Review by TheAdvertiser
A great example of when cinema meets video games
Fahrenheit is an innovative idea, combining the old, but often unused Quick-Time Events, with the cinematography and storyline in modern blockbusters. Though not perfect, it is definitely one of the best ideas that has come across in a while, and with the recent Heavy Rain that builds upon these mechanics, it seems to be a good idea to look at the game that has helped bring this idea to life.
Without spoiling the story, Fahrenheit starts off with a man who's in the toilet, washing up and preparing to leave. But when he looks into the mirror, he sees, too late, a man with a knife right behind him. Stabbed repeatedly, this man dies, and you end up in control of the killer, who is shocked at what just happened. This is Lucas Kane. After escaping the diner, Lucas proceeds to attempt to uncover why he had done what he did. With only a vision of a child calling, and another man imitating the way Lucas had killed, Lucas engages in a battle of wits to discover the truth, while trying to evade the police, who are determined to catch up to the man.
The story has enough twists and turns to keep you on your toes, with a few moments of humour thrown in. It progresses very well, with you deciding who gets a shot in the spotlight every now and then. The main problem, however, is how, as many have said, the story ends up becoming a Matrix-style, only-you-can-save-the-world flick, which ends up pretty problematic as this is supposed to be a psychological thriller revolving around a murder mystery. Another problem is how, despite the creators saying how each choice you make affects the story, the only real choice that affects the ending is, unfortunately, the actual end level.
Gameplay revolves around mainly you using the right-and-left analog sticks to control both the movement and actions of the characters. On the rare occasion, you repeatedly press the right-and- left triggers. When you can, you change the camera angles by the right stick, meaning that, unlike most games with fixed angles, the camera won't get in your way, as you can change which angle you want to look. The main action portions rely on "Simon Says"-esque gameplay, with you using the analog sticks to go left, right, up, down (you'll get what I mean when you watch or play the game).
This is good, and definitely innovative. However, the exclusion of the directional keys and the A, B, X, Y keys means
that there really isn't a variety in what you can press to do. Also, the 3D controls used for in-game movement can get annoying at times, with you stop moving so that up can become up and down can become down again.
The graphics are terrible. There's really not that much detail in the models, which you may occasionally find being reused again., and the set pieces aren't that good. They're bearable, though, and easily recognisable, but that's pretty much all I'll say about them. On the other hand, animations are pretty good with actions done very realistically.
The music is definitely good, but in long action sequences, you'll find that, despite setting the mood, music in-game isn't very diverse, and you'll find it doesn't sync well with the scenes, and will constantly repeat again and again. Sound effects are pretty good though, and are very well synced. The voice-acting, especially considering that it was a French company who made it, is definitely great, and each character has an actor suited to their role.
There are only three different endings, and many decisions you make in-game won't change much. Still, its fun replaying the many good action scenes, seeing the multiple ways characters accomplish their goals, and there are these cards hidden in-game that will let you unlock music, videos, and other stuff that will satisfy completionists, and/or those who enjoyed playing the game. Its also a different taste from video games, which nowadays revolve around generic RPGs and FPSs.
OVERALL = 7.6 out of 10
Rating: 4.0 - Great
Product Release: Fahrenheit (EU, 09/16/05)
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