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FAQ/Walkthrough by nyiaor2

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    FAQ/Walkthrough by nyiaor2

    Version: 2.0 | Updated: 12/29/16 | Search Guide | Bookmark Guide

    Judge Dredd: Dredd vs. Death
    • version 2.0
    • December, 2016
      • highlighted the word "Medi-pak" 53 times
      • added 232 links

    Contributors

    • james31278 - For the information on how to arrest Necrus

    Controls

    Movement KeysAttack Keys
    KeyActionKeyAction
    W,A,S,DMovement1Primary weapon
    SpacebarJump2Secondary weapon
    ShiftCrouchMouse1Fire weapon
    EChallengeMouse 2Melee attack
    FAction (Use, Arrest, TalkQThrow Grenade
    GDrop secondary weaponRReload weapon
    GDrop current weaponMouse WheelChange ammo (Lawgiver, Lawrod)
    EscPause/MenuMouse3Zoom (Lawgiver, Lawrod, Las Rifle)
    TabShow Score
    • Multiplayer Keys
      • T - Talk (Broadcast)
      • Y - Team Talk
      • U - Tell (individual)

    Weapons

    You can carry 99 magazines for any weapon. The magazines stay with the weapon you're carrying. If you drop a weapon you also drop all the magazines you were carrying with the weapon. You can add magazines to your inventory by picking up a weapon of the same type.

    The Lawgiver, Arbitrator, Lawrod, and Stumm Gas Grenades can only be used by Judges. In Story mode you can only play as a Judge (and Judge Dredd at that). You can't use Judge weapons in two Arcade levels: Block War and Fugitive.

    In Story mode, the Lawgiver will always be your primary weapon. You can carry only one secondary weapon at a time. In Arcade mode, you can swap out both the primary and secondary weapons.

    There are no weapon restrictions in Battle Mode.

    • Power = kill power, higher is better
    • Rate of Fire = rate of fire, faster is better
    • Reload = reload time, faster is better
    • Ammo = shots per magazine/ammo type

    Judge Only Weapons

    NameAmmoPowerRate of FireReload
    Lawgiver: Standard mode644mediumaverage
    Lawgiver: Armor Piercing327mediumaverage
    Lawgiver: Ricochet322mediumaverage
    Lawgiver: Incendiary82mediumaverage
    Lawgiver: Hi-Ex88mediumaverage
    Lawgiver: Heat Seeker83mediumaverage
    Arbitrator shotgun128slowslow
    Lawrod: Assault Rifle mode327fastaverage
    Lawrod: Sniper mode329slowaverage

    Hold down fire when using Standard ammo for a 5-round burst

    Civilian weapons

    NameAmmoPowerRate of FireReload
    Pistol126mediumaverage
    Spit Gun (machine gun)1941fastslow
    Stump Gun (shotgun)47slowslow
    Grenade Launcher110mediumaverage
    Las Pistol127mediumaverage
    Las Rifle - normal505slowaverage
    Las Rifle - charged59slowaverage

    Hold down fire when using a Las Rifle to shoot a charged shot

    Tips

    • Always CHALLENGE before shooting a perp
    • Running low on ammo? Disarm a Judge to get their weapon. Don't don't do this too much since it causes a drop in your Lawmeter
    • If a corpse is laying face down on the floor that means the corpse is really an Undead
    • You can zoom in with the Lawgiver
    Objectives
    1. Make your way to the Lecture Hall
    2. Grab your helmet
    3. Complete the Jump Course
    4. Arrest the serving droid
    5. Lead Tek Judge Bellis to the elevator
    6. Blast through the weapons training
    7. Rescue the hostage
    • Weapons: Lawgiver, Arbitrator, Lawrod

    Checkpoint 1

    Run up the stairs towards the Judge.

    Go into the Lecture Hall. Grab your helmet from the table. Listen to the explanation of the HUD (health meter, shield, Medi-paks, and Law Meter).

    Exit through the door to the right.

    Checkpoint 2

    Enter the Jump Course. Jump (Spacebar), crouch (CTRL), jump, crouch. Exit the jump course.

    Go down the stairs. CHALLENGE then ARREST the robot.

    Run back up the stairs. Walk up to Tek Judge Bellis and press the ACTION key (F) to instruct Bellis to follow you. Run back down the stairs and follow the red marker to the elevator. Judge Bellis will follow you. The elevator will open when Judge Bellis catches up to you. Enter the elevator and press ACTION on the switch to descend.

    Grab the Lawgiver from the table. Shoot the target. Switch ammo to Ricochet (Mouse Wheel). Aim at the target on the right wall and shoot the second target. Pick up the Arbitrator shotgun from the table and destroy the third target. Pick up the Lawrod rifle. Go to the last target. Mouse wheel up to switch to single shot mode. Press down on Mouse3 to zoom in. Shoot the last target.

    Switch to your Lawgiver and change the ammo back to standard rounds. Follow the blue marker to the next room. There will be five holographic Perps waiting for you. The weapons carried by the holographic Perps CAN'T hurt you. Try to shoot their weapons out of their hands so you can arrest them.

    You need to make at least 7 arrests to get a Judge Dredd ranking for the level.

    Follow the blue marker to the hostage. Press ACTION to order the hostage to follow you. Three more Perps spawn. Deal with the last set of Perps. Follow the red marker to the target area.

    If the hostage gets stuck because of the Perps just shoot a couple of the Perps until the path is clear.

    Congratulations. You've finished the Training!

    Links

    Objectives
    • Primary
      1. Arrest the Demonstrators (10)
      2. Stop the Bank Heist (11)
      3. Kill all the Vampires (21)
    • Secondary
      1. Arrest the Scrawlers (9)
    • Weapons: Lawgiver, Pistol
    • Medi-paks: 1
    • Med Judges: 2

    Checkpoint 1

    Go straight ahead towards the demonstrators. CHALLENGE and ARREST the demonstrators. Don't worry about the other Judges helping you out. You will still get credit for arresting all 10 Demonstrators.

    If you don't want the other Judges "helping" you make the arrests, disarm the Judges. Be careful. If your Lawmeter drops to the bottom, you'll fail the mission and get hunted down by the SJS Judges.

    • [X] Arrest the Demonstrators

    Go through the right passageway past the Soy Cola sign to find a Medi-pak. Take the left passageway past the dead puppy sign. CHALLENGE and ARREST the first Scrawler. Get on either Transport Platform and USE the switch to descend.

    Checkpoint 2

    At the bottom is a Med Judge. If you're injured walk up to the Med Judge and press ACTION to get healed. Press ACTION again and you'll get a Medi-pak. If you are already at full health, you can ACTION once and the Med Judge will give you a Medi-pak.

    Go through the passage and arrest the second Scrawler. Go down the stairs. At the bottom there is a Judge preparing to arrest a Female Death Cultist. If you're quick you can arrest her.

    Follow the blue marker to the next area. Here are the rest of the Scrawlers. Arrest as many as possible. Some of the Scrawlers will use their spray cans like Molotov cocktails. The splash damage from the spray cans can kill the other Scrawlers. Get behind a Scrawler and CHALLENGE to get the Scrawler to surrender without a fight. If necessary, shoot a Scrawler in the leg or arm to get them to surrender. You can arrest all 7 Scrawlers if you're careful. Go up the short flight of stairs and go through the passage to the next area.

    • [X] Arrest the Scrawlers

    Checkpoint 3

    There's a Med Judge here. You can go either right or left. Either direction will bring you to the bank. Going left will bring you away from the entrance to the bank. If you go right you'll be across from the entrance and there are two Judges to help you.

    In order to get the most arrests possible, let the two Judges run up the entrance by themselves. They'll usually get killed. If you're lucky they won't kill any of the criminals inside the bank. Also, if they get killed you can pick up their Lawgivers for extra ammo.

    Most of the Perps will be to the right as you enter the bank. All the Perps are armed with Pistols. Shoot the Pistols out of their hands. The bald Perps will surrender once you disarm them. The other Perp type will try to pick up the nearest weapon and keep attacking. Disarm the Perps then run around and pick up the Pistols. Then use the gas grenades to subdue the Perps that won't surrender. You only have 3 gas grenades so try to herd the Perps together before using the grenades. Once you have dealt with all 11 Perps a set of big double doors will open opposite the bank entrance. Exit through the double doors.

    At the end of the mission there's a stat for Civilians rescued. This refers to the three cowering bank tellers. You can order the bank tellers to follow you but they don't really go anywhere.

    • [X] Stop the Bank Heist

    After the cut scene go through the tunnel.

    Checkpoint 4

    Switch to Armor Piercing ammo. At the end of the tunnel will be two vampires. Make sure the Vampires aren't lined up with the Citizens. The Armor Piercing round will sometimes go through the Vampire and kill the Citizens.

    Turn around to face the tunnel entrance. To the left of the tunnel is the path to the next area. It might obscured by steam. Run past the tunnel towards the big Synthi-Caf billboard and turn left. Go forward about halfway until you see a Vampire drop down in front of you. There will be another Vampire behind you.

    Continue forward past the Hover Bus sign on the left and the large "TRANS" banner on the right. Continue around the next corner and head towards the Soy Cola hologram. There are two Vampires in the covered walkway to your left. There's usually one Vampire on the other side of the Soy Cola hologram and the fourth Vampire is coming towards you between the hologram and the large round tower to the right of the hologram.

    Look for the big "Bolland" sign. Run towards the sign until you are between the buildings with a bunch of scrawling to the right. Turn towards the right at the corner. There are two Vampires very close by the dumpster.

    Go down the stairs. Off in the distance you will see three Vampires drop down and start rampaging. Kill the three Vampires and keep going. Go down another set of steps and kill the Vampire that drops down. Take the next left. There are five Vampires in this area. Keep making rights around the large rectangular building. Head back up the stairs and say hello to the Vampires running down the stairs towards you. You may have to run all the way up the stairs to find the last Vampire.

    • [X] Kill all the Vampires
    Mission Complete
    Arrests Made9
    Total Sentence815
    Average Lawmeter87%
    Civilians Rescued1
    Undead Killed21
    Time Taken4:28
    Secondary Objectives completed1/1
    Score12,620
    RankJudge Dredd
    • Unlock Arcade Level Block War
    • Unlock multiplayer
      • (Cadet ranking or better) - Male Scrawler
      • (Rookier plus) - Female Scrawler
      • (Street Judge plus) - Suit A
      • (Senior Judge plus) - Suit B
      • (Judge Dredd ranking) - Cadet

    Links

    Objectives
    • Primary
      1. Get to the backup Elevator
      2. Reinitialize the Sentry Guns
      3. Open the Sorting Area Exit
      4. Open the Iso-Cube Access Doors
      5. Unlock the Entrance to the Iso-Cubes
    • Weapons: Lawgiver, Lawrod, Pistol
    • Medi-paks: 2
    • Med Judges: 2

    Checkpoint 1

    Immediately run forward and to the left. You will see a Vampire behind some barrels. Shoot the Vampire before the Vampire kills the Perp. Now arrest the Perps in the area. Near each corner of the room is an Elevator. Grab the Lawrod by each elevator. Elevator A is safe. Elevator B will have two Vampires waiting for you at the top. Take either elevator up to the next area.

    • [X] Get to the backup Elevator

    If you took Elevator A go to the left and kill the two Vampires. Then follow the blue marker to the right. There are two more Vampires. You can also pick up a Lawgiver for some extra ammo. Run up to the control panel and use ACTION to open the Sorting Area Exit. This will spawn three more Vampires. If any of the Judges are killed pick up their Lawgivers for extra ammo. Go through the door you just opened.

    • [X] Open the Sorting Area Exit

    Checkpoint 2

    To the left you will see a door marked "To Gantry". Walk up to the door and it will open automatically. Kill the Vampire on the other side. Don't go up the stairs yet. Instead, run towards the Resyk Collection shipping container. There's two Vampires on the far side.

    Now go through the door to the gantry. Look under the stairs for a Lawrod. Go up the stairs. At the top turn to the left. There are two Perps and one Vampire in the hallway. Sometimes the two Perps can kill the Vampire. Sometimes one Perp goes down the stairs leaving the other Perp to fend for himself. Sometimes the two Perps are at the top of the stairs instead of standing in the hallway. Try to arrest the Perps and kill the Vampire. Go about halfway down the hallway. Two more Vampires will run around the corner towards you. Once the area is clear exit the hallway to the second level walkway. Enter the large Elevator A and go up to the next area.

    At the top are two Judges and a Med Judge. Get healing and a Medi-pak from the Med Judge. Head towards the Heavy Door (the one that doesn't have the big fire in front of it). A group of Vampires are waiting on the other side and will attack as soon as the door is down. You can kill the Vampires right away or you can back off and let the Vampires face off against the other Judges. The male Judge will drop a Lawgiver and the female Judge will drop a Lawrod.

    Go past the Heavy Door. There might be a couple more Vampires here. Head towards the second Heavy Door. More Vampires. Shooting the barrels in front of the Heavy Door will just make flaming Vampires but won't kill the Vampires outright.

    Go past the second Heavy Door to a third area. The third area is clear. Simply go through the third Heavy Door. There will be a Judge here to give you an update. You are now near the Guards' Quarters. Don't take the elevator down. Go past the Judge and turn right. Go straight to the checkpoint.

    Checkpoint 3

    You will see a passage ahead and to the right. This leads to the near Quarters, or Quarters #1. The Guards' Quarters are divided into two sections with four floors for each section. There is another entrance farther ahead.

    On the first level of the near Quarters are two Vampires. On the second floor is the Rec Room and one Vampire. On the third floor Sleeping Quarters there should be an escaped inmate. Arrest him. On the third floor is also the exit to the walkway between the Quarters. On the fourth floor is Admin 1 and two Vampires. Don't go out on the walkway yet. Instead go back down to floor one and go to the far Quarters.

    On the first floor of the far Quarters, or Quarters #2, are five inmates having an argument. Try to subdue them quickly and arrest any survivors. On the second floor are two Vampires. These Vampires will head downstairs and will kill any inmates on the first floor. If you enter the second floor by coming downstairs from floor three the two Vampires might kill some of the inmates on floor one. Since making arrests is key to getting the Judge Dredd ranking that is why we entered from the first floor and move upstairs. Third floor is an empty Admin 2. The fourth floor is the Showers. There are two Vampires, a Lawrod, and a Medi-pak in the showers. Now go down to floor three, follow the blue marker out onto the walkway, and use ACTION on the control panel to open the Iso-Cubes.

    • [X] Open the Iso-Cube Access Doors

    Checkpoint 4

    Turn to the right. There might be a couple inmates here. If so, try to arrest them. There are also two Judges and a Med Judge. The Meat Wagon to the right will be caught in an explosion and the two Judges will spend their last moments running around in flames. Pick up their Lawgivers. Now go past the burning Meat Wagon and jump over the rubble.

    Immediately to the left is an inmate to arrest. Head towards the shipping containers. There are four Vampires running around. Head towards Security Control. There is a Lawgiver you can pick up right outside the door. Enter Security Control. It's a bit of a mess inside. There are four Vampires that have gotten into Security Control. Head towards the blue marker on the ground floor to activate the lift. Take the lift to the second floor. Head towards the control panel. Pick up the Lawgiver and ACTION the panel. You can also activate the sprinklers. Hit the switch below the FIRE sign.

    • [X] Unlock the Entrance to the Iso-Cubes

    Go back down to the first level and exit the Security Control room. Watch out for the Vampire. And the other two Vampires around the corner. Run past the H-Block door to the meat wagon. There are two inmates here just waiting to be arrested. There's also another Lawgiver here if you are running short on ammo. Now go back and run up to the door to Cube Block H and the door will open automatically.

    Checkpoint 5

    There are five inmates rioting. Arrest as many as possible. Get on the large Transport Platform to descend. At the bottom go to the left. Kill the Vampire and pick up the Medi-pak.

    Now follow the blue marker and open the Heavy Door. There are two inmates and four Vampires on the other side. Correction, four Vampires. Wait, no Vampires. Run past the first shipping container and turn to the left. There is one Vampire waiting for you. Killing that Vampire attracts the attention of two more Vampires. Navigate past all the shipping containers to the doors. There is a small door on the left going up to the gantry. Skip this one for now and open the large door. There are four inmates hiding among the shipping containers and explosive barrels. Arrest as many of the inmates as possible.

    Now go back and open the door to the gantry. Watch out for the Vampire. Go up the lift. At the top go left. There are three more inmates on the walkway waiting to be arrested. If you go up to the gantry first you attract the attention of the inmates below. This makes arresting the four inmates below a little bit harder. Head back to the lift. You can exit out through the other door towards 5d. At the very end of the gantry is a Lawgiver. Go back to the lift and go down.

    Follow the blue marker to the Cube Exit control panel. Open the exit. A Vampire will come to investigate. Exit the Cubes. There is one more Vampire in the steam vent area. Run to the opposite side. Take the Transport Platform up. There are two Judges, some Vampires, and some inmates. Kill the Vampires before the Vampires kill any of the inmates. Arrest any inmates that survive. Opposite the Judges and inmates are two red flashing lights over the entrance to the Maximum Security Wing.

    The door will open automatically. And this, of course, attracts Vampires. Follow the blue marker to the control panel. Press the ACTION button when near the controls to activate the Sentry Guns.

    • [X] Reinitialize the Sentry Guns

    Now make your way through the shipping containers killing any Vampires you run across. Just follow the blue marker to the end of the level.

    Mission Complete
    Arrests Made2317
    Total Sentence13401200
    Average Lawmeter99%99%
    Undead Killed6454
    Time Taken17:0915:26
    RankJudge DreddSenior Judge
    • Unlock Arcade Level DeMarco PI
    • Unlock multiplayer
      • (Cadet ranking or better) - Male Hood Inmate
      • (Rookier plus) - Female Hood Inmate
      • (Street Judge plus) - Male Punk Inmate
      • (Senior Judge plus) - Female Punk Inmate
      • (Judge Dredd ranking) - Med Judge

    Links

    Objectives
    • Primary
      1. Find the missing Psi Judges
      2. Apprehend the remainder of the Joshua Gang (6)
      3. Apprehend the Wings Gang (19/4 minimum)
      4. Gain Entrance to the Subway
      5. Gain access to the Inner Death Cult HQ
      6. Access the Mega-Stor Warehouse
      7. Bring in the Death Cult High Priest
    • Secondary
      1. Arrest the Scrawlers (10)
    • Weapons: Lawgiver, Pistol, Stump Gun, Spit Gun, Las Rifle
    • Medi-paks: 4

    Checkpoint 1

    It was a dark and stormy night. You start out with the remainder of the Joshua gang right ahead of you. Stay behind cover, disarm the Hoods, and arrest them. You can use the Zoom mode on the Lawgiver to make things a little easier.

    • [X] Apprehend the remainder of the Joshua Gang

    Head towards the Club Rance sign and take a left. Pick up the Medi-pak. Head through the tunnel and get a new objective.

    The first seven members of the Wings gang are straight ahead. There are usually three outside and four inside the small room ahead and to the left. Subdue the three Perps outside. Outside the room is a pipe with a wheel. Go to the entrance of the room and CHALLENGE the Perps inside. Now turn the wheel to release gas into the room disabling all the Perps inside. Turn off the gas and make your arrests. Exit the small room and head back out into the rain. Go past the vagrants and shipping containers. Head towards the next Club Rance sign.

    Checkpoint 2

    The next group of Wings gang members are straight ahead. Go up the stairs. There will be one Wings gang member straight ahead. There are two more to your right behind the boxes and barrels. Next go down the stairs and arrest the three gang members. At the bottom of the stairs go to the left around the shipping containers to get a Medi-pak. Go past the gang members at the bottom of the stairs towards the heavy door and arrest the three Scrawlers.

    Go back up the stairs and take a left. Go into the passageway. At the other end turn right and run around the boxes. There are two more Wings members here. Go back outside and go down the stairs. Go right. Go down the stairs to the subway entrance. The last four members of the Wings gang are here. If they are clustered together use a gas grenade to subdue them. Go through the Heavy Door.

    If the Heavy Door won't open then there are still Joshua or Wings gang members still on the loose.

    • [X] Apprehend the Wings Gang
    • [X] Gain Entrance to the Subway

    Turn left. There are three Scrawlers wandering around. Run up behind them and arrest them. You can pick up a Medi-pak in the right passageway. Go up to the Heavy Door at the other end of the Subway. There are two Cultists and a Cult Guard. Kill the guard and the two Cultists will surrender. Arrest the Cultists. Swap out your Pistol for the Spit Gun. Proceed through the room and go outside to the checkpoint.

    Checkpoint 3

    Go between the shipping containers. Kill the Death Cult Guard and arrest the two Death Cultists. Keep going and you will come to some stairs. For now run past the stairs. We'll take the long way around.

    There is a another group of a Guard and two Cultists. Kill the Guard, arrest the members. Thread your way between the boxes in the next area. There is one Guard and four Cultists here. Head back outside. There are some stairs straight ahead. There is usually one Cultist here firing on you. Zoom in with the Lawgiver and disarm him. There is a Guard and another Cult member at the top of the stairs. Turn right at the top of the stairs and go to the next outside area. There are three Cultists and a Guard here.

    Run towards the water then turn left at the edge. The last four Scrawlers are at the end of the dock.

    • [X] Arrest the Scrawlers

    Go straight ahead to the banner at the corner. Turn right and go to the wall. Follow the wall until you get to a room on your left. There is one Cult Guard and three Cultists.

    Work your way around the boxes and go left down the brightly lit corridor. Near the palettes of Trans Meg boxes are two Cultists and a Cult Assassin with a Las Rifle. Exit the corridor. To the left will be one Guard and one Cult member. Navigate around the boxes and you'll run into a Las Rifle Cult Assassin and another Cultist. Ignore the blue marker and run to the small Heavy Door. Locked. Drokk.

    Backtrack all the way back to the first set of stairs. Think "Judge Dredd ranking, Judge Dredd ranking".

    Run up the stairs. There are four Cultists and two Cult Guards at the top. Zig-zag through the shipping containers. Kill the lone Cult Guard. A heavy door will open in front of you. Be careful in the next room. There are three Cult Assassins and four Cult Guards. Go through the second Heavy Door and you'll be at the huge Heavy Door.

    If you opt to go up the first set of stairs at the beginning, when you get to the huge Heavy Door it will be open. You'll still need to shoot the control panel. The four Guards will be there plus the Guards and Cultists outside. You'll still have to go through the rest of areas then backtrack to the huge Heavy Door.

    Go through the entrance to the checkpoint.

    • [X] Gain access to the Inner Death Cult HQ

    Checkpoint 4

    Take out the Guard. Arrest the Cultist. Pick up the Medi-pak. Go outside and run by the torch. In the next area are two Guards, two Assassins, and three Cultists. Zoom in with the Lawgiver to disarm the Cultists.

    Look for the overhead sign pointing the way to Trans Meg Dock 3. Go through the doorway.

    Checkpoint 5

    Turn to the left. You'll see a dead Med Judge. Head towards the dead Med Judge and grab the Medi-pak.

    Turn around and go straight to the corner. Turn to the left towards the torch. There's one Cultist and four Cult Assassins. Run past "Stuff 'N Box Storage". Follow the torches. When you turn the next corner there will be some boxes in front of you. Behind the boxes are two Cult Guards and two Cult members. Keep following the torches. At the next corner turn to the left. There's another torch. Go to the torch then go around the corner to the checkpoint.

    Checkpoint 6

    Around the corner is the entrance to the Mega-Stor warehouse. Shoot the control panel to open the huge Heavy Door of the warehouse.

    • [X] Access the Mega-Stor Warehouse

    Just inside the entrance are a Guard, two Assassins, and one Cultist. Follow the blue marker. You will come to a short passageway. There will be one Guard on top of some shipping containers on the other side of the passageway. Shoot that Assassin then advance a little bit into the passage. There is another Assassin up and to the right. Shoot that Guard, too.

    Exit the passageway and turn right. Go forward until you see the opening between the shipping containers to the left. There are three Cult Guards inside the area surrounded by shipping containers. There are two Cult Assassins to the left and one Assassin to the right. Go to the left and go down the ramp into the hallway to the next checkpoint.

    Checkpoint 7

    Peek around the next corner. This is the boss fight and it's easy. Just arm yourself with the Spit Gun. You should have plenty of ammo since the majority of the Guards drop Spit Guns. There are four Spit Gun Guards at the top of the ramp plus Necrus, the boss. Kill the Spit Gun Guards. Arrest or kill Necrus.

    From james31278

    "You actually can arrest the high cult priest. The gas grenade causes him to gag while on the ground thus you can arrest him then."

    • [X] Bring in the Death Cult High Priest

    Go to the top of the ramp to find the missing Psi Judges.

    • [X] Find the missing Psi Judges
    Mission Complete
    Arrests Made6154
    Total Sentence52554136
    Average Lawmeter98%99%
    Secondary Objectives1/11/1
    Time Taken18:5727:12
    RankJudge DreddSenior Judge
    • Unlock Arcade Level Fugitive
    • Unlock multiplayer
      • (Cadet ranking or better) - Male Vagrant
      • (Rookier plus) - Female Vagrant
      • (Street Judge plus) - Male Hood
      • (Senior Judge plus) - Female Hood
      • (Judge Dredd ranking) - Necrus

    Links

    Objectives
    • Primary
      1. Rescue the trapped Citizens (9)
      2. Kill the Vampires in the Electronics Shop (3)
      3. Open the Secured Access Gate (5)
    • Secondary
      1. Help the Judges in the Food Court
      2. Get the civilians out of the maintenance corridors (2)
      3. Apprehend the looters (6)
      4. Rescue the survivors from the Megatripolis Nightclub (3)
      5. Protect the survivors from the Undead (4)
    • Weapons: Lawgiver, Arbitrator, Pistol
    • Medi-paks: 2
    • Med Judges: 1

    Checkpoint 1

    Head down the ramp and get an update from the Judge at the bottom of the stairs. Go up the stairs. There are two Judges here calling for backup. Good thing you're there. Kill the Undead wandering around. Go up the next flight of stairs. To the left is a dead Street Judge and an Arbitrator shotgun. Go up one of the escalators and look for the only open fire door. One of the Judges may have gotten killed so do a quick search for a dropped Lawgiver on one of the escalators.

    Go through the open fire door and shoot the Undead in your way. Go left into the open shop. Kill the Undead inside the shop. There is a dead Judge in one of the aisles. Pick up his Arbitrator shotgun. Go behind the counter and through the door into the maintenance tunnels and immediately go to your left to avoid the Undead. Shoot the Undead in the tunnel. Go down the stairs. Kill the Undead and turn left. Go through the tunnel to the brightly lit door on the right. Enter the lower level shop and kill the Undead in the shop. Go back into the tunnel. Go to the open door at the end of the tunnel. Kill the Undead inside the shop as they come behind the counter. Exit the tunnel, go around the counter, and exit the shop to the checkpoint.

    Checkpoint 2

    Go up the escalator. Kill the Undead attacking the two Judges. Don't let both Judges die. One of the Judges carries an Arbitrator. [X] Help the Judges in the Food Court

    Go into the maintenance tunnel. Kill any Undead in your way. Go down the stairs to the left. At the bottom is a Medi-pak next to a dead Med Judge. Actually, make that an Undead Med Judge. Kill the Undead, go down the tunnel, and take the first right. Kill some more Undead and start going down the big hallway. When you get about halfway down the hallway the doors in front of you will get blown open by an explosion and a Vampire will attack you. Take out the Vampire with a couple shots from the Arbitrator then continue to the doorway and the next checkpoint.

    Checkpoint 3

    Go through the door, being careful to avoid the flames, and turn to the right at the top of the stairs. There will be another Vampire and four Undead that will run up the stairs. Go about halfway down the stairs then jump off. Take the dark doorway to the right. Activate the emergency override. Pick up the Arbitrator. Go back and go through the door lit with the green light. There are two Vampires here.

    Go up the stairs and through the broken door. Pick up the Lawgiver. Quickly go up the stairs, through the corridor, and run up the second set of stairs. You will hear some Citizens calling for help. Quickly kill or run past any Undead in your way and get in front of the Citizens. Kill any Undead that attack you. To your left are some stairs going up. There is green gas leaking from a pipe in front of the stairs. That is there to hide the three Undead waiting at the bottom of the stairs. Go up the stairs and go left to the door and the checkpoint.

    Checkpoint 4

    Kill the Undead inside the shop and the one Undead outside the shop. Now go back to the Citizens in the maintenance corridors. Walk up to each Citizen and press the ACTION key so the Citizens will follow you. Run up the stairs and go through the shop. Keep going straight ahead and you'll bring the two Citizens to the landing platform. There's a checkpoint and a Med Judge here.

    • [X] Get the civilians out of the maintenance corridors

    Checkpoint 5

    Go back into the mall. Turn right towards the Munce Burger sign. Follow the blue marker to the shop on the lower level. Kill the 3 Vampires inside the shop.

    • [X] Kill the Vampires in the Electronics Shop

    Once the Vampires are dead the steel shutters will open. Disarm and arrest the 2 looters. Jump over the counter to get to the next area of the shop. There are four looters here inside an enclosed area. Use gas grenades to subdue them. Jump up on the counter and crouch down to get past the partially opened (or partially closed) shutter.

    • [X] Apprehend the looters

    Exit the Electronics Shop and go up the escalator. Run around the corner and head into the next section of the mall. Kill any Undead in your way. Go past the Pet Regen sign and go down the escalators. There are three Street Judges in the area. Two of the Street Judges are armed with Arbitrators. Run up to the Judges. Follow the Judge into the nightclub. Take a left and go down the stairs. At the bottom run immediately to the civilians. Kill the three Undead that are attacking. Once the civilians are safe pick up the Lawgiver from the ex-Judge. Then you can go around and kill the dancing Undead. Don't forget about DJ Skinny in the booth on the upper level. Then go back to the civilians and have them follow you. Run out of the nightclub. The Judge waiting outside will escort the civilians to safety.

    • [X] Rescue the survivors from the Megatripolis Nightclub

    Checkpoint 6

    Go up the escalator and head towards the blue marker. Get an update from the Judge. Go into the hub. Kill all the Undead in the hub. Follow the blue marker and exit the hub. Kill all the Undead approaching the survivors. There's a Medi-pak here.

    • [X] Protect the survivors from the Undead

    Don't have the survivors follow you just yet. Follow the blue marker down the escalators to the door. Use the Emergency Override on each side of the door to open the Secured Access Gate. Kill the five Vampires behind the Gate.

    • [X] Open the Secured Access Gate

    Grab the Arbitrator from the Judge who was trapped behind the gate with the Vampires. Open the door to the maintenance corridors. Kill the Vampire right by the door. Enter the corridors. Go left to the top of the stairs. Kill the two Undead climbing the stairs. Now go back and get the four civilians to follow you. Go down the escalators, through the Secured Access Gate, into the maintenance corridors, down the stairs, and exit the maintenance corridors. You are now near the main entrance where you started. Kill any Undead in your path and lead the civilians to the landing platform.

    • [X] Rescue the trapped Citizens

    Head up the ramp to end the chapter.

    Mission Complete
    Arrests Made64
    Total Sentence510210
    Average Lawmeter73%82%
    Civilians Rescued99
    Undead Killed9186
    Secondary Objectives5/66/6
    Time Taken15:3821:02
    RankJudge DreddSenior Judge
    • Unlock Arcade Level Night Shift
    • Unlock multiplayer
      • (Cadet ranking or better) - Female Punk
      • (Rookier plus) - Male Punk
      • (Street Judge plus) - Large Undead
      • (Senior Judge plus) - Skinny Undead

    Links

    Objectives
    • Primary
      1. Gain access to the lower Laboratory
      2. Secure Lab 1
      3. Destroy the Mainframe Database
      4. Secure Lab 2
      5. Secure Lab 3
      6. Find a way out from the Icarus Lab
    • Weapons: Lawgiver, Spit Gun, Pistol, Stump Gun, Grenade Launcher
    • Medi-paks: 5

    Checkpoint 1

    Go straight ahead and the large door will open automatically. Enter the reception area. Go around the enter the booth. Use the computer on the counter to activate the elevator. Step on the elevator to go down to the Laboratory area. At the bottom is a checkpoint.

    • [X] Gain access to the lower Laboratory

    Checkpoint 2

    Follow the blue marker. Right before the hallway is a dead Regen Worker. Go into the hallway. Everything is neatly labeled. Take the first left at the Emergency Exit sign. Kill the Vampire. Go back to the main hallway and head towards the intersection. Go just past the orange door. There is a single Vampire inside the room and an additional Vampire will spawn in the hallway. Proceed to the T-intersection. Turn right. Kill the Vampire running down the hallway.

    There are three ways to get to Lab 1.

    Path 1

    The first way is to take a left at the T-intersection. Take the next left to pick up a Spit Gun with one magazine. Turn around and follow the Emergency Exit sign ahead and to the left. Head towards the stairs. Behind the red door on the right is a Vampire. Enter the room and grab the Medi-pak. Go to the other side of the room. Take the leftmost path to get to the top of the stairs going to down to Lab 1.

    =Path 2

    The second way to Lab 1 is to take a right at the T-intersection and then take the first left. At the end of the hallway are two orange doors. The orange door on your left takes you into the room with the Vampire and a Medi-pak. The orange door on the right takes you into Lab 1. Go through the orange door. The first room on the right has a Medi-pak. Exit the small room and go into Lab 1 by going down the stairs that are ahead and to the left or by going through the door that is ahead and to the right.

    Path 3

    The third way to Lab 1 is by taking a right at the T-intersection and going all the way to the end of the hallway. Take a left following the Lab 1 sign. Go to the next T-intersection. To the left is a Dormitory where you grab a Medi-pak. Turn around and go straight through the T-intersection. Follow the hallway as it goes to the left. Kill the Vampire. Now you can go straight ahead and down the stairs to Lab 1 or you can take a left. If you go left, go through the door and you will be between the two staircases leading down to Lab 1.

    Lab 1

    There are two Regen workers in Lab 1 under attack from Vampires. Kill the Vampires and arrest any surviving workers. Shoot the computer console in Lab 1.

    • [X] Secure Lab 1

    Pick up any additional items in the area (weapons, Medi-paks). Exit Lab 1 by following the signs to the Mainframe room. Go through the orange door and turn right. Go down all the stairs. At the bottom of the stairs is a checkpoint. The way back will be blocked by a barrier.

    Checkpoint 3

    Turn to the right. Ignore the two Vampires inside the room. Turn to the left and face the window into the mainframe room. Go left to the entrance. There are two Regen workers and some Vampires in the Mainframe Room. Kill the Vampires and arrest any survivors. Go back to the observation room and kill the two Vampires. Go down to the lower level of the mainframe room. Destroy the computer console.

    • [X] Destroy the Mainframe Database

    There is an orange door on the lower level. Past the door is a small room with a fully loaded Stump Gun inside. You're probably better off keeping the Pistol.

    Go back to the main level of the Mainframe room. If you exit the Mainframe Room through the large doorway, turn right and go to the corner. Turn right again and go to the opposite corner to the Dormitory. If you exit through the small doorway you should see a Dormitory to the left. There's a Medi-pak inside the Dorm room. Exit the Dorm and turn right. Follow the sign to Lab 2.

    Use Action to open the door to Lab 2. There are two Regen workers on the lower level and numerous Vampires on the upper levels. Immediately run down to the lower level and arrest the two Regen workers. Then run back up the stairs and deal with the Vampires. Once the area is secure go back to the lower level and destroy the computer console.

    • [X] Secure Lab 2

    Follow the blue marker and exit Lab 2. There is a room to the right with a lone Vampire trapped inside. Break through the window and kill the Vampire. By the gurneys there is a Medi-pak and a fully loaded Spit Gun. There is nothing on the lower level. Go all the way to the end of the walkway and go through the orange door to Lab 3. After the cut scene move forward a little to the checkpoint.

    Checkpoint 4

    Kill the Vampires. Go down to the other end of Lab 3. go down the stairs and shoot the computer console.

    • [X] Secure Lab 3

    Go up the stairs and go up the second flight of stairs. The door will open automatically. Kill the Vampire. There is a fully loaded Stump Gun here. Follow the blur marker and exit the room. Go down the stairs. At the bottom is a red door. Inside is where you killed the lone Vampire as you were leaving Lab 2. There are two Pistols inside. Turn left at the bottom of the stairs and go up the stairs to the red door. You are now back at the bottom of the elevator where you entered the lower laboratory.

    Checkpoint 5

    Turn right and go down the hallway to the T-intersection. Take a left at the intersection and follow the emergency exit signs. Go up the stairs and exit Icarus Lab into an alley.

    There is a Death Cult Priest armed with a grenade launcher to your left. There are two Cultists and another Priest to the right. To the right of the catwalk is the doorway to the next room. There are two Spit Gun Guards, a Cult member, and another Priest with a grenade launcher.

    Go to the left corner of the room opposite the end of the catwalk from the previous area. Crouch down and crawl through the low tunnel. There are two Death cultists and a Death Cult Priest in the next room.

    Follow the blue marker to exit the room. Go down the hallway towards the Death Cult banner. There is another Priest here. To your right is a Medi-pak and a Spit Gun. Exit the room by following the blue marker. Go up the stairs and go left. Kill the Priest to get the four Cultists in the area to surrender. Turn around and go past the banner. Go up the stairs into the other room. Go up the stairs to the left to the end of the level.

    • [X] Find a way out from the Icarus Lab
    Mission Complete
    Arrests Made10
    Total Sentence7720
    Average Lawmeter84%
    Undead Killed29
    Time Taken11:14
    RankJudge Dredd
    • Unlock Arcade Level Public Relations
    • Unlock multiplayer
      • (Cadet ranking or better) - Regen Worker
      • (Rookier plus) - Business Female
      • (Street Judge plus) - Vampire Male
      • (Senior Judge plus) - Vampire Female
      • (Judge Dredd ranking) - Dr. Icarus

    Links

    Objectives
    • Primary
      1. Proceed through Charles Mansions Block
      2. Escape to the H-Wagon
      3. Gain access to the elevator
      4. Proceed through the Ruins
    • Secondary
      1. Kill all the Vampires (5)
      2. Eliminate the Death Cultists (6)
      3. Quell the gang warfare (10)
      4. Lead Judge Goodwin to the H-Wagon
    • Weapons: Lawgiver, Pistol, Las Rifle, Las Pistol
    • Medi-paks: 4

    Checkpoint 1

    Go up the stairs. At the top turn to your right until you can see the Cult Guard. Kill the Guard to get the three Cultists to surrender. Exit the chapel. Kill the two Cult Guards outside. Kill the four Vampires.

    • [X] Eliminate the Death Cultists

    There is a ruined building ahead and to the left. Go into the farthest doorway. Go up the stairs and grab the Lawgiver and the Medi-pak. Go back outside. Go straight with the wall to your right. You should come to a burning barrel in a corner. Whip around the corner and go to the bottom of the stairs and a checkpoint.

    Checkpoint 2

    Go up the stairs and straight. Toss a gas grenade ahead of you as you run up the stairs. Quickly subdue as many Perps as possible. Arrest any survivors.

    • [X] Quell the gang warfare

    Go back the way you came. You'll see a dead Judge and a Lawgiver. Follow the blue marker to the entrance of Charles Mansions and the next checkpoint.

    Checkpoint 3

    The last Vampire is here, usually on the stairs. Kill it.

    • [X] Kill all the Vampires

    Go up the stairs. You'll pick up a Medi-pak on the way. At the top of the stairs is a Cult Assassin. Kill him. Go to the far end of the balcony by the burning barrel. There's a dead Street Judge and a Lawgiver here.

    Go back and enter the lobby of Charles Mansions through the well lit passageway. Turn left and go up the stairs. At the top of the stairs go straight, turn left then take the first right. There will be a door on the left. Open the door and toss a gas grenade inside. There are five Cybergoths inside. Disarm and arrest any resistance and go up to the second floor. Use the control panel in the corner.

    Exit the apartment and go back down stairs to the lobby. There will be three more Cybergoths, two with Las Pistols and one with a Las Rifle. Follow the blue marker to the elevator and activate the switch.

    • [X] Gain access to the elevator

    Enter the elevator to descend. Exit the elevator and go right. There's a checkpoint here.

    • [X] Proceed through Charles Mansions Block

    Checkpoint 4

    Ignore the doorway on the right. There are two ways to proceed.

    Path A

    The first way is to go up the stairs on the right. Run past all the burning barrels and kill the Vampire. Grab the Medi-pak. Go down the stairs and deal with the five Punks. Arrest as many as you can. (Go to Post-Punk)

    Path B

    The second way is to go through the door that is straight ahead. Go left through the doorway into the next room. Go left again to go out onto the street. Deal with the five Punks. Go up the outside stairs to kill the Vampire and grab the Medi-pak.

    Post-Punk

    After dealing with the Punks ignore the red marker. That leads to Judge Goodwin and some trouble. Instead go into the ruined building. Climb the broken staircase and jump onto the second floor. Go past the red couches and go around the corner. Go down the stairs and run up to the window. When you see a Punk wander by challenge him. There are four Punks you can arrest. When you exit the building there is a Cult Assassin above and to the left.

    Now go back up the stairs. Turn around and go around the corner to the left. Run down to where the Cult Assassin was standing. Go up the stairs. Go ahead and to the right and jump over the gap between the two buildings. Kill the second Cult Assassin. Now go to the top of the stairs. Take care of the three Punks. Go down to the landing and arrest the Punks. Look over the railing. You will see a broken wall. Shoot the barrels next to the broken section of the wall. An explosion will rip the wall open. At this point Judge Goodwin will automatically run up to you. Use ACTION to have him follow you.

    Go down the stairs and go straight. Go around the corner to the left and enter the building on the left. Go up the stairs. There is a Cult Assassin and a Vampire on the second floor. Exit the building. Arrest everybody. Go through the broken wall to get to a checkpoint and the next area.

    Checkpoint 4

    Arrest the Punk inside the building. There are two Punks, three Cultists, and a Judge outside in a firefight. Arrest any survivors. In the building to the left there is a Cult Assassin in the last second story window and a Cult member on the ground floor. There is another Cult Assassin straight ahead. Run past the burning wreckage.

    • [X] Proceed through the Ruins

    There are two more Cult Assassins. The path will fork. To the right is a dead Med Judge and a Medi-pak. Take the left path to the checkpoint.

    Checkpoint 5

    Go left and kill the Cult Assassin. Go up the stairs. Shoot the Pistol out of the hand of the Cultist. Go partway up the stairs. There are two Cult members on the next level and another Cultist on the upper level. Kill the Cult Guard on the left and the Cult Assassin on the left. Arrest the remaining Cultists. Go up to the upper level. Follow the blue marker to the next area.

    Go through the three sets of partially opened doors. Off in the distance is the H-Wagon. You could make a run for it but that wouldn't help Judge Goodwin. Goodwin is just a wimpy Tek Judge. Order Judge Goodwin to stay put. Kill the Cult Assassin on the left and right from the doorway. This will cause the other Cultists to surrender. Arrest the survivors.

    Go back to Judge Goodwin and have him follow you. Run up the right path with Judge Goodwin following you. Nothing happens if you run up the left path.

    • [X] Lead Judge Goodwin to the H-Wagon

    Now just run up to the H-Wagon to end the chapter.

    • [X] Escape to the H-Wagon
    Mission Complete
    Arrests Made34
    Total Sentence3428
    Average Lawmeter99%
    Undead Killed6
    Secondary Objectives4/4
    Time Taken12:06
    RankJudge Dredd
    • Unlock Arcade Level Riot
    • Unlock multiplayer
      • (Cadet ranking or better) - Cybergoth A
      • (Rookier plus) - Cybergoth B
      • (Street Judge plus) - Female Cult Disciple
      • (Senior Judge plus) - Male Cult Disciple
      • (Judge Dredd ranking) - Cult Assassin

    Links

    Objectives
    • Primary
      1. Stop Judge Mortis
      2. Protect the Citizens (10)
      3. Get to the Emergency Room
      4. Destroy the Vampires (8)
      5. Contain Judge Mortis
    • Secondary
      1. Clear the Hospital of Undead (50)
      2. Escort the hostages to safety (5)
    • Weapons: Lawgiver, Arbitrator
    • Medi-paks: 2

    Checkpoint 1

    Clear the first floor reception of Undead. There's a Judge in the reception area with an Arbitrator. Go left and open the fire door. Kill the Undead. Ignore the room to the left. Go past the flaming debris to the end of the hallway. Turn right. Kill the Undead. Go down the hallway. Make note of Quarantine B on your right. Go to the waiting area. There should be two Citizens and two Judges. If there's any dead Judges pick up any Lawgivers laying around. Have the Citizens follow you. Take them to the Quarantine Chamber. Open the Quarantine and lead the Citizens inside to safety. Sort of. Shoot the Skinny Undead all the way to the left that's inside the Quarantine chamber. Its head will pop off. Now the Citizens are safe. Exit Quarantine B and close the Quarantine door.

    Go back to Reception. Help out the Judge if she's still alive. Otherwise take her Arbitrator. Both fire doors on the other side are malfunctioning. Go to the fire door closest to the stairs. Enter the "Staff Only" room through the jagged hole in the wall.

    Go out into the hallway and turn left. You should see signs pointing to "Surgeries 09-12" and "Ward A". Run up to the sign. There's a Skinny Undead to the right and a Large Undead to the left. Go through the Waiting Area to the left. Pick up the Lawgiver. Cross the next hallway and go to "Surgeries 01-08". There are six Undead that come out of the various Surgery rooms. Go into the first room on the left. Go through the hole in the wall. Pick up the Arbitrator shotgun. There's nothing in the other Surgery rooms. Go back to the hallway and head to Ward A.

    You can go through either fire door to Ward A. If you take the door from "Surgeries 09-12", Quarantine A will be to your right and Ward A will be to your left. If you take the fire door from "Surgeries 01-08", Ward A will be to your right. Two Undead wander in the hallway.

    Go into Ward A. Kill the first Undead you see laying on the ground. Turn left and shoot the Skinny Undead on the floor. Another Undead Hospital Worker should make a brief appearance. There are two Citizens in Ward A, an Eldster Female and an Eldster Male. As long as you killed the three Undead they are safe for now. Exit Ward A and turn right. You should see a dead Med Judge and another Citizen in the room at the end of the hall. Pick up the Medi-pak then have the Citizen follow you. Collect the two Citizens in Ward A. Now take all three Citizens to Quarantine A. Kill the (un)dead Med Judge in Quarantine A. Tuck in the Citizens.

    Now there are two ways to get to the upper floor. You can run back to Reception and take the main stairs to the upper Reception level. But since we're right by the stairs with a sign pointing to Quarantine C let's go that way.

    Head up the stairs. Quarantine C needs a little work. Head down the hallway and take care of the XXXXLG Undead Citizen rumbling towards you. Go straight and take the first right to go into Ward B. There are three Citizens and Four Undead. Since Quarantine C is broken lead the surviving Citizens to Quarantine A on the first level. Be careful of any Undead that might follow you down the stairs. Open Quarantine A and lead the Citizens inside. Once again exit the Quarantine Pod and close the door behind you.

    Go back up the stairs and take the first left. Open the fire doors. The other set of fire doors can't be opened due to a malfunctioning switch. Go down the hallway and take a right. You should see an Undead and signs pointing to Ward B and Psi-Therapy. Sweep the area and eliminate any Undead you find. Open the fire doors that lead back to Reception.

    Go straight ahead. You can open either set of fire doors. If you open the fire doors closest to the stairs, turn left and kill the Undead. Go down to the end of the hallway and turn right to get to Ward C. If you go through the fire doors closest to the upper floor waiting area, shoot the Undead in front of Ward C. Turn right and shoot the Undead in the other hallway. Then go to Ward C.

    Enter Ward C and turn left. Run to the end of the Ward then turn around. Kill any Undead you see moving. Order the Citizens to follow you. Exit Ward C and turn left. Go around the corner and head towards the upper floor waiting area. Kill any Undead in your path. Open Quarantine D and lead the Citizens inside. There aren't any Undead to worry about in Quarantine D.

    • [X] Protect the Citizens

    Exit the Quarantine bay. Pick up the Arbitrator laying by the Dead Judge near the Waiting Area. Go back to first floor Reception via the main stairs. Before you get in the main elevator run around and kill the Undead until you have a total of 50 Undead kills.

    • [X] Clear the Hospital of Undead

    Get in the Main Elevator. Hit the switch to go up to the next checkpoint.

    • [X] Get to the Emergency Room

    Checkpoint 2

    On the roof are the Blood Banks. Where there is blood there are Vampires. There are a couple of Judges here. One carries an Arbitrator and the other is armed with just a Lawgiver. There's a dead Med Judge and a Medi-pak. Kill the eight Vampires on the roof.

    • [X] Destroy the Vampires

    Go up the stairs opposite the elevators. You'll find another Lawgiver. Go up the next flight of stairs. Follow the blue marker. The signs will point to Bed Transfer/Quarantine to the right. Go left towards Visitors/Reception. Kill the Undead. There are some Undead Hospitals workers behind the Reception desk. Go up the stairs to the waiting area. A Judge will update you on the situation.

    Checkpoint 3

    Go into Intensive Care. Judge Mortis will be waiting for you. First you need to escort the hostages to safety. Second, you have to shoot the valves on the walls to release the sterilizing gas. If you release the sterilizing gas before you rescue the hostages, the gas will kill the hostages. Judge Mortis uses a projectile attack that will kill you in two hits. Citizens will die in one hit.

    There are three Citizens on the left side and two Citizens on the right side. Lead the Citizens out one at a time. Position yourself so Judge Mortis is attacking you as far away from the hostage as possible. Then quickly run to the hostage, order the Citizen to follow you then quickly run out of the ER. If it works out Judge Mortis will have to reposition himself a couple times giving you enough time to get the hostage to safety. You may have to move the hostage to safe position, order the Citizen to stay, position Mortis, then get the Citizen to follow you a little farther until the hostage is safe.

    Save before trying to save the first hostage and save again after successfully rescuing a hostage.

    • [X] Escort the hostages to safety

    Once all the hostages are safe, go back to the ER. Shoot the valves by each little ER room. There are three valves on the left and two valves on the right. Once you have destroyed all five valves go to the back of the ER and ACTION the big wheel to release the gas. Mortis will run out of the ER.

    • [X] Contain Judge Mortis

    Follow Mortis through the door. Jump down. Follow the Quarantine sign. Mortis will run into a Quarantine Bay. Press ACTION on the switch to close the Quarantine Bay trapping Judge Mortis inside. Congratulations on successfully completing another chapter!

    • [X] Stop Judge Mortis
    Mission Complete
    Average Lawmeter80%
    Civilians Rescued13
    Undead Killed62
    Secondary Objectives2/2
    Time Taken15:25
    RankJudge Dredd
    • Unlock Arcade Level Zombie Apocalypse
    • Unlock multiplayer
      • (Cadet ranking or better) - Hospital Worker
      • (Rookier plus) - Med Judge Undead
      • (Street Judge plus) - Undead Hospital Worker
      • (Senior Judge plus) - Tek Judge
      • (Judge Dredd ranking) - Judge Mortis

    Links

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