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    FAQ/Walkthrough by DrFrob

    Version: 0.2 | Updated: 11/23/09 | Search Guide | Bookmark Guide

                               FABLE II WALKTHROUGH
                                 Daniel Schepler
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    A. Introduction
      A01. Version History
    B. Walkthrough
      B01. Childhood
      B02. The Birth of a Hero
      B03. The Journey Begins
      B04. A Bridge Too Far
      B05. Till Death Do Us Part
      B06. The Archaeologist, Part 1
      B07. The Ritual
      B08. The Hero of Strength
      B09. Donating to the Light
      B10. The Summoners
      B11. The Hero of Will
      B12. Cold Comfort Farmer
      B13. The Bargain
      B14. Road to Westcliff
      B15. The Crucible
      B16. Defender of the Light
      B17. The Spire
      B18. Hobbe Squatters
      B19. The Blind Date
      B20. The Archaeologist, Part 2
      B21. The Hit
      B22. The Cullis Gate
      B23. Stranded
      B24. T.O.B.Y.
      B25. Archon's Knot
      B26. Brightwood Tower
      B27. Treasure Island of Doom!
      B28. Rescuing Charlie
      B29. Evil in Wraithmarsh
      B30. Something Rotten
      B31. Love Hurts
      B32. The Cemetery Mansion
      B33. The Hero of Skill
      B34. Bloodstone Assault
      B35. A Perfect World
      B36. The Rescue
      B37. Castle Fairfax
      B38. The Gargoyles
      B39. The Archaeologist, Part 3
      B40. Final Region Statistics
    C. Credits and Acknowledgements
    A. Introduction
    As you could probably tell from the title, this is a walkthrough for Fable II
    by Lionhead Studios and Microsoft Game Studios.
    The goal of this walkthrough is to give a complete integrated play through the
    game, including finding all silver keys and gargoyles, along with as many
    chests and buried/sunken treasures as possible.  The walkthrough is geared
    mostly towards the good path of the game; however, at various times I will
    point out differences that arise taking the evil path.  (This game also adds a
    "Purity/Corruption" axis to the alignment.  But overall, the plot/quest
    choices you make only affect the good/evil axis, and it will take choices in
    setting rents and shop prices, what you eat and drink, how you deal with
    prostitutes, etc. to shift the purity/corruption axis.)
    I won't be giving information on the Achievements available in the game, since
    as far as I can tell they give no practical benefits.  Many of them happen
    automatically as you progress through the game, and others are artificial
    combinations which you will probably have to go out of your way to accomplish.
    Most of the Achievements have clear descriptions of what's needed.
    The walkthrough currently does not contain any information on any of the
    expansion packs, including Knothole Glade or See the Future.  I may expand it
    in the future if I decide to buy those downloads.
    If you have any suggestions for improvements to the walkthrough (including
    treasures you've found that I missed), I would be happy to hear them.  You can
    email me (Daniel Schepler) at dschepler@gmail.com.
    A01. Version History
    Version 0.1, 30 May 2009 - Initial release
    Version 0.2, 22 Nov 2009 - Major revision to mark listings on random treasures
    as samples; also made some other minor changes.
    B. Walkthrough
    Start the game, and choose a gender for your character.  (It doesn't make much
    difference, except in your appearance and in which clothes are considered
    B01. Childhood
    After the opening movie, look at the castle, then follow your sister Rose and
    watch the scene with Murgo the Trader.  Walk over to Derek and agree to find
    the warrants for him.  Now go to Barnum and pose for him, earning your first
    Head down the alley, and stand up for Rose.  Just a bit past the dog, pick up
    the first warrant (Arson).  Just before the stairs, to your left, is a second
    warrant (Sneakiness).  Continue up the stairs, and agree to help Balthazar
    with his warehouse.  Go upstairs, and shoot five beetles.  [Evil: Instead,
    smash barrels and boxes downstairs until the quest is finished.]  Once you're
    done, collect your reward.
    Follow the trail to Pete and Betty, and agree to get the bottle.  Just past
    them, to the left, is your third warrant (Burglary), and across the street by
    the dog is the fourth (Guntoting).  Go back and through the intersection, and
    take the bottle (being careful not to bump into Magpie).  Return to Betty and
    give the bottle to her.  [Evil: Give it to Pete instead.]  You'll get another
    gold and the last warrant (Assault).
    Go back to Derek; walk past Arfur when he accosts you, and give the warrants
    to Derek.  [Evil: Give the warrants to Arfur instead.]  Follow the trail, and
    listen to Monty and Belinda's conversation.  Go to Monty and agree to deliver
    his letter.  Knock on the door of Belinda's house, then head upstairs and give
    the letter to Belinda.  [Evil: Give it to Deirdre instead.]  Now you can buy
    the music box from Murgo.  Go back to your place and use it.
    Afterwards, follow Rose and go to sleep.  When Rose tells you to wake up,
    stand up and follow her, and agree to go to the castle.  Follow Jeeves into
    Lucien's study, and stand on the platform when Lucien asks you to.  At this
    point, there's nothing you can do about what's coming next.
    B02. The Birth of a Hero
    After the cutscene with Theresa, go to the chest by your caravan, and collect
    POTION, a DOG ELIXIR, a COLLAR OF HOLDING, and a SPADE.  Use the collar, and
    you'll be able to rename your dog if you want.  Now go to the gates and follow
    Theresa out.  Take the BOWER LAKE TOMB SEAL from her.
    Before you enter the tomb, it's time to do some exploring first.  First of
    all, go to the east, to the branch near the exit.  There your dog will find
    TREASURE HUNTING, BOOK 1 and 40 GOLD for you to dig up.  Use the book (if you
    face your dog, you can use it from the context menu; otherwise, you can also
    use it from your inventory).  Now go to the north from here along the east
    wall, and behind a tree get your first SILVER KEY (1/51).  (Even though the
    tips on the load screen say there are 50 silver keys, there are actually 51,
    and the stats for one of the areas will eventually show you get 7 out of 6
    keys there.)  Continue to the small pond; near it, along the east wall, dig
    for TREASURE HUNTING, BOOK 2.  Use it and your dog will already be a 3-star
    treasure hunter!  On the west side of the pond, you find a treasure chest with
    an {AMETHYST}.  Enter the pond and swim to the ripples in the water at the
    northeast corner, then dive for {250 GOLD}.
    Most of the dig spots, dive spots, and chests in the game have random treasure
    which will vary between game sessions, and will even vary if you open a chest,
    load a saved game, and then open the same chest.  However, the overall value
    of any possible items will be similar.  To give an idea of what sorts of
    things you might get in each spot, I'll mark these random spots with what I
    got on my play through, surrounded by curly braces, as in the above example of
    Go back south to the main east-west path; along the way, near the stone
    archway, open the 1-key chest near the stone arch for 100 GOLD.  Near the
    path, dig up {300 GOLD}, and in another nearby dig spot, find a CONDOM and THE
    SECRET OF CASTLE FAIRFAX, PART II.  Go west along the path to the underpass;
    near the junction on the path leading to the gypsy camp, dig for a RUBBER
    BALL.  Go down to the strip of land beside the lake, and behind the pillars
    open a chest with an {ECONOMY VALUE NECKLACE}.  Continue along the main path
    over the bridge; in the grassy area to the left, behind a rock, is another
    1-key chest with DOG TRICKS! THE BUNNY HOP.  Use it to teach your dog a new
    trick.  Take the southward-leading path to the west, and you'll encounter your
    first demon door.  He wants you to perform appropriate expressions for each of
    his lines; unfortunately, at this point you don't have even the first required
    expression.  So leave it alone for now, and instead go back to the main path
    and approach the west exit.
    To the north, next to the exit, there's a path that leads to some rocks.  Go
    back past the stone fence and take the path you find there.  At the branch
    take the upper (left) path, and in the trees you'll find a cave entrance.
    Inside the cave, open the chest for a {MOOD RING}, then exit and return to the
    main path.  Go to the northward-leading path you can see on the map.  To the
    right, in the middle of some flowers, dig up 75 GOLD.  Across the path, dive
    in the small pond and get 25 GOLD.  Continue north, and to your left behind
    some ruined stonework find a chest with an ASSASSIN COAT.  You can wear it if
    you like, but be aware that it shifts your alignment towards evil.  Go back
    down and north along the lake shore, and open the chest in the middle of some
    small trees to get a RUSTY FLINTLOCK PISTOL.  Be sure to equip it.
    It's now time to explore the lake itself.  On the west shore to your north,
    nearly due west of the small path you can see on the map on the east end of
    the lake, there's a dive spot with a RUSTY CUTLASS.  In the northeast corner
    of the lake, near the short path, dive for a POTION OF LIFE.  You should by
    all means use this potion, which will give you more hit points.  Climb out
    onto the short path, and next to the pillar get a CLOUDLESS SKY DYE from the
    chest.  Now that you're out of the water, don't forget to equip the rusty
    cutlass you just got.  Go back down to the lake and climb out on the island in
    the middle.  Around the back of the tomb, pick up another SILVER KEY (2/51).
    We're now finally ready to enter the tomb.  Go to the door and use the seal.
    In here, you'll have to comfort your dog periodically, which you can do from
    the context menu after you stop a short time, or from the expression menu
    under "Dog".  Go forward and dive into the hole.  Continue through the arch
    and jump down.  Fight off the beetles, then collect your experience orbs.  Dig
    up {200 GOLD} and to the left, behind a boulder, find a SILVER KEY (3/51) and
    dig for a {MOOD RING}.  Continue down the hall, past more beetles, and in the
    room past it open the gate to the left.  Open the chest in that passage for
    {100 GOLD}, then go back and shoot the yellow flit switch to open the other
    The color of a flit switch matches the color associated to the Hero discipline
    you need to use to activate it: so if it's yellow shoot it, and if it's blue
    hit it with your sword.  In a couple cases, it will be red and require a spell
    to hit it.
    To your left past the gate, dig for an {AMETHYST} and open the chest with a
    RUSTY MACE.  Near the chest dig up an {AMETHYST}, then return to the main
    path.  When you reach the lake, go to the left and examine the bones there to
    read BRENDAN'S DIARY; to the right is ERIK'S LETTER.  Continue on, where
    you'll find bones near the top of the curving path with DRAKE'S SUICIDE NOTE.
    Once you have all three pieces, a dive spot appears in the lake below.  Jump
    down from the top platform and then dive into the lake, and the dive spot will
    be just to your right with a BEWITCHING AUGMENT.  Now climb back up and
    continue past the lake.
    After the room with the circular path, shoot another yellow flit switch, then
    hit it with your sword when it moves and turns blue, then shoot it again.  Go
    through the gate, and take the path branching to the left at the bookcase
    lying on its side.  At the end, open the chest to the left (after smashing
    some barrels if necessary to get to it) for an {AMETHYST}, and the chest on
    the lower level for a {CHILDREN'S HEALTH POTION}.  Near the second chest, dig
    for {250 GOLD}.  Some of the bookcases around here contain random low level
    Many of the containers in the game, especially those in houses and businesses,
    will contain random treasure.  This is usually low-level treasure, with a few
    exceptions towards the end of the game, and if you leave a map and come back
    to it the containers will have new treasure.  I will refer to these treasures
    by the abbreviation RLLT.
    Note that in this particular instance, I get THE HERO OF OAKVALE, THE TATTERED
    SPIRE, and THE END IS ALMOST NIGH the first time on every playthrough.
    Head back to the main passage and into the Chamber of Fate.  After Theresa's
    tour, step into the light and use the experience you've gathered.  At this
    point we'll just get the Shock spell to activate the cullis gate, and save the
    rest to get to Dextrous Styles level 2 as soon as possible.  (Of course, that
    means you can still get strength or will-based abilities, as long as you don't
    dip into the general XP pool to do so.)  Past the light, open the chest to
    collect any rewards from playing the online flash game, then go to the cullis
    gate and cast shock.
    Overall, my strategy for combat is to shoot at enemies until they close in,
    then pull a melee weapon and start using that (not concentrating too much on
    any one enemy, so that I keep moving and it's harder for enemies to hit me).
    I also tend to prefer the faster weapons over the slower and more powerful
    ones, because they make maneuvering easier.  Once enough enemies have closed
    in, I start using area of effect spells against them.  Note that while you're
    charging up higher-level spells, you're a sitting duck.  However, casting a
    low-level Time Control spell first will pretty much get around that problem,
    especially if you use some of that time to position yourself with no enemies
    right next to you.  I'll refer to this strategy as Time Control/Shock, for
    example.  Any more specific tips I have on certain bosses or types of enemies
    will follow when you first encounter them.
    For now, go through the cullis gate to the top of the hill in the Bower Lake
    Area, and try out your shock spell on the beetles there if you like.
    B03. The Journey Begins
    Now go down the spiral stairs and make your way to the west exit.
    You'll find you can't exit yet, so go to Thag's camp in the northwest.
    Fight off the thugs until Thag appears; he shouldn't be much of a
    problem to take down.  After the fight, heal your dog; the dog elixir
    never gets depleted, so there's no point in being stingy with it.
    Enter Thag's cabin and open the chest there to get THAG'S CAGE KEY,
    RANCID BEEF JERKY, and 300 GOLD, then pick up the GRUBBY JOURNAL from
    on top of Thag's bed and the money bag with 1 GOLD next to the door.
    Go back and unlock the cage door, then fight off the slaver.  [Evil:
    Instead you can give the key to the slaver, or kill him by turning off
    the safety before unlocking the door.]
    Behind the cabin, you can find a path to a cave with a chest containing a
    {CHILDREN'S HEALTH POTION}.  At this point, you may as well return to your
    caravan and start renting it out, after sleeping if you need to heal, because
    you'll soon get a much better place to sleep.  Once that's set up, go back to
    the west exit and head to Bowerstone.
    Once there, go through the arch and then immediately through the arch to the
    right.  Open the chest for A BEGINNER'S GUIDE TO BUSINESS and 200 GOLD.  Head
    up the stairs and along the parapet.  A chest a bit down will give you an
    {ATTENUATED WILL POTION}, and another farther along will give you a {WATERED
    DOWN XP POTION}.  Go back down and onto the path leading down to the left of
    the bridge.  Just before passing under the bridge, dig up MURGO'S BIG BOOK OF
    TRADING and an AMETHYST, and near the water's edge dig for an {EMERALD}.  Swim
    across the river, and under the docks on the other side (closest to the water
    gates) dive to find {THE TENEBROUS}.  Under the bridge, a dive spot leads to
    the Gargoyle's Trove; there's not much to do here yet, so leave and head
    farther to the south.  In a niche in the wall on your right, dive for a
    {BARELY BLUE DYE}, and in another niche a bit farther along, dive for {200
    GOLD}.  On the other side, under the stairs leading up to another dock, dive
    to enter a building with a SILVER KEY (4/51) and a chest with a {CHILDREN'S
    HEALTH POTION}.  Exit the building and go across the bridge.  Go down the
    stairs to the left and find a chest behind the boxes with a {CIVIL RING}.  Go
    back and upstairs.  Enter the first building to the right from the bridge (the
    furniture store) and go down the stairs in the back and around the boxes to
    the cellar.  (Note that if it's night time, you will need to sleep until
    morning, or else buy the shop first.  But I don't recommend spending money on
    buildings this early in the game.  The inn across from the bridge has beds
    where you can sleep -- for free.)  Turn around to see the yellow flit switch;
    shoot it and grab the SILVER KEY (5/51).  Go back upstairs and outside, then
    up the path to the north.  Near one of the houses (The Ogre's Palace), dig up
    an {EPIPHANIC BLUEBERRY PIE}.  Go back to the town square and this time down
    the west path.  In the yard outside the Bit of Skirt shop to the right, dig
    for a DIVER'S DYE; in another yard near the blue banners, dig for a {SLEEPY
    BEAN JAVA POTION}; and in the garden near the Fairfax Road exit, open a 5-key
    chest to get a POTION OF LIFE and dig up a {MOOD RING}.  Enter the cellar
    between the two houses adjoining the raised walkway, and you'll find a chest
    with a {RESURRECTION PHIAL}.  Go down the alley to the left of the inn and
    enter the cellar, which has a chest with a {PERCOLATED JAVA POTION}.  Head to
    the south and dig for {300 GOLD} along the path branching off to the left.
    Farther along, past the cellar (which has nothing you can get legally), dig up
    end.  Go back to the south-leading path, and between the houses across from
    the path you just came from, dig up a {BALVERINE STRENGTH POTION}.  Now head
    back to the clock tower in the town square.
    While you're waiting, go ahead and work for the blacksmith for a while.  I
    would suggest that once you get to the higher gold multipliers, you wait for
    the spot to make one trip to the other side and catch the green area on the
    way back.  Even though the green area will be smaller, you'll be more likely
    to hit it, especially if the green area is near where the spot starts.  Once
    Theresa arrives, wrap up the blacksmith job and meet her.  In this scene,
    thumbs down is actually the "yes" answer to the question she asks...  Follow
    her and look at the Spire.  Examine the cards in your inventory, then work
    some more at smithing until you have about 30000 gold.  Go to the shopkeeper
    at the general store, who owns the Miracle Mansion, and charm her to lower the
    price; then go to the west and buy the Miracle Mansion (the left house by the
    raised walkway) and move in.  It may be expensive, but the regeneration bonus
    you'll get is well worth it -- it will reduce your dependence on healing
    potions and reduce your need to reserve houses for sleeping in.  In the alley
    behind that house, open the chest for a {SLEEPY BEAN JAVA POTION}.  Then go
    upstairs and climb the ladder into the attic, where behind the large box you
    find a chest with an {ATTENUATED WILL POTION}.  There's various furniture with
    RLLT in the house.  Be sure to sleep here to get the regeneration bonus.
    Lowering prices will increase your purity over time and make people in the
    same area like you more, while raising prices will have the opposite effect.
    So assuming you're playing the good path, lowering the prices by 20% or 25% in
    one property in each area will get you to maximum purity in not too much time,
    and make everybody like you.
    (There are more chests in and behind houses, but I'll save collecting the rest
    until later when you're making enough money to be able to buy the houses you
    need to enter.)
    Go north to Bowerstone Old Town.  [Evil: if you gave the warrants to Arfur
    instead of Derek, the town will be in much worse shape, and many of the
    following dig spots may not exist.  Also, the only properties for sale will be
    the general store and the tattoo stand.]
    After the scene, go past the cellar to the left (which has nothing in it) and
    dig up a {BEGGAR'S RING} in the garden.  Go down the west branch of the path
    and between two houses to the left, dig for an ERUDITE APPLE PIE.  Across the
    street, dig up a {MOOD RING}.  At the end of the street, turn left and dig up
    ROSE'S DIARY.  (This is where your lean-to shelter during childhood was.)  Go
    back to the main street, and dig in the narrow yard behind the wooden fence to
    get a {PERCOLATED JAVA POTION}.  Continue down the street, and just across
    from the weapons stall dig up a {WATERED DOWN XP POTION}.  Turn to the right
    and go back up the back alley.  Inside the cellar near the north end you'll
    find a SILVER KEY (6/51) and a chest with a {WATERED DOWN XP POTION}.  Head
    back to the south and enter the warehouse where you fought beetles [or smashed
    barrels] as a child.  In the back left corner, underneath the stairs, grab
    another SILVER KEY (7/51).
    Go back out and down the stairs, then past the gate.  On the balcony of the
    house across from the gate (The Invisible Hand), you can see something
    shining, so enter the house (either wait for the door to open, or just buy the
    house if you can afford it) and go upstairs to grab the SILVER KEY (8/51).
    Then head down the road to the Bowerstone Cemetery.
    To the right at the intersection, you find a demon door asking for meat.
    Unfortunately, if you try to give any meat in your inventory to the door,
    you'll just end up eating it yourself and making yourself fat.  So instead,
    kick chickens in the direction of the door until you manage to get one to land
    on it.  Enter the door and follow the path until you reach a chest with a
    POTION.  At this point, you should have enough experience to get Dextrous
    Styles 2; if not, you should at the very least be close, so buy skill potions
    from the potion shop in Bowerstone Market (across the square from the
    furniture store), or go shoot a few beetles in Bower Lake.  Get Dextrous
    Styles 2 and whatever other abilities you want, then go back outside.  Go
    straight at the intersection, and dig up a HIGHWAYMAN HAT and a HIGHWAYMAN
    MASK.  Continue over the bridge, and open the mausoleum to your left to find a
    chest with an {ECONOMY VALUE NECKLACE}.  Continue straight forward, and in the
    flower garden unearth a {PERCOLATED JAVA POTION}.
    Go back to the intersection and turn left.  Go under the bridge, and take the
    first path to the right.  In the abandoned camp, just past the wooden arch,
    enter the hut on the far side and get a SILVER KEY (9/51).  Behind the outdoor
    bar, dig up {200 GOLD}, then head back to the main path.  Take the next path
    to the right, through the iron gates.  When you reach the statue pointing and
    laughing, reproduce its expression, which will open the door at the end.
    Inside the cave, follow the path to the mausoleum, and open the chest for DEAD
    HANDY and DOG TRICKS! PLAY DEAD.  Use the first on yourself and the second on
    your dog.  Back outside, go back to the main path and south to the statue.
    Here, use a vulgar thrust expression.  The 1-key chest to your left contains a
    MOOD RING.  In the crypt just before the stairs, shoot the yellow flit switch.
    It will move behind one of the grave stones; shoot it again.  Go up the
    stairs, and onto the left-hand path.  Here you'll hear a gargoyle insulting
    There are 50 gargoyles scattered all over the game.  Once you get Dextrous
    Styles 2, they'll start making themselves heard.  The best way I've found to
    locate where the voice is coming from is to turn until it's coming from either
    the right or the left, then turn 90 degrees in the appropriate direction.
    Sometimes, you may need to move to a different vantage point before you can
    see it.  Using the first-person view is also very helpful here.  At night, the
    gargoyles' eyes will glow, making them especially visible.
    Here, the gargoyle is on a roof above and to the right of the large crypt at
    the end of the path.  Shoot it (1/50) and you'll get a GARGOYLE MAP and the
    quest "The Gargoyles".  Shoot the yellow flit switch to the right.  Go back
    and up the next flight of stairs, where the crypt to the right has a 10-key
    chest, which we'll come back to momentarily.  Shoot the flit switch again,
    which is above you to the left of the crypt entrance.  The next gargoyle
    (2/50) is on the high tower just behind this crypt; you may want to move a bit
    to the left from the gate to get a clear shot at it.  Continue up the next
    stairs, and shoot the flit switch yet again (now it's in the crypt on the left
    path in front of you).  At the end of the middle path, find another SILVER KEY
    (10/51).  Go back down to the 10-key chest to get 1000 GOLD, then up to the
    area at the end of the path.  The gargoyle you hear (3/50) is on a roof to the
    left of the entrance (facing it from the courtyard).  The flit switch has
    moved behind the tree to the left.  Shoot it one final time, and it turns
    blue, so hit it with your sword and it will open the mausoleum in front of
    you.  Open the chest and claim your reward of a NOBLE LADY'S HAT, a PRECIOUS
    Now that you can shoot gargoyles, let's go back to the previous areas and find
    the gargoyles there.  In Bowerstone Old Town, go forward to the wall and look
    up at scaffolding next to the warehouse to get one (4/50).  Along the west
    path (to the right as you go back towards the market), enter The Felling
    Residence and go up the stairs; the gargoyle here (5/50) is just above the
    first landing of the stairs.  In Bowerstone Market, go upstairs in the
    furniture shop and to the front of the upper floor.  Another gargoyle (6/50)
    is to the left of the entrance of the front room with all the stoves and
    dressers.  Go outside and across the bridge, and go down the path that runs to
    the river.  The gargoyle (7/50) is above you on the wall to the right, just
    past the bridge.  Go back up; if you look into the coach house, you can just
    see another gargoyle, but unfortunately a coach is blocking the entrance, and
    there's no good angle for shooting the gargoyle from outside.  Instead, go up
    the stairs to the parapet, and at the south end you'll find another gargoyle
    (David reports that it is in fact possible to shoot the gargoyle in the coach
    house -- he stood behind the little box beside the coach to get his shot lined
    up.  But again, don't worry if you can't get it right now; it will become much
    easier later in the game.)
    In Bower Lake, go to the southernmost end of the river draining into the lake.
    Look down and you'll see a gargoyle (9/50) on the cliff face below you.  Along
    the southeast shore of the lake, just below the entrance to the gypsy camp,
    there's another gargoyle (10/50) on the left.  Now head to the east, to the
    arch with the silver key chest below it.  There's a gargoyle on each side of
    this arch: on the south side, just above the arch (11/50), and on the north
    side, on top of the tower to your right (12/50).  Now enter the Guild Cave and
    make your way through it again; the gargoyle here (13/50) is just past the top
    of the path leading up from the lake with the bones by it.  Move as far back
    towards the stalagmites as possible and look up, and you should just be able
    to shoot it.
    Go back to Bowerstone Market and enter the Gargoyle's Trove.  After you go
    through the door, the first door on your right will open.  Go in and upstairs
    to claim DOG TRICKS! THE GROWL.  Continue forward and step on the pressure
    plate, then exit and take the west exit to Fairfax Gardens.  In the raised
    grassy area to your right after passing under the arch, dig for a {SCARLET
    SLIME DYE}.  Across the path, in the area with the fountain, dig up a {CIVIL
    RING}.  Look in the fountain and activate the stone plinth in the middle.
    Closer to the castle, in the area to the left, dig under the tree to find {200
    GOLD}.  Across the main path, under the tree to the right, dig up a COLLAR OF
    REGALITY and DOG TRICKS! THE WAVE.  Head to the path underneath the stairs,
    where you find a SILVER KEY (11/51).  Continue through the tunnel, and to the
    right dig up a {MOOD RING}.  Here you find a demon door which refuses to open
    for your amusement.  Pester him a while, though, and he'll start talking about
    some of the other demon doors.  Climb the stairs outside and you'll hear a
    gargoyle (14/50), which you can just see in front of a high window in the
    castle's front if you crane your neck up.  You will need to back up some
    distance, about to the second pair of statues back, before you can shoot it.
    Before you leave for Oakfield, pay a visit to the Bowerstone book store
    (directly across the town square from the weapon shop) and buy "The Dogs of
    War, Book 2" for your dog.  Use any spare money to upgrade your weapons at the
    weapons stall in Bowerstone Old Town [or, if that's unavailable, the weapons
    shop in Bowerstone Market].  Then buy as many stalls as you can afford
    (starting with the less expensive stalls along the bridge in Bowerstone
    Market, and lowering the prices first by charming their owners).  Now head to
    Bowerstone Old Town and out the gate.  Along the way out, dig for {150 GOLD}
    and in another spot for a {SLEEPY BEAN JAVA POTION}, then open the 5-key chest
    to get 500 GOLD.
    In Rookridge, go forward and take the short path to the right leading to a
    5-key chest, which has a RUBY, then dig nearby to get a {RUSTY NECKLACE}.
    Continue along the path until you reach the ruined wagon.  Continue on past
    Martin.  [Evil: Join in the looting, or kill Martin.]  Once you reach the
    cliff face, shoot at the bandits until they're down, then continue to the
    bridge to the left leading to a statue.  Get a SILVER KEY (12/51) from behind
    the statue, then go back and along the path on top of the cliff.  Across from
    the barricade, follow the path to a chest with a {CIVIL RING}.  Return to the
    main path, and continue along it to reach a chest with THE DOGS OF WAR, BOOK
    1.  Enhance your dog to a 3-star fighter, then go farther and ambush the camp
    ahead.  Behind the camp, open the chest which has DOG TRICKS!  HIDE SNOUT, and
    dig up {200 GOLD}.  Go farther back to the demon door, which wants to see your
    dog do tricks.  You need to perform five of them, which is luckily exactly the
    number you have available.  Perform the appropriate expressions to get your
    dog to do his tricks: for example, Play Dead, Dance, Follow, Fart, and Growl
    should work.  Go inside, follow the path until you reach the chest, and claim
    Back outside, go north to the bridge.  After the scene with the bandits
    taunting you, dive off the bridge.  Before you climb out on the nearest beach,
    go past it to the other beach.  Follow the path to the door at the end, and
    enter the Gemstone Grotto.  Inside, follow the path around until a short fork
    to the left leads to a SILVER KEY (13/51).  Continue on to a chest with 200
    GOLD, then jump down and exit the cave.  Go back to the beach closer to the
    broken bridge, where you can dig up a {CRUSHED WHEAT WILL POTION} on the right
    side.  Look up on the wall to the right to see the gargoyle (15/50), then
    enter the Hobbe Cave.
    Just inside, the water to the right has a dive spot with an {ATTENUATED WILL
    POTION}.  Head up the path to a room with lots of bones, and dig to the left
    for a {BALVERINE STRENGTH POTION}.  Go on until you meet the first hobbes,
    then dig behind the wooden gate and get a {MYSTICAL JUICE}.  In the back left
    corner, dig up {150 GOLD}.  Continue up the ramp, where about halfway you can
    jump down a couple times to reach a chest with a {PERCOLATED JAVA POTION} and
    dig nearby for {SUBLIME CELERY}.  Follow the glowing trail back to the ramp;
    at the top, look across from the exit at the top of the chamber, and you'll
    see a gargoyle (16/50).  Go through the passage, past the room where hobbes
    ambush you (enough pop out that an initial Time Control/Shock will work well),
    until you reach the closed gate.  Follow your dog around the nearby path,
    smashing open the wooden barrier, and past Herman.  A little past that, you
    can dig up a SILVER KEY (14/51), then continue into the large chamber and
    battle the hobbes there.  Take the stone bridge across, then circle to the
    left until you reach a branch to the right where you find a chest with {250
    GOLD}.  Continue circling to the left until just before the chamber exit; jump
    down to the ledge on the left and collect {150 GOLD} from the chest there.
    Jump down and circle around again, then exit the chamber and climb the ladder
    into Rookridge.
    You're on the other side of the river now, so if you want you can go to the
    right and off the bandits who were taunting you before.  Go behind the
    building you just came out of, and grab a SILVER KEY (15/51).  Go up the path
    to the east right next to the bridge, and take a right at the next fork to
    reach an abandoned inn.  Inside, climb the stairs to collect a bit of RLLT and
    open a chest with a {PERCOLATED JAVA POTION}.  Exit on the upper floor and
    take the walkway around to the stairs.  Take the path across and go under the
    wooden railway; at the top of the stairs, behind the large crate, is a chest
    with a STANDARD HEALTH POTION and two DOG TREATS.  At the end of the railway,
    past the wooden shack, get a SILVER KEY (16/51).  Inside the shack you can get
    a bit of RLLT.  Follow the rails in the other direction, and to your left open
    the 15-key chest and get 5000 GOLD.  Continue along the rails, and follow the
    path from their end until you reach another set of rails.  To the left, a
    chest past the Wellspring entrance has an {EMERALD}.  Enter the Wellspring
    cave, where you find a chest to the left behind some wooden support beams with
    a {CHILDREN'S HEALTH POTION}.  Continue up the tunnel to a large chamber.
    After fending off the bandits there, go down to the pool at the bottom.  A dig
    spot just before the pool has an {EMERALD}, and another nearby, within the
    ring of stalagmites, has 150 GOLD.  (You may need to stand in front of the
    opening and call your dog with the Praise expression before he can find his
    way in.)  On the spit of land behind you, open the chest for a {STANDARD
    HEALTH POTION}, and dig right in front of the chest for {LUSH CELERY}.  Below
    the ramp, dig up an {INSTANT JAVA POTION}.
    Exit the cave and follow the rails in the other direction.  At the end of the
    right fork, look up at the wooden tower and shoot the gargoyle at the top
    (17/50).  Now follow the left fork past the barricades to the circle of
    menhirs; at the back is a chest with 100 GOLD, a BANDIT BANDANA, a BANDIT
    SHIRT, and BANDIT TROUSERS.  Make your way back to the main path and head
    north.  In an area just to the right before the path forks, there's a chest
    behind one of the crates with {250 GOLD}.  Go up the right fork from here into
    Once in Oakfield, some people in various areas might start showing gift icons
    over their heads.  Go ahead and get the gifts from them if you want -- just be
    aware that getting a gift by making somebody hate or fear you will give you an
    alignment shift towards evil.  At the entrance, back up a bit and take the
    path immediately to the left.  Just off the fork where you fight all the
    hobbes, follow your dog to a chest with 500 GOLD.  Continue down the fork into
    the Echo Mine.  You can't get very far here, so exit and continue north up the
    side path.  Open the gate and take the path to the right past the farm house.
    Go through the gateway, and there will be a chest to the right with {250
    GOLD}.  Take a job chopping wood for a while, then go back out the wooden
    arch.  Here again, once the dot starts moving faster and the green area starts
    moving around, I would suggest waiting for the second pass.  Although you'll
    get less money per chop that way, you'll be more likely to get to higher
    multipliers, which will more than make up for it.
    Go back out the wooden arch and into the field to the left; in the middle of a
    bunch of hay, get the SILVER KEY (17/51).  Go back to the east-west path by
    the Rookridge entrance; just past the coach house (the one nearest the
    entrance), dig up 200 GOLD.  Open the gate to the next farmhouse, then go to
    the left.  Looking in the window, you can see something glowing in there, so
    do what you need to to get in and get the SILVER KEY (18/51).
    Next take the path to the left of the mill (past the vegetable stand) and jump
    into the water.  Dive under the bridge to find a RUSTY TURRET PISTOL.  Climb
    back out of the water and go north to the bridge.  Jump the fence and go a
    little farther north, then turn around and look at the bridge to see the
    gargoyle (18/50).  Cross the bridge and take the path to the north.  Find the
    stone plinth just across from the Sandgoose and activate it.  Continue north
    and go behind the first house on the left.  Dig up a {MOOD RING} from inside
    the shed, and open the chest in the other shed for WEDDING BELLS, FRESHLY
    PICKED FLOWERS, and a CIVIL RING.  Continue to the left from there, where the
    next gargoyle (19/50) should be clearly visible.  Return to the path and enter
    the house (Porridge Cottage).  Inside, go upstairs and get the SILVER KEY
    (19/51).  In the next building to the north, strike a pose (and don't release
    until the game tells you to, even if the sculptor says "give it up").
    Go back and take the path to the east just to the north of the inn.  Jump over
    the fence to the left of the fork, and dig for a {PRETTY NECKLACE}.  Return to
    the path and continue until you reach the demon door, which will ask to see a
    romantic moment.  We'll save finding a spouse until later, in order to avoid
    complications which arise in a future quest if you're already married.
    Continue along the path until you reach a graveyard to your left, where a
    chest contains a {SLEEPY BEAN JAVA POTION}.  Take the path behind the
    graveyard to a 10-key chest with a SLASH & BURN AUGMENT.  Continue along the
    path past the demon door; once you reach the lake, turn around and look up at
    the broken pillars on the left, and you'll see a gargoyle (20/50).
    Return to the Sandgoose and take the path south.  Along the spur leading back
    towards the inn, dig for an {IMPERMISSABLE CARMINE DYE}.  Farther to the
    south, you find the entrance to the Wellspring Cave.  There's not much you can
    do in here, so go back out and continue east along the path.  To the right,
    there's a hidden path (not on the map) which leads back to the main path;
    follow another grassy path from the second junction to find a chest with {300
    GOLD}.  Go back to the first junction and follow the main path east from
    there.  Soon, to the left, there's another hidden path which climbs up to a
    chest with three DOG TREATS.  Just before you reach the pond, get the SILVER
    KEY (20/51).  Take the path the rest of the way up to the Temple of Light.
    Outside, listen to the conversation, then enter the temple to find out you
    need to raise your renown.  (To be more exact, you need to get it up to 500 or
    B04. A Bridge Too Far
    Head towards the inn and go inside to listen to Barnum's lament.  Agree to
    help him, then go out the Rookridge exit.  Follow the trail, fighting off the
    bandits along the way, until you see Dash on top of some stones; shoot him
    until he's down.  Once that's done, return to the inn to finish the quest.
    Now that the way to Bowerstone is open again, some new quests will become
    available.  Before doing the next quest, stop by the sculptor's place and
    commission a statue for Fairfax Gardens.
    B05. Till Death Do Us Part
    Travel to Rookridge and make your way to the statue across a wooden bridge
    (where you found a silver key before).  Talk to the ghost and accept the quest
    last to get a new expression, then continue to Bowerstone Market.  Make a stop
    in the Gargoyle's Trove, where the first door on the left will open.  Go in
    and up the stairs, and collect a POTION OF LIFE, then step on the plate in
    front of you.
    Back out in Bowerstone Market, follow the glowing trail to find Alex (who will
    always be the opposite gender from you).  Use some friendly expressions to
    move her/his slider to the right towards the heart; once you start getting
    close to the wedding ring, ask her/him to follow you and travel to Oakfield
    using the menu.  Lead Alex in front of the demon door, and get the slider the
    rest of the way to the right.  Alex will make a confession to you that she/he
    just got cold feet and is feeling guilty; choose to destroy the rejection note
    and marry Alex.  Then give her/him a wedding ring, and the demon door will
    open.  [Evil: Give the note to Alex.  Then you'll have to find another person
    to marry to open the demon door.]  Lead Alex back to your Miracle Mansion in
    Bowerstone Market and set it as your marital home.  Have sex if you want, then
    return to the newly opened demon door and go inside.  Inside the house get
    some RLLT, including COME HITHER, DEAR from the stand next to the bed
    upstairs.  Take the left path to the windmill, where the chest contains THE
    HAMMERTHYST.  (I would decline to equip it as it has slow attack.)
    Return to the ghost in Rookridge to finish the quest.
    B06. The Archaeologist, Part 1
    Go to Fairfax Gardens; while you're here, activate the plinth in the fountain
    to the left.  Then meet Belle above the diggings to the right.  She'll give
    you a series of notes on where to dig up artifacts.  For each, travel to the
    area indicated on the notes, follow your dog to the dig spot, and dig there,
    then return to Belle for the next note.
    The first few notes will lead you to:
    1. "The oldest part of the city" is Bowerstone Old Town.
    2. The "dark cathedral overlooking the ocean" sounds like the Temple of
    Shadows towards the north part of Rookridge.
    3. "Where the dead dwell" would be Bowerstone Cemetery.
    That's it for now.
    B07. The Ritual
    Return to Oakfield.  By now you should have enough renown to start the next
    quest; if not, pay the bard to sing for you a few times until you do.  Take
    this opportunity to upgrade your equipment if you want, then head up to the
    Temple of Light.
    After the scene, make your way to the Wellspring, where Hannah will meet you.
    Go inside and to the central chamber.  After Hannah opens the first door, go
    through it.  Once you reach the end, look behind the platform and get the
    SILVER KEY (21/51).  Go up and stand on the platform until the meter reaches
    100%, then head back to the central chamber, fighting hollow men along the
    way.  Inferno will do more damage to them than Shock, but it won't stun them,
    so it's your choice which one to use if you get surrounded.
    Lead Hannah through the second door.  Stand on the pressure plate at the top
    of the stairs, then shoot (or zap/burn) the hollow men that appear.  Once
    you're done, return to the central chamber again and watch the following
    scene.  After the door fully opens, go through and fight more hollow men.  The
    headless hollow man at the end shouldn't be much trouble, it just takes a few
    more shots.  Continue past this room and stand on the plate again.
    B08. The Hero of Strength
    Follow Hannah to the temple.  To the right just outside the exit is a chest
    with {250 GOLD}.  There's nothing you can do about what's coming, so just
    watch the following scenes.
    At this point, there are a few side quests that open up, so let's go through
    B09. Donating to the Light
    This one is easy enough.  First, make sure you have at least 11000 gold; if
    not, do jobs until you do.  Then go back up to the temple, and donate at least
    1000 gold (interact with the urn to the right of the monks).  Now wait until
    just after noon (start checking the time in the menu, once the spot of light
    from the skylight above nears the central disk) and donate at least 10000
    gold.  Your reward is THE RISING SUN.  I would equip this (rather than The
    Hammerthyst) as it has normal attack speed.
    B10. The Summoners
    Go to Bowerstone Old Town and towards the cemetery exit, where you'll meet Max
    and Sam for the first time.  (Anybody who doesn't get the reference, look up
    "Sam & Max" on Wikipedia.)  Now enter the cemetery and kill 100 hollow men.
    They appear in groups of 20; if you ever have trouble finding more, the
    glowing trail will eventually adjust to lead you to another group.  Once you
    have them down, follow the trail to the crypt with the Normanomicon, and take
    it off its pedestal.  Return to Bowerstone Old Town and give the book to Sam,
    which will wrap up the quest.
    [Evil: You could do the Temple of Shadows and Sacrificing to the Shadow
    quests, which I won't cover in detail here.]
    B11. The Hero of Will
    Before you head back to the guild, go to the Bowerstone book store which
    should have "Treasure Hunting, Book 3" and "The Dogs of War, Book 3".  Get
    both of them for your dog.  Go around and use the money you've been making to
    buy as many stalls as you can, then start buying houses to rent out once you
    have all the stalls (the caravans in the gypsy camp are a good place to start
    there).  Along the main path near where the path leading into the camp
    branches off, you can dig up TREASURE HUNTING, BOOK 4.  You'll probably start
    running into other new treasures, but I'll save digging them up for the later
    reexploration stage.
    Head to the Chamber of Fate, then head towards Brightwood.  Go down the path
    and take the curving fork to your left.  At the end is a SILVER KEY (22/51)
    and a dig spot with {750 GOLD}.  Go back to the path you entered on and
    continue to the junction, activating the plinth there.  Turn left and go
    through the gates.  Continue through the next gates, and to the right dig for
    a {SLEEPY BEAN JAVA POTION}.  Go on past the small pond to the left, and fight
    the Spire guards until you reach the tower.  Just inside, open the chest and
    the stairs, fighting more guards, until you reach the fire.
    Before you return to the Guild, do some exploring in this area.  Descend to
    the bottom of the tower, then to the left of the gates (as you face them) go
    down the stairs and dive in the pool there.  The closer dive spot gives you a
    {FUMBLING SKILL POTION}, and the farther one takes you to a storeroom.  Here
    there is a chest behind a crate with a {SLEEPY BEAN JAVA POTION}.  Go back out
    and through the archway to the right of the tower gate.  At the bottom of the
    stairs, turn around and to the right, then go down some stairs, to the left,
    and under the stairs you just came down.  There's a 15-key chest in this area
    with a DISCIPLINE AUGMENT, and in the blue flowers across the stairs a dig
    spot yields {500 GOLD}.  Go down more stairs and cross the bridge, and keep
    following the path on the other side until you reach a statue.  Next to the
    statue, dig up a {SAVOURY STEAK PIE}.  You can't open the gate here, so return
    to the dry fountain near the tower, and continue straight through.  Take the
    path there down to the water's edge.  Swim to your right towards the bridge,
    and nearby dive to get {200 GOLD}.  Land on the large island in the middle of
    the river, and enter the crypt to find a chest with a JET, an AMETHYST, and an
    ECONOMY VALUE NECKLACE.  Back outside, go around the crypt to the right, and
    look up to see the gargoyle (21/50).  Dig here for an AMETHYST.
    Make your way back to the stone plinth near the Bower Lake entrance.  Take the
    west path and turn right at the signpost by the stairs.  Go straight through,
    then around and up the tower; at the top, find a 5-key chest with a SLASH &
    BURN AUGMENT.  Go back down, and take the northern path to the west.  In the
    pond to the right, dive to find 40 GOLD.  From the circle of menhirs, take the
    path to the right to reach a chest with a {PRETTY NECKLACE}.
    Head towards the bridge, but instead of crossing it go down the slope to the
    left into the river.  At the very northwest end, dive for RANGER TROUSERS and
    DIVER'S DYE.  In the other direction, swim to the southern bridge, then get
    out on the small path nearby.  Open the chest here for a RANGER COAT and RED
    LETTER DYE.  From here follow the right branch of the path, and near where it
    reenters the water dig up a {JET}.  Farther north above the river bank, next
    to a tree, dig for {ORGANIC TOFU}.
    Go back to the bridge and across it.  At the next branch, take the left fork
    roughly paralleling the river.  When you reach the camp, dig near the row of
    gravestones to get {1000 GOLD}, then look behind the wagon in the back to find
    a chest with an IRON CLOCKWORK RIFLE.  You might want to try that one out; it
    allows you to plug an enemy with several shots in a row, but following that it
    takes a while to reload.  Go to the east and turn right at the gate to get a
    SILVER KEY (23/51).
    Go back to the north and take the path across the pond.  On one of the islands
    close to the east end, dig for {PORTENTOUS STOUT}.  The demon door here will
    try to get rid of you; stick around and he'll ask you for some cheese.  If you
    don't happen to have any, make a quick trip to the produce stand in Bowerstone
    Market or Oakfield and return; then give him the cheese.  He'll ask for
    hairstyles you don't yet have access to, so go on to the west end and turn
    left.  Look to your right for a grassy path leading off, which will take you
    to the Forsaken Fortress.
    Immediately on your left, your dog will find a RUSTY NECKLACE for you to dig
    up.  To the right of the pool, open the chest for a {RESURRECTION PHIAL} and
    dig in the circle of stones for {250 GOLD}.  Just past the pool, dig up {200
    GOLD}, then climb the stairs and go up the stairs to the right.  At the end is
    a chest with an {OBSIDIAN JAVA POTION}; on the way back, turn into a small
    niche at the left, where you'll see a gargoyle (22/50).  Back at the bottom of
    the stairs, dig up a {CIVIL RING}, and go down the stairs to the left of the
    main path.  The chest here has an {ATTENUATED WILL POTION}.  Continue up the
    stairs on the main path, and to the right dig for {1500 GOLD} and open the
    chest behind the segment of wall to get {500 GOLD}.  Climb yet more stairs,
    until you reach a niche behind the turn, where a chest gives you a
    {RESURRECTION PHIAL}.  Go over the bridge, then down the stairs past it and
    under the arch, and you can dig up a RUBY.
    Go back to the main area of Brightwood, and turn to your right to go under the
    arches.  Turn around and look above the arches to get the gargoyle (23/50).
    Go up the stairs on the left to pass above the arches.  Near the end of this
    path, just before the broken bridge, dig for a BEGGAR'S RING, and get the
    SILVER KEY (24/51) at the top of the bridge.  Go back the way you came, then
    look in the large area to the right of the path to find a chest with {300
    GOLD}.  Continue to the south, then turn east before you reach the Westcliff
    Road exit.  Dig for {300 GOLD}, and go under the broken bridge to get back to
    the pond.  Go straight through and turn left at the path near the bridge
    leading west.  Look in the grassy area to the left for a dig spot with an
    {INFUSED WILL POTION}.  Return to the path and continue west towards Giles's
    farm.  At the well, turn right and knock on the door of the farmhouse to start
    your next side quest.
    B12. Cold Comfort Farmer
    Accept the quest and follow the trail to the bandit camp.  Fight off bandits
    until Ripper appears, then shoot/hit/zap him until he submits.  Choose to
    spare Ripper for Giles, and the quest will be done.  You will be able to pick
    up a STEEL CUTLASS where Ripper gave up.
    [Evil: You could do Red Harvest instead, which you start by talking to Arfur
    under the bridge in Bowerstone Market.]
    Return to Giles's farm, and enter the cellar door behind the farmhouse.  Get
    an RLLT from the dresser down here; you can't go any farther, so go back out.
    Inside the farmhouse you're free to search the wardrobe for another RLLT.
    Make a quick trip to Oakfield to commission a statue for Brightwood.  At about
    this time, bartender jobs may start becoming available, which can give you
    significant amounts of money quickly when you get to the higher levels.  (Once
    the pouring starts getting faster, you should get ready to stop pouring soon
    after the meter turns yellow.)  Also at about this time, you'll start seeing
    travelling traders in various places outside the towns.  Other than that, buy
    a few houses to rent out, upgrade your equipment, etc.
    Once you're ready, return to the Guild for the next main quest.
    B13. The Bargain
    Travel to Bowerstone and go into the inn and upstairs.  Pfft, Jeeves only
    wants 1000 gold?  Just give him what he wants, then follow the instructions of
    the note he gives you (or just follow the glowing trail).  Once the troll
    appears, pull out your most powerful ranged weapon, no matter how slow it is.
    Keep your distance and dodge his attacks, then shoot as soon as you see parts
    of him glowing red.  You may have to circle around behind him to get some of
    his nerves.
    Once the troll is down, dig where he was standing to find what you're looking
    for.  Use the cullis gate at the top of the hill nearby to return to the
    Chamber of Fate, to discover your next destination.
    B14. Road to Westcliff
    Travel to Brightwood, the Westcliff Road exit and meet Hammer.  Enter the
    Bandit Coast, and you'll get some translations in your inventory under Books &
    Documents which you can read.  Press on, and under a wooden tower to your
    right, dig for 150 GOLD.  Farther on, look behind the wagon to the left for a
    chest with a RESURRECTION PHIAL and two CHILDREN'S HEALTH POTIONS.  Continue,
    and just before the path turns to the left jump down to the left to get a
    SILVER KEY (25/51).  Jump down again and dig up a {FUMBLING SKILL POTION}.  Go
    south and take the path along the top of the sea cliff.  At the end, go
    through the door and open the chest for {400 GOLD}.  Look through the
    collapsed part of the wall to the left and shoot the gargoyle (24/50).
    Back outside, return to the main path and go north.  To the right, open the
    10-key chest and get 1000 GOLD.  At the camp a little past the wooden tower,
    dig for a {JET} and open the chest for a {STANDARD HEALTH POTION}.  Clear out
    the main camp, then enter and go in the area immediately to the right, where
    you can dig up an {OBSIDIAN JAVA POTION}.  The chest behind the small wooden
    shed has another {OBSIDIAN JAVA POTION}.  Across the camp, behind the pillars
    to the right of the tower, find a chest with a LIGHT OAK CROSSBOW and dig up a
    {SOLID GOLD NECKLACE}.  Head to the path to the left of the tower and dig for
    an {ERUDITE APPLE PIE}.  Continue behind the tower and open the chest here to
    get a HIGHWAYMAN COAT.  Now climb the tower stairs.  The chest here gives you
    a {PERCOLATED JAVA POTION}, and to the right it should be easy to see the
    gargoyle (25/50) on a column.  Go ahead into the next area.
    Open the chest right in front of you for a STEEL CUTLASS and two RESURRECTION
    PHIALS.  Just past the stone arch, you'll start encountering balverines.  The
    secret to fighting them is to roll right after you see one jumping into the
    air; that way, they'll miss you when they land.  Otherwise, just stay mobile,
    and you should be able to handle them with barely a scratch.  Continue past
    the area to the left until you see a stone arch on the left.  Go through it
    and open the chest for a WIZARD HAT and a MOONLESS MIDNIGHT DYE, then turn
    around and look at the top of the stone arch to get the gargoyle (26/50).  Go
    on and look behind the ruined log cabin for a chest with an {OBSIDIAN JAVA
    POTION}.  Farther up the path meet Lilith, who will join you.  Up the stairs
    to the right, open the chest at the top of the tower for a {CONCENTRATED WILL
    POTION}.  Look behind the chest and a little to the left for the gargoyle
    (27/50); now go to the other side of the pillar at the left and jump down to
    find another chest with a WILL USER ROBE and an AUTOGRAPH CARD.  Climb back to
    the top of the tower, and this time go to the right of the chest and dive into
    the water below.
    Swim to the west, and just past the narrow channel leading off to the left,
    dive to get 200 GOLD.  Continue past the channel and turn left to go under the
    bridge.  At the end, behind the pillars and to the right, dive and get a
    {SLEEPY BEAN JAVA POTION}.  Turn around and climb out to the right; enter the
    cave and open the chest for a {CURE-ALL HEALTH POTION}.  Exit and go back to
    the fork, this time turning to the northwest.  Climb onto the grassy area to
    the right and get the SILVER KEY (26/51), then continue to the bend.  To the
    left, dive for an AMETHYST, and at the end open a chest with a {STANDARD
    HEALTH POTION}.  Note the cave in the corner for future reference, but the
    game won't let you enter for now, so make your way back up to the narrow
    channel you skipped before.  Enter the cave at the end and go through to the
    ladder.  At the top, you'll find yourself back in the southeast part of the
    area, so make your way back to the start of the path leading to the tower.
    Cross the bridge, and look in the dilapidated hut to the left for another
    SILVER KEY (27/51).  Open the 20-key chest along the path for 10000 GOLD, then
    continue down the path.  To the left you'll find another demon door, but you
    won't be able to enter even if you're corrupt enough for him.  Continue past
    the low foggy area, over the bridge, and through the arch.  Look high above
    the arch to the left and shoot the gargoyle (28/50).  Open the chest behind
    the pillars to the right to get {500 GOLD}, then go down the stairs into the
    Howling Halls.
    At the place where you see a balverine shadow going past, dig up an {INSTANT
    JAVA POTION} to the right, and continue down the stairs.  Whoops, looks like
    you (er, I mean Hammer) fell for the oldest trick in the book.  Fight off
    several waves of balverines, until Hammer asks you to find a way to make a
    bridge.  The game will direct your attention to a pillar.  Fight the white
    balverine while Hammer works on your escape route, then cross over the pillar.
    Look to the left just past the pillar, and open the chest to find {1000 GOLD}.
    Look high up in the back right corner to see the gargoyle (29/50).  Go through
    the tunnel and up the stairs, then open the chest to the right behind some
    stones for a {CURE-ALL HEALTH POTION}.  Past this room, climb the spiral
    stairs; at the top of the stairs, get the SILVER KEY (28/51) in the alcove to
    the left.  After that, go around and up more stairs to find the exit.
    B15. The Crucible
    Head up the path; ignore Ron and Biff by the entrance [evil: or turn your
    safety off and teach them a lesson].  Go in to the camp and through the gates
    to the left; once you start hearing the gargoyle, look up on the cliff wall to
    find it (30/50).  Down on the beach, look to the right behind some crates to
    get a SILVER KEY (29/51).  Head back up to the camp and past the Crucible
    entrance.  Go up the path to the right; behind one of the wagons, open a chest
    with a {PRACTISED SKILL POTION}.  At the top, talk to Barnum and give him 5000
    gold (you should have collected much more than that in rent while you were
    making your way up here) to start the Westcliff Development quest.  [Evil: Or
    refuse him if you like Westcliff the way it is, or you want to hang on to your
    gold -- or if you see Ozzie Mandrill when you look at Barnum...]
    Go back down to the main east-west path and turn right.  Activate the stone
    plinth on the fork to the right.  Past the shop building, open the 5-key chest
    to get a BEWITCHING AUGMENT and a DIAMOND.  At the end, you can try the
    shooting range from which you can win prizes, including a legendary weapon.  I
    stink at the shooting range, though, so I can't offer any tips on it.  Upgrade
    your weapons at the weapons stall just outside the Crucible entrance; I would
    recommend the Master Katana and the Master Repeater Crossbow, along with the
    Master Flintlock Pistol as a backup for situations where you need each shot to
    be as powerful as possible.  When you're ready, climb the stairs and enter.
    You'll need your renown to be at least 2500 to start, but that should be no
    problem by now.
    I'll avoid listing out what you face in each round to keep from spoiling the
    surprise.  But it won't be anything you haven't faced before; just make good
    use of the traps that are in some of the levels, and you shouldn't have much
    trouble getting through.  After you're back out, stick around a little while
    to hear some amusing banter.
    Now that that's over, it's time to go back and explore a couple places you
    couldn't before.  First, travel back to the Brightwood Road entrance of
    Westcliff, and make your way back to the cave at the bend in the river to
    enter the Old Tin Mine.  At the flooded room with the wooden tower, turn left;
    in the foggy room at the end, climb to the top and open the chest, which has
    an {OBSIDIAN JAVA POTION}.  Go back and take the other path from the flooded
    room if you want to fight some more bandits.
    Now, if your corruption isn't high enough for the Westcliff demon door, it's
    time to get it up.  To do that, go back to your properties and adjust all
    their prices/rents to 100% above market price, then sleep for 7 days at a time
    several times and/or eat some meat (if you don't mind getting fat) until the
    meter on the Logbook -> Personality screen is less than a quarter of the way
    from the left.  Travel to the demon door in Westcliff and enter.  From the
    chest at the end of the path, claim THE CALAVERA.  Afterwards, don't forget to
    go back around and reset all your prices to normal or slightly below (at least
    if you're playing the good path).
    Pay a visit to the Gargoyle's Trove, where the second door on the right will
    open.  You know the drill by now; the chest has three EMERALDS.
    There's one more side quest left to do before departing for the Spire.
    B16. Defender of the Light
    Travel to the Temple of Light and talk to the monk outside to get your
    assignment.  Now head into the Wellspring Cave and take care of the cultists
    in the side chambers there.  Then go to the final chamber and fight cultists
    and hollow men until Cornelius starts attacking you himself, then take him
    down (which actually isn't at all hard -- I took him down with a single salvo
    from the repeating crossbow).  Climb the stairs to meet the head abbot and end
    the quest.
    [Evil: If you've done the Temple of Shadows quest, you can instead do the
    Oakfield Massacre quest.]
    Stop by the sculptor's to get a statue in Westcliff; then spend any extra
    money you have on houses, and maybe even a shop building or two.  You may want
    to try some Bounty Hunt or Slave Rescue jobs.  [Or for evil: Civilian
    Displacement or Assassin jobs.  A tip on the Assassin jobs: it's best if you
    entice or frighten your target into following you into a cellar or to an
    isolated region before you do the deed.  Otherwise, you'll have guards on your
    case.]  Once you're ready to continue with the story, travel to the Westcliff
    camp, then go down to the docks and accept the next quest.
    B17. The Spire
    After a nice cruise, listen to Lucien's speech and the following introduction
    to your job.  Off the circular walkway just ahead, take the right exit, where
    a chest contains an {ENRICHED XP POTION}.  Don't bother drinking any
    experience potions right now, since the Spire prevents you from absorbing
    experience orbs.  There's nothing in the room opposite, so continue along the
    glowing path to the circular chamber at the top of the stairs.  Go up the
    stairs to the left, and past the doors to another circular walkway.  In the
    room to the left, another chest gives you a {CONCENTRATED WILL POTION}.
    Neither of the other rooms has anything interesting, so continue on until you
    meet Bob again.  Follow him and focus on Garth to get a covert message, then
    follow the corridor all the way to the Commandant's office.  Here you'll have
    the choice to resist or cooperate with him; there's really not that much point
    to resisting, though, except perhaps for your own pride.
    At Week 38, report to the detention center, where you'll be left alone.  Feed
    as many of the prisoners as you can by pulling the levers by their cages
    before time runs out [or, for evil, let them starve].
    At Week 137, report to the Commandant.  Take the sword when it's offered, then
    hit the Commandant a few times [or, for evil, hit Bob as you were asked to].
    Later, you'll be ordered to report to the Commandant again.  Go there, then
    follow the trail to find the missing guard.  Search the body to get a STEEL
    that the pistol has an ammo capacity of 5, which you'll probably want to use
    to good effect.  Fight the guards on the way back to the Commandant's office.
    At this point, you might have noticed that through all these years you kept
    any sleep bonuses you had when you arrived -- which should be the regeneration
    bonus!  So pause before the final chamber until your health is back to full,
    instead of wasting your precious potions.
    Inside, wait until the Commandant shows up.  This could be a tough fight, as
    he'll keep porting guards in to help him, and he'll also teleport around
    periodically.  My strategy would be to use the Time Control/Shock trick to
    keep the guards off you, along with perhaps some Raise Dead spells, and
    otherwise shoot at the Commandant until he's down.  Once that's over, Garth
    will finally be able to help you.  You may as well rest up to recover your
    health again, then use one of the cullis gates down to the docks.  Bull your
    way through the guards down there until you reach the ship.
    You'll be greeted by Theresa and your dog, and get all your equipment back.
    (How old is that dog by now, anyway?!)  You probably want to change clothes,
    unless you're playing evil and enjoy scaring people, and you almost certainly
    want to change back to your best weapons.  Now it's time to reexplore and see
    what's changed in 10 years.  At the top of the hill in front of you, you can
    admire the Golden Oak [assuming you did the Defender of the Light quest].  To
    the north of the inn, near the sculptor's place, you'll find several new
    houses.  Head towards the Temple of Light; near the junction where the path to
    the temple goes to the west, dig for 750 GOLD, and take the short southward
    path to dig up 1500 GOLD.  Continue to the new and improved [or destroyed, if
    you didn't defend it] temple.  You may want to hold off on buying it for now,
    even if you can afford it.  Instead, talk to Tommy and agree to his quest.
    B18. Hobbe Squatters
    Go to the Echo Mine in the west, where the gate just inside will now be open
    for you.  In the first room pick up CAVE DIARY PAGE 1, then look to the right
    just after you pass under the wooden bridge to get a SILVER KEY (30/51).  Dig
    nearby for {500 GOLD}, then near the end of the room get CAVE DIARY PAGE 2.
    To the right just inside the next room, dig up {1000 GOLD}, and pick up CAVE
    DIARY PAGE 3 from one of the tables in the room.  Continue to the top of the
    curving, climbing passage, then dig to the right to get {200 GOLD}.  Get CAVE
    DIARY PAGE 4 from the table in the back left of the room, then go on to kill
    the hobbe leader.  Open the chest just past the bridge for a PERCOLATED JAVA
    POTION, and look to the left for CAVE DIARY PAGE 5.  Make your way back to the
    entrance; the gate is locked again, so you have no choice but to take TOMMY'S
    CAVERN KEY, by force.  Exit the cavern to finish the quest.
    Go on into Rookridge, but we'll stay away from the inn for now.  Instead, go
    over the bridge to your right, and you'll find the Temple of Shadows is open.
    Go past the circular well in the center and behind the pillars to the left;
    the chest here gives you {200 GOLD}.  Then look on top of the walls in the
    rear right corner for a gargoyle (31/50).  Go down the stairs and through the
    hall into the large chamber.  Open the chest to the left of the large wheel to
    hallway just to the right of this wheel; in the room at the end, dig up
    TREASURE HUNTING, BOOK 1, and open the chest behind a crate for 150 GOLD.
    Return to the main chamber and go straight across into the foggy room.  Get
    the SILVER KEY (31/51) from the top of the stairs, then look above the
    entrance to this room for a gargoyle (32/50).
    You can feel free to explore the other areas to kill more undead, but you
    won't find any more treasure here.  Go out and into Bowerstone Old Town.  Near
    the bend in the path leading into the city, dig for an {OBSIDIAN JAVA POTION}.
    Make a side trip into the cemetery; in the area at the end of the path past
    the abandoned camp, dig for a {'MUSTELA' JAVA POTION}.  Then go to the path
    with the bridge over the shallow pond; near the end, turn left, and dig up a
    {PRECIOUS NECKLACE}.  Now go to the southernmost end of the path, and to the
    right of the mausoleum dig for a {JET}.
    Back in Bowerstone Old Town, you should hopefully have enough money by now to
    buy all the houses, so I'll go through and guide you to the treasure in them
    -- other than the RLLT that's in each.  In The House of Might (near the
    Rookridge exit), there's a chest on the balcony upstairs with an {ATTENUATED
    WILL POTION}.  Note that you have to be staying in the house, at least
    temporarily, or you'll be stealing from your tenants.  You should have already
    gotten the silver key from the balcony of The Invisible Hand, if you've been
    following this walkthrough.  In The Helping Hand, along the back alley, the
    chest upstairs has a {SLEEPY BEAN JAVA POTION}.  Inside the cellar near the
    Market exit, you can now open the chest for {200 GOLD}, and you can dig nearby
    to get {500 GOLD}.  Outside, there's a dig spot across from the cellar door
    with a {'MUSTELA' JAVA POTION}.  Upstairs in The Dark Mask (northwest of the
    intersection), open the chest for {250 GOLD}.  The chest upstairs in The
    Bennett House (along the west path) has a {PRETTY NECKLACE}, and the cellar
    farther down has a dig spot with a {PRACTISED SKILL POTION} and another with a
    {CIVIL RING}.  At the end of the path, dig up 1500 GOLD by the tree, then go
    on to Bowerstone Market.
    Open the chest behind The Ogre's Palace (second door to your right) for a
    {PRETTY NECKLACE}.  Just outside the furniture shop, dig out 2000 GOLD; then
    head down the south path, and onto the left branch.  Near the end, dig for an
    ETERNAL LOVE RING, then go into the courtyard at the south, where you can dig
    in a corner to get 1000 GOLD.  Go back to the path leading to the left of the
    inn, and behind it, dig up a SILVER KEY (32/51).  Down the west path, look
    behind A Bit of Skirt for a chest with a {STANDARD HEALTH POTION}.
    Plimpington Manor (on the right) has a chest upstairs with a {SLEEPY BEAN JAVA
    POTION}; and The House of the Ghostly Puffin (next to your Miracle Mansion)
    has a chest on the balcony with {300 GOLD}.  Across from your house, dig for
    1000 GOLD, and in the garden near the Fairfax exit, dig up another 1000 GOLD.
    Be sure to pay your family a visit if you haven't already encountered them.
    Go into Fairfax Gardens; you'll find that the excavation has progressed
    nicely.  In the tunnel under the stairs, dig for an ETERNAL LOVE RING.  We'll
    come back momentarily to continue the Archaeologist quest.  Go back to
    Bowerstone Market and buy Fiction Burns (the bookstore).  Collect books from
    the bookcases around the shop; one near the top of the stairs should yield a
    BOOK OF WORSHIP, which you should learn.  Downstairs, buy The Perv's Handbook
    and The Finger, along with any other expression books you'd like (Sock It to
    'Em and Belching for Beginners are good ones to get if you want to entertain
    people).  Also make sure your fame is high enough that you have the Blow Kiss
    expression, and that your goodness has been high enough that you have the
    Laugh expression.  While you're over here, you might also want to visit the
    stylist along the west path, to get your hair back.  If you're playing a male
    character, you might as well also get the mutton chops here.
    Cross the bridge, and you'll find the coach is finally out of the doorway of
    the coach house.  So go inside and shoot the gargoyle (33/50), then open the
    chest and find {250 GOLD}.  Just outside the gates, dig and get {1000 GOLD}.
    Before you leave for Bower Lake, buy as many of the other shops here as you
    In Bower Lake, go back to the demon door in the southwest, and perform the
    appropriate expressions.  Just in case you have trouble figuring one out, the
    expressions you need, in order, are: Laugh; Fart; Point and Laugh; Middle
    Finger; Vulgar Thrust; Growl; Bloodlust Roar; Worship; Dance; Blow Kiss.  (You
    might want to do Growl and Bloodlust Roar from the expression menu, since
    their icons are a bit hard to distinguish.)  Go inside and past the
    shipwrecks, until you reach a chest with a LUCKY CHARM AUGMENT.  Head up to
    Thag's camp, where there's a new chest with an {EXPERT SKILL POTION}.  Head
    down from here towards the lake, and near the north end of the bank, dig and
    get 1000 GOLD.
    Enter the gypsy camp, and you'll find a new path has opened in the back.  To
    the right, between two pillars, find a chest with a {PURE EXPERIENCE EXTRACT}.
    In the other direction, open the 10-key chest at the base of the tower to get
    a STORM SCAR AUGMENT; then climb the tower and grab the SILVER KEY (33/51) at
    the top, along with an {ENRICHED XP POTION} from the chest.  Now go out and to
    the east wall; near where you found your first silver key, there's a new chest
    which gives you an {OBSIDIAN JAVA POTION}.  Head north from here, and you'll
    find that the pond that was here before has dried up.  In the middle of the
    former pond, open the chest for a {TROLL STRENGTH POTION}.
    On to Brightwood, and head towards the tower.  You'll encounter Spire
    soldiers; these are nastier versions of the Spire guards who cast Blades at
    you, which will interrupt you if you try to shoot them in aiming mode, and
    often if you try to use flourishes as well.  But if you use a Time Control,
    you should be able to get them down with those methods before you get
    interrupted.  Near the tower itself, a shard will show up.  Just run away from
    its laser beams and its spinning blades, and then plug it between those
    phases, and you shouldn't have much trouble with it.
    In the northwest, you'll find Giles's farm has greatly expanded [unless you
    did Red Harvest earlier].  Take the path to the southwest of the farm to the
    windmill, where you'll find a chest with {2000 GOLD}.  Inside the large barn
    at the base of the path, climb the ladder and open the chest for {THUNDER'S
    STRENGTH POTION}.  Then go through the mill to the northeast, and at the end
    of the wooden walkway open a chest to get {2000 GOLD}.  Now find Giles near
    the barn, and accept your next quest [which, of course, won't be available if
    you killed Giles].
    B19. The Blind Date
    Go to Rupert and find out what he wants.  Then travel to Bowerstone Market and
    examine all the men until the information for one of them says "gay" or
    "bisexual".  Once you find one, show him the picture (push down on the
    D-pad).  After somebody agrees to a date, travel back to the farm and find
    Rupert in the farmhouse.  [If you're playing evil but didn't do Red Harvest --
    or if you disagree with the game designers on which choice is "good" and which
    is "evil" -- you can instead find a willing girl for him.]
    Now go outside and buy the farm (and move in, at least temporarily).  Read
    GILES'S LETTER, then go inside and claim GILES'S PORTCULLIS KEY along with
    some RLLT.  Open the cellar door in the barn.  [If you did Red Harvest, you
    can search for Giles's grave behind the house, and dig there to get the key.]
    Use the key to open the portcullis.  Go through the hall to the portcullis;
    you can use a high-level Shock to get rid of a few hollow men before you step
    on the plate across from the portcullis to open it.  Go through it; at the
    junction with two closed gates, use another Shock, then turn right.  At the
    end of the twisting hall, step on the plate, then return to the junction and
    go straight through.  At the gate, Shock again, then go back to the junction
    and turn left this time.  Go to the end and step on the plate, then turn back
    to the right at the junction.  Just through the opened gate, turn to the left
    and get the SILVER KEY (34/51); then, in the back, dig to get THE ENFORCER.  I
    would stick with the master repeating crossbow, because of The Enforcer's low
    range and high reload time; but it will be an excellent weapon for fighting
    Go through the Bandit Coast; there's nothing new here, except for maybe some
    assassins.  But in Westcliff, you'll find a new bridge and several new
    buildings; it looks like one of Barnum's business ventures finally paid off.
    Meet Barnum where you found him before to get 15000 gold.  Buy as many of the
    buildings here as you can afford.  Up the stairs behind the inn, there are
    several chests with two {PRECIOUS NECKLACES}, {2000 GOLD}, and {2500 GOLD}.
    Down by the water, jump off the board walk on the left side, then look under
    it for a chest with a {TROLL STRENGTH POTION}.  You may want to try doing the
    Crucible again; if you can manage to get eight out of eight perfect rounds,
    you'll get THE CHOPPER.  (But stick with your master katana, as The Chopper is
    worse than it and much slower, besides.)
    It's time to go back to searching for ancient artifacts...
    B20. The Archaeologist, Part 2
    Travel to Fairfax Gardens and talk to Belle.  The locations of the next few
    scrolls are:
    4. "Life, fertility and rebirth" refers to the Golden Oak, so look in
    5. "Home to wanderers and travellers" is the gypsy camp in Bower Lake.
    6. Brightwood is a "dense forest", and it has Garth's tower in it.
    7. The "winding path by the ocean" sounds like the Bandit Coast.
    8. The "mountain etched with battle" would be the Crucible; travel to the
    Westcliff camp.
    9. You can either search through all the caves by beaches -- or you can just
    go to the Gemstone Grotto, which is the one you want.  To get there, travel to
    Rookridge, the Hobbe Cave (since the bridge will prevent you from diving into
    the river otherwise), then immediately turn around and exit.  Swim across the
    river and go down the sandy path to find the entrance.
    Now you'll have to wait until later in the story again to proceed with this
    B21. The Hit
    By now you've probably been attacked by assassins at least once; each time you
    defeat a group of assassins, you get a fragment of a sketch.  Once you've
    defeated four groups, you'll be able to complete the sketch and get this
    quest.  So if you haven't already gotten the quest, go around to different
    places until you do get the sketch.
    Travel to The Forsaken Fortress; make your way through, fighting bandits,
    until you've gotten to Darius Zing.  Several times once you shoot him, he'll
    retreat deeper into the fortress, so follow him until he actually fights you
    and put him down.
    Next it's time to continue with the story.  To prepare, go around and buy up
    all the properties you don't own yet, and at the Bowerstone Market general
    store (or any other general goods shop) buy a lute.
    B22. The Cullis Gate
    Travel to the Rookridge Inn, and finally meet up with Hammer.  Wander around a
    little while until Theresa calls you to the Guild, then travel there.  After
    the scene, go to Brightwood.  To the south, meet Garth and Hammer, and follow
    them through another scene.  Then follow Garth through the back way to the
    tower, fighting Spire guards and soldiers along the way.  Just before you get
    to the top of the first flight of stairs in the tower, heal up if necessary,
    as a tough fight is coming up.
    Once you're at the top, Garth will start activating the gate, while a shard
    keeps porting in Spire soldiers.  There are enough coming at you that Time
    Control/Shock with a bit of Raise Dead is probably your best bet.  Once the
    gate is active, and you've cleared out the last of the soldiers, use the gate.
    B23. Stranded
    After the following scene, accept the CAGE KEY from your dog and unlock the
    door.  Go across the bridge to the north; the cullis gate you arrived on is to
    the left.  In the other direction, you'll find a demon door that wants an
    audience for his performance.  Go back across the bridge and into the house to
    the right just before you reach the water.  The gargoyle you're hearing
    (34/50) is on top of the slat wall to the left of the entrance.
    Once you're in the water, turn left and follow the path beyond the water to a
    chest with {1000 GOLD}.  Now, following the water to the other side, go under
    the stone bridge to find a chest containing a {RUBY}.  Return to the path
    across the water, and turn right between the two wooden fences.  Inside the
    house at the top of the hill, dig up a {HOPTIMUS PRIME}; outside, look up to
    the left of the forehouse, and shoot another gargoyle (35/50).  A bit farther
    down the path, dig for a {FILET MIGNON PIE}, and enter the house to the left
    just before you reach more water.  Upstairs, you'll find a SILVER KEY (35/51).
    Once you enter the water, you'll encounter your first banshee.  It isn't a
    very difficult opponent; just cast a level 3 or so Shock spell on the shadows
    it summons, then shoot at it until it's down.  Collect some RLLT from the
    houses around here if you like, then continue up the path.  Go straight where
    the glowing trail leads off to the left, and turn right onto the path leading
    by the water's edge.  At the end of the path, dig for a JET.  Return to the
    glowing path, and cross through a covered bridge that should look very
    familiar if you played the previous game.  Past a bend, take a short branch to
    the right of some pillars to find a chest with a {'MUSTELA' JAVA POTION}.
    Turn around and look up at the pillars to find the gargoyle (36/50).  Continue
    along the path until just after you see a skeleton altar to the left; to the
    right open a chest for a {SOLID GOLD NECKLACE}.  Cross the bridge, and after a
    small distance take down the elder hollow man and its companions.  Get the
    SILVER KEY (36/51) to the left, then continue through the foggy area.  After
    that, go about halfway from the high point to the water's edge, then turn
    around and look up at the top of the tilted pillars for another gargoyle
    Cross the small wooden bridge, then turn left in the water, and near the end
    dig for {1000 GOLD}.  Climb back out onto land, and continue on the path until
    it turns right into another section of water.  Defeat another banshee, then go
    through the channel to the right between two fences, and get another SILVER
    KEY (37/51).  Return to the path, and in the wooden house to the right take an
    {EXPERT SKILL POTION} from the chest.  Past the house, dig in the rise to the
    right with the tree for {250 GOLD}.  Just over the bridge, you'll face another
    Before you go on the path leading up out of the pond, look to its left, and
    dig on a bare rise for a {FILET MIGNON PIE}.  Past this rise, you'll see a
    silver key floating out of reach.  If you go under the bridge, you'll reach a
    locked gate.  Follow the glowing path over the bridge, straight through the
    area with three gates, and on into Bloodstone.
    Open the door directly to the right once you enter, and use the Pick Up Line
    expression on the statue inside.  Then enter the last tomb on the right, and
    search the coffin inside for a SILVER KEY (38/51).  Keep going down the path
    to the singing demon door.  Play the lute for it (from the Social expressions
    menu) and hold it until he's satisfied.  Inside, go down the path into the
    cabin and claim a MASTER LONGSWORD from the chest upstairs.  Return to
    Bloodstone, and just past the demon door dig up 100 GOLD.  Past the gate, open
    the 15-key chest to get a GOLDEN TOUCH AUGMENT.  Beside the stairs down, dig
    for a STEEL FLINTLOCK PISTOL, and open the chest to the left just above the
    bottom of the stairs for a HIGHWAYMAN HAT.
    Go down to the docks and dive into the water.  Along the north edge of the
    harbor is a spit of land you can climb out on.  Look to the west and you'll
    see a gargoyle (38/50).  Under the wooden loading ramp, dive for an
    {IMPERMISSABLE CARMINE DYE}, and behind the middle ship in the harbor shown on
    the map, dive and get a {FISHTANKAROUS DYE}.  Near the southwest corner of the
    harbor, by the large wooden tower, dive for a SILVER KEY (39/51).
    Climb back out onto one of the piers.  Make your way back to the weapon shop;
    upstairs, around some of the boxes, find a chest with a STEEL TURRET RIFLE.
    Activate the stone plinth just outside the inn.  If you go behind the potion
    shop and climb the stairs, then around some boxes, a chest here gives you a
    {PRECIOUS NECKLACE}.  Go along the path to the east from the augment stand
    Blood from a Stone (along the path to the left of the weapons shop), and you
    can dig up an {ATTENUATED WILL POTION}.  Head past the bard and under the
    loading ramp, and enter the first building to the left.  Go upstairs and jump
    out the window to land on the platform of crates with a chest containing a
    {'MUSTELA' JAVA POTION}.  Go to the left of that building, and you may just be
    able to see a gargoyle on a roof behind the wall there (39/50).  If not, it
    may be easier to see it from a place along the eastward path just to the north
    of the loading ramp.  In front of the next building down dig up a JET, and
    inside enter the cellar to find a chest which gives you an {OBSIDIAN JAVA
    POTION}.  After you pass the large wooden tower, turn around and look about
    halfway up it for another gargoyle (40/50).  Now continue until near the end
    of the pier, and cut away the weeds blocking the path leading off.  Along this
    path you'll find a chest with 300 GOLD.
    Go up the path running past the building the loading ramp leads into; upstairs
    in the Frennick Mansion near where it rejoins the main path up to Reaver's
    mansion, open a chest to get an {UNDILUTED WILL POTION}.  Go across and listen
    to Toby and Bev's conversation outside the T.O.B.Y. temple.  Afterwards, dig
    just in front of the cellar door next to it to find a {PERCOLATED JAVA
    POTION}, then enter the cellar and dig up 250 GOLD.  Just above, outside the
    hairdresser's (Curl Up And Die), dig for an {ERUDITE APPLE PIE}.  Climb the
    stairs behind the shop, then get behind the wall of crates to find a chest
    with {1000 GOLD}.  To the east, in the yard behind the wagon, dig for a {JET}.
    Use the cellar door to the right of the furniture shop, then hit the blue flit
    switch to the right to open the door.  Smash through barrels to get to the
    SILVER KEY (40/51).  Outside, continue up the path to the area outside
    Reaver's mansion, where to the right of the flower bed in the center, you can
    dig up 500 GOLD.
    You should easily have enough money to buy all the properties in Bloodstone
    that are for sale.  Time now for some more side quests.
    B24. T.O.B.Y.
    Enter the T.O.B.Y. building and go upstairs.  Accept his first request, which
    will lead you up the stairs behind the tattooist's shop.  First, notice that
    there's a chest behind the crates in the first room, but you'll have to smash
    a few boxes and barrels to get to it.  As it turns out, though, the chest has
    {1000 GOLD}.  Instead, you'll have to steal from a dresser in the next room --
    but it's for a good cause, right?
    Return to Toby and get your next assignment.  Go to the building north of the
    hairdresser's with the buoys on the side, where what you need is in the
    dresser next to the bed upstairs.
    Again, give Toby what you got and follow the glowing trail to the building
    with the next item.  This time the item is in a cupboard downstairs, near the
    dining table.
    Return to Toby; now he wants you to bring a prostitute to him for correction.
    Find one and ask her to follow you, then lead her to Toby.  Leave when he asks
    you to, and walk forward.  Whoops, looks like you fell for a scam.  Go back
    and knock on the door until Toby answers it, then use scary expressions on him
    until he flees town [evil: or, just kill him for making a fool out of you].
    The T.O.B.Y. building, as well as the buildings you just robbed from, are now
    available for sale.  If you want, go around and hand out some gifts to repair
    your good standing after the stealing you were tricked into.
    Next let's open the Wraithmarsh demon door.  Go around Bloodstone asking
    people to follow you, until you have at least 10 people trailing behind.  You
    might want to get 1 or 2 extra in case one of them gets bored or something
    happens to them.  Once you have a large enough following, use the menu to
    travel to Wraithmarsh, the Drowned Farm.  Don't risk getting people killed by
    engaging the hollow men; instead, turn around and run to the demon door from
    here.  Once you get there, any enemies will break off the chase, and a short
    performance scene will follow.
    Enter and go into the house.  Downstairs, pick up VISITOR'S BOOK, TERRY
    COTTER'S DIARY, THE KNIGHTS ABERRANT, and some RLLT; upstairs, next to the
    bed, get TERRY COTTER'S FINAL DIARY.  Head out the back door, and enter the
    cave, where behind all the terra cotta figures you'll find a chest with THE
    PERFORATOR.  This is in my opinion the best ranged weapon in the game (and the
    game's rankings seem to agree).  However, because of the fear augment, you
    probably want to keep it out of sight by switching to a different ranged
    weapon when you enter towns.
    Before you do any more fighting, it's a good idea to collect one more
    legendary weapon.  Travel to Garth's tower in Brightwood, and fight your way
    in.  By the cullis gate, go to the broken section of the stone railing to the
    left, and jump down into Archon's Knot.
    B25. Archon's Knot
    To the right, dive and get {200 GOLD}.  Climb up on the steps, then turn
    around and look across to shoot the gargoyle (41/50).  Go down the hall, and
    just in front of the gate, dig for an {ENVY GREEN DYE}.  Shoot the flit switch
    to the right, and go through the gate.  Stop at the top of the stairs and
    shoot the yellow flit switch on the left.  It will light candles across from
    you, which will show you the safe path to take across the floor.  The path
    (and its continuation, marked with + signs, from where the candles leave you
    in suspense) is reproduced below:
    Follow this path and hit the flit switch again to open the next gate.
    Continue up the path until you reach a pressure plate on another obviously
    trapped floor.  Go back down to the statue, and use Bloodlust Roar on it.
    This will release a flit switch which will go upstairs.  Here, the candles are
    gone, but the path the flit switch takes over the floor will show you where to
    go.  In case you miss it, the path is reproduced below (the + signs mark the
    points where the flit switch stops, and you need to hit it again):
    Once you've hit the switch for the last time and the gate opens, the floor
    also deactivates, so go get the SILVER KEY (41/51).  Go on up the stairs, and
    open the chest on the left of the bridge to get a CURSED WARRIOR AUGMENT.  Go
    out the door, and look to the right for the chest with THE DAICHI.  This is by
    far the best melee weapon in the game.
    As long as you're in Brightwood anyway, you might as well do the Brightwood
    Tower quest now.
    B26. Brightwood Tower
    Go back to Garth's tower and buy it, then read GARTH'S NOTE.  (To get the
    enhancement bonuses from ownership, you'll need to sleep in the bed just past
    the bridge with the cullis gate, and NOT in the bed on the top floor.  You
    should probably wait to move your family here until after this quest is done;
    then the Spire guards and soldiers, and the Shards, don't show up near the
    tower anymore.)  Climb the tower and the ladder at the top.  Look through the
    windows, and you should be able to see the gargoyle through one of the windows
    to the left of the bed.  Shoot it through the window (42/50).  The chest next
    to the bed contains GARTH'S JOURNAL.  Sleep in the bed as the quest asks.
    You're transformed into a child again, but with your current weapons and will
    abilities intact.  Here's a rough line art map of Nightmare Hollow:
                    G          A - start
          D         |          B - junction
          |         +- H       C - foggy cave
      A - B - E -+--+/         D - skeleton altar
          |      |  |          E - foggy clearing
          C    ,-'  F          F - statue
               |               G - house
              -I-              H - large tree on hill
               |               I - foggy cave with 4 doors
               J               J - bedroom
    From the start (A), get some RLLT from the dresser next to the bed, then go
    forward to the junction (B) and try to open the chest.  Follow Chesty to the
    right, to the foggy cave (C).  Interact with Chesty, fight the beetles, then
    go back through the junction, straight through to the skeleton altar (D).
    Again, interact with Chesty; after you take care of the hobbes, Chesty
    teleports away again.  Turn left at the junction to reach Chesty in the foggy
    clearing (E).  Fight the hollow men that Chesty spawns, then continue through,
    and past the gate to the right, until you see a statue to the right (F).  Use
    the Chicken expression on it, then go across from it over the stone bridge
    into the house (G).  The chest in here has an EMERALD.
    Continue along the main path to the large tree at the top of the hill (H).
    Here, Chesty spawns some hollow men along with a banshee.  Go back to the
    gate, which is now open, and up the stairs into another foggy cave with four
    doors (I).  Fight the balverines Chesty sends at you; then finally you can
    open Chesty and get 100000 GOLD and THE DIAMOND OF SORROW.  Go on into the
    bedroom, where you can collect some RLLT and then sleep to get back to the
    waking world (and heal up).
    Now you can move your family here to get enhanced regeneration, health, and
    fame bonuses.  Remember to sleep in the bed on the same level as the cullis
    gate to get those bonuses.
    One more thing to do in Brightwood: open the demon door.  So travel to the
    Bloodstone hairdresser's shop and get dreadlocks there.  Then, if you didn't
    do it before, travel to the Bowerstone hairdresser's and get mutton chops.
    Travel to Giles's farm and head down to the demon door, where he'll continue
    trying to put you off by requesting that you wear certain clothing.  The exact
    clothing he wants varies; the locations you can get each possible piece are:
    Strumpet skirt: the tart skirt from Fiendish Fashions in Bloodstone.
    Farmer's hat: the yokel hat from the clothing stall in Oakfield.
    Posh shirt: the noble gent's shirt available in just about any clothing
    Corset: available from A Bit of Skirt in Bowerstone.
    Return to the demon door wearing the proper clothes, then pester him until he
    opens.  Don't forget to change back into a reasonable set of clothes; then
    enter and find the chest inside a building to the right, which contains a
    Now travel to Fairfax Gardens and visit the demon door there, which will
    automatically open if all the other demon doors have opened (which should be
    the case if you've been following the walkthrough).  Inside, the chest at the
    end of the right branch contains 50000 GOLD, and the pedestal at the end of
    the main path holds MARCUS'S POEM.
    B27. Treasure Island of Doom!
    Travel to the Bloodstone inn and listen to Salty Jack's story.  Give him a
    drink, and agree to investigate the cave.  Enter the Sinkhole in the
    Go forward and dive into the hole, climbing out on the far side.  Go on, up
    the wooden ramps until you reach a room where you fight lots of ghost pirates.
    A Time Control/Shock works wonders here.  Go on to the room with all the
    bedrolls, and in a corner step on a pressure plate after clearing boxes and
    barrels off it.  Continue to the room at the end, and search the nightstand by
    the bed to get CAPTAIN DREAD'S KEY.  Use it to open the chest and get a LEVER.
    Collect other RLLT here, then make your way back to the platform above the
    ship.  Place the lever and pull it, which will allow you to board the ship
    (the Marianne).  Fight the ghost pirates (most probably, mostly with Time
    Control/Shock again) until Captain Dread appears, then fight him into
    submission and get CAPTAIN DREAD'S MAP.  Climb the stairs (technically, the
    "ladder") and use the wheel.
    You need to find ten treasures here; each will give you 1500 GOLD, and is in a
    chest, a dig spot, or a dive spot.  Enter the far section of the wrecked ship
    to the left to find the first chest (1/10).  Enter the water and swim around
    the rocky outcropping on the far side to find a spot of land with another
    chest (2/10).  Return to the beach and go up the path on the far side of the
    shipwreck.  To the left, cut the thorn bushes and jump down onto the other
    section of the shipwreck to find a third chest (3/10).  Jump onto the beach
    and take the path back up.  At the end of the path, instead of diving, jump
    down to the left to find another chest (4/10).  Now dive, and circle around
    the island to the left until you find a bit of land behind a waterfall with
    another chest (5/10).  Swim onto the island, and dig near the shovel by the
    tree for another treasure (6/10).  Find a chest behind the tree (7/10), and go
    to the right to find a dive spot in a tiny inlet to the island, which has the
    next treasure (8/10).  Go across the water to a path leading up, and look up
    to the left of the waterfall to locate the gargoyle (43/50).  At the top of
    the path, jump down to the right of the tunnel entrance, and get the SILVER
    KEY (42/51).  Dive and climb the path again; inside the tunnel, smash the
    wooden barrier to the left to find a chest (9/10).  Jump down at the end of
    the tunnel to find the last chest (10/10).  Board the Marianne and take the
    wheel again to return to Bloodstone.
    Go back in the Sinkhole, where you can now swim across where you first dove
    before.  Climb out on the other side, and smash the boards to get the SILVER
    KEY (43/51).
    B28. Rescuing Charlie
    Travel to the gypsy camp in Bower Lake, and talk to the old woman on the top
    bridge to start the quest.  Go to the dry lake bed in the northeast, and
    through the double doors at the far side.  In the room with the pool in the
    middle, open the chest to the right, behind a pillar, to get a {PRECIOUS
    NECKLACE}.  Go through the arch on the far side, and turn around and look
    above the arch to locate the gargoyle (44/50).  In the next room, a chest
    immediately to the left of the entrance yields an {ADEPT SKILL POTION}.  To
    the right, behind the last pillar, get a SILVER KEY (44/51).  Talk to Charlie,
    and give the note to him.  Fight the undead until Charles is done, then open
    the sarcophagus and read the LOOTER'S NOTE.  Fight your way out; your path
    will be diverted into a side passage.  Near the end, open the chest to get a
    {TROLL STRENGTH POTION}, then step on the plate and exit.  You'll get a GOLD
    BURDEN AUGMENT as a reward.
    B29. Evil in Wraithmarsh
    Go to Bowerstone Market, and take a side trip to the Gargoyle's Trove to
    collect your next reward (through the second door on the left) for getting 40
    gargoyles: 10000 GOLD.  You might as well also take this opportunity to get
    "The Dogs of War Book 4."  Go to the inn and upstairs to meet Mrs. Max and Sam
    and accept the quest.  Travel to Wraithmarsh, the Drowned Farm, and go behind
    xthe first house to the descend the ladder into the Well.  To the left of the
    passage, open a chest to get a {CURE-ALL HEALTH POTION}.  Unleash a Shock on
    the hollow men surrounding Max and Sam.  After the speech, open the chest for
    Now travel to the Bloodstone waterfront and go onto the dock to confront the
    banshee.  It's just like any other banshee, so just take it down.  Travel back
    to Bowerstone and find Max and Sam already with their mother.  Approach them
    and watch the scene to finish the quest.
    B30. Something Rotten
    Travel to the Rookridge inn, talk to the bartender, and agree to investigate
    the cause of the smell.  Now make your way to the Wellspring.  After you take
    care of the problem (I wouldn't want to spoil the surprise by telling you what
    it is), return to the inn.  Once the quest is finished, go outside and buy the
    inn at a discount.  Now the chest upstairs will be closed again and you can
    reopen it for a {CURE-ALL HEALTH POTION}.
    B31. Love Hurts
    Travel to the mansion in the Bowerstone Cemetery and knock on the door.
    Accept the quest and travel to the hobbe cave in Rookridge.  Follow your dog
    to the spot where LADY GREY'S LOWER BODY and the FIRST WITCHSPOTTERS NOTE are
    Travel to the cemetery mansion again, where you can now go inside.  Find the
    gravekeeper and give him the lower body.  Go up the stairs behind him and look
    in the fireplace for a SILVER KEY (45/51).
    Travel to Wraithmarsh, the Bloodstone road.  Before you go into the tomb,
    you'll be doing some exploration of an area which wasn't open the first time
    through.  So, from here, take the middle path to the south.  At the fork,
    first take the path to the right, over the stone bridge, to reach a 20-key
    chest with a DEVASTATION AUGMENT.  Go down and take the other fork leading
    down, and jump down into the water.  Go to the right and open the chest to get
    {400 GOLD}.  Turn around and head down the stretches of stagnant water until
    you reach a building with a sign outside.  Across from it, dig up an {OBSIDIAN
    JAVA POTION}, and open a chest with an {UNDILUTED WILL POTION}.  To the right
    of the building, dig for {CLASSY CLARET}.  Inside, you can collect a piece of
    RLLT.  Continue through the arch, and you'll reach a path you've been on
    Now make your way back to the place I noted before, where a path leads under a
    bridge to a gate.  The gate is now open, so go through the double doors into
    Twinblade's tomb.  Follow the corridor into the first room; go up the stairs,
    cut away the obstructions, and step on the plate to release a yellow flit
    switch.  Shoot it, then hit it when it moves over by you, then shoot it again
    to open the door.  Go through and bypass the section of floor with moving
    spikes, and stand on the plate at the end to release a flit switch.  Go back
    to the spiked floor and look across to shoot the switch, which will open the
    portcullis by the plate you just stepped on.  Go through into the flooded room
    with the large statue on a dais.  Step on the plate in front of the statue to
    activate it, then use the Chicken expression which will open the gate on the
    left.  Go through the doorway on the right instead, cut through the thorn
    bush, and step on the plate up the stairs, which will open a gate up the other
    path.  Return to the statue room and take the left doorway, and go through the
    gate you just opened to step on another plate.  Shoot the yellow flit switch
    this releases, and the next door will open.  Jump down and go through that
    In the circular room you come to, shoot the yellow flit switch in the alcove
    on the left several times as it moves, until it opens the gate across from the
    alcove.  Past the gate, time your travel through to avoid the columns of flame
    the gargoyles release, and stand on the plate at the end.  Return to the
    circular room and go through the other gate on the right, which you just
    opened.  Enter the room at the top of the stairs, then turn around and look
    above the archway to get the gargoyle you hear (45/50).  Open the sarcophagus
    on the dais for a SILVER KEY (46/51), and get another SILVER KEY (47/51) to
    the right of the dais.  Across from the last key, in an alcove to the left of
    the entrance, find a chest with an {ETERNAL LOVE RING}.  In the back right
    corner, search the coffin to get LADY GREY'S UPPER BODY and the SECOND
    WITCHSPOTTERS NOTE.  Smash through the cracked door to the right, and go
    through the double doors.  Outside, grab the SILVER KEY (48/51) which was out
    of reach before.
    Return to the cemetery mansion and head towards Victor to give him the upper
    body.  From here, make your way to Fairfax Gardens and through the gates to
    the left.  Before you go inside the mausoleum, dig to the left to find three
    AUTOGRAPH CARDS.  Now head inside and enter Lady Grey's tomb.  Go forward
    until you have to jump down, but first look across and up the right wall to
    see the gargoyle (46/50).  Now go ahead and jump down.  Behind you, look for a
    chest with a {LIVE FOREVER HEALTH POTION}, then circle around to the opposite
    corner to find another chest with a {CURE-ALL HEALTH POTION}.  Open the
    sarcophagus on the altar to get LADY GREY'S HEAD and the THIRD WITCHSPOTTERS
    Go through the gate on the opposite side of the room; in the next room, look
    to the right under the stairs for a SILVER KEY (49/51).  Climb the stairs to
    reach the exit.  Outside, step on the plate to open the gates, then open the
    chest to the left and get {100 GOLD}.  Behind the mausoleum, dig for a {RUSTY
    NECKLACE}.  Head back to the cemetery mansion, and go through the previously
    locked door to the right to reach Victor in the cellar.  Look on the second
    table from the left, below the bulletin board, to get VICTOR'S DIARY and an
    ANNUAL WITCHSPOTTING NEWSLETTER.  Give Victor the head.  Once Lady Grey is
    reanimated, you need to leave quickly until you're through the door upstairs
    [evil: or you can stay and woo her to get an undead bride].
    B32. The Cemetery Mansion
    Go outside and buy the mansion to get the GRAVEKEEPER'S KEY and GRAVEKEEPER'S
    NOTE.  Go around and along the path past the abandoned camp to the gate, which
    you can now open.  Just inside and to the left of the path, dig up a
    {KANGAROUGE DYE}.  Look on top of the wall to the left for a gargoyle (47/50) in
    the tower.  (Finally -- you've probably been hearing this gargoyle since near
    the beginning of the game.)  Go forward and enter the Shelley Crypt.
    Go down the path, past the locked gate, until you need to jump down.  Turn to
    the left at the room with all the sarcophagi and open the chest to get THE
    STONE OF MYR'BREGOTHIL.  Go back to the previous room, where a path will have
    opened behind the sarcophagi.  Behind the first cracked door, find a SILVER
    KEY (50/51), then smash through the next one to continue.  Just after you jump
    down again, once the hollow men stop spawning, dig up an {INSTANT JAVA
    POTION}, and open the chest for an {ENRICHED XP POTION}.  When you reach the
    cavern with several large pillars in it, hit the blue flit switch and then
    shoot it when it moves and turns yellow.  Repeat this several times and follow
    it to create a path through.  Just before the exit, look on the cavern wall to
    the right for a gargoyle (48/50).  The chest just past this room contains an
    {ENRICHED XP POTION}.  After the hollow man speaks to you, approach him and
    give him the gem.  [Evil: kill the hollow man, in which case you'll have to
    "dance with" swarms of hollow men.]
    Once you're done, climb the ladder at the end, then step on the plate in front
    of you to open the gate and exit the cavern.
    Before you return to the main story line, drop by the sculptor's place in
    Oakfield and commission a statue for Bloodstone, if you haven't already.
    B33. The Hero of Skill
    It's time to return to Reaver.  Before you go through the archway, head up the
    stairs.  At the very top, past the bedrooms, is a chest with {2500 GOLD}.  Go
    back down and through the arch.  You'll need 20000 renown at this point to
    continue, which should be no problem.  Pick up the seal once Reaver is done
    talking, and head towards the door below the covered bridge in Wraithmarsh.
    Use the seal to unlock the door and enter.
    Go down the stairs and to the left, then down more stairs.  Smash the cracked
    doorway to the left and collect a {CURE-ALL HEALTH POTION} from the chest.  In
    the next room, break through the wooden boards to reach a chest containing a
    {LIVE FOREVER HEALTH POTION}.  Go on until you reach a portion of floor with
    spears going in and out.  They alternate between even-numbered and
    odd-numbered squares, so at each square wait until the spears on the square
    ahead have just lowered before you step forward onto that square.  At the end,
    step on the plate; then turn around and look above the arch on the far side of
    the tunnel to shoot the gargoyle (49/50).  The chest here has {500 GOLD}.  Up
    the stairs, break the cracked door in the back left corner of the room to find
    a SILVER KEY (51/51).
    After you defeat the shadows and shadow balverines that come at you once you
    approach the gate, go on through the doorway at the end of the room and jump
    down into the hole.  In the room you reach, keep the seal -- you shouldn't
    force somebody else to pay for your mistakes.  [Evil: Hand the seal to
    Elizabeth as soon as possible.]  After that, climb the stairs, open the chest
    with {2000 GOLD}, and exit the Shadow Court.  Now, before you return to
    Reaver, it's probably a good idea to pay a visit to Alex to break the bad
    news.  OK, so she/he doesn't seem to react to the change, but you might get a
    gift or two while you're there.
    B34. Bloodstone Assault
    Return to Reaver's mansion.  After the scene, go down into the escape tunnel.
    Behind the large barrels, open the chest to get an {UNDILUTED WILL POTION}.
    In the first large room, climb the ramps to the right to reach a chest with an
    {ETERNAL LOVE RING}.  Then, up the ramps on the opposite side and at the end
    of the tunnel, find another chest with a {CONCENTRATED WILL POTION}.  After a
    couple more rooms, at the end of a wooden bridge look behind a crate to get
    {1000 GOLD} from yet another chest.  Continue, and after jumping through a
    hole, look out at Reaver's ship.
    Once you reach the beach, watch the next scene.  In the next fight, a Time
    Control/Shock works well to keep the guards and soldiers out of your hair.
    When an area of the beach starts turning red, get out of that area before the
    shard unleashes a powerful fire spell which will knock you down and injure
    you.  Garth will be working to expose its vulnerable point; when the glowing
    sphere appears on top of the shard, shoot at it to do damage.  (You may also
    be able to hasten the process by casting a high-level targetted Shock spell at
    it.)  Repeat until it's down.
    B35. A Perfect World
    After the next scene on Hero Hill in Bower Lake, you find yourself in another
    dream as a child.  You can look in the containers here, but all you'll find is
    "strange letters and scrolls filled with arcane writing."  So go outside and
    to the right; at the entrance to the field with the bugs, shoot the first
    bottle (1/20).  Enter the field and fight the beetles, then to the right shoot
    another bottle behind the fence on the pier (2/20).  Up by the house, shoo
    away the birds gathered around something, to find it's a bottle (3/20).
    Another bottle is on the well in the back left corner (4/20).  Just outside
    the area, find another bottle on a sawhorse behind some rocks (5/20).  Up the
    path, the next bottle is underneath the cart (6/20).  On another cart near the
    exit is another bottle (7/20).  Take the path to the left, and you'll see
    another bottle inside the shed (8/20), then one on the end of the pier leading
    into the river (9/20).  Go around and take the other path by the river, where
    there's a bottle behind a fence opposite the pier (10/20).  The next bottle is
    on top of the stone bridge (11/20).  On the other side, you'll find the
    straying chickens; kick them in the direction of the coop until you manage to
    get them inside.  (One of the chickens will be inside the barn.)  There's a
    bottle on one of the corners of the coop fence (12/20), another on the yoke
    across from it (13/20), and yet another on a hay bale behind the coop (14/20).
    Inside the barn, shoot a bottle on the table (15/20), then climb the ladder
    and shoot the bottle on a branch outside the window (16/20).  Beyond the coop,
    another bottle is on the chopping block to the right of the other entrance
    (17/20), then another on a corner of the stone fence just beyond (18/20).
    Look on the picnic table for a bottle (19/20), and on top of the other chicken
    coop for another (20/20).
    At some time during this, nightfall will come and Rose will go to bed.  Once
    you're done, join her and go to sleep.  Once you wake up, if you go back to
    sleep as Rose asks, the day will just reset.  So go outside and through the
    gate.  Follow the path until you reach the music box.  Pick it up, and after
    the next scene, climb the stairs into the bright light.  Hold the music box
    against Lucien until his shield goes down.  Then shoot him -- or listen to him
    until Reaver shoots him.  Make your choice out of the three cards, and the
    main story will be over.
    After the long, long credits, see the results of your choice.  For Sacrifice,
    travel to Bowerstone Old Town and go see your statue.  For Love, read A LETTER
    FROM ROSE and go visit your family.  For Wealth, open the chest nearby to get
    1000000 GOLD.
    At this point, there seems to be a glitch that will give you the Brightwood
    Tower quest again.  So you may as well go through the dream world again and
    get another Diamond of Sorrow.  Then remember to sleep again downstairs to get
    your regeneration bonus back.
    Travel to Reaver's mansion in Bloodstone and buy it.  Inside, lots of the
    containers will now give you random high level treasure (RHLT).  You can also
    get several PAGES FROM REAVER'S DIARY: 2/5 is in the container to the left of
    the entrance to the room (facing the entrance from inside).  3/5 is in a
    dresser in the same room; 1/5 is in the dresser on the first floor up.  4/5 is
    in a container upstairs from there in the first bedroom, and 5/5 is in a
    dresser in the next bedroom.
    Now, unless you chose Love, find someone new to marry and have a child with
    them.  Then travel back and forth between your marital home and other places
    until The Rescue quest becomes available.
    B36. The Rescue
    Find your spouse and find out what your child has been up to.  Travel to the
    hobbe cave in Rookridge.  Make your way through the cave until you reach the
    room where your child is locked in a cage.  Once you take care of the hobbes
    in the room, you'll get the HOBBE CAGE KEY, which you can use to open the
    cage.  Then you need to escape the cave (and walk slowly enough that you don't
    leave your child behind).  Once you get out into Rookridge, that finishes this
    B37. Castle Fairfax
    Travel to Fairfax Gardens and buy the castle for 1000000 gold, then move your
    family here.  Go inside and listen to the butler.  In the throne room, enter
    the first door to the left to reach the dining room.  The bookcases around the
    room will give you lots of books, and some dressers at the end of the passage
    to the right will yield more treasure.  The second door to the left from the
    throne room leads into the library.  Climb the stairs and look above the
    entrance to get the gargoyle here (50/50).  In the back left corner of the
    throne room is a 50-key chest with 50000 GOLD.
    The passage above the first door to the right leads to Lucien's study, and the
    second door to the right leads to the bedchamber.  Get some RHLT from the
    containers here, then sleep in the bed.
    You have bandit intruders to take care of.  Once that's done, talk to the
    butler, then go through the secret door into Fairfax Tomb.
    If you chose Love, dig just in front of the gate for a PRECIOUS NECKLACE (any
    dig spots from now on will be with this assumption in mind).  Then smash the
    boards to the left and go down the passage.  Use your highest-level shock
    spell standing in front of each of the gates in the room you reach, then pull
    the two levers in front of the gate in the back.  The first one you pull (no
    matter which one that is) opens the cell gates, and the second one opens the
    exit gate.  Dig in the right back cell to get an {ERUDITE APPLE PIE}; open a
    chest in the right front cell to get a {DIAMOND}; and dig in the left back
    cell for {1000 GOLD}.
    Go through the gate, then shoot at hobbes until they eventually stop coming.
    Just before you reach the bottom of the stairs, jump down to the right and
    open the chest on the platform for {750 GOLD}.  Dig in the bit of dirt behind
    the platform to find {SUBLIME CELERY}, and at the bottom of the stairs for a
    {DIAMOND}.  Go on through the arch and dive into the hole; a bit forward from
    where you land, to the right, dive for an {ECONOMY VALUE NECKLACE}.  Once you
    leave the water and climb the stairs, look for a chest in an alcove to the
    left with an {EXPERT SKILL POTION}, and another chest farther back to the left
    with {750 GOLD}.  Shoot the yellow flit switch just to the right of the
    entrance, then quickly shoot it again, then run to where it moves and hit it
    with your sword.  Go through the door; in the next room, you'll need to
    unleash a spell targeted at the red flit switch (or with a large enough area
    of attack that it hits the switch); then, when it moves and turns yellow, you
    need to shoot it three times in succession.
    In the next room, open the chests around the edge for a {'MUSTELA' JAVA
    Pick up the POTION OF TRANSMOGRIFICATION from the table in the center, and
    then use it if you want (although that might upset your spouse).  That opens
    the gate leading to the exit into Bowerstone Cemetery.
    On the way back to Fairfax Gardens, stop by the Gargoyle's Trove.
    B38. The Gargoyles
    Through the third door on the right, open the chest to claim a GHOUL AUGMENT
    and step on the final plate.  Go back down and cross the completed bridge to
    the chest, and claim your final treasure of... a ROTTEN APPLE!!  Take a
    disappointed look around and notice the stone archway in the back wall is
    cracked.  You know by now what that means to do.  Go through and at the end,
    climb the stairs and open the chest to get THE RAMMER.
    B39. The Archaeologist, Part 3
    Return to Fairfax Gardens and talk to Belle, who has more clues for you.  If
    you don't have your dog anymore, then a glowing trail will lead you where you
    need to go once you're in the right area, and you can dig once you reach the
    glowing circle.
    10. The former town of Oakvale has now become Wraithmarsh.
    11. Twinblade's camp was the origin of Bloodstone.
    12. "Ground sacred to Heroes" must be the Guild Cave.
    13. The cave where one can see the ocean through its walls is Reaver's Rear
    Passage from Bloodstone.  (Remember when you saw his escape ship through the
    small barred window?)
    Once you've retrieved these, Belle will open the door the excavations have
    uncovered.  Go inside and fight off a couple shards, which shouldn't be much
    of a problem by now.  Then open the chest at the bottom to get THE ARCHON'S
    DREAM.  Go up the stairs and give the gem to Belle for 50000 gold.  [Evil:
    Instead, kill her so you can get past her to the exit, and keep the gem for
    B40. Final Region Statistics
    Well, that's it for quests in the main game.  You can continue by trying to
    make every furnishable house you own as luxurious as possible, and getting all
    your abilities maxed out.
    Here are the statistics shown from the regions menu that you should have after
    following the walkthrough.  (Note that certain evil choices will make many of
    these numbers lower, such as the number of properties for sale in Bowerstone
    Old Town.)
    Region                 Bldgs Owned  Chests  Digs  Dives  Gargoyles  Keys
    Bloodstone                 20         25     11     4       4/4     5/5
    Bower Lake                 12         21     10     4       5/5     4/4
    Brightwood                  2         20     21     5       5/5     5/5
    Bowerstone Cemetery         1          8      9     0       5/5     4/4
    Bowerstone Market          32         22     16     3       4/4     3/3
    Bowerstone Old Town        18          7     15     0       2/2     3/3
    Rookridge                   1         20     16     1       5/5     6/6
    Westcliff                  15         19      2     3       5/5     4/4
    Wraithmarsh                 0         18      9     0       6/6     7/6
    Oakfield                   13          9     10     1       3/3     6/6
    Fairfax Gardens             1         14     13*    1       3/3     2/2
    Guild Cave                  0          4      6     1       1/1     1/1
    Bandit Coast                0          8      7     0       2/2     1/1
      * Probably only achievable if you choose Love in the Spire.
    C. Credits and Acknowledgements
    Of course, the largest part of the credit has to go to Lionhead Studios and
    all the people who created this wonderful game.
    Thanks also to Kraiz's guide on GameFAQs, for the lists of locations of
    gargoyles and silver keys in each area.  I used it as a reference while
    writing this more detailed walkthrough, especially as a check to make sure I
    found each one as soon as possible.
    Thanks to David Parkes for a report on the gargoyle in the coach house in

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