hide results

    FAQ/Walkthrough by hopton13

    Version: 1.0 | Updated: 12/23/06 | Search Guide | Bookmark Guide

    1. Introduction
    2. Game Goal
    3. Controls
    4. Characters
    5. Levels
    6. Walkthrough
    Although i've been a user of Gamefaqs for quite a while, i've never written
    a guide, so if you think this guide sucks or have any feedback in general,
    get in contact with me and let me know, my contact details are at the bottom
    of the guide. Hope this guide helps. Also, this guide is obviously nowhere
    near being finished at the moment. I'm still working my way through it myself
    but thought that other gamers might appreciate the head start.
    Game Goal.
    The overall goal in this game is to skate your way into Project 8, Tony Hawk's
    new skate team. You will do this by completing goals, doing Pro Challenges,
    competing in competitions, hitting gaps and finding secret areas.
    This game retains the same basic controls that we've all come to know and love
    over the years, although it does have one or two new controls.
    A - Ollie
    X - Flip Tricks
    B - Grab Tricks
    Y - Grind
    Up/Down and Down/Up - Manual
    Left Stick - Move Character
    Right Stick - Move Camera
    LB and RB - Spin
    RT - Pivot (when in Manual) Transfer (when in the air) Change between Switch
    and regular (when on the ground)
    LT (+ Left Stick up or down) - used to do flips when airborne
    These are just the basic controls and there are more, although i'm sure you'll
    get used to them fairly quickly.
    Tony Hawk's project 8 has 12 Pro Skaters with more unlockable. The
    characters are (in no particular order) as follows:
    Tony Hawk
    Lyn-z Adams Hawkins
    Bob Burnquist
    Dustin Dollin
    Nyjah Huston
    Bam Margera
    Rodney Mullen
    Paul Rodriguez
    Ryan Sheckler
    Daewon Song
    Mike Valley
    Stevie Williams
    The Unlockable Skaters are:
    Security Guard
    (More To Follow)
    Tony Hawks Project 8 is basically one huge level once it is all unlocked,
    although different areas have different goals. Below are a list of all the
    levels. Underneath these you will find the walkthrough for each level.
    Skate Park
    Main Street
    The Capitol
    Hill Top
    City Park
    Fun Park
    Well, i've decided to do this walkthrough in an area by area basis, giving
    all the information for each area in one segment, this includes goals, gaps
    and secret spots for each area, as well as any pro challenges that are in each
    The first level of the game, and where your character lives. A fairly fun
    level with lots of grinds, a few half pipes and a couple of pools.
    There are 12 goals in this level, some of them fairly easy, others nigh on
    impossible! These goals are:
    Property Values
    Colonels Grind
    Plywood High
    Mailbox Spin
    Nail The Rotation
    Picket Fence Photo
    Pool To Pool Photo
    Demo In The Pool
    Shag Dad's Balls (No, thats not a joke..)
    Wallplant The Gate
    Out Of Suburbia!
    Local Turf War
    Property Values:
    A "Classic" Tony Hawk challenge, consisting of many seperate challanges,
    just like the levels in the original games. This goal consists of 10
    challenges, these are:
    Kickflip over the bushes.
    Wallplant four snowmen.
    High Score (65,000).
    Pro Score (130,000).
    Sick Score (400,000).
    High Combo (30,000).
    Collect SKATE.
    Collect COMBO.
    Find the Secret Disc.
    Amateur: 5/10 challenges (over seperate runs)
    Pro: 8/10 challenges (over seperate runs)
    Sick: 10/10 challenges (in one run)
    Firstly, i will give a challenge by challenge analysis, then below i will give
    details on how to achieve the Sick score for the area.
    Kickflip over the bushes:
    The bushes are to your left from the start point.
    Simply go straight ahead and over the pool, up the quarter pipe and back
    toward the bushes, the quarter pipe will get your speed up for you. Land the
    Kickflip safely to achieve this goal.
    Wallplant four snowmen:
    All four snowmen are in the main street and are obvious to see, just hit each
    of them with a wallplant to achieve this goal.
    High Score/Pro Score/Sick Score/High Combo:
    The reason i am putting these together is that if you are after the Sick
    score, chances are you'll get the others in the process. The best place to do
    this is in the yard next to where you start, the one with the killer halfpipe.
    Collect SKATE:
    From where you start, make your way into the next yard. To the left of the
    halfpipe there is a car. Atop the car is S. In the garden with the pools next
    door to this, the K is at the back of the far away pool and the A is toward
    the fence for the Japanese garden. Smash through the fence after collecting
    S K A and go under the  shelter at the back of the garden, the T is under
    there. Finally, the E is also in this garden, toward the quarter pipe next to
    the wall.
    Collect COMBO:
    This is a fairly easy combo to get if you can grind decently. Grind the wall
    next to your start point and you will collect C O M, at the end of the wall,
    jump to collect B. From here, land in a manual and up the quarter pipe in
    front of you to collect the O, land safely to complete the goal.
    Find The Hidden Disc: 
    The hidden disk is on a rooftop in this level.From your
    start point, head towards the garden with the skate equipment. There is a 
    caravan in this garden. Ollie up the caravan and grind the right hand edge of
    the house, this will see you grind a power line across the street. Ride this
    grind until you hit the Secret Disc.
    Sick Completion:
    The thing i would stress about the Sick Completion in these classic challenges
    is that you CANNOT do one goal after the other, you have to mix them together
    into one consecutive run. DO NOT try to get SKATE, then the pumpkins, then
    the combo etc because time is tight enough as it is. Here's how i done it:
    From the beginning turn to face the pumpkin (1 of 5) next to you and grind the
    wall which it is on. Staying on this wall will give you C O M B for combo 
    (which must be retrieved in one combonation). Jump the wall at the end and
    land in a manual, go up the quarter pipe in front of you and collect the O to
    achieve combo. However, make sure that you DO NOT end the trick at this point.
    When you land, do a revert with RT and link it into a manual. From here build
    up the sick score, making sure to keep linking your tricks. All this should be
    done within the first 30 or so seconds of the run. After all the scores have
    been achieved make sure you are facing the way which you were going from the
    beginning, in the top right hand corner you will see a pumpkin (2 of 5), grind
    up to collect it and keep going. Now, at the left hand side of the screen you
    will see a car which has the S for Skate on top of it, collect that and make
    your way back to the beginning of the run. It is important here that you build
    speed as it is required in order to complete "Kickflip over the bushes". You
    will see a kicker ramp in front of you as you approach the bushes, just hit
    it at speed, kickflip and that should see that goal completed. At this point
    there should be somewhere between a 70 and 80 seconds left. Next, make your
    way into the street, across from you is a Snowman (1 of 4), wallplant this
    Snowman, turn 180 and you will see another Snowman across the street (2 of 4).
    Wallplant this one and make your way to the tree in the middle of the road.
    To the right is Snowman (3 of 4) and it is important not to hit it at too
    acute an angle or the wallplant will not work. After hitting this one the
    other Snowman (4 of 4) is behind the woman you spoke to to begin this run. Hit
    it to complete this goal. At this point there should be roughly a minute left.
    After you wallplant the final snowman you will see a white picket fence to the
    right, grind this to hit Pumpkin (3 of 5), jump off before the corner and
    cross the street, heading back to where you began. There is a concrete block
    outside this house and atop it sits Pumpkin (4 of 5). After smashing this,
    head to the back garden again and make your way towards the caravan (stick to
    the left, don't go over the pipe). When you reach this caravan, jump off the
    board and collect the final Pumpkin (5 of 5). Now get back on the board, up
    the quarter-pipe behind you and back toward the caravan. Jump from the caravan
    to the roof of the house and grind the right hand edge. This will see you
    grind a power line to a house across the street, on the top of this house is 
    the Secret Disc. After collecting the disc, fall from the roof and make your
    way toward the pool at the back of the garden, where the K is located. After
    picking this up, head toward the brown fence where the A is situated. After
    picking up the A, simply smash through this fence and go toward the shelter
    at the back of this japanesey looking garden, the T is inside this shelter.
    After picking up the T you will notice a quarter pipe at the end of the
    garden, ride toward it and the E awiats you in front of it. All challenges
    These parts of the walkthrough will undoubtedly be the longest, given the
    sheer amount of information in each one, please remember that each goal will
    not have a walkthrough like this one!
    Colonels Grind:
    Amateur: Grind to the first marker
    Pro: Grind to the second marker
    Sick: Grind to the third marker
    Across the road from where the first snowman was wallplanted you will see a 
    green line spraypainted on the ground, this is a spot challenge. Basically,
    you have to get into a grind before this marker and stay on it until you reach
    the Amatuer, Pro and Sick spray marks on the pavement (Amatuer is orange, Pro
    is blue and Sick is yellow). The amateur marker is located just after you turn
    the corner, the pro marker is located ot long after this, although you must
    jump a gap in the kerb on your way to it. The sick marker is almost opposite
    the starting point of the objective and is over yet another kerb gap. My
    advice for this goal and all others like it is to get the amateur rank, then
    pro, then sick. This way you can build yourself up gradually rather than
    trying for sick straight away and getting nowhere. To stop after a certain
    marker, just jump out of the grind and make sure you don't bail out.
    Plywood High:
    Amateur: Ollie to the first marker
    Pro: Ollie to the second marker
    Sick: Ollie to the third marker
    In the garden with all the halfpipes and the caravan there is a piece of wood
    that sticks high into the air, this is Plywood High. All that you have to do
    in this objective is reach the markers and land safely. I would recommend
    doing this by starting at the other side of the garden and transferring all
    the way along, this will build up air and speed.
    Mailbox Spin:
    Amateur: Combo to the first mailbox
    Pro: Combo to the second mailbox
    Sick: Combo to the third mailbox
    In my opinion, this is one of the trickiest goals in Suburbia. Across the road
    from where you wallplanted the first snowman, you will see a letterbox with a
    green ring around the bottom of it. To start this challenge, just jump on top
    of the mail box and press Y, this will start your skater spinning round on
    the mailbox. From here, the 2nd mailbox (and the amatuer rank) is right across
    the street. Jump off this mailbox with your analog stick facing the mailbox
    and land in a manual. When you get near the mailbox jump onto it and press Y.
    From here, the best way to go to get the Pro rank is to grind the white fence
    in front of you until just before the corner, at this point jump off and land
    in a manual. When you get close enough just jump on the mailbox. This is where
    it got tricky for me. Jumping into a manual will not get you all the way to
    the third mailbox, which is out of your view to the right. The best way to do
    this is to jump off with your analog stick facing down/right and land in a
    manual. From here, grind the tree in the middle of the street until you are in
    line with the mailbox. Jump out of the grind and into another manual, ride the
    manual until you get close enough to jump onto the final mailbox. As always,
    the rank only counts if you land safely.
    Nail The Rotation:
    Amateur: Flip the board three full rotations
    Pro: Flip the board four full roatations
    Sick: Flip the board five full roatations and score 10,000 points
    This is an example of the new "Nail The Trick" feature in THP8 and it takes
    some getting used to! There isn't really much i can say about this one as it
    is mainly a case of trial and error, although to get the sick score i would
    suggest turning around from where you begin, wallplanting the wall behind you
    and riding back down, this will help you get more power out of your ollie.
    As you need 10,000 points i would suggest holding down RB as you jump in order
    to spin, this will help as a multiplyer.
    Picket fence photo:
    Amateur: Land a 180 Flip Trick
    Pro: Land a 360 Flip Trick
    Sick: Land a Clean 540 Double Flip Trick and a Grab trick
    I would advise waiting until your stats improve before attempting the sick
    trick, it's just a waste of time in the beginning. Again, i would recommend
    doing the amateur first and building up, although you can attempt the pro
    trick right from the beginning if you're feeling confident.
    Pool to Pool Photo:
    Amateur: Land a 360 Transfer with a Grab Trick
    Pro: Land a 540 Transfer with a Rocket Air
    Sick: Land a 720 Transfer with a Seatbelt Air
    The same applies to this goal as the last one, keep the sick trick until
    your stats are better, the other two can be achieved from the beginning,
    i'd still advise doing amateur first and building up.
    Demo in the Pool:
    Amateur: Keep all three crowds paying attention
    Pro: Keep all three crowds interested
    Sick: Keep all three crowds stoked
    Ok, the most important thing to remember here is that there are three
    different crowds watching, a crowd to each pool. I would suggest that
    you do a couple of combos in each pool then transfer to the next one, keep
    this going for a full minute, making sure that the entertainment bars stay
    high! All you have to do is keep churning out tricks (also, bails cause the
    interest bar in the crowd to fall, so make sure to land every trick, use focus
    if you can!)
    Shag Dad's Balls:
    No conditions for this one, a simple pass or fail. Your dad is out back
    having a few practice swings, all you have to do is keep doing tricks (what
    tick to do will be listed in the top right hand corner). There is a time limit
    for each trick and you will have to transfer all the way through the halfpipe
    garden. A fairly easy goal.
    Wallplant the Gate:
    This isn't really a goal as such, all you do is wallplant the gate to the
    skatepark, this opens up the Skatepark as a level.
    Out Of Suburbia:
    You have to ollie an RC car in the street, after this you are told to skitch
    the car to the end of the street and wallplant a security light, this opens up
    Main Street and more.
    Local Turf War:
    Amateur: Hit the first four segments of the line in one combo
    Pro: Hit all eight segments of the line in one combo
    Sick: Hit all eight segemts of the line and score 250,000 points in one combo
    The amateur rank can be reached fairly easily here, just make sure to keep
    grinding. The second will take a bit of practice due to the line being arounf
    corners, uphill, downhill and finally you have to jump out of the grind into
    a circle on the ground. Easily enough done with practice. The sick score did
    take me a while to get. Just keep putting small flip tricks into your grind
    to build up a multiplyer. Also, buy a couple of special grinds from the skate
    shop. It'll take a high multiplyer and the specials to do this one!
    Gaps In Suburbia:
    There are 19 gaps in Suburbia, these are a combonation of grinds, jumps,
    manuals and transfers.
    1. Across the Street: Grind the ledges by the entrance/exit to main street
    (the easist place to start is where you land after kickfliping the bushes).
    From here, grind down until you are about to hit the street, jump and land on
    the other side, an easy gap to hit.
    2. Around the Sac!: Start at one side of the sidewalk and just grind the 
    entire way around to the other side, similar to Colonels Grind.
    3. Driveway Hop: Simply jump between two lower kerbs, grinding both sides,
    easist on a straight piece of road.
    4. Holy ...!: If you can do this you're doing something right! Start a grind
    just before you enter Suburbia from Main Street (the closer the better) and
    grind all the way round until you exit Suburbia again, a very hard gap!
    5. Over the Driveway: In front of the last house before main street, there is
    a white fence. Grind one side, jump and land back to grind the other side.
    fence, jump over the driveway and land back on the fence
    6. Picket 2 Roof: Grind the fence in front of the house with the caravan in
    the backyard, then jump off the fence and grind to the roof.
    7. Planter Hop: In the Japanes garden there are two long plant pots, grind one
    of them, jump over the walkway and grind the other.
    8. PoolBQ: In the garden where you help dad, there is a BBQ, simply grind
    this and jump to land on one of the grindable strips over the swimming pool.
    9. Pools to Fury!: You will do this when you are doing the demo in the pool,
    just transfer from one pool to another.
    10. Rags to Riches: Transfer from the garden with the half pipe into the
    garden with the pool in it, there is a quarter pipe next to the wall.
    11. Rail Hop: Just grind gap one of the many fence gaps, lots to choose from!
    12. Riches to Rags: Rags to riches in reverse order. If you can do one you can
    do them both!
    13. Round and Round: Grind the entire planter in the middle of the street.
    14. Skate Transfer: Transfer across the gaps between the quarter pipes in the
    skater yard, found right next to Plywood High.
    15. Trailer Trash: Jump across the trailer awning in the skater backyard,
    i would recommend getting some speed up in the halfpipe to make this easy
    16. YardHop: Jump between any two yards while grinding.
    17. Zen Deck: Jump from one side of the pool in the Japanesse garden and to
    the other (skateboard seems to work fine in water, strange..)
    18. Manual the Grass Path: Manual the grass path behind the pools.
    19. Planter Pop: Jump off of the planter in the middle of the street and bank
     drop on the other side.
    Ok, so as you can see i've not got all that much done but i will be updating
    in the next few days. Also, any help on any gaps, goals, hidden spots or just
    general tips for this game that you may have, i'd be glad to hear them and add
    them into this walkthrough. Also, as i stated above, any feedback, good or bad
    (make it constructive, not just plain nasty!) would be appreciated, my contact
    Thanks for reading!

    View in: