Halo 2 Cheats


  • Hold 3 Pistols!

    First Go to a level that you can get three pistols on, such as outskirts. Go pick up a pistol. Then swith to your second weapon and pick up dual weapon, such as two smg's. Go to another pistol and press x to pick it up. Now you have a pistol in you secondary and first slots. Now you can go pick up a third pistol and set it to your left hand(Press Y to do this). You can get up to 144 AMMO! with three 96 ammo with the two and just 49 with one.

    Contributed By: heatshadow10291.

  • Infinte Camo

    After getting the envy skull go through a checkpoint while in active cammo mode. To be safe use "reset to last checkpoint" so you can check if you did it right. Save and quit; then turn off the xbox to remove the envy mode. When you reload your file you will find yourself with unlimited camo.

    Contributed By: snakerulezraidonsuks.

  • Overloading objects on the map

    It is possible to overload certain objects in many of the Halo 2 Multiplayer Maps. By overloading I mean removing it from the map altogether. You can overload most anything that is not actually connected to the map itself. Please note that it seems that you will need at least 8 others for this to work. The easiest example is in Zanzibar. There is a bridge that you can knock down to easily get to the sword on the large spinning wheel. Knock the bridge down and run to the end where it is squared off. You and all your teammates should bunch up as close as possible in the corner and look straight down at your feet. Make sure everyone is looking down and the bridge should overload and disappear. It will be gone for the remainder of the game/round. You can also use this overloading glitch on Midship(on the floating platform) and Headlong(there are two places in Headlong...the hanging construction beam and the hanging platform right next to the beam....however you may need around 12 others to overload that platform). These are the ones I have seen myself but there may be others in other maps so good luck hunting!!

    Contributed By: Sephiroth0327.

  • Skip tough Brute battle before the end boss

    When you are flying around in the Banshee during the final level when you are giving support to your ally. You can skip directly to the final boss sequence if you are still in the Banshee after te door gets blown open. Fly to the right of the control centre building and aim towards the bottom right and if you fly close enough you should get a white screen indicating that you have started the cutscene. When it's over you will be at the final boss without fighting your way to him.

    Contributed By: vitz.

  • Unlimited Sword Ammo

    You can do this in any two-part Campaign missions (i.e. Outskirts and Metropolis). If you finish the first level of the two-part mission with a sword with no ammo, you'll start the next level with a sword that has unlimited ammo. Though the sword doesn't show up when you arm it, it still makes all of the sound effects and acts exactly like a normal sword.

    Contributed By: NikoreJM.


  • Multiplayer Map- Foundation via Xbox Live

    Bungie has decided to give the multiplayer map to anyone who signs on via Xbox Live. You will be prompted with an update as soon as you try to sign on. The update will unlock the map, improve support for 480p resolution display's, and speed up wait times in matchmaking.

    Contributed By: Jon3185.

Easter Eggs

  • Angry Mode

    When you are the Master Chief trying to recover the index from the Prophet of Truth on the Covenant Holy City go until you reach the first outdoor area with dirt and vegetation. Take a right as you enter this room and run up to the wall past the gravity lift that leads up to the sniper point. Get on top of the wall by going up the dirt mound on your left. Follow the wall until you reach the floating skull called "Angry". This skull makes enemies fire at a faster rate.

    Contributed By: Neo Alucard X.

  • Assassins Mode

    A skull similar to the one that activates blind mode can be found if you Start on "regret". After the first lift ride (before the first underwater elevator), grenade jump from the front awning of the lift to the ledge in front of you (the one with two turrets).

    Grenade jump AGAIN onto the next ledge.

    Make your way to the back of the building. On Easy, you'll only find the skull. On Legendary, however, 2 invisible Elites carrying swords just shake their heads wildly, ignoring you completely.

    Contributed By: totalgamer2002.

  • Blind Mode

    At the beginning of Outskirts jump on top of the light on top of the door with a crouch jump, then jump to the left platform. Turn to your left and go down the long dark corridor and pick up the skull; it will say blind and your screen will flash black for a while. In this mode you can not see your weapon, body, shields, ammo, or radar. To get rid of this feature use the following method: 1. Turn off your XBOX or Save and Quit. 2. Go to Campaign and select level and choose Cairo Station. 3. Skip the cinematics and then Save and Quit. 4. Go Outskirt and your hud is back.

    Contributed By: snakerulezraidonsuks.

  • Envy Mode

    On the level "Delta Halo" on Legendary Difficulty, Progress until you reach the area during the "Push through the covenant held ruins" where you have to clear a Landing Zone for the Pelican to drop weapons. You will know you are in the right area when cortana says "they're pouring out of the center building". Anyway that area has Plasma turrets along its borders. A little bit after the left side turret you will see the outline of a door in a wall, but the door has a solid rock slab in it and a rock in front of it. Jump on the rock then jump to the ledge above the door then jump on the ledge to the left. Now jump onto the building with the sealed door using grenades. Atop the building you will find two dancing elites and the "Envy Skull". Pick up the envy skull and you will be able to use Active Camoflage like the Arbiter.

    Contributed By: DrK MgIcIaN.

  • Famine Skull

    After you get off of the slowly decending elevator in "The Oracle", you will come to a hallway where you see a handful of dead bodies. Continue into the next room, and you will be on the second floor of a room that has windows. When you enter this room, look to the right, and find the third pane of glass. It should be to the right of a wall that has some flood guts splattered on it. Shoot out this window, and either window directly across the room. If you look below you will see a platform that has four tall posts. On the far side of the room there is a column that is right in between the two windows, on the far side of the room. Turn on your active camo, and jump to the center platform. Jump on either of the posts on the far side of the platform and jump to the column between the windows. Make another jump through the window you shot out and make a left. Walk all the way to the end and you'll find four flood elites convulsing on the floor, with the Famine skull in the middle of them. When you have this skull all weapons will have less ammo.

    Contributed By: snakerulezraidonsuks.

  • Giant Soccer Ball

    It's on the level "Metropolis" on any difficulty I do believe. Use the same method to get a Banshee through the tunnels as you would if you were getting the Scarab Gun. (See the corresponding cheat for more details)

    Now take your Banshee away from that half-dome thing and fly through the level using the same path you would as if you were walking. Once you get to the highway where the Warthogs are fighting the Ghosts, keep flying straight toward the half-demolished building. Fly into it and go to the bottom level. Behold! A giant soccer ball! It's great fun to mess around with, especially if you have the Scarab gun.

    Contributed By: The Return of Hylian.

  • Grunts Birthday Party Mode

    In the level Arbiter on Legendary. Once you get to the first banshee section, fly immediately straight down all the way to the bottom of the map. In one of the cracks where the large cylinders connect to the station. There will be a circle of grunts dancing around a skull. When you pick up the skull; it will say Grunt Birthday Party on the screen. Now when you kill a enemy with a headshot, they will blow up like a plasma grenade was stuck to them.

    To get rid of this feature use the same method as the blind mode.

    Contributed By: RogueAngelInsurrecti.

  • Iron Mode

    On the last Master Chief Level, on Legendary Difficulty, when you enter the final Gravity Lift, look up. A skull will pass through you extemely quickly so you must start holding X a bit before you actually pass it to grab hold of it. Once you grab the Iron Skull, Iron Mode will be activated. This skull causes you to go back to the last checkpoint when you die in co-op mode.

    Contributed By: DrK MgIcIaN.

  • Messages on the bomb

    If you play multiplayer and hide with the bomb, then you probably have noticed this already. If you stand somewhere long enough, the mastercheif will start to toss the bomb up and catch it. Eventually he will examine the bomb, and you can read what it says on the bottom. One message is "goodbye" and another is "xoxoxoxo".

    Contributed By: e_tram.

  • Midship bunny

    On the level Midship, go to the top where the sword spawns. Now walk to the doorway which doesnt have a big roof. Look up and you should see an outline of a bunny!

    Contributed By: frenticROCKS.

  • Mythic Mode

    In "Sacred Icon" there is a semi outdoor area which has the same type of area right next to it. There is a large sentinal in front of each one. Go past this area and down the piston and you'll be in a vary dark and dank flood infested area. There's a stack of 6 or 7 boxes as you enter the room. Use them to jump up to the landing above. There are a handful of alcoves on your right hand side. The skull is in the third alcove, floating above a dead human flood.

    Contributed By: snakerulezraidonsuks.

  • Posters at the Old Mambassa Crash landing *after Cairo*

    After you crash land on Old Mambassa, you can see posters all around with the Master Chief from the demo and some grunt posters.

    Contributed By: Halomallo.

  • Rex-In outskirts

    First start going torwards the blind skull way but when you go up there take a left instead of a right and jump on the ledge, then crouch jump on top of another ledge (which would be right above the wreckage) then jump on the ledge across the wreckage then continue the pathway intill you reach the area with the sword sticking out of the ground (It's inside a broken rooftop), right next to it is a rock with the word REX written on it.

    Contributed By: dylanthechosenone.

  • Sign on Zanzibar

    On the beach on Zanzibar, you will see signs that say NO SWIMMING. Well, go to your xbox dashboard, go to the Settings, Clock, and change every number you can to 7 , then pop Halo 2 back into your xbox and load it up. WARNING: Do not sign into XBoxLive, it resets your clock. Now go to Split-Screen and start a game on Zanzibar. Go to the beach and look at the sign, it will mention something is missing, and there is a bloody dog's head.

    Contributed By: Creeping Death341.

  • Sputnik Mode

    At the start of "Quarantine Zone" on Legendary difficulty turn directly around, and you should see a tunnel. Head down the tunnel and go straight until you exit it. Go straight across the open area, and you'll come across a broken pipe tunnel on your right. Straight in front of you is a small ledge running across the wall, above the green pit. Carefully get onto that small ledge and walk all the way to the end of the ledge to find the Sputnik skull. In this mode explosion force and melee force is greater.

    Contributed By: snakerulezraidonsuks.

  • The Face of Chris

    On the map Containment, get a sniper rifle and go anywhere where you can see the part of the Halo in the sky that's closest to the Sun Base (the base with orange-yellow glowing buildings). Zoom in with the sniper on the part of the halo that's just below where it begins to get dark. In the clouds you should be able to see the face of Chris Carney (grinning happily), one of Bungie's developers.

    Contributed By: SilentOblivion.

  • Thunderstorm Mode

    On the level "Cario Station" on legendary, make your way to the "Priority Shift" checkpoint. Progress until the room with mounted plasma turrets, right after the armory with the Elites. Clear out this room, and get on the raised area with the plasma turret that is on the side of the wall where the window curves. Look for two parallel beams on the ledge above. Climb up the supports for these beams and crouch jump up onto the upper ledge, then onto the beams themselves. Walk in the direction you came from and there will be a small ledge sticking out to the left, jump on it and pick up the Thunderstorm Skull from inside the trash container. This turns all Covenants into their spec ops rank.

    Contributed By: Harvest Master.

  • Unknown Skull

    At the begining "Armory" wait in the room until the Sarge starts telling you to get into the elevator. You MUST wait for him to say "Would it help if I said please?" When he says this, get into the elevator and go down to the tram. Get on the tram and face towards the INSIDE of the building. Press up against the glass doors towards the inside of the building. You should hold 'X' down, and you should pick up the skull. It's on a stack of green crates, near the end of the tram ride.

    Contributed By: snakerulezraidonsuks.

  • Weird Window Reflections on Headlong

    In Headlong, grab a banshee and fly to the part of the level with water. On the same side as the Warthogs spawn, almost at the end of the level itself, there are some windows. Look closely at them, they aren't reflecting the other side of the level, but showing concept art for Halo 2. (A would-be human city at night)

    Contributed By: Kou_Slayer.

  • Why am I here? Message in Beaver Creek

    This easter egg is very simple. Go to beaver creek. Run to where the sniper rifle spawns. Jump up on to the ledge in front of you and push all of the rocks down. When you push the big rock down loook at the wall that was behind of it. If you look carefully, you should see "Why am I here?" Scratched in to the wall. (Note: if you can not see it then back away from the wall some and it should look much clearer.)

    Contributed By: Super Luigi Bros.

  • Zanibar Computer Screen

    On Zanzibar, after you open the gate the computer screen (used to open the gate) changes. When you zoom in on the words you can read how to fix your computer and some other gags

    Contributed By: Dukenuke001.


  • Banshee In The Control Room

    To get a Banshee inside the room where you fight Tartarus first get a Banshee. After the Scarab destroys the front door fly inside and go straight up as soon as you enter. It's easy to navigate to the next door, get out of your Banshee and make the door open, then get back in your Banshee and fly through. Once the Brutes come through the next door you can kill them or fly past them, but it is important that you are not in your Banshee when the cut scene starts to make sure it is there when you walk back.

    Contributed By: TiburonII.

  • Changing Split Screen Type

    The multiplayer split screen type is determined by the video settings on the Xbox dashboard. For Horizontal split screen, the Xbox must be in fullscreen mode. For Vertical split screen, the Xbox must be in widescreen mode.

    Contributed By: HellKnightX.

  • Get a Scarab Gun

    This is done on the level Metropolis and is easiest when done on Co-op. When you start out, cross the bridge. Take out every enemy and even your marines. When you're near the end, Cortana will say something about a "Welcome Party". Three Banshees and a few ghosts will appear. Take them all out. Then 2 Wraiths and 2 Banshees will appear. Take out both Wraiths, and only one Banshee. Have Player 1 continue through the tunnel, but have Player 2 stay outside and distract the Banshee. Once Player 1 reaches the area with the circular opening (a Jackal with a Beam rifle is present), take out the Jackal and head back to where Player 2 is.

    Here is the hard part. Get the Banshee to follow both players into the tunnel. Do not board it yet! The first few times it will come at you and fly back out, but stay where you are. It should come back after you. (If it doesn't, go back outside and try again). Eventually, you'll have to get it over two road blocks. Once it is past the second one, have both players stand near the entrance of the room where Player 1 took out the Jackal. It should fly at you and get stuck. Shoot off both of its wings so it can fit thru. Have Player 1 walk slowly in front of the Banshee, making it follow him. Player 2 should be behind it, gently pushing it. Take it to the left and get ready to board it. As soon as you hit the checkpoint, the Elite in the Banshee will disappear. You only have about a second to get in before the Banshee also disappears. Both players should press X quickly. If done right, one of the players will be driving the Banshee!

    Take it outside and directly up. Very high in the sky are two skyscrapers with two bridges connecting them. In the middle of the bridge closest to you, there is something that looks like a plasma rifle. It's actually a Scarab gun! It has infinite ammo, so have fun. Just don't aim at the ground.....

    Contributed By: The Return of Hylian.

  • Skip Banshee Flight in the level ''Arbitor''!

    When you first get to fly the banshee, zoom towards the tower to your right. When you get closer, a nav-point will appear. Go to it and the game will automatically advance to that spot in the story. By doing this, you've skipped the grueling 20 minute-long Banshee flight. On the downside, however, you don't have much of a chance to grab a Fuel Rod Cannon.

    Contributed By: pancakes771.

  • Skip fight around the Delta Halo tower

    After the cutscene with the hologram regret telling you how he will start the ring in Delta Halo, continue until you see a crate. Then jump on it, then onto the legde. walk around until it loads the checkpoint. You will have skiped the battle.

    Contributed By: Hakkai55.

  • skip half of outskirts

    (From the beginning of the level where Master Cheif is alittle dazed) Go straight out the door in front of you that leads to the street. kill the grunts and take out the sheild baring jackels. Head down the street towards the two dead ends. Look on your right and you will see two alley ways that will connect to each other in this little sort of "room" in the alley. Go into that room and look back towards the street. You will see a dirt mound that is in one of the corners. Get on the dirt mound and grenade jump up to the next ledge. Look left you will see another ledge (top of a building) you should be able to jump right up to the ledge ,but probably not on the first try. When you are on the building you can continue jumping from building to building all of the way through sniper alley. Once you reach the building that says "Zanzibar" on it is the point were you cannot get any farther using this way.

    Once you are on the first building walk over to the edge of the building that faces the street. Look right and jump onto the building next to you. Keep working your way back and try to stay as close as you can to that side. You will eventually come to the free part of the level where if you look right you will see a Pelican come. If you had to look fight to see the pelican you are on the left side of the freeway. if you had to look left to see the pelican you are on the right side of the freeway. If you are on the left side of the free way go left until you see a street (on your right side) that is torn up and the end it looks like. Jump off of the freeway into that street and you can walk over the damaged part of the sreet ( a hillish type thing) And that will put you at the building that says "Zanzibar" on it. If you were on the side of the right side of the freeway then crouch jump onto the buildings in front of you. Look on your right you will see a place were the height of the roofs drop and a certain roof is orange and red. If you don't see it go right and alittle bit forward until you find it. jump straight on to the roof. If you jump onto the slanted part an invisible barrier will block you from going up. once you are on the building go up the little slanted area (make sure it is the up hill one) You will see two airvent/airconditioning unit things on the roof jump on one of them and onto the next building. head straightyou will see the building that says "Zanzibar" on it. It is a good idea to kill the covenet below before jumping down. Then it is back to the normal level.

    Contributed By: LTKonXBNLIVE.

  • Skip Sniper Alley!

    Level: Outskirts
    How To: Once you have killed The first hunter pair at the start of the level walk through the hole in the wall they created. walk through and look around. there should a destroyed wall to the left of you. jump on to it and make your way upward by carrying on jumping upwards, crouch jumping when nessasery. you should eventually reach the roof tops (it may take a while to find and/or reach). from here head toward the left hand side part of the roof tops. you should see part of the destroyed highway that the first pelican flys along once it has picked up the sgt. jump onto this highway and walk across it. at the other side you should see a slope and in the distance the hotel where the next group of marines are pinned down. jump off the hight way and walk up this slope to reach the hotel skipping the sniper alley.

    Contributed By: Razorlight.

  • Two hidden swords on Halo Delta and a fight to skip.

    On Halo Delta, get to the structure where you can't go any farther with the tank. As you enter into the area, go left up the ramp and then up the little ramp until you come to the large block butted up against the wall. This is where you jump up to get to the Envy Skull (consult for more detail). There is a secret entrance behind this large cube.

    I found the easiest way to move it was with the tank, although grenades do the trick just as well. You can drive the tank up there with a little patience. Aim at the WALL to the left of the stone, The explosion with slowly move the stone out of the way. Once the path is clear, walk up the dark ramp and there will be two dead grunts and two swords. There is also a high ledge in the next room that you can grenade jump up to, and then frag grenade jump up one more level -- allowing you to skip the fight inside the structure.

    Contributed By: hossenphepher.

Halo: Combat Evolved Cheats


  • Random message

    Go to "Settings" at the main menu then press Y to create a new profile.

    .fortuneA random message will appear

    Contributed By: FlamingShadow57.


  • Get into a Pelican

    We did it in the Silent Cartographer level. This are the number of things you need to do:
    1. Play in Co-op.
    2. Just when you start the level (when you are able to shoot) turn around and shoot the marines.
    3. One needs to stay and watch the Pelicans (as close as possible), the other person goes and kills the Covenant in the area.
    4. Foehammer then arrives with the Warthog. The person near the Pelicans jumps into the Pelican closer to the ground.
    5. The player with the Warthog nears on the Pelican.
    6. You slowly get close to him and push him. (not at full speed into the pelican)
    7. You should be able to get inside. Literally. INSIDE. You can touch the medical kits.
    8. The person outside kills himself and will apear inside.

    It's not just to get inside, it's also knowing what to do. You can kill one player and run to a corner. If the other player appears on top of the killer you can try to get on top of the Pelican, very hard. Other thing is that there are two glitches you can perform while inside the ship. First kill your partner over and over again. If you look at the floor after this there should be the guns there. Not just there, but floating, spinning around. Kill one person and try to get on top of the other. Once done look around and jump towards the cockpit. then turn around and walk towards the revolving guns. Your partner will see you through the floor and if you touch the guns they will kind of shoot away around ten meters.

    Contributed By: darkphaser.

  • Getting on Top of Sidewinder

    First of all create a new multiplayer game in which your shields and life are the maximum they can reach. After creating this go into the game and also go into the level Sidewinder. When you are in the level get a rocket launcher and plasma grenade, and travel to the Blue Tower Base. Go to the top of this base and then go through the teleporter. When on the other side keep walking until you are around the bend. When you get to the end of the bend there should be another room with a teleporter in it and from the outside there is a border to the room in which you can jump on (looking at the room from the outside!). It may take a few tries but you will get up there (you can also take a vehicle up there with you for easy access to the top of the border). Once you make it up onto the border go to the end of it and looking down slowly walk backwards and get a grenade caught on your foot. As soon as you get the grenade on your foot shoot the rocket launcher down at your feet. The lift should send you flying pretty high. When you first start flying through the air push both joysticks in the dirrection of the wall that you are attemting to get upon. This may take many tries, although it is very frustrating once you get the hang of it, it can be much fun.

    Contributed By: holycrap343.

  • Getting past invisible walls.

    This glitch only works in co-op.

    1. Go to The Silent Cartographer.
    2. Kill all the enemies at the landing site.
    3. After they are all dead, wait for the warthog to be dropped.
    4. Get into the warthog with your team mate and drive into the water.
    5. Keep driving until you hit the invisible wall.
    6. Have one of you two stand as close to the wall as possible.
    7. Back the warthog up a little bit.
    8. Slowly drive into your friend and push him back.
    9. The game should skip for a second, and you can then run past the invisible wall.

    If you move the warthog too fast, you will kill your friend.

    This can be done on any level where there's a warthog and an invisible wall.

    Contributed By: panzar dragoon.

  • Ghost Sliding

    Works on:
    Any level with a ghost

    How to do:
    While riding a ghost, strafe to the right. If you hop out, the ghost will push you. This is useful for pushing you through doors where you aren't supposed to be.

    For instance, at the end of AOTCR there is a door thats closed until you push a button. After opening, enemies will come and attack you including one with a sword. The sword guy gets annoying on harder difficulties. Instead of opening the door by pushing the button, strafe with the ghost and hop out before hitting the door. If done right, you will pushed through the door into the next room with a bunch of frozen enemies. Punch them, slap them, shoot them, do whatever you want with them they won't move. This is just of one of many examples of what you can do.

    Contributed By: 54Decapped54.

  • Hit the Grav-Lift from both sides

    On Truth & Reconciliation, clear the area right before the Grav-lift without using the camoflauge pickup. Once it's clear grab it and run as fast as possible towards the Grav-left. Ignore any enemies, the point is to get there well ahead of your Marines. Just keep moving on past the Grav-Lift until ou hear Cortana request reinforcements. Doing this makes the game think your Marines are all dead and it automatically gives you 5 more Marines. Eventually your first group will catch up and you'll now have up to ten Marines to help fight the waves of Covenant dropping from the ship.

    Contributed By: iceman505.

  • How to get a banshee into a cutscene.

    :CO-OP only:On the level assault on the control room,at the last open area,when you come out onto a bridge and there are some grunts, some elites and two banshees; run really quickly to one of them while your parner kills the covent. Get in and fly to the really big door that is the beginning of the last part of the mission. Your partner can kill himself and respawn there for the sake of speed.Open the door and kill all the covenant untill you get to the last door(the one before the final cutscene of that level). While one person opens the door the other should fly at it with the banshee (this takes timing, get a save point before you try it), and start from there again if you mess up. If done correctly the banshee will be in the cutscene as it starts. If you are really lucky then the banshee may run over MC during the cutscene!

    Contributed By: masterchief55.

  • No Enemies At Assault On The Control Room

    *Only on co-op mode*
    On the first bridge, have one person go to the lower floor. Jump off onto the wall/cliff and land on the side. Then have the other person die. Wait for the other person to get teleported. Bring the second person to the lowest part of the cliff and make sure he can die in one punch. Have the first person run to him and hit him while moving and then jump off of the cliff, staying by the wall. You will be moving to fast for the other person to be respawned. But if you do it right, you will hit a cliff lower than the one you were at, and for less than a second, you will be alive (although you arent able to notice by watching you fall). At that time, if you did it right, the second person should be respawned at the lower cliff. Then wait for the first person to respawn. Go to the lowest spot on that cliff by the trees where the marines are (at the lower level). At the lowest spot at the cliff, fall down. make sure you stay by the wall. This may take a few tries, but if you do it correctly, you will be alive, probably with no shield and one life bar left. Then go to the door, and get the checkpoint. At that point, there will be no enemies, marines guns, or ammo. But there will be blood (where there would be ammo from dead marines) and transportation. There will be no more enemies for the rest of the level.
    *This glitch is extremely hard to pull off at the cliff jumping.*

    Contributed By: flamerz.

  • No Flood or Robots Attack On The Last Level (Co-Op)

    As you reach the part where you would go to the armoury and then go and blow open the ports, have your friend stay outside in the corridor. Then when you enter the armoury or the Exhaust area the floor and the Robots will not appear. This allows you to blow open the Ports and Run through the door towards the grav lift. Your friend will then teleport to you near the Grav Lift. Voila a major hassle avoided.

    Contributed By: DJHodge.

  • The light from the flashlight is gone

    Whenever you pick up a camoflauge and you try to use your flashlight, the light from the flashlight won't shine.

    Contributed By: xXEdge 619Xx.

  • Three guns on the first level

    Towards the beginning of the game, there is a way to bypass the two weapon limit and carry three weapons at once. On the first level, make your way to the bridge. After speaking with the captain, quickly run out of the bridge before the chapter name disappears. If you were fast enough, the checkpoint at the door will not trigger. Now run to the mess hall and get your Assault Rifle and another weapon. Now, run back to the bridge and trigger the checkpoint. When you go back towards the mess hall, the pistol will appear in your hands, and you will be carrying three weapons instead of two. Each gun reloads and exchanges normally. Note: This only lasts for the first level.

    Contributed By: scizor20.

  • Top of Silent Cartographer

    There are a few way to reach this area:
    -Get a Warthog and do the Warthog jumping trick with an overshield to fly yourself over on top of the island.
    -Get a Warthog through the tree barrier and park it to the left of the last big rock up the small hill. Then, pick up a overshield and go back to the Warthog. Get on top of the Warthog and throw a plasma grendade on the Warthog. Wait 2 seconds and jump. The blast should throw you up onto the top of Silent Cartographer.
    -Go past the tree barrier to the Hunters. Kill 1 and pick up the overshield. Make the remaining Hunter fallow you to the big rock where the last trick was performed. When the hunter slashes you on the second slash you will go up. Jump at this time and the Hunter will hit you up onto the top of Silent Cartographer.
    -Go past the tree barrier, kill all enemies and Hunters, and pick up the overshield. Get a fragmentation grendade and jump on top of the rock, where the last 2 tricks were performed. throw the grenade straight down and time it so the blast will throw you on top of the Silent Cartographer.
    -In Co-op get a Warthog through the tree barrier and make your partner get into the gunner. Park the Warthog where you did in trick 2 and aim the gunner to the smallest part of the ledge. Make the driver get out and jump on the gunner's gun. Run and jump off the gunner and you should be able to reach the top of Silent Cartographer.

    Contributed By: Sum1Blink14.

  • Unlimited Camo Trick

    Select the ''Assault on the Control Room'' level on any difficulty in Co-Op mode. Next, skip to the part where there are two tanks, and a banshee flying over you just before a cave. You'll notice a cloak to the right of the tunnel next to some ammo. Keep Player 1 by the cloak, and have Player 2 beat the entire part just before you trigger the ''Rolling Thunder'' loading zone after the bridges. Now have Player 1 actually go cloaked and at that point Player 2 should walk through and trigger the ''Rolling Thunder'' loading zone. Player 1 will be spawned all the way down by Player 2 and for the rest of the level be cloaked without it ever wearing off. The only way it will wear off is if Player 1 (not 2) dies.

    Contributed By: AllYourBaseBelong2Us.

  • Unlimited Rockets

    Select the ''Assault on the Control Room'' level on any difficulty in Co-Op mode. Next, skip to the ''Rolling Thunder'' loading zone after the bridges part. Have Player 1 fire a rocket in any direction. Now, at the same exact time, Player 1 should reload the rocket launcher and Player 2 should walk through the loading zone. Player 1 will now have unlimited rockets until the end of the level. This trick will wear if it Player 1 dies, reloads, or switches weapons.

    Contributed By: AllYourBaseBelong2Us.

  • Weapon Switch

    You need two controllers for this. Choose Campaign, select any level on any difficulty. Using either controller, choose what weapon you want to change. Remember what weapon you chose. Now cross a checkpoint. Save and Quit, and grab the other controller. Use the same profile you used and go back in that level. Now get a different weapon. After you do, cross another checkpoint. Save and Quit. Use the first controller you used in the beginning. Chose the same profile and level. The second weapon now has the same skin as the first weapon. It still has the same characteristics. Example: you changed the skin of a Rocket Launcher to an Assult Rifle, but it won't shoot as fast as a Assult Rifle does.

    Contributed By: Dark Rolling Stones.

  • Weird Ending

    At the ending of Assault on the Control Room before going straight to the controll for the cutscene, after opening the doors use the ghost to go through the control room by first opening the door to the control room and get back to the ghost and ride through the cutscene, the Master Chief will get run over by the ghost and you'll see a weird ending with the Master Cheif stuck on the ground but still talking with Cortana. This glitch works with single or co-op, just that one of the player have to use the ghost through the cutscene.

    Contributed By: einlander2k.


  • Unlock Second Ending

    UnlockableHow to Unlock
    Different EndingTo get a different and longer ending movie Halo, beat the final level on Legendary.

    Contributed By: Nivrae.

Easter Eggs

  • "Hidden Music" easter egg

    Near the end of the 5th level (Assault on the Control Room), snag a Banshee in the open area and head up to the Control Center. There are three ledges that bracket the central pillar in front of the door; you want the middle one. You can land your Banshee parallel to the walkway, facing the left (with respect to the door), and hop out the back. Be careful - if you're not perfectly straight, you'll hop out to your death. Walk to the right end of the ledge... and stand still. You should hear this soft, sorrowful music playing.

    Just so you know, the name of this masterpiece is called The Siege of Madrigal, and it can be found in Bungie's earlier game, Myth. It was written by Marty O'Donnell from Total Audio.

    Contributed By: EConforti.

  • Easter Egg: Talking Grunt

    WARNING: You may need to restart this stage if you pursue this easter egg.

    In the last level of Halo, you'll arrive at a second grouping of tunnels after the dropship pick up goes awry.

    Take the first tunnel on your right and there should be a fork leading to a dead-end half way through. If you head partly that way, you can hear a grunt talking about something phenomenonally droll.

    Contributed By: mh204.

  • Hidden Area

    In the chapter where you must find Capt. Keyes in the swamp, there is a secret area you can access right from the beginning.

    When Foe Hammer says ''The Last transmission from the captain's dropship was from this area. That was over twelve hours ago'', immediately start pressing your grenade throw button. whatever you do, DON'T MOVE! After a few seconds, the dropship will take back off, and you'll still be in it! It flys for about 20 seconds then crashes. Press ''X'' to exit the dropship.

    Now walk directly away from the ship until you reach a clearing. Head towards the center and out of the fog you'll see a lone Marine standing there! He won't move or say anything, unless you shoot him in the foot w/ your pistol.

    Contributed By: turokrw.

  • The Megg

    The story behind the Megg is a long one so I'll just give the steps to accomplish it
    1.Select Campaign and play Pillar of Autumn on Legendary,
    2.Once you're out of the cryotube, turn around and hop on top of it,
    3.Jump off to your right on top of the shield generator,
    4.Hop on the above grated walkway and turn right,
    5.Run to the wall above the doorway and touch it,
    6.Turn around and run and touch the wall on the other side of the walkway,
    7.Then jump to left on top of the yellow-striped barrel,
    8.Jump back on the walkway, run back and touch the wall above the doorway,
    9.Walk off to the right and go through the door.

    Continue through the level as normal, until you reach the marine that tells you to follow him. Make sure you jump over him and make him follow you. Once you reach the bridge, dodge Captain Keyes, and the cut scene, and fall into the glass pit behind the space grid. Go up the ladder, but make sure the caption appears, the one that tells you how to go up ladders. Now go talk to Captain Keyes.

    10.Get your assault rifle from the cafeteria door,
    11.Reload the rifle and turn around and run back the bridge,
    12.Shoot Captain Keyes, melee him or melee one of the standing crewmen. Cortana will order the invincible marines,
    13. Run to the door from which they come on the right (shoot them as you go so they don't come charging) and through the door behind them.

    Run through (the marines shouldn't follow you any further) and walk into the end room. Look up at the end of the secret room and you should see a bloody love heart with a 'M' shot onto the ceiling.

    Contributed By: hellsspawn.

  • The Rex

    While playing the level ''the maw'', when you rach the part where the ship crashes, keep going until cortana tells you about the big jump, then try to turn a bit and land on the side wall. if done right, you should be able to access a room the has blood stains all over. if you look carfully enough, you can find the word REX on the wall written in blood.

    Contributed By: somehaloguy.


  • Double Punch

    While in gameplay, press the melee button (hit), then quickly throw a grenade, then quickly melee again. The entire process should take one about 1.5 seconds to do this.

    Contributed By: thedollardonkey.

  • Marines Hate You

    On any Campaign Mode level, ( co-op or single player) just start attacking The Marines. Sooner or later, they will start to fight back, and when you target them the crosshair will be red.

    Contributed By: Sherv13.

  • Skip part of Silent Cartographer.

    When you unlock the door to the cartographer place, You will fight invisible elites.
    After that, go outside, look right and you will see some overshields. Get one and jump from the ledge towards the downed pelican(With rockets) you will fall, lose your overshield, but not get hurt. there will also be a warthog to hop in.

    Contributed By: georgelanier.

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