Review by AlanEdgeHead

"The biggest Mortal Kombat game ever."


Mortal Kombat has always been, and always will be. Armageddon is the final installment in the Mortal Kombat series for the current generation systems (Excluding the Wii version). Over sixty characters are packed into the game. The most any MK game has seen. How well does it hold up? Find out as I review this game.

Story: 9/10

Argus, a god, has sealed his two sons in stone. Taven and Daegon. Both are half-God. When they awake, they are going to be sent on a journey to prevent Armageddon from being brought to the world. They have to slay the firespawn; Blaze. A fiery beast created by Taven and Daegon's mother, Delia. The first of the two brothers to slay the beast, will take over their father's position. Taven and Daegon set out to destroy Blaze. But when Taven awakes, he finds out his brother, Daegon, has been awake for a while now...

Gameplay: 9/10

There are many gameplay modes in Armageddon. This game plays almost exactly like the two previous MK games. A few slight changes have been made. Characters only have two stances this time and some don't even have that many. Some fighters have two fighting styles, some have one fighting and one weapon, and big guys only have one. This game also has aerial kombat. Pull off combos in the air. Now, the biggest change is the fact that fatalities are extremely different this time. You have to do several different strings of combinations. The more strings, the higher your fatality gets rated. It's a pretty nifty system. Another mode added in this game is Kreate-A-Fighter, where you do just that; create your own character. Motor Kombat has replaced Chess and Puzzle Kombat. You drive MK fighters, Mario Kart style, down tracks. Each character has special moves. Sub-Zero freezes the person in front of him, etc. Konquest mode also returns. In Konquest, you play as Taven. You run around like in the Konquest from Deception. Though, this time around, you fight more while running around; Shaolin Monks style. You still have your training sessions, but they teach you how to fight while you're running around. You still have your classic MK Arcade-like fights in Konquest, too. This game has many great modes of play.

Graphics: 9/10

You figure, with all the characters in this game, that the graphics would have to be toned down a lot. Well, that isn't the case. The graphics are just as beautiful as they have always been. All of the backgrounds and arenas are amazing. Even your created character looks awesome. Usually, in games, created characters don't look as good as the pre-set characters, but that has changed. Blood never looked so great.

Sound: 9/10

Typical MK music in this game. If you've liked the music in the previous games, you'll have nothing to complain about in this one. All the grunts and fighting noises you have come to know and love are all in here. But, the traditional "Fatality" bit at the end of a match is no longer there. It's replaced by "____ Fatality". Ex: "Killer Fatality" based on how many string combos you got in. Some of the voice-overs in Konquest could be better, but a lot of them are actually good. And every MK character you run into in Konquest, has a voice-over. All-in-all, it's pretty great.

Replayability: 9/10

With so many characters in this game, you can't help but to want to play this over and over. There are endless amounts of fight combinations. Konquest will occupy some time. And if you have friends that are MK fans, the fun will never end. And Motor Kombat adds great replay value to the game.

Overall Score: 9/10


Armageddon does the series well. It is a great end to the Mortal Kombat games for the current generation systems. Most characters will be gone the next time around. I recommend this game to anyone who is a fan of Mortal Kombat. And I can't wait to see MK on the next-gen consoles.


+ More characters than ever before in one game.
+ Kreate-A-Fighter.
+ Aerial Kombat.


- No character specific fatalities.
- One created character per profile.

Reviewer's Rating:   4.5 - Outstanding

Originally Posted: 10/17/06, Updated 06/01/07

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