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    FAQ/Walkthrough by sokkus

    Version: 1.0 | Updated: 01/02/15 | Search Guide | Bookmark Guide

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                       ._____________________________________. 
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                       |                                     |
                       |            R  O  G  U  E            |
                       |_____________________________________|
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                                ._____________________.
                                |                     |
                                |   FAQ/WALKTHROUGH   |
                                |_____________________|
    
                                       By Sokkus
    
    -------------------------------------------------------------------------------
           An improved version of this guide featuring images, colours and other
                       upgrades can be found at GamerGuides.com
    
                    http://www.gamerguides.com/ac-rogue/information
    -------------------------------------------------------------------------------
    ===============================================================================
    ===============================================================================
    Guide stats:    
    ============
    Time taken to write : 90+ hours
    Word Count to date  : 68,000+
    
    Litres of Pepsi consumed in creation of this guide: 42
    
    Last Updated        : 03/01/2015
    
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                /  _/___  / /__________  ____/ /_  _______/ /_(_)___  ____ 
                / // __ \/ __/ ___/ __ \/ __  / / / / ___/ __/ / __ \/ __ \
              _/ // / / / /_/ /  / /_/ / /_/ / /_/ / /__/ /_/ / /_/ / / / /
             /___/_/ /_/\__/_/   \____/\__,_/\__,_/\___/\__/_/\____/_/ /_/
    
    
    -------------------------------------------------------------------------------
    ===============================================================================
    Note: that this guide is a work in progress and will be receiving regular
    updates until complete!
    ===============================================================================
    
    Welcome to my guide for Ubisoft's latest entry into the Assassin's Creed 
    franchise - Assassin's Creed: Rogue! If you see any errors, have a
    question, a tip or an alternate strategy for a section of the guide please head
    to the contact section and flick me an email to let me know!
    
    If you like what you see here, be sure to check out more of my guides, reviews
    and podcasts at www.consoledomination.com and consider donating to my Paypal if
    you are feeling a little generous!
    
    
    Note: In its current state, the guide currently contains:
    
        > Complete walkthrough to all 6 'core' memory sequences.
        > Complete walkthrough to all 'incomplete memories'
        > Complete walkthrough to all 12 Assassin Intercepts.
        > Complete Walkthrough to all 15 hunting Challenges.
        > Walkthroughs to completing all four Legendary Battles.
        > Guides to taking over all Headquarters, Settlements and Forts.
        > Tavern unlock and locations guide.
        > Locations of all 24 Templar charts and buried treasures.
        > Locations and solutions to all 7 Native Pillars.
        > List of all renovation locations, costs and income rewards.
        > Outline of all miscellaneous side-activities.
        > List of all Shay weapons/outfits and how to acquire each of them.
        > Hunting/harpooning and animal locations guide.
        > List of Abstergo challenges and Cheats.
        > Collectibles Rundown.
        > Abstergo Tablets and Broken Computer guide.
        > Complete achievement/trophy guide.
    
    
    _________________________
    Join me on Facebook      \
    _________________________/
    
    I have started a facebook group for readers to keep track of the latest updates
    to my guides, you can find it here:
    
    https://www.facebook.com/pages/Sokkus/356910437737253
    
    
    _________________________
    Donate to my Noble Cause!\
    _________________________/
    
    After a few generous emails and suggestions from readers and because donations
    seems to be a growing trend among other contemporary guide writers, I have
    decided to put in the option to allow you to donate some money to me for 
    helping you out if you wish to do so.
    
    Although I make these guides for free in my spare time, I probably don’t 
    need to point out to gamers that purchasing games is an extremely expensive
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    them can be a very long, incredibly difficult and thankless task at the best
    of times, but one that is very challenging and occasionally rewarding.
     
    Considering you could be paying upwards of $20+ for guides in a game shop,these
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    are happy to use and move on without a word I would move that a simple donation
    is a great, easy way to say thanks if you feel that my guide has saved you some
    time, money and frustration in some small way.
    
    By no means feel obligated to donate just for viewing my guide, but if you are
    feeling a little generous I certainly won’t object! Any amount is appreciated
    whether it be 10 cents or $10.
    
    Thankyou for all that read this far, if you are interested in donating, my
    Paypal address is listed below, if not, skip down to the table of contents
    below and get stuck into Assassin's Creed Rogue!
    
    
    Paypal ID:
    
    sokkus[at]hotmail[dot]com
    
    
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      /_/  \__,_/_.___/_/\___/   \____/_/
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                                       / /   / __ \/ __ \/ __/ _ \/ __ \/ __/ ___/
                                      / /___/ /_/ / / / / /_/  __/ / / / /_(__  ) 
                                      \____/\____/_/ /_/\__/\___/_/ /_/\__/____/  
    
    -------------------------------------------------------------------------------
    ===============================================================================
    
    -------------------------------------------------------------------------------
    >> Note: To fast travel to a section of the guide, copy the text code next to
             the section of interest. Press CTRL +F and paste the code in there to
             jump down to where you want to go in a flash!
    -------------------------------------------------------------------------------
    
       _______________________________________________
      /   Assassin's Creed Rogue Campaign Walkthrough \____________________.
      \_______________________________________________/                    |
        |                                                                  |
        |    1. Hints and Tips...................................... [HNTTP]
        |                                                                  |
        |                                                                  |
        |    2. Campaign Walkthrough................................ [WLKTH]
        |                                                                  |
        |                                                                  |
        |       Memory Sequence 01                                         |
        |___________________________________________________________[ACT001]
        |           A. The Way the Wind Blows ..................... [ACT01A]
        |                                                                  |
        |       Present Day - Abstergo 01                                  |
        |___________________________________________________________[ACTA01]
        |                                                                  |
        |       Memory Sequence 01... Continued                            |
        |___________________________________________________________[ACT101]
        |           B. Lessons and Revelations .................... [ACT01B]
        |           C. Tinker Sailor Soldier Spy .................. [ACT01C]
        |           D. By Invitation Only ......................... [ACT01D]
        |                                                                  |
        |       Memory Sequence 02                                         |
        |___________________________________________________________[ACT002]
        |           A. One Little Victory ......................... [ACT02A]
        |           B. We the People .............................. [ACT02B]
        |           C. Fiat Lux ................................... [ACT02C]
        |           D. Kyrie Eleison .............................. [ACT02D]
        |           E. Freewill ................................... [ACT02E]
        |                                                                  |
        |       Incomplete Memory 01 - RGVjb25zdHJ1Y3RIZA0K                |
        |___________________________________________________________[ACTI01]
        |                                                                  |
        |       Present Day - Abstergo 02                                  |
        |___________________________________________________________[ACTA02]
        |                                                                  |
        |       Memory Sequence 03                                         |
        |___________________________________________________________[ACT003]
        |           A. The Colour of Right ........................ [ACT03A]
        |           B. A Long Walk and a Short Drop ............... [ACT03B]
        |           C. Circumstances .............................. [ACT03C]
        |           D. Keep Your Friends Close .................... [ACT03D]
        |                                                                  |
        |       Memory Sequence 04                                         |
        |___________________________________________________________[ACT004]
        |           A. Honour and Loyalty ......................... [ACT04A]
        |           B. Armour and Sword ........................... [ACT04B]
        |           C. Scars ...................................... [ACT04C]
        |                                                                  |
        |       Present Day - Abstergo 03                                  |
        |___________________________________________________________[ACTA03]
        |                                                                  |
        |       Incomplete Memory 02 - UHJvdGVjdGlvbg0K                    |
        |___________________________________________________________[ACTI02]
        |                                                                  |
        |       Memory Sequence 05                                         |
        |___________________________________________________________[ACT005]
        |           A. Men o’ War ................................. [ACT05A]
        |           B. Bravado .................................... [ACT05B]
        |                                                                  |
        |       Memory Sequence 06                                         |
        |___________________________________________________________[ACT006]
        |           A. The Heist .................................. [ACT06A]
        |           B. Caress of Steel ............................ [ACT06B]
        |           C. No Laws But Our Own ........................ [ACT06C]
        |           D. Cold Fire .................................. [ACT06D]
        |           E. Non Nobis Domine ........................... [ACT06E]
        |                                                                  |
        |       Present Day - Abstergo 04                                  |
        |___________________________________________________________[ACTA04]
        |                                                                  |
        |       Incomplete Memory 03 -  QXNzYXNzaW5hdGIvbg0K               |
        |___________________________________________________________[ACTI03]
        |                                                                  |
        |                                                                  |
        |__________________________________________________________________|
       _______________________________________________
      /  Assassin's Creed Rogue Secondary Memory Guide\_____________[SDQSTS] 
      \_______________________________________________/                    |
        |                                                                  |
        |    3. Assassin Intercept Missions                                |
        |___________________________________________________________[SAI000]
        |          01. Intercept 01: Scott Lawson ..................[SAI001]
        |          02. Intercept 02: Kelly Snider ..................[SAI002]
        |          03. Intercept 03: Lewis Johnson .................[SAI003]
        |          04. Intercept 04: Franklin Greear ...............[SAI004]
        |          05. Intercept 05: Maria Gurley ..................[SAI005]
        |          06. Intercept 06: Michael Crawley ...............[SAI006]
        |          07. Intercept 07: Conan Brown ...................[SAI007]
        |          08. Intercept 08: Randall Gordon ................[SAI008]
        |          09. Intercept 09: Rachel Plourde ................[SAI009]
        |          10. Intercept 10: David Borgen ..................[SAI010]
        |          11. Intercept 11: Phillipe Beaubien .............[SAI011]
        |          12. Intercept 12: Marla Capps ...................[SAI012]
        |                                                                  |
        |    4. Hunting Challenges                                         |
        |___________________________________________________________[SHC000]
        |          01. Challenge 01: Old Growth Forest .............[SHC001]
        |          02. Challenge 02: Fleur-de-Vent .................[SHC002]
        |          03. Challenge 03: Greystone .....................[SHC003]
        |          04. Challenge 04: Ile Des Pins ..................[SHC004]
        |          05. Challenge 05: Mont Saint Denis ..............[SHC005]
        |          06. Challenge 06: Marais Rocheux ................[SHC006]
        |          07. Challenge 07: Old Growth Forest .............[SHC007]
        |          08. Challenge 08: Or-du-Nord ....................[SHC008]
        |          09. Challenge 09: Red Bank ......................[SHC009]
        |          10. Challenge 10: Riviere Aurifere ..............[SHC010]
        |          11. Challenge 11: Ruisseau du Renard ............[SHC011]
        |          12. Challenge 12: St. Nicolas ...................[SHC012]
        |          13. Challenge 13: Twin Snake Path ...............[SHC013]
        |          14. Challenge 14: Vallee Verte ..................[SHC014]
        |          15. Challenge 15: Vieille Carriere ..............[SHC015]
        |                                                                  |
        |    4. Legendary Battles                                          |
        |___________________________________________________________[SLB000]
        |          01. Pirates of a Lost Age .......................[SLB001]
        |          02. The Battle of Quiberon Bay ..................[SLB002]
        |          03. The Battle of Labrador ......................[SLB003]
        |          04. The Storm Fortress ..........................[SLB004]
        |                                                                  |
        |__________________________________________________________________|
       _______________________________________________
      /  Assassin's Creed Rogue Side-Activities Guide \_____________[SDQSTS] 
      \_______________________________________________/                    |
        |    6. Forts                                                      |
        |___________________________________________________________[SFR000]
        |         01. Fort La Croix (Easy) .........................[SFR001]
        |         02. Fort Louis (Medium) ..........................[SFR002]
        |         03. Fort Soleil (Medium) .........................[SFR003]
        |         04. Port La Joye (Medium) ........................[SFR004]
        |         05. Fort Baie Rouge (Hard) .......................[SFR005]
        |         06. Fort Blanc (Hard) ............................[SFR006]
        |                                                                  |
        |    5. Gang Headquarters                                          |
        |___________________________________________________________[SGH000]
        |         01. Albany (Easy) ................................[SGH001]
        |         02. Halifax (Easy) ...............................[SGH002]
        |         03. Greenwich (Easy) .............................[SGH003]
        |         04. King’s Farm (Medium) .........................[SGH004]
        |         05. Lower Manhattan (Medium) .....................[SGH005]
        |         06. Two Bends (Medium) ...........................[SGH006]
        |         07. East Village (Hard) ..........................[SGH007]
        |         08. Lac Eternel (Hard) ...........................[SGH008]
        |         09. Stuyvesant’s Farm (Hard) .....................[SGH009]
        |         10. Waterfront (Hard) ............................[SGH010]
        |                                                                  |
        |                                                                  |
        |    7. Settlements                                                |
        |___________________________________________________________[SST000]
        |         01. Coeur-de-l’hiver .............................[SST001]
        |         02. Greystone ....................................[SST002]
        |         03. Le Bras-du-Seigneur ..........................[SST003]
        |         04. Lock Cliff ...................................[SST004]
        |         05. Perce ........................................[SST005]
        |         06. St Anthony ...................................[SST006]
        |         07. St John's ....................................[SST007]
        |         08. St Nicholas ..................................[SST008]
        |                                                                  |
        |    8. Native Pillars                                             |
        |___________________________________________________________[STO000]
        |         01. North Atlantic ...............................[STO001]
        |         02. River Valley .................................[STO002]
        |                                                                  |
        |    9. Taverns ............................................[STA000]
        |                                                                  |
        |   10. Treasure Maps and Buried Treasure                          |
        |___________________________________________________________[SBT000]
        |         01. North Atlantic ...............................[SRT001]
        |         02. River Valley .................................[SRT002]
        |         03. New York .....................................[SRT003]
        |                                                                  |
        |   11. Renovations                                                |
        |___________________________________________________________[SRV000]
        |         01. North Atlantic ...............................[SRV001]
        |         02. River Valley .................................[SRV002]
        |         03. New York .....................................[SRV003]
        |                                                                  |
        |   12. Miscellaneous Side-Activities                              |
        |___________________________________________________________[SMC000]
        |         01. Outpost ......................................[SMC001]
        |         02. Supply Camps .................................[SMC002]
        |         03. Prisoner of War Ships ........................[SMC003]
        |         04. Ship Convoys .................................[SMC004]
        |         05. People in Distress ...........................[SMC005]
        |         06. Save Citizen .................................[SMC006]
        |         07. Frontier Clashes .............................[SMC007]
        |         08. Abandoned Ships ..............................[SMC008]
        |                                                                  |
        |   13. Abstergo Challenges                                        |
        |___________________________________________________________[SAC000]
        |         01. Lone Wolf Challenges ........................ [SAC001]
        |         02. Privateer Challenges ........................ [SAC002]
        |         03. Scout Challenges ............................ [SAC003]
        |         04. Trapper Challenges .......................... [SAC004]
        |         05. Warrior Challenges .......................... [SAC005]
        |         06. Financier Challenges ........................ [SAC006]
        |         07. Performance Challenges ...................... [SAC007]
        |                                                                  |
        |__________________________________________________________________|
       __________________________________________
      / Assassin's Creed Rogue Hunting & Upgrades\_________________________
      \__________________________________________/                         |
        |                                                                  |
        |   14. Hunting & Harpooning                                       |
        |___________________________________________________________[HNT000]
        |          A. Hunting ..................................... [HNT00A] 
        |          B. Land Animal Locations ....................... [HNT00B]
        |          C. Harpooning .................................. [HNT00C] 
        |          D. Marine Animal Locations ..................... [HNT00D]
        |                                                                  |
        |   15. Upgrades                                                   |
        |___________________________________________________________[UPD000]
        |          A. Crafting .................................... [UPD001]
        |          B. Shay Upgrades ............................... [UPD002]
        |          C. Morrigan Upgrades ........................... [UPD003]
        |                                                                  |
        |                                                                  |
        [__________________________________________________________________]  
       _______________________________________________
      /   Assassin's Creed Rogue Collectibles Guide   \____________________.
      \_______________________________________________/                    |
        |                                                                  |
        |   15. Collectibles Guide                                         |
        |___________________________________________________________[CLTBLS]
        |          A. Animus Collectible Rundown ...................[CLTBAN]
        |                                                                  |
        |          B. Abstergo Collectible Locations                       |
        |___________________________________________________________[CLTBAB]
        |                01. Tablets ...............................[CLTBTB]
        |                02. Broken Computers ......................[CLTBPC]
        |                                                                  |
        |                                                                  |
        [__________________________________________________________________]
       _______________________________________________
      /  Assassin's Creed Rogue 100% Checklist        \____________________.
      \_______________________________________________/                    |
        |                                                                  |
        |   16. Assassin's Creed Rogue 100% Checklist ............. [SYCHGD]
        |                                                                  |
        |__________________________________________________________________|
       _______________________________________________
      /  Achievements/Trophies Guide                  \____________________
      \_______________________________________________/                    |
        |                                                                  |
        |   17. Achievement/Trophy Guide                                   |
        |___________________________________________________________[ACHMTR]
        |        A. Game Progression Achievements/Trophies ........ [ACMTR1]
        |        B. Side-Quest Achievements/Trophies .............. [ACMTR2]
        |        C. Morrigan-Related Achievements/Trophies ........ [ACMTR3]
        |        D. Combat Achievements/Trophies .................. [ACMTR4]
        |        E. Completionist Achievements/Trophies ........... [ACMTR5]
        |        F. Miscellaneous Achievements/Trophies ........... [ACMTR6]
        |                                                                  |
        |__________________________________________________________________]
       ___________________________________________________
      /  Assassin's Creed Rogue Unlockables & Easter Eggs \________________.
      \___________________________________________________/                |
        |                                                                  |
        |    18. Cheats ........................................... [CH3AT5]
        |                                                                  |
        |    19. Easter Eggs ...................................... [ESTRGG]
        |                                                                  |
        |                                                                  |
        |__________________________________________________________________]
       _______________________________________________
      / Miscellaneous                                 \____________________.
      \_______________________________________________/                    |
        |                                                                  |
        |    20. Contact........................................... [CONTCT]
        |                                                                  |
        |    21. About Me.......................................... [INTRDT]
        |                                                                  |
        |       21.01  Me                                                  |
        |       21.02  Donations                                           |
        |       21.03  Console Domination                                  |
        |                                                                  |
        |    22. Special Thanks.................................... [STHNKS]
        |                                                                  |
        |    23. Version History................................... [VERHIS]
        |                                                                  |
        |    24. Legal ............................................ [LEGL01]
        |                                                                  |
        |                                                                  |
        [__________________________________________________________________]
    
    
    -------------------------------------------------------------------------------
    >> Note: To fast travel to a section of the guide, copy the text code next to
             the section of interest. Press CTRL +F and paste the code in there to
             jump down to where you want to go in a flash!
    -------------------------------------------------------------------------------
    
    
    
    
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    -----------------------------------------------------------------------[FCWLKT]
    
                        A S S A S S I N' S   C R E E D   R O G U E
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              |\       /|      ____   __  __                           __  
              | |     / /___ _/ / /__/ /_/ /_  _________  __  ______ _/ /_ 
              | | /| / / __ `/ / //_/ __/ __ \/ ___/ __ \/ / / / __ `/ __ \
              | |/ |/ / /_/ / / ,< / /_/ / / / /  / /_/ / /_/ / /_/ / / / /
              |__/|__/\__,_/_/_/|_|\__/_/ /_/_/   \____/\__,_/\__, /_/ /_/ 
                                                             /____/       
    
    -------------------------------------------------------------------------------
    ===============================================================================
    
    Welcome to my walkthrough for Ubisoft's latest Assassin's creed game - the 
    action  adventure title Assassin's Creed: Rogue. This guide will help you play
    through the game from start to finish, completing all of the missions whilst 
    fulfilling all of those pesky mission parameters and optional objectives 
    required for 100% synchronisation.
    
    Note that whilst collectibles will appear during missions, I will not be 
    including them in the walkthrough unless for location descriptions. There is a
    complete collectible locations guide below the main walkthrough.
    
    To fast travel to a chapter, go to the table of contents and copy the code next
    to the section of interest. Press CTRL +F and paste the code in there to jump
    down to where you want to go in a flash.
    
    A complete list of each type of liberation mission, every type of collectible 
    and their locations as well as a complete achievement/trophy guide can
    also be located in the relevant spots below the walkthrough in the guide below.
    
    Enjoy!
    
    
    ===============================================================================
       _____                                          ____ ___
      / ___/___  ____ ___  _____  ____  ________     / __ <  /
      \__ \/ _ \/ __ `/ / / / _ \/ __ \/ ___/ _ \   / / / / / 
     ___/ /  __/ /_/ / /_/ /  __/ / / / /__/  __/  / /_/ / /  
    /____/\___/\__, /\__,_/\___/_/ /_/\___/\___/   \____/_/   
                 /_/                                         
    -----------------------------------------------------------------------[ACT001]
    ===============================================================================
    
    ---------------------------------FIRST MISSION---------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ]  Memory 01 - The Way the Wind Blows                                [ACT01A][
     \____________________________________________________________________________/
      \ Optional Objectives:                                                     |
       \-------------------------------------------------------------------------|
        \ 01. Remain undetected by British guards.                               |
         \                                                                       |
          \  02. Kill all British guards.                                        |
           \_____________________________________________________________________|
    
    ==============================
    Part 1: Assassinate
    ==============================
    As we gain control of Shay for the first time, you’ll see a red objective marker
    appear below. We need to chase down and kill this individual. Use the passage
    along the branches to freerun through the trees here. When you reach the end,
    you should be on a log overlooking the assassin below. Hit the button prompt on
    screen to perform an air assassination.
    
    Following the scene, you will need to do a bit more freerunning. Fortunately,
    we have a buddy now who will lead us where we need to go. As such, stick to his
    tail until you reach another group of NPCs and a scene plays.
    
    
    ==============================
    Part 2: Fight
    ==============================
    We’ll now be in a fist fight. This acts as a bit of a primer or tutorial to the
    game’s hand to hand combat system (which can pretty much be applied to the
    melee weapons too). Follow the on-screen tutorials to practice attacking,
    string some attacks together for a combo and try countering. Once the tutorials
    have stopped, beat your opponent until another cut-scene occurs.
    
    
    ==============================
    Part 3: Infiltrate
    ==============================
    This section is where we can undertake and complete the two optional objectives.
    In the nearby area there is an on-shore camp and a boat filled with British
    soldiers and we need to kill them all without being detected.
    
    Follow your friend up into the tree and he’ll perform an air assassination.
    From the tree here, there is an enemy directly below you and another off to
    your right. You’ll want to air assassinate the guy on the right first and then
    quickly enter the bushes behind the enemy below the tree and take him down from
    cover. 
    
    Return to where we killed the first guard and hide in the bushes. A patrolling
    guard will spot his body and run over. Either wait for him to enter the bushes
    or for him turn his back to you, either way when you see the opportunity -
    assassinate him.
    
    Go back to where we killed the other guard and fee the prisoner he was guarding.
    Climb the tree here and follow the branches until we are in a position over the
    camp to see a pair of enemies below and to the right. Highlight them and
    perform a double assassination. Free the pair of smugglers by the tent in front
    of you and then make your way to the nearby boat.
    
    Now we need to hang from the back and scope out the deck. There are a total of
    six guards on the deck and fortuitously all but one of them will pose no threat
    as they have their backs turned to you. The final guard cuts a lap from the
    front of the ship, around the main mast and back again. Wait until the
    patroller turns his back to you and then hop up onto the deck, walk up behind
    each successive guard and assassinate them in turn. Finally hit the patroller
    last.
    
    Once the deck is clear free the prisoners. At this point you should have earned
    both of the optional objectives for the mission.
    
    
    ==============================
    Part 4: Naval Combat
    ==============================
    After the scene, you’ll be behind the wheel of the Morrigan – your ship for the
    remainder of the game. Use this next section to familiarise yourself with the
    boat controls, noting that you can speed up or slow down. It should be noted
    that the slower you are piloting the ship, the more manoeuvrable it will
    become. Make your way to the objective marker out in the open sea. As you
    approach a group of enemy ships will show up. 
    
    The game will now pop-up a quick tutorial message for you on how to use the
    cannons on the side of the ship. Essentially, we need to face the side of our
    ship in the direction of where we wish to fire the broadside cannons – the left
    trigger will also provide us with a white aiming indicator for assistance. 
    There are four gunships, a frigate and a brig in the immediate area that are
    attacking an allied ship that we will need to defend. In addition to the
    aforementioned broadside cannons, we will also have explosive shot available
    at this point, which is fired using cannons mounted on the front of the ship.
    Again, it should be reiterated that the speed at which you travel will affect
    your manoeuvrability in the open water so use this to your advantage to
    position yourself and use broadside attacks or explosive shot when possible to
    fire on the bad guys.
    
    Once all of the ships have been destroyed, a scene will play to end the
    mission.
    
    
    
    ===============================================================================
        ___    __         __                           ____ ___
       /   |  / /_  _____/ /____  _________ _____     / __ <  /
      / /| | / __ \/ ___/ __/ _ \/ ___/ __ `/ __ \   / / / / / 
     / ___ |/ /_/ (__  ) /_/  __/ /  / /_/ / /_/ /  / /_/ / /  
    /_/  |_/_.___/____/\__/\___/_/   \__, /\____/   \____/_/   
                                    /____/    
    -----------------------------------------------------------------------[ACTA01]
    ===============================================================================
    
    We’ll now be back in the real world in a first-person viewpoint. A woman in
    front of us will reprimand us. Once she is finished, you’ll pull out a tablet
    computer. This can be used to open doors, hack computers, store data that you
    have found and it even has a map of the area for you. Anyway, we’ll need to
    follow the woman to the nearby elevator for a scene.
    
    Once the scene has completed, follow the little objective marker and arrow on
    the tablet to make your way to the server room. Interact with the computer in
    here.
    
    We now have to complete a hacking mini-game. The screen displays a sphere
    broken into multiple segments which is surrounded by rings with several lasers
    various lines aimed at the core. Core segments that are active are highlighted
    in blue, whilst inactive ones are red. To solve the puzzle, we need to activate
    all the core segments by rotating the rings so that each laser is pointing to
    a different segment on the sphere.
    
    To solve it, simply switch to the outermost ring and rotate it to highlight the
    top segment of the core.
    
    This will activate a video. After you are done, exit the computer. Note that
    following that one, we now are able to repair computers within the office by
    doing the same thing (there is an achievement/trophy – ‘Repairman’ for
    repairing all 20 of them). 
    
    Now it’s time to return to your work station and get back to work in the
    Animus.
    
    -------------------------------------------------------------------------------
    Note: For completing this section, you will earn the achievement/trophy ‘Did I
          do That?’
    -------------------------------------------------------------------------------
    
    
    
    ===============================================================================
       _____                                          ____ ___
      / ___/___  ____ ___  _____  ____  ________     / __ <  /
      \__ \/ _ \/ __ `/ / / / _ \/ __ \/ ___/ _ \   / / / / / 
     ___/ /  __/ /_/ / /_/ /  __/ / / / /__/  __/  / /_/ / /  
    /____/\___/\__, /\__,_/\___/_/ /_/\___/\___/   \____/_/   
                 /_/                                         
    -----------------------------------------------------------------------[ACT101]
    ===============================================================================
    
    ---------------------------------FIRST MISSION---------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ]  Memory 02 - Lessons and Revelations                               [ACT01B][
     \____________________________________________________________________________/
      \ Optional Objectives:                                                     |
       \-------------------------------------------------------------------------|
        \ 01. Stay out of combat during Hope’s lesson.                           |
         \                                                                       |
          \  02. Complete Liam’s lesson in under 40 seconds.                     |
           \_____________________________________________________________________|
    
    -------------------------------------------------------------------------------
    Note: This mission will begin automatically upon re-entering the Animus. 
    -------------------------------------------------------------------------------
    
    Once the introductory cut-scene has finished, an objective marker will appear
    in the distance. Make your way over, past the Homestead Manor and down the hill
    behind it to reach the training area. Another scene will play at this point.
    
    We’ll now have to undertake three lessons, one from each of the mentors. As
    Liam is straight in front of us to begin with, let’s start with him.
    
    ==============================
    Part 1: Shooting Training
    ==============================
    Approach Liam and he’ll give you a pair of pistols. We’ll now have the game
    give us a brief on-screen button tutorial on how to shoot, aim and reload. Hit
    all three static targets ahead to progress.
    
    A timer will now appear at the top of the screen and you’ll have to run through
    a small obstacle course, whilst shooting six targets along the way. If you can
    complete this in less than 40 seconds, you will complete the mission’s optional
    objective for doing so. It is fairly straight forward as the game will mark
    the targets with red objective markers – just sprint between targets, highlight
    and shoot! You will also want to ensure that you reload every two shots as you
    move to the next target as doing so will save you a lot of time.
    
    Once that is all done, next you want to head over to the next objective marker
    to take Hope’s lesson.
    
    
    ==============================
    Part 2: Assassination Training
    ==============================
    At this point Hope wants to see a number of different types of assassinations
    using the hidden blades. Note that we will need to perform the following:
    
         > Assassinate a dummy using an air assassination.
         > Assassinate a dummy from a bush.
         > Assassinate a dummy whilst on the run. 
         > Assassinate a dummy from a haystack.
    
    
    To make things more interesting, Hope sends two guards down to patrol the area.
    We need to perform all of the assassinations on the menu without getting
    spotted. Doing so will earn the missions’ second optional objective.
    
    To begin with, climb the tree directly in front and make your way through the
    braches until you see a target directly below. Highlight the dummy and air
    assassinate it. After doing so, we’ll be at ground level in a bush (a.k.a
    stalking zone). Stay here for a moment and wait for the guards to walk away,
    and then move up to the dummy in the bushes under a nearby tree and assassinate
    it from cover.
    
    Turn back and look at the dummy we air assassinated, you’ll see that its
    objective marker has reappeared. Wait for both guards to look away and then
    run over and sprint assassinate it. From our current location, you should see
    another dummy at the base of a rock wall ahead. Behind this is a pile of leaves
    (we can use this as a haystack). When it is safe to do so, run over and hop
    into the pile of leaves to assassinate the dummy.
    
    Once that is all done, next you want to head over to the next objective marker
    to take Kesegowaase’s lesson.
    
    
    ==============================
    Part 3: Hunting Training
    ==============================
    Follow your buddy through the treetop pathway and scale the cliff face at the
    end. When you reach the top, your objectives will be updated. We now need to
    locate an animal.
    
    Hop down to the branch just below the top of the cliff and work your way
    through the set treetop pathways until you reach the green mission area marker.
    When you arrive, hit your Eagle Vision ability to locate the animal.it should
    be fairly close and conveniently pass beneath your tree top pathway, so wait
    for it and when it does perform an air assassination on it.
    
    When its dead, interact tithe the body to skin it. 
    
    At this point, you’ll be given a brief introduction to crafting – so head into
    the menu and craft the pistol holsters.
    
    Return to the homestead and get to the green objective marker for a scene to
    end the mission.
    
    
    
    ----------------------------------NEXT MISSION---------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ]  Memory 03 - Tinker Sailor Soldier Spy                             [ACT01C][
     \____________________________________________________________________________/
      \ Optional Objectives:                                                     |
       \-------------------------------------------------------------------------|
        \ 01. Do not lose more than 50% health during the boarding sequence.     |
         \                                                                       |
          \ 02. Sink all ships within 3 minutes.                                 |
           \_____________________________________________________________________|
    
    ==============================
    Part 1: Naval Combat
    ==============================
    This mission is essentially an introduction to attacking and plundering on the
    high seas. What we need to do is first sail our way up to the green search zone
    on the map. Once we arrive, pull out Shay’s spyglass using the button prompt
    indicated on screen and zoom in and out to identify ships in the area. When
    focused on a vessel, the spyglass will give you information about the class of
    ship, what threat level they pose, the sorts of weapons they have and any
    cargo they might be carrying. 
    
    Go for a bit of a sail around the search area and use your looking glass on all
    the ships you come across until you find a Royal Navy schooner. Once you have
    located one, an objective marker will appear above it. Sail your way over to
    and use your broadside cannons and explosive shot to damage it until it is
    incapacitated. At this point, move in close and hold down the button prompt to
    initiate a boarding sequence.
    
    Once Shay lets go of the wheel, quickly head over to the railing nearby. We
    need to clear out 5 enemy soldiers from the deck of the other ship. Note that
    there is an optional objective at this point requiring that you do not lose
    more than 50% health during the boarding sequence. To make things a little
    easier, you can get a head start on the necessary kills by using your pistol
    from the deck of the Morrigan. If you run out of ammo, swing over and kill
    additional enemies on the schooner’s deck until you complete the mission quota
    to complete the boarding sequence. 
    
    At this point, you can either repair the Morrigan if required, or salvage the
    enemy ship for 750L, you get to keep it cargo either way.
    
    Sail up to the port of Perce to the north and dock. Make your way to the
    Harbourmaster’s shop nearby and purchase some ship upgrades:
    
         > Hull Armour (intermediate) for 500L and 10 metal
         > Broadside Cannons (intermediate) for 500L and 10 metal
    
    
    ==============================
    Part 2: Naval Combat
    ==============================
    Now that we have upgraded our ship, we’ll need to set sail for the fort of
    Anticosti to the north. As you make your way towards the objective marker, you
    will locate a small group of Royal Navy vessels made up of a Schooner and four
    gunboats. We’ll now have an opportunity to go for the missions’ second optional
    objective – destroy these 5 vessels in less than 3 minutes.
    
    As you approach them, shoot a volley or two to get their attention. Keep an eye
    out and if you see a nearby iceberg or two, destroy them as the large waves
    created by the falling ice can damage and incapacitate the smaller boats such
    as gunboats very quickly.  Essentially, manoeuvre your way around the area
    damaging the enemies in any way you can until they are all sunk.
    
    Once the fight is over, continue onward to Anticosti. Dock outside and enter
    the fort. Run over to the objective marker and interact with the door for a
    scene to end the mission.
    
    
    
    ----------------------------------NEXT MISSION---------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ]  Memory 04 - By Invitation Only                                    [ACT01D][
     \____________________________________________________________________________/
      \ Optional Objectives:                                                     |
       \-------------------------------------------------------------------------|
        \ 01. Make 4 enemies berserk with the air rifle.                         |
         \                                                                       |
          \ 02. Kill the assassination target whilst blended.                    |
           \_____________________________________________________________________|
    
    ==============================
    Part 1: Tailing
    ==============================
    Once the beginning scene has come and gone, make your way down to the Morrigan
    and climb aboard. Set sail for the large green search area to the southwest.
    Pull out your spyglass and use it to locate a frigate named the HMS Tryton.
    
    Once you have located the target ship, an objective marker will appear above
    it. We want to tail this ship without being spotted. This becomes slightly
    trickier as you are in a red restricted area on the map. If you keep an eye on
    your mini-map you can keep track of the ships nearby and you can also see their
    field of vision. We need to keep after the target ship whilst avoiding the
    enemy ships. This is fairly easy as it is only a short sequence; just make
    sure you go to the left of the small island in the river to avoid being spotted
    as you move west.
    
    After a short chase, you’ll be told to dock and follow the ship on foot. Hop
    off, swim ashore and climb the cliff in front. Follow the Cliffside path here
    across the platforms and through the trees whilst keeping an eye on the ship
    to the right.
    
    Keep moving until you reach a populated area within a restricted area.
    
    
    ==============================
    Part 2: Infiltrate
    ==============================
    As you reach the ledge overlooking the town, you’ll notice that the ship we
    were chasing has moored at the dock. We need to get aboard. The problem? The
    restricted area is full of guards who don’t want us to! Fortunately, there’s
    an easy way to do it!
    
    Dive into the haystack below and whistle to call over the nearby patrolling
    guard. Assassinate him. Wait for the other nearby guard to walk off and then
    sprint for the water. Swim out into the bay and then approach the ship from
    the far side. As you do this make sure that you utilise the stealth swim 
    ability if a guard notices you to break line of sight.
    
    Approach the ship directly beneath the objective marker, climb up when none of
    the guards on deck are looking and quickly loot the box for a scene. 
    
    We’ll now have the air rifle – think the blowdart from Assassin’s Creed IV:
    Black Flag. It can fire sleep darts which knock guards out for a short period
    of time and berserk darts which cause enemies to temporarily attack anyone and
    everything nearby, both of which are extremely useful during infiltration
    segments.
    
    Dive off the back of the boat and swim again, using the stealth swim option if
    required. When you reach the land, quickly run up and enter the sugarcane field
    when it is safe to do so. Note that now that we have the air rifle, we can now
    earn the optional objective for making 4 guards berserk. From the cover of the
    field, hit the sniper in the tower above with a berserk round, the fellow
    patrolling nearby and the pair of guards standing by the building on the left
    side of the field.
    
    Keep an eye on the right hand side of the field and along the wall for a cliff
    that we can climb. Make your way to the top of this and utilise the
    Synchronisation Point at the tree branch. From the branch, dive into the
    haystack on the ground below.
    
    
    ==============================
    Part 3: Assassinate
    ==============================
    Stay in the haystack until the patrolling guard walks past and assassinate him
    as he does. Keep an eye out for the shelter in the centre of the area, a guard
    will patrol in and out of here regularly. When he is not looking, we want to
    hop out of the haystack and enter the stalking zone bush next to the gate on
    the right.
    
    From the bushes here, you should be able to look through the open gate from
    cover. There is a pair of guards that patrol back and forth along the path
    just outside this gate. Wait for them to walk to your left and when your
    immediate area is free of guards (there may be one additional patroller to 
    look out for here) quickly duck through the gate and into the bush along the
    wall next to the left of the gate. Wait for the patrollers to return back past
    your bush.
    
    Keep an eye on your mini-map and when both guards up ahead and the two
    patrollers behind us are looking away, run up the main path, before hopping
    through the windows of the small gazebo here. From here, look towards the
    arched walkway between the two buildings directly to the east with Eagle Vision
    active to identify the target. When you spot him, a scene will play.
    
    Following the scene, we’ll be in the gazebo. Note that there are multiple ways
    to kill the target including the standard suite of air and other assassination
    types, but the mission’s second optional objective wants us to perform the
    assassination whilst blended – which means standing in a crowd. As such, let’s
    do it that way!
    
    Exit and follow the wall of the building in front to your right. When you reach
    the end, turn the corner and take cover in the bushes. Wait for the guard to
    patrol by beneath the arched walkway before running behind him and into the
    bush just inside the courtyard.  Again, wait for all the enemies to look away
    before quickly running over to the group of revellers standing nearby. 
    
    Our target will cut loops around this circular courtyard here, so as long as
    you make your way into one of the groups, he will pass by eventually. When he
    comes into range, highlight him and hit the assassination button for a scene.
    
    
    ==============================
    Part 4: Escape
    ==============================
    As soon as the scene finishes, we’ll have an updated objective marker that we
    need to reach. We’ll also unlock smoke grenades, which are handy for
    temporarily stunning enemies whilst you run off or hide in a piece of cover
    nearby.
    
    Immediately drop a smoke bomb and sprint towards the marker. Hop over the wall
    to the right of the gate to avoid the guards and as you reach the bottom of the
    hill, use the boxes to reach the roof of the small building here. From the roof
    you can jump to a treetop pathway that will lead you all the way back to the
    deck of the Morrigan.
    
    When you arrive, take the wheel and immediately set sail. Don’t bother trying
    to fight the ships here as there are too many of them and you’ll end up having
    to reset the checkpoint, instead make haste to leave the restricted area as
    quickly as possible.
    
    Once you are out of the red zone, the memory sequence will be completed.
    
    -------------------------------------------------------------------------------
    Note: For completing this section, you will earn the achievement/trophy 
          ‘Halcyon Days’
    -------------------------------------------------------------------------------
    
    
    
    ===============================================================================
       _____                                          ____ ___ 
      / ___/___  ____ ___  _____  ____  ________     / __ \__ \
      \__ \/ _ \/ __ `/ / / / _ \/ __ \/ ___/ _ \   / / / /_/ /
     ___/ /  __/ /_/ / /_/ /  __/ / / / /__/  __/  / /_/ / __/ 
    /____/\___/\__, /\__,_/\___/_/ /_/\___/\___/   \____/____/ 
                 /_/
    -----------------------------------------------------------------------[ACT002]
    ===============================================================================
    
    Before proceeding with this sequence’s missions, you are going to want to
    upgrade the Morrigan a bit to make things a little less tricky. Whilst it is
    possible to do the next few missions without doing so, grabbing a couple of
    upgrades at this point will make things a little less frustrating. I would
    recommend the following upgrades:
    
         > Hull Armour (1200 L + 50 metal + 70 wood) 
         > Heavy Shot (900 L + 35 metal) + Heavy Shot 2 (3000L + 90 metal) 
         > Broadside Cannons (1700 L + 70 metal)
         > Front carronades (5000L + 80 metal)
    
    
    Once you've done that (or ignored me) let's begin!
    
    
    ---------------------------------FIRST MISSION---------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ]  Memory 01 - One Little Victory                                    [ACT02A][
     \____________________________________________________________________________/
      \ Optional Objectives:                                                     |
       \-------------------------------------------------------------------------|
        \ 01. Destroy 3 gunboats using the Puckle gun.                           |
         \                                                                       |
          \  02. Kill the assassination target with an air assassination.        |
           \_____________________________________________________________________|
    
    ==============================
    Part 1: Tailing
    ==============================
    Once the beginning scene has come and gone, make your way down to the Morrigan
    and climb aboard. Set sail for the large green search area to the southeast.
    Pull out your spyglass and use it to locate a schooner named the Equitas.
    
    Once you have located the target ship, an objective marker will appear above
    it. It will soon take off at high speed, so try to keep after it. As the target
    ship sails off, it will start depositing mines in the water behind it. You can
    use your newly acquired Puckle gun to shoot these as you go. The Equitas will
    make its way through an ice sheet, so keep following after.
    
    
    ==============================
    Part 2: Naval Combat
    ==============================
    It’s a trap! You’ll be set upon by a frigate and three gunships. Note that
    there is an optional objective at this point to destroy those three gunships
    using nothing but the Puckle gun – so keep that in mind!
    
    Anyway, as soon as you spot the ships, although it is possible to avoid, it is
    very likely that you’ll be immediately rammed and boarded by the frigate before
    you can do anything else.If this happens, you will need to kill 10 enemy
    boarders on the deck of your ship before you can decide what you want to do
    with it (repair the Morrigan or salvage it) and can cut the ship loose. When
    that happens, use your Puckle gun to take down the remaining 3 gunships to
    complete the objective.
    
    
    ==============================
    Part 3: Pursuit
    ==============================
    Once the fight is over, you’ll need to catch up with The Equitas which has
    continued to sail off to the north whilst we were occupied. As you approach it,
    it will enter a cove to the left and start dropping flaming oil into the water
    behind it – you’ll want to avoid this, or your ship will catch on fire and
    take significant damage.
    
    Manoeuvre your way through the lines of flaming oil and approach the docking
    point at the Terra Nova location point ahead. Our target will disembark and
    run off and well, we need to chase and kill him.
    
    
    ==============================
    Part 4: Assassinate
    ==============================
    Note that there is an optional objective to perform an air assassination our
    target, so let’s totally do it… let’s do it to the max.
    
    As soon as we dock, hop over to the landing area and use the crates here to
    leap up to a ledge above. Find the fallen tree nearby as this will conveniently
    give us access to the guard tower ahead. Climb up here and dispatch the sniper.
    
    From the sniper tower, have a look towards the assassination target’s marker
    in the distance. Again, convenience is at hand – there is a treetop pathway
    leading all the way to a small camp at the end of the gorge here where our
    target has set up shop. At the very end of the treetop pathway, you’ll find
    yourself on a tree branch with an easy view of the target. Simply highlight 
    him and perform the air assassination to end the mission.
    
    
    
    ----------------------------------NEXT MISSION---------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ]  Memory 02 - We the People                                         [ACT02B][
     \____________________________________________________________________________/
      \ Optional Objectives:                                                     |
       \-------------------------------------------------------------------------|
        \ 01. Sneak into the congress undetected.                                |
         \                                                                       |
          \ 02. Kill the assassination target with an air assassination.         |
           \_____________________________________________________________________|
    
    ==============================
    Part 1: Infiltrate
    ==============================
    As soon as we begin the mission, we’ll need to infiltrate the restricted area
    and make our way to the congress building undetected for an optional objective.
    This is actually fairly easy as there are only a few guards between you and
    your goal. 
    
    To start, make your way over to the branch in front and dive into the haystack
    below on the far side of the river. Stay in the haystack and whistle the
    patrolling guard over to you when he gets close for a haystack themed
    assassination. 
    
    Exit the haystack and enter the sugarcane field ahead. Two more patrollers
    will make their way by this area – one from the hill ahead and another from
    along the path to the right. Either whistle them both in for a kill, or just
    avoid them, continue up the hill and join the crowd in the square front of the
    building here for a scene.
    
    
    ==============================
    Part 2: Pursuit
    ==============================
    As soon as the scene ends, a red ‘kill’ marker will appear atop a nearby guard
    and he will run off. We need to chase him down and kill him. Follow him up the
    road and when you see the first group of guards blocking the path, climb the
    crates to the left to avoid them and access a path leading across several
    support beams, up a tree and onto the rooftop of a building. Here, you’ll find
    a rope that we can use to swing over to the path ahead and if you time it
    right, you can swing and as the messenger runs beneath you, you can perform an
    air assassination mid-flight.
    
    If you miss him, fear not as you’ll land nearby and the messenger will stop
    running and turn to attack you anyway. As such, kill him.
    
    
    ==============================
    Part 3: Assassinate
    ==============================
    You will find that the pursuit has led you to the walls of a fort and 
    conveniently enough, our target is inside. If you approach the fort from the
    south, you will find some scaffolding and a rope that will allow you to reach
    a section of wall that is climbable. When you reach the top, look ahead as
    there is a patrolling guard who travels along the eastern wall of the fort.
    Wait for him to walk off and hop up on top of the wall. From next to the
    haystack here, use Eagle Vision to locate the target in the courtyard below.
    
    Note that the game wants us to kill this fellow using an air assassination and
    as such, you have a few options here. The two easiest would be to either head 
    to the left and get into the sniper tower, kill the sniper and wait for the
    target to pass below, or you can kill the guard patrolling along the east wall
    and hang out on the roof at the far end for the target to move below you.
    I personally would recommend the sniper tower, as once you have rid yourself
    of the sniper, you can stand in the centre of the platform and no guards will
    be able to see you. You just have to step out when the target comes by. 
    
    Once you have assassinated the target, a scene will play.
    
    
    ==============================
    Part 4: Escape
    ==============================
    Afterwards we need to escape the area. Head up the nearby stairs and hop over
    the wall to exit the fort. Leave the restricted zone on the map, break line of
    sight with your pursuers and get into a hiding spot to become anonymous. When
    this has happened, the mission will be complete.
    
    
    
    ----------------------------------NEXT MISSION---------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ]  Memory 03 - Fiat Lux                                              [ACT02c][
     \____________________________________________________________________________/
      \ Optional Objectives:                                                     |
       \-------------------------------------------------------------------------|
        \ 01. Remain undetected for the duration of the mission.                 |
         \                                                                       |
          \ 02. Do not swim.                                                     |
           \_____________________________________________________________________|
    
    ==============================
    Part 1: Locate
    ==============================
    From the start of the mission, head over to the green circle indicating the
    search area on the map. When you arrive, climb onto a rooftop to get a good
    view of the area and look towards the storage area on the docks. Use eagle
    vision to identify the target here. 
    
    
    ==============================
    Part 2: Tailing
    ==============================
    As the target walks off, use eagle vision to tag him. We’ll now need to tail
    him. He will move along a set path and stop at regular intervals to peek behind
    to check to see that he’s not being followed. As such, we need to follow from
    a distance, making sure to use the various haystacks, stalking zones and
    groups of people to hide when he stops.
    
     Note that there is a pair of optional objectives in this mission and they
    kick in now – we can’t be detected and we cannot swim. 
    
    To begin with, you’ll want to stick to the rooftops. He’ll stop once to look
    around before making his way across the covered bridge crossing the river. At
    this point, we need to hop from the rooftop closest to the bridge to a branch
    nearby and use the tree to jump across to the top of the bridge. On the far
    side, drop down into the shrubs to the left of the bridge.
    
    Run up to the barn in front and use the lift to reach the rooftop. Immediately
    run up to the chimney and use it as cover so that the rooftop sniper across
    the street to the right cannot see you. Use your sleep/berserk darts to hit
    the sniper. Continue to the end of the rooftop, drop to the roof below and hop
    into the haystack. 
    
    When it is safe to do so, follow the target into the nearby cane fields, using
    the sugar cane and shrubs around the area as cover. As you move in, your
    objectives will be updated.
    
    
    ==============================
    Part 3: Infiltrate
    ==============================
    We need to get into the barn to find the items we require, but we’ll have to
    get there first. Sneak your way over to the cane fields surrounding the alarm
    bell. Wait for the patrolling guards to come one at a time and whistle them to
    your location before performing an assassination from cover. There are four of
    them in total, but killing them is not required, it just makes getting out
    slightly easier!
    
    Once you are happy with the area surrounding the alarm, enter the barn and loot
    the chest. At this point, if you have remained undetected, the game will award
    you with the completion of the optional objective.
    
    Now we just need to return to Franklin to complete the mission, you can go
    about this in whatever way you like (although I’d recommend backtracking to
    the bridge and crossing there), just make sure that when you cross the river
    that you do not land in the water or it will void the second optional
    objective.
    
    When you arrive at Franklin’s place a scene will play to end the mission.
    
    
    
    ----------------------------------NEXT MISSION---------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ]  Memory 04 - Kyrie Eleison                                         [ACT02D][
     \____________________________________________________________________________/
      \ Optional Objectives:                                                     |
       \-------------------------------------------------------------------------|
        \ 01. N/A: There are no optional objectives for this mission.            |
         \                                                                       |
          \______________________________________________________________________|
    
    ==============================
    Part 1: Investigate
    ==============================
    As soon as you regain control of Shay, turn around and activate Eagle Vision –
    see that glowing triangle above the door? That is one of four in the area and
    we need to approach each of them and interact with a hidden panel. 
    
    Climb one of the walls either side of the door to reach the upper area and hop
    across to activate the first panel. Now work your way along the beams
    surrounding the large columns in the centre of the room. Use your Eagle Vision
    regularly to keep track of the locations and activate the panels on the left
    and right of the room. 
    
    The final panel is located high up, above a metal grate in the centre of the
    room. Jump from the central chandelier to the ladder built into the grating.
    Climb this to reach some handholds we can use to access the platform above
    housing the switch.
    
    Once all four switches have been activated, return to ground level and approach
    the objective marker for a short scene. Follow the new path that opens here all
    the way to the end and interact with the item there for another brief scene.
    
    
    ==============================
    Part 2: Escape
    ==============================
    Run back up the stairs we came from and take a right, continue through the
    crack in the wall here to reach an objective marker. You’ll find yourself
    outside the church and everything is falling apart.
    
    Essentially the remaining part of this level is one long platforming section
    that requires us to pilot Shay in a full sprint through a fairly obvious set
    route. It is around 2-3 minutes long and there are frequent checkpoints, so
    don’t worry about dying too much. There are a few scenes along the way as well,
    so be sure to put Shay back into a sprint as soon as they finish!
    
    Eventually, after a decent run, you’ll reach the end and the mission will be
    completed.
    
    
    
    ----------------------------------NEXT MISSION---------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ]  Memory 05 - Freewill                                              [ACT02E][
     \____________________________________________________________________________/
      \ Optional Objectives:                                                     |
       \-------------------------------------------------------------------------|
        \ 01. Do not take any damage for the duration of the mission.            |
         \                                                                       |
          \ 02. Do not kill anyone.                                              |
           \_____________________________________________________________________|
    
    ==============================
    Part 1: Infiltrate
    ==============================
    Make your way up to the manor in front and head inside. Climb to the second
    floor and use eagle vision to locate the object we are looking for. Head on in
    and interact with the set of drawers here for a scene.
    
    
    ==============================
    Part 2: Escape
    ==============================
    As soon as the scene ends you’ll find yourself in a bush outside. There will
    be a large number of enemies looking for you and mortars dropping into the
    area. Keep an eye out for the flares, where they land is where a mortar will
    drop – as such you want to avoid them at all costs! 
    
    Note that at this point, the two optional objectives for this mission become
    active – you need to complete the mission without killing anyone (if you make
    sure Shay is unarmed, you can still assassinate people) and without taking any
    damage. 
    
    Stay in the bush at the start for a few moments and knock out the pair of
    guards that come to poke around in the stalking area. Once that is done, make
    tracks for the fallen tree across the small road. Climb this and follow the
    treetop pathway to the end. The shed here will be destroyed – don’t jump into
    this or you’ll desynchronise. Instead, drop down onto the shrubs below. 
    
    Follow the cliff towards the green marker in the distance and knock out the
    fellow searching bushes ahead. A tree will fall down in front of you, forcing
    us to turn right. There are a further three enemies searching the shrubs here
    and we can either enter the bushes and take them out one at a time, or sprint
    through them (make sure you take no damage) and around the next corner for a
    scene. 
    
    Following the cinematic turn Shay slightly to the right and have him climb up
    the fallen tree. Use the branches to make your way through the next few trees
    and when you can go no further, dive into the pile of leaves below.
    
    Sneak up to the next set of bushes when no-one is looking and then climb the
    log nearby to enter yet another platforming path through the treetops. You’ll
    reach a hunting platform around halfway through, so be sure to knock out the
    guard here before proceeding. Again, once you reach the end of the treetop
    path, dive into the pile of leaves below. Continue along the path to reach the
    next area.
    
    As you see the enemies jumping down from the ledge on the left, immediately 
    enter the bushes. Work your way through the shrubs here, taking down guards
    that get too close until you reach the slanted snowy platform to the right of
    the main path. Quickly climb to the top of this and then jump down to the left
    to bypass the remaining guards.
    
    Run up the hill and be prepared – an assassin is going to air assassinate you
    at this point, so when you see that counter button appear above his head be
    sure to press it immediately or you’ll take some health damage and void that
    optional objective. After he has been countered continue running a short
    distance until a cut-scene plays to signal the end of the memory.
    
    
    
    ===============================================================================
        ____                                 __     __          ____ ___
       /  _/___  _________  ____ ___  ____  / /__  / /____     / __ <  /
       / // __ \/ ___/ __ \/ __ `__ \/ __ \/ / _ \/ __/ _ \   / / / / / 
     _/ // / / / /__/ /_/ / / / / / / /_/ / /  __/ /_/  __/  / /_/ / /  
    /___/_/ /_/\___/\____/_/ /_/ /_/ .___/_/\___/\__/\___/   \____/_/   
                                  /_/ 
    ----------------------------------------------------------------------[ACTI01]
    ===============================================================================
      ____________________________________________________________________________
     /                                                                            \
     ]  Incomplete Memory 01 - RGVjb25zdHJ1Y3RIZA0K                       [ACTI01][
     \____________________________________________________________________________/
      \ Optional Objectives:                                                     |
       \-------------------------------------------------------------------------|
        \ 01. N/A: There are no optional objectives for this mission.            |
         \                                                                       |
          \______________________________________________________________________|
    
    When we regain control of Shay, we’ll be in a completely different city and
    time. This memory is incomplete and comes in three parts which will be drip
    fed to us throughout the game. As they ar incomplete, you’ll also be seeing a
    lot of Animus load in animation happening in the background – don’t worry,
    that’s supposed to happen!
    
    
    ==============================
    Part 1: Locate
    ==============================
    From the get go, you’ll find yourself on a rooftop. Make your way across the
    various roofs here until you reach the green objective marker. As you arrive,
    it will switch to a green search area in which we need to locate a group of
    ‘criminals’. To find these fellows, look in the courtyard between the buildings
    in the eastern side of the search area. Upon spotting them a short scene will
    play.
    
    
    ==============================
    Part 2: Pursuit
    ==============================
    We’ll now need to chase the three targets through the streets. We need to kill
    them before they are able to assassinate our ally. They will all split up at
    various times, so be sure to focus on tracking down one at a time and do not
    flick between targets or you will just end up losing them. Use your best
    shooting, assassinating and manoeuvring abilities to take them all down as
    quickly as possible.
    
    If you are unable to kill them all quickly enough, they will enter a large
    market-type square and blend into the crowd in an attempt to kill our friend.
    Fortunately, those red target markers above their heads will stay in place.
    When this happens, a countdown timer will appear, so quickly run up and shank
    any remaining bad guys to end the mission.
    
    -------------------------------------------------------------------------------
    Note: For completing this section, you will earn the achievement/trophy ‘The
          End of Youth’.
    -------------------------------------------------------------------------------
    
    
    
    ===============================================================================
        ___    __         __                           ____ ___ 
       /   |  / /_  _____/ /____  _________ _____     / __ \__ \
      / /| | / __ \/ ___/ __/ _ \/ ___/ __ `/ __ \   / / / /_/ /
     / ___ |/ /_/ (__  ) /_/  __/ /  / /_/ / /_/ /  / /_/ / __/ 
    /_/  |_/_.___/____/\__/\___/_/   \__, /\____/   \____/____/ 
                                    /____/    
    ----------------------------------------------------------------------[ACTA02]
    ===============================================================================
    
    We’ll now take a brief detour back to the real world. Once you are back in
    control of your minion, follow the objective marker on your tablet and enter
    the nearby office to talk with the serious looking gentleman inside. After the
    discussion, make your way to the elevator.
    
    Hit the button for ‘fl.1 – lobby’ and ride it down. Cross the bridge here and
    head over to the door on the left – as per the ongoing dialogue, we’ll now
    have level 1 security access. This will allow us to enter the door. Interact
    with the computer inside.
    
    Another hacking puzzle! Remember the screen will display a sphere broken into
    multiple segments. These are surrounded by rings with several lasers aimed at
    the core. Core segments that are active are highlighted in blue, whilst
    inactive ones are red. To solve the puzzle, we need to activate all the core
    segments by rotating the rings so that each laser is pointing to a different
    segment on the sphere.
    
    This core has four segments. To solve this puzzle, follow these simple steps:
    
         > Move the innermost ring’s laser to point at the second segment from the
           bottom.
         > Move the outermost ring’s laser to point at the second segment from the
           top.
         > Move the second largest ring’s laser to point at the top segment.
    
    
    This will unlock the core and a scene will play. After you are done, exit the
    computer. Note that as we now have security level 1 access, we can enter
    additional doors and areas to repair more computers – remember there is an
    achievement/trophy – ‘Repairman’ for repairing all 20 of them.
    
    Anyway, explore a little if you like and when you are ready to go, return to
    your work station and get back to work in the Animus.
    
    -------------------------------------------------------------------------------
    Note: For completing this section, you will earn the achievement/trophy ‘He’s
          not dead is he?’
    -------------------------------------------------------------------------------
    
    
    
    ===============================================================================
       _____                                          ____ _____
      / ___/___  ____ ___  _____  ____  ________     / __ \__  /
      \__ \/ _ \/ __ `/ / / / _ \/ __ \/ ___/ _ \   / / / //_ < 
     ___/ /  __/ /_/ / /_/ /  __/ / / / /__/  __/  / /_/ /__/ / 
    /____/\___/\__, /\__,_/\___/_/ /_/\___/\___/   \____/____/  
                 /_/    
    -----------------------------------------------------------------------[ACT003]
    ===============================================================================
    
    ---------------------------------FIRST MISSION---------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ]  Memory 01 - The Colour of Right                                   [ACT03A][
     \____________________________________________________________________________/
      \ Optional Objectives:                                                     |
       \-------------------------------------------------------------------------|
        \ 01. Do not get stunned by smoke.                                       |
         \                                                                       |
          \  02. Do not get shot.                                                |
           \_____________________________________________________________________|
    
    ==============================
    Part 1: Fight
    ==============================
    Once the lengthy opening sequence is done and you are back in control of Shay,
    exit the room and make your way down the stairs. You will be put in a fight
    against two unarmed attackers, simply counter and melee combo them until they
    drop. Afterwards another scene will play.
    
    
    ==============================
    Part 2: Pursuit
    ==============================
    After the scene we’ll be outside. You’ll immediately see a gang member drop a
    smoke bomb in front of you and then take off up the side of the building
    directly in front of you. At this point, we will need to chase him across the
    rooftops. Note that he will periodically drop smoke bombs behind him as he
    goes. The smoke will stun Shay for a moment if you run into it, so do your best
    to find a route around it.
    
    When he dives into the haystack after the first few rooftops, he’ll then run
    off to climb the wall in the corner to the left across the small market
    courtyard here. Instead of following him, look along the wall to the right of
    this to find a rope lift. Use this to reach the rooftop and you should beat 
    him up. Run over and quickly tackle him for a scene. 
    
    If you miss him, you’ll need to try and catch up with him. The chase won’t last
    too much longer however as if you fail to catch him quick enough, he’ll soon
    meet up with a pair of friends and the three of them will attack you. Dispatch
    the three of them for a scene.
    
    
    ==============================
    Part 3: Gang HQ Takeover
    ==============================
    Following the scene, if you look at your map, you’ll notice that there is now
    a large green mission area marker on it. Note that at this point, the second
    optional objective kicks in – we need to not get shot! When you are good to
    go, head over to the green zone to start our first Gang Headquarters takeover.
    
    The Gang Headquarters Takeover side-activities will become available after this
    mission and the general idea is to sneak into the restricted area, use the
    Eagle Vision to locate him and kill him. Note that entering open conflict in
    the restricted area will spook the leader and he’ll relocate, often in hiding
    places such as haystacks or benches and will attempt to ambush you.
    Fortunately, the Eagle Vision mode now has a danger locator compass, which
    allows you to find and locate him. Once he is dead, you’ll need to find and
    cut down the flag to complete the takeover.
    
    The restricted area indicates the gang hideout. There are three snipers in the
    area, one on the northern rooftops, one on the southern rooftops and one over
    to the west that we need to look out for if you want to earn that optional
    objective.
    
    I would recommend circling around and approaching from the north. Climb the
    building to the roof and take out the sniper here when it is safe. Next, run
    across the ropes strung between the roofs nearby to reach the building above 
    the flag. Use your sleep darts to take out the sniper on the next rooftop. Look
    down into the courtyard below and use Eagle vision to spot the leader. If you
    are lucky, he’ll be midway through a lap around the building where we
    tranquilised the second sniper. Tag him and perform an air assassination on him
    as he walks below.
    
    This will likely alert some guards, so quickly climb back up to the rooftop and
    drop down to the platform with the flag. Re-sleep the sniper if he has come to
    and then just sit at the flag until you become anonymous again. At this point,
    you can interact with the flag to end the takeover.
    
    
    ==============================
    Part 3: Follow
    ==============================
    After another scene, we’ll have met a new friend. Follow him through the
    streets. He’ll introduce you to renovating, so walk up to the fellow nearby and
    give him some money to renovate the nearby building.
    
    After a few more words with our pal, the mission will end.
    
    
    
    ----------------------------------NEXT MISSION---------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ]  Memory 02 - A Long Walk and a Short Drop                          [ACT03B][
     \____________________________________________________________________________/
      \ Optional Objectives:                                                     |
       \-------------------------------------------------------------------------|
        \ 01. Prevent the hanging by shooting the rope.                          |
         \                                                                       |
          \ 02. Blow up 3 barrels with firecrackers.                             |
           \_____________________________________________________________________|
    
    ==============================
    Part 1: Rescue
    ==============================
    As soon as the introduction ends, you’ll get a timer pop up on your screen.
    We’ll also see a blue objective marker appear. We need to reach the marker
    (which happens to be located inside a restricted area) to find a friend of ours
    being hanged. To get the first optional objective, you’ll have to shoot the
    rope to save him.
    
    To shoot the rope, you are going to need a moment of privacy which won’t work
    if you have guards attacking you. As such, stealth is your best option here. To
    infiltrate the base quietly, from the start of the mission run to the end of
    the dock directly in front of you. From the boat here, you can swim a short
    distance across the water to the south to find a nice stack of rocks at the
    base of the wall, giving you an easy entrance to the fort.
    
    Note that at this point, the game will decide to give you firecrackers – these
    can be used with your air rifle to create a noisy distraction that will pull
    guards away from their posts or patrol routes. Handy!
    
    Climb the rocks and drop into the haystack or bushes on the far side (or air
    assassinate the patrolling guard here if he is in range). Wait for the
    patrolling guard to walk past and whistle him into a cover assassination. Hop
    over the short wall directly in front and quickly drop into the bush on the far
    side. You’ll probably alert a guard here. If this is the case kill him when he
    comes to investigate. Move up to one of the closer bushes when nobody is
    looking.
    
    You should now be in range of the rope. Pull out your pistol, be careful that
    you aim for the rope, and then shoot it. 
    
    As soon as the prisoner is freed, the guards will become hostile and attack not
    only you, but your friend as well. Emerge from cover and eliminate them. Note
    that there are a couple of barrels of gunpowder around this area that you can
    shoot with firecrackers to explode and damage multiple enemies at once, whilst
    simultaneously working towards the second optional mission – blowing up three
    barrels with firecrackers! 
    
    Once all of the enemies are dead, a scene will play.
    
    
    ==============================
    Part 2: Attack
    ==============================
    Once the cut-scene has run its course, follow your new friend until you reach
    a retaining wall overlooking a dock below – hey look it’s your ship! 
    
    Before we can reclaim it, your buddy will introduce you to a new type of enemy
    at this point – stalkers. These guys will hide in bushes, haystacks and other
    hiding spots that you usually use and will try to ambush you when you get
    close. Fortunately, when you get close to a hidden enemy you will hear a
    whispering noise, when you hear that, stick on your eagle vision and use your
    danger tracker to hunt them down. Usually, you can sneak up and assassinate
    them or air assassinate them whilst they are in their cover, however If they
    are in a location where that is not possible (e.g. a shed) you can draw them
    out of hiding with firecrackers.
    
    Note that alerting them will have them take a swing at you and run off, where
    they will hide again, so be sure to use your eagle vision to track them down
    so you know their location, and don’t make the same mistake twice!
    
    For this next section, we need to track down and kill all 8 stalkers in the
    dock area. You can find them in the following locations:
    
         1.The game will point this one out to you. Throw a firecracker near the
           shed to draw it out and quickly air assassinate the enemy when you get
           the chance.
    
         2.Climb the building behind the shed and look for the haystack at the far
           end. The second stalker is in here – air assassinate away!
    
         3.Climb the building north of the haystack and use the chimney to jump to
           the tree closer to the water. Use eagle vision to spot a third stalker
           in the bush at the base of the tree.
    
         4.Look for the large building to the northeast. The fourth stalker is
           sitting on a bench along the southern wall.
    
         5.On the roof of the large building, at the highest point, on a vantage 
           point looking towards your ship. Approach from behind for a quick 
           stealth kill.
    
         6.On the northern side of the large building, you’ll see this stalker in
           a group with two other NPCs next to a stack of crates along the sea 
           wall.
    
         7.The final stalker is in a shed at the base of the large, stone lookout
           tower next to the Morrigan. There is another patrolling guard here that
           you should pull away and dispatch before drawing the stalker out with
           firecrackers and giving his noggin a floggin’.
    
    
    Once all of the stalkers have been dealt with, you need to climb to the very
    top of the rear mast of the Morrigan and cut down the flag. It is a good idea
    to tranquilise or climb up and assassinate the guard in the large stone
    watchtower and a second in the rigging of the Morrigan that you encounter on
    the way up. 
    
    Note that if you have not earned the optional objective for shooting three
    barrels with the firecrackers, there are more than three lying around the
    area, so make your way around and shoot as many as you need before continuing.
    
    After climbing the mast and interacting with the flag a scene will play to
    signal the end of the memory.
    
    
    
    ----------------------------------NEXT MISSION---------------------------------
    
    Before proceeding with this memory, you are going to want to upgrade the
    Morrigan a bit as you'll be doing a little bit of sea-based attacking and it
    can be a little difficult. Note that it is most certainly possible to complete
    this sequence without any upgrades, I would strongly recommend that you get
    some anyway as it can be frustrating. I would recommend the following
    upgrades:
    
         > Round Shot Strength (900L + 30 metal), 
         > Mortar (500L 20 Metal), 
         > Hull Armour (1200L 50 metal, 70 wood), 
         > Puckle Gun Strength (700L 50 metal).
    
    When you are good to go, lets roll!
    
      ____________________________________________________________________________
     /                                                                            \
     ]  Memory 03 - Circumstances                                         [ACT03C][
     \____________________________________________________________________________/
      \ Optional Objectives:                                                     |
       \-------------------------------------------------------------------------|
        \ 01. Use a rope dart to hang the key holder.                            |
         \                                                                       |
          \ 02. Kill the assassination target without taking damage.             |
           \_____________________________________________________________________|
    
    
    ==============================
    Part 1: Naval
    ==============================
    Following the introduction, you’ll be behind the wheel of the Morrigan and be
    making tracks for the green objective marker around the corner in the distance.
    As we move that way, you’ll come across some floating mines in the water. Slow
    down when you reach these and use the Puckle gun to take them all out before
    your ship takes any damage.
    
    Once the route is clear, continue onwards until you reach the French outpost.
    Dock the ship and move ashore.
    
    
    ==============================
    Part 2: Outpost Raid
    ==============================
    Once you are ashore, run up and synchronise with the waypoint here to unlock a
    fast travel point (not really necessary, but good to have anyway!). Next we
    want to carry out our first Outpost Raid. These will become a side task
    available in the world following this mission and are quite simple.
    
    Essentially, we need to sneak into the restricted zone, find and locate a guard
    carrying a key using Eagle Vision, kill him and then loot the warehouse door
    in the outpost. Sounds easy right? The difficulty with this particular raid is
    that we have an optional objective to hang the key holder using a rope dart. 
    Still, that’s not so tough if you know where to go, so let’s do it!
    
    Between the tower with the synchronisation point and the wall of the restricted
    area, you’ll find a conveniently placed fallen tree leading up to a rocky ledge
    above. Head on up here. at the top, immediately enter the bushes here to avoid
    being spotted by the guard in the watch tower by the gate. Move up to the end
    of the first structure. There is a guard cutting laps of the tents in this
    area, wait for him to come nearby and whistle him over for a quick kill.
    
    Go to the far end of the camp and next to the ramp leading down, you’ll see
    another fallen tree. Use this to jump across to the next tree. From here you’ll
    want to use Eagle Vision to locate the key holder. Now follow the route through
    the trees until you reach the tree missing its top, with a branch to either
    side (there is an Animus Fragment above if you haven’t been here before). From
    here, wait for the key holder to patrol beneath you, pull out your rope darts,
    target him and hold down the dart button to hang him for the objective and the
    key.
    
    Doing this is obviously pretty brazen and enemies in the nearby area are going
    to notice. At this point you can either run away from them and then hide until
    they lose interest or alternatively, fight them off. Once you are good to go
    again, make your way over to the door marked with the green objective marker.
    Kill any remaining guards outside of it and then loot it for a scene.
    
    Afterwards, follow the edge of the restricted area south and use the fallen
    tree to climb over the wall and exit the outpost. Return to your ship.
    
    
    ==============================
    Part 3: Naval Combat
    ==============================
    The objective of this section is to sail to the nearby French fort, destroy the
    fort’s defences and then entering the fort and taking out its leader. Once you
    have completed this mission, you’ll be able to take over the other forts in
    the world which not only provide you with a bit of an economic boost, they also
    reveal parts of the map around them, similar to a synchronisation point.  
    
    The fort’s defences consist of three cannon towers overlooking them.
    Fortunately, each of the threats is marked with a red objective marker and
    hitting them with attacks will display a health bar so that you can track how
    much damage you have caused. In addition to the towers, the fort will launch
    mortars into the ocean in a bid to hit you. Remember that mortars and enemy
    attacks will appear as colours on the water with yellow and red indicating
    where their weapons are targeting. If you see your ship in the range of the
    red water, tell your men to brace immediately to avoid taking too much damage
    or immediately manoeuvre out of the area.
    
    There is usually a pair of gunships out in front of the fort as well which you
    should quickly eliminate first. When you are good to go, use your mortars (if
    you have some) to damage the fort’s defences and when you run out, I’d
    recommend sailing back and forth in front of the fort, using your broadside
    attacks and heavy shots to deal damage over a larger area. Use the Puckle gun
    to shoot the weak spots when they become visible. 
    
    Once all of the defences have been destroyed, a scene will play and green
    waypoint marker will appear next to the fort allowing you to dock. 
    
    
    ==============================
    Part 4: Fort Liberation
    ==============================
    We now need to eliminate two lookouts. Leave the dock and ignore the gate
    straight ahead (unless you want a fight), instead head past the burning towers
    to find a passage made of rocks and trees to the right that we can use to scale
    the wall. 
    
    At the top of the wall, jump across to the nearby guard tower and assassinate
    the first lookout. Look opposite the way you hopped into the tower from to see
    another path through the trees here. Follow this until you end up on a rooftop,
    head to the far end and use the next set of trees to access another guard
    tower and the second lookout. Kill him and your objectives will be updated.
    
    Head over to the next objective marker, clear out the enemies nearby and then
    interact with the door for a scene.
    
    
    ==============================
    Part 5: Fight
    ==============================
    Once the scene is done, you’ll be in a one-on-one fight. Note that there is an
    optional objective to complete this fight without taking any damage. This can
    be excruciatingly frustrating as the camera will bounce all over the place and
    to add to that, the counter icon above the enemy’s head does not always show
    up in time to be able to counter his attacks, resulting in damage.  To further
    exacerbate the situation there is no real way to damage him to start the
    fight!
    
    
    To injure him, you need to lure him close to one of the flashing objects (the
    barrels and table) around the room and counter one of his attacks beside it.
    A short scene will play and this will damage him. Once you have done this
    three times, countering will have a button prompt pop up with the word ‘hurt’
    – hit the indicated button to stun your opponent and then wail on him with
    your sword to finish the fight.
    
    This will end the mission.
    
    
    
    ----------------------------------NEXT MISSION---------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ]  Memory 04 - Keep Your Friends Close                               [ACT03D][
     \____________________________________________________________________________/
      \ Optional Objectives:                                                     |
       \-------------------------------------------------------------------------|
        \ 01. Kill three guards with a single grenade.                           |
         \                                                                       |
          \ 02. Put 10 guards to sleep.                                          |
           \_____________________________________________________________________|
    
    ==============================
    Part 1: Infiltrate
    ==============================
    After starting this mission, you are going to have to make your way to
    Franklin’s house. Unfortunately the area is guarded by a large number of gang
    members. Either make your way along the rooftops to the right and circle around
    to the property, or fight your way in. Either way you choose to go, once you
    reach the door, interact with it for a scene.
    
    Following the scene, you’ll have a new toy to play around with – the grenade
    launcher. This bad boy can launch several types of ammunition at enemies and
    will explode on impact causing a specific effect in the immediate area. We’ll
    begin with shrapnel grenades which cause damage, sleep grenades which will
    knock out enemies in their area of effect for a short period and berserk
    grenades which will cause enemies to attack one another.
    
    To begin with, use the shrapnel grenade to blow up the door nearby. Afterwards
    it’s time to go to work.
    
    
    ==============================
    Part 2: Attack
    ==============================
    We need to destroy three vats containing poison in the restricted area nearby.
    We’ll also need to use this section to achieve our two optional objectives –
    Kill three enemies with a single shrapnel grenade and put 10 guards to sleep.
    
    To start with, make your way towards the middle of the three objective markers
    and approach it from the east. Climb on the rooftops nearby to have a look at
    it. There are two enemies guarding the first vat here and another that
    periodically patrols up to them. Wait for all three guards to be together and
    then drop your shrapnel grenade on them to kill them for the objective. Keep
    an eye on the rooftop to the left as a sniper will show up here on a patrol
    route as well. If he shows up, hit him with a tranquiliser (or assassinate
    him).
    
    Once you have fulfilled the first optional objective the rest is easy. There
    are plenty of enemies about on which you can use the sleep grenades and to
    make things easier, they will wake up after a short time and you can put them
    back to sleep again as many times as required. There are several caches of
    grenade ammunition on the rooftops, so putting 10 guards to sleep should be an
    easy endeavour. 
    
    Once you have got both optional objectives sorted, it’s just a matter of
    tracking down the two remaining vats and hitting each with a shrapnel grenade
    to destroy them. The vat to the south can be shot from the rooftops, whilst
    the vat in the north is at ground level and under cover, that requires that you
    enter the area from the western side.
    
    Once all three have been destroyed, exit the area and a scene will play to end
    the mission.
    
    
    -------------------------------------------------------------------------------
    Note: For completing this section, you will earn the achievement/trophy 'Making
          new friends'
    -------------------------------------------------------------------------------
    
    
    
    ===============================================================================
       _____                                          ____  __ __
      / ___/___  ____ ___  _____  ____  ________     / __ \/ // /
      \__ \/ _ \/ __ `/ / / / _ \/ __ \/ ___/ _ \   / / / / // /_
     ___/ /  __/ /_/ / /_/ /  __/ / / / /__/  __/  / /_/ /__  __/
    /____/\___/\__, /\__,_/\___/_/ /_/\___/\___/   \____/  /_/   
                 /_/   
    -----------------------------------------------------------------------[ACT004]
    ===============================================================================
    
    ---------------------------------FIRST MISSION---------------------------------
    
      ____________________________________________________________________________
     /                                                                            \
     ]  Memory 01 - Honour and Loyalty                                    [ACT04A][
     \____________________________________________________________________________/
      \ Optional Objectives:                                                     |
       \-------------------------------------------------------------------------|
        \ 01. Do not take any damage during the search for Monro.                |
         \                                                                       |
          \  02. Do not get detected during the escort sequence.                 |
           \_____________________________________________________________________|
    
    ==============================
    Part 1: Locate
    ==============================
    Once you have started the mission, proceed through the small cave in front to
    enter a large jungle-type area. We’ll need to get to the green search zone on
    the map in the distance, but if you’ve got your speakers turned up you will no
    doubt here those whispers and that can mean only one thing – stalkers!
    
    Most of them are at ground level, but if you choose to take an upper path, you
    will bump into a few of them there as well. Basically, the tactics for these
    guys remain the same, as soon as you hear the whispers, flick on your Eagle
    Vision and try to locate them. Then either kill them if they are in the way or
    avoid them as you see fit.
    
    I would recommend using the trees immediately in front of us and following the
    pathway to the raised area directly across from our starting point. Note that
    there will be a stalker in the bushes as soon as we jump across, so use an
    airgun tranquiliser to put him to sleep. Enter the bushes and as you work your
    way through them, look up to the left as there is often another stalker on the
    ledge above who will try to jump down on you. Sleep him or counter him as he
    attacks and continue, there is one more stalker hiding in the bushes here. 
    
    Take the tree at the end of the ledge down to the next area where you’ll find 
    an ambushed wagon and some bodies. Head around the next bend in the road to
    find your friends. Help them fight off the attackers here.
    
    
    ==============================
    Part 2: Escort
    ==============================
    Follow your newfound friends through the valley until a scene plays. Once it is
    finished, a health bar will appear on the left side of the screen – we need to
    defend our allies and help them fight off the attackers that appear. 
    
    Afterwards, the objective marker will update, so scale the cliff indicated
    nearby and synchronise the viewpoint up here whilst you are at it. From here,
    our objectives will update once more – we need to kill the 9 snipers in the
    area ahead, there is also an optional objective at this point do perform the
    elimination task without getting detected.
    
    There are four along the Cliffside to our left, one on the raised rock area to
    our right (he is our main concern to begin with as he’ll patrol with a
    viewpoint on what we are going to do shortly), three on an adjacent raised area
    to this and one final sniper on the ground at the western end of the area.There
    are multiple ways to approach this area, and several climbable cliffs, trees
    and vine walls that will let you pretty much eliminate them in the order of
    your choosing. I found the following strategy to be easiest.
    
    Return to the cliff the viewpoint is attached to and wait for the closest
    sniper on the raised rock island to look away before air assassinating the
    guard [1/9] on the ledge below. Immediately enter the bushes nearby and move
    up to the edge of the ledge. You’ll see the next sniper on a lower section of
    the cliff below – again wait for the sniper opposite to turn away before
    assassinating the sniper [2/9] below and then climbing the wall ahead. Enter
    the bushes at the top.
    
    Sneak up and kill the next sniper [3/9] here and enter the bushes behind. 
    You’ll have no doubt heard the whispering by now, which means a stalker! There
    is one in the bush over by the trees behind the fourth sniper. It is a good
    idea to tranquilise the stalker if you can so that it does not attack you and
    void the undetected optional objective. Alternatively, you could just hug the 
    edge of the cliff, kill the fourth sniper [4/9] and then dive into the water
    below.
    
    Once you hit the water, you’ll get spotted by the fellow on the bridge nearby,
    but if you immediately go into a stealth swim, he should not detect you. Swim
    over to the bridge and climb up behind the guard to eliminate number five
    [5/9]. Quickly turn around and jump to the scalable wall next to the bridge
    and start climbing.
    
    There is a guard at the top of the wall who will have been alerted by your
    actions down below. Wait until his target icon returns to normal and then pull
    him over the ledge for a ledge assassination [6/9]. Climb up and enter the
    bushes. You’ll see a pair of guards up ahead. Again wait for the patroller to
    look away from your current position and slowly, hugging the wall to the left
    sneak up behind them to perform a double assassination [7-8/9].
    
    Drop down to the river below and look for a series of dead roots that we can
    climb up to the raised rock island. Climb this (be sure to wait for the
    patroller to not be looking!) and enter the bush at the top. Wait for the 
    sniper to walk past one more time and assassinate his brain off [9/9].  At
    this point, if you have remained undetected, you should complete the optional 
    objective. 
    
    Regroup with your friends down below. Follow them through the next valley area
    and keep running when you see the enemies – once your friends reach a certain 
    point a scene will play to end the mission.
    
    
    
    ----------------------------------NEXT MISSION---------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ]  Memory 02 - Armour and Sword                                      [ACT04B][
     \____________________________________________________________________________/
      \ Optional Objectives:                                                     |
       \-------------------------------------------------------------------------|
        \ 01. N/A: There are no optional objectives for this mission.            |
         \                                                                       |
          \______________________________________________________________________|
    
    Once this mission gets underway, you’ll be given a pair of objective markers
    We’ll need to visit each of these areas and complete a short task at each. As
    far as I can figure out, the order in which you complete the tasks will not
    affect the outcome in any way, so go wherever you feel like going first!
    
    For the purposes of the guide, I’ll go by proximity! Head to your ship and
    sail to the closest marker at Orenda.
    
    
    ==============================
    Part 1: Rescue
    ==============================
    This mission is essentially a whole bunch of citezin rescue mini-missions that
    you find in some of the major settlements. You need to approach each load of
    casualties without being spotted (sleep darts are great for this), deal with
    the guards and then interact with the prisoners to free them. 
    
    We need to free twelve prisoners in total to complete the mission and there
    quite a few more than that available. Note that getting spotted will have the
    guards attack prisoners, so if this happens get in there quick to stop it as
    you only have a limited number of casualties to play with (see the bar on the
    left of the screen). 
    
    It is really self-explanatory, use heights or stalking zones to approach each
    situation, use sleep darts to deal with any gunners and any other guards that
    you feel you need to, kill the captors and free the captives. Rinse and
    repeat. You can even go into conflict mode next to hostages, as long as you
    deal with the guards pointing their guns at them quickly. 
    
    Once you have freed twelve of the prisoners, a scene will play. Afterwards,
    follow your new friend to the locked door by the waterfall nearby for an
    explanation of a side-task we can undertake later, whilst off-mission – the
    Native Pillars. 
    
    
    ==============================
    Part 2: Rescue
    ==============================
    Once you have finished with the natives, return to the Morrigan and sail across
    the water directly to the west. Dock and head inland and as you go you should
    notice some burning bits and pieces littering the area. 
    
    Keep moving and you’ll come across a group of British soldiers under attack.
    At this point a health bar will appear on the left side of the screen and will
    diminish quite rapidly. We essentially need to clear out all of the enemies
    from the area as quickly as possible. The game wants us specifically to take
    down the captain, who is conveniently located on the path that we take up from 
    the beach and once the rest of the baddies have been dealt with, cut down the
    flag. 
    
    This will result in a scene to end the mission.
    
    
    
    ----------------------------------NEXT MISSION---------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ]  Memory 03 - Scars                                                 [ACT04C][
     \____________________________________________________________________________/
      \ Optional Objectives:                                                     |
       \-------------------------------------------------------------------------|
        \ 01. Stay out of combat before entering the fort.                       |
         \                                                                       |
          \ 02. Kill the assassination target with a Puckle gun.                 |
           \_____________________________________________________________________|
    
    ==============================
    Part 1: Infiltrate
    ==============================
    As soon as the mission begins, you are going to want to sail through the
    burning debris until you reach Albany. Dock the Morrigan here and then head
    ashore.
    
    Note that at this point, you will have a chance to complete your first optional
    objective – stay out of combat before reaching the fort. Now if you take a
    quick look at your map, you’ll see that we need to reach the fort at the far
    east of the area. Also note that there is a river just to the south of the
    docks that will lead all the way to it. Perfect for sneaking in!
    
    Swim up the river here. Yes, it is a bit of a hike, but it is definitely easier
    than trying to make your way through the fighting in town. As you swim inland,
    make sure that you utilise the stealth swim ability if a guard notices you to
    break line of sight. Continue paddling upstream until you reach the fort.
    
    
    ==============================
    Part 2: Attack
    ==============================
    As you approach, your objectives will update, a white bar will appear on the
    left of screen and you’ll need to kill 12 enemies to help them out before all
    of them perish. Quickly climb up out of the water, up the cliffs and find your
    way into the fort. Note that there are Puckle guns mounted on the walls that
    you can use to speed up the killing process. 
    
    Once you have killed twelve enemies a scene will play.
    
    
    ==============================
    Part 3: Assassinate
    ==============================
    Following the scene, additional bad guys will have appeared and our main target
    will also have arrived. The main target is very fast and will cut big laps
    around the top of the wall, attacking any of your allies that come across his
    path. 
    
    As the second optional objective for this memory requires us to use the Puckle
    gun to kill our target, we want to make our way as quickly as possible from
    where we finish the scene up to the Puckle guns on the walls above.Fortunately,
    most of the enemies will be busy fighting with your allies, so you should be
    able to reach them fairly easily.
    
    Once you reach a Puckle gun, simply hop aboard and wait for the target to run
    past before unloading the gun into him. A good 3-4 hits should be sufficient
    to bring him down. 
    
    Once he has taken enough damage, the obligatory post-assassination cut scene
    will roll.
    
    
    ==============================
    Part 4: Rescue
    ==============================
    When you regain control of Shay, you’ll get a timer pop up on your screen
    giving us 3 minutes to get our next objective done. We’ll also see a blue
    objective marker appear in the distance. We need to reach the marker post
    haste! Make your way over there as quickly as possible, avoiding or running
    away from any guards or soldiers that may try to stop you in the streets as
    you go. 
    
    You’ll arrive to find a building on fire. We need to run inside, find our
    friend, interact with him and then carry him back outside for a scene to end
    the memory and the sequence.
    
    
    -------------------------------------------------------------------------------
    Note:  Following your first run through of the sequence, you will wind up back
           in New York, head over to the objective marker for another, longer scene
           that will end the sequence. This does not appear if you replay the 
           memory.
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    Note: For completing this section, you will earn the achievement/trophy 
          'Picking Teams'
    -------------------------------------------------------------------------------
    
    
    
    ===============================================================================
        ___    __         __                           ____ _____
       /   |  / /_  _____/ /____  _________ _____     / __ \__  /
      / /| | / __ \/ ___/ __/ _ \/ ___/ __ `/ __ \   / / / //_ < 
     / ___ |/ /_/ (__  ) /_/  __/ /  / /_/ / /_/ /  / /_/ /__/ / 
    /_/  |_/_.___/____/\__/\___/_/   \__, /\____/   \____/____/  
                                    /____/  
    -----------------------------------------------------------------------[ACTA03]
    ===============================================================================
    
    We’ll be back in the real world again. Once you are able to move again, make
    your way to the elevator. Hit the button for ‘fl.15 – cco’ and ride it up. As
    you get off the lift, walk up and enter the office directly ahead to have a
    chat with its inhabitant.
    
    Once the scene is done, exit the office and enter the door behind the desk on
    the left. Note that we now have access for doors locked with level 2 security
    clearance. Use this newfound ability to enter the door at the bottom of the
    stairs, and then enter next left inside. Interact with the computer you find
    within.
    
    You know the drill, interacting with the computer means yet another hacking
    mini-game! Remember to solve the puzzle, we need to activate all the core
    segments by rotating the rings so that each laser is pointing to a different
    segment on the sphere so that it all lights up in blue. This one is slightly
    trickier as it introduces coloured panels on rings – red will reflect a laser,
    whilst blue is transparent, allowing a laser to pass through it. We’ll need to
    use these abilities to activate the core.
    
    This core has three segments. To solve this puzzle, follow these simple steps:
    
         > Move the innermost ring’s laser to point at the top segment.
         > Move the outermost ring’s laser to point at the red panel on the
           innermost ring.
    
    This will unlock the core and a scene will play. After you are done, exit the
    computer. Note that if you are interested, and as we now have security level 2
    access, we can enter additional doors and areas to repair more computers.
    
    When you are ready to go, return to your work station and get back to work.
    
    -------------------------------------------------------------------------------
    Note: For completing this section, you will earn the achievement/trophy ‘A 
          Worthy Cause’.
    -------------------------------------------------------------------------------
    
    
    
    ===============================================================================
        ____                                 __     __          ____ ___ 
       /  _/___  _________  ____ ___  ____  / /__  / /____     / __ \__ \
       / // __ \/ ___/ __ \/ __ `__ \/ __ \/ / _ \/ __/ _ \   / / / /_/ /
     _/ // / / / /__/ /_/ / / / / / / /_/ / /  __/ /_/  __/  / /_/ / __/ 
    /___/_/ /_/\___/\____/_/ /_/ /_/ .___/_/\___/\__/\___/   \____/____/ 
                                  /_/                                    
    ----------------------------------------------------------------------[ACTI02]
    ===============================================================================
      ____________________________________________________________________________
     /                                                                            \
     ]  Incomplete Memory 02 - UHJvdGVjdGlvbg0K                           [ACTI02][
     \____________________________________________________________________________/
      \ Optional Objectives:                                                     |
       \-------------------------------------------------------------------------|
        \ 01. Kill 3 criminals with air assassinations.                          |
         \                                                                       |
          \ 02. Kill all the criminals within the time limit.                    |
           \_____________________________________________________________________|
    
    ==============================
    Part 1: Locate
    ==============================
    Once you begin this mission, you’ll want to work your way to the green
    objective marker. When you get close, it will do the usual transformation to a
    green search area in which we need to locate our target. At this point, you are
    going to want to reach a rooftop to make things easier (or go in swinging –
    it’s up to you!). To find our buddy, look in the alleyway between the buildings
    just to the west of the grenade crate icon. Use your Eagle vision to locate
    him and you’ll discover he’s got company. 
    
    Upon spotting them a short scene will play. Once it has run its course, we’ll
    need to kill the four attackers below. We can use a rope strung between
    rooftops here to air assassinate the pair standing guard. Afterwards, sneak up
    and double assassinate the other pair of guards harassing our buddy. Once they
    are all pushing up daisies, talk to the target.
    
    
    ==============================
    Part 2: Escort
    ==============================
    This section is quite short and has us protecting our ally as he wanders
    through the streets. As he does, he will walk through three green search areas.
    In each of these areas is an assassin that will attempt to kill him. You will
    need to use your Eagle vision to locate the assailant and kill him before he
    can attack our friend. The game will usually give you a 10 second timer to let
    you know when the bad guy is about to strike, so as long as you try to stay
    ahead of the escort and keep checking Eagle Vision, you should be all good!
    
    Note: this is where the optional objective to kill three assassins with air
    assassinations begins. Don’t worry if you can’t knock out all three at this
    point as you will have additional opportunities after the escort sequence.
    
    From the start, head up the alley after our friend. The first assassin is at
    the first intersection ahead, leaning against a wall. Switch on your eagle
    vision to locate him and take him down. He’ll soon reach the second search 
    area in which an assassin is blended with the crowd here, again Eagle Vision
    and a knife to the back will do wonders. 
    
    In the third search area, the assassin will drop into a haystack directly in
    front of our friend, so keep an eye out and quickly dispatch him before he can
    make a nuisance of himself (if you are quick, you can use the cart in front to
    reach a branch that you can air assassinate him from).
    
    When you reach the next courtyard a scene will play.
    
    
    ==============================
    Part 3: Assassinate
    ==============================
    For this next section, we need to track down and kill all 5 criminals in the
    square here. There is an objective to kill them all within a 2 minute time
    limit and don’t forget that if you still need to pick up those last few air
    assassinations for the first optional objective, these five bad guys are your
    last chance! You can find them in the following locations:
    
         1.A guard on the rooftop of the building directly opposite our ally’s 
           house.
    
         2.At ground level, standing right beside the grenade ammo box.
    
         3.A guard standing in a small side alley next to a ladder, right below the
           roof where the first criminal was located.
    
         4.On the rooftop directly across the square from the door to our ally’s
           house, there is a rope lift tin the square to reach it quickly.
    
         5.Dressed as a guard again, this fellow is a short hop across to the 
           adjacent rooftop from criminal number four.
    
    
    Once all of the bad guys have been dealt with, go and speak to our ally to end
    the memory.
    
    
    
    ===============================================================================
       _____                                          ____  ______
      / ___/___  ____ ___  _____  ____  ________     / __ \/ ____/
      \__ \/ _ \/ __ `/ / / / _ \/ __ \/ ___/ _ \   / / / /___ \  
     ___/ /  __/ /_/ / /_/ /  __/ / / / /__/  __/  / /_/ /___/ /  
    /____/\___/\__, /\__,_/\___/_/ /_/\___/\___/   \____/_____/   
                 /_/   
    -----------------------------------------------------------------------[ACT005]
    ===============================================================================
    
    ---------------------------------FIRST MISSION---------------------------------
    
      ____________________________________________________________________________
     /                                                                            \
     ]  Memory 01 - Men o’ War                                            [ACT05A][
     \____________________________________________________________________________/
      \ Optional Objectives:                                                     |
       \-------------------------------------------------------------------------|
        \ 01. Sink 10 ships with mortars.                                        |
         \                                                                       |
          \  02. Take no damage from the fireships.                              |
           \_____________________________________________________________________|
    
    ==============================
    Part 1: Naval Combat
    ==============================
    You’ll be piloting a new ship for this mission and it is quite a bit more
    powerful than the Morrigan. It is equipped with more advanced versions of the
    mortars, broadside cannons, explosive shot and Puckle guns on our own ship and
    can take a lot more damage before going down. Note that for the duration of
    the mission, there is an optional objective to destroy 10 or more ships with
    mortars, so keep an eye out for opportunities!
    
    To begin with, things are quite quiet, so follow your allies until you see
    enemy ships appear on the horizon and move in to attack. This is just a line
    of attackers here with a man o’ war at the centre, a pair of frigates and 5-6
    gunships peppered between the larger ships. Use your mortars to damage the 
    larger ships as much as possible from a distance (and try to get a few gunships
    as collateral if possible). When things get close, turn side on and switch to
    your broadside/heavy shoot. If you have a chance to line up 2-3 of ships at
    once, broadsiding them is also a viable option. Either way, once the man o’
    war goes down, the rest of the bad guys should not put up too much of a
    challenge.
    
    Once all of the initial attackers have been sunk, a scene will play.
    
    
    ==============================
    Part 2: Naval Defence
    ==============================
    The beginning of this section is all about the fireships. Fireships are the
    kamizaze pilots of the sea. They are small, gunboat sized ships that are on
    fire and packed with explosives that are being piloted directly at you. They
    will cause a good deal of damage if they hit you, so it is a good idea to sink
    them using your mortars and front-facing explosive shot before they get too
    close. It should also be noted that the second optional objective for this
    mission is to take no damage from the fireships.
    
    To begin with the fireships will come in waves as such:
    
         1.First up will be a pair of fireships with one coming from front and
           another from the right.
    
         2.The second wave will see mortars start dropping and 4 fireships. Note
           that the ships to the far left will reach your ship sooner so focus on 
           taking them down in order from left to right.
    
         3.As with above, the mortars will continue to drop around you, and an
           additional 4 fireships will appear. This time, the ships on the right
           are closest, so focus on sinking them in order from right to left.
    
    
    ==============================
    Part 3: Naval Combat
    ==============================
    Following the first three waves, you’ll spot another fleet on the horizon
    consisting of a Man o’ War, two Frigates and you guessed it – more fireships!
    Four fireships will lead the way whilst the other, heavier ships will attack
    from a distance.
    
    Again, the obvious necessity here is to take out the fireships using your
    mortars and explosive shot before they get too close before turning your
    attention to the bigger ships. The same tactics as above apply – use your
    mortars to damage the heavy ships until you get too close at which point you
    need to switch to your broadside and explosive shot to outmanoeuvre and damage
    them as best you can. 
    
    Note that if you have not yet reached your 10 ships destroyed via mortar fire
    for the optional objective, you best squeeze it in here because as soon as the
    last ship goes down a scene will play to end the mission.
    
    
    
    ----------------------------------NEXT MISSION---------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ]  Memory 02 - Bravado                                               [ACT05B][
     \____________________________________________________________________________/
      \ Optional Objectives:                                                     |
       \-------------------------------------------------------------------------|
        \ 01. Do not let the Morrigan get hit by mortar fire.                    |
         \                                                                       |
          \ 02. Do not kill anyone but the assassination target.                 |
           \_____________________________________________________________________|
    
    ==============================
    Part 1: Infiltrate
    ==============================
    We’ll begin this mission aboard the Morrigan with a green objective marker off
    in the distance. Sail over towards this until a short scene plays. Change of
    plans! Your objective marker will update shortly thereafter and you’ll need to
    sail around to the back of a nearby island.
    
    As you sail around to the new objective, watch out for mines in the water and
    use your Puckle gun to deal with them if they get in the way. When you arrive,
    dock the ship and head ashore.
    
    Make your way up the path ahead and look out for a small side area on the right
    with a pool of water and a fallen tree leading to an upper area. Climb up here
    whilst nobody is looking and sit in the shrubs at the top. Ahead you’ll see a
    guard patrolling the next platform and we’ll need to get by him – either hit
    him with a sleep dart/grenade or hop across when he patrols away and use a
    quick sprint between the bushes whilst hugging the right hand wall to cross the
    platform undetected.
    
    Continue following the right hand wall across the next few platforms and then
    use the branch to swing down to a ledge below. If you hop onto the leaning
    tree directly in front of you, this provides a fairly easy route to the far
    end of the area where you can climb the cliff to a higher platform.
    
    Once you reach the branch with the viewpoint, synchronise it. Below you’ll see
    a small town below. At the far end is a watchtower – this is where we need to
    get to. 
    
    You have two options here – firstly you can sneak through the buildings here
    and make your way quietly to the objective marker, or alternatively you can 
    take the more dangerous but much, much quicker route of sprinting through the
    base to the marker. 
    
    Either way, once you arrive, you’ll see your target ahead run off. As you
    follow him a guard will always run out and tackle you. Shake him off and 
    sprint straight ahead to find a rope that we can use to seeing down to our
    ship which has now been brought round to this side of the island and is sitting
    below. 
    
    
    ==============================
    Part 2: Pursuit
    ==============================
    Once we are back behind the wheel of the Morrigan we need to chase our target.
     The problem is that giant ship we saw earlier will be bearing down on us.
    Quickly put up your sails and pick up speed to go after the target as quickly 
    as possible whilst dodging the large ship’s mortar fire. Avoiding taking any
    damage from the mortars at this point will earn you completion of the first
    optional objective for the mission.
    
    After a short chase, you’ll end up in a large lake and find yourself in a face
    off against the target ship. Use mortars to target it as it approaches and
    when they get in close, use the usual heavy shot/broadside combination and 
    follow up with the Puckle gun on the weak spots that appear to make short work 
    of its health. Repeat the process until a scene plays.
    
    
    ==============================
    Part 3: Assassinate
    ==============================
    Once the scene has run its course, Shay will be on solid ground once again and
    with a new objective - to find and take down our target for good. The second
    optional objective for the memory can be undertaken at this point, we need to
    kill the target and the target alone – note that even takedowns whilst unarmed
    will still count as kills for the purpose of this objective. As such,
    stealthiness is in order, but don’t worry – I’ve got you covered.
    
    From the beach we start on, turn right to find the target’s crashed ship. We
    can use the trees here to access this and once on the deck, use the ships
    bowsprit (the pointy bit at the front) to access a platform higher up on the
    Cliffside. Enter the bushes immediately as you arrive.
    
    Turn to the left to spot a tree branch that Shay can jump to. Hop across here
    and follow the tree top pathway over to the snowy ledge ahead. Climb the cliff 
    here and proceed along the narrow ledge, hugging the wall on your left until 
    you reach some rickety wooden buildings. From here, you should be able to look
    down and see your target patrolling back and forth beneath a sheltered storage
    area – looks like air assassinations are off the table this time! Fear not, for
    there is a super easy method to get him. 
    
    You’ll notice the ledge you are currently on is obviously not natural, as there
    is quite a defined ‘L’ shape. Go to the corner of the ‘L’ shape and look for a
    rope strung across the corner. Hop onto the middle of this rope, pull out your
    pistols and look down at the target below. Now as he patrols to the left he will
    pause for a second and at this point, the reticules on your gun should turn red
    – he is just in range. Shoot him twice to kill him (cheap I know, but hey – you
    got the optional objective done!).
    
    Once the target has been killed, a scene will play to end the chapter and the
    memory sequence.
    
    
    -------------------------------------------------------------------------------
    Note: For completing this memory, you will earn the achievement/trophy 'One
          Legend Dies, and One is Born'
    -------------------------------------------------------------------------------
    
    
    
    ===============================================================================
       _____                                          ____  _____
      / ___/___  ____ ___  _____  ____  ________     / __ \/ ___/
      \__ \/ _ \/ __ `/ / / / _ \/ __ \/ ___/ _ \   / / / / __ \ 
     ___/ /  __/ /_/ / /_/ /  __/ / / / /__/  __/  / /_/ / /_/ / 
    /____/\___/\__, /\__,_/\___/_/ /_/\___/\___/   \____/\____/  
                 /_/    
    -----------------------------------------------------------------------[ACT006]
    ===============================================================================
    
    ---------------------------------FIRST MISSION---------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ]  Memory 01 - The Heist                                             [ACT06A][
     \____________________________________________________________________________/
      \ Optional Objectives:                                                     |
       \-------------------------------------------------------------------------|
        \ 01. Loot all of the chests in the fort.                                |
         \                                                                       |
          \  02. Lockpick two doors.                                             |
           \_____________________________________________________________________|
    
    ==============================
    Part 1: Pursuit
    ==============================
    Once the mission begins, you’ll see a pair of enemies in the distance start
    running away, the game will tag them with red objective markers to make things
    easy for you. Focus on catching one at a time and chase them across the
    rooftops until you get into range and either assassinate them, or to make
    things even easier, equip your pistols and shoot them when they are highlighted
    to take them down from afar.
    
    Once you have killed both of the targets a short cut-scene will play.
    
    
    ==============================
    Part 2: Attack
    ==============================
    This section has us attack a nearby fort and run amok. We need to cut down the
    flag on the closest sniper tower and loot 10,000 L worth of treasure from
    inside the fort within a 4 minute window. To make things trickier, you’ll also
    be given the optional objectives of lock picking two doors and looting every
    chest (10 in total). The chests are found in pairs and are all behind rickety
    wooden doors that can be destroyed with shrapnel grenades or lock picked and
    there are a couple that can be blown up using powder kegs located nearby.
    
    -------------------------------------------------------------------------------
    Note: If you look at the map you will see that there are more than 12 chests
          in the fort, that is because there are some collectible related once 
          here. The chests we need to loot for the purpose of the mission are the
          ones highlighted with the blue color!
    -------------------------------------------------------------------------------
    
    From the start, we’ll want to go across the street, hop the fence and climb the
    tower ahead to cut down the flag on the roof. This will free some prisoners
    who will keep the guards semi-engaged as you go about your looting work. Note
    that if you get the opportunity you should try to help the prisoners by
    assassinating guards if you get the chance but only if you can insta-kill
    them, you really don’t want to be drawn into a fight with the time limit.
    
    Once the flag is down, a short scene will show the prisoners being let out.
    Once you regain control, move straight forward and dive into the hay in the
    courtyard below. Turn to your left to find a single guard fighting with a
    prisoner. Kill the guard and then you should be able to lock pick the two doors
    here to complete the first optional objective. 
    
    Once that is done, simply head around to the next three doors, blow them open 
    and loot the pair of chests inside each. Again, I reiterate that you only want
    to kill guards if they get in your way, otherwise leave them be and focus on
    looting. If you do that, you should be able to loot all of the chests with
    about 1 minute left on the timer. 
    
    Once you have looted all 10 chests, escape the fort however you like and
    escape the area to complete the memory.
    
    -------------------------------------------------------------------------------
    Note: You can stick around after 4 minutes, but then you will have to deal with
          bounty hunters and other high level enemies in bulk and unless you are
          massively upgraded, they are likely to smash you into the ground quite
          quickly. As such, stick around at your own peril!
    -------------------------------------------------------------------------------
    
    
    ----------------------------------NEXT MISSION---------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ]  Memory 02 - Caress of Steel                                      [ACT06B][
     \____________________________________________________________________________/
      \ Optional Objectives:                                                     |
       \-------------------------------------------------------------------------|
        \ 01. Do not get damaged by poison clouds.                               |
         \                                                                       |
          \ 02. Stay out of combat for the duration of the mission.              |
           \_____________________________________________________________________|
    
    ==============================
    Part 1: Infiltrate
    ==============================
    Once the memory begins, we’ll need to follow our ally. After heading through a
    few back alleys and perhaps a brief fight or two, you’ll end up looking at a
    large mansion with a bit of a battle raging in front. After a short
    conversation between your ally and the soldiers in the area our objectives will
    be updated.
    
    When you reach the front of the mansion, you’ll see the main entrance is
    barricaded with enemies shooting in your general direction; as such we want to
    avoid that. Continue down the street to the right of the main entrance to find
    a conveniently placed stack of crates we can climb, from here jump to the
    tree, follow the branch over the wall and dive into the haystack below. 
    
    Note the passage between the house and the wall ahead? We’re going to head
    down that. As you exit the haystack, watch out for a stalker in the bushes to
    the left and deal with her and she attacks. Follow the passage down until you
    can turn left and climb the crates nestled in the corner ahead to reach the 
    platform above.  From here, climb onto the low roof on the right and then from
    here scale the wall towards the objective marker. Approach the skylight here
    for a scene.
    
    
    ==============================
    Part 2: Escape
    ==============================
    As soon as the cut-scene ends and you are back in control, you’ll find yourself
    in a room full of poison gas – note that the first optional objective is to
    escape this area without being damaged by the gas. Fortunately, the poison
    hangs around at ground level, so as long as you stay elevated you should not
    have too many issues with avoiding damage. 
    
    From the start, turn around and follow the wooden platform to the right. Climb
    the wall here and use the various platforms, pipes and platforming objects to
    reach the far end of the room. Climb up to the platform on the left and then
    use the pipes to reach a crack near the top of the wall that we can jump
    through to enter the next room. Quickly run up and use the lift shaft here to 
    quickly climb to the balcony. At this point, you should earn completion of the
    first objective. 
    
    A scene will play at this point.
    
    
    ==============================
    Part 3: Escape
    ==============================
    We’ll now have to leave the area, but thanks to the events of the previous
    cut-scene we will now also be suffering from a poison. The poison will damage
    you if you stand still, which means you need to keep moving to stay alive
    (sounds like a movie  saw…). To make things a little trickier for you, the
    mission’s second optional objective is put into circulation at this point as
    well and it wants us to stay out of combat. The good news is there is a fairly
    easy way to do this. 
    
    As soon as you drop down from the balcony, look to your left to see a small
    gazebo type area. You can climb this and then hop across to the roof of the
    main structure behind it. From here, jump across to the right and continue to
    follow the rooftop around to the left. When you reach the end, climb up to the
    roof and make your way to the far side. Below you’ll see a large wooden garden
    platform with a guard on top of it. Move up to the edge close enough to target
    him and perform an air assassination. 
    
    Move to the far right corner of the platform and jump to the tree here to reach
    the building beyond. Sneak up and kill the stalker on the roof here and then
    hop across to the tree branch nearby. Follow the pathway through the trees
    until you reach the gate with the lattice roof above it. At this point if you
    have stayed out of combat, the game will mark you as having completed the
    second optional objective. Our target will also appear at this point.
    
    
    ==============================
    Part 4: Pursuit
    ==============================
    The target will now be painted with a red objective marker and will take off.
    At this point, we will need to chase her through the city, mainly across the
    rooftops. Note that she is equipped with poison grenades which she will
    frequently drop behind her as she runs away. The gas these grenades release
    will cause a significant amount of damage as well as stunning Shay for a moment
    if you run into it, so do your best to find a route around the gas when it
    appears.
    
    When you catch up with the target, either shoot her or assassinate her when
    you get into range to complete the mission. If you cannot catch her, after a
    minute or two she will eventually wind up at a dockside warehouse area packed
    with guards. At this point, she will drop gas to make the guards hostile for
    you and then disappear. You’ll need to either fight off the guards or lose
    them, before using your eagle vision to locate the target and then take her
    down.
    
    Once you have managed to assassinate the target, a scene will play to end the
    memory.
    
    
    
    ----------------------------------NEXT MISSION---------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ]  Memory 03 - No Laws But Our Own                                   [ACT06C][
     \____________________________________________________________________________/
      \ Optional Objectives:                                                     |
       \-------------------------------------------------------------------------|
        \ 01. Stay out of combat for the duration of the mission.                |
         \                                                                       |
          \ 02. Do not kill any guards.                                          |
           \_____________________________________________________________________|
    
    -------------------------------------------------------------------------------
    Note: To make this mission a lot easier, make sure you stock up on darts 
          beforehand – especially those sleep darts! This mission will enable you
          to use unarmed takedowns without registering them as a kill, so feel free
          to use those if you have no darts.
    -------------------------------------------------------------------------------
    
    ==============================
    Part 1: Infiltrate
    ==============================
    This memory will start aboard the Morrigan, which will need to be piloted to
    that green objective marker off in the distance – this is the fort at Anticosti
    we visited earlier. 
    
    Sail over towards this until you see a pair of ships. If you look at your
    mini-map, you’ll want to avoid sailing into their lines of sight! Your
    objective marker will update shortly thereafter and you’ll need to sail to a
    nearby beach area. When you arrive, dock the ship and head ashore.
    
    As you move ashore, look for a fallen tree just to the north. Climb this and
    follow the path across the various bits and pieces here to reach a snowy ledge.
    From here we can continue along the set path until we reach the wall of the
    fort. Either climb the tree here to reach a higher section of the wall or
    climb the wall itself to reach the top and enter the main fort area.
    
    Our purpose here is to locate the leader of the guards and pick pocket him.
    From our current location, you should notice two guard towers. Tranquilise the
    guard in the tower closest to you and then jump across to the tower. From here
    tranquilise the second guard and then make your way to the second tower. 
    
    Once you are at the second tower, note that there are stalkers in the bushes
    below. Fortunately, instead of going there, we are going to want to jump to
    the roof of the building nearby using the trees to do so. When you arrive,
    walk over and stand facing the large stone gate. If you haven’t detected the
    leader by now, activate your Eagle vision to spot him. 
    
    Dive into the hay bale below and wait for the leader to patrol up the stairs
    and into the building here. As he goes inside, sneak up behind him and pick
    his pocket for the map. Once you have it, go back outside, climb to the roof
    and backtrack across the towers to the wall. Climb to the top.
    
    
    ==============================
    Part 2: Escape
    ==============================
    Once you reach the top of the wall, you should see the Morrigan under attack
    and fortunately there is a jutting out beam nearby that we can use to dive
    into the water below. Do so and swim to the ship and interact with the wheel
    to start sailing!
    
    Simply sail out of the red restricted area whilst avoiding the enemy ships (you
    can take them out if you want, but sailing away is much quicker!). Once you
    are out in the open ocean, the memory will end.
    
    
    
    ----------------------------------NEXT MISSION---------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ]  Memory 04 - Cold Fire                                             [ACT06D][
     \____________________________________________________________________________/
      \ Optional Objectives:                                                     |
       \-------------------------------------------------------------------------|
        \ 01. Do not collide with any icebergs in the third part of the sequence.|
         \                                                                       |
          \ 02. Do not take any damage during the boarding sequence.             |
           \_____________________________________________________________________|
    
    -------------------------------------------------------------------------------
    Note: This mission features some of the hardest naval battle action in the 
          game. As such, you should make sure that you have upgraded the Morrigan’s
          hull, broadside and Mortars (and be sure to stock up on ammo) to at least
          advanced to make things easier on yourself.
    -------------------------------------------------------------------------------
    
    ==============================
    Part 1: Locate
    ==============================
    As with the previous memory, we’ll begin this one behind the wheel of our ship.
    Make your way over to the objective marker in the distance. As you get closer
    and closer, the weather is going to become more and more difficult. It will
    start snowing quite heavily which will affect your visibility and the wind
    will also pick up and that can play havoc with your steering unless you are
    able to counteract its effects quickly. As such, you should slow down and
    navigate through the islands here with care until you reach the large green
    investigation area.
    
    
    ==============================
    Part 2: Naval Combat
    ==============================
    As you arrive, you’ll be ambushed by a fleet of six ships consisting of a
    Frigate, two brigs and three gunships. This can be quite tricky as in addition
    to the firepower of the ships ahead, you’ll also need to be on the lookout for
    icebergs and with the visibility not being great it’s important to constantly
    look around to keep tabs on your surroundings. 
    
    As per usual, you’ll want to use your mortars to damage the larger ships as
    much as possible from a distance (and try to get a few gunships as collateral
    if possible). When things get close, switch to your broadside/heavy shot and
    continue pounding away. If necessary, use your speed to put your distance
    between the Morrigan and the enemy ships and drop mortars on them from a 
    distance and repeat the process. 
    
    Once all six ships have been defeated a short scene will play out. 
    
    
    ==============================
    Part 3: Naval Combat
    ==============================
    We’ll now have to take on our target’s ship. Before we go anywhere, you’ll need
    to note that during this particular section of the memory there is an optional
    objective for not hitting any icebergs. The problem is there are a lot of them
    dotting the landscape here and a hostile ship so you need to be painfully
    aware of your surroundings. You can shoot and destroy icebergs if they get in
    the way, and I would advise you to do so – just don’t use that ram of yours!
    
    The first thing we need to do is locate the enemy ship. If you turn slightly
    to the left following the scene and use your spyglass, you should be able to
    spot it in the distance when fully zoomed in. Once you have identified the
    ship, the battle will begin in earnest. 
    
    The good news is, the bad guys ship will have to deal with the icebergs as well
    and as such you can use them as a bit of shield when guarding incoming attacks.
    I personally recommend trying to stay away from the ship to begin with,
    shooting as many icebergs as you can and dropping mortars and broadside/
    explosive shot onto the enemy’s ship when an opportune moment arises.
    Once you have cleared enough of the icebergs to be able to manoeuvre a bit
    more freely, pull out your usual tactics of mortars followed by broadsides.
    Unfortunately, once the area is clear, the enemy ship can pick up speed
    extremely quickly. If you see the ship sail right out of your range of attacks
    and then turn suddenly you know that it is about to ram at you with speed.  If
    you do see it coming, do not try to steer to either side of it or it will slam
    directly into the side of your vessel. Instead, try to turn all the way around
    so that your back is facing the oncoming ship and slightly off-centre. This
    will cause a glancing blow which will reduce the damage taken and you can hit
    it with a heavy shot or two as it comes up your side.
    
    Continue to plug away at the ship until it is damaged enough to be forced to
    stop, pull up alongside it and start a boarding sequence.
    
    
    ==============================
    Part 4: Assassinate
    ==============================
    The final part of this sequence is boarding the enemy ship and assassinating
    our target. Note that the second optional objective kicks into effect now and
    it wants us to kill our target without taking any damage. This is actually
    extremely easy.
    
    As soon as the boarding sequence begins, run down to the mast closest to the
    wheel and use the rope lift to reach the platform in the rigging above. Once
    the two ships come together, simply hop across to the beam holding the enemy
    ship’s sail that comes in line with our position, run across until you are
    above the deck, target the marked bad guy and perform an air assassination on
    him to quickly end the sequence.
    
    
    
    ----------------------------------NEXT MISSION---------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ]  Memory 05 - Non Nobis Domine                                      [ACT06E][
     \____________________________________________________________________________/
      \ Optional Objectives:                                                     |
       \-------------------------------------------------------------------------|
        \ 01. Do not touch energy beam walls during the chase sequence.          |
         \                                                                       |
          \ 02. Do not get shot by the assassination target.                     |
           \_____________________________________________________________________|
    
    ==============================
    Part 1: Infiltrate
    ==============================
    Once the memory begins, we’ll need to follow our ally. Make your way through
    the snow and cross the frozen pond here by way of the floating blocks of ice.
    Climb the wall on the far side until you reach an overlook with a ship ahead.
    
    There is an assassin camp set up below with multiple guards wandering about.
    You can work your way through them if you like, but for a faster, quieter and
    more efficient route, take the lower path when it splits and jump across to
    the beam jutting out from the back of the ship. Climb the mast here and work
    your way over to the mast closer to the front of the ship. From here, use the
    beam sticking out from the mast to access a raised ice platform. 
    
    Hop across the raised columns of ice here until you reach the far ledge and
    knock out the sniper here. From the edge of this area, you’ll be able to see a
    ladder leading up to the next area below. There is a pair of guards by the
    fire right next to the ladder, so use a pistol to shoot the kegs behind them -
    they are full of sleepy gas. Drop down, don your gas mask and climb the ladder
    to reach the next objective marker.
    
    Following the scene, scale the crates and the icy column in front of you and
    then follow the fairly obvious set platforming pathway around the top of the
    room. When you can go no further, drop down to the platform below and climb the
    ladder. Continue into the tunnel to reach the next waypoint.
    
    In the next room, there are plenty of enemies about and you can charge on
    through if you choose to do so. However, if you’d prefer to get through without
    too much combat-related trouble and with a bit more speed you can. 
    
    To do so, from the entrance, you’ll want to hop over to the platform on the
    right and either tranquilise or assassinate the sniper here. At the end of the
    snipers platform, hop to the next one and look down to the right to spot a
    campfire with a pair of guards beside it. We want to double assassinate these
    guys and then climb up the ice wall behind them – just look at the mini-map
    and make sure no other enemies are looking at you as you do it! Follow the
    path of handholds and platforms built into the wall to reach the tunnel leading
    to the next objective marker. 
    
    
    ==============================
    Part 2: Platforming
    ==============================
    Once you exit the tunnel, a short scene will play showing you the effect of the
    energy beam walls we’ll see throughout the next section. Avoid the energy wall
    and hop the first gap before heading down the ramp to start some solid
    platforming action.
    
    We need to jump across to the series of pillars here, waiting for each
    sequential set of energy walls to dissipate before jumping to the next pillar.
    Do the same for the energy walls on the platform that you jump to next and
    then climb the wall at the end. Use the moving tiles to manoeuvre across the
    wall whilst avoiding the energy walls.  Drop down to the ledge at the end.
    
    Leap across to the suspended pillar here when it is at its closest point to you
    and use the various handholds to climb to the left and work your way around the
    energy walls until you find yourself with Shay’s back to a set of stairs. Use
    the back eject command (the button prompt will flash up on screen) to hop down
    to the stairs and reunite with your buddy.
    
    Continue through the tunnel and into the next room for a cinematic.
    
    
    ==============================
    Part 3: Pursuit
    ==============================
    Following the scene, we’ll need to hightail it out of the area whilst also
    chasing a target. During this sequence we’ll be pretty much sprinting down a
    defined, fairly linear pathway. Note that the optional objective to not touch
    any energy walls applies to this particular section of the level. As such, make
    sure that as you move through the temple that you keep an eye out for and avoid
    touching the blue energy walls. 
    
    There will be a few narrow walkways with energy walls, before you exit into an
    ice cave, the platform will drop way beneath you, so use the floating ice
    nearby to cross the frozen water and continue across the collapsing platform
    before climbing up to the tunnel at the far end.
    
    Run uphill through this tunnel avoiding the falling rocks as they land in your
    path and after a decent run through the area, the ground will collapse beneath
    you once again. At this point you’ll have completed the first optional
    objective if you managed to run through the previous section without hitting
    one of the energy beams.  
    
    
    ==============================
    Part 4: Assassinate
    ==============================
    Cross the water and climb the wall at the end to spot your target in the
    distance. He’ll have noticed us chasing him now and as such will begin
    shooting. It should be noted that there is a second optional objective for the
    mission that requires that we not get shot by this fellow before we take him
    down. 
    
    To begin with, he’ll hang out on top of a platform in the distance and shoot
    at you, you’ll know its coming when his red objective marker turns into a
    bullseye and the white bar around the outside of this fills up.  When you see
    him star to shoot, you need to move into cover.  At this point, we want to
    move between the sections of ruined walls in the area between us and the target
    to use as cover. When you reach the platform beneath him, hop across the gap
    to the left and hang from the ledge, then when the energy beam wall goes down
    climb up.
    
    Repeat the process here of moving from cover to cover between the targets
    gunshots whilst also timing your run through the energy walls. When you reach
    the far end of the platform, slide down the ramp. 
    
    Follow the tunnel out and hop across to the icy platform below. Use the snowy
    pillar next to the ledge here to avoid the gunfire. Finally, when it is safe
    to do so, run to the top of the ramp, look down and air assassinate our target
    for a scene. Providing you did not get shot during the final phase of the
    memory, you will have earned the second optional objective as well.
    
    Afterwards, simply use the platforms ahead to exit the cave and continue to
    the objective marker to end the mission.
    
    -------------------------------------------------------------------------------
    Note: For completing this section, you will earn the achievement/trophy 
          'Brotherhood Broken'
    -------------------------------------------------------------------------------
    
    
    
    ===============================================================================
        ___    __         __                           ____  __ __
       /   |  / /_  _____/ /____  _________ _____     / __ \/ // /
      / /| | / __ \/ ___/ __/ _ \/ ___/ __ `/ __ \   / / / / // /_
     / ___ |/ /_/ (__  ) /_/  __/ /  / /_/ / /_/ /  / /_/ /__  __/
    /_/  |_/_.___/____/\__/\___/_/   \__, /\____/   \____/  /_/   
                                    /____/  
    -----------------------------------------------------------------------[ACTA04]
    ===============================================================================
    
    After that climactic scene, we’ll unfortunately be back in the real world
    again. A scene will ensue from the get go, so endure it until the conversation
    dries up and then, when you are back in control again, make your way to the
    elevator. Hit the button for ‘fl.B – servers’ and ride it down. 
    
    As you get off the lift, follow the red lights as you work your way down the
    dark corridor. Note that we now have access for doors locked with level 3
    security clearance. 
    
    -------------------------------------------------------------------------------
    Note: At this point, you will now have access to the level 3 security rooms on
          the lobby, floor 2 and floor 15. If you want to nab the 'Repairman' 
          trophy/achievement, you should go and repair all of the computers now. 
          This is because once you complete the current 'real' world objective, 
          several of the rooms with computer consoles will become inaccessible. A
          guide with computer locations and solutions can be found below. Here's a
          link: [CLTBPC].
    -------------------------------------------------------------------------------
    
    When you are ready to proceed, return to the basement and use your new access 
    level to enter the door to the server room area at the end of the hallway and
    then another soon after. 
    
    Make your way towards the glowing red panel ahead and instead of messing around
    with it; get in the lift on the left. Ride it down and then follow your green
    objective marker whilst looking amongst the servers along the left hand wall
    here for another glowing yellow panel representing a computer we can hack.
    Interact with this.
    
    Finally, the last compulsory hacking mini-game in the game (although there are
    plenty more if you want to track down all of the computers!)! Remember to
    solve the puzzle, we need to activate all the core segments by rotating the
    rings so that each laser is pointing to a different segment on the sphere so
    that it all lights up in blue. This puzzle does away with the red reflection
    panels we saw earlier, but has included multiple blue transparent panels to up
    the difficulty.
    
    This core has four segments. To solve this puzzle, follow these simple steps:
    
         > Move the innermost ring’s laser to point at the second segment from the
           top (its blue panel should be facing directly up).
    
         > Move the second smallest ring’s laser to point at the lowest segment
          (its blue panel should align on the right).
    
         > Move the second largest ring so that it’s laser targets the top segment.
    
         > Move the largest ring’s laser so that it hits the second lowest segment. 
    
    
    This will unlock the core and a scene will play. After you are done, exit the
    computer. Return up the lift and now interact with the red panel that we
    ignored earlier located at the top for a scene.
    
    Once that is all done, return to the Animus.
    
    
    -------------------------------------------------------------------------------
    Note: For completing this section, you will earn the achievement/trophy 
          ‘Sending a Message’
    -------------------------------------------------------------------------------
    
    
    
    ===============================================================================
        ____                                 __     __          ____ _____
       /  _/___  _________  ____ ___  ____  / /__  / /____     / __ \__  /
       / // __ \/ ___/ __ \/ __ `__ \/ __ \/ / _ \/ __/ _ \   / / / //_ < 
     _/ // / / / /__/ /_/ / / / / / / /_/ / /  __/ /_/  __/  / /_/ /__/ / 
    /___/_/ /_/\___/\____/_/ /_/ /_/ .___/_/\___/\__/\___/   \____/____/  
                                  /_/                                     
    ----------------------------------------------------------------------[ACTI03]
    ===============================================================================
      ____________________________________________________________________________
     /                                                                            \
     ]  Incomplete Memory 03 – QXNzYXNzaW5hdGIvbg0K                       [ACTI03][
     \____________________________________________________________________________/
      \ Optional Objectives:                                                     |
       \-------------------------------------------------------------------------|
        \ 01. N/A: There are no optional objectives for this mission.            |
         \                                                                       |
          \______________________________________________________________________|
    
    
    ==============================
    Part 1: Infiltrate
    ==============================
    Follow your friend through the gate and all the way across the palace
    courtyard. Move up to the green objective marker at the far end and as you
    approach, you’ll spot your target. Unfortunately, he enters the building and
    the door shuts behind him. Time to find an alternate route!
    
    At this point, your objective marker will conveniently relocate, showing you
    exactly where you need to go – an open door on a balcony nearby. To reach it,
    climb up on the latticework in the garden below and hop across to the wall
    from here to avoid the attention of the guards in the restricted area. Climb
    to the balcony and enter the palace.
    
    A scene will play as you enter.
    
    
    ==============================
    Part 2: Locate
    ==============================
    This next part requires us to locate a secret meeting, which can be done via
    the Eagle vision. The problem is that the entire area is in a restricted area
    and there are quite a few guards patrolling about. As such, you’ll need to work
    your way through the next series of rooms, mingling in with the crowd to avoid
    the guards.
    
    When you reach the dead end, sneak by the guard and hop out the window.
    Assassinate the guard in the courtyard below and sneak up the next hallway,
    through the doorway next to the children and then through the door on the right
    until you reach a large hallway filled with people. Use your eagle vision to
    detect your target at the far end of the hallway. 
    
    This will cause a green objective marker to appear. Work your way over to this
    location through the crowd for a scene.
    
    
    ==============================
    Part 3: Assassinate
    ==============================
    Following the scene, our target will be standing in the middle of the hall and
    will periodically wander around to different groups of revellers. Use the
    crowds to get close to him and when you get the chance, assassinate him to
    complete the ‘incomplete’ memory and to end the game.
    
    
    -------------------------------------------------------------------------------
    Note: For completing this section, you will earn the achievement/trophy ‘No 
          Page Unturned’
    -------------------------------------------------------------------------------
    -------------------------------------------------------------------------------
    Note: For completing this section, you will earn the achievement/trophy 
          ‘Templar Then; Templar Now’
    -------------------------------------------------------------------------------
    
    ------------------------------------THE END!-----------------------------------
    
    Congratulations, you have just completed Assassin's Creed Rogue's main
    campaign! Now its time to go back and enjoy the plentiful side-missions on 
    offer, track down hundreds of collectibles, take over all those pesky forts, 
    Headquarters and settlements and complete the animal hunting challenges. 
    Fortunately, this guide is equipped with all the information you need to do all
    of that. So what are you waiting for? Get stuck into it! 
     
    If you have enjoyed using the guide and are on GameFAQs, why not scroll to the
    very top of the page, hit the recommend button and give me a brief bit of
    feedback? It is much appreciated! 
    
    Alternatively, consider making a donation to my Paypal account
    (Sokkus[at]hotmail[dot]com), sending me a brief email or visiting the site that
    I write for (www.consoledomination.com) to check out some of my other reviews
    and previews!
    
    Again, I hope you enjoyed the guide and I look forward to see you again in my
    next FAQ!
    
    
    ===============================================================================
    ===============================================================================
    ===============================================================================
    ------------------------------------------------------------------------[SDQST]
    
       _____ _     __           __  ____           _                 
      / ___/(_)___/ /__        /  |/  (_)_________(_)___  ____  _____
      \__ \/ / __  / _ \______/ /|_/ / / ___/ ___/ / __ \/ __ \/ ___/
     ___/ / / /_/ /  __/_____/ /  / / (__  |__  ) / /_/ / / / (__  ) 
    /____/_/\__,_/\___/     /_/  /_/_/____/____/_/\____/_/ /_/____/  
                _       __      ____   __  __                           __        
               | |     / /___ _/ / /__/ /_/ /_  _________  __  ______ _/ /_  _____
               | | /| / / __ `/ / //_/ __/ __ \/ ___/ __ \/ / / / __ `/ __ \/ ___/
               | |/ |/ / /_/ / / ,< / /_/ / / / /  / /_/ / /_/ / /_/ / / / (__  ) 
               |__/|__/\__,_/_/_/|_|\__/_/ /_/_/   \____/\__,_/\__, /_/ /_/____/  
                                                              /____/   
                          _____________________________________
                         | Side-quest & Optional Content Guide |        
                         |_____________________________________|
    
    -------------------------------------------------------------------------------
    ===============================================================================
    
    In addition to the lengthy main campaign missions, there are several types of
    additional side-missions to keep you occupied whilst taking a break from the
    main plot or during exploration once the credits have rolled.
    
    We need to find, attack and liberate all 6 forts, 10 Gang headquarters and 8
    hostile settlements, track down and complete all of the Assassin Interception
    side-quests, complete all 15 hunting challenges, solve the mystery of the 
    Native Pillars, find all of the buried Templar treasure and fulfil the 
    requirements for all of the Abstergo challenges.
    
    ...Thats a lot of content, so we had better get started!
    
    As there are so many different types of side-quests and there is an abundance
    of content written below, for quicker navigation, please use the shortcuts
    here:
    
         > Assassin Interceptions ............................ [SAI000]
         > Hunting Challenges ................................ [SHC000]
         > Legendary Battles ................................. [SLB000]
         > Fort Liberation ................................... [SFR000]
         > Gang Headquarters ................................. [SGH000]
         > Hostile Settlements ............................... [SST000]
         > Viking Sword Fragments ............................ [SVK000]
         > Native Pillars .................................... [SNP000]
         > Buried Treasures .................................. [SBT000]
         > Taverns ........................................... [STA000]
         > Renovations ....................................... [SRV000]
         > Miscellaneous Side-Activities ..................... [SMC000]
         > Abstergo Challenges ............................... [SAB000]
    
    
    ===============================================================================
    
                      O  P  T  I  O  N  A  L   C  O  N  T  E  N  T
                     ______________________________________________
        ___                              _     
       /   |  ______________ ___________(_)___ 
      / /| | / ___/ ___/ __ `/ ___/ ___/ / __ \
     / ___ |(__  |__  ) /_/ (__  |__  ) / / / /
    /_/  |_/____/____/\__,_/____/____/_/_/ /_/                                     
                           ____      __                            __  _           
                          /  _/___  / /____  _____________  ____  / /_(_)___  ____ 
                          / // __ \/ __/ _ \/ ___/ ___/ _ \/ __ \/ __/ / __ \/ __ \
                        _/ // / / / /_/  __/ /  / /__/  __/ /_/ / /_/ / /_/ / / / /
                       /___/_/ /_/\__/\___/_/   \___/\___/ .___/\__/_/\____/_/ /_/ 
                                                        /_/    
    -----------------------------------------------------------------------[SAI000]
    ===============================================================================
    Introduction:
    ________________________
    There are 12 assassin intercept tasks in Assassin’s Creed Rogue and all of them
    have you locating a specific target in a series of different locations and
    hunting down and killing assassins within a nearby area before a set timer
    expires. For each assassination intercept you completed, you will earn 1500L,
    with a bonus 200L rewarded for killing all of the attackers within the time
    limit.
    
    Each mission begins by finding a pigeon (marked with a pigeon icon on the map),
    sneaking up on it and hitting the on-screen prompt to capture it. This will
    give you the option to begin the task.
    
    There are five intercepts in New York, four in River Valley and three located
    in the North Atlantic region. The first 11 assassin intercept side-missions
    will be available from memory sequence 03 onwards. The twelfth and final
    assassin intercept will become available once you have completed the first
    eleven.
    
    Rewards:
    ______________
         > For completing all of the assassin intercepts you will unlock the
           Templar Enforcer Outfit.
    
         > For completing all assassin intercepts, you’ll earn the achievement/
           trophy ‘This War of Mine’.
    
    
    ===============================================================================
      ____________________________________________________________________________
     /                                                                            \
     ]  Intercept 01 - Scott Lawson                                       [SAI001][
     \____________________________________________________________________________/
      \ Rewards:                                   \  Start Location (652,375):  |
       \--------------------------------------------\----------------------------|
        \  > 1,500 Pounds.                           \  > Stuyvesant's Farm,     |
         \  > +200 Pounds for finishing within time.  \   New York               |
          \____________________________________________\_________________________|
           \Time Limit: 1:30                            \ Assassins: 4           |
            \____________________________________________\_______________________|
    
    Once you have snuck up and collected the pigeon to begin the mission, you’ll
    need to enter the green search area along the waterfront area below to find
    the assassination target. He can be found beneath a sheltered area pretty much
    directly in front of where we captured the pigeon.
    
    We’ll now have to track down and kill the four assassins within the time
    limit. Whilst they do move around a little bit, they are more or less usually
    found in the following locations:
    
         1.A guard patrolling along the wooden boardwalk to the East of the target.
    
         2.A guard walking from an alleyway to the east will usually blend in with
           a small group of people close to the target.
    
         3.In the hiding area that looks like a market stall with curtains pulled
           across it. This is located at the base of the buildings opposite the
           waterfront to the southwest of the target.
    
         4.Hanging out by the next building along the waterfront to the southwest
           (in front of a docked ship).
    
    
    Killing all of the assassins within the time limit will complete the intercept
    sequence with a 200 L bonus. If you can’t manage to do so, stick close to your
    ally and kill the enemies as they approach him.
    
    
    
    ---------------------------------NEXT INTERCEPT--------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ]  Intercept 02 - Kelly Snider                                       [SAI002][
     \____________________________________________________________________________/
      \ Rewards:                                   \  Start Location (604,302):  |
       \--------------------------------------------\----------------------------|
        \  > 1,500 Pounds.                           \  > East Village,          |
         \  > +200 Pounds for finishing within time.  \   New York               |
          \____________________________________________\_________________________|
           \Time Limit: 2:00                            \ Assassins: 5           |
            \____________________________________________\_______________________|
    
    Once you have snuck up and collected the pigeon to begin the mission, you’ll
    need to enter the green search area nearby to locate the target. She can be
    found beneath a sheltered area adjoined to the south side of the building in
    the north of the search zone. There is a well right next to her.
    
    We’ll now have to track down and kill five assassins within the time limit. If
    you look at your map, there are three search zones. We’ll go in order of
    proximity.
    
         1.In the first search zone the assassin is a female villager standing on
           the north side of the house directly across from our target.
    
         2.Assassin #2 is in a guard outfit patrolling the road in the search zone
           just west of the first.
    
         3.Dressed as a guard patrolling around the well area in the next closest
           search zone provided.
    
         4.The next appears as a guard standing stationary beneath a tree just east
           of the previous assassin.
    
         5.The final assassin will appear after killing the first few and can be
           found by the main door to the building our defence target is standing 
           outside.
    
    
    Killing all of the assassins within the time limit will complete the intercept
    sequence with a 200 Pound bonus. If you can’t manage to do so, stick close to
    your ally and kill the enemies as they approach her.
    
    
    
    ---------------------------------NEXT INTERCEPT--------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ]  Intercept 03 - Lewis Johnson                                      [SAI003][
     \____________________________________________________________________________/
      \ Rewards:                                   \  Start Location (459,566):  |
       \--------------------------------------------\----------------------------|
        \  > 1,500 Pounds.                           \  > Lower Manhattan,       |
         \  > +200 Pounds for finishing within time.  \   New York               |
          \____________________________________________\_________________________|
           \Time Limit: 2:00                            \ Assassins: 6           |
            \____________________________________________\_______________________|
    
    Once you have grabbed the pigeon to begin the intercept, you’ll need to enter
    the green search area nearby to locate the target. He can be found next to a
    small building with an eight-sided roof in the centre of a small square. 
    
    We’ll now have to track down and kill six assassins. Doing so within the 2
    minute time limit will grant us an extra 200L. If you look at your map, there
    are five search zones. We’ll go in order of proximity.
    
         1.The first assassin will attack our ally before we can do anything, 
           fortunately our friend will kill him for us.
    
         2.The second is in a guard outfit and patrolling about the square.
    
         3.The next assassin is leaning up against a wall in the south side of the
           square.
    
         4.The next appears as a guard in the restricted area in the alley just
           east of the square.
    
         5.On a rooftop, tucked behind a wall.
    
         6.Also on a rooftop in the search area provided.
    
    
    Killing all of the assassins within the time limit will complete the intercept
    sequence with a 200 L bonus. If you can’t manage to do so, stick close to your
    ally and kill the enemies as they approach him.
    
    
    
    ---------------------------------NEXT INTERCEPT--------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ]  Intercept 04 - Franklin Greear                                    [SAI004][
     \____________________________________________________________________________/
      \ Rewards:                                   \  Start Location (487,706):  |
       \--------------------------------------------\----------------------------|
        \  > 1,500 Pounds.                           \  > Waterfront,            |
         \  > +200 Pounds for finishing within time.  \   New York               |
          \____________________________________________\_________________________|
           \Time Limit: 2:00                            \ Assassins: 5           |
            \____________________________________________\_______________________|
    
    Once you have grabbed the pigeon to begin the intercept, we need to find the
    target in the search area. He can be found standing in front of a building
    along the main road stretching from southeast to northwest just a few blocks
    north of the southern waypoint.
    
    In this intercept, we’ll need to find and kill five attackers. As is the case
    for these missions, the locations can vary due to the assassins occasionally
    wandering about, doing their part to blend in, but they can usually be found
    around the following areas:
    
         1.The first assassin is a guard sniper on the roof of the building 
           directly behind the target.
    
         2.The second is also a guard sniper and is on the adjacent building’s
           rooftop to the south.
    
         3.This fellow is patrolling along the street with the tavern on it just
           north of the target.
    
         4.Blended in a crowd at the waterfront by the eastern end of the southern
           of the two adjacent building behind the assassination target. 
    
         5.In the undercover market area directly northeast of the target.
    
    
    Killing all of the assassins within the time limit will complete the intercept
    sequence with a 200 L bonus. If you can’t manage to do so, stick close to your
    ally and kill the enemies as they approach him.
    
    
    
    ---------------------------------NEXT INTERCEPT--------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ]  Intercept 05 - Maria Gurley                                       [SAI005][
     \____________________________________________________________________________/
      \ Rewards:                                   \  Start Location (907,748):  |
       \--------------------------------------------\----------------------------|
        \  > 1,500 Pounds.                           \  > Albany,                |
         \  > +200 Pounds for finishing within time.  \   River Valley           |
          \____________________________________________\_________________________|
           \Time Limit: 4:00                            \ Assassins: 7           |
            \____________________________________________\_______________________|
    
    Once you have grabbed the pigeon to begin the intercept, the target can be
    found standing in the yard of the fenced off area between two buildings
    directly east of where we grabbed the pigeon (you can see it from the pigeon
    rooftop).
    
    In this intercept, we’ll need to find and kill seven attackers. As is the case
    for these missions, the locations can vary due to the assassins moving towards
    the target over time. Fortunately, despite the large number of assassins in
    this intercept, the time limit is quite generous and as the area is not huge,
    it shouldn’t take you too long to track down and kill all the baddies with time
    to spare. They are usually in the following general areas:
    
         1.Patrolling around the base of the building with the viewpoint in the
           area.
    
         2.Walking around and blending in with crowds around the northern side of
           the building with the sole viewpoint in the area.
    
         3.Hanging out on the roof of the building directly north of the building
           with the viewpoint.
    
         4.Patrolling along the road by the fence to the north of the area (just to
           the east and north of the tavern icon on the map).
    
         5.Hanging out in crowds at street level to the west of the target.
    
         6.Leaning on and patrolling about a haystack cart in an alley by the next
           street to the west of the target.
    
         7.Usually hanging about the building with the renovation icon on it – just
           to the southeast of the viewpoint.
    
    
    Killing all of the assassins within the time limit will complete the intercept
    sequence with a 200 L bonus. If you can’t manage to do so, stick close to your
    ally and kill the enemies as they approach him.
    
    
    
    ---------------------------------NEXT INTERCEPT--------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ]  Intercept 06 - Michael Crawley                                    [SAI006][
     \____________________________________________________________________________/
      \ Rewards:                                   \  Start Location (291,529):  |
       \--------------------------------------------\----------------------------|
        \  > 1,500 Pounds.                           \  > Old Growth Forest,     |
         \  > +200 Pounds for finishing within time.  \   River Valley           |
          \____________________________________________\_________________________|
           \Time Limit: 3:00                            \ Assassins: 7           |
            \____________________________________________\_______________________|
    
    Once you have grabbed the pigeon to begin the intercept, go look for the target
    in the green zone. He can be found fishing in the stream directly south of the
    pigeon’s location.
    
    In this intercept, we’ll need to find and kill seven attackers. As is the case
    for these missions, the locations can vary due to the assassins moving towards
    the target over time. Fortunately, despite the large number of assassins in
    this intercept, due to the landscape having few obstructions and the whole
    valley shape of the area, it is quite easy to spot them with eagle vision. They
    are usually in the following general areas:
    
         1.The first two assassins are standing above the waterfall upstream to the
           north of the target.
    
         2.See description 1.
    
         3.Standing by the waterfall in the north of the area, below the first two
           assassins.
    
         4.Hanging out in shrubs and by rocks on the opposite side of the river
           (west) from the target.
    
         5.On a raised rocky cliff on the other side of the river to the southwest
           of the target.
    
         6.On the raised rocky cliff top pathway above the target, just to his
           east.
    
         7.Working his way up the river in shrubs from the south of the target.
    
    
    Killing all of the assassins within the time limit will complete the intercept
    sequence with a 200 Pound bonus. If you can’t manage to do so, stick close to
    your ally and kill the enemies as they approach him.
    
    
    
    ---------------------------------NEXT INTERCEPT--------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ]  Intercept 07 - Conan Brown                                        [SAI007][
     \____________________________________________________________________________/
      \ Rewards:                                   \  Start Location (949,272):  |
       \--------------------------------------------\----------------------------|
        \  > 1,500 Pounds.                           \  > Le Bras-du-Seigneur,   |
         \  > +200 Pounds for finishing within time.  \   River Valley           |
          \____________________________________________\_________________________|
           \Time Limit: 4:15                            \ Assassins: 8           |
            \____________________________________________\_______________________|
    
    Once you have grabbed the pigeon to begin the intercept, the target can be
    found standing on the cliff top in front of the church with the viewpoint,
    overlooking the main village.
    
    In this intercept, we’ll need to find and kill eight attackers. As is the case
    for these missions, the locations can vary due to the assassins moving towards
    the target over time. Fortunately, despite the large number of assassins in
    this intercept, most of them are found in groups of 2-3 this time around so
    once located, they can be taken down quite quickly. They are usually in the
    following general areas:
    
         1.After locating the target, one assassin usually appears, runs through in
           the graveyard nearby, and leans up against the wall of the building with
           the viewpoint.
    
         2.There is a pair of assassins patrolling as guards in the snowy area
           outside the settlement to the north.
    
         3.See description 2.
    
         4.This fellow is usually hanging out in the shrubs or blending with crowds
           outside of the general store.
    
         5.Usually hanging out in a stalking zone near the group of three buildings
           at the very southwest of the main settlement area.
    
         6.The last three are found on the cliffs at the south of the area. This
           one is at the top of a climbable wall leading to this upper area from
           behind a farm house directly south of the main settlement area.
    
         7.On the cliff tops at the southern part of the area. This one is located
           just north of the large lake overlooking the village below.
    
         8.This fellow is overlooking the farmhouse at the south of the main
           settlement. He is on a an even higher area to the west of the previous
           two assassins.
    
    
    Killing all of the assassins within the time limit will complete the intercept
    sequence with a 200 Pound bonus. If you can’t manage to do so, stick close to
    your ally and kill the enemies as they approach him.
    
    
    
    ---------------------------------NEXT INTERCEPT--------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ]  Intercept 08 - Randall Gordon                                     [SAI008][
     \____________________________________________________________________________/
      \ Rewards:                                   \  Start Location (202,117):  |
       \--------------------------------------------\----------------------------|
        \  > 1,500 Pounds.                           \  > Ile Des Pins,          |
         \  > +200 Pounds for finishing within time.  \   River Valley           |
          \____________________________________________\_________________________|
           \Time Limit: 2:10                            \ Assassins: 5           |
            \____________________________________________\_______________________|
    
    Once you have grabbed the pigeon to begin the intercept, we need to find the
    target in the search area. Unfortunately, he is located within the restricted
    area of the French fort nearby. As such, you are going to have to squeeze
    through the fence and sneak around to find him. He can be found standing by the
    alarm bell icon on the map in the centre of the area.
    
    In this intercept, we’ll need to find and kill five attackers. As is the case
    for these missions, the locations can vary due to the assassins occasionally
    wandering about, doing their part to blend in, Note that this mission’s time
    limit can be a pain due to the need to remain in a restricted area as such, if
    you start to run low on time, it is alright to break from stealth and find and
    kill the assassins as you run about. Just be prepared for a fight if you do
    so!
    
    The bad guys can usually be found around the following areas:
    
         1.The first assassin is a guard leaning on a haystack cart along the
           northeast portion of wall inside the restricted area.
    
         2.Patrolling between the alarm bell to the eastern wall of the compound.
    
         3.Patrolling along the southern wall of the compound from east to west and
           back.
    
         4.Leaning against some crates and wandering about in the southwest corner
           of the restricted area.
    
         5.Hanging out in various stalking zones and hiding places along the
           south-western section of the compound.
    
    
    Killing all of the assassins within the time limit will complete the intercept
    sequence with a 200 L bonus. If you can’t manage to do so, stick close to your
    ally and kill the enemies as they approach him.
    
    
    
    ---------------------------------NEXT INTERCEPT--------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ]  Intercept 09 - Rachel Plourde                                     [SAI009][
     \____________________________________________________________________________/
      \ Rewards:                                   \  Start Location (590,222):  |
       \--------------------------------------------\----------------------------|
        \  > 1,500 Pounds.                           \  > St Anthony,            |
         \  > +200 Pounds for finishing within time.  \   North Atlantic         |
          \____________________________________________\_________________________|
           \Time Limit: 2:10                            \ Assassins: 6           |
            \____________________________________________\_______________________|
    
    Once you have grabbed the pigeon to begin the intercept, the target can be
    found standing on the cliff top overlooking the ocean at the base of the
    lighthouse (the building with the viewpoint on it).
    
    In this intercept, we’ll need to find and kill six attackers. As is the case
    for these missions, the locations can vary due to the assassins moving towards
    the target over time. Fortunately most of the attackers in this instance are
    found in groups of 2-3 so once located, they can be taken down quite quickly.
    They are usually in the following general areas:
    
         1.From the lighthouse, look directly down into the settlement, the first
           assassin will run up to the base of the cliff below you and chill there,
           air assassinate him.
    
         2.The second assassin is also by the base of the cliff; he is dressed as a
           guard and patrols from under an open sheltered storage area here, to a
           nearby roof and back again.
    
         3.If you are quick, you can reach the tavern to see three assassins
           grouped in front. Kill them all to quickly knock over half of the total
           we need to dispatch.
    
         4.See description 3.
    
         5.See description 3.
    
         6.The last fellow is located on the docks and by the buildings right next
           to the Morrigan’s docking area. 
    
    
    Killing all of the assassins within the time limit will complete the intercept
    sequence with a 200 Pound bonus. If you can’t manage to do so, stick close to
    your ally and kill the enemies as they approach him.
    
    
    
    ---------------------------------NEXT INTERCEPT--------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ]  Intercept 10 - David Borgen                                       [SAI010][
     \____________________________________________________________________________/
      \ Rewards:                                   \  Start Location (161,403):  |
       \--------------------------------------------\----------------------------|
        \  > 1,500 Pounds.                           \  > Perce,                 |
         \  > +200 Pounds for finishing within time.  \   North Atlantic         |
          \____________________________________________\_________________________|
           \Time Limit: 1:45                            \ Assassins: 7           |
            \____________________________________________\_______________________|
    
    Once you have grabbed the pigeon to begin the intercept, we need to find the
    target in the search area. He is located just to the north of the Tavern,
    standing alone by a campsite.
    
    In this intercept, we’ll need to find and kill six attackers. As is the case
    for these missions, the locations can vary due to the assassins moving towards
    the target over time. Fortunately most of the attackers in this instance are
    found in groups of 2-3 so once located, they can be taken down quite quickly.
    They are usually in the following general areas:
    
         1.Behind the building directly north of the Tavern icon, there is a small
           snowy ledge with two assassins on it.
    
         2.See description 1.
    
         3.Standing in plain sight outside the general store, you will find a group
           of three assassins.
    
         4.See description 3.
    
         5.See description 3.
    
         6.Hanging out in bushes and blending with crowds around the Tavern/
           harbourmaster shop.
    
         7.Standing around in front of the Harbourmaster shop.
    
    
    Killing all of the assassins within the time limit will complete the intercept
    sequence with a 200 Pound bonus. If you can’t manage to do so, stick close to
    your ally and kill the enemies as they approach him.
    
    
    
    ---------------------------------NEXT INTERCEPT--------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ]  Intercept 11 - Phillipe Beaubien                                  [SAI011][
     \____________________________________________________________________________/
      \ Rewards:                                   \  Start Location (872,627):  |
       \--------------------------------------------\----------------------------|
        \  > 1,500 Pounds.                           \  > St John’s,             |
         \  > +200 Pounds for finishing within time.  \   North Atlantic         |
          \____________________________________________\_________________________|
           \Time Limit: 2:00                            \ Assassins: 6           |
            \____________________________________________\_______________________|
    
    After snaffling the pigeon to begin the interception, you will find this
    assassination target standing just outside the region’s tavern.
    
    In this intercept, we’ll need to find and kill six attackers. As is the case
    for these missions, the locations can vary due to the assassins moving towards
    the target over time. There are quite a few attackers and the time limit is
    quite tight on this one, but thankfully the area is quite small, so you should
    be able to finish it within the allotted time.
    
    The attackers are usually in the following general areas:
    
         1.Inside the rear of the building with the renovation icon on it. This is
           just north of the Tavern.
    
         2.This fellow is found patrolling from the inside of the renovation
           building to the north and back again.
    
         3.Standing outside a building close to the docks to the north of the
           Morrigan (not the Morrigan’s dock, the other, shorter one!).
    
         4.In a guard outfit patrolling from the entrance to the restricted area
           to just south of the tavern and back again.
    
         5.On top of the small building right next to the Morrigan’s docking area.
    
         6.Standing at the base of a ladder directly opposite the Morrigan’s
           docking area.
    
    
    Killing all of the assassins within the time limit will complete the intercept
    sequence with a 200 Pound bonus. If you can’t manage to do so, stick close to
    your ally and kill the enemies as they approach him.
    
    
    
    ---------------------------------NEXT INTERCEPT--------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ]  Intercept 12 - Marla Capps                                        [SAI012][
     \____________________________________________________________________________/
      \ Rewards:                                   \  Start Location (387,450):  |
       \--------------------------------------------\----------------------------|
        \  > 1,500 Pounds.                           \  > Greenwich,             |
         \  > +200 Pounds for finishing within time.  \   New York               |
          \____________________________________________\_________________________|
           \Time Limit: N/A                             \ Assassins: 9           |
            \____________________________________________\_______________________|
    
    This mission is unlocked once the other 11 assassin interception tasks have
    been completed. The pigeon will appear in Greenwich, New York so once you have
    found and grabbed it, its time to go through the motions one more time. Make
    your way over to the green search area in the small courtyard between the
    buildings nearby.
    
    As you enter the search area, a scene will play – it’s a trap! You’ll be
    immediately set upon by 9 assassins. This fight can be a little tricky due to
    the three snipers who will sit on the rooftops and take pot-shots at you whilst
    you are occupied.  The easiest way to win? Stand your ground and hit the
    button prompt for ‘human shield’ when it pops up on a nearby enemy to protect
    yourself from sniper fire. Clear out the ground level attackers using your
    usual techniques.
    
    When only the snipers are left, run into the small room that the leader of the
    assassin group emerged from in the earlier scene to break line of sight, the
    snipers will then drop their weapons and hop down to ground level to attack.
    Take them out as they come. 
    
    Once all 9 attackers have been dealt with, your objective marker will update
    and direct you to a glowing treasure chest nearby. Interact with this for a
    new outfit, an achievement/trophy and to complete the interception missions
    for good!
    
    
    
    
    ===============================================================================
    
                      O  P  T  I  O  N  A  L   C  O  N  T  E  N  T
                     ______________________________________________
        __  __            __  _            
       / / / /_  ______  / /_(_)___  ____ _
      / /_/ / / / / __ \/ __/ / __ \/ __ `/
     / __  / /_/ / / / / /_/ / / / / /_/ / 
    /_/ /_/\__,_/_/ /_/\__/_/_/ /_/\__, /  
                                  /____/   
                                  ________          ____                          
                                 / ____/ /_  ____ _/ / /__  ____  ____ ____  _____
                                / /   / __ \/ __ `/ / / _ \/ __ \/ __ `/ _ \/ ___/
                               / /___/ / / / /_/ / / /  __/ / / / /_/ /  __(__  ) 
                               \____/_/ /_/\__,_/_/_/\___/_/ /_/\__, /\___/____/  
                                                               /____/        
    -----------------------------------------------------------------------[SHC000]
    ===============================================================================
    Introduction:
    ________________________
    There are 15 Hunting Challenges in Assassin’s Creed Rogue and all of them have
    you entering a specified search area and hunting, killing and skinning a
    defined number of specific animals within a limited timeframe. Completion of a
    hunting challenge will reward you with varying amounts of cash between 1300 
    Pounds and 2400 Pounds.
    
    All of the hunting challenges take part in River Valley region and require us
    to skin the animals that we kill to collect pelts. Note that shooting an animal
    will damage the pelt, so you will want to use your hidden blade to take them
    down. Alternatively, you can use your sleep darts to knock the animal out
    before running over and skinning it whilst it sleeps (nasty!). 
    
    Some animals such as bears and wolves are aggressive and although you are
    hunting them, often times they will attack you first. Press the on-screen
    button prompts to counter the attack and put them down.
    
    
    Rewards:
    ______________
         > For completing all of the assassin intercepts you will unlock the
           Hunting Sabre weapon in the shop.
    
    
    
    ===============================================================================
      ____________________________________________________________________________
     /                                                                            \
     ]  Challenge 01 - Old Growth Forest                                  [SHC001][
     \____________________________________________________________________________/
      \ Rewards:                                   \  Start Location (392,539):  |
       \--------------------------------------------\----------------------------|
        \  > 2,000 Pounds.                           \  > Old Growth Forest,     |
         \                                            \   River Valley           |
          \____________________________________________\_________________________|
           \Time Limit: 5:00                            \ Deer Pelt x 5          |
            \____________________________________________\_______________________|
    
    Once you have spoken with the hunter to begin the hunting challenge, your map
    will be updated with a relatively large, green search area. We need to head
    inside and track down the animals required for the objective.
    
    We need to find and kill 5 deer. Deer are extremely fast and once they are
    aware of your presence, they will get spooked and run off. Usually, unless
    they take a sharp 90 degree turn or bump into a wall, there is no way you will
    be able to catch and kill them by chasing afterwards. Instead, to hunt the deer
    you have a couple of options:
    
         > Air assassinate the animals from the tree branches above.
    
         > Use the stalking zones, wait for a deer to get close and then stealth
           assassinate it.
    
         > Shoot the deer with a sleep dart and then skin it whilst it sleeps.
    
    
    I would recommend using the sleep dart method as it is extremely quick and
    effective and after you skin the animal, you’ll have the pelt and a bone – the
    latter of which will allow you to instantly craft another sleep dart from the
    crafting menu. 
    
    Once you have the required pelts, the challenge will be complete.
    
    
    
    ---------------------------------NEXT CHALLENGE--------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ]  Challenge 02 - Fleur-de-Vent                                      [SHC002][
     \____________________________________________________________________________/
      \ Rewards:                                   \  Start Location (210,281):  |
       \--------------------------------------------\----------------------------|
        \  > 1,500 Pounds.                           \  > Fleur-de-Vent,         |
         \                                            \   River Valley           |
          \____________________________________________\_________________________|
           \Time Limit: 2:00                            \ Beaver Pelt x 5        |
            \____________________________________________\_______________________|
    
    Once you have spoken with the hunter to begin the hunting challenge, your map
    will be updated with a small search zone to the north. We need to find and kill
    5 beavers. Fortunately beavers are easy to spot and very slow in animal terms.
    Activate your Eagle vision to locate them and then quickly sprint over and kill
    them with the hidden blade. 
    
    Although you can use air assassinations and sleep darts as described above,
    beavers are quite small and as such harder to hit with projectiles. As such,
    it is much quicker and efficient to simply shank them rather than planning
    something more complicated.
    
    Once you have the required pelts, the challenge will be complete.
    
    
    
    ---------------------------------NEXT CHALLENGE--------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ]  Challenge 03 - Greystone                                          [SHC003][
     \____________________________________________________________________________/
      \ Rewards:                                   \  Start Location (593,777):  |
       \--------------------------------------------\----------------------------|
        \  > 2,000 Pounds.                           \  > Greystone,             |
         \                                            \   River Valley           |
          \____________________________________________\_________________________|
           \Time Limit: 5:00                            \ Deer Pelt x 5          |
            \____________________________________________\_______________________|
    
    Once you have spoken with the hunter to begin the hunting challenge, your map
    will be updated with a large, narrow rectangular search area. We need to head
    inside and track down the animals required for the objective.
    
    We need to find and kill 5 deer. As we discovered during the first challenge,
    deer are extremely fast and once they are aware of your presence, there is
    almost no way you will be able to catch and kill them by chasing  them on
    foot. Instead, to hunt the deer you have a couple of options:
    
         > Air assassinate the animals from the tree branches above.
    
         > Use the stalking zones, wait for a deer to get close and then stealth
           assassinate it.
    
         > Shoot the deer with a sleep dart and then skin it whilst it sleeps.
    
    
    Although the stalking zones are much more plentiful in this challenge, I would
    still recommend using the air assassination or the sleep dart method. Sleep
    darts are probably preferable once again as deer are relatively large targets
    and much easier to hit than some animals. Additionally, once you skin the
    animal, you’ll have the pelt and a bone – the latter of which will allow you
    to instantly craft another sleep dart from the crafting menu. 
    
    Once you have the required pelts, the challenge will be complete.
    
    
    
    ---------------------------------NEXT CHALLENGE--------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ]  Challenge 04 - Ile Des Pins                                       [SHC004][
     \____________________________________________________________________________/
      \ Rewards:                                   \  Start Location (216,138):  |
       \--------------------------------------------\----------------------------|
        \  > 1,400 Pounds.                           \  > Ile Des Pins,          |
         \                                            \   River Valley           |
          \____________________________________________\_________________________|
           \Time Limit: 1:00                            \ Black Bear Pelt x 2    |
            \____________________________________________\_______________________|
    
    Killing two bears in one minute seems like it would be a difficult thing to
    achieve. Fortunately it is anything but! You see the good thing about bears
    (for the challenges anyway) is that they are aggressive and will attack you on
    sight. Pressing 6 successful button prompts will have Shay kill them. We can
    use this to our advantage.
    
    Once you have accepted the challenge, head north and climb the ladders here to
    find a pit below with a pair of bears in it. From the top of the ladder, use 
    the treetop path here to get above one of the bears and hit it with an air
    assassination. Quickly skin it and then run up to the second to have it attack
    you. Complete the button presses to kill it.
    
    Once you have the required pelts, the challenge will be complete.
    
    
    
    ---------------------------------NEXT CHALLENGE--------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ]  Challenge 05 - Mont Saint Denis                                   [SHC005][
     \____________________________________________________________________________/
      \ Rewards:                                   \  Start Location (941,440):  |
       \--------------------------------------------\----------------------------|
        \  > 1,400 Pounds.                           \  > Mont Saint Denis,      |
         \                                            \   River Valley           |
          \____________________________________________\_________________________|
           \Time Limit: 2:00                            \ Hare Pelt x 5          |
            \____________________________________________\_______________________|
    Once you have spoken with the hunter to begin the hunting challenge, your map
    will be updated with a search area to the east. We need to find and kill 5
    hares in this zone. I find the hares to be very similar to beavers – they are
    relatively easy to spot and slower than most animals (although faster than
    beavers). I found it easy enough to switch on eagle vision to locate them and
    then quickly sprint over and kill them with the hidden blade. 
    
    Although you can use air assassinations and sleep darts as described above,
    hares are quite small and as such harder to hit with projectiles. As such, it
    is much quicker and efficient to simply use your knives on them rather than
    planning something more complicated.
    
    Once you have the required pelts, the challenge will be complete.
    
    
    
    ---------------------------------NEXT CHALLENGE--------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ]  Challenge 06 - Marais Rocheux                                     [SHC006][
     \____________________________________________________________________________/
      \ Rewards:                                   \  Start Location (571,564):  |
       \--------------------------------------------\----------------------------|
        \  > 1,300 Pounds.                           \  > Marais Rocheux,        |
         \                                            \   River Valley           |
          \____________________________________________\_________________________|
           \Time Limit: 2:30                            \ Hare Pelt x 5          |
            \____________________________________________\_______________________|
    
    Once you have spoken with the hunter to begin the hunting challenge, your map
    will be updated with a large, narrow rectangular search area nearby. We need
    to find and kill 5 hares in this zone. This challenge is essentially the same
    as the previous one, just with a more generous time limit. As such, the same
    strategies apply!
    
    Whilst hunting hares, I found it easy enough to simply switch on eagle vision
    to locate them and then quickly sprint over and kill them with the hidden
    blade. 
    
    Although you can use air assassinations and sleep darts as described above,
    hares are quite small and as such harder to hit with projectiles. As such, it
    is much quicker and efficient to simply use your knives on them rather than
    planning something more complicated.
    
    Once you have the required pelts, the challenge will be complete.
    
    
    
    ---------------------------------NEXT CHALLENGE--------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ]  Challenge 07 - Old Growth Forest                                  [SHC007][
     \____________________________________________________________________________/
      \ Rewards:                                   \  Start Location (361,609):  |
       \--------------------------------------------\----------------------------|
        \  > 1,400 Pounds.                           \  > Old Growth Forest,     |
         \                                            \   River Valley           |
          \____________________________________________\_________________________|
           \Time Limit: 4:00                            \ Gray Wolf Pelt x 5     |
            \____________________________________________\_______________________|
    
    Note that like the bears, wolves are extremely aggressive animals in Assassin’s
    Creed Rogue and we can use this to our advantage in these hunting challenges.
    Additionally, they usually wander around in packs of 2-3 which means you’ll be
    able to knock over half of your skins in a single encounter.
    
    Once you have started the challenge, head on up into the green search area.
    Once inside, use eagle vision to locate a wolf. Approach it to have it attack
    and press the button prompts to put it down. If you are lucky another wolf or
    two will then attack. 
    
    Essentially, this challenge is just a series of button mashing encounters.
    Continue to run up to wolves, button mash their brains out and keep moving.
    Rinse and repeat until you have your required pelts. 
    
    Once you have the required pelts, the challenge will be complete.
    
    
    
    ---------------------------------NEXT CHALLENGE--------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ]  Challenge 08 - Or-du-Nord                                         [SHC008][
     \____________________________________________________________________________/
      \ Rewards:                                   \  Start Location (210,281):  |
       \--------------------------------------------\----------------------------|
        \  > 2,000 Pounds.                           \  > Or-du-Nord,            |
         \                                            \   River Valley           |
          \____________________________________________\_________________________|
           \Time Limit: 1:00                            \ Black Wolf Pelt x 2    |
            \____________________________________________\_______________________|
    
    This challenge is essentially the same as the previous one, remember that like
    the bears, wolves are extremely aggressive animals in Assassin’s Creed Rogue
    and we can use this to our advantage in these hunting challenges. 
    
    Once you have started the challenge, head on up into the green search area.
    Once inside, use eagle vision to locate a wolf. Approach it to have it attack
    and press the button prompts to put it down. Rinse and repeat once more to
    grab your second pelts. 
    
    Once you have the required pelts, the challenge will be complete.
    
    
    
    ---------------------------------NEXT CHALLENGE--------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ]  Challenge 09 - Red Bank                                           [SHC009][
     \____________________________________________________________________________/
      \ Rewards:                                   \  Start Location (380,954):  |
       \--------------------------------------------\----------------------------|
        \  > 2,000 Pounds.                           \  > Red Bank,              |
         \                                            \   River Valley           |
          \____________________________________________\_________________________|
           \Time Limit: 5:00                            \ Deer Pelt x 5          |
            \____________________________________________\_______________________|
    
    Once you have spoken with the hunter to begin the hunting challenge, your map
    will be updated with a large search area nearby. We need to head inside and
    track down the animals required for the objective.
    
    We need to find and kill 5 deer. As we discovered during the first few deer
    related hunting challenges, deer are extremely fast and once they are aware of
    your presence, there is almost no way to kill them whist chasing  them on foot.
    Additionally, this challenge is a little trickier than the previous two deer
    hunts as there is little to no stalking zone bushes available. This limits us
    to a couple of options:
    
         > Air assassinate the animals from the tree branches above.
    
         > Shoot the deer with a sleep dart and then skin it whilst it sleeps.
    
    
    Although both methods are effective, sleep darts are the easier of the two due
    to deer being large targets and much easier to hit than some animals.
    Additionally, once you skin the animal, you’ll have the pelt and a bone – the
    latter of which will allow you to instantly craft another sleep dart from the
    crafting menu. 
    
    Once you have the required pelts, the challenge will be complete.
    
    
    
    ---------------------------------NEXT CHALLENGE--------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ]  Challenge 10 - Riviere Aurifere                                   [SHC010][
     \____________________________________________________________________________/
      \ Rewards:                                   \  Start Location (575,295):  |
       \--------------------------------------------\----------------------------|
        \  > 2,400 Pounds.                           \  > Riviere Aurifere,      |
         \                                            \   River Valley           |
          \____________________________________________\_________________________|
           \Time Limit: 5:00                            \  Eastern Elk Pelt x 1  |
            \                                            \ Deer Pelt X 5         |
             \____________________________________________\______________________|
    
    Once you have spoken with the hunter to begin the hunting challenge, your map
    will be updated with a large search area nearby. We need to head inside and
    track down the animals required for the objective.
    
    This challenge is a little trickier than most of the others as you will need
    to hunt two different types of animals at the same time. The game will give you
    quite a small search area and have you hunting deer and elk. 
    
    Note that the elk can be spotted quite easily due to their size and like the
    wolves and bears is an aggressive animal that will attack you if you provoke
    it, so doing so will definitely save you some valuable time rather than trying
    to stalk it. 
    
    The deer on the other hand act a little strange during this challenge. As
    there are quite a large number of them within a fairly small search area they
    are constantly acting skittish and will run around everywhere. Whilst it is
    possible to air assassinate one or two of them, it is probably just best to
    use your sleep darts to take them down and save yourself some frustration.
    
    Once you have the required pelts, the challenge will be complete.
    
    
    
    ---------------------------------NEXT CHALLENGE--------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ]  Challenge 11 - Ruisseau du Renard                                 [SHC011][
     \____________________________________________________________________________/
      \ Rewards:                                   \  Start Location (048,319):  |
       \--------------------------------------------\----------------------------|
        \  > 1,400 Pounds.                           \  > Ruisseau du Renard,    |
         \                                            \   River Valley           |
          \____________________________________________\_________________________|
           \Time Limit: 4:00                            \ Fox Pelt x 5           |
            \____________________________________________\_______________________|
    
    Once you have spoken with the hunter to begin the hunting challenge, your map
    will be updated with a rectangular search area nearby. We need to head inside
    and track down the animals required for the objective.
    
    This challenge has us tracking down foxes. The foxes act in a very similar
    fashion to the deer in the game. They are too fast to chase down and stab and
    get spooked very quickly if you get too close to them. As such, I’d recommend
    hunting them using the same tactics that you use for deer in which we can us
    the same few options:
    
         > Air assassinate the animals from the tree branches above.
    
         > Use the stalking zones; wait for a fox to get close and then stealth
           assassinate it.
    
         > Shoot a fox with a sleep dart and then skin it whilst it sleeps.
    
    
    Whilst sleep darting foxes is a great method to get their skins quickly, it
    can be tricky to actually hit them due to their small stature and subsequently
    much smaller target size. Instead, I would recommend in this instance to use
    the ladders and tree stumps to reach the branches above the zone and perform
    air assassinations on them as they pass below you. 
    
    Once you have the required pelts, the challenge will be complete.
    
    
    
    ---------------------------------NEXT CHALLENGE--------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ]  Challenge 12 - St. Nicolas                                        [SHC012][
     \____________________________________________________________________________/
      \ Rewards:                                   \  Start Location (178,699):  |
       \--------------------------------------------\----------------------------|
        \  > 1,400 Pounds.                           \  > St. Nicolas,           |
         \                                            \   River Valley           |
          \____________________________________________\_________________________|
           \Time Limit: 2:00                            \ Black Bear Pelt x 2    |
            \____________________________________________\_______________________|
    
    This mission is essentially a repeat of the Ile des Pins challenge (number 04)
    and we can use exactly the same tactic to complete it with tonnes of time to
    spare. Remember that Killing bears are aggressive and will attack you on sight.
    Pressing 6 successful button prompts will have Shay kill them. We can use this
    to our advantage.
    
    Once you have accepted the challenge, head northwest and use the large hollow
    stump to access a treetop area. From here you should be able to observe the
    search area below with the bears in it. Use the treetop path here to get above
    one of the bears and hit it with an air assassination. Quickly skin it and 
    then run up to the second and get all up in its grill to have it attack you.
    Complete the button presses to kill it.
    
    Once you have the required pelts, the challenge will be complete.
    
    
    
    ---------------------------------NEXT CHALLENGE--------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ]  Challenge 13 - Twin Snake Path                                    [SHC013][
     \____________________________________________________________________________/
      \ Rewards:                                   \  Start Location (700,710):  |
       \--------------------------------------------\----------------------------|
        \  > 1,200 Pounds.                           \  > Twin Snake Path,       |
         \                                            \   River Valley           |
          \____________________________________________\_________________________|
           \Time Limit: 2:00                            \ Gray Wolf Pelt x 2     |
            \____________________________________________\_______________________|
    
    This challenge is essentially the same as the previous wolf hunt, remember that
    like the bears, wolves are extremely aggressive animals in Assassin’s Creed
    Rogue and we can use this to our advantage in these hunting challenges. 
    
    Once you have started the challenge, head on up into the green search area.
    Once inside, use eagle vision to locate a wolf. The search area is a long
    rectangle, so if you can’t find one right away, head to the far end and back
    and you’ll be sure to bump into one at some stage. 
    
    After locating a wolf, approach it to have it attack and press the button
    prompts to put it down. Rinse and repeat once more to grab your second pelts.
    
    Once you have the required pelts, the challenge will be complete.
    
    
    
    ---------------------------------NEXT CHALLENGE--------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ]  Challenge 14 - Vallee Verte                                       [SHC014][
     \____________________________________________________________________________/
      \ Rewards:                                   \  Start Location (966,546):  |
       \--------------------------------------------\----------------------------|
        \  > 1,300 Pounds.                           \  > vallee Verte,          |
         \                                            \   River Valley           |
          \____________________________________________\_________________________|
           \Time Limit: 3:00                            \  Fox Pelt x 5          |
            \                                            \ Gray Wolf Pelt x 2    |
             \____________________________________________\______________________|
    
    Once you have spoken with the hunter to begin the hunting challenge, your map
    will be updated with a large search area nearby. We need to head inside and
    track down the animals required for the objective.
    
    This challenge, like the Riviere Aurifere challenge, is a little trickier than
    most of the others as you will need to hunt two different types of animals at
    the same time. Fortunately, the game will give you quite a small search area,
    so you don’t have too far to run and have you hunting both foxes and wolves.
    
    Note that as always the wolves are aggressive and will attack you if you get
    close, so doing so will definitely save you some valuable time rather than
    trying to actively stalk them. Additionally, the wolves in this challenge seem
    to travel in packs, so if you get attacked by one, be prepared to fend off
    another as well! The wolves are definitely the easier of the two animals to
    hunt at this time.
    
    The foxes on the other hand act as per usual, will move around the area at a
    decent speed but will fly off at high speed if you spook them.  In this
    particular challenge, the foxes were acting a little more sensitive and more
    skittish than normal. Whilst it is possible to air assassinate one or two of
    them, due to their occasional erratic behaviour this time around, it is
    probably just best to use your sleep darts to save yourself some frustration.
    
    Once you have the required pelts, the challenge will be complete.
    
    
    
    ---------------------------------NEXT CHALLENGE--------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ]  Challenge 15 - Vieille Carriere                                   [SHC015][
     \____________________________________________________________________________/
      \ Rewards:                                   \  Start Location (566,060):  |
       \--------------------------------------------\----------------------------|
        \  > 1,500 Pounds.                           \  > Vieille Carriere,      |
         \                                            \   River Valley           |
          \____________________________________________\_________________________|
           \Time Limit: 2:00                            \ Beaver Pelt x 5        |
            \____________________________________________\_______________________|
    
    Once you have spoken with the hunter to begin the hunting challenge, your map
    will be updated with a small search zone to the north. We need to find and
    kill 5 beavers. Fortunately, as we realised earlier, beavers are easy to spot
    and very slow in animal terms. Activate your Eagle vision to locate them and
    then quickly sprint over and kill them with the hidden blade. 
    
    The only thing you need to watch out for in this challenge is that if you stray
    too far along the beach you can run into a supply camp and the guards here will
    begin to attack you whilst you are still trying to gather furs. As such, it is
    best to stick around near the starting area for your beaver destruction.
    
    Once you have the required pelts, the challenge will be complete.
    
    
    
    
    ===============================================================================
    
                       N   A   V   A   L    C   O   M   B   A   T
                     _____________________________________________
    
        __                              __                 _____ __    _           
       / /   ___  ____ ____  ____  ____/ /___ ________  __/ ___// /_  (_)___  _____
      / /   / _ \/ __ `/ _ \/ __ \/ __  / __ `/ ___/ / / /\__ \/ __ \/ / __ \/ ___/
     / /___/  __/ /_/ /  __/ / / / /_/ / /_/ / /  / /_/ /___/ / / / / / /_/ (__  ) 
    /_____/\___/\__, /\___/_/ /_/\__,_/\__,_/_/   \__, //____/_/ /_/_/ .___/____/  
               /____/                            /____/             /_/    
    
    -----------------------------------------------------------------------[SLB000]
    ===============================================================================
    
    Introduction:
    ________________________
    
    Once you have completed the final memory sequence in the game, and the credits
    have rolled, you’ll find that there are now four red ship icons on the North
    Atlantic region map (alternatively, you could just capture the forts in which
    they are located!). There is one of these icons in each of the four corners of
    the map: north east, north west, south east and south west.  These icons
    represent optional legendary sea battles that feature large enemy fleets and
    some ‘boss’ ships with very high levels, massive armour and top notch weapons.
    
    These four naval battles are the hardest challenge you will face in the game
    in terms of naval combat gameplay and as such, you should level up all of the
    Morrigan’s weapons, storage and armour as much as possible before attempting
    to take on one of these monstrosities.
    
    
    Rewards: 
    ________________________
         > Each of the 4 legendary battle encounters will reward you with 20,000 
           Pounds upon completion.
    
         > Complete all four battles for the Kraken Sails, wheel and Figurehead for
           the Morrigan.
    
         > Complete all four battles for the Templar Master outfit.
    
         > Complete all four of the legendary ship battles to earn the achievement/
           trophy ‘Master of the North Atlantic’.
    
    
    Below you’ll find short tactics guides to locating and taking down each of the
    four legendary ship battles. Note that these guides/tactics are by no means the
    only way to destroy these powerful enemies, but through trial and error (a heck
    of a lot of error) these are the best ways that I found to deal with them.
    
    I have listed the battles in order of difficulty (from personal experience!).
    
    Here are some shortcuts:
    
         > Pirates of a Lost Age .......................[SLB001]
         > The Battle of Quiberon Bay ..................[SLB002]
         > The Battle of Labrador ......................[SLB003]
         > The Storm Fortress ..........................[SLB004]
    
    
    
    ----------------------------------FIRST BATTLE---------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ]  Pirates of a Lost Age                                             [SLB001][
     \____________________________________________________________________________/
      \ Rewards:                              \  Start Location:                 |
       \---------------------------------------\---------------------------------|
        \  > 20,000 Pounds.                     \  > North Atlantic (003,103).   |
         \_______________________________________\_______________________________|
    
    The first legendary battle has you squaring off against a pair of heavily
    armoured legendary ships – The Cauldron and The Pilgrim along with a small
    fleet of lesser vessels. 
    
    The first thing you will want to do during the fight is to take the smaller,
    weaker ships out of the picture. If you do not, you’ll have to put up with
    sporadic fire from them as you attempt to tackle the two legendary ships and
    this is not a good thing. After clearing the weaker ships, you can focus on the
    Cauldron and the Pilgrim. 
    
    The most important thing to note about these two ships is that they are bound
    together and once one of the ships is sunk, the other will become extremely
    overpowered, much more manoeuvrable and aggressive. As such, you’ll want to
    whittle away both vessels’ health at a fairly even rate. Once both of them
    are on their last legs, destroy one before quickly turning your attention to
    the other. 
    
    As the second ship is already heavily damaged, it should not take too much
    effort to take down. 
    
    
    
    ----------------------------------NEXT BATTLE----------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ]  The Battle of Quiberon Bay                                        [SLB002][
     \____________________________________________________________________________/
      \ Rewards:                              \  Start Location:                 |
       \---------------------------------------\---------------------------------|
        \  > 20,000 Pounds.                     \  > North Atlantic (997,776).   |
         \_______________________________________\_______________________________|
    
    This legendary battle is tricky for a number of reasons – firstly, the enemy
    fleet in the region consist of more powerful ships including brigs and frigates
    which take longer to eliminate than the usual fodder, secondly this battle is
    rife with fire ships which will spawn periodically and chase you and finally
    the legendary vessel - The Formidable has some extremely powerful broadside
    cannons that can decimate your armour even when fully upgraded.
    
    We’re going to want to repeat the same general tactic as the previous battles;
    you are going to want to eliminate the enemy fleet first using a mixture of
    mortar and broadside attacks before turning your attention to the Formidable.
    
    As previously described The Formidable’s cannons are formidable, but
    fortunately its armour is not. As this is the case, it is more susceptible to
    mortar strikes than any of the other legendary ships we will encounter, so use
    this to your advantage. Keep your distance and mortar bomb it out of existence!
    If you run out of mortars, try hit and run attacks with your explosive shot
    and broadside cannons but try not to get caught alongside of it.  
    
    Other than that, you simply need to keep an eye out for the waves of fire ships
    that spawn every so often and keep an eye on the mini-map to make sure that
    they don’t sneak up on you. Once you have destroyed the legendary ship, the
    memory will be completed.
    
    
    
    ----------------------------------NEXT BATTLE----------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ]  The Battle of Labrador                                            [SLB003][
     \____________________________________________________________________________/
      \ Rewards:                              \  Start Location:                 |
       \---------------------------------------\---------------------------------|
        \  > 20,000 Pounds.                     \  > North Atlantic (998,217).   |
         \_______________________________________\_______________________________|
    
    The battle of Labrador can be a little tricky due to the environmental factors
    in play. There are ice bergs scattered all over the battle area and the wind
    is prone to huge wind gusts at random times which always seems to affect the
    Morrigan more than any other vessels in the area. In addition to this, there
    is an enemy fleet that includes brigs, frigates and gunships all of which can
    be a pain to deal with whilst battling the legendary ship – Couronne.
    
    To begin with, you’ll want to eliminate the first fleet of ships that lay
    ahead. Try to use your broadside cannons and explosive shots to do so – that
    way you can save your heavy shot and mortars for the big show.  Once the first
    fleet has been sunk a second will show up along with the Couronne. As the fleet
    arrives, it will be packed tightly together so quickly use this opportunity to
    unload some mortars onto it to spread the damage over multiple vessels.
    
    After the ships split up, focus on sinking the weaker vessels whilst keeping
    your distance from the legendary ship. Once the Couronne starts to take a bit
    of damage, the wind will start picking up and going a little crazy. Make sure
    you keep an eye on where it is blowing and use it to your advantage or you are
    likely going to end up in the Couronne’s mortar fire. 
    
    To win the fight, you are going to want to unleash your mortars and if you
    manage to get close enough to the legendary vessel, lay into it with a heavy 
    shot or two. As long as you maintain a bit of distance between the Morrigan
    and the Couronne, you should have no real issues taking it down to complete
    the memory (as long as your ship is fully upgraded of course!).
    
    
    
    ----------------------------------NEXT BATTLE----------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ]  The Storm Fortress                                                [SLB004][
     \____________________________________________________________________________/
      \ Rewards:                              \  Start Location:                 |
       \---------------------------------------\---------------------------------|
        \  > 20,000 Pounds.                     \  > North Atlantic (003,862).   |
         \_______________________________________\_______________________________|
    
    -------------------------------------------------------------------------------
    Note: The Storm Fortress is the final legendary battle and will only be 
          unlocked once you have completed the other three prior battles.
    -------------------------------------------------------------------------------
    
    This legendary battle is ridiculously difficult, even when you have fully
    upgraded the Morrigan you will still be well overmatched. The Storm Fortress
    will take you on solo to begin with and will be joined later on by another pair
    of weaker legendary ships. 
    
    The Storm Fortress is a beast – it has massive amount of armour, way more guns
    than you do that dish out significant damage that will rip through your armour 
    like it was paper and an extremely dangerous flammable mortar attack that will
    not only deal serious damage on impact, but will also leave burning oil on the
    water for a while afterwards which we’ll need to avoid or it too will cause
    damage over time. 
    
    The general trick to defeating the Storm Fortress is quick hit and run attacks.
    As soon as it launches its mortars, direct the Morrigan towards the legendary
    to avoid them.  You’ll want to then quickly manoeuvre your way out of range of
    its cannon fire (using the ramming speed boost works wonders as an escape
    method here). At this point you should get a brief window of opportunity to
    come around behind the Storm Fortress and dish out some damage to the rear of
    the vessel.  As soon as it starts to turn though, you want to bail and repeat
    the process.
    
    It may take a few goes, but once you get the hit and run tactic figured out,
    the battle is still quite difficult because any mistake will be punished
    severely, but it still becomes slightly easier. 
    
    Once the Storm Fortress’s health is almost depleted another pair of legendary
    ships – The Argonaut and The Sceptre will arrive. At this point, you need to
    expend the rest of your ammo taking down the Storm fortress as quickly as
    possible. 
    
    After the main threat is out of the picture, it is time to focus on its smaller
    siblings. Fortunately neither of these is anywhere near as powerful as the
    Storm Fortress. The difficulty lies in the fact that by this point the
    Morrigan will likely have not all that much health remaining and you will have
    expended just about all your mortars and ammo. Keep your distance from the
    enemy vessels and hit them when you can. Realistically though, your priority
    is to keep the Morrigan afloat!
    
    Once you have defeated the two legendary ships, the memory will be completed. 
    
    
    
    
    ===============================================================================
    
                    L    I    B    E    R    A    T    I    O    N
                    ______________________________________________
                  _   __                  __   ______           __      
                 / | / /___ __   ______ _/ /  / ____/___  _____/ /______
                /  |/ / __ `/ | / / __ `/ /  / /_  / __ \/ ___/ __/ ___/
               / /|  / /_/ /| |/ / /_/ / /  / __/ / /_/ / /  / /_(__  ) 
              /_/ |_/\__,_/ |___/\__,_/_/  /_/    \____/_/   \__/____/ 
    
    -----------------------------------------------------------------------[SFR000]
    ===============================================================================
    
    Introduction:
    ______________
    Forts are back from Assassin’s Creed IV: Black Flag and although they do not
    play as quite a big role in Rogue’s proceedings, they are still important. Once
    you have captured a fort they also grant you access to additional fast travel
    points and performs a similar function to synchronising a viewpoint in a city,
    but instead of showing an area of a settlement, forts will reveal a large block
    of the world map, showing all of the locations, treasures and collectibles in
    that section of the world.
    
    There are a total of 6 forts in total in the game and the fort takeover
    missions can be undertaken at any time after completion of memory sequence 3-03
    ‘Circumstances’. They are classified by the game itself as easy, medium or hard
    and they really do live up to their labels!
    
    Each of the fort takeovers occurs in essentially the same way with players
    approaching via the sea, using the Morrigan to destroy the fort’s defences and
    then docking, entering the fort and killing specific targets inside. The number
    of defences and targets inside will change depending on the level of
    difficulty. 
    
    
    Rewards:
    ______________
         > Liberating each fort will synchronise and uncover a portion of the world
           map.
    
         > Liberating all forts will earn the achievement/trophy ‘For the Empire!’.
    
    
    
    ---------------------------------FIRST TAKEOVER--------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ] Fort La Croix (Easy)                                               [SFR001][
     \____________________________________________________________________________/
      \  > 3 Defences to Destroy: 1 Cannon wall, 2 cannon Towers.                 |
       \  > 1 Officer to kill.                                                    |
        \_________________________________________________________________________|
    
    This fort is actually taken over during one of the story missions in sequence
    03 – ‘Circumstances’. As such, if you are looking at taking over forts because
    you are able to, well, this will already have been unlocked for you!
    
    
    
    ---------------------------------NEXT TAKEOVER---------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ] Fort Louis (Medium)                                                [SFR002][
     \____________________________________________________________________________/
      \  Naval Attack:| 3 Defences to Destroy.                                    |
       \______________|___________________________________________________________|
        \  Takeover   | 1. Destroy 2 x gunpowder reserves                         |
         \ Objectives:| 2. Kill the sniper.                                       |
          \           | 3. Kill the fort's Captain.                               |
           \__________|___________________________________________________________|
    
    ==============================
    Part 1: Naval Attack
    ==============================
    As long as you have the Morrigan upgraded a little, the naval part of this fort
    liberation is actually not too difficult.  The fort is fairly exposed to attack
    in its location and as such give players plenty of room to manoeuvre around.
    The only thing that makes it slightly more difficult is the presence of a brig
    and a couple of gunships.  If you can kite them away from the fort’s mortars
    before dispatching them, the fort itself should not put up much of a challenge.
    
    Once you have cleared out the three defence towers, dock at the area indicated.
    
    
    ==============================
    Part 2: Infiltrate
    ==============================
    Upon docking, use the scaffolding to the left of the main gate to access the
    wall of the fort. Follow it to the left until you find the first powder
    reserve. Blow this up. Climb the stairs to reach the platform above the powder
    store and follow the inner fort’s wall around to find a tower with the sniper
    we need to kill in it. Dispatch him.  Grab his rifle and look beneath the
    wooden walkway nearby – you should be able to use the guards weapon to hit the
    second powder store from here (if not, you’ll need to get into pistol range).
    
    Finally run up to the main structure in the fort, cruise inside and kill the
    captain to complete the takeover. 
    
    
    
    ---------------------------------NEXT TAKEOVER---------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ] Fort Soleil (Medium)                                               [SFR003][
     \____________________________________________________________________________/
      \  Naval Attack:| 4 Defences to Destroy.                                    |
       \______________|___________________________________________________________|
        \  Takeover   | 1. Destroy the gunpowder reserves                         |
         \ Objectives:| 2. Kill 2 lookouts.                                       |
          \           | 3. Kill the fort's Captain.                               |
           \__________|___________________________________________________________|
    
    ==============================
    Part 1: Naval Attack
    ==============================
    As long as you have the Morrigan upgraded a little, the naval part of this fort
    liberation is actually not too difficult.  Once thing you need to keep a
    lookout for as you approach however are the floating mines – use your Puckle
    gun to destroy them as they are locked on. The good news is that once the mines
    are gone, there is plenty of room to manoeuvre around. The only thing that
    makes it a little bit difficult is the presence of a brig and a couple of
    gunships.  If you can pull them out from the fort’s mortar range and eliminate
    them, the fort’s four defensive towers should not put up much of a fight in
    the face of your mortars and broadside attacks. Once you have cleared out the
    fort’s defences, dock at the area indicated.
    
    
    ==============================
    Part 2: Infiltrate
    ==============================
    As you get off the ship, climb up the scaffolding to the right of the main gate
    and use the rope lift to reach the top of the wall to make a much sneakier
    entrance.  From here, you should be able to drop down and jump across to the
    first guard tower to eliminate the lookout inside. If you continue east, run
    between a pair of buildings and climb the stack of crates to reach the top of
    a larger one at the end. From here you should be able to jump to the second
    guard tower and kill the second lookout.
    
    From this guard tower, use the tree branches and beams to run north until you
    land on a wall. From here you should be able to make out the powder reserve
    barrels we need to destroy below. Shoot them. 
    
    Return back across the treetops to the guard tower and this time travel to the
    south through the treetop pathway. Climb to the top of the wall at the end.
    The top of the wall has a rope linking to the main building nearby and the
    captain of the fort will be located on the wooden walkway directly below.
    Simply use the rope to run over and above him in order to perform an air
    assassination. If you have complete the other objectives, this will end the
    fort liberation.
    
    
    
    ---------------------------------NEXT TAKEOVER---------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ] Port La Joye (Medium)                                              [SFR004][
     \____________________________________________________________________________/
      \  Naval Attack:| 4 Defences to Destroy.                                    |
       \______________|___________________________________________________________|
        \  Takeover   | 1. Destroy 2 x gunpowder reserves                         |
         \ Objectives:| 2. Kill 2 snipers.                                        |
          \           | 3. Kill the fort's Captain.                               |
           \__________|___________________________________________________________|
    
    ==============================
    Part 1: Naval Attack
    ==============================
    Port la Joye is relatively easy as far as forts go as long as you can account
    for the conditions. The fort is located in a narrow channel and is often
    guarded by a brig or two. It has the usual mortar fire and four cannon towers,
    but should be easy enough to take down as long as you draw the hostile ships
    away from the fort and sink them so that you can attack it in peace. Once you
    have cleared out the defences using ye good olde mortar/broadside combination,
    dock at the area indicated.
    
    
    ==============================
    Part 2: Infiltrate
    ==============================
    Upon docking, duck through the hole in the wall to the right of the gate and
    use the stalking zone to look around the corner for the first powder reserve.
    Shoot this to destroy it and kill the guards nearby. Assassinate any remaining
    enemies here and then climb the tower opposite the hole we entered and kill
    the first sniper at the top. 
    
    From the tower here, use the rope to access a rooftop to the north and continue
    across the next rooftop and up the rope to reach the second sniper in a guard
    tower. Take him down as well. Take his weapon and using the rifle, you should
    be able to shoot the second powder reserve in the open area in front of the
    large building ahead. Destroying this will bring out the commander, so
    approach and kill him to complete the fort liberation.
    
    
    
    ---------------------------------NEXT TAKEOVER---------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ] Fort Baie Rouge (Hard)                                             [SFR005][
     \____________________________________________________________________________/
      \  Naval Attack:| 5 Defences to Destroy.                                    |
       \______________|___________________________________________________________|
        \  Takeover   | 1. Destroy 3 x gunpowder reserves                         |
         \ Objectives:| 2. Kill 2 snipers.                                        |
          \           | 3. Kill the fort's Captain.                               |
           \__________|___________________________________________________________|
    
    ==============================
    Part 1: Naval Attack
    ==============================
    Fort Baie Rouge is probably the most difficult fort in the game to take down,
    not only due to its five defence towers or mortars emanating from the fort
    itself, but due to environmental factors. The fort is in a much more cordoned
    of location and as such it is quite difficult to manoeuvre around quickly and
    effectively. This is made even worse by the presence of numerous icebergs and
    of course enemy ships that frequently sail around this area.
    
    As you approach, make it a priority to clear out some of the icebergs. You’ll
    also want to mortar bomb any ships in the area and draw them out away from the
    fort so that you can take them down out of range of the fort’s constant mortar
    fire.  Once the ships are clear the naval attack of this fort is a fairly
    simple matter of unleashing broadsides and mortars into the walls over a
    couple of passes back and forth in front of the fort. After the defences are
    done, move in and dock in the area permitted.
    
    
    ==============================
    Part 2: Infiltrate
    ==============================
    As you get off the ship, take the fallen tree stump to the right to find an
    alternate, stealthier entry into the fort. Air assassinate the pair of guards
    at the end.  Directly below you will be the first of three powder kegs that we
    need to destroy – ignore that for now and instead look for the sniper in the
    tower ahead just to our right, use the rope to cross to this and take him out.
    From the two sniper towers in the area you should be able to see all three of
    the powder kegs we need to destroy, so shoot them all (one is out of range of
    your pistols, so use the guard’s rifle to shoot it) when you see the
    opportunity. 
    
    Now, use the ropes and rooftops nearby to race over to the other sniper tower,
    take him out and then make your way to the main fort. Kill the captain here to
    complete the takeover.
    
    
    
    ---------------------------------NEXT TAKEOVER---------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ] Fort Blanc (Hard)                                                  [SFR006][
     \____________________________________________________________________________/
      \  Naval Attack:| 5 Defences to Destroy.                                    |
       \______________|___________________________________________________________|
        \  Takeover   | 1. Destroy 2 x gunpowder reserves                         |
         \ Objectives:| 2. Kill 2 commanders.                                     |
          \___________|___________________________________________________________|
    
    ==============================
    Part 1: Naval Attack
    ==============================
    Fort Blanc is the trickiest of the forts in River Valley and like the Fort
    Baie Rouge fort in the North Atlantic region, is not necessarily difficult due
    to its five defence towers or mortars emanating from the fort itself, but due
    to environmental factors. In this location, the wind seems to be a bit funny,
    often throwing heavy gusts at you unexpectedly which can mess with your speed
    and manoeuvrability. The fort is also located in a small lake-type area in
    which it can fire mortars over just about every portion as such, once you have
    engaged the fort, you need to be constantly dodging its fire. This is made even
    worse by the presence of numerous icebergs and of course a pair of brigs who
    will attack you as you approach
    
    As you approach you’ll want to utilise your mortars on the two brigs in the
    immediate vicinity of the fort before drawing them out and taking them down
    out of range of the fort’s cannon walls. Once the ships are clear, drop
    whatever mortars you have remaining onto the fort’s defences  before moving in
    to unleash broadsides into the walls over a couple of passes back and forth in
    front of the fort. After the defences are done, move in and dock in the area
    permitted.
    
    
    ==============================
    Part 2: Infiltrate
    ==============================
    As you get off the ship, climb up to the gate and instead of heading through,
    take the fallen tree stump to the right to find an alternate, stealthier entry
    into the fort. 
    
    Once you are in, turn to the right and hop to the tree. Follow the path behind
    this to find another stealthy cliff top route that we can use to approach the
    first fort commander. Kill the sniper and the two guards in front of the door
    quietly if possible, before heading inside to assassinate him. Afterwards,
    make your way over to the next sniper tower in the distance and take out the
    lookout. At the base of the tower is a powder keg to blow up. 
    
    Run down towards the gate entrance and try to take out all of the snipers in
    the area’s guard towers before approaching. When you do you should see the
    second commander here with a group of guards looking towers the gate itself.
    You should be able to sneak up and assassinate the commander without anyone
    noticing. Now just follow the wall to the right and eventually you’ll come to 
    a small storage room at its base with the second load of powder reserves. Blow
    this up to complete the fort. 
    
    
    
    
    ===============================================================================
    
                    L    I    B    E    R    A    T    I    O    N
                    ______________________________________________
                     ______                     __  ______        
                    / ____/___ _____  ____ _   / / / / __ \  _____
                   / / __/ __ `/ __ \/ __ `/  / /_/ / / / / / ___/
                  / /_/ / /_/ / / / / /_/ /  / __  / /_/ / (__  ) 
                  \____/\__,_/_/ /_/\__, /  /_/ /_/\___\_\/____/  
                                   /____/    
    
    -----------------------------------------------------------------------[SGH000]
    ===============================================================================
    
    Introduction:
    ______________
    The game’s gang Headquarters side-missions bear a striking resemblance to the
    Fort liberation missions in Assassin’s Creed III and require you to enter a
    restricted area of the map, identify and kill the leader of its inhabitants
    and complete a couple of other varying tasks to complete. These side-tasks
    will be unlocked and available to undertake once you have completed memory
    sequence 3-01 ‘The Colour of Right’. During this mission you will actually
    liberate the Waterfront HQ in New York, so you do not need to worry about that
    one anymore!
    
    Capturing each Headquarters will not only reveal a large section of the
    surrounding area on the map similar to viewpoint synchronisations, it will 
    also give you a fast travel point and a small base of operations similar to
    the Captain’s Cabin on the Morrigan. 
    
    There are 10 headquarters located around the game world. You will find one in
    the North Atlantic, three in River Valley and six in New York.
    
    
    Rewards:
    ______________
         > Liberating each HQ will uncover a portion of the world map.
    
         > Liberating all forts will earn the achievement/trophy ‘Capture All 
           Gang HQs’.
    
    
    
    ---------------------------------FIRST TAKEOVER--------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ] Albany (Easy)                                                      [SGH001][
     \____________________________________________________________________________/
      \  Takeover   | 1. Free the British officer.                                |
       \ Objectives:| 2. Kill the leader.                                         |
        \           | 3. Cut down the HQ flag.                                    |
         \__________|_____________________________________________________________|
    This headquarters is located on the southern island area of the Albany map.
    Approach from the north and find the sole bridge leading across. Use the
    fallen tree stump to its right and use this to reach the guard tower on the
    headquarters’ side of the river. Kill the sniper here.  
    
    Jump to the next rooftop and at the far end drop down and kill the guard with
    the British hostage. Free him to complete the first objective. Continue south
    and climb the next guard tower. Again dispatch the sniper. This time, use the
    rope to reach the adjoining building’s roof and at the far end hop across to
    the flag. Interact with it to cut it down. Keep moving and kill the next
    sniper to the north.
    
    Now we just need to enter the green search area and activate eagle vision to
    find the guard and then take him down. Use the rooftops as a vantage point to
    accomplish this much, much quicker and air assassinate him to take over the
    headquarters.
    
    
    
    ---------------------------------NEXT TAKEOVER---------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ] Halifax (Easy)                                                     [SGH002][
     \____________________________________________________________________________/
      \  Takeover   | 1. Destroy 2 x poison reserves.                             |
       \ Objectives:| 2. Kill the leader.                                         |
        \           | 3. Cut down the HQ flag.                                    |
         \__________|_____________________________________________________________|
    
    This gang headquarters takeover is extremely easy thanks to an abundance of
    stalking zones and rooftops to utilise and not so many enemies wandering about.
    If you have unlocked the viewpoint in the area for fast travel, I would
    recommend starting the takeover from there as it is pretty central and the
    leader patrols right beneath it. 
    
    Drop down to the main roof of the viewpoint’s building and head to the northern
    corner. Switch on your eagle vision to locate the leader and then perform an
    air assassination on him as he passes by. After killing him, quickly run for
    the closest poison gas supply and jump into a nearby stalking zone – there is
    actually one inside the undercover area where it is located – just for
    convenience! Shoot it from here. 
    
    Now we are going to want to sneak over to the next set of barrels nearby to
    destroy the second poison gas store. Finally, make your way over to the large
    wooden wall in the north-western part of the area before proceeding to climb
    it, killing the sniper here and approaching the flag to cut it down.
    
    
    
    ---------------------------------NEXT TAKEOVER---------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ] Albany (Easy)                                                      [SGH003][
     \____________________________________________________________________________/
      \  Takeover   |                                                             |
       \ Objectives:| 1. N/A                                                      |
        \___________|_____________________________________________________________|
    
    This Headquarters is actually taken over during one of the story missions in
    sequence 03-01 ‘The Colour of Right’. As such, if you are looking at taking
    over headquarters because you are now able to do so, well, this will already 
    have been unlocked for you!
    
    
    
    ---------------------------------NEXT TAKEOVER---------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ] King’s Farm (Medium)                                               [SGH004][
     \____________________________________________________________________________/
      \  Takeover   | 1. Kill 3 scouts.                                           |
       \ Objectives:| 2. Kill the leader.                                         |
        \           | 3. Cut down the HQ flag.                                    |
         \__________|_____________________________________________________________|
    
    Whilst this headquarters takeover is classified by the game as medium, I
    personally found it to be the most difficult of all of them. This is because
    the gang guards here seemed particularly clued in and were able to spot me
    randomly whilst I was in stalking zones or on rooftops out of sight despite my
    best efforts to stay hidden.
    
    To complete this one, I recommend forgetting about the stealth and instead
    performing a couple of hit and run attacks. To begin with head in go to the
    very northeast corner of the zone, climb the building here and kill the scout
    on the roof. Enter the restricted area and follow the boundary to the east.
    Climb the large building here and dispatch the sniper on the roof.
    
    Make your way to the far left corner and look down below. By now the gang
    leader probably will have been alerted to your presence; however he still has
    that green search area surrounding him so that you know where his general
    location is. Switch on your eagle vision and form the corner here you should be
    able to spot him hiding in the shrubs by the fence below. Air assassinate him.
     
    The final two scouts can be found either side of the large building that
    dominates the eastern side of the restricted zone. Run up and kill both of
    them. Finally, head to the very centre of the area, climb to the flag, kill
    the sniper standing on the platform next to it and then cut it down to end the
    takeover. 
    
    
    
    ---------------------------------NEXT TAKEOVER---------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ] Lower Manhattan (Medium)                                           [SGH005][
     \____________________________________________________________________________/
      \  Takeover   | 1. Kill the British traitor.                                |
       \ Objectives:| 2. Kill the leader.                                         |
        \           | 3. Cut down the HQ flag.                                    |
         \__________|_____________________________________________________________|
    
    Approach this headquarters from the east, climb to the rooftops and eliminate
    the sniper wandering about here. From the rooftop with the sniper, if you look
    down whilst facing off the roof to the north with eagle vision active, you
    should be able to spot the gang leader as he patrols by. Drop down and
    assassinate him when you see an opening to do so. 
    
    Keep moving along the rooftops and take out the gang member guarding the flag
    before cutting it down to complete objective number two. Afterwards, we need
    to find the British traitor, who conveniently enough appears to be the only
    enemy on the deck of the nearby ship. Simply run over there and take him down
    any way you see fit. 
    
    Once all three objectives are complete the gang headquarters now belongs to
    you!
    
    
    
    ---------------------------------NEXT TAKEOVER---------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ] Two Bends (Medium)                                                 [SGH006][
     \____________________________________________________________________________/
      \  Takeover   | 1. Kill the slaver.                                         |
       \ Objectives:| 2. Kill the leader.                                         |
        \           | 3. Cut down the HQ flag.                                    |
         \__________|_____________________________________________________________|
    
    This gang headquarters takeover is a little easier than the others as it just
    requires us to track down and kill two VIPs and cut down the flag to complete
    rather than faffing about with poison barrels. The problem is that they are
    located quite far apart, which isn’t quite as fun. 
    
    As soon as you dock and head into the zone, you’ll notice a green search area
    to the left. The gang leader is in here, so use your sneaky skills to get in
    there and use eagle vision to identify him. Afterwards, look for an opportune
    moment in which to take him out.  Once he is down for the count, climb one of
    the nearby cliffs to reach the green objective marker indicating the flag –
    cut it down for the second objective. 
    
    From the flag, if you look to the south you should be able to make out a guard
    tower with some sugar cane fields beneath it. The slaver target that we are
    after will actively patrol about in this region. As such, make your way over
    there quietly and use the cane fields as cover to eliminate the target. This
    will end the takeover!
    
    
    
    ---------------------------------NEXT TAKEOVER---------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ] East Village (Hard)                                                [SGH007][
     \____________________________________________________________________________/
      \  Takeover   | 1. Destroy 2 x poison reserves.                             |
       \ Objectives:| 2. Kill the leader.                                         |
        \           | 3. Cut down the HQ flag.                                    |
         \__________|_____________________________________________________________|
    
    Although this gang Headquarters takeover was classified as hard, it is actually
    quite easy once you know where to go and how to approach it. 
    
    Approach from the south and look for a pair of guards standing guard at an
    entrance. Walk up and double assassinate them before climbing on top of the
    building to the left of their position. Look back down to where you killed the
    two guards and stick on eagle vision – 80% of the time, the captain is going
    to be hiding in that haystack right next to them or in the stalking zone
    surrounding the nearby building, so air assassinate him to the max…
    
    Return to the roof of the building we just jumped from and look across to the
    right to find the flag. Either wait for the sniper to patrol away from you or
    hit him with a sleep dart before jumping across to that roof and interacting
    with the flag to complete the second objective. 
    
    Now quickly jump from the rooftop towards the other two red markers. Run over
    and pop through the hole in the fence to enter a cane field, which happens to
    be one large stalking zone.  From here you should be able to spot and shoot
    both poison gas reserves without being detected – just steer clear of the
    enemies when they look through the field (don’t worry there is plenty of space
    to outmanoeuvre them!)
    
    Once all three objectives have been completed, the HQ will be all yours!
    
    
    
    ---------------------------------NEXT TAKEOVER---------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ] Lac Eternel (Hard)                                                 [SGH008][
     \____________________________________________________________________________/
      \  Takeover   | 1. Destroy 3 x poison reserves.                             |
       \ Objectives:| 2. Kill the leader.                                         |
        \           | 3. Cut down the HQ flag.                                    |
         \__________|_____________________________________________________________|
    
    From the docks, you are going to want to head north east a little bit and
    locate the guard tower. Use the rooftops or the ladder to climb this and
    eliminate the sniper here. From this guard tower you should be able to find and
    destroy the first two barrels of poison gas. The first is by the small shed to
    the north and the other is by an open storage area to the west - note that
    you’ll need the sniper’s rifle to shoot this one from the tower so if he drops
    it off the tower when you kill him then you are going to have to unfortunately
    get in range to shoot it!
    
    The final barrel, the flag and the leader are all located inside the walled
    fort-type area on the western side of the Lac Eternel map. Fortunately, there
    is a not so subtle stealthy way into the area via the exposed scaffolding to
    the left of the main gate. Climb this to the top of the wall. 
    
    Follow the wall to the left and drop down to ground level to find the final
    barrel of poison gas by some guards and British prisoners. Destroy this and
    then stealth your way back towards the main gate and activate Eagle vision as
    you go to locate the leader. Kill him when you get the chance.
    
    Finally, climb up and interact with the flag to complete the takeover.
    
    
    
    ---------------------------------NEXT TAKEOVER---------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ] Stuyvesant’s Farm (Hard)                                           [SGH009][
     \____________________________________________________________________________/
      \  Takeover   | 1. Free the British prisoners.                              |
       \ Objectives:| 2. Kill the leader.                                         |
        \           | 3. Cut down the HQ flag.                                    |
         \__________|_____________________________________________________________|
    
    This headquarters can be quite difficult as there are quite a lot of the more
    serious enemy types and a lot of snipers in here and they can kill you quite
    quickly. 
    
    I recommend approaching the restricted area from the viewpoint directly north.
    Climb the storage area here and use it to access a climbing route up to the top
    of the large building with the large chimney. Once up top, clear out any
    enemies on the rooftop before heading to the southernmost corner of the
    rooftop. You’ll see the flag we need to cut down below – we’ll get that in a
    minute! Behind this, inside the wooden structure, you will also find the
    British hostages that we need to free. 
    
    Step out onto the beam jutting out from the corner (it’s overlooking). Turn on
    eagle vision and look down to the right, the gang leader will cut laps of the
    area below, so wait here for a short time and wait for him to appear. When he
    does, perform an air assassination on him.  If you are lucky, no one will have
    noticed, however it is more than likely that you’ll have to fight 1-2 enemies
    at this point. Either way, quickly run over to the blue objective marker
    inside the shed to kill them out of the sight of other enemies and free the
    British hostages when you are done.
    
    Now make your way back outside, climb the structure in front and interact with
    the flag (there is a haystack next to it if you need to become anonymous)  to
    complete the takeover.
    
    
    
    ---------------------------------NEXT TAKEOVER---------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ] Waterfront (Hard)                                                  [SGH010][
     \____________________________________________________________________________/
      \  Takeover   | 1. Destroy 1 x poison reserve.                              |
       \ Objectives:| 2. Kill the leader.                                         |
        \           | 3. Cut down the HQ flag.                                    |
         \__________|_____________________________________________________________|
    
    For this takeover, I’d recommend starting from the viewpoint just south of the
    restricted area. From here, move up to the roof of the building directly in
    front and kill the sentry here. Turn to the left and take out the sniper on
    the adjoining rooftop ion the distance. Return to the first roof and use the
    rope to access the central building with the flag. Interact with this to
    complete the first objective. 
    
    From the rooftop with the flag, look down to the ground below on the west side.
    You should be able to spot the barrel we need to destroy right away. Hold here
    for a second however and activate eagle vision as the gang leader will patrol
    by the barrel quite regularly. Once you have spotted and tagged the leader,
    shoot the barrel to dispose of the guards nearby before dropping down to kill
    the main target. Alternatively, you could wait for the leader to patrol of,
    air assassinate him and then run around and shoot the barrel – either way you
    choose to do it is fine! 
    
    Once all three objectives are done, the takeover will be complete.
    
    
    
    
    ===============================================================================
    
                    L    I    B    E    R    A    T    I    O    N
                    ______________________________________________
               _____      __  __  __                          __      
              / ___/___  / /_/ /_/ /__  ____ ___  ___  ____  / /______
              \__ \/ _ \/ __/ __/ / _ \/ __ `__ \/ _ \/ __ \/ __/ ___/
             ___/ /  __/ /_/ /_/ /  __/ / / / / /  __/ / / / /_(__  ) 
            /____/\___/\__/\__/_/\___/_/ /_/ /_/\___/_/ /_/\__/____/   
    
    -----------------------------------------------------------------------[SST000]
    ===============================================================================
    
    Introduction:
    ______________
    Hostile Settlement takeovers are almost identical to the Headquarters missions,
    but instead of killing gangs and assassins, you’ll be taking down members of
    the French army. As with the Headquarters, these missions require you to brave
    a restricted area to complete a series of objectives in order to liberate the
    area. These side-tasks will be unlocked and available to undertake once you
    have completed memory sequence 3-01 ‘The Colour of Right’. 
    
    Capturing each Settlement will grant you a large amount of cash and resources
    of each type. Taking over will also unlock all of the stores, taverns and
    renovation options for the region that were previously inaccessible. There are
    eight hostile settlements in total with four being located in the North 
    Atlantic region and another four in the River Valley map. 
    
    
    Rewards:
    ______________
         > Liberating each HQ will allow use of Taverns and shops in the region.
    
         > Liberating all settlements will earn the achievement/trophy ‘I'll Take
           That’.
    
    
    
    ---------------------------------FIRST TAKEOVER--------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ] Coeur-de-l’hiver                                                   [SST001][
     \____________________________________________________________________________/
      \  Takeover   | 1. Destroy the powder reserve.                              |
       \ Objectives:| 2. Kill the 2 executioners.                                 |
        \           | 3. Kill the French captain.                                 |
         \__________|_____________________________________________________________|
    
    From the docking point, run up the dock and climb the first building you come
    across at the end. From the roof here, turn on your eagle vision and you
    should be able to spot the French captain patrolling around below you and to
    the southwest. Drop down ad kill him. 
    
    Continue to the southwest until you spot a guard tower. Beneath this, you will
    be able to find the French poison gas reserve that we need to destroy. Climb
    up and eliminate the sniper, or sleep dart him so that you can approach the
    barrels undetected. Once you are clear, either shoot them from a distance, or
    waltz up and interact with it to ignite it. 
    
    Finally, we need to make our way over to the southeast corner of the restricted
    zone. Here you will find the two executioners that we need to kill hanging out
    under an open sheltered area. Sneak up and double assassinate them, or take
    them on in open combat. Once they are dead, the settlement will be all yours.
    
    
    
    ---------------------------------NEXT TAKEOVER---------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ] Greystone                                                          [SST002][
     \____________________________________________________________________________/
      \  Takeover   | 1. Destroy the powder reserve.                              |
       \ Objectives:| 2. Light the signal fire.                                   |
        \           | 3. Kill the French captain.                                 |
         \__________|_____________________________________________________________|
    
    As soon as we dock at Greystone, you’ll see the restricted area on the map. As
    per usual, as soon as we enter we’re going to be treated as hostile. So stealth
    is in order, well you don’t need it – it just makes things a whole lot easier!
    
    First, we’ll go for the powder reserve that we need to destroy and to do that,
    we simply need to continue heading east from the end of the dock, being sure
    to stay out of sight and using rooftops or stalking zones of course! You’ll
    arrive at an open shelter with the barrels inside just opposite the tavern
    icon. Shoot this to complete your first objective.
    
    Return back towards the dock a short way and enter the area around the open
    boat building setup in the centre of the zone. The guard captain wanders
    around here, so find your way into the stalking zones around the outside of
    the central structure and use eagle vision to locate him. Once you have spotted
    him, wait for an opportune time to strike and then take him down (I whistled
    hi into a stalking zone, but feel free to do your own thing!). Be sure to
    exterminate or escape any nearby guards that spot you and become anonymous
    before pressing on to the final objective. 
    
    Finally, we need to light a signal tower. There is a large brazier located at
    the top of a ladder on the southern section of the map close to the water. All
    we need to do now is interact with this whilst anonymous to end the settlement
    takeover. 
    
    
    
    ---------------------------------NEXT TAKEOVER---------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ] Le Bras-du-Seigneur                                                [SST003][
     \____________________________________________________________________________/
      \  Takeover   | 1. Destroy the powder reserve.                              |
       \ Objectives:| 2. Kill 2 officers.                                         |
        \           | 3. Kill the French captain.                                 |
         \__________|_____________________________________________________________|
    
    To make infiltrating the area a little easier, once you arrive at the dock,
    follow the shoreline all the way to the south until you find a cliff that you
    can climb. Keep the cliff wall to your right and follow the passage along the
    raised ledges here, across the branch and a bridge which will collapse under
    you. 
    
    As soon as you are across the bridge, look down to your right to spot a red
    objective marker here. it is actually pointing to a barrel just out of sight
    behind the front of the building below. Fortunately, we have shrapnel grenades.
    Pull your launcher out and line up a shot with the barrel – but don’t fire
    right away, if you are patient, one of the French officers we need to kill
    will come and stand right next to it for us. When that happens – Bam! Two for
    the price of one!
    
    The final two enemies that we need to kill are located in the village proper.
    So make your way down to the populated area.  The captain is flanked by a pair 
    of guards and will usually patrol from north to south and back again in front
    of the General store. The other officer patrols from east to west and back
    again, again by the icon for the general store. Fortunately, there are plenty
    of hiding spots and stalking zones around so you should have no trouble
    knocking those two trouble makers off.
    
    Once all three objectives have been completed, the settlement take over will
    be complete.
    
    
    
    ---------------------------------NEXT TAKEOVER---------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ] Lock Cliff                                                         [SST004][
     \____________________________________________________________________________/
      \  Takeover   | 1. Destroy the powder reserve.                              |
       \ Objectives:| 2. Kill 3 snipers.                                          |
        \           | 3. Kill the French captain.                                 |
         \__________|_____________________________________________________________|
    
    An easy way to do this one is to make your way to the viewpoint first and kill
    the sniper in the tower just opposite. Exit the restricted area and run all
    the way south until you reach the water. Swim into the restricted area and
    follow the coast to the east (using stealth swim if necessary) until you reach
    another sniper tower. Climb to the top of this and deal with the second sniper
    here. 
    
    Return to the base of the tower and sneak along in the stalking zone between
    the nearby warehouse and the water. Through the open door here, if you get the
    right angle you should be able to spot the poison reserve barrel that we need
    to destroy tucked away in a corner. Shoot this to have the guards fall asleep.
    
    Return to the previous sniper tower and again use the water to swim around
    until you spot the third sniper tower (again using your stealth swim if
    necessary).  Use the rooftops, stalking zones and avoid patrols as you work
    your way up to the tower. Kill the final sniper. 
    
    Finally, head over to the green search zone nearby and use the rooftops to get
    a nice view of the area. Activate your Eagle vision and be on the lookout for
    a group of three patrolling enemies, once you spot them, your eagle vision
    should identify the target. Now either jump down and attack the target or
    stalk him along the rooftops and perform an opportune air assassination.
    
    Once all of the four targets are pushing up daisies a scene will play to
    indicate successfully completing the settlement takeover.
    
    
    
    ---------------------------------NEXT TAKEOVER---------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ] Perce                                                              [SST005][
     \____________________________________________________________________________/
      \  Takeover   | 1. Destroy the powder reserve.                              |
       \ Objectives:| 2. Kill 3 snipers.                                          |
        \           | 3. Kill the French captain.                                 |
         \__________|_____________________________________________________________|
    
    An easy way to enter the restricted area for this settlement undetected is to
    follow the coast to the north from the docking area and swim around until you
    are on shore north of the red zone. From here, look for the rowboat icon on
    the map. Right next to this is a stalking zone with a hole in the fence in the
    centre of it – easy entry to the max!
    
    The first sniper is in the guard tower right in front of you so climb up and
    deal with him quickly before looking towards the viewpoint and entering the
    vegetation here. You’ll want to be quick to knock out the first fellow and get
    in the grass to avoid being spotted by a second sniper in a tower in the
    distance (don’t worry we’ll finish him off last as we are already at the next
    target!).
    
    The captain will be patrolling around the tents here (tag him with eagle
    vision at this point) and the powder barrel that we need to destroy is also
    located in this area within one of the tents. You should be able to make out a
    powder keg on the ground next to a guard between the tents from the stalking
    zone, so shoot that to take out the barrels.  Now take out the captain with a
    stalking zone takedown when he comes to investigate.
    
    Finally, there are two remaining snipers – one on the roof of the building
    below the lighthouse and another in the sniper tower I pointed out earlier.
    Take them out however you please to end the settlement takeover. 
    
    
    
    ---------------------------------NEXT TAKEOVER---------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ] St Anthony                                                         [SST006][
     \____________________________________________________________________________/
      \  Takeover   | 1. Cut down the settlement's flag.                          |
       \ Objectives:| 2. Kill 3 snipers.                                          |
        \___________|_____________________________________________________________|
    
    This is another fairly simple takeover due to the limited size of the
    restricted area. We simply need to enter, kill three snipers and cut down a
    flag to complete it. The easiest access point is via a rooftop leading to a
    treetop pathway at the northeast corner of the restricted area.
    
    From the end of the final branch, dive into the haystack on the inside of the
    wall, continue east and use the rope lift ahead to access the platform above –
    kill the sniper here.  From this position, use the next tree to get an angle
    on the next sniper below. Hold fast for a second and watch your mini-map. Wait
    for the patroller below you to look away before air assassinating the sniper
    when you are in range. 
    
    From this platform, quickly perform a double air assassination on the pair of
    guards practicing with guns in the courtyard below before interacting with the
    flag to cut it down. Now that that is done, make your way over to the guard
    tower nearby to find and kill the final sniper to end the activity. 
    
    
    
    ---------------------------------NEXT TAKEOVER---------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ] St John's                                                          [SST007][
     \____________________________________________________________________________/
      \  Takeover   | 1. Kill 3 snipers.                                          |
       \ Objectives:| 2. Kill the French captain.                                 |
        \___________|_____________________________________________________________|
    
    This settlement is another fairly easy one. We need to kill three snipers and
    a guard captain and three of these four enemies are within spitting distance
    of the lighthouse with the viewpoint on it. The ledge below the lighthouse is
    outside of the restricted area and essentially gives us access to two snipers
    overlooking the restricted area below. Take your time to eliminate the pair of
    them and look down into the red zone. 
    
    You should see a group of three guards patrolling about, use your eagle vision
    to identify the captain of the three and then use some of the ropes strung
    around above the restricted area to perform an air assassination on him when
    he walks below. Kill any guards that attack you at this point.
    
    The final sniper can be found in a guard tower overlooking the docking area.
    He is by himself and inside his own, smaller restricted area. There is one
    other guard here you can quickly dispatch and then once he’s gone,  you can
    pretty much walk up and shank the final sniper with little or no resistance. 
    Once all four targets are dead, the settlement will be yours!
    
    
    
    ---------------------------------NEXT TAKEOVER---------------------------------
      ____________________________________________________________________________
     /                                                                            \
     ] St Nicholas                                                        [SST008][
     \____________________________________________________________________________/
      \  Takeover   | 1. Cut down settlement's flag.                              |
       \ Objectives:| 2. Kill 3 guards.                                           |
        \           | 3. Kill the French captain.                                 |
         \__________|_____________________________________________________________|
    
    If you have the viewpoint for this location unlocked already, it makes things
    a lot more convenient! If not, when you dock with the Morrigan, you’ll want to
    work your way up to the stalking area across from the base of the ship with
    the viewpoint. From here you should be in the green search area and be able to
    spot the captain patrolling about with two bodyguards. 
    
    Kill the captain however you see fit and then head for the northeast corner of
    the zone. In this area you’ll find three marked enemies that you will need to
    kill. One often patrols away from the other two, so if you are in a stealthy
    mood, wait for him inside the nearby store house and kill him when he patrols
    in. Afterwards, quickly run out and double assassinate the other two outside.
    
    Finally climb the building at the north of the area with the flag atop it and
    cut it down to end the settlement. 
    
    
    
    ===============================================================================
    ===============================================================================
    ===============================================================================
    -----------------------------------------------------------------------[STO000]
    
                       E   X   P   L   O   R   A   T   I   O   N
                     _____________________________________________
             _   __      __  _               ____  _ ____               
            / | / /___ _/ /_(_)   _____     / __ \(_) / /___ ___________
           /  |/ / __ `/ __/ / | / / _ \   / /_/ / / / / __ `/ ___/ ___/
          / /|  / /_/ / /_/ /| |/ /  __/  / ____/ / / / /_/ / /  (__  ) 
         /_/ |_/\__,_/\__/_/ |___/\___/  /_/   /_/_/_/\__,_/_/  /____/  
                                                                  
    -------------------------------------------------------------------------------
    ===============================================================================
    Introduction:
    ________________________
    There are 7 Native Pillars hidden around the game world in both the North
    Atlantic and River Valley. Upon discovering each of them, we can interact with
    a dais nearby to undertake a short, shape aligning puzzle mini-game. In this we
    need to twist the various segments of the pillar so that a source of energy
    depicted by an illuminated pathway flows in a direct line from the top of the
    pillar to the bottom. 
    
    Successfully solving one of these pillar puzzles will reveal a treasure 
    location beneath it when completed. Each of these locations houses a native
    totem that we can acquire. 
    
    Once we have found and collected all 7 native totems, we can travel to the
    native village in Orenda, River Valley where there is a locked door (this is
    shown to you during campaign sequence 4-02 ‘Armor and Sword’). This becomes
    accessible once all of the stones have been gathered. Upon opening the door we
    will earn some rewards.
    
    
    Rewards:
    ________________________
         > For solving all 7 Native Pillar puzzles, we’ll earn the achievement/
           trophy ‘King of the Hill’.
    
         > For opening the door we’ll unlock the achievement/trophy ‘Ancient Hero’.
     
         > Opening the door will also grant us the Native Armour. 
    
    
    The statues and their solutions can be found in the following locations:
    
    
      ____________________________________________________________________________
     /                                                                            \
     ] North Atlantic                                                     [STO001][
     \____________________________________________________________________________/
    
    
    ===========================
         01. Terra Nova
    ===========================
         Map Location: (797,480) This native pillar is located in a cavern deep
                       within a cave near the docking area. You'll need to do a bit
                       of climbing and platforming to reach it. 
    
             Solution:   _____
                           _|
                          |_
                          | |
                          | |_
                          |   |
                          |___|
                              |
                             _|
                            |_
                           ___|
                         _|_
    
    
    ===========================
         02. Gros Morne
    ===========================
         Map Location: (483,305) As with the previous pillar, this one is located
                       in a cavern deep within a cave in the Gros Morne region map.
                       You'll need to do a bit of climbing and platforming to reach
                       it.  
    
             Solution:  _____
                           |
                           |_
                             |
                            _|
                           |
                         __|_
                        | | |
                        | | |
                        | |_|
                        |_|
                        |_
                          |
                        __|__
    
    
    ===========================
         03. Fogo
    ===========================
         Map Location: (907,067) As with the other North Atlantic pillars in
                       general, this one is located in a cavern deep within a cave
                       in the Fogo map in the very northwest corner of the North
                       Atlantic region map. You'll need to do a bit of climbing and
                       platforming to reach it.
    
             Solution:  _____
                          |_
                            |
                          __|
                         |  |
                         |  |
                         | _|
                         ||
                         ||_
                         |__|
                            |
                          __|
                         | | 
                         | | 
                         | |
                         |_|_
                            |
                        ____|_
    
    
      ____________________________________________________________________________
     /                                                                            \
     ] River valley                                                       [STO002][
     \____________________________________________________________________________/
    
    ===========================
         04. AArushi
    ===========================
         Map Location: (923,048) This native pillar is located on top of an icy
                       cliff overlooking the ocean. You'll need to travel through
                       a mine/cave area within the walled off zone here and do a
                       fair bit of climbing and platforming up the hillside and
                       cliffs to reach it. 
    
             Solution:  _____
                         |
                         |_
                         | |
                         | |
                         |_|_
                            |
                            |
                            |
                          __|
                         |
                         |_
                           | 
                         __|_
    
    
    
    ===========================
         05. Dekanawida
    ===========================
         Map Location: (499,629) This native pillar is located on top of an cliff
                       overlooking a forest area. You'll need to travel trhoguh a
                       flooded cave and do a fair bit of climbing and platforming
                       up the hillside and cliffs to reach it. 
    
             Solution:   _____
                           |
                           |_
                             |
                            _|
                           |_
                           | |
                           | |
                           |_|
                            _|
                           |
                         __|__
    
    
    ===========================
         06. Genesse 
    ===========================
         Map Location: (360,047) This native pillar is located on top of an icy
                       cliff overlooking the ocean. You'll need to do a fair bit of
                       climbing and platforming up the hillside and cliffs to 
                       reach it.  
    
             Solution:   _____
                           |
                           |_
                          _| |
                         |   |
                         |___|
                             |
                             |
                            _|
                           |
                           |_
                            _|
                           |
                         __|__
    
    
    ===========================
         07. Otetiani 
    ===========================
         Map Location: (198,430) This native pillar is located on top of an cliff
                       overlooking the forested region. You'll need to find a
                       hidden cave up on the cliff to the southwest of the
                       viewpoint in the region. Follow this to the end and do a
                       fair bit of climbing and then do the standard platforming up
                       the hillside and cliffs to reach it.  
    
             Solution:    _____
                             |
                           __|
                          |  
                          | 
                          |_
                            |
                            |
                            |
                            |
                            |_
                              |
                              |
                          ____|_
    
    
    
    
    ===============================================================================
    ===============================================================================
    ===============================================================================
    -----------------------------------------------------------------------[STA000]
    
                       E   X   P   L   O   R   A   T   I   O   N
                     _____________________________________________
                          ______                                
                         /_  __/___ __   _____  _________  _____
                          / / / __ `/ | / / _ \/ ___/ __ \/ ___/
                         / / / /_/ /| |/ /  __/ /  / / / (__  ) 
                        /_/  \__,_/ |___/\___/_/  /_/ /_/____/  
                                                                  
    -------------------------------------------------------------------------------
    ===============================================================================
    Introduction:
    ________________________
    Taverns allow us to recruit additional members for our ship’s crew (essential
    for continuous boarding), gain information about the location of side mission
    such as assassin intercepts and treasure maps, drink alcohol to get Shay a bit
    on the tipsy side, and try out some gambling-based mini- games to earn a bit
    of extra money. There are nine taverns in the game and all off them start as
    locked locations. 
    
    Taverns can be unlocked by approaching the jug icon on the map, going inside
    and then interacting with the bartender. As you do a small bar fight will
    break out and you will have to fight off four men in hand-to-hand combat. Once
    you have beaten them all up, the tavern will now be usable.
    
    The taverns are marked by a jug icon on the area maps and can be found in the
    following areas:
    
         > New York – Greenwich (433,308)
         > New York – Lower Manhattan (432,603)
         > New York – Waterfront (520,729)
         > River Valley - Sleepy Hollow (583,901)
         > River Valley – Greystone (524,789)
         > River Valley - Coeur-de-l’hiver (454,175)
         > River Valley – Albany (852,761)
         > North Atlantic - St Johns (874,633)
         > North Atlantic – Perce (168,406)
         > North Atlantic – Halifax (318,844)
    
    
    
    ===============================================================================
    ===============================================================================
    ===============================================================================
    -----------------------------------------------------------------------[SBT000]
    
                       E   X   P   L   O   R   A   T   I   O   N
                     _____________________________________________
        ____             _          __   ______                                   
       / __ )__  _______(_)__  ____/ /  /_  __/_______  ____ ________  __________ 
      / __  / / / / ___/ / _ \/ __  /    / / / ___/ _ \/ __ `/ ___/ / / / ___/ _ \
     / /_/ / /_/ / /  / /  __/ /_/ /    / / / /  /  __/ /_/ (__  ) /_/ / /  /  __/
    /_____/\__,_/_/  /_/\___/\__,_/    /_/ /_/   \___/\__,_/____/\__,_/_/   \___/
                                                                  
    -------------------------------------------------------------------------------
    ===============================================================================
    Introduction:
    ________________________
    With a game so heavily focused on emulating Assassin’s Creed IV: Black Flag,
    ships and all, buried treasures were pretty much inevitable weren’t they? As
    with Black Flag, in Rogue’s game world players can find a series of treasure
    maps in the form of a rolled up chart. The map gives players a set of
    co-ordinates which highlight the location’s icon on the world map as well as a
    diagram giving hints as to the treasure’s location.
    
    At this point, players need to travel to the location in question and use the
    drawing on the treasure map to find the dig site. This is usually marked with
    a red ‘X’ on each map. Approaching the required location, a blue glow on the
    ground will indicate the actual location. Move over and interact with this to
    dig up the treasure. 
    
    The treasures held within each are Templar relics. Finding and collecting all
    24 of these by completing all of the map and treasure hunt tasks will unlock a
    new area in The Sapphire wreck, North Atlantic. This becomes accessible once
    all the relics have been gathered. Upon opening the door we will earn some
    rewards.
    
    
    Rewards:
    ________________________
         > For opening the door we’ll unlock the achievement/trophy ‘Knight of
           Yore’. 
    
         > Opening the door will also grant us the Templar Armour. 
    
    
    Below you’ll find a list of locations where you will find each treasure map
    along with how to track down the treasure and the reward on offer.
    
      ____________________________________________________________________________
     /                                                                            \
     ] North Atlantic                                                     [SRT001][
     \____________________________________________________________________________/
    
    ===========================
         01. The Sapphire:
    ===========================
         Map Location: (914,340) On top of the deck of the central section of the
                       wrecked ship.
    
    Treasure Location: (134,739) – Nerepis, North Atlantic.
    
             Dig Site: On a small piece of accessible shore to the north of the
                       small pond that is located in the northern section of the
                       warehouse’s restricted area in Nerepis.
    
    
    ===========================
         02. Sept-Iles:
    ===========================
         Map Location: (069,043) On a body in front of a gravestone being mourned
                       by a pair of nearby NPCs.
    
    Treasure Location: (721,270) – East Village, New York.
    
             Dig Site: In north New York, just south of the fence. Look for the
                       large rock in this area and look slightly to the southeast
                       of its position to locate the dig site.
    
    
    ===========================
         03. Anticosti:
    ===========================
         Map Location: (192,150) Located on a walkway halfway up the fort’s wall at
                       the location indicated.
    
    Treasure Location: (724,176) – HMS Miranda Shipwreck, North Atlantic.
    
             Dig Site: Inside the washed up hull on the shore at the northern end
                       of the HMS Miranda Shipwreck map.
     
    
    ===========================
         04. Port Menier 01
    ===========================
         Map Location: (302,140) Can be found at a small campsite.
    
    Treasure Location (300,143) – Port Menier, North Atlantic. 
    
             Dig Site: Directly north of the viewpoint in the area. It can be found
                       just in front of the bent tree just to the left of the
                       passage between the rocks (we went through here in the very
                       first mission!).
    
    
    ===========================
         05. Port Menier 02
    ===========================
         Map Location: (306,146) On a small beach next to a boat we can use to 
                       fast travel back to the Morrigan.
    
    Treasure Location (591,347) – Harbour Deep, North Atlantic. 
    
             Dig Site: Just in front of the only tree on the small island in the
                       northeast corner of the Harbour Deep map.
    
    
    ===========================
         06. Halifax
    ===========================
         Map Location: (325,836) Located on a platform in top of a building at the
                       specified co-ordinates.
    
    Treasure Location (428,757) – Glace Bay, North Atlantic. 
    
             Dig Site: Inside the washed up hull on the shore at the northern end
                       of the HMS Miranda Shipwreck map. 
    
    
    ===========================
         07. St Anthony
    ===========================
         Map Location: (588,231) Next to some crates by a campfire behind the
                       Equipment shop in St Anthony.
    
    Treasure Location (784,480) – Terra Nova, North Atlantic. 
    
             Dig Site: Behind the stalagmite next to the waterfall directly in line
                       with the Stonehenge-like rock archway. Note: This is in the
                       same general area as Terra Nova’s Native Pillar.
    
    
    ===========================
         08. Port-Aux-Basques
    ===========================
         Map Location: (445,615) The map is leaning against a bench by a camp fire
                       inside the restricted area.
    
    Treasure Location (252,624) – Uncharted, River Valley. 
    
             Dig Site: To reach this area, you want to sail to the east of Fort 
                       Soleil to find a small beach.  Here, behind some gravestones
                       you’ll find the treasure.
    
    
    ===========================
         09. St John’s
    ===========================
         Map Location: (867,638) On the ground near the Cave Painting inside the
                       storage-type area of the St John ’s map.
    
    Treasure Location (554,899) – Sleepy Hollow, River Valley.
    
             Dig Site: in the graveyard of the church. The site is just northwest
                       of the sole viewpoint in the area.
    
    
      ____________________________________________________________________________
     /                                                                            \
     ] River valley                                                       [SRT002][
     \____________________________________________________________________________/
    
    ===========================
         10. Old Growth Forest
    ===========================
         Map Location: (347,592) On the ground by the base of a very large tree at
                       the co-ordinates listed.
    
    Treasure Location (515,206) – Coeur-de-l’hiver, River Valley.
    
             Dig Site: In front of one of the gravestones at the co-ordinates
                       listed. It is just in front of the cliff face with several
                       fallen rocks at its base.
    
    
    ===========================
         11. Albany
    ===========================
         Map Location: (885,795) On the ground between the back of a house and
                       the wall, directly south of the Headquarters icon on the
                       map.
    
    Treasure Location: (574,285) – Riviere Aurifere, River Valley.
    
             Dig Site: In front and between two trees on a raised plateau in the
                       northern area of the map. This is directly northwest of the
                       viewpoint. 
    
    
    ===========================
         12. Mont Saint Denis
    ===========================
         Map Location: (976, 468) Inside a shallow cave in the southeast corner 
                       of the Mont Saint Denis map. It is often guarded by 
                       assassins so be careful!
    
    Treasure Location: (556,591) – Burgeo, North Atlantic.
    
             Dig Site: On the beach just to the east of the docking area. You’ll
                       find it just in front of the slanted tree propped up against
                       a free standing tree.
    
    
    ===========================
         13. Or-du-Nord
    ===========================
         Map Location: (963,122) On the ground beneath some trees at the indicated
                       co-ordinates.
    
    Treasure Location: (218,056) – Havre-Saint-Pierre, North Atlantic.
    
             Dig Site: In front of a gravestone just outside the eastern wall of
                       the restricted warehouse area on the Havre-Saint-Pierre map.
    
    
    ===========================
         14. Vieille Carriere
    ===========================
         Map Location: (557,104) On the ground next to a tent. This is right next
                       to the supply crate chest if you clear out the supply camp.
    
    Treasure Location (529,777) – Greystone, River Valley.
    
             Dig Site: On the beach closest to the shipwreck in the far northwest
                       of the Greystone map.
    
    
    ===========================
         15. Ile Des Pins
    ===========================
         Map Location: (233,095) On the ground in a small, open storage shed
                       along the coast to the east of the docking area.
    
    Treasure Location (788,549) – Lock Cliff, River Valley.
    
             Dig Site: On top of the highest ledge of a cliff by a bent over tree.
                       From this location you can see the large waterfall below to
                       the northwest. 
    
    
    ===========================
         16. Orenda
    ===========================
         Map Location: (299,402) On the very far western side of the Orenda map is
                       a small beach with several wrecked ships. The map can be
                       found here.
    
    Treasure Location: (635,446) – Uncharted, North Atlantic.
    
             Dig Site: This is on a small beach area along the coast to the
                       southwest of Lewisporte (722,379). It is on a small, raised
                       ledge just west of a rowboat marker and on the ground
                       directly behind a tilted tree.
    
    
    ===========================
         17. St Nicolas
    ===========================
         Map Location: (204,718) Can be found on a small island in the southern
                       part of the lake area in the St Nicolas map.
    
    Treasure Location: (224,259) – Fleur-de-Vent, River Valley.
    
             Dig Site:  In front of a sarcophagus in the centre of a pond at the
                        co-ordinates listed on the map.
    
    
    ===========================
         18. Sleepy Hollow
    ===========================
         Map Location: (538,885) Can be found lying on the ground within a fenced
                       off area marked by the co-ordinates.
    
    Treasure Location: (370,482) – Grand Entree, North Atlantic.
    
             Dig Site: Easy to find as it matches the picture at the given
                       co-ordinates exactly. It is on the ground just before a
                       fallen log just south of the docking area. 
    
    
      ____________________________________________________________________________
     /                                                                            \
     ] New York                                                           [SRT003][
     \____________________________________________________________________________/
    
    ===========================
         19. Lower Manhattan
    ===========================
         Map Location: (418,604) On the ground in front of a building just north
                       of the Pub in the Lower Manhattan region.
    
    Treasure Location: (685,575) – Twin Snake Path, River valley.
    
             Dig Site: This is located inside a cave (located at 679,575) at the
                       far northwest corner of the Twin Snake Path map.
    
    
    ===========================
         20. King’s Farm
    ===========================
         Map Location: (413,264) On the ground in front of a building at the 
                       listed co-ordinates.
    
    Treasure Location: (876,054) – Uncharted, River valley.
    
             Dig Site: This is located on the small island to the west of Aarushi
                       in the north-east area of the North Atlantic map. You can
                       use a ferry to get here.  This is just by the base of a
                       fallen log that leads to an Animus fragment.
    
    
    ===========================
         21. East Village
    ===========================
         Map Location: (629,335) On the ground by a bench in front of a farmhouse
                       at the listed co-ordinates.
    
    Treasure Location: (948,933) – Pearl Island, North Atlantic.
    
             Dig Site: On a ledge with a large triangular shaped stone and a tree.
                       This is just to the east of the Cave Painting site.
    
    
    ===========================
         22. Stuyvesant’s Farm
    ===========================
         Map Location: (645,425): This is found by some sheltered areas along the
                       waterfront close to the docks. This is directly northeast of
                       the area’s easternmost viewpoint.
    
    Treasure Location: (487,305) – Gros Morne, North Atlantic.
    
             Dig Site: This is located in a small recess in a cliff with a fallen
                       branch overhead. It is almost immediately in front of you
                       when you dock the ship at the Gros Morne docking area.
    
    
    ===========================
         23. Greenwich
    ===========================
         Map Location: (331,449) On the ground, by a fence overlooking the stream
                       at the location listed. It is just to the east and just over
                       the small stream from the area’s viewpoint.
    
    Treasure Location: (517,227) – King’s Farm, New York.
    
             Dig Site: Along the north shore of the large lake in King’s Farm. 
    
    
    ===========================
         24. Waterfront
    ===========================
         Map Location: (513,729) On the ground in a guard tower.
    
    Treasure Location: (052,724) – Black Ridge, River Valley
    
             Dig Site: From the docking area, follow the beach to the west, cross
                       the small river and continue until the beach curves to the
                       south. Look for a pair of trees on the beach here to find
                       the dig spot.
    
    
    
    ===============================================================================
    ===============================================================================
    ===============================================================================
    -----------------------------------------------------------------------[SRV000]
        ____                              __  _                 
       / __ \___  ____  ____ _   ______ _/ /_(_)___  ____  _____
      / /_/ / _ \/ __ \/ __ \ | / / __ `/ __/ / __ \/ __ \/ ___/
     / _, _/  __/ / / / /_/ / |/ / /_/ / /_/ / /_/ / / / (__  ) 
    /_/ |_|\___/_/ /_/\____/|___/\__,_/\__/_/\____/_/ /_/____/ 
                                                                  
    -------------------------------------------------------------------------------
    ===============================================================================
    Introduction:
    ________________________
    Assassin’s Creed: Rogue introduces renovations back into the game reminiscent
    of Assassin’s Creed II et al. Throughout the game world there are dozens of
    locations where players can spend their resources to upgrade structures in
    need of repair. For each renovation that you complete, additional money will
    be added to Shay’s passive income each time it ticks over. 
    
    Resources can be acquired via boarding enemy ships for their cargo, raiding
    supply camps, infiltrating and stealing outpost resources or taking over
    hostile settlements.
    
    -------------------------------------------------------------------------------
    Note: It is important to upgrade the Morrigan’s storage for such items early, 
          as if you complete these tasks, and have no room available, the game will
          just turf them. Not cool!
    -------------------------------------------------------------------------------
    
    Rewards:
    ________________________
         > Completing all of the renovations in the game will earn you the 
           achievement/trophy ‘property Tycoon’.
    
    
    Here are the locations, cost and income reward of all renovations in the game 
    as sorted by the three major world map locations:
    
      ____________________________________________________________________________
     /                                                                            \
     ] North Atlantic                                                     [SRV001][
     \____________________________________________________________________________/
     /                   |                                  |                     \
     ] Renovation        | Reagents Required                | Income Reward       [
     \___________________|__________________________________|_____________________/
     |-------------------+----------------------------------+---------------------|
     |Burgeo             | 30 metal, 35 wood, 60 stone,     |                     |
     |(551,590)          | 40 cloth.                        | 550 Pounds          |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Glace Bay          | 10 metal, 10 wood, 20 stone,     |                     |
     |(551,590)          | 20 cloth.                        | 200 Pounds          |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Halifax            | 10 metal, 10 wood, 30 stone,     |                     |
     |(332,838)          | 20 cloth.                        | 230 Pounds          |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Harbour Deep       | 30 metal, 35 wood, 60 stone,     |                     |
     |(583,351)          | 40 cloth.                        | 550 Pounds          |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Miramachi          | 20 wood, 40 stone, 30 cloth.     |                     |
     |(100,575)          |                                  | 300 Pounds          |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Perce              | 10 wood, 50 stone, 30 cloth.     |                     |
     |(583,351)          |                                  | 350 Pounds          |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Sept-Iles          | 30 metal, 40 wood, 90 stone,     |                     |
     |(075,035)          | 50 cloth.                        | 700 Pounds          |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |St Anthony         | 30 metal, 40 wood, 80 stone,     |                     |
     |(581,230)          | 50 cloth.                        | 700 Pounds          |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |St John's          | 20 metal, 20 wood, 70 stone,     |                     |
     |(869,629)          | 40 cloth.                        | 500 Pounds          |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Terra Nova         | 20 metal, 40 wood, 80 stone,     |                     |
     |(581,230)          | 50 cloth.                        | 650 Pounds          |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Yarmouth           | 20 wood, 50 stone, 20 cloth.     |                     |
     |(193,896)          |                                  | 300 Pounds          |
     |                   |                                  |                     |
     |___________________|__________________________________|_____________________|
      ____________________________________________________________________________
     /                                                                            \
     ] River Valley                                                       [SRV002][
     \____________________________________________________________________________/
     /                   |                                  |                     \
     ] Renovation        | Reagents Required                | Income Reward       [
     \___________________|__________________________________|_____________________/
     |-------------------+----------------------------------+---------------------|
     |Ash Creek          | 10 metal, 20 wood, 40 stone,     |                     |
     |(266,862)          | 30 cloth.                        | 320 Pounds          |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Old Growth Forest  | 20 wood, 40 stone, 30 cloth.     |                     |
     |(551,590)          |                                  | 300 Pounds          |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Old Growth Forest  | 15 metal, 10 wood, 20 stone,     |                     |
     |(395,517)          | 20 cloth.                        | 250 Pounds          |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Albany             | 10 wood, 30 stone, 20 cloth.     |                     |
     |(897,759)          |                                  | 200 Pounds          |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Fleur-de-vent      | 20 metal, 30 wood, 70 stone,     |                     |
     |(235,291)          | 50 cloth.                        | 600 Pounds          |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Greystone          | 10 wood, 50 stone, 30 cloth.     |                     |
     |(619,759)          |                                  | 300 Pounds          |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Ile des Pins       | 30 metal, 35 wood, 60 stone,     |                     |
     |(210,105)          | 40 cloth.                        | 550 Pounds          |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Mont Saint Denis   | 20 wood, 50 stone, 30 cloth.     |                     |
     |(931,432)          |                                  | 320 Pounds          |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Or-du-Nord         | 30 metal, 40 wood, 80 stone,     |                     |
     |(933,135)          | 70 cloth.                        | 700 Pounds          |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Riviere Aurifere   | 20 metal, 30 wood, 80 stone,     |                     |
     |(570,310)          | 60 cloth.                        | 650 Pounds          |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Sleepy Hollow      | 10 metal, 10 wood, 30 stone,     |                     |
     |(574,910)          | 20 cloth.                        | 250 Pounds          |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Twin Snake Path    | 10 metal, 10 wood, 40 stone,     |                     |
     |(724,675)          | 30 cloth.                        | 300 Pounds          |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Vieille Carriere   | 20 metal, 20 wood, 70 stone,     |                     |
     |(933,135)          | 60 cloth.                        | 550 Pounds          |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Otetiani           | 10 wood, 50 stone, 30 cloth.     |                     |
     |(199,440)          |                                  | 300 Pounds          |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Two Bends          | 15 metal, 10 wood, 40 stone,     |                     |
     |(430,785)          | 30 cloth.                        | 300 Pounds          |
     |                   |                                  |                     |
     |___________________|__________________________________|_____________________|
      ____________________________________________________________________________
     /                                                                            \
     ] New York                                                           [SRV003][
     \____________________________________________________________________________/
     /                   |                                  |                     \
     ] Renovation        | Reagents Required                | Income Reward       [
     \___________________|__________________________________|_____________________/
     |-------------------+----------------------------------+---------------------|
     |King's Farm        | 10 metal, 10 wood, 40 stone,     |                     |
     |(351,267)          | 40 cloth.                        | 350 Pounds          |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |King's Farm        | 30 wood, 80 stone, 50 cloth.     |                     |
     |(551,590)          |                                  | 600 Pounds          |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |East Village       | 30 metal, 40 wood, 120 stone,    |                     |
     |(551,278)          | 80 cloth.                        | 900 Pounds          |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |East Village       | 30 metal, 30 wood, 80 stone,     |                     |
     |(689,300)          | 80 cloth.                        | 750 Pounds          |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Greenwich          | 5 metal, 5 wood, 30 stone,       |                     |
     |(Campaign)         | 20 cloth.                        | 300 Pounds          |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Greenwich          | 10 metal, 10 wood, 30 stone,     |                     |
     |(438,484)          | 30 cloth.                        | 350 Pounds          |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Stuyvesant’s Farm  | 20 metal, 30 wood, 120 stone,    |                     |
     |(574,495)          | 100 cloth.                       | 900 Pounds          |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Stuyvesant’s Farm  | 70 metal, 70 wood, 220 stone,    |                     |
     |(572,411)          | 130 cloth.                       | 1,650 Pounds        |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Stuyvesant’s Farm  | 30 metal, 30 wood, 70 stone,     |                     |
     |(643,378)          | 50 cloth.                        | 600 Pounds          |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Lower Manhattan    | 10 metal, 100 stone, 60 cloth.   |                     |
     |(371,516)          |                                  | 700 Pounds          |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Lower Manhattan    | 10 wood, 40 stone, 30 cloth.     |                     |
     |(477,602)          |                                  | 350 Pounds          |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Waterfront         | 40 wood, 80 stone, 70 cloth.     |                     |
     |(516,756)          |                                  | 660 Pounds          |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Waterfront         | 20 metal, 110 stone, 70 cloth.   |                     |
     |(559,616)          |                                  | 900 Pounds          |
     |                   |                                  |                     |
     |___________________|__________________________________|_____________________|
    
    -------------------------------------------------------------------------------
    Note: The first Greenwhich renovation is actually undertaken during the 
          campaign in sequence 03-01 'The Colour of Right'. As such, there's no 
          need to worry about chasing that one up!
    -------------------------------------------------------------------------------
    
    
    ===============================================================================
    ===============================================================================
    ===============================================================================
    
                      S  I  D  E  -  A  C  T  I  V  I  T  I  E  S  
                     _____________________________________________
               __  ____                ____                                 
              /  |/  (_)____________  / / /___ _____  ___  ____  __  _______
             / /|_/ / / ___/ ___/ _ \/ / / __ `/ __ \/ _ \/ __ \/ / / / ___/
            / /  / / (__  ) /__/  __/ / / /_/ / / / /  __/ /_/ / /_/ (__  ) 
           /_/  /_/_/____/\___/\___/_/_/\__,_/_/ /_/\___/\____/\__,_/____/ 
    
    -----------------------------------------------------------------------[SMC000]
    ===============================================================================
    
      ____________________________________________________________________________
     /                                                                            \
     ] Outpost                                                            [SMC001][
     \____________________________________________________________________________/
    
    Outposts are Assassin’s Creed Rogue’s equivalent of Warehouses from Assassin’s
    Creed IV: Black Flag and comprise one of several miscellaneous side-activities
    that can be undertaken in some select settlements around the world map.
    Pilfering supplies from a warehouse performs a similar function to attacking
    and plundering ships with the Morrigan, but usually with a much larger pay off
    in terms of money and quantities of materials/trade goods that you can obtain.
    
    To complete an outpost infiltration, players need to enter the restricted area
    around the outpost icon itself, use eagle vision to identify the guard carrying
    the warehouse key and then either pick his pocket or kill him and loot the body
    to acquire the key. 
    
    Once you have the key, make your way over to the building marked with the
    warehouse icon and use the key on the glowing door.
    
    The warehouse side-missions are marked with a square warehouse icon which will
    be white when it is ready to be attempted and will be greyed out when it is
    unavailable.
    
    Warehouses can be found in the following locations:
    
         > River Valley – Ruisseau du Renard (52,273)
         > River Valley – Fleur de Vent (259,301)
         > River Valley – Ash Creek (258,851)
         > River Valley – Twin Snake Path (732,673)
         > River Valley – Vallee Verte (939,601)
         > River Valley – Or-du-Nord (917,163)
         > North Atlantic – Nerepis (128,751)
         > North Atlantic – Port aux Basques (439,625)
         > North Atlantic – Lewisporte (722,379)
         > North Atlantic – Havre-Saint-Pierre (814,62)
    
    
      ____________________________________________________________________________
     /                                                                            \
     ] Supply Camps                                                       [SMC002][
     \____________________________________________________________________________/
    
    Supply camps appear throughout the River Valley region and these appear as
    caravan icons on the map. These events require you to enter a restricted area,
    sneak by or eliminate a large number of hostile guards before looting a target
    crate for a large number of resources.
    
    They can be found at the following locations:
    
         > River Valley – Marais Rocheux (537,598)
         > River Valley – Or-du-Nord (962,137)
         > River Valley – St Nicolas (171,704)
         > River Valley – Vieille Carriere (558,102)
         > River Valley – Uncharted (305,98)
         > River Valley – uncharted (111,284)
         > River Valley - Uncharted (710,843)
    
    
      ____________________________________________________________________________
     /                                                                            \
     ] Prisoner of War Ships                                              [SMC003][
     \____________________________________________________________________________/
    
    POW ships are an event that occurs out on the open ocean. They appear as a
    closed fist icon on the map. These events are made up of a convoy containing
    the POW ship itself and an escort, usually comprised of 2 ships (either brigs
    or frigates). You will need to destroy the escort without damaging the POW ship
    at all. 
    
    The POW ships contain up to 100 prisoners that we can free! Damaging the ship
    in any instance will see the number of POWs still alive on board decrease,
    which is not great. Destroying the escort ships will give you the ability to
    initiate a boarding sequence for the slave ship. As per usual, kill the set
    number of crew and complete any secondary objectives required to free the
    slaves on board.
    
    For completing the boarding, you will earn 200 Pounds per prisoner still alive
    and a good amount of resources.
    
    
      ____________________________________________________________________________
     /                                                                            \
     ] Ship Convoys                                                       [SMC004][
     \____________________________________________________________________________/
    
    Ship Convoys and Royal convoys are very similar to the POW ship events and they
    likewise can be discovered on the open ocean. They appear as a ship with a 
    pound icon on the map. These events are made up of a convoy containing the main
    resource laden ship and an escort, usually comprised of 2-3 ships (a 
    combination of gunships , brigs and frigates). You will need to destroy all of 
    the ships before boarding the brig to end the event.
    
    You’ll earn a large amount of money and resources upon completing the event. 
    
    
      ____________________________________________________________________________
     /                                                                            \
     ] People in Distress                                                 [SMC005][
     \____________________________________________________________________________/
    
    These random events occur in wilderness type areas (Old Growth Forest etc.) and
    usually involve helping out a marked NPC who is in a spot of bother. Most of
    the time, they are hanging from a tree branch or a cliff and you are required
    to run up to and interact with them to save them.
    
    You will earn 100 Pounds per rescue.
    
    
      ____________________________________________________________________________
     /                                                                            \
     ] Save Citizen                                                       [SMC006][
     \____________________________________________________________________________/
    
    The save citizen activities will appear randomly and for the most part, only in
    New York and the larger settlements or outposts (St Nicolas, Halifax etc.). The
    side-activities themselves consist of rescuing or helping a group of NPCs who
    have found themselves in trouble with the local authorities.
    
    These rescue side-activities are marked with a circular icon with a group of
    three people on it. Approach the icon to begin. There are a number of different
    permutations to this side-task and they usually include the following:
    
        > Prisoners - The citizens in this activity are always on their knees being
          held at gunpoint. You will need to sneak up and kill the two gunners
          holding their weapons on the prisoners before freeing them. If you are
          spotted, the enemies will attempt to shoot the prisoners, so make sure
          you approach undetected!
    
        > Brawl – A group of citizens and guards/gang members will be attacking 
          each other. Enter the fray and help the citizens kill the aggressors to
          free them.
    
    You will earn 2-4 crew members per completed Save Citizen mission.
    
    
      ____________________________________________________________________________
     /                                                                            \
     ] Frontier Clashes                                                   [SMC007][
     \____________________________________________________________________________/
    
    There are a number of areas around the larger maps where you’ll run into a
    group of British soldiers under attack from French forces.  When you observe
    one of these events, a health bar will appear on the left side of the screen
    representing the British army’s health and will diminish quite rapidly. We
    essentially need to clear out all of the enemies from the area as quickly as
    possible whilst completing a couple of objectives. 
    
    The game wants us specifically to take down the French captain, who is usually
    conveniently marked for you and once the rest of the baddies have been dealt
    with, cut down the flag. This will result in a scene to end the mission.
    
    You’ll earn 500 Pounds per completed frontier clash event.
    
    
      ____________________________________________________________________________
     /                                                                            \
     ] Abandoned Ships                                                    [SMC008][
     \____________________________________________________________________________/
    
    Abandoned ships occur at various locations around the North Atlantic and River
    Valley map. They appear as a ship icon with flames on the map. When you arrive
    at one of these locations, you’ll see a ship on fire.
    
    If you jump off the Morrigan and swim over to the ship a countdown timer will
    appear on screen.  At this point, you can run around on the deck of the ship
    and loot a number of treasure chests that appear here for small amounts of
    cash and resources. Just be sure to get off the ship before the timer runs out
    as it will explode!
    
    
    
    ===============================================================================
    ===============================================================================
    
                      S  I  D  E  -  A  C  T  I  V  I  T  I  E  S  
                     _____________________________________________
    
        ___    __         __                      
       /   |  / /_  _____/ /____  _________ _____ 
      / /| | / __ \/ ___/ __/ _ \/ ___/ __ `/ __ \
     / ___ |/ /_/ (__  ) /_/  __/ /  / /_/ / /_/ /
    /_/  |_/_.___/____/\__/\___/_/   \__, /\____/ 
                                    /____/        
                                  ________          ____                          
                                 / ____/ /_  ____ _/ / /__  ____  ____ ____  _____
                                / /   / __ \/ __ `/ / / _ \/ __ \/ __ `/ _ \/ ___/
                               / /___/ / / / /_/ / / /  __/ / / / /_/ /  __(__  ) 
                               \____/_/ /_/\__,_/_/_/\___/_/ /_/\__, /\___/____/  
                                                               /____/     
    
    -----------------------------------------------------------------------[SAC000]
    ===============================================================================
    
    The Abstergo Challenges refer to a section in the main menu that features 70
    challenges that you can attempt during the game. They are awarded for
    completing an assortment of different tasks related to all facets of the game
    from nabbing collectibles, to exploration and combat. These challenges are
    divided into seven different categories and within each category, there are
    challenges ranked at three different levels of difficulty. 
    
    You will be able to undertake these challenges pretty much from the get go and
    I would recommend playing through the game as per normal as you will unlock
    quite a few of them just doing your own thing. Once you have completed the
    game, you should then head into the menu and knock off those that remain
    incomplete.
    
    Note that the challenges can be viewed and their progress tracked from the
    Abstergo Challenge section in the main menu.
    
         > For every five challenges you complete, you will unlock a cheat.
         > For completing 35 challenges, you will earn the achievement/trophy 
           ‘Dedicated Employee’.
    
    For convenience, I have listed them all below. Without further ado, here are
    all the challenges organised by category:
    
    
      ____________________________________________________________________________
     /                                                                            \
     ] Lone Wolf Challenges                                               [SAC001][
     \____________________________________________________________________________/
    
    Level 1 Challenges:
    _____________________
         > Synchronise five viewpoints.
         > Perform 10 assassinations.
         > Perform 10 air assassinations.
         > Kill 10 enemies from hiding places.
         > Complete three Assassin intercepts.
    
    Level 2 Challenges:
    _____________________
         > Climb for a total of 500 meters.
         > Perform five double assassinations.
         > Perform 10 escapes from open conflict via blending or hiding.
         > Dive into water from a height of 45 meters.
    
    Level 3 Challenges:
    _____________________
         > Hang five enemies with rope darts.
         > Have 10 enemies killed by another berserk enemy.
         > Complete all 12 Assassin Intercepts.
    
    
      ____________________________________________________________________________
     /                                                                            \
     ] Privateer Challenges                                               [SAC002][
     \____________________________________________________________________________/
    
    Level 1 Challenges:
    _____________________
         > Purchase three boat upgrades.
         > Sink a ship with the Puckle gun.
         > Capture three ships.
         > Plunder six warehouses.
    
    Level 2 Challenges:
    _____________________
         > Capture three forts.
         > Sink a ship by ramming it.
         > Unlock five taverns.
         > Own five different figureheads.
    
    Level 3 Challenges:
    _____________________
         > Defeat three men-o'-war.
         > Plunder three warehouses without triggering an alarm bell.
         > Complete two legendary battles.
         > Sail a total distance of 120 nautical miles.
    
      ____________________________________________________________________________
     /                                                                            \
     ] Scout Challenges                                                   [SAC003][
     \____________________________________________________________________________/
    
    Level 1 Challenges:
    _____________________
         > Collect 10 Animus fragments.
         > Collect a Templar map.
         > Collect a piece of the Viking armour.
    
    Level 2 Challenges:
    _____________________
         > Collect 50 Animus fragments.
         > Collect all Templar maps.
         > Collect all pieces of the Viking armour.
         > Visit 15 different locations.
    
    Level 3 Challenges:
    _____________________
         > Collect all 200 Animus fragments.
         > Synchronise all viewpoints.
         > Find all cave paintings.
    
      ____________________________________________________________________________
     /                                                                            \
     ] Trapper Challenges                                                 [SAC005][
     \____________________________________________________________________________/
    
    Level 1 Challenges:
    _____________________
         > Skin five animals.
         > Kill a Canadian Lynx with the hidden blade.
         > Harpoon a sea animal.
         > Pet five dogs.
    
    Level 2 Challenges:
    _____________________
         > Skin fifteen animals.
         > Harpoon and kill five sea animals.
         > Craft five hero upgrades.
    
    Level 3 Challenges:
    _____________________
         > Kill a Black Wolf.
         > Craft all 28 hero upgrades.
         > Harpoon and kill each type of sea animal.
         > Skin each type of animal.
    
      ____________________________________________________________________________
     /                                                                            \
     ] Warrior Challenges                                                 [SAC006][
     \____________________________________________________________________________/
    
    Level 1 Challenges:
    _____________________
         > Kill three enemies with a grenade.
         > Achieve a three enemy kill streak.
         > Kill five stalkers.
         > Kill five enemies with headshots.
         > Kill five enemies affected by a smoke bomb within 10 seconds.
    
    Level 2 Challenges:
    _____________________
         > Collect 50 Animus fragments.
         > Collect all Templar maps.
         > Collect all pieces of the Viking armour.
         > Visit 15 different locations.
    
    Level 3 Challenges:
    _____________________
         > Collect all 200 Animus fragments.
         > Synchronise all viewpoints.
         > Find all cave paintings.
    
      ____________________________________________________________________________
     /                                                                            \
     ] Financier Challenges                                               [SAC007][
     \____________________________________________________________________________/
    
    Level 1 Challenges:
    _____________________
         > Pickpocket 200L.
         > Loot 10 bodies.
         > Possess 5,000L.
         > Renovate a building.
    
    Level 2 Challenges:
    _____________________
         > Free a trade route in the Naval Campaign.
         > Complete all trading missions in the Naval campaign.
         > Renovate five buildings.
         > Spend 70,000L.
    
    Level 3 Challenges:
    _____________________
         > Renovate all 39 buildings.
         > Possess 150,000L.
         > Unlock all 33 destinations in the Naval Campaign.
    
      ____________________________________________________________________________
     /                                                                            \
     ] Performance Challenges                                             [SAC008][
     \____________________________________________________________________________/
    Level 1 Challenges:
    _____________________
         > Achieve 25% total synchronisation.
    
    Level 2 Challenges:
    _____________________
         > Achieve 50% total synchronisation.
    
    Level 3 Challenges:
    _____________________
         > Achieve 100% total synchronisation.
    
    
    
    ===============================================================================
    ===============================================================================
    ===============================================================================
    ------------------------------------------------------------------------[HNT000]
        __  __            __  _                                __
       / / / /_  ______  / /_(_)___  ____ _   ____ _____  ____/ /
      / /_/ / / / / __ \/ __/ / __ \/ __ `/  / __ `/ __ \/ __  / 
     / __  / /_/ / / / / /_/ / / / / /_/ /  / /_/ / / / / /_/ /  
    /_/ /_/\__,_/_/ /_/\__/_/_/ /_/\__, /   \__,_/_/ /_/\__,_/   
                                  /____/                         
                             __  __                                   _            
                            / / / /___ __________  ____  ____  ____  (_)___  ____ _
                           / /_/ / __ `/ ___/ __ \/ __ \/ __ \/ __ \/ / __ \/ __ `/
                          / __  / /_/ / /  / /_/ / /_/ / /_/ / / / / / / / / /_/ / 
                         /_/ /_/\__,_/_/  / .___/\____/\____/_/ /_/_/_/ /_/\__, /  
                                         /_/                              /____/ 
    -------------------------------------------------------------------------------
    ===============================================================================
    Introduction:
    __________________
    
    Hunting has made a comeback from Assassin’s Creed III and Assassin's Creed IV: 
    Black Flag whilst the entire process has been simplified somewhat (no traps or
    bait anymore) the impact it has on the game has increased. To earn player
    upgrades for Shay, they need to craft various pieces of equipment and the
    reagents required for these are acquired from skinning animals that you have
    killed. 
    
    In addition to land-based hunting, just as in Assassin’s Creed IV: Black Flag,
    Rogue also incorporates hunting of sea creatures in a harpooning mini-game. 
    Below you’ll find a guide to both hunting and harpooning and locations for the
    best chance to find certain animals.
    
    Here are some shortcuts to help navigate the following section more easily:
    
         A. Hunting ..................................... [HNT00A] 
         B. Land Animal Locations ....................... [HNT00B]
         C. Harpooning .................................. [HNT00C] 
         D. Marine Animal Locations ..................... [HNT00D]
    
    
      ____________________________________________________________________________
     /                                                                            \
     ]  Hunting                                                           [HNT00A][
     \____________________________________________________________________________/
    
    Whilst on land, the hunting portion of Assassin’s Creed Rogue plays out
    essentially the same as that seen in Assassin’s Creed IV: Black Flag and not
    much, if anything has changed. The aim is to find animals, sneak up on them and
    kill them before skinning their leather/hides. If an animal sees you, it will
    flee leading you on a chase to catch and kill it. As such, it is better to use
    ranged weapons or stealth tactics to get close to them before making your move.
     
    Some animals, such as wolves, bears and elk are aggressive and will attack you
    on sight. If this happens, press the on-screen button prompts as quickly as
    possible to escape/ kill them.
    
    Here are some general tips and tricks to make things a little simpler:
    
         > If you look at the main/mini-maps you will see silhouettes of animals
           that signify the approximate location of said species.
    
         > Animals will appear as red in Eagle vision, allowing you to quickly scan
           and find animals in your immediate area.
    
         > It is possible to use sleep darts and pistols to take down animals from
           a distance. Sleep darts are preferable as they do not damage the
           reagents.
    
         > Using treetop pathways and stalking zones to approach animals undetected
           is recommended to make things a little quicker and easier. 
    
      ____________________________________________________________________________
     /                                                                            \
     ]  Land Animal Locations                                             [HNT00B][
     \____________________________________________________________________________/
    
    You will find the land-based animals in the following zones: 
    
      ___________________________________________________________________________
     /                |                                                          \
     ]  Animal Name   |         Location/s Found                                 [
     \________________|__________________________________________________________/
     |----------------+----------------------------------------------------------|
     | Arctic Fox     | Havre-Saint-Pierre, Harbour Deep, Burgeo, Miramichi.     |
     |                |                                                          |
     |----------------|----------------------------------------------------------|
     | Fox            | Ruisseau du Renard, Vallee Verte, Mount Vernon, Albany,  |
     |                | King’s Farm.                                             |
     |                |                                                          |
     |----------------|----------------------------------------------------------|
     | Arctic Hare    | Havre-Saint-Pierre, Lewisporte, Harbour Deep, Burgeo.    |
     |                |                                                          |
     |----------------|----------------------------------------------------------|
     | Hare           | Vieille Carriere, Mont Saint Denis, Orenda, Otetiani,    |
     |                | Lock Cliff, Marais Rocheux, Old Growth Forest, Black     |
     |                | Ridge, Greystone, Albany, East Village.                  |
     |                |                                                          |
     |----------------|----------------------------------------------------------|
     | Arctic Wolf    | Port Menier, Lewisporte, Harbour Deep, Gros Morne,       |
     |                | Terra Nova.                                              |
     |                |                                                          |
     |----------------|----------------------------------------------------------|
     | Black Wolf     | Or-du-Nord.                                              |
     |                |                                                          |
     |----------------|----------------------------------------------------------|
     | Grey Wolf      | Vallee Verte, Old Growth Forest, Two Bends, Sleepy Hollow|
     |                |                                                          |
     |----------------|----------------------------------------------------------|
     | Beaver         | Grande-Entrée, Nerepis, Yarmouth, Glace Bay, Ile Des     |
     |                | Pins, Vieille Carriere, Or-du-Nord, Fleur-de-Vent, Mont  |
     |                | Saint Denis, St Nicolas.                                 |
     |                |                                                          |
     |----------------|----------------------------------------------------------|
     | Black Bear     | Ile Des Pins, Otetiani, Black Ridge, St Nicolas.         |
     |                |                                                          |
     |----------------|----------------------------------------------------------|
     | Polar Bear     | Fogo, HMS Miranda Shipwreck, The Sapphire.               |
     |                |                                                          |
     |----------------|----------------------------------------------------------|
     | Canadian Lynx  | Le Chameau, Grande-Entrée, Nerepis.                      |
     |                |                                                          |
     |----------------|----------------------------------------------------------|
     | Deer           | Sept-Iles, Port Aux Basques, Miramichi, Glace Bay,       |
     |                | Coeur-de-I’hiver, Ruisseau du Renard, Fleur-de-Vent,     |
     |                | Riviere Aurifere, Old Growth Forest, Ash Creek,          |
     |                | Greystone, Red Bank.                                     |
     |                |                                                          |
     |----------------|----------------------------------------------------------|
     |Eastern Elk     | Coeur-de-I’hiver, Riviere Aurifere.                      |
     |                |                                                          |
     |----------------|----------------------------------------------------------|
     |________________|__________________________________________________________|
    
    
      ____________________________________________________________________________
     /                                                                            \
     ]  Harpooning                                                        [HNT00C][
     \____________________________________________________________________________/
    
    Harpooning sea creatures is an ambient hunting event that happens whilst you
    are piloting the Morrigan around the open water regions of the North Atlantic
    and River valley. As you sail about, you will occasionally see a white circular
    marker appear on the ocean nearby with a swarm of seagulls flapping about
    overhead. This is where we are able to attempt our harpoon side-activities. As
    you approach a target location, similarly to boarding enemy ships, we need to
    hold down the interact button to continue. 
    
    The activity takes place in a rowboat. You’ll sit at the front with a harpoon.
    Use the targeting button to bring up a reticule of sorts and when you see the
    target animal, throw your harpoon at it. If you successfully hit the creature,
    it will start dragging the boat. This is a great opportunity to pepper it with
    additional harpoons. Note that as it drags you, you’re likely to bump into
    icebergs along the way, when this happens you’ll need to brace to avoid taking
    damage and to maintain the rope on the animal, if not it will snap and you’ll
    have to start again.
    
    After a short trip, the animal will break free and dive underwater. A few
    moments later it will charge at the boat in an attempt to damage it. Hit it
    with a harpoon before it can do so and repeat the dragging process. If you
    miss it, use the brace button to avoid too much damage! Repeat until you hook 
    it once more. 
    
    Once the animal’s health bar has been reduced to nothing, the hunt will be
    complete. Easy!
    
    
      ____________________________________________________________________________
     /                                                                            \
     ]  Marine Animal Locations                                           [HNT00D][
     \____________________________________________________________________________/
    
    When you are ready to give it a try, you’ll be able to find the marine based
    animals in the following locations:
    
      ___________________________________________________________________________
     /                |                                                          \
     ]  Animal Name   |         Location/s Found                                 [
     \________________|__________________________________________________________/
     |----------------+----------------------------------------------------------|
     | Great White    | South-western part of the North Atlantic map, near       |
     | Shark          | Halifax.                                                 |
     |                |                                                          |
     |----------------|----------------------------------------------------------|
     | Humpback Whale | South portion of the map, west of Fort Louis and in the  |
     |                | central northern portion of the map between Gros Morne   |
     |                | and Fort Baie Rouge.                                     |
     |                |                                                          |
     |----------------|----------------------------------------------------------|
     | Killer Whale   | In the north western corner of the North Atlantic region,|
     |                | to the west of Anticosti or in the very centre of the    |
     |                | southern part of the map.                                |
     |                |                                                          |
     |----------------|----------------------------------------------------------|
     | Narwhal        | North-eastern portion of the North Atlantic map- east of |
     |                | St Anthony or west of Fogo.                              |
     |                |                                                          |
     |----------------|----------------------------------------------------------|
     | White Whale    | Usually located just north of Pearl Island in the        |
     |                | south-east corner of the North Atlantic map.             |
     |                |                                                          |
     |----------------|----------------------------------------------------------|
     |________________|__________________________________________________________|
    
    
    
    ===============================================================================
    ===============================================================================
    ===============================================================================
    ------------------------------------------------------------------------[UPD000]
       ______           ______  _                                __
      / ____/________ _/ __/ /_(_)___  ____ _   ____ _____  ____/ /
     / /   / ___/ __ `/ /_/ __/ / __ \/ __ `/  / __ `/ __ \/ __  / 
    / /___/ /  / /_/ / __/ /_/ / / / / /_/ /  / /_/ / / / / /_/ /  
    \____/_/   \__,_/_/  \__/_/_/ /_/\__, /   \__,_/_/ /_/\__,_/   
                                    /____/                         
                                       __  __                           __         
                                      / / / /___  ____ __________ _____/ /__  _____
                                     / / / / __ \/ __ `/ ___/ __ `/ __  / _ \/ ___/
                                    / /_/ / /_/ / /_/ / /  / /_/ / /_/ /  __(__  ) 
                                    \____/ .___/\__, /_/   \__,_/\__,_/\___/____/  
                                        /_/    /____/  
    -------------------------------------------------------------------------------
    ===============================================================================
      ____________________________________________________________________________
     /                                                                            \
     ]  Crafting                                                          [UPD001][
     \____________________________________________________________________________/
    
    As with Assassin’s Creed IV: Black Flag, in addition to the various aspects of
    the game involving stealth, assassinating, sword and gunplay, players can now
    craft items to provide passive bonuses for Shay that will assist them in a
    number of facets of gameplay. These include items that can improve health,
    increase the effectiveness of the darts/grenades Shay uses and the amount of
    ammunition on hand. To craft these items, players must find the required
    reagents in the environment by hunting/harpooning the appropriate animals and
    then use the crafting option in the main menu to create the desired items.
    
    Craft-able items come in a few flavours and these include things such as: 
    
         > Health upgrades
         > Ammo capacity upgrades
         > Creating projectiles
         > Crafting unique outfits
    
    Many of the more advanced recipes require you to track down and skin some rare
    and elusive animals. For a guide to finding and hunting all of the animal
    types in the game check out the hunting guide above.
    
    Below you’ll find a list of all the items that we can craft in the game,
    organised by upgrades, outfits and projectiles. Beside each, there will be a
    brief description of what the upgrade will do along with what reagents are
    required.
    
    
    Equipment Upgrades:
    ________________________
    
      ____________________________________________________________________________
     /                   |                                |                       \
     ] Crafted Item      | Bonuses Provided               |   Reagents Required   [
     \___________________|________________________________|_______________________/
     |-------------------+--------------------------------+-----------------------|
     |Pistol Holsters    | Allows Shay to carry a pair of |> 1x Eastern Elk Hide  |
     |                   | pistols.                       |                       |
     |-------------------+--------------------------------+-----------------------|
     |Health Upgrade I   | Increases base health by 25%.  |> 1x Hare Pelt         |
     |                   |                                |                       |
     |-------------------+--------------------------------+-----------------------|
     |Health Upgrade II  | Increases base health by 25%.  |> 2x Arctic Hare Pelt  |
     |                   |                                |> 2x Canadian Lynx Pelt|
     |                   |                                |                       |
     |-------------------+--------------------------------+-----------------------|
     |Health Upgrade III | Increases base health by 25%.  |> 2x Grey Wolf Pelt    |
     |                   |                                |> 2x Killer Whale Skin |
     |                   |                                |                       |
     |-------------------+--------------------------------+-----------------------|
     |Health Upgrade IV  | Increases base health by 25%.  |> 2x Black Wolf Pelt   |
     |                   |                                |> 2x Narwhal Tusk      |
     |                   |                                |                       |
     |-------------------+--------------------------------+-----------------------|
     |Rope Dart Pouch I  | Increases rope dart carrying   |> 1x Grey Wolf Pelt    |
     |                   | capacity by an additional 5.   |                       |
     |                   |                                |                       |
     |-------------------+--------------------------------+-----------------------|
     |Rope Dart Pouch II | Increases rope dart carrying   |> 2x Humpback Whale Skn|
     |                   | capacity by an additional 5.   |> 2x Grey Wolf Pelt    |
     |                   |                                |                       |
     |-------------------+--------------------------------+-----------------------|
     |Smoke Bomb Pouch I | Increases smoke bomb carrying  |> 1x Arctic Hare Pelt  |
     |                   | capacity by an additional 5.   |> 1x Canadian Lynx Pelt|
     |                   |                                |                       |
     |-------------------+--------------------------------+-----------------------|
     |Smoke Bomb Pouch II| Increases smoke bomb carrying  |> 2x Arctic Wolf Pelt  |
     |                   | capacity by an additional 5.   |> 2x Eastern Elk Hide  |
     |                   |                                |                       |
     |-------------------+--------------------------------+-----------------------|
     |Pistol Ammo Pouch I| Increases pistol ammo carrying |> 1x Deer Hide         |
     |                   | capacity by an additional 10.  |> 1x Beaver Pelt       |
     |                   |                                |                       |
     |-------------------+--------------------------------+-----------------------|
     |Pistol Ammo PouchII| Increases pistol ammo carrying |> 2x Fox Pelt          |
     |                   | capacity by an additional 10.  |> 2x Arctic Fox Pelt   |
     |                   |                                |                       |
     |-------------------+--------------------------------+-----------------------|
     |Air Rifle Dart     |Increases dart capacity by 5.   |> 1x Deer Hide         |
     |Pouch I            |                                |> 1x Arctic Hare Pelt  |
     |                   |                                |                       |
     |-------------------+--------------------------------+-----------------------|
     |Air Rifle Dart     |Increases dart capacity by 10.  |> 2x Polar Bear Pelt   |
     |Pouch II           |                                |> 2x Black Wolf Pelt   |
     |                   |                                |                       |
     |-------------------+--------------------------------+-----------------------|
     |Sleep Dart         | Increases duration of sleep    |> 1x Hare Pelt         |
     |Efficiency I       | dart’s effect.                 |> 1x Arctic Hare Pelt  |
     |                   |                                |                       |
     |-------------------+--------------------------------+-----------------------|
     |Sleep Dart         | Increases duration of sleep    |> 2x Deer Hide         |
     |Efficiency II      | dart’s effect further.         |> 2x White Whale Skin  |
     |                   |                                |                       |
     |-------------------+--------------------------------+-----------------------|
     |Berserk Dart       | Increases duration of berserk  |> 1x Beaver Pelt       |
     |Efficiency I       | dart’s effect.                 |> 1x Grey Wolf Pelt    |
     |                   |                                |                       |
     |-------------------+--------------------------------+-----------------------|
     |Berserk Dart       | Increases duration of berserk  |> 2x Black Wolf Pelt   |
     |Efficiency II      | dart’s effect further.         |> 2x Killer Whale Skin |
     |                   |                                |                       |
     |-------------------+--------------------------------+-----------------------|
     |sleep Grenade      | Increases sleep grenade        |> 1x Killer Whale Skin |
     |Pouch I            | capacity by 1.                 |> 1x Beaver Pelt       |
     |                   |                                |                       |
     |-------------------+--------------------------------+-----------------------|
     |Sleep Grenade      | Increases sleep grenade        |> 2x Eastern Elk Hide  |
     |Pouch II           | capacity by 2.                 |> 2x Arctic Wolf Pelt  |
     |                   |                                |                       |
     |-------------------+--------------------------------+-----------------------|
     |Sleep Grenade      | Increases area of effect of    |> 1x Deer Hide         |
     |Efficiency I       | sleep grenades.                |> 1x Canadian Lynx Pelt|
     |                   |                                |                       |
     |-------------------+--------------------------------+-----------------------|
     |Sleep Grenade      | Further increases the area of  |> 2x Arctic Hare Pelt  |
     |Efficiency II      | effect of sleep grenades.      |> 2x Humpback Whale Skn|
     |                   |                                |                       |
     |-------------------+--------------------------------+-----------------------|
     |Berserk Grenade    | Increases berserk grenade      |> 1x Black Bear Pelt   |
     |Pouch I            | capacity by 1.                 |> 1x Shark Skin        |
     |                   |                                |                       |
     |-------------------+--------------------------------+-----------------------|
     |Berserk Grenade    | Increases Berserk grenade      |> 2x White Whale Skin  |
     |Pouch II           | capacity by 2.                 |> 2x Polar Bear Skin   |
     |                   |                                |                       |
     |-------------------+--------------------------------+-----------------------|
     |Berserk Grenade    | Increases area of effect of    |> 1x Fox Pelt          |
     |Efficiency I       | Berserk grenades.              |> 1x Killer Whale Skin |
     |                   |                                |                       |
     |-------------------+--------------------------------+-----------------------|
     |Berserk Grenade    | Further increases the area of  |> 2x Eastern Elk Hide  |
     |Efficiency II      | effect of Berserk grenades.    |> 2x Narwhal Tusk      |
     |                   |                                |                       |
     |-------------------+--------------------------------+-----------------------|
     |Shrapnel Grenade   | Increases Shrapnel grenade     |> 1x Humpback Whale Skn|
     |Pouch I            | capacity by 1.                 |> 1x Black Bear Pelt   |
     |                   |                                |                       |
     |-------------------+--------------------------------+-----------------------|
     |Shrapnel Grenade   | Increases Shrapnel grenade     |> 2x Narwhal Tusk      |
     |Pouch II           | capacity by 2.                 |> 2x Eastern Elk Hide  |
     |                   |                                |                       |
     |-------------------+--------------------------------+-----------------------|
     |Shrapnel Grenade   | Increases area of effect of    |> 1x Shark Skin        |
     |Efficiency I       | Shrapnel grenades.             |> 1x Grey Wolf Pelt    |
     |                   |                                |                       |
     |-------------------+--------------------------------+-----------------------|
     |Shrapnel Grenade   | Further increases the area of  |> 2x Black Bear Pelt   |
     |Efficiency II      | effect of Shrapnel grenades.   |> 2x Polar Bear Pelt   |
     |                   |                                |                       |
     |                   |                                |                       |
     |-------------------+--------------------------------+-----------------------|
     |____________________________________________________________________________|
    
    
    
    Crafted Outfit Upgrades:
    ________________________
    
      ____________________________________________________________________________
     /                   |                                |                       \
     ] Crafted Item      | Bonuses Provided               |   Reagents Required   [
     \___________________|________________________________|_______________________/
     |-------------------+--------------------------------+-----------------------|
     |Hunter Outfit      | Cosmetic Only.                 |> 2x Grey Wolf Pelt    |
     |                   |                                |> 3x Arctic Wolf Pelt  |
     |                   |                                |                       |
     |-------------------+--------------------------------+-----------------------|
     |Whaler Outfit      | Cosmetic Only.                 |> 2x Shark Skin        |
     |                   |                                |> 2x Killer Whale Skin |
     |                   |                                |                       |
     |-------------------+--------------------------------+-----------------------|
     |Arctic Explorer    | Cosmetic Only.                 |> 3x Polar Bear Pelt   |
     |Outfit             |                                |> 3x Narwhal Tusk      |
     |                   |                                |                       |
     |-------------------+--------------------------------+-----------------------|
     |Frontiersman Outfit| Cosmetic Only.                 |> 2x Black Wolf Pelt   |
     |                   |                                |> 2x Black Bear Pelt   |
     |                   |                                |                       |
     |                   |                                |                       |
     |-------------------+--------------------------------+-----------------------|
     |____________________________________________________________________________|
    
    
    
    Crafted Projectiles:
    ________________________
    
      _________________________________________
     /                   |                     \
     ] Crafted Item      | Reagents Required   [
     \___________________|_____________________/
     |-------------------+---------------------|
     |Berserk Dart       | > 1x Bone           |
     |                   |                     |
     |-------------------+---------------------|
     |Rope Dart          | > 1x Bone           |
     |                   |                     |
     |-------------------+---------------------|
     |Sleep Dart         | > 1x Bone           |
     |                   |                     |
     |-------------------+---------------------|
     |Firecracker Dart   | > 1x Bone           |
     |                   |                     |
     |-------------------+---------------------|
     |Sleep Grenade      | > 5x Bone           |
     |                   |                     |
     |-------------------+---------------------|
     |Berserk Grenade    | > 5x Bone           |
     |                   |                     |
     |-------------------+---------------------|
     |Shrapnel Grenade   | > 5x Bone           |
     |                   |                     |
     |-------------------+---------------------|
     |_________________________________________|
    
    
      ____________________________________________________________________________
     /                                                                            \
     ]  Shay Upgrades                                                     [UPD002][
     \____________________________________________________________________________/
    
    Shay Upgrades are, according to the game’s menu weapons and outfits that can
    be purchased or unlocked through other in-game actions to provide Shay with
    passive bonuses to increase attack damage. It should be noted however, that in
    my opinion, Assassin’s Creed Rogue is by far the easiest title in the series
    to date and whilst the equipment can make things easier still, I was able to
    finish the game without ever touching the menu for this once. Having said that,
    they still do bestow bonuses and on top of that possessing interchangeable
    outfits and some fancy weapons are always a plus! 
    
    Below you’ll find a list of all the Sword sets, guns and outfits available in
    the game along with a brief description on how you can go about obtaining
    each.
    
    
    Sword and Dagger Sets:
    ________________________
    There are two types of sword and dagger sets available for Shay in Assassin’s
    Creed Rogue and they consist of weapons that are unlocked from the start and
    available to purchase from the general Store and these that have specific
    unlock requirements. Below you'll find a pair of tables outlining how to
    acquire each.
    
    The first group of sword and dagger sets are purchasable, and include the
    following:
    
      ____________________________________________________________________________
     /                   |                           |                            \
     ] Weapon Name       | Stats: Speed/Combo/Damage | How to Acquire             [
     \___________________|___________________________|____________________________/
     |-------------------+---------------------------+----------------------------|
     |French Cutlass     |1x Speed/2x Combo/1x Damage| Default weapon. Equipped at| 
     |                   |                           | the start of the game.     |
     |                   |                           |                            |
     |-------------------+---------------------------+----------------------------|
     |Pirate Scimitars   |2x Speed/2x Combo/1x Damage| Purchase from the General  |
     |                   |                           | store for 1,200 Pounds.    |
     |                   |                           |                            |
     |-------------------+---------------------------+----------------------------|
     |Colonial American  |2x Speed/2x Combo/2x Damage| Purchase from the General  |
     |Cutlasses          |                           | store for 3,000 Pounds.    |
     |                   |                           |                            |
     |-------------------+---------------------------+----------------------------|
     |British Cutlasses  |3x Speed/2x Combo/2x Damage| Purchase from the General  |
     |                   |                           | store for 5,000 Pounds.    |
     |                   |                           |                            |
     |-------------------+---------------------------+----------------------------|
     |Privateer Cutlasses|3x Speed/2x Combo/3x Damage| Purchase from the General  |
     |                   |                           | store for 6,500 Pounds.    |
     |                   |                           |                            |
     |-------------------+---------------------------+----------------------------|
     |Scottish Broadsword|3x Speed/3x Combo/3x Damage| Purchase from the General  |
     |                   |                           | store for 8,000 Pounds.    |
     |                   |                           |                            |
     |-------------------+---------------------------+----------------------------|
     |Cuttoe Sword       |3x Speed/4x Combo/4x Damage| Purchase from the General  |
     |                   |                           | store for 10,000 Pounds.   |
     |                   |                           |                            |
     |-------------------+---------------------------+----------------------------|
     |Hanger Sword       |4x Speed/2x Combo/3x Damage| Purchase from the General  |
     |                   |                           | store for 12,500 Pounds.   |
     |                   |                           |                            |
     |-------------------+---------------------------+----------------------------|
     |English Infantry   |4x Speed/3x Combo/4x Damage| Purchase from the General  |
     |Hanger Sword       |                           | store for 13,000 Pounds.   |
     |                   |                           |                            |
     |-------------------+---------------------------+----------------------------|
     |Officer's Short    |3x Speed/5x Combo/4x Damage| Purchase from the General  |
     |Sword              |                           | store for 14,000 Pounds.   |
     |                   |                           |                            |
     |-------------------+---------------------------+----------------------------|
     |Bastard Sword      |4x Speed/3x Combo/5x Damage| Purchase from the General  |
     |                   |                           | store for 18,000 Pounds.   |
     |                   |                           |                            |
     |-------------------+---------------------------+----------------------------|
     |____________________________________________________________________________|
    
    
    
    Unlockable Sword and Dagger Sets:
    __________________________________
    The following sword and dagger sets on the other hand are obtained by 
    completing various in-game tasks. They include:
    
      ____________________________________________________________________________
     /                   |                           |                            \
     ] Weapon Name       | Stats: Speed/Combo/Damage | How to Acquire             [
     \___________________|___________________________|____________________________/
     |-------------------+---------------------------+----------------------------|
     |Governor's Sword   |5x Speed/4x Combo/3x Damage| Complete all 39            | 
     |                   |                           | Renovations.               |
     |                   |                           |                            |
     |-------------------+---------------------------+----------------------------|
     |Hunting Sabre      |4x Speed/2x Combo/3x Damage| Complete all 15 Hunting    |
     |                   |                           | Challenges.                |
     |                   |                           |                            |
     |-------------------+---------------------------+----------------------------|
     |Viking Sword       |4x Speed/3x Combo/4x Damage| Find all 15 Viking Sword   |
     |                   |                           | shards and uncover the     |
     |                   |                           | Viking treasure.           |
     |                   |                           |                            |
     |-------------------+---------------------------+----------------------------|
     |Admiral's Lion     |3x Speed/2x Combo/3x Damage| Complete the Gothenburg    |
     |Sword              |                           | fleet mission in the Naval |
     |                   |                           | campaign.                  |
     |                   |                           |                            |
     |-------------------+---------------------------+----------------------------|
     |Spanish Sword      |4x Speed/2x Combo/4x Damage| Complete the Gibraltar     |
     |                   |                           | fleet mission in the Naval |
     |                   |                           | campaign.                  |
     |                   |                           |                            |
     |-------------------+---------------------------+----------------------------|
     |Altair's Sword     |4x Speed/5x Combo/5x Damage| Complete all fleet missions|
     |                   |                           | in the Naval campaign and  |
     |                   |                           | find the hidden treasure.  |
     |                   |                           |                            |
     |-------------------+---------------------------+----------------------------|
     |Katana             |2x Speed/3x Combo/4x Damage| Can be redeemed for 30     |
     |                   |                           | Uplay points on Uplay.     |
     |                   |                           |                            |
     |-------------------+---------------------------+----------------------------|
     |____________________________________________________________________________|
    
    
    Pistol sets:
    ________________________
    As with the sword and dagger sets, there are two types of pistol sets available
    and they likewise consist of weapons that are unlocked from the start and
    available to purchase from the General Store and these that have specific
    unlock requirements. Below you'll find a pair of tables outlining how to
    acquire each.
    
    The first group of pistol sets are purchasable from the General store, and
    include the following:
    
      ____________________________________________________________________________
     /                   |                           |                            \
     ] Weapon Name       | Stats: Damage/stun/Range  | How to Acquire             [
     \___________________|___________________________|____________________________/
     |-------------------+---------------------------+----------------------------|
     |Common Flintlock   |1x Damage/1x stun/3x Range | Default weapon. Equipped at| 
     |Pistols            |                           | the start of the game.     |
     |                   |                           |                            |
     |-------------------+---------------------------+----------------------------|
     |Pirate Flintlock   |3x Damage/3x stun/1x Range | Purchase from the General  |
     |Pistols            |                           | store for 800 Pounds.      |
     |                   |                           |                            |
     |-------------------+---------------------------+----------------------------|
     |Standard Wheellock |1x Damage/1x stun/5x Range | Purchase from the General  |
     |Pistols            |                           | store for 5,000 Pounds.    |
     |                   |                           |                            |
     |-------------------+---------------------------+----------------------------|
     |Belgian Engraved   |1x Damage/3x stun/5x Range | Purchase from the General  |
     |Pistols            |                           | store for 7,000 Pounds.    |
     |                   |                           |                            |
     |-------------------+---------------------------+----------------------------|
     |Queen Anne's Pistol|3x Damage/3x stun/3x Range | Purchase from the General  |
     |                   |                           | store for 8,000 Pounds.    |
     |                   |                           |                            |
     |-------------------+---------------------------+----------------------------|
     |____________________________________________________________________________|
    
    
    Unlockable Pistol sets:
    ________________________
    The following pistol sets on the can be obtained by completing various in-game
    tasks. They include:
    
      ____________________________________________________________________________
     /                   |                           |                            \
     ] Weapon Name       | Stats: Damage/stun/Range  | How to Acquire             [
     \___________________|___________________________|____________________________/
     |-------------------+---------------------------+----------------------------|
     |Admiral's Lion     |3x Damage/3x stun/3x Range | Complete the Barbados      |
     |Pistol             |                           | fleet mission in the Naval |
     |                   |                           | campaign.                  |
     |                   |                           |                            |
     |-------------------+---------------------------+----------------------------|
     |Indian Flintlock   |3x Damage/3x stun/5x Range | Complete the Yanaon        |
     |Pistol             |                           | fleet mission in the Naval |
     |                   |                           | campaign.                  |
     |                   |                           |                            |
     |-------------------+---------------------------+----------------------------|
     |Scottish Flintlock |3x Damage/5x stun/3x Range | Complete all Forts, Gang   |
     |Pistols            |                           | HQs and Settlements.       |
     |                   |                           |                            |
     |-------------------+---------------------------+----------------------------|
     |English Percussion |5x Damage/3x stun/5x Range | Collect all Abstergo       |
     |Flintlock Pistols  |                           | tablets in the 'real' world|
     |                   |                           | and then find the hidden   |
     |                   |                           | treasure in River Valley.  |
     |                   |                           |                            |
     |-------------------+---------------------------+----------------------------|
     |Edward's Pistol    |3x Damage/3x stun/3x Range | Can be redeemed for 40     |
     |                   |                           | Uplay points on Uplay.     |
     |                   |                           |                            |
     |-------------------+---------------------------+----------------------------|
     |____________________________________________________________________________|
    
    
    
    Outfits:
    ________________________
    There are 20 unlockable outfits in the game that give Shay, the fashionista
    that he is, an array of different looks. As with the other types of equipment
    on offer in Assassin's Creed Rogue, these outfits can be divided into those
    that are unlocked through natural progression or purchased from General Stores
    and those that need a little more grunt work to unlock. Below you'll find a
    pair of tables outlining how to acquire each.
    
    The first group of outfits are either purchasable from the General store or
    are unlocked via progressing through the game and include the following:
    
      ____________________________________________________________________________
     /                   |                           |                            \
     ] Crafted Outfit    | Bonuses Provided          | How to Acquire             [
     \___________________|___________________________|____________________________/
     |-------------------+---------------------------+----------------------------|
     |Assassin Outfit    | N/A: Cosmetic change only.| Default outfit. Equipped at| 
     |                   |                           | the start of the game.     |
     |                   |                           |                            |
     |-------------------+---------------------------+----------------------------|
     |Interim Outfit     | N/A: Cosmetic change only.| Progress through the game. |
     |                   |                           |                            |
     |-------------------+---------------------------+----------------------------|
     |Templar Outfit     | N/A: Cosmetic change only.| Progress through the game. |
     |                   |                           |                            |
     |-------------------+---------------------------+----------------------------|
     |Versailles Outfit  | N/A: Cosmetic change only.| Progress through the game. |
     |                   |                           |                            |
     |-------------------+---------------------------+----------------------------|
     |Explorer Outfit    | N/A: Cosmetic change only.| Purchase from the General  |
     |                   |                           | store for 3,000 Pounds.    |
     |                   |                           |                            |
     |-------------------+---------------------------+----------------------------|
     |Raider Outfit      | N/A: Cosmetic change only.| Purchase from the General  |
     |                   |                           | store for 5,000 Pounds.    |
     |                   |                           |                            |
     |-------------------+---------------------------+----------------------------|
     |Tracker Outfit     | N/A: Cosmetic change only.| Purchase from the General  |
     |                   |                           | store for 8,000 Pounds.    |
     |                   |                           |                            |
     |-------------------+---------------------------+----------------------------|
     |Sharpshooter Outfit| N/A: Cosmetic change only.| Purchase from the General  |
     |                   |                           | store for 10,000 Pounds.   |
     |                   |                           |                            |
     |-------------------+---------------------------+----------------------------|
     |Captain Outfit     | N/A: Cosmetic change only.| Purchase from the General  |
     |                   |                           | store for 12,000 Pounds.   |
     |                   |                           |                            |
     |-------------------+---------------------------+----------------------------|
     |Dark Assassin      | N/A: Cosmetic change only.| Purchase from the General  |
     |Outfit             |                           | store for 15,000 Pounds.   |
     |                   |                           |                            |
     |-------------------+---------------------------+----------------------------|
     |____________________________________________________________________________|
    
    
    Unlockable Outfits:
    ________________________
    The following outfits can be obtained by completing various in-game tasks. They
    include:
    
      ____________________________________________________________________________
     /                   |                           |                            \
     ] Crafted Outfit    | Bonuses Provided          | How to Acquire             [
     \___________________|___________________________|____________________________/
     |-------------------+---------------------------+----------------------------|
     |Native Armour      | N/A: Cosmetic change only.| Complete all 7 Native      | 
     |                   |                           | Pillars.                   |
     |                   |                           |                            |
     |-------------------+---------------------------+----------------------------|
     |Templar Armour     | N/A: Cosmetic change only.| Find and collect all 24    |
     |                   |                           | Templar Maps and Relics.   |
     |                   |                           |                            |
     |-------------------+---------------------------+----------------------------|
     |Templar Enforcer   | N/A: Cosmetic change only.| Complete all 12 Assassin   |
     |Outfit             |                           | intercepts.                |
     |                   |                           |                            |
     |-------------------+---------------------------+----------------------------|
     |Viking Armour      | N/A: Cosmetic change only.| Find all 15 Viking Sword   |
     |                   |                           | shards and uncover the     |
     |                   |                           | Viking treasure.           |
     |                   |                           |                            |
     |-------------------+---------------------------+----------------------------|
     |Templar Master     | N/A: Cosmetic change only.| Complete all 4 legendary   |
     |Outfit             |                           | battles.                   |
     |                   |                           |                            |
     |-------------------+---------------------------+----------------------------|
     |Admiral Outfit     | N/A: Cosmetic change only.| Complete the Malacca       |
     |Pistol             |                           | fleet mission in the Naval |
     |                   |                           | campaign.                  |
     |                   |                           |                            |
     |-------------------+---------------------------+----------------------------|
     |Hunter Outfit      | N/A: Cosmetic change only.| Must be crafted.           |
     |                   |                           |                            |
     |-------------------+---------------------------+----------------------------|
     |Whaler Outfit      | N/A: Cosmetic change only.| Must be crafted.           |
     |                   |                           |                            |
     |-------------------+---------------------------+----------------------------|
     |Arctic Explorer    | N/A: Cosmetic change only.| Must be crafted.           |
     |Outfit             |                           |                            |
     |                   |                           |                            |
     |-------------------+---------------------------+----------------------------|
     |Frontiersman Outfit| N/A: Cosmetic change only.| Must be crafted.           |
     |                   |                           |                            |
     |-------------------+---------------------------+----------------------------|
     |Assassin Killer    | N/A: Cosmetic change only.| Can be redeemed for 20     |
     |                   |                           | Uplay points on Uplay.     |
     |                   |                           |                            |
     |-------------------+---------------------------+----------------------------|
     |____________________________________________________________________________|
    
    
      ____________________________________________________________________________
     /                                                                            \
     ]  Morrigan Upgrades                                                 [UPD003][
     \____________________________________________________________________________/
    
    Assassin's Creed Rogue essentially lifts its blueprint for ship upgrades
    directly from its predecessor and as such, most of the Morrigan's armour and
    weapon upgrades are almost identical to Black Flag. As with the previous game,
    there are upgrades available for just about every aspect of the Morrigan and
    each of them is classified by the game as belonging to one of three categories
    - Armour and Weapons, Storage and Harpooning. Below you’ll find tables
    outlining the upgrades available and what reagents are required to purchase
    the upgrades.
    
    Players can purchase upgrades using collected resources and money from the
    Captain's cabin on the Morrigan or from Harbourmaster Shops at numerous
    inhabited areas. It should be noted that using resources straight up will only
    get you so far with upgrading. To upgrade the Morrigan's various elements to
    reach their maximum level, you will have to find and collect the elite parts
    by finding the blueprints scattered around the world map.
    
    Each table shows the name of the upgrade, what classes of reagents are required
    for each upgrade type and where to find the elite upgrade for that particular
    section of the ship.
    
    Morrigan Weapon and Armour Upgrades:
    ____________________________________
    
      ____________________________________________________________________________
     /                   |                                  |                     \
     ] Morrigan Upgrade  | Reagents Required                | Notes               [
     \___________________|__________________________________|_____________________/
     |-------------------+----------------------------------+---------------------|
     |Hull Armour -      | N/A: Equipped by default when you|                     |
     |Standard           |      acquire the Morrigan        | N/A.                |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Hull Armour -      | > 500 Pounds                     |                     |
     |Intermediate       | > 10 Metal                       | N/A.                |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Hull Armour -      | > 1,200 Pounds                   |                     |
     |Reinforced         | > 50 Metal                       | N/A.                |
     |                   | > 70 Wood                        |                     |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Hull Armour -      | > 8,000 Pounds                   |                     |
     |Advanced           | > 250 Metal                      | N/A.                |
     |                   | > 140 Wood                       |                     |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Hull Armour -      | > 16,000 Pounds                  |                     |
     |Elite              | > 350 Metal                      | Blueprint location: |
     |                   | > 240 Wood                       | Genesse (365,014),  |
     |                   | > Blueprint                      | River Valley        |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |-------------------+----------------------------------+---------------------|
     |Broadside Cannons -| N/A: Equipped by default when you|                     |
     |Standard           |      acquire the Morrigan        | N/A.                |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Broadside Cannons -| > 500 Pounds                     |                     |
     |Intermediate       | > 10 metal                       | N/A.                |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Broadside Cannons -| > 1,700 Pounds                   |                     |
     |Advanced           | > 70 Metal                       | N/A.                |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Broadside Cannons -| > 8,000 Pounds                   |                     |
     |Superior           | > 140 Metal                      | N/A.                |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Broadside Cannons -| > 16,000 Pounds                  |                     |
     |Elite              | > 270 Metal                      | N/A.                |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Broadside Cannons -| > 25,000 Pounds                  |                     |
     |Ultimate           | > 400 Metal                      | Blueprint location: |
     |                   | > Blueprint                      | Aarushi (959,066),  |
     |                   |                                  | River Valley        |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |-------------------+----------------------------------+---------------------|
     |Front Carronades - | N/A: Equipped by default when you|                     |
     |Standard           |      acquire the Morrigan        | N/A.                |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Front Carronades - | > 5,000 Pounds                   |                     |
     |Advanced           | > 80 Metal                       | N/A.                |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |-------------------+----------------------------------+---------------------|
     |Puckle Gun -       | This will be automatically added |                     |
     |Standard           | to the Morrigan in sequence 02-01| N/A.                |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Puckle Gun -       | > 700 Pounds                     |                     |
     |Reinforced         | > 50 Metal                       | N/A.                |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Puckle Gun -       | > 3,000 Pounds                   |                     |
     |Advanced           | > 120 Metal                      | N/A.                |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Puckle Gun -       | > 15,000 Pounds                  |                     |
     |Elite              | > 200 Metal                      | Blueprint location: |
     |                   | > Blueprint                      | Lower Manhattan     |
     |                   |                                  | (500,608), New York |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |-------------------+----------------------------------+---------------------|
     |Ram strength -     | This will be automatically added |                     |
     |Standard           | to the Morrigan in sequence 02-01| N/A.                |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Ram Upgrade -      | > 1,500 Pounds                   |                     |
     |Reinforced         | > 75 Wood                        | N/A.                |
     |                   | > 50 Metal
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Ram Upgrade -      | > 8,000 Pounds                   |                     |
     |Advanced           | > 120 wood                       | N/A.                |
     |                   | > 120 Metal                      |                     |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Ram Upgrade -      | > 20,000 Pounds                  |                     |
     |Elite              | > 180 wood                       | Blueprint location: |
     |                   | > 250 Metal                      | Fogo (921,077),     |
     |                   | > Blueprint                      | North Atlantic      |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |-------------------+----------------------------------+---------------------|
     |Round Shot Strength| N/A: Equipped by default when you|                     |
     |Standard           |      acquire the Morrigan.       | N/A.                |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Round Shot Strength| > 900 Pounds                     |                     |
     |Intermediate       | > 30 Metal                       | N/A.                |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Round Shot Strength| > 3,000 Pounds                   |                     |
     |Advanced           | > 80 Metal                       | N/A.                |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Round Shot Strength| > 9,000 Pounds                   |                     |
     |Elite              | > 220 Metal                      |                     |
     |                   |                                  | N/A.                |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Round Shot Strength| > 15,000 Pounds                  |                     |
     |Ultimate           | > 320 Metal                      | Blueprint location: |
     |                   | > Blueprint                      | East Village        |
     |                   |                                  | (505,348), New York |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |-------------------+----------------------------------+---------------------|
     |Explosive Shot     | N/A: Equipped by default when you|                     |
     |Standard           |      acquire the Morrigan.       | N/A.                |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Explosive Shot     | > 5,000 Pounds                   |                     |
     |Advanced           | > 60 Metal                       | N/A.                |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Explosive Shot     | > 15,000 Pounds                  |                     |
     |Elite              | > 300 Metal                      | N/A.                |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |-------------------+----------------------------------+---------------------|
     |Mortar -           | > 500 pounds                     |                     |
     |Standard           | > 20 Metal                       | N/A.                |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Mortar -           | > 2,500 Pounds                   |                     |
     |Intermediate       | > 70 Metal                       | N/A.                |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Mortar -           | > 12,000 Pounds                  |                     |
     |Advanced           | > 160 Metal                      | N/A.                |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Mortar -           | > 30,000 Pounds                  |                     |
     |Elite              | > 350 Metal                      | Blueprint location: |
     |                   | > Blueprint                      | HMS Miranda         |
     |                   |                                  | Shipwreck (729,178),|
     |                   |                                  | North Atlantic      |
     |-------------------+----------------------------------+---------------------|
     |-------------------+----------------------------------+---------------------|
     |Heavy Shot -       | > 900 Pounds                     |                     |
     |Standard           | > 35 Metal                       | N/A.                |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Heavy Shot -       | > 3,000 Pounds                   |                     |
     |Advanced           | > 90 Metal                       | N/A.                |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Heavy Shot -       | > 15,000 Pounds                  |                     |
     |Elite              | > 320 Metal                      |Blueprint location:  |
     |                   | > Blueprint                      |The Sapphire(915,337)|
     |                   |                                  |North Atlantic       |
     |-------------------+----------------------------------+---------------------|
     |-------------------+----------------------------------+---------------------|
     |Burning Oil -      | > 500 Pounds                     |                     |
     |Standard           |                                  | N/A.                |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Burning Oil -      | > 3,000 Pounds                   |                     |
     |Advanced           | > 30 Metal                       | N/A.                |
     |                   | > 10 Wood                        |                     |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Burning Oil -      | > 10,000 Pounds                  |                     |
     |Elite              | > 60 Metal                       | Blueprint location: |
     |                   | > 20 Wood                        | Otetiani (095,367), |
     |                   | > Blueprint                      | River Valley        |
     |                   |                                  |                     |
     |                   |                                  |                     |
     |                   |                                  |                     |
     |____________________________________________________________________________|
    
    
    Morrigan Storage Upgrades:
    ____________________________________
    
      ____________________________________________________________________________
     /                   |                                  |                     \
     ] Morrigan Upgrade  | Reagents Required                | Notes               [
     \___________________|__________________________________|_____________________/
     |-------------------+----------------------------------+---------------------|
     |Puckle Gun Cylinder| N/A: Equipped by default when you|                     |
     |Standard           |      acquire the Puckle Gun.     | N/A.                |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Puckle Gun Cylinder| > 500 Pounds                     |                     |
     |Reinforced         | > 40 Metal                       | N/A.                |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Puckle Gun Cylinder| > 3,000 Pounds                   |                     |
     |Advanced           | > 100 metal                      | N/A.                |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Puckle Gun Cylinder| > 11,000 Pounds                  |                     |
     |Elite              | > 160 Metal                      | Blueprint location: |
     |                   | > Blueprint                      | Nerepis (132,744),  |
     |                   |                                  | North Atlantic      |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |-------------------+----------------------------------+---------------------|
     |Heavy Shot Storage | N/A: Equipped by default when you|                     |
     |Standard           |      acquire the Morrigan        | N/A.                |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Heavy Shot Storage | > 500 Pounds                     |                     |
     |Reinforced         | > 50 Wood                        | N/A.                |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Heavy Shot Storage | > 1,500 Pounds                   |                     |
     |Advanced           | > 80 Wood                        | N/A.                |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Heavy Shot Storage | > 4,000 Pounds                   |                     |
     |Elite              | > 110 Wood                       |Blueprint location:  |
     |                   | > Blueprint                      |Pearl Island(948,928)|
     |                   |                                  |North Atlantic       |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |-------------------+----------------------------------+---------------------|
     |Mortar Storage     | N/A: Equipped by default when you|                     |
     |Standard           |      acquire the Morrigan.       | N/A.                |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Mortar Storage     | > 800 Pounds                     |                     |
     |Reinforced         | > 50 Wood                        | N/A.                |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Mortar Storage     | > 2,000 Pounds                   |                     |
     |Advanced           | > 80 Wood                        | N/A.                |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Mortar Storage     | > 5,000 Pounds                   |                     |
     |Elite              | > 110 Wood                       | Blueprint location: |
     |                   | > Blueprint                      | Terra Nova (782,479)|
     |                   |                                  | North Atlantic      |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |-------------------+----------------------------------+---------------------|
     |Burning oil Storage| N/A: Equipped by default when you|                     |
     |Standard           |      acquire the Morrigan.       | N/A.                |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Burning oil Storage| > 500 Pounds                     |                     |
     |Reinforced         | > 50 Wood                        | N/A.                |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Burning oil Storage| > 1,400 Pounds                   |                     |
     |Advanced           | > 80 Wood                        | N/A.                |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Burning oil Storage| > 5,000 Pounds                   |                     |
     |Elite              | > 110 Wood                       | Blueprint location: |
     |                   | > Blueprint                      | Gros Morne (499,311)|
     |                   |                                  | North Atlantic      |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |-------------------+----------------------------------+---------------------|
     |Crew’s Quarters    | N/A: Equipped by default when you|                     |
     |Standard           |      acquire the Morrigan.       | N/A.                |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Crew’s Quarters    | > 800 Pounds                     |                     |
     |Advanced           | > 70 Cloth                       | N/A.                |
     |                   | > 50 Wood                        |                     |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Crew’s Quarters    | > 3,500 Pounds                   |                     |
     |Elite              | > 110 cloth                      | N/A.                |
     |                   | > 100 Wood                       |                     |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |-------------------+----------------------------------+---------------------|
     |Cargo Storage      | N/A: Equipped by default when you|                     |
     |Standard           |      acquire the Morrigan.       | N/A.                |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Cargo Storage      | > 1,000 Pounds                   |                     |
     |Advanced           | > 80 Cloth                       | N/A.                |
     |                   | > 70 Wood                        |                     |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Cargo Storage      | > 4,000 Pounds                   |                     |
     |Elite              | > 130 Cloth                      | N/A.                |
     |                   | > 120 Wood                       |                     |
     |                   |                                  |                     |
     |____________________________________________________________________________|
    
    
    Morrigan Harpooning Upgrades:
    ____________________________________
    
      ____________________________________________________________________________
     /                   |                                  |                     \
     ] Morrigan Upgrade  | Reagents Required                | Notes               [
     \___________________|__________________________________|_____________________/
     |-------------------+----------------------------------+---------------------|
     |Rowboat Armour     | N/A: Equipped by default when you|                     |
     |Standard           |      acquire the Morrigan.       | N/A.                |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Rowboat Armour     | > 600 Pounds                     |                     |
     |Reinforced         | > 50 Wood                        | N/A.                |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Rowboat Armour     | > 1,800 Pounds                   | N/A.                |
     |Advanced           | > 100 Wood                       |                     |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |-------------------+----------------------------------+---------------------|
     |Harpoon Strength   | N/A: Equipped by default when you|                     |
     |Standard           |      acquire the Morrigan.       | N/A.                |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Harpoon Strength   | > 1,000 Pounds                   |                     |
     |Advanced           | > 30 Wood                        | N/A.                |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Harpoon Strength   | > 4,000 Pounds                   |                     |
     |Elite              | > 70 Wood                        | N/A.                |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |-------------------+----------------------------------+---------------------|
     |Harpoon Storage    | N/A: Equipped by default when you|                     |
     |Standard           |      acquire the Morrigan.       | N/A.                |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Harpoon Storage    | > 800 Pounds                     |                     |
     |Advanced           | > 50 Wood                        | N/A.                |
     |                   |                                  |                     |
     |-------------------+----------------------------------+---------------------|
     |Harpoon Storage    | > 1,800 Pounds                   |                     |
     |Elite              | > 70 Wood                        | N/A.                |
     |                   |                                  |                     |
     |                   |                                  |                     |
     |____________________________________________________________________________|
    
    
    ===============================================================================
    ===============================================================================
    ===============================================================================
    ------------------------------------------------------------------------[CLTBL]
    
                    ______      ____          __  _ __    __         
                   / ____/___  / / /__  _____/ /_(_) /_  / /__  _____
                  / /   / __ \/ / / _ \/ ___/ __/ / __ \/ / _ \/ ___/
                 / /___/ /_/ / / /  __/ /__/ /_/ / /_/ / /  __(__  ) 
                 \____/\____/_/_/\___/\___/\__/_/_.___/_/\___/____/ 
                           ________________________________
                          | Campaign Collectible Locations |
                          |________________________________|
    
    -------------------------------------------------------------------------------
    ===============================================================================
    
    There is a plethora of Collectibles littered throughout Assassin’s Creed
    Rogue’s massive game world in both the main colonies/settlements, secondary
    locations and even on the little islands, remote beaches and inside the
    occasional iceberg scattered about the world maps. Additionally, there are
    collectibles found in the Abstergo Entertainment building during the 'real
    world' sequences. So there is a lot to find!
    
    The collectibles come in a number of different forms. This collectible
    locations guide will give you a brief description of each type of collectible,
    a brief intro on how and what they are used for.
    
      ____________________________________________________________________________
     /                                                                            \
     ]  Animus Collectibles                                               [CLTBAB][
     \____________________________________________________________________________/
    
    inside the Animus is where we will find the vast, vast majority of the
    collectibles in the game and although they are more numerous than those found
    at Abstergo, individually they require much less effort to find.
    
    -------------------------------------------------------------------------------
    Note: As finding and synchronising viewpoints, liberating forts and taking over
          Gang HQs will all reveal nearby collectibles on the world map, specific 
          locations have not been listed, instead use the in game custom waypoint
          to make it much, much easier to track them down.
    -------------------------------------------------------------------------------
    
    Below you'll find a brief collectible information dump that will give you a
    brief description of each type of collectible and how and what they are used
    for:
    
    
         > 200X Animus Fragments
         ___________________________
         These collectibles are small glowing pyramid-shaped objects that can
         usually be found in high up, hard to reach places, or floating off the
         side of structures. They are the most numerous collectible in the game and
         can be found in all of the main settlements, secondary areas and various
         places across uncharted portions of the world map accessible by sailing.
         95% of these require some form of climbing or free-running to acquire.
         
         Collecting all 200 of these is a requirement for one of the Abstergo
         challenges. They are also required to achieve 100% synchronisation in the
         game.
    
    
         > 200X Treasure Chests
         ___________________________
         In addition to the Animus shards, there is also an abundance of treasure 
         chests scattered across the world map. They appear as your stock, standard
         chest and can be opened by approaching them and using the ‘interact’ 
         button when the prompt appears to do so. These often contain various sums 
         of money and reagents. They are not only found all over the populous areas
         of the game world, but also in the less populated regions and on 
         unchartered islands in the middle of the ocean as well. 
    
         Collecting all of these is also a requirement to complete the game at 
         100% synchronisation.
    
    
         > 50X Prosperity Fragments
         ___________________________
         These collectibles look almost identical to the Animus fragments but appear
         as a golden variant instead. As with the Animus fragments, they are often
         in high up, hard to reach places requiring some climbing or free running
         action to access. These collectibles are quite handy as the number you
         have can boost your rate of money and resource acquisition up to a total
         of 12.5% bonus upon collecting all 50. 
    
         Collecting all 50 of these is required to achieve 100% synchronisation in
         the game.
    
    
         > 36X Shanties
         ___________________________
         The Shanties, or Song Sheets appear as glowing pages of paper on the 
         ground. As you approach them, you’ll notice that they will not sit in one
         spot but rather they will fly away and force you to chase them down. To 
         nab them, you’ll need to follow them across some difficult to traverse
         terrain and to use your entire free running prowess in the process!
    
         The shanties can be used to teach the crew of the Morrigan additional 
         songs for your crew to sing whilst you sail the world map. Collecting all
         of these is also a requirement to complete the game at 100% 
         synchronisation.
    
    
         > 35X War Letters
         ___________________________
         There are 35 war letters scattered around the game world and through the 
         naval campaign and picking these up will add a document to your database. 
         hey are often found at the remnants of battle sites by dead soldiers and 
         are quite easy to spot. 
    
         Collecting all 35 of these is required to achieve 100% synchronisation.
    
    
         > 25X Cave Paintings
         ___________________________
         These are a new type of collectible in Assassin’s Creed Rogue and they 
         require you to enter caves scattered around the map and use your Eagle 
         vision to find a cave painting. Once you get close enough, the painting 
         will shift and move and be added to your database. 
    
         Finding and observing all 25 is required to achieve 100% synchronisation 
         in the game.
    
    
         > 24X Templar Maps
         ___________________________
         Templar maps appear as rolled up scrolls that can be looted from various
         areas located around the game's populated (and occasionally not so 
         populated) areas. Looting the chart give you a treasure map with a drawing
         of the location of a hidden buried treasure and some co-ordinates at which
         to find it. Picking the maps up will add this as a document to your
         database. 
    
         Note that collecting all of these as well as finding and uncovering all of
         the game's buried treasures will net you the Templar armour. Collecting 
         all of these is a requirements for 100% synchronisation.
    
    
         > 19X Blueprints
         ___________________________
         These collectibles appear as regular treasure chests in the world, but are
         marked by a cog symbol on the map. The blueprints are extremely useful as
         they contain the plans for the elite, highest level upgrades for the
         Morrigan. As such, collecting these should be something that you
         prioritise, especially if you want to take out those legendary ships…
    
    
         > 15X Viking Sword Fragments
         ___________________________
         There are a total of 15 Viking Sword fragments located throughout the game
         world and they appear as a semi-buried sword hilt with an emanating blue
         glow that will disappear as the player approaches.  
    
         Collecting all of them reveals a new location on the map and visiting this
         allows you to find a hidden, buried treasure that will unlock Viking 
         armour for Shay.
    
    
         > 7X Native Pillars
         ___________________________
         There are 7 Native Pillars hidden around the game world in both the North
         Atlantic and River Valley. Upon discovering each of them, we can interact
         with a dais nearby to undertake a short, shape aligning puzzle mini-game.
         In this we need to twist the various segments of the pillar so that a
         source of energy depicted by an illuminated pathway flows in a direct line
         from the top of the pillar to the bottom. 
    
         Once we have found and collected all 7 native totems, travel to Orenda to
         unlock the Native armour.  Completing these pillars is required for 100%
         synchronisation.
    
    
    
    ===============================================================================
    
                     C   O   L   L   E   C   T   I   B   L   E   S
                     _____________________________________________
    
                       ___    __         __                          
                      /   |  / /_  _____/ /____  _________ _____ 
                     / /| | / __ \/ ___/ __/ _ \/ ___/ __ `/ __ \ 
                    / ___ |/ /_/ (__  ) /_/  __/ /  / /_/ / /_/ /
                   /_/  |_/_.___/____/\__/\___/_/   \__, /\____/ 
                                                   /____/ 
     
    -----------------------------------------------------------------------[CLTBAB]
    ===============================================================================
    
    The following two types of collectibles can be found in the Abstergo Entertain-
    ment office building when we exit the Animus for the 'real' world. Tablets 
    resemble tablet computers, whilst the broken computers simply refer to all of
    the computers within the building that you can access.
    
    as there are much fewer of these than what you'll find in the Animus and there
    are no viewpoints in the 'real' world that i am aware of, I have listed the 
    locations to each of the collectibled below and in the case of the broken 
    computers - the solution to the puzzle required to complete the repair job.
    
    Here are some shorcuts to jump down to where you need to go!
    
         > Tablets ...............................[CLTBTB]
         > Broken Computers ......................[CLTBPC]
    
    
      ____________________________________________________________________________
     /                                                                            \
     ]  Tablets                                                           [CLTBTB][
     \____________________________________________________________________________/
    
    The tablets appear as small, tablet computers with blue and green text on the
    screen - they are quite striking and easy to spot once you have seen one. 
    
    Finding and collecting all 20 tablets in the Abstergo office will unlock a new
    location in River Valley on the world map for Shay. Visit this location to 
    unlock a new weapon for our leading man - the powerful English Percussion 
    Flintlock Pistols.
    
    They are located across all three floors of the building that we can access 
    and we require level 3 security clearance (given to us during the fourth visit
    to the real world to find them all).
    
    You can find the tablets in the following locations:
    
    =======================
    Floor 2: Helix Research
    =======================
    01. Tablet 01 - On the ground just outside of the elevator and in front of the
                    reception desk.
    
    02. Tablet 03 - On the sofa in the office at the far end of the main room 
                    opposite the lift (we have to go here for an objective at one
                    point).
    
    03. Tablet 04 - On the ground by the entrance to the security room (the red 
                    room with the camera icon on the map).
    
    04. Tablet 08 - On the desk in a cubicle in the westernmost part of the main
                    room.
    
    05. Tablet 12 - Located on a swivel chair by a conference table inside the 
                    security door in the northwest corner of the map (we have to go
                    through this room for an objective at one point).
    
    06. Tablet 14 - On the counter in the bathroom - this is the small room 
                    adjacent to the southwest corner of the main room.
    
    07. Tablet 05 - Located on a couch inside the level 2 security door in the 
                    northeast corner of the map.
    
    08. Tablet 19 - On the floor inside a cubicle behind the level 3 security door
                    in the northeast corner of the map.
    
    09. Tablet 16 - On the desk in a cubicle behind the level 3 security door in 
                    the northwest corner of the map. 
    
    
    =======================
    Floor 1: Lobby
    =======================
    10. Tablet 10 -  On the floor directly outside of the elevator.
    
    11. Tablet 13 - On the ground by a planter on the right side of the lobby by 
                    the first set of couches closest to the reception. Also by the
                    nearby security door (the red room with the camera icon on the
                    map).
    
    12. Tablet 07 - On the ground behind a set of benches the left side of the 
                    lobby. This is almost directly opposite the above location.
    
    13. Tablet 18 - At the top of the stairs at the far end of the lobby from the
                    lift.
    
    14. Tablet 09 - Inside a level 3 security door down the stairs at the far end 
                    of the lobby from the lift. Located on the unit beneath a large
                    curved TV (which also happens to be a computer we need to 
                    repair).
    
    
    =======================
    Floor 15: CCO
    =======================
    15. Tablet 15 - Behind a plant just to the right of the entrance to the COO's 
                    office.
    
    16. Tablet 06 - On the far left of the balcony behind the COO's office.
    
    17. Tablet 02 - Just inside the level 2 security door leading to the computer
                    we need to fix (we have to go here for an objective at one 
                    point).
    
    
    =======================
    Floor B: Servers
    =======================
    18. Tablet 20 - If you go right from the four-way intersection you'll find a
                    level 3 security door leading to some employee quarters. The
                    tablet is located in the bathroom of the southwest room.
    
    19. Tablet 17 - On the floor in the northern hallway leading from the four-way
                    intersection - this is on the way to the server room.
    
    20. Tablet 11 - Behind the large computer console next to the lift leading
                    down to the servers (we have to go here for an objective at one
                    point).
    
    
    
      ____________________________________________________________________________
     /                                                                            \
     ]  Broken Computers                                                  [CLTBPC][
     \____________________________________________________________________________/
    
    Once you have progressed the story far enough, you will be forced back to the
    Abstergo Entertainment building in the ‘real’ world. During one of your visits,
    you will be tutored in how to repair computers. Upon completion of this 
    section, it will be revealed that you can repair other employees’ computers as
    well if you wish to do so. We need to do this 20 times for the achievement/
    trophy 'Repairman'.
    
    There are 20 computers in total throughout the three floors of the building
    that we can access and we require level 3 security clearance (given to us 
    during the fourth visit to the real world to find them all).
    
    ------------------------------------------------------------------------------
    Note: As soon as level 3 security access becomes available you should go and
          repair all of the computers immediately. This is because once you have 
          complete the current 'real' world objective, several of the rooms with
          computer consoles will become inaccessible.
    ------------------------------------------------------------------------------
    
    Each computer has us solving a simple rotation puzzle in order to repair it. 
    The screen displays a sphere broken into multiple segments which is surrounded
    by rings with several lasers aimed at the core. Core segments that are active
    are highlighted in blue, whilst inactive ones are red. To solve the puzzle, we
    need to activate all the core segments by rotating the rings so that each laser
    is pointing to a different segment on the sphere.
    
    There are a few things thrown in to make it a little more difficult and these
    include:
    
         > Red Panels    - Red coloured panels on ring will reflect a laser.
    
         > Blue Panels   - Blue panels are transparent, allowing a laser to pass 
                           through it.
    
         > Yellow panels - Yellow panels on rings will refract a laser passing 
                           through it, causing its course to move up or down.
    
         > Green Panels  - A laser passing through a green panel will be split into
                           two, allowing you to hit multiple sections of the core
                           at once.
    
    
    Again, as with the tablets I have listed the broken computer locations by the
    floor on which they are located:
    
    
      ____________________________________________________________________________
     /                                                                            \
     ]  Floor 2: Helix Research (10 Broken Computers)                             [
     \____________________________________________________________________________/
    
    ====================
    Broken Computer 01:
    ====================
    Location: In the server room on floor 2. Solving this is a requirement during
              your first visit to Abstergo Entertainment. As such, you likely will
              have already done it!
    
    Solution: switch to the outermost ring and rotate it to highlight the top 
              segment of the core. Easy!
    
    Reward/s: Document - Inspiration: Al Mualim
    
    
    ====================
    Broken Computer 02:
    ====================
    Location: Behind the reception desk opposite the lift.
    
    Solution: This core has three segments. To solve this puzzle, follow these
              simple steps:
    
                  > Move the innermost ring’s laser to point at the middle segment.
    
                  > Move the outermost ring’s laser to point at the blue panel on
                    the innermost ring.
    
                  > Move the middle ring to target the top core segment.
    
    Reward/s: Document - Inspiration: Haytham Kenway
    
    
    ====================
    Broken Computer 03:
    ====================
    Location: In a cubicle on the right side of the main room.  
    
    Solution: This core has three segments. To solve this puzzle, follow these
              simple steps:
    
                  > Move the innermost ring’s laser to point at the middle segment
                    (make sure the yellow panel faces upwards).
    
                  > Move the outermost ring’s laser to point at the yellow panel on
                    the innermost ring.
    
                  > Move the central ring to target the bottom core segment.
    
    Reward/s: Document - The Phoenix Project: The Ankh
    
    
    ====================
    Broken Computer 04:
    ====================
    Location: In a cubicle on the left side of the main room.
    
    Solution: This core has six segments. To solve this puzzle, follow these
              simple steps:
    
                  > Move the innermost ring’s laser to point at the top segment
                    of the core.
    
                  > Move the second smallest ring’s laser to point at the green
                    panel on the innermost ring.
    
                  > Rotate the second largest ring so that its laser hits the
                    bottom core segment.
    
                  > Move the largest ring’s laser to point at the green panel on 
                    the second largest ring.
    
    Reward/s: Document - Otso Berg's Profile: Lindsifarne
    
    
    ====================
    Broken Computer 05:
    ====================
    Location: On a desk in the conference room behind on the northeast side of the
              floor.  
    
    Solution: This core has four segments. To solve this puzzle, follow these
              simple steps:
    
                  > Move the innermost ring’s laser to point at the bottom segment.
    
                  > Move the central ring’s laser to point at the green panel of
                    the innermost ring.
    
                  > Move the largest ring’s laser to point at the second segement
                    from the top. 
    
    Reward/s: Document - Sigma Team's Most Wanted: The Leaders
    
    
    ====================
    Broken Computer 06:
    ====================
    Location: Inside a cubicle behind the level  3 security door in the northeast
              corner of the map.
    
    Solution: This core has four segments. To solve this puzzle, follow these
              simple steps:
    
                  > Move the innermost ring’s laser to point at the top core
                    segment.
    
                  > Move the second largest ring’s laser to point through the blue
                    panel of the the innermost ring to hit the second segment from
                    the top of the core.
    
                  > Rotate the second smallest ring so that its laser hits the 
                    second segment from the bottom (make sure its yellow panel is
                    facing down). 
    
                  > Move the largest ring’s laser to point at the second smallest
                    ring's yellow panel.  
    
    Reward/s: Document - The Phoenix Project: New Orders
    
    
    ====================
    Broken Computer 07:
    ====================
    Location: On a desk at the back of the room behind the level 2 security door
              in the northeast corner of the map.
    
    Solution: This core has five segments. To solve this puzzle, follow these
              simple steps:
    
                  > Move the innermost ring’s laser to point at the bottom segment
                    of the core.
    
                  > Move the second largest ring’s laser to point at the blue panel
                    of the innermost ring that allows it to hit the central core 
                    segment (also ensure that one of this ring's green panels is
                    aligned with the top blue panel of the innermost ring).
    
                  > Rotate the largest ring so that its laser hits the uppermost 
                    green panel of the second largest ring.
    
                  > Rotate the second smallest ring so that its laser hits the core
                    segment second from the bottom.
    
    Reward/s: Document - Otso Berg's profile: Cairo Debrief
    
    
    ====================
    Broken Computer 08:
    ====================
    Location: On a desk at the back of the room behind the level 2 security door in
              the northeast corner of the map. This is just to the left of computer
              number 7.
    
    Solution: This core has five segments. To solve this puzzle, follow these
              simple steps:
    
                  > Move the innermost ring’s laser to point at the central segment
                    of the core (make sure that the yellow panel points up and the
                    blue panel points down).
    
                  > Move the second smallest ring so that its laser targets the
                    bottom core segment.
    
                  > Rotate the largest ring so that its laser hits the green panel
                    on the second smallest ring.
    
                  > Rotate the second largest ring so that its laser hits the 
                    yellow panel of the smallest ring.
    
    Reward/s: Document - Sigma Team's Most Wanted: The Dead
    
    
    ====================
    Broken Computer 09:
    ====================
    Location: Within a cubicle located on the south side of the room behind the
              level 3 security door in the northeast corner of the map.
    
    Solution: This core has four segments. To solve this puzzle, follow these
              simple steps:
    
                  > Move the innermost ring’s laser to point at the second segment
                    from the top (make sure the yellow panel faces down).
    
                  > Move the second largest ring’s laser to point at the yellow
                    panel of the smallest ring.
    
                  > Rotate the second smallest ring so that its laser hits the
                    second segment from the bottom (make sure its yellow panel aims
                    upwards though!).
    
                  > Move the outermost ring’s laser to point at the yellow panel on
                    the second smallest ring.
    
    
    Reward/s: Document - The Phoenix Project: The Koh-i-Noor
    
    
    ====================
    Broken Computer 10:
    ====================
    Location: Within a second cubicle behind the level 3 security door in the 
              northeast corner of the map.
    
    Solution: This core has four segments. To solve this puzzle, follow these
              simple steps:
    
                  > Move the innermost ring’s laser to point at the top segment.
    
                  > Move the largest ring’s laser to point at the blue panel on the
                    innermost ring.
    
                  > Rotate the second smallest ring so that its laser hits the
                    bottom segment of the core.
    
                  > Move the second largest ring's laser to hit the second segment 
                    from the top of the core.
      
    
    Reward/s: Document - Sigma Team's Most Wanted: The Soldiers
    
    
    
      ____________________________________________________________________________
     /                                                                            \
     ]  Floor 1: Lobby (5 Broken Computers)                                       [
     \____________________________________________________________________________/
    
    ====================
    Broken Computer 11:
    ====================
    Location: In the server room on floor 1. Solving this is a requirement during
              your second visit to Abstergo Entertainment. As such, you likely will
              have already done it!
    
    Solution: This core has four segments. To solve this puzzle, follow these
              simple steps:
    
                  > Move the innermost ring’s laser to point at the second segment
                    from the bottom.
    
                  > Move the outermost ring’s laser to point at the second segment
                    from the top.
    
                  > Move the second largest ring’s laser to point at the top
                    segment.
    
    Reward/s: Document - Otso Berg's Profile: Vidic's New Recruit
    
    
    ====================
    Broken Computer 12:
    ====================
    Location: Behind the reception desk just across the bridge and to the right 
              from the elevator.
    
    Solution: This core has five segments. To solve this puzzle, follow these
              simple steps:
    
                  > Move the innermost ring’s laser to point at the centre segment
                    so that the blue panel is above the core.
    
                  > Move the outermost ring’s laser to point at the blue panel
                    of the innermost ring.
    
                  > Rotate the second smallest ring so that its laser hits the 
                    second lowest segment.
    
                  > Rotate the second largest ring so that its laser shines through
                    the blue panel of the second smallest ring.
    
                  > Rotate the central ring so its laser targets the bottom core
                    segment.
    
    Reward/s: Document - Inspiration: Daniel Cross
    
    
    ====================
    Broken Computer 13:
    ====================
    Location: Behind the reception desk just across the bridge and to the right 
              from the elevator. This is slightly further along the desk to the 
              right of computer number 12.
    
    Solution: This core has five segments. To solve this puzzle, follow these
              simple steps:
    
                  > Move the innermost ring’s laser to point at the centre segment
                    (ensure that the blue panel is above the core).
    
                  > Move the second largest ring’s laser to point at the blue panel
                    of the innermost ring.
    
                  > Rotate the second smallest ring so that its laser hits the 
                    bottom core segment.
    
                  > Rotate the largest ring so that its laser targets the red
                    panel of the second smallest ring.
    
    Reward/s: Document - The Phoenix Project: Paris
    
    
    ====================
    Broken Computer 14:
    ====================
    Location: At the opposite end of the lobby from the elevator, down the stairs
              and behind the level 3 security door on the left.
    
    Solution: This core has five segments. To solve this puzzle, follow these
              simple steps:
    
                  > Move the innermost ring’s laser to point at the second segment
                    from the bottom.
    
                  > Move the second smallest ring’s laser to point at the bottom
                    core segment.
    
                  > Rotate the central ring so that its laser hits the top segment. 
    
                  > Rotate the second largest ring so that its laser targets the
                    second core segment from the top.
    
                  > Rotate the largest ring so that its laser targets the middle
                    segment.
    
    Reward/s: Document - Otso Berg's Profile: Florence goes FUBAR
    
    
    ====================
    Broken Computer 15:
    ====================
    Location: At the opposite end of the lobby from the elevator, down the stairs
              and behind the level 3 security door on the right.
    
    Solution: This core has five segments. To solve this puzzle, follow these
              simple steps:
    
                  > Move the innermost ring’s laser to point at the bottom segment
                    (make sure its yellow panel is facing downwards).
    
                  > Move the second smallest ring’s laser to point at the yellow
                    panel of the smallest ring. This should align its yellow panel
                    with the inner ring's blue panel.
     
                  > Rotate the second largest ring's laser so that it shoots 
                    through the second smallest ring's yellow panel and the 
                    smallest ring's blue panel.
    
                  > Rotate the central ring so that its laser hits the middle core
                    segment and that its yellow panel is facing upwards. 
    
                  > Rotate the largest ring so that its laser hits the central 
                    ring's yellow panel.
    
    Reward/s: Document - The Phoenix Project: The Box
    
    
    
      ____________________________________________________________________________
     /                                                                            \
     ]  Floor 15: CCO (2 Broken Computers)                                        [
     \____________________________________________________________________________/
    
    ====================
    Broken Computer 16:
    ====================
    Location: In the server room on floor 15. Solving this is a requirement during
              your third visit to Abstergo Entertainment. As such, you likely will
              have already done it!
    
    Solution: This core has three segments. To solve this puzzle, follow these
              simple steps:
    
                  > Move the innermost ring’s laser to point at the top segment.
    
                  > Move the outermost ring’s laser to point at the red panel on
                    the innermost ring.
    
    Reward/s: Document - Inspiration: Baptiste
    
    
    ====================
    Broken Computer 17:
    ====================
    Location: Behind the reception desk on the left as you leave the lift, just 
              before the door to the CCO’s office.
    
    Solution: This core has four segments. To solve this puzzle, follow these
              simple steps:
    
                  > Move the innermost ring’s laser to point at the top segment.
    
                  > Move the second smallest ring’s laser to point at the second 
                    segment from the top (its blue panel should face downward).
    
                  > Move the second largest ring so that it’s laser targets the 
                    smallest ring's blue panel.
    
                  > Move the largest ring’s laser so that it hits the blue panel
                    of the second smallest ring.  
    
    Reward/s: Document - Sigma Team’s Most Wanted: The Cult
    
    
    
      ____________________________________________________________________________
     /                                                                            \
     ]  Floor B: Servers (3 Broken Computers)                                     [
     \____________________________________________________________________________/
    
    ====================
    Broken Computer 18:
    ====================
    Location: In the server room on floor B. Solving this is a requirement during
              your final visit to Abstergo Entertainment. As such, you likely will
              have already done it!
    
    Solution: This core has four segments. To solve this puzzle, follow these
              simple steps:
    
                  > Move the innermost ring’s laser to point at the second segment
                    from the top (its blue panel should be facing directly up).
    
                  > Move the second smallest ring’s laser to point at the lowest 
                    segment (its blue panel should align on the right)
    
                  > Move the second largest ring so that it’s laser targets the top
                    segment.
    
                  > Move the largest ring’s laser so that it hits the second lowest
                    segment. 
    
    Reward/s: Document - Otso Berg's Profile: Cross Training
    
    
    ====================
    Broken Computer 19:
    ====================
    Location: After leaving the lift, if you go right from the four-way 
              intersection you'll find a level 3 security door leading to some 
              employee quarters. The first door on the left houses a computer in 
              need of repair.
    
    Solution: This core has five segments. To solve this puzzle, follow these
              simple steps:
    
                  > Move the innermost ring’s laser to point at the second segment
                    from the top (its green panel should face downward).
    
                  > Move the second smallest ring’s laser to point at the second
                    core segment from the bottom (its blue panel should face up).
    
                  > Rotate the second largest ring so that its laser targets the
                    blue panel of the second smallest ring.
    
                  > Rotate the largest ring so that its laser targets the smallest
                    ring's green panel.
    
    Reward/s: Document - Inspiration: Duncan Walpole
    
    
    ====================
    Broken Computer 20:
    ====================
    Location: After leaving the lift, if you go right from the four-way 
              intersection you'll find a level 3 security door leading to some
              employee quarters. The second door on the left has a computer.
    
    Solution: This core has five segments. To solve this puzzle, follow these
              simple steps:
    
                  > Move the innermost ring’s laser to point at the second segment
                    from the top (make sure its yellow panel is facing up and its
                    blue panel is facing down).
    
                  > Rotate the largest ring so that its laser hits the yellow panel 
                    of the smallest ring.  
    
                  > Move the second smallest ring’s laser to point at the central
                    core segment (ensure the green panel and blue panels are facing
                    downwards).
     
                  > Rotate the second largest ring's laser so that it hits the 
                    green panel of the second smallest ring.
    
                  > Rotate the central ring so that its laser hits the second core
                    segment from the bottom.
    
    
    Reward/s: Document - Sigma Team’s Most Wanted: The Support
    
    
    
    ===============================================================================
    ===============================================================================
    ------------------------------------------------------------------------[CH100]
    
       _______  ____     ________              __   ___      __ 
      <  / __ \/ __ \   / ____/ /_  ___  _____/ /__/ (_)____/ /_
      / / / / / / / /  / /   / __ \/ _ \/ ___/ //_/ / / ___/ __/
     / / /_/ / /_/ /  / /___/ / / /  __/ /__/ ,< / / (__  ) /_  
    /_/\____/\____/   \____/_/ /_/\___/\___/_/|_/_/_/____/\__/
    
                           ________________________________
                          |   100% Completion Checklist    |
                          |________________________________|
    
    -------------------------------------------------------------------------------
    ===============================================================================
    
    For your convenience, here's a checklist for all of the requirements necessary
    for earning 100% synchronisation. Mark them off as you earn full
    synchronisation in each of the locations and objectives to make things a little
    easier to remember what you have left to do!
    
    
     __________________________________
     |[] Campaign Missions 100% Sync   \______________________________________.
     |                                                                        |
     | [] Sequence 1                        [] Sequence 4                     |
     |      The Way the Wind Blows      []       Honour and Loyalty         []|
     |      Lessons and Revelations     []       Armour and Sword           []|
     |      Tinker Sailor Soldier Spy   []       Scars                      []|
     |      By Invitation Only          []                                    |
     |                                      [] Sequence 5                     |
     | [] sequence 2                             Men o’ War                 []|
     |      One Little Victory          []       Bravado                    []|
     |      We the People               []                                    |
     |      Fiat Lux                    []  [] Sequence 6                     |
     |      Kyrie Eleison               []       The Heist                  []|
     |      Freewill                    []       Caress of Steel            []|
     |                                           No Laws But Our Own        []|
     | [] Sequence 3                             Cold Fire                  []|
     |      The Colour of Right         []       Non Nobis Domine           []|
     |      A Long Walk and a Short Drop[]                                    |
     |      Circumstances               []  [] Incomplete Memory              |
     |      Keep Your Friends Close     []       RGVjb25zdHJ1Y3RIZA0K       []|
     |                                           UHJvdGVjdGlvbg0K           []|
     |                                           QXNzYXNzaW5hdGIvbg0K       []|
     |                                                                        |
     |________________________________________________________________________|
     ______________________________
     |[] Side Missions 100% Sync   \__________________________________________.
     |                                                                        |
     |  [] Hunting Challenges               [] Assassin Intercepts            |
     |      01.Old Growth Forest 1      []      01.Scott Lawson             []|
     |      02.Fleur-de-Vent            []      02.Kelly Snider             []|
     |      03.Greystone                []      03.Lewis Johnson            []|
     |      04.Ile Des Pins             []      04.Franklin Greear          []|
     |      05.Mont Saint Denis         []      05.Maria Gurley             []|
     |      06.Marais Rocheux           []      06.Michael Crawley          []|
     |      07.Old Growth Forest 2      []      07.Conan Brown              []|
     |      08.Or-du-Nord               []      08.Randall Gordon           []|
     |      09.Red Bank                 []      09.Rachel Plourde           []|
     |      10.Riviere Aurifere         []      10.David Borgen             []|
     |      11.Ruisseau du Renard       []      11.Phillipe Beaubien        []|
     |      12.St. Nicolas              []      12.Marla Capps              []|
     |      13.Twin Snake Path          []                                    |
     |      14.Vallee Verte             []  [] Fort Liberation                |
     |      15.Vieille Carriere         []      Fort La Croix               []|
     |                                          Fort Louis                  []|
     |  [] Legendary ship Battles               Fort Soleil                 []|
     |      Pirates of a Lost Age       []      Port La Joye                []|
     |      The Battle of Quiberon      []      Fort Baie Rouge             []|
     |      The Battle of Labrador      []      Fort Blanc                  []|
     |      The Storm Fortress          []                                    |
     |                                      [] Gang Headquarters              |
     |  [] Hostile Settlements                  Albany                      []|
     |      Coeur-de-l’hiver            []      Halifax                     []|
     |      Greystone                   []      Greenwich                   []|
     |      Le Bras-du-Seigneur         []      King’s Farm                 []|
     |      Lock Cliff                  []      Lower Manhattan             []|
     |      Perce                       []      Two Bends                   []|
     |      St Anthony                  []      East Village                []|
     |      St John's                   []      Lac Eternel                 []|
     |      St Nicholas                 []      Stuyvesant’s Farm           []|
     |                                          Waterfront                  []|
     |  [] All 39 Renovations complete                                        |
     |                                       [] All collectibles Found        |
     |  [] All 7 Native Pillars Solved           New York                   []|
     |                                           North Atlantic             []|
     |  [] All 24 Buried Treasures Found         River Valley               []|
     |                                                                        |
     |  [] All Viewpoints Synchronised       [] All 10 Taverns Unlocked       |
     |                                                                        |
     |________________________________________________________________________|
    
    
    
    ===============================================================================
    ===============================================================================
    ===============================================================================
    ------------------------------------------------------------------------[ACHTR]
    
        ___        __    _                                     __      
       /   | _____/ /_  (_)__ _   _____  ____ ___  ___  ____  / /______
      / /| |/ ___/ __ \/ / _ \ | / / _ \/ __ `__ \/ _ \/ __ \/ __/ ___/
     / ___ / /__/ / / / /  __/ |/ /  __/ / / / / /  __/ / / / /_(__  ) 
    /_/  |_\___/_/ /_/_/\___/|___/\___/_/ /_/ /_/\___/_/ /_/\__/____/ 
                                      __   ______                 __    _          
                     ____ _____  ____/ /  /_  __/________  ____  / /_  (_)__  _____
                    / __ `/ __ \/ __  /    / / / ___/ __ \/ __ \/ __ \/ / _ \/ ___/
                   / /_/ / / / / /_/ /    / / / /  / /_/ / /_/ / / / / /  __(__  ) 
                   \__,_/_/ /_/\__,_/    /_/ /_/   \____/ .___/_/ /_/_/\___/____/  
                                                       /_/ 
                         ____________________________________
                        | Achievements/Trophies Unlock Guide |
                        |____________________________________|
    
    -------------------------------------------------------------------------------
    ===============================================================================
    
    Assassin's Creed Rogue has a total of 50 achievements and 51 trophies. These 
    are awarded for a undertaking a variety of tasks including: experiencing the 
    single player campaign, checking out some of the game's many side-missions, 
    nabbing all of the collectibles and undergoing some additional miscellaneous
    tasks. Below you'll find a categorised list of the achievements/trophies in
    the game and how you can unlock each one.
    
    As there is a bit of information to scroll through, please use the below
    shortcuts listed to the right of each category to navigate the below section
    more quickly. I have listed the relevant achievements/trophies below each
    category.
    
    
      ____________________________________________________________________________
     /                                                                            \
     ]                  Game Progression Achievements/Trophies            [ACMTR1][
     \____________________________________________________________________________/
      |--------------------------------------------------------------------------|
      |      - Did I Do That?                   - A Worthy Cause                 |
      |      - Halcyon Days                     - One Legend Dies and one is Born|
      |      - The End of Youth                 - Brotherhood Broken             |
      |      - He's Not Dead, is He?            - Sending A Message              |
      |      - Making New Friends               - No Page Unturned               |
      |      - Picking Teams                    - Templar Then; Templar Now      |
      |                                                                          |
      |__________________________________________________________________________|
     /                                                                            \
     ]                   Side-Quest Achievements/Trophies                 [ACMTR2][
     \____________________________________________________________________________/
      |--------------------------------------------------------------------------|
      |      - Capture All Gang HQs             - Ancient Hero                   |
      |      - I'll Take That                   - This War of Mine               |
      |      - For The Empire!                  - Master of the North Atlantic   |
      |      - King of the Hill                 - Property Tycoon                |
      |      - Knight of Yore                   - Freedom Fighter                |
      |      - Camper                           - What's Yours is Mine           |
      |                                         - Ninja                          |
      |                                                                          |
      |__________________________________________________________________________|
     /                                                                            \
     ]                Morrigan-related Achievements/Trophies              [ACMTR3][
     \____________________________________________________________________________/
      |--------------------------------------------------------------------------|
      |      - Defence First                    - Unicorn Slayer                 |
      |      - Ice Breaker                      - Phantom Queen                  |
      |      - Smashing                                                          |
      |                                                                          |
      |__________________________________________________________________________|
     /                                                                            \
     ]                       Combat Achievements/Trophies                 [ACMTR4][
     \____________________________________________________________________________/
      |--------------------------------------------------------------------------|
      |      - Denied                           - Nap Time                       |
      |      - Do Not Want                      - Stalker Killer                 |
      |      - Instant Vikings                                                   |
      |                                                                          |
      |__________________________________________________________________________|
     /                                                                            \
     ]                   Completionist Achievements/Trophies              [ACMTR5][
     \____________________________________________________________________________/
      |--------------------------------------------------------------------------|
      |      - Cartographer                     - Owned                          |
      |      - Memory Collector                 - Achieve Full Synchronisation   |
      |      - Repairman                        - Dedicated Employee             |
      |      - Globetrotter                     - Platinum Trophy (PS3 Only)     |
      |                                                                          |
      |__________________________________________________________________________|
     /                                                                            \
     ]                    Miscellaneous Achievements/Trophies             [ACMTR6][
     \____________________________________________________________________________/
      |--------------------------------------------------------------------------|
      |      - Hunt the Hunted                  - Supplier                       |
      |      - I ENDURE                         - Killing Machine                |
      |                                                                          |
      |__________________________________________________________________________|
    
    
    -------------------------------------------------------------------------------
    ===============================================================================
      ____________________________________________________________________________
     /                                                                            \
     ]                   Game Progression Achievements/Trophies           [ACMTR1][
     \____________________________________________________________________________/
    
    The following 12 achievements/trophies will all come with story progression,
    so as long as you finish the game these should be pretty much un-missable. As 
    these contain plot elements, I have left off the descriptions to avoid 
    potential spoilers.
    
    Here's a list of said achievements/trophies in order of appearance:
    
      ___________________________  ______________________________________________
     /                           \/                                              \
     ]  Achievement/Trophy Name  []         Description & Unlock Guide           [
     \___________________________/\______________________________________________/
     | Did I do that?             | How to unlock:                               |
     |                            | ==============                               |
     |                            | Complete present day mission 1.              | 
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Halcyon Days               | How to unlock:                               |
     |                            | ==============                               |
     |                            | Complete memory sequence 1.                  | 
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | The End of Youth           | How to unlock:                               |
     |                            | ==============                               |
     |                            | Complete memory sequence 2.                  | 
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | He's Not Dead, Is He?      | How to unlock:                               |
     |                            | ==============                               |
     |                            | Complete present day mission 2.              | 
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Making New Friends         | How to unlock:                               |
     |                            | ==============                               |
     |                            | Complete memory sequence 3.                  | 
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Picking Teams              | How to unlock:                               |
     |                            | ==============                               |
     |                            | Complete memory sequence 4.                  | 
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | A Worthy Cause             | How to unlock:                               |
     |                            | ==============                               |
     |                            | Complete present day mission 3.              | 
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | One legend Dies, and       | How to unlock:                               |
     | Another One is Born        | ==============                               |
     |                            | Complete memory sequence 5.                  | 
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Brotherhood Broken         | How to unlock:                               |
     |                            | ==============                               |
     |                            | Complete memory sequence 6.                  | 
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Sending A Message          | How to unlock:                               |
     |                            | ==============                               |
     |                            | Complete present day mission 4.              | 
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | No Page Unturned           | How to unlock:                               |
     |                            | ==============                               |
     |                            | Finish the Incomplete Memory.                | 
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | templar Then; Templar Now  | How to unlock:                               |
     |                            | ==============                               |
     |                            | Complete the game.                           | 
     |                            |                                              |
     |                            |                                              |
     |____________________________|______________________________________________|
    
    
      ____________________________________________________________________________
     /                                                                            \
     ]                    Side-Quest Achievements/Trophies                 [ACMT2][
     \____________________________________________________________________________/
    
    There are 12 achievements/trophies tied into the side-missions available in 
    Assassin's Creed Rogue and these have been included most likely to force those
    achievement/trophy hunters out there to experience everything the game has to
    offer. Each of them are fairly self-explanatory and can be obtained by 
    following the relevant sections in the above guide. 
    
    Here are a list of the achievements/trophies that fall into this category and
    what needs to be done to unlock each of them:
    
      ___________________________  ______________________________________________
     /                           \/                                              \
     ]  Achievement/Trophy Name  []         Description & Unlock Guide           [
     \___________________________/\______________________________________________/
     | Capture All Gang HQs       | Description:                                 |
     |                            | ============                                 |
     |                            | Capture All Gang HQs.                        |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | There are 10 Gang HQs in the game and to     |
     |                            | capture each of them you will need to enter  |
     |                            | the restricted area surrounding them and then|
     |                            | undertake a number of zone-specific side     |
     |                            | objectives. Upon completing all the required |
     |                            | tasks the HQ will be yours. Some of these can|
     |                            | be quite tricky so please use the guide above|
     |                            | for tips on how to approach and conquer each |
     |                            | Gang HQ. Here's a link: [SGH000].            |
     |                            |                                              |
     |                            | Or for specific Gang HQ's:                   |
     |                            |                                              |
     |                            |     > Albany (Easy) ................[SGH001] |
     |                            |     > Halifax (Easy) ...............[SGH002] |
     |                            |     > Greenwich (Easy) .............[SGH003] |
     |                            |     > King’s Farm (Medium) .........[SGH004] |
     |                            |     > Lower Manhattan (Medium) .....[SGH005] |
     |                            |     > Two Bends (Medium) ...........[SGH006] |
     |                            |     > East Village (Hard) ..........[SGH007] |
     |                            |     > Lac Eternel (Hard) ...........[SGH008] |
     |                            |     > Stuyvesant’s Farm (Hard) .....[SGH009] |
     |                            |     > Waterfront (Hard) ............[SGH010] |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | I'll Take That             | Description:                                 |
     |                            | ============                                 |
     |                            | Capture all settlements.                     |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | There are 8 hostile settlements in the game. |
     |                            | To capture them, as with the gang HQ's you   |
     |                            | will need to enter the restricted area       |
     |                            | surrounding them and then undertake a number |
     |                            | of zone-specific side objectives. Upon       |
     |                            | completing all the required tasks the        |
     |                            | settlement will be yours along with a large  |
     |                            | assortment of resources. As some of the      |
     |                            | settlements can be tough, pease use the guide|
     |                            | above for tips on how to approach each       |
     |                            | settlement. Here's a link: [SST000].         |
     |                            |                                              |
     |                            | Or for specific Settlements:                 |
     |                            |                                              |
     |                            |     > Coeur-de-l’hiver .............[SST001] |
     |                            |     > Greystone ....................[SST002] |
     |                            |     > Le Bras-du-Seigneur ..........[SST003] |
     |                            |     > Lock Cliff ...................[SST004] |
     |                            |     > Perce ........................[SST005] |
     |                            |     > St Anthony ...................[SST006] |
     |                            |     > St John's ....................[SST007] |
     |                            |     > St Nicholas ..................[SST008] |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | For the Empire!            | Description:                                 |
     |                            | ============                                 |
     |                            | Capture all forts.                           |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | There are 6 forts located across the North   |
     |                            | Atlantic and River Valley and to capture     |
     |                            | each, you must first approach by sea with the|
     |                            | Morrigan, use the ships weaponry to destroy  |
     |                            | the fort’s naval defences before docking with|
     |                            | the fort.                                    |
     |                            |                                              |
     |                            | at this point, we can infiltrate and the fort|
     |                            | and complete a number of side-objectives     |
     |                            | which range from killing markedenemies or the|
     |                            | officer in charge or destroying barrels.A few|
     |                            | of the forts are extremely difficult and as  |
     |                            | this is the case please use the guide above  |
     |                            | for tips on how to approach and conquer each |
     |                            | fort. Here's a link: [SFR000]                |
     |                            |                                              |
     |                            | Or for specific Forts:                       |
     |                            |                                              |
     |                            |     > Fort La Croix (Easy) .........[SFR001] |
     |                            |     > Fort Louis (Medium) ..........[SFR002] |
     |                            |     > Fort Soleil (Medium) .........[SFR003] |
     |                            |     > Port La Joye (Medium) ........[SFR004] |
     |                            |     > Fort Baie Rouge (Hard) .......[SFR005] |
     |                            |     > Fort Blanc (Hard) ............[SFR006] |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | King of the Hill           | Description:                                 |
     |                            | ============                                 |
     |                            | Complete all Native hills and Ice Caves.     |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | This achievement/trophy is tied into finding |
     |                            | and completing all 7 native pillars. These   |
     |                            | are located in areas marked with a cave icon |
     |                            | on the map and usually require a bit of      |
     |                            | exploring and platforming action to reach    |
     |                            | them.                                        |
     |                            |                                              |
     |                            | Upon discovering each of them,we can interact|
     |                            | with a dais nearby to undertake a short,shape|
     |                            | aligning puzzle mini-game. In this we need to|
     |                            | twist the various segments of the pillar so  |
     |                            | that a source of energy depicted by an       |
     |                            | illuminated pathway flows in a direct line   |
     |                            | from the top of the pillar to the bottom.    |
     |                            |                                              |
     |                            | Successfully solving one of these pillar     |
     |                            | puzzles will reveal a treasure location      |
     |                            | beneath it when completed. Grab all 7 of the |
     |                            | treasures and the achievment/trophy unlocks. |
     |                            |                                              |
     |                            | They can be found in the following locations:|
     |                            |                                              |
     |                            |     > North Atlantic - Terra Nova            |
     |                            |     > North Atlantic - Gros Morne            |
     |                            |     > North Atlantic - Fogo                  |
     |                            |     > River Valley - Genesse                 |
     |                            |     > River Valley - Aarashi                 |
     |                            |     > River Valley - Dekanawida              |
     |                            |     > River Valley - Otetiani                |
     |                            |                                              |
     |                            | For a guide on how to reach each of them and |
     |                            | the solutions to each. Please check the      |
     |                            | relevant section of the guide above. Heres a |
     |                            | link: [STO000].                              |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Ancient Hero               | Description:                                 |
     |                            | ============                                 |
     |                            | Get the Native Armour.                       |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | As with 'King of the Hill' this achievement/ |
     |                            | trophy is tied into finding and completing   |
     |                            | all 7 native pillars.                        |
     |                            |                                              |
     |                            | Once you have completed the 7 pillars and    |
     |                            | nabbed each of the 7 treasures, a new        |
     |                            | location will be revealed on the map at      |
     |                            | 'Orenda' in the River Valley map. Head       |
     |                            | here and unlocked the marked door for the    |
     |                            | achievement/trophy.                          |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Knight of Yore             | Description:                                 |
     |                            | ============                                 |
     |                            | Get the Templar Armour.                      |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | This achievement/trophy is tied into finding |
     |                            | and all 24 Templar Maps and locating each of |
     |                            | the associated buried treasures.             |
     |                            |                                              |
     |                            | For a guide on how to find and uncover each  |
     |                            | Please check the relevant section of the     |
     |                            | guide above. Heres a link: [STO000].         |
     |                            |                                              |
     |                            | Once you have found all 24 Templar treasures |
     |                            | a new location will be revealed on the map at|
     |                            | 'The Sapphire' in the North Atlantic. Head   |
     |                            | here and unlocked the marked door for the    |
     |                            | achievement/trophy.                          |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | This War of Mine           | Description:                                 |
     |                            | ============                                 |
     |                            | Complete all Assassin interceptions.         |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | There are 12 assassin intercept tasks in     |
     |                            | Assassin’s Creed Rogue and they are marked by|
     |                            | a pigeon icon on the map. Each of them has   |
     |                            | you locating a specific target and hunting   |
     |                            | down and killing assassins within a nearby   |
     |                            | area before they kill said target within a   |
     |                            | set timer expires.                           |
     |                            |                                              |
     |                            | The first 11 assassin intercept side-missions|
     |                            | will be available from memory sequence 03    |
     |                            | onwards. The twelfth and final assassin      |
     |                            | intercept will become available once you have|
     |                            | completed the first eleven.                  |
     |                            |                                              |
     |                            | Here's a link for guides to each: [SAI000].  |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Master of the North        | Description:                                 |
     | Atlantic                   | ============                                 |
     |                            | All legendary Battles Completed.             |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | Once you have completed the final memory     |
     |                            | sequence in the game, and the credits have   |
     |                            | rolled, you’ll find that there are now four  |
     |                            | red ship icons on the North Atlantic region  |
     |                            | map (alternatively, you could just capture   |
     |                            | the forts in which they are located!). There |
     |                            | is one of these icons in each of the four    |
     |                            | corners of the map: north east, north west,  |
     |                            | south east and south west.                   |
     |                            |                                              |
     |                            | These icons represent optional legendary sea |
     |                            | battles that feature large enemy fleets and  |
     |                            | some ‘boss’ ships with very high levels,     |
     |                            | massive armour and top notch weapons.        |
     |                            |                                              |
     |                            | As these battles are easily the hardest      |
     |                            | challenge in the entire game, you may need   |
     |                            | help. The guide above has a short tactics    |
     |                            | guides to help in locating and taking down   |
     |                            | each of the four legendary ship battles.     |
     |                            | Here's a link: [SLB000].                     |
     |                            |                                              |
     |                            | Or for the individual battles:               |
     |                            |                                              |
     |                            |     > Pirates of a Lost Age ........[SLB001] |
     |                            |     > The Battle of Quiberon Bay ...[SLB002] |
     |                            |     > The Battle of Labrador .......[SLB003] |
     |                            |     > The Storm Fortress ...........[SLB004] |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Property Tycoon            | Description:                                 |
     |                            | ============                                 |
     |                            | Complete all renovations.                    |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | Throughout the game world there are a total  |
     |                            | of 39 locations where players can spend their|
     |                            | resources to upgrade structures in need of   |
     |                            | repair.For each renovation that you complete,|
     |                            | additional money will be added to Shay’s     |
     |                            | passive income each time it ticks over.      |
     |                            |                                              |
     |                            | For more information on renovations, their   |
     |                            | locations, costs and cash bonuses, please    |
     |                            | check the relevant section of the guide      |
     |                            | above. Heres a link: [SRV000].               |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Camper                     | Description:                                 |
     |                            | ============                                 |
     |                            | Loot 20 supply camps.                        |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | Throughout the North Atlantic and River      |
     |                            | Valley regions you will be able to find and  |
     |                            | loot supply camps. These appear as caravan   |
     |                            | icons on the map. These events require you to|
     |                            | enter a restricted area and loot a target    |
     |                            | crate for a large number of resources. To    |
     |                            | earn this achievement/trophy, you'll need to |
     |                            | loot 20 of these supply camps.               |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Ninja                      | Description:                                 |
     |                            | ============                                 |
     |                            | Complete an Outpost without getting detected.|
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | Outposts are marked by a warehouse icon on   |
     |                            | the map and appear in both the North Atlantic|
     |                            | and River Valley regions. The goal of these  |
     |                            | areas is to sneak into the restricted area,  |
     |                            | use eagle vision to locate the guard carrying|
     |                            | the keys and then killing or pickpocketing   |
     |                            | him to obtain them. Then we need to go to the|
     |                            | associated warehouse and open it to earn a   |
     |                            | great deal of resources.                     |
     |                            |                                              |
     |                            | Depending on the outpost location, there can |
     |                            | be between 1-3 key carriers and warehouses.We|
     |                            | simply need to complete any of these areas   |
     |                            | without being detected to earn this trophy/  |
     |                            | achievement.                                 |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Freedom Fighter            | Description:                                 |
     |                            | ============                                 |
     |                            | Free 300 British PoW's.                      |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | Both the 'Freedom Fighter' and 'What's Yours |
     |                            | is Mine' achievements/trophies require you to|
     |                            | participate in naval warfare against a convoy|
     |                            | of ships. Both the POW and loot convoys      |
     |                            | appear on the map in the same general        |
     |                            | locations and often spawn in the same areas. |
     |                            |                                              |
     |                            | The POW convoys appear as a fist icon on the |
     |                            | map and appear in a setup with two smaller   |
     |                            | ships and a POW ship. The goal here is to    |
     |                            | take down two smaller ships whilst trying not|
     |                            | to damage the main target. The main ship has |
     |                            | 100 POWs on board and if we damage it, those |
     |                            | numbers will drop, so leave it alone! Once   |
     |                            | the escorts have been destroyed, board the   |
     |                            | POW ship to free the prisoners.              |
     |                            |                                              |
     |                            | You will need to repeat this as many times as|
     |                            | required to free 300 POWs.                   |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | What's Yours is Mine       | Description:                                 |
     |                            | ============                                 |
     |                            | Loot 20 ship convoys.                        |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | Both the 'Freedom Fighter' and 'What's Yours |
     |                            | is Mine' achievements/trophies require you to|
     |                            | participate in naval warfare against a convoy|
     |                            | of ships. Both the POW and loot convoys      |
     |                            | appear on the map in the same general        |
     |                            | locations and often spawn in the same areas. |
     |                            |                                              |
     |                            | The loot convoys require us to take down two |
     |                            | gunships and a brig, before boarding the brig|
     |                            | to earn a large amount of money and resources|
     |                            | to end the event successfully.               |
     |                            |                                              |
     |                            | You will need to repeat this 20 times to earn|
     |                            | the achievement/trophy.                      |
     |                            |                                              |
     |                            |                                              |
     |____________________________|______________________________________________|
    
    
      ____________________________________________________________________________
     /                                                                            \
     ]                Morrigan-related Achievements/Trophies              [ACMTR3][
     \____________________________________________________________________________/
    
    There are five achievements/trophies tied into the naval side of the game and
    can be acquired during your time with the Morrigan. These tasks vary and range
    from completely upgrading the ship, to cumulative looting/destroying objectives
    and hunting. Several of these will come with natural progression, but others
    will likely need a little more focused attention.
    
    Here are the six related achievements/trophies:
    
      ___________________________  ______________________________________________
     /                           \/                                              \
     ]  Achievement/Trophy Name  []         Description & Unlock Guide           [
     \___________________________/\______________________________________________/
     | Defence First              | Description:                                 |
     |                            | ============                                 |
     |                            | Survive a Reverse-Boarding.                  |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | During your time with the game, you will     |
     |                            | undoubtedly take part in naval combat on the |
     |                            | Morrigan and you are able to board enemy     |
     |                            | ships once you have incapacitated them. In   |
     |                            | Rogue, enemy ships can likewise board you if |
     |                            | they ram you hard enough.                    |
     |                            |                                              |
     |                            | The reverse-boarding scenario acts out in a  |
     |                            | similar fashion to the regular boarding with |
     |                            | you required to kill a certain number of     |
     |                            | enemies for victory. During memory sequence  |
     |                            | 02-01 'A Small Victory', there is a naval    |
     |                            | ambush that will often include a reverse-    |
     |                            | boarding (unless you do some fancy           |
     |                            | manoeuvring!).                               |
     |                            |                                              |
     |                            | After completing your fist reverse-boarding, |
     |                            | you'll earn this achievement/trophy.         |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Ice Breaker                | Description:                                 |
     |                            | ============                                 |
     |                            | Break through 500 meters of Ice Sheets.      |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | The ‘Ice Breaker’ achievement/trophy requires|
     |                            | that you sail through ice sheets, which      |
     |                            | appear as large, flat ice structures on the  |
     |                            | water. Note that these only appear around the|
     |                            | North Atlantic.                              |
     |                            |                                              |
     |                            | This is a cumulative total and you should    |
     |                            | likely receive it before the end of the game |
     |                            | as long as you make your way through ice     |
     |                            | sheets whenever you see them.                |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Smashing                   | Description:                                 |
     |                            | ============                                 |
     |                            | Destroy 100 Ice Bergs.                       |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | The ‘Smashing’ achievement/trophy requires   |
     |                            | you to destroy 100 ice bergs. There is an    |
     |                            | endless supply of these floating around the  |
     |                            | North Atlantic map, so make a habit of       |
     |                            | destroying any that you see when you come    |
     |                            | across them.                                 |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Phantom Queen              | Description:                                 |
     |                            | ============                                 |
     |                            | Fully Upgrade the Morrigan.                  |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | As the description indicates, you'll need to |
     |                            | completely upgrade every aspect of the       |
     |                            | Morrigan - the armour, weapons, storage and  |
     |                            | harpooning. The ship can only be upgraded to |
     |                            | an advanced level from the start, however you|
     |                            | can find Elite upgrades for the ship (which  |
     |                            | we need for the achievement/trophy) by       |
     |                            | finding and collecting blueprints on the     |
     |                            | world map. Once you have fully upgraded the  |
     |                            | ship, the achievement/trophy is all yours!   |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Unicorn Slayer             | Description:                                 |
     |                            | ============                                 |
     |                            | Harpoon a Narwhal.                           |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | For this achievement/trophy you are going to |
     |                            | have to track down and kill a narwhal. These |
     |                            | can be found in the north-eastern portion of |
     |                            | the North Atlantic map. The closest travel   |
     |                            | point to their usual location is St Anthony  |
     |                            | (593,224). When you encounter the beast,     |
     |                            | initiate the harpooning mini-game and upon   |
     |                            | completion you'll earn this one.             |
     |                            |                                              |
     |                            |                                              |
     |____________________________|______________________________________________|
    
    
      ____________________________________________________________________________
     /                                                                            \
     ]                       Combat Achievements/Trophies                 [ACMTR4][
     \____________________________________________________________________________/
    
    There are 5 achievements/trophies that are tied into the games combat system
    and most of these are related to new features associated with Assassin’s Creed
    Rogue. They are all fairly easy, but will take time to complete due to the
    numbers required to unlock them. 
    
    Here's a list of said achievements/trophies and how to accomplish each:
    
      ___________________________  ______________________________________________
     /                           \/                                              \
     ]  Achievement/Trophy Name  []         Description & Unlock Guide           [
     \___________________________/\______________________________________________/
     | Stalker Killer             | Description:                                 |
     |                            | ============                                 |
     |                            | Counter-Kill 30 Stalkers.                    |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | This achievement/trophy requires you to      |
     |                            | counter attack assassins that will approach  |
     |                            | and attempt to kill you randomly during the  |
     |                            | game. Whilst wandering around New York and   |
     |                            | the wilderness (most frequently near supply  |
     |                            | camps) they will often attempt to attack you,|
     |                            | just counter them when you see the icon      |
     |                            | appear to do so.                             |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Denied                     | Description:                                 |
     |                            | ============                                 |
     |                            | Counter 15 air surprise attacks.             |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | This achievement/trophy requires you to      |
     |                            | counter attack assassins that will approach  |
     |                            | and attempt to kill you randomly during the  |
     |                            | game. Whilst wandering around New York and   |
     |                            | the wilderness (most frequently near supply  |
     |                            | camps) they will often attempt to attack you,|
     |                            | just counter them when you see the icon      |
     |                            | appear to do so.                             |
     |                            |                                              |
     |                            | The ‘Denied’ achievement/trophy specifically |
     |                            | requires that you counter attempted air      |
     |                            | assassinations on Shay, this can be a little |
     |                            | tricky, but is much more frequently found in |
     |                            | New york, especially if you have not yet     |
     |                            | completed the gang HQ takeovers.             |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Do not want                | Description:                                 |
     |                            | ============                                 |
     |                            | Counter 20 smoke bombs successfully using a  |
     |                            | gas mask.                                    |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | As you fight against enemies in the game they|
     |                            | will occasionally drop smoke or poison bombs |
     |                            | which can stun you if you stand in them for  |
     |                            | too long. As they are thrown near you, you   |
     |                            | should see a button prompt appear with 'gas  |
     |                            | mask' above Shay's head. Hit the required    |
     |                            | button at this point and stand in the gas for|
     |                            | a second to register the counter. Do this    |
     |                            | another 19 times to earn the achievement/    |
     |                            | trophy.                                      |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Nap Time                   | Description:                                 |
     |                            | ============                                 |
     |                            | Put 5 enemies to sleep with the sleep grenade|
     |                            | (at the same time).                          |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | Both the ‘Nap Time’ and ‘Instant Vikings’    |
     |                            | achievements/trophies are tied into using    |
     |                            | Shay's grenade launcher and with some good   |
     |                            | timing; we can actually do both at the same  |
     |                            | time.                                        |
     |                            |                                              |
     |                            | First up, we need to lure enemies close      |
     |                            | together, either by rampaging and alerting   |
     |                            | enemies to draw in a large number of guards  |
     |                            | or in a more stealthy fashion, by using      |
     |                            | firecracker darts to drawn a group into a    |
     |                            | single location.                             |
     |                            |                                              |
     |                            | Once all of the enemies are close together,  |
     |                            | hit them with the sleep grenades to knock    |
     |                            | them out - this will earn you Nap Time.Whilst|
     |                            | all of them are passed out, hit them with a  |
     |                            | berserk grenade for the Instant Vikings      |
     |                            | achievement/trophy as well!                  |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Instant Vikings            | Description:                                 |
     |                            | ============                                 |
     |                            | Hit 5 enemies  with the berserk grenade      |
     |                            | (at the same time).                          |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | Both the ‘Nap Time’ and ‘Instant Vikings’    |
     |                            | achievements/trophies are tied into using    |
     |                            | Shay's grenade launcher and with some good   |
     |                            | timing; we can actually do both at the same  |
     |                            | time.                                        |
     |                            |                                              |
     |                            | First up, we need to lure enemies close      |
     |                            | together, either by rampaging and alerting   |
     |                            | enemies to draw in a large number of guards  |
     |                            | or in a more stealthy fashion, by using      |
     |                            | firecracker darts to drawn a group into a    |
     |                            | single location.                             |
     |                            |                                              |
     |                            | Once all of the enemies are close together,  |
     |                            | hit them with the sleep grenades to knock    |
     |                            | them out - this will earn you Nap Time.Whilst|
     |                            | all of them are passed out, hit them with a  |
     |                            | berserk grenade for the Instant Vikings      |
     |                            | achievement/trophy as well!                  |
     |                            |                                              |
     |                            |                                              |
     |____________________________|______________________________________________|
    
    
    
    
      ____________________________________________________________________________
     /                                                                            \
     ]                   Completionist Achievements/Trophies              [ACMTR5][
     \____________________________________________________________________________/
    
    These achievements/trophies are tied into cumulative exploration-based goals
    such as visiting every location in the world, participating in the game’s naval
    campaign, completing Abstergo challenges and completing all missions with full
    synchronisation. Well need to gather all of the Animus Fragments and repair
    all of the computers at Abstergo as well as hunting down challenges/intercepts
    and collectibles of every type at a single location to unlock these guys.
    
    Remember when chasing collectibles that synchronising a viewpoint or liberating
    a fort or Gang HQ will reveal all of the collectibles in the nearby area,
    making it a very useful and worthwhile exercise if being a completionist is
    your thing!
    
    Here are the achievements/trophies we are looking at here:
    
      ___________________________  ______________________________________________
     /                           \/                                              \
     ]  Achievement/Trophy Name  []         Description & Unlock Guide           [
     \___________________________/\______________________________________________/
     | Cartographer               | Description:                                 |
     |                            | ============                                 |
     |                            | Survive a Reverse-Boarding.                  |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | This one is fairly self-explanatory - you    |
     |                            | need to visit every explorable location in   |
     |                            | the game, each of which is marked by an icon |
     |                            | on the world map. These areas include cities,|
     |                            | settlements, shipwrecks, forts, caves, etc.  |
     |                            | If there is an icon on the map, you’ll need  |
     |                            | to check it out!                             |
     |                            |                                              |
     |                            | We need to approach and enter each of these  |
     |                            | areas as to unlock a fast travel point. Once |
     |                            | you have done this for each location, the    |
     |                            | achievement/trophy will unlock.              |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Owned                      | Description:                                 |
     |                            | ============                                 |
     |                            | Complete every activity in a single location.|
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | To do this we need to 100% complete a        |
     |                            | location on the map. Whilst we are in a      |
     |                            | location, you can press the RB/R2 buttons to |
     |                            | bring up a checklist of activities to be     |
     |                            | undertaken at that location. These can       |
     |                            | include collectibles, viewpoints, Assassin   |
     |                            | intercepts, Gang HQs, Settlements and hunting|
     |                            | challenges. Completing all of these at a     |
     |                            | single location will fulfil the requirements |
     |                            | for the achievement/trophy.                  |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Memory Collector           | Description:                                 |
     |                            | ============                                 |
     |                            | Collect all Animus fragments.                |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | There are 200 Animus fragments scattered     |
     |                            | across the world maps and we will need to    |
     |                            | collect them all in order to nab this        |
     |                            | achievement/trophy.                          |
     |                            |                                              |
     |                            | These collectibles are small glowing pyramid-|
     |                            | shaped objects that can usually be found in  |
     |                            | high up, hard to reach places, or floating   |
     |                            | off the side of structures. They can be found|
     |                            | in all of the main settlements, secondary    |
     |                            | areas and various places across uncharted    |
     |                            | portions of the world map accessible by      |
     |                            | sailing.There are eves some inside icebergs  |
     |                            | which you will need to destroy.              |
     |                            |                                              |
     |                            | Note that synchronising viewpoints and       |
     |                            | capturing forts will reveal the locations of |
     |                            | all collectibles, including Animus on your   |
     |                            | map, as such it is highly recommended that   |
     |                            | you do so whilst hunting these down.         |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Achieve Full               | Description:                                 |
     | Synchronisation            | ============                                 |
     |                            | Achieve 100% synchronization in all main     |
     |                            | missions.                                    |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | This achievement/trophy is awarded upon      |
     |                            | completing all of the campaign missions with |
     |                            | 100% synchronisation. This requires that you |
     |                            | beat each mission whilst completing all of   |
     |                            | the optional objectives as you go.           |
     |                            |                                              |
     |                            | Fortunately, the walkthrough above has been  |
     |                            | written with this in mind and by folowing it,|
     |                            | you should have no difficulty in adding this |
     |                            | achievement/trophy to your collection.       |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Dedicated Employee         | Description:                                 |
     |                            | ============                                 |
     |                            | Complete 35 Abstergo Challenges.             |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | If you look in the main menu you will find a |
     |                            | section named Abstergo Challenges. Look      |
     |                            | inside and complete 35 of the 70 challenges  |
     |                            | listed to earn the achievement/trophy.       |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Globetrotter               | Description:                                 |
     |                            | ============                                 |
     |                            | Complete 17 story missions in the Naval      |
     |                            | Campaign.                                    |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | You'll be able to take part in a Naval       |
     |                            | Campaign mini-game from sequence 3 onwards.  |
     |                            | This has us managing a fleet from the        |
     |                            | captain's cabin on the Morrigan and sending  |
     |                            | them off to secure trade routes, destroy     |
     |                            | enemy ships and trade goods. There are 33    |
     |                            | missions in total in the naval campaign and  |
     |                            | the game will award you with this achievement|
     |                            | /trophy for completing just over half of     |
     |                            | them.                                        |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Repairman                  | Description:                                 |
     |                            | ============                                 |
     |                            | Repair all computers in Abstergo             |
     |                            | Entertainment.                               |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | Once you have progressed the story far       |
     |                            | enough, you will be forced back to the       |
     |                            | Abstergo Entertainment building in the ‘real’|
     |                            | world. During one of your visits, you will be|
     |                            | tutored in how to repair computers. Upon     |
     |                            | completion of this section, it will be       |
     |                            | revealed that you can repair other employees’|
     |                            | computers as well if you wish to do so. We   |
     |                            | need to do this 20 times for the achievement/|
     |                            | trophy to unlock.                            |
     |                            |                                              |
     |                            | There are 20 computers in total throughout   |
     |                            | the three floors of the building that we can |
     |                            | access and we require level 3 security       |
     |                            | clearance (given to us during the fourth     |
     |                            | visit to the real world to find them all).For|
     |                            | locations and solutions to all of the repair |
     |                            | puzzles, please check the locations guide    |
     |                            | guide above - [CLTBPC].                      |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Platinum Trophy            | Description:                                 |
     | (PS3 Only)                 | ============                                 |
     |                            | Win every trophy.                            |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | As per the usual with the PS3/4 Platinum     |
     |                            | Trophies. Unlock all of the other trophies   |
     |                            | and this one will unlock afterwards.         |
     |                            |                                              |
     |                            |                                              |
     |____________________________|______________________________________________|
    
    
      ____________________________________________________________________________
     /                                                                            \
     ]                    Miscellaneous Achievements/Trophies             [ACMTR6][
     \____________________________________________________________________________/
    
    These four miscellaneous achievements/trophies are challenges tied into cheats
    that are unlocked upon completing Abstergo challenges. Once unlocked, they can
    be activated from the menu. The following achievements/trophies require you to
    activate cheats that will penalise you and make the game much more difficult.
      
    Without further ado, here are the miscellaneous achievements/trophies offered
    in Assassin's Creed Rogue and a bit of information on how you can unlock each
    of them:
    
      ___________________________  ______________________________________________
     /                           \/                                              \
     ]  Achievement/Trophy Name  []         Description & Unlock Guide           [
     \___________________________/\______________________________________________/
     | Hunt the Hunted            | Description:                                 |
     |                            | ============                                 |
     |                            | Sink 10 ships in North Atlantic without dying|
     |                            | while only the HUNTED cheat is active.       |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | The Hunted cheat requires you to have        |
     |                            | completed at least 50 out of 75 Abstergo     |
     |                            | challenges in order for it to be unlocked.You|
     |                            | can then activate the cheat from the menu.   |
     |                            | Once active, you will be constantly harassed |
     |                            | by bounty hunter ships.                      |
     |                            |                                              |
     |                            | Fortunately, the majority of these are quite |
     |                            | weak compared to a fully upgraded Morrigan   |
     |                            | and most, if not all can be totally          |
     |                            | incapacitated by a single fully upgraded     |
     |                            | mortar strike. Simply knock out 10 ships to  |
     |                            | earn the achievement/trophy.                 |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | I ENDURE                   | Description:                                 |
     |                            | ============                                 |
     |                            | Sink 10 ships in North Atlantic without dying|
     |                            | while only the ENDURANCE cheat is active.    |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | The Endurance Challenge cheat requires you to|
     |                            | have completed at least 55 out of 75 Abstergo|
     |                            | challenges in order for it to be unlocked.You|
     |                            | can then activate the cheat from the menu.   |
     |                            | Once active, neither Shay nor the Morrigan   |
     |                            | are able to regenerate health, which makes   |
     |                            | killing people and ships a little more       |
     |                            | challenging.                                 |
     |                            |                                              |
     |                            | The Endurance challenge cheat is required for|
     |                            | both 'I ENDURE' and 'Killing Machine'        |
     |                            | achievements/trophies and if you do it right,|
     |                            | we can actually do both of these at the same |
     |                            | time!                                        |
     |                            |                                              |
     |                            | To do so without too much difficulty, once   |
     |                            | you have upgraded the Morrigan a fair way.   |
     |                            | You see, you can cheat a little by           |
     |                            | incapacitating enemy ships and boarding them.|
     |                            | During the boarding sequences you can use the|
     |                            | Puckle gun as Shay to shoot the enemy crew on|
     |                            | the opposing decks without ever really       |
     |                            | getting into danger. This makes the 30 guards|
     |                            | required for the 'Killing Machine'           |
     |                            | achievement/trophy a cinch! Then you just    |
     |                            | need to do the rest with the Morrigan, but   |
     |                            | with a levelled up hull and high level       |
     |                            | mortars, very few ships should stand much of |
     |                            | a chance. Once you have destroyed 10 in a    |
     |                            | row, the achievement/trophy will be yours!   |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Killing Machine            | Description:                                 |
     |                            | ============                                 |
     |                            | Kill 30 guards without dying while only the  |
     |                            | ENDURANCE cheat is active.                   |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | The Endurance Challenge cheat requires you to|
     |                            | have completed at least 55 out of 75 Abstergo|
     |                            | challenges in order for it to be unlocked.You|
     |                            | can then activate the cheat from the menu.   |
     |                            | Once active, neither Shay nor the Morrigan   |
     |                            | are able to regenerate health, which makes   |
     |                            | killing people and ships a little more       |
     |                            | challenging.                                 |
     |                            |                                              |
     |                            | The Endurance challenge cheat is required for|
     |                            | both 'I ENDURE' and 'Killing Machine'        |
     |                            | achievements/trophies and if you do it right,|
     |                            | we can actually do both of these at the same |
     |                            | time!                                        |
     |                            |                                              |
     |                            | To do so without too much difficulty, once   |
     |                            | you have upgraded the Morrigan a fair way.   |
     |                            | You see, you can cheat a little by           |
     |                            | incapacitating enemy ships and boarding them.|
     |                            | During the boarding sequences you can use the|
     |                            | Puckle gun as Shay to shoot the enemy crew on|
     |                            | the opposing decks without ever really       |
     |                            | getting into danger. This makes the 30 guards|
     |                            | required for the 'Killing Machine'           |
     |                            | achievement/trophy a cinch! Then you just    |
     |                            | need to do the rest with the Morrigan, but   |
     |                            | with a levelled up hull and high level       |
     |                            | mortars, very few ships should stand much of |
     |                            | a chance. Once you have destroyed 10 in a    |
     |                            | row, the achievement/trophy will be yours!   |
     |                            |                                              |
     |----------------------------+----------------------------------------------|
     |----------------------------+----------------------------------------------|
     | Supplier                   | Description:                                 |
     |                            | ============                                 |
     |                            | Take over 10 large supply camps while only   |
     |                            | the VETERANS cheat is active.                |
     |                            |                                              |
     |                            |----------------------------------------------|
     |                            | How to unlock:                               |
     |                            | ==============                               |
     |                            | The Veterans cheat requires you to have      |
     |                            | completed at least 55 out of 75 Abstergo     |
     |                            | challenges in order for it to be unlocked.You|
     |                            | can then activate the cheat from the menu.   |
     |                            | Once active, all of the enemies have been    |
     |                            | upgraded to more advanced versions with      |
     |                            | captains and other more tricky, counter-proof|
     |                            | enemies everywhere.                          |
     |                            |                                              |
     |                            | The good news is that the achievement/trophy |
     |                            | only requires us to raid supply camps and as |
     |                            | you know if you have raided one previously,  |
     |                            | we don't really need to get into a fight at  |
     |                            | all. Whilst going in heavy handed is an      |
     |                            | option, it is much quicker and easier to     |
     |                            | sneak our way into a camp, loot the box      |
     |                            | required and sneak out without killing a     |
     |                            | soul. Simply do this 10 times!               |
     |                            |                                              |
     |                            |                                              |
     |____________________________|______________________________________________|
    
    
    ===============================================================================
    ===============================================================================
    ===============================================================================
    -----------------------------------------------------------------------[CH3AT5]
    
    
                             ________               __      
                            / ____/ /_  ___  ____ _/ /______
                           / /   / __ \/ _ \/ __ `/ __/ ___/
                          / /___/ / / /  __/ /_/ / /_(__  ) 
                          \____/_/ /_/\___/\__,_/\__/____/  
                                ______________________
                               |   Cheats & Effects   |
                               |______________________|
    
    -------------------------------------------------------------------------------
    ===============================================================================
    
    There are a number of cheats that can be unlocked by completing various numbers
    of Abstergo challenges. Every 5 challenges that are completed will unlock the
    next cheat. There are 70 challenges in total and 14 cheats that can be
    unlocked. 
    
    Once you have unlocked a cheat, you can activate it via the ‘cheats’ option
    located inside the Abstergo Challenges menu. Note that whilst these are
    activated, you will not be able to earn achievements/trophies (except for a
    few exceptions that have us use the cheats as challenges) and will be unable
    to save the game. 
    
    Here is a list of the cheats in the game, their effect/s and how many Abstergo
    challenges are required to be completed before they are unlocked.
    
      ____________________________________________________________________________
     /            |                         |                                     \
     ] Challenges | Name of Cheat           | Cheat Effect/s                      [
     \____________|_________________________|_____________________________________/
     |------------+-------------------------+-------------------------------------|
     |     5      | Immortal                | Shay and the Morrigan are immune to |
     |            |                         | damage.                             |
     |            |                         |                                     |
     |------------+-------------------------+-------------------------------------|
     |     10     | Cornucopia              | Shay and the Morrigan have infinite |
     |            |                         | ammo.                               |
     |            |                         |                                     |
     |------------+-------------------------+-------------------------------------|
     |     15     | Fairy Gunpowder         | Weapons on land and sea no longer   |
     |            |                         | require loading.                    |
     |            |                         |                                     |
     |------------+-------------------------+-------------------------------------|
     |     20     | Gray Men                | Shay cannot be detected unless he   |
     |            |                         | provokes enemies.                   |
     |            |                         |                                     |
     |------------+-------------------------+-------------------------------------|
     |     25     | Master of the Wind      | When sailing, the wind is always at |
     |            |                         | the Morrigan's back.                |
     |            |                         |                                     |
     |------------+-------------------------+-------------------------------------|
     |     30     | Burn Them!	        | Burning oil is much more damaging.  |
     |            |                         |                                     |
     |------------+-------------------------+-------------------------------------|
     |     35     | Timeless                | Locks the day-and-night cycle to a  |
     |            |                         | single setting. Can choose between: |
     |            |                         |                                     |
     |            |                         |   > Always Dawn     > Always Day    |
     |            |                         |   > Always sunset   > Always Night  |
     |            |                         |                                     |
     |------------+-------------------------+-------------------------------------|
     |     40     | Lord of Thunder         | Upon entering combat storms appear  |
     |            |                         | and killing enemies causes thunder  |
     |            |                         | and lightning effects.              |
     |            |                         |                                     |
     |------------+-------------------------+-------------------------------------|
     |     45     | Big Mouth               | Shay will occasionally say cheesy   |
     |            |                         | lines.                              |
     |            |                         |                                     |
     |------------+-------------------------+-------------------------------------|
     |     50     | Hunted                  | You will be constantly harassed by  |
     |            |                         | bounty hunter ships whilst sailing. |
     |            |                         |                                     |
     |------------+-------------------------+-------------------------------------|
     |     55     | Endurance Challenge     | Neither Shay, nor the Morrigan are  |
     |            |                         | able to regenerate health.          |
     |            |                         |                                     |
     |------------+-------------------------+-------------------------------------|
     |     60     | Wanted                  | Guards will constantly detect Shay  |
     |            |                         | as if he is in a wanted/restricted  |
     |            |                         | zone.                               |
     |            |                         |                                     |
     |------------+-------------------------+-------------------------------------|
     |     65     | Veterans                | Enemies will be upgraded to more    |
     |            |                         | advanced versions.                  |
     |            |                         |                                     |
     |------------+-------------------------+-------------------------------------|
     |     70     | Cailleach's Gift        | This cheat transforms all of your   |
     |            |                         | crew members into a Skeleton Crew.  |
     |            |                         | Pirates of the Caribbean style!     |
     |            |                         |                                     |
     |            |                         |                                     |
     |____________|_________________________|_____________________________________|
    
    
    
    ===============================================================================
    ===============================================================================
    ===============================================================================
    ------------------------------------------------------------------------[CTEGG]
    
                   ______           __               ______                
                  / ____/___ ______/ /____  _____   / ____/___ _____ ______
                 / __/ / __ `/ ___/ __/ _ \/ ___/  / __/ / __ `/ __ `/ ___/
                / /___/ /_/ (__  ) /_/  __/ /     / /___/ /_/ / /_/ (__  ) 
               /_____/\__,_/____/\__/\___/_/     /_____/\__, /\__, /____/  
                                                       /____//____/   
                                ______________________
                               | Easter Egg Locations |
                               |______________________|
    
    -------------------------------------------------------------------------------
    ===============================================================================
    
    There a number of Easter eggs, in-jokes and other amusing bits and pieces 
    hidden throughout Assassin's Creed Rogue. There are Easter eggs hidden both
    in the 'real world' Abstergo offices and also throughout the wold map inside
    the Animus.
    
    -------------------------------------------------------------------------------
    Note: This list is by no means exhaustive, these are just the Easter Eggs/Odd
          things that I noticed as I played through the game or that others have
          let me know about. If you know of any other Easter Eggs, or interesting/
          amusing bits and pieces, please let me know!
    -------------------------------------------------------------------------------
    
    Here is a list of the campaign Easter Eggs that I am aware of:
    
    ========================
    Ubisoft Games References
    ========================
    During time spent in the 'real world', you'll be bombarded with an array of in-
    game references to other titles published by Ubisoft. You can find posters,
    action figures and covers from multiple characters and games from the Assassins
    Creed backlog. 
    
    There are plenty of other boxes lying around for game sincluding: Splinter Cell
    Blacklist, Ghost Recon: Future Soldier and Farcry 3 (although it states Farcry
    5 for some reason - perhaps a hint!). 
    
    There is is also a figurine of the Prince from Prince of Persia: Warrior Within
    on one of the desks on the 2nd floor behind a level 3 security door.
    
    
    ========================
    The Headless Horseman
    ========================
    The famous headless horseman of Sleepy Hollow appears in the game (I suppose we
    would be surprised if it didn't). Head to the Sleepy Hollow region at night and
    make your way to the church (the building with the viewpoint) at night time to
    find him.
    
    Be warned that he will attack you on site and is pretty much invincible. To 
    kill him, you'll need to locate a pumpkin atop a gravestone in the church's
    cemetary and shoot it. Alternatively you can use a rope dart to hang him, but
    this will not kill him, only incapacitate him.
    
    
    ========================
    Rush References
    ========================
    If you are familiar with the band Rush, you will have noticed a large number of
    nods to their music throughout the title. A number of the missions: The Way the
    Wind Blows, Freewill, The Colour of Right, Scars, Bravado and several others
    are actually the name of Rush songs. Additionally 'Caress of Steel' also
    happens to be the name of one of their albums.
    
    
    
    ===============================================================================
    ===============================================================================
    ===============================================================================
    -------------------------------------------------------------------------------
    
               __  ____                ____                                 
              /  |/  (_)____________  / / /___ _____  ___  ____  __  _______
             / /|_/ / / ___/ ___/ _ \/ / / __ `/ __ \/ _ \/ __ \/ / / / ___/
            / /  / / (__  ) /__/  __/ / / /_/ / / / /  __/ /_/ / /_/ (__  ) 
           /_/  /_/_/____/\___/\___/_/_/\__,_/_/ /_/\___/\____/\__,_/____/   
                                                                  
    
    -------------------------------------------------------------------------------
    ===============================================================================
    ===============================================================================
    
    Contact  Me                                                            [CONTCT]
    
    ===============================================================================
    
    If you feel the need to contact me, there are a couple of ways you can go 
    about doing this. You can reach me at:
    
    
    Email
    ______________
    
    sokkus[at]hotmail[dot]com.
    
    Please include "AC Rogue" in the subject line.
    
    
    
    Facebook
    ______________
    
    Alternatively, you can check out my facebook page and ask a question and I'll
    try to get back to you as soon as I can:
    
    https://www.facebook.com/pages/Sokkus/356910437737253
    
    
    
    
    ===============================================================================
    
    About Me                                                               [INTRDT]
    
    ===============================================================================
    
    Im 30, Australian and live with my lovely wife. I have been thrice  
    named as the world sexiest hugging machine. I work full time and study at
    University full time as well. I write game guides as a hobby in what little
    spare time I have and have thouroughly enjoyed writing each and every one. 
    Please head over to the website I write for -  www.consoledomination.com to 
    check out  some of my guides, previews and reviews.
    
    If you enjoyed using this guide, or it has helped you along and you are on
    GameFAQs, Please hit the recommend button at the top of the page!
    
    Please feel free to send me an email with any suggestions or corrections and
    check out some of my other guides:
    
    
    Complete FAQ/Walkthroughs:
    __________________________
    
        > Assassin's Creed III FAQ/Walkthrough
        > Assassin's Creed IV: Black Flag FAQ/Walkthrough
        > Assassin's Creed Freedom Cry FAQ/Walkthrough
        > Assassin's Creed Liberation HD FAQ/Walkthrough
        > Assassin's Creed Rogue FAQ/Walkthrough
        > Bioshock Infinite FAQ/Walkthrough
        > Call of Duty: Black Ops 2 FAQ/Walkthrough
        > Call of Duty: Modern Warfare 2 FAQ/Walkthrough
        > Call of Duty: World at War FAQ/Walkthrough
        > Dante's Inferno FAQ/Walkthrough
        > Darksiders FAQ/Walkthrough
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        > Dead Space 2 FAQ/Walkthrough
        > Dead Space 3 FAQ/Walkthrough
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        > Dishonored FAQ/Walkthrough
        > Farcry 3 FAQ/Walkthrough
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        > Resident Evil 5 FAQ/Walkthrough
        > Star Wars: The Force Unleashed FAQ/Walkthrough
        > Sunset Overdrive FAQ/Walkthrough
    
    
    DLC content and other guides:
    _____________________________
    
        > AC3: Tyranny of King Washington - The Infamy (DLC) FAQ/Walkthrough
        > AC3: Tyranny of King Washington - The Betrayal (DLC) FAQ/Walkthrough
        > AC3: Tyranny of King Washington - The Redemption (DLC) FAQ/Walkthrough
        > Bioshock Infinite - Burial at Sea Episode 1 (DLC) FAQ/Walkthrough
        > Bioshock Infinite Achievements/Trophies Guide
        > Bioshock Infinite Collectibles Guide
        > Darksiders 2: The Abyssal Forge (DLC) FAQ/Walkthrough
        > Darksiders 2: Argul's Tomb (DLC) FAQ/Walkthrough
        > Darksiders 2: The Demon Lord Belial (DLC) FAQ/Walkthrough
        > Dead Space 2: Severed (DLC) FAQ/Walkthrough
        > Dead Space 3: Awakened (DLC) FAQ/Walkthrough
        > Dishonored: The Knife of Dunwall (DLC) FAQ/Walkthrough
        > Halo: Combat Evolved Anniversary Edition Skull Guide
        > Halo 2 Skull Guide
        > Halo 3 Skull Guide
    
    or as mentioned before, check out more of my guides and reviews at: 
    www.consoledomination.com
    
    Thanks for reading!
    Enjoy!
    
    
    
    
    ===============================================================================
    
    Donations
    
    ===============================================================================
    
    After a few generous emails and suggestions from readers and because donations
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    Although I make these guides for free in my spare time, I probably don’t 
    need to point out to gamers that purchasing games is an extremely expensive
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    Considering you could be paying upwards of $20+ for guides in a game shop,these
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    By no means feel obligated to donate just for viewing my guide, but if you are
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    Thankyou far all that read this far, if you are interested in donating, my
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    ===============================================================================
    
    Console Domination
    
    ===============================================================================
    
    Console Domination is an Australian video gaming website founded and staffed 
    by true-blue Aussie gamers united in the love of gaming. The site is all about
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    ===============================================================================
    ===============================================================================
    
    SPECIAL THANKS                                                         [STHNKS]
    
    ===============================================================================
    
    
    I would like to thank the following people/entities:
    
    - GameFAQs for always being there when I needed help and for accepting my FAQ.
    - Ubisoft for yet another great Assassin;s Creed game.
    - My fiancee Kumiko, who is always incredibly patient and understanding.
    - And everybody who has taken the time to read my FAQs so far.
    
    
    Contributors:
    _____________
    
    - Hypnofunk for general spelling and other stuff.
    
    
    ===============================================================================
    ===============================================================================
    
    Version History                                                        [VERHIS]
    
    ===============================================================================
    
    Date Submitted: 03/01/2015
    
    Version 1.0
    ___________
    
    
    Guide currently contains:
    
        > Complete walkthrough to all 6 'core' memory sequences.
        > Complete walkthrough to all 'incomplete memories'
        > Complete walkthrough to all 12 Assassin Intercepts.
        > Complete Walkthrough to all 15 hunting Challenges.
        > Walkthroughs to completing all four Legendary Battles.
        > Guides to taking over all Headquarters, Settlements and Forts.
        > Tavern unlock and locations guide.
        > Locations of all 24 Templar charts and buried treasures.
        > Locations and solutions to all 7 Native Pillars.
        > List of all renovation locations, costs and income rewards.
        > Outline of all miscellaneous side-activities.
        > List of all Shay weapons/outfits and how to acquire each of them.
        > Hunting/harpooning and animal locations guide.
        > List of Abstergo challenges and Cheats.
        > Collectibles Rundown.
        > Abstergo Tablets and Broken Computer guide.
        > Complete achievement/trophy guide.
    
    
    
    Date Submitted: 16/12/2014
    
    Version 0.8
    ___________
    
    
    Guide currently contains:
    
        > Complete walkthrough to all 6 'core' memory sequences.
        > Complete walkthrough to all 'incomplete memories'
        > Complete walkthrough to all 12 Assassin Intercepts.
        > Complete Walkthrough to all 15 hunting Challenges.
        > Walkthroughs to completing all four Legendary Battles.
        > Guides to taking over all Headquarters, Settlements and Forts.
        > Tavern unlock and locations guide.
        > Locations of all 24 Templar charts and buried treasures.
        > Locations and solutions to all 7 Native Pillars.
        > List of all renovation locations, costs and income rewards.
        > Outline of all miscellaneous side-activities.
        > Skeleton for the rest of the guide to be filled out soon!
    
    
    
    Date Submitted: 26/11/2014
    
    Version 0.5
    ___________
    
    Guide currently contains:
        > Complete walkthrough for the campaign.
        > Skeleton in place for the rest of the guide to be filled in.
    
    
    
    ===============================================================================
    ===============================================================================
    ===============================================================================
    -----------------------------------------------------------------------[LEGL01]
    
                     __                     __   _____ __        ________
                    / /   ___  ____ _____ _/ /  / ___// /___  __/ __/ __/
                   / /   / _ \/ __ `/ __ `/ /   \__ \/ __/ / / / /_/ /_  
                  / /___/  __/ /_/ / /_/ / /   ___/ / /_/ /_/ / __/ __/  
                 /_____/\___/\__, /\__,_/_/   /____/\__/\__,_/_/ /_/     
                            /____/ 
    
    -------------------------------------------------------------------------------
    ===============================================================================
    ===============================================================================
    
    
    This guide has been written by Paul Williams aka Sokkus.
    
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    If you do wish to use my guide on another website, please ask me for permission
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            \_____________________________/\______________________________/
             |___________________________________________________________|
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             |                            ||                             |
             |  > GameFAQs.com            ||  > Cheatcc.com              |
             |  > ConsoleDomination.com   ||  > Cheatcodes.com           |
             |  > Gamerguides.com         ||                             |
             |  > Supercheats.com         ||                             |
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    ===============================================================================
    ===============================================================================
    ===============================================================================
    ===============================================================================

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