Review by horror_spooky
Threat Level Midnight
Crysis 3, for all intents and purposes, feels a bit rushed out the door. I was a huge fan of the original Crysis game, which was once the best-looking game ever made, and gave Crytek a seriously good reputation as an FPS developer. Then Crysis 2 came along, and while it was still good, it definitely didn't reach the same level of quality as the original. Crysis 3 feels woefully unnecessary, but still manages to do enough things right that make it worth at least a partial look.
The story in Crysis 3 is unimportant and doesn't matter. The game is just one big excuse to put players in a nanosuit and kill things. The game takes place some time after the events of Crysis 2. Prophet, a character that has appeared in every game so far, is the main character, though it can get a little confusing as he is technically using the body of someone else, but no matter. He teams up with Psycho, a character from the original Crysis game and the spinoff Crysis: Warhead, to help eradicate the CELL corporation's influence "under the dome", as well as stop an apocalypse that he sees in his alien-fueled visions.
Hitting every cliche and eye-rolling melodramatic moment along the way, Crysis 3's plot is not what's going to entice players to play the game. If anyone is playing this game for the story, they're playing it for the wrong reasons. There's no reason to care about the characters, the plot is just filled with one plot point after the another with the sole purpose of awkwardly shoving Prophet from one area to the next, and the pacing is awful. That being said, Crysis 3 is undeniably fun.
The game (for the most part) successfully blends the different play styles of the first two games. The first Crysis game was all about open levels that left room open for experimentation, while Crysis 2 took a more modern approach to the FPS, with linear levels. There a plenty of wide open areas in Crysis 3 where players are free to tackle to the objectives in any way they see fit. The nanosuit provides both an cloaking device that renders Prophet invisible as well as an armor boost, and player taste is going to dictate which of these two abilities is used the most often.
In an attempt to cater to both play styles, Crysis 3 sacrifices challenge. The game is very, very easy, and many enemies can be skipped over by abusing the suit's abilities. Taking out enemies stealthily and sneaking around the levels is the more entertaining approach to take the game, hands down, but there's not much stopping players from switching on the armor and just waltzing by all the enemies from objective to objective.
Crysis 3's low level of difficulty is countered somewhat by enemies introduced later on in the game. Helicopters and vehicular threats create serious problems for Prophet, eating through the energy of his armor with machinegun fire. The Ceph aliens also prove to be capable and fun opponents, and they come with more variety than ever before. There are sneaky Stalker Ceph that pounce when you least expect it, larger Ceph that take full clips of automatic rifles to put down, and even new Ceph types, such as the Scorcher Cephs. The Scorchers are especially formidable, spewing highly damaging flames and slamming their heads into the ground to create a wide metallic shield to protect their vulnerable areas. Fighting the Ceph is a big plus in the game, and I only wish Crysis 3 spent more time exploring the Ceph and their capabilities as an enemy archetype.
Crysis 3 is also incredibly short compared to the last two games, but I actually see this as an advantage. When it comes down to it, many FPS games tend to use filler to artificially lengthen their games. This results in plenty of boring segments that no one would miss if they were omitted. Crysis 3 never really has a truly boring moment, cutting out all the extra filler that other games would typically be stuffed with, and the result is a game that doesn't feel bloated. FPS games are not meant to be lengthy single player experiences, and Crytek understands that now.
Of course, you can't talk about Crysis without talking about the graphics. As I said in the opening paragraph, the first Crysis was world renowned for its impressive graphics quality. All the games since then have tried to match or outdo their predecessor, and Crysis 3 is no different. The game is, as one might expect, absolutely gorgeous. The character models are flawless, and some of the best produced all generation long. The environments are loaded with impressive detail, and overall, everything just looks great. It's fun to explore the environments just to look at everything, because Crysis 3 is a visual treat.
Voice acting is largely hit and miss here, and the dialogue certainly doesn't help matters. That being said, Prophet has received a personality change due to storyline reasons, and these changes are for the better. Prophet has more personality than Nomad and Alcatraz did combined, with a bit of comic relief thrown in the mix to make sure Crysis 3 doesn't turn out too bleak and serious. The soundtrack is fine, but nothing to freak out about.
Rounding out the Crysis 3 experience is the multiplayer. The game's multiplayer is hugely unappealing and also leaves no reason to upgrade from Crysis 2.
It's not as good as Crysis 2, and it's certainly not as good as the first Crysis. That being said, Crysis 3 is an adequate first-person shooter experience that makes a good weekend rental. There are numerous problems with the game, but it possesses an undeniably impressive level of graphical and gameplay polish that help it stand out from the pack. It's a bit too generic compared to all the other shooters nowadays, but Crysis 3 has a slight edge over the rest.
Rating: 3.5 - Good
Product Release: Crysis 3 (US, 02/19/13)
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