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    Cirith by Carnival Nights

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    Kingdom Under Fire: Heroes
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    Cirith FAQ/Walkthrough
    Author: Phillip Meris (Ulala Rocks)
    Completed January 28, 2006
    Copyright 2006 Phillip Meris All Rights Reserved
    Version History
    Version 1.0 - January 28, 2006 - Finished FAQ.
    Version 1.1 - February 1, 2006 - Added supercheats.com to authorized sites.
    Table of Contents
    Ctrl + F for easy navigation
    Ciri1 Introduction
    Ciri2 Characters
    Ciri3 Move List
    Ciri4 Walkthrough
    Ciri5 Troop List
    Ciri6 Tips
    Ciri7 Special Thanks
          Legal Stuff
          Authorized Sites
          Shameless Plug
          Contact Info.
    Ciri1 Introduction
    Kingdom Under Fire: Heroes is the prequel to Kingdom Under Fire: The Crusaders
    and is the second game in the series. It's a hack n' slash type game with an
    added twist of having real-time strategy. The balance is more like 80% stra-
    tegy and 20% action with troop management.
    This FAQ will cover Cirith's campaign which is on the Very Hard difficulty
    setting. I will be writing a FAQ for Morene as well as soon as I finish this
    campaign. If you have any questions, tips, or anything else, my contact info.
    is available at the bottom of the FAQ
    I'm doing a Cirith FAQ because she's my favorite character in the whole series.
    She played the role of an air head and a bimbo and got away with it! Not to
    mention she's one smokin' dark elf! 
    I will be including certain parts of the story so be warned that there are 
    SPOILERS in this FAQ. Also try to keep in mind that Cirith's campaign is set at
    Very Hard difficulty so there might be a few instances of frustration. The
    strategies in this guide were made and used entirely by me and worked for me.
    Some might work for you, some might not, and heck even none might not work for
    you, but don't give up. If all else fails, contact me so I can provide an
    alternative solution to your problem.
    Ciri2 Characters
    Cirith - A bombshell of a Dark Elf, she also played as a spy in Lucretia's
             campaign in Kingdom Under Fire: The Crusaders. Her campaign starts
             immediately after the end of Lucretia's. When she's spying, she's
             usually playing the act of a bimbo or air-head. An interesting fact
             you'll notice is that she has a darker skintone compared to the rest
             of the Dark Elves. Maybe she likes tanning? Who knows?
    Nachmir - Cirith's sister who is obsessed with gems. You can tell Phantagram
              put a lot of effort into her character.
    Elcam - A Dark Elf male who is in love with Cirith and with good reason. He
            will serenade Cirith to no end with corny poems and will sometimes
            have a rose in his mouth while doing it.
    Dyesa - The hardass Commanding Officer of the unit. She usually is the one who
            breaks up the socializing between the three officers.
    Morene - Cirith's inspector. Cold hearted, but rivals Cirith in beauty. She
             traveled with Cirith and Lucrutia, but hid the fact that she was 
             inspecting Cirith and not Lucretia. She gives Cirith the mission of
             obtaining the Ancient Heart.
    Ciri3 Move List
    Lightning Vortex: Y
    Viper Rush: XXXX
    Viper Sommersault: XXX --> A
    Electric Charge: XXX --> Y
    Viper Rush: XXYY
    Sommersault: A
    Evasion: B
    Punishing Stilleto: A+X
    Sommersault: (Left Thumbstick in any direction) + A
    Ciri4 Walkthrough
    The opening scene starts with Cirith and her sister Nachmir having a family
    reunion which is then broken up by Dyesea, who is the commanding officer. From
    there you'll be set on the battlefield. This is an incredibly hard first level
    but like the rest of the campaigns the first level is always the roughest with
    the exception of Ellen's and Walter's.
    Mission: Colonock 
    Required Entry: *4 Free
    Your Troops:
    Cirith Level 16
    Dark Archer Level 12
    Orc Axemen Level 12
    Dark Archer Level 18
    Dyesa Dark Elf Fighter Level 15
    Eclam Dark Archer Level 9
    Nachmir Dark Elf Fighter Level 12
    Enemy Troops:
    Storm Rider Level 10
    6 Long Bow units ranging from Level 10-16
    *Your opening set of troops is of course, already made up for you.
    As soon as the level starts, have all your troops run up towards the hill. If
    you pull up your minimap, the terrain will appear like two small black dots.
    Stand your ground there and wait for Storm Riders to appear.  The moment that
    happens ready your archers and start shooting away at them.
    They should easily be put down since Elcam is helping you attack them, but as
    soon as the ambush announcement is made wait and watch which direction your
    allies will take. Whichever direction they take, have Cirith and all her units
    take the opposite. This should allow you take on each and every single archer
    unit on the field. To make things a lot easier have your orc axemen attack a
    seperate archer unit autonomously while your two archer units provide you with
    healing trees and ranger support. The easiest way to get through to this part
    of the mission is to kill the enemy leaders the moment you find them. Don't
    worry yourself over experience points because there will be plenty of times
    where you can get experience.
    Once that's over with you'll be dealing with enemy reinforcements in the likes
    of melee and spellcasting troops.
    Allied Troops:
    Dyesa  Level 15
    Nachmir Level 12
    Elcam Level 9
    Enemy Troops:
    2 Knight Level 12
    1 Cavalry Level 10
    3 Paladin Level 13-14
    These guys will be coming from the West so if that's where your troops are then
    get out of there as soon as possible and let your allies run into them first.
    If you're lucky then they'll be taking on the majority of the paladin units
    and at least one of them is engaged with the main force. The cavalry will not
    harrass, but rather it will stay in battle making it easier to kill. If you've
    run into this situation or something similar, then stay back, have your archers
    fire and Cirith cast Meteor on the knights then run in and mop up the rest the
    If your allies don't take on the paladins and take on the main attacking force
    then have Cirith go around them and attack the Paladins one by one. Take one
    archer unit with you, preferably the level 18 group for support. Have your orcs
    attack the main force with your level 12 archer supporting them.
    Once that's taken care of go to the designated location marked on the map and
    the mission will be over.
    Manage your troops and prepare for the next mission after the long bit of
    storyline and comedy. Replace your Lich's lousy curse skill for something more
    useful and level up your male dark elf officer's fire and give him a booster.
    If you can, turn your orc axemen into orc riders, and turn one of your archer
    units into cavalry archers. Don't turn the other archer unit into a cavalry
    archer unit since you can use them to cast spells for your Cirith unit.
    Mission: Unknown 1
    Enemy Troops:
    4 Orc Infantry Level 15
    4 Orc Sapper Level 13
    2 Dark Archer Level 14
    1 Dirigible Level 10
    This is your simple search and destroy mission. All the enemies in these
    unknown missions are all random so what I find may not be exactly what you come
    against. These missions are simple search and destroy and shouldn't give you
    too much trouble as long as you've managed your troops properly. Take your
    time throughout each of these levels. Usually enemies will appear in groups of
    3's with either 2 archers and 1 infantry or 2 infantry and 1 archer. Disperse
    your troops accordingly. Once you've killed all the enemies it's mission over.
    Make your back to Arien and do so more leveling and head to the second Unknown
    spot just west of you.
    Mission: Unknown 2
    Enemy Troops:
    5 Infantry Level 21
    1 Storm Riders Level 10
    5 Sapper Level 16
    2 Archer Level 16
    Once again another search and destroy mission, but this time with Lightside
    enemies. It should make no difference so just apply the usual strategy.
    Head back to Arein and level up your troops as you see fit and head over to
    Lichen Vale.
    Mission: Lichen Vale
    Chasing the Patriarchal Force
    Required Entry: 4 Free
    Allied Troops:
    Dyesa  Level 30
    Nachmir Level 26
    Elcam Level 20
    Enemy Troops:
    5 Paladin Level 25-27
    1 Knight Level 26
    1 Longbow Level 23
    As soon as the battle begins rush all your troops towards the Knight group
    except your orc axe riders. Immediately have them running over the longbow
    group on the bottom right endlessly because Cirith will definitely be up to her
    neck with paladin forces. Have your long cavalry steal kills from your allies
    while your dark archers support Cirith. If your axe riders are racking in tons
    of SP don't be afraid to cast offensive spells Particularly lightning. Once you
    get rid of the opening force a lone paladin will rush your entire group so
    waste him once you see him. Continue south around the mountain path until you
    run into your next set of enemies.
    Enemy Troops:
    4 Paladin Level 25-27
    2 Cavalry Level 18-21
    2 Longbow Level 23
    2 Mortar Level 17-19
    2 Knight Level 25
    This battle can get fairly ugly if you don't have your axe riders harrassing
    the ranged units so have them run towards them immediately and keep an eye on
    their health and use rage when neccessary.
    Again, just like the last battle, split your archers to helping you and your
    cavalry archers stealing kills off your allies. Although there are cavalry
    there's no need to worry about them since they charge into battle and don't do
    the standard hit and run attacks. The faster your Cirith unit kills off the
    the units the faster you can help out your axe riders so once you wipeout a
    unit move deeper towards the enemy while your allies fight off whatever comes
    to them. This battle is incredibly easy if your axe riders consistently harass
    all of the enemy ranged troops so don't be intimidated by the large numbers.
    Keep marching east and you'll run into another set of enemies but not as
    massive as the other set you just faced.
    Enemy Troops:
    1 Paladin Level 28
    1 Cavalry Level 24
    1 Longbow Level 25
    1 Spearmen Level 29
    Be very careful here since a group of spearmen appear behind you. Have both
    of your mounted troops rush the longbow unit while your allies handle the
    paladins and Cirith handles the spearmen. If the enemy cavalry happens to stick
    with the longbow unit then have your axe riders harrass them and have your 
    cavalry archers attack the longbow troop. This battle is a cakewalk so finish
    what hasn't already been destroyed as soon as you kill the spearmen.
    Take this time of serenity to check up on your troops and to heal Dyesa if she
    needs it and head on north once you've finished. You'll have some dialogue
    about how the road is blocked and how it's raining. Cirith will comment on how
    she hates getting wet and Elcam will continue with his crap.
    Enemy Troops:
    4 Paladin Level 27-31
    3 Longbow Level 26
    1 Regnier Level 42
    1 Orc Rider Level 20
    Once again have your axemen rush the longbow units while you fight off the
    paladins with your archers. This is a pretty easy battle, but during sometime
    Regnier will appear and attack you. Don't worry though because he's easy
    pickings or at least he was for me. Moments later Dyesa along with Elcam will
    chase the Patriarch while you stay and fight. Continue fighting and after a few
    minutes Morene will appear and tell you to retreat to the south. If you're not
    doing so well then I suggest you retreat. Other than that finish cleaning up
    and then go to the south, but on the way there you'll meet a blockade.
    Enemy Troops:
    2 Knight Level 26-28
    1 Paladin Level 27
    1 Longbow Level 26
    Once you see the longbow unit have your axe riders harrass them to no end while
    the rest of your troops take on the melee units. This is a great time for your
    dark archer unit to cast any offensive spells, but lightning works the best. If
    Nachmir is still in combat with anyone assist her as soon as you've finished
    all your enemies off.
    Once you've destroyed every enemy that appears on your minimap continue south 
    to finish the mission.
    Head to the Advance Base to watch a scene where Cirith gets pissed off at Dyesa
    and some more meaningless dribble from both Elcam and Nachmir. Once that's over
    with manage your troops and head over to operations to be briefed on an
    impending attack on a supply base. Once that's over head to the pub to see a
    conversation between Cirith and Nachmir. After that, set out to the Northern
    available mission to do another Unknown.
    Mission: Unknown 3
    Enemy Troops:
    2 Dark Archer Level 16
    2 Dirigible Level 27
    5 Ghoul Level 23
    6 Orc Infantry Level 19
    1 Ice Maiden Level 28
    Another standard mission meant for receiving extra experience points. If you
    do happen to run into ghouls and an ice maiden prepare your spells before you
    actually engage them in battle. That will wipeout a significant amount of their
    forces before the battle even begins.
    Once you complete the mission and return to the world map, you'll see a split
    offering two more Unknown missions. It's highly recommended that you do them
    for experience. You don't really have to bother returning to the Advance Base
    yet to level up either so get them over with as soon as you can.
    Mission: Unknown 4
    Enemy Troops:
    5 Paladin Level 21
    2 Storm Rider Level 22
    3 Archer Level 17
    6 Knight Level 23
    1 Catapult Level 31
    If you tire of these Unknown missions then simply rush into the middle and have
    as many troops possible just rush towards yours. It spices up an otherwise very
    boring set of search and destroy missions.
    Once that's over with, Kallishire should be opened up so feel free to stop by
    and manage your troops a bit. After that head over to the 5th Unknown mission.
    Mission: Unknown 5
    Enemy Troops:
    6 Dark Fighter Level 20
    4 Orc Axemen Level 24
    3 Dark Archer Level 25
    2 Wyvern Level 29
    1 Fire Wraith Level 19
    What more can I say? Kill em' all! These missions never ever pose a problem.
    Headback to the Advance Base and manage your troops properly before going to
    Mission: Woodenshade
    An Ecclesian supply depot.
    Required Entry: 3 Free, 1 Support
    Allied Troops:
    Dyesa Dark Fighter Level 33
    Nachmir Dark Fighter Level 27
    Elcam Dark Archer Level 27
    Enemy Troops:
    3 Knight Level 26-32
    1 Archer Level 31
    1 Paladin Level 30
    As soon as you have control head north to face off against those five units.
    If you have a swamp mammoth as support then this should make things go by
    faster. I experimented with a Dirigible and found this map to be quite the
    challenge though. Have your axe riders harass the archer unit while you take 
    on the melee troops and have your archers fire shots at the paladin unit 
    behind them. Once again Dyesa and Elcam will leave the battlefield leaving
    Cirith and Nachmir stranded. It's very important that you save up for SP for
    the next battle you're about to have.
    Once you've finished off the enemies you'll have your only means of escape
    burning and have another group attacking towards you.
    Enemy Troops:
    3 Paladin Level 34
    4 Longbow Level 31-33
    2 Knight Level 33-34
    1 Infantry Level 28
    1 Spearmen Level 31
    1 Archer Level 32
    1 Mortar Level 27
    Several troops will rush you now so the best thing to do is have your axemen
    harass the first wave of rangers he can see. While he's doing that have Cirith
    attract as many of the units as possible to her and have your archer unit place
    a Tree of Healing as soon as possible because Cirith will be completely covered
    to her neck in enemies. Nachmir of course will cover whatever you aren't
    attacking. The biggest priority as of now is wiping out all the rangers while
    you have your support take out anything else that isn't in combat with your
    troops or Nachmir.
    When you get the sign to retreat and you're still completely healthy, take your
    time and make sure you're ready and make sure Nachmir is doing well because
    she will be heavily needed to divert enemies away from you. If you're good then
    continue onward and get ready for the next set of enemy units.
    Enemy Troops:
    3 Knight Level 25-30
    1 Longbow Level 17
    1 Paladin Level 24
    This is a fairly easy group to handle. The easiest way once again to defeat
    them is to have all three knights lured over to Cirith, harass the paladin with
    your archers while using the Tree of Healing over Cirith, and having the axe
    riders hit and run the longbow unit.
    Be prepared for the next battle because several troops will completely over-
    whelm you.
    Enemy Troops
    2 Mortar Level 22
    1 Storm Rider Level 20
    4 Longbow Level 27-32
    3 Infantry Level 25-29
    2 Knight Level 25-30
    1 Paladin Level 24
    1 Spearmen Level 31
    Right off the bat, kill the mortars and any melee troops rushing toward you.
    Do not have your axe riders rush the very back lines of the enemy because that
    is where the spearmen are waiting. Instead, back up Nachmir. When the Storm
    Riders start to inch closer have your archers start attacking them, but make
    sure they stay as far away as possible from the ranged units in the very back
    rows. Once you've dealt with all of the melee troops and finished off the Storm
    Riders, have your archers start attacking the rangers in the back then have
    Cirith cast any offensive spell on the bunched up groups. From there, rush them
    with everything you've got. If the spearmen start taking down your mounted
    units then back them off and have them melee with any other enemy troop that
    isn't engaged in battle.
    When you've finished them off head to the exit and the mission will be over.
    On the world map you'll see an upset Cirith so return to Advance Base to
    continue the story. Once that's all over with, manage your troops and head over
    to the Unknown mission.
    Mission: Unknown 6
    3 Longbow Level 33
    5 Sapper Level 28
    1 Fire Wraith Level 33
    6 Knight Level 26
    2 Bomber Wing Level 28
    You know the drill. Once it's over head back to the Advance Base, manage your
    troops and head to Lichen Vale.
    Mission: Lichen Vale
    Ecclesia and Vellond are engaged.
    Required Entry: 3 Free, 1 Support
    Once the battle begins, simply pick a square and begin battle.
    Allied Troops:
    11 Dark Knight Level 37-42
    2 Scorpion Level 43
    1 Wyvern Level 41
    1 Dyesa Level 51 
    Enemy Troops:
    3 Knight Level 46-48
    10 Longbow Level 37-40
    13 Paladin Level 38-50
    1 Infantry Level 47
    1 Storm Rider Level 45
    There's nothing much to this level until towards the end. Start off by having
    your swamp mammoth attack the western square while the rest of your troops 
    attack the northern squares. These are pretty simple battles since the enemies
    are spread out very thin and you'll only be dealing with them three to four at
    a time. Once half of the squares have been successfully defended reinforcements
    will arrive. Finish off all the squares first and have your allies subdue them.
    Once all the squares are secured continue to help your allies take out the
    remaining reinforcements. As usual have your axe riders harass the living crap
    out of anything with a bow and have your archers support you or allies that
    need a Tree of Healing now and then.
    Once you've killed the last remaining troops Cirith will lead Dyesa to the
    "depot." Travel Northwest to the designated area. You'll be met with some 
    resistance, but nothing you can't handle.
    Enemy Troops:
    3 Paladin Level 49
    2 Mortar Level 34-35
    1 Storm Rider Level 42
    As usual rush the mortar pair with your axe rider so that their firing rate is
    heavily slowed down. Make sure to set waypoints on both of them. As the storm
    riders approach have your archers make quick work out of them so they can help
    out any of your allies. Have your swamp mammoth attack the nearest paladin
    while you tackle one yourself. As soon as you finish yours assist your allies
    as you see fit and have your archer attack any of the mortar teams. Continue
    to take out the paladins until they're all wiped out and then continue onwards
    to the designated area.
    The final part of this mission is the most fun of course.
    Enemy Troops:
    Dyesa D. Knight Level 51
    When this fight first starts, Dyesa will be invincible because of the very
    lengthy conversation between her and Cirith. Once the conversation is over and
    it's all been said and done, continue to kill Dyesa. Talk about poetic justice.
    When she's dead it's mission accomplished.
    Head to the Advance Base once you reach the world map. After much lengthy
    chatting you'll find out that Nachmir is missing. Manage your troops and head
    to the main gate to look for her at El Nido.
    Mission: El Nido
    In search of Nachmir
    Required Entry: 4 Free, 1 Support
    Right when the mission begins you'll see the base in full view in front of you.
    Be prepared to fight as you'll meet your first set of enemies.
    Enemy Troops:
    2 Paladin Level 36-40
    1 Sapper Level 35
    Wipeout the paladins with all of your units. The sappers will be standing still
    in the back so once you've killed the paladins, use your swamp mammoth to blast
    away the sapper unit. Once this battle is over continue south. You'll encounter
    yet another group.
    Enemy Troops:
    1 Knight Level 38
    1 Longbow Level 38
    1 Paladin Level 40
    Attract both melee units to Cirith and have your archers support her while your
    axe rider harasses the longbow unit. It shouldn't take long before you decimate
    both melee units. By that time your swamp mammoth has probably already taken
    out the longbow unit.
    Once that's over with continue south to once again encounter another group of
    Enemy Troops:
    1 Knight Level 45
    1 Longbow Level 42
    1 Paladin Level 36
    1 Mortar Level 37
    If you're bored of this same old routine, then feel free to have the knights
    on the west join in on the fun. If not, then harass the mortars with the axe
    rider, harass the longbow with the cavalry archers and finally wipeout all the
    melee units. Travel along the south while the rest of your units kill everyone.
    At this point of the game, none of your units should have any trouble with any
    sort of troops so run Cirith along searching for Nachmir. Once you find her in
    the south, retreat to the northwest. Have your axeman create a distraction
    while the rest of your troops escort Nachmir to the Northwest. It also helps to
    have your swamp mammoth attack a spot where there's a high concentration of
    enemies. If Cirith is discovered sacrifice your troops and attack them head on
    while you keep Cirith and Nachmir running.
    Once you succeed you'll finally witness the ending. A very boring one as well
    with that pansy Elcam reciting a lame poem.
    Ciri5 Troop List
    This is basically the troop guide for the darkside. I'll provide a little
    commentary. Before anyone bombards me with hatemail about their favorite class
    keep in mind that this is my offline experiences with the class and do not
    reflect my experiences with them online.
    Dark Elves
    Dark Elf Archer
    Required Skill:
    Melee 1
    Ranged 1
    This is basically the number one unit you need throughout the entire campaign.
    You can put in an elemental to their skills and have them assist greatly with
    offensive spells as well as healing.
    Dark Elf Fighter
    Required Skill:
    Melee 1
    The very first and default class of the Dark Elves. Switch immediately to
    another class because Fighters just plain suck.
    Dark Elf Knight
    Required Skill:
    Melee 7
    A much better class than the Fighter, but I'd rather have orcs doing my melee.
    This class is only used because the leader is accompanied by them.
    Dark Elf Cavalry
    Required Skill:
    Melee 3
    Frontal 4
    Riding 4
    Just like it's human counterpart, but then again, I'd rather have orcs doing
    Dark Elf Cavalry Archer
    Required Skill:
    Melee 6
    Ranged 6
    Riding 7
    Now this is the reason why you should have any Dark Elves at all. Perfect for
    harassing melee units and baiting. Also much better at retreating compared to
    just normal Dark Elf Archers.
    Orc Infantry
    Required Skill:
    Melee 1
    The strongest available default infantry. Not so great, but once you get the
    chance, change their class right away.
    Orc Ghoul
    Required Skill:
    Melee 10
    Curse 8
    Good class if you like to really mess up enemies, but then again spells are
    much faster.
    Orc Axeman
    Required Skill:
    Melee 2
    Frontal 3
    Worthless. Cavalry in this game serves no threat. They're so stupid, they just
    stay in the melee.
    Orc Heavy Infantry
    Required Skill:
    Melee 9
    Strongest infantry class, but only good if accompanied by hero, other than that
    you don't need an additional melee force.
    Orc Rider
    Required Skill:
    Melee 3
    Frontal 4
    Riding 4
    Good class to use in the beginning of campaigns, other than that, upgrade
    Orc Axe Rider
    Required Skill:
    Melee 5
    Frontal 5
    Riding 7
    Excellent class. Racks up tons of SP, gets plenty of kills, and slows down and
    stops enemies from attacking. Great against rangers.
    Orc Sapper
    Required Skill:
    Melee 1
    Teamwork 1
    Required Skill:
    Melee 4
    Teamwork 5
    Taming 2
    Stong class, but incredibly slow and skill isn't all that great.
    Orc Support
    Required Skill:
    Melee 5
    Teamwork 6
    Taming 7
    Worthless. The Swamp Mammoth does a better job of bombing than this flying
    waste of experience points and it lasts longer too.
    Black Wyvern
    Required Skill:
    Melee 10
    Riding 10
    Great support class for attacking both ground and air units. Be wary of archers
    though because they will get torn to shreds.
    Swamp Mammoth
    Required Skill:
    Melee 5
    Teamwork 7
    Taming 10
    The greatest ground support unit. Lasts almost forever, has an insanely
    powerful attack and has great range. Only problem is how damn slow it is.
    Bone Dragon
    Required Skill:
    Melee 9
    Ranged 9
    Curse 9
    Ha. What a joke. Unless you've played Kingdom Under Fire: The Crusaders you'll
    never find out! Just kidding. Slow attacking class. Not really all that it's
    cracked up to be, but then again you only get it for one level.
    (Note: Can only be played in custom game and in Kingdom Under Fire: The
    Elemental Classes
    Both sides have access to these classes. Although they're new, they're not
    really cool.
    Earth Golem
    Required Skill:
    Melee 5
    Earth 25
    Ice Maiden
    Required Skill:
    Melee 5
    Ice 25
    Thunder Rhino
    Required Skill:
    Melee 5
    Thunder 25
    Worthless and fat.
    Fire Wraith
    Required Skill:
    Melee 5
    Fire 25
    Ciri6 Tips
    This section is dedicated to standard tips that can apply to Cirith's campaign
    as well as everyone else's.
    - It's a general rule to always have at least one archer unit in your ranks.
      They will always be the one unit that can heal you with Healing Tree and the
      only unit outside of support that can attack air units.
    - If the troop unit isn't fit for melee combat, make sure it stays that way.
      Don't allow them to melee in battle as they will easily get decimated.
    - Unless there's spearmen or axemen, always have your mounted assault unit
      moving and harassing enemies. They are your greatest source of gaining SP.
    - If there are allies participating in battle and you've got plenty of SP to
      spend then hold back your hero unit, in this case Cirith, and cast any spells
      you possess. This is an excellent way to really soften up the enemy and keep
      your allies from taking kills from you.
    - If you have a feeling you're on the last mission of any campaign, then you
      probably are. Kill every single troop leader as soon as possible since you no
      longer get any experience points once the battle is over.
    - Cirith is a dark elf and with all dark elf units, they heal when in trees.
      If you're short on SP, hide in the forest to regain health.
    - There's no need for a second melee group. The one your hero commands is more
      than enough.
    - Sometimes it's worth healing your allies since they are a great way to divert
      multiple enemy troops away from you incase things should get a little too
    - Sometimes the tempation of more experiece points overweights the attack power
      when purchasing weapons. Ignore those. You'll always earn more than enough
      experience points to keep your entire regiment even because of the numerous
      amounts of unknown missions.
    - If your hero's personal officers have physical attack assists, change them
      right away to spell casting. Not only are they more useful in melee, but they
      can also cast spells outside of battle thus weakening enemies you aren't
      engaged with.
    Ciri7 Special Thanks
          Legal Stuff
          Authorized Sites
          Shameless Plug
          Contact Info
    Special  Thanks
    Sophia - For being the greatest girlfriend ever.
    http://www.network-science.de/ascii/ - For  having a really cool ascii
                                           generator on their page.
    Legal Stuff
    This may be not be reproduced under any circumstances except for personal, 
    private use. It may not be placed on any web site or otherwise distributed 
    publicly without advance written permission. Use of this guide on any other 
    web site or as part of any public display is strictly prohibited, and a 
    violation of copyright.
    Authorized Sites 
    If you see any other site hosting this FAQ/Walkthrough then contact me as soon
    as possible. This FAQ/Walkthrough is only available through those sites.
    Shameless Plug
    Here's a link to my contributor page:
    Yup, I just had to do it.
    Contact Info
                 Email Address: Phillip_Meris(AT)yahoo(DOT)com
                 AIM: Carnival_Nights@mac.com 
                 Xbox Live Gamertag: MojoISM             
                 GameFAQs Username: Ulala Rules
                 Contributor Name: Ulala Rocks  
                        Copyright 2006 Phillip Meris

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