the bee asks, you can do it later. What you 
    want to do now is jump on that hollow box that is jumping in a circle. Then you 
    jump in the rafter door you opened inside the barn.
    Carefully cross the rafters pressing B when a bat gets close. Go all the way 
    down the rafters until you get right infront of the pitchfork. Aim at the 
    rope that is hanging the pitchfork, and after a few shots, you will get a 
    cinamatic of you chopping the pitchforks rope down. You have two ways to get
    down, the first way is to walk off the edge, the second way is to go all the 
    way around and back through the door you first came in through. You will 
    however be damaged for falling off the rafters.
    Boss Fight 1 (Terminator Hay Bail)
    This Boss fight consists of 2 parts, the first part, all you have to do is ride
     the pitchfork behind the big jumping bale of hay, and stab it in the butt 
    (using B to stab) three times. In the second part of this battle, where the 
    boss is now completly metal, what you have to do is stand infront of one of the
    three tall metal tubes, put yourself right against it. The boss will then fire
    its missiles at you and try to kill you that way. Dodge the missles, so they 
    hit the pipe. When the pipe is busted, still stand against the pipe, the boss 
    will hop over to you and get shocked by the water. Run with the pitchfork up 
    to the boss when it is spinning. Jump up and hit the big red button. Do this
    three times, and the first boss fight is over.
    Now that water is rising swim strait forward to the pipe you are facing. Go 
    behind this pipe and climb up the ladder that is there. When you get to the 
    top of the ladder, go to the B and start throwing knives at all of the wires
    that you can see. There are four wirs that you can hit, but you need to only
    hit three of them. When the water reaches where you are jump off and swim for
    the next ladder which is sitting in the water now. When you get to the top, 
    jump onto the platform with the big B and start throwing knives again. You 
    need to hit 2 if you hit four on the lower platform, and three if you only hit
    three on the lower platform. When the water is completly up to where you are 
    swim straight across and leave this area.
    Jump onto the monk's stone right infront of you. He will then throw you into 
    the air. Land in to loft area and grab the cash. Then go out the window.
    Climb up all of the ladders in front of you, and watch out for enemies. Jump 
    out with the Chocolate and then when you get to the last one press B. Climb 
    out of the big bucket and follow the rim until you get to a ladder that takes
    you down. Work your way down the roof and go to the big sunflower Now you have
    to collect 5 groups of tickle bees. Go to the area with the big jumping wooden
    box and grab these bees and take them to the sunflower. When these get to the 
    sunflower, keep folowing the path and kill the bad guys to get to you next 
    group of tickle bees. On the roof of the barn are the third group of bees. 
    Bees number four are inside the gated area where you got the cheese. Bees 
    number 5 you need to jump into the water right infront of the sunflower. 
    Follow it to the gate you opened by jumping into the big bucket. Grab the cash
    and bees that are here and go to the sunflower. Bounce on the sunflowers 
    breasts and get up to the cash. Then leave this area.
    Windy Part 2
    Make a right and go into the area that lookes like poop. Go strait forward 
    and into the cabin.
    Go to the trap door beside the bug and press B. Folow along the path and kill
    the bad guys, and use the ropes to travel around until you reach the only hole
    that you can get into.
    Bats Tower
    Jump into the river and follow it. Keep going until you get into the large area
    where the big dog shark is circling. Go into to the small area that is in the 
    floor of the pool.
    Get out of the water and talk to the yellow cog. Take the elevator that gets 
    lowered and climb up. Go all the way to the forth platform and grab the switch.
    Then continue up to the very top of the castle. Go all the way around and 
    collect the money, and work your way safely down to the ground. Go and smack
    the cog on the ground and take it to the yellow cog. Then go into the water 
    and swim down to the grate that got opened and grab the remaning two cogs, 
    but you must first kill the bad guys. Now run on the big circle on the middle
    of the floor until you get the cinamatic. Then leave this area.
    Now swim up the river and find the main cat fish. Now swim back to the big Dog
    shark, and then go into the safe.
    Stand on the B and shoot the symbols in the rotating wheel in the following 
    order, up, down, right,left. Jump into the pit and press B on the platform 
    and dive into the water.
    Swim all the way down the tunnel and go into one of the green tubes. Get some
    air in the next room, then dive again. This time go into the blue tube. Go get
    air agian, and then grab the switch. Swim through the green tube, then through
    one of the yellow tubes. Then swim all the way up the tunnel and go through the 
    Walk forward and kill the bad guy. When you can drink the beer behind you with
    B. Then when you get close to the flammable guys, press B to pee on them.
    R makes you shoot a stronger blast. and you can walk around while doing it. 
    Hit the flame guys enough and it will put them out. If you run out of pee on 
    two of the walls there is medicine that makes you feel better. Keep repeating
    the process as many times as it takes to get a cinamatic.
    Boss Fight 2: Giant Boiler
    Go to one of the four corners of the room. adnd wait for the boiler to get 
    near. When he jumps towards you and starts shooting flames out, jump up and 
    pull the switch. While he is stunned run up and smack his brass balls. Do 
    this in every corner of the room and you win.
    Take one of the balls and put it in the circular depression in the floor.
    Take the other one and roll it down the door that just got opened. Go 
    through the hole in the wall.
    Walk forward, grab the money, then walk out of the safe.
    Now it is a race to get back to the dock you started on. Get there as fast
    as you can. Then jump on the dead dog shark's back and get the cash that 
    is up there. Then leave this area.
    Windy part 3
    Follow the river and make your way back to the poo area. Get back to the 
    cabin and grab the ball of poo. Take the path that is on the oppisite side 
    of the cabin where you get the poo ball. Now go back down and take the 
    middle path. Before you roll the ball of poo into the big hole, jump on top 
    of it and onto the top of the mountain to get cash. Push it 
    into the hole and walk all the way down and into the door that has been 
    busted open.
    Walk around the area smacking the sweet corn and throwing them into the 
    center area. When all the sweet corn are in the center, a boss fight starts.
    Boss Fight 3: Sloprano
    You need to dodge Sloprano's poo bombs for a while until he starts singing. 
    That is when you go to the B button and throw toilet paper into his mouth. 
    You can also hit the poo bombs with toilet paper, but I think it is easier 
    to just dodge them. Repeat this process on all three pads and then go to the 
    area where the glass got broken from Sloprano's singing. Pull the lever and 
    you have won the boss fight.
    Jump into the whole where Sloprano was, except got to the lowest platform and
    go through the door.
    Jump into the water and time your swimming so you do not get cut up by a fans.
    Then go through the door and dodge these 2 fans, the second fan you will have to
    dodge the blades a little bit before you can get to the ladder. Walk up to the
    weasels and enter the next area.
    Uga Buga
    Go to the oppisite side of you are on, on every floor, dodging the raptors of 
    course, until you get to the top. At the top, grab the cash and jump on the 
    head of the statue, hit B a few times so that you hit it through the floor 
    and can drop down with it.
    Jump back onto the statue and hit it one more time. Then find the only rock 
    person who does not get up when you get near him and push him through the 
    gate you just opened and down the slope. Follow the rock you just pushed and 
    go into the giant room. Take a right and go through the door to the right side
    of the dino statue.
    Follow the path until you get to the big egg. Use the monk, by jumping on his 
    tablet, to get on top of the egg, and then press B to hatch it. Lead the baby 
    dino down the rest of the path to the door. He will deal with the cavemen, 
    but stay close to him
    Kill the bad guys and take the baby dino to the front of the dinosaur statue. 
    While the baby takes out the cavemen, hit the up arrow that is on the wall. 
    When all of the cavemen are dead, lead the baby dino onto the platform, wait 
    for Conker to tell the dino to wait there, pull out your sling shot and hit 
    the down arrow. Ues the Monks tablet to launch onto the top of the dinosaur 
    statue to grab some money, and put pepper in both nostrils of the statue. 
    When these are done, go into the dinosaurs mouth.
    Walk through the mouth dodging the swinging balls, and get to the other side, 
    it doesn't matter what side you take.
    Watch the cinamatic, turn right around and go back through the mouth to the 
    other side.
    Take the cave men that are now under your control up to the big rock 
    creatures. Smack the rock creatures once and then let the cavemen do the rest. 
    When all of the rock creatures are dead, talk to the one gaurding the door to 
    get inside.
    Find the only rock creature that is rolled up in a ball
    (he is near the giant keg) and roll him up to the entrance and put him on the 
    button. Now go back to the keg and get drunk. Being filled up, go to the 
    closest rock creature and piss on him. He will roll up into a ball. Keep 
    peeing on him until he rolls down the hole you just opened up. If you run out 
    of pee, the platform in the middle has the medicine to make you feel better. 
    When you push him down the hole, you have to drain your system and get the 
    medicine. After that, you can go into the hole and push the rock creature onto 
    the button. Now push one rock dude into one of the holes. When this is done,
    Berri will run away. Go up into the middle hole and walk past the cage. Look 
    for the small rock platform is. When on this platform fly over to the money 
    and then exit the way you came in.
    OK in this section you cannot get hit. You have to run strait forward and run
    down the slope. You can take either left or right as long as you enter the 
    giant head. 
    While inside the path dodge the swinging balls, and take the left path. 
    Follow this to the exit. Then keep running forward until Conker drops the bomb.
    Jump on the platforms that are floating to get to the other side. Kill the 
    enemies and move throught the exit.
    Run to the bridge and kill the enemy. When it is dead, run through the tunnel
    to reach the flying skateboard. Go through the coarse killing the three 
    cavemen. On the third cavemen the path changes, so look out. This is one of 
    the most enjoyable parts in the game so have fun. When all three are dead, 
    there is a ramp that you must jump off of(there is some money where you are 
    jumping to) so you can get to the next area.
    Walk over to the giant door where 2 cavemen are waiting. When you regain 
    control, run to the very center of the circle and press B. This will hypmotyze 
    the raptor.The next part is to kill everyone in sight. If you get knocked off 
    of the raptor, run back to the center and hypmotyze him again, and run to get 
    on him when his head starts swining.
    Boss Fight 4: Giant Caveman
    To injure this boss first you must bite him in the balls. It will show a 
    cinamatic of him giving a suprised look when you do. When he is fixing his 
    lioncloth, run behind him and press B to bite him in the butt. Do this 2 more 
    times to beat this boss. WARNING: Watch out for the big bone, and him sending 
    shockwaves from slamming his butt against the ground.
    Go through the door that the cavemen jumped out of. Go out of the door of the 
    area you are put on by the big cavewoman. Follow the path to the right until 
    you reach the money, killing any badguys along the way. Keep following the 
    path until it goes to nothing and jump off. You will land in the pool before 
    the spinning fans, just exit through the only door you can and fall down
    the hole in the next area.
    Windy Part 4
    Go back to the queen bee to find out what is going on. Go into the hive and 
    follow the path until you find the hive. You will jump into it and have mini 
    guns that you can use. Use the radar to find out where the bees are. When 
    all bees are dead, the queen bee will tell you to take the hive now. Run the 
    hive back to the queen bee to get 400 dollars.
    Cross the bridge and make a left. Go up this mountain while dodging the worms 
    that will pop out of the ground and grab you. When you get to the top, talk to 
    the barrol. You must ride the barrel to the bottom of the hill, which is 
    pretty easy. Once you do that, enter the hole that the barrel has just made 
    to enter spooky.
    Go strait, killing any bad guys, and swim up to Greg the Grimm Reaper. Follow 
    the path way until you are at the big door. When you are there, look in the 
    water and find the big demon head in the water. Jump down to it and swim 
    through. Jump and grab the swith that is in here and go back to Greg. He will 
    give you your first gun, a shotgun (hold down the right trigger to get a 
    laser pointer). Now go through the open door.
    Follow the path and kill the zombies with head shots. Keep following the path 
    all the way up to the house, but watch out for worms too.
    Press B to fly when a bat, and R to fire poop. Hit the villagers with poop 
    and land on them when they are stunned. Then take them back to the grinder. 
    Repeat this process multipull times to finish this chore.
    Now you have to collect three keys. The first key is right near you, through 
    the hole and across the banisters. First though, you must kill all zombies 
    that are between you and the door. Follow the path way down that does not 
    require and radical jumps or tail spins, because you cannot do that while 
    holding the key. When the path is cleared of zombies and bats, take the key 
    to to the door. The second key is in the courtyard. Same deal, clear all 
    enemies first then get the key. For the third key, kill all the zombies in 
    the main hall, then go up the stairs and enter the grinder area, on the second
    story of this area, you will find the ladder you just lowered, climb up it and 
    jump and pull on the lever. Take the key and go through the newley opened door 
    and take the key to the front door.
    Now talk to the barrel that is in the entry hall and ride him all the way back 
    down and to Greg. Then still follow the path into the water. Make a right and 
    go up the hill of water with the water and exit spooky.
    Hangover Part 2
    Just climb back up to the top and exit through the bridge like you did last 
    Windy Part 5
    Follow the path to the behive, except jump over the barbed wire to the now 
    open door.
    It's War
    Go strait forward and push the box that is on the rails to the left so that 
    it is directly infront of the ramp. Then drop down onto the beach on the right 
    and pull the lever to get power.
    Now go up the ramp that you pushed the box in front of, and hit the B button 
    at the toilet door. You will have to push this creature to the ramp and push 
    him down. Now you have take him to the right and to the left. The left is 
    full of boxes you have to dodge, and the right is full of mines you have to 
    dodge (follow the concrete path to avoid the mines). You can choose the 
    direction because you have to both directions anyways. When he gets to the 
    plane on either side and sits down, go to the island in the center and shoot 
    his TNT. When he is dead, go back to the bathroom to get anouther. When the 
    plane is gone, go down to the boat to go onto the next area.
    When you get control run up the beach and hide behind the big metal tank 
    stopper. Make your way to each of these on your way up the beach until you 
    reach the end. Move when the machine guns reload. When you get your machine 
    gun, be prepared to waste teddi bears. They start out all around you, and you 
    have to kill everyone of them. When they are all dead, shoot the lock on the 
    door, and shoot the teddis that come out of the door.
    In this room go around and kill all of the tedis. When the door opens, crawl 
    underneath the lasers, and make your way down the corridors. Make sure you do 
    not get caught by teddi ambushes, and don't hit the lasers. The elevator will 
    lead you to anouther corrider full of lasers, teddis, and flamethrowers. The 
    next room is full of doctor teddis. You must kill all of them to move on. 
    After they are all dead, pull one of the switches. No matter which one you 
    pull first the squirrel gets fried. Pull the second one to leave this room. 
    In the next room go to the door you did not enter in, then jump into the big 
    gattling gun and start wasting everybody. It will take a while, but eventually 
    no tedis will come. At this point you can exit at the door that started the 
    gattling gun.
    Now that you are outside, kill all of the tedis in the firing squad. Walk 
    down the canyon dodging bombs. When a mine pops up, run behind rodent for 
    protection. Go to the giant B in the water and start shooting the orange 
    locks, and then the giant lock, you will also have to shoot some tedis, 
    because they drop from the sky and try to disrupt you. After the giant lock 
    falls run to the door killing any tedis who get in your way.
    Jump into the tank and blow up the door that has the radio active sign in 
    front of it. Inside here run along the path dodging the radioactive acid 
    until you pull the switch. Pull it then run like hell back to the exit. Jump 
    into the tank and drive it to the newly opened door.
    With the tanks gun,you have to blow up the 4 yellow and black striped legs of 
    the giant turret. When you get to a raised bridge, you have to jump to the 
    other side and lower it and go across in the tank. When the turret is down 
    cross to where it was and go down the hole.
    Go to the little girl who is in the center of the island and talk to her. 
    Then go to the three B buttons along the map and blow up the submarines. When 
    all of the submarines are blown up, go back to the girl in the center
    Boss Fight 5: Giant Teddi
    When the fight starts, run to the tank that is sitting there. Then you need 
    to blow off the two machine guns. When they are both gone, shoot the little 
    girl. When the giant teddi bends over to pick her up, shoot him in the back. 
    Next blow off the two lazer guns, shoot the girl, then hit the back. Next 
    blow off the two rocket launchers, shoot the girl, then hit the back. This 
    boss fight is now over.
    Now you have 5 min. to get out of there. Haul ass through the corridor dodging 
    lasers and teddis. When you get to the big room you first entered in, kill all 
    of the tedis and leave. You now need to get down the beach. You need to kill 
    all of the teddi bears with rocket launchers in order to get down to the 
    boats. When you reach them, you end up at the beginning of the chapter 
    entrance. Leave through the door.
    Go back to where the queen bee was and cross the bridge. Go up the left 
    mountain to the now destroyed windmill. Go inside and go into the hole. This 
    is where you enter the matrix.
    Here you need to use the B buttons by the poles to go into slow motion. That 
    is the only way to kill the weasels. When all the weasels are dead, you move 
    up to the next set of poles. You do this four times.
    You will then enter a vault full of money, and you need to grab a few. The 
    computer will take care of the rest. You will then see a long cutscene, and 
    all you have to do is run forward and pull down the lever. When the suit 
    appears jump into it. Go out and fight the alien.
    Boss Fight 6: Alien
    The first time, just get close and start smacking it. When it finnally 
    falls down, run behind it and grab its tail. Swing the alien around until 
    it is not grabbing the floor anymore and throw him out of the airlock. Then 
    you need to do this 2 more times, except you have to block with L to stun 
    him so that you can grab him and throw him out.
    Congratulations you have beaten the game.
    5. Credits
    The Game Conker's Live And Reloaded is a Microsoft(R) and Rareware product. 
    This guide was made by  madknight 64 2006. DO NOT COPY this guide . Do not 
    use on any website. I would like to thank my friend who allowed me to borrow 
    this game so I could make a guide for the game. If you wish to use this guide 
    on any website please contact me at madmaner@yahoo.com first

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