Mortal Kombat: Deception Puzzle Kombat FAQ V 1.01 Tyrant234 (Ryan Zielinski) _______________________________________________________________________________ Table of Contents: I.Revision History II.Terms Used III.Introduction? IV. Controls V.Characters VI.Stages VII.Strategy VIII.Contact Information IX.Thanks _______________________________________________________________________________ I. Revision History 10/13/04 - 1.01 Added all characters, talked of levels, added strategies. More to come. 10/10/04 – 1.0 Started and completed. Plenty of missing information. More to come. _______________________________________________________________________________ II. Terms Used in this FAQ: Turn: A turn is considered over once a new block appears at the top of the screen. Block: ... Do I really have to explain this one? A colored brick that is meant to be destroyed by a BREAKER. Breaker: A Mortal Kombat Dragon symbol that is of a specific color. Matching this color up with another breaker or a block of the same color causes them to 'break,' thus the term “breaker.” Bomb: A bomb. Destroys all blocks of the color it lands on. Also, if allowed to hit the bottom of the screen, a BOMB BONUS is acquired, giving the player about a fourth of their super bar filled. KEY for Visual Aids: B= Blue Block Y=Yellow Block G= Green Block R= Red Block 1=Blue Breaker 2=Yellow Breaker 3= Green Breaker 4= Red Breaker _______________________________________________________________________________ III. Introduction? It's mostly common sense at how to play this mode, but I'll explain how anyway. Basically, it's a tetris-esque game. The object is to get as many of the same colors as possible to touch each other, and then take an MK Dragon Symbol, also known as a Breaker, of the same color and touch one of the blocks with it. What this does is destroy every colored block that is touching horizontally or vertically. The same amount of blocks that you have just destroyed will appear on your enemy's screen. (Both players get the same blocks in the same order, however one player may have completely different blocks than another due to the fact that he/she may be dropping them almost instantly.) However, if you happen to set up a combo of blocks, for example, you have this setup: 2 B B B Y B B B Y B Y And you get a Blue Breaker to touch the top right blue block, all of the blue blocks will be destroyed, and then the yellow breaker will land on the bottom, touching the yellow block, destroying that as well and creating a 2x combo. Which, coincidentally enough, multiplies the amount of blocks going to the enemy by two. The most I have gotten was a four times combo, but I don't doubt that you can get more than that. Imagine, a SIXTEEN times combo, that's instant win. You lose when your screen is full of blocks, however, if you happen to get a bomb as your "losing" block, you can still come back from losing the match to winning. Anything is possible in Puzzle Kombat. But on a more serious note, this is a fun game that could have probably been marketed and sold on it's own. I know I would have bought it. _______________________________________________________________________________ IV. Controls Up - Instantly Drops Block Down - Speeds blocks descent Left - Moves Block Left Right - Take a guess B - Rotates Falling Block A - Rotates Falling Block, Opposite Direction X - Does Super (when meter is full) _______________________________________________________________________________ V. Characters Each character has their own “super” move. I have listed them below and given my own thoughts on them. Some of the characters, like Sindel, can and do get in the way of your screen. For instance, when playing as Sindel, her hair will occasionally float in front of your bottom few blocks. Raiden's hat will also cover up a block or two, if he is at the right angle. Scorpion – Jumble This, in theory, is an EXCELLENT super. What it does is take all of your opponents perfectly aligned blocks and jumbles them up. However, this can occasionally cause massive combos for the enemy, thus resulting in more blocks on your own side. Sometimes it can also pair up colored blocks and make the enemy have an easier time and combo'ing. Rating: 2 (of 5) Sub-Zero – Freeze Sub-Zero has been one of my favorite Mortal Kombat characters through all of it's incarnations, and Puzzle Kombat is no exception. His super move, Freeze, does just that. It freezes the enemy's blocks so that the colors can not be seen, and the only thing that can actually be done to the frozen blocks with any effect is a bomb. You can still lay other blocks on top of the frozen ones, but it does not help in the destruction of them. Freeze lasts for about 5 turns. Rating: 5 (of 5) Nightwolf – Breaker Buster Sounds like it wouldn't be that good, but at the rate which Nightwolf's super meter is filled, this is amazing. You can stop huge combo's from ever having a chance to occur. At the speed which this Super is gained, it's hard to say no to it. Rating: 4 (of 5) Kabal – Double Bomb This super has the potential to clear your entire screen. However, that is if you only have two colors of blocks on it. Still, it can clear half of your screen every time it is used. Like the name implies, two bombs are dropped. Rating: 3 (of 5) Ermac - Levitate This super is extremely helpful, it levitates a bunch of blocks off the top of your stack. I am as of yet unable to determine the exact amount, but it can take off a hefty chunk of it, and allow you to escape imminent doom. Rating: 4 (of 5) Sindel – Arrange Wow. Just wow. It arranges all of your colors so they are lined up next to each other. Unfortunately, I have only seen this done one time, apparently for some reason (read: this is an insanely good super) you can not gain the super as fast as anyone else, as her super meter is the slowest in the game. Rating: 4 (of 5) Baraka – Edger Baraka's blade arms come and destroy the two edges of your screen. All blocks that were there are there no longer. This can be useful if your sides are completely full. If not, then this super is mediocre at best. Rating 2.5 (of 5) Bo-Rai'Cho – Collapse Collapses most of the blocks out of sight. Collapses near the same amount that Ermac levitates. For all intents and purposes, we will consider them the same super, with a different avatar. However, it still leaves your combos available at the top, thus making it (slightly) better than Levitate. Rating: 4 (of 5) Raiden - Storm Rains blocks on the enemy. They trinkle down like a combo would. Do this before or right after you send blocks the enemies way to either completely destroy them (by pushing blocks off the top of the screen) or by screwing up a combo that was just set up. Rating: 5 (of 5) Jade - Stack Very similiar to Raiden's Storm, however, it leaves the enemies top blocks untouched, and therefore their combos still exposed. It is, however, still an excellent super and can cause your enemy to go over the top line and lose. Rating: 4.5 (of 5) Kenshi - Invisible Makes the enemy's blocks invisible for five turns. Similiar to freeze, except the blocks can still be combo'd. An excellent super, unless your enemy has a great memory. Rating: 3.5 (of 5) Mileena - Drill A large drill appears and drills the two middle columns of blocks away. Very similiar in power to Baraka's, except the easier to get to rows are taken away, rather than the outer edges. Rating: 3 (of 5) _______________________________________________________________________________ VI. Stages - Fatality Ying Yang Island - Snake On Ying Yang Island a snake is on either side of the screen. It will occasionally slink forward over your blocks, disrupting your view of them for a few seconds at a time. As a fatality, the snake shoots forward and eats the losing player. Liu Kang's Tomb -Fire In Liu Kang's Tomb there are torches on either side of the arena. When a fatality is performed, the losing player is pushed into the torch and burns up. Sky Temple - Lightning When a fatality is performed, the losing player will be struck by lightning, their head will explode, and their eye will hit the screen. The winning player "calls forth" the lightning by raising one hand into the air. Beetle Lair - 1 Ton Weight The winning player looks above the loser, and makes a gesture. A 1 Ton Weight will fall, crushing the losing player. Slaughterhouse - Spinning Blades The losing player is pushed into a bunch of spinning blades and chopped up into many body parts. Hell's Foundry - Smasher Similiar to the 1 Ton Weight, the smasher comes down and smashes the losing player into lots of blood and bones. _______________________________________________________________________________ VII. Strategy First off, let me explain what happens when you use a breaker. Using a breaker creates the same amount of broken blocks appear on your enemy's screen. These blocks will always find the LOWEST available point on the screen, and after the blocks are all level, they will begin falling from the left to the right side. Use this to your advantage when you are setting up combos, leave big gaps and more than one place to start any combo that you are building, just in case your opponent senses weakness and sends a bunch of blocks your way. Combo Strategy There is a strategy that I like to call the 'combo strategy' in which you, to the best of your ability, set up huge combos. For instance... B= Blue Block Y=Yellow Block G= Green Block R= Red Block 1=Blue Breaker 2=Yellow Breaker 3= Green Breaker 4= Red Breaker 2 X Y Y Y B B B B B Y Y B B B Y Y Y Y Y If a blue breaker was to be dropped where the X is, all of the blue blocks would be destroyed, then the yellow breaker would fall onto the yellow blocks below, as would the three upper yellow blocks, and create a 2x combo. (A 2x combo is rather difficult to understand, as one would assume that 2x would mean two times the blocks that were broken. However, this is not actually the case. So far I have tried to figure out the 'formula' to what it actually is, but with no luck. If someone has any idea as to how that actually works, let me know. Although it is somewhat difficult to understand, rest assured that you are having somewhere around 2x the blocks that were broken dropping on your enemy's screen. ) However, if we had this set up - X G G G G G 2 G Y Y Y B B B B B Y Y B B B Y Y Y Y Y and the falling block set was a 3 1 then we could have the Green breaker fall where the X is, destroy all the green blocks, then have the blue fall, destroy the blue blocks (2x), and then the yellow breaker fall and destroy all the yellow blocks for a 3x combo. This would surely rain 40+ blocks on the enemy's screen. The more combos you can set up, the more blocks on your enemy's screen, common sense, mostly. Basically set up as many combos as you can, and hope for the best (IE a breaker of the correct color.) It is best used against someone who does the same thing, as someone who sends over tiny amounts of blocks will more likely than not screw you up eventually. Tiny Stuff This strategy I think of as "tiny stuff." I tend to employ this strategy against both the computer, and players that attempt to set up huge combos. Basically what you want to do is send lots of smaller block sets to your enemy without leaving yourself vulnerable. Every time you do this, you end up setting your enemy's combo back at least a little bit. It is best to do this with more than one block that is being broken, however, it can be done that way. Color Coded Basically all you do is try and get as much of one color together as possible. Say, something like this: G R R Y Y B G G R B R R Y Y G G G B B B B G G B G R R R G G G G B B B That way, you can set up a small combo on the three reds at the top left, and then take out all the greens with them. This may seem somewhat like the combo strategy, as it is, but you don't try and set up these huge combos, if they happen to present themselves, you go for it. Mostly you just want to destroy the huge lot of a single color, thus clearing most of your screen, and sending your enemy a big chunk to deal with. _______________________________________________________________________________ VIII. Contact Information This FAQ was written by Ryan Zielinski on October 10th, 2004. If you would like to use it in any way shape or form, or help contribute to it, email me at email@example.com. As of now, no website, aside from Gamefaqs.com, has my permission to post this FAQ. _______________________________________________________________________________ IX. Thanks None at the moment.