The Elder Scrolls III: Morrowind GotY (Xbox) FAQ/Walkthrough All Quests/Walkthroughs by Samantha Thornfeldt TheGoatWinter@yahoo.com Version 1 ======================================================================== Contents: I. Introduction II. Bal Molagmer Quests III. Misc. Quests a.) The Shadow Amulet b.) Hentus' Pants c.) Aeta's Family Heirlooms d.) Finding Haj Ei e.) Ienas Sarandas' Debts f.) The Bad People Bloodbath g.) Llaalam's Note h.) The Cloudcleaver i.) Gateway Haunting j.) Hisin's Cure k.) Find Thoronor's Friend l.) Kill Trerayna m.) The Lady and The Rogue n.) Missing Husband o.) Dunmer With a Dagger p.) Ralen's Contract IV. Closing Words/Copyright/Credits ======================================================================== Section I: Introduction ======================================================================== This is indeed my first attempt at writing a FAQ. I never thought about doing one until I found the wonderful game that is known as Morrowind. I soon found out that I needed a little guidance during many of the quests and turned to GameFaqs. Sure, alot of them helped me, but others were entirely too vague leaving me to brood at my journal commenting, "Thanks alot, Captain Obivous. I already knew that". I think everyone knows the basics of Morrowind. It's a first person RPG (Although you can change your view to a back shot and rotate) with a vast, I emphasize on vast, world with more than enough quests to keep you busy for awhile. You will get sucked in. I also emphasize on will. This is my little contribution to GameFaqs with a group miscellaneous & guild quests that I intend to add to over a period of time. According to a few places I've read, there are over 85 misc. quests in Morrowind. I intend to shoot for as many as I can trigger and solve. Please don't hesitate to e-mail if you have one you've completed or triggered. ======================================================================== Section II: Bal Molagmer Quests ======================================================================== This is an independent (although short) group of quests given to you by Gentlemen Jim Stacey at the Vivec Foreign Quarter canton. To get to Stacey you must (obviously) first get to Vivec (take the boat or the strider, of course) and head to the Foreign Quarter (the first canton). Get to the second level by taking one of the ramps to one of the Lower Waistworks. Enter and go down the stairs within the waistworks to the canals. Their are two entrances, one takes you to the healer, clothier, tomb, etc area. The other takes you to the Bookstore area. Enter the bookstore, it's pretty small, and head to the back of the shop where the locked door is. Unlock it and go through. There shall be Jim and his assistant. ======================================================================== Bal Molagmer Quest I: The Hlervu Locket ======================================================================== For your first quest Jim wants you to steal a locket and return it to it's rightful owner. The locket is in the Venim Manor in Ald'ruhn. Once in Ald'ruhn, head for the Manor Distirct (or "Under Skarr"). The Venim Manor is there. Once you enter the district go across the bridge in that's directly in front of you. Once you hit a crossroad of bridges, turn right. Follow that bridge to the wall and take another right. The Venim Manor should be at the end of that bridge. Once inside the Venim Manor, take a left to the Guard Quarters. The locket is in one of these rooms. The Guard Quarters is basically a hall with a row of doors on each side. One of the doors should be locked. Unlock it and enter. There is a chest at the foot of the bed. The locket is ON the chest, not inside. Take it. Now we have to return it to the rightful owner. His house is in Ald'ruhn, on the eastern side of town. He's not in the house, but instead wandering very near it. His last name is Hlervu. Return it to him and get back to Stacey for your next quest. ======================================================================== Bal Molagmer Quest II: Yngling's Ledger ======================================================================== Now it's your job to steal Yngling Half-Troll's finacial ledger. His Manor is in Vivec (St.Olms), so fortunately you're already in Vivec. You can get to the St.Olms canton however you like (walk, swim, boat/walk). I took the boat from the Foreign Quarter canton to the Arena canton, since there isn't a ferry directly to that canton, and just walked the rest of the distance. Once there, head up through the levels of the canton by using the ramps until you reach the two giants doors leading to the plaza. There's not really much I can do to lead you to his manor as they're are two entrances to the plaza. There are only about six shops/buildings in the plaza, so it won't take much to find it. Once in Yngling's manor, head down stairs to the door which is locked. If you've gotten this far, I'll assume you know what to do here. Enter. This is Yngling's basement where he keeps his prize gamerats (these are for another quest). The ledger is also here. Turn left and there should be a table with a red book on it. Take it back to Stacey. ======================================================================== Bal Molagmer Quest III: The Land Deed ======================================================================== A Vivec noble wants to call a Seyda Neen commoner's land her own. It's your job to stop them. You must find the deed. The land deed is in the Library of Vivec. Once again, we're already there. Head to the Temple canton of Vivec. You can take a ferry straight there. Once at the canton head to the Hall of Wisdom. There are about six entrances to the library from the Hall of Wisdom. Pick one. The deed is in here. Now, whether or not you've done the Blade's Vivec Interview quest determines my directions to the deed. Remember, the dunmer female you had to talk to who led you to the back of the library to speak? Well, if you've talked to her and she's moved, the deed is beside her. Just find her. If you haven't done that quest then head north, to the back of the library and in between two book shelves. The land deed is on the left shelf under the books Darkest Darkness or Five Songs of King Wulfjarth, I can't quite remember, but they're right beside each other. I'm not quite sure if the NPCs consider it stealing if you grab the deed in plain sight, so I used sneak and my amulet of shadows just in case. You can do what you're comfortable with. Grab the deed and head to Seyda Neen to return it to Indrele Rathryon. She's the wandering female dunmer. I found her near Arille's Tradehouse. Talk to her and return the deed. Now head back to Jim Stacey. ======================================================================== Bal Molagmer Quest IV: Sarethi's Stolen Sword ======================================================================== One of your fellow theives has stolen a sword from the wrong guy. Jim wants you to give the sword, along with a note, back to him. We need to head to Ghostgate. That's where his chest is. I usually get there by leaving from Ald'ruhn and follow the paths/large ingame map until I get there. It's really simple, but unless you have a better way of getting there, please go that way. The point is to get to Ghostgate. Once there head to the Tower of Dusk (the tower on the left). Enter the tower and head to the Lower part of the tower by following the circle until you see a ramp or stairs. Once you enter the room of the lower tower, go through the door on the left. This is the "barracks". Run pass the beds on each side to the back of the room. There is Sarethi's chest on the left. The chest actually says it's his chest, so you shouldn't get mixed up with a different chest. Place the sword and the note in the chest, and that's it. Quest completed. ======================================================================== Bal Molagmer Quest V: Get Brallion's Ring ======================================================================== Now we get to teach a slave trader a lesson because as Jim Stacey tells us, even though the true Bal Molagmer was a dunmer, he didn't beleive in slavery. We must go steal a ring from a slave trader and give it to Ilmani back in Vivec. Brallion, the man who's ring we intend to steal, is in Sadrith Mora at the Fox Hole Inn. Take to the boat or the mage's guild to Sadrith Mora. When coming out of the docks/inn, it's to your left near the open air blacksmith and shops. Enter the Fox Hole and go down the stairs. There shall be Brallion, the wood elf male. Now, there are two ways to get the ring from him. One: You can taunt him into attacking you, kill him, and loot it off of him. Two: You can buy it off of him for 800 gold. Three: You pickpocket it off of him. (I did it this way by using my amulet of shadows and sneak) Whichever way you choose to do it, get the ring. Now head back to Vivec. Ilmani is on the St.Delyn canton. So head there by whichever way you choose (walk, swim, boat/walk). She lives in St.Delyn canal South-one. I was a "newbie" when I started this quest and thought that they meant the St.Delyn canal works, but no, it's actually on the open air canton. Go to the first floor of the canton (outside). It should obviously be on the southern side. Enter the door and hand her the ring. And that's it. You've completed the Bal Malogmer Quests. ======================================================================== Section III: Miscellaneous Quests ======================================================================== These are a group of quests that I've picked up over the course of playing Morrowind. They don't really have a significant point to the main quest or any of the main houses/guilds quest. There just for fun, just to say you've done it, just to pass sometime because you're bored, or maybe to get some money/equipment you'd like. If you have a quest you've completed or triggered, e-mail me and I'll put it up with your name/e-mail address (if you WANT me to, of course). ======================================================================== Miscellaneous Quest A: The Shadow Amulet ======================================================================== Leave Gnisis out of the west gate. Follow the road signs to the town of Ald Velothi. After about six road signs you should cross underneath a bridge. Once at the end of that path, turn left. You should see a woman standing beside a pool of water. Her name being Synette Jeline. She'll ask you if you can help a damsel in distress. Ask her about it and she will in turn ask you to help her find her ring that rolled into the pool behind her. Tell her you will. Now here comes the twist. As soon as you find her ring, she and her "invisible" friend will attack. So make sure you're ready for that before you pick up the ring. Now, to find the ring. It's obivously in the pool behind her. It's not too easy to find in the water, but it does get easier if you take a night seeing potion. But what I personally like to do is try to get my view between the surface of the water and the actually body where the view is still clean. It's really simple, actually. Once you find that spot look in between the two plants to the left of the pool. Pick it up and prepare to fight both women. The lady who you first talked to will attack along with her friend, who's wearing the amulet of shadows (who looks transparent, but still very visible). After you defeat both women, loot the amulet of shadows off the corpse of Tavynu Tedran. ======================================================================== Miscellaneous Quest B: Hentus' Pants ======================================================================== If you talk to Hentus Yansrunummu, (who's behind the silt strider in the town of Gnisis, in the water) he will tell you that Hainab Lasami stole his pants. Hainab (a male dunmer) is a wandering NPC in Gnisis. I found him near the Barracks. If you talk to him about Hentus' pants, and your faction with him is pretty low, he'll dismiss your question. When I got his faction up to 86, he handed the pants over. Take the pants back to Hentus and he rewards you with 3 leaves of Hackle-lo. ======================================================================== Miscellaneous Quest C: Aeta's Family Heirlooms ======================================================================== Talk to Aeta Wave-Breaker who is east of Caldera. She's literally right outside the city, near the moutains. She tells you a band of thieves robbed her, taking two of her family heirlooms. She will pay you if you bring them back to her. She beleives their leader was Dro'Zhirr. Asking Caldera about him will tell you that they (Dro'Zhirr and his bandits) hide in a cavern east of Caldera and in the moutains. That cavern is Shushishi. Shushishi is directly northeast of Caldera. Obivously it's over the moutains, so you'll either want to head south and find the path over the mountains or levitate/jump,etc over them. I can't really give directions to the cavern as I wandered all over those mountains without a general direction for myself except for the map I use from Gamestop. The cavern is on the end of a dead-end path. Once inside an orc with a poison axe will attack. He's the only one who gave me alot of trouble. This cavern is like any other with no big crossroads and such. It's pretty much a straight shot to Dro'Zhirr. Of course there are other bandits in your way, loot, and a couple slaves you can free. Once you get to Dro'Zhirr, talk to him. I asked him about the heirlooms and told him I would return the heirlooms to Aera and split the reward money with him. He gave me the loot and I never did return to him. That's seems to work just fine as you still get paid. I suppose you could kill him and take it from him, too. Whatever you decide, get the heirlooms from him and take them back to Aeta Wave-Breaker. She'll give you a reward of 300 gold. ======================================================================== Miscellaneous Quest D: Finding Haj Ei ======================================================================== In Suran, there is a bounty hunter who wouldn't mind your help. Take the silt strider to Suran. Head down the flight of stairs and turn into Earthy Delights to your right. To the right in the tavern is Daric Bielle. As soon as you speak to him he tells you of a "stupid slave" that has escaped him. He and his partner, Hides His Eyes, have searched for months, but have come up empty handed. Eventually you'll come to a point wher you can say you'll choose to look the slave, Haj Ei. Daric doesn't have much faith in you. Now it's time to show him otherwise. As you ask around the city you will get two different answers. Some will give you no information. They have no idea. Others will tell you to talk with the slave trader in the city, Dranas Saratham. He's in the Slave Market in town. He tells you he doesn't know of any slaves, that were his, that had fled. If you get your faction up high enough and ask him about Hides His Eyes, he will tell you that his name is an Argonian translated name. He lists off a few names it could have possibly been, one being Haj Ei. Now, we begin to piece everything together. Now find Hides His Eyes (or Haj Ei) at the Suran Tradehouse. He's up a few flights of stairs. Talk to him about being Haj Ei and he will ask you what you plan to do now that you know his secret. Your choices are as: One: Tell him you are bound by honor to tell Bielle what you know. Hides His Eyes (Haj Ei) will attack you as soon as you choose this option saying much rather die than be forced into slavery. Once you kill him, report back to Bielle. He will give you half of the bounty. It being only 150 gold. Two: You can tell him that his secret is safe with you. He tells you that he will tell everyone of what you did for him. As far as I can tell, this ups your faction with everyone in the town. ======================================================================== Miscellaneous Quest E: Ienas Sarandas' Debts ======================================================================== Talk to one of the following merchants in Ald'ruhn about "work": Daynes Redothril in the Pawnbroker Shop. Bevene Releth in the Clothier Shop. Tiras Sadus in the General Merchandise Shop. Bivale Teneran in the Clothier Shop in the Manor District. Llether Vari in the Enchanters Shop in the Manor District. They will tell you Ienas Sarandas has bought a certain item from them that he was yet to pay them back for. He/She wants you to find Ienas and get the goods from him. Ienas is also in Ald'ruhn. His house is near, if not right across from, the Ald Skar Inn. From here I suppose it's up to you. You can: One: Taunt him into attacking you. Kill him and loot the items off of him. Two: Get your faction decently high with him. Talk to him about his debts. Choose to listen to him and give him comforting words. He'll find truth in what you say and give you the items. Now talk to each of the vendors and ask them about "work" again. You'll automatically return the correct items to them. They'll each give you money for returning the items. Daynes Redothril will give you 50 gold. Bevene Releth will give you 25 gold. Tiras Sadus will give you 25 gold. Bivale Teneran will give you 50 gold. Finally, Llethri Vari will give you 50 gold. Along with that pocket cash, their faction with you will raise pretty high. ======================================================================== Miscellaneous Quest F: The Bad People Bloodbath ======================================================================== I'm not quite sure what level you have to be to start this quest, but the arrows are pointing to level 6. Once level 6, ask the citizens of Balmora about "little secrets". They will then tell you that Larrius Varro, of the Moonmoth Legion Fort, is looking for you. Moonmoth Fort is right outside Balmora. Speak to him and he will tell you a "little story". Ask a few more questions and he will ask you to basically slaughter five members of the Camonna Tong. He doesn't know their names, but tells you there is a Smith, a Scout, a Pawnbroker, a Savant, and a Thief. He then directs you to the Balmora thieves guild to get their names and their locations. Speak to someone in the thieves guild and they will tell their names and their location. All five are at the Council Club in Balmora. Head there. It's right in front of the silt strider, at the bottom of the steps. Your targets are: Vadusa Sathryon: The Scout Marasa Aren: Pawnbroker Madrale Thirith: Thief Sovor Trandrel: Savant Thanelen Velas: Smith Thanelen is to your left as soon as you walk in. I taunted each person into attacking me, but if you enjoy fleeing from guards, paying fines, and whatever else makes your gameplay exciting, do what you would like to do. After you're done with Thanelen, go down the stairs. Marasa, Vadusa, and Sovor are all in this room. I taunted Sovor into attacking me, and Vadusa and Marasa helped him none the less. Madrale is down the ramp, in front of two closed doors. After the deed is done to all five, head back to Larrius. He then gives you your rewards of a Ring of Surroundings and a volume of Biography of the Wolf Queen. ======================================================================== Miscellaneous Quest G: Llaalam's Note ======================================================================== Llaalam Dredil wants you to play messenger boy for a bit. He's upstairs in the Grand Council Chamber in Ebonheart right beside Duke Vedam Dren. Talk to him about errands and he'll give you a letter to give to J'zhirr. J'zhirr is in the East Company Hall. It's near the docks. He's in the right hand corner of the room. Give him the letter and he'll in turn give you a letter for Llaalam. Return to Llaalam in the Council Chamber and give him the letter. He'll give you your reward of 75 gold. ======================================================================== Miscellaneous Quest H: The Cloudcleaver ======================================================================== Use the mage's guild to port you to Caldera. Leave Caldera out of the North Gate. Walk along that road and eventually you should meet up with a half-naked Nord, Hlormar Wine-sot. Talk to him and you'll eventually learn that a witch was travling with stripped him and took his beloved axe, the Cloudcleaver. He wants you to help him get it back. Agree to help him. He'll now follow you to the witch. Turn down the Northeast road that heads to Ald'ruhn. Head down said road until you hit a crossroad with a set of road signs. Head down the north path that leads to the backs roads of Maar Gan, Buckmoth Fort, and Ald'ruhn. Follow that road until you meet Sosia Caristiana, the witch. Talk to her and she'll give you an entirely different story than that of Hlormar. Continue talking to her and she'll give you an offer to give to Hlormar. Speak to Hlormar again and he'll refuse Sosia's offer. He then gives you the option of choosing sides between himself and Sosia. Now's your time to choose... One: Choose Sosia. If you choose her, Hlormar will automatically attack you. Kill him and speak with Sosia. As your reward, she will give you three potions. An exclusive restore health, quality restore fatigue, and quality fortify health. She also still has the Cloudcleaver, so I suppose you can kill her for it as well. Two: Choose Hlormar. If you choose him, he will automatically attack Sosia. Help him and kill her. Loot her body of the Cloudcleaver. The Nord will then speak to you, asking for the Cloudcleaver. If you give it to him, he will reward you with 2 strength points. I suppose you could also kill him for the Cloudcleaver as well. ======================================================================== Miscellaneous Quest I: Gateway Haunting ======================================================================== Head to Sadrith Mora. There's ghost in the Gateway Inn and no one knows what do. They drive it away, but it only respawns. We need to go talk to Angaredhel in the Inn. The Inn right in front of the docks. The man we're looking for is directly in front of you as you enter. Speak to him of "work" and he'll give you the details of the haunting. He then suggests you go speak to Arara Uvula at the Telvanni Council House. The House is also in Sadrith Mora. It took me awhile to find the house, too. It's a little isolated from the rest of the city and off the main road. Walk north through the open air "bazaar" (where there are about three merchents under a canopie). it's near Fara's Fox Hole. Straight ahead should be the Council House. Enter and keep going straight into another room. The Telvanni "mouths" are all on little platforms. Arara is to your right. Speak to her and she'll tell you she checked out the house herself and suspects it to be a conjuration expert. Go speak with Angaredhel again. It appears there is a conjuration teacher in Sadrith Mora. She's at the Wolverine Hall Mage's Guild. Her name is Uleni Heleran. Once you talk to her, she'll admit that it was all a joke. She'll then give you "Ghost-Away" papers to give Angaredhel. Speak to him again and you'll get three options of how to handle the situation. He'll then give you your reward, but it's your choice of a Fighter Ring, a Thief Ring, and a Mage Ring. ======================================================================== Miscellaneous Quest J: Hisin's Cure ======================================================================== There's another half-naked Nord out there who needs your help. Head to Ald'ruhn. Leave out the West gate (the main gate). Take a right (west) at the intersection. You'll then hit another intersection. Head west again towards Caldera and Gnisis. You'll once again hit an intersection. Go north/northeast towards Balmora and Caldera. There shall be Hisin Deep-raed on your right. Speak to him and he'll tell you of yet another witch who paralyzed him and, yes, stripped him as well. He needs your help. You'll get a few options. You can refuse him, use a cure common disease spell, or use a cure common disease potion. Whichever you would like to choose, free him and get your reward of his father's helm, The Icecap. ======================================================================== Miscellaneous Quest K: Find Thoronor's Friend ======================================================================== East of the Kummu Fields is Alof's Farmhouse. There's a path heading from the Farmhouse to a cross road that leads east of west. Take the west path (your right) to get to Thoronor. He's not that far at all. Ask him about his friend. He'll tell you that he and his friend were seperated when he his friend went to investigate some strange animal sounds he heard. Thoronor wants you to find him. Edras Oril is his name. Go back to Alof's Farmhouse and take the east path this time. Edras will be on your left. On the way you should run into two mating Kagouti. Make sure to kill them as Edras won't budge until they're dead. Once you find Edras, lead him back to Thoronor. Talk to Thornor again and he'll reward you with an Amulet of Snowfalling. Amulet of Snowfalling Weight 1.0 Cast When Used Snowfall 30 points for 10 seconds on self Charge 44/225 ======================================================================== Miscellaneous Quest L: Kill Trerayna Dalen ======================================================================== Mollimo of Cloudrest wants you to help him out. Trerayna Dalen and a band of others are camped out in front of Tel Branora and refuse to leave until their problems with Mistress Therana are resolved. Mollimo wants you to kill Trerayna along with her group. Why you? Apparently Therana won't let Mollimo leave the tower to deal with Trerayna. It's on you now. Head to Tel Branora by way of boat. You can head there from the Vivec docks. Mollimo of Cloudrest wanders around the city. I found him on the "tree ramp" that heads towards the main tower. Talk to him and he should automatically give you the quest. As I said, the group is camping right outside the city. They're near the entrance. Their names: Trerayna Dalen (The "Leader") Endring Foronir Estinan Cun Irwaen Obivously once you attack Trerayna, the others will attack you. Once you've done the deed report back to Mallimo. He'll pay you the 1,000 gold as promised. ======================================================================== Miscellaneous Quest M: The Lady and The Rogue ======================================================================== Head to Pelagiad. Now leave and head towards Balmora using the road signs. On the way, about halfway, you should see Maurrie Aurmine. Speak with her and she'll tell you she was robbed by quite a handsome and charming rogue. As you continue asking questions, you begin to realize she's more interested in the rogue than the jewels he stole. She'll eventually give your her left glove after enough questions. Where does she want the glove taken? The Rogue, of course. His name is Nelos Onmar and he's at the Halfway Inn in Pelagiad. He's the male dunmer near the bar. Speak to him and deliver the glove. He'll then give you a letter for Maurrie in turn for the glove. Race back to her and deliver it. She thanks you and tells you that you should go talk to her friend Barnand Erelie. Barnand is in Sethan's Tradehous in Tel Branora. He's right in front of you as you walk in. Speak with him of Maurrie and he'll reward you with three exclusive healing potions. (You may also leave from Balmora and head to Pelagiad in you would like that way better. I only said Pelagiad because Maurrie is closer to Pelagiad than Balmora.) ======================================================================== Miscellaneous Quest N: Missing Husband ======================================================================== Moroni Uvelas is worried about her skooma addicted husband. He's been gone a few days and she hasn't heard anything about him. She'll ask of your help. She works in the St. Olms Brewers and Fishmongers Hall in the waistworks of St. Olms. Speak to her of her missing husband. She'll tell you that he and his friends would go down into the underworks after they aquired some skooma. Head to the Canalworks of St. Olms and take a trapdoor down into the Underworks. I can't really give you directions to him because there a multiple entrances to the Underworks. The Underworks isn't huge, so it's not too hard to manuever around. Through one of the tunnels is a corprus stalker. Kill him and loot Danar's ring. Head back to Moroni and return the ring. She's thankful despite the news. She'll reward you with three cure common disease potions. ======================================================================== Miscellaneous Quest O: Dunmer with a Dagger ======================================================================== Go to the Temple Canton and then to the Hall of Justice. Once in the Hall of Justice, head to the Office of the Watch. Speak to Elam Andas. He'll tell you that two ordinators and five outlanders were murdered by having their throats slashed. Frightingly enough, the ordinators didn't even have time to draw their weapons. Elam wants you to figure out what is going on. The only thing you have to go on is what a witness saw. They saw a woman dunmer with a dagger, in and skirt and netch armor. If you ask around Vivec, they will tell you they saw a woman by that description in the Foreign Quarter Underworks. Get to the Foreign Quarter canton and then to to the Waistworks. From there go to the Canalworks. And finally, from the canalworks take one of the trapdoors to the Underworks. Once again, there are too many entrances to be able to give directions, but soon you should come across, yes, a female dunmer in a skirt and netch armor. She saw me from a pretty good distance, too. Kill her and report back to Elam. He will let you decide on your reward. Either a Indoril Helm and Cuirass or a Belt of the Armor of God. If someone has the stats for the Indoril Armor, feel free the send that in. ======================================================================== Miscellaneous Quest P: Ralen's Contract ======================================================================== Alusaron's business hasn't been too busy lately. He blames it on the smith a few shops down from him owned by Ralen Tilvur. Alusaron could use you help. Alusaron is a blacksmith at the Foreign Quarter will a shop of his own. He'll tell you Ralen Tilvur is taking all his business and he believes he's doing it in a shady fashion. He wants you to get a armor/weapon contract from Ralen, so that he may do the order himself. Head to Ralen Tilvur's smith shop which is east of Alusaron's shop. Enter and unlock the door (a 30 point lock). Go down the flights of stairs until you enter a room. The contract is straight ahead on the drawers. Take it and return to Alusaron. He rewards you with the Firebite War Axe. Axe, One Handed Chop: 1 - 11 Slash: 1 - 6 Thrust: 1 - 2 Condition: 640/640 Weight: 12.0 Cast When Strikes Fire Damage 3 to 5 points Charge: 10/10 ======================================================================== Section IV: Closing Words/Copyright/Credits ======================================================================== And a big thank you to those who helped in the process of making this FAQ: Mikko Kotamaki - I'd like to give credit to Mikko for motivating me to even *think* about writing this guide. Obivously, without him, there wouldn't have been a guide. Jack Sjostrom - I'm thanking him for helping me big time on basically completing the game. Esspecially on the Bal Molagmer quests. But most of all I thank him for playing Morrowing with me long into the wee hours of the morning. deathmetalvixen - I would like to give her credit for pointing out that the cavern in the Aeta Heirloom quest was Shushishi and the location of Shushishi. The makers, the board, the distributers, and everyone who did their part in the making of the almighty game of Morrowind. Gamefaqs for being the most frequent site I use and for posting this. This FAQ/Walkthrough is copyright 2004 to Samantha Thornfeldt and is protected under International Copyright Law. (c) 2004 Samantha Thornfeldt. All Rights Reserved.