Ability Guide by Linkzoid

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    Ability Guide by Linkzoid

    Version: Final | Updated: 12/16/08 | Search Guide | Bookmark Guide


    This guide designed to explain Abilities. Abilities are skills or powers that you can make more efficient as you spend experience in the schools of Strength, Skill and Will.

    I hope that my guide allows you to make an early decision about which Abilities are worth trying to get the Mastery level of. This is especially true when looking at Will Abilities. By looking at my guide, you can compare all of their damage and effects easily without having to worry about making the wrong choices.

    Gaining experience

    As you kill enemies you will notice that they drop green and other coloured orbs of light. These are experience orbs. The green orbs come from the enemies' own powers and knowledge. These always appear when an enemy is defeated. Blue, yellow and red orbs appear when you use Strength, Skill or Will (respectively) to kill an enemy. To collect your experience orbs after or during a fight, pull and hold the right trigger. If you are knocked out when there are experience orbs around, they will disappear. If things are looking bad, collect that experience in case you lose it! You can also drink potions to give yourself different types of experience. General experience potions cost more because general experience can be used to increase any Ability in any school (more on that later). You can practically buy experience too. When you donate gold to the Temple of Light you get some experience.

    Bonus experience

    As you get better at fighting (using special fighting moves, mixing up melee, ranged and will) you will notice that you get bonus experience at the end of a fight. Bonus experience increases the experience you collect by the percentage shown at the top of the screen. This can be very useful to help you increase your abilities faster. A clever tactic to use when increasing your abilities is to save any experience potions you have until after a battle in which you think you did extremely well. The bonus percentage also applies to experience from potions. The more experience potion gives, the better. This tactic can allow you to gain high amounts of experience when using the highest quality potions (62,500 experience).

    Spending experience

    So, you've just cleaned out a field of beetles or a cave of Hobbes and now you have a ton of experience to spend. There are 2 ways in which you can get to the abilities screen. As you gain enough experience to get a new Ability, it will tell you at the top of your screen. Press up on the D-pad at this time to go to the abilities screen. The other way is to pause the game and use the left thumbstick or the bumper buttons to scroll to the abilities page. From here you can choose your school and then the Ability that you want to increase. If you decide you don't need or want a certain Ability anymore, press Y to discard it and get half the experience back as general experience.

    Leftover experience

    For example, if you have maxed all your strength abilities and still have hundreds of thousands of strength experience left over, you can actually use that experience to raise your other skills. Simply discard a strength Ability and then buy it back using your left over strength experience. The experience you have returned goes to your general exp. Do this until you have as little strength exp left as possible. Make sure you stop discarding and re-learning your strength Ability just before you start to use your general exp.

    The basic process is as follows:

    1Discard AbilityHalf the experience used to purchase this skill is returned to the general pool.
    2Re-learn AbilityUse the general experience that you receive to increase other Abilities.

    The end result is whatever spare strength, skill or will exp you had is halved and added to your general exp where it can be put to good use helping you level up.


    Strength is the most important school for warriors. It increases their power and knowledge of advanced combat techniques such as Flourishing and Blocking attacks. There is one Ability though, that can be useful to other types of Hero: Toughness. Increasing your Toughness is practically a must no matter what type of Hero you are. Relying on Potions of Life to increase your health is not a good idea. Later on in the game, enemies can kill you with a single attack if you have low Toughness, even if you used Potions of Life. Increasing the Physique Ability will make you look much more muscular.

    Brutal Styles

    Brutal Style 1: Blocking - Exp: 300

    Hold X to block all incoming strikes, from any direction. You'll take a step back, but you'll be safe.

    Brutal Style 2: Flourishes - Exp: 3,000

    Hold X to charge up for a Flourish. When you feel a rumble, release X to deliver a blow powerful enough to smash through an enemy's block, or send unblocking enemies flying through the air! This will knock them to the ground where your dog will be able to attack them. Be warned: if you're attacked while charging a Flourish, you'll automatically block, and then have to start charging again.

    Brutal Style 3: Chain Attacks - Exp: 18,000

    By timing your strikes perfectly, you can chain strikes together, speeding them up and increasing their damage. Watch for the subtle clues that let you know the exact time window in which to press X. In addition, while reloading a ranged weapon, if you tap Y at the moment you hear the reloading sound, you'll reload instantly.

    Brutal Style 4: Counters - Exp: 72,000

    Just as an enemy is about to strike you, tap X while pointing LS in his direction to Counter his move. He'll be spun around and left dazed for a finishing move!

    Total Experience: 93,300


    Increases the damage you inflict with melee weapons.

    LevelDamage MultiplierExperience

    Total Experience: 618,600


    Increases the length of your health meter.

    LevelLife IncreaseExperience

    Total Experience: 463,950


    Skill is the most important school for rangers. It increases their damage and accuracy with ranged weapons as well as teaching them advanced tactics such as aiming for certain body parts and rolling to avoid damage. Like Strength, there are a couple of abilities here that can aid other forms of combat. The first Ability is the Dextrous Styles. The first level of Dextrous Styles allows you to roll, which is useful for any Hero about to be hit by a bandit lunging at you with a club aimed for the back of your head. Another useful Ability - this time for melee characters - is Speed. The more you increase Speed the faster you can swing your melee weapon. Increasing the Accuracy Ability will make you taller.

    Dextrous Styles

    Dextrous Style 1: Roll - Exp: 300

    While facing an opponent with your weapon unsheathed, tap A to roll in any direction. You won't take any damage while rolling, so use it to stay alive in tough spots!

    Dextrous Style 2: Aimed Ranged Attack - Exp: 3,000

    Hold Y to enter Aim mode, which allows you to manually aim using the LS. Once your reticule is close to an enemy, it will stick to them for easier targeting. Flick the LS while you're locked onto an enemy to instantly switch to other nearby enemies.

    Dextrous Style 3: Zoom - Exp: 18,000

    Holding the aim button Y longer will zoom you closer to a locked enemy. The more you zoom, the more powerful your shot will be.

    Dextrous Style 4: Sub-Targeting - Exp: 72,000

    While holding the aim button Y, hold LT to bring up the Sub-Targeting cursor. You can use this to choose which part of the enemy's body to aim at. Use LS to switch between body parts. Experiment with different enemies to see what you can hit!

    Total Experience: 93,300


    Better accuracy will allow you to increase the damage you do with all guns and crossbows.

    LevelDamage MultiplierExperience

    Total Experience: 618,600


    Increases the speed of all your strikes, and how quickly you reload your ranged weapons.

    LevelSpeed MultiplierExperience

    Total Experience: 463,950


    Will is the absolute most important Ability school for Will Users. Increasing Will abilities will make your lower level spells more powerful and your higher level spells charge quicker. You can only have 1 spell for each spell slot at a time. So finding the right combination of spells is important. Practically any Will Ability (or spell) can be used with melee or ranged characters to aid in combat. For example, slowing time while you line up a headshot or raising the undead to help you fight a large group of bandits. I think it is wise for any Hero to invest some experience in this school for support spells during combat. Increasing your knowledge of Will powers will make you develop glowing Will lines on your body.


    Damage your enemies with a blast of electric energy.


    Shock Level 1 - Exp: 450

    EffectTargeted SpellSurround Spell
    Shock Duration1 second1 second
    Max Number of Targets13

    Shock Level 2 - Exp: 2,700

    EffectTargeted SpellSurround Spell
    Shock Duration1.5 seconds1.5 seconds
    Max Number of Targets14

    Shock Level 3 - Exp: 16,200

    EffectTargeted SpellSurround Spell
    Shock Duration2 seconds2 seconds
    Max Number of Targets15

    Shock Level 4 - Exp: 64,000

    EffectTargeted SpellSurround Spell
    Shock Duration3 seconds3 seconds
    Max Number of Targets16

    Shock Level 5 - Exp: 194,400

    EffectTargeted SpellSurround Spell
    Shock Duration4 seconds4 seconds
    Max Number of Targets18

    Total Experience: 277,750


    Send forth a ball of trailing flames at an enemy, or scorch all those around you by summoning a ring of fire.

    LevelExperienceTargeted DamageSurround Damage

    Total Experience: 216,650

    Time Control

    Slow down time to gain an advantage over your sluggish enemies. You can also target a single enemy using LS to rush towards him for a surprise attack.


    Time Control Level 1 - Exp: 600


    Targeted Spell - Appear Behind Target

    Targeted Distance10m
    Damage Multiplier1.2
    Damage Duration2 seconds
    Target Stun Duration0 seconds

    Surround Spell

    Duration4 seconds

    Time Control Level 2 - Exp: 3600


    Targeted Spell - Appear Behind Target

    Targeted Distance: 10.0m
    Damage Multiplier: 1.25
    Damage Duration: 4.0 seconds
    Appear Behind Target
    Target Stun Duration: 0.0s

    Surround Spell

    Duration6 seconds

    Time Control Level 3 - Exp: 21,600


    Targeted Spell - Appear Behind Target

    Targeted Distance10.0m
    Damage Multiplier1.3
    Damage Duration6.0 seconds
    Knockdown Strength1.0
    Target Stun Duration2.0s

    Surround Spell

    Duration9.0 seconds

    Time Control Level 4 - Exp: 86,400


    Targeted Spell - Appear Behind Target

    Targeted Distance10.0m
    Damage Multiplier1.4
    Damage Duration8.0 seconds
    Knockdown Strength1.0
    Target Stun Duration4.0s

    Surround Spell

    Duration12.0 seconds

    Time Control Level 5 - Exp: 259,200


    Targeted Spell - Appear Behind Target

    Targeted Distance10.0m
    Damage Multiplier1.5
    Damage Duration10.0 seconds
    Knockdown Strength2.0
    Target Stun Duration6.0s

    Surround Spell

    Duration15.0 seconds

    Total Experience: 371,400


    Summon mystical blades to fly at your enemies.


    Blades Level 1 - Exp: 450

    EffectTargeted SpellSurround Spell
    Number of Blades33
    Total Damage30.010

    Blades Level 2 - Exp: 2700

    EffectTargeted SpellSurround Spell
    Number of Blades44
    Total Damage180.045

    Blades Level 3 - Exp: 16,200

    EffectTargeted SpellSurround Spell
    Number of Blades55
    Total Damage720.0144

    Blades Level 4 - Exp: 64,800

    EffectTargeted SpellSurround Spell
    Number of Blades66
    Total Damage2160.0360

    Blades Level 5 - Exp: 194,400

    EffectTargeted SpellSurround Spell
    Number of Blades88
    Total Damage4320.0540

    Total Experience: 278,550


    Summon mighty elemental forces to create powerful whirlwinds that sweep your enemies up and send them flying. Target individuals for massive damage, or use an area affect to affect more enemies for less damage.


    Vortex Level 1 - Exp: 400

    EffectTargeted SpellSurround Spell
    Duration2.0 seconds1.0 seconds
    Total Damage15.010.0
    Max Number of Targets12

    Vortex Level 2 - Exp: 2400

    EffectTargeted SpellSurround Spell
    Duration3.0 seconds2.0 seconds
    Total Damage90.060.0
    Max Number of Targets12

    Vortex Level 3 - Exp: 14,400

    EffectTargeted SpellSurround Spell
    Duration4.0 seconds3.0 seconds
    Total Damage360.0240.0
    Max Number of Targets13

    Vortex Level 4 - Exp: 57,600

    EffectTargeted SpellSurround Spell
    Duration5.0 seconds4.0 seconds
    Total Damage1080.0720.0
    Max Number of Targets14

    Vortex Level 5 - Exp: 172,800

    EffectTargeted SpellSurround Spell
    Duration6.0 seconds5.0 seconds
    Total Damage2160.01440.0
    Max Number of Targets15

    Total Experience: 247,600


    Summon a Mask of Madness to scramble the minds of your enemies and you never know what might happen. Maybe they'll attack their friends, or maybe they'll scrub the floor to get those blood stains out. Cast your spell wide to catch more enemies in your web, or target a single one for a much longer effect.

    LevelExperienceTargeted DurationSurround Duration
    16005 seconds3 seconds
    23,60010 seconds6 seconds
    321,60015 seconds9 seconds
    486,40020 seconds12 seconds
    5259,20025 seconds15 seconds

    Total Experience: 371,400

    Force Push

    A solid wall of energy will push back all enemies around you, giving you more room to manoeuvre. You can also target single enemies.


    Force Push Level 1 - Exp: 300

    EffectTargeted SpellSurround Spell
    Collision Damage18.012.0
    Target Stun Duration0.0 seconds0.0 seconds

    Force Push Level 2 - Exp: 1800

    EffectTargeted SpellSurround Spell
    Collision Damage45.030.0
    Target Stun Duration3.0 seconds1.0 seconds

    Force Push Level 3 - Exp: 10,800

    EffectTargeted SpellSurround Spell
    Collision Damage90.060.0
    Target Stun Duration6.0 seconds3.0 seconds

    Force Push Level 4 - Exp: 43,200

    EffectTargeted SpellSurround Spell
    Collision Damage180.0120.0
    Target Stun Duration9.0 seconds5.0 seconds

    Force Push Level 5 - Exp: 129,600

    EffectTargeted SpellSurround Spell
    Collision Damage360.0240.0
    Target Stun Duration12.0 seconds7.0 seconds

    Total Experience: 185,700

    Raise Dead

    Summon the spectral shadows of fallen creatures to fight by your side.


    Raise Dead Level 1 - Exp: 500

    EffectTargeted Spell & Surround Spell
    Shadows summoned2
    Duration8.0 seconds
    Flourish InvulnerabilityYes

    Raise Dead Level 2 - Exp: 3000

    EffectTargeted Spell & Surround Spell
    Shadows summoned3
    Duration12.0 seconds
    Flourish InvulnerabilityYes

    Raise Dead Level 3 - Exp: 18,000

    EffectTargeted Spell & Surround Spell
    Shadows summoned4
    Duration18.0 seconds
    Flourish InvulnerabilityYes

    Raise Dead Level 4 - Exp: 72,000

    EffectTargeted Spell & Surround Spell
    Shadows summoned4
    Duration25.0 seconds
    Flourish InvulnerabilityYes

    Raise Dead Level 5 - Exp: 216,000

    EffectTargeted Spell & Surround Spell
    Shadows summoned5
    Duration35.0 seconds
    Flourish InvulnerabilityYes

    Total Experience: 309,500


    Thanks to Chuban for informing me of repeating the strength description.