Game: BloodRayne 2 Console: Sony PlayStation 2 Date Finished: January 21, 2005 Got around to submitting to GameFAQs: Feburary 27, 2005 (College classes took over for a month or so) Name: DeadCatX2 Email: firstname.lastname@example.org Version: 1.0 ----------- LEGAL STUFF ------------ This FAQ is owned wholly by me, created only by my repeated completions of the video game BloodRayne 2. GameFAQs is the only site allowed to host this FAQ, and if you read this FAQ and it's hosted by someone else, please email me so that I may take action. Other FAQs on BloodRayne2 (all posted on GameFAQs) - cjh87 has a combat FAQ, which contains Vampire Lair listings from abordoli, but I had found ones it was missing. Seeing as how some of the content will obviously be the same, they should be due some credit, but I did find all the lairs on my own, including a few that are missing from that post (as well as the mysterious never-goes-away lair in the Unraveller level). - Misfit119 posted a Boss FAQ that helped me beat two or three of the bosses. Check out his FAQ if you need more help on a boss. - VampireHorde also has a FAQ, but it covers some different things and provides no strategy for bosses. The best solution is a combination of that FAQ and this one, since you will get more information that way. And yes, you can just Blood Rage/Fury bosses to death, but sometimes a little strategy goes a long way. ;) ----------- /LEGAL STUFF ------------ ----------- WHY? -------------------- Aghast that there are no walkthroughs for this game on GameFAQs (at least, when I started...there's one other one up now, thanks to VampireHorde), I decided that there was only one real solution. I had to write my first FAQ. Bear with me here, I'll only cover important things as this game is very elaborate and developed. All in all the game is very well done, with no real weakpoints, but there are a lot of abilities and listing them all at the beginning doesn't seem like the right thing to do. So when Rayne gets a new ability, that's usually when I'll decide to explain how it works and all the little fun details that go along with it. Which, there are a lot. Any help with this FAQ will be appreciated, as it will probably not be complete. And this may have a few spoilers. And it's my first one, so it'll be a little rough. ----------- /WHY? -------------------- A suggestion: Use the cheat WhackLickEroticCunningly to unlock all outfits and pick an outfit you like. Rayne's standard outfit is nice, I also like Dark Rayne and Schoolgirl Rayne (the latter mostly because it gives a nice view ^_^). At some point (perhaps Spring Break) I'll be revising this FAQ to include a table of contents, and maybe some other details. ----------- WALKTHROUGH -------------- **** MISSION01 - ZERENZKI'S MANSION: ENTRY **** After you gain control, practice with the engine to get used to it. Here's a little description - I'll give more when more features of the game become unlocked. ==== CONTROLS - INITIAL LAS = Left Analog Stick RAS = Right Analog Stick The circle around the L is the LAS, and the other is the RAS. X is jump,  attacks with blades, O attacks with kick, /\ feeds. It is possible to double- jump, and change direction in mid-air using the LAS. You can attack while jumping. L1 makes Rayne start targeting, and her movement changes while targeting, as well as all her attacks. There's a complete Moves List if you hit Start to pause the game. L2 will cycle targets when Rayne is targeting. As far as Vampire Powers, pressing the D-pad left will activate Aura Vision. This ability is free of cost and I HIGHLy suggest leaving it on ALL the time. You can see enemies through walls, you can tell how much life they have left, you can see hidden Vampire Lairs (free health, rage, and ammo!), you can see the rails you can grind on, you can see the poles you can do acrobatics on, and there are green BloodRayne logos that lead you to important places. So...just leave it on if you aren't using other powers. Pressing the D-pad to the right activates Dilated Perception. Rayne processes sensory information so fast that you get to act in slow-mo. Kind of cool, not ENTIRELY useful, but the game will suggest playing around with it shortly. (If you want, you can activate DP right now, as it appears you can use it with no Rage even though it consumes Rage) Up activates Blood Rage. Damage is given to the Rage bar instead of her health, she won't get knocked down, and her attacks get stronger. Useful for boss fights. /\ is used to feed on enemies. You can't feed on enemies carrying weapons, at least from in front. You can jump over them by targeting them with L1, and then pressing toward them with LAS and then pressing jump. You can feed on weapon-wielding enemies from behind just fine. The  fatalities from behind are also really wicked. While feeding, you can still be hurt, but you can rotate the enemy with the LAS and put them between you and harm's way. When using an enemy as a shield, they don't take the damage that you would have gotten, so you still get to feed the whole way. You can also be knocked off of an enemy while feeding. FATALITIES From in front: X while feeding will kick the enemy in the direction Rayne is facing (useful if you need to pitch a body real quick because a bigger problem is coming your way, but you get no Rage).  tosses an enemy in the direction Rayne is facing, kinda far but not very high. Usually sufficient to toss enemies into "killing puzzles" /\ , O, and /\ O do not toss an enemy. From behind: X will pitch the body in the direction Rayne is facing again, quick but you get no Rage.  is a beautiful dismemberment, but no tossing. /\  is even more beautiful, but no tossing. O Launches an enemy like something fierce, very high and very far. /\ O doesn't throw them. I'll detail Killing Puzzles when we get to the first one. HARPOON Rayne carries a harpoon that she can use to throw enemies around. It doesn't do much damage, and it has a limited reach, so play around with it to get a feel for how far it works. Target an enemy with L1, then press triangle to shoot the harpoon. Press the LAS in the direction you want to throw an enemy and they go flying. Very useful for Killing Puzzles and earning Carnage. CARNAGE Carnage is earned by impaling enemies on sharp objects, electrifying them with the environment, blowing them up with explosives in the environment, and tossing them from very high up places. When you earn enough Carnage, Rayne levels up and gets more Health/Rage. ==== END CONTROLS I'm not going to be terribly descriptive with respect to how the game progresses. I'll point out difficult or confusing parts, puzzles, minibosses, provide some strategies...but the game is fairly straightforward. It would get kind of old, saying "kill the enemies, go to the next room, kill the enemies, go to the next room, kill the enemies, go to the next room..." over and over again. The game coaches you through the usage of attacks, feeding, harpoons, throwing enemies onto spiked things for Carnage, targeting etc. There's a few scenes and lots of enemies, and the direction is pretty straightforward, especially if you have Aura Vision on. When you get to the bedroom and kill all the enemies, the game shows you that Aura Vision can reveal Vampire Lairs. Before going through that Vampire Lair door, go into the bathroom. There's a bathtub full of blood in the back. Stand in it to regenerate Health and Rage, since there's a miniboss in the Vampire Lair. *** VAMPIRELAIR01 - Shown in the Aura Vision. *** MINIBOSS01 - MALE DHAMPIR - These guys aren't too difficult. Throw on Blood Rage (press up once) to help you out. Target him and lay into him. Also try evasive manuevers, like pressing a direction on the LAS and jump. If you press an attack button while you're doing an evasive manuever, you'll throw an attack when you're done evading. L1 + LAS away + jump +  is a good one, it jumps back (so you avoid any attacks they're doing) and then lunges forward for some slice and dice. There's a reward for this battle - Twisted Wind. It's good if you're surrounded, but I never used it too much. Test it out, see if you like it. After the miniboss fight, go upstairs to the exit. Upon entering the Vampire Lair door, the game prompts you to save. **** MISSION02 - ZERENZKI'S MANSION: COURTYARD **** Starts off with a scene and an FMV, which is unlocked for viewing at the Main Menu now. Then our first Killing Puzzle. KILLING PUZZLES These usually involve throwing enemies into things to make them break. Sometimes they can be hard to figure out, so I'll do all of the puzzles, even the relatively easy ones. *** PUZZLE01 - FIREPLACE - Toss 3 enemies into the fireplace to make it come crashing down Keep going. There's some enemies, and some interesting scenary (did I mention this game was well-rounded?) You get to meet some enemies with weapons - you can kick to disarm them, harpoon them to disarm them, or just feed on them from behind. At one point you come to a section which introduces you to acrobatics. ==== CONTROLS - ACROBATICS Aura Vision will reveal the places you can perform acrobatics as yellow poles. There are three types of yellow poles - vertical poles (vpoles), horizontal poles (hpoles), and rails that you can grind on. The LAS and jump are used during acrobatics. Not pressing the LAS will make Rayne perch on the hpole. Holding LAS up will cause her to swing around the hpole. Press LAS left or right while perched will rotate her, but if you hold LAS left or right while she's swinging or just as she grabs onto a pole, she'll do an acrobatic flip to change direction. Pressing down will make her hang upside down. If you press jump while she's swinging, she'll fly through the air. If you press it while she's hanging upside down, she'll drop down. Test out the change in direction, because it's useful to not have to perch to change directions. Just start swinging and then hold the LAS to the left, and keep holding it, and you'll see how it works. Try to get to the top without perching at all. The game coaches you through most of the acrobatics. When you get to a vpole, you can go up or down using LAS up and down, respectively. LAS left or right will rotate her around the hpole. Kick will make her swing around the pole, and jump will cause her to jump in the direction her back is facing. Sliding down with the LAS down will cause her to hang upside down. After landing, you get to meet the rail grind. If you ever go down a rail, it will always grind. You can jump side to side (more on that later), or jump up if you don't press the LAS in any direction. Hold  while grinding to keep your blades extended and chop up people who are too close to the rail you're grinding on. I do this almost every time I grind, because it earns Carnage and she usually makes funny comments if anyone gets injured. ==== END CONTROLS After the scene with the acrobatics, a guy comes running up. Lead him back to the courtyard and feed on him, then use a fatality to toss him over the balcony. Tossing people off of high rises is probably the most efficient and effective way to earn Carnage in this game - and you can get Health/Rage by feeding to boot! You might want to review which fatalities toss, and in what direction they throw the enemy. Try leading the other two enemies back to the courtyard for even more Carnage. Through that last door after the two enemies is a save. You'll notice a Quick Save option, this will save to the same place that the last save went to. **** MISSION03 - ZERENZKI's MANSION: ROOF **** More acrobatics to get around the roof, and an opportunity to see the scaffolding in action. The game will coach you through it, it's pretty simple, all you can do is jump. If you're using Aura Vision like you should be, this part is easy - the poles are bright yellow that lead you from one place to the next, and the goals have the green BloodRayne logo. *** PUZZLE02 - Make your way across to where the other green marks are (when Aura Vision is on) and "cut" the power. Go back to the now open door and get the Carpathian Dragon Pistols, then save. **** MISSION04 - ZERENZKI'S MANSION: BALLROOM **** ==== CONTROLS - GUNS Press R1 to shoot. If you aren't targeting someone, Rayne will auto-target an enemy or object that can be shot, or waste ammo otherwise. If you are pressing L1, she will shoot that target. There are six total Gun Modes, of which Blood Shot is the first. It's pretty weak, so I wouldn't stress using it. Blood Stream is much better and is coming up soon, which is the Uzi-style Gun Mode. Each time you cause damage with a Gun Mode, that Mode earns experience. Get enough experience to fill the circle around the ammo meter and the Gun levels up, getting more ammo and more powerful. You have to watch your ammo, though, when the number turns into a skull the guns will start feeding off of Rayne (like the FMV says). In order to get ammo back, there are four new fatalities using the R1 button. None of these fatalities gives Rage, though, so a balance must be struck. Each enemy can be fed from, and can give either Health, Health and Rage, or Health and Ammo. If you're clever, you can also get Carnage after fatalities, especially since all the Gun Fatalities toss an enemy. Gun fatalities in front R1 tosses them to Rayne's back. /\ R1 tosses them in the direction Rayne is facing. From behind R1 tosses them in the direction Rayne is facing. /\ R1 tosses them towards Rayne's back. You can also shoot while on poles, or hanging upside down on poles, or grinding. I prefer blades while grinding, as that can earn you Carnage while the guns don't. When you get another Gun Mode, R2 will cycle between them. ==== END CONTROLS Practice your guns (just a little) on the guys, and then feed from them to restore the life you'll probably lose and the ammo you used up. See how weak they are? Blood Stream is MUUUCH better. Keep going and you'll get to practice guns while doing acrobatics, as well. Shortly after the acrobatics, there's an opportunity to really Rail Grind for the first time. Hold Square while Rail Grinding and the three enemies on the stairs will lose limbs, be cut in half, etc, and she'll make some awesome comments ("They do wonders with prosthetics these days"). **** MISSION05 - MANSION: ZERENSKI? (this time it uses an S, not a Z) **** *** MAINBOSS1 - ZERENZKI - If you hear the bats squeaking, use Blood Rage to not fall down. This battle is jokingly easy. There are some explosives on the ground that you can use to get some Carnage (explosives are good for Carnage, but not as good as tossing off buildings). Work your way to him using Aura Vision to see the yellow pole road, slice or kick him, then use AV and Target him with your guns and shoot him, just like Severin says. Three times and he's toast. He shouldn't be too much trouble. Your reward for this boss fight is Super Speed. While Dilated Perception is active, press right one more time to activate Super Speed. The enemies keep moving in slow-mo, but Rayne returns to her normal speed. Useful for getting behind enemies who turn around too quickly if you jump over them. Note that the game says press right twice - it assumes that you don't have Dilated Perception active. If Dilated Perception is active, pressing right twice would activate Freeze Time, assuming that you had it right now. save, and then proceed to the next "Chapter", the MEATPACKING DISTRICT. **** MISSION06 - THE MEATPACKING DISTRICT - O'LEARY'S COW **** Short level, make your way to the top to start a killing puzzle. *** PUZZLE03 - THE FAN - throw six enemies into the fan to solve. **** MISSION07 - MEATPACKING DISTRICT: ALLEYS AND ROOFTOPS **** If you're using Aura Vision it's pretty easy to see where to go. Once you do some acrobatics and are up on the ledge near where the train passes by, there are two guys that come out. After those guys there are some more around the corner, but this is also a chance to listen to some dialog. At certain points in the game, enemy characters will hold a dialog with each other, and this can sometimes be funny. I'll try to point them out whenever they occur. After you take out the first set of dialog guys, you come to a grinding rail. Keep your blades extended for this one, and after you land there's a wall with some wooden supports. Take out those supports with your blades. After those supports are taken out, there's a huge crate that needs pulled down before you can get to the next set of acrobatics. After some scaffold jumping, Rayne points out the next puzzle - the Garbage Truck Crusher. Grind down the rail with your blades extended to get all four guys. They fall off while running around, which nets you even MORE Carnage. *** PUZZLE04 - CRUSHER - toss 5 guys into the crusher to blow it up Now you meet the Kestrels. First, one of them sends a squad of weapon- wielding goons after you. (You can take the gunner out with a shot to the propane tank underneath him). Then, some acrobatics to get to the rooftop where you fight the Kestrel for the first time. *** MINIBOSS02 - KESTREL - Blood Rage and try to use some evasive attacks. Particularly effective is the L1 + LAS away + jump + , she backflips and then forward flips with an attack. You don't have to kill her, just bring her life way down. Next, there are a few antennas to chop down and grind along. After a while another Kestrel appears. This time she must die. *** MINIBOSS03 - KESTREL - Use the same tactic. Your reward for this fight is Blood Stream Gun Mode. Actually effective for dispatching enemies, it's much like an Uzi that some enemies have used against you. It saves automatically after that, and proceed to the next chapter, UNION STATION. If you're all full on Rage, I suggest trying to use the Blood Stream to kill some enemies and then feed to get the guns back up, unless you need Rage. Rage tends to be more important in case you run into a boss battle. **** MISSION08 - UNION STATION: TRAIN BAY **** Notice that your Gun Mode is still Blood Shot. Every time you start a level, your Gun Mode returns to Blood Shot. That's really annoying. Head up the stairs, and when you get to the train, head AWAY from the green symbol. You have to get inside the train before you can get to any further. *** MINIBOSS04 - KESTREL - Same tactic as above. like the first Kestrel (MINIBOSS02) she doesn't need to be killed. Your reward for this fight is Silver Circlet - test it out. After taking out the Kestrel, head to the opposite end of the Train Bay and go through the door. Watch the water - it hurts quite a lot. When the stairs fall down, don't take that route, but go up instead. If you fall down, those stairs are how you get back up here quickly without having to go through the whole level. After the acrobatics, you go down a chute and through the ventilation, and then the game saves. **** MISSION09 - UNION STATION: SHOPPING PLAZA **** *** PUZZLE05 - ELECTRIC DOOR - Toss a few guys at each electric box until the door opens. I'm not entirely sure what the rhyme or reason is behind how the door finally opens, but just keep tossing guys and try not to focus too much on one box. After heading up two flights of stairs, there should be a hidden Vampire Lair. *** VAMPIRELAIR02 - At the top of two flights of stairs. If you go through a door, you've gone too far. After the Vampire Lair, it's pretty straightforward. **** MISSION10 - UNION STATION: CLUB STRAGES **** After taking out some punks, you reach one of the biggest pain-in-the-butt puzzles in the game. *** PUZZLE06 - CLUB KILLIN' - You must have one punk in each speaker simultaneously. Punks fall out of the speaker after a short period of time. This puzzle sucks, quite frankly, because the last guy never gets tossed in the right direction and the next guy always takes too long to come in. This puzzle can take from a minute to half an hour. Just keep trying, and remember that if your punk is too close to the speaker, she can't toss him or her up high enough. Make your way to the top. There's a place where you have to pull the roof down on some enemies to continue. After that is a series of acrobatics, then some more acrobatics in a clock tower, followed by a mock fight with Ephemera. *** MAINBOSS2 - EPHEMERA - You can try to hurt her, but as soon as she uses her teleportation, she heals. Just run around for a while, the fight eventually ends and you get Ghost Feed. If you have Aura Vision on, Ghost Feed is just a single tap of left on the D- pad. This becomes important when you get Enthrall because Enthrall straight up sucks and is totally and utterly useless. It completely drains your Rage and there's nothing you can do about it. Ghost Feed, however, is great because if you need health as you can feed and still be moving around and avoiding enemies or, rather, minibosses wielding 500 lb hammers. It also works well for killing enemies who are hard to kill, such as some of the ones in the Twisted Park, but I'll cover that later. **** MISSIOn11 - SEWERS: ACCESS TUNNELS **** After a scene with innocents being taken away, and the door opens after you kill all the enemies, there's a rail to grind down and some enemies holding a dialog about a blind Vampire Goddess called Slezz. Run around and take them out, and then this is a non-killing Puzzle. *** PUZZLE07 - IS THAT A BIG GUN OR ARE YOU JUST HAPPY TO SEE ME? - Arm the artillery with Aura Vision on and take out the gas tanks that Rayne mentions in the scene. *** VAMPIRELAIR03 - At one point there are some more explosives that go off (and some funny dialog) and there are side-by-side rails to grind down. At the bottom and around the corner is a (third?) person arming a fully automatic gun, and to their back is a side room behind a waterfall. The Vampire Lair is here. *** PUZZLE08 - YOU MUST BE HAPPY TO SEE ME - Upon viewing a short scene where they blow up even more stuff ("Follow us now, skank" says the one guy) you need to get to that fully auto and Aura Vision will show you what to shoot. After falling down you'll start grinding instantly. You have to watch out and hop to the left or right to avoid water pouring down. At the end, make sure you jump or you'll fall into the water. When you get to the water pumps room, at the bottom you'll finally meet the suicide bombers. These guys are cake, just don't feed when they're around or they'll blow up right next to you. Just run right up to them, double jump over them, and they'll blow themselves to bits while you're far out of harm's way. The West Water Pump is easy to shut down, just hit the switch. Make sure your Rage is topped off, though, because there's a Kestrel waiting outside for you. *** MINIBOSS05 - KESTREL - If you left the explosives, there's some in the corner and fire is really good for finishing off bosses. Otherwise, just put the beat down on her. You get Blood Spray for this battle - very useful for disarming enemies. Level 3 Blood Spray can send enemies _flying_! It's hilarious. In the East Water Pump Room, we have our first real Killing Puzzle of this level. *** PUZZLE09 - EAST WATER PUMP - Toss three regular men or one suicide bomber into each piston to shut off the pump. Watch for the bombers if you harpoon regular enemies, because you stand there long enough to get blown up. **** MISSION12 - SEWERS: SMUGGLING ROUTE **** After grinding, Severein informs you that there's a tidal wave coming your way. He says you need to "do everything in your power to move faster", but that's not entirely true. You can make it just by running without Super Speed, but should you run into trouble I'm sure Super Speed helps out. After the catwalk falls down, you need to pull down two more catwalks from underneath the gunners, then make your way across so you can go up the steps and jump to the remaining pieces of the catwalk to get to the other side again. When they start talking about her Silver Stiletto Heels, just run straight through, you can't hurt them and you'd probably die trying. Then after the exit blows, a puzzle begins. *** PUZZLE10 - EXPLOSIVE CAVALRY - Toss six suicide bombers into the wall to get through. *** PUZZLE11 - NOT SO HAPPY TO SEE ME ANYMORE? - Turn on Aura Vision and use the big gun to blow up the gas line. Careful, there are a lot of Uzis around and it's really easy to lose lots of health. Then climb up the scaffolding and rail grind over. After you fall down, you start grinding again. There's a lot more water to avoid this time, but if you get hurt that's okay - jump at the end of this grind and make your way across all three hpoles to get to... *** VAMPIRELAIR04 - at the end of the rail grind after the above puzzles Keep going forward to reach... *** PUZZLE12 - OR HOW I LEARNED TO LOVE THE BOMB - throw an explosive guy at the green symbol shown with Aura Vision to blast those pumps and fill that chamber up so you can get across. **** MISSION13 - SEWERS: SLEZZ **** *** MAINBOSS3 - SLEZZ - Short scene. When she throws a guy, you have to wait till he's close and harpoon him in mid air, then toss him back at her. She'll block it, so you need to hit the switch to make her flail her arms so she can't block it. The switch returns to normal in time, so you have to time this right. Four or five guys should blow open her tummy. Jump down, jump over the rocks, and jump into her belly. Target and harpoon her heart out. You get Blood Fury for this fight, which is a most excellent upgrade. Not only is it stronger than Blood Rage, but it also activates slow-mo while doing it. On top of that, there's an addition to her combos that takes off quite a nice chunk of life on most minibosses. Short, funny scene, followed by an FMV, and then save. **** MISSION14 - WETWORKS: ELECTRIFICATION SILOS **** Pain in the rear. Watch for the sunlight. If you see your health going down, that's why. Make your way over, and listen to a great dialog ("I have a buddy over in Rendering, he comes over HERE for vacation!"). Get inside and go left immediately or get filled with lead. After going left, you can hear some more dialog (dialog really becomes prominent at this point in the game and on). Without going out and fighting those guys, you can hit the little propane tank behind them and take them out. Man the automatic that they were arming and take out the little propane tank behind the guys who were in the doorway. Then, don't head back but keep going in the direction you were and there's a guy behind a door. Harpoon him into the electrical box to open some of the doors (unfortunately, not the one in front of you) and THEN go back and around. Make sure you fill up on Health and Rage. You're going to have your first encounter with a Turned. *** MINIBOSS06 - TURNED - These monsters are actually pretty easy. You can use the LAS Away evasive attack, or you can push to their sides and spin around them, slicing them up from behind. Another fun thing to do is, if you get too far away from them, the Turned will charge. Get out of the way and it hits head-first into a wall, stunned for a moment. You can slice and dice from there, usually two full combos, and then run away again. Far enough away, he charges again...rinse wash repeat. When you reach the point with two side-by-side grinding rails, you'll notice some yellow vpoles. They're invisible - you can only see them with Aura Vision. While grinding down, try to jump up and get on the invisible poles... *** VAMPIRELAIR05 - In the upper room near the invisible vpoles. Go back down to where the grinding rails would have taken you. Then, hang a left, take out some guys, and don't go straight, but go right instead. Walk up to the door and it opens - just in case you fall, this is a shortcut back here. Then proceed to the stairs. That first yellow hpole is actually a pain to get to - just double jump over it to the next pole. Make your way to the controls for the Tesla Coil. *** PUZZLE13A - SUPERNOVA TESLA COIL - Toss a guy into the Tesla Coil after the fence goes down. You may need to go down to the second floor, but sometimes you can do it from the control panel window. Then, proceed to the other control panel, for... *** PUZZLE13B - LIGHT UP THE BAD GUYS - Rinse wash repeat. Get to the elevator, and the game saves. **** MISSION15 - WETWORKS: MESS HALL **** More sunlight, watch your step. There's a huge propane tank behind the gunner you can shoot. You don't need the lower hpole to get to the higher poles, and it will put you in sunlight. Unfortunately, at the top hpole and vpole you are forced to be in the sun for a bit anyway. Get over the fence. Over the next fence, a few guys, and along another fence in the back is an opening you can go through. When you get in the building, there's a big propane tank in the back that needs blown up. Take out some people and a door opens. Make sure your Health and Rage are up... *** MINIBOSS07 - FOREMAN - These guys wield a 500-lb Sledgehammer, and they know how to use it. Their most annoying attack is smashing the sledge onto the ground, it sends you flying and costs an unhealthy amount of life. Use the same techniques as you do on Turned, they go down pretty easily. *** VAMPIRELAIR06 - I guess the developers felt kind after throwing a Foreman at you for the first time. When you start jumping up scaffolding, in the intermediate room (not the top or bottom) is the sixth Vampire Lair. Or perhaps it was provided because, just ahead there's... *** MINIBOSS08 - MALE DHAMPIR - You've seen these before. Not too hard. Your reward is Quiet Thunder. **** MISSION16 - WETWORKS: CHEMICAL PROCESSING **** I suggest killing the intro guys with a fatality ASAP, because you need the Rage for the... *** MINIBOSS09 - FOREMAN - These guys aren't actually that hard, especially if you circle around them. Don't worry if you're almost dead. *** VAMPIRELAIR07 - Down the hall after the Foreman fight, on the left. If you go up stairs, you went too far. Speaking of stairs, there are upstairs and downstairs. Take the upstairs. *** PUZZLE14 - CAUSTIC CHEMICALS - Toss six guys into the chemicals to blow up the pipe and open the door. Proceed through the door to the end of the level. **** MISSION17 - WETWORKS: TURBINE **** At the start, there are three rails (see the three red blobs below the floor?) Take the furthest left rail so you can slash two of the three guys. Three guys around the corner can be simultaneously axed if you get behind the cart and hit it. Up the elevator and hit the cart again. Keep your Rage up as there's a Foreman nearby. *** MINIBOSS10 - FOREMAN - First one's on the top level. Two, actually... *** MINIBOSS11 - FOREMAN - Appears once you get downstairs after a while. You can lead this last one to the Turbine and get it eaten alive in there, as well as many enemies. But watch out - if you get sucked in, you die and start back at the first Foreman. *** VAMPIRELAIR08 - BEFORE going up the elevator, there's a dark room behind the Turbine. The Vampire Lair is in there. You seriously need that Vampire Lair, because there's a nasty fight coming up with... *** MINIBOSS12 - FEMALE DHAMPIR - These ones are annoying. They're built like Rayne. Guns and blades. Try to stay close and beat the snot out of her, backing her into a corner works well if you use kicks and Blood Fury, because her kicking combo almost always knocks her over and the end of the kicking combo is a really powerful stomp. Reward is Blood Bomb gun mode, pretty useless but fun to play with. **** MISSION18 - WETWORKS: BONE CRUSHERS AND FURNACE **** Use the guys for Rage and set Super Speed to get through quickly without being touched. Toss them on the conveyer for easy Carnage. Jump down off the conveyer belt and there's another cart around the corner to take out the two guys who don't run to you. *** PUZZLE15 - LIGHT MY FIRE - Toss a guy onto each candle-looking thingie to put it out. After all five are out, the furnaces blow open. You can toss guys into either furnace, it doesn't matter, but once you get five guys tossed in the pipes blow and the door opens. After going through the door, you reach a rail to grind down. *** VAMPIRELAIR09 - After grinding down the railing of the steps, look under the steps and you'll see this Vampire Lair. Kinda nice, since there's two Turned coming up. Outside... *** MINIBOSS13 - TURNED x2 - Take your time or be quick about it...there's sunlight, because they take damage while in the sunlight, and a fully automatic gun (which puts you in sunlight, unfortunately, but there's plenty of guys to refuel afterwards Go into the building behind the gunners. At the end is the end of the level. **** MISSION19 - WETWORKS: LOADING BAY **** Pull down the big crate next to the guy in the operating booth. It's an easy way to double jump without having to take the stairs. *** PUZZLE16 - GET A LOAD OF THIS - Take the ride across, and go to the far end, where there's a secondary operating booth. Toss that guy out the window, and make the other ride come back across. Take it to the primary operating booth, where you can puncture a hole in the grate and go to where the others were taken. *** VAMPIRELAIR10 - On the conveyer belt ride down, in the glass room. Can't miss it. Toss guys onto the conveyer belt for a gorey scene. Then, back on the conveyer belt, make sure to use the hpole to escape being ground up. After a few scenes with intermittent chasing of Ferril, the game saves. **** MISSION20 - SHROUD TOWER: ASCENT **** This part is full of elevators and enemies at the tops of elevators. Up the first elevator where the guys talked about the Mistress in her black rage. Some guys, second elevator comes up facing the direction you need to go (careful these types of elevators go back down pretty quick). Keep Rage up since... *** MINIBOSS14 - FOREMAN Some acrobatics, a few guys (toss some into the fan for Carnage) and another elevator which comes up facing. Acrobatics, and then some scaffolding to jump up. Watch out up here, the door needs blown open and one of the idiots usually shoots the engine to blow the door. That opens the door so you can go through. Next elevator comes up with the exit to her back. Can't get through the next door, so jump on top and drop down. Hold up on LAS so you swing and knock that guy down the hole for Carnage. Next elevator comes up facing. Grind to the circular elevator. Another circular elevator and *** PUZZLE17 - SHROUD LUNGS - These pumps remind me of lungs, and the next puzzle is more like a heart. Anyway, see those two little jets that push steam and then stop for a while? Impale a guy on those while they aren't steaming and they'll toss him into the pump. Sometimes it misses, though. Make sure you leave here with full Rage because *** MINIBOSS15 - FOREMAN - at the top of the circular elevator. After that, do some scaffold jumping and take the next elevator (she's facing the wrong way when she gets on). This level is great for Carnage since there's so many long falls. Anyway, there's a LOT of acrobatics and the camera isn't usually very friendly. Some more guys (oh yeah, level 2 Blood Spray is great for tossing people over the edge. Carnage AND gun experience!) Elevator comes up facing, while the one after it comes up not facing, as does the next one (not facing). Jump across to the one guy shooting you in his little hole, and through there is some scaffolding. Go up to the far edge before trying to jump onto the scaffolding, as it's a little high. At the top is a rail to grind, and one guy begging to be sliced. At the very top, there's *** VAMPIRELAIR11 - Ridiculously hard Vampire Lair to get to. You have to walk up to the edge of the railing, and even though these aren't rail-grinding poles you can still stand on them. Make sure you're pressing against it, and then press jump and while in mid-air move forward just a little bit, but not too much. You should end up standing on the railing. From there, double jump to the pipe that takes you to the Vampire Lair. A huge pain to get to, but well worth it since the next puzzle is, IMO, the most difficult in the game. After returing from the Vampire Lair, take the circular elevator to *** PUZZLE18 - SHROUD HEART - DON'T KILL THE FOREMAN! It'd be a waste of your Health and Rage, since there would be infinite Foremen to come. Instead, you need his help to smash open the electric boxes. Get him to break all four open (you still can't kill him after that, though). Then, I suggest using Blood RAGE (NOT FURY!) so you can harpoon guys into the electric boxes without getting knocked down by the Foreman. After all four boxes are taken out, puzzle is solved and Foreman is dead. After that, go up into the heart and there's a vpole. After a few guys, there's a *** MINIBOSS16 - FOREMAN - There are some other guys around to give you a boost of Health or, preferably Rage. After the Foreman, it's a bunch of elevators and guys. Make sure to keep your Rage topped off, as you need it for Super Speeding through the end of the level. Once you come to two circular elevators in a row, be prepared to run. There's a lot of heavy artillery and you can't kill them, but they'll mow you down. Super Speed is your best bet. RUN (it takes over 3/4 of a Full, as in maxed out Carnage, Rage bar to make it to the top using Super Speed). After going up the next elevator, the game saves, and this horrid, horrid level is done with. **** MISSION21 - SHROUD TOWER: FERRIL **** *** MAINBOSS4 - FERRIL - Notice once the fight begins that Ferril has no health bar. Even if you knock her off, she comes back. She's invincible; you have to run around and destroy all the electricity to the pumps to win this fight. If you fall off, you start at the entrance again. Which is cool. Ferril also follows you WHEREVER you go, you can't escape her. She's also faster than you are. Just try to get the pumps. Oh, yeah, if you're in the Shroud you'll also be losing life slowly. Feel free to drop down once Ferril chases you to the top and eat some of her minions for food. You can still use them for shields while she's trying to beat on you, too. Make your way around and take out all the electric pumps. Then you'll win the fight and get Freeze Time. Pretty useless IMO, except in some very rare circumstances. Then an awesome FMV, which becomes available at the main menu. Save. **** MISSION22 - TWISTED PARK: ZOO ENTRANCE **** This part of the game straight up sucks. There are enemies with weapons and you can't just jump over them to feed from behind. Ghost Feed works well to finish them and get you life, but that costs Rage. Harpoons usually get blocked, too. A good trick I found is to use Super Speed to run around behind them, start feeding, then turn Super Speed off, and fatality (if you fatality with Super Speed on, you won't get Rage). If this is your second time through, though, Curtain Twice Torn is wonderful for splitting these pests in half. But you only get a little bit of Rage. *** PUZZLE19 - CHOPPER - Throw 4 guys into the chopper's blades. (Check out the girl embedded in the blades in the tree afterwards!) Jump over the chopper and keep going forward. Try to get as much Rage as possible. *** MINIBOSS17 - SHADOW LEGION x2 - I suggest trying to lead them to the explosive thing in the back. If you get one close enough to it and blow it up, he'll catch on fire. Then he'll run around, idiotically neglecting the fountain in the center of the park, before he finally dies. Blood Fury makes short work of the other one. After she satisfies her curiousity, just avoid the insects. You can't hurt them (yet). At some point a few stupid girls knock over some tanks and the insects go after them. Watch them fight with the insect monster and laugh at their stupidity. Head towards them and watch for the Miniboss life bar to appear. *** MINIBOSS18 - SHADOW LEGION - Gah, these guys suck when you're short on Health and Rage. There should still be some exploves around, hopefully. Head down to where some Shadow Legion are getting it on with some bugs. *** MINIBOSS19 - SHADOW LEGION - Around this point, I realized that Curtain Twice Torn (not available if this is your first time through the game) cuts these minibosses right in half. I dunno if it was an accident or not. Immediately after you finish off the Shadow Legion and the girls with him... *** MINIBOSS20 - FEMALE DHAMPIR - Did I mention I hate these ones? Stupid guns. Anyway, it appears that by literally kicking the crap out of them they aren't that hard. I found that they can't keep up with Rayne in a kicking match, but that just may have been dumb luck. After you finish her off, you get Blood Flame, another Gun Mode that you can burn things with (and yourself, if you aren't careful), and the mission ends. **** MISSION23 - TWISTED PARK: AQUARIUM **** Remember that water is bad, and the name of this level is Aquarium. Not so good... *** PUZZLE20 - DIESEL WOOD CHIPPER - Throw 3 enemies into the wood chipper to blow it up. I found that if you lead the bug monster close to the wood chipper, the guys will spend most of their time fighting it. You can then toss them into the wood chipper while they're fighting him, as they won't block your harpoon while fighting the bugs. I suggest topping off your Health and Rage, too...you can sneak up behind them while they're busy. After going through the hallway, you get to the merry-go-round *** MINIBOSS21 - SHADOW LEGION x3 - After taking out one, a third one appears. Use the explosives to your advantage. *** VAMPIRELAIR12 - After killing the three Shadow Legion, head down to where all the guys are busy fighting the bug monsters (still in the area with the merry-go-round) for a much needed Vampire Lair. *** PUZZLE21 - WHALE - Chop the cords holding the whale up to smash through the floor After grinding down the tree, pull the 18-wheeler down with your Harpoon. Inside, take out some guys and then a *** MINIBOSS22 - FOREMAN - Drops through the roof. Your reward for this fight is Shiva Aspect. Go through to the end of the hall, and save. **** MISSION24 - TWISTED PARK: EPHEMERA **** *** MAINBOSS5 - EPHEMERA - Turn on Aura Vision and destroy everything creating her shadows. For the one, you need to pull the supports from under the gazebo so it falls down. For the other one that doesn't have a rock, there's a thing you need to target to pull it out of the way. The pool fills up with water and gets rid of the shadow. Then slice and dice her since she can't regenerate anymore. Earn Enthrall, save. Enthrall sucks, it basically turns an enemy into your ally. That sounds cool, till you realize it uses your Rage while the enemy is your aid. So you think "Oh, well there's probably a way to turn it off, huh?" Nope. You can even try killing your new "ally" - it will reduce your Rage to zero. Enthrall sucks, totally and completely. **** KAGAN'S TOWER: XERX'S LABORATORIES **** No more stupid enemies in these levels, just a few annoying boss fights. *** MAINBOSS6 - XERX - Take out all the 5? Sun Guns to win this and your reward is Blood Hammer, the rocket-launcher of the Dragon Pistols. After the fight, don't just grind down to the end. Jump before you get there, lest you fall down and have to do it all over again. Make sure your Rage is up as you enter an office-like area. Just down the hall... *** MINIBOSS23 - TURNED After you kill it, some guys open a door. Refill your Rage/Health and go through that door. After going up the stairs, go up to the door where two guys are behind him. Listen to some great dialog. After they're finished, attack the door to hear some more. *** VAMPIRELAIR13 - At the top of the second flight of stairs, there's a Vampire Lair. The door you're supposed to go in has a spotlight on it, then save **** KAGAN'S TOWER: LLEWELYN CORPORATION **** Go through the first few doors to meet a new guy. *** MINIBOSS24 - PINK SUIT - My first time through, I thought these guys were Turned, till I realized they didn't charge. They die just the same. After going outside the building and up some pipes, you get to meet another new guy. *** MINIBOSS25 - ANCIENT VAMPIRE - Typical Miniboss strategy. Be careful, they've got guns and they're actually decently strong. I recall accidentally using Blood Storm in this fight, before having gotten it. Can anyone verify? *** VAMPIRELAIR14 - Where the guys were shooting at you before you go to Ancient Vampire. It's kind of difficult to jump down, but you can find a way. Go back to Ancient Vampire fight area, and go outside towards the ductwork. Try to jump to the next place, even though it looks like it can't work - you'll rail grind for sure. *** MINIBOSS26 - PINK SUIT x6 - Yes, you read that right. Six pink suits. Plenty of punks to feed on. Three heavy artillery guns. Heavy artillery can make short work of a pink suit, if a punk doesn't kick you from behind in the process. After you get them all, the door opens, and you can go save. **** KAGAN'S TOWER: UNRAVELLER **** *** MAINBOSS7 - UNRAVELLER - At the top of the Unraveller Pit, there are "pods" that you can harpoon down. It may take a few tries to get it, use L2 and see if she faces up instead of towards the big beastie. An important one is at the top of some steps. About two twists down, there's a vpole that will lead you to the harder-to-find pod. At the top of the steps, in a corner is a nice treat... *** VAMPIRELAIR15 - This Vampire Lair isn't listed in the other FAQ on GameFAQs. It's in one of the top areas, near the pod that you get by going up steps. I think there's a SERIOUS glitch, because this Vampire Lair didn't go away after I used it...so you could just Blood Hammer the Unraveller to death, and then go back in the Lair...but the pods are more challenging. The other pods are easily reached by just running around up top. The hardest one to find is by the vpoles near the steps. There's a decent amount of acrobatics to get there. Four pods later, we've got a dead Unraveller. Your reward is Blood Storm. Uses a lot of Rage, but puts the beat-down on an enemy. **** KAGAN'S TOWER: MEDIA CENTER **** *** PUZZLE22 - PRINTING PRESS - Flip the switch the goon in the cutscene hit, then toss guys into the three pieces of the printing press Go through two doors after the printing press to prepare to get the best normal attack in the game.. *** MINIBOSS27 - FEMALE DHAMPIR - Kick the crap out of her. Strangely, Blood Fury Kick Combo works incredibly well. Your reward is Curtain Twice Torn, a lovely move which cuts most normal enemies in half, weapon or not. One slice, one kill. *** VAMPIRELAIR16 - Right after you finish the female Dhampir, go out the door and hang a right, there's a Vampire Lair waiting to fix you up after that fight in case it sucked. Or perhaps it's to help you out for this next fight. *** MINIBOSS28 - ANCIENT VAMPIREx2 - Let the other guys tickle the Ancient's some, after all it may help you out. Then just unleash. Some cannon fodder occasionally appears, if you start to have trouble. Through that last door, however, is the save. **** KAGAN'S TOWER: SKYBRIDGE **** *** PUZZLE23 - STEEL BALLS - knock the steel ball's loose, and then you might have to push them into the center by yourself. It takes some effort to get it to work. After you fall down... *** MINIBOSS29 - ANCIENT VAMPIRE Just down the hall, you can see... *** VAMPIRELAIR17 - Right after you kill the Ancient Vampire, in the very next hallway. This is also missing from the one in GameFAQs, which I don't understand how because it's particularly easy to discover. Maybe that's why. Just down the hall.. *** MINIBOSS30 - FEMALE DHAMPIR - you may be able to throw her out of the hallway, but it doesn't always work. Afterwards, save. **** KAGAN'S TOWER - ROOFTOP **** *** MAINBOSS8 - XERX - this battle sucks. You use the Blood Hammer to hit the pink things till they turn green, then you can harpoon the green things off. Takes a lot of time and effort and practice. Sometimes you gotta get up higher in order to hit the pink things or to pull the green things off. Try using time powers. The hole with the stairs is the best place to sit and wait for guys, they won't get stuck. *** VAMPIRELAIR18 - In one of the four corner rooms. **** KAGAN'S TOWER - THRONE ROOM **** *** MAINBOSS9 - KAGAN - There's a regenerative pool of blood in the center of the room, which regenerates both Kagan and you. Try to keep him out of it. Blood Fury, and otherwise try to beat the snot out of him. I say lead him to his throne so he has to run around some rails to get to the regenerative pool. **** POST-GAME NOTES **** After beating the game, you unlock all outfits, and if you start any new games, your Carnage is maxed, you have all combos, all powers, all gun modes, and their modes are maxed. Pretty nice...Curtain Twice Torn works wonderfully on everyone. Also, the Master Cheat is WantThisDarkRealityTaintQweef (note that on the last word of any cheat, Qweef in this case, the cursor must be on it but you mustn't have selected it. If you hit X on Qweef, it will look like WantThisDarkRealityTaintQweefQweef, see what I mean?) I've tried to figure out what most of the stuff is. It also unlocks everything, outfits movies slideshows... The first cheat is available on the Extras menu: *** I have no idea what Overlord Mode is. The only thing I noticed is that all the mini and main bosses start with less health. The rest of the cheats are activated in-game: *** Enemies Thawed/Frozen - Thawed means they move. Frozen means their state stays in the stationary position, no attacking or moving. This even works on bosses, because you may have noticed that Freeze Time doesn't work on bosses (nor does it actually freeze time. It slows time WAAAY down) *** God Mode - Turns on the Unlimited Health cheat and also gives unlimited Rage, but doesn't turn on the Unlimited Rage cheat. *** Time Factor - Speeds up or slows the game down. Fun to put it on 2, freeze time, and then make Rayne scream. Anything below 1 slows things down, and anything above 1 up to 4 speeds things up. *** Refill Ammo - Does what it says. *** Credit Carnage 1000 points - Does what it says. *** Credit Gun 1000 points - Does what it says. *** Debug Mode - Displays a lot of pretty much useless information. I found it interesting, as a programmer myself... *** Go To Warp Room - doesn't always work, but takes you to a room full of triggers which allow you to skip parts of the mission. *** Show Character Collision - Puts green circles around people. *** Collision Geometry Mode - Changes the scenery based on whether you can collide and what it is you can collide with. *** Enable X-ray Rendering - Walls are see-through. *** Debug ODE - Opens a drop-down menu that can turn on and off some more debugging features. *** Show Triggers - I believe this allows you to take the warp points, and it also shows you invisible walls that the game uses to change state (such as activating a group of enemies that you couldn't see) *** Show Safe Area - Puts a red box around the screen. *** Motion Debug - More debugging info. *** Memory Usage XXX - All three just show a summary of some more debugging things *** Bump Map Set - Something to do with drawing. *** Credit XXX - Same as above. *** Enable All XXX - Does what they say. *** Restore Health - Ditto. *** Fill Bloodlust - This is actually Rage. Must have changed during Development. *** Unlimited XXX - Sometimes you may wonder why I'm explaining these... *** Juggy Mode - Because some things are kind of strange. Like Juggy Mode. When on, Rayne is noticably more endowed than before. I'm reminded of a Lords of Acid song..."I Must Increase My Bust" *** Gratuitous Dismemberment - One hit kills. Pretty much any attack chops off limbs or chops the enemy in half. Even kicks.