STAR WARS: BATTLEFRONT II FAQ Author: GIRfan99 Eeeeeemail: firstname.lastname@example.org Version 1.1 This guide may be found on the following sites: GameFAQs.com Neoseeker.com SuperCheats.com VERSION HISTORY Ver. 1: The guide completed, and submitted. Ver. 1.1: Additional hosting information added, a few minor tweaks and explanations, the Hunt classes added, Jetpack info added. Ver. 1.5: Tweaks to the guide & stuff. Added the map strategies. Information List (Table Of Contents) 1. Welcome to STAR WARS: BATTLEFRONT II! 2. Operations Guide (PS2 Controls) 3. Meet The Combatants (Faction, Unit, Weapon Lists) 4. Planetary Conflicts (Ground Battles) 4.1: Map Strategies 5. Space Conflicts (Space Battles) 6. Rise Of The Empire (Campaign Mode) 6.1: Fall Of The Old Republic 6.1A: Training Mission on Geonosis: Attack Of The Clones 6.1B: Mygeeto: Amongst The Ruins 6.1C: Coruscant: A Daring Rescue (Coruscant Space) 6.1D: Felucia: Heart Of Darkness 6.1E: Kashyyyk: First Line Of Defense (Kashyyyk Space) 6.1F: Kashyyyk: A Line In The Sand 6.1G: Utapau: Underground Ambush 6.1End: Coruscant: Operation: Knightfall 6.2: Rise Of The Empire 6.2A: Naboo: Imperial Diplomacy 6.2B: Mustafar: Preventative Measures (Mustafar Space) 6.2C: Mustafar: Tying Up Loose Ends 6.2D: Kamino: Changing Of The Guard 6.2E: Death Star: Prison Break 6.2F: Polis Massa: Birth Of The Rebellion 6.2G: Tantive IV: Recovering The Plans 6.2H: Yavin IV: Vader's Fist Strikes Back (Yavin IV Space) 6.2I: Yavin IV: Revenge Of The Empire 6.2Final: Hoth: Our Finest Hour 7. Galactic Conquest 8. Mission Variants (Other Modes and Instant Action) 9. Medals and Awards 10. A Few Choice Quotes 11. Vehicles 12. Author 13. FAQ 14. Legal -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 1. WELCOME TO STAR WARS: BATTLEFRONT II! -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Greetings. If you're reading this, CONGRATULATIONS! You have picked the right game! This is Star Wars: Battlefront II (aka SWBF2), the best- selling Star Wars game of all time, and the sequel to the former best- selling SW game, SW Battlefront. I've also played BF1, but am less experienced in it. I even bought my own copy of it. You will enjoy this game if: -You like FPS games (though you can play this in 1st or 3rd person) -You enjoy mass destruction -You like Star Wars AT ALL -You enjoyed the first Battlefront -You enjoy strategy games (hey, GC IS strategy!) -You like flying stuff I first played BF2 about 1 month ago. I headed over to my friend's house, we fired up the PS2, and we gave VS mode a shot. Needless to say, I didn't do so well... I have perfected my technique, and have amassed a lot of knowledge and skill. The only reason we couldn't fight last time was because his controller messed up. He actually didn't play this much anymore, and he sold it to me... for 3 bucks. I'd gladly pay 20, but he was selling lots of stuff for $3 (he's a 360 gamer and wanted some quick cash. The 360's great, trust me!). Incidentally, he got me hooked on Portal, Team Fortress 2, and Half-Life 2. This game ROCKS! It's a combat sim where you strive to dominate the enemy forces. Here's just a few things you can do: -Hop in an AT-AT and blast turrets and T-47s -Hop in an ARC-170 and blast Droid fighters -Snipe people from the Mos Eisley skyline -Unleash the Jedi, Sith, and a few other legendary figures -Battle across 17+ maps, and in space -Use an Engineer to hijack an enemy tank -Drop Time Bombs on Capital Ship systems... on the inside! -Hunt Wampas, Ewoks, Jawas, Gungans, Tusken Raiders, and Geonosians... or hunt their hunters! Impressive... Most impressive. You will find many more things to do here. 2. Operations Guide (PS2 Controls) X Button: Jump or Confirm O Button: Crouch (If standing still) Roll (If running) Tap once in space and hit L3 to dodge-spin. Tap 2x in space and hit L3 to U-turn. ? Button: Cancel (This will be referred to as Triangle. I'm not bringing up the symbol menu again and again...)  Button: Lock-on, Skip Option (only if available) L1: Fire Secondary Weapon (if any) L2: Change Sec. Weapon, Lock-On (Space only) R1: Fire Primary Weapon (usually a gun) R2: Switch Primary Weapon (if applicable) L3 (Left Stick): Move, tap to sprint (ground only) R3 (Right Stick): Rotate, tap to boost (Space Only) Tap L3: Sprint or boost (Ground only) Tap R3: Zoom in Select: Brings up Map, mission objectives (This turns off your normal HUD) Start: Pause Tap UP on the D-Pad when targeting a friendly unit to make them follow you. They will provide cover fire, defend areas, etc. Target that unit again and press UP again to dismiss them from your command. They will revert to their normal (stupid) AI programming. I don't have the PC or XBOX versions, so don't expect to see the controls for them, kay? I DO know that in the PC version, you click the class and post you want, then hit the respawn button. As for options, the main ones are friendly fire (default: off), auto- lock on, and whether you want a third-person or first-person camera. Friendly Fire should be obvious, if it's off, you are unable to damage teammates or yourself with attacks. Many a self-kill have I gotten with rockets... Auto-lock on will automatically move the crosshair to a highlighted target and keep it there. Finally, third-person is the default camera where you see behind you. First person is like an eye view. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 3. Meet The Combatants -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ This section details the 4 Factions and their units and weapons. /*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\ 3A: The Galactic Republic /*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\ The central government in the Galaxy prior to the end of the Clone Wars, the Republic was formed 25K years before the Battle Of Yavin, and first entered its current in 1000 years BBY, as part of the Ruusan Reformation. In 22 BBY, Chancellor Palpatine (the future Emperor) was granted Emergency Powers to help the Republic hold off and combat the threat of the CIS. On Geonosis, the Clone Army of the Republic (based on famous bounty hunter Jango Fett) entered its first battle, helping rescue Obi-Wan Kenobi, and starting The Clone Wars. The Republic was dissolved in 19 BBY, becoming the Galactic Empire. The Republic rocks. The Clone Troopers are excellent units, and their special classes are the best. The main disadvantage: their Base Planet, Kamino, is right next to Tatooine, which always starts as enemy controlled. However, Geonosis is also next to Tatooine. Republic Heroes: Aayla Secura (Felucia) Mace Windu (Geonosis, Coruscant, Yavin IV) Obi-Wan Kenobi (Naboo, Tatooine, Kamino, Utapau, Mustafar) Yoda! (Dagobah, Kashyyyk, Polis Massa) Ki-Adi Mundi (Mygeeto) UNITS: Standard: Clone Trooper Heavy Weapons: Heavy Trooper (white tasset) Sniper: Clone Sharpshooter (purple tasset) Engineer: Clone Engineer Commander: Clone Commander (really a Galactic Marine) Special Troop: Jet Trooper /*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\ 3B. The Confederacy Of Independent Systems (CIS) /*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\ Formed near the onset of the Clone Wars, the CIS uses Battle Droids to fight. It is made up of various industries, such as the IG Banking Clan, the Techno Union, and of course, the Trade Federation. The CIS is also good, but the Republic is better on paper. The CIS is led by figures such as Count Dooku and General Grievous. In terms of how they were in the movies, what they stood for, etc, I tend to align myself with the CIS. Seriously, the chaingun is the only major bonus the Republic has. CIS Heroes: Count Dooku (Geonosis) Anakin Skywalker (Mustafar) Jango Fett (Kamino, Felucia, Kashyyyk) Darth Maul! (Tatooine, Yavin IV, Naboo, Coruscant, Polis Massa) General Grievous (Dagobah, Utapau, Mygeeto) UNITS: Standard: B2 Super Battle Droid Heavy Weapons: Assault Droid (red markings) Sniper: Assassin Droid (bad camo paint) Engineer: Droid Engineer (yellow markings) Commander: IG-100 Magnaguard Special Troop: Droideka/Destroyer Droid /*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\ 3C. Alliance To Restore The Republic (Rebel Alliance, Rebels, Rebellion) /*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\ The Rebels. The famous heroes that fight the evil Galactic Empire. Founded in 2 BBY by Senators Bail Organa, Garm Bel Iblis, and Mon Mothma, among others. The Rebel Alliance used the family crest of Galen Marek (aka Starkiller) to honor his sacrifice to protect the other founders. The Rebels are great. They have the most accurate weapons, it seems. In 4 ABY, the Rebel Alliance became the Alliance of Free Planets, and eventually became the New Republic. Heroes: Luke Skywalker (Coruscant, Mygeeto) Pilot Luke (Hoth) Princess Leia (Polis Massa, Naboo) Han Solo (Tatooine, Utapau, Endor) Chewbacca (Kashyyyk, Felucia, Yavin IV) Obi-Wan Kenobi (Mustafar) Yoda (Dagobah) UNITS: Standard: Rebel Soldier Heavy Weapons: Rebel Vanguard Sniper: Rebel Marks(wo)man Engineer: Rebel Smuggler Commander: Bothan Spy Special Troop: Wookiee Warrior /*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\ 3C. Galactic Empire /*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\ The famous Empire stands for the ideals of one man: Emperor Palpatine. Ever since the Invasion of Naboo (and probably earlier), Senator Palpatine secretly schemed to take control of the Old Republic. He used his Sith name Darth Sidious to orchestrate the Invasion of Naboo, the Clone Wars, and the CIS' defeat. While the CIS was effectively destroyed, the Republic also fell to Supreme Chancellor Palpatine's scheme. Ever since 19 BBY, the Empire has become a symbol of oppression and tyranny, one that the Rebel Alliance hopes to destroy. Heroes: The Emperor (Coruscant, Death Star, Naboo, Polis Massa) Darth Vader (Hoth, Dagobah, Endor) Boba Fett (Tatooine, Mygeeto, Kashyyyk, Utapau, Yavin IV, Felucia Anakin Skywalker (Mustafar) UNITS: Standard: Stormtrooper Heavy Weapons: Shock Trooper (a Sandtrooper) Sniper: Scout Trooper Engineer: Imperial Engineer (a Death Star gunner) Commander: Imperial Officer Special Troop: Dark Trooper All factions have Pilot and Marine Classes. They differ cosmetically only. To select a class in the respawn menu, tap Left or Right to switch your choice. In order: Soldier, Heavy Weapons, Sniper, Engineer, Commander, Special Troops, Hero. The cycle repeats from there. Note that the Commander classes require 8 points in the current battle to use, and Special Troops require 12. Also, a certain number of both can only exist at one time. If there are 4 Clone Commanders, for instance, you can't pick one because the limit is 4. * This indicates that one or more units of that type do not use that weapon, but use another weapon listed later on. PRIMARY WEAPONS are fired with the R1 Button. Some will sustain fire if the button is held down, and others require a tap per shot. Tap R2 to switch between primary weapons. BLASTER RIFLE Used by: Standard*, Marine Ammo: 200-300 Clip size: 50 An all-purpose weapon, the Blaster Rifle is used primarily by standard infantry. It fires fairly fast and carries a large amount of ammo. Reload time is average, and it has good accuracy. The Rebels have 300 shots for this gun, and the Stormtrooper version seems very inaccurate, although any blaster rifle will turn inaccurate if you sustain fire for too long. ROCKET LAUNCHER Used by: Heavy Weapons, Marine Ammo: 7 (4 for Marines) Clip size: 1 Primarily used for destroying tough defenses that grenades just won't break. The Rocket Launcher is also suitable for overkilling your enemies. This weapon can lock-on to enemy vehicles, such as tanks, but not infantry units. Rockets benefit greatly from the Critical Hit system. Each faction's rockets are different colors. Has a slow reload time. Rebel: Yellow/orange Empire: Green Republic: Blue CIS: Purple SNIPER RIFLE Used by: Snipers Ammo: 35 Clip Size: 5 Zoom level: 1, 2 Tap R3 once to zoom in. Tap it again to double-zoom. The Sniper Rifle is my weapon of choice (next to the CHAINGUN). It is primarily used for "precision elimination," taking out targets from a distance. When aiming for a target, aim for the head. Headshots are almost always instant kills. Also: targets are easier to hit if they aren't moving. Aim for people in turrets. The Sniper Rifle is powerful regardless of range and distance. Has an average reload time. Try to stay near a Gonk Droid when sniping. Either that, or rush into the front lines with your rifle held high (like I do. It works, trust me!). As with rockets, the beam color varies with faction. Rebel: Yellow Empire: Green Republic: Blue CIS: Red SHOTGUN/BLAST CANNON Used by: Engineers Ammo: 250 or so Clip size: 5, 8 shots per clip The Shotgun (Blast Cannon if you're the Empire) is similar to a real- life shotgun. It fires 8 shots in a cone of fire. It has a fairly wide range, but you should never fight from a distance with it. Shotguns are good up close. One point-blank blast from a Shotgun is almost guaranteed death. This has an average reload time. Remember: shotguns rock, especially here and in H PISTOL Used by: Standard*, Heavy Weapons, Snipers, Pilots, Jet Troopers, Clone Commanders, Dark Troopers No Ammo Limit - Overheats The Blaster Pistol is a fairly good weapon. It is primarily used when your other weapon has been rendered ineffective. It can fire a good amount of blasts before overheating. It has a fairly good cool-down time. Dark Troopers, Jet Troopers, and maybe more classes have a slightly stronger variant called the Commando Pistol, but they're just about the same. WRIST BLASTER Used by: Super Battle Droids Ammo: 200 (or 250?) Clip size: 50 The Super Battle Droid has an alternate version of the Blaster Rifle. It is slower and more powerful than the rifle. It's not that much different though. Fast reload time. TRI-SHOT Used by: Super Battle Droid No Ammo Limit - Overheats This fires 3 blaster shots in a triangle pattern. It can fire 3 shots without cooling before it overheats. It's powerful. FUSION CUTTER Used by: Engineers, Pilots The Fusion Cutter is a multipurpose tool. It is used for: -Repairing FX-7s and Gonk Droids (health and ammo) -Repairing Vehicles -Removing enemy Mines -Slicing into enemy vehicles -Repairing your command ship's shields in space (not that it does any good) Stand next to your target to use it. CHAINGUN Used by: Clone Commanders No Ammo Limit - Overheat Hold down the button to fire this. It has about a second of warm-up time (similar to The Heavy's Minigun) and fires many shots. You can hold it for about 8 seconds before it overheats. This is by far my favorite weapon. EMP LAUNCHER Used by: Jet Troopers Ammo: 8 Clip size: 2 This is an anti-infantry rocket launcher. It has a moderately fast reload time. It's very fun to use. BULLDOG RLR Used by: Magnaguards Ammo: 30 Clip size: 6 Another anti-infantry rocket launcher. It fires fast and you can lock the rockets on your targets. I'm not really good with this weapon. It has slow reload time. DISINTEGRATOR Used by: Bothan Spies Ammo: 150 Clip size: 1, 15 shots per clip Use this to kill an enemy from behind. Just cloak yourself, sneak up behind him, then switch to this and fire away. It's kind of like backstabbing someone in Team Fortress 2. It deals fair damage and has moderate reload time. STEALTH Used by: Bothan Spies Ammo: Your energy bar This will make you invisible until the energy bar runs out. Use this to sneak behind enemy lines. The computer still seems to see you though... GRENADE LAUNCHER Used by: Wookiee Warriors Ammo: 25 Clip size: 5 This fires a grenade into the air in front of you. You can charge it to increase the range of the shot. WOOKIEE BOWCASTER Used by: Wookiee Warriors Ammo: 200+ Clip size: 5? Zoom: 2 See Shotgun. Can be charged. This means you can have 200 sniper shots. It fires many blaster bolts in a wide spread. I frequently die to these when I fight on Kashyyyk or if the Rebels have Wookiees. SONIC BLASTER Used by: Imperial Officer Ammo: 35 Clip size: 5 I don't use this much. It's a blaster with splash damage. MORTAR LAUNCHER Used by: Imperial Officer Ammo: 25 Clip size: 5 See Grenade Launcher. RADIATION LAUNCHER Used by: Magnaguard Ammo: 25/35? Clip size: 5 Another grenade launcher. This one is a one-hit-kill on infantry but doesn't affect vehicles. ARC CASTER Used by: Dark Troopers Ammo: 25 Clip size: 5 This is an electricity launcher. It is powerful and has a moderate reload time. You can charge this weapon by holding the primary fire button. When fully charged, you can nail 5 units at once. I like it a lot. SECONDARY WEAPONS are fired with the L1 Button. Most (if not all) require one tap per fire. Switch between secondary weapons with L2 (if applicable). THERMAL DETONATOR Used by: All except: Engineer, Pilot, Super Battle Droid, Droideka, Commander classes, some Special Troops Max amount: 4, 2 in some cases These are all-purpose explosives. They explode faster in water. Soldiers and Marines carry 4, but Heavies and Snipers carry 2. DETPACK Used by: Engineer Max amount: 3 This is a remote explosive. Drop it and hit the secondary fire button again to explode it. They can be useful sometimes. MINES Used by: Heavy Weapons Max amount: 4 Drop one of these if someone's bugging you. These are one-hit-kills on anything... even tanks. Only AT-ATs and AT-TEs are immune to the one-shot effect. These rock. AUTOTURRET Used by: Snipers Max amount: 1 This is a floating ball that can rapid-fire lasers at any target it finds. Enemies are quick to kill these. They can be used as alarms or to draw fire temporarily. Autoturrets are the same whether a Sniper uses them or an Autoturret bonus is used. HEALTH & AMMO DISPENSER Used by: Engineer Max amount: 5 This restores a good amount of health and 2 clips of ammo. Very nice. Sometimes CPU Engineers will run up to you and toss this at you. TIME BOMB Used by: Pilots, Bothan Spies Max amount: 3 Drop this and run. It has a 5 second timer and can destroy systems in Space Battles. Slip one on a TIE right after someone jumps in. Watch them explode when they reach open space. Always good for a laugh. RECON DROID Used by: Clone Commanders, Wookiee Warriors, Magnaguards, Imperial Officers Max amount: 1 This can scour the area for you. They have weak guns and can self- destruct. They also have a zoom scope. Unlike BF1, they don't have an orbital strike beacon. Ah well, it's still OK. RALLY Used by: Han Solo, Clone Commanders Max amount: 1 This is area-effect status boost. Any friendly unit in range will get a 30 second increase to their defense. This can help a good bit. RAGE Used by: Chewbacca, Imperial Officer, General Grievous Max amount: 1* This is a different version of Rally. This one increases attack instead of defense. General Grievous has an infinite amount of them. REGENERATION Used by: Bothan Spy Max amount: 1 This does not increase any stat. Rather, it rapidly restores the health of units affected by it. This is very good. I think it might be glitched, because I once ended up healed with my own bonus. NEUROPOISON Used by: Magnaguard Max amount: 1 Now the Magnauard's impersonating GLaDOS from Portal. This will drain the health of any enemy caught in the initial wave. It is essentially death. I have never seen a unit survive this. EVER. INVINCIBLITY Used by: Princess Leia Max amount: 1 Hmm.. what could this do? I don't have a single clue... I never use Princess Leia, so I don't use this. Still, it's good. I'm not listing the hero weapons here. The Classes are as follows: STANDARD INFANTRY An all-around class, the standard soldier has no glaring weaknesses but no major advantages. They carry grenades to help with heavy targets and the blaster rifle is good for almost any situation. "STAY DEAD!" HEAVY WEAPONS This class has a slower running speed, but has better armor (its health regenerates slower due to this). This is used to take out vehicles or other heavy targets that grenades just won't kill. The pistol is their only real defense at close range, so a soldier can beat them in a close- range firefight. If you play the Soldier in Team Fortress 2, you should have no problem with this class. The only difference: no shotgun, no shovel, and grenades. SNIPER Best. Class. Ever. The Sniper class is kind of speedy and most good sniper nests are near health and ammo droids. However, its low armor makes it an easy target, but the health of this class regenerates faster to compensate. The sniper rifle is good practically anywhere and anytime. The Autoturret is also a good defense in a pinch. "Sniper! Take him out!" ENGINEER The main healer/hacker. He can throw health and ammo to soldiers, as well as fix things. He also hacks enemy tanks. Buy the Engineer first, second, (or if you're the Republic) third. These guys rock. "This turret needs fixing." PILOT These are no longer ground units. They come equipped with an auto- vehicle regen, meaning their ships recover health while in flight. They are also excellent saboteurs. Unfortunately, they carry a weak pistol and no other weapons. "Pilots and Marines, get to your ships! The Jedi are depending on you!" MARINE They are meant for repelling boarding parties and providing cover fire for Pilots. They are decent at destruction, but do not regenerate your starships health. Remember: Cover Fire. Do not sabotage unless you are unoccupied and there are multiple people at work. It can take an entire stock of rockets, grenades, and a bit of Elite Rifle fire to blow up something with a Marine. COMMANDER CLASSES, WOOKIEE WARRIOR Not much that hasn't been said in the weapon list. Wookiees have more health, but are SLOW. DARK TROOPER Has weak armor. They are recognizable by their shiny black-ish armor. They have a jump-pack that boosts them across battlefields. These guys aren't actually supposed to be here! They're robots! Well, mostly robots. JET TROOPER The Jetpack is good for evading enemy fire. As with Dark Troopers, they have weak armor. They're OK units. They're really good if you know where to fly... hehehe. DROIDEKA I didn't mention its weapons in the weapon section, because this thing IS a weapon! It can roll around very quickly, and has a very good shield. It takes a lot to make it run totally out. The blasters are very fast and fairly powerful. Lastly, I will include the Heroes of the game. Note: Any world with (Clone Wars) or (GCW) listed has that Hero ONLY for that time period, with GCW standing for Galactic Civil War. And remember: Clone Wars = Republic VS. CIS Galactic Civil War = Rebels VS. Empire Planets without the signifier have that hero on both eras. Hoth, Endor, and Geonosis also lack these due to being available in one era only. HEROES LUKE SKYWALKER Weapon: green lightsaber Secondary: Force Push, Saber Throw Used on: Mygeeto (GCW), Coruscant (GCW), Death Star (GCW), Jabba's Palace (GCW) A good, all-around hero. He is about the strongest Jedi hero there is. Use him well. PILOT LUKE Weapon: Blue lightsaber Secondary: Force Push, Saber Throw Used on: Hoth A palette-swap of Luke. PRINCESS LEIA Weapon: Sporting Blaster Secondary: Invincibility, Thermal Detonators Used on: Naboo (GCW), Tantive IV (GCW), Polis Massa (GCW) The sporting blaster is essentially a close-range sniper rifle. Leia possesses the one-of-a-kind Invincibility Bonus, so use it well if you pick her. HAN SOLO Weapon: DL-44 Blaster, Fusion Cutter Secondary Weapons: Detpacks, Rally Used on: Tatooine (GCW), Utapau (GCW), Endor Han is a pretty good hero. The DL-44 fires 2 consecutive shots, and has no ammo limit. As a note, be careful when you use him. If you have obtained Legendary rank for the Gunslinger Bonus, you will be unable to switch back to Han's blaster if you switch to the Fusion Cutter. CHEWBACCA Weapons: Wookiee Bowcaster, Guided Rockets Secondary: Rage, Time Bombs Used on: Kashyyyk (GCW), Felucia (GCW), Yavin IV (GCW) An average hero. Remember: the bowcaster has 2 scopes, and can be charged up to fire one strong shot. Guided Rockets are controlled like starfighters. OBI-WAN KENOBI Weapon: Blue lightsaber Secondary: Force Push, Saber Throw Used on: Mustafar, Naboo (Clone Wars), Utapau (Clone Wars), Kamino (Clone Wars), Tatooine (Clone Wars) One of the best heroes, General Kenobi can really layeth the smacketh- down on the CIS (and Stormtroopers on Mustafar). Use him at every opportunity. AAYLA SECURA Weapons: Blue & Green Lightsabers (Blue & Purple in the PSP version) Secondary: Force Pull, Saber Throw Used on: Felucia (Clone Wars), Jabba's Palace (Clone Wars) A good hero, General Secura has 2 sabers. She is very devastating when you use her. KI-ADI MUNDI Weapon: Blue lightsaber Secondary: Force Push, Saber Throw Used on: Mygeeto (Clone Wars) Winner of the "Most Excessive Sprint Attack" award, High General Ki-Adi Mundi is the generic-est hero you can find. MACE WINDU Weapon: Purple Lightsaber Secondary: Force Push, Saber Throw Used on: Geonosis, Coruscant (Clone Wars), Yavin IV (Clone Wars) Mace Windu is capable of slamming the ground while in the air. Otherwise, he's a plain Jedi. YODA Weapon: Short, Green Lightsaber Secondary: Force Push, Force Pull Used on: Polis Massa (Clone Wars), Dagobah, Kashyyyk (Clone Wars) Yoda is short. He is not a ranged Jedi. Use Force Pull to bring the enemy to you, then cut them down. I kind of like using Yoda. VILLAINS ANAKIN SKYWALKER Weapon: Blue lightsaber Secondary: Force Choke, Saber Throw Used on: Mustafar, Coruscant (Rise Of The Empire) My personal favorite villain. Take Obi-Wan, make him a Sith, and you get Anakin. He even has the same moves (minus the choke). COUNT DOOKU Weapon: Red, Curved-Hilt Lightsaber Secondary: Force Choke, Force Lightning Used on: Geonosis One of the worst villains. He just seems generic. He's not really fast, and I don't use the dark side Force powers much. DARTH VADER Weapon: Red lightsaber Secondary: Force Choke, Saber Throw Used on: Hoth, Dagobah (GCW), Endor He's not as fast with the suit, but he's a good villain all the same. Instead of double-jumping, he floats. THE EMPEROR Weapon: Red Lightsaber Secondary: Force Choke, Force Lightning Used on: Coruscant (GCW), Death Star, Polis Massa (GCW) Naboo (GCW) He's slow, can do a shockwave slam, and he float-jumps. JANGO FETT Weapons: WESTAR-34 Pistol (Precision Pistol), Flamethrower Secondary: Time Bombs, Wrist Rockets Used on: Felucia (Clone Wars), Kashyyyk (Clone Wars), Kamino (Clone Wars) He has a jetpack. He's pretty good. The flamethrower works like the Disintegrator. BOBA FETT Weapons: EE-3 Blaster Rifle (Elite Rifle), Flamethrower Secondary: Detpacks, Wrist Rockets Used on: Tatooine (GCW), Jabba's Palace (GCW), Kashyyyk (GCW), Yavin IV (GCW), Mygeeto (GCW), Utapau (GCW), Kamino (GCW), Felucia (GCW) Treat him exactly like Jango. The only difference is the weapons. GENERAL GRIEVOUS Weapons: 4 Lightsabers Secondary: Rage (unlimited supply) Used on: Utapau (Clone Wars), Dagobah (Clone Wars), Mygeeto (Clone Wars), Tantive IV (Clone Wars) He has Force Sprint like Jedi, but is incapable of using Force Jump. He's pretty good. DARTH MAUL Weapon: Red Saberstaff Secondary: Saber Throw, Force Choke Used on: Naboo (Clone Wars), Tatooine (Clone Wars), Yavin IV (Clone Wars), Coruscant (Clone Wars), Polis Massa (Clone Wars) The BEST villain is Darth Maul. 1: he has Duel Of The Fates as his theme song 2: Double-bladed saber! 3: he's cool Use him every chance you get. NOTES ABOUT THE JETPACK: Tap the X Button while in the air to use a jetpack, or jump-jets. Jango Fett, Boba Fett, and Jet Troopers have a plain jetpack. A white meter will be building up on the left side of the screen. This is the length of time you can be in the air before the pack shuts down. Move with the left stick, and move the camera and your vertical path with the right stick. Dark Troopers do not have a jetpack, they have "jump-jets" instead. These will jump you across the field quickly, but it can be hard to aim. You fly in a straight line. Due to the above, Jet Troopers and Dark Troopers are TOTALLY IMMUNE to fall damage. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 4. Planetary Conflicts (Ground Battles) -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Most of this game's action takes place in battles between factions on planets. Some planets are forested nightmares (like Felucia), but some are highly advanced and civilized (like Coruscant). BF2 contains 15 different planets (and 3 non-gc battles) that come from all 6 movies. PLANET LIST: Polis Massa (Ep. III) Hoth (Ep. V) Mustafar (Ep. III) Utapau (Ep. III) Naboo (Ep. I) Dagobah (Ep. V) Geonosis (Ep. II) Tatooine (Mos Eisley) (Ep. IV) Kashyyyk (Ep. III) Mygeeto (Ep. III) Coruscant (Ep. I) Felucia (Ep. III) Yavin IV (Ep. IV) Endor (Ep. VI) Kamino (Ep. II) And the other 3 fields: Death Star I (Ep. IV) Tantive IV (Ep. IV) Tatooine (Jabba's Palace) (Ep. VI) These worlds are all different, but some maps are better than others. If you're playing the PC or XBOX360 version, you have the opportunity to download the missing maps from BF1. These maps are: Rhen Var (Caverns) Rhen Var (Citadel) Bespin (Platforms) Bespin (Cloud City) Yavin IV (Arena) I gotta say, these maps are worth the time, effort, and/or money. Rhen Var itself looks pretty nice. A quiet ice planet... all alone... and hardly anyone goes there.... Hey! My perfect vacation home! Oh wait, second best: Polis Massa takes the top spot. It has easy access to a medical base. I have recently played all of these maps, and I love them. I will NOT be missing the Kashyyyk maps, they weren't great. As for battles themselves, the rules are simple. Either bring your opponent's reinforcement count to 0 or hold every Command Post for 20 seconds. COMMAND POSTS (CPs) These are strategic points on the field that are used to spawn in troops and vehicles. Blue CPs belong to your team, red ones belong to the enemy team, and white ones are neutral and can be taken by either team. You can look on the map to check which posts belong to which team. A CP looks like a grey thing on the ground with light coming out of the top. If all CPs are not neutral, the amount each team has determines what happens in battle. Some maps have even numbers of Command Posts, but some have odd numbers. To capture a Command Posts, stand next to it. An icon will appear under the mini-map. It will slowly fill with blue, and when the icon is all blue, the Command Post will have been captured by your team. You will receive points for this, and will have gained a new spawn point. If you are capping an enemy post, the icon will be red. The red will slowly drain, turning the icon white. When the post becomes neutral, the meter will fill up as described above. More people capping a post speed up the process. Too bad we don't have The Scout from TF2... BONK! Speaking of Team Fortress 2, whenever you see a variant of the phrase, "Cap the CP," it means capture it. Also related to TF2, I may call CPs "Points," as in "Control Points." Oh yeah: a post will not fill with your color unless no enemy units are present. The icon will flash colors until all enemy units are out of its range, or are dead. Your mini-map will alert you to anyone capping a post. If a CP flashes white on the map, someone is taking it, but is encountering resistance. If it flashes between red and blue (or vice- versa), no one is opposing the capping of the post. Remember: if the enemy has no posts, they can't spawn in additional infantry (the reverse also works), so a main goal is to turn all posts blue (or at least white), kill every enemy on the field, and capture the remaining posts. You will encounter NO OPPOSITION. IF YOU HAVE MORE COMMAND POSTS THAN THE ENEMY: The enemy team's reinforcement count will start dropping automatically, even if no soldiers on the field die. You will periodically receive messages saying that their reinforcements are being depleted, and the battle will be in your favor. You totally want this to happen, so get cappin'! "Enemy reinforcement count decreasing. Roger roger." IF THE ENEMY HAS MORE COMMAND POSTS THAN YOU: Your team's reinforcement count will start dropping automatically, even if no soldiers on the field die. You will periodically receive messages saying that your reinforcements are being depleted, and the battle will totally NOT be in your favor. This is totally NOT a good thing. Remember, you lose if the enemy holds all posts for 20 seconds, so stay at a CP if you're the only one left alive, and defend it with your life (maybe that's a bad idea...)! "The Republic can't spare any more reinforcements..." In default battles (GC and the like), you will start with 150 reinforcements each. Normally, you start with: A. One CP each, with others neutral B. Equal CP amounts C. Equal CP amounts, with one neutral Try to kill every enemy you see while capping the posts. Remember: vehicles can help GREATLY, especially the AT-AT. Death to all in its path. BATTLEFIELDS I LIKE: Coruscant Tatooine (Mos Eisley) Polis Massa Kamino Hoth Naboo Tantive IV Kashyyyk Geonosis Yavin IV Mustafar BATTLEFIELDS I DON'T LIKE: FELUCIA. I HATE IT SO MUCH. Endor. Easiest battle ever for the Rebels, hardest for Empire. My friend Chris tried this map once to show something. He set it to 750 each, went in the bunker, and then started TKing. He died as the last Imperial left. He tried to take on 500-some Rebels single-handed. Tatooine (Jabba's Palace). Too dark to see, plus the Gamorrean Guards are a real pain. Mygeeto. Really laggy, and it's just stupid. Death Star I: Just... poorly done. It could be much better. Also glitched against the Rebels (or was it Empire?) I advise practicing in Instant Action before attempting GC. Plus, here's some map-specific strategies! -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 4.1. Map-specific Strategies -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ These are little bits about maps, and little things you can do. CORUSCANT -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Uber-Spawn Killing!: Use someone with Saber Throw (preferably Darth Maul) and head to the Imperial or Republic spawn point. Saber throw and cap the point. You have no opposition! Mine It Up, Y'all!: Find the CIS or Rebel spawn point, cap the CP, and mine up the doors. Good for a last stand if the enemy is winning. TATOOINE -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Snipers Ahoy!: This map is a Sniper paradise! Simply head on up to a rooftop. At the CP in the docking bay, take the ramp to the roof, and just camp there. You can easily hit 3-4 turrets from there, plus the streets! Last Stand In The Cantina: Use a Heavy to mine up the exits of CP 4, the Cantina. Immediately restock on mines with the droid. Sniper Bait: works in Co-Op. Build a rooftop turret for a nearby enemy, while the other player waits with a sniper rifle... Turrets are kind of useless in this battle. The CPs are kind of widespread, and there are many alleys and small paths to take a surprise attack. POLIS MASSA -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Vortal Combat: Named after the most suitable song for this strategy. You must be the Empire or Republic for this. Head to your front-line CP with mines ready. Place them on the paths to the left and right before enemies arrive. Restock, and wait with a rocket launcher in hand. Be prepared to die many times, but this WILL work! It's total chaos at the fron with this idea. It's just like the Antlion invasion in Half-Life 2 Episode 2, which is where the song came from. Yes, the song played in that fight, and what an awesome fight it was... Outside Intelligence: Take a tank and sneak around to the back CPs of your enemies. Strike from the back! Hallrunner: Similar to the Vortal Combat idea, but with one of the long, thin halls. KAMINO -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Another Sniper Paradise!: You'll be able to find tons of snipers, and not without reason. Snipers reign supreme here. Guard The Door: Take one of the buildings and watch the doors in it. Gotta JET!: Use a Jet Trooper to get around fast, and even on top of the buildings! Sniping + EMP = fun. HOTH -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ AT-AT Terror: use the AT-AT Target: Maximum firepower!: destroy the Shield Generator with an AT-AT. This will remove its CP. A Tunnel, or a Mine Shaft?: Take the CP that leads inside the tunnel to the Rebel base. Mine it up for unsuspecting targets. NABOO -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Snipin's A Good Job, Mate!: snipers = good here. Do I need to say more? Tankin' It Out, Boss!: Take a tank and rain fire on the infantry in your way. Drowning Your Sorrows: Hide in a fountain and crouch. You are now invisible and untouchable, and you won't drown, oddly. Cover Fire: hide in a corner in the plaza and cover a teammate. TANTIVE IV -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Escaping?: The Escape Pod bays are a good CP to have if things go sour. A Board Meeting: Chris gave the left-most CP the "Board Room." It is another good CP to have. Ctf_Turbine: Activate the Turbine, then go around it. Enemies will have a harder trek to the CP. If they destroy the turbine box, mine it up ;) KASHYYYK -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ The Wall Does Not Fall: this doesn't work nearly as well in a regular game. Stay next to the Gate Winch with a fusion cutter. Path Of Snipers: the high-up paths over the ocean are a good spot to snipe from... as long as the turret gunners are incompetent. I have hit Chris from a concussion turret when he was sniping here. We Will Fight In The Shade: Fight to take the last CP from the beach. It's a short walk. GEONOSIS -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ A Ledgend: Take the CP on the mountain, then go outside and go in front of it. Snipe at will. Lack Of Defense: The posts in the downed ship and the bunker aren't great defensively. Try a post in the back of the field. AT-TE Terror: use the AT-TE YAVIN IV -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ An Outrageous Sniper Spot: Take a bike or sprint up the steep ramps inside the temple. It's a good, almost untouchable sniper spot with a good view of the entrance. Sniper's Temple: try it with the ramps outside the temple. It's easier. Waterfall: Take the path to the back CP behind the waterfall. It's a road less traveled. MUSTAFAR -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Bridge Point: take out the bridges once the CP on the other side is yours. Ground Zero: CP 0 is a good point to make a last stand. It's the one on the other side of the bridges. A Sniper: there's a small ledge leading into the CP 0 room. Snipe from it. ENDOR -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Bunker Down!: Hide in the shield bunker. FELUCIA -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Stumped: The tree (CP 6) is a good last stand place. Snipe, and mine up the ramp. Y'know, I once fought off 12 Clone Troopers here BY MYSELF! I only had 1 CP. At the end of the match, they were dead and I had all but 1 CP. MYGEETO -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Snipers: Snipers tend to hang around the back of the field. Snipers, Part 2: There's a ledge to snipe on above the CP near the stairs. Snipers, Part 3: The bridge leading to the back (the sniper hangout) is just begging for a Sniper! No strategies available for Jabba's Palace. DEATH STAR I -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Prison or Mine?: mine up the hallways in the prison area. Another little hint: with friendly fire off, put 4 mines on a tank or a bike. Go kamikaze! -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 5. Space Conflicts (Space Battles) -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Space Battles are a generally fun new addition to BF2, although the ground/air fighting from BF1 (another awesome game) was removed. Space is fun at first, but it could be much better. Matches now generally end up like this: 1. Hop in LAAT Gunship/Shuttle/Droid Gunship 2. Land it in the enemy hangar 3. Destroy all the stuff inside the enemy ship 4. Hijack a bomber and bomb the remaining parts and frigates 5. In the RARE event the battle's not over, I hijack an interceptor and blast the other ships out of the sky. Seriously. That's it. But enough rambling, you want to know about these, right? When 2 fleets collide in Galactic Conquest, a space battle begins. Both Capital Ships have 5 special systems that must be destroyed, and each ship is covered by one or more lesser ships, known as Frigates. A default battle ends when one team reaches a score of 180. Each ship hangar (the CIS is a special case) contains the following ships: A Fighter An Interceptor A Bomber A Lander Note that one Republic VS CIS map DOES NOT HAVE LANDERS. It instead has 2 V-Wings. More about ships: Each one is single-person EXCEPT: TIE Bombers Y-Wings LAAT/AACs Droid Gunships Imperial Shuttles Each one has different weapons and little quirks to distinguish them. FIGHTERS Units: X-Wing, ARC-170, Droid Starfighter, TIE Fighter Weapons: Laser cannons Secondary Weapons: Proton Torpedoes These ships are generally used for supporting the specialized ships. They can deliver fair firepower to enemy ships, and are decent at dogfights. The downside is that they aren't as good at dogfighting as interceptors, and can't bring down big targets as easily as bombers. In short, pick another ship and do something with it. Fighter differences: The X-Wing has 4 cannons, the others are essentially equal. INTERCEPTORS Units: A-Wing, Republic Starfighter, Droid Tri-Fighter, TIE Interceptor Weapons: Lasers* Secondary Weapons: Missiles These are fast ships designed for space fighting. They go down in a few hits, but are good at fighting enemy ships. Wait, did I say a FEW hits? They go down in one or two hits. They generally have weak weapons that work well on fighters, and each one is vastly different. Fighter differences: The TIE Interceptor can fire its missiles upon command. The A-Wing launches all of its missiles at once. The Republic Starfighter launches pairs of missiles upon command. The Tri-Fighter has a repeating blaster instead of regular lasers, and fires 3 missiles at once. These missiles are different looking from normal missiles, and you can fire 9 before they run out. BOMBERS Units: Y-Wing, V-Wing, CIS Strike Bomber, TIE Bomber Weapons: Heavy cannons Secondary Weapons: Bombs These are for taking down big targets like frigates and stuff like engines. Up to 6 bombs can be fired before reloading. These are slow, but are my ship of choice. Fighter differences: The Y-Wing has a second seat. The second member will be firing a repeating gun similar to the Tri-Fighter's gun. The Y-Wing also drops its bombs in pairs. The TIE Bomber has a second seat. The second member can fire Remote Rockets. Control them like a ship. The V-Wing seems faster for some reason and has 2 shotgun-like "Shock Cannons." The CIS Strike Bomber fires its bombs very quickly, and they have less frontal range. LANDERS Units: AAC/LAAT, Droid Gunship, Imperial Shuttle Weapons: Heavy cannons/Beam cannon Secondary Weapons: VARIES These serve as mobile spawn points. They do that even in the enemy ship's hangar. Understand? They take a LOT to bring down. LAAT GUNSHIP/AAC Weapons: Heavy cannons Secondary Weapons: 36 Proton Torpedoes Seat 2: Remote Rockets Seats 3 & 4: Beam cannons This is a pretty good ship. Well, it looks like someone at LucasArts was LAZY and gave the Republic and Rebel Alliance the SAME SHIP. Come on guys! Use this for taking down CIS/Imperial Frigates. Remember: Remote Rockets are controlled like fighters. It may be a throwback to a level from Rogue Squadron 3, where Sarkli fights Wedge in one of these, and Wedge fights back with a Jedi Starfighter. DROID GUNSHIP Weapons: Beam cannon Secondary Weapons: Tri-Fighter missiles (10 per clip) Seat 2: Remote Rockets Seats 3 & 4: Heavy cannons Seats 5, 6, and 7: Passengers Probably the coolest lander, and the most destructive. The Beam Cannon is useful on frigates. USE THIS AT EVERY OPPORTUNITY! IMPERIAL SHUTTLE Weapons: 2 Heavy Cannons Secondary Weapons: A-Wing missiles (2 sets per clip) Seat 2: Remote Rockets Seat 3: Tail Gun Seats 4, 5, 6, and 7: Passengers Tied with the Droid lander for best lander, this is a cool one. People wonder why they used the Theta-class one from Episode III. Well, I think the GIANT WING on top of the regular Lambda-class shuttle would hamper hangar entry. This one keeps a lower profile. The inside of a ship contains the following: SHIELD GENERATOR LIFE SUPPORT AUTO-DEFENSE ENGINES HANGAR The HANGAR contains the ships. NOW for the targets... SHIELD GENERATOR Takes 4 time bombs to destroy. This will remove the shields around the enemy ship, decreasing the time it takes to bomb it. AUTO-DEFENSE Takes 2 time bombs to destroy. Are the Auto Turrets outside hassling you? Blow this thing up, and the problem's solved. This will NOT stop the Auto Turrets INSIDE the ship (ceiling or bonus), or the ones on the frigates. LIFE SUPPORT The console in the back is your target. Drop 3 time bombs and watch it burn. You CAN take this out from outside. ENGINES The entire back wall is your target here. Drop 3 bombs and your work is done. This will destroy ALL engines outside the ship. You CAN destroy every engine... manually... one by one... but this is faster, right? FRIGATES These big things are flanking the big ships. They all have Auto Turrets and can be hard to take down. There can be from 1 to 3 in any battle. Point breakdown: 3 points for a fighter of any kind 7 points for a lander 1 point for every kill (works with fighters) 18 points for every ship system and/or frigate destroyed 1 point for destroying turrets Remember: reach 180 points to win. And, the maps: REPUBLIC VS. CIS: SPACE MYGEETO Frigates: 3 A large map, it has 3 frigates on each side. It's not hard to get to the enemy hangar, if you can dodge the frigates and their turrets. NOTE THAT THIS MAP IS GLITCHED! The Republic's Comm. Array can be attacked regardless of shield levels. SPACE KASHYYYK Frigates: 1 A small map. It's a straight shot to the enemy hangar here. If you're the CIS, watch out. The Republic almost exclusively uses V-Wings, and they have a high chance of winning this one. SPACE FELUCIA Frigates: 2 First of all: NO LANDERS. WHY?!?! Second: The ships are set up so they face each other, with the frigates flanking them. I hate this one. REBEL ALLIANCE VS. GALACTIC EMPIRE SPACE TATOOINE Frigates: 2 It's a straight shot to their hangar. There's a lot of space debris here, so dodge it. The frigates are arranged defensively on the side of each ship. There is one on each side of the hangar. SPACE YAVIN Frigates: 1 The Star Destroyer is above the Star Cruiser, and it's hangar faces the front of the Rebel ship. Frigates are above the capital ships. Maybe a diagram would help... S T A R DESTROYER EXIT S T A R C R EXIT U I S E R SPACE HOTH Frigates: 2 The Rebel Blockade Runners are replaced with Rebel Transports, but it's really a cosmetic difference. Your ships are pointed at each other like in Space Felucia. Fortunately, you DO get landers here. So... I think that oughta get you started here. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 6. RISE OF THE EMPIRE -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Ahh, Story Mode. You take on the role of the 501st Legion, an elite division of Clone Troopers who were involved in some very famous battles... and a few not-so-famous ones. They braved near-unimaginable dangers, such as the Acklays of Felucia, the lava of Mustafar, and the lightsabers of the Jedi. Yes, these are the troops that marched into the Jedi Temple in Episode III. And guess what? That's one of the missions! You start out using Republic forces. After the aforementioned mission, you use Imperial stuff instead. Each mission has its own description on the LOADING screen, plus some movie clips, plus some in-game cinematics, and excerpts from the Journal Of The 501st. It kind of makes you feel sorry for them. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 6A. Fall Of The Old Republic -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ The first 7 (8 if you count Training) missions take place during the Clone Wars. You fight the battle droids of the CIS, eventually taking out General Grievous himself. As the CIS falls, so does the Republic... and so do the Jedi. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 6A1. GEONOSIS: ATTACK OF THE CLONES -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ The training mission is easy. Your commander (voiced by Teumera Morrison, Jango Fett himself) will give you every objective in turn. This mission gets you acquainted with Command Posts, combat, Class Switching (can be done at any friendly CP), and what each class can do. The very end gets you acquainted with Heroes, legendary figures that aid your forces in battle. This one lets you use Mace Windu as your hero. Once you complete the objective with him (capture another CP), the mission ends. Congratulations. You are now part of the 501st. Note that on Geonosis, the Clones have an alternate suit set. The Snipers have red markings, the Heavies have blue markings, the Engineers have yellow markings, and the Jet Troopers have their cool green stripes back. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 6A2. MYGEETO: AMONGST THE RUINS -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ This mission pits you against the CIS on Mygeeto, a ruined industrial world. Your objective would appear to be to destroy a manufacturing plant, but High General Ki-Adi Mundi feels otherwise. Guess what? He's right. The 501st Legion is there to collect an experimental power crystal to be used in Chancellor Palpatine's TOP SECRET superlaser project. Hmm... what do we know that has a superlaser? Could it be a giant ball that could destroy an entire planet, like say, Alderaan? Nah, that could NEVER happen! "Let's turn this place into a scrap pile!" Nice introduction to your battle, eh? And yes, the place WILL be a scrap pile once you're done. For starters, head to the CP indicated on your map. It is enemy-occupied, so cap it. You will most likely encounter a swarm of Magnaguards there. Well done, trooper. Next, an LAAT will be visible in the sky, but will be unable to land due to the heavy turrets firing at it. Switch to a Heavy Trooper and take down both of them. You now have the option to play as Ki-Adi Mundi, the hero on Mygeeto. I would advise it. Go back to the recently-capped CP, and follow the wall to the left (your left when facing away from the stairs) until you see the shield box indicated with a yellow arrow. Destroy it. Next, rush to the indicated CP and cap it. Now, take out the other indicated shield boxes. They take few lightsaber hits, an a good rocket shot will blow it up. Now, rush to the end of the map (it's over another bridge) and find the 2 shield boxes around the tower base. Destroy both and head inside. Slash or shoot the power generator until you get the "Objective Complete" message. A crystal will appear in front of the pillar. Grab it (note that Ki-Adi can't multi-jump as long as he has it, and Jet Troopers can't jetpack if they have it) and rush back to where the mission started. An LAAT will have landed. Walk up to it and the mission will be complete. Ki-Adi stays behind to finish the fight, and the 501st will eventually turn on him... -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 6A3. CORUSCANT: A DARING RESCUE -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Your first Space mission. You have been tasked with clearing a hole through the CIS fleet. General Grievous has staged a kidnapping of Chancellor Palpatine, and is using a CIS battle fleet to cover his escape. This last cruiser is the only thing keeping General Obi-Wan Kenobi and General Anakin Skywalker from reaching Grievous' ship, the Invisible Hand. Don't worry, they won't kill you here... much. Your first objective is to take down 5 CIS fighters. The first thing you should notice is that your only ships are ARC-170s. Take one and blast the droid ships. Just be careful, the ARCs are WIDE ships. Next, you must destroy the CIS frigate. Aim for it and shoot it. Remember: frigates have Auto Turrets, but only on the top. Use that to your advantage. Next you'll need to take down the CIS cruiser's shields. This is as simple as shooting the ship. It normally takes a while in an actual battle. But the shields will go down fairly fast. Now you'll need to take out the CIS ship's engines. Land in its hangar and leave your fighter. Walk up the stairs and enter either door here. Find the engine room and drop some bombs on the back. If you chose a Marine, this will take a lot of rockets and grenades. Final objective: Destroy the bridge of the CIS ship. Why didn't they open the other movies with a battle like this?! I guarantee Episode 1 and 2 would be just that more bearable with one at the beginning. Well, 1 would. Episode 2 is unwatchable, period. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 6A4. FELUCIA: HEART OF DARKNESS -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Here, you are introduced to the game's worst battlefield: Felucia. It's foggy, there's giant tree-flower things everywhere, and the landscape is very hostile. You'll be dealing with something new here: Acklay. I suggest starting as a speedy class. You'll be hearing screams and weird sounds up ahead. Rush to the second CP to find what happened to the missing 182nd Legion... Meet the Acklay. It's a giant, green thing that will kill you if it attacks you. Immediately switch to a Heavy Trooper and find one. Blast it twice with a rocket and repeat the process on the next two. Three more will appear, so use the ammo droid if you need to. Reminds me of Hunters from Half-Life 2. You now have to defend the AT-TE here for 2 minutes. This won't be hard, the droids rarely approach it. On the other hand, this is a good time to rack up kills, so charge up the hill. Blot out the sun with your grenades! When the 2 minutes are up, you will have the option to play as Aayla Secura. Do it. Aayla has 2 lightsabers and the usual Jedi abilities. Now, Acklay will randomly appear on the field, so watch out for them. You need to find a crashed LAAT and bring its power cell back to the AT- TE. Do so. Now that the AT-TE is back online, you need to destroy 5 heavy turrets set up around the giant tree. It shouldn't be hard for any class, so do it and you've won. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 6A5. KASHYYYK: FIRST LINE OF DEFENSE -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Another space battle, this will teach you some of the finer points and recommended strategies for space. You will have the full range of ships here. First, take down more fighters. I think it's around 7 or so. Next, I believe you need to destroy the heavy turrets. Then, land an LAAT inside the enemy hangar (they FINALLY tell you the proper way to fight) and sabotage the engines and life support. Finally, head for the shield room and grab the CIS battle plan holocron. Take it back to the specified area on your cruiser (hijack a Tri-Fighter to get there faster) and you win. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 6A6. KASHYYYK: A LINE IN THE SAND -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ The guy who reads the 501st journal is right: until Yoda gets here, this is suicide. Your first objective: defend the CP at the front of the beach. Spider walkers and tank droids will storm the CP. You have to defend it for 3 minutes. This is by no means an easy task... I recommend using a Heavy to mine up the water, then blast rockets. If you're out, switch to a Commander if applicable. Once the order has been given, run back to the sea wall. The far CP behind the giant steel gate is your destination. A Wookiee oil refinery is in the very back of the clearing. You must defend it for 4 minutes. The droids won't hurt it much on their own, but the tanks will. You can keep them out by keeping the gate up. When the box labeled "Gate Winch" is destroyed (it's much easier to destroy and repair here), the gate will fall, and you will receive audio confirmation. You can do this the easy way or the hard way... HARD WAY: Wait for the wall to fall, and go all out with a Heavy or a Commander. You will most likely lose at least once with this method. EASY WAY: Select an Engineer. Walk up to the Gate Winch. Switch to the fusion cutter and KEEP THE FIRE BUTTON HELD DOWN. This will actually repair the wall before it hits the ground. This gets easier in 2P mode: both of you pick Engineers, and one player heals the other, while the other repairs the gate winch. When the "medic" runs out of health packs, switch roles. Go back for more packs if you need to. The timer's up, and YODA IS HERE! Pick him and go inflict serious pain. Your last objective is to capture the 4 or 5 remaining CPs. Do that and the mission's over. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 6A7. UTAPAU: UNDERGROUND AMBUSH -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ "General Kenobi gathered an army large enough to take 3 star systems." He SAYS that. You really don't start with a lot of people, so watch it. The first goal: cap a CP on the top floor of a building. It's on a ledge and has a good view of the area. I suggest sniping from there... or do what I do and run straight at the enemy with a sniper rifle. Next, you need to take the first of 2 CPs on the highway, aka the TANK Spawn point. The first, not so hard. You also get Obi-Wan for your team. Next, take the second one, further down the road. One CP to go now. Go to the last one (Hangar 10) and, as the Heavy says in TF2, "Get on point, stupid!" You have a boss to fight now. He is: General Grievous. He isn't that hard with Kenobi, but if you die, just switch to a Heavy and drop a mine. Remember: those things are ONE HIT KILLS. Comprende? Once GG goes down in flames (it was cooler in the movie. You seriously gotta see it), you have one more thing to do: take out 2 turrets next to the sinkhole's edge. Oh yeah. ONE MORE THING. If you don't mind dying, jump into the sinkhole, which is now bottomless for some reason. Spawn at CP 1, your starting base. Run near where CP 2 is in Conquest. There should be a giant pillar the, the "ATX ENERGY PILLAR." Blast it with rockets and grenades. This is the last of the missions with the Republic. Well, you have one more mission with the Clones, but it won't be for the Republic... -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 6Aend. CORUSCANT: KNIGHTFALL -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ You will probably die a lot here. Most of the time, you won't be facing conventional soldiers. You'll be facing JEDI. Yes, you're the guys who march in with Darth Vader in the movie. And you get to wipe out the Jedi. AWESOME!!! Your first task: Cap a CP. AGAIN. It somehow has 2 manual turrets in front of it. If you have trouble with Jedi, pick a Heavy. Attract a troublesome Jedi's attention, and drop a mine and backpedal. BOOM. Alright, switch to someone FAST, 'cause you need to JET to the Library! When you get there, the CP is yours. I advise switching from a Jet Trooper to a Heavy. You need to defend the Holobook cases for 2 minutes. If at least one bookcase survives, you did it. Jedi will periodically attack. Remember: MINES KILL IN ONE HIT. Comprende? Alright, when that's done, you have YET ANOTHER flag to capture. There are 2 ways to get this one. WAY ONE: Head to the first CP you capped and head of the long stairs. Or just die and respawn there. WAY TWO: Head up the stairs behind the bookcase CP. Take the path through the green hologram record room. Be careful, there are Jedi in there. Whichever way you picked, get the holocron to the specified point. You have just unlocked my favorite character on the Dark Side: Anakin Skywalker, complete with the hood from the movie. You must chase one more holocron. This one is in the possession of a Jedi. TAKE HIM DOWN! Once the last holocron is secure, you face the last challenge. 3 Jedi Masters will drop from the roof somehow. They have those "important target" markers, you can't miss them. Kill them all. Muhahahahahaha... That's it. The Republic is no more. Now we get a new system: the GALACTIC EMPIRE. Fortunately, you don't have to go through the last half-hour of Episode III just to become Stormtroopers. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 6B. Rise Of The Empire -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Now the game really begins. You are now Stormtroopers. You now are weapons of mass destruction and order. You are known as Vader's Fist, due to serving under him directly... and because you rock. Before, you dealt with a rebellion against the Old Republic: The CIS. Now... you face... well, pretty much everyone! You have a battle with Naboo's military, 2 final battles with the CIS, and even a battle against Clone Troopers! Then you move to the Death Star... then the first movie begins. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 6B1. NABOO: IMPERIAL DIPLOMACY -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ To put it simply, "Imperial Diplomacy" roughly means, "stage a hostile takeover of the planet, killing its ruler and just about everyone you see on the way." Awesome. As with the Jedi Temple soldiers (poor losers), the Naboo soldiers are actually palette-swaps of the Rebels! Neat, eh? Just like BF1. Get used to using Stormtroopers, because that's what you are. No more chaingun for you. No more jetpack. No more Teumera Morrison giving orders. Now you have this British-sounding guy directing you. Why do so many Imperials have British accents??? It's a mystery... Guess they just want to sound fancy and authoritative. ON TO THE MISSION! First, you have to - GUESS WHAT? - cap a CP. Every mission seems to open with one. Contrary to my previous idea, a sniper wouldn't do well in a rush here. Pick a regular soldier or a Heavy. Alright, now you have to take ANOTHER CP. Remember: going into the middle plaza pretty much means death by turret. Mostly, you'll be capping CPs. They somehow get a tank to one of them. Oh, by the way, the troops sometimes whistle the Imperial March here. I have heard it myself. Hmm... where did they learn that? After capping CP 3, head up the stairs. There should be a big black box with a blue screen. Oh, did Strong Bad's computer break again? No, it's the TURRET MAINFRAME. WHAT ARE YOU WAITING FOR? TAKE IT DOWN! Pick a Heavy and get ready for EVEN MORE JEDI KILLING. Yeah, there's fugitive Jedi here. Poor losers. When they all go down, a 3 minute timer starts. The Queen herself will stride onto the field. My preferred method is to do a good old-fashioned sniper shot to the head. I think they intended you to do that, actually. Muhahahahahaha... "Boom, headshot." Snipin' truly is a good job, mate! -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 6B2. MUSTAFAR: PREVENTATIVE MEASURES -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ One of your 2 final missions against the good old Battle Droids. This one is a space battle. First, you'll notice an ENEMY LANDER IN YOUR HANGAR! That's not right! Or even allowed by standard programming! Take it down, but remember: LANDERS ARE TOUGH FOR A REASON. It will take many, MANY rockets and grenades to scratch it. Alright, it's gone, now you need to bring down 10 CIS ships, so hop in a TIE and get blasting! Dodge the asteroids. YOU ARE NOT THE MILLENIUM FALCON. THESE THINGS KILL YOU. Ok, your next objective is to... hang on, let me think... take out the... Communications Array? Just blow something up. This is the one mission I don't remember the objectives for! Your final order is a curious one: hijack a CIS Strike Bomber. Take it to your hangar and you... win? Why did we need one of these? -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 6B3. MUSTAFAR: TYING UP LOOSE ENDS -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Last battle with the CIS... or what's left of it. A Geonosian named Gizor Dellso (they misspelled it in-game) has a nice little lava base set up. This is HARD on Elite mode, trust me. First, take a CP. A little note, when I just say "CP," you will know you need to cap a CP. Head across the bridge. CP. Heal up, reload your stuff, and head through the door. Go up the ramp on the right side. CP. Head inside and head to the blue glowing tables. Each one contains prototype Battle Droid schematics. You know the drill with non-moving targets... I love rockets :) Once both are down, head to the council room where Darth Vader killed the CIS leaders like 19 or less years ago. An "Orbital Strike Beacon" is at the end of the room. You know the drill. Oh, remember the Recon Droid's "Orbital Strike" ability from BF1? Remember what it did? Oh yeah. I know you do. Unfortunately, you don't call the strike yourself. Put it on the specified spot and head to the indicated CP. Geonosians will fall from the sky (these guys are tough), among them your target: Gizor Dellso. KILL HIM! And watch the fireworks... I loved the Orbital Strike in BF1. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 6B4. KAMINO: A CHANGING OF THE GUARD -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Your last non-rebel mission has you doing something a bit... unexpected. You will take down Clone Troopers on Kamino, where the 501st was created. You will gain a familiar leader in this battle: Boba Fett, who lived here about 10 years ago. Stormtroopers vs. Clone Troopers, and who wins? Of course, you do. I suggest using Boba Fett at every opportunity, he has a Jetpack to get around quicker, and has a ton of explosives. Regarding Sir Fett, you can use him up to twice in this mission. After that, he's gone. First, you need access to a building. Head to the marked building's front door and you should see a little black box next to the door. Blast it with a wrist rocket to open the door. Head inside. You have another flag to capture: a container of DNA for the Kaminoans to use in cloning. Grab it and take it back to the Imperial Landing Craft marked on the map. As with Dark Troopers and Jet Troopers, Boba Fett will be unable to use the Jetpack while carrying a flag. As a note: all of your enemies at this point are Jet Troopers, wearing their green striped suits. Remember: they are defensively weak. Most of them don't think to hit you with an EMP at point-blank. Next, you must (AGAIN) cap a CP. Head there and do it. Your next objective: head to the building opposite from the one you were in and head to the hallway inside it. Take the door on your left when you go in the front door. 5 computer consoles are here, all labeled "CLONE LIFE SUPPORT." You know the drill. Also: a new Anti-Trooper appears at this point: the Rail ARC Commando. They look like the Republic's Heavy Troopers do on Geonosis, but have Chainguns. Be careful, you don't want to be on the receiving end of a blast from it. At this point, make sure you have as many explosives as you can carry. 2 LAATs loaded with Kaminoan staff who started the Anti-Trooper line will be escaping. You have around 5 minutes to destroy both of them. Fire every explosive you have at them. If you run out at some point, respawn as a Shock Trooper and lock on to one of the LAATs. Fire at them with your rockets. It doesn't take many to destroy them. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 6B5. THE DEATH STAR: PRISON BREAK -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ This is your first mission fighting the Rebel Alliance, the latest threat to your Empire. A group of Rebel Soldiers (including one Jedi) have broken out of a prison block inside the Empire's new weapon: the DEATH STAR. First, head for the CP in the indicated hangar (Hangar 84-G). It's the one through the door in front of you. Cap the CP and a 2 or 3 minute timer will start. You now have backup. Rebels of all kinds will come from both hallways leading out of here. They will have a good number of Wookiee Warriors, so be careful. Once all are down, head through the northern door and head to the Detention Block, where the riot started. Cap the CP and defend it for 3 minutes. You will be alerted to a Rebel escaping with (gasp!) the DEATH STAR PLANS! You must kill him and take it to the Detention Block CP. I think he took running lessons from The Scout, he's fast! Alright, this is where things pick up a bit. Head for the Rebel's destination, the fire control room. You must cap the CP. Watch out, it's usually very heavily-defended with Wookiees. I would suggest hiding behind a corner, then pop out and fire a rocket. Repeat as necessary. Or, use a fully-charged Arc Caster blast on them, though you won't live as long with a Dark Trooper. I advise switching to a Shock Trooper at the first opportunity. Head for the hangar next to the one you defended a while back (Hangar 85-G). A Landing Craft is there, and the Rebels are trying to hijack it. Destroy it within about 2 minutes. The Rebel insurgents' leader will storm onto the field. He's a Jedi! Remember what I keep telling you about mines? And how the AI (no matter how smart it is) will blindly walk into them? Kill the Jedi and the mission's over... but the Rebels DID get the plans. Uh-oh. Darth Vader will not be pleased... -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 6B6. POLIS MASSA: BIRTH OF THE REBELLION -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ This is when the game gets really hard, so I hope you're trying this in 2P mode, other wise it will be even tougher. The Rebels have the Death Star Plans and are holed up in my #1 Choice For A Vacation Home, Polis Massa. They have taken the medical base and are sending the Plans to their contacts. Silence the Rebels, grab the disk with the plans, and get out of there alive. First, you'll be in the hangar. Head to the giant circle area and head to the room in the middle of it. Cap the CP. There's a Gonk and FX-7 here if you need health and/or ammo. Now you need what you came here for: THE PLANS! A room will be indicated on the map. Head there, grab the holodisk you see, and take it back to your CP. Defend this CP for 3 minutes, the initial part is the hardest, but Rebel opposition will drop dramatically after a few seconds. Your next objective is to head for the caverns near the opposite end of the base. Go there, and you should see a blue console system. This is allowing Rebel spies to eavesdrop on Imperial communications, so guess what we do now? This sums up your next goal: "I've got good news and bad news. The good news: it's time for us to finally get off this rock. The bad news: the Rebels have taken over the hangar." Head to the hangar where the mission started. Head to the CP there and cap it. The mission is over, and you unfortunately leave Polis Massa. I once ended up having to take it single-handed, due to me being the ONLY UNIT LEFT! -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 6B7. TANTIVE IV: RECOVERING THE PLANS -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ This is when the first movie begins. The consular ship Tantive IV is passing over Tatooine on its way to Alderaan. Its main passenger, Princess Leia, is secretly in possession of the DEATH STAR PLANS! This means you need to capture her and her ship. First, the door will explode. Storm outside, killing the Rebel soldiers. Head down the hall and to the right. Cap the CP there. You will gain the ability to use Darth Vader, so do it! Head to the indicated room. This is the security room. Smash all the consoles here (some are in the next room) to unlock the next objective. Head to another room to find your goal. First, smash the box labeled "TURBINE CONTROL" and the instant-death energy turbine will stop. Pass through and up the stairs. A security holodisk will be laying on the ground. Pick it up. Note that like Ki-Adi Mundi, Vader cannot Force Jump (or in this case, Force Float) while carrying a flag of some kind. Take it to the security room where you smashed the consoles. The escape pod bays are unlocked. Head down there (it's where the bottom CP is in Instant Action) and you will sight your target: Leia. Take her down and the mission ends and the rest of the movie happens... -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 6B8. YAVIN IV: VADER'S FIST STRIKES BACK -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ The Death Star has exploded, and most of the 501st with it. The rest of it is striking back at the Rebel fleet above Yavin IV. Several Transports are attempting to escape the Empire's wrath. You have around 3 to 5 minutes for this. First, you need to take out about 15 Rebel fighters, so hop in a TIE and blast some X-Wings. A-Wings go down faster, but are harder to hit. Y- Wings take more effort to down, but are easier targets. Next, switch to a Bomber and take out the 6 Rebel Transports. If you're on 2P mode, this will be a snap. Now, a 10 minute timer starts. Your new instructions are to destroy the Blockade Runners and heavy turrets (not necessarily in that order). Finally, destroy the engines on the Rebel cruiser to win. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 6B9. YAVIN IV: REVENGE OF THE EMPIRE -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ With the Rebel fleet mostly destroyed, the remaining forces are stranded on the planet. The 501st needs to blast the entrance of Massassi Temple open, and eliminate the Rebel command staff therein. First, head for the fountain indicated. Take the CP. Easy. Next, head for the CP on your map. I believe this one is the reflecting pool. Once it's capped, you need to defend it for about 2 minutes. Now, a Breaching Bomb will be placed near the main temple gate. Switch to a Dark Trooper and jump-jet over to it. It's where CP 6 is in a normal game. Take it to the door of the main temple. A 10 second timer starts. You want to not be around the door when the timer goes off. Jet back to the door. Head inside and up the stairs. Go through one of the doors. You must eliminate 3 Bothan commanders. They're invisible, but the target markers kind of give them away. Blast them with the Arc Caster a few times. You win. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 6Bfinal. HOTH: OUR FINEST HOUR -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ The final strike on the Rebel Alliance is here on Hoth. You know what happens in this battle: The Empire blasts the Shield Generator, the Transports attempt escape, the Millenium Falcon escapes, and the Empire wins. You have a continuous timer of 21 minutes. First, you need to take the CP to the east of the AT-ATs. It is not undefended. Alright, head to the next indicated CP. Cap it and head to the walkers. Hop in one and blast the Shield Generator. You actually get a movie scene this time. In line with the movie, I love shouting "Target: Maximum firepower!" before destroying it. Head inside Echo Base and cap the CP. Remember, the walkers can't get in there, so you're on your own. This is HARD. The Rebels tend to swarm whatever post they have. Darth Vader will enter battle. Head through the tunnels until you find the security consoles. Slash them to open the back of the hangar. Head to the CP there. Hey, that's the Millenium Falcon! Take the CP and the Falcon will escape, complete with a movie scene. And, just like in the movie, it has an auto turret. The end of this mission is the hardest. Head to the indicated point and grab the ORBITAL STRIKE BEACON. This level will finish in style. The Empire gots the STYLE! Head under the final Rebel Transport. The beacon will be placed, but requires 1 minute to activate. Note that if you die, you will respawn almost right next to it. Rebels will be doing their best to take it down. They're using rockets, grenades, and all things explosive. My friend and I have lost at this point with one second on the timer. When I say "their best," I mean they are UNSTOPPABLE! Just try to fire rockets at them or grenade them. Even better, have one player defend the beacon from nearby Rebels while the other player goes Sniper. The Transport is destroyed via Orbital Strike. The Rebel Alliance is in full retreat, and severely crippled, having lost most of their transports. The 501st wins. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 7. GALACTIC CONQUEST -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Ahh, the meat of the game. Galactic Conquest (GC) is the main focus of the game. It's also the best part. To put it simply, you and your opposing faction battle it out in space and 13 planets, and one side wins when they control every planet on the map. You will build fleets to destroy your enemies and take over their planets. You will have to buy new units for your faction, and you can buy bonuses to use in battles, giving you the edge you need to win. When you pick Galactic Conquest on the menu, you will see 4 different campaign options. Each one makes you a different faction. These factions and their 3 starting worlds are listed below. Your starting fleet may be positioned on any of these 3 worlds. BIRTH OF THE REBELLION (Rebels): Hoth (base), Dagobah, Yavin IV THE SEPARATIST UPRISING (CIS): Geonosis (base), Mustafar, Utapau REPUBLIC SOVEREIGNTY (Republic): Kamino (base), Naboo, Coruscant DARK REIGN OF THE EMPIRE (Empire): Endor (base), Mustafar, Coruscant Your opponents will control the 10 other planets on the map. Note that Hoth and Endor are exclusive to the Rebel and Imperial campaigns, and Kamino and Geonosis are exclusive to the Republic and CIS campaigns. You move across the map by selecting a fleet you own, and picking a destination. You may move one fleet per turn, and you can only move one space per turn. Your opponent will be building fleets too, and using them for these purposes. You will see your faction at the top, under which is your Credit amount. Credits are the Star Wars version of cash. You will use Credits to add new unit types to your side, and for buying fleets and bonuses. Hit L1 to access the Bonus menu, and hit R1 to access the Unit menu. On the Unit menu, hit R1 again to go back to the map. On the bonus menu, use the L1 Button to go to the map. You start with 1000 Credits, enough to get you started. You will also start with one fleet, positioned on one of your starting worlds. You may buy more fleets, but this will cost you. The more fleets you have on the field, the more new ones cost. This can be useful to do, though it is very costly. If you have no fleets on the map, they are free. Each additional fleet will cost 1000 Credits, and that amount is doubled for every fleet on the map. BONUSES These are used to give you an edge in battle. Unlike BF1, you must buy the bonuses. They are no longer dependent on the planets you control. Bonuses will last for the chosen battle only. Each bonus has different effects, and different costs. You may only use 1 bonus per battle. LIST OF BONUSES: ENERGY BOOST Cost: 200 Credits This will increase the rate your energy bar fills. I've never used it, it's not really any good. GARRISON Cost: 200 Credits This will increase your reinforcement count by 30 when it hits 30, effectively making your reinforcement count 180 instead of 150. Use this for any battle you want, but it won't work in space battles. AUTO TURRETS Cost: 200 Credits This will place Auto Turrets at every CP you own. They regenerate after a while if destroyed. They are exactly the same as the kind the snipers use. Not a bad bonus. SUPPLY BONUS Cost: 400 Credits This will double the amount of ammo you have, making it easier to last longer in shootouts. It makes space battles easier by giving you the amount of explosives you need to sabotage them effectively, and will double the missile count of the LAAT, making it easier to take down frigates with it. Definitely worth it. BACTA TANKS Cost: 400 Credits This will make all units on your team regenerate health. It does make them regenerate health, but it does it VERY SLOWLY. I've never used it, but that doesn't mean it's not useful. COMBAT SHIELDING Cost: 400 Credits This will give all units on your team an extra 25% health, indicated by a flashing white area of your health bar. If your health drops below this amount, you can't restore it back. You can only restore health up to its original amount. This is fairly useful, especially if you die a lot. ENHANCED BLASTERS Cost: 600 Credits This will DOUBLE the power of your blaster rifles, pistols, and possibly the sniper rifle and shotgun. Good for killing enemy troops quicker... just make sure you hit them. Fairly useful. SABOTAGE Cost: 600 Credits This will dramatically damage enemy vehicles when they spawn in to the map. This is VERY good in space battles, but is good on tank-heavy maps such as Mygeeto, Endor, and Kashyyyk. LEADER BONUS Cost: 800 Credits The most expensive bonus, but also the best if you use it in the right place. This will make the Hero for the battle selectable. For instance, if the CIS uses this on Naboo, they will have access to Darth Maul for the battle, and if the Rebels use it on Tatooine, Han Solo will be available for the battle. To recruit, train, enlist, or manufacture new units, tap R1. The Unit menu will have all units your team can use, with brief descriptions of them. Yellow text means they are recruitable, red text means they are too expensive at the moment, and grey text means that the unit type in question is already on your team. SOLDIER: Already available HEAVY WEAPONS: 1000 Credits SNIPER: 1000 Credits ENGINEER: 1000 Credits COMMANDER: 1800 Credits SPECIAL TROOPS: 1800 Credits PILOT: Already available MARINE: 800 Credits I suggest the Sniper or Engineer first, followed by the Heavy, then the Commander, then Special, and then the Marine. Planets will be represented on the map by large circles. Blue means they are yours, while red means they are your enemies' worlds. Plain small, white circles are empty spaces, and are neutral. You cannot take these spaces. To attack an enemy world, move your fleet to the planet in question. If two fleets meet, there will be a space battle. If a fleet is present above a planet, there will be a space battle. If you win, you will immediately begin the invasion of the planet. The reverse works for your enemies, too. You will receive either 500 or 600 Credits for winning a ground battle, and around 200 for losing. If you win on your opponent's base planet (or your own), you will receive 1000 Credits! Losing those battles will give you 500. You will receive 100 Credits for losing a space battle, and 300 for winning. In addition to the amounts listed, on ground battles you will receive extra Credits based on how many planets you actually control. Each planet you control will give a 30 Credit bonus. If you are in control of your base planet, you will receive a 100 Credit bonus. For instance: The Republic wins a battle on Kamino and controls it, as well as 3 more planets. The Republic receives 1000 Credits for winning, 90 for the 3 planets, and 100 more for being in control of their base, Kamino. An important note: If the enemy wins a battle on your base planet, you can NEVER retake it. It will be removed from the map, and you will lose the 100 Credit bonus. The same works for the enemy faction. To win, you must control all of the planets on the map, as well as your opponent's base planet. When all of the following have been done, you will win. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 8. MISSION VARIANTS (OTHER MODES AND INSTANT ACTION) -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Rise Of The Empire and GC aren't the only modes. You will notice many other options for BF2. INSTANT ACTION Pick a map, then the type of battle. You can change settings such as troop counts, and score required. There are many battle types for each map, give them a try! I heavily suggest practicing here, and studying the maps here. CONQUEST This is a standard GC battle, though you will have all units unlocked, and no bonuses. The standard troop count is 150 each, and can be increased in increments of 15, up to 750 troops each. ASSAULT This is a space battle. The standard victory score is 180 points, and can be increased in 10 point increments, up to 1000. If this is selected in Mos Eisley, you will fight in "Hero Mode." Every Hero and Villain is selectable. Just for quick reference, here's the list: HEROES: Luke Skywalker Yoda Obi-Wan Kenobi Aayla Secura Mace Windu Han Solo Princess Leia Chewbacca Ki-Adi Mundi VILLAINS: Darth Sidious/The Emperor Darth Vader Darth Maul Count Dooku (aka Darth Tyrannus) General Grievous Jango Fett Boba Fett Anakin Skywalker Remember, other battles in this mode will be SPACE battles. The rules from normal battles apply. CTF Short for Capture The Flag. You will be tasked with stealing the flag from your enemies, and getting it to your base. There are 2 variants. 1-FLAG CTF A Yellow flag is placed in the middle of the field. Grab it and take it to the enemy base to score. Not my favorite, but kind of fun. 2-FLAG CTF You must grab the flag from the enemy base, and bring it to yours. Be careful, the enemy team will be trying to do the same, so keep watch on your flag. Unlike some variants of CTF (like the Crash: Nitro Kart variety), you don't have to have your flag at your base to score. Flight abilities can't be used while holding a flag, and Droidekas must be in walking mode to pick up a flag. After that, start rolling to make a very quick getaway ;) HUNT You must hunt an indigenous species, or select them. The teams differ for each map. HOTH: Rebels VS. Wampas GEONOSIS: Clone Sharpshooters VS. Geonosians ENDOR: Scout Troopers VS. Ewoks TATOOINE: Jawas VS. Tusken Raiders KASHYYYK: Magnaguards VS. Wookiees NABOO: Gungans VS. Super Battle Droids THE SPECIES WAMPAS Weapons: Claws These are essentially Grievous without lightsabers. They have a slamming attack in the air, and the L1 Button triggers an alternate claw swipe. Did I mention they take about 3 headshots to take down? GEONOSIANS Weapons: Sonic Blasters They can fly like the Jet Trooper, and the blasters are just like the Imperial Officer's. EWOKS Weapons: Tribal Spear, Rocks Aww, how cute. These guys are DEADLY! The spears are powerful, and the rocks stun for a fairly long time. JAWAS Weapons: Arc Caster Very small. The Caster is VERY good on Tusken Raiders. You should get used to playing with an alternate camera angle, it's relative to height. TUSKEN RAIDER Weapons: Tusken Cycler The Cycler is like a rifle, but with one continuous shot, like the sniper rifle. It has a fair rate of fire. TUSKEN HUNTER Weapons: Tusken Sniper Rifle These are Tusken Snipers. WOOKIEES Weapons: Grenade Launcher, Detpacks or Fusion Cutters The first Wookiee has the Detpacks. Note that the Wookiees are glitched: they will somehow have the Gate Winch and the wooden barricades registered as enemy units. GUNGANS Weapons: Fusion Cutter, grenades Aside from the grenades, they are unarmed. That's what the Turret Posts are for. They aren't threatening unless they're in turrets. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 9. MEDALS AND AWARDS -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ You may notice little award text when playing. This notifies that you have obtained an award. If you meet the right conditions, you will receive certain bonuses for these awards. When you have 0-3 medals in one award, you will be "GREEN," and will not receive its corresponding bonus. When you have 4-31 medals in that award, you will be "VETERAN," and will receive the bonus when you earn the award. If you die within 30 seconds of gaining the bonus, it will be granted to you on your next life, but that's it. When you have 32-63 of an award, you will be "ELITE," and the requirements for earning the award drop by 25%. When you have 64 or more in an award, you will be "LEGENDARY," and the bonus is permanent. You will then receive that bonus at the start of EVERY BATTLE from now on. GUNSLINGER Get 6/4 kills with a Pistol in one life. Not too hard, is easiest to get in space battles. Totally worth the effort. FRENZY Get 12/9 kills with a Blaster Rifle in one life. This isn't that hard, and it's well worth the effort. DEMOLITION Get 4/3 Critical Hits on a vehicle with Rockets in one life. It's best to do this on an AT-AT or the AT-TE. It's fairly good. MARKSMAN Get 6/4 Sniper Rifle Headshots in one life. Mos Eisley is the best place for getting this, but you might not want it permanently... REGULATOR Get 6/4 Shotgun kills in one life. Not bad, considering the Shotgun is an almost guaranteed kill at point- blank range. ENDURANCE Get 12/9 points in one life. Do I really need to explain this? GUARDIAN Get 24/18 points in one life. See above. WAR HERO Get 32/24 points in one life. Um... duh? TECHNICIAN Slice into an enemy vehicle. Once again... DUH! Each of these has a good (or semi-good) bonus. Here they are: PRECISION PISTOL (Gunslinger) Ammo: 64-96 Clip size: 16 Zoom level: 1 VERY fast and powerful. This is TOTALLY worth getting 64 Gunslingers. Yes, it has a scope. ELITE RIFLE (Frenzy) Ammo: 144-216 Clip size: 12 This gun fires 3 shots at once, with a second in between blasts. It's VERY powerful, and well worth the effort. GUIDED ROCKETS (Demolition) Ammo: 4-5 This is essentially a Remote Rocket. Use them to flush out those last few enemies near the end of a battle. Remember: it controls like a ship. These things are really good for hunting on an open map. BEAM RIFLE (Marksman) Ammo: 24 Clip size: 4 Zoom: 1.75 (or so) The one weapon you DON'T want to keep. This has some... interesting glitches. You want to aim lower if you want headshots with this. DON'T USE IT IF POSSIBLE. FLECHETTE SHOTGUN (Regulator) Ammo: 168-252 Clip size: 6 Fires 7 powerful shots in a narrower spread than the regular Shotgun. This is totally worth the effort. VEHICLE REGEN BONUS (Technician) Any vehicle you occupy will now have an auto regen effect, just like the Pilots in space. STAMINA BONUS (Endurance) Your energy bar will recover faster, just like the Energy Boost bonus. With a Bothan Spy, you can cloak indefinitely if you don't sprint. Kind of like The Spy's Cloak & Dagger. DAMAGE REDUCTION (Guardian) You take half damage with this. VERY USEFUL! ATTACK INCREASE (War Hero) You do extra damage with ANY weapon. NICE BONUS. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 10. A FEW CHOICE QUOTES -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ These are just some quotes from the game that I thought were pretty good. "Darth Maul! Flank him!" (Clone Troopers VS. Darth Maul) "He can't take us all down!" (Same) "With the last CIS ship destroyed, Generals Kenobi and Skywalker took advantage of the opening we'd created, and rescued the Chancellor. Took all the credit, too." (A Daring Rescue closing) "I took a long look back, and wondered why so many had to die for a bunch of walking carpets." (First Line Of Defense closing) "I AM HERE, AND I AM NOT AMUSED!" (Emperor enters battle) "You worms are no match for the Dark Side!" (Darth Maul) "One hundred... two hundred... three hundred... you guys are gonna make me rich!" (Jango Fett? Or Boba? It's in Hero Mode) "Dead or alive, I get paid either way!" (Boba Fett in Hero Mode) "You don't need me here any more. I'm off to more important battles." (Anakin is defeated) "Yoda you summon. Here I am." (Yoda enters battle) "Yoda I am. Fight I will." (Yoda enters battle) "Tied I am. Rest I must." (Yoda is defeated) "SPY!" (Imperials upon sighting a Bothan Spy) "*whistles Imperial March*" (Imperial Diplomacy random quote) "DIE! DIE! DIE!" (Rebels when they get a kill) "One shot, one kill." (Clone Troopers upon headshotting an enemy) "This battle bores me!" (General Grievous is defeated) "This is a waste of my training! Bring me more Jedi!" (General Grievous) -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 11. VEHICLES -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ I probably should've mentioned these earlier. NOTE: The factions listed are the ones that use the vehicles by default. You can hijack any vehicle. LIGHT VEHICLES Z-74 Speeder Bike/BARC Speeder Used by: Rebels, Empire, Republic* Found: Endor, Kashyyyk Weapons: Laser cannon This is a light, fast, weak speeder used on forest worlds like Endor and Kashyyyk. It has a limited jump ability. You can use these to quickly cross the map. Be extremely careful on these, they're fragile and offer no protection to the driver. The Republic has a variant called the BARC Speeder. You can impale people with these. STAP Used by: CIS Weapons: Lasers Less of a speeder than the bike, this is about as fast. It's even harder to hit than a speeder bike. TAUNTAUN Used by: Rebels Found on: Hoth No weapons These are ground versions of the speeder bike. TANKS AT-RT Used by: Republic Found on: Utapau, Naboo, Felucia Weapons: Lasers, Mortar cannons A light walker. This is fairly fast, but leaves the pilot exposed to enemy fire. IFT-X Used by: Republic Found on: Mygeeto, Naboo, Utapau, Yavin IV Weapons: Lasers, Rockets Second Seat: Beam Cannon Critical Hit: Red and White panel on back This is a standard tank. The second seat is exposed to enemy fire. This has red markings. IFT-T Used by: Empire Found on: Mygeeto, Yavin IV, Utapau, Naboo Weapons: Lasers, Rockets Second Seat: Beam Cannon Critical hit: see IFT-X A Blue version of the IFT-X, it's the exact same. ARMORED TANK DROID Used by: CIS Found on: Kashyyyk, Felucia Weapons: Shock Cannons, Mortar Launcher Critical Hit: The ball at the back of the tank tread One of the CIS tanks. It has a big tread down the middle and cannot strafe. It's fairly useful. AAT Used by: CIS Found on: Polis Massa, Yavin IV, Naboo, Utapau Weapons: Lasers, Rockets Second Seat: Heavy Turret Critical hit: Back of tank The alternate CIS tank, very similar to the IFT-X. The second seat is closed in. AAC-1 Used by: Rebel Alliance Found on: Polis Massa, Utapau, Mygeeto, Felucia, Yavin IV Weapons: Lasers, Heavy cannons Secondary Seat: 12 Rapid-fire rockets Critical Hit: Black cooling tanks on the sides Winner of "Best Tank" and "Hardest To Hit Critical Spot" is the AAC-1. The heavy cannons are a bit weaker than the IFT-T's rockets, but faster. Use these, they're good. AT-ST Used by: Empire Found on: Hoth, Endor Weapons: Lasers, Heavy Cannons Secondary Seat: Remote Rockets Critical Hit: Box between leg connector wheels. This is big and it's pretty good. Use it at every opportunity. COMMAND VEHICLES Like Landers in Space, these serve as mobile CPs. They can't be sliced into. AT-TE Used by: Republic Found on: Geonosis Seat 1: Cannons, heavy cannons Seat 2: Beam Cannon Seat 3: Repeating blasters (rear) Critical Hit: Cylinder below control center This is good, but it's slow. AT-AT Used by: Empire Found on: Hoth Weapons: Lasers, heavy cannons Critical Hit: neck The BEST walker. It rains down death from the sky, cutting down Rebel infantry and Snowspeeders. Be careful: competent speeder pilots can use the tow cable to bring you down. AND FINALLY, Incom T-47 SnowSpeeder Used by: Rebels Found on: Hoth Weapons: Lasers Second Seat: Tow Cable Use this to bring down Imperial Walkers. Make sure you have a computer (or a competent human) in the second seat. Fly near the legs of an AT- AT. Fire the tow cable at the legs. If it hits, the camera will change. Wrap the legs up with the tow cable to bring the walker down in one shot. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 12. AUTHOR -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ GameFAQs Name: spaceminer93 This takes its inspiration from a game online called The Space Game. You mine asteroids to collect minerals, which you use to buy mining ships and laser defenses. It's pretty fun, check it out: www.casualcollective.com click PLAY, then The Space Game or TSG: Missions. I am a resident of North Carolina, I enjoy this game, I enjoy Half-Life 2, its episodes, and Portal (best game ever). This is my first FAQ. I hope to provide a veritable wealth of knowledge of BF2, as well as provide the reader with an understandable guide through Rise Of The Empire. In the event this does not serve its purpose (or you want further tips on BF2), search for the following on YouTube: Star Wars Battlefront II Tips & Tricks Or SWBF2 Maps Or SWBF2 Glitches Provided you know where to look, you can find it. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 13. FAQ -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Many times, things remain unclear, even with FAQs and Walkthroughs. Questions you (yes, you) may have about this game can be answered right here! Only rule: It cannot have been answered in the walkthrough. For instance, you want to know about maps, which I don't have yet. Just ask! This currently contains NO Frequently-Asked-Questions. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 14. LEGAL -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Every guide has (or should have) one of these legal sections. Ya, they're not fun to write, but I gotta do it. CREDITS Me - The Author GameFAQS - for hosting this and for being one of my most-visited sites. Credit goes to the people who RUN GFAQs and the others. Credit goes to the users who wrote FAQs for this game, driving me to write one as well (and to put much effort into it). Thanks to Neoseeker and Supercheats for also hosting this guide. Thanks to Scott Adams and www.dilbert.com for giving me a daily laugh. Thanks to Valve Software for making the HL2 Episode 1 & 2 Soundtrack (which I listen to as I type this). Thanks goes to LucasArts and Pandemic for actually making this. And credit goes to all those who have helped me so far. Star Wars Battlefront II is a registered trademark of LucasArts Ltd. And, finally, I just have to do it. A VERY SPECIAL THANKS TO GEORGE LUCAS! Mentioned games: Half-Life, Half-Life 2, Half-Life 2 Episode 1, Half-Life 2 Episode 2, Portal, and Team Fortress 2 are owned by Valve Software. The Space Game and TSG: Missions are copyrighted by the Casual Collective. This guide should be found on GameFAQs.com, Neoseeker.com, and SuperCheats.com. No money is to be made off of this in any way. If you want it printed out for easy, away-from-computer access, let me know. (c)2009-Onwards by Sebastian Thomas I reserve the right to change this FAQ at will, and to prohibit the use of it. Hope you enjoyed it, and if you see it ANYWHERE it's not supposed to be, LET ME KNOW. I know how to take legal action. This also serves as a warning not to copy or distribute this without permission.
FAQ Display Options: Printable Version