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    FAQ/Walkthrough by Enders Shadow86

    Version: 1.0 | Updated: 05/30/06 | Search Guide | Bookmark Guide

    A New Kind of War...
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                                                          ...A New Breed of Soldier
      *|             Guide Written and Compiled by Daniel Perez                 |*
      *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *
                        Ghost Recon Advanced Warfighter [G.R.A.W.]
                                  System: Xbox 360
                              Created by: Daniel Perez
                                 Began: May 12, 2006
                                    End: Someday
        This guide is dedicated to the real men and women of the United States
           armed services who are risking their lives everyday for something
                    that is worth SO much more than a video game.
                          This game is not real. They are.
                      God Bless our troops and our great nation.
    [Table of Contents]----------------------------------------------------1.00---+
    	-Table of Contents.............................1.00
            -Version History...............................2.00
            -About ME......................................3.00
                  -Contact Info................................3.01
                  -How to Use this Guide.......................3.02
            -Introduction to the Game......................4.00
                  -Learning to Play............................4.02
                  -Tactics and Tips............................4.03
                  -Coup D'Etat.................................5.02
                  -VIP 2 is Down...............................5.03
                  -Strong Point................................5.04
                  -Mayday! Mayday!.............................5.05
                  -Ready for Bear..............................5.06
                  -Guardrail IX................................5.08
                  -Fierce Resistance...........................5.10
                  -NORAD on the Line...........................5.11
            -Online Guide..................................6.00
                  -Introduction to Online Guide................6.01
                  -Customizing Your Character..................6.02
                  -Weapon List Introduction....................6.03
                  -Assault Rifles and SMGs.....................6.04
                  -Light Machine Guns..........................6.05
                  -Grenade Launchers...........................6.06
                  -Sniper Rifles...............................6.07
                  -Game Modes and Types........................6.08
                  -General Tips/Strategies.....................6.09
                  -Online FaQs.................................6.10
            -Online Map Strategies.........................7.00
                  -Desert Gulch................................7.03
                  -Fishing Village.............................7.05
                  -Rocky Cove..................................7.06
                  -Dry Dock....................................7.07
                  -Old Town....................................7.09
    [Version History]------------------------------------------------------2.00---+
    	- Version 1.0-
             Completed All the Intro. stuff, the walkthrough, most of the online
             guide, the achievements, the acknowledgements, and the copyright. I'm
             still working on little spots here and there and waiting for some
             emails with more FAQs.
    [About Me]-------------------------------------------------------------3.00---+
    Hey there, my name is Daniel Perez [aka Enders_Shadow86 on Gamefaqs.com] and
    this is my guide to G.R.A.W. A little about me, I live in South Florida and I
    am a college student attending Florida International University. I am majoring
    in Criminal Justice and may be planning to go into law school after I graduate.
    I love to write (which is why I decided to write this guide), read, and study
    The purpose of this guide is to give you some help on the difficult parts in
    the single player mode and to reveal how the online mode works. I also throw
    in some tips on what will give you the winning edge online. I really hope this
    guide can help you get out of tough spots, learn the game more easily, and
    give you that edge over your opponents.
    My Gamertag is GunDiablo so if you want to play than send me a friend invite
    and/or message!
    Currently, [as of May 17] I am in a wonderful clan known as the Right Hand of
    God. We are a gamebattles clan and we are looking to climb up the ranks to
    compete with the best clans.
    For a list of my contributed work to Gamefaqs go to:
    To check out my website go to:
    [Contact Info.]--------------------------------------------------------3.01---+
    Before you send me an email, please put a subject that says something like
    'GRAW Guide.' Otherwise, I may not read it. You can send anything but please
    read the whole guide before you send something that has already been addressed.
    If you send me something that is helpful I will give you props and post your
    email- daniel.perez@fiu.edu
    [How to Use this Guide]-------------------------------------------------3.02--+
    If you know exactly what you are looking for the best place to look is always
    the table of contents. I have a very easy system that I use. Each section has a
    main, whole number and a decimal number. That way, you always know where you
    are in the guide. If you are looking for a specific word the best thing to do
    is press Ctrl + F and just type in a word in the blank space. For example,
    let's say you are looking for the specific map of Nowhere. Just type that into
    the blank space and it'll take you to all the spots where I mentioned Nowhere.
    If you are just reading without looking for specifics, then just be my guest
    and read it from start to finish.
    [Introduction to the Game]---------------------------------------------4.00---+
    2013: Mexico City. Stolen U.S. military surveillance hardware has fallen into
    the hands of Nicaraguan rebels. They arrange to sell the device to Mexican
    parliamentary forces. Stopping them is a routine covert operation for the
    Meanwhile, elsewhere in the city, the Canadian prime minister and Mexican and
    American presidents gather to announce a new treaty: NAJSA, the North American
    Joint Security Agreement. It's the dawn of a new era in North American
    cooperation. But a power-crazed Mexican general has another idea- a coup!
    The Canadian prime minister is killed. The U.S. president has disappeared.
    Captain Scott Mitchell and his elite Ghost team are the first force to arrive
    on the scene. They have 48 hours to rescue the U.S. president, cut down the
    insurgency, and destroy its source.
    In Tom Clancy's Ghost Reconn Advanced Warfighter, you are the soldier of the
    future. In full command of the cutting edge of military technology, you are
    the most lethal, high tech-soldier on the battlefield.
    (A)-----------------------------Reload/Change Mode of Fire
    (B)-----------------------------Select Weapon
    (Y)-----------------------------Action (Pick up weapon, Climb Over, Roll, Use
    (X)-----------------------------Night Vision On/Off
    (RT)----------------------------Fire Weapon
    (RB)----------------------------Camera Switch
    (LB)----------------------------Switch Between Stealth and Assault
    (Left Analog Stick)-------------Move Foward (Push in to change stance)
    (Right Analog Stick)------------Look (Push in to Zoom into scope)
    (D-Pad)-------------------------Cross Cam
    (Select)------------------------Intel Map
    [Learning to Play]------------------------------------------------------4.02--+
    The game basics are pretty easy to get used to. First, make sure that you
    review the controls so that you know how to perform the actions required. This
    section gives a general idea of how the gameplay mechanics are.
    Moving is simple enough. If you've played other 3rd person shooters it should
    come pretty natural. The left analog stick moves you foward and the right
    analog stick moves you left and right. Push the left analog stick in to change
    your stance between stand, crouch, and prone. You want to try to stay covered
    as much as possible. That means try to crouch and go prone behind low walls or
    in areas where the enemy cannot see you. Keep in mind that your firing is
    better crouched than standing, and better prone than crouching. The flip side
    to this is that you move much quicker standing up. You have to be smart and
    know when it is best to stand up, when to be crouched, and when to be prone.
    Finding Cover
    Whenever you have to turn a corner make sure that you check it out first by
    peeking. How do you do this? Easy. Just push up into a wall and then move over
    to the corner. When you reach the corner you'll be able to peek and even fire
    some rounds around the corner without exposing yourself too much. Press Y to
    get back off the wall.
    Note: This tactic does not work on Xbox Live. This is probably because they
    thought it would give an unfair advantage to campers.
    When moving throughout much of Mexico City, make sure to run from cover to
    cover. Use walls and other debris to hide yourself and your teammates. This is
    the most important thing to remember while playing.
    Using Weapons
    To fire your weapons press RT. If your firing reticule is red, that means that
    the shot will have more accuracy. Ammo runs out very quick in the game so make
    sure you are always prepared by pressing -A-. You can chane between your
    primary weapon, your pistol, and your grenade by holding down -B- and moving up
    and down to make your selection. Holding down -A- lets you choose between the
    different firing modes (Automatic, Burst, Semi-automatic).
    To use grenades you first have to switch to your grenades with -A- and then
    choose the type of grenade by pushing in the right analog stick. Smoke grenades
    are very effective in this game and you should use them to your advantage.
    When you need some cover getting from point A to point B, just launch one of
    those and you'll get safely to wherever you want to go. Frags are also great
    when you catch a lot of enemies together. Keep in mind that the longer you hold
    down the RT button, the farther the grenade will go. Also keep in mind that you
    are vulnerable to attack when in going through the grenade throwing animation.
    Precise Aiming and Zooming
    For enemies who are a bit farther away, you can hold down LT in order to get
    off a more accurate shot. If the enemy is even farther and you need to zoom in
    more then some weapons come supplied with a scope that you can use. Simply push
    in the Right Analog stick and you can zoom in either 2X or 4x, depending on the
    Commanding Your Ghost Squad
    Your team can easily be moved by pointing to the location where you want them to
    go and pressing UP on the D-Pad. Press DOWN on the D-Pad to make them fall back
    to your position. The CrossCam on the upper left corner lets you see through one
    of your teammates eyes. You can press LB to switch your team from stealthy to
    assault. You want to be stealthy when you haven't alerted the enemy of your
    position yet. Blue means stealthy and red means assault.
    At times, you may have an Apache helicopter or a tank at your disposal. You can
    move them just like you move your squad. When you find an enemy and you see
    that they are targeted in red, you can point to their position to have your
    tank or chopper attack that spot. You can also do this with your teammates.
    You can also comman your teammates to heal other wounded soldiers. You can
    either do it yourself by moving up to the wounded and pressing the action
    button (Y), or pointing to the wounded and pressing UP to command your
    teammate to patch the other teammate up.
    When picking teammates it's always a good idea to have a balanced team. There
    are four types of teammates- Rifleman, Gunner, Grenader, and Marksmen. A good
    balance will give you a better shot at doing the harder things that you my not
    be able to accomplish. For example, if you have a grenader, you can use him to
    take out a tank. Simply, point to the target and press UP. Remember to always
    lay covering fire for the grenader. If you have a marksmen you can also point
    out far away targets and have the marksmen take them out.
    By pressing SELECT, you can bring up the Intel Map. In the intel map, you'll be
    able to see the map of the area you are in and where your next objectives are.
    You can also point to an area in the map and send your squad, a chopper, or a
    tank over to that location.
    Using Night Vision
    Whenever you feel that it is a bit too dark and you need that upper hand on your
    enemies, press X to toggle your Night Vision Goggles. Keep in mind that it is
    easier to spot enemies but you lose some range. You can also see enemies
    through smoke with your NVG.
    [Tactics and Tips]------------------------------------------------------4.03--+
    Many of these things may sound like basics or stuff that I repeat a lot but
    this section is just to reiterate the importance of such things.
    1) Use Cover! I can't say this enough. This really isn't Halo where you can
       just run into the open with your gun blazing.
    2) Number 2 goes with number 1 perfectly. Plan out your attack! It's called
       Ghost RECON. That means that you should scout out an area, locate targets
       and make a plan before rushing in to get yourself killed.
    3) Use teammates wisely and make them lead you. The reason you should use your
       team is that there are three of them and one of you. If all three of them
       die, then it doesn't matter, you keep playing. If you die, the game is over.
       You make the call.
    4) Follow your intel map to find objectives. All you have to do is press
       Select. It's one Button. It helps you get your bearings and know what
       direction you are heading in.
    5) Use precise shooting with LT to get a better shot at enemies. If you have to
       go even further and get a better a shot use the scope by pressing in on the
       right analog stick.
    6) Use your NBG by pressing X in dark maps. It really does help you find
       enemies easier.
    These are some general questions I get from people all the time, or ones that I
    have heard others ask. You can always email me some questions and I might post
    them up!
    1) Is this game still worth a purchase if I don't have Xbox Live?
      - Having Xbox Live definately raises the replay value, but I believe it's
        still worth a purchase for the single player mode IF you like tactical
        shooters. Still the best one on Xbox.
    2) What's your opinion on the game?
      - I might post up a review in this walkthrough once I have written a review.
        But if you must know I believe that this game is overhyped, overrated by
        many reviewers, but it's still fun and a solid title. I just feel that
        there are better tactical shooters out there. The graphics are amazing, but
        the gameplay is a little slow and lacking.
    3) How long is the single player campaign?
      - Quick. Should take the average person about 3 or 4 days to beat it. Maybe
        5-10 hours.
    4) Is the game hard?
      - In single player there are two difficulties to choose from- regular or
        hard. I guess if you've never played a tactical shooter before then it may
        be a bit on the hard side, but you should get used to it.
    5) What's the best gun?
      - It depends on the situation, the kind of player you are, and your
        preference. Really, everyone has a different opinion about which guns are
        the best. Keep in mind I do go over most of the weapons (check sections
        6.03 to 6.07 for more info.) but they are my opinion. Though the weapon
        list is in the online walkthrough section, the ratings are the same for
        single player mode.
    6) Can I email you if I have a strategy or something that you did not cover?
      - Yes you can, but make sure that what you email me isn't already covered in
        the guide. Check above in the contact section to find out how to reach me.
    I really hope that this walkthrough is helpful to you- the reader- and that it
    answers all your questions and concerns. If you want to leave feedback then send
    me an email and let me know if you like my work, or if there is anything that
    would make it better.
    The guide is pretty easy to follow. All the missions have an intro. where you
    can see the objectives, the recommended weapons, and the difficulty rating.
    After that, I have outlined each objective in every mission so that you can
    easily find what you are looking for and can follow the guide for some extra
    I do not go over the training in this guide. The training is required before
    you begin the game and it is pretty self-explanatory so I think you all are
    smart enough to follow it through. :)
    |         Objectives           |
    |                              |
    | 1. Reach Ramirez's Position  |
    | 2. Move to Rally Point       |
    | 3. Locate Ramirez            |
    | 4. Reach Ramirez             |
    | 5. Extract with Ramirez      |
    |                              |
    Difficulty: Easy
    Objective 1: Reach Ramirez's Position
    Your first objective is to get to Ramirez. Start moving straight on the road.
    You'll finally run into about three enemies just scouting the area. Try to
    catch them off-guard by scoping in on them and taking head shots to make it
    quick. Once they are taken care of continue moving staright in the same
    direction. Shortly after you pass the next area, something will go wrong with
    Ramirez's sting operation and you will have to change routes to head for a new
    rally point.
    Objective 2: Move to Rally Point
    Move up to a new area and be cautious-stay low and find cover. You should come
    up on three more tangos partolling an area. Try to pinpoint all three before
    attacking. When they are down, continue to the rally point and you'll see one
    of your own supply trucks rolling in. Follow right behind it and it will ask
    you to pick three teammates and your weapons. For right now, I reccomend having
    one grenader, one reifleman, and one gunner. This makes a perfectly balanced
    team. For the gun I recommend either sticking with the MR-C (for its50 mag
    capacity and 4x scope) or the Scar L CQC (for its silencer).
    Objective 3: Locate Ramirez
    Immediately after picking your team and gear, your new objective will update and
    you will get a short tutorial on how to use a UAV drone. The intel map will
    automatically be shown and you must point the drone to the yellow indicator and
    follow the instructions. What you need to do is drop the drone to low altitude
    by pressing LB. Once the drone finds Ramirez's location, you will have a new
    Objective 4: Reach Ramirez
    Now that you have your teammates, make sure that you are putting them is smart
    positions and making them lead the way. There are different ways to approach
    this but you can follow my way. Follow the raod to the left and you will see
    a bridge. Move up to a car with your squad and take out two tangos to the right
    side of some staris leading up the bridge. If you want you can head up to the
    bridge and shot from up top. Or you can go under the bridge and have a more
    direct confrontation with enemies. I recommend the latter. Either way, a couple
    of enemy supply trucks will come rolling in past the brigde. Point to them and
    order your team to attack them immediately. Your grenader will step up and fire
    some grenades at it. Take out any enemies that come stepping out of the trucks
    and cover your grenader. Once the trucks are blown up and the remaining enemies
    are killed (which shouldn't be a lot if you got the trucks done quick) then
    continue to move foward and move around a big wall. Remember that you can use
    your drone to move ahead and scout for enemy positions. In this next area there
    are about 3 of them in a covered pavilion. Then there are two more tangos
    farther down. Keep moving towards the railroad (yellow spot on map) and you
    will get another update.
    Objective 5: Extract with Ramirez
    At the rail roads you should look left to find another 4 or 5 hostiles.
    Try to pick a few from far away, and then move in to finish them off. When
    moving in their direction be careful because there will be a couple more
    hostiles up above on the trains. Once the railroads are clear, move towards the
    yellow indicator on your map.
    When you get to a big gate that opens up STOP!!! If you go in you will be
    murdered! Instead move your teammates far away behind the wall to the right.
    You should move to the little booth that is just outside of the entrance to the
    factory. This is the first time that you will be able to use a chopper to attack
    enemies. Switch the CrossCam to the Blackhawk and just start pointint out enemy
    positions and places to attack. Do not show yourself! You don't need to peek
    around the corner to order your chopper to attack. The radar will pick them up
    through the fence! Keep merking the enemies and supply trucks until the area is
    100% clear. Take a few minutes.
    Finally, order your team to regroup and enter into the factory. There should be
    one tango in their regardless of how long you waited. He'll be running on the
    railing above. Pick him off, then ascend the stairs and around the building.
    You will get a report from the Blackhawk to tell you that they picked up
    Ramirez and that they need you to get to the evacuation zone NOW! Keep moving
    up the winding catwalks and there should be two enemies at the top. Moce all
    the way to the top to find the extract zone and complete your first mission!
    [Coup D'Etat]-----------------------------------------------------------5.02--+
    |         Objectives           |
    |                              |
    | 1. Secure Insertion Point    |
    | 2. Reach VIP 1's Position    |
    | 3. Create a Diversion        |
    | 4. Move to Rally Point       |
    | 5. Secure VIP's Extracion    |
    | 6. Extract with VIP 2        |
    |                              |
    Difficulty: Easy/Medium
    Objective 1: Secure Insertion Point
    While flying into your new mission, you'll have to pick up the minigun on the
    Blackhawk and take dowm some rebels down below. If you notice while shooting,
    the mini-gun has extremely rapid fire but it also overheates. Watch that gauge
    and give the shooting a rest once in awhile in order for the gun to cool down
    and regain its rapid fire. When firing down at the rebels try and take out any
    armored vehicles in the road first as they will cause you more trouble by
    sending out more guys to attack you. This shouldn't be too hard and once the
    area is clear, the pilot takes you down into the war zone.
    Objective 2: Reach VIP 1's Position
    The first place you want to go is to the right side. Move up to the corner of
    the building and you will see a few rebels down the street and behind some cars.
    You should order your team to take them down as you lay covering fire. Try to
    stay behind that corner and peek out to pick enemies off. When the 3 or 4
    enemies are down, you will have to move into the Zocalo Plaza. Run to the edge
    of another building that leads to the open square. Try to stick to that corner
    with your team and pick off guys far off to the left. Check behind some green
    tents (you can shoot through them). Before turning the corner take the time to
    scout out a gunner and a marksmen up top in a building to the north. You want
    to take those guys out first and then move in to take out guys near the stage
    and your yellow indicator. When you finally clear out the plaza you will find
    that the president is missing.
    After a cutscene where the HQ tells you to stay put, you want to get your team
    behind the stage and order them to be agressive (LB). Some enemies will make a
    mini counter attack from the far west side. There will be an armored vehicle.
    Try to aim at the guy on top of the gun and take him out from far away. You can
    also order your teammates to attack the vehicle while you get the ground
    Objective 3: Create a Diversion
    When the area is clear, head southwest to your new objective marker. Shimmy
    your way through the empty, narrow streets until you get to a large area with
    a gas station up ahead. There are several tangos just scouting the area. Stay
    covered and peek around the corner to find a fuel truck. This will be your
    diversion. Zoom in on the truck and fire a few shots into the tank to watch
    the fireworks fly. This will take care of some enemies in the area, but there
    should still be a few that made it out alive. Kill them to end their worthless
    lives and continue to move south. Once the area around the gas station is
    clear, a supply truck roles in to save the day.
    Objective 4: Move to Rally Point
    I would stick with the diverse group of rifleman, gunner, and grenadier on this
    one. You can always have another rifleman in there but subsitute him for the
    gunner because its good to have someone who can blow things up in this stage
    of the game. I would also keep the MR-C at this time too, due to its 50 mag
    capacity and 4x scope of course!
    Objecive 5: Secure VIP's Extraction
    After you pick your squad seek cover behind a wall directly behind you. Some
    troops will come storming out of the northwest. Stay behind cover and wait
    until you have command of the APC stryker. Move to the wall that is more to
    the north and position yourself so that you can peek around the corner to look
    West. Use your Stryker to take down tangos while you keep covered. Spot out
    enemies and order your stryker to take them out. Be patient! Once the immediate
    area is clear, there will be a panhard in the next area. Order your stryker to
    take it down as you flank the enemy troops by going around to the right.
    When the coast is clear, the APC stryker will not be able to advance. You must
    finish this mission on your own. There should be no more rebel troops as you
    head to the objective indicator.
    When you get to the area with the Mexican president and US troops, they will
    come under attack by enemy rebels. The Mexican president and LT. Abreu will
    then head to the parking garage to the right to take up defensive positions.
    Follow them in and find cover behind the concrete wall next to them. Make sure
    your team is in a good position also. I put them close to the western
    entrance so that they could shoot down at enemies. They can pretty much look
    dwon that side so you should focus on staying close to the two VIPs and
    watching the other entrance to the north. When all enemy threats are gone, you
    need to move to the roof of the garage. Here, a Blackhawk will drop off a nice
    little toy for you- a ZEUS MPAR (rocket launcher). You need to take out one
    Bradley M1 tank to the north and one to the south. Approach the western ledge
    first (crouched!) and then stand up and fire a rocket at the tank. Crouch
    again, reload, stand up, and fire again. Repeat this for the tank on the north.
    Objective 6: Extract with VIP 2
    When the two tanks are down, order your team to regroup and then head for the
    APC stryker for extract. There should be no more rebel troops left, but be
    careful nonetheless. Keep the ZEUS MPAR! You'll need it right off the bat next
    [VIP 2 is Down]---------------------------------------------------------5.03--+
    |         Objectives           |
    |                              |
    | 1. Ambush Enemy Convoy       |
    | 2. Move to Rally Point       |
    | 3. Regroup with VIP 2        |
    | 4. Extract with VIP 2        |
    |                              |
    Difficulty: Hard
    Objective 1: Ambush the Enemy Convoy
    You will need your ZEUS to take out one panhard and a couple of supply trucks.
    Run up and aim at each one as they come to you. Try to get them quick so that
    the gunner on the panhard doesn't shoot you and so that the supply trucks don't
    get to unload any rebels. If you do let troops come out the find cover and
    use your team to take them out. After all vehicles and troops are eliminated
    you will get a new objective.
    Objective 2: Move to Rally Point
    After the ambush, one of your supply trucks roles in to the southeast. There
    are no enemies on the way there. For your team you should have two rifleman
    and a gunner. You will need some more long ranged shooters, which is why the
    second rifleman is a must. You should also switch in the ZEUS for an MR-C. You
    are going to need the 50 mag clip again. Your new objective is to head for
    Angel Plaza where you will extract the Mexican president from the US embassy.
    Objective 3: Regroup with VIP 2
    The path to the US embassy is filled with enemy troops. Use the UAV drone and
    scout ahead to the southwest. Head around to the west and spot a marksmen way
    up high in a skyscraper to the southwest. After he is done proceed southwest
    through the streets and take out one guy who is near the corner on the left.
    There will be a second sniper on a building directly in front of this position.
    Peek around the corner to see a supply truck and a few enemy troops. You can
    throw a few grenades at it to get it to blow up or just go in and bang up the
    rebels with your MR-C. Either way, when they are done, move southwest to the
    next area. The best way to approach the next area is to find a narrow passage
    and pick off two guys. Then head around the same building to the left and find
    cover behind a garbage sump. There will be two guys down the road and one
    gunner on top of a building to the left (West). Once the area is clear of
    threats, move to the entrance to Angel's Plaza. The whole plaza is clear of
    any enemies at the current moment so just high tail it to the embassy.
    As you are nearing the embassy a bomb will explode and begin an enemy assault
    on your location. Run to the embassy and order your team to cover behind some
    debris on the southwestern side of the embassy. Then you should follow the
    objective marker to VIP 2's location and hide behind the wall he is at. Take
    the left side of this concrete slab and peek around the corner. You are going
    to be here awhile so try and save ammo. Open fire immediatelty on troops
    heading in from the east and the south. Your job should be to handle any troops
    on the south and any of them that get too close. They might try to flank you on
    the left so be on your toes. Eventually, a panhard will come in to the center
    and you'll have to zoom in and take out the gunner up top. A little while
    later, an M1 tank will role in from the east. When it does, stay behind cover
    and don't pop out or it will send a rocket up your ass. Just stay behind the
    wall and wait for HQ to suply you with an Apache attack helicopter. As soon
    as you have command of it, order it to take out the tank and the surrounding
    rebel troops. Start with the rebels that are closer to the embassy and work
    you way back.
    Objective 4: Extract with VIP 2
    After the Apache clears the plaza, head over to the extract point to the south.
    Your job here is done, good work.
    [Strong Point]----------------------------------------------------------5.04--+
    |         Objectives           |
    |                              |
    | 1. Move to Rally Point       |
    | 2. Destroy Anti-Tank Bunkers |
    | 3. Lase Power Generator      |
    | 4. Neutralize Rebel Camp     |
    | 5. Reach Extraction Point    |
    |                              |
    Difficulty: Easy/Medium
    Objective 1: Move to Rally Point
    Your overall goal in this mission is to neutralize a rebel outpost to give US
    forces and easier path to the inside of Mexico City. When you get off the
    Blackhawk, head west to the objective marker. The area is clear of any rebel
    troops so just head on over and pick your team. You want to include Alicia
    Diaz, the marksmen, in slot 3. Yeah, I was suprised to find a female in this
    game too. I really don't think that a girl could be a member of a special
    forces organization like Ghost (although it is ficitional) in real life. But
    that discussion is for another day. Just pick her, you need a sniper. For
    your own weapon, try grabbing a SCAR L CQC. It is silenced and deadly.
    Objective 2: Destroy Anti-Air Bunkers
    Your new objective is to take out two bunkers: one to the southwest and one
    to the southeast. Check your intel map to get a better visual on where it is
    that they are at. You want to head over to the southwestern one first. Move
    on the far right and up a small incline. When you get close to the bunker
    look up to the west and find a marksmen on the tower. Order your team to take
    the marksmen out and focus on any enemies that come from the ground. When the
    sniper is dead, position your team on the left side near a house. You take the
    right and peek around the corner. There should be one guy around a mounted
    M60 and about three more guys that are to the left of it, close to the actual
    bunker. Once the area is secure, run up to the bunker and slap on some C4. Nice
    X-Mas present! Move away from the bunker as you don't want to be blown to
    Now you want to start moving east to the next bunker. Go up a small hill to the
    southeast and turn left (east). There are no hostiles in the small town, so
    just run past the houses and buildings. You'll finally get to a concrete wall
    that overlooks the entire bunker. First, take zoom in on the sniper and take
    him out with a silent burst of the SCAR-L CQC. The other enemies won't even
    know you're there yet. Next, take a minute to scout the area and locate all the
    hostiles near the bunker. There should be about 4 of them. With your silent
    weapon, you can basically pick them off one by one without attracting any
    attention. Once the area is clear, order your team to move to the bunker and
    follow them around the left and down a hill to the area. Order your team to
    hold back and put on the C4.
    Objective 3: Lase Power Generator
    When the second bunker explodes, a rebel supply truck comes in from the north-
    west and unloads some guys. If you have a grenadier try to get the truck before
    the troops come out. If not, just pick of the troops as they come out of the
    truck. Your new objective is to take out a generator. But before doing so, you
    need to meet up at the rally point to the west. Check your intel map, order
    your team to head to the objective marker, and follow them. For this next part
    of the mission, I would take a rifleman, a grenadier, and a gunner. You are
    basically forced to pick between two sniper rifles. Make your choice between
    the M95 sniper and the AS50 Sniper.
    Once you are done at the rally point, head to the targeting position to the
    southeast of your position. Before getting there, order your team to hide
    behind a wall and put them on Recon Mode (LB). This way, they won't give away
    your position as you snipe. When you get to the spot, crouch and wait a little
    bit. An enemy APC will come rolling up the hill to your direct left. When you
    get control of an Apache order it to take out the APC quickly. The gunner on
    the APC could damage the Apache so if you need to, peek around the corner and
    take him out. The Apache will eventaully handle the tank. Next, look to the
    southwest and locate the huge power generator in the distance. Order your
    Apache to blow it up to cut off power to the rebel camp in the south. When the
    generator is gone, stay covered and order the Apache to take out troops and
    supply trucks surrounding the generator.
    Objective 4: Neutralize the Rebel Camp
    Once the whole area is clear of threats, move down the hill and towards the
    camp to the far south. Run past the flaming generator and down another hill to
    the west. When you finally get into the camp, you'll get your own M1 tank to
    use at your disposal. Now you have an Apache, an M1 Bradley tank, and your
    Ghost squad which together create a little army of chaos. Find a bunker to the
    southwest of the entrance and stay behind it! Two enemy APCs will come out to
    play. Order your tank to take one out and your Apache to take out the other.
    Don't even move from behind the bunker until the two APCs are gone. When they
    are move to the othr bunker right a cross the open space to the souteast. Some
    troops will come out of the camp. Stay behind cover and try to pick off some of
    the troops that are inside a bunker in the distance. Look for them behind some
    M60 machine guns. Now is the best time to bring up your intel map and order
    your tank and chopper to clear the way. Assist them only when necessary or when
    they can't get a shot off. When it seems to be quiet, head to the entrance.
    When you get there, stop and look east and find an enemy soldier in a guard
    post. Take him out with one sniper shoot. Before moving in to the camp, order
    your M1 tank to advance and stop a few feet inside the entrance. There may be
    troops around and ite better if the tank takes the damage, not you.
    When you get inside the camp, make a left to take out the artillery piece in
    the east first. You might find a couple of guys on your way there. Stick to the
    left side and there should two guys behind M60 machine guns protecting your
    target. Peek around the corner and take the one on the right out. Then move up
    and peek around the corner of another wall to take out gunner number 2. When
    the coast is clear, run up to the artillery gun and strap some C4 on. Now move
    to the artillery gun in the middle (southwest) and take out a couple of guys
    guarding it. Strap some C4 and then head on over to the last artillery gun in
    the northern side of the camp. What's great about this next area is that you
    will be able to see the last rebels in the camp through some white tents. If
    you stayed with your sniper rifle, you can shoot through these tents and kill
    them easily. Watch for one or two more tangos behind M60 machine guns and then
    plant the C4 on the last artillery gun.
    Objective 5: Reach Extraction Point
    With the destruction of the three artillery guns, you are now clear to move to
    extraction. The extraction point is just outside the entrance to the rebel camp
    (or the former rebel camp). Now cowboy up for the next mission; you're going to
    be going in solo.
    [Mayday! Mayday!]-------------------------------------------------------5.05--+
    |         Objectives           |
    |                              |
    | 1. Secure Insertion Zone     |
    | 2. Destroy Mobile AAA Units  |
    | 3. Destroy Artillery Pieces  |
    | 4. Reach Extraction Point    |
    |                              |
    Difficulty: Medium/Hard
    Objective 1: Secure Insertion Zone
    At the start of this mission you'll find yourself on a chopper and hovering
    a huge castle. You'll have to take out enemies with the mini-gun. I recommend
    using your night vision goggles to better find the targets. Just keep mowing
    tangos until you hear the pilot say something about RPG fire. Look for a tower
    and take out the two anti-tank enemies. When you are almost done, one of the
    other choppers will go down and you will begin the mission. This mission is
    completely a solo mission, so get ready for some tough firefights.
    Objective 2: Destroy Mobile AAA Units
    Right after you get to the ground a truck appears with some enemies. About 4 or
    5 of them will be coming to your location. If you have a sniper rifle you can
    spot yourself by the big tree in the middle and pick them off as they come to
    you. After you get done with the initial attack move farther down and find some
    more tangos hiding behind some stone walls. Take them out and watch for a tango
    at right in front of you and up in a tower. When you reach some stairs, go up
    and find cover on the first wall to your right. A few enemies will come running
    down the aisle and they are easy pickings if you cover and peek around the
    corner. There will also be a couple up top so leave them for last and take them
    Continue to move through the path until you reach a camp. Try to find cover at
    the entrance and look for a guard tower. There are a couple of guys in there
    who need to be taken out immediately. There should be a few guys to the right
    side of the camp. Find cover in the green crates to the right and carve them
    up. Follow on the right until you reach your target, which is the AAA gun and
    strap the C4 on it.
    After the explosion you'll need to go to a scrambled area that is outlined in
    yellow. Go around to the left of the destroyed AAA gun and go around the tower.
    Follow the road and try to catch two enemies on the floor and one in a tower
    without being spotted. You should head over to the M60 mounted machine gun to
    your right. It's marked with a green aura around it. As soon as you get on it,
    an enemy half track will show up and several other tangos along with it. Take
    them out as soon as possible. When the area is finally clear, get off the gun
    and head down the road to the south. At the end of the road, climb over a low
    gate and then get your new targets.
    First, let's head over to the target on the right side. Check the tactical map
    (SELECT) to get a better idea where it is at. You need to turn on your Night
    Vision here because the screen will get blurry if you do not. Move to the right
    and you'll find an AAA Gun, the scrambler (which is interfering with your HUD)
    and some enemies. Using, you NVG, take them out, blow out the scrambler, and
    strap on the C4.
    After the bang, begin to move to your next target. This might be the toughest
    part of this mission. I suggest heading back to the center tents where you will
    find a lot of enemies. There is a guard tower in the far distance and you
    should clear out that whole area before planting the C4 on the last AAA gun.
    Once you destroy the last AAA gun, you will get your new objective.
    Objective 3: Destroy Artillery Pieces
    Start moving up the winding path and towards your new objective. When you reach
    the top of the path you'll face a couple of guys. Stay crouched and find cover
    as you continue to move up the hill and to the right. Once you reach the check-
    point, then you'll get another briefing. You will find yourself in a large
    opening with a lot of hostiles. Hide behind the wall and peek around the corner
    to mow them down. When the area is clear, head over to the artillery guns and
    C4 them.
    Objective 4: Rach Extraction Point
    After the fireworks, you're new objective is to get the hell out of here! Check
    out your intel map to see exactly where it is you have to go to. A chopper with
    a spotlight will come by to ruin your day. Watch out for him and head to the
    right side of the castle. Follow the winding path down until you reach the
    extraction zone.
    [Ready for Bear]--------------------------------------------------------5.06--+
    |         Objectives            |
    |                               |
    | 1. Locate Tank Trainers       |
    | 2. Lead Trainers to the Tanks |
    | 3. Lead Tanks to Reload Point |
    | 4. Reach Assembly Area        |
    | 5. Reach Extraction Point     |
    |                               |
    Difficulty: Medium/Hard
    Objective 1: Locate Tank Trainers
    After recieving all the intel, use your drone to scout ahead to the west. You
    will need to cross an open plane and it helps to know enemy locations. I
    recommend hugging the right most wall and taking out enemies there first.
    The best way to go about this tough section is to throw some smoke and then go
    around the rebels and to their side for easy kills. They are hiding behind
    sandbags and a direct assualt will likely lead in failure. Once you get through
    this tough area look for a low wall where you and your team can find cover.
    They will be directly in front of some barracks. Once you clear the immediate
    area of threats, move left to get deeper inside the enemy camp barracks. Keep
    moving left and you'll come into another open area, continue to the next area
    and there will be about three guys here. Watch out for one guy on a balcony.
    Finally, go around the left side of the building and head for the yellow
    indicator. There should be an armored vehicle here with a gunner on top. He
    could either be here or patrolling the area. Just be careful. Take out the
    gunner on top and the vehicle will retreat. Before going into the wired off
    entrance you want to find cover behind the stone wall and peek around the
    corner. There are three guys in the area. Once they are dealt with you want to
    move to the back of the building where the tnak trainers are being held. Be
    careful when passing through windows because they might pop out and shoot you
    from there. There are two guys inside the building with your tank trainers.
    Do not throw grenades or they will be killed too. Instead, try picking them
    off in the window, or use smoke to go in and take them out.
    Objective 2: Lead Trainers to the Tanks
    Once you have the trainers secure there may be some enemies outside but your
    team will most likely handle them. Your objective now is to lead your team and
    the trainers to the warehouse (marked with the yellow indicator). The three guys
    will follow you so keep them safe by having your team do most of the heavy work.
    Come outside th building and go around back to where you came from. Follow the
    road right outside the fenced area to the left (past where you saw the armored
    vehicle). Move foward into a little path that heads downward and position your-
    self so that you are covered. Try to put your team in front of you and just call
    out enemy positions for them to attack. If one of them goes down go over and
    heal them and if they need a little help with the rebels just pop up and take
    aim. Once the area is clear, head to the back o the warehouse to find a way in.
    There may be a couple of guys inside so be careful and let your team go in
    first. When you get the trainers to the tanks, you're new objective will begin.
    Objective 3: Lead Tanks to Reload Point
    The tanks first need some ammo, so it's your job to get the tanks to a place
    where they can reload first. Go outside of the warehouse with your team,
    leaving the trainers and the tanks behind. when you get outside the garages
    will open and they will start moving to their location automatically. Remember
    to stay in front of them. When you get to a clearing, you will find three enemy
    troops and a supply truck will roll in. Take out the supply truck as quickly
    as possible to avoid there being more enemy rebels. You might have to get some
    rebels that are jumping off the back of the truck. When the area is clear,
    feel free to use the ammo box next to the mounted machine gun to reload on
    some ammo. Ammo boxes are great because they reload your weapon and heal you
    up a little bit.
    Now you have to proceed into the tunnel. Try and find a little crevace either
    to the right or left side of the tunnel to get cover. You should see a couple
    of tangos in the center of the tunnel and then find an armored vehicle
    advancing. Stay covered and order your team to take them out. Once out of the
    tunnels, the tanks you are escorting will start to haul ass. Make sure your
    team is on your position and try to keep pace with the tanks until you get to
    a staging area. Once you get there, you have to head over to the supply truck
    and pick out a new team and new weapons. As usual, pick a balanced team and
    the gun that you feel most comfortable with. There will be an enemy attack on
    the staging area as soon as you pick your stuff.
    When you are finished picking your team and weapons you need to hold your
    position and watch for an enemy attack. Find to M60 mounted machine guns and
    position your team behind some sandbags behind one of them. You should mount
    the other one. There be a LOT of tangos closing into your position but if you
    listened to me and put your team behind some saddle bags and placed yourself
    behind an M60, then you have nothing to worry about. Near the end of the
    assualt, an enemy tank will show up. Try to take out the gunner and order your
    team to take it out. If it comes down to it, you will get control of your tanks
    and you can take out the enemy tank with some M1 Tank fire. At the end of the
    attack, you will have the tanks at your command and be given a new objective.
    Objective 4: Reach Assembly Area
    Now you need to move to the assembly area, so start moving Northwest. A few
    enemies might still be in the area to the west so be careful. Move up with your
    team to the nest area with tents and you will see two enemy tanks. What you
    need to do is hide behind cover and order your tanks to fire at the enemy
    tanks. Just stay hidden and let them do the talking. What you need to worry
    about are the ground troops. Once those tanks are eliminated more rebels will
    appear from the
    northwest. Take them out and advance to the next clearing where there will be
    yet another tank. Again, order your tanks to attack it and move up towards the
    assembly area.
    When you get to the area, you will get a call from HQ telling you about two
    attack helicopters converging on your location. Move to the left and find three
    enemy troops near an M60 machine gun on a balcony. Take them out, position your
    team behind cover, and mount the M60. As soon as you see the chopper (they come
    one at a time) open fire, and order your team to attack. When they are both
    down, you need to extract.
    Objective 5: Reach the Extraction Point
    Before heading to the extract, move over to another balcony with a few more
    enemy troops and take them out. Then head over for extract where an APC stryker
    will move in to transport you to your new mission.
    |         Objectives                     |
    |                                        |
    | 1. Reach Salvatore's Position          |
    | 2. Reach Construction Site             |
    | 3. Find the U.S. President             |
    | 4. Extract with President Ballantine   |
    | 5. Move to Rally Point                 |
    | 6. Recover the Football                |
    | 7. Reach Extraction Point              |
    |                                        |
    Difficutly: Medium
    Objective 1: Reach Salvatore's Position
    You know have to move up to Captain Salvatore's position to help him out. But
    before you can do that, you'll have to find some cover and open fire on some
    enemies. Immediatley when you begin the mission you will be fired upon by
    enemies directly in front of you. Find cover and order your team to take out the
    armored vehicle.  Keep in mind that you do have a Bradley tank at your disposal.
    When the coast is clear, move up and to the left and run up the village. Try to
    let the Bradley go first and stay in cover behind it (have your team there with
    you). You'll eventually come up to an area with another armored vehicle and
    some more tangos. Just point out there positions to the Bradley and you'll be
    fine. Keep moving up and taking out enemies until you do reach Salvatore's
    position- a bit too late.
    Objective 2: Reach Construction Site
    Your new objective is to move to a location where you believe that VIP 1,
    President Ballantine, could be at. Again, have your Bradley advance and try to
    stick to cover behind it. You'll come up to a road block with several tangos
    and an armored vehicle but just do the same as always and order your Bradley
    to take them down. When you get close to the construction site, your Bradley
    will tell you that it can't advance. You'll have to go by yourself.
    Objective 3: Find the U.S. President
    Now you get more intel to tell you that the president is inside a large
    building near the contruction site. Before moving, look west and take out a
    sniper on a large catwalk on the distance. If you have a scoped weapon, take
    him out. If you don't, order your team to take him down and advance down into
    the next area. There will be a few hostiles in this area so move carefully and
    go left around the large building. When you get around to the other side, watch
    for tangos up on the building. You'll eventually come to the entrance that
    leads downwards on the back of the building. As you down into the next area,
    you will hear someone talking and you will get an intel report. On the second
    path down, use cover behind the wall to peek around the corner. The president
    is in a chair talking with two rebel troops. Just peek around the corner and
    take the shot. Keep in mind that as soon as you take down the two guys, the
    president will hide behind a wall and more tangos will appear behind you
    shortly. Your new mission is to extract with the president.
    Objective 4: Extract with President Ballantine
    As soon as the area is clear where you are at, you need to move back up to
    where you came in from. There will be a couple of tangos near the entrance,
    one marksman across on some catwalk and about 4 more to the right side of the
    entrance. When you are moving to the extract point you will see two enemy
    choppers pass you by, Don't shoot at them, you'll get to take them out later.
    When you reach extract you will get into the APC stryker and move some until
    you get off again with a new objective.
    Objective 5: Move to Rally Point
    When you get to your new location you will be under a tunnel. There are no
    rebel troops in the immediate area so just move to the rally point and pick
    your new team/weapons.
    Objective 6: Recover the Football
    If you ever watch the show 24, then you know what we're talking about here. The
    football contains the codes that can deploy American nuclear weapons! Right
    after you pick your team, more rebels will come in directly in fron of you.
    Find cover an take them out. Next run straight and move through cover until
    you get to an industrial area. Take out all the enemies to the west and
    continue foward. When the intial area is clear of rebels move done farther and
    about halfway, more of them should pop out. Take them out and head over to
    where the football is located- a minute too late!
    Objective 7: Reach Extraction Point
    Once the football is gone, you are ordered to pursue. Move to the rally point
    and get on your own Blackhawk. You new mission is to go after the chopper, but
    enemy troops on the ground are firing on you. As soon as you get up off the
    ground you will see two choppers. Begin firing immediately, but your pilot
    mpoves away from them and you then have to fire on some ground troops. Look to
    take out the armored vehicles first and then take out the tangos. The pilot
    whips you back around so that you have a better shot at the choppers. Remember
    that your gun overheats so you want to fire in bursts. Eventually, the two
    choppers will go down in flames and you will have beat the mission.
    [Guardrail IX]----------------------------------------------------------5.08--+
    |         Objectives                 |
    |                                    |
    | 1. Move to Abandoned Train Station |
    | 2. Reach Drop Point                |
    | 3. Disable Guardrail               |
    | 4. Reach Extraction Point          |
    |                                    |
    Difficulty: Medium/Hard
    Objective 1: Move to Abandoned Train Station
    This mission starts as your Blackhawk sets you down, again with no teammates.
    You want to start by heading southeast and under a bridge up top. Go to the
    left and find some buildings. Peek around the corner (hopefully still with your
    MR-C LW) and start taking out guys. There are about 5 rebels in this area. Now
    move all the way left and move east. Follow the streets but watch for the
    openings on the right. There will be three guys in one of them. Keep moving
    down the leftmost street and you should get to a checkpoint and see a large
    open area with a truck. Move up to the backside of the truck and peek around
    the corner at the open area. There are three tangos there and they should be
    easy pickings from this spot. When they are taken care of move to the wall
    right in front of thr truck and use the cover. Peek around the corner and look
    up to find a marksmen above a building. If you have a scope, this should be
    enough. If you have a grenade launcher you want to get a little closer, using
    cover, and take him out with a bang. Anyway, once he is down you can move into
    the open area and use the ammo box to replenish health and reload.
    Now you want to move past this area and to the left. Find a greenish bus in
    the distance. Run towards it but make a quick right when you see an alley.
    There should be three more rebels patrolling this area. Next you want to move
    through the tight corners until you reach another open area with train station
    across from it. Hide behind cover and fire down to the three or four guys at
    the entrance to the train station. Look to the left and right entrances and
    when the path is clear move up into the train station. Don't worry the huge
    lobby is should be clear if you did your job out front.
    Objective 2: Reach the Drop Point
    When you get inside the train station you will get a call from HQ telling you
    that you need blow up Guardrail IX. Now you need to move west through the train
    station. Move into the next big area through a door on the right side of the
    lobby. There will be two tangos on the far side of the wall and two up in some
    windows. Use the train at the near the entrance to this are for cover and peek
    around the corner. There will be a lot of rebel troops in the next area and how
    you approach them is really up to you. I do not suggest going up to the
    catwalks because the troops on the ground will eat you alive. Just move from
    cover to cover on the ground remember to look up to find more enemies in the
    windows. Move west through all the containers until you are forced to go up
    some stairs and up through the door to the next area that contains the kit
    container. The area is clear of enemies so just hit up the container and pick
    a weapon. I suggest you use the sniper rifle as it definatley comes in handy
    for the rest of this mission.
    Objective 3: Disable Guardrail
    Your new objective is to find and disable Guardrail IX. You want to start by
    heading to the little exit to your west and looking for a water tower way off
    in the distance with a sniper on it. Take him out and the move foward to a
    small hill with some trees the provide shade. Look west and spot a few enemies
    walking cautiously. In a shor while an armored vehicle will come out. Aim at
    the gunner, take him out and the vehicle will retreat. Then, take care of the
    three tangos. When you are clear to move up, go to the next little hill for a
    closer look and pick off about three more guys that are south-southwest of your
    location. Remember that the sniper rifle can shoot through a lot of stuff like
    those wood bundles that enemies hide behind. When the area is clear move to the
    wall on the east and peek around to find four guys in this warehouse. If you
    are running out of ammo then it would be wise to pick up any of the enemies
    weapons. Move all the way through the warehouse to reach the turntable.
    When you reach this area, head up the catwalk inside. When you see an opening
    to your right just crouch/prone and take out a bunch of guys on the floor. If
    you still have the sniper then this will be easy. If you don't try going single
    shot and use your scope to get a better view. When they are eliminated move
    down the catwalk and cross the open area to the east. Follow the path to an
    ammo box to reload but now is about the time I would consider exchanging for
    an enemy 36k Carbine. The sniper can't do you much good anymore. Go up through
    another catwalk and come down to the railroad with about four guys guarding
    it. Due to the jamming, you won't be able to get the on your HUD. Move all the
    South and then cross over to finally see where Guardrail IX is. There are 6
    tangos that will be guarding it viciously. The best way to do this is to find
    cover with a brown metal crate and take out the two on the top first. Next,
    take out the two in the window. And lastly, take out the two that are at base
    of Guardrail IX. When they are all cleared out, move around the tower and look
    for some stairs heading downwards. Move through the path, up the tower, and
    plant the c4. Once the c4 is on, get the hell out of here! Run back down and
    around to the little ditch and go prone. Watch the fireworks and hold your
    position until told that you can extract.
    Objective 4: Reach Extraction Point
    When HQ tells you to go to extract, find cover and look for tangos across the
    road. The best way to do this is to throw some smoke and use it as cover.
    Turn your Night Vision on and spank them. You'll Before moving to extract make
    that there are no more threats in the area. When the Blackhawk drop in, climb
    aboard and go on to the next mission.
    |         Objectives                 |
    |                                    |
    | 1. Clear Convoy Route              |
    | 2. Return to Blackhawk             |
    | 3. Move to Rally Point             |
    | 4. Secure General Martin           |
    | 5. Reach Extraction Point          |
    |                                    |
    Difficulty: Hard
    Objective 1: Clear the Convoy Route
    There is a new report that says that General Ontiveros is with his son, Carlos
    Ontiveros in the palace in this area. Your first job is to clear a convoy route
    so that tanks can push their way into Mexico City. After the Blackhawk drops
    you off move down to the backside of the rooftop. You will find two tangos here
    so be careful. After they are down peek over the roof to find your first road
    block. You need to clear this out so either use some grenades, some smoke, or
    just lay fire on all the targets. You should know what to do at this point in
    the game. After the tanks are clear to move on, go south along the rooftops
    and then turn left (east) and up another level to an even higher rooftop. At
    this point you will be advised that there are snipers in the zone. This is
    going to be a little tough. See the small building to your right? You need to
    run and hide behind it so that the sniper across the roof can't catch you. If
    you have a sniper rifle or a gun with a 4x scope than you can instead just
    take them out. Watch out for another sniper to the east and then head down to
    the next area with about 4 rebels in it. After they are out continue to the
    next rooftop and another four rebel troops will converge on your position. One
    of them threw a grenade at me so watch out. After they are done move to the
    next area to reach a checkpoint. There is a sniper to the east and a couple
    more tangos in the area. Take them out and then proceed to where the rooftop
    going east ends. You can look down and see and anti-tank gunner that you need
    to take out in order for the tanks to cross.
    There is only one more roadblock left. Head south along the rooftops and the
    turn left (east). Move all the way to the end and engage two rebels here. Move
    around to the right side of the next building to find a marksmen and another
    enemy gunner. Then move left again and look for another marksmen on a rooftop
    across the street. Take him out and continue to shimmy your way left and right
    through the rooftop taken out any threats. You'll eventually come to the last
    rooftop. Look down and take out the last anti-tank gunner and the other buddies
    he has with him.
    Objective 2: Return to Blackhawk
    Shortly after you deal with the last roadblock, the Blackhawk will pick you up
    for a little ride. The ride starts with you going over to a skyscraper where
    you will see many friendly Mexicans just happy to see you. Blast them with the
    mini-gun to show your gratitude. Next, you're little chopper goes down into the
    street for a little up close and personal action. Then you will go say Hello to
    some tanks that are just skipping through the city. You'll even see an enemy
    halo and get to wave. Before leaving, you will see some more enthusiastic
    locals ready to take some lead up the ass from you. Focus on the dudes with the
    big RPGs first. Those things can be nasty. Thanks for traveling with GRAW
    Airlines, we hope to see you next time.
    Objective 3: Move to Rally Point
    The Blackhawk eventually sets you down near a US convoy. Head east and make it
    to the rally point. You get to select your team and your weapon. You also get
    access to a new teammate, John Hume, who carries a ZEUS MPAR. He is the team's
    anti-tank gunner and will come in handy for the rest of this mission.
    Objective 4: Secure General Martin
    Soon after you pick your squad, General Martin's chopper goes down and the plan
    that you were executing before hits the back burner as you are prompted to get
    to the crash site and help out General Martin. You're now going to have to move
    left and go south through the streets to get to Martin. Move through the
    streets and you will encounter about four or five enemies. Use cover and peek
    and then take them out. When a panhard roles around the corner, order your
    team to take it out and see the ZEUS in action! Move farther up the road and
    turn right to see another armored vehicle. Let teh Zeus rip again and the cross
    over to the other street and move up. Watch out for a sniper on the roof and
    continue to move west through the streets. You eventually come to a big open
    space with a lot of rebel movement and a huge archway up above. Look for a
    sniper to the far left and order your team to take out the troops in the
    streets while you get the sniper (or vice versa). After the courtyard is secure
    move to the next area and to the right. Here you will see the downed chopper.
    Before you do anything you should position your team on the east side of the
    chopper behind a newsstand. When you find Martin, enemies will begin pouring
    in from the west.
    Find Martin behind the crashed chopper and then stand next to him as enemies
    come in from the west. Take them out whenever you have a clear shot but don't
    leave the general alone. Half way through the gunfight General Martin will move
    up some because the chopper is going to blow up. Follow him and stay close to
    him. It's also wise to position your team closer to you now. Keep taking down
    rebels until you are clear to extract.
    Objective 5: Reach Extraction
    Lead your team and Martin to the APC strykers to the south and complete the
    mission. There should be no more tangos so relax and enjoy the cutscenes that
    will lead to your new mission.
    [Fierce Resistance]-----------------------------------------------------5.10--+
    |         Objectives                 |
    |                                    |
    | 1. Reach Jammed Area               |
    | 2. Neutralize Jamming System       |
    | 3. Secure the Zone                 |
    | 4. Protect General Martin          |
    | 5. Move to Rally Point             |
    | 6. Reach the Palacio Nationale     |
    | 7. Arrest General Ontiveros        |
    | 8. Move to Rally Point             |
    |                                    |
    Difficulty: Very Hard
    Objective 1: Reach Jammed Area
    You are finally near the castle as the US military plans to stage their final
    assault on General Ontiveros. Begin by heading north and then east to get to
    the Zocalo Plaza. When you get there you will get a new objective marker to
    the west.
    Objective 2: Neutralize the Jamming System
    This is the scrambling device that you need to destroy. Begin by heading west
    and you will come across an open area with about three or four tangos on the
    ground and two up in the building. Take them out quick and use the cover behind
    the pillars to peek around and get an easy shot. Keep moving west and then turn
    south when your HUD starts to malfunction. This part can be pretty tough. Try
    using your Night Vision and spot out enemies around the corner. There should
    be about 5 rebel troops around the first one. Once that one is gone, you want
    to start heading north to the next scrambling device.
    Move north and into an open area with two snipers on the roof. Order your team
    to take them out or handle them yourself and continue to move foward to the
    next jammer. Head north and then cut west through a narrow alley. Order your
    team to hide behind cover and pick out the few enemies by the second jammer.
    After you destroy the second scrambler, HQ tells you to head to a shooting
    position to help out a Blackhawk.
    Objective 3: Secure the Zone
    The shooting position isn't too far away. Head south and when you get to the
    open area look to the right to find a few rebel troops. When the coast is clear
    head into the building and up the stairs. Don't go up all the way, just to the
    last step and order your team to stay in the stairs. You'll get command of a
    Blackhawk now, so switch to it on your cross cam and just point out all the
    targets. Remember to move around 360 degrees to get all the enemies. The two
    main targets are the enemy choppers but you should leave them for last as they
    are actually grounded and cannot shoot at you. When you are done with this
    objective, you will have to move to the Majestic Hotel to the east.
    Objective 4: Protect General Martin
    The path to the Majestic Hotel is clear of any threats so just head on over.
    When you get inside, go up the stairs on the right and out to a balcony. You'll
    now be observing a ploy by General Martin to try and get Ontiveros out of the
    Palace. As he orders the general to surrender, Martin and his men come under
    fire. Your job is to take out two snipers. One on top of the palace itself to
    the east. One is more to the northeast on a bell tower. Take them out first and
    then target all the rebel troops in front of the palace. There are also three
    tanks down in the plaza that can be taken out easily if you still have John
    Hume on your team.
    Objective 5: Move to Rally Point
    Once the area is clear and the danger subsides, you will be given a new rally
    point just outside the entrance to the hotel. Double back in the hotel and
    retrace your steps down the stairs and to the supply truck. The next part of
    the mission requires some tight spaced shooting and is really different from
    the rest of the game. You should go with two rifleman and a gunner or two
    gunners and a rifleman. For your own weapon I suggest the MR-C or the MK 48.
    Objective 6: Reach the Palacio Nationale
    Your new objective is to reach the palace from the eastern side, and you are
    given and M1 tank as support. Move around to where your tank is positioned
    and have it advance into the plaza to take out enemy tanks to the east if you
    haven't already done so with John Hume. Ordr your tank to advance and stay
    behind it all the way through (with your team on Regroup). The tank will first
    turn right (south) and then make a left (east) towards the palace. When it
    turns east, you should stop the tank and engage enemies directly in front of it
    to the east. There will be a lot of enemies in this spot. If you can't get a
    good shot from this spot, order your tank to move up even more and follow it.
    Once it is to the left of the enemies, go up to the Palace wall and peek around
    the corner to take out the plethora of enemy troops. When the area is clear,
    move to the objective marker by be careful, a bunch of enemy troops will pour
    out of the main entrance. What you need to do here is lay prone and just watch
    the door. As the rebels come out, just pop them in the head. Pretty easy work.
    Objective 7: Arrest Ontiveros
    This next part is extremely hard. You're going to rush into a square inside the
    palace and at first it will seem quiet. But soon, tangos on the 2nd and 3rd
    floors will come flying in to take you out. You need to go first to the right
    side and find position your team behind a green crate. Expect some of them to
    go down and order your team to heal. You want to be behind a pillar in this
    area. Target the enemies above and take them out one by one. Use cover and try
    to kill them as quick as possible. Once it has quieted down and you don't see
    any more targets start moving to the left side of the square, using the each
    pillar as cover. When you get to the other side repeat what you did and order
    your team to hide behind the green crate. Once this side is clear, start moving
    left towards the yellow indicator until Martin tells you to hold your fire on
    General Ontiveros.
    Objective 8: Move to Rally Point
    After the firefight you will probably need some ammo and health. General
    Ontiveros is in custody, but his son, Carlos, is still in possesion of the
    nuclear football. For now, head back outside the castle and meet up with a
    supply truck outside and pick your team and weapon. After picking your squad
    you need to head to the APC stryker to extract. It should be right near the
    supply truck.
    [NORAD on the Line]-----------------------------------------------------5.11--+
    |         Objectives               |
    |                                  |
    | 1. Clear the Zone                |
    | 2. Return to APC                 |
    | 3. Reach Angel Plaza             |
    | 4. Neutralize Carlos Ontiveros   |
    | 5. Reach Extraction Point        |
    |                                  |
    Difficulty: Medium
    Objective 1: Clear the Zone
    You'll immediately be under fire as you get off your APC. Find a building right
    in front of you and order your team to hide behind it. Get to the corner and
    engage the enemies from the front. After a while, it's best to head to the left
    side of this same building and start firing from this side. You'll get a better
    view of the gunfight. After the initial threat is gone move to the west and
    come into view of three mounted machine guns. If you come from the west, they
    won't be able to use their M60s on you. Take them out if you have a scoped
    weapon before they hide behind sandbags. In a short while, an enemy supply
    truck will role in. Order John Hume (who is required for this mission) to fire
    on it. After the area is clear find an ammo box and use it and then follow your
    next objective.
    Objective 2: Return to APC
    Your new objective is to return to the APC so head north and start running back
    to it. When you get there, Carlos Ontiveros will blow it up in his chopper. The
    good thing is that you know that he went to Angel Plaza to set down the bird.
    Objective 3: Reach Angel PLaza
    You now have to make it to Angel Plaza on foot. Take a moment to check your
    intel map to get a feeling of where you have to go. It's a long walk. Begin by
    moving southwest and continue past the three M60s until you reach a checkpoint.
    When you get close to the red area on the intel map, head west and around to
    the side of a building. You'll immediately see one rebel right in front of you,
    one sniping up top on a building, and two more near some stairs in the
    distance. Take them out one by one behind the building and then head to green
    bus to pick up more targets to the left. Watch for another sniper on the same
    rooftop. Once he is down, continue to move southwest to encounter a rebel Mi-17
    transport chopper. Order your team to take it out and aim at the gunner on the
    side door. After the chopper goes down, move southwest and watch for enemies
    to the south (left) when you are nearing the Angel Plaza. Watch for a sniper
    near a billboard sign to the south. Move into the Angel Plaza and then get your
    new objectve.
    Objective 4: Neutralize Carlos Ontiveros
    Once you get in the plaza, Ontiveros will contact you and basically tell you to
    come and get him. HAHAHAHA! Move into the street and find cover behind an over-
    turned bus. Peek around the corner to find a bunch of Carlos' men and take them
    out one by one. They are all near the center monument. When they are down, move
    up to the middle monument and Carlos will contact you. This is his last stand!
    Find cover behind a low wall in the monument and find try to locate all the
    enemy troops before firing. There are some up on the different levels in the
    embassy and some will come around the corners to the right and left. When you
    hear a rocket blast, Carlos will appear on the last level in the embassy. Zoom
    in and take him out.
    Carlos' death has given the US control of the footbal once again. HQ
    immediately sends a Blackhawk for your immediate removal of the danger zone.
    Be careful, before moving to the extract zone, clear all the rest of the
    rebels. When the guns go cold, run to extract. Watch the last cutscenes and
    the credits will role! You are free to go home at last! Congratulations for
    beating GRAW!
    [   Online Guide   ]----------------------------------------------------6.00--+
    G.R.A.W is the game on the Xbox 360 that you want to play on Xbox Live. Though
    it is missing some important features like clan lists and servers, it still
    proves to be a loud of fun! This guide to the online mode will walk you through
    the process of getting online, getting around more easily, and having a winning
    edge on your opponents. I'll go over each play mode and each map. I'll go over
    some important tactics in each map and what you should be communicating to your
    team. Keep in mind that this guide is geared more towards the competitive
    player -because I am one- than the non-competitive player. Chances are that
    you are reading this guide because you ARE a competitive player and you are
    looking to get that little advice on what to do. So let's begin and kick some
    [Introduction to Online Guide]------------------------------------------6.01--+
    In this area I will go over some basics you should know BEFORE you go rushing
    to your death.
    General Stuff
    The maximum number of players in a room at one time is sixteen. The game lobby
    is where you can chat before going into a match. Here you will see all the
    options on the game to the left of the screen and all the players on the right
    side. Depending on the game mode (See Section 6.04) you will either have two
    teams (red vs. blue) or one team in co-op games (all players light blue/green).
    If player names are in green that means they are in spectator mode.
    You can play unranked, player matches that do not count towards your rating, or
    you can play ranked games. When friends of yours are in an unranked room you
    can join it by finding them and Joining the Game in Progress. If they are in
    ranked rooms you will have to ask them how to get into their room because Xbox
    Live does not allow you to join their game easily.
    There are 25 ranks in the online mode. You need to play as much ranked games as
    possible if you want to advance in rank. If you defeat opponents with higher
    levels, your level will go up much quicker. Your rank can also drop if you keep
    losing or dying too much. Generally speaking, your rank has almost nothing to
    do with your skill level. Some players only play unranked matches and are
    masters at the game. The point is- never underestimate a lower ranked player!
    There are MANY different game modes to play online and I go over each of them
    briefly in Section 6.04. But the most frequently played and the most important
    of these is Team Elimination. In this kind of game, your sole objective is to
    kill oponents on the other team. Don't kill your own people! A good way to know
    is that enemies will not be highlighted by any color (unless you are playing
    with drones) and your teammates will all have the same color aura surrounding
    [Customizing Your Character]--------------------------------------------6.02--+
    Before you even play a game you will be asked to customize your character. There
    are two general things that you can cuztomize. The first thing is basically
    useless. You can change the appearance of your character- the head gear and the
    face slection. The other thing that you can change is your character class. The
    character class that you choose has some serious implications on the way you
    should be playing. Keep in mind that you can change these things at any time
    with not penalty.
    There are two things that you can change in terms of your appearance. You can
    change the head gear, and you can change the face selection. I guess the game
    tries to make you more "unique" even though there will probably be like a
    hundred other dudes that look just like you out there. There really isn't much
    to this and it really isn't important so I won't waste my time and yours on
    Class Selection
    There are 4 classes to choose from. You can change your class before going into
    to Xbox Live or even right before a game in the game lobby- by pressing RB.
    Each class has its own advantages and disadvantages and its really important to
    match your class with your style of play and weapon.
    This is the class that most online players stick with most of the time. As a
    rifleman you get an added accuracy bonus when standing and moving. You also get
    quicker reload times and more ammunition for weapons that rifleman should use.
    Prefered Weapons: Scar- L Carbine, Scar CQC, Scar-H, AK-47, A4 Rifle, M468-SD.
                      T-95, 36K Carbine, MR-C, M8 Carbine, MP5SD, SA-80,
    This class is without a doubt the most useless and the least used. You get more
    accuracy, quicker reload times, and additional ammo for grenade launchers.
    Prefered Weapons: M8/M320, SCAR-H/EGLM, SCAR-LCQC/EGLM, MR-C/AGL, A4/M320,
                      M468-SD/M320, SA-80/M320, T-95/M320, ZEUS MPAR.
    Automatic Rifleman
    As an automatic rifleman you get extra accuracy when your gun is on automatic
    firing mode and when you are crouched or prone. You also use light machine guns
    more effectively- the accuracy, reload times, and ammo are all better.
    Prefered Weapons: M60, T-95 LMG, MG21, MK48 LMG
    As a sniper/marksman you will have more accuracy when your gun is on single
    fire mode, and when you are in the prone position. MArksman get better reload
    times, more ammo, and more accuracy with sniper rifles.
    Prefered Weapons: SR-25 Sniper, PSG-1, M107 Sniper, SR AS50, KJY-88 Sniper
    [Weapon List]-----------------------------------------------------------6.03--+
    Every weapon in the game will be explained and rated here. I give each gun a
    rating so that you can easily choose a gun that is right for you. Please keep
    in mind that these are MY opinion. I'm sure there will be those out there who
    will not agree with me. But I consider myself an experienced player and these
    reviews are coming from someone who knows the game well.
    There are three types of firing modes- automatic, burst, and semiautomic.
    Automatic means that the gun fires continuosly as you hold the RT button.
    The burst firing mode fires three round shots which are more accurate but
    harder to master than the auto firing mode. Finally, semiautomatic means that
    the gun fires one shot for every time you press the RT button. The Mag capacity
    is the amount of bullets in a single round of fire. The higher the number the
    Every Assualt Rifle, Submachine Gun, and Light Machine Gun be graded on the
    following criteria:
    Overall----------------------This is the overall effectiveness of the gun
    Power------------------------How man shots will it take to bring somone down
    Accuracy---------------------The more accurate the easier it is to hit a target
    Range------------------------How far the gun's range can shoot with accuracy
    Rate of Fire-----------------How many bullets can the gun shoot per second
    Keep in mind that these ratings only show some of the things that any gun
    should be graded on. That is why the Overall score is not an average of the
    other 4 criteria. There are other things that I considered when giving  the
    overall score such as Mag capacity, weight, recoil and general "feel" of the
    [Assault Rifles and Submachine Guns]------------------------------------6.04--+
    These rifles and submachine guns are the main ones that you will be using
    online, due to the fact that many hosts will not allow bombs in the room.
    Choose wisely!
    36K Carbine
    Mag Capacity: 30
    Fire Modes: Auto, Semi-auto
    Zoom: 2x
    Overall- 16/20
    Power- 3/5
    Accuracy- 3/5
    Range- 3/5
    Rate of Fire- 4/5
    The 36K Carbine is one of the most standard and the ones that enemies in the
    single player use the most. It's a solid gun if you know how to use it but you
    might want to use a better gun that has either more power, more range, or that
    is silenced.
    M8 Carbine
    Mag Capacity: 30
    Fire Modes: Auto, Semi-auto
    Zoom: 2x
    Overall- 19/20
    Power- 4/5
    Accuracy- 4/5
    Range- 3/5
    Rate of Fire- 4/5
    The M8 Carbine is one of the best all around guns in the game that offers both
    power, accuracy, and range. It comes with a good distance scope, has a great
    rate of fire, and minimal recoil.
    Mag Capacity: 50
    Fire Modes: Auto, Semi-auto, Burst
    Zoom: 2x, 4x
    Overall- 18/20
    Power- 3/5
    Accuracy- 4/5
    Range- 4/5
    Rate of Fire- 4/5
    The best thing about this gun is that it has a mag capacity of 50. You don't
    need to reload that often with it. It also has a 4x scope for some nice far
    away blasting. Unforunetly, it is a little on the weak side but if you aim for
    the heads you should be fine.
    MR-C LW
    Mag capacity: 50
    fire Modes: Auto, Semi-auto, Burst
    Zoom: 2x (camera)
    Overall- 18/20
    Power- 3/5
    Accuracy- 4/5
    Range- 4/5
    Rate of Fire- 4/5
    This is the same gun as the original Mr-C except that it has a camera attached
    to it and it's a little heavier, slowing you down. Personally, I wouldn't get
    used to using it. Again, lots of hosts don't allow cameras. The camera lets you
    peek around corners with out sticking your head out.
    Mag Capacity: 30
    Fire Modes: Auto, Semi-auto
    Zoom: 2x, 4x
    Overall- 19/20
    Power- 4/5
    Accuracy- 5/5
    Range- 4/5
    Rate of Fire- 5/5
    This is it. The SA-80 (aka IW-80 in Socom) has it all. Without a doubt the most
    accurate automatic gun in the game, it also has good power and and 4x scope so
    you can get snipes in. It's also got a great rate of fire and it just "feels
    good" due to its great recoil control.
    Mag capacity: 28
    Fire Modes: Auto, Semi-auto
    Zoom: 2x
    Overall- 18/20
    Power- 3/5
    Accuracy- 4/5
    Range- 3/5
    Rate of Fire- 5/5
    The M468-SD is one of the best guns along with the SA-80 and the M8. It has
    good power, good accuracy and a good rate of fire. But best of all, it is one
    of the two silenced assault rifles, along with the SCAR-L CQC that has good
    power. The way to use this gun is to find a great if you have a nice hiding
    spot so that you can just pick people off. The only quibble against this is
    the 28 mag capacity that makes you have to reload too often.
    SCAR-L Carbine
    Mag capacity: 30
    Fire Modes: Auto, Semi-auto
    Zoom: 2x
    Overall- 16/20
    Power- 3/5
    Accuracy- 3/5
    Range- 3/5
    Rate of Fire- 3/5
    Another standard weapon that really shouldn't be used unless you feel
    comfortable with it. I still would rather pick up one of the better guns. It
    is a lot slower than guns like the Mr-C or the SA-80, and a lot less powerful
    than guns like the Scar-H and the AK.
    Mag capacity: 30
    Fire Modes: Auto, Semi-auto
    Zoom: 2x
    Overall- 18/20
    Power- 3/5
    Accuracy- 3/5
    Range- 3/5
    Rate of Fire- 3/5
    This is the same gun as the original Scar-L but with a shorter barrel and a
    silencer. It is less powerful and a little less accurate but it gets a better
    grade because it is silenced and less bulky, allowing you to move faster and
    more silently. I really started to get used to this weapon and I just like the
    feel. It's close competition with the M-468 SD but it is just your choice.
    Mag capacity: 20
    Fire Modes: Auto, Semi-auto
    Zoom: 2x
    Overall- 14/20
    Power- 4/5
    Accuracy- 3/5
    Range- 3/5
    Rate of Fire- 3/5
    This is much more powerful than the original Scar-L making it pack a much
    heavier punch. But it has a 20 mag capacity which is pretty bad if you get into
    a more drawn out firefight. In fact, that is a huge weakness for anyone who
    wishes to survive during any gunfight. This gun is not recommended. If you want
    more power, go for the AK.
    Mag Capacity: 30
    Fire Modes: Auto, Semi-auto
    Zoom: 2x
    Overall- 17/20
    Power- 1/5
    Accuracy- 4/5
    Range- 2/5
    Rate of Fire- 5/5
    This silenced sub-machine gun works great if you know how to use it. It has
    very good rate of fire and great accuracy, but you need to go for headshots
    with it. Also very light and virtually no recoil. Make sure you practice with
    it before you use it.
    Mag Capacity: 30
    Fire Modes: Auto, Semi-auto
    Zoom: n/a
    Overall- 16/20
    Power- 4/5
    Accuracy- 3/5
    Range- 2/5
    Rate of Fire- 3/5
    The Ak-47 is one of the most well known and most used guns. It really does pack
    a punch and has some tremendous power. The flip side to it is that it has a
    slow fire rate and poor range. Still a good weapon. Just remember to aim for
    the other players' bodies instead of their heads, as it is an easier target and
    a definite kill with the AK.
    A4 Rifle
    Mag capacity: 30
    Fire Modes: Burst, Semi-auto
    Zoom: 2x
    Overall- 13/20
    Power- 4/5
    Accuracy- 4/5
    Range- 3/5
    Rate of Fire- 2/5
    If you're good with burst then this is the gun for you. Of course, it takes
    more skill and practice to get good at using this type of weapon. You need to
    know when to tap on the RT and when to let go. Basically, you need to find the
    right rythm. If you do, then this gun will be good to you- providing good
    power, accuracy and range.
    Mag capacity: 30
    Fire Modes: Auto, Sem-iauto
    Zoom: n/a
    Overall- 11/20
    Power- 4/5
    Accuracy- 2/5
    Range- 2/5
    Rate of Fire- 5/5
    This is a really load, but fast gun. It's sort of a mix between a light machine
    gun and an automatic rifle. It has terrible accuracy and range but it's fast
    and powerful. Try to use it on maps that you know will have a lot of gunfights
    in tight knit spots. A map that comes to mind is Boneyard.
    [Light Machine Guns]----------------------------------------------------6.05--+
    All LMGs generally have a higher rate of fire and more ammo capacity. But they
    are also more innaccurate and have more recoil. Personally, I stay away from
    these guns and stick with the assault rifles. I just can't take the recoil! But
    if you feel comfortable with these then go for it! As a note, most of these
    guns are basically the same, so I don't give my anaylsis on them. I just rate
    NOTE: I got these descriptions from the Prima Official Guide. All Credit goes
          to them.
    Mag capacity: 100
    Fire Modes: Auto
    Zoom: n/a
    Overall- 17/20
    Power- 5/5
    Accuracy- 2/5
    Range- 1/5
    Rate of Fire- 5/5
    Description: An updated version of a classic LMG, the M60 is designed for heavy
    supression fire, fed from a 100-round belt.
    T-95 LMG
    Mag capacity: 75
    Fire Modes: Auto
    Zoom: n/a
    Overall- 13/20
    Power- 4/5
    Accuracy- 2/5
    Range- 1/5
    Rate of Fire- 5/5
    Description: A variant of the T-95 Rifle, the T-96 Light Machine Gun features
    a 75-round drum mag and is a compact and manueverable support weapon.
    Mag capacity: 100
    Fire Modes: Auto
    Zoom: n/a
    Overall- 14/20
    Power- 5/5
    Accuracy- 3/5
    Range- 1/5
    Rate of Fire- 5/5
    Description: Although a very heavy LMG, the MG21 makes up for its very
    controllable automatic fire.
    Mag capacity: 100
    Fire Modes: Auto
    Zoom: n/a
    Overall- 17/20
    Power- 5/5
    Accuracy- 2/5
    Range- 1/5
    Rate of Fire- 5/5
    Description: The Mk48 is a newly designed light machine gun, designed to
    provide heavy firepower in a light and portable platform.
    [Grenade Launchers]-----------------------------------------------------6.06--+
    I'm not gonna go over each individual gun because they are basically hybrids of
    the aforementioned assault rifles with grenade launchers attached to them.
    What you need to know is that the guns lose their scope when you attach a
    grenade launcher to it. Thus, the gun is less effective, especially if you are
    a player who uses the scope constantly. Here is just a simple list of them:
    -MR-C/AGL, A4/M320
    Note: The Zeus is not a gun. It is just a rocket launcher.
    [Sniper Rifles]---------------------------------------------------------6.07--+
    Marksmen! Hey there! It's your time, for showtime! I'm not much of a sniper,
    well I don't practice it, but I did try these out so that I could rate them.
    It's kind of hard to rate these since all them have excellent range and can
    kill you in one shot to the upper body. So, the stats and rating might look the
    same but the overall scores are different because of untangible things like the
    feel of the weapon and the weight.
    NOTE: I got these descriptions from the Prima Official Guide. All Credit goes
          to them.
    Mag capacity: 10
    Fire Modes: Semi-auto
    Zoom: 4x, 8x
    Overall- 19/20
    Power- 5/5
    Accuracy- 4/5
    Range- 5/5
    Rate of Fire- n/a
    Description: Recently officially adopted by the US military, the M107 has long
    been in use as the heavy sniper rifle of choice, and features semi-automatic
    fire from a 10-round magazine.
    SR-25 Sniper
    Mag capacity: 100
    Fire Modes: Auto
    Zoom: n/a
    Overall- 18/20
    Power- 4/5
    Accuracy- 4/5
    Range- 5/5
    Rate of Fire- n/a
    Description: Built on the standard A2 platform, the SR-25 fires a more potent
    round and features a heavy barrel for accurate fire.
    Mag capacity: 10
    Fire Modes: Semi-auto
    Zoom: 4x, 8x
    Overall- 18/20
    Power- 4/5
    Accuracy- 5/5
    Range- 5/5
    Rate of Fire- n/a
    Description: The PSG-1 has been in service as a police and special operations
    sniper weapon because of its excellent accuracy.
    SR AS50
    Mag capacity: 10
    Fire Modes: Semi-auto
    Zoom: 4x, 8x
    Overall- 17/20
    Power- 5/5
    Accuracy- 4/5
    Range- 5/5
    Rate of Fire- n/a
    Description: Built for special operations counter-sniper and anti-vehicular
    fire, the SR AS50 is both powerful and accurate at long ranges.
    KJY-88 Sniper
    Mag capacity: 10
    Fire Modes: Semi-auto
    Zoom: 4x, 8x
    Overall- 16/20
    Power- 5/5
    Accuracy- 4/5
    Range- 5/5
    Rate of Fire- n/a
    Description: The sniper variant of the T-95 rifle was designed to replace the
    SVD. It fires high velocity 5.8 mm round, and is both lighter and more
    accurate than the SVD.
    Note: There are only two pistols in the game (M9 and M9 SD) but I doubt you
    will ever use them anyway. Therefore I don't care (and neither do you) about
    their ratings or any other analysis.
    [Game Modes and Types]--------------------------------------------------6.08--+
    There are a lot of gameplay modes available on GRAW but they all fall into
    three different categories. There is a little description about each below
    so that newcomers to the game know what they are doing when they step out
    onto the battlefield.
       1) Team: In this game mode, players are split into two teams (red vs blue)
                and must compete with each other to win objectives.
       2) Solo: Every man for himself
       3) Co-Op: In this mode, players work togther to beat AI controlled
    There are also a few game types within each mode of play. Even after you pick
    the game mode and type, you still get to select more detailed criteria to
    customize the game however you want.
    Team Mode Game Types
    There are sub types of games that are emphasized with three open parenthesis
    and three closed parenthesis for easer reading. ie. (((Sharpshooter)))
    Team Mode
    1. Team Elimination Mode
       The goal in team elimination is to, well, eliminate the other team. A kill
       equals a point and the team with the most points at the end is the winner.
       The two game types in team elimination are Sharpshooter and Last Man
       Standing. In (((Sharpshooter))), there are respawns and a time limit. The
       first team to 50 kills wins the game. Of course, the host can change these
       default parameters. In (((Last Man Standing))), there are no respawns and
       you only have one life to spare. Therefore, LMS matches are usually much
       more strategic as players try harder not to die.
    2. Team Territory Mode
       In this mode players on opposing teams have to work together to capture
       different things on the map. The first game type in territory mode is
       (((Domination))). There are five zones to be captured and points are awarded
       when the team holds that position. There are unlimited respawns and the team
       with the most points at the end wins the game. In (((Hamburger Hill)))
       territory games there is only one zone that is located in the center of the
       map. Again, there are infinite respawns and the team that holds the area
       the longest is delcared the winner. In (((Siege))) mode, one team is
       defending a zone near their spawn and one team is attacking. There are
       infinite respawns and the defending team must keep the attacking team by
       taking control of the zone.
    3. Team Objective Mode
       In this mode the two teams must capture objects on the map to get points for
       their team. In (((Capture the Flag))), players attempt to steal the
       opponents' flag and return it to their base for a point. The team must
       protect their own flag and send some guys to try and get the other team's.
       The game ends when one side gets the required number of points to win
       (default 10). In (((Search and Rescue))) games there is one flag in the
       middle of the map and the team has to grab it and bring it back to the base
       for a point. There are infinite respawns and the first to ten points wins
       the match. In (((Search and Rescue))) there are unarmed officers on the map
       that need to be found an escorted back to the base. Teams get points for
       every second an officer remains in their custody and the team with the most
       points when the timer runs out is the winner.
    Solo Mode
    1. Solo Elimination Mode
       Solo Elimination game modes tend to be extremely hectic because the spawn
       points are random. You might even spawn in the same place, at same time, as
       someone else. There are five different game types. The first is (((Bounty
       Hunter))). In this game, players are each assigned a different target, who
       appears on the map highlighted. Players recieve bonus points for killing
       their target (and one point for killing non-targets). But if you get shot,
       your BONUS points for killing consecutive targets resets. THe player with
       the most points at the end is the winner. In (((Last Man Standing))) players
       cannot respawn and the last player alive wins the match! In (((Seek and
       Destroy))) the player that gets the first kill of the game becomes a target
       for everyone else. It's basically a game of tag; when someone shoots the
       target, they become the target. One point is awarded for killing the target
       and 0 for killing other players. The target can also gain 1 point for each
       kill he gets as the target. In (((Sharshooter))) the first player to get
       10 kills (or the custom ammount) wins the match. In (((Thief))) mode, the
       player with the most kills becomes the thief and is hunted by other players.
       Players get two points for killing the thief and one point for shooting
       other players. Each player has a limited number of respawns.
    2. Solo Territory Mode
       In this mode, players compete in a free for all and fight for specific zones
       on the map. There is only one type of game in this mode, but it is
       completely customizable. In (((Hamburger Hill))) there is one zone in the
       center of the map. When you occupy the zone, you earn points and the first
       player to amass 150 points wins. Helicopters will also be involved, circling
       the center zone and shooting at players.
    3. Solo Objective Mode
       The goal in these games is for individual players to find objects on the map
       and hold onto them while the other players hunt them down. In Solo Objective
       (((Escort))), players must seek out an armed officer. The officer shoots at
       other players while in custody of the one who found him. You cannot kill the
       officer, only the player that controls him. Once you kill the player who
       controls the officer, you get custody of the officer. You get points for
       holding on to the officer and the player with the most points at the end
       wins the game. In (((Flag Carry))) there is a single flag in the center of
       the map that players have to run to. Points are given to players when they
       hold the flag and the player that holds it the longest wins!
    Co-op Mode
    1. Co-op Campaign Mode
       There are four missions that players can undertake together online: Wharf,
       Old Town, Temple, and Treasury. There is only one game type and that is
       (((Mission))). All players have to fight through AI- controlled rebel troops
       and complete certain objectives. Communication is key as you need the right
       weaponry and teamwork to complete certain objectives. There are no respawns
       in default settings and with the enemies being so tough, you may end up
       watching the whole game from the sidelines unless you customize the game to
       include respawns.
    2. Co-op Elimination Mode
       In this mode all players have to take out AI-controlled enemies that are
       spead out in the map. The single focus here is to simply kill all enemies.
       The only game type here is (((Firefight))). On the default settings, each
       player is limited to three respawns.
    3. Co-op Terrirtory Mode
       The only match type in this mode is (((Defend))). There are no respawns and
       players must defend a certain zone in the map against enemy troops. If you
       have at least one player survive through the time of the matcht/assualt,
       you are awarded the victory.
    4. Co-op Objective Mode
       In this mode you have to infiltrate zones on the map that are held be rebel
       troops. The match type is called (((Recon))) and you have to try and sneak
       into enemy zones without getting caught. If you have to engage do so, but
       try using silenced weapons. In the default settings, no respawns are
       awarded. When your team takes over the five zones in the map, you win.
    Ranked vs. Player Matches
    Games are also broken down into two different categories. In Player Matches
    the games do not count towards your TrueSkill ranking and they do not make
    you go up the leaderboard ladder. These games are joinable by all people and
    are really easy to play in. They aslo give the host less of a headache
    because they can start the game whenever they want. In a ranked game, your
    preformance is tracked by the computer and you TrueSkill ranking is affected.
    If you do well and especially if you beat higher level opponenets, you will
    most likely move up in rank. Everyone starts as a Level 1 Private, and can
    advacne all the way to Level 25 General. Be aware that if you are a higher
    level player, then your rank can drop quickly.
    [General Tips/Strategies]-----------------------------------------------6.09--+
    Before I begin I just want to go over something. This is just a general sketch
    of what you should be doing in the game. It will help you make the most of
    your abilities. The problem is that everyone is at a different levels of skill
    and it's hard to give general advice to players. Some of you might think that
    this is all basic stuff and some of you might look at this and believe it is
    too advanced for their skill level. I hope that this can help all players, so
    give me some feedback.
    These tips work more like rules that you must follow to be successful. Numbers
    1- 6 are generally in order of importance.
    1. Communicate!
    You have probably heard it a million times, but it's true. You need to
    COMMUNICATE! You see that little gray, puffy ball coming from that long,
    plastic tube? You need to unmute youe mic. and SPEAK! Sometimes, you may not
    be playing with people you know. In these games, it's important to call out
    enemy positions, and tell your teammates where you are. If you are in a Last
    Man Standing match this is even more important. In a Sharpshooter is still is
    important though, because you might get a team that advances and starts spawn
    There is a special little button that you can press to give your teammates a
    visual of enemies' spots. Press up on the dirtectional pad and you can set a
    WAY POINT to any spot on the map. That way
    2) Get Your Bearings
    What I really mean to say with this is know where you at, where your teammates
    are and where you enemies will be! This is especially important in a last man
    standing match so that you don't get killed from behind. You should try and
    get to know how other players think and know what spots they will most likely
    be hiding in. Knowing where your enemies are probably going to be is the first
    step of knowing HOW you are going to beat them. Of course, the more experienced
    players will most likely try to avoid common spots and try to find cover that
    is inconspicous.
    In all games it's really important to know where your teammates are going or
    what spot they are covering. Therefore, if they go down, you know where the
    enemy is at. Or at least, you will have a general location. Communication comes
    in big here as well.
    3) Learn the Maps
    This cannot be stressed enough. The only way that you will get better at
    knowing the maps is by playing more often. Play the maps, and get to know all
    the best places to ambush, rush, camp, hide, snipe, etc. You need to know where
    most of the gun fighting will take place and what is a good place to see most
    of the map behind some cover. For more detailed information and strategies for
    each map, scroll down to find that section.
    4) Use Cover
    This is simple enough. If you go rushing into any open area, then you can be
    taken down by enemies in any direction. You will also put yourself out in front
    of possible snipers and long range rifleman. The key when rushing is to move
    from cover to cover while still going kamakaze. If you are being tactical then
    you really need to hold to a position that offers great cover and good
    5) Find Your Gun
    Although I do review the guns and give them ratings, it's important to
    understand that everyobe is different and everyone finds a likely to a
    different gun. You will hear many people say that they don't like the M8 or the
    M468-SD, even though I gave them great ratings. The whole idea is to get used
    to one gun that will be YOUR gun. You can have a few that you use ever so
    often, but try to pick out 1 and get to know it like the back of your hand.
    That way, you know when you'll run out of ammo, when you need to reload, when
    you need to rush and when to scope in. I recommend going to a Sharpshooter
    match and experimenting with differnt weapons to see which one you feel best
    with. Once you find it, start practicing with it and become a master!
    6) Adjust Your Brightness
    For the darker maps ( ie Wharf, Boneyard, Dry Dock) you should turn up the
    brightness to level 5-8. No, this is not cheating and I gurauntee that everyone
    who knows about it does it. You can change this in the lobby by going top
    player options, or in the game itself by pressing Start and then going to
    Options --> Brightness.
    Note: These next tips will cover some general tactics that you can try with a
    group of friends or by yourself. For more specific map tactics, head down to
    that section.
    7) Flank
    What you want to do in a flank is get to the side of an enemy position to get
    a better shot on them. There are some requirements you need to have before you
    execute a good flank. Most importantly, you need for certain that the spot you
    flank is the spot that has enemies in it. If you end of flanking and find out
    that the enemies are not where you knew they would be, then you'll be in
    trouble. You also need at least 3 people, but preferably 4 or more for this.
    In small maps like Desert Gultch, Boneyard, and Nowhere, you can use this to
    perfection. You want 1 or 2 guys to hold of the enemy and draw them into a
    certain are. For example, you can draw them into the middle of the road in
    Nowhere. At the same time, you need 2 guys (no more, no less) to move together
    around the enemy (in this case the junkyard) so that they can get to the side
    or back of the enemy players. Of course, you need to create a diversion and
    draw them in first. The two flankers should be stealthy and be the best rushers
    on your team. A well executed flank can mean the difference between defeat and
    8) Spawn Protect
    This is probably the most used tactic for the more experienced player, and it's
    much more used in a Last Man Standing Match (although you can still do it in
    sharpshooter). What you will want to do is create a web around your spawn so
    that no players get passed you or behind you. You need about 4 or 5 guys (or
    your whole roster) to hold a good cover spot and watch a certain area. You also
    need to know where each of your teammates will be at. That is why I say that
    clan matches and veteran players are more likely to use this. I'll give a
    general example if you are lost. Let's say you're on Rocky Cove in the spawn
    with the big rock above you. What you want to have is one sniper covering the
    right side, and one sniper covering the left side (up top and near cannon).
    That will leave you with maybe 2-4 gunners. You want your teammates to each
    move up to the left side and get a position behind a rock. You need to third
    person the rock and pop out when someone comes by. The right side does not need
    covering, since you have a sniper there who can call out threats or just take
    them down. The best thing about this tactic is that you know that the enemy
    will not get behind you. This makes for all gunfighting to be directly in front
    of you 90% of the time. If one of your teammates goes down, you also know where
    the enemy is and where they can break that line of defense.
    9) Rush and Cover
    All you need for this is two guys. You want someone who is good at trailblazing
    and someone who is god at long range shooting. The long range shooter
    (carrying either a sniper, machine gun, or a gun with 4x scope) has to set up
    so that they can cover the spot where the rusher will be left open to. Anyone
    who rushes know that when you rush, you will be open to attack from all sides.
    If you know the maps well, then you should know where the rusher will be
    susceptable from.
    I'll give an example here to better illustrate my point. Let's say you are at
    the top spawn in Nowhere. You want to rush the blue house because you saw some
    movement there. You want the guy that is covering the rusher to set up on the
    right side of the road and look to the right side of the rusher. That way, the
    rusher doesn't have to worry about looking right, he can go straight for the
    house and focus on taking out guys in straight out firefights.
    10) Smoke Diversion
    This is one of my favorites! This is more for the experienced players. You need
    to pick a spot on your map that normally would be rushed with smoke. For
    example, the alley in Nowhere is often times smoked and the cleared by a couple
    of guys who rush. In this tactic, you want to throw smoke on an area like the
    alley and then rush somewhere else. So let's say you are in the top spawn in
    Nowhere. The prefect smoke diversion would work like this: One guy would go to
    the alley and throw smoke. This person will keep throwing smoke until it's a
    cloudy mess. About a split second later. You need your whole other team running
    n' gunning the junkyard and the center area. What this does is make the other
    team panic. They think you are rushing the alley and may even send extra guys
    that way to cover it. In the meantime, you are actually attacking from another
    angle and gaining the upperhand. Practice this one until you prefect it and it
    will be very good to you.
    11) LMS General Tips
    Just some general tips while playing this mode. If your team is outnumbered
    after the first few kills, then you want to start dropping back to better safer
    places that provide better cover. Conversely, if your team has taken out the
    first few guys, then you should be more aggressive and advance on the enemy. If
    ever there is only one guy left and a bunch of guys on your side, then you want
    to go searching for him at all costs. If you are the last one left and there
    are still a bunch of guys on the other team then hide! Find a spot that no one
    will find you in and camp it.
    The best strategy for Last Man Standing games is the spawn protect strategy.
    Set up a web of players so that the enemy cannot get behind you and take some
    free kills. Keep EVERYTHING in front of you!
    [Online FaQs]-----------------------------------------------------------6.10--+
    1) Does GRAW Support clans/squads?
      - Unfortunetly, No it does not. This is one of my biggest issues with the
        game. I have heard rumors that it is actually Microsoft's fault because they
        don't allow games to make their own friends or clan lists. The XBOX version
        does however, support clans. I have also heard rumors that a new download
        might incorporate clans into the mix. We can only hope.
    2) How can I find friends?
      - If they are in a player (unranked) match, then you can find them by simply
        going to their name on your friends list and choosing to 'Join the Game in
        Progress.' Unfortunetly, if they are in a ranked game then you have to
        message them and ask how to get into their room. This usually means going
        to the Custom match and choosing the game type they are in. Sometimes, this
        doesn't work and can prove to be extremely frustrating.
    3) Is there stat tracking?
      - After each game you'll usually be able to see your kills/deaths and average
        life. Sadly, the game does not track all your LIFETIME stats, so you never
        know when you reach that milestone (e.g. 500 kills).
    4) Is there lag?
      - Very little, but there definately is still some. Shouldn't be a problem
    Send more questions via email and I will post them up.
    [Online Map Strategies]-------------------------------------------------7.00--+
    Since the main mode of play in GRAW is Team Elimination, I will focus on
    specific strategies for those type of games. I split all the maps into three
    sections- the 1st spawn, the 2nd spawn (in Last Man Standing Matches) and a
    general strategy for sharpshooter matches. Before you read further I want you
    to keep a few things in mind. First, you should always change strategies.
    Always try to go somewhere different than you went last time. Usually, I will
    try and stick to the same strategy until the other team gets smart and figures
    out where I am going. The worst thing to do is to be too predictable. Second,
    the strategies that I go over for the maps are not flawless! They are plans
    that I believe will work if you execute them well, but it's not easy enough to
    say: "If you use this strategy, you will win." Your victory depends on how well
    your team performs to how well the other team performs their strategy.
    Nowhere is an abandoned town in the middle of...nowhere. It has high visibility
    and is pretty small. It is also probably the most popular map that players play
    in. It is easy to get to know it but still requires a good strategy in order to
    master it.
    Top Spawn LMS
    The top spawn near the big cathedral looking building definatley has the
    advantage. It has the high ground and snipers can perch to look down the road,
    the junkyard, or the left passage down the valley. If you have at least 5
    players on your team, what you need to do is simple. You want to guys to cover
    the mountain pass on the left. Do not advance, just hold near the top. It's
    important that these two do not get picked off. They need to find cover and try
    to ambush if the enemy does rush it. You will need one guy covering the blue
    house and the center road to make sure that no one crossed to the junkyard.
    This person should have either a sniper rilfe or a 4x scope gun (SA-80, MR-C)
    and setup on the right side of the road where some rocks provide cover. Lastly,
    you want two guys to cover the FAR right of the junkyard. If they are good
    rushers, then you should have them rush all the way far right until they get to
    the spawn of the opposing team.
    The pivotal player during a good rush to the right is the player that is
    covering the blue house and the road. That person will be responsible of taking
    out anyone who tries to get behind the far right rushers and call out anyone
    who has gotten across to the junkyard.
    Of course, if that strategy doesn't work you can always try to rush the blue
    house. Have the same extact layout but instead have your best rusher rush down
    the left side of the road and around the corner of the blue house in the middle.
    The guy covering the road should then cover the right side of the blue house
    and provide cover. The rusher that is still on the right side should also do
    his thing and continue up all the way to the right to see if he can get some
    free kills while the first rusher has everyone's attention. Get it? Good.
    As always, if you have taken out a few guys of the other team and outnumber
    them, then you want to creep up. Whenever there is only 1 player left on the
    other side you want to have an all out rush to find them. Hold back and go back
    to the spawn if your guys start dropping.
    Bottom Spawn LMS
    The bottom spawn has a disadvantage in this map, but you can still win with a
    good strategy and some smart thinking. The strategy is basically the same as
    the top spawn though. You want to send two guys to cover the valley- keep them
    in cover on the rocks. Send a couple of guys to the far left. They should find
    cover on some rocks and a crane. And finally, have one or two guys cover the
    blue house in the midddle. They can either set up on the fence near the spawn
    and look up to the blue house, or they can go up to the right corner of the
    blue house and cover the road. This person can also look to the left and see if
    they can pick of anyone who is rushing the junkyard. If you start to lose
    players than everyone should start creeping back to the spawn. If you start
    with a few kills then you should be more aggressive and push foward.
    I believe that rushing from the bottom spawn is a bad idea, no matter how you
    look at it. Reason being, the top spawn has some good sniping spots and has a
    well protected spawn. If you do want to rush from the bottom, then you have to
    do something I call "conservative rushing." In cosnervative rushing you want to
    be aggressive but run from cover to cover and be aware of your surroundings.
    The difference from a regular rush is that in a regular rush you are just
    balls out running straight, and you're only looking foward. You want to be
    cautious and smart in a conservative rush.
    Another good strategy is to set up a sniper (if you have a very skilled one)
    near the mountain pass on the left of the spawn. This guy can take out any
    targets that try to cross the road or that try to rush the junkyard. But be
    careful because having a sniper means you will lose a tactical player that
    should be covering an important area. If anything, you should have the guy who
    normally covers the blue house to move into the sniper spot.
    The startegy is basically the same in sharpshooter Nowhere as in Last Man
    Standing Nowhere. The one thing you have to worry about is not letting the
    other team control your spawn. You want to make sure that you are not letting
    them get behind you and setting up so that they can spawn kill you. To do this,
    make sure that no one is blindly rushing! You can maybe have one experienced
    rusher rush the far right/left junkyard, but that is it. Other than that, you
    want to lock- down the mountain pass, the center road, and the junkyard. It's
    important to respwan quickly and get back to your position if you go down in
    order to make sure that enemy doesn't advance farther.
    I have been locked in some great matches on this map. It's dark and there a
    many places to hide and to cover. Usually, this map is drawn out and kills
    don't come very fast. The pacing is slow and you have to make sure that you
    are patient.
    Dock Spawn
    What you want to do in the dock spawn is have a mix of rushers and tactical
    players. You need to guys to go over to the mountains and third person some
    walls so that they can see around the corner. There are two areas that you
    should choke up, which are the only ways into the dock from the mountain. You
    want the three other players to rush the right side, the docks and the town.
    This should be more of a conservative rush where you want to be careful and use
    cover. Have one guy, your best rusher in most cases, go through the town. One
    person should go under the docks and then stay on the beach to the right. The
    last person should stay on the docks and go to the FAR right of the docks. This
    way, all three of the rushers will come up to the grassy area just behind the
    little town. The rusher on the far right underneath the docks will have the
    best position because they can see the whole spawn area and the path that leads
    to the camp fire area behind it. This player should be a good long distance
    shot and be carrying a 4x scope weapon (Mr-C, SA-80).
    Once the spawn area is clear, all three rushers should move past the enemy
    spawn and into the camp fire area, where the enemies will be locked. Now, you
    have the other team cornered. They cannot go down the mountain pass, because
    you have two guys covering it and they cannot go back into the dock area,
    because you have three rushers right behind them who are hunting their asses.
    Grass Spawn
    From the grass spawn you want to set up a perimeter around the spawn to protect
    against any rushing. You want to send a couple of guys to the right and back
    and camp in the grass. If anyone tries to rush into the spawn from that side,
    they should be able to handle it. Send one over to the village and have him
    cover the village. Lastly, you should have a couple of guys either go under the
    docks and cover them, or stay in the grassy spawn and wait to pop someone.
    The other option is to send the majority of your players all under the docks
    and over to their spawn. Always keep one person back when you do a rush like
    this because it's risky. You want to spread out around the docks and attack.
    The purpose is to try and take out any potentinal rushers (which you will
    outnumber) and get behind anyone who went up the mountain pass.
    Sharpshooter matches in Wharf tend to also be slow paced but at the same time,
    you can't apply much strategy because players will be more spread out. Most of
    the fighting will gravitate around the docks and under the docks. What I
    usually try to do is pick a silenced weapon (either the M4 or SCAR- LCQC) and
    find a good hiding spot under the docks, near the dock spawn in LMS matches.
    If you don't know specifically where that is than just try to find a good spot
    where you're back is covered and where you can see a lot in front of you.
    Another good spot is to head over to the grassy area behind the town. If you
    stay prone, players who run by you will not see you. That's when you stand up
    and pop them in the face. Remember that the key in sharpshooter maps is to do
    something different everytime you respawn and to make sure that you don't allow
    the other team to spawn kill you.
    [Desert Gulch]----------------------------------------------------------7.03--+
    This is another popular map due to its high visibility and small size. The two
    spawns are pretty equal but using the right strategy and people, you can win on
    the non-water spawn every round.
    Water Spawn
    This spawn has a better spot for hiding. If you ever are the last man left,
    move to the farthest spot of the map, lay prone and wait for someone to come
    through the corner. The bad thing about this spawn is that it is harder to
    rush. You should try to hold back a little at the start. You want two guys
    covering the left side near the pillars. From here they will have good
    visibility, looking at sniper hill and some rocks that provide cover. You need
    one good tactical player holding down the right pathway in the middle (near the
    pillars). Lastly, you need one or two guys watching the middle two passages for
    any rushers. Some good spots are near the right side pillars looking left and
    near a little cabin closer to your own spawn.
    Non-Water Spawn
    This side has the advantage because you can easily rush the right side and if
    need be you can camp it out. First, I'll go over the rushing strategy. What you
    need is 2 o 3 guys that can run n' gun. This is the best map to show off those
    skills. You need to either be 100% committed to rushing or 100% committed to
    holding back. Once you decide that you are 100% committed and have your 2-3
    guys, then you want them to go straight over sniper hill and straight to the
    pillars on the right side. Have one guy look left, one look up to the top area,
    and one look straight to the pillars. This is usually hit or miss and you just
    have to be better shooters than your opponents. The rushers should continue up
    that same path until they get behind the guys in the middle. If the timing is
    perfect, the rushers would have created the perfect diversion for 2 other guys
    to come from the left. Overall, you really need to be a good rushing squad to
    make this work. And it may not even work if you are too predictable.
    The other option is to hold back a little at the beginning. Have one person
    on sniper hill (the hill on the right side). This person needs to cover the
    pillars and the whole right side. There should be one person all the way on the
    left watching that side. There are some great spots for cover near the rocks.
    What you want to do is cover the three paths were they could rush from on the
    left and hold back the right with the guy on sniper hill. One guy could also
    be on the right side and in front of sniper hill, where there are some rocks to
    give you cover.
    Again, not much strategy when it comes to this one. Sharpshooter matches are
    just extremely hectic in Desert Gulch. What you want to protect is from being
    spawn killed. Therefore you don't want to rush too hard at the beginning. You
    want to move slowly and try to take over their spawn so they don't have room to
    move. Try to puch them back and fight closer to their spawn. Usually, you can
    tell who is winning the match by where the major battles are taking place.
    Boneyard is dark. You need to either turn up your brightness or put on some
    Night Vision. It's also small and LMS matches tend to end really quick.
    Sharpshooter matches are crazy though.
    Crane Spawn
    Your strategy here should be full blown rush. You have the upperhand in this
    match if you just run n' gun and end it quicker. The other spawn has the better
    camping spots so you should rush and get to them before they get comfortable.
    You want to guys rushing far right, past the airplane and up the road to their
    spawn. Two guys should go left side through the little house and down into the
    other spawn. Lastly, you want one or two guys going middle, straight through
    the debris and to the spawn. If that doesn't work then just hold back and
    contain the other team's rush. Having a good shooter on top of the crane and
    the airplane on the right side isn't a bad idea.
    Building Spawn
    The strategy here should be containment. You want to contain the rush and at
    least have everyone trade with the opponent. Have two guys go right and find
    cover in some rubble. Have the watch the building on the right side. Have two
    guys cover middle and one cover far left. Remember that in small maps, the
    first kills are essential because this map almost never draws out. The most
    important thing is to be patient. Most teams will rush this map and if you
    play it right you should have no problem holding back their rush.
    You want to make sure that the other team doesn't take over your spawn so you
    always need to push foward to the enemy spawn. If you are in the Crane Spawn,
    push to the building spawn and vice versa. You can always go off to the side
    and use a silenced weapon to pick off guys in the middle.
    [Fishing Village]-------------------------------------------------------7.05--+
    This map is all strategy. If your guys are in the right place, you are going
    to win this map. The top spawn has a major advantage due to better camping
    spots. But it also is a better spawn to rush in because you are looking down
    and it takes longer for the bottom spawn to set up in there spots.
    Top Spawn
    For the rush, have two guys go to the right side and go up all the way through
    the water. These guys should be your best run n' gunners. Have one guy go the
    middle tower and throw smoke on the other side of it to cause a diversion. When
    smoke is in the middle, the other team will most likely turn most of their
    attention there. That is when the two rushers on the right can catch them off
    The other tactic you can use is drawing them in. You should have one person on
    the far right cover the water. Have one person watch the right side of the
    middle tower and make sure that no one comes around that corner. Have two guys
    near the shack that is right in front and to the left of the tower, and have
    one inside looking out the window to the doorway where enemies can run through
    to get to the town up top. Lastly, keep one guy on the far left in the town
    doorway to make sure that they don't get behind your team. If you are the last
    one left then the best place to hide is in the town up top. There are certain
    dead end roads behind buildings that make excellent spots.
    Bottom Spawn
    Winning this spawn is challenging but it can be done. Have one guy go far left
    and cover the water. This person has to make sure that no one rushes the water.
    There should be one guy in the shack right in front of the tower. This person
    needs to look left to the left side of the tower and make sure no one rushes
    around that corner. Have one guy on the right who covers the doorway. There is
    a good spot behind a rock there. The other guys you can spread out and have
    them cover important spots. You need to watch for the rush from the water and
    from the town up top.
    You can also rush but I only advise rushing the top right, near the entrance to
    the town. If you rush water, you'll still have the disadvantage when you come
    blazing out the other side. It's really easy for the top spawn to stop that
    rush. They might not expect the rush from the town.
    You should contain the rush in sharpshooter Fishing village. In fact, if you
    are top spawn this is a guaranteed victory. Stay in the town up top and have
    two guys look down one road and two guys cover the other two openings. That
    way you cover each others' backs. If you are the bottom spawn you want to make
    sure that the top spawn team does not do this. If they do, smoke, smoke,
    smoke them away!
    [Rocky Cove]------------------------------------------------------------7.06--+
    This is a great snipers map due to the large area to cover. The rock spawn is
    the one that has the rock that goes up and over it. If you played the game you
    know what I am talking about. Both sides are pretty even and there are some
    great places to set up.
    Rock Spawn
    You need at least one sniper here maybe two. If you have one, have them cover
    the far right. If the sniper is good enough have them try to quick shot the
    other team out of the spawn. Have the sniper look between the passages near the
    spawn and see if they can pick off the guys who are running by. If you have a
    second decent sniper have them look left to the middle of the map and the area
    with the cannon. The rest of your team should cover the far left and the middle
    cannon area (without crossing over) into the other side of the map. You want
    to hold spots that provide good cover and wait for the rush. If the rush
    doesn't come then you want to push up a little farther. If the sniper(s) goes
    down then have one rusher from the left go to right side of the center
    plateau. This way, they won't be able to sneak around the rushers.
    Non-Rock Spawn
    You want to have a sniper try a quick shot and get some of the gunners who are
    passing by the alleys near the other team's spawn. Taking out just one of them
    can mean the difference between victory of defeat. It can also change up the
    strategy that the other team might use. They could have been planning a rush,
    but if you take out 1 or 2 guys I gurauntee that they won't rush hardcore.
    Remember that if you do get the ealry lead thanks to your snipers, you need to
    push up that left side and rush it. If every player at least trades, you'll
    have a definite victory. On the other hand, if the other team's snipers
    succeed, you want to hold back and take up good defensive positions to
    prepare for a strong rush.
    You need to control the cannon area and the open area on to the other side.
    Send your guys to those spots, and try not to camp back in the spawn. I think
    it's a better idea to be more aggressive to each side of the center plateau
    and try to control the map with hard-nosed gunfighting. You need to win the
    gunfights or at least trade so that there is one less gunner on there side.
    Again, don't try to be too tactical, just keep sending guys to the two sides
    of the middle.
    [Dry Dock]--------------------------------------------------------------7.07--+
    I have no idea why this is called the Dry Dock if it is wet as hell. It's also
    very dark and a very frustrating map (at least it is for me-personally). In
    LMS matches this match can draw out an awful lot and it is smarter to just camp
    it out. Remember to either adjust your brightness to about level 7 or use your
    NVG. Also, both spawns have the same strategy in LMS so I'll only go over the
    one I have.
    Last Man Standing
    This is hardcore camping at its finest. Don't worry about little brats
    complaining about it in the lobby. If they're any good they'll do it too. Have
    one guy watch the right/left near some stairs and have them cover the three
    bridges in the middle. Exactly opposite of that guy you want someone laying
    prone behind a a large metal container. These two guys are the key to
    containing a rush or mowing down guys who want to cross one at a time. Keep in
    mind that the three bridges in the middle are the ONLY way for the other team
    to cross onto your side. The other players should stay alive and move to the
    sides to see if they can get any guys who are peaking their heads out. There
    is a really good spot behind one of the containers to the side without the
    wall where you can prone and still shoot at the open area on the other side
    of the bridges. I wouldn't try to rush this map, as any good team will be
    waiting to pick you off easily.
    You want to guys watching the bridges at all times. They should be prone and
    off to the sides so that they stay alive. If they go down, one of the other
    players on the team has to take their spot. The other players should be
    rushing the hell out of the other team and spawn. Therefore, you have the
    prefect balance of rush and camp.
    This map is BIG. There is a lot of room to cover and lots of places to hide.
    The bridge in the middle of the map is a critical spot. You want to make sure
    that you are fighting on the other team's side of the map, not yours.
    Treasury Spawn
    In this spawn you want to take control of the bridge by getting on top. One
    great strategy is to have most of your guys up on the bridge and one off
    hiding somewhere. On the bridge, have one guy in the building on the right,
    looking left and one in the left building, looking left. The rest of the guys
    can try and peek over to get enemies on the ground. If this strategy doesn't
    work, I would try rushing under the bridge and to the left. I can bet that
    a few of the guys from the other team will move directly up to the bridge. If
    they do they will be easy targets as you get their backside.
    Parking Lot Spawn
    Since you are a little farther from the bridge, you want to take this one slow
    and see if you can get any rushers to try and lessen their numbers. If you take
    the advantage early, you can rush up onto the bridge, or under their bridge and
    to their spawn. Remeber to keep your team spread out as this is a large map and
    moving together can mean death from any direction.
    Like in most maps, you want to take control of the center by rushing up and
    holding a good defensive position near the bridge. You definately don't want
    anyone sneaking through so that they can spawn kill your entire team. There
    are many places to hide so try and lock down the bridge at all costs. Have
    someone on the right, someone of the left and the rest near the middle. You're
    basically setting up an ambush here.
    [Old Town]--------------------------------------------------------------7.09--+
    I think that this might be the biggest map in the game. It definatley has the
    most places to hide. There is just so much ground to cover that it is hard to
    give one specific strategy. What is more important is how well you use all
    the other general tips like teamwork, communicating, smoking, and just playing
    Last Man Standing
    What I would do here is send one rusher far right and one rusher far left.
    It'll take a while for them to get to the spawn but that is there destination.
    This can work on either side. While that guy is flanking, you want to move most
    of your players to the middle and face your opponents head on. I would always
    keep one person back and hiding just in case most of your teammates go down.
    Because there is a lot of room to cover in this map, most of the fighting will
    be done in the middle of the map. The best thing to do here is get up out of
    your spawn quick and just go 100% rush. The probability of the other team
    taking over your spawn is very small because they have to run so much. There-
    fore it's important that you go at them without stopping.
    In this map, I don't split up the spawn in two different strategies for LMS
    matches because they are basically the same. This is also one of the least
    played maps in the game and therefore I don't devote too much time to it.
    Last Man Standing
    Be patient in this map and let the other team run up on you. Try to hold down
    the spawn and have a few guys cover the left, right, and middle. Let no one get
    by you. One thing to keep in mind is to not go to the center building. Do not
    go to the top or you will get picked off from the other side. Work the right
    and left side if you get too impatient.
    Not much strategy here except hold down your spawn. Try using the same strategy
    as the LMS one. Spead out your guys and make sure that no one gets by you.
    Don't go to the middle or you'll be in trouble. There are some great spots
    behind walls that you can third person and pop out when someone comes by.
    There are a total of 38 achievements on G.R.A.W. I split them up into single
    player achievements and online achievements to make it easier on you.
    Single Player Mode Achievements
    |       Achievement              |           Description         |Gamer Points|
    | Complete Training              | Training completed            |      25    |
    | Reach Ramirez (normal)         | Complete Mission Contact!     |      25    |
    | Secure Ballantine (norm)       | Complete Mission Coup D'etat  |      25    |
    | Escort Ruiz-Pena (norm)        | Complete Mission VIP 2 is Down|      25    |
    | Neutralize Rebel outpost (norm)| Complete Mission Strong Point |      25    |
    | Eliminate Defenses (norm)      | Complete Mayday! Mayday!      |      25    |
    | Secure US tanks (norm)         | Compete Mission Read for Bear |      25    |
    | Protect US president (norm)    | Complete Mission Quarterback  |      25    |
    | Reach the Football (norm)      | Complete Mission Guardrail IX |      25    |
    | Clear the Way (norm)           | Complete Mission Bulldog      |      25    |
    | Capture Ontiveros (norm)       | Complete Fierce Resistance    |      25    |
    | Locate the Football (norm)     | Complete Norad on the Line    |      25    |
    *Note: The following achievements are repeated except for the fact that you
           have to beat each mission on hard difficulty.
    | Reach Ramirez (hard)           | Complete Mission Contact!      |      25   |
    | Secure Ballantine (hard)       | Complete Mission Coup D'etat   |      25   |
    | Escort Ruiz-Pena (hard)        | Complete Mission VIP 2 is Down |      25   |
    | Neutralize Rebel outpost (hard)| Complete Mission Strong Point  |      25   |
    | Eliminate Defenses (hard)      | Complete Mayday! Mayday!       |      25   |
    | Secure US tanks (hard)         | Compete Mission Read for Bear  |      25   |
    | Protect US president (hard)    | Complete Mission Quarterback   |      25   |
    | Reach the Football (hard)      | Complete Mission Guardrail IX |      25    |
    | Clear the Way (hard)           | Complete Mission Bulldog      |      25    |
    | Capture Ontiveros (hard)       | Complete Fierce Resistance    |      25    |
    | Locate the Football (hard)     | Complete Norad on the Line    |      25    |
    Online Achievements
    | Achievement          |        Description                     | Gamer Points|
    | Heavyweight          | Get total of 10,000 kills              |       24    |
    | Deadly               | Get 4 kills in 4 seconds or less       |       20    |
    | World Champion       | Rank #1 on Universal Leaderboard       |       40    |
    | Solo Champion        | Rank #1 on solo leaderboard            |       32    |
    | Team Champion        | Rank #1 on team leaderboard            |       32    |
    | Falcon               | Shoot down 100 helicopters             |       16    |
    | Unyielding           | Get 30 straight kills without a death  |       32    |
    | Sniper               | Get career total of 500 head shots     |       36    |
    | Committed            | Play for 8 straight hours              |       28    |
    | Master of Ceremonies | Host 1,000 matches                     |       24    |
    | Co-Op 1-1            | Complete Co-Op Campaign Mission 1      |        8    |
    | Co-op 1-2            | Complete Co-op Campaign Mission 2      |        8    |
    | Co-op 1-3            | Complete Co-Op Campaign Mission 3      |        8    |
    | Co-op 1-4            | Complete Co-Op Campaign Mission 4      |        8    |
    | Perfect Chapter 1    | Complete all primary and seconday      |             |
    |                      |  objectves in mission Co-Op 1-1        |       40    |
    It takes a lot of work and time commitment in order to finish a guide.
    Especially one that is so in depth and complete. I want to thank my girlfriend,
    Eli, for not breaking up with me. I spent a lot of time away from her during
    this one :P  I want to thank those who play with me online and also my clan
    members in the Right Hand of God. Ya dig? I also want to thank Gamefaqs.com for
    allowing noobs like me to publish my own work on their website. And most
    importantly I want to thank the readers of this guide for making me feel so
    special! I love you guys!
    This entire document is Copyright 2005 Daniel Perez. All trademarks are
    property of their respective owners. No section of this guide can be used
    without my permission. This includes, but is not limited to posting on your
    website, making links to my guide, including parts of my guide in your own,
    or making reference to any material contained within.
    All the sites mentioned below have permission to do the above. Please email me
    at daniel.perez8@fiu.edu to enquire about gaining permission to use this
    The only authorized website that can use this guide at this time is:
    Thank you

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