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    FAQ/Walkthrough by jimfish

    Version: 1.00 | Updated: 04/16/06 | Search Guide | Bookmark Guide

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    -------------------------------------------------------------DEMO GUIDE
                          *          An FAQ           * 
                          -            by             -
                          *       Steve Taylor        *
                          -  Began: 15/April/06       -
                          * Finished: 16/April/06     *
                          - E-Mail: jimfish@gmail.com -
    To cut down on massive lists and TOCs, I've just made simple Ctrl +F strings
    for you. Want to visit the actual Walkthrough? Just type W-T in the search
    function. The guide's not that hard to navigate either way, but just a small
    feature to make it a little easier.
                                     Table of Contents:
                                   (I-I) Introduction (I-I)
                                   (E-M) E-Mail Me    (E-M)
                                   (C-C) Controls     (C-C)
                                   (D-F) Differences  (D-F)
                                   (W-T) Walkthrough  (W-T)
                                 (I-I)     INTRODUCTION   (I-I)
    Hitman is one of the most original and sucessful franchises to grace the realm 
    of video-games. From its first title back in 2000, and it's latest of releases:
    "Blood Money" - Hitman has shown that bald men can have their day in sun, too.
    Previous installments see the beloved anti-hero Agent 47 from Japan, Indonesia,
    the cold subways of Russia, to Amsterdam, England and sky-high penthouses, 
    sporting arsenal from all walks of life, including his iconic fibre-wire. He's
    been betrayed, left for dead, shot, emotionally lost, but yet he still comes 
    back for more, getting darker and broodier everytime.
    Anyway, to please loyal fans to the series, a demo of the game has been released
    before it hits the shelves in late May. If you've managed to grab a copy of the 
    demo (you can find a copy in Official XBox Magazine) and for those who want to
    have a bash at the game on the PS2 will have to wait until the 20th, when a demo
    is schedueled to be released then.
    The PC demo is still unconfirmed.
                               (E-M)     E-Mail Me     (E-M)
    Yes. It's official. I love the attention. Gimme your e-mails. Make my head 
    To send me mail that I will read, please set it up with the following fields:
          E-Mail: jimfish@gmail.com
    Subject Line: Hitman FAQs
    "Hitman FAQs" should cover a multitude of topics, since I'm pretty knowledgeable
    on the other Hitman titles.
    Now that you've got my interest, you must abide by the rules below, or else it
    won't be read and instead, ignored. Please, if you want your voice to be heard,
    follow the rules/guidelins.
                                         THE DO'S
    - Inform me of errors that I've made. Either constant grammar or factual info. 
    - Pass on strategies and solutions on how to solve parts of the game which I
      have not mentioned.
    - Ask for help about things not mentioned in the guide.
    - Write in words. Not internet short cuts.
    - I like to read e-mails with proper formatting and grammar. Please do be sure
      to write your e-mail like so.
    - And please, read through the guide before even thinking about contacting me.
      I've had many e-mails in the past about my other guides where they ask me 
      questions which were answered, or not answered in some cases, since some were
      about the how to complete Level X and Y when it was only a demo guides I had 
                                        THE DO NOT'S
    - Send me chain letters or spam. That's one big no-no.
    - Send attachments. In some cases, I do accept them, but usually for pictures
    - Call me names/Insult me/Threaten me/yadda yadda yadda... 
    - Use child like e-mails with crap colours. I don't want size 32 bright yellow
      font on top of a lime green background.
    - Type in alterNaTiNg CaPs LiKe ThIs or just in ALL CAPS AND STUFF.
    - No stupid 1337 speaking. If I see it, it's deleted in a flash.
    - Ask irelevent questions which I answered in my guide. It irritates me to have
      that done.
    See those rules? Well...they're more like guidelines anyway...but it doesn't
    matter either way! OBEY THEM OR DIE!
                               (C-C)     CONTROLS      (C-C)
    The game has a tutorial-type training session included, but as for all my other 
    guides, I've included a diagram and list of the default controls as a fail safe
    ...just ind case. 
                             XBOX CONTROLLER BUTTON LAYOUT
                            ______                ______
                           /L.TRIG\              /R.TRIG\
                       /                                    \
                      /   /¯¯¯\        \¯\/¯/        (Y)     \
     Left Stick------|-> |     |       /_/\_\     (X)   (B)   |
                     |    \___/         XBOX         (A)      |
         (Back)------|-> O      _____                         |
     (Start)---------/--> O    /_| |_\         /¯¯¯\      O <-\------(Black)
                    |          |_ + _|        |     |    O <---|--------(White)
         D-PAD------|--------> \_|_|_/         \___/ <---------|----Right Stick
                    /                                          \
                    |        /`--------¯¯¯¯¯¯--------`\        |
                    |       /       Controller S       \       |
                    |      /        made by Thuyker     \      |
                     \____/                              \____/
                                     ON-FOOT CONTROLS
                            ______                ______               
        Sneak/Crouch ----->/      \              /      \ <------------Fire/push/
                        /¯¯¯¯¯¯¯¯¯¯¯¯`-,____,-`¯¯¯¯¯¯¯¯¯¯¯¯\               disarm
                       /                            /¯¯¯¯¯¯¯\¯¯¯¯Holster/Inventory  
                      /   /¯¯¯\        \¯\/¯/      v (Y)     \ 
         Movement----|-> |     |       /_/\_\     (X)   (B)<--|---------- 
                     |    \___/         XBOX         (A) <----|- Action button.     
                     |   O      _____                         |
                     /    O    /_| |_\         /¯¯¯\      O <-\-- Reload weapon.
                    |          |_ + _|        |     |    O <---|---Open Map.
          Zoom -----|--------> \_|_|_/         \___/ <---------|- Camera control
                    /                                          \  
                    |        /`--------¯¯¯¯¯¯--------`\        |
                    |       /                          \       |
                    |      /                            \      |
                     \____/                              \____/
    L BUTTON - Tap to sneak, Hold to crouch
    WHITE BUTTON- Open map.
    R BUTTON- Fire, Use item, disarm, punch, push...
    BLACK BUTTON- Reload
    A BUTTON- Action, Hold to enable scroll, Secondary action
    B BUTTON- Drop item or weapon
    X BUTTON- Holster, Unholster
    Y BUTTON- Inventory, Exit scope
    BACK BUTTON- Mission Briefing Map
    DIRECTIONAL PAD + Press Up or Down- Zoom in or out
    LEFT ANALOG THUMB PAD Move About (press down on the center of the Left Analog 
                                      Thumb Pad to Slow down aim)
    RIGHT ANALOG THUMB PAD Look About (press down on the center of the Right Analog 
                                      Thumb Pad to toggle 1st or 3rd person view)
                               (D-F)     DIFFERENCES      (D-F)
    From the get-go, Blood Money has been touched up significently. Instead of using
    the same build of engine, it's been replaced with a brand new one, with a 
    touched up control system. In the last 3 games, you were stuck with an 
    "Over-the-shoulder" view point, but Blood Money sees a complete 360 camera to 
    cover every angle. A great improvement. 
    Not only is the camera tweaked, but 47's movement as well. An interview with 
    Rasmus Hojengaard, Hitman's director, says that it doesn't want to transform 
    the game into a Splinter Cell/Metal Gear clone, so most of the moves remain the 
    same, but with a less clunky and cumbersome menu system. When you want to jump 
    over a railing, you push the thumbstick in that direction and 47 will lock on 
    to it and jump by himself, where as before it was always a case of holding down
    A and selecting it from a menu.
    Blood Money takes back on the original game's weapon selection sytem, where 
    before each mission, 47 must buy weapons with the money he's earnt from previous
    missions. It's a nice incentive to go stealthy, since if you go Rambo and shoot 
    first, ask questions later, you'll be paid less. Less money, less weapons. Less 
    weapons, less chance of completing a mission. One hand washes the next in Blood 
    Money, literally, as a type of "blood on your hands" style of gameplay is 
    present. At the end of each mission, you get a newspaper report which acts as a 
    mission summary. It goes over the amount of people killed, bullets fired, 
    headshots, weapon uses, etc. The most sneaky players will have the newspaper 
    draw a blank, stumping them with mixed-matched descriptions of the assassin. 
    This is key to the game. If the newspapers print a story on how a long-haired 
    man dressed in a mafia outfit was the assassin, the NPCs in later missions 
    would react to this long-haired man, possibily identifying him as a killer, 
    making it might hard for you to carry out your mission.
    There's still many more changes/improvements, but those will be spotted during 
    the demo.
                                            New moves/actions
    -Can break a lock by shooting it
    -Climb drain pipes
    -Conceal a body (not just drag it behind a dumpster, but actually hide it inside
    -Conceal your weapon (47 hides it behind his back rather than at his side)
    -Disarming a gunmen 
    -Headbutt (47 uses his fibre wire on back of neck to pull the head of an enemy 
               towards him and headbutt the enemy)
    -Hide in a closet
    -Human shield (in various ways)
    -Jump walls
    -Use keycards (actually slides them into the machine)
    -Can throw knives.
    -Put bombs in suitcase and detenate from a distance
    -Rig bombs to certain objects for "accidents" (as seen in the demo level near 
                                                   the end)
    -Kill someone in elevator by climbing into the emergency hatch and strangleing 
    an enemy from above, before pulling them into the hatch
    -47 can actually brawl with his fists rather than swipe with his pistol.
    ~Thanks to bantha_fodder50 from the GameFAQs message board for the new move 
                               (W-T)      WALKTHROUGH      (w-T)
    After an excellent intro movie, Agent 47 winds up on the pier of an amusement
    park. This is the first level of the game, so you're not thrown into any action,
    just a nice and simple control learner before letting you use the skills later
    on in the mission.
    You can read and listen to the on-screen prompts telling you the controls, but
    you could just skip them with the B button and instead follow the wooden dock
    around and walk towards the piles of rubble to make 47 climb up. Head foward
    and turn right, climbing another ledge to make it onto the pier. Run all the way
    to the large building complex, stop at the gate and wait for the guard. 
    (For those easter-egg hunters, if you examine the side of the ice-cream truck,
    you'll notice a faded picture of a woman's face - possibly of one of the 
    developers or something...And also, the license plate of the lawyer's car has 
    been replaced by the I-O Interactive logo)
    Anyway, after a few moments of waiting, the guard'll come over and talk to 47,
    before having his head smashed in and his body stepped over. Nothing stops this
    hitman.	You're instructed by a prompt to look at a photo in your inventory, but
    it's not mandatory, so don't bother. Instead, enter the door to your left and
    enter the gift shop. Navigate your way through and you'll spot your first
    obstacle - two guards waiting around outside the shop window. Don't worry about
    hiding, since they don't seem to notice you through the glass. You have two
     - - -
    Choice #1 - Sneak through the door, run over to the first gangsta guard and hit 
    R to disarm him, before turning the gun on his him and his cohort. 
    Pros: Gives you experience in disarms and getting out of sticky situations even
    if unarmed.
    Cons: outnumbered and you're unarmed. Not to mention in the full release if you
    did this, it will effect the mission outcome (shots fired, people killed, etc.)
     - - -
    Choice #2: - Do what the game suggests and equip a coin (hold down X to enter 
    the inventory screen), then to throw it, hold in the Left Thumbstick and aim it
    out of the open window to the right of the shop. The longer you hold the coin, 
    the further it's thrown, so you're going to have to be the judge of your own
    shot here. The coin acts as a distraction for guards to investigate, causing 
    them to leave their posts...
    Pros: It's sneaky. It avoids kills. It avoids confrontations. Best method.
    Cons: A little tricky at first to judge the shot right, and if you mess up the
    shot and they don't investigate the noise, you have to re-enter your inventory
    and re-equip a coin which is very cumbersome.
    I'd personally go for the latter, so equip a coin and toss it through the 
    window, and once you spot them going off to check it out, go through the door 
    and run across the open ground to the theatre and through the double doors. In 
    here, you've got an odd sight: a bound and gagged lawyer strapped to a kiddy's 
    elephant ride about to be burned alive, but that's the world of contract 
    killing. You're instructed to kill the gangster and take his gun, giving you 
    more choices:
                                        Choice #1:
    Sneak up to him like the game suggests, and use the fibre-wire. To do so, enter
    the inventory and select the fibre wire. To sneak, hold down the left trigger
    and walk as you normally would to enter sneak mode. When you release the 
    trigger, 47 will resume his normal stance, so don't let go by accident or else 
    47's footsteps will get louder, possibly alerting guards. Put this into 
    practise and kill the gangster, and take his gun.
    Pros: Experience on sneak-kills. 
    Cons: You could just as easily avoid him (see choice #3)
                                        Choice #2:
    The gangster in question has himself a gas-can in his hands, and in Hitman, 
    thinks have a tendency to explode if shot. If you got the gun from the two 
    guards outside the gift shop, take aim at the can in his hands to blow him and 
    the lawyer on the ride up.
    Pros: It's fun and shows off what can be achieved in the game.
    Cons: Hardly the approch of a silent assassin, is it? Plus this takes out a poor
                                        Choice #3:
    To the right hand-side of the theatre is a red trellis which 47 can climb. Just 
    walk over to it and let 47 climb it, avoiding any fights or kills. 
    Pros: Avoids fights.
    Cons: None.
    When you've made your choice, climb the red trellis on the right hand side of 
    the room and walk over to the railings, where 47 will automatically scale it and
    jump to the next balcony. (If you choose Choice #3, you can wait up here and 
    watch as the gangster pours petrol over the lawyer and burns him alive, and if 
    you go back down and check the corpse, it's charred and burnt to a crisp! 
    Walk into the small room, and if you want, grab the shotgun in the corner with 
    the B Button, but the real task is picking the lock on the door. Do so, or 
    alternativly you can use the shotgun to blast the door's lock open, but either 
    way, you've got to open it. As soon as the door swings open, you've got two 
    thugs inside seated at a table. Shoot them both, or go for a disarm. When 
    they're both down, you've got to conceal the bodies in a freezer and a dumpster.
    To do so, carry the body with the A button, and once next to the container, hit
    A to open the lid and A again to dump the body in. Do the same for the next 
    body, but since you can only have one body per container, you need to drag it 
    to the other one. Once he's concealed, run over to the closet and hit A to hide
    Once inside, a druglab chemist will burst through the doors and look for the two
    missing gangstas, but on seeing they're not there, decides to line his pockets 
    from the wads of cash on the table. Come out the closet (no pun intended) and 
    dispose of the scientist in anyway you like. When he's down, take his clothes 
    with the B button to disguise yourself and then pick up the keycard from the 
    Head through the newly opened door and over to the keycard reader, scan the card
    and through. Now that you're disguised, you don't need to worry about hiding or 
    sneaking past, as with your new suit, you can walk clean past guards. Anywho, 
    run along the walkway and into the first room on your left. On the side is a 
    pistol and on the floor is a little crate. When standing over it, hit A and 47 
    should hide the pistol inside the crate, and once done, pick up the crate with 
    B. Leave the room and carry on along the walkway to the next door. The guard 
    here's going to do a stop and search with a metal detector, so just stop when he
    tells you to and wait. As long as you dropped your weapon into the crate, you'll
    be fine. When he gives you the all clear, pass through the door and drop the 
    crate. Hit B to retrieve the gun and walk foward to the elevator shaft. Drop 
    down on top of the elevator and pick a choice: either drop down behind the dumb 
    guard and push the right trigger to push him into the wall, knocking him out, or
    you could simply take out your fibre-wire and hit A to strangle him from above. 
    Go for the latter.
    When you've disposed of him, walk over to the powerbox on the lower level and 
    open it, where 47 will automatically pull the circuit breaker and shut off the 
    power to the entire factory. With the power out, you can walk across the factory
    no problem without being seen. If you don't cut the power, they open fire on 
    you, and it's a good 3 guys and 10 bikini-clad cocaine girls against you. If you
    fancy taking out the entire factory in one swoop, look for one of the blue gas 
    containers on the ground near the tables and shoot it twice or so to make it 
    detonate, taking out 90% of the people. Anyway, cross the factory somehow and 
    over to the over side and through the door.
    Enter sneak mode by holding the left trigger and walk over to the sink, picking 
    up the gangsta's submachine gun whilst he takes a leak. Now, get right behind 
    the gangsta and hit A whilst you have your gun drawn to take him as a human 
    shield. Walk him around the corner and into a large locker room. 3 more guards 
    sit around a table playing poker and as soon as you enter, they'll draw their 
    guns. However, since you've got one of their friends as hostage, they won't 
    fire, so take aim for one of their heads and pop off a round. Repeat for the 
    other two before hitting Y to knock out the currently held guard.
    Collect the ammo if you want, then climb the ladder to the second floor and into
    a small circular room. On the floor is a sniper rifle suitcase. Pick it up, and 
    to open it, use your inventory. Once equipped, click the right thumbstick twice 
    to enter zoom mode. Outside are 3 guards - one on the ground acting as sentry, 
    and two up high covering the area as snipers. Aim your sights on the ferris 
    wheel and look to the left hand side of it, and you should see the first sniper 
    on a tiny platform. Go for his head.
    Next, look at the end of the large white building to the left of the courtyard 
    and on the roof stands your next target. Once again, headshot. Now it's just 
    left to pick off the sentry. When you're done, drop the rifle and head out the
    room and through the door. Wall-hug and climb down the pipe and to the ground. 
    Head over to the next door on the ground and pick up the syringe in the box on 
    the floor before sneaking upstairs. Hide around the corner and wait for the 
    secretary and guard to stop talking. Either syringe the guard, or holster it 
    and when he's looking out the window, push R to throw him out the window. Now, 
    head through the door into the office and make a choice:
    Choice #1 - Equip your poison and secrete it in the secretary's drink by 
    aiming at it and pushing the Right Trigge. Hide in the closet and wait until 
    she drinks it and passes out.
    Choice #2 - Hide in the closet, wait until she sits down and either strangle 
    her, shoot her (blungeon her to death with a fire extinguisher, etc.) or equip 
    a coin and throw it in the far corner of the room. Sneak past her.
    Choice #3 - Just run into the next room. A glitch occurs which makes the 
    secretary just pass out for some reason.
    When she's disposed of, go through to the Swing King's office. You'll get a 
    cutscene of him begging for mercy before gaining control again. Two choices 
    again: kill him in anyway you like, or take him as a human shield, pushing him 
    back out to where the guard looking out the window was. Once there, knock him 
    out and you should get the option to "Throw Him Out window." (credits to 
    NitestalkerX from the forums) This is the accidently death feature that the game
    boosts about, that the Swing King must have tripped and fell out the window, 
    making his death less suspicious. However, since you've been seen by many 
    guards, they'll know a killer did it, but the full release should be less linear
    than the demo...
    Once the Swing King is disposed of, pick up the photo from the ground (or leave 
    it, as it is evidence that proves blood money was involved if you want a 
    different newspaper report) and then climb out of the window in the Swing King's
    office. On the ground will be a box of explosives, and I suggest you pick the 
    bomb up and it's detonator. Carry on along the catwalk and through the next 
    window. Down below on the first floor are 4 guards enemies - 3 guards, 1 pimp 
    boss and a prostitute makes a fifth. Couple of options:
    #1. If you wait, the pimp boss shoots dead one of the guards, evening the odds
    a little for a gun fight.
    #2. Plant the bomb on the winch controls and detontate it, causing the lighting 
    rig above the guards below fall and crush the 3 guards, leaving only the pimp 
    #3. Run and gun your way down the stairs, heading for the exit to the left of 
    the pimp's bed.
    Either way, you've got to kill at least one of these guys by gunfire. Pick a 
    method and then head down the stairs, dispatching any justice as you see fit 
    before escaping through the door in the corner to end the level.
    Like all Hitman games, there's a mission summary avaliable at the end of each 
    mission, but Blood Money marks a much more novel summary in the form of a 
    newspaper. It includes all the info found in the normal menu, like bullets 
    fired, description of killer, but slotted into an article:
    "The police are looking for a Caucasian boy. Witnesses describe the killer as 
    being 'pretty' and 'unusually fancy dressed'. The police are now searching all 
    gay bars."
    Performing different actions gives a different article at the end. Going crazy
    and leaving everybody alive will give you a positive ID on Agent 47. If you go 
    sneaky, the killer will be unidentified and no description what-so-ever. Even a
    extra bullet fired could alter the paper significently....
    The weapons avaliable to you in the demo are:
    SLP .40 Pistol (All guards carry it)
    Steyr TMP Sub Machine Gun (First found in the bathroom on the sink)
    12 Gauge Shotgun (In the small room in the theatre)
    Kitchen Knife (In the room with the two poker playing gangstas - the ones you 
                   kill and conceal.)
    Dragunov Sniper Rifle (In Sniper suitcase at top of the ladder in the factory)
    Fire Extinguisher (just outside the secretary's office)
    Poison Syringe  (first floor of the Swing King's office)
    Baseball Bat (In the Swing King's office on the wall)
    Hammer (On the Swing King's desk)
    Desert Eagle (Owned by the Gangstas at the end with the pimp boss)
    Remote Bomb (Outside the Swing King's office)
                             (T-K) THANKS TO... (T-K)
    There are people who deserve credit, and they are as follows:
    Thanks to:
    -GameFAQs: Top Billing everytime.
    -OXM demo disc.
    -http://www.network-science.de/ascii/'s wonderful ASCII generator!
    -The hitman fanatics over at the GameFAQs forums.
                             (C-R) Copyright Information (C-R)
    This text file, "Hitman Blood Money Demo FAQ" may not be republished and 
    reprinted for any charges and/or profits. This includes being reproduced in 
    books, magazines, ebooks, CDs, DVDs, on other web sites other than GameFAQs 
    without the permission of the original author. Any changes to this 
    file without the permission of the author is wrong and breaks the law
    of copyright, so please don't do it. And as the legal owner of this
    guide, I bare the right to require any reproduced copies of this guides to be 
    removed from any source of media that may use this guide.
    You are free to save it for later reference, and you may also print it if you 
    The latest version of this guide can always be found on the GameFAQs.com
    gaming website. This FAQ may only be hosted on other sites if permission
    is sought.
    Pfft...that's a lot of legal mumbo-jumbo, ain't it?
    Copyright 2006 Steve 'Jimfish' Taylor. <(o_q)>TM

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