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    FAQ/Walkthrough by MHamlin

    Version: 1.00 | Updated: 11/10/05 | Search Guide | Bookmark Guide

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                       S N A K E          E A T E R
    A FAQ/Walkthrough by MHamlin - cmhamlin@mchsi.com
    v1.00 completed 11/10/05
                             TABLE OF CONTENTS
    Quick-find: To jump to a particular section, highlight the index number and 
    press Ctrl+C (copy), Ctrl+F (find), Ctrl+V (paste), and Enter.
    Version History                                                          [000]
    Basics                                                                   [001]
     -Life and Stamina                                                       [002]
     -Controls                                                               [003]
     -Actions                                                                [004]
     -CQC                                                                    [005]
    Enemies                                                                  [006]
     -Enemy Units                                                            [007]
     -Behavior                                                               [008]
     -Alert Modes                                                            [009]
    Survival Viewer                                                          [010]
     -Camouflage                                                             [011]
     -Backpack                                                               [012]
     -Food                                                                   [013]
     -Cure                                                                   [014]
     -Other things                                                           [015]
    Camouflage                                                               [016]
    Infiltration Tips                                                        [017]
    Walkthrough                                                              [018]
     -Virtuous Mission                                                       [019]
     -Operation Snake Eater                                                  [020]
      -Dremuchij, Bolshaya Past, and Ocelot                                  [021]
      -Chyornaya, Ponizovje, and Graniny Gorki                               [022]
      -Svyatogornyj and The End                                              [023]
      -Krasnogorje and The Fury                                              [024]
      -Groznyj Grad and The Sorrow                                           [025]
      -Return to Groznyj Grad and The Boss                                   [026]
    Appendices                                                               [027]
     -Equipment                                                              [028]
     -Weapons                                                                [029]
     -Food                                                                   [030]
     -Uniforms                                                               [031]
     -Face paints                                                            [032]
     -Kerotan Frogs                                                          [033]
     -Codenames                                                              [034]
    Extras                                                                   [035]
     -Equipment                                                              [036]
     -Easter Eggs                                                            [037]
    Credits and Copyright                                                    [038]
    VERSION HISTORY                                                          [000]
    v1.00 - First version complete. 11/10/05
    BASICS                                                                   [001]
    Getting acquainted with the basics is essential for making it through MGS3. 
    Here, you will find everything you need to know to get yourself started off.
    -Life and Stamina                                                        [002]
    There are two bars on the upper left hand corner of the screen. The bigger bar 
    is your life. When Snake is injured, the bar will decrease. If it runs out 
    completely, the game is over. Although there are methods of restoring your 
    life, it will regenerate itself over time. Lying down will also speed up your 
    The smaller bar beneath the Life bar is your stamina. As Snake runs around out 
    in the field, this bar will slowly decrease. As it gets lower, Snake's ability 
    to fight or perform other actions will deteriorate. When it gets down to 50%, 
    Snake's stomach will start to growl (which will alert nearby enemies). You 
    need find and eat food to keep your stamina up. Generally, it's a good idea to 
    keep your stamina above 50%; any lower than that, and you will see some 
    noticeable changes in Snake's performance. Here are the effects of low 
    -Aim gets shaky
    -Rate at which life recovers is slowed
    -Rate at which wounds heal is slowed
    -O2 and grip decrease
    When you are hanging or swimming, the stamina bar will turn blue and decrease. 
    When under water, the blue gauge represents your O2. If it runs out, your life 
    will decrease. While hanging, the blue gauge represents your grip. Snake will 
    let go and fall if it runs out. The higher your stamina, the longer you will 
    be able to hang or stay under water. Keep in mind that there are other ways in 
    which your stamina will deplete.
    -Controls                                                                [003]
    Left analog stick: Move.
    Right analog stick: Move camera.
    D-pad: Stalk.
    X: Crouch/Crawl.
    Square: Weapon.
    Triangle: Action.
    Circle: CQC.
    R1: First Person View.
    R2: Weapon window/quick weapon change.
    R3: Zoom in (radio).
    L1: Aim/lock-on.
    L2: Item window/quick item change.
    L3: Threaten (CQC).
    Start: Survival Viewer.
    Select: Radio.
    -Actions                                                                 [004]
    Movement: Use the left analog stick to move Snake around. The speed at which 
    you move depends on how hard the stick pushed. Push the stick far to run. Push 
    the stick slightly to walk. The left analog stick also control your movement 
    when crawling, hanging, and swimming.
    Stalking: Use the D-pad to stalk and move quietly. While stalking, Snake's 
    footsteps cannot be heard, so you must use the D-pad if you want to sneak up 
    on an enemy. The slow and careful movement of stalking also allows Snake to 
    spot traps set by the enemy; a "!" will appear over his head.
    Crouching and crawling: Press X to crouch down. While crouching, use the left 
    analog stick to lay down and crawl. If you crawl into thick grass or 
    underbrush, you will automatically go into First Person View, or Intrusion 
    Mode. In this mode, you can also press the d-pad left or right to strafe-
    crawl. If you hold down the X button while standing, Snake will hit the deck 
    and lay down without crouching. While crawling, press the X button to go back 
    to a crouch, or hold X to stand up.
    Diving roll: While running, press X to perform a diving roll. This move can be 
    used as a defensive measure to avoid gunfire or to cross over enemy traps 
    without tripping them. You can also roll and crash into enemies to knock them 
    off their feet. If you press and hold X during a diving roll, Snake will end 
    the roll lying down.
    First Person View: Press and hold R1 to go into First Person View. In this 
    view, you can use the left analog stick to view your surroundings. Many other 
    actions can be performed in this view, such as crouching, attacking, and 
    leaning. Press and hold L2 or R2 to lean in those directions. The harder you 
    press on the button, the further Snake will lean. If you press R2 and L2 
    together, Snake will stretch up on his toes.
    Camera movement: The camera is usually above Snake, but can be moved around 
    with the right analog stick. This will allow you to see what is in the 
    immediate area without actually having to turn and look.
    Wall movement: Move to a wall or other flat surface and press the left analog 
    stick towards it. Snake will flatten against the wall and the camera will 
    usually turn to face him. While still pressing against the wall, tilt the 
    stick left or right and Snake will shuffle along the wall (he can do this 
    while crouched, too). If you come to a corner, the camera will turn to face 
    Snake so you can see what is around the corner. Hold L2 or R2 (whichever one 
    goes towards the corner) to peek around the corner. You can also use the right 
    analog stick to move the camera, or R3 to lock the camera in place. If you are 
    holding something that can be thrown, peek around the corner and use the 
    Weapon Button to throw the object around the corner.
    Climbing: When faced with a roughly waist-high surface, press against and hit 
    triangle to climb up.
    Hanging: Press against a waist-high railing and press triangle to jump it and 
    hang over the other side. While hanging, use the left analog stick to shimmy 
    left and right. Press X to drop down and triangle to climb up. If you are 
    equipped with a handgun, press and hold square to fire (it would be a good 
    idea to use First Person View, too). You can also press and hold L2 and R2 to 
    do pull ups. If you slip off the edge of a cliff, Snake will automatically 
    grab the edge. Let go of a ledge and repeatedly tap triangle, and Snake will 
    catch any platforms or ropes beneath him.
    Climbing trees: Press against a tree covered with ivy, and then press triangle 
    to climb up and stand on the branch. You can move along the branch and fire 
    and attack enemies if equipped with a handgun. Although you can step off the 
    branch and fall, you can also press triangle to hang.
    Swimming: Use the left analog stick to maneuver on the surface or underwater. 
    Press and hold X to dive down. Once under water, repeatedly tap X to swim 
    forwards. Use triangle to make a rapid ascent.
    Wall tapping: While pressed against a wall, press circle to tap on the wall. 
    The noise will get a nearby enemy's attention.
    Attacking: Press the Weapon Button to use your equipped weapon. Most weapons 
    are operated by holding the Weapon Button and releasing to fire. For automatic 
    weapons, simply hold the Weapon Button.
    Lock-on: Press and hold L1 when near an enemy and Snake will lock-on and fire.
    Shoulder aim: While aiming in First Person View, hold L1 to aim through the 
    sight for more accurate shots.
    Throwing: When equipped with something you can throw, press and hold the 
    Weapon Button and release to throw. The harder you press the Weapon Button, 
    the farther you will throw.
    Equipping: Press and hold L2 or R2 to open the Item or Weapon windows, 
    respectively. Use the D-pad to cycle through your equipment and then release 
    L2 or R2 to equip it. If you tap and release L2 or R2, you can quickly equip 
    and unequip your weapon or item.
    Jump-out shot: When pressed up against wall and near a corner, equip your 
    weapon and press and hold the Weapon Button. Snake will jump around the corner 
    and attack. Release the Weapon Button and Snake will duck back around the 
    corner for cover.
    Hold-up: Sneak up to an enemy undetected (usually from behind) and aim your 
    weapon at the enemy. Snake will say "Freeze..." and the enemy will drop his 
    weapon and hold up his hands. Circle around in front of the enemy and aim your 
    weapon at his head or groin and he will give up items. If you turn away from 
    the enemy or unequip your weapon, he will try to turn the tables on you, so 
    keep your weapon aimed at him. If you hold up an enemy while he is lying face 
    down on the ground, he will drop his weapon and place his hands above his 
    head. Although you cannot threaten him for items, he will remain in this state 
    forever, even if you lower your weapon and walk away.
    Drag enemy: Unequip your weapon and approach a dead, sleeping, or unconscious 
    enemy. Hold the Weapon Button to pick him up and use the left analog stick to 
    drag the body around. Release the Weapon Button to put the body down.
    Lockers: Stand in front of a locker and press triangle to open it. Move inside 
    and Snake will shut the door to conceal himself. While inside, hold R1 to lean 
    forward and look through the slits in the door (if you press too hard, Snake 
    will his head and make noise). Hold L2 or R2 to glance left or right or press 
    triangle to open the locker and get out. If you drag an enemy's body to an 
    open locker, Snake will shut the enemy inside. Open locker doors can also be 
    used as cover in a gunfight.
    -CQC                                                                     [005]
    CQC is short for Close Quarters Combat. This is the hand-to-hand combat method 
    that Snake uses to take his enemies down. Although you can use CQC bare-
    handed, it is also possible to execute these attacks when equipped with any 
    weapon that has the red "CQC" icon. These weapons include:
    Cig Spray
    EZ Gun
    Press the CQC button to throw a punch. Press it repeatedly to unleash a three 
    hit punch-punch-kick combo. The kick has a wide range of effect and will floor 
    your enemies. Punching and kicking will eventually knock the enemy out.
    When near an enemy, move the left analog stick in any direction and press hold 
    the CQC button. Snake will grab the enemy and throw him to the ground very 
    hard, resulting in an instant knockout.
    When near an enemy, press and hold the CQC button without moving the left 
    analog stick and Snake will grab the enemy and hold him by the neck with his 
    left hand (the knife will appear in Snake's hand) and restrain the enemy's arm 
    with his right hand. At this point, you will have several options:
    Drag- Move the left analog stick to drag the enemy around. Each pull on the 
    enemy's neck will tighten Snake's grip, so the enemy will lose consciousness 
    if dragged too far.
    Threaten- Hold L3 and Snake will threaten the enemy with his knife. Most 
    enemies will give up information such as the location of enemy guards (they 
    will appear on the map), tips about the local area, or radio frequencies.
    Strangle- Repeatedly tap the CQC Button and Snake will strangle his victim. 
    The enemy will eventually lose consciousness but if you continue applying 
    pressure, Snake will snap his neck.
    Neck Slice- Press down hard on the CQC Button and Snake will cut the enemy's 
    throat with his knife. Quick, but messy.
    Throw- Move the left analog stick in the direction Snake is facing, and then 
    let up on the CQC Button and press it down again. Snake will throw the enemy 
    face-first into the ground. If you move the left analog stick to the left or 
    right of Snake's direction, Snake will throw the enemy down sideways. While 
    the enemy is on the ground, you can quickly aim your weapon at him to hold him 
    Human Shield- While holding the enemy, his comrades will be hesitant to 
    attack. If you are equipped with either the M1911A1 or Mk22, you can take 
    advantage of this by holding the Weapon Button to aim your gun and open fire 
    (while aiming, you can let up on the CQC Button). You can also hold down R1 to 
    aim more precisely, but keep in mind that enemies will try to counter this 
    tactic by circling around or rushing you with a melee attack. Keep in mind 
    that Snake cannot change magazines while holding an enemy.
    Sedate: When equipped with the Handkerchief, grab the enemy with CQC and Snake 
    will cover the enemy's mouth, putting him to sleep.
    ENEMIES                                                                  [006]
    Your foes are many, so get used to the kind of enemies you'll be facing. The 
    section will describe the enemies you'll face how they behave to certain 
    situations. Knowing what your enemy is capable of and knowing what he'll do 
    next are crucial for defeating them.
    -Enemy Units                                                             [007]
    Infantry: These are the regular grunts you'll encounter throughout the entire 
    game. They are equipped with AK-47's, pistols, knives, and grenades. Although 
    they aren't terribly difficult to defeat, they can become quite a nuisance on 
    higher difficult levels because of their sheer numbers. They will usually hold 
    their ground and fire with their rifles but if you disarm them (holding them 
    up or shooting their right arms), they attack with pistols instead. If you get 
    close to them, they will do vicious knife slashes that will floor you. And 
    finally, if you crawl into a tight space or climb up on a ledge where they 
    can't reach you, they will start tossing grenades.
    Heavily Armed Troopers: These are the elite heavily armed soldiers that appear 
    as backup when you are discovered. They come equipped with body armor and can 
    take more abuse before dying. Some also carry shotguns and one blast will 
    floor you and cause substantial damage. Some of these troopers carry shields, 
    which make them impervious to gunfire. Although these soldiers don't carry 
    knives, they will floor you with a shield bash if you get too close. Try to 
    aim for their feet first; this will cause the soldier to stumble and drop his 
    shield for a moment.
    Guards: These guys are usually found indoors and are dressed in officer 
    uniforms instead of battle fatigues. They are a little easier to deal with 
    because they only have pistols and knives but if you discovered, the 
    reinforcements will be carrying shotguns.
    Attack Dogs: These annoying pups are very hard to sneak past. They can 
    actually smell you, so you can never get too close or they will discover you. 
    Even if you make the slightest disturbance, the dog will start barking and a 
    soldier will show up to investigate. If you are running from the enemies, the 
    attack dogs will be able to follow you by scent, making it nearly impossible 
    to hide. However, the dogs are easily tricked; simply throw some food out near 
    the dog and he will eat it and fall asleep.
    Flamethrowers: You will only encounter them in one area, but they are pretty 
    dangerous. Their flamethrowers have short range but cause immense damage, 
    severe burns, and will also knock you over. However, each flamethrower carries 
    a fuel tank on his back. Shoot the fuel tank and it will explode, taking him 
    out and any others nearby.
    Hovercrafts: These guards are riding around on hovering vehicles. They attack 
    with quick bursts of machine gun fire and are hard to attack because the front 
    part of their vehicles shield them from gunfire. However, you can take them 
    down with a well-placed shot to the head or by delivering a substantial amount 
    of gunfire to the bottom portion of the vehicle to make it explode. 
    Alternatively, you can also shoot the headlight out and the guard may leave 
    the area for repairs.
    Scientists: You don't need to kill them but they can be pretty annoying. 
    Usually, you will need to sneak around in disguise but the scientists are not 
    fooled. Once a scientist sees you, he will say something like "Huh?" and try 
    to get a better look at your face. Quickly turn and walk away; if he sees your 
    face for too long, he will recognize you as an intruder. Although you can use 
    CQC, it's risky because you have to get out of disguise to do it. Holding up a 
    scientist does no good, either.
    -Behavior                                                                [008]
    Each enemy behaves in basically the same way. If they see or hear anything 
    suspicious, they will stop their patrol and come to investigate. Tapping on 
    walls or making noise while walking will cause soldiers to this. If you just 
    got out of the water, or if you are walking in a puddle, you will leave 
    visible footprints. If the enemies see these, they will follow them.
    If an enemy spots you in the distance, he will won't be able to tell you're 
    actually an intruder. Simply lay down and equip better camouflage and he will 
    dismiss you as a figment of his imagination. If you fail to do so, the guard 
    will come to investigate.
    If a sleeping or unconscious guard is discovered by another guard, he will 
    wake him up. The game may or may not go into Caution mode; if you put the 
    guard out with a tranquilizer round, he won't really know what happened, so 
    there will be no Caution mode.
    The guards will produce question marks and exclamation marks when they see or 
    hear things. Shooting these marks will stun the guards for a short period of 
    -Alert Modes                                                             [009]
    ALERT: Occurs when you discovered by an enemy or an enemy hears the sound of 
    gunfire or an explosion. The enemies will call for backup and then hunt you 
    down. They already know where you are, so you must evade them or kill them. 
    When you are not in the sight of an enemy, the counter will decrease. When it 
    reaches zero, the guards will lose you and stop attacking.
    EVASION: After ALERT, EVASION will begin. In this mode, the guards are 
    actively looking for you. You need to secure a hiding spot until the counter 
    reaches zero. If you are discovered, the game re-enters ALERT.
    CAUTION: Occurs after EVASION. The guards have given up looking for you but 
    they are now more vigilant than usual on the patrol routes. The reinforcements 
    that were called in earlier will stay as extra security. The game will return 
    to normal when the counter reaches zero.
    There are a number of ways in which CAUTION mode can be invoked:
    -Attack a guard.
    -A guard discovers the corpse of another guard.
    -Holding up a guard and then leaving.
    Some of the guards have radios and they will call for backup if alerted to 
    your presence. Even if you are spotted, you can quickly take down the guard 
    before he can alert others and ALERT will instantly cancel. You can also 
    attack a guard with a radio to disrupt his call, though doing this will summon 
    a search team. If you can move the guard away from that area, the search team 
    will find nothing. If you make any kind of disturbance in CAUTION mode, a 
    nearby guard will radio in and the counter will restart at 99. If you take out 
    the guard before he completes his call, the counter will drop back down to 
    what it was before the call.
    SURVIVAL VIEWER                                                          [010]
    Pressing Start will open the Survival Viewer. Here, you will find everything 
    you need to survive in the jungle. The options available to you are 
    CAMOUFLAGE, BACKPACK, FOOD, CURE, OPTIONS, and MAP. You can also use R1 to 
    view Snake and then rotate him with left analog stick and zoom in and out with 
    triangle and square.
    -Camouflage                                                              [011]
    Choosing this option lets you change your uniform and face paint. Select 
    Uniform or Face and the patterns you have will be shown. The numbers to the 
    right indicate the kind of effect the patterns will have on your Camo Index. 
    You can also select camo patterns from your Memory Card if you downloaded any.
    -Backpack                                                                [012]
    Whenever you find a new weapon or piece of equipment, it will be stored in the 
    backpack. Snake can carry up to eight items and eight weapons. Simply 
    highlight either the item window or weapon window and choose what equipment 
    you want. You can also hold down R2(weapons) or L2(items) and then press Enter 
    to quickly remove equipment and put it in your backpack. Also note that each 
    piece of equipment has a specific weight. The more weight you put on Snake, 
    the faster his stamina drops. Make sure you don't weigh yourself down with 
    equipment you're not using.
    -Food                                                                    [013]
    Snake must find and eat food to keep his stamina up. Selecting this option 
    allows you to view all of the food items you have. Select any item and then 
    select "Eat" to eat it or "Dispose" get rid of it. The top three slots are 
    cages; if you capture a small animal live with your Mk22 or Mousetrap, that 
    animal will be stored in a cage. Your food will start to spoil if you keep it 
    for too long. Look at the icon for the food item; if there is a fly, that 
    means it's spoiling and eating it could result in a stomach ache. If there are 
    two flies, that means the food is completely spoiled. Animals captured live 
    will never spoil. Man-made food items, such as Rations, won't spoil, either. 
    Snake can only carry a limited amount of food. Also note that the amount of 
    stamina you recover depends on the taste; good-tasting food will give more 
    stamina. However, Snake's tastes will change over time. If you keep eating the 
    same food, Snake will eventually develop a taste for it and it will give you 
    more stamina.
    -Cure                                                                    [014]
    When you are severely injured or feeling under the weather, go to CURE to 
    patch yourself up. When Snake receives a bad injury, the life gauge will turn 
    red. Snake's life will only recover up to the red portion, so you never fully 
    recover your life with a bad wound. In the CURE menu, simply place the cursor 
    over the wound and it will give a short description and a percentage 
    indicating how much the wound as healed. Hold down R2 for medical items or L2 
    for medicine and then cycle through and hit Enter to use that item. Each time 
    you use an item, the healing percentage will go up. You have a limited amount 
    of medical supplies, so don't waste them. Here are the common injuries and how 
    to heal them:
    Deep cut- Caused by being cut with something, such as a knife or other sharp 
    object. Heal with Suture Kit, Disinfectant, Styptic, and Bandage.
    Gunshot wound- Caused when shot at close range. Heal with Knife, Disinfectant, 
    Styptic, and Bandage.
    Fracture- Caused by a bone fracture, usually from taking a long fall. Heal 
    with Splint and Bandage.
    Burn- Caused by coming into contact with fire or being caught in an explosion. 
    Heal with Ointment and Bandage.
    Needles and Bolts- Caused when being shot by such objects. Heal with Knife.
    Leeches- Caused when crossing murky water or swamps. Leeches will slowly drain 
    your stamina. Heal with Cigar.
    Poison- Caused when attacked by a poisonous animal. Heal with Serum.
    Food poisoning- Caused when eating a poisonous food. Heal with Antidote.
    Stomach ache- Caused when eating rotten food. Heal with Digestive Medicine.
    Cold- Caused by swimming in cold water without a shirt on. Snake will start 
    sneezing every now and then, which will alert guards to your presence. Heal 
    with Cold Medicine.
    Note that Snake's injuries will heal themselves over time. The higher your 
    stamina, the faster they will heal. If you use at least one medical item to 
    start the healing process, the injury will heal on its own much faster.
    You can also quickly rid yourself of food poisoning or a stomach ache by 
    vomiting. Simply open the Survival Viewer, press R1, and spin Snake around for 
    15-20 seconds. Exit the survival viewer and Snake will vomit up the poison or 
    rotten food. Doing this, however, will decrease your stamina by 25%.
    -Other things                                                            [015]
    OPTIONS and MAP can also be selected. OPTIONS will let you adjust in-game 
    options while MAP will let you view a map of the area. Snake will 
    automatically draw the map as he explores. The MAP will also show the location 
    of Mousetraps or TNT that you may have placed. If you interrogate a guard and 
    he says he knows where enemy patrols are, their positions will appear on the 
    CAMOUFLAGE                                                               [016]
    Camouflage is absolutely critical for making it through MGS3. By blending in 
    with nature, Snake can sneak past his enemies even if he is in their sight 
    On the upper-right hand corner of the screen, you will see a number; this is 
    your camo index. That number shows how well Snake is blending in. A high camo 
    index means Snake is blending in well and the enemies will have difficulty 
    seeing him. A low, or negative, camo index means that Snake is standing out 
    and the enemies will spot him easily.
    Your camo index depends on what face paint and uniform you are using as well 
    as the terrain you're on. Make sure to equip the best possible uniform and 
    face paint for your location. However, there are several other factors that 
    affect your camo index.
    Staying low will increase your camo index up to favorable level. Crouching 
    will boost your camo index and laying down will boost it even more. It is also 
    necessary to remain still. When you run, your camo index decreases by 10%. 
    Walking and fast crawling will decrease it by 5%.
    Camouflage is not infallible; if you don't stay low and go slow, your enemies 
    will notice you. It can also be difficult to blend in with some areas, 
    especially urban areas. However, even if an enemy notices you, don't panic; he 
    might not recognize you if you remain still.
    The camo index basically shows how close an enemy needs to be in order to 
    discover you. At a distance, an enemy may spot you and say "Huh?" When this 
    happens, he is looking in your direction, so immediately equip your best camo, 
    lie down, and stay perfectly still. This will usually cause him to dismiss 
    you. If he is too close or if you don't stay still, he may walk over to 
    As far as how high you should keep your camo index, anything 80 or above is 
    good. This is not hard to achieve on most backgrounds as long as you lay down. 
    If your camo is below 80, the enemies will be able to spot you from a 
    distance. If your camo index is 90 or above, you have near-invisibility; as 
    long as you don't move, the enemy can walk right by and not notice you. 100% 
    is total invisibility and cannot be achieved by normal means.
    INFILTRATION TIPS                                                        [017]
    -Stay low and go slow. This will ensure that your camo index is as high as 
    -Use the right analog stick to sweep the camera around you. The top-down 
    perspective is not ideal for this kind of game, and you'd be surprised at how 
    often you'll run into an enemy you didn't see.
    -Use your binoculars to scout ahead from a safe distance. Observe the guards 
    and memorize their patrol routes. Once you've done this, you can come up with 
    a plan to either sneak by or take out the enemy.
    -Go for radio silence to prevent enemy reinforcements from arriving if you are 
    discovered. The guards that carry radios will have them plainly visible on 
    their fatigues as blinking red dots. Shoot the radios and backup will never 
    arrive. Alternatively, you can use a Chaff Grenade.
    -Use your Thermal Goggles to spot enemies. Many enemies are camouflaged 
    themselves and are difficult to see. The Thermal Goggles are very helpful 
    throughout the entire game.
    -If discovered, assess the threat. If you and the enemy are fairly isolated 
    and close to each other, quickly take him out with CQC. This will immediately 
    cancel Alert Mode. As long as the guard did not get a chance to open fire, 
    none of his comrades should come snooping around. If the enemy was far away or 
    if there are others close by, you will most likely not be able to stop Alert 
    Mode without attracting any attention. In that case, prepare to fight or turn 
    and run.
    -Destroy the enemy's munitions with TNT to impair their performance. If you 
    destroy an armory, the guards in the local area will run out of ammo. If you 
    destroy a provisions storehouse, the guards will complain of hunger and can be 
    baited by throwing food out to them.
    -Explosive barrels can be shot, causing an explosion that will kill any 
    enemies caught in the blast. Be careful when fighting around them, as stray 
    shots will set them off.
    -Keep your stamina up as high as possible. There is an abundance of food to 
    capture and eat, so you should not have to worry about running out of food.
    -If you get an injury, you don't need to heal it right away. Simply apply one 
    medical item to get the healing process started, and then lay down and the 
    wound will heal up on its own within 10 or 20 seconds (depending on your 
    stamina). This will allow you to save medical items for when you really need 
    -If you catch fire, simply change your camo outfit. You can also jump into 
    some water or roll repeatedly.
    -Don't use up your suppressors. Your M1911A1 and Mk22 are very useful tools 
    when silenced, but they will wear out eventually. Make sure to remove 
    suppressors from your weapons if you don't need them silenced.
    -Life Medicine will recover your health automatically when it hits zero. 
    Simply keep it equipped.
    -You can get supplies from an enemy's body picking it up and dropping it 
    -You don't have to kill every enemy you meet. Sometimes it's enough to just 
    knock them out. Enemies will drop more supplies when you shake them down if 
    you knocked them out rather than killing them.
    -Use tactical reloading in a fight. A tactical reload is accomplished by 
    quickly un-equipping and then re-equipping your weapon. When you do this, the 
    weapon's magazine will be full, allowing you to skip the reload animation when 
    the magazine actually does run out. This obviously allows you to fire slower 
    weapons much faster; when using the M37 or the RPG-7, simply double tap R2 
    after firing to ready your weapon again.
    -Keep enemy bodies hidden. Lockers work well to conceal them but you can also 
    leave them in tall grass or underbrush.
    -Some areas have traps set by the enemy that are triggered by disturbing a 
    rope stretched along the ground. You can crawl under the ropes or use a diving 
    roll to pass by without triggering them. If you get caught in a snare trap, 
    press Triangle to cut yourself down. There are also some instant-death 
    pitfalls, too. All traps can be seen with Thermal Goggles.
    -Some equipment uses battery power. When not in use, your batteries will 
    recharge. You can find additional batteries to increase the amount of time you 
    can use your equipment. Batteries can also be procured by holding up enemies. 
    Despite Para-Medic's comments, Russian Glowcaps recharge your batteries when 
    -Electrical fences cause a lot of damage and make a lot of noise when touched. 
    Try to find the control panel and shoot it to stop the electricity. On the 
    other hand, you can instantly kill an enemy by dragging him to a fence and 
    throwing him into it.
    -Some areas have gun emplacements. Stand behind one and press triangle to 
    mount it and then use the Weapon Button to fire. Although you can kill enemies 
    very quickly, your range of motion is limited.
    -You can quickly knock out an enemy by dropping from a ledge onto his head or 
    by aiming carefully and throwing a punch at his groin.
    -Sleeping or unconscious enemies can be roused quickly by kicking them on the 
    -Cross swamps quickly, otherwise Snake will sink and drown. Be especially 
    careful when fighting around swamps; if Snake is knocked over and his head 
    falls below the surface of the swamp, it's game over.
    -The Fake Death Pill can save you when there are too many enemies. Make sure 
    you use the Revival Pill soon, or you will remain dead.
    -When you save and turn the game off, Snake will go to sleep. The PS2's 
    internal clock will keep track of how much time passes when you load the game 
    up again. While Snake is sleeping, he recovers life and stamina, and his 
    injuries will heal; the longer you keep the game off, the more he will heal.
    -Your radio is an important for finishing the game. Not only can you 
    correspond with your backup team but also you can use your radio to cancel 
    alerts and call in fire support. These frequencies only work once per game and 
    can be obtained by interrogating enemies. Alert cancellations only work in 
    EVASION or CAUTION and will cause the game to return to normal. Fire support 
    requests only work in ALERT and will bombard the enemy with mortar fire.
    WALKTHROUGH                                                              [018]
    Metal Gear Solid 3 is split up into two distinct missions: Virtuous Mission 
    and Operation Snake Eater. Virtuous Mission is much shorter and serves to get 
    you accustomed to the game mechanics. Snake will not suffer any severe 
    injuries during Virtuous Mission but you will still need to hunt for food 
    every now and then. Operation Snake Eater is where the game really begins.
    -Virtuous Mission                                                        [019]
    Life Medicine
    There are no enemies in this area, so feel free to walk around and get used to 
    the controls. All you have on you in the way of weapons is your Knife. Head 
    east, and the north up the long slope to find some Life Medicine. Jump off the 
    cliff into a grassy area with a central tree. Climb the tree and then hang 
    from the branch. Shimmy to the right and grab your backpack. This will allow 
    you to access the rest of your starting equipment and your camouflage. Head 
    north to exit the area.
    Bug Juice
    Mk22 ammo
    Mkk22 suppressor
    Watch out for crocodiles hiding in the thick grass on the southern bank. The 
    Bug Juice can be found hidden in the grass as well. The central island with 
    the tree has Mk22 ammo, but it is inhabited by two crocodiles. Grab the Mk22 
    ammo and proceed to the other bank where more crocodiles hide along with an 
    Mk22 suppressor. Go to the northern bank and get out of the swamp, and then 
    follow the path to exit.
    Bug Juice
    Thermal Goggles
    Mk22 ammo
    Stun Grenades
    This is the first area where you will encounter enemy guards. The log off to 
    the west is an excellent place to hide from the first guard; there Bug Juice 
    inside it, too. Follow the long path off to the east and you will find a 
    secluded area with the SVD. Head back to the initial area and go north. At the 
    tall the grass, the path splits. The northern path is the fastest way to the 
    exit but the eastern route has more items. Going east, follow the path past 
    the tree to a large grassy slope. There are Stun Grenades near the tree trunks 
    just to the south. Go down the slope and stay in the tall grass to avoid the 
    guard. The log on the northern end has Thermal Goggles in it. Head up the 
    other side of the slope, staying in the grass and wait for any guards nearby 
    to turn their backs before proceeding up to another grassy area. From here, 
    just crawl north to the exit.
    The northern path leads to a clearing with a guard patrolling around the 
    edges. You can hide in the hollowed out tree trunk and ambush the guard as he 
    walks past for an easy take-down. After that, simply head west, wait for the 
    guard to turn around, and then crawl through the tall grass north to the exit.
    Mk22 ammo
    This area is divided up between a north cliff and a south cliff connected by a 
    bridge. Although shooting the hornet's nest will get rid of the guard, it's 
    only temporary. Slide down into the tall grass and use the trees as cover to 
    sneak up on the guard. On higher difficulty levels, guards will patrol the 
    bridge, as well, so you will need to take them out before crossing. This is 
    easily done by leaning up against a tree with the Tree Bark camo and then 
    waiting for the guard to walk by. The bridge is a little unstable, so running 
    across it might result in slipping off the edge (Snake will grab the edge to 
    save himself). You can also cut the ropes with your Knife to prevent guards 
    from crossing if you are spotted. On the northern end, circle around the small 
    hill and exit on the north-west path. There is a guard just to the south of 
    that path; take him out and proceed down the hill. Lean against the wall and 
    make your way to the alcove where you will find the Pentazemin and XM16E1. You 
    can also reach this area by hanging and dropping from the cliff above.
    Life Medicine
    Mk22 ammo
    XM16E1 ammo
    XM16E1 suppressor
    There are guard patrolling the perimeter and inside, so it is difficult to 
    sneak around. Sokolov's room is the chamber on the very north-eastern part of 
    the complex. Getting there isn't too tough, but the other areas are difficult 
    to reach. This urban area is very difficult to camouflage with, so the enemies 
    will be able to see you easily. The M37 shotgun can be acquired from some 
    boxes on the south-western part of the complex, while the XM16E1 ammo and 
    suppressor can be found at the top of some stairs on the western part.
    Star by going north and crawling into the tall grass to the right. Equip your 
    Woodland face paint and Tiger Strip camo and follow the grass north, staying 
    next to the fence. Turn right when you reach the corner of the fence and 
    continue following it east. Keep crawling until you reach another corner; 
    follow the fence north until you come to some trees. By now, a guard a little 
    further ahead will be walking by. Stay down next to the tree and let him walk 
    past you. Continue north; you are now behind the eastern wall of the complex. 
    As you approach the corner, you will see a ladder. Another guard is patrolling 
    up north but if you got here fast enough, he should be facing north-east, away 
    from you. Quickly climb the ladder to roof.
    Up here, equip your Splitter face paint and Squares camo pattern. Crawl south 
    along the roof until you come to the edge where you can see a room below you. 
    A guard should be patrolling in the room just to the west; wait for him to 
    turn his back, and then hang and drop into the room. Approach the closed door 
    to the north-east to meet Sokolov.
    After the cut scenes, leave the area the way you came. You will meet Sokolov 
    back at the bridge, but the mission suddenly takes a turn for the worse.
    Here, you will get introduced the CURE system. Snake is suffering from several 
    deep cuts and two fractures; use Suture Kit, Disinfectant, Styptic, and 
    Bandage for the cuts and Splint and Bandage for the fractures. After some more 
    cut scenes, the mission ends.
    -Operation Snake Eater                                                   [020]
    This is where the real game begins. Anything you acquired from the Virtuous 
    Mission will be lost, so you will start anew with little equipment. You will 
    start Operation Snake Eater with an M1911A1, Knife, and Directional 
    Microphone. As far as equipment goes, you'll have Binoculars, Fake Death 
    Pills, and a Cigar. On lower difficulty levels, you will also have a Motion 
    Detector and Active Sonar. You don't start with any food, either, so hunt for 
    some in the opening areas where there no guards before venturing onwards.
    -Dremuchij, Bolshaya Past, and Ocelot                                    [021]
    Take some time to collect some food from this area. There are no guards or 
    items to find, so head north when you're ready.
    Jump off the cliff and follow the path until you hear a horse. A cut scene 
    will start and The Boss will dismantle your gun, leaving you only with a 
    knife. Two guards will show up soon to investigate the wreckage of your 
    landing craft. If you don't want to infiltrate in Caution mode with no 
    weapons, head south. If you'd like to just go on, head north for Rassvet. It's 
    nighttime so keep your Black face paint on. You can infiltrate this area the 
    same way as you did before.
    Make your way across the swamp, keeping away from the crocodiles. Head south.
    Stun Grenades
    Chaff Grenades
    Head south past the tree until you come to a log. Crawl under and go west 
    until you come to another log. Climb over this one to a secluded area where 
    you will find the grenades. There is also a Markhor you can knife on the 
    southern cliff for food. Now head north for Dolinovodno.
    Smoke Grenades
    Life Medicine
    Raindrop uniform
    This area is the same as before, so take out the first guard with CQC by 
    leaning against the trees with the Black camo pattern and waiting for him to 
    walk by. If there are more guards patrolling the bridge, wait for them on your 
    end and take them out. Proceed across the bridge and head around the small 
    hill. Wait in the grass at the north end for the guard to turn around, then 
    sneak up behind him and take him out. Proceed down the path to the alcove 
    beneath the bridge for Smoke Grenades, Life Medicine, and the Raindrop 
    uniform. Exit to the north-west.
    Bug Juice
    Cardboard Box A
    Thermal Goggles
    Mine Detector
    Smoke Grenades
    Zombie face paint
    Scientist uniform
    There are no guards here, so feel free to roam around and collect the AK-47 
    from atop the metal stairs in the west part of the complex, the Cardboard Box 
    A from atop the boxes in the center area, the Zombie face paint on the ground 
    at the very north end of the area behind the building, and the Mine Detector 
    from the south-east corner of the room just south of Sokolov's chamber. Go 
    inside Sokolov's room and take the Thermal Goggles from the locker on the 
    south-west part of the room. Leave the room for a cut scenes. You'll meet Eva 
    and she will give you an M1911A1, Mk22, and a Scientist uniform. You will then 
    be given an opportunity to save and Snake goes to sleep.
    The next morning, Snake wakes up and the area is ambushed by the Ocelot unit. 
    Eva quickly escapes to the basement via a secret passage, leaving you to deal 
    with Ocelot's thugs.
    You'll start in Sokolov's room with 9 enemies surrounding the area. 4 of them 
    are on their way to your room; they will blast open the door and throw in a 
    stun grenade first. Stand your ground and cap them in the head with your AK-47 
    if you want to fight. If you want a more stealthy approach, you can stand over 
    the trap door Eva used and press Triangle to escape into the basement. Either 
    way, you must eliminate all 9 enemies. The 4 that go into your room are easy 
    to deal with if you escaped outside; simply throw a Grenade through the window 
    when you hear them in there. A sniper is waiting on the roof; throw a Grenade 
    up to kill him, or climb the ladder and sneak up behind him while his back is 
    turned. The last enemy you're likely to meet is at the very north-western 
    corner of the area; you can actually crawl along the fence to the left and get 
    behind him for a silent kill.
    Once you've killed or knocked out all of the enemies, proceed to the north-
    eastern part of the area where there is a gate. A cut scene will trigger and 
    Ocelot will escape. Eva takes off on her motorcycle and rams the gate open. Go 
    through it to the next area.
    M1911A1 ammo
    AK-47 ammo
    White Phosphorous Grenades
    Chaff Grenades
    Stun Grenades
    Smoke Grenades
    Crocodile Cap
    GA-KO uniform
    The crocodiles in the swamp are dangerous; if you get too close to one while 
    in the water, it's game over. Stay away from them as you cross the lake. The 
    very south-west part of the lake has several types of grenades and AK-47 ammo 
    in the shallow water. The north-eastern corner of the lake is where you'll 
    find the GA-KO uniform. While in the lake, go west and swim under the log. Get 
    out of the water and head north. Eva will give you a call and inform of the 
    traps in the area. Climb up the tree and hang from the branch. Shimmy along 
    the rope until you see another rope beneath you. Drop and down and grab the 
    rope below, and then shimmy along until you reach a cliff. Drop down and take 
    the Crocodile Cap. Head north from here to the next area.
    Splitter uniform
    Chocolate Chip uniform
    This are can be entered from the north-west or north-east. Either way, you 
    will be confronted with an electrified fence; shoot the control panel or crawl 
    the through the low broken sections to proceed. Ultimately, you will reach a 
    second fence with attack dogs on the other side. Collect any Claymores on the 
    ground by crawling over them (use the Mine Detector or Thermal Goggles to see 
    them). Throw some food over the fence to makes the dogs go to sleep, and then 
    climb up the tree to the north-west and walk out over the branch. Drop down on 
    the other side of the fence and knife the two dogs. From here, the area 
    divides into a left path and right path. The right avenue is more easy to 
    navigate, but the left path is faster.
    Going to the right, you will find some swamps. Stay in the tall grass and take 
    out the guard patrolling nearby. Go east and climb the ledges and the lean 
    against the wall and shuffle along the narrow ledge to reach the Splitter 
    uniform. There are fences up ahead, with an opening in the middle, but there 
    are guards patrolling here. The best way to bypass this is to go to the 
    western part of the fence and crawl through the broken part at the bottom.
    If you take the left path, you will meet a fence. Look for the broken part in 
    the middle of the fence and dive through it. From here, there is another fence 
    with a broken part on the bottom. Crawling through here is easiest because the 
    opening in the middle is heavily guarded. The Splitter uniform can be found on 
    a ledge on the western part of this area. You need to go down to the swamps 
    and climb the ledges, and the shuffle along the wall.
    After getting to the northern part of the area, you will find that you can 
    exit north-east or north-west. On the very western edge of the area, you will 
    find a hollowed log with the Chocolate Chip uniform inside. Take either path 
    to exit.
    AK-47 ammo
    M1911A1 ammo
    M1911A1 suppressor
    White Phosphorous Grenades
    Stun Grenades
    Digestive Medicine
    Life Medicine
    Snow face paint
    Water uniform
    This is a big area with lots of items, so tread carefully. Most of the areas 
    can be reached via the trenches; crawl along the trenches with your Tree Bark 
    uniform for 90% camo.
    Your first stop should be the office building to the south. There are guards 
    standing in front of both entrances, but your target it really the roof; 
    that's where you'll find the Water uniform. The ladder on the south-west side 
    of the building can be accessed after dealing with the guard.
    Next, you should hit the trenches just west of the building. Underneath the 
    small wooden bridge, you'll find the Snow face paint.
    The north of the office building is a provisions storehouse you can raid if 
    you need food. Watch out for guards patrolling nearby.
    To the north of the provisions storehouse is a medical building. Although 
    there are some medical supplies, including Life Medicine, to get, it's 
    difficult to get inside. There is a guard standing right in front of the 
    entrance. Try tapping on a wall to draw him away and then hide a safe distance 
    away and attack him with a silenced weapon.
    The armory in the north-eastern area has only one guard patrolling, so you 
    should be able to get inside easily. You'll find some grenades, AK-47, and TNT 
    The helicopter area is easy to navigate because only one guard patrols the 
    perimeter. You can plant TNT on the helicopter and blow it up, but this 
    attracts quite a bit of attention. The exit is at the north-center part of the 
    area. You can also use the nearby machine gun turrets to mow your enemies down 
    if you get spotted.
    M1911A1 ammo
    Mk22 ammo
    AK-47 ammo
    White Phosphorous Grenades
    Animals uniform
    BOSS: Ocelot
    This is a typical gun battle with you on one side and Ocelot on the other. 
    Although there are plenty of rocks and trees to hide behind, Ocelot can 
    ricochet bullets off of other surfaces to hit you even if you are behind 
    cover. With that in mind, it's really matter of preventing Ocelot from firing 
    by hitting him first. The icons next to Ocelot's life gauge show how much ammo 
    he has in each of his revolvers. When they run out, Ocelot must reload, giving 
    you a chance to attack.
    At first, the battle is fairly tame. Simply find a rock to hide behind and 
    look in the First Person View. Watch when Ocelot runs behind something, then 
    keep your gun aimed at that spot. When he leans out to attack, shoot him. Each 
    time you hit Ocelot, he will immediately retaliate, so make sure you're under 
    cover. After Ocelot's ammo runs out, he will start reloading out in the open. 
    Shoot him and he will go behind a large tree.
    Once Ocelot's life or stamina gets low, things will get a little harder. His 
    shots frequently ricochet, making it nearly impossible to hide. When he fires, 
    you should run in a tight circle to avoid the bullets. He will also reload his 
    guns faster and will ALWAYS hide behind the large tree so you can't hit him.
    During the battle, Ocelot's troops may open fire on you. Simply hide behind a 
    rock to avoid this. Ocelot is vulnerable while he's yelling at them, so take 
    the free shot.
    Other things for this battle:
    -You can shoot down the hornet's nest on Ocelot's side. This will cause a 
    swarm of hornets to harass him, giving you a free shot. Likewise, Ocelot will 
    return the favor by shooting the nest on your side; simply use some Bug Juice 
    to ward them off.
    -There is a poisonous King Cobra on your side to the right. Tranquilize it  
    and then throw it to Ocelot's side. It will attack him, giving you a free 
    -Ocelot is very proud of his attire and shooting his hat off makes him very 
    angry. He will foolishly run out in the open to get his hat; you know what to 
    -If you want to fight honorably, try a quick draw duel. Walk out to the edge 
    of your side with your gun equipped but don't aim it. Ocelot will see this and 
    challenge you to a duel. Although someone is supposed to say "Draw," Ocelot 
    seems to ignore this rule. Simply look at him in First Person View and quickly 
    fire your gun before he fires his.
    -If you have the SAA, you can walk out in the open and twirl your revolver 
    around. Ocelot will applaud your skills if you twirl it quickly. He will even 
    walk out to show you some of his own moves. It IS possible to get a free hit 
    by quickly shooting Ocelot while he's twirling his guns.
    -Ocelot's men will laugh at you when: you equip the Croc Cap, hang over the 
    edge of the cliff, or get attacked by hornets. They will hide if you open fire 
    on them.
    -Defeat Ocelot by draining his stamina gauge to get the Animals uniform.
    -Chyornaya, Ponizovje, and Graniny Gorki                                 [022]
    Night Vision Goggles
    M1911A1 ammo
    Mk22 ammo
    AK-47 ammo
    White Phosphorous Grenades
    Bug Juice
    Cold Medicine
    This cave is very dark, so light up your Cigar to get some light. If you 
    defeated Ocelot by draining his stamina, you will find the Animals uniform on 
    a rocky ledge right next to you. Head to the right into the next cave and go 
    up. There is a path leading up and right, a crawlspace next to that, and a 
    path further to the left. Take the right path and follow it to some grenades 
    and ammo. Go back to the previous room and take the left path. You will arrive 
    in a large cavern with waterfalls. In between two of them, you will find the 
    Opposite the waterfalls is another path. Follow this one to a crawlspace and 
    crawl into the next cavern. Ignore the bats and go straight ahead to the next 
    crawlspace. Follow this one until you reach a hole. On the other side of the 
    hole, you will the Night Vision Goggles. Jump down the hole into the some 
    water. Swim down the narrow path and take a right when you emerge in the lake. 
    Climb out of the water and follow the path to find some AK-47 ammo and a 
    Battery. Return to the lake and swim to the other side.
    Follow the path and you will arrive back where you started. Go into the next 
    room again, but this time take the crawlspace. You will return to the 
    waterfall cavern on a high ledge. Follow the ledge around to exit.
    M37 M1911A1 ammo
    Mk22 ammo
    AK-47 ammo
    Snow uniform
    Hornet Stripe uniform
    Follow the cave path, picking up any ammo or supplies you see, until the path 
    splits. Take the narrow right-hand path and follow it to find the M37. Crawl 
    under the rocky overhang and proceed north through the crawlspaces, picking up 
    the Snow uniform along the way. When you return to the main path, you can 
    backtrack for any extra ammo you might have missed before entering the large 
    cave to the north.
    BOSS: The Pain
    The Pain uses hornets to attack you in this fight. Whenever you are attacked 
    by hornets, simply jump into the water to shake them off. The Pain will also 
    drench Snake is some kind of liquid which attracts the hornets, so jump in the 
    water when this happens.
    The Pain uses his hornets to make weapons, too. When he creates a Tommy gun, 
    jump in the water and swim to the other island. When he yells "Grenade," a 
    cluster of hornets carrying the grenade will float towards you. Quickly shoot 
    it and it will fall into the water.
    The Pain spends most of his time with his body covered in hornets. Use a 
    Grenade or a few shotgun blasts to blow the hornets away and then attack his 
    body. The AK-47 or M37 will work the best. When he attacks you, jump in the 
    water and swim to the other island. Repeat.
    Once you've drained about half of his life or stamina, he will pull off the 
    mask and shoot bullet bees. These will leave red trails when they fly around, 
    so jump in the water. If one hits you, it will continue eating away at your 
    life until you remove it with your knife. The Pain will also create a copy of 
    himself; simply shoot either clone and The Pain will reveal himself. There's 
    also plenty of fish in the water, so don't worry about running out of food.
    Other things for this battle:
    -If you defeat The Pain by draining his stamina, you can get the Hornet Stripe 
    uniform. After the battle, go north and follow the narrow ledge around the 
    room until you reach a high ledge. Use a diving roll to land on the central 
    island to get the uniform.
    -If you have a Baltic Hornet's Nest, throw it on the platform The Pain is 
    standing on. After the battle, collect it again and you will find that it has 
    changed to The Pain's Hornet's Nest. It really isn't any different from a 
    regular hornet's nest, though.
    After the battle, go through the cave path to the north to leave.
    Mine Detector
    M1911A1 ammo
    Mk22 ammo
    AK-47 ammo
    Follow the rocky path until it narrows. Here, you can get the Mine Detector 
    from the ledge to the right if you didn't get it before. When the path widens 
    again, you will see a rocky alcove to the left. There is some ammo here, but 
    Claymores are planted, too. Continue north until reach some cliffs. Carefully 
    make your way down and exit north.
    Chaff Grenades
    You are confined to a narrow swamp in this area with guards on hovercrafts 
    watching from above. Use your Water uniform and Croc Cap to hide from the 
    enemies; simply crouch in the water and their searchlights will pass 
    harmlessly overhead. Proceed to the north end of the river and go through the 
    narrow path to the left (it's difficult to see).
    M1911A1 ammo
    M1911A1 suppressor
    Mk22 ammo
    Mk22 suppressor
    M37 ammo
    AK-47 ammo
    Stun Grenades
    White Phosphorous Grenades
    This area has a dock sticking out in the water with a guard patrolling on it. 
    Dive down and stay on the bottom of the lake as you swim for the south-west 
    corner of the area. Using the Croc Cap, swim up to the front of the dock 
    sticking out and shoot the guard as he approaches the end. There can be up to 
    two more guards patrolling further north. Use your Splitter uniform as you 
    approach the building to keep your camo index up. The ammo can be found on the 
    boats but the real prize is inside the armory to the north-east; the SVD can 
    be found here. Take it and return to the swamp, this time exiting north.
    M1911A1 suppressor
    M1911A1 ammo
    Mk22 ammo
    AK-47 ammo
    SVD ammo
    Stun Grenades
    Smoke Grenades
    First of all, it is possible to skip fighting The End later on. Using your 
    SVD, scout ahead and look at the north-western part of the buildings. You can 
    see The End being wheeled back inside. Shoot him in the head and he will 
    explode, saving you the trouble of fighting him later.
    Get some practice with your SVD by sniping all of the guards on the docks. 
    Throw a Chaff Grenades beforehand to stop their radios, and then go to town 
    with your rifle. Once the enemies are dead, you can pick up any supplies on 
    the docks that you need (some are also underwater). When ready, go north into 
    the narrow corridor to enter the warehouse.
    Mk22 suppressor
    Cardboard Box A
    Desert face paint
    For this area, keep your Splitter face paint and uniform on. Carefully make 
    your way down the stairs when the guard nearby goes to the left of the boxes. 
    From here, you can wait at the southern end of the boxes and then sneak up on 
    the guard when he goes back around. The Desert face paint is at the dead-end 
    to the south. The guard further north can easily be dealt with by sneaking up 
    behind him as he walks around the crates. Head up the stairs and hang over the 
    railing so you can drop down on the crates below for the Mk22 suppressor. The 
    provision storehouse on the second floor has a Mousetrap as well as a Ration,  
    Calorie Mate, and Instant Noodles. If there is a guard on the third floor, 
    knock on a wall below him and then hide nearby in the Cardboard Box. When the 
    guard goes to investigate, he will walk by you. Unequip the box as he passes 
    by and take him out. Proceed to the top floor and exit north.
    Life Medicine
    This area is littered with traps, so use your Thermal Goggles to see them as 
    you make your way north. The Life Medicine is on a high ledge in the south-
    east corner; go to the north-east corner and head south up the hill to reach 
    it. The exit is at the center-north of the area.
    M1911A1 suppressor
    Mk22 suppressor
    This area has an electrified fence stretching all the way from east to west. 
    Guards and attack dogs patrol on the other side. Make sure you're using Black 
    face paint and start working your way west. When you get to the wall, crawl 
    through the broken part of the fence. From here, there are two ways into the 
    complex; east or west.
    If you want to take the eastern entrance, you'll have to start crawling in 
    that direction and staying in the tall grass. You will more than likely have 
    to take out a guard or two on the way there. Once you reach the east wall, go 
    north to the closed door. Knock on the door to summon the guard and then take 
    him out from the tall grass nearby. In you go.
    The west entrance is simple enough; just go north to the tall grass and crawl 
    through the space in the wall.
    M1911A1 ammo
    Mk22 ammo
    SVD ammo
    M37 ammo
    AK-47 ammo
    Smoke Grenades
    There are two ways into the building itself; the front door or the west 
    crawlspace. Depending on how you got to the inside walls, you may or may not 
    want to try to reach the armory in the north-east. The armory contains an 
    There are guards patrolling pretty much everywhere, so use caution wherever 
    you are. If you want to try the front door, head over to the south-east corner 
    of the area (you're already here if you took the east entrance). Work your way 
    up north to the wall of the building and then west towards the entrance of the 
    building itself. Guards patrol out in the courtyard, so make you are using 
    Black face paint. When you reach the door, check to make sure the guards 
    aren't looking your way, and then quickly get up and go inside.
    If you want the side entrance, you'll need to start at the south-west corner 
    of the area (you're already here if you took the west entrance). Head north up 
    the west side of the building but watch out for the guards. You will start in 
    some tall grass, so wait for the guard to start walking north, and then crawl 
    behind him. When he turns and heads east, continue going north, hugging the 
    cliff to get by the second guard. The entrance is a small crawlspace nestled 
    in some tall grass on the side of the building.
    Cigar-Gas Spray ammo
    Mk22 suppressor
    Suture Kit
    Serum Bandage
    Ointment Bandage
    Fly uniform
    Desert face paint
    Oyama face paint
    While in the lab, put on the Scientist uniform and remove your face paint (the 
    Mask can be used but is not necessary). As long as you don't do anything 
    suspicious, the guards will leave you alone. Keep away from the other 
    scientists, though. Before heading to the basement, there are some items you 
    might want. There are some medical supplies in the library on the first floor. 
    Just north of the library is a kind of courtyard. On the north-west wall here 
    is a crawlspace. This is where you enter if you took the crawlspace route from 
    outside. The Oyama face paint is in here.
    The stairs to the second floor are just north of the courtyard. The north end 
    of the second floor has a bathroom. Go in and punch the last stall door to 
    knock it down, where you will get the Fly uniform. The north-western part of 
    the second floor also has a bunch of lockers and a door leading to an outside 
    balcony where you can get the Desert face paint if you didn't get it before. 
    Going down to the southern part of the second floor, you will find the 
    provision storehouse, which contains some Rations and Calorie Mates. Now head 
    for the eastern basement; the stairs are right next to the stairs leading to 
    the second floor.
    Mk22 ammo
    SVD ammo
    M37 ammo
    Life Medicine
    Head down the corridor and enter the small room to the left. There is some 
    ammo scattered in here, as well as under the tables. Continue along the 
    corridor to the last jail cell, take the Mousetrap, and crawl under the bed 
    (make sure no one sees you do this). Follow the crawlspace until you can hang 
    a right. This will let you get the Life Medicine from under the bed in the 
    middle cell. Now leave the way you came go back to the first floor. Enter the 
    central room with the stone pillars and go down the stairs to the other 
    basement section.
    Cigar-Gas Spray
    XM16E1 suppressor
    Follow the corridor around until you can enter the small room. Get the Cigar-
    Gas Spray and then go through the other door. In here, watch out for the 
    scientist while you get the Handkerchief from the locker. Enter the next room 
    and proceed north to the door. Go inside and you'll meet Granin.
    After the cut scene, you'll need to leave the lab. Simply exit the building 
    through the front door and proceed back to Graniny Gorki: South.
    BOSS: The Fear
    First off, you need to go to CURE and use Serum rid yourself of the poison, 
    and then remove the bolt with your knife and heal up the wound.
    The Fear's uniform uses optic stealth camouflage, making him nearly invisible 
    and very difficult to see with the naked eye. Use the Thermal Goggles and 
    you'll be able to see him wherever he goes.
    The Fear will jump around in the trees above, going from branch to branch. 
    Keep your weapon trained on him and fire whenever he reaches a branch. The 
    XM16E1 or AK-47 can get the job done, but if he is on a branch that's close to 
    you, use the M37 for some real damage.
    The Fear will stop every now and then fire crossbow bolts at you. He will 
    pause momentarily when doing this, so quickly shoot him to stop his attack. If 
    you lose him, The Fear will most certainly get an opportunity to attack you.
    He has several different attacks:
    -He will shoot a single bolt. Easy to dodge by running in any direction.
    -He will shoot a volley of bolts. Easy to dodge but you must keep moving until 
    he stops.
    -He will shoot a poisonous bolt, announcing it by saying "Taste the poison!" 
    If you are hit, you will need to antidote the poison immediately.
    -When he says "The next one will be on fire!", he will shoot a flaming bolt 
    that causes a burn.
    -His most deadly attack is an explosive bolt that causes a lot of damage and 
    severe burns.
    He can also crawl down to your level and rush you with a melee attack. When 
    hear him skittering around, start running and use a diving roll to knock him 
    down. Then he will return to the trees.
    The Fear's camo takes a lot out of him and his stamina is constantly draining. 
    When he gets tired, he will shoot some fruit out of the trees and eat it to 
    recover his stamina. When you see this, simply stand nearby, wait for The Fear 
    to get his meal, and then shoot him. Keep up the pressure, and you should have 
    no problems beating him.
    Other things for this battle:
    -You can bait The Fear with your own food. When he says he's hungry, throw 
    some of your own food out and he will come to get it, giving you an easy free 
    -Throw out poisonous food and The Fear will get poisoned when he eats it. This 
    will drain his life for a little while.
    -Throw out rotten food and The Fear will vomit when he eats it, causing him to 
    lose stamina. This is an easy way to get a stamina kill.
    -Defeat The Fear by draining his stamina, and you will get the Spider uniform. 
    It is sitting in the middle of the area after the battle.
    After defeating The Fear, head back into the Ponizojve Warehouse and find the 
    door you couldn't open before (it's on the starting platform in the south-east 
    corner of the room). Go through and follow the corridor to exit.
    -Svyatogornyj and The End                                                [023]
    Cold Medicine
    There are no enemies in this area. Simply head north up the hill to exit. The 
    Book is hiding among the grass on the ledge just north as you enter. There are 
    also several plants scattered around that you can cut for medical supplies. 
    Use your Thermal Goggles to find them.
    XM16E1 ammo
    This is a dense jungle area crawling with guards, so use your Thermal Goggles 
    to spot them. You just need to head north while avoiding the guards, which 
    isn't too difficult considering all of the trees and tall grass. Use your Leaf 
    uniform in the tall grass, Tree Bark when leaning against trees, and Tree Bark 
    or Squares when crawling on brown muddy surfaces. And yes, you should be 
    crawling through this whole area.
    The path splits at the beginning, but they both lead the same way. Also watch 
    out for snare traps and pitfalls. When you reach a muddy hill, crawl up and 
    start heading north-east to exit to an optional area. If you want to skip it, 
    take the north-west exit.
    Mk22 ammo
    M1911A1 ammo
    M37 ammo
    SVD ammo
    XM16E1 ammo
    XM16E1 suppressor
    This huge area has a heavily defended log cabin. The best way in is from the 
    north-west. Immediately head north toward the patrolling guards. Lean against 
    a tree and use your Tree Bark camo. When they walk by, continue north. At the 
    corner, go east and you will arrive on a cliff above a provisions storehouse. 
    Clamber down the roof and enter the house to find some food. Continue east 
    towards the rear of the cabin. Watch out for the guard patrolling on the west 
    side as you crawl underneath the cabin. Down here, search the northern end for 
    a trapdoor (you can see small bits of saw dust floating down). Press action 
    and Snake will climb up into a section of a room surrounded by boxes. Pick up 
    the M63 and equip Desert face paint and Chocolate Chip uniform. One guard will 
    periodically come into the room; when he leaves, follow him into the next room 
    and go towards the western room. In here, crawl under the shelves and collect 
    any ammo you need. When you're ready to leave, return to the room with the M63 
    and exit out the door. This will lead to the undefended east side of the 
    cabin. Crawl along the east wall to the south-east corner of the area, where 
    you will find a Book. Now, head west back to the entrance of the area.
    Back at Svyatogornyj West, take the north-west exit.
    Mosin Nagant
    Mk22 ammo
    SVD ammo
    M37 ammo
    XM16E1 ammo
    Moss uniform
    BOSS: The End
    This is a battle attrition. The End is a sniper who will wait for you in one 
    of the three Sokrovenno areas. You will need to find him first and then attack 
    accurately in order to score hits. The southern area where you begin has a 
    provisions storehouse where you can always get some extra ammo.
    NEVER let your stamina drop to zero. If this happens, Snake will collapse and 
    The End will carry him off to the prison at Graniny Gorki Lab. Make sure you 
    hunt for food every now and then to keep your stamina up.
    The End is using a tranquilizer rifle and each hit not only takes a lot of 
    stamina, but also the darts will continue draining stamina. If you are hit, 
    immediately remove the dart.
    Finding The End takes some patience. He is well-camouflaged but not invisible. 
    Your Thermal Goggles will find him if you are close enough. The Directional 
    Microphone is your most important tool; it will pick up his breathing from 
    ANYWHERE, so sweep it around until you hear it and then head in that 
    direction. Use your Thermal Goggles in First Person View as you close in to 
    get a fix on his exact location. Ideally, you'll find him and he doesn't know 
    you're there. Attack him with your strongest weapon and he will run off.
    Sneaking up on him is also a great way to cause some damage. When you hit The 
    End three times, he will fall over. When he gets up, he will throw a stun 
    grenade and run off. Turn away from the blast to avoid being blinded, and then 
    follow him. You can also use your Active Sonar if you have it, but the pings 
    can give you away if you're too close to him.
    Your MAP will keep track of the areas The End is using to snipe. If The End 
    spots you, he will open fire. His exact position will be marked on your MAP, 
    so head over there once the action dies down. Often, The End will leave 
    footprints that you can follow with the Thermal Goggles.
    The End will periodically fall asleep. When you pick up snoring with your 
    Directional Microphone, you can simply walk to his position and sneak up on 
    When The End is low on life or stamina, he will call to the forest. A beam of 
    light will come down and replenish his life and stamina, but it also gives him 
    a way. Stop his regeneration immediately.
    Stay low and go slow. The End can spot you from a great distance away, so you 
    must keep your camo index high at all times. Simply use your Directional 
    Microphone to zero in on him, use your Thermal Goggles to spot him, and then 
    fire your strongest weapon.
    Other things for this battle:
    -The End's parrot can be captured and eaten. Doing this enrages The End.
    -The sun will reflect off The End's scope, creating a gleam that will give him 
    away. Likewise, the same thing happens to you when using your Binoculars or 
    -Sneak up behind The End and hold him up for items. When he lays down, aim 
    your weapon at his head three times and he will submit. The first time you do 
    this, you will get his Moss uniform. Every time after that, he will drop ammo 
    and food. After giving up the items, he will throw a stun grenade.
    -If you defeat The End by draining his stamina, you can get his Mosin Nagant 
    rifle. It's north-west of you after the battle.
    -The End can sneak up on you. If you are in the same area as him and you 
    continue staring in First Person View for a period of time, you will hear foot 
    steps behind you. If The End holds you up, he will shoot you in the head, 
    resulting in defeat.
    -Saving your game and turning off the PS2 can have disastrous effects. If you 
    leave the game off for 2-3 days, The End will sneak up on Snake and deliver a 
    point-blank head shot. The End will then carry him off to Graniny Gorki.
    -If you save the game and leave it off for about 10 days, The End will have 
    died from old age! Easy victory. Set your PS2's internal clock ahead 10 days 
    to speed this up.
    -Although you can skip this fight by shooting The End back at Ponizojve, you 
    won't be able to just walk through this area. You will face an Ocelot unit in 
    each area of Sokrovenno, and they all must be taken out.
    After the battle, head for Sokrovenno North and go through the passageway in 
    the north-eastern corner of the area.
    -Krasnogorje and The Fury                                                [024]
    Follow the tunnel to the end, where you'll find a long ladder. Climb to the 
    top (part of the Snake Eater theme plays while climbing) and go through the 
    door at the end to enter the mountains.
    Mk22 ammo
    SVD ammo
    Chaff Grenades
    Smoke Grenades
    Equip your Desert face paint and Chocolate Chip uniform (Animals actually 
    works better than Chocolate Chip, but that's only if you got a stamina kill on 
    Ocelot). Get the items up ahead and then follow the path west down the slope. 
    In this large area, guards patrol in the trenches on the sides. As long as you 
    move slowly, you should be able to stay in the center and crawl north. The 
    first trench with a guard in it on the right also has a crawlspace. Crawl 
    through and you'll arrive on a high ledge with another guard wielding an RPG-
    7. Also in the center to the west is a large boulder you can crawl under for 
    supplies. Crawl all the way to the north and exit.
    Mk22 ammo
    M1911A1 ammo
    XM16E1 ammo
    AK-47 ammo
    SVD ammo
    M37 ammo
    Stun Grenades
    White Phosphorous Grenades
    Move north to the large alcove ahead and collect the items. Along the trail 
    are several niches to hide in that also contains supplies. Hike up to the 
    first ledge and sneak past the guard by going into the crawlspace. Collect the 
    supplies and then exit out the other side when the guard isn't looking. 
    Continue up the trail until you come to a gun emplacement. A guard is 
    patrolling up and down the trail, but you can crawl through the hole just 
    opposite the gun. Wait for the guard to walk by and then crawl out and move up 
    the trail.
    The next area has a central trail flanked by two ledges. There is a crawlspace 
    on the ledge to the right with medical supplies in it. Take them and go up the 
    trail, climbing the ledges until you reach the upper path. Follow it to the 
    end where you can get a clean shot at the guards patrolling the buildings up 
    ahead. The first building contains the RPG-7, among other munitions. The other 
    buildings contain supplies and food. Exit north.
    M63 ammo
    M37 ammo
    SVD ammo
    RPG-7 ammo
    Smoke Grenades
    Suture Kit
    This area consists of several buildings intertwined with snaking trench paths. 
    Get into the first trench straight ahead and crawl along it. When the path 
    turns and goes north-west, take a look in the first person view and go through 
    the south crawlspace. This leads to the southern building where you can get 
    some supplies. Go back to the trench and take the eastern crawlspace. This 
    will lead you right in front of another building with more supplies in it. 
    Just opposite where you came out is another crawlspace. Go through it to 
    another trench and follow this one forward. Right about where you see a wooden 
    plank above you, there is another crawlspace to the left. This leads to the 
    north-west building with medical supplies in it. Return to the trench and 
    follow it all the way to the door in the north-east corner. Go through to 
    trigger some cut scenes.
    M1911A1 ammo
    SVD ammo
    XM16E1 ammo
    AK-47 ammo
    Mosin Nagant ammo
    Go back into the shack and take the Instant Noodles from the ground. Go down 
    the stairs and take the ammo from underneath the bed before exiting back 
    Once outside, you will se flamethrowers patrolling around. You need to reach 
    the red door on the cliffs below you. Use the trenches to head back to the 
    second shack you entered before (in the center of the area). From there, head 
    east down the small slope until you reach the door.
    Mk22 ammo
    M1911A1 ammo
    AK-47 ammo
    XM16E1 ammo
    SVD ammo
    M37 ammo
    Go down the stairs. At the bottom, check the south-east corner for some 
    supplies. Head north up the corridor. At the end, go right towards the barrels 
    for some more items before doubling back and following the path to a ladder. 
    Climb down and it's boss time.
    BOSS: The Fury
    This guy isn't as bad as he looks. The area you're fighting in is dark, so use 
    your Thermal Goggles or Night Vision Goggles.
    At first, The Fury will wander along the corridors, looking for you. Stay at 
    one end and peek down each corridor. When you spot him, nail him with your 
    strongest weapon. This should cause him to start flying around.
    The Fury's flamethrower fires powerful waves of flame that will knock you off 
    your feet in addition to causing severe burns. Never get caught in the same 
    corridor as him. Your best bet is to ambush him from around a corner. You 
    cannot survive a frontal assault.
    The Fury will start flying around when he loses about half his life. He can 
    find you quite easily this way, so most of the time, he will come to you. If 
    you see him flying towards you, simply keep your sights trained on him and 
    fire when he lands.
    When his life gets really low, he'll initiate a countdown. After that, he'll 
    fly directly to you, firing his flamethrower like mad. It is possible to 
    locate him and attack while he's counting down. He will also start walking 
    down the corridors, continuously firing his flamethrower. The flames can reach 
    around corners, so don't bother trying a jump-out shot.
    Other things for this battle:
    -You can knock The Fury off the southern cliff, though he just flies back up.
    -The explosive barrels cause MASSIVE damage. Shoot one as he walks by for a 
    quick victory.
    -The bats in the south-west corner of the area can also fall victim to The 
    Fury's attacks. If The Fury hasn't torched them, though, they will attack you 
    if you are nearby.
    -If you defeat The Fury by draining his stamina, you can get the Fire uniform.
    After the battle, follow the tunnel north, collecting the scattered medical 
    supplies (and the Fire uniform if you got a stamina kill on The Fury), and 
    exit up the northern ladder.
    -Groznyj Grad and The Sorrow                                             [025]
    M1911A1 suppressor
    M1911A1 ammo
    Mk22 ammo
    SVD ammo
    XM16E1 ammo
    Smoke Grenades
    In this area, you will need equip your Splitter camo and Black face paint. 
    There are a lot of structures and buildings to use as cover, so you needn't 
    rely too much on your camo. A lot of ammo can be found hidden under the stairs 
    to the west. Get it and climb the stairs to the area with the large metal 
    crates. Take cover and sneak up behind the guard to take him out and then 
    collect the supplies from underneath the crates. Make your way to the north 
    and go through the door.
    Mk22 ammo
    Smoke Grenades
    Chaff Grenades
    White Phosphorous Grenades
    Head east along the building and then turn the corner. Quickly sneak up behind 
    the guard to take him out. You need to enter the weapons lab via the door just 
    up ahead to the north. There is a guard patrolling just south, though, so 
    crawl over to the east a little ways and then north to the crate. This will 
    put the large vehicle just to the west between you and the guard. From here, 
    you can sneak back over west and enter that door. I can't recommend exploring 
    for any items right now because security is very tight.
    Mk22 suppressor
    XM16E1 suppressor
    M63 ammo
    M37 ammo
    XM16E1 ammo
    Cigar Gas-Spray ammo
    Suture Kit
    Put on your Scientist uniform and remove any face paint. Note that some of the 
    doors in this area are locked. With the proper radio frequency, they can be 
    opened but it is not necessary to try and get into all of them now. Focus on 
    finding Major Raikov; he's walking around in a military uniform and has blonde 
    hair (he looks like Raiden from MGS2). Once you find him, you need to kill him 
    or knock him out, and then drag his body to the lockers upstairs. If you kill 
    him, make sure no one finds his corpse or it's game over.
    The best way to get him is to follow him until he goes upstairs. He will walk 
    south near the lockers; simply come up behind him and knock him out with your 
    Cig Spray. Drag his body to the lockers and Snake will take his clothes and 
    conceal the body. Now equip the Officer uniform and the Mask to don your 
    perfect disguise of Major Raikov.
    While disguised as Raikov, you can go ANYWHERE in Groznyj Grad and do ANYTHING 
    you like; no one will stop you. All of the locked doors in the weapons lab 
    will open automatically so feel free to walk in and take the items. Definitely 
    get the Scorpion before exploring the rest of the base. When you're ready to 
    go, return to the lockers and go through the southwest door.
    This area houses the Shagohod but not even Raikov can get into the hangar. 
    Remember the door, though, as you pass through the long corridor to the next 
    Approach the two guards and they will let you enter Sokolov's chamber. After 
    several cut scenes, you will be captured and given an opportunity to save.
    Cigar Gas Spray
    M1911A1 ammo
    Suture Kit
    After the cut scenes, you will begin again locked in a cell with one guard 
    patrolling outside. Get the Fork nearby and kill the rat inside for some 
    stamina. The guard will also throw food in to you every now and then. Check 
    yourself out in the Cure menu. Remove the Transmitter (or keep it if you want 
    a secret cut scene later on) and the bullet. When the bullet is removed, 
    you'll also get a Fake Death Pill.
    There are several ways of getting out of the cell:
    1: Use the radio frequency. There were two opportunities to get it earlier (in 
    a previous cut scene with Sokolov, the frequency was written on the board, in 
    the cut scene with The Boss earlier, you could hold down R1 to see a ghost of 
    The Sorrow holding a sign with the frequency) but if you missed it, there's 
    still one more chance to get it. Keep picking up the food the guard gives you 
    and throwing it back out of the cell. After doing this three times, a cut 
    scene will occur. Hold R1 when prompted and look at the back of the photo for 
    the frequency. After the cut scene, you will get the Cig Gas-Spray, which can 
    be helpful later on. The frequency is 144.75 in case you're too lazy to get it 
    2: Use the Fake Death Pill while the guard is away. When he sees your 
    "suicide," he will open the door to investigate. Use the Revival Pill and then 
    take him out.
    3: Crawl under the bed while the guard is away. When he comes back, he will 
    think you're gone. When he opens the door, scramble out from under the bed and 
    take him out.
    4: While the guard is patrolling outside, make Snake vomit. The guard will 
    check to see if you're okay; you know what to do.
    Once you're out of the cell, check around the area for supplies. The hallways 
    to the west have a room where you can get the Camera as well as a room with 
    medical supplies. Exit out the western corridor.
    Cardboard Box A
    You must now make your escape from Groznyj Grad. Right now, all of your 
    weapons and equipment have been taken from you and you have no camouflage. 
    Make sure you are always crawling wherever you go. Since you don't have a 
    knife, you CANNOT use CQC.
    To begin, head south-east. Wait against the wall for the guard to turn around 
    and then slow-crawl behind him. When he turns and faces south, go to the 
    alleyway to the north and get the Cardboard Box while the guard has his back 
    turned. Return to the area south and quickly crawl under the truck. When the 
    guard goes north, head for the south-west wall and crawl through the space.
    Go north and stay against the northern wall as you make your way west. The 
    guard patrolling around the metal crates should be going south so continue 
    west until reach the corner. Wait for the guard to turn and head up the 
    northern alleyway and then follow him. Punch and kick him to knock him out and 
    then kill him with your Fork. Proceed along the northern wall west until you 
    reach the north-western corner of the area. Go south to the door.
    Go north up between the row of tanks. You'll find medical supplies underneath 
    them but don't go under unless you're sure you can get back out without anyone 
    seeing you. When you reach the last row of tanks, stay there and wait for the 
    guards patrolling up ahead to turn and head north. Use your Cardboard Box for 
    cover if need be and then proceed to the eastern wall. Follow right behind the 
    guard as he proceeds north. Carefully make your past the sleeping dogs and 
    when the guard turns to the west, continue crawling north under the pipes to 
    the sewer entrance.
    SAA ammo
    Life Medicine
    Collect the Life Medicine and SAA ammo from the catwalks before proceeding 
    down the stairs. Head north along the sewer and then crawl through the space 
    to the left. A dog is here on the other side of the fence. Go north and crawl 
    through the next space.
    Continue north and jump into the water for some SAA ammo and Instant Noodles. 
    When you climb out of the northern end of the pool, head up the stairs and 
    crawl the space. Two dogs will attack in here; knock them out with diving 
    rolls and then finish them with your SAA. Crawl through the next space and 
    then run north to exit and trigger some cut scenes. After that, you'll find 
    yourself in a river.
    BOSS: The Sorrow
    This is not a true boss battle. The Sorrow is a ghost, so he can't really hurt 
    you. Simply take your Fake Death Pill (or lay down in the water and drown if 
    you don't have it) to get a game over, and then use the Revival Pill. You're 
    Other things for this battle:
    -You have all of your equipment for some reason, but none of it is of any real 
    -The other ghosts you encounter here can drain your life if they come into 
    contact with you. Only enemies you have killed will appear here, so this place 
    will be fairly empty if you have few kills.
    -The Sorrow can also fire blasts of ethereal energy at you. Simply wade 
    sideways to dodge them.
    -To get the Spirit uniform, you must make it to the end of The Sorrow's river. 
    Wade north past the ghosts, dodging them as best you can. You will see all of 
    the Cobra members you defeated along the way. When you reach the end, approach 
    the body of The Sorrow and Snake will die. Take the Revival Pill and continue 
    as usual; the Spirit uniform will automatically be added to your inventory 
    when you get your equipment back.
    -Return to Groznyj Grad and The Boss                                     [026]
    Life Medicine
    Kabuki face paint
    In this area, go east across the stream and then north around the large hill. 
    At the top, go west and cross the log. Continue north along the stream to the 
    next area. If you did not remove the transmitter from before, an Ocelot unit 
    will be here. Crawl under the rocky ledge to find some Life Medicine and then 
    go north along the stream until you reach a waterfall. Go behind it. You 
    cannot get the Kabuki face paint right now.
    M1911A1 suppressor
    Mk22 suppressor
    M1911A1 ammo
    Mk22 ammo
    AK-47 ammo
    Cardboard Box B
    After the cut scenes, you will get all of your equipment back, plus the C3 
    you'll need to destroy the Shagohod. If you want, the Kabuki face paint can be 
    acquired from the pool back out in front of the waterfall. Follow the corridor 
    north, taking the suppressors and ammo, until you reach the end. Grab 
    Cardboard Box B and go through door and up the ladder to return to the Groznyj 
    The item placement is the same, so you can still get more ammo from the armory 
    in the north-west. The guard placement has changed, though, so be careful. Use 
    your Splitter camo and Splitter face paint and start crawling along the 
    southern wall, to the east. You will need to go back to the Groznyj Grad 
    Weapons Lab.
    Sneaking uniform
    Maintenance uniform
    You can still use your Scientist uniform to disguise yourself but since the 
    enemy knows that Raikov is dead, your Officer uniform won't work. Head up the 
    stairs, back toward the south to the main wing of the weapons lab. On the way 
    there, stop by the lockers and open the one you put Raikov in for the valuable 
    Sneaking uniform. The locker further north to the right from the Sneaking 
    uniform contains the Maintenance uniform.
    M1911A1 suppressor
    XM16E1 suppressor
    Mk22 ammo
    SAA ammo
    Life Medicine
    In this area, you can put on your Maintenance uniform and remove your face 
    paint to disguise yourself as a member of the maintenance crew. The real crew 
    workers can still recognize you, so stay away from them.
    There are four fuel tanks in the area: one in the north-west part of the room 
    near the stairs, one in the north-west corner of the room near the trucks, one 
    in the north-east corner of the room, and the last one just south up the ramp. 
    You will need to lean up against each tank and plant a C3 charge. If anyone 
    sees you do this, the mission is over, so make sure no one is looking when you 
    plant a charge. Although being discovered by the guards will not end the 
    mission, the fuel tanks can explode prematurely if shot, so avoid getting into 
    a fight.
    Eva will call you after you plant the second charge. Also note there are some 
    items to find, most of them near the trucks. You can also walk around the 
    catwalks near the ceiling; simply climb the ladder on the north-east wall 
    (it's near a fuel tank). Up here, you can also walk to the very north-east 
    corner of the room to find a Calorie Mate.
    After planting the last charge, a cut scene will start and it's time for a 
    BOSS: Volgin
    Volgin's body carries an electrical charge, so you can be injured just from 
    coming into contact with him. If you have any weapons equipped, all of the 
    ammo remaining in the magazine will be blown away if you are electrocuted. 
    Volgin will fight you hand-to-hand and your CQC moves will work on him.
    At first, Volgin will throw regular punches and kicks. You can only grab him 
    when there is no current in his body; this usually occurs after an attack. 
    After dodging an attack, run up and grab him with CQC. At this point, throw 
    him to the ground and then kick him or shoot him with a weapon. Volgin will 
    simply throw you off if you try to drag him around, strangle him, slit his 
    throat, or interrogate him with your knife.
    Volgin's electric current will repel bullets, so you must throw him on the 
    ground to get a clear shot. However, Volgin can be shot from behind; he will 
    give you an opportunity to do this by saying "Here it comes!" or whenever 
    Volgin yells at Ocelot for complimenting you.
    Volgin also has an attack where he shoots bullets at you from his hand. Simply 
    get close and run around behind him. When he finishes, grab him.
    Once Volgin loses half of his energy (life or stamina), things get a little 
    tougher. Volgin will use a move that causes bullets to fly in all directions; 
    simply lay down on the ground to avoid it. He can also causes lines of 
    electricity to streak along the floor. You can use a diving roll to get over 
    them, but rolling directly into Volgin will cause him to block, thus 
    interrupting the attack.
    Volgin will also acquire a habit of breaking your CQC moves. If you find 
    yourself repeatedly unable to restrain him, use a power throw (Circle + left 
    analog stick) to floor him.
    Volgin can also acquire electrical energy from the control panel nearby. When 
    he does this, you can quickly shoot him in the back for a free hit.
    Other things about this battle:
    -Volgin doesn't like Russian Glow Caps. If you throw one out, he will jump 
    away from it. If he tries to attack, the Glow Cap will absorb his electricity.
    -Equipping the Mask will confuse Volgin; apparently, he hasn't gotten over 
    Raikov. This gives you enough time for a free hit, but only once.
    -Ocelot will throw more ammo down for you if you run out.
    -Some of Volgin's attacks can make you vomit, so eat something if your stamina 
    gets low.
    -Getting a stamina kill on Volgin nets you his Cold War uniform.
    After the fight, the C3 goes off and destroys the hangar but the Shagohod is 
    still intact. Eva picks up Snake on her motorcycle and they attempt to escape 
    but Volgin has boarded the Shagohod and gives chase.
    For these next few areas, you will ride around in the sidecar of Eva's 
    motorcycle. You have infinite ammo for all of your weapons, so equip a good 
    rapid fire machine gun and go to town on the guards. The Shagohod will chase 
    you but it cannot be damaged. Use a weapon such as the Scorpion or M63 to 
    clear the guards out.
    When you hit the runway, guards will approach from behind on motorcycles. The 
    RPG-7 can make quick work of them. Volgin may also try to ram you in this 
    Shagohod; shoot the treads with the RPG-7 to slow him down.
    Once you've crossed the bridge, Snake will automatically equip the SVD and 
    you'll have to snipe the bomb(s) Eva set up on the bridge. Destroy the last 
    bomb only when Eva tells you to do so, otherwise the mission is over. After 
    doing that, it's boss time.
    BOSS: Shagohod
    For this first part, you must target the treads of the massive tank to slow 
    down and eventually stop its movement. This will give Eva the opportunity to 
    drive around behind where you can target the upper part of the Shagohod. Use 
    MUST use tactical reload here to fire fast enough so that the treads will stay 
    immobile. Once Eva circles around, open fire on the weak spot.
    Once the Shagohod's life is down, Volgin will get out and power it. Snake 
    jumps off the motorcycle and Eva uses herself as bait. While Volgin is chasing 
    Eva, simply attack him with any weapon, aiming for his back. Volgin's 
    electrical charge can still repel bullets, so you must hit him in the back. 
    Eva will also drop ammo if you run low.
    Once you've hit Volgin, he go after you. He uses his machine guns at short 
    range to keep you away. Get as close to him as you can, circling around behind 
    him. Eventually, he will try to ram you; when he goes past, turn and fire on 
    his back. Make sure to stay close to him to keep him from using his machine 
    You can also use the heavy guns, though this process is slow and Volgin will 
    ram the guns to destroy them. If he fires missiles in the air, aim upwards to 
    blow them up before they reach you. Keep up the pressure and Volgin will 
    eventually die.
    You're still in the motorcycle, so waste all of the enemies. The first area 
    has guards on motorcycles. In the second area, you'll have to contend with 
    guards in the hovering vehicles. Eva will also warn you about a log; use the 
    RPG-7 to blow it up. The last area simply has more motorcycle guards to deal 
    with. After Eva takes the jump, things take a turn for the worse.
    M1911A1 ammo
    Mk22 ammo
    AK-47 ammo
    XM16E1 ammo
    SVD ammo
    Smoke Grenades
    Stun Grenades
    After treating Eva's injuries, she will join you as you make your way through 
    the forest. There is a bunch of ammo and rations just north of your position, 
    so stock up. Eva's stamina drops quickly and she frequently needs food; 
    luckily, she has the same tastes as you, so the Reticulated Pythons in the 
    area will work well as food. Proceed south down the path and the guards will 
    begin swarming the area. Call out to Eva to get her moving and then quickly 
    continue south-west. If the guards see you, you'll have to defeat them because 
    Eva can't run. She can defend herself to some extent but is quickly 
    overwhelmed, so lend a hand whenever possible. Keep going south across the log 
    and then turn towards the south-east. When both you and Eva reach the cliff, 
    Snake will help her climb it and then proceed to the next area.
    This initial area is full of guards. If you want, you can shoot Eva with the 
    Mk22 to put her out while you deal with the guards. Once you've taken them 
    out, get Eva and head north to the fork. The east path leads directly to the 
    next area but the north path leads to a cliff over-looking the next area. Head 
    up to the cliff and snipe the guards hiding in the area. Once the coast is 
    clear, proceed to the cliff in the north-east to exit.
    BOSS: The Boss
    After the cut scenes, you'll have to face The Boss. Her CQC attacks are 
    powerful, so try to avoid CQC with her. If she grabs you, she will throw you 
    to the ground, causing lots of damage and perhaps a broken bone. Wiggling the 
    left analog stick and tapping the CQC button can sometimes cause Snake to 
    escape but it never works when The Boss is low on life or stamina. 
    Alternatively, you can counter The Boss when she tries to use CQC; simply tap 
    the CQC button just as she grabs you and Snake will counter the move by 
    twisting The Boss' wrist. This will stun her for a moment, so use your punches 
    and kicks to floor her, and you'll get two free shots on her while she's on 
    the ground.
    Other than the CQC, The Boss will run around the trees, showing you with her 
    Patriot. For some reason, you only need a camo index above 60 to fool The 
    Boss, so the Snow uniform is very helpful. Equip that and the Snow face paint 
    and you can avoid The Boss by simply crouching. She has a "tuition" that sort 
    of leads her to you, so you can't hide forever. Use your Thermal Goggles to 
    track her and then snipe her when she peeks out from behind a tree. She will 
    open fire on you, so get behind a tree and then track her again.
    Do NOT try to run from her when she tries CQC. If you do, she'll either catch 
    up or kick you. The best way to deal with it is to counter it. Just be careful 
    with your timing. You must hit the CQC button right when she grabs you. 
    Sometimes she'll sidestep to fake you out, so be wary. You only have 10 
    minutes to finish her off, so don't waste any time in taking her down.
    Other things for this battle:
    -The Boss can be fooled like the guards. Throwing an empty magazine near her 
    will cause her to turn and fire in the direction, giving her away. If you do 
    this a lot, The Boss will show her frustration by saying "Damn!"
    -The Boss can be confused by equipping something silly such as the Monkey Mask 
    or Crocodile Cap. This will let you have a free shot.
    -There are three logs in the area. Next to each of these logs is a special 
    silver snake which will recover all of your stamina when eaten. They are aptly 
    called Snake Solid, Snake Liquid, and Snake Solidus.
    -If The Boss grabs you while you have a weapon equipped, she will dismantle it 
    and scatter the ammo around.
    After the cut scenes, you'll have to face Ocelot in a duel. The SAA on the 
    right is empty, but taking it will get you the SAA on your next game. Once 
    you've picked up one of the guns, take aim and repeatedly pull the trigger 
    until one of you has fired. After the cut scenes, the credits roll and you 
    will get your ranking, as well as any other bonus items for your next play 
    APPENDICES                                                               [027]
    This section contains lists of equipment, items, and other things that I felt 
    like listing. Check out the appropriate section if there's a particular piece 
    of equipment or camouflage you're after.
    -Equipment                                                               [028]
    Location: Initial
    Use: Not really useful. Gives you a little light in dark areas, but other than 
    that, you'll only be using it to burn off leeches. Smoking is extremely 
    hazardous and your health will decrease while the Cigar is equipped.
    Bug Juice
    Location: Various
    Use: Wards off hornets and leeches for a short period of time. Highlight in 
    the Item Window and press Enter to use.
    Fake Death Pill
    Location: Initial
    Use: Causes Snake to go into a false state of death. Useful if you've been 
    discovered and you want to get the guards off your tail. Take the Revival Pill 
    quickly, though, because Snake will stay dead if you don't revive yourself 
    Revival Pill
    Location: Initial
    Use: Wakes Snake up from a fake death. You always have it on you.
    Location: Initial
    Use: Allows you to view your surroundings in detail. Use triangle and square 
    to zoom.
    Motion Detector
    Location: Initial (only on lower difficulty levels)
    Use: Creates a radar display on the top-right hand side of the screen. Moving 
    objects will be displayed as blips on the radar. Uses up your battery.
    Active Sonar
    Location: Initial (only on lower difficulty levels)
    Use: Creates a radar display on the top-right hand side of the screen. Press 
    triangle to send out a radar ping. All of living animals and humans will show 
    up the display momentarily. Uses up your battery, and enemy guards can here 
    the pings. Can also be used to ward off bats (because bats use sonar as 
    Anti-Personnel Sensor
    Location: (only on lower difficulty levels)
    Use: Causes the control to vibrate when an enemy is near. The closer the 
    enemy, the stronger the vibration. In First Person View, it will vibrate 
    stronger when you are facing more towards the enemy. Uses up your battery.
    Thermal Goggles
    Location: Dremuchij North (Virtuous Mission), Rassvet (OSE)
    Use: Allows you to see anything that gives off heat. Strong heat sources 
    appear as bright silhouettes, camouflaged enemies, claymores, and traps can 
    all be seen.
    Night Vision Goggles
    Location: Chyornaya Peschera Cave Branch
    Use: Electronically amplifies light to make it easier to see in the dark. 
    However, if you look at a particularly bright object, it will burned onto your 
    eyes, impairing your vision.
    Cardboard Box
    Location: Rassvet (A), Tikhogornyj: Behind Waterfall (B), Groznyj Grad 
    Southeast (C)
    Use: Put in on in a building and the guards will ignore Snake as long as you 
    don't move. If you do, the guard will come over, lift up the box, and discover 
    you. You can also use the boxes in Groznyj Grad by getting into a truck and 
    equipping the box. Stay still for a moment and guard will read the delivery 
    markings and drive you to the location on the box.
    Mine Detector
    Location: Rassvet, Chyornaya Peschera Cave Entrance
    Use: Uses a sound beacon to alert you to the presence of Claymore mines. The 
    faster the beeps, the closer the mines are. Uses your battery.
    Life Medicine
    Location: Various
    Use: Highlight in the Item window and use with the Enter button to instantly 
    replenish some of your life. When equipped as an item, it will automatically 
    be used if your life drops to zero.
    Location: Various
    Use: Treats nervousness and suppresses involuntary trembling, giving you 
    perfect aim for a short period of time. Highlight in the Item window and press 
    Enter to use.
    Croc Cap
    Location: Chyornyj Prud
    Use: Disguises Snake as a crocodile. Equip it while poking your head out of 
    the surface of water, and the guards will ignore you.
    Monkey Mask
    Location: Get first place time on all mission in Snake vs. Monkey
    Use: None. Simply makes Snake look silly.
    Stealth Camouflage
    Location: Finish the game with no alerts or get the Kerotan rank
    Use: Increases camo index to 100%, regardless of uniform, environment, or 
    -Weapons                                                                 [029]
    Location: Initial
    Snake's standard survival knife. Press the Weapon button repeatedly for a 5-
    slash combo. Press the Weapon hard for a powerful stab attack that can kill an 
    enemy in one hit. Useful for cutting objects and plants, and for hunting 
    animals. Snake must have the Knife in order to use CQC, but it will 
    automatically appear in his hand when performing a CQC maneuver, even if the 
    Knife is not equipped.
    Location: Initial (Virtuous Mission), given to you in Rassvet (OSE)
    A semi-automatic tranquilizer gun. This weapon cannot kill the enemy but it 
    will put them to sleep. A shot to the head knocks the target out instantly, 
    but the anesthetic can take a while to kick in if the target is shot in the 
    chest or limbs. The Mk22 uses a slide-lock system to fire and Snake must reset 
    the slide after each shot, giving this weapon a fire low rate of fire. To use, 
    press and hold the Weapon to aim and release to fire. Highlight in the Weapon 
    window and press Enter to attach/detach suppressors. Can be used with CQC.
    Location: Given to you in Rassvet (OSE)
    .45 automatic pistol. Has a decent rate of fire but low power and a small 
    magazine size make this gun unsuitable for combat situations. To use, press 
    and hold the Weapon button and release to fire. Highlight in the Weapon window 
    and press Enter to attack/detach suppressors. Can be used with CQC.
    Cigar Gas-Spray
    Location: Graniny Gorki Lab B1 West
    A knockout gas spray disguised as a Cigar. To use press and hold the Weapon 
    button and then release to disperse the gas. This can instantly put the target 
    to sleep. Can be used in disguise. Can be used with CQC.
    Location: Graniny Gorki Lab B1 West
    A handkerchief soaked with chloroform, a powerful knockout agent. Press the 
    Weapon button to wave the handkerchief around. Any nearby enemies will fall 
    asleep from it. If you stand in place and wave the Handkerchief repeatedly, 
    Snake will knock himself out. Can be used in disguise. Can be used with CQC.
    Directional Microphone
    Location: Initial (OSE)
    This device will detect sounds from a distance. When equipped, you'll 
    automatically go into First Person View. Aim the microphone in any direction 
    to listen. Guards and other creatures can be heard by using the microphone.
    Location: Rassvet (OSE)
    Soviet-made assault rifle. This weapon fires quickly and is very accurate, 
    making it a great weapon to use on the attack. It's not very accurate in full 
    auto mode so you should use single shots when going aiming for the head. To 
    use, hold down the Weapon button lightly to aim, and firmly to fire. Highlight 
    in the Weapon window and press Triangle to switch between single shot and full 
    Location: Dolinovodno (Virtuous Mission), Graniny Gorki Lab Exterior: Inside 
    An early variant of the M16, the standard rifle for the US army. It is very 
    similar to the AK-47, featuring a fast rate of fire in full auto mode, but 
    being very inaccurate. To use, hold the Weapon button lightly to aim, and 
    firmly to fire. Highlight in the Weapon window and press Triangle to switch 
    between single shot, 3-round burst, or full auto, or use the Enter button to 
    attach/detach suppressors.
    Location: Rassvet (Virtuous Mission), Chyornaya Peschera Cave (OSE)
    12-gauge pump action shotgun. At close range, a single blast will instantly 
    kill the target. However, the weapon has a very low rate of fire, so avoid 
    missing the target. To speed up the fire rate, rapidly double tap R2 to 
    perform a tactical reload after each shot. To use, hold the Weapon to aim and 
    release to fire.
    Location: Dremuchij North (Virtuous Mission), Ponizovje West (OSE)
    Druganov semi-auto sniper rifle. It has a decent rate of fire, but its main 
    use is for taking out enemies at extreme distances. When equipped, you'll 
    automatically go into First Person View. Use L1 to look through scope and 
    Triangle to switch between x3 and x10 magnification. Press and release the 
    Weapon button to fire.
    Mosin Nagant
    Location: Sokrovenno (get stamina kill on The End)
    A bolt-action tranquilizer sniper rifle. This weapon cannot kill enemies, but 
    it will put them to sleep. The darts take effect immediately if the target is 
    shot in the head, but will take some time if shot in the chest or limbs. Since 
    it is bolt-action, it has a very low rate of fire and your sights cannot be 
    maintained between shots. When equipped, you'll go into First Person View. Use 
    L1 to look through the scope and Triangle to switch between x3 and x10 
    magnification. Press and release the Weapon button to fire.
    Location: Svatogornyj East
    American-made belt-fed light machine gun. The gigantic 100-round magazine 
    allows you to fire constantly for an extended period of time. The high rate of 
    fire enables this weapon to mow down scores of enemy troopers with ease. The 
    weapon is extremely unstable while being fired, resulting in poor accuracy. 
    Snake will also scream while firing. To use, press the Weapon lightly to aim, 
    and firmly to fire.
    Location: Krasnogorje Mountain Base
    Russian-made rocket launcher. This weapon delivers rocker-propelled grenades 
    that can destroy light vehicles and tanks. Groups of enemy soldiers can be 
    killed with a single, but Snake must reload each time he fires. Use tactical 
    reload to minimize reload time. When equipped, you'll automatically go into 
    First Person View. Use L1 to look the scope and the Weapon button to fire. 
    Cannot be fired from a prone position.
    Location: WIG Interior (choose the right-hand revolver)
    Colt .45 Single Action Army, standard issue sidearm for the US army in the 
    late 19th century. This revolver features great stopping power and a decent 
    rate of fire if fired from the hip (when shoulder aiming, Snake must cock the 
    hammer after each shot). However, the weapon takes a long time to reload, so 
    tactical reload instead. The shots will also ricochet when they strike any 
    hard surface, enabling you to attack enemies even if they are under cover. To 
    use, press and hold the Weapon button to aim and release to fire. While 
    looking in First Person View, rotate the right analog stick to the twirl the 
    Location: use up all of the ammo in a magazine for any weapon
    This is an empty magazine received from reloading a weapon. When thrown, the 
    noise can distract an enemy. To throw, press and hold the Weapon button, and 
    then release. The harder the Weapon button is press, the harder the throw.
    Location: Various
    Standard fragmentation grenades. When it explodes, the blast and shrapnel will 
    kill any enemies caught in the blast. To throw, press and hold the Weapon 
    button, and then release. The harder the Weapon button is press, the harder 
    the throw.
    Stun Grenade
    Location: Various
    Flash or "flash-bang" grenade. When it explodes, it creates a very bright 
    flash and loud bang, which will stun and disorient nearby enemies. To throw, 
    press and hold the Weapon button, and then release. The harder the Weapon 
    button is press, the harder the throw.
    Chaff Grenade
    Location: Various
    When this grenade explodes, is disperses thin metallic strips of various 
    frequencies into the air. This will jam electronic devices, including the 
    enemy's radio. However, this can also disrupt your own equipment. To throw, 
    press and hold the Weapon button, and then release. The harder the Weapon 
    button is press, the harder the throw.
    Smoke Grenade
    Location: Various
    This grenades creates a thick cloud of smoke. Enemies will not be able to see 
    through it, and will not be able to attack. The smoke can be used as cover or 
    as a distraction. To throw, press and hold the Weapon button, and then 
    release. The harder the Weapon button is press, the harder the throw.
    White Phosphorous Grenade
    Location: Various
    This grenades explodes in flames, which will set anything caught in the blast 
    ablaze. To throw, press and hold the Weapon button, and then release. The 
    harder the Weapon button is press, the harder the throw.
    Location: Various
    A potent plastic explosive with a radio detonator. Use the Weapon button to 
    set the TNT and then press the CQC button to detonate it. The MAP in the 
    Survival Viewer will show the locations of any TNT you have placed. The radio 
    detonator has limited range and will not detonate any TNT if you're too far 
    Location: Various
    Magazine with adult material. Press the Weapon button to set one on the 
    ground. If an enemy spots it, he will be thoroughly distracted.
    Location: Groznyj Grad Weapons Lab: East Wing
    A light hip-fired sub-machine gun. It features a fast fire rate stable barrel. 
    Snake fires this gun from the hip and therefore cannot shoulder-aim. However, 
    it has a laser sight attached to it, giving excellent accuracy. To use, hold 
    the Weapon button lightly to aim, and firmly to fire.
    Location: Various
    A directional anti-personnel mine. When the mine goes off, it releases 
    hundreds of steel pellets to further maim the victim. Claymores can be safely 
    traversed or eve acquired by crawling. Press the Weapon button to set one 
    down. You can pick up any unused Claymores for later use.
    Location: Chyornaya Peschera Cave Branch
    A medium sized stick soaked in turpentine. This torch will never run out, so 
    it will provide a limitless amount of light in dark areas. However, having the 
    torch on will greatly decrease your camo index. Press the Weapon button to 
    light/extinguish the torch. Press the CQC button to swing it.
    Location: Various
    A small baited trapped designed to capture small animals alive. Press the 
    Weapon button to set a trap down. Leave the area and come back to see if your 
    trap(s) caught anything. Crawl over traps to pick them up. The MAP in Survival 
    Viewer will show the locations of any traps you have placed.
    Location: Groznyj Grad Torture Room
    An eating utensil. Press the Weapon button repeatedly for a 5-slash combo, or 
    press firmly for a stabbing attack. The Fork inflicts little damage and cannot 
    be used for CQC moves. If you kill an animal with the fork, Snake will eat it 
    right on the spot without putting it in his backpack first.
    Location: finish the game
    An XM16E1 with the barrel cut short. This weapon is fully automatic, featuring 
    great stopping power and a fast fire rate. The internal feed mechanism is 
    shaped like an infinity symbol, giving this weapon infinite ammo. To use, hold 
    the Weapon lightly to aim, and firmly to fire.
    EZ Gun
    Location: Initial (Very Easy mode), get Markhor rank
    A tranquilizer pistol with a laser sight for pinpoint accuracy. The EZ Gun can 
    put enemies to sleep and features a suppressor that never wears out. Simply 
    equipping the gun locks your camo index at 80%, regardless of environment or 
    posture. The EZ gun also decreases stamina consumption.
    -Food                                                                    [030]
    Snake A - King Cobra
    Stamina recovery: High
    Additional: Poisonous and will attack you.
    Snake B - Taiwanese Cobra
    Stamina recovery: Moderate
    Additional: Poisonous and will attack you.
    Snake C - Thai Cobra
    Stamina recovery: Moderate
    Additional: Poisonous and will attack you.
    Snake D - Coral Snake
    Stamina recovery: High
    Additional: Nothing.
    Snake E - Milk Snake
    Stamina recovery: Moderate
    Additional: Poisonous and will attack you.
    Snake F - Green Tree Python
    Stamina recovery: Moderate
    Additional: Only found hanging from trees.
    Snake G - Giant Anaconda
    Stamina recovery: High
    Additional: Nothing.
    Snake H - Reticulated Python
    Stamina recovery: High
    Additional: Nothing.
    Snake I - Snake Liquid
    Stamina recovery: Full
    Additional: One of a kind snake, can only be found during the battle with The 
    Snake J - Snake Solid
    Stamina recovery: Full
    Additional: One of a kind snake, can only be found during the battle with The 
    Snake K - Snake Solidus
    Stamina recovery: Full
    Additional: One of a kind snake, can only be found during the battle with The 
    Stamina recovery: Full
    Additional: Can only be captured with Mousetraps. See secrets sections for 
    Bird A - Parrot
    Stamina recovery: Poor
    Additional: Only found during the fight with The End.
    Bird B - White-Rumped Vulture
    Stamina recovery: Varies
    Additional: White-Rumped Vultures will feed on the corpse of a recently killed 
    enemy. Eating a White-Rumped Vulture after it has fed increases stamina 
    Bird C - Red Avadavat
    Stamina recovery: Poor
    Additional: Nothing.
    Bird D - Magpie
    Stamina recovery: Poor
    Additional: Nothing.
    Bird E - Sunda Whistling-Thrush
    Stamina recovery: Moderate
    Additional: Nothing.
    Fish A - Bigeye Trevally
    Stamina recovery: Poor
    Additional: Nothing.
    Fish B - Maroon Shark
    Stamina recovery: Moderate
    Additional: Nothing.
    Fish C - Arrowana
    Stamina recovery: Moderate
    Additional: Nothing.
    Frog A - Otton Frog
    Stamina recovery: Good
    Additional: Nothing.
    Frog B - Tree Frog
    Stamina recovery: Poor
    Additional: Nothing.
    Frog C - Poison Dart Frog
    Stamina recovery: Poisonous
    Additional: Nothing.
    Fruit A - Yabloko Moloko
    Stamina recovery: Poor
    Additional: Nothing.
    Fruit B - Russian False Mango
    Stamina recovery: Good
    Additional: Also yields Digestive Medicine when acquired.
    Fruit C - Golova
    Stamina recovery: Good
    Additional: Nothing.
    Mushroom A - Russian Oyster Mushroom
    Stamina recovery: Poor
    Additional: Nothing.
    Mushroom B - Ural Luminescent
    Stamina recovery: Poisonous
    Additional: Nothing.
    Mushroom C - Siberian Ink Cap
    Stamina recovery: Poor
    Additional: Nothing.
    Mushroom D - Fly Agaric
    Stamina recovery: Poisonous
    Additional: Nothing.
    Mushroom E - Russian Glowcap
    Stamina recovery: Poor
    Additional: Recharges batteries.
    Mushroom F - Spatsa
    Stamina recovery: Poor
    Additional: Causes Snake to fall asleep.
    Mushroom G - Baikal Scaly Tooth
    Stamina recovery: Poisonous
    Additional: Nothing.
    Stamina recovery: Moderate
    Additional: Nothing.
    Indian Gavial
    Stamina recovery: Moderate
    Additional: Attacks aggressively if provoked. Instantly kills underwater. 
    Yields three pieces of meat.
    Baltic Hornet's Nest
    Stamina recovery: Very High
    Additional: Also yields Ointment when acquired.
    The Pain Hornet's Nest
    Stamina recovery: Very High
    Additional: Throw out regular Baltic Hornet's Nest during the fight with The 
    Pain, then pick it up afterwards.
    Kenyan Mangrove Crab
    Stamina recovery: High
    Additional: Nothing.
    Vampire Bat
    Stamina recovery: Low
    Additional: Attacks aggressively. Can be avoided with Active Sonar.
    Stamina recovery: High
    Additional: Attacks aggressively is provoked. Yields two pieces of meat.
    European Rabbit
    Stamina recovery: Moderate
    Additional: Yields Serum if killed.
    Emperor Scorpion
    Stamina recovery: Low
    Additional: Poisonous. Attacks aggressively.
    Cobalt Blue Tarantula
    Stamina recovery: Low
    Additional: Poisonous. Attacks aggressively.
    Japanese Flying Squirrel
    Stamina recovery: Low
    Additional: Nothing.
    Vine Melon
    Stamina recovery: Moderate
    Additional: Nothing.
    Calorie Mate
    Stamina recovery: Full
    Additional: Never spoils.
    Russian Ration
    Stamina recovery: Moderate
    Additional: Never spoils.
    Instant Noodles
    Stamina recovery: Full
    Additional: Never spoils.
    A note on spoiling food: Any creatures captured with the Mk22 will be stored 
    in cages and will not spoil. Raw meat will spoil faster than vegetables, 
    fruits, or mushrooms. Man-made foods never spoil.
    -Uniforms                                                                [031]
    Location: Initial
    Use: Snake with no shirt on. Your stamina drains faster and you will have a 
    very low camo index.
    Location: Initial
    Use: Solid olive green color. Not useful as camouflage.
    Location: Initial
    Use: Mimics a tiger's coat. Works well in almost any forest area. Particularly 
    useful on grass and soil.
    Location: Initial
    Use: Has green leafy patterns. Works well against green backgrounds. Possible 
    to achieve 90% camo in underbrush or tall grass.
    Location: Initial
    Use: Red uniform with black squares designed to disrupt contours. Useful 
    against red or brown backgrounds. Works well when leaning up against brick 
    Location: Initial
    Use: Pasted with pictures of tree bark. Works well against brown backgrounds. 
    Possible to achieve 90% camo when leaning against a tree.
    Location: Solid black. Useful against black backgrounds or mud.
    Location: Dolinovodno (OSE), under bridge
    Use: Blue uniform with raindrops and splotches of red. Useful when raining.
    Location: Chyornaya Peschera Cave
    Use: White and green uniform. Useful against white backgrounds.
    Location: Bolshaya Past South
    Use: Mimics a tiger's coat but with gray colors. Useful in urban areas.
    Location: Bolshaya Past South, Graniny Gorki 2nd floor balcony
    Use: Brown uniform. Useful against sand and rocks. Works well in the 
    Location: Bolshaya Past Base, on top of building
    Use: Mimics the ripples in water. Useful when in or underwater.
    Location: Given to you in Rassvet (OSE)
    Use: Disguises yourself as a scientist. Press Triangle to adjust glasses.
    Location: Groznyj Grad Weapons Lab: East Wing locker (on returning)
    Use: Disguises yourself as a Shagohod maintenance crew member.
    Location: Groznyj Grad Weapons Lab: East Wing
    Use: Disguises yourself as Major Raikov when Mask is equipped. Press Triangle 
    to salute.
    Location: Groznyj Grad Weapons Lab: East Wing locker (on returning)
    Use: Not useful as camouflage. Reduces all damage by half, reduces stamina 
    Location: Finish the game
    Use: Not useful as camouflage. Disables face paint.
    Location: Graniny Gorki 2nd floor bathroom.
    Use: Not useful as camouflage. Smell sometimes repels enemies.
    Location: Get stamina kill on Ocelot
    Use: Mimics an ocelot's coat. Very useful in the mountains. Makes Snake's aim 
    perfectly steady.
    Location: Get stamina kill on The Pain
    Use: Not useful as camouflage. Allows you to tame hornets. Shoot down a 
    hornet's nest and stand near it. When the hornets swarm around you, get close 
    to a guard and they will attack. Also keeps leeches and spiders away.
    Location: Get stamina kill on The Fear
    Use: Boosts your camo index to 80% regardless of your environment or posture. 
    Drains stamina.
    Location: Hold up The End
    Use: Photosynthetic 3-D leafy pattern. Works well in any forest area. Possible 
    to achieve 100% camo in Svatogornyj and Sokrovenno. Can recover stamina by 
    standing in sunlight.
    Location: Get stamina kill on The Fury
    Use: Not useful as camouflage. Reduces all damage from fire and explosions by 
    half. Prevents burns.
    Location: Reach the end of The Sorrow's river
    Use: Not useful as camouflage. Silences your footsteps. Allows you to drain 
    stamina from a guard by strangling him.
    Location: Get stamina kill on Volgin
    Use: Has Soviet flag on the front and US flag on the back. Turn to face 
    towards an enemy and he will stop attacking.
    Location: Get stamina kill on The Boss
    Use: Provides decent camo in any environment.
    Location: Download to memory card
    Use: Not useful as camouflage. Prevents all serious injuries.
    Location: Download to memory card
    Use: Not useful as camouflage. Grants infinite amount of all types of 
    Location: Download to memory card
    Use: Makes Snake look very silly.
    Location: Get 1st record times on all Snake vs. Monkey missions
    Use: Not useful as camouflage. Makes most foods taste better.
    Face paints                                                              [032]
    Location: Initial
    Use: Green stripe on Snake's face. Works well in any forest environment.
    Location: Initial
    Use: Black stripes on the edges of the face. Works in urban environments.
    Location: Initial
    Use: Solid black face. Useful at night.
    Location: Initial
    Use: A mask that looks like Raiden's face from MGS2. Used to disguise yourself 
    as Raikov.
    Location: Bolshaya Past Base, in the trenches
    Use: White stripe on Snake's face. Works well in snowy environments.
    Location: Ponizovje Warehouse
    Use: Brown stripe across the face. Useful in desert or rocky environments.
    Location: Ponizovje South, after meeting Granin
    Use: Blue stripes across the face. Works well under water.
    Location: Graniny Gorki Lab: 1st floor in the ducts
    Use: White face with lipstick. Not useful as camouflage.
    Location: Tikhogornyj, in the water after meeting Eva
    Use: White face with red stripes. Not useful as camouflage.
    Location: See secrets section
    Use: Various Japanese symbols on the face. Grants infinite ammo for all 
    weapons. Not useful as camouflage.
    -Kerotan Frogs                                                           [034]
    Kerotan frogs are little green frog dolls hidden throughout the game. Shoot 
    one with a weapon, and it will make a noise. If you find and shoot al 64 
    frogs, you will get the Kerotan ranking and receive the Stealth Camouflage. 
    Here are their locations:
    Dremuchij South: Go up to the top of the hill in the north-east corner and 
    look south. It is hidden on a ledge near the trees.
    Dremuchij Swampland: Cross the swamp and make your way north up the hill. When 
    you get to a spot with no tall grass, turn and look to the ledge on the east.
    Dremuchij North: In the northern area with the large grassy hill, go east and 
    examine the broken tree stump. It is sitting on top and can only be seen from 
    a certain angle.
    Dolinovodno: On top of one of the tall wooden posts on the southern side of 
    the bridge.
    Rassvet: In the center of the complex, go to the stairs and look through the 
    hole in the northern wall nearby.
    Dremuchij East: In the northern area, go to the western wall and look at the 
    broken tree stump. It is sitting near some broken logs.
    Dremuchij North: In the middle of the area, there is a split in the path that 
    leads north or east. Go east to the center of the map and climb the tree. Look 
    left on top of the hill.
    Dremuchij Swampland: Go to the swamp and head for the north-west bank. The 
    frog is between a tree and the cliff.
    Dremuchij South: Go the southern cliff and then head west to the corner 
    (you'll need to jump over a log). In this area, look up to the cliff on the 
    top left.
    Dolinovodno: On top of one of the wooden posts on the northern end of the 
    Rassvet: Under the stairs near the canisters.
    Chyornyj Prud: At the northern end of the swamp, just north-east of the ledge 
    where the Croc Cap is. The frog is under water, wedged between a tree and the 
    rocky cliff.
    Bolshaya Past South: At north end of the area, to the to very last electrical 
    fence and follow it east to a tree. The Frog is sitting next to it.
    Bolshaya Past Base: Under the desk in the office building.
    Bolshaya Past Crevice: During the fight with Ocelot, go east to the wall. Then 
    turn south and go into First Person View. The frog should be there.
    Chyornaya Peschera Cave Branch: First go to the waterfalls. Opposite the 
    alcove with the Torch is a cave path. Follow it to the end and crawl through 
    to the next cavern, which has bats in it. Go through the cavern and crawl 
    under the next space to the cavern with the hole and Night Vision Goggles. Go 
    into First Person View and look carefully at the wall across the hole to spot 
    the frog.
    Chyornaya Peschera Cave: Stand on the southern island and look up at the large 
    hole in the ceiling. The frog is sitting on the edge.
    Chyornaya Peschera Cave Entrance: Follow the path until you can enter the 
    small side area with the ammo and Claymores. Go to the wall and turn around in 
    the First Person View. The frog is sitting on the ledge up above.
    Ponizovje South: Move forwards as you enter and look to your left. The frog is 
    sitting on land near a tree.
    Ponizovje West: At the north end of the area, dive under the water and look 
    for the frog behind the big metal grating.
    Ponizovje Warehouse Exterior: The frog is sitting atop a large red metal gate 
    in the south-western corner of the area.
    Ponizovje Warehouse: Go to the first floor and stand at the south-west corner. 
    Face north and look up way up above in the rafters to find the frog.
    Graniny Gorki South: Go to the north exit and look up to the left. The frog is 
    sitting on a branch.
    Graniny Gorki Lab Exterior: Outside Walls: Go the west and crawl under the 
    fence. Go north to the crawlspace that leads to the interior walls. Face away 
    from the crawlspace and go into First Person View. The frog is sitting up the 
    Graniny Gorki Lab Exterior: Inside Walls: Sitting in the window of the 
    building on the east side of the area.
    Graniny Gorki Lab 1F: Go the south-east corridors. Just outside the library 
    room with a scientist is a group of lockers. Go a little ways north and then 
    look at the lockers in First Person View. The frog is sitting on top in the 
    Graniny Gorki Lab B1 East: Run down the corridor to the last jail cell. The 
    frog is sitting on a small ledge inside the cell.
    Graniny Gorki Lab B1 West: Head for the room with the scientist and the TV 
    set. The frog is sitting on the north-west corner near the two lockers.
    Svatogornyj South: Run forwards and then turn around look at where you just 
    came out of. The frog is sitting on high ledge above the door.
    Svatogornyj West: Run forwards to the hollow log. The frog is sitting on a 
    hill just beyond it.
    Svatogornyj East: The frog is sitting on the one of the shelves in the western 
    room of the log cabin. He can be seen through the windows.
    Sokrovenno South: Go the munitions building and run to the side of the 
    building. The frog is sitting on a hill directly beyond the building.
    Sokrovenno West: Follow the stream all the way to the south to find the frog 
    inside a small opening at the end.
    Sokrovenno North: In the middle-southern part of this area (just north of the 
    southern entrances), you should see a narrow horizontal path with a hollow 
    log. Just south-west of that log is a tree growing next to the cliff. The frog 
    is in between the tree and the cliff.
    Krasnogorje Tunnel: The frog is sitting on the left behind the first arch.
    Krasnogorje Mountain Base: The frog is sitting on a hill in the very north-
    western corner of the area. You'll need to run south a little ways to get a 
    good shot.
    Krasnogorje Mountainside: The frog is sitting on the top the building with the 
    Calorie Mate and Rations.
    Krasnogorje Mountaintop: Go the gun emplacement on the south-east part of the 
    map. The frog is sitting on the cliff directly across from you.
    Krasnogorje Mountaintop: Behind Ruins: Use the SVD to shoot the frog sitting 
    on the large radio tower straight ahead. He's about halfway up.
    Krasnogorje Mountaintop Ruins: The frog is sitting on a shelf just above the 
    bed in the lower room.
    Groznyj Grad Underground Tunnel: When the fight with The Fury begins, run 
    right in to the next corridor and face north. The frog is sitting on a pipe 
    just above you.
    Groznyj Grad Southwest: There are three large warehouses on the west side of 
    the area. Go to the middle one and look through the small crack in the front. 
    The frog is inside.
    Groznyj Grad Southeast: Go to the southeast corner of the area. The frog is 
    sitting on a corner on top of the prison building.
    Groznyj Grad Northwest: In the middle of the area, just north of the tanks, is 
    a car and some boxes. Climb the boxes and then look past the fences to the 
    left. The frog is sitting on some stairs.
    Groznyj Grad Northeast: Go to the provisions storehouse in the north-east 
    corner and find the hole in the ground. Go down and crawl west until you reach 
    a junction where you can turn right. Take the turn and the frog is right there 
    behind a grating.
    Groznyj Grad Weapons Lab: East Wing: On the second floor room with the 
    lockers, go all the way to the north end of the room. The frog is sitting on 
    some shelves against the north wall.
    Groznyj Grad Weapons Lab: West Wing Corridor: Look south out the windows. A 
    frog is sitting on the loud-speakers outside.
    Groznyj Grad Torture Room: Go to the room with the desks. The frog is hiding 
    underneath one.
    Tikhogornyj: Follow the stream south to a log. Look underneath to find the 
    Tikhogornyj: Behind Waterfall: Go the room with the ladder. Turn away from the 
    ladder and look up and to the right to find the frog.
    Groznyj Grad Weapons Lab: Main Wing: Go the fuel tank that's sitting next to 
    the western wall (just west of the Shagohod itself). To the right of the fuel 
    tanks are some control panels. The frog is sitting between two of them.
    Groznyj Grad B1: During the fight with Volgin, turn and look up to your left. 
    The frog is sitting on a pipe.
    In the motorcycle sequences, I advise saving each time you get to the next 
    First area: When Eva reaches the area with the tanks and the glass corridor, 
    look to the right at the spotlight. The frog is in there.
    Second area: When Eva stops the first time, look left to find the frog sitting 
    in the seat of a forklift.
    Third area: While Eva drives along, look to your left and you will eventually 
    see a plane in the distance. There is a signpost out there that the frog is 
    sitting on.
    Fourth area: Sitting on the fourth signpost to your right. Eva will slow down 
    when you get close to it, but it's still very difficult to hit.
    Groznyj Grad Railbridge: While sniping the bombs, stand up and look down at 
    the arches under the bridge. The frog is sitting on an arch between the second 
    and third pillars from the left.
    Groznyj Grad Railbridge: While fighting the Shagohod, look at the tall radio 
    nearby. The frog is sitting on a ledge near the base.
    More motorcycle sequences now. Save each time you reach a new one.
    Fifth area: Near the end of this one, you will see some red and white 
    barricades. The frog is sitting between the left and middle barricades.
    Sixth area: Right when the sequence begins, look to your right. You will see 
    the frog sitting next to a large boulder.
    Seventh area: Right when the sequence begins, look to your left. The frog is 
    sitting on top of the first large boulder.
    Zaozyorje South: Go down the south-east path until you come to a log bridge. 
    The frog is sitting on a ledge beneath you on the cliff face.
    Zaozyorje East: When you get to the fork in the path, check in between the 
    large tree growing next to a cliff and the cliff itself. The frog is in there.
    Rokovoj Bereg: During the battle with The Boss, head to the edge of the area 
    and use your SVD to scope out the trees. The final frog is sitting on the very 
    top of one of the trees.
    -Codenames                                                               [034]
    When you finish the game, you will be given a codename ranking depending on 
    your performance. Your stats determine what kind of ranking you'll get, 
    although difficulty can change your ranking sometimes. Also, there are some 
    codename rankings that can only be acquired through special means. Here are 
    the requirements to get each ranking:
    Alligator: 81-249 alerts, +41 continues, 101-299 kills
    Bat: 0 alerts, Normal difficulty
    Capybara: +30 hours play time, Normal difficulty
    Cat: +100 saves, Easy difficulty
    Centipede: 21-50 alerts, +41 continues, 1-100 kills
    Chameleon: 0 alerts, 0 continues
    Chicken: +30 hours play time, +300 alerts, +60 continues, +300 kills, +31 
    meals, +100 saves, Easy or Very Easy difficulty
    Cow: +300 alerts, Extreme difficulty
    Crocodile: 81-249 alerts, 0-40 continues, 101-299 kills
    Deer: +100 saves, Normal difficulty
    Doberman: Less than 5:15 play time, 1 alert, 0 continues, 0 kills, 20 or fewer 
    meals, 50 or fewer saves, 3 or fewer Life Medicine used, 10 or fewer bars of 
    damage received, no special items, Normal, Hard, or Extreme difficulty
    Eagle: Less than 5:00 play time, Extreme difficulty
    Elephant: +31 meals, Normal difficulty
    Falcon: Less than 5:00 play time, Normal difficulty
    Flying Fox: 0 alerts, Hard difficulty
    Flying Squirrel: 0 alerts, Easy difficulty
    Fox: Less than 5:00 play time, 0 alerts, 0 continues, 0 kills, 20 or fewer 
    meals, 50 or fewer saves, 10 or fewer bars of damage received, 0 Life Medicine 
    used, no special items, Hard or Extreme difficulty
    Foxhound: Less than 5:00 play time, 0 alerts, 0 continues, 0 kills, 20 or 
    fewer meals, 25 or fewer saves, 10 or fewer bars of damage received, 0 Life 
    Medicine used, no special items, Extreme difficulty
    Giant Panda: +30 hours play time, Extreme difficulty
    Hawk: Less than 5:00 play time, Hard difficulty
    Hippopotamus: +100 saves, Extreme difficulty
    Hound: Less than 5:15 play time, 2 alerts, 0 continues, 0 kills, 20 or fewer 
    meals, 50 or fewer saves, 3 or fewer Life Medicine used, 10 or fewer bars of 
    damage received, no special items, Normal, Hard, or Extreme difficulty
    Hyena: 51-80 alerts, +41 continues, 101-299 kills
    Iguana: 51-80 alerts, 0-40 continues, 101-299 kills
    Jackal: 51-80 alerts, 0-40 continues, 1-100 kills
    Jaguar: 21-50 alerts, 0-40 continues, 1-100 kills
    Jaws: +300 kills, Hard difficulty
    Kerotan: Shoot all 64 Kerotan frogs
    Koala: +30 hours play time, Easy difficulty
    Komodo Dragon: 81-249 alerts, +41 continues, 1-100 kills
    Leech: Finish the game with a leech attached to your body
    Leopard: 21-50 alerts, +41 continues, 1-100 kills
    Mammoth: +31 meals, Hard difficulty
    Markhor: Capture all 44 varieties of plants and animals, including the 4 
    medicinal plants
    Mongoose: 51-80 alerts, +41 continues, 1-100 kills
    Mouse: +30 hours play time, +300 alerts, +60 continues, +300 kills, +31 meals, 
    +100 saves, Normal difficulty
    Night Owl: 0 alerts, Extreme difficulty
    Orca: +300 kills, Extreme difficulty
    Ostrich: +30 hours play time, +300 alerts, +60 continues, +300 kills, +31 
    meals, +100 saves, Extreme difficulty
    Panther: 21-50 alerts, 0-49 continues, 101-299 kills
    Pig: +31 meals, Easy difficulty
    Pigeon: 0 kills, Extreme difficulty
    Piranha: +300 kills, Easy difficulty
    Puma: 21-50 alerts, +41 continues, 101-299 kills
    Rabbit: +30 hours play time, +300 alerts, +60 continues, +300 kills, +31 
    meals, +100 saves, Hard difficulty
    Scorpion: 1-20 alerts, 0-40 continues, 1-100 kills
    Shark: +300 kills, Normal difficulty
    Sloth: +30 hours play time, Hard difficulty
    Spider: 21-50 alerts, +41 continues, 101-299 kills
    Swallow: Less than 5:00 play time, Easy difficulty
    Tarantula: 1-20 alerts, 1-40 continues, 101-299 kills
    Tazmanian Devil: 51-80 alerts, 0-40 continues, 101-299 kills
    Tsuchinoko: Finish the game with a Tsuchinoko captured alive
    Whale: +31 meals, Extreme difficulty
    Zebra: +100 saves, Hard difficulty
    EXTRAS                                                                   [035]
    This section explains all of the hidden extras that can be acquired or 
    experienced in MGS3. All of this stuff is optional but really adds to the 
    enjoyment of the game.
    -Equipment                                                               [036]
    Tuxedo: Finish the game once.
    SAA: Finish the game and choose the right-hand revolver in your duel with 
    Patriot: Finish the game once.
    Camera: Finish the game once and pick up the Camera in the Groznyj Grad 
    Torture Room. The Camera operates the same way as your Binoculars except you 
    can hit the Weapon Button to snap a picture and store it on your Memory Card.
    EZ Gun: Finish the game with the Markhor rank. This is accomplished by 
    capturing all 44 different plants and animals in the game. You don't need to 
    eat them, you just have to capture them. The 4 medicinal plants must also be 
    acquired; these plants give up medical supplies when cut and will count 
    towards your total once you do so. Even unique animals such as The End's 
    parrot, the silver snakes, and then Tsuchinoko must be captured.
    Infinity Face Paint: Finish the game in under 5 hours, 25 or fewer saves, 0 
    alerts, 0 kills, 0 continues, and no special items. If you can't handle that, 
    there is another way to get it: capturing a live Tsuchinoko.
    The Tsuchinoko is a long, weird looking snake. The only way to capture one is 
    to set down Mousetraps in certain areas. The earliest you can do this is 
    Graniny Gorki South. Set down your Mousetraps, leave, and then return. The 
    traps will have caught a variety of animals; the Tsuchinoko may be among them. 
    If not, simply leave the area and come back again. Once you have the 
    Tsuchinoko, do NOT eat it. You must finish the game with it alive. At one 
    point in the game, all of your food is taken from you, including your 
    Tsuchinoko. To get it back, get to cut scene where Eva gives you your 
    equipment back. After that, go outside the waterfall and check out the tree 
    just to the south-east; you should find your Tsuchinoko crawling around. 
    Tranquilize it with your Mk22.
    Stealth Camouflage: Finish the game with the Kerotan rank (shoot all 64 
    Kerotan frogs) or finish the game with no alerts.
    Banana Uniform: Get first place times for all Snake Vs. Monkey missions.
    Monkey Mask: Get first place times for all Snake Vs. Monkey missions.
    -Easter Eggs
    Konami Code: When you see the Konami screens while the game first goes to the 
    title screen, enter Up, Up, Down, Down, Left, Right, Left, Right, Square, 
    Triangle. You will hear a confirmation noise and the credits in the opening 
    movie will change to those of the people who created it.
    Opening Movie Fun: During the opening movie you can press R3 to change the 
    symbols and the right analog stick to move them around. Press L3 to change the 
    language of the credits and the left analog stick to move them around. Use the 
    D-pad to make circles appear. Press R1 and the singer will whisper "Snake 
    Title Screen Fun: Using R1, R2, R3, L1, L2, and L3 can do all sorts of things 
    at that title screen from changing the symbols to inverting shadows and 
    colors. The left and right analog sticks can also move the symbols around the 
    screen and change the basic color schemes. If you have a save where Snake has 
    his eye patch, he will be wearing it on the title screen.
    Konami Game Cameos: In Graniny Gorki, you will find several magazines 
    featuring other Konami games like Silent Hill 3.
    Naked Raiden: If you killed Raikov, he will appear naked in The Sorrow's 
    Raikov's Bowels: During an ALERT phase in the Groznyj Grad Weapons Lab, Raikov 
    will hide in a stall in the bathroom. When EVASION starts, put on your 
    Scientist uniform and enter the bathroom. Throw some rotten food into Raikov's 
    stall and wait. A while later, knock on the door for some funny responses.
    Snake's Nightmare: Just after you get thrown into the prison cell, save your 
    game and turn it off. Load up again and you will begin a mini-game where you 
    must hunt down and destroy enemy monsters. Your character can also charge up 
    and mutate into a werewolf after killing a number of monster consecutively. 
    The game will end after a few minutes.
    Fun With Eva: Eva can be a fun person to be around. Attacking her in any way 
    causes her to retaliate with her own attacks. However, you can hear some 
    strange and/or funny comments by putting her to sleep or interrogating her. 
    For more fun, try viewing her in the Cure menu just after she joins you and 
    she will be wearing hardly anything at all!
    Cure Menu: When using the Cure Menu, hit R1 to see an X-ray of Snake. Press R1 
    to return to your normal view. Now press R1 again and the X-ray will be doing 
    several things from sneaking maneuvers to work-out moves. This also works with 
    Radio Tricks: Holding R3 causes the silhouette of Snake to get larger. Also, 
    you can move the right analog stick to move it around. The left analog stick 
    flips through the pictures of the person you're talking to. The last picture 
    usually contains more info on that person such as age, date of birth, and the 
    voice actor who played that person.
    Time Paradox: After getting a game over, the words "SNAKE IS DEAD" will 
    transform into "TIME PARADOX." If you killed Ocelot or Eva, the same thing 
    happens except Colonel Campbell will yell at you for disrupting the fabric of 
    Hidden R1 scenes: During some cut scenes, the R1 icon will appear and you can 
    view the scene from Snake's perspective. However, there are several instance 
    where you can do this without being prompted. Hold R1 at the following 
    -After Volgin kills Granin, Ocelot will comment on Eva's boots.
    -After the torture scene, Ocelot will leave you and The Boss alone.
    -After Volgin dies.
    -After The Boss dies, while her horse is approaching you.
    -As Snake received the Big Boss medal.
    -While Snake is saluting The Boss' grave.
    Hidden Cell Scene: While in the jail cell, pick up the food given to you and 
    throw it back out. Doing this three times will trigger a hidden scene with 
    Johnny Sasaki Sr.
    Hidden Waterfall Scene: While in the jail cell, do NOT remove the transmitter. 
    After reaching the waterfall there will be a rather humorous scene in which 
    Eva removes it for you.
    CREDITS AND COPYRIGHT                                                    [038]
    This document is protected by copyright law, 2005. There is no illegal 
    reproduction or distribution of this guide, and it may in no way be used to 
    make money. So there.
    On a lighter side, I will include a thanks section here for those readers who 
    have brought corrections in the guide to my attention. I'd like this guide to 
    be as complete as possible so feel free to contact me if you have any errors 
    to report. Thanks to:
    gamefaqs.com- For hosting my guide.
    I'm out.

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