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    Enemy Guide by BrandonTheSith

    Version: 1.1 | Updated: 02/04/08 | Search Guide | Bookmark Guide

    Halo 3
    Enemy Guide
    January 28th, 2008
    Version 1.1
    Written By: Brandon Rad
    Email: The_True_Lord_Of_The_Sith@hotmail.com 
    Gamertag: PortablePain
    Note: When you contact me use the subject: Halo 3
    This is copyright 2008 by Brandon Rad (So don’t steal or tamper with
    this FAQ, but you may email me if you want to put it on a different
    Halo 3 is copyright by Bungie, Havok, Microsoft, and whoever else
    was responsible for the creation of this game. 
    |Version History|
    Version 1.0
    September 28th 2007: Bought Halo 3, played it for too long too.
    January 28th 2008: Finally began my FAQ after playing Halo too much.
    January 29th 2008: Continued on the FAQ, changed some minor details in 
    the Enemies description, but other than that I increased the progress 
    of the FAQ.
    January 30th 2008: Began adding the finishing touches to the guide, 
    still not fully done with it, but I expect it to be done soon.
    Version 1.1
    January 31st 2008: Finished the FAQ. Read over it and did some editing. 
    But I still need some of the enemy locations, it would be appreciated.
    February 4th 2008: After two rejections, had to edit out the ASCII Box 
    for the first time in the FAQs I’ve written. Don’t know how I messed up 
    the format, but I like this new way better.
    (Use CTRL+F to find what you’re looking for also using the hotkeys next 
    to the chapter you want more information on.)
    1. Introduction - - - - - - - - - - - - - - - [HALO1]
    2. Enemies - - - - - - - - - - - - - - - - -- [HALO2]
      2.01. Grunt - - - - - - - - - - - - - - - - [GRNT]
      2.02. Jackal - - - - - - - - - - - - - - -- [JCKL]
      2.03. Brute - - - - - - - - - - - - - - - - [BRTE]
      2.04. Brute Chieftain - - - - - - - - - - - [BRTE2]
      2.05. Drone - - - - - - - - - - - - - - - - [DRNE]
      2.06. The Flood - - - - - - - - - - - - - - [FLOD]
        2.06.1. Infection Form - - - - - - - - -- [FLD1]
        2.06.2. Combat Form - - - - - - - - - - - [FLD2]
        2.06.3. Carrier Form - - - - - - - - - -- [FLD3]
        2.06.4. Brute/Lurker Form - - - - - - - - [FLD4]
      2.07. Hunters - - - - - - - - - - - - - - - [HNTR]
      2.08. Forerunners - - - - - - - - - - - - - [FRNR]
      2.09. 343 Guilty Spark - - - - - - - - - -- [GLTY]
      2.10. Spartan - - - - - - - - - - - - - - - [SPTN]
    3. Legal Information - - - - - - - - - - - -- [HALO3]
    4. Special Thanks - - - - - - - - - - - - - - [HALO4]
    |Introduction [HALO1]|
    I should have probably gotten to writing this FAQ earlier, but I guess 
    I was too busy with actually playing the game instead of worrying about 
    FAQs, but anyways, this has been my first FAQ since a few years, I 
    would say about a year and a half, but I should cut the things about 
    Halo 3 begans exactly where Halo 2 left off. Continuing the from the 
    cliffhanger, we find Master Chief on Earth with the Arbiter as well as 
    Johnson. Besides from that, Halo 3 is pretty solid like its 
    predecessor, great gameplay, beautiful graphics, and phenomenal 
    multiplayer, because that’s what Halo is all about. The one thing that 
    I can guarantee will let you down is the ending, however.
    But if you’re reading this, then you’ve probably already played through 
    the game or atleast played part of it. So, this guide is focused on 
    helping you kill the heretic and the flood and the final boss. Be sure 
    to get your friends for Legendary.
    And I may want to warn you. This FAQ may contain spoilers on the end, 
    so be advised.
    |[HALO2] Enemies|
    Let’s see here, not much of a difference from Halo 1 to Halo 2 to Halo 
    3 enemy wise. I believe from each of the Halo games, only three unique 
    enemies appeared, apart from bosses, and those were the Brute 
    Chieftains, Brutes, and Lurker Floods. Brutes were introduced in Halo 
    3, and I’m not entirely sure, but I also believe that Drones were 
    introduced in Halo 2, correct me if I’m wrong.
    One of the bigger differences is that you will no longer be fighting 
    against Elites, they have joined your cause in Halo 3, as it was 
    implied at the end of Halo 2. Now to get on the road, the enemy guide 
    will include all of the following:
    - Mission Appearances
    - Weapons Used
    - Difficulty from Halo 2 to Halo 3 (This will be based on Normal)
    - Difficulty per Difficulty
    - And a strategy and description of them
    The two things I may be lacking in are the appearances of the enemy and 
    the weapons they use. Information regarding these topics will be highly 
    |[GRNT] Grunt|
    Mission Appearances: Missions 1-7
    Weapons Used: Plasma Pistol, Needler, Fuel Rod Cannon, Plasma Grenade
    Difficulty Halo 2: 2/10
    Difficulty Halo 3: 3/10
      Easy: 1/10
      Normal: 3/10 
      Heroic: 5/10
      Legendary: 7/10
    Description: Of course the grunts are our staple enemy in Halo 3. They 
    were, based on the scale, only difficult on Heroic and Legendary. Don’t 
    get me wrong, grunts are very easy to take down, but it can be tough to 
    take them down when they’re with a large pack of grunts. With less 
    shields and health than in Halo 2, you may have trouble surviving 
    rather than killing them. 
    On another note, grunts have gained one special skill, and that’s pack 
    mentality. Packs of grunts are usually lead by a Brute and, if not, a 
    large pack of grunts will activate pack mentality. Once you kill the 
    brute or enough grunts, the remaining ones will begin fleeing crazily 
    or, if you’re lucky, take you with him. Grunts will attempt to commit 
    suicide by charging at you with two plasma grenades in hand. Deadly on 
    any difficulty no doubt.
    The easiest way to kill grunts would be to hit them with a headshot. 
    Grunts have such big heads, it’s not very hard to kill them, any weapon 
    will do. They’ll die from one hit anyways. The second way to kill them 
    would be to throw a grenade at them, easy kill, plus you get to see an 
    explosion. And my final way is to melee them. It may take another hit 
    in Legendary, but they’re easy stuff to take down.
    |[JCKL] Jackal|
    Mission Appearances: Mission 1 and 2 (Need some information here)
    Weapons Used: Plasma Pistol, Carbine, Beam Rifle, Plasma Grenade
    Difficulty in Halo 2: 3/10
    Difficulty in Halo 3: 5/10
      Easy: 3/10
      Normal: 5/10
      Heroic: 7/10
      Legendary: 9/10
    Description: Jackals are a pain in the ass to kill. The first reason is 
    that since shields have been weakened, a couple plasma hits are bad for 
    you. And the second reason is that Jackals are usually positioned as 
    snipers in most of the levels they appear in. And one Beam Rifle hit in 
    Legendary is a one hit kill, so watch your back.
    The best way to kill Jackals from afar would be with any weapon with a 
    fairly long range scope, such as a battle rifle or carbine. Jackals are 
    as weak as grunts in the way as only a few shots will do it for them. 
    The best way to kill a Jackal up close would be to either melee them or 
    use a plasma weapon to break their shield, following by a bullet or 
    melee attacking them, both strategies work effectively.
    |[BRTE] Brute|
    Mission Appearances: Missions 1-7
    Weapons Used: Dual Spikers, Brute Shot, Dual Maulers, Spike Grenade, 
    Firebomb Grenade
    Difficulty in Halo 2: 4/10
    Difficulty in Halo 3: 5/10
      Easy: 4/10
      Normal: 5/10
      Heroic: 7/10
      Legendary: 9/10
    Description: Brute’s make their appearance in the Halo series once 
    again, but this time, posing a larger threat to you. Originally, Brutes 
    were only an underling of the Prophets. They fought against the 
    Covenant and won, but only in brute strength, as their name implies. 
    Well, Brutes are stronger in Halo 3 than they are in Halo 2, but they 
    are much easier to kill in Halo 3. One reason is because they only take 
    two hits to kill in normal and lower. Two melees can do it, but it can 
    be dangerous getting close to a Brute since they melee as well. Also, 
    Brutes will berserk once their armor is taken down, so keep in mind 
    that when they attack when berserked, they can be deadly, no matter 
    what difficulty you’re on.
    Brutes are a different story on Legendary, as are all enemies. They 
    come with improved defenses and way stronger attacks, meaning one melee 
    is fatal. Also take in mind that Brutes can lay Bubble Shields, 
    regardless of difficulty, and also control the Pack Mentality aspect of 
    Grunts, so taking a Brute down first is a logical strategy.
    The best strategy to killing a brute, however, would be to melee attack 
    them on any difficulty below Heroic, so basically Easy and Normal. 
    Beyond those, aiming for their heads and taking cover when necessary is 
    a good idea. Sniper Rifles are effective weapons from afar, but if you 
    have to get close, grenades and shotguns are your best offer.
    |[BRTE2] Brute Chieftain|
    Mission Appearances: Missions 1-7
    Weapons Used: Gravity Hammer
    Difficulty in Halo 2: N/A
    Difficulty in Halo 3: 6/10
      Easy: 4/10
      Normal: 6/10
      Heroic: 9/10
      Legendary: 10/10
    Description: The leader of the brutes. They come heavily equipped in 
    armor stronger than brutes, and come with the brand new weapon, the 
    Gravity Hammer. Deadly on every difficulty. Even more fatal on 
    Legendary. Keep in mind that after many waves of brutes, usually one 
    Brute Chieftain is at the end.
    Keep in mind that a Brute Chieftain’s Berserk is far more deadly than a 
    regular Brutes. As they become invincible while they berserk. You can 
    identify this by the white streaks running down their armor. Brutes 
    Chieftain’s can also lay down Regenerators which will rapidly restore 
    the shields of all who enter it, including you.
    When it comes down to killing a Brute Chieftain, close quarters combat 
    is not a smart thing. It’s smarter to grab a weapon with a scope, or 
    that is somewhat accurate and take it down from afar. If it does come 
    to close quarters, shotguns are your best choice. Do not throw plasma 
    grenades, however, they cannot stick to their armor. Spike Grenades can 
    |[DRNE] Drone|
    Mission Appearances: Missions 2 and 7
    Weapons Used: Plasma Pistol
    Difficulty in Halo 2: 3/10
    Difficulty in Halo 3: 3/10
      Easy: 2/10
      Normal: 3/10
      Heroic: 5/10
      Legendary: 6/10
    Description: Drones. The most hated enemy in any game, ever. These 
    insect like creatures swarm in packs ten times worse than a grunt’s 
    pack. Expect hell from these guys. One upside to these guys, they are 
    far more fragile than a grunt. Almost one shot will do it on any 
    Alright, the one special thing I can spot from a drone is that they 
    will never travel alone. Anytime you encounter a drone, more are to 
    come unless you already killed the rest. They are susceptible to 
    explosions, since they usually bunch together, use this to your 
    If you’re close, hit them with a grenade, rocket launcher, or brute 
    shot. Grenades are less effective though because drones are always on 
    the move. If you’re far away, use a battle rifle or carbine. Either can 
    kill them very fast.
    |[FLOD] The Flood|
    The Flood have to be broken down into four parts, because the flood 
    come in many different shapes and sizes. Apart from that, the one word 
    that be described of the flood are easy to kill, but the levels you 
    play them on are annoying as hell. Almost every mission you confront 
    the flood on, you’ll be alone. So it’s best to play the hardest flood 
    level, Cortana, with a buddy. Especially if you want to attempt in on 
    |[FLD1] Infection Form|
    Mission Appearances: Missions 5, 7, 8, and 9
    Weapons Used: N/A
    Difficulty in Halo 2: 0/10
    Difficulty in Halo 3: 0/10
      Easy: 0/10
      Normal: 0/10
      Heroic: 1/10
      Legendary: 2/10
    Description: The most basic form of the flood. They are they ones who 
    can infect dead bodies to bring them back as a flood counterpart. So it 
    is vital to kill these tiny ones first and break down dead flood 
    Other than that, these guys are really easy to kill, they even kill 
    themselves when they hit you. But using you’re assault rifle will make 
    things better for you, because on Legendary, the infection forms can 
    deal a lot of damage because there are so many of them, so try and kill 
    them when they get close instead of ignoring them.
    |[FLD2] Combat Form|
    Mission Appearances: Missions 5, 7, 8, and 9
    Weapons Used: All of them
    Difficulty in Halo 2: 4/10
    Difficulty in Halo 3: 6/10
      Easy: 4/10
      Normal: 6/10
      Heroic: 7/10
      Legendary: 8/10
    Description: The second level of the flood evolution. These flood forms 
    take on the forms of a dead elite or marine. They can use any weapon 
    they get their hands on, except grenades. They are tough, but fragile. 
    So killing them is easy. They usually jump at you to get close, and 
    then begin unloading. So kill them when you can, they’re very reckless.
    When confronted by flood, an energy sword is usually given to you early 
    on, so use this every time, for two reasons. It’s a one hit kill and it 
    breaks down bodies. And two, these use up very little charges from you 
    energy sword, apart from normal enemies which usually take 10 away.
    |[FLD3] Carrier Form|
    Mission Appearances: Missions 5, 7, 8, and 9
    Weapons Used: N/A
    Difficulty in Halo 2: 4/10
    Difficulty in Halo 3: 4/10
      Easy: 3/10
      Normal: 4/10
      Heroic: 5/10
      Legendary: 6/10
    Description: The only thing that separates these flood from the rest of 
    the crowd is the fact that they don’t fight. They will come close to 
    you and explode, causing fatal splash damage, and the infection forms 
    they release can finish you quickly.
    Shoot them afar to trigger their explosion, and they shoot the tiny 
    ones to finish them off. Firebomb Grenades work wonders here though, as 
    they kill the carriers and burn the incoming infection forms.
    |[FLD4] Brute/Lurker Forms|
    Mission Appearances: Missions 5, 7, 8, and 9
    Weapons Used: N/A
    Difficulty in Halo 2: N/A 
    Difficulty in Halo 3: 5/10
      Easy: 4/10
      Normal: 5/10
      Heroic: 7/10
      Legendary: 9/10
    Description: The newest form of flood to join the fray. The one thing 
    that can get on your nerves, is that these forms can morph into a 
    brute, increasing their toughness and melee attacks, and back into a 
    lurker. Which are spiders that fire spikes at you. They are very 
    annoying. But you would think that they shoot things, they are similar 
    to regular combat forms. Wrong, they shoot at a much faster rate of 
    fire, and they can stick to walls, decreases your chances to hit them.
    Strike down these annoying flood with your energy sword in brute form, 
    and use a sniper rifle or any long range weapon in lurker form. 
    Grenades and shotguns are also effective. Only use your shotgun, 
    however, on lurkers that are close enough to shoot at. Brutes can take 
    a few shotguns shots.
    |[HNTR] Hunter|
    Mission Appearances: Missions 4, 6, and 7
    Weapons Used: Fuel Rod Gun
    Difficulty in Halo 2: 6/10
    Difficulty in Halo 3: 7/10
      Easy: 5/10 
      Normal: 7/10
      Heroic: 9/10
      Legendary: 10/10
    Description: The big ones in Halo 3, even bigger than brutes. They come 
    equipped with a fuel rod gun, different from the fuel rod cannon. As 
    the gun comes out in a stream, rather than one giant bullet. Hunters 
    always arrive in pairs, and their armor in completely unbreakable. They 
    come with only a few weak spots that are hard to expose.
    Hunters have their trusty fuel rod gun in one hand, and a shield in 
    their other. Protecting one of their weak spots, their stomach. You can 
    hit them in the back if you can get behind them. Their other weak spot 
    is their neck. Maybe an easier target as it is not shielded, but it’s 
    much smaller, so maybe each spot evens out.
    For killing these big guys, I like to use a sniper rifle, regardless of 
    range. To get behind them, simply get close to them so that they try 
    and melee you. Come around them while they’re still trying to melee you 
    to get a clear shot. Battle Rifles, Assault Rifles, Plasma Rifles, any 
    rifle works, but I find the sniper to be effective as it has the most 
    damage, and hunters are not very good for burst damage.
    |[FRNR] Forerunners|
    Mission Appearances: Mission 9 
    Weapons Used: Sentinel Beam
    Difficulty in Halo 2: 1/10
    Difficulty in Halo 3: 2/10
      Easy: 1/10
      Normal: 1/10
      Heroic: 2/10
      Legendary: 4/10
    Description: The forerunners are back, still annoying too. They come 
    with the most useless weapon ever, the sentinel beam. They’re easy to 
    kill, but make sure on the last level not to get hit by them in mid 
    jump. They’ll flip over your warthog.
    Killing these forerunners are easy stuff. Shoot them down with any 
    weapon. You don’t even need to fight any. They’ll have floods hitting 
    them too in the final level, so they’ll only target you in your car 
    drive. You don’t even need to kill them there.
    |[GLTY] 343 Guilty Spark|
    Mission Appearances: Mission 9
    Weapons Used: Sentinel Beam
    Difficulty in Halo 2: N/A
    Difficulty in Halo 3: 2/10
      Easy: 1/10
      Normal: 2/10
      Heroic: 3/10
      Legendary: 5/10
    Description: I knew that this scrap heat was bad in the beginning of 
    Halo. And he was. In Halo 1, he tried to take over the Pillar of 
    Autumn. But that’s why Halo 3 and Halo 1 are so much alike. He tries to 
    kill you, and you have a car drive at the end. Similarities, 
    His sentinel beam is charged up to the max. It almost looks like a 
    Spartan Laser, only bigger. It’s easy to avoid however. He only has two 
    attacks, his sentinel beam attack, and he has another one where he 
    begins to pull you towards him, and then lets you out. It’ll take down 
    your shields, but he can’t burst damage, so it’s overall useless.
    The only weapon you get in this fight is a Spartan Laser received from 
    Johnson. And you would think it would be hard to kill him because of 
    the lack of accuracy. But Guilty Spark rarely moves. It only takes a 
    few charges to kill him, so I can say that this boss fight was 
    disappointing in the end.
    |[SPTN] Spartan|
    Well, here you are. The lowly Spartan, growing on the ranks of the Xbox 
    Live Leaderboards. Here are some of the easier strategies of winning 
    within Xbox Live.
    - Shotgun: Run up and get close and personal, one shot at close range 
    is a one hit kill unless they have energy shields. Very well rounded 
    weapon. Counter with sniper rifles.
    - Sniper Rifle: If you can hold a sniper rifle, you can snipe. Sniper 
    rifles are strong weapons if you have great aim, getting a headshot 
    each time is a great way to rack up points in a ranked match. Counter 
    with melee.
    - Melee: A great choice to fighting up close, melees instantly take 
    down shields, so it’s a great finisher when you’re fighting up close 
    with an assault rifle. Also great for snipers since they are usually 
    scoped, so they can’t look at you coming on the radar. Counter with 
    Energy Swords.
    - Energy Sword: Don’t be afraid to be cheap at some points. Especially 
    if you want the Steppin’ Razor Achievement, which is a triple kill with 
    a sword. Also great for getting the Overkill achievement. Anwyays, the 
    instant kill is great, great for taking out people who melee attack. 
    Useful for any situation. Even snipers. Counter with shotguns.
    You may ask me some questions about the odd counter weapons. Some of 
    them are, well, odd. Others are self explanatory. For example, Snipers 
    versus Shotguns. This is basically speaking of who has favor. If you’re 
    far away, then the sniper obviously has favor or, otherwise, the 
    shotgun would destroy everything. Now I’m not saying that some weapons 
    won’t counter others since they aren’t listed on the list above. That 
    was just a brief explanation of it. Here is an explanation of the 
    previous chart:
    Shotgun to Energy Sword: May seem like a hard thing to imagine, but 
    it’s an almost flawless counter if you know what you’re doing. Since a 
    Shotgun is a one hit kill at very close range, like energy sword close, 
    then the killing blow will be easy to get. It will also take an twitchy 
    trigger finger, as if taken by surprise, you may be killed. So if you 
    see someone coming towards you with an energy sword, time it right, and 
    you’ll get yourself a kill, an energy sword, and the medal Bulltrue.
    Sniper Rifle to Shotgun: It’s an obvious one. As stated above, I don’t 
    need to go in depth into this one again, but to put it straight. 
    Farther range prevails over close range weapons. It’s simply common 
    Melee to Sniper Rifle: May seem a bit awkward, but it works. 
    Assassination is more trustworthy than the energy sword, as an energy 
    sword isn’t a guaranteed kill. But if you manage to find a sniper, 
    melee him in the back when he doesn’t see you or is scoped, to get your 
    Energy Sword to Melee: The sword is superior than the punch. Well, 
    unless taken from behind. Everything wins when taken from behind. But 
    anyways, if confronted by an enemy with an energy sword, do not try and 
    melee him unless you’re a crazy daredevil. Try to maintain distance 
    unless he lunges. Then hit him with a shotgun, or attempt to melee him 
    when you know his shields are down. I have been hit with melee a few 
    times when I had an energy sword.
    For a added bonus, here are some of the achievements related to killing 
    within Xbox Live. I’ve kept these to the free-for-all only play list:
    Triple Kill (5): Get a triple kill in a ranked free-for-all game. 
    Fairly simple. Even though I didn’t get it this way, I find it easiest 
    to get this in a Swords game. As kills can accumulate fast if you’re 
    come in at the right time.
    Steppin’ Razor (5): Get a triple kill with an energy sword in a ranked 
    free-for-all game. See triple kill for this one.
    Overkill (5): Get an overkill in a ranked free-for-all game. See triple 
    kill for this one, but score four kills instead of three.
    Up Close and Personal (5): Score 5 beat downs in a ranked free-for-all 
    game. Fairly easy. Run at the opponent and then when close enough, hit 
    B. Shouldn’t take too long to get.
    Lee R. Wilson Memorial (5): Score 5 grenade sticks in a ranked free-
    for-all game. A little bit harder. One way to get this is to ignore the 
    scores and just run up to someone and stick them. As long as you get 
    the kill, it counts. You don’t need to win, so you can take it easy 
    Killing Frenzy (5): Get 10 kills in a row without dying in a ranked 
    free-for-all game. I have not gotten this one. But you could be a 
    camper and or snipe. If you want to be brave, you could try and use the 
    energy sword, but I would think sniping would be easier to pull off.
    |[HALO3] Legal Information|
    Currently, the only websites allowed to use this FAQ are: 
    If you wish to get permission to use this guide, email me at: 
    If you got permission, but was not listed, email me again with some 
    sort of proof that you emailed before for asking permission, or my 
    email that approved your site.
    You must email me to get use of this FAQ, because if you do not, it 
    would be considered Copyright Infringement. 
    Sites that are not allowed to steal this guide, as they are known FAQ 
    If you see my FAQ on any of these sites, email me IMMEDIATELY.
    |[HALO4] Special Thanks|
    Myself, for taking my time and effort to write this FAQ
    My sister, for pre-ordering the game for me
    Bungie, for making such an awesome game
    Havok, for making Halo 3 even better
    Microsoft, for making such an awesome console
    GameFAQs, for making a great site, and I hope it stays that way
    And all the people who to go and use GameFAQs as their main video game 
    site, because that’s, well, self explanatory.

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