GGGGGGG EEEEEEEE AA RRRRRR SSSS GGG EE A A RR RR SSS GG EE AA AA RR RR SS GGGG EEEEEEE AAAAAAAA RRRRRRR SSSSS GG GGGG EE AA AA RR RR SS GGG GG EE AA AA RR RR SSS GGGGGGG EEEEEEEE AAA AAA RR RRR SSSSS OOOO FFFFFFFF OO OO FF OO OO FF O O FFFFFFF OO OO FF OO OO FF OOOO FF W W AA RRRRRR W W A A RR RR W W AA AA RR RR W W AAAAAAAA RRRRRRR W W W AA AA RR RR WW WW AA AA RR RR W W AAA AAA RR RRR ------------------------------------------------------------------------------ Gears Of War: Insane Difficulty Singleplayer Walkthrough Platform: Xbox 360 Version: GameFAQs version 1.04 Written by JungleFender (Zatherasaurezz@hotmail.com) Release Date: 20th of February 2009 Copyright 2009 Jeff Franklin ------------------------------------------------------------------------------ --------------- Version History --------------- ////////////////////////////////////////////////////////////////////////////// V 1.00 - Original Version released ______________________________________________________________________________ V 1.01 - Added a new way to beat RAAM ______________________________________________________________________________ V 1.02 - Added a new way to beat last Berserker ______________________________________________________________________________ v 1.03 - Added a new way to beat RAAM, edited some info Note: I'm really sorry but all the videos at my youtube channel have been removed. ______________________________________________________________________________ v 1.04 - Added something I shouldn't have. ////////////////////////////////////////////////////////////////////////////// ----------------- Table Of Contents ----------------- [1.0] Introduction -------------------------------------------------- [Int123] [2.0] Controls ------------------------------------------------------ [Con123] [3.0] Tactics ------------------------------------------------------- [Tac123] [4.0] Weapons ------------------------------------------------------- [Wea123] [5.0] Characters ---------------------------------------------------- [Cha123] [6.0] Walkthrough --------------------------------------------------- [Wal123] [6.1] Act 1 - Ashes -14 Years After E-Day ------------------------------------------- [Yae001] -Trial By Fire -------------------------------------------------- [Tbf002] -Fish In A Barrel ----------------------------------------------- [Fia003] -Fork In The Road ----------------------------------------------- [Fit004] -Knock Knock ---------------------------------------------------- [Kkk005] -Hammer --------------------------------------------------------- [Ham006] -Wrath ---------------------------------------------------------- [Wra007] -China Shop ----------------------------------------------------- [Csp008] [6.2] Act 2 - Nightfall -Tick Tick Boom ------------------------------------------------- [Ttb009] -Grist ---------------------------------------------------------- [Gri010] -Outpost -------------------------------------------------------- [Out011] -Lethal Dusk ---------------------------------------------------- [Ldk012] -Dark Labyrinth ------------------------------------------------- [Dlh013] -Powder Keg ----------------------------------------------------- [Pkg014] -Burnt Rubber --------------------------------------------------- [Brr015] -Last Stand ----------------------------------------------------- [Lsd016] [6.3] Act 3 - Belly Of The Beast -Downpour ------------------------------------------------------- [Dpr017] -Evolution ------------------------------------------------------ [Evo018] -Coalition Cargo ------------------------------------------------ [Cco019] -Darkest Before Dawn -------------------------------------------- [Dbd020] -Angry Titan ---------------------------------------------------- [Atn021] -Tip Of The Iceberg --------------------------------------------- [Tot022] [6.4] Act 4 - The Long Road Home -Campus Grinder ------------------------------------------------- [Cgr023] -Bad To Worse --------------------------------------------------- [Btw024] -Hazing --------------------------------------------------------- [Hzg025] -Close To Home -------------------------------------------------- [Cth026] -Imaginary Place ------------------------------------------------ [Ipe027] -Entrenched ----------------------------------------------------- [Ent028] [6.5] Act 5 - Desperation -Special Delivery ----------------------------------------------- [Sdy029] -Train Wreck ---------------------------------------------------- [Twk030] -Pale Horse ----------------------------------------------------- [Pal031] [7.0] Closing ------------------------------------------------------- [Clo123] [8.0] Credits ------------------------------------------------------- [Cre123] [9.0] Legal --------------------------------------------------------- [Leg123] [10.0] Contact Information ------------------------------------------ [Cin123] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Note: Press CTRL + F and type in the letters/numbers in the brackets above to jump to the section you want to see. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ =================== [1.0] Introduction [Int123] WARNING: This walkthrough contains spoiler. This walkthrough is Rated M for Mature. (Just kidding) *More videos coming soon Hello, I'm Jeff a.k.a. JungleFender and welcome to my walkthrough for the XBOX 360 game Gears Of War. This walkthrough is based on the Insane Difficulty of the game. Also remember that this walkthrough is written mainly for singleplayer only. Insane difficulty for this game is like twice the difficulty of Hardcore, you will die in an instant if you jump out of cover and run and gun like Master Chief does in Halo. Looks like it's time to remove the game from your display shelf, blow off the dusts it gathered for the last few months, and start beating it on Insane difficulty (If you haven't) Insane difficulty won't be easy. The key word for beating the game on Insane difficulty is patience. You will die again and again. Also don't give up easily if you got stuck in a part of the game and get tired of it. If you died again and again in the same place, take a rest before you go mad. Drink a coffee, take a short 5 minutes nap, go to pee, watch some TV or anything that will calm you down. Then when you return to the game, you will feel more fresher and better when you replay the the game. Don't keep playing and playing the game until you got so angry that you throw your controller on your TV screen and start shouting and swearing and make the people around you thinking what the hell is wrong with you. Looks like you're mentally prepare for the Insane difficulty of Gears Of War, so let's move on! ==================== [2.0] Controls [Con123] Well, to play a game well, you will have to know the basic controls for the game first. This section will show the default control settings for this game. You can always change the controls in the main menu or by pausing the game. ++++++++++++++++ Default Control: ++++++++++++++++ Left Stick - Walk forward, Backstep, Strafe Left, Strafe Right, Move along cover, Crouch (Click), Turn Left (In Vehicles Only), Turn Right (In Vehicles only) Right Stick - View up, down, left and right, Use Scope (Click) Left Trigger - Aim, Brake (Vehicle), Pop-out from cover Right Trigger - Shoot, Powerup UV light, Accelerate, Throw (Grenades) Left Bumper - Review current objectives, locate teammates, give out orders Right Bumper - Reload weapons A - Take Cover, Exit Cover, Roadie Run, Rollover, Attack Order B - Melee, Rev-up Lancer's Chainsaw, Hold Order X - Use, Exit, Kick, Swap Weapon, Pick Up Weapon, Pick Up Ammo Y - View point of interests, View fallen teammates, Regroup Order, view emergence holes D-Pad - Switch between weapons Start - Pause current game Back - Nothing? Xbox Guide Button - Bring up the Xbox 360 Dashboard =================== [3.0] Tactics [Tac123] This section will give you some advise or teach you some skills on how to survive, attack, give orders and more. ------------ Taking Cover ------------ Taking Cover is the most important thing to do if you are to survive and finish Insane difficulty. This game is all about taking cover and moving form cover to cover to attack an enemy. Taking cover is easy, just walk near the cover you wanted to be in and tap A briefly. Whenever there is a firefight going on, the first and the most important thing to do is to take cover. You also have to be careful for the cover you choose. Too near and the enemy may get close and force you out your cover; too far and you will have nothing to shoot. When taking cover, pull the Left Trigger to pop out from your cover and pull the Right Trigger to shoot. You can also move along the cover you're in by pushing the Left Stick towards the direction you wanted. You can also click the Left Stick while in cover to crouch. While taking cover, you can also blind fire by pulling the right trigger without exposing yourself into danger. Also be careful which cover you choose for some of the covers in the game can be destroyed after taking some enemy fire. ---------- Roadie Run ---------- To roadie run (sprint), press and hold the A button while out of cover. Your character will then lower himself to a crouch position while sprinting. Your viewing camera will also be lowered towards the same poisition as your character and then shake wildly to give you a feeling like you're really running. Unlike the Multiplayer mode, you can only Roadie Run for a few seconds before your character will slow down to take in some air. While Roadie running, you can also use your Left Stick to run towards the position you wanted. When you found yourself to be caught in the middle of a gunfire, quickly look for the nearest cover available and press and hold A. There's actually a trick to avoid your character from slowing down after a long, continiuous Roadie run: After you roadie run about 3 seconds, make a rollover to the front. While your character is still rolling over, press and hold A again to roadie run almost simultaneously after the rollover. Keep repeating the process and you can roadie run over long distances without needing to stop. -------- Rollover -------- To rollover, push the Left Stick to the direction you wanted to rollover and then press the A button. If you're caught in the middle of a gun fire or an enemy got close to your cover thus making it not safe anymore, push the Left Stick towards the direction you want to rollover, tap A and take cover. You can also use rollover to dodge enemy fire like the slow Boomshot to the deadly Torque Bow. Rollover is also very useful when it comes to fighting Wretches. Note that you can also rollover while in cover. ------------- Active Reload ------------- To perform an active reload, press the Right Bumper with a fired weapon equipped. A horizontal bar will then appear in the upper-right of your screen. See the vertical white line in the bar? That's where you're going to press Right Bumper again. If you do it right, you will perform an active reload. With an active reload, you will reload much faster than usual and get a damage boost for those new rounds that are loaded. But if you press Right Bumper too early or too late, your weapon will be jammed. When jammed, a few seconds is needed for your character to fix the jam. If this happens, find a cover or you're doomed. If you want to reload safely, just press the Right Bumper once. ---------- Blind Fire ---------- To blindfire, simply pull the Right Trigger while in cover. While blind firing, the only exposed part of your body is your gun and your hand, so you don't have to worry much about getting shot. You can use blind fire either to surpress enemies or just to show your friends how cool this game is :) . You can also use blind fire to take down nearby enemies without exposing yourself to danger. Try not to blind fire too often as it burns your ammo. -------- Chainsaw -------- Hell yeah. This is one of the reason why I love this game. Hold B with the Lancer equipped to rev-up the chainsaw. To cut an enemy into half, just go near an enemy with your chiansaw reved-up and watch those blood splatter on your 29 inch TV screen. When chainsawing an enemy, you will enter the chainsaw animation and won't be able to move or shoot for a few seconds. If you get hurt while reving-up your chainsaw, you will be stunned and a few seconds is need to re-rev the chainsaw. So don't run out of cover and towards an enemy in the middle of a firefight with the chainsaw like a mad man who doesn't have a reason to live anymore. It's best to use the chainsaw only when the enemy doesn't know where you are. You can also pull the Right Trigger while your chainsaw is reved-up. Doing this will make a loud noise that is useful for luring Berserker towards you. ----- Melee ----- Press B with any weapon equipped (expect for the Lancer) to melee an nearby enemy. If you melee an enemy, he will be stunned for a moment so quickly take him down before he recovers. But if you are the one who got meleed and stunned, quickly rollover and find cover. I don't know why but most of the time in Insane difficulty, if you melee an enemy, they will melee back before you can perform another melee. And remember, in Insane, one melee = death. So everytime after you melee an enemy, it's best to put down a surpressive fire and search for cover or to back off a little and shoot him. -------- Grenades -------- To throw a grenade, pull the Left Trigger with a grenade equipped to aim then pull the Right Trigger to throw. You can only hold a maximum of 4 grenades at a time. When pulling the Left Trigger, a curved line will appear, showing how the grenade will travel and where the grenade will reach when thrown. But in Insane, you will die in an instance if you expose yourself, that's why the grenade throwing animation is quite dangerous. So, try training yourself to blind throw grenades accurately. To blind throw a grenade, simply pull the Right Trigger while in cover. You can also tag a grenade on an enemy by going near him and press B with a grenade equipped. Use this on tougher enemy units like the Boomers to conserve grenades. ------------- Giving Orders ------------- After Marcus is given the rank of Sergeant, (Act 2) he will be able to give orders to his teammates. To give an order, press and hold the Left Bumper and press either A, B or Y. A is for attack, B is to hold fire while Y is to regroup. Be careful for what order you give to your teammates or they will be killed. For example, don't tell your teammates to Attack when there are Boomers or Troikas waiting to tear them to pieces. ------------------ Reviving Teammates ------------------ In the Campaign mode, your teammates won't die instantly. Instead, they will become what the game call "downed" and keep bugging you to revive them. To revive, go to a nearby fallen teammate and press X to revive them. To locate a fallen teammate, press Y. Before reviving a teammate, you must make sure that the area is cleared and it's safe to do so. Fallen teammates won't die in Campaign, so take your time and shoot before reviving them. Or if you are too lazy to revive a fallen team mate, simply kill the Locust that took him down. --------------- Emergence Holes --------------- Emergence holes are the holes that emergence from the ground and help Locusts to get on the surface. If you encounter an emergence hole, quickly use explosives to close them up before more Locusts climb up. If you ignore the emergence holes, it will shut itself when there is no more Locusts coming out from the hole. If an emergence hole emerged right beneath your feet or near you, you will be paralyzed for a period of time. If that happens, quickly tap A repeatedly to get up. Other than grenades, Hammer of Dawn, Boomshot and Torque Bow can also close up emergence holes. =================== [4.0] Weapons [Wea123] Before trying it on Insane, it's recommended for you to know the weapons first. In this game, you have only four slots of space, one for greandes, one for sidearms (pistols) and two more for a primary and secondary weapon. Choose your weapons as it can and will decide your faith in the game. If you ever find yourselft out of ammo or the weapon you using is not right for the situation, don't be afraid to swap it for an enemy weapon, which is most likely the Hammerburst. You can pickup ammo from either a dead enemy's weapon, a small, medium or large ammo box. Small ammo boxes (magazine shaped) will provide a small amount of ammo; Medium ammo boxes can supply more while large ammo (looks like a tool box) boxes can give more ammo than the other ammo boxes does. I rate things using these five words: bad, decent, good, great and excellent. ++++++++++++ Explanation: ++++++++++++ Description: A short description of a weapon just in case you don't know them by their names. Type: What type of weapon is it Firing Mode: What type of firing mode does a weapon have Damage: How much damage could a weapon do Rate of Fire: How fast can a weapon fire Max Ammo: The maximum amount of ammo can be carried for a gun Magazine/Barrel: How much rounds can a magazine/barrel hold Accuracy: How accurate/stable a weapon is. Range: A recommended firing range for a weapon Reloading Speed: How fast a weapon can reload at normal speed Supply: Wether ammo boxes will supply ammo for a weapon Scope: Is there a scope available for a weapon Found: Where and when a weapon can be found for the first time in the game Overall: An overall rating for a weapon and some words for it ______________________________________________________________________________ ------ Lancer ------ Description: This big gun has a built-in chainsaw under the barrel, which gives it the nickname "Chainsaw gun." Type: Assault Rifle Firing Mode: Full-Auto Damage: Decent Rate of Fire: Excellent Max Ammo: 660 rounds Magazine: 60 rounds Accuracy: Good Range: Medium Reloading Speed: Great Supply: Yes Scope: No Found: In the beginning of Trial by Fire, Act 1 Overall: 5/5. This is everything you needed for a good weapon, a high rate of fire, medium damage, good melee and good accuracy. This is the standard weapon for all COG soldiers. Keep this weapon as your primary whenever possible. Ammo for this weapon are very easy to find and a large ammo box can give you a full 660 rounds if you're empty. Just be careful on how you use your chainsaw. ______________________________________________________________________________ ------- Gnasher ------- Description: A cool-looking shotgun Type: Pump-action shotgun Firing Mode: Full-Auto, Semi-Auto Damage: Excellent for short range. The damage of this gun will slowly decrease if the range increases. Rate of Fire: Decent Max Ammo: 39 rounds (odd, huh?) Barrel: 8 rounds Accuracy: Bad Range: Short Reloading Speed: Good Supply: Yes Scope: No Found: From a grenadier in Knock Knock, Act 1 Overall: 3/5. A very useful gun for short range that can blow your enemies to pieces in one blast. Too bad it's usefulness is limited and you need some time to pump the shotgun after every shot. This weapon is very useful for Wretch attacks. In a Wretch attack, you won't have the time to aim, so just shoot from your hip and pray that you hit them. I always keep this weapon as a secondary in the Campaign mode. ______________________________________________________________________________ ----------- Hammerburst ----------- Description: A red rifle with a big magazine Type: Assault Rifle Firing Mode: 6-round burst fire Damage: Good Rate Of Fire: Great Max Ammo: 780 rounds Magazine: 78 rounds Accuracy: Great Range: Medium to Long Reloading Speed: Great Supply: Yes Scope: No Found: In the beginning of the game, 14 Years After E-Day, Act 1 Overall: 4/5. A nice assault rifle with a special 6-round burst feature. Pull the trigger, and a row of 6 bullets will be fired in less than one second. Since the bullets are tightly fired together, so most of the times the last five rounds will hit your enemy if the first one did...deadly. In Casaul, you can down an enemy in a few burst but in Insane, it sometimes will take more than a full clip to do so. This is the weapon you will start with in the beginning of the campaign. PS: The melee of this weapon is quite weak ______________________________________________________________________________ -------- Longshot -------- Description: A sniper rifle with a long barrel Type: Bolt-action sniper rifle Firing Mode: Semi-auto Damage: Great Rate of Fire: Bad Max Ammo: 24 rounds Barrel: 1 round Accuracy: Excellent Range: Medium to Long Reloading Speed: Bad Supply: Yes Scope: Yes Found: From a sniper in Lethal Dusk, Act 2 Overall: 4/5. One of everybody favourites in shooters, the sniper rifle. The Longshot has a scope for long range and can only fire one round before reloading. Always try to get active reloads for this weapon cause the normal reloading time takes 6 seconds. And also try to score as much head shots as possible for one bodyshot from this gun won't kill much Locusts (excpept for Wretches) in Insane. This weapon can first be found in Act 2 just before you cross the river. ______________________________________________________________________________ ---------- Torque Bow ---------- Description: A Type: A bow that shoots sharp explosive projectiles Firing Mode: Semi-auto Damage: Excellent Rate Of Fire: Decent Max Ammo: 12 rounds Barrel: 1 arrow Accuracy: Great Range: Medium to Long Reloading Speed: Decent Supply: No Scope: None Found: Tip of the Iceberg, Act 3 Overall: 4/5. When the trigger is pulled and released, this weapon will shoot an arrow which will explode a few seconds after impact. You'll need to hold the trigger long enough in order for the arrow to penetrate. If the trigger is pull and released only for a short time, the arrow fired will only "bounce" off the target it hits. It's ammo is quite limited so use this on tougher Locusts like the Boomer and Therons. Note that the melee is actually quite powerful too. ______________________________________________________________________________ -------- Boomshot -------- Description: A big multi-barrel rocket launcher Type: Rocket Launcher Firing Mode: Semi-auto Damage: Excellent(Direct hit), Great(Splash damage) Rate Of Fire: Decent Max Ammo: 12 rounds Magazine: 1 round Accuracy: Decent Range: Medium to Long Reloading Speed: Good Supply: No Scope: None Found: Tick Tick Boom, Act 2 Overall: 2/5. This is the default weapon for Boomers. The rockets fired from the Boomshot is kinda slow, so dodging it should be hard. It's rounds are also affected by gravity so aim a little higher above your target when firing in long range. ______________________________________________________________________________ -------------- Hammer Of Dawn -------------- Description: This weapon looks like a... seashell? Type: Satelite Ion Cannon guider Firing Mode: Burst Damage: Excellent Rate Of Fire: Bad Max Ammo: Unlimited Magazine: Unlimited Accuracy: Great Range: Medium to Long Reloading Speed: None Supply: No Scope: None Found: Hammer, Act 1 Overall: 2/5. The reason why I gave this weapon that low score is mainly because of it's usefulness in Campaign. You will mostly get to use the Hammer Of Dawn only when there are Berserkers or Seeders around. Even then you'll need an open sky and you can only fire it when there are satelites overhead. ______________________________________________________________________________ ---- Snub ---- Description: Looks just like most pistols, only that this weapon's magazine is attached under the barrel. Type: Self-loading pistol Firing Mode: Semi-auto Damage: Good Rate Of Fire: Excellent (For a pistol) Max Ammo: 72 rounds Magazine: 12 rounds Accuracy: Good Range: Short to Medium Reloading Speed: Excellent Supply: Yes Scope: Yes Found: 14 Years After E-Day, Act 1 Overall: 3/5. This is the standard-issued sidearm for COG soldiers. Although it's a pistol, but it can fire as fast as you can pull the trigger. This sidearm can help you to get out of sticky situations where both of the primary and secondary weapons doesn't seem to fit in. Too bad it's damage is not good enough and the magazine size is kinda small. ______________________________________________________________________________ ------ Boltok ------ Description: A revolver handgun Type: Revolver pistol Firing Mode: Semi-auto, Auto Damage: Great Rate Of Fire: Decent Max Ammo: 30 rounds Magazine: 6 rounds Accuracy: Good Range: Short to Medium Reloading Speed: Excellent Supply: Yes Scope: Yes Found: Wrath, Act 1 Overall: 3/5. If you're looking for a sidearm that can cause serious damage, this is the right thing for you. The damage of this pistol is about twice as the damage of the Snub. In the hands of an experienced player, this pistol can take down enemies real quick. The biggest down side of this pistol is probably the ammo. ______________________________________________________________________________ ------------ Bolo Grenade ------------ Description: A grenade with a sea mine-like head Type: Fragment Grenade Damage: Great (Thrown), Excellent (Tagged) Rate Of Fire: Good Max Ammo: 4 Grenades Accuracy: Excellent. Range: Short to Medium Reloading Speed: Good Found: 14 Years After E-Day, Act 1 Overall: 4/5. Very useful grenades. With the aiming arc provided when the Left Trigger is pulled, you will hardly miss. But to use the best out of this grenade, tag it on an enemy and run away. (Go to the Tips and Tactics section for some tips on using grenades) ______________________________________________________________________________ =================== [5.0] Characters [Cha123] In this section, I will list out and explain something about the enemy units in the game. I will only talk about the enemy units that you'll fight in the game, not including those which can only be seen in cutscenes. +++++++++++ Explanation +++++++++++ Game Description: How the game describes an enemy character Hitpoint: How tough an enemy character is. Hipoints will be rated by using these words: fragile, weak, decent, strong, tough. Weapons: A list of the weapons used by an enemy character. Special Abilities: What kind of special abilities does an enemy character have First Encounter: Where can an enemy character be found for the first time in the Campaign. Difficulty: A difficulty rating for an enemy character ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ +++++ DRONE +++++ The Drones are the basic Locusts infantry units. They use the Hammerburst most of the times, which is quite dangerous. Although they may be weak when presented in small numbers, but they give COG soldiers big headaches when they come in large groups, along with some other Locusts. Locust Drones are: -Standard Drone -Gunner -Sniper -Grenadier -Grenadier Elite -------------- Standard Drone-------------- Game Description: Bred in the hollow to be a bloodthirsty fighter Hitpoint: Weak Weapons: -Hammerburst -Lancer -Boltok Special Abilities: None First Encounter: 14 Years After E-Day, Act 1 Difficulty: 3/10 These are the Standard Drones in the Locust Drone family. They normally carry Hammerburst, though they are sometime found using the Lancer Assault Rifle. You will meet them more than any other enemy units in this game's Campaign. They shouldn't post much of a danger due to their low combat life expectancy. Most of them wear standard helmets and body armor. Some of them wear goggles. ______________________________________________________________________________ ------ Gunner ------ Game Description: None Hitpoint: Weak Weapons: -Hammerburst -Troika Heavy Machine Gun Special Abilities: Man Troika Machine Guns First Encounter: Fish In A Barrel, Act 1 Difficulty: 5/10 These Drones are mostly seen manning a Troika Machine Gun in the game. Thanks to the Troika's great firepower and reliable cover, the Gunners are one of the most fearable unit in the family of Locust Drones. They have a tougher headgear, which can only be penetrated by an active-reloaded Longshot round in Insane difficulty. ______________________________________________________________________________ ------ Sniper ------ Game Description: Trained from birth to destroy Coalition troops Hitpoint: Fragile Weapons: Longshot Special Abilities: Sniping First Encounter: Grist, Act 2 Difficulty: 3/10 They can do lots of damage with their powerful Longshot Sniper Rifles, but their weak hitpoints won't make them a hard target. A 1/4 of magazine from a Lancer will take them down. If you spot any of these sniping at your squad, be sure to make them your top priority. ______________________________________________________________________________ --------- Grenadier --------- Game Description: Thick skin and skull, with a hell of a attitude Hitpoint: Decent Weapons: -Gnasher Shotgun -Bolo Grenade Special Abilities: Throw grenades First Encounter: Knock Knock, Act 1 Difficulty: 4/10 The Locust Grenadiers choice of weapon is the Gnasher shotgun. They sometimes uses grenades if they saw you staying behind a cover for too long. The Grenadiers are just a little tougher than the Standard Drones, and you proabably can't even feel the differences. It's better to take them out before they can get close to you can tear you to pieces with their Gnasher. Although the Grenadiers leave their upper torso unarmored, it won't affect their hitpoints. ______________________________________________________________________________ --------------- Grenadier Elite --------------- Game Description: Wants one thing: to tear Gears limb from limb Hitpoint: Decent Weapons: -Gnasher Shotgun -Lancer Assault Rifle -Bolo Grenade -Boltok Pistol Special Abilities: Throw grenades First Encounter: Wrath, Act 1 Difficulty: 5/10 These Grenadiers are basically better versions of the Locust Grenadiers. They are more aggresive, smart, and uses grenades more often. Instead of leaving their upper torso unarmored, they wear shoulder and lower body armor. ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ++++++ BOOMER ++++++ Game Description: None Hitpoint: Tough Weapons: Boomshot Special Abilites: Use Boomshot rocket launchers First Encounter: Tick Tick Boom, Act 2 Difficulty: 8/10 The Boomers are big Locusts that can take a lot of damage. The weapon they carry, the Boomshot will make themselves a very fearable Locust. Instead of using normal infantry tactics, they'll just stand in the middle of the battlefield, slowly advancing towards their enemies. They normally come in pairs or accompanied by other Locusts. ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ +++++++++ BERSERKER +++++++++ Game Description: Berserkers are blind so hunt by sound and smell. Hitpoint: Tough Weapons: Body Special Abilities: Charge towards enemies First Encounter: China Shop, Act 1 Difficulty: 7/10 The Berserkers are blind, so they will rely only on smell and sound to detect enemies. Once enemies are spotted, the Berserkers will charge towards them, breaking and smashing any thing in their way. One hit from a Berserker charge or melee will kill in any difficulty. Berserkers are only vulnurable to the Hammer Of Dawn (Although they can be hurt by other weapons after they're stunned by the Hammer Of Dawn), which makes them terrible nightmares for COG soldiers. ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ++++++ Theron ++++++ The Therons are probably the most intelligent and toughest infantry unit in the Locust Horde. They always uses cover and will retreat when taking too much fire. Their preferable weapon is the Torque Bow, which most of the time can kill in one hit in Insane. Therons are: -Theron Guards -Theron Sentinels ------------ Theron Guard ------------ Game Description: Elite Locust Guard: Cold, calculating and vicious Hitpoint: Strong Weapons: -Torque Bow -Lancer Assault Rifle -Gnasher Shotgun -Longshot Sniper Rifle -Boltok Pistol Special Abilities: Command other Locust units First Encounter: Tip of the iceberg, Act 3 Difficulty: 6/10 Theron Guard are much tougher than any other Locust Drones, and they are among some of the higher ranks in the Locust Horde. Their favored weapon is the Torque Bow and they always carry a Boltok Pistol by their side. They wears a long, redish coats that trails behind them as they move. ______________________________________________________________________________ --------------- Theron Sentinel --------------- Game Description: The best soldier bred in the hollow Hitpoint: Tough Weapons: -Torque Bow -Lancer Assault Rifle -Gnasher Shotgun -Longshot Sniper Rifle -Boltok Pistol Special Abilities: Command other Locust units First Encounter: (I think it's) Campus Grinder, Act 4 Difficulty: 7/10 Theron Sentinels are the "upgraded version" of the standard Theron Guards. They're much tougher, move faster and are a little bit bigger than Theron Guards. Just like the Theron Guards, they often make hissing sounds, ordering other Locust units on the battlefield. ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ++++++ WRETCH ++++++ The Wretches are the smaller units (and also annoying) of Locust Horde. They normally come in large groups and can surround and attack COG soldiers really quick. They will try their best to get close to their enemies and then attack them with a bite or a hit from their hands. Wretches are: -Standard Wretches -Lambent Wretches ----------------- Standard Wretches ----------------- Game Description: None Hitpoint: Fragile Weapons: Body Special Abilities: Crawl on ceilings and walls First Encounter: Hammer, Act 1 Difficulty: 2/10 Standard Wretches are easy to kill, but when they attack in large groups, you will have a hard time trying to get them off you. Whenever there's a Wretch attack, it's best to pull out your Gnasher and start pumping some shells. 2 continous hits from a Standard Wretch will kill, so be careful. ______________________________________________________________________________ ---------------- Lambent Wretches ---------------- Game Description: None Hitpoint: Weak Weapons: Body Special Abilities: -Crawl on ceilings and walls -Explode after dying First Encounter: Downpour, Act 3 Difficulty: 4/10 The biggest difference between Lambent and Standard Wretch is that they will explode after dying, hurting anybody nearby. The biggest tip I can give you for this kind of Wretch is... don't use the chainsaw! ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ++++++ Seeder ++++++ Game Description: Some of the larger Locusts like Seeders are only vulnurable to the Hammer Of Dawn Hitpoint: Tough Weapons: Nemacysts Special Abilities: Produce Nemacysts First Encounter: Hammer, Act 1 Difficulty: 2/10 The Locust Seeders are insect-like creatures that produces Nemacysts, another global-shaped flying Locust. Except for the Nemacysts it produces, the Seeder can't really hurt you. The only weapon that is effective for this Locust is of course, the Hammer of Dawn. ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ++++++++ Nemacyst ++++++++ Game Description: None Hitpoint: Fragile Weapons: Body Special Abilities: Fly towards enemy units/vehicles and explode on impact. First Encounter: Hammer, Act 1 Difficulty: 2/10 The Nemacysts are the products of the Locust Seeders, mainly used as anti-air vehicle units. Nemacysts can also jam radio frequencies. If presented in large numbers, they can cover up the whole sky, thus preventing COG soldiers on the ground from using the Hammer Of Dawn. For example, the last Berserker fight on Act 5. They can kill in one hit so don't forget to look up the sky when there's a seeder around. ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ +++++++ Corpser +++++++ Game Description: None Hitpoint: Tough Weapons: Claws Special Abilities: Dig Emergence Holes First Encounter: 14 Years After E-Day, Act 1 Difficulty: 5/10 You will only get to fight one of these things at Angry Titan, Act 3. Many players consider that Corpser fight as a boss fight. Don't be fooled, these Locusts may look deadly, but their actually a piece of cake. It's only vulnurable part of the body is their belly and mouth. ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ +++++++ Reavers +++++++ Game Description: None Hitpoints: Tough Weapons: Locusts on them Special Abilities: Carry Locusts on their backs First Encounter: Knock Knock, Act 1 Difficulty: 6/10 These flying Locusts normally have some Locust Drones or Therons on their back, shooting at COG soldiers. They're quite tough, need a few magazines of Lancer rounds just to take one down. Try to ignore them if possible to conserve your ammo. The Torque Bow also seems to be a effective weapon against them. ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ +++++ Kryll +++++ Game Description: None Hitpoints: Tough (I mean, they can't be killed with normal weapons, right?) Weapons: Mouth. (They bites) Special Abilities: Tear any living things to pieces in split seconds First Encounter: Lethal Dusk, Act 2 Difficulty: 2/10 The Kryll are bat-like creatures that hunts by night and kill anybody staying in dark areas. For me, I don't think they are part of the Locust Horde cause they'll kill everybody that is in the dark including the Locusts. And in a conversation between Baird and Marcus : Marcus: Baird. Give me an update. Baird : We've got Locusts. And looks like Kryll are on their way. probably showing that Kryll is not counted as part of Locusts. Anyway, stay in the light and you should be A-ok. ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ++++++++++++ General RAAM ++++++++++++ Game Description: A savage and brilliant Locust General Hitpoint: Tough Weapons: Portable Troika Machine Gun Special Abilities: -Use Kryll as shield -Order Kryll to attack -Use portable Troika Machine gun First (And also the last) Encounter: Pale Horse, Act 5 Difficulty: 9/10. General RAAM is the final boss for this game. It is also probably the toughest Locust unit you'll ever fight in the game. He uses a weapon that looks like a portable Troika Machine gun and uses Kryll to shield himself. He can also order Kryll to attack COG soldiers. Well he may be tough, but he ain't invisible, right? AM I RIGHT, Marines?! Uh, huh, damn right I am. =================== [6.0] Walkthrough [Wal123] Finally, we reach our main destination. Again, this is a walkthrough so skip this if you don't want any spoilers. I don't want to waste much of your time so let's begin. If you find out any mistakes in this walkthrough, feel free to e-mail me. Jeff Franklin (Zatherasaurezz@hotmail.com) ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ [6.1] Act 1 - Ashes -------------------- 14 Years After E-Day - Time off for good behavior [YAE001] -------------------- As the cutscene ends, exit from your cell. You will start off with a Hammerburst with 312 rounds and a Snub Pistol with 48 rounds. As soon as you reach Dom, whom is waiting for you near the exit, he will give you two choices either to go to the left path or the right path. If you go left, you will go directly through the prison blocks and get right into the fight; But if you choose right, you will go through the guards quarters, which is safer. (Well, not really) ______________________________________________________________________________ ++++ Left (Combat) ++++ As you exit into the hall, you should be able to see the first COG Tag, which is lying directly in front of the Gears Of War logo, the Crimson Omen. Kick open the jammed door and... surprise! Pick up the 2 medium ammo boxes and proceed. A couple of Locusts will attack you so take them down. Ignore the Locusts above the bridge to your left to save ammo, King Raven will take them down later. After the fight's over, pick up some Hammerburst ammo from the Locusts' dead bodies. As you proceed, Dom will tell you to pick up the two pair of grenades and you should do so. You will then enter a large hall. About 3 or more Locusts is waiting for you so be prepared. In the middle of the fight, Dom will tell you to use your grenades, so use them if you want to. There will be 2 Locusts shooting through the windows from a small room in the hall. Lob in a grenade and *BOOM*! Flesh, blood, body parts and guns flying everywhere in the room... ______________________________________________________________________________ +++++ Right (Training) +++++ If you choose training, go up the stairs to the right instead of kicking the jammed door. A sign with the word "Cafeteria" will point towards the stairs. Go up another stairs and you will reach the guard's room. Use the button on the desk to unlock the door. Behind an orange sofa in the area is a medium ammo box. As you proceed, you will need to shoot two red circuit breakers on the walls to unlock the doors. Kick open the jammed door and move on. As you proceed, you can see Victor Squad's chopper fly by. Pick up the medium amoo box and kick open the jammed door. Turn right and keep walking on the walkway then enter the door at the end. You will reach a checkpoint and some Locusts will attack. Take cover, kill them, and activate the switch. There is a medium ammo box located at the coerner. Dom will then say it's a timed security door and you need to run towards the door after you opened it. When you enter the door and... surprise! Two hanging corpses will greet you. Turn right and go down the stairs. Enter the room with 8 pair of grenades lying on the floor, pick them up. After you exit the room, 3 or more Locusts will attack. Kill them and head down stairs. It's more recommended to use your grenades since you have more of them in the room. Head down the stairs... ______________________________________________________________________________ +++++++++ Continues +++++++++ After the fight is over, go to the other end of the hall to find a COG Tag. You can also pick up the large ammo box lying under the two hanging corpses. Then, the Locusts will start to cut through the door. Take cover right next beside Dom or at least stay near him to avoid troubles later. Pull the Left Trigger and adjust your grenade to be thrown right in front of the door. As soon as Dom finish saying: "Get ready, here they come!" Throw it. I hope you killed or hurt some of the Locusts coming through the door. And for no reason, Dom will be downed as soon as the Locusts charge in. That's why I told you to stay near Dom. Revive him, and get back to your cover. The Locusts will try to flank you so be careful. Concentrate your fire on the nearest Locusts. If you see the Crimson Omen logo is 4/5 formed on your screen, it's better you take cover and let your health recharge. If you're severely hurt, you can also hear a soft, glass-breaking sound, so take cover too if you hear that wierd sound. After you cleared the area, exit through the door where the Locusts first broke in. http://www.youtube.com/watch?v=NT_-dHPunv4 You will then enter a large opened area. Go up the steps to your left and start shooting them from there. Shoot those Locusts whom are nearer to you first or some of them will get near your cover and force you out. Try to get as much headshots as possible to save time and ammo. After it's clear, get to King Raven (Helicopter) and watch the long cutscene. Congratulations, you've passed your first chapter in Insane Difficulty by yourself. ****************************************************************************** ------------- Trail By Fire - Begin the mission to find Alpha squad [TBF002] ------------- After the cutscene ends, take cover. Ignore the Locusts reinforcements cause King Raven will help take them down. Now, you will have a Lancer with 420 rounds, a Snub with 48 rounds and 2 grenades. Pick up the Drones' Hammerbursts. Go up the stairs. Go through the door and turn right. Three Locust Drones will attack your squad, fight back. After the fight's over, Dom will show you the COG Tag next to a COG soldier. (If you haven't pick that one up) Move on and pickup the medium ammo box and a pair of grenades before going up the stairs. As you reached the top, a few Drones will attack. Pickup the medium ammo box and a pair of grenades to the left and start flanking them. Only use your chainsaw when the enemies are really close and the situation is safe to do so. Keep walking to the end opposite from where your teammates are. In the middle of the fight, the first emergence hole of the game will emerge. If you get to the opposite end from where your teammates are, you should be able to lob a grenade into the hole easily. After the fight's over, pickup the large ammo box lying around the area. http://www.youtube.com/watch?v=3QTwIMqfaM8 Move on and some Drones will attack. I don't know wether this happens to you or not but everytime I play through this part the framerate will drop termendously for a second even if the fight is not that intense. Anyway, use the pillars to the right to flank the Drones. Before crossing the bridge, there's a medium ammo box at the end to the left. As you cross the slightly damaged wooden bridge, you can see some dead COG soldiers lying beside a huge emergence hole. Look closely to the other side and you should be able to see a medium ammo box hiding behind a van. Cross the bridge and let Kim open the locked door. Kim will open doors cause he's the only one on the squad who have the code. As soon as you enter the door, turn left 90 degrees, roadie run and find a cover. After a while, a emergence hole will appear. If you did as I told and go to the left, the emergence hole should be right in front of you or at least close to you. Lob a grenade in. Then proceed to the point where you're facing the exit and take cover. Another emergence hole will appear in front of you. Be careful as you throw the grenade cause a pillar will fall and may block it away. Finish the rest of the Drones of and move to the exit. http://www.youtube.com/watch?v=pBvRCY1jZEs You will then be in a large opened area. Go down the stairs and you can pick up the medium ammo box hiding behind a truck. Go near the large emergence hole and a cutscene will play. That's it for the second chapter of the game. ****************************************************************************** ---------------- Fish In A Barrel - Taking heat in Embry Square [FIA003] ---------------- After the cutscene, quickly pick up ammo from the dead COG soldier's Lancer. Dom will tell you to flank the Troika emplacement from the right. Roadie run around the emergence hole so that you'll be in the right flank. Pick up the medium ammo box and then keep on roadie run until you reach the Troika emplacement area as fast as possible then take cover. Don't engage the Troika gunner yet. If you do it fast enough, a Drone will be walking towards you. Chainsaw it and then run towards the Troika gunner and chainsaw him as well. After the Troika gunner is dead, quickly man the Troika machinegun and make a big 180 degrees turn. Shoot all the Drones that are charging towards you. After it's clear, pick up the medium ammo box near you and advance. http://www.youtube.com/watch?v=3BqWRMaB9yU http://www.youtube.com/watch?v=K_zizEewINQ Another squad of Locust Drones will attack, take them out. Keep moving forward until you reach a circle. I don't know wether you guys realise it or not but everytime you go near this circle, you can hear a Locust saying: "Dust to Dust!" Or someting like that. Grab some grenades and ammo if you need to, cause a big fire fight is waiting just right ahead. Ready your grenades and wait for the first emergence hole to emerge. Press Y to locate the first emergence hole and lob in a grenade quickly before any of the Drone manages to climb up. The second one will appear, locate it and lob in a grenade. Repeat the same for emergence hole number 3 and 4. I hope you can close all of them perfectly so that you don't need to fight those Drones. You can always exit the circle and pickup the grenades if you run out of them. There is one pair of grenade near one of the emergence holes one pair of them in the circle and one pair of them is lying near a medium ammo box at a corner outside of the circle. http://www.youtube.com/watch?v=p4teOfmS-bk Grab some ammo, take a deep breath and prepare yourself for the next chapter. ****************************************************************************** ---------------- Fork In the Road - Delta Squad divides and conquer in Embry [FIT004] ---------------- You will reach a fork in the road where your squad will need to split up. For the left, it's mainly for flanking; Whereas for the right, it's for mainly for attacking. ______________________________________________________________________________ ++++ Left ++++ You and Carmine will be split from your squad and go left. Move on and take cover behind the horizontal fallen pillar. Eliminate the 3 or so Locust Drones that attacks and walk up. You will then enter a large room with some Drones in it. Take cover behind the sofas and take out the Drones. After you're done, locate where the Troika machinegun is. Shoot the plank of woods that is separating you from the Troika and kill the Troika gunner then the Drone that is accompanying the gunner. Go in the restroom and activate the door button. (Continues) ______________________________________________________________________________ +++++ Right +++++ You and Carmine will be split from your squad and go left. Keep moving on. Kim will then tell you there's enemy in his position and need you to help flank them. Go up the slope and take cover behind the large brick wall. Move along the cover until you can see a Troika at the far end. Aim your camera view to aim at the other brick wall in front. Make sure the brick wall is somewhere near the center of your view. While still in your cover, push the left stick up and then Hold A. If you do it right, you should be in your new cover now without getting a shot from the Troika. Shoot the woods covering the window and help Kim and Dom kill the Drones inside the room. Don't engage the Troika yet, instead, stay in you cover and wait for Kim and Dom to flank the Troika gunner. The gunner and the Drone accopanying him will most likely charge towards your position after they're forced to leave the Troika. Take them out and then run towards the Troika and man it. A squad of Drones will then attack from the direction where you first came from. Tear them to pieces and leave the Troika when you're done. Turn around and activate the door button. (Continues) http://www.youtube.com/watch?v=z-3J5NOhJr0 ______________________________________________________________________________ +++++++++ Continues +++++++++ You will now exit into a large hall with a grand piano near you. There's one large ammo box in the corner so pick it up if you need to. As you proceed, A Troika and some Drones will start firing at your team. ''''''''''''''''''' Conversation ''''''''''''''''''' ////////////////////////////////////////////////////////////////////////////// Dom : There's another nest around the corner Marcus : With a spotter, on the right! Kim : Take him out first ////////////////////////////////////////////////////////////////////////////// I believe what they meant by "spotter" is the Drone that's shooting from the window on the right. Just like Kim said, we will take that Drone out first. Go into the dark room to the right, and then pick up the medium ammo box inside. Keep going through the room and exit from the right flank. Walk behind the one and only cylinder shaped object in the area. You should now have a clear vision of that Drone. Pull out your Hammerburst and shoot him as he pop out of the window. If you do as I said and stay behind the large cylinder object, you should be safe from the Troika's fire. Try to take out that Drone as fast as possible before your teammates are downed by Troika fire. After you killed that Drone behind the window to the right, see the shut door below the window ? (It's a little to the right) Leave your cylinder shaped cover and Roadie Run towards it. Keep holding A when you reached the door and Marcus will kick open that door without needing you to press X. Like this, you won't give time to the Troika to tear you to pieces while you're trying to push the X button to kick open the door. Once you're inside, go up the stairs. You should now have a clear visual of the Troika's left flank. Lob a grenade towards the Troika and watch'em go boom. If you run out of grenades, take the one beside the sandbags near you. Ok, now let me tell you what's going to happen next. Remember that grand piano? A Emergence Hole is going to emerge around that area after the last Drone standing in the area is killed. You've got three options, the quick but dangerous way and the slow but safe way, choose one. ______________________________________________________________________________ +++++++++++ Option No.1 +++++++++++ This is the quick but dangerous way. After you killed that Troika gunner, leave one or two Drones alive and then go back to your teammates' position. Revive any of your downed teammates and prepare your grenades. Look towards the area with the grand piano and try to take down the leftover Drones from here. As soon as the last Drone is killed, a slight earth quake will occure and you should be able to see that Emergence Hole opening up. Aim and throw a grenade. Miss the hole with the first grenade and chances are, you're going to fight more Drones and trying to going back to the Troika machine gun is a little too late so throw the first grenade accurately. If you do it right, *BOOM!* and end of story. (Continues) http://www.youtube.com/watch?v=hOSf36U33vM _______________________________________________________________________________ +++++++++++ Option No.2 +++++++++++ This is the slow but safe way. After you killed the Troika gunner, go down and revive any teammates that's down, and kill the leftover Drones. After the last Drone is down and the Emergence Hole is starting to open up, quickly Roadie Run to the Troika and man it. From here, you will have a clear visual of the hole. Shoot anything that moves with the Troika and if you got hurt severely, leave the Troika and roll back, wait for your health to recharge then continue blasting Locusts with the Troika. After you finish the last of them and that's it. (Continues) ______________________________________________________________________________ +++++++++ Continues +++++++++ After the Emergence Hole is closed up, stay away from the door located at the back of the Troika. A lone Drone will come busting open the door, shoot it. You don't actually need to shoot it since one of your teammates are very likely to chainsaw that Drone. Enter the door, then kick open that other door in front of you. ****************************************************************************** ----------- Knock Knock - Infitrate the House Of Sovereigns [KKK005] ----------- Lieutenant Kim will tell you and Dom to attack first while he and Carmine will "stay back and surpress". Kick open the door and enter the large, opened area. There's an large ammo box and a pair of grenades in the guard's post. As you go, you can see a few Reavers fly by. In front of you, is a large structure with four entrance doors. See the fourth door to the right? (Counting from the left) Roadie run towards it and take cover behind the sandbags right next to that door. The second door should open by now, uncovering a Troika machine gun. The Troika will start firing at your allies but don't shoot it so that you won't give away your position. The third door will now open with a lone Drone charging out. Keep staying in your cover and don't engage the enemy. After a while, the fourth door should start opening. Kim will shout and a new point of interest appears. Meet your new enemy, the Grenadier. The Grenadier will starting pumping its shotgun but keep hiding behind your cover. The Grenadier will then take cover behind the sandbags and jump over to your position. As soon as the Grenadier jumps over, exit cover and chainsaw it. Then, pull out your Hammerburst and take out the lone Drone at the 3rd door. Now, swap your Hammerburst for the Grenadier's Gnasher (shotgun). Enter the structure through the opened fourth door. Move along the left path. A Emergence Hole will then start to emerge inside the sturcture. If you're moving along the left path, you should have a clear visual of the hole. Try to lob a grenade into/near the hole. If you already threw 2 grenades but still misses the hole, it's best you stop trying to conserve grenades. http://www.youtube.com/watch?v=AuMHQCp5oL4 After the Emergence Hole closes, go near it to uncover a medium ammo box and grenades. If the Troika gunner still survives (which he probably will), go out and chainsaw him from the back. A cutscene will then start to play, showing Carmine's death by Locust's sniper fire. After the cutscene, run back to the Troika and start shooting the hordes of Drones and Grenadiers that are charging towards your squad's position. Remember to pull the left trigger to be more precise with the Troika. Focus your shots on the enemies that are closest to you/your team mates. As the battle outside ends, the first door will open with 2 Drones and a Grenadier inside. Let your team mates go in first. Be really careful with the Grenadier for he can blast you to pieces with his Gnasher in that kind of range. Use your Gnasher and grenades against them. There is a large ammo box at one corner of the room and one next to Carmine's corpse. As you go up the stairs, this chapter will end. ****************************************************************************** ------ Hammer - Drop the Hammer On the House Of Souvereigns [Ham006] ------ Follow Kim and go upstairs. You can hear Cole swearing and shooting. As you reach the top of the stairs, go to the other end to pick up a pair of grenades. Go outside. A new point of interest will appear, showing Cole shooting Locusts with his Snub. Pick up the medium ammo box in the area. After a while, a grenade will fly under Cole's feet exploding, causing him to be downed. If you listen carefully you can actually hear a Grenadier saying "Bye bye, nutsac." Go down the stairs and kill the three Locusts in the area. Revive Cole and a cutscene will play. Go back up the stairs. Wait for Kim to open the door and enter the long, straight room. Take cover behind the medium cube block to the left of the locked door, facing to the other end of the room. Soon, you will see a lone Wretch running out and screaming, alerting the other Wretches. Use your Lancer and shoot anything that come close. Remember to check the ceilings. After a while another group of Wretches will attack... from behind. Your teammates will shout and notice you when it happens. Pull out your Gnasher and blast them to hell. Keep rolling over to dodge them and use melee if any Wretch gets close. http://www.youtube.com/watch?v=Iy4IvfK5LI8 After the Wretch attack ends, pick up the large ammo box and some shotgun ammos if you need to and exit to the next hall. Dom will say that something smells wrong here. Don't go near the locked door. Instead, swap your Gnasher for the Hammer Of Dawn on the floor. You should be able to have a good viewing angle of the Seeder by looking through the windows. Kill the Seeder from here. After it got zapped twice and died, swap back your Hammer of Dawn for the Gnasher and ready your grenades. Go near the locked door and Kim will unlock it. Then take cover behind the low wall to the right of the lifted bridge. Aim your grenades towards the opened room on the other side. Kim will then start lowering the bridge. Soon, an Emergence Hole will start to appear, lob a grenade in and pray that you hit. Cross the bridge, and keep proceeding. There's a large ammo box on some wood planks on the water. http://www.youtube.com/watch?v=ctMaK_hJV0Y Keep going and you will hear a Seeder making wierd noises. Go to the area where the Seeder is and swap your Lancer for the Hammer of Dawn on the floor. You will need your Gnasher for the Wretches later. Drop the hammer on the Seeder and take cover whenever you need to. After you're done with the Seeder, swap back your Lancer and keep going. http://www.youtube.com/watch?v=YiPFYyHyEO4 As Kim unlocks the door, you will see something flying across your view. Go to the viewing platform in front of you and look right for a medium ammo box. Pull out your Gnasher and go down the stairs. Two Wretches will leave their "food" and charge towards you. There's a pair of grenades near the corpse if you need it. http://www.youtube.com/watch?v=1HuAhFXmpIs Move on until you reach a medium hall that has rows of benches in it. Locusts will start to attack. Shoot the Wretches that come in first before they are all over you. After you're done with the Wretches, take care of the other Locusts in the area. Before you exit the hall, there's a pair of grenades to the right of the steps. Your squad will then encounter another dead COG soldier. According to Cole, that soldier's name's Rojas. Wait for Kim to unlock the door then enter it. Keep procceding till you reach a living room with some couch and sofas. ****************************************************************************** ----- Wrath - A bloody reunion with Alpha Squad [Wra007] ----- Kill the two Drones that enters the living room and swap your Gnasher for the Hammer of Dawn. Exit to the balcony and you will see another Seeder below spitting Nemacysts. Before you try to zap the Seeder with huge @$$ lasers, shoot down any nemacysts in the air first. Your team mates should help you on the Drones in the area. After the area's clear, drop the Hammer on the Seeder. Be careful for Nemacysts as you do so. Also, don't point your laser to close to your cover or you're the one who's gonna get zapped. http://www.youtube.com/watch?v=s1zVix6itj0 After you're done with the Seeder, go back inside. Then, Locusts will start cutting through the door and Cole will alert your squad. Aim your grenades a few inches away from the door. As soon as the door explodes, lob it. There will be a Drone with a Lancer shooting from cover and two Grenadiers charging in. Be careful with the Grenadiers for they can blast you to pieces in one hit in this kind of range. http://www.youtube.com/watch?v=-c5ngv3n0f8 Move on. Later, a new point of interest will appear, showing "The Tombs of the Unknown", which is where Alpha Squad is taking cover in. Keep going until you see a red cardboard. Destroy it to uncover a medium ammo box beneath it. Keep moving on and you will encounter a Boltok and a large ammo box next to a dead COG soldier. Boltok or Snub? It's your choice. Keep moving on and you'll enter another hall. A drone with a Boltok will start shooting. Be careful cause the Boltok is quite powerful. Another Drone with a Hammerburst will enter the hall, shoot him as well. Keep going and you'll reach a straight hallway leading to another hall. Take cover behind one of those fallen pillars/low walls. A squad of Grenadiers and Drones will start another fire fight. Some of the Drones have Lancers so be careful not to get saw'd. There's a medium ammo box in the area just so you know. After you've done, move on. You'll found yourself standing in the middle of the line of fire of a Troika machine gun. Quickly roadie run and enter the room to the right. Pull out your Gnasher and find some cover. A group of 5 or so Wretches will come hopping towards you. There may be more Locusts inside that large room. After the room's clear, chainsaw the Drone manning the Troika from the back. I wonder what's he's shooting at??? Man that Troika and start firing at the Wretches that is coming through. Don't forget to check the ceilings. If the Wretches manages to get too close for comfort, quickly leave the Troika, roll back and pull out your Gnasher. Pump and saw those Wretches until it's over. Advance to the right of the Troika machine gun. At the first junction, turn right and you'll see a medium ammo box. Keep moving. As you move down the last stair, a squad of Locusts in the room in front will start shooting. Flank them from the left. If you still can't see some of the Locusts, flank them from the back. There are a Boltok, 2 large ammo boxes and a pair of grenades in the room. Move on and you will reach a large circular hall with a statue in the centre. This is where Marcus is judged and sentenced. Roadie run up the stairs and chainsaw the Drone manning the Troika machine gun. Before you do anything, make sure the air is clear of Nemacyst. You can start killing the Locusts on the ground either by using the Hammer Of Dawn or the Troika. As you're busy busting Locusts on the ground, don't forget to look up the sky to see if there's any Nemacyst flying around. After it's clear, a cutscene will play. ****************************************************************************** ---------- China Shop - Berserker Bait [Csp008] ---------- Keep moving until the Berserker smashes through a wall. Enter the long hall way and roadie runs towards the end. Stand directly behind the closed door. Pull the Right Trigger while reving up your chainsaw will make a loud noise, luring the Berserker near you. The Berserker should be charing towards you by now. Rollover to the side when it come close. If successful, the Berserker will break the door; But if you done it wrongly and the Berserker missed, try again. As soon as the door breaks and your character is recovering from the roll, roadie run and stand at the middle of the hallway and make more noises with your chainsaw. As the Berserker charges towards you, rollover and quickly run towards the opened door. Keep holding A while rolling over will help you to roadie run instantly after you rollover. When you entered the room, there's a medium ammo box at the left corner. Enter to the second hall and make noises. A 6 minutes 30 seconds countdown timer will start as you enter the hall to make the fight a little more exciting. Be careful cause the second hall is much smaller than the first one. Just like what you did for the first time, stand behind door, lure, rollover, run to the middle, lure, rollover, then roadie run towards opened door. The third hall is the smallest, making rolling over harder. When the Berserker charges towards you, rollover to the right since there is a space to the right whereas there aren't any to the left. After opening the third door, run outside to the courtyard. Then, quickly roadie run towards either to the right or left end. To run for such a long distance, it's better for you to rollover once after you roadie run'd for about 3 seconds and then keep holding A as you're rolling over to continue roadie running. This will avoid your character from slowing down to rest after a long, continuous roadie run. http://www.youtube.com/watch?v=sGDMnBXkQG8 When you reach the end, look back just to make sure if the Berserker is following you. If she isn't, pull out your Hammer of Dawn and watch her suffer in pain. After the first satelite beam stopped, take cover and stay queit before she knows where you are. Wait for a few seconds for the satelite to reload, then fire off another beam on the Berserker. If she's charging towards you, be careful cause the covers here are breakable. You need to put a total of 3 beams on the Berserker before it finally dies. There's actually a quicker way end her: http://www.youtube.com/watch?v=3UPAy9dxudY Congratulations! You've finished the first of the five acts in the game on Insane Difficulty. Now, prepare yourself for what's coming up. Kindly e-mail me if you: *Still need help on this section *Think you got a better way to beat this Berserker ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ [6.2] Act 2 - Nightfall -------------- Tick Tick Boom - Locust Counterattack [Ttb009] -------------- Anya will tell you that the Hammer of Dawn is offline. Swap your Hammer of Dawn with the Gnasher next to a dead COG soldier. Good thing this Gnasher has a full 39 rounds in it. Reach the fork and choose the path your like. ______________________________________________________________________________ ++++ Left ++++ Keep going. Soon you'll reach a room and got no way out. Save the large ammo box for later. Wait for a while and a cutscene will play, showing two Boomers heading to your location. As the two Boomers blast open the door, take cover behind the low wall and start shooting. It's better if you just wait for the Boomers to fire a shot before you fire back. This is because Boomers will take a loooonnnggg time to reload their Boomshot after every single shot. Use your Gnasher if they come close. Then, go to the back of the room to pick up the pair of grenades beind some shelves. Keep moving and you'll see a Corpser moving back into the ground. (Look on the floor for something funny on the way before reaching to the Corpser's position.) There's an medium ammo box just at one of the corners of the room where the Corpser appeared. You will soon enter a large hall. A Drone will then start to attack. After killing it, pick up the grenades behind the steel racks. Proceed and activate the door button. You will now enter another hall, with lots of tall steel racks in it. Among the steel racks lies a pair of grenades. Activate the door button and look to the right for a medium ammo box. A fire fight will start to emerge as you go outside. First, take out the sniper sniping from the broken walls first. Then take out the 2 Drones using Lancers that's coming out from the building. After your side is clear, help Dom and Cole to shoot the 2 Grenadiers that are on their side. When you're done outside, pull out your Gnasher and enter the building. Kill any Wretch that's coming towards you. Then, move through the rooms to the right and flank that Troika. Be careful for some Drones that may be hiding in one of the rooms inside. (Continues) http://www.youtube.com/watch?v=i8onTSD4pAk ______________________________________________________________________________ +++++ Right +++++ On your way, Dom will tell you that his route's not good and you should find another way in. There's a medium ammo box on your way. Keep going until a cutscene plays, showing two Boomers moving towards Dom's position. You can choose not to shoot to save ammo since your team mates can handle the Boomers themselves. Keep moving until you're on the walkway of a large hall. Quickly take cover to the low wall in front, which is to the left of the locked door and wait. A Drone will soon come out. Don't shoot. Instead, wait for it to jump over to your position then chainsaw it. Exit to a hall with lots of tall shelves in it. There's a large ammo box waiting for you in that hall. Go out and Locusts will start to attack. Shoot the 2 Grenadiers that are charging towards your position first. Then, take care of the sniper sniping from the broken walls on the second floor. 2 Drones with Lancers will come out from the right, help Dom and Cole to shoot it. After outside's clear, pull out your Gnasher and get in that building. A Troika will start firing at you as you enter the building. Take cover to the left wall to avoid it. Kill the Wretch that is coming for you. Now, you can either wait for your team mates to attack or you can attack yourselft. Of course, if you want to wait for your team mates to attack you'd better tell them to attack. But if you want to take out that Troika yourself, you can either shoot him with your Lancer to make the gunner retreat or you can throw a grenade under it's feet. After you're done with the Troika gunner, pull out your Gnasher and get ready for more Wretches. There may be some leftover Drones hiding inside the room. (Continues) http://www.youtube.com/watch?v=chxtpJAgtnw ______________________________________________________________________________ +++++++++ Continues +++++++++ After the area's clear, kick open that jammed door. You can pickup the resources in the area while Jack's cutting the door. Keep moving until you reach a closed hall, with a jammed door as the exit. Pick up the grenades behind the jammed door if you need it. As you go near that jammed door, this chapter will end. ****************************************************************************** ----- Grist - Heavy weapons in close quarters [Gri010] ----- Once you kick opened that jammed door, another fire fight starts. Just as usual, focus on the Boomer first. If more than one of your team mates are down by the Boomer's fire, tell the rest to cease fire. You may also want to watch out for the Grenadier to the left. My team mates and I always got killed by that lone Grenadier as it always come near our cover and fire at us with his Gnasher at point blank range so be careful. After you're done with the Boomer and Grenadier, tell your team mates to attack. Go to the area where the Boomer first appeared. From here you can see some Drones in front of you. Take them out first, and then kill the snipers that is sniping from the windows on the other side. After the area's cleared, be careful for a lone Drone that's coming out from the locked door when you proceed. Once the Drone's down, that's it for this big fight. There's a total of 1 Boomer, 1 Grenadier and 7 Drones engaged in this fight. For the resources in the area, there's one large ammo box in the middle of the courtyard, one at where the Boomer first appeared, one medium ammo box near the locked door and a pair of grenades in a room where the Grenadiers first appeared. http://www.youtube.com/watch?v=QDiDOCPbmoc Proceed through the locked door which is opened by that last Drone. The Corpser will once again appear. There's a Lancer at the near the edge of the walkway destroyed by the Corpser. Before you go on, ready your Gnasher. Three Wretches will come hopping towards you. And as you exit that area, another 2 Wretches will be coming from the above while 2 other will try to run up the stairs which you are standing on. http://www.youtube.com/watch?v=HCIURdshdY8 When you reach the bottom, you should be able to find a large ammo box in the corner. But I recommend you to save it for later. Keep going and again, the Corpser will appear. Two Drones and a Boomer will then slowly appear as the smoke and dust caused by the Corpser fades. Focus on the Boomer, then tell your team mates to attack once the Boomer is down. After killing the 2 leftover Drones, pick up the large ammo box you saved before. There's also a medium ammo box at the area where the Drones first appeared. Later, you will face a Troika and you won't be able to just use your Lancer and take it out easily. I recommend you to use either your grenades, or swap your Gnasher for the Boomshot. ______________________________________________________________________________ +++++++++++ Option No.1 - Grenades +++++++++++ If you choose to use your grenades, keep moving. As Baird start saying "Kicked their ass", quickly roadie + rollover and take cover behind the white van that is on the right, ignoring the pushable vehicle. The Troika should start pinning your team mates down by now. Okay, this is the hard part. If you took cover behind the white van to the right if I told you to, you should have a good visual of the Troika gunner on the right. Tell your team mates to cease fire for now or they will be downed in less than a minute. To heat up the situation a little bit more, an Emergence Hole will appear at the other end, next to a pick up truck in front. Be careful for the Wretches that is running towards you. Now, move your Right Stick so that the Troika is a little bit left to the center of your view. Blind throw it from cover whenever you're think you're ready. If you managed to throw it under the gunner's feet, that's good. But if your grenade landed on the Troika and got knocked off, move your Right Stick to aim and then try again. You can always pick up the grenades under your feet if you run out of them. If you still failed after trying multiple times, go for Option 2, it's more easier. (Continues) Dammit, I missed the second grenade: http://www.youtube.com/watch?v=eseaI1Mkfso ______________________________________________________________________________ +++++++++++ Option No.2 - Boomshot +++++++++++ You may loose your Gnasher if you want go for this option. Just after your last fight with the Boomer and the 2 Drones, swap your Gnasher with the Boomer's Boomshot, and then ignore the pushable vehicle and roadie run + rollover to the white van to the right side of the bridge. Take cover behind the white van and you should be able to see the Troika on your right. If you're in the right place, under your feet should be a pair of grenades. To heat up the situation a little bit more, an Emergence Hole will appear at the other end, next to a pick up truck in front. Be careful for the Wretches that is running towards you. Now, I know this is stupid, but tell your team mates to attack. Since you're behind the white van and the Troika couldn't see you, it will aim for your team mates. As the Troika gunner is shooting at your team mates, which most probably are on the left side of the bridge, you should be able to have a clear view of the side of the gunner's body/feet. Move your Right Stick so that the Troika would be in the middle on your view, aim and shoot as fast as possible. One shot on his body should shred him to pieces. (Continues) http://youtube.com/watch?v=NGwDUxYF60Y ______________________________________________________________________________ +++++++++ Continues +++++++++ After that Troika gunner's down, revive any team mate that's down and tell them to attack. Slowly advance from cover to cover and try to stay at the left hand side. There's a long low wall at the left side near the Emergence Hole. Take cover behind that low wall and move along it until you can see the Emergence Hole clearly just a few feet away from you. Throw a grenade or use your Boomshot. Be careful for there still might be Wretches that managed to come up from that hole. The faster you can close up the hole, the better. Or else you'll have to fight the Locusts that came up to the surface. After this fight's over, pick up the resources in the area. There's a pair of grenades behind the white van, a large ammo box, and another pair of grenades which is right next to a medium ammo box. If you're following option 2 and you still have the Boomshot with you, swap it for a Gnasher on the floor before you pick up the ammo boxes around the area. Keep moving until you reach the Stranded camp. *Still need help on this section? Feel free to e-mail me! ****************************************************************************** ------- Outpost - A "helping" hand from the Stranded [Out011] ------- Okay, prepare yourself for the most ridiculous chapter of the game. You basically just need to walk for less than a minute and another chapter will follow. ****************************************************************************** ----------- Lethal Dusk - Stay in the light or be consumed [Ldk012] ----------- Kick open that jammed door and you can hear the good ol' Grenadier laughing. There's a Drone accompanying the Grenadier, and a Sniper inside the small room. Kill the Drone and Grenadier then chainsaw the Sniper. Swap your Gnasher for it's Longshot Sniper Rifle. Go down the stairs and get on that platform. http://www.youtube.com/watch?v=6CIA86JxAjM Drones on the opposite side will start to shoot at you. Keep moving the platform. In the middle, you can see the Sun is already set and the Kryll is coming out. Keep rolling the wheel. If you get hurt badly by the Drones' fire, back away from the wheel and take cover then wait for your health to regenarate before continue moving the platform. When you reached the other side, exit the platform and go up the stairs. You don't have to worry about the Drones since the Kryll will take them out later. Pick up as many ammos and grenades as you can at Checkpoint One then move on. As you kick the jammed door up ahead, an Emergence Hole will appear on the other side. If you think you can close it up with a grenade, do it. There'll be only two Drones and Grenadiers coming up from this hole so kill them. You may choose to snipe them with your Longshot from inside the building. Do this by strafing slowly out of the building, shoot, and when you need to reload, strafe back into the building. An alternative way to end this hole: http://www.youtube.com/watch?v=_JraPJs4N7U After the hole is closed, Marcus will start talking. Pick up the small ammo boxes (Magazine shaped) next to the propane tanks. Keep lighting your way up and advance. When you reach the first turn-right-only junction, you should be able to see a Troika at the far end. Keep proceeding and a fight will begin. A Drone will rush towards the Troika and start shooting at you. Find cover. There are two more Drones accompanying the gunner Drone. Snipe the 2 Drones from long range first. Then when you're reading to take out that gunner, snipe his only exposed part of the body, his head. But this gunner Drones have hard@$$ protective head gears so you'll need an single active-reloaded Longshot round in his head to end him. After you're done, keep lighting the street up and proceed. These propane tanks are more "naughty" now. They hide behind obstacles which some times causing you to miss them. They usually hide by the sides of the streets. When you're near the Troika's position, you'll have to move through that building to the left. It seems stupid, but even the rooms in the building to the left is birghtly-lit, you can still get eaten by Kryll if you don't shoot the propane tanks inside the building. So, shoot the propane tank inside the first room and move throught the building. Jump through the window to go near the Troika for a pair of grenades. As you start to approach the closed door in the living room, prepare your chainsaw. A Wretch will come busting out the door when you get close to it, cut it into half for tonight's dinner. (Man, that damn Wretch scare the sh*t out of me everytime I reach that part) Kick open that door and an Emergence Hole will emerge on the other side of the area. Move through the rooms to the left and flank them from there. There's a Lancer among the rooms. You can also choose to snipe the Locusts from here, just be careful for the Wretches that's coming towards your way. After the hole's shut and it's clear, a Grenadier will rush out with his Gnasher on the other side, lighting up a propane tank in front of him. Snipe that Grenadier. http://www.youtube.com/watch?v=jWy4y4Hwi54 After killing that lone Grenadier, enter the building to the left for a pair of grenades. Then, go to where the last Grenadier came from. Move through the rooms. When you exit the building, another attack will begin. There'll be a Troika in the building in front, and a spotter Drone on the second floor of the right building. Stay in the building and slowly strafe out, with your Longshot scope zoomed. Then, snipe the Drone on the second floor first. Try to get and active reload after sniping that spotter Drone, then put the active-reloaded round into the Troika gunner's head. When it's over, push the burning car wreckage till it hit something and stops. When it does, another Drone will come out from the building with the Troika. Snipe his @$$ as well. *Just a few milimetres away from his head (0:34), dammit: http://www.youtube.com/watch?v=qcmibrlj0vc Enter the Troika building from the left entrace then ready your chainsaw. A Drone will be hiding quietly in the room with the Troika so be careful and cut him into half. Go to the back of the building. You will see a pair of grenades and a medium ammo box at the end. From here, shoot the propane tank next to the garbage bin. Now the alley's bright and it's safe to go through. Kick open the door and you'll see 2 Drones waiting for you up front. If they try to get near your cover, that's good. Because if they do, the Kryll will help to tear them to pieces. After they're killed, turn left and enter the small courtyard via the courtyard's left entrance. Take cover in the brightly-lit area. Pull out your grenades an get ready. An Emergence Hole will appear on the other side. Throw a grenade right through the gap between the fences on the other side. You may need a few more tries before you can succesfully close that hole. If you failed, just pull out your Longshot and start sniping anything that moves. When that hole's shut, pick up the small ammo boxes around the area and keep moving until you reach a dark area where Dom will start to talk. http://www.youtube.com/watch?v=W-XAg-W0XZE Get in that building and move the light. Just as Dom requested, light up his path to salvation... :p Pick up the large ammo box near the spotlight and go down. Pull out your Longshot before you walk down the stairs cause there's gonna be two Wretches waiting for you down there. Melee the two Wretches. It's better to tell Dom to cease fire for now cause he'll most likely to be downed by this time. As you exit the building, snipe the Drones attacking Dom from here. Go to where Dom switch on the street lights for a large ammo box when you're done. When you reached a new checkpoint, get ready your grenades. An Emergence Hole will appear right in front of you. You can actually close the hole from your current position by lobbing a grenade through the gap between the two obstacles in front. http://www.youtube.com/watch?v=XlQQcaga91w Go inside the building to the left. There will be a pair of grenade, a Gnasher and a small ammo box. Swap you Longshot with your Gnasher or not? Well it's basically your choice and I think that both of them are eqaully useful for the upcoming fights. Anyway, shoot the propane tank through the window and keep going till you reach Checkpoint 2. ****************************************************************************** -------------- Dark Labyrinth - Light your way to salvation [Dlh013] -------------- Pick up the large ammo boxes by the each side if you need to. When you're enjoying your trip through the building, the unthinkable happens. The lights turned off and the Kryll may hurt you a little bit. As you're moving through the building, pull out your Longshot. A group of about 5 Wretches will attack. Keep melee-ing and and strafing. You can also use your pistol if you want to. Just don't use the chainsaw. Go to the room with a barrel on fire and a small ammo box in it. http://www.youtube.com/watch?v=kTWbEDojY9k Shoot the propane tank inside the pushable vehicle and run along with it. Move to the gas station and that's it, the end of another ridiculously short chapter. ****************************************************************************** ---------- Powder Keg - Shootout at Aspho Gas Station [Pkg014] ---------- An old man will walk out of that gas station and "greet" you. Start pumping some gas into the Junker. Look to the right, over the low wall and you can see a large ammo box. Go inside the room and you'll find a Longshot and 2 large ammo boxes. Hit the two electronics on the desk away so that it won't block your view later. Go near the sealed windows and "ATTACK!" shoutes a standard Drone. Snipe the Drones from inside the room. Get as much headshots and active reloads as possible. If anybody tries to get into the building your in, wait at the entrace and chainsaw them. You can pick up the Longshot for some ammo if you needed to. After all the Drones are dead, another wave of Locusts will attack. This wave includes a Boomer and some Wretches. Go out and take cover behind the nearest gas pump. While you're doing so, pull out your Longshot and melee any Wretches that get close. After you're done with the Wretches, the Boomer should be close to you by now. Tag him a grenade or pump some leads through his thick skin. (Only do this when he's reloading!) After this wave is done, revive Dom if he's down. (Which he most of the time is) Another wave of Standard Drones will attack from the same place the Boomer came from. Go back into the building and snipe anything that moves. The old man Stranded will help you to kick Locust asses with his Boltok. Some of the Drones will try to get into the building you're in so be careful. Just wait at the entrance and chainsaw them. When all the Drones are dead, take a deep breath and relax. Go back inside the room with the two large ammo box and a Longshot sniper rifle to grab some ammo before a cutscene plays. http://www.youtube.com/watch?v=zL6OaWFKgKk There you go, another chapter is dead. ****************************************************************************** ------------ Burnt Rubber - Burn Kryll ... While burning rubber [Brr015] ------------ Hmm. This is quite an interesting chapter. You're going to drive that Junker all the way back to where you left Baird and Cole. And on the way, Epic put in some Kryll swarms just to make this mini-game more, uhm... interesting? Press X to switch between driving and controlling the UV light, pull the Right Trigger to accelerate and powerup UV turret, Left Trigger to brake and reverse or zoom in with UV turret. Well, what can I say for this chapter? Just drive slowly, and when Kryll attacks, immediately stop driving and start burning them with the UV turret. The UV turret can only fire UV lights in short burst, not continuously, so you gotta have good timing. Also remember that you can pull the Left Trigger while in UV turret mode to aim. Dom and the Stranded with you will tell you where the Kryll's coming from, like: 7 O'clock! Behind us! 11 O'clock! or something like that. Just don't keep driving and ignore the Kryll, they can fly faster than your Junker. I can't really walk you through this chapter with words (my english's kinda suck), just watch this video. http://www.youtube.com/watch?v=BPwt0SBLbHE *Still need help on this section? Well then E-mail me! ****************************************************************************** ---------- Last Stand - Fight along side the Stranded [Lsd016] ---------- Prepare yourself for the next big and long fire fight. Ignore your team mates and go through the building to the left via the window. You can find 2 pairs of grenades, one Lonshot and a large ammo box. When you reach the room with the burning toilet bowl, look down and you'll be able to see an Emergence Hole starting to appear. Throw a frag in. Then shoot the leftover Drones in the area. After the Emergence Hole's closed and the Drones are killed, you'll reach a new checkpoint. Soon, your guys at the wooden walkway will alert you about Snipers. Go to where most of your team mates are at and get on the Troika Machine Gun on the walkway. Shoot the loose concrete block (will be shown in point of interests) to end the Snipers. After the sniper threat has ended, look to the building to the right and you'll see some Drones shooting from the roof above. A new point of interest will appear, showing a leaking gas pipe just above the Drones. Shoot the gas pipe with your Troika till it explodes, killing the Drones beneath it. After the Drones on the roof are dead, a new Emergence Hole will appear on the left. The hole is too far for grenades so just shoot the Drones that comes up from the hole. Then, another Emergence Hole will appear near you. Exit the Troika and lob in a grenade. When all of the Emergence Holes are closed, a Boomer accompanied by a large group of Drones will appear from a building. Take cover and wait for the Boomer to fire. After it fired a Boomshot round, quickly get back on the Troika and start pumping leads into the Boomer. Do it quickly before it manages to reload it's Boomshot and blast you to pieces. After you killed the Boomer, leave the Troika Machine Gun and take cover for your health to regenarate. Stop using the Troika from now on cause it's not safe anymore. You will die within seconds by the Drones' fire if you try to get on that Troika. Go back to the building where you first enter. Snipe anything that moves from inside the building. After all of the Grenadiers and Standard Drones are killed, don't go outside, keep on staying inside the building. A hugeass Emergence Hole will now appear, revealing a squad of Boomers inside in it. Throw some grenades in to soften them up. (Don't worry about saving grenades, there are many of them lying around the area) Slowly strafe out and start sniping the Boomers. Get to a position where you can see the Boomer's head but they can't shoot you. Put some Longshot rounds into their heads. Oh, and also, tell your team mates to cease fire, they won't last long. Be careful for some of the Boomers may be hiding from your view so slowly walk along the walkway until you spot the leftovers and take them out. If you're low on ammo and grenades, leave one of the Boomers alive and go back into the building to fill yourself up. There's also a medium ammo box, a pair of grenades and a Longshot at the other end of the wooden walkway. When you're ready, kill the last one and watch the cutscene. Don't forget to watch this video if you're stuck. http://www.youtube.com/watch?v=t7lj8J_rdcY YAY! 2 out of 5 acts is gone! * Still need help on this section? Well then e-mail me! ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ [6.3] Act 3 - Belly of the Beast -------- Downpour - Enter Lethia Ilmusion Facility [Dpr017] -------- What? We fight all the way from the end of act 1 to act 2 to get that damn Junker and now you're telling me that it's dead? What about all those Kryll and Boomer fights we've been through? Whatever. There aren't really much of a fight in this chapter, you'll just need to deal with some Lambent Wretches. Walk all the way until you reached the factory's main entrance. Pick up the large ammo boxes around the area if you're low on them. Not too soon later, a group of Lambent Wretch will attack. Keep back stepping and shoot them with your Lancer. If any of them got close, pull out your Longshot and melee them. It requires two melee hits from the Longshot to kill a Lambent Wretch, so roll over to the side after each melee to avoid getting hurt by them. After you're done, there's a boxe next to each of the white vans at the sides. When you enter through that entrance, another group of 3 Lambent Wretches will attack. Keep moving until you've found an elevator. Power up the generator and go in the elevator. And oh, there will be a Lambent Wretch waiting for you inside. Enter the factory and this chapter will end. ****************************************************************************** --------- Evolution - Keep your distance from dark Wretches [Evo018] --------- Keep advancing until you reached a room with blood and corpses everywhere. There's a Snub pistol near the corpse lying on the computer in that room. Activate the door button and a cutscene will play, showing a Stranded waiting in the room to be rescued. Follow the Stranded and let him unlock the door. You will now meet back Cole and Baird. Soon, you will reach an area with wooden floors. Move slowly and keep looking downwards. If you stepped on a weak piece of wood, you can feel the vibration in your controller and loud cracking sound can be heard. So, make sure the woods you're on is strong before you move on. Keep moving until you reach a room with two Lancers in it. Exit the room, and a Wretch attack will begin. Start shooting the Lambent Wretches in front with your Lancer. When they got close, it's time to put your Gnasher shotgun into action. Wait for a Lambent Wretch to come close, then let off a shell and then rollover to the side. Do this after killing each Lambent Wretch to avoid getting hurt by the explosions. If there's too many of them around you, roadie run to the other side of the area and then start pumping some shells again. This can help you to get out of the group of Wretches circling around you. And also try to stay near Dom so that you'll at least have someone watching your back. Keep advancing after you're done. As you're proceeding, a Lambent Wretch will suddenly appear and tries to attack you. Turn the wheel to open up the two locked doors. Later, you will meet a dead COG soldier's corpse with a Longshot sniper rifle near him. If you think you're good at handling Lambent Wretches without a Gnasher, swap it up. But if you're having hard time struggling to get Lambent Wretches off your back, it's better to keep your Gnasher. You will soon meet back your other team mates. Turn the wheel to open up the gates. As you exit to the large room, aim your Lancer on the ceilings to the right. A Lambent Wretch will suddenly spawn, shoot it before it manages to come down. A wave of Lambent Wretches will attack. Keep shooting them with your Lancer before they come down. Use your Longshot's melee or your Gnasher shotgun if the Lambent Wretches come close. Two more Standard Drones will appear at the same time. A pair of Standard Drones will appear at the same time, take them out either by sniping them from afar of shooting them with the Lancer. When the Drones are down, keep moving and keep your heads high to see if there's any left over Lambent Wretches. After you make sure the area's clear, go to the end and kick that jammed door, and then immediately run backwards as far as you wanted. This is because a Boomer accompanied by a Grenadier will come down via a platform near that jammed door. If you have the Longshot, snipe the Grenadier first, then take down the Boomer from a safe distance. But if you've kept your Gnasher, lob a grenade under their feet to soften them up and then shoot them with your Lancer. Enter the door after the area's clear. ****************************************************************************** --------------- Coalition Cargo - Mechanized death ride [Cco019] --------------- There's 2 Gnashers on the floor, swap for it if you think you want to. Anyway, activate the button in the room to unlock the heavy mechanized door and get in the cart. After a while, some Standard Drones will start shooting from the right. Ignore them. Then there will be a Lambent Wretch coming from the left, ignore it as well. Now, get ready your Lancer and aim at the top. Some Lambent Wretches will start to crawl on the top, trying to get on your cart, shoot them before the manages to come close. After this wave of Lambent Wretches is over, a Gunner Drone with a Boltok pistol will later appear on the left. Ignore it if it doesn't hurt you. As you passes through that Gunner, aim your Lancer on the top again, and shoot the lone Lambent Wretches that's charging towards you. Later, you will meet a Boomer shooting from a platform, ignore it as well. The carts should come to a stop now. After a little chat with Anya, activate the door button and go in. Pull out your Gnasher shotgun and activate the next door button. There may be some Lambent Wretches falling from the ceilings into the room you're in. But if you're lucky, those Lambent Wretches will only fall into Cole and Dom's side. Activate the door button again for the second time, and shoot the two Lambent Wretches that are busy enjoying their food, totally unaware of your presence. Move to where the two Lambent Wretches are with your Gnasher shotgun ready. A wave of Lambent Wretches will fall from the right, so be careful. Keep proceeding after you're done with those Wretches. You will soon be in a long, straight cart way. Keep Roadie running + Roll over until you reach the end, ignoring any Lambent Wretches. As you reach the end of the cart way, turn around just to check if there's any Lambent Wretches following you. Go to the end of the walkway where the Boomer should appear later on a drilling platform. Look down and you'll see a Boomer walking slowly to get on the platform. Start shooting it with your Lancer and dodge it's Boomshot rounds. When it reached the top, it's most likely to be busy reloading it's Boomshot. If it does, go near him and "Gnash" him with your Gnasher. (Don't go too close or he'll hit you with his big hands) When the Boomer on the platform is down, help Dom and Cole to shoot the other Boomer on the other platform. Get on the platform and a cutscene will play. ****************************************************************************** ------------------- Darkest Before Dawn - Traverse the caves before the Kryll come home [Dbd020] ------------------- Okay, this is quite a long and boring chapter. There's a Boomshot on the floor near you although I don't know why it's there. Keep walking until you reached a T-Junction and Lambent Wretches will attack. There's a Longshot and two large ammo boxes at the bottom of one of the path. Again, if you think you can handle Lambent Wretches without a Gnasher, swap your shotgun for the Longshot. But if you can't it's okay to keep your Gnasher shotgun. After the Wretch attack, you will be split away from Baird and Cole. Keep walking. When you hear Lambent Wretches screaming, it's time to pull your Lancer up and start shooting anything that glows. Keep moving and a cutscene will play, showing Marcus and Dom falling down. See the large ammo box next to the corpse? Save it for later. As you move on, you can hear Grenadier Elite laughing, leading a group of Drones to attack. Tell Dom to attack while you stay back and snipe the Drones from long range. Try to snipe Grenadiers first as their Gnashers can post more threat to you. If anyone got close, stay at your cover and ready your Chainsaw. After you're done, pick up the ammo boxe you've saved previously. There's also a pair of grenades from where the Grenadier Elite first appeared. Proceed and you can see a Sniper trying to snipe you on the far end to the right. Screw the weakened column thing, just snipe it back or just shoot him with your Lancer if you don't have the Longshot. As you move on, you can see a huge piece of rock just fell down right next to you. Prepare your Lancer cause another wave of Lambent Wretches will attack. Shoot them up with your Lancer before they manages to get close. Move on and yet another wave of Lambent Wretches will attack. After the Wretches are dead, a Boomer will then appear on the other end along with more Lambent Wretches. Ignore the Boomer for now and focus on the Wretches first. After the area is cleared of Lambent Wretches, it's time to take out that big guy. Snipe it or shoot it with your good ol' Lancer. Since you're so far away from it, dodging it's Boomshot rounds is a piece of cake. There's two large ammo boxes hiding in the shadows on the left. When you're done, move on. You will then encounter a dead COG soldier's corpse with a fully loaded Gnasher near him. I think this time, it's better to swap away your Longshot for that Gnasher. Keep moving and you and Dom will fall down again. A tough Lambent Wretch fight is waiting around the corner. Take cover behind that "L" shaped low wall near a large ammo box. You will start to hear Lambent Wretches screaming on the top of their lungs. Aim your Lancer upwards and start shooting those wall-crawlers. When they manages to go near you, you know what to do... Yeah, right, pull out your Gnasher and start pumping some shells. Just like before, roll over to the side after you killed a Lambent Wretch to avoid getting hurt by the explosions. Roadie run to the other end of the area if you're surrounded. And also keep telling Dom to regroup if he's far away from you. Don't forget to pick up that large ammo box when you're done. You will soon reach a fork. ______________________________________________________________________________ ++++ Left ++++ Move forward and Locusts will start to attack. Fall back and start shooting the Lambent Wretches before they manages to come close. And also don't go to forward or you'll gonna be killed by the Drones on the right. Shoot the lone Standard Drone on your side first. Before proceeding, check the right path to make sure that there aren't any Locusts left. One more lone Lambent Wretch will attack, marking the end of the first wave. You don't have to worry about Dom getting downed cause he won't be. Keep moving and the second wave of Locusts will attack. This wave consists of two Standard Drones and probably some Lambent Wretches. Look up and kill any leftover Lambent Wretches. There will be two Standard Drones and a Grenadier on Dom's side, help him to take them out. After you're done, you will be with Dom again. ______________________________________________________________________________ +++++ Right +++++ Keep proceeding until you triggered the Locusts' appearence. Then, fall back and take cover. There will be one and only one Standard Drone with a Hammerburst on your side for now. Ignore it first. Instead, start shooting the charging Lambent Wretches before they can get close to you. Focus back on the Drone when your path is clear of Lambent Wretches. Pick up the large ammo box before moving on. When you trigger the Locusts' appearence again, fall back and take cover. Just like before, shoot the Lambent Wretches first. Then, shoot the Standard Drone on your side. After killing the Standard Drone, move on. Keep your heads high to check if there are any Lambent Wretches crawling on top. If you spotted them, shoot them before they can drop down and harm you. Move on, and another two more Grenadier Elites will appear. They're very aggresive so be careful with them. Use your chainsaw when it's safe to and just pray that Dom will help to eliminate one of them. Keep moving and you and Dom will be together again. ______________________________________________________________________________ +++++++++ Continues +++++++++ Go down the slope on the right to grab some ammo and grenades. There's a Lancer, a large ammo box and two pairs of grenades. After filling yourself up, advance and you'll encounter another wave of Locusts. Shoot the three Lambent Wretches crawling on top first before they can come close. After you're done with the Lambent Wretches, kill the Grenadier Elite that's most likely to charge towards you with his Gnasher. Then take out the Standard Drones in the area one by one. After the first wave is over, the second wave will follow. This wave consists of 3 Standard Drones. Take them out. Later when you move on, you'll encounter a Corpser, pulling back when it saw you. ****************************************************************************** ----------- Angry Titan - David versus Goliath [Atn021] ----------- Oh yeah, finally! You can now fight the bastard who has followed you all the way from the beginning of Act 1. Don't worry, this won't be a hard one. In fact, you can even beat it in less than a minute! Well, move on until the big-@$$ spider shows up. When the fight begins, you will notice that your camera will be zoomed back a little bit, so that you can move around more easily. Go near it (not too near!) and start finding for a gap between it's claws. When you got a clear shot of it's belly, shoot it. If you done it correctly, it will scream like a women who's about to give birth with it's mouth open wide. Put some bullets into it's mouth and it will fall back a few steps in pain. When it's falling back, go near it so that you can have another clear shot. When it recovers, try to shoot it's belly again. Shoot it's mouth when it screams. Remember to keep a safe distance away from it! Keep repeating this process as fast as you can so that you don't have to deal with those annoying Lambent Wretches. After you made it fall back for the third time, shoot and destroy the two connecters on both sides to disconnect the island the Corpser is on. If you don't know where it is, a Point of Interest will show you. After destroying the two connectors, and that's it! Probably the most ridiculous boss fight I've ever encounter. If you killed it fast enough, you won't have to deal with the Lambent Wretches. And if you ran out of ammo, you can always pick up the large ammo boxes by the sides. *Still need help on this section? Don't forget to e-mail me! Jeff Franklin - Zatherasaurezz@hotmail.com ****************************************************************************** ------------------ Tip Of The Iceberg - More mysteries found [Tot022] ------------------ First off, lemme tell you one thing. This is one of the chapters in the game that can make you go mad and smash your controller or TV. Remember, patience is the key to beating this game on Insane. If you died repeatedly and got frustrated or annoyed, take a break. One of the most frustrating thing in this chapter is not the Theron Guards you'll encounter, but it's the checkpoint system. If you died, you will have to start all over from the beginning of the chapter again and you're gonna walk all the way to the station again and again, which takes about 2 minutes. Anyway, let's begin. Keep walking until you see a large ammo box. After walking pass that ammo box, a Point of Interest will show you a Torque Bow next to a COG soldier's corpse. Well, I recommend you to pick that up cause this weapon is quite effective against those tough-@$$ Theron Guards. You will then meet a fork in your path. You can choose attack from the right too, but I think it's better to go from the left cause Baird and Cole will take care the right path. While you're walking, a short cutscene will give you a little "preview" of the Theron Guards. After the cutscene, don't enter the station yet. Instead, take cover on one of the low wall facing the side of the station. After chatting with Baird and Dom, the fight will begin. From the side, you should be able to see some Theron Guard. Use the Torque Bow first cause it's more deadly and effective at long range. If you see any orange light on the Theron Guards' Torque Bow, get down and pop up again when they reload. When Dom made it to the station, it's time to leave your cover and join the party. Take cover behind the two mini pillars at the entrance to the station just to make sure if there's any Theron Guards waiting for you on top. When you verified that it's clear, go up and find cover. Tell your team mates to attack for now. Always be in cover and look around just to see if there's any Theron Guard pointing at you with their Torque Bows. If there are, switch to a safer cover. Try to chainsaw as much as you can as it's a one hit kill. Slowly advance on the right side of the station. Make sure it's clear of Therons before you move on to the next cover! If you're face to face with a Theron Guard at long range, wait for him to fire first. Then, aim and charge your Torque Bow at where he last appeared. Once he pop up again, release the bow and watch those meats fly. Try to revive any team mates that's downed. And also, make sure the situation's safe before you try to revive them! You wouldn't want a Torque arrow to hit you. Use your Torque Bow on the Theron Guards until it's empty, then pull out your Lancer and start shooting as usual. After the first wave of Theron Guards is dead, advance. When you're almost at the end of the station, another wave of Locusts will attack. There are some Theron Guards, Standard Drones and Grenadiers in that wave, so be careful. If you're surrounded or flanked, fall back and find a better cover. It's best to stay in cover and wait for a Locust to come near you. Then when it does, it's chainsaw time! When it's finally over, pick up the grenades, Torque Bows and large ammo boxes in the area before activating the elevator button. Well, what else can I say? I can't really walk you through this part cause there are multiple ways to engage the enemies from various location. Just remember to always stay in cover, and make sure the area's clear of Theron Guards before you move on to the next cover. And remember kids, what's the key word for beating this game on Insane? Patience! Hooray! Another Act is over! ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ [6.4] Act 4 - The Long Road Home -------------- Campus Grinder - Bullies on the playground [Cgr023] -------------- Looks like our job is far more than done, huh? Anyway, let's move on. I highly recommend you to attack from the left flank cause it's the fastest route to the building in front and Dom and Baird will take care of the centre path. Slowly advance from the left flank. Cole should be accompanying you by the left path. The enemy locations in this area is various and changes everytime you restart the game, so I can't really tell you the exact location where the enemies will appear. Most of the times, there will be a Standard Drone with a Lancer, a Grenadier Elite and some Grenadiers on the left path. Make the charging Grenadier Elite on the left your top priority. Then, focus on the Standard Drone with the Lancer and lastly the Grenadiers. Be careful cause there may be grenades thrown under your feet. Oh, don't forget to use your Torque Bow to ease things up. And also be careful for the Sniper sniping from inside the building. Slowly make your way to the building facing the courtyard. Kill the Standard Drones and Grenadiers in front of the building behind the sandbags before you move in. If the Sniper hasn't come out yet, go in that building and chainsaw his @$$. Be careful, for there might be a Grenadier Elite waiting to pump you with his Gnasher inside the building. Once you made it inside the building, tell your team mates to regroup. Baird and Dom are most likely to be downed by now. If they are, never mind. Pick up the Sniper's Longshot and start sniping the Theron Guards appearing on the other end of the courtyard. If you ran out of Longshot rounds, pick up the large ammo box just outside of the building. Do it quick or you're gonna get killed by one of those Theron Guards. Keep sniping until all of the Theron Guards and Standard Drones on the other side are dead. When the Theron Guard wave is over, your fallen team mates should get up by themselves now. A new wave will the appear on the left side. There will be a pair of Boomers and a pair of Snipers sniping from the windows in the left building. If you still got the Torque Bow, penetrate an arrow into their body and watch them go ***Boom!***. But if you still got plenty of ammo for your Longshot, you can just try to snipe them out. Ignore the Snipers for now as they won't post much threat to you. But if you like Indiana Jones movies, run to the Boomers when they're reloading and tag each of them with a grenade. When the Boomers are downed, the cowardly Snipers will shout "Fall back" and run like a mice being chased down by some cats. There's two large ammo boxes near the building you're in, a medium ammo box near the exit gate of the courtyard, a pair of grenades near where the wave of Theron Guards are and a Torque Bow in one of the three rooms where the Theron Guards spawned. Keep moving and choose which path you wannna go. ______________________________________________________________________________ ++++ Left ++++ If you choose this path, you're gonna move through the buildings ahead of you. Turn left before you go up the stairs for a pair of grenades and a Lancer. As you reach the top of the stairs, you will hear some hissing sounds. Chainsaw the Theron Guard and pick up it's Torque Bow. Take cover and start sniping the Locusts below with the Torque Bow. Get down if you see any orange light pointing towards you or you're doomed. Also remember to make the Theron Guards your top priority before taking out the other Drones. When you're done sniping, swap away your Torque Bow for the Longshot nearby. Then go back and pick up the large ammo box by the window. Keep moving and you will encounter a Seeder. Go inside the room with lockers in it. Be careful for Grenadier Elite! Hide behind the lockers so that the Grenadier Elite can't hurt you and use your Longshot to melee any Wretches that attack you. Once you've make sure the area's clear of Wretches, melee the Grenadier Elite from it's back. There may be more Wretches so be careful. Swap away your Longshot for the Hammer of Dawn on the floor. Be careful not to face the window while you're swapping or your Longshot will drop on the ground floor. Take cover and zap the Seeder. After the Seeder is dead, keep holding on your Hammer Of Dawn and aim on the COG logo thing. A Emergence Hole will start appearing. Aim at one of the Locusts that crawls out and then hammer the hole to close it up. Keep Hammering the left overs. When you're done, swap back your Longshot. Dom will tell you that his path is blocked and you'll need to help him. Keep going and turn the wheel to unlock the gate blocking Dom and Cole. There's a Gnasher on your way but I don't quite recommend you to swap it cause you're going to do some sniping later. Keep moving until you reached another building with broken walls. Two Wretches will come charging towards you as soon as you get in so be careful. After the Wretches, look outside and you can see Drones shooting at Cole and Dom. Snipe everything that moves. There's a Sniper on the second floor, take him out first. When the first wave is over, another wave will follow. A Gunner Drone will get on the Troika on the far left building while a Grenadier Elite and a Standard Drone will bust out from the building across the street. Ignore the Gunner for now and snipe the Drones below first. Once you've got an active reload after sniping one of them with your Longshot, put that active-reloaded round into the Gunner Drone's head. He won't be able to hurt you at this kind of distance so don't worry. That active-reloaded round should take that Gunner down if you've done it right. Then snipe any leftover Drones you see below. When it's all clear, go down the building. Three Wretches will greet you as you reach the bottom. Melee the Wretches, and go near the building with the Troika Machine Gun. There maybe some Drones hiding inside so chainsaw them if there are. Once the building is clear of enemies, shoot the propane tanks to blow up the car, creating a explosion, thus breaking the locked gate. Move on and a cutscene will play. ______________________________________________________________________________ +++++Right +++++ Choose this path if you want more action. Enter the courtyard from the right and shoot the lone Grenadier advancing on the right first. After it's dead, go near Baird and start shooting along with him. Two more Grenadiers will attack, one from the left while the other will attack through centre. Be careful not to get flanked by them. After killing all two Grenadiers, two Therons will join in the party. Stay in cover when you see orange glow and shoot only when they're not pointing their Torque Bow towards you. You can also try to use your chainsaw while they are reloading. Use your Torque Bow to ease things up if you wanted to. Move on and you will reach another courtyard with a Seeder. Eliminate the two Standard Drones in the area first. Also remember to look up to see if there are any Nemacyst floating near you. When the area's clear of Drones, take care of the Seeder using that Hammer Of Dawn next to that dead COG soldier's corpse. See the COG cross-shaped rock stone? Move away from it while you're hammering the Seeder. When the Seeder died, prepare your grenades. An Emergence Hole will appear under that rock stone. Lob a grenade in before the Drones and Therons can get on the surface. Keep moving. After moving through the buildings, you will soon find yourself in a large, opened outdoor area. Take cover behind one of the car wreckage and some Wretches will charge at you. Use your Torque Bow's melee to hit any Wretches that come close. There will be a total of 6 Wretches. As you feel that you've already killed 6 Wretches, you can now focus on the Drones in the area. There is a total of 2 Standard Drones with Lancers along with a Grenadier Elite. When it's clear, move near the building ahead of you. You can see a Standard Drone with a Hammerburst shooting somewhere in front of the building. Kill it and yet another Standard Drone with a Lancer will charge out of the building. Kill it and move through the building. Move pass the lecture hall until you see a bridge linking to the building on the other side. Get on that bridge and take cover behind the sandbags. A couple of Standard Drones will be on the bridge too. Wait behind your sandbags for them to jumpover it. When they do, chainsaw time! If you only encounter one Standard Drone on the bridge, chances are the other one is inside the building waiting for you. So get your chainsaw rev-ed up when entering the building. If the Troika Gunner below is still standing, shoot him from above. When you're done, go down. Shoot the propane tank near the white pick up truck to blow open the fence. Move on and a cutscene will play. ______________________________________________________________________________ ****************************************************************************** ------------ Bad To Worse - Enjoy the local flora and fauna [Btw024] ------------ Keep moving. There's a Hammer Of Dawn on the ground swap it if you like it but if you prefer sniping you can keep your Longshot. Keep moving until you reached a jammed door. Kick it and get ready your grenades. Keep Roadie run + rollover to where you first came from. When you reached the junction, you can see an Emergence Hole is slowly emerging. Throw in a grenade before any Wretches or Drones manages to crawl out. A pair of Boomers will then appear on the other end after the Emergence Hole's closed. Snipe or Hammer the Boomers. Try not to die at this point or when you reload your checkpoint, you won't be able to close up the previous Emergence Hole that easy anymore. In fact, you'll have to fight the Locusts that comes out of that hole, so try to survive this Boomer fight and always keep a safe distance away from them. Enter the door after it's cut. When you reached the hall with lots of trees and plants, you should encounter a Berserker at the end. Keep luring her into the next hall. And be careful, she can smash through walls, so watch out. When you succed luring her into the next hall, a countdown will start. This time, you will have less satelite coverage time than the first Berserker fight. Swap for a Hammer of Dawn next to the dead COG soldier at the end of the hall if you haven't. Now, try luring her to knock down the pillars supporting the roofs so that you will have an open sky. After she knock down a pillar, she will be stunned for a while. Use that as your advantage and try to drop the Hammer on her. You can tag her a grenade to end the fight faster. Remember, always try to lure her to area with open skies and roll over to the side when she's charging towards you. End this fight as fast as possible cause you will need the Hammer of Dawn for the later fight. You will need at least 2 minutes of satelite coverage left if you are to succeed. When you're done with the Berserker, quickly run to the end of the hall and turn the wheel to put out the fire blocking your way. When the fire is out, quickly exit the hall and kick open that jammed door. Keep roadie run + rollover until you reached a courtyard. ****************************************************************************** ------ Hazing - Surprise Encore [Hzg025] ------ Keep roadie run + rollover. The clock is ticking so save every second you can. Run across the courtyard and enter the only building with an entrance. There's a fully loaded Gnasher but ignore it and turn left. When you're near the exit leading to another courtyard, take cover and you can see Locusts starting to attack. A Gunner Drone will get on the Troika on top. Move to the left of the exit of the building. Then instead of popping out from cover, slowly strafe out to the right until you can see the Troika Machine Gun clearly. If you only expose a small part of your body, the Troika shouldn't be able to shoot you. Use your Hammer of Dawn and zap the gunner from here. After the Gunner's dead, run into the courtyard. Stay at the along the right path of the courtyard. An Emergence Hole will appear on the right. Use your Hammer Of Dawn to close it up. Then kill the Spotter Drone who was accopanying the Gunner Drone somewhere near the Troika. When the area is cleared of Locusts, a new Emergence Hole will emerge behind. Quickly spot it and take it out. Some Wretches may made it out if you're not fast enough. When the hole's closed, a lone Grenadier Elite will bust into the courtyard. After killing that Grenadier Elite, go back to the building where you first enter the courtyard from. Swap away your Hammer Of Dawn for the fully loaded Gnasher shotgun. The Hammer Of Dawn won't be available anymore even if the countdown is still isn't over. Enter the building where the Grenadier Elite first came from. Keep moving until you reached another courtyard. You will see a Theron ordering an attack on you, with three Nemacysts floating over it. Take cover before or you'll get shot by the Theron's Torque Bow. Then, ignore the Theron and shoot the three Nemacysts floating in the sky before they can bring any threat to your squad. Now it's time for some serious Gnasher action. Pull out your Gnasher and slowly advance from the right. Take cover where you won't get flanked easily and wait for the Standard Drones to come close. If they do, tear them to pieces with a few shotgun shells in point-blank range. Always remember to look around cause you will get flanked easily without Dom watching your back. While the Standard Drones are busy shooting at Dom, try to flank the from the left and kill them with your Gnasher. After the first wave of Standard Drones is down, another wave will come jumping off a building. I don't know why but these 2 Standard Drones who jumped off that building are extremely weak, they'll die in one Gnasher blast or a melee hit. After killing these two Standard Drones, another wave of two more Standard Drones will jump off from another building, take them out as well. If you got flanked too often, forget about flanking them with Gnasher and stay beside Dom. After all of the Locusts in the area is dead, a Boomer will enter the courtyard blowing things up. Wait for it to reload, then go near it to tag a grenade or shoot it with you Gnasher. But if you don't wanna take any risks, just shoot it with the Lancer like you normally does. When you're done, pick the up the large ammo box in the courtyard and keep moving through the buildings. Kick open the giant door and you can see a Theron fleeing away. Keep moving until you reached the stairs where you can see a Theron Sentinel hissing at you. Two Grenadier Elites on both sides will attack first. Take the one at the right one and let Dom do his job on the left path. After the Grenadier Elites on both sides are taken out, two more standard Grenadiers will appear on both sides. Instead of charging up the stairs, you should stay at your cover and shoot them from a safe distance. After this wave of Grenadiers is over, a Boomer will join in the party. Wait for it to reload and shoot it with your Lancer or tag a grenade on it. There may be a Standard Drone with a Boltok pistol if he's not killed by you or Dom yet. There also may be some leftover Grenadiers who survived the fight. There's a large ammo at the back, in front of a door on the top of a staircase. Also don't forget to pick up the Grenadiers' grenades before moving on. On your way, there's a red cupboard hiding at the corner, destroy it to uncover a Torque Bow, I highly recommend you to pick it up as it helps in the later fights. Watch this video to get a clue of where the Torque Bow is. ****************************************************************************** ------------- Close to Home - Academy Campus Uprising [Cth026] ------------- You will soon reach another courtyard. Take cover and Locusts will attack. In this attack, there'll be two Therons, 2 Standard Drones and one Grenadier Elite. Try to spot the two Therons first and use the Torque Bow on them. If anybody try to get up the stairs, use the Torque Bow on them before they can pose any threat to you. After, the Therons are dead, bow the other Drones. Don't forget to pick up the large ammo box at the back when you're done. Pick up the Therons' Torque Bows. Move on and you will reach a smaller courtyard. Two Grenadier Elites and a Standard Drone with Lancer will charge into the courtyard. Since they're all equipped with a short-range-effective weapon, be really careful on how you attack them. Try to flank and use the chainsaw as much as possible. Remember! Only use the chainsaw when it's safe to, you won't wanna end up dying while trying to chainsaw somebody else. Move on to the next area. As you exit the previous courtyard, take cover. You can see some Standard Drones and a Troika Machine Gun on the other side. Slowly strafe out of your cover and blow up the Troika Gunner with your Torque Bow. Then, take out any Standard Drones you can see from here with your Torque. After the area around the Troika Machine Gun is cleared, turn back and go to the alley to the right from where you first came from. You can see a Torque Bow at the end of the alley next to a dead COG soldier, so pick it up. Pull out your Lancer and move on. You will soon face two Grenadier Elites shooting behind the sandbags. Since you're quite close to them, be really careful and always stay in cover. Don't go down the stairs to the right cause a Troika will be waiting for you down there. Take cover behind the sandbags and wait for one of them to jump over and... chainsaw time! One of them may retreat to the Troika Machine Gun area so chase it down and chainsaw when the time is right. Remember the Troika gunner waiting for you below? Chainsaw it from it's back after you're done with the Grenadier Elites. When the Gunner Drones's dead, a Theron will destroy the locked gate with it's Torque Bow. Exit through the gate quickly and chainsaw the Theron before it can reload and charge up it's Torque Bow again. Pick up the large ammo box by the door step to the left when it's clear. Keep moving until you reached another locked gate. Kick open it and this chapter will end. ****************************************************************************** --------------- Imaginary Place - Storm the house! [Ipe027] --------------- After a little chat with Baird, go near the stairs. You can see a Theron Sentinel accompanied by two Standard Drones with Lancers commencing an attack on you. Don't rush up the stairs or you'll get bowed or chainsawed. Pull out your Torque Bow and try to kill the Theron Sentinel from a safe distance. You can order Dom to attack to distract their attention. After the Theron's dead, take out the two Standard Drones. Be careful for their chainsaw! Another wave of Locusts will attack. This wave consists of one Bommer along with a Grenadier Elite. Take cover and wait for the Boomer to shoot. And when it's busy reloading it's Boomshot, take it out with your Torque Bow. After the Boomer's dead, slowly move up the stairs. You can should be able to see the lone Grenadier Elite by now. Flank it from the opposite side it's facing and chainsaw it. Keep moving up the stairs. A lone Theron will attack. Take cover and wait for it to fire a shot from it's Torque Bow. When it does, quickly run up to where it is and chainsaw it before it can reload it's Torque Bow and charge it up for another shot. Don't forget to pick up the Torque Bows and large ammo boxes in the area before moving to the top of the stairs. After meeting back Baird and Cole, you'll have to storm the house. Kick open the entrance door and run into the house. You can see a "T" shaped staircase. Go to the room at the far left of the area you're in. Prepare your grenades cause an Emergence Hole is popping out at the corner. Close it up before any Locusts manages to crawl up. After you sealed the hole, go up the stairs. If you go up from the left, Locusts will attack from the right and vice versa so choose which path you liked. When you reach the top, a group of Drones will attack. There will be two Grenadier Elites and a Standard Drone with Lancer in this wave. Slowly move from cover to cover and take them out. Focus your shots on the Grenadier Elites first. Some of them may stay in cover and refuses to show up so chainsaw if you see any of them. When the area's clear, pick up the ammo boxes in the area and quickly run down the stairs while Marcus is talking to Baird. When you reach the bottom, take cover behind the small, red cupboard, facing the shut door to the right of the staircase. After Marcus is finished talking to Dom, a Grenadier Elite will bust out of that shut door. At this point, you it's all about luck. Sometimes it may destroy your cupboard, sometimes it will jump over the cupboard, and sometimes it will just wait at a corner. If it tries to jump over the cupboard or get near you, that's good, cause you can chainsaw it easily. But if it don't, just be careful and shoot it with your Lancer. Enter through the door where the Grenadier Elite first came in. Keep moving until you reached a living room. You can see a Emergence Hole emerging on the other side of the living room, fire your Torque Bow across the living room and pray that you closed up that hole. Some Standard Drones with Lancers may have escaped if you're not fast enough. When the hole is closed and the Drones around the area is dead, a Standard Drone with Hammerburst will come busting into the living room from the door to the left. Take cover behind the red couch and wait. If it tries to go near you or jump over the couch, chainsaw it. But if it fall back and take cover, wait for it to reload and then rush to it's cover and chainsaw it. Enter through the door and move on. You will soon reach a small room with a large ammo box in the corner and a shut gate. Turn the wheel to unlock the gate. Move slowly down the stairs quietly. When you're almost at the end, you can see a Grenadier below trying to kick open a door with a Standard Drone accompanying it. Then stealthily, charge up your Torque Bow and aim at the Grenadier before anybody notices your presence. Let off the bow and rush down to chainsaw the Standard Drone while it's stunned. Be careful, cause he got a chainsaw too. Keep moving until you reached an end. ****************************************************************************** ---------- Entrenched - Evict the Locust from Adam's house [Ent028] ---------- This is gonna be quite a long one. Kick the loose wine wrack and kick the other door inside. Now, take cover at the low wall between the two stairs. A Grenadier will later throw a grenade, blowing up the entrance gate. From here, you should have a clear view of the Locusts trying to come through. Throw a grenade near the gate to blow up the first few Drones that came in. Then, start shooting any Locusts that charge in. You can use your Torque Bow if you wanted but try to save some for later, cause a bigger and tougher fight is just around the corner. There will be one Grenadier Elite with a Boltok, 3 Standard Drones with Hammerbursts and 2 Grenadiers with Gnashers. Make the Grenadiers your top priority cause their weapons are much deadly at short range. If Dom are too far away from you, order him to regroup so that you'll have someone to watch your back. The Grenadiers can easily flank you by moving through the paths at both sides so be careful. Keep looking at the paths on the sides to make sure it's clear. Then, chainsaw any leftover Standard Drones to end this. Kep moving. You will later walk pass a room with a Longshot lying in the centre. Screw that Longshot and keep moving. When you reached the exit, two Wretches will stop you. Use your Torque Bow's melee and ****swing!*** When you killed the two Wretches, fall back and take cover. A Grenadier will enter the area. If that Grenadier got near you cover, wait and chainsaw it. But if it take cover in other rooms, try to flank and chainsaw it. When you're done, keep moving up the stairs. Pick up the large ammo box in the room with the wheel. Keep moving. When you're almost at the room with big shelves with lots of books on them, pull out your Torque Bow. Wait at the stairs instead of going down. There will be 10 Wretches in the area so you should count after each kill to make sure the area's clear. When all the 10 Wretches are killed, a Standard Drone with a Lancer will charge in the room. Chainsaw his ass. Go back to where Baird and Cole are at. After "talking" to Baird, pick up the large ammo box and the grenades until you're full. Then, go down the stairs and stay behind the pillar to the left. You should now be facing the entrance to the house. Pull out your grenade and aim at the door closest to you. Wait until you can hear a Boomer shouting. The Boomer will smash the entrance door, clearing a path for other Locusts to enter. Throw your grenade as soon as the door explodes. If you threw it directly at the door closest to you, the Standard Drones or Theron that enters first should be blown to pieces or at least are hurt. Stand behind the pillar and start shooting the left overs. The Locusts that comes in through the entrance is vary and changes everytime, so I can tell you exactly who will come in first. All I know is that there will be 10 Standard Drones, carrying Hammerbursts or Lancers, 2 Therons and a Boomer. Keep aiming your Lancer while standing behind the left pillar. Remember, stand, not take cover! Strafe out a little so that you will have a clear shot at the burning entrance without exposing youself too much. Fire your Lancer as soon as your reticle turns red when you're aiming through the flame. The Standard Drones are scripted to run in the house in straight line, so it shouldn't be hard for you to kill them when they enters the house. Of course, if you're think you're better at the Torque Bow, use it instead of the Lancer. And also, keep telling Dom to regroup so that he will be at the right pillar. Keep shooting waves and waves of Standard Drones that enters. If anybody manages to survive and is starting to climb up the stairs, prepare your chainsaw. They're scripted to run up the stairs to the right and not to shoot, so you don't have to worry much about chainsawing them. Some of the Drones might also take cover to the rooms to the right so shoot them. About a minute later, a Boomer accompanied by a Theron will move in. As soon as they do, pull out your grenade and soften them. The Theron will rush towards you. Prepare your chainsaw and chainsaw it behind the pillar, or you're gonna get killed by the Boomer. You can also order Dom to attack when the Boomer came in so that the Boomer will be busy at Dom so you can chainsaw that Theron more safely. Now, pull out your Torque Bow and kill that Boomer before he can come up the stairs. But if he made it up, wait behind the pillar and tag him a grenade. After the Boomer threat, Baird will start to talk to you again. There will be one or two more Standard Drones entering through the flame so don't stop aiming at the entrance until it's completely clear. When it's clear, go back upstairs to fill yourself up before you move on to the back of the house. Keep moving until you reached a big door that cannot be kicked open. Go up the stairs to the right, through the hallway filled with spider webs. Kick open that other door, and you will find yourself to be in a room overlooking the Locusts below. You should be able to see a Emergence Hole in the middle of the courtyard. Use your Torque Bow to close it up. Then, kill all the Drones below. When all the Drones are dead, shoot the propane tank next a door. Go back to where you first kick the door and kick it one more time. Enter the courtyard and a Standard Drone with a Boltok will join you. Chainsaw his ass and keep moving. The building will lead you to another big courtyard. Before you enter that courtyard, take a deep breath. When you're ready, Roadie Run + Rollover along the right path of the courtyard as fast as you can. Anya will tell you that Jack's got the data and you'll need to move to that APC. Stay in cover and wait for that pair of Boomer to fire. When they do, run pass them and keep roadie running along the right path. The reason I told you to run along the right path is that a Emergence Hole will appear on the left while there's only a Boomer on the right, so the slow moving Boomer would be a better choice. When you exit the courtyard, it's over baby, and the last act is just ahead. *Still need help on this section? (Zatherasaurezz@hotmail.com) ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ [6.5] Act 5 - Desperation ---------------- Special Delivery - Secure the platform and catch the train [Sdy029] ---------------- Yeah baby, finally, the last chapter of the game. Enter the courtyard. A pair of Snipers will start to attack from the top. Take them out, pull out your secondary weapon and sprint to the top-left corner of the area. A Wretch will charge towards you, punching a hole into the fence and enter the courtyard. Wait behind the fence and melee it as soon as you have chance to. Then, quickly turn a 90 degrees to the left and start roadie run towards that direction. A Emergence Hole will start emerging in the building. Close it up before any Locusts can crawl up. After closing up the hole, quickly run back to where you killed the first Wretch. You can see that one more Wretch is already trying to get into the courtyard. Melee that Wretch as well. One more Wretch will attack, do the same thing to it as well. After meleeing the third Wretch, a Sniper on top of a building as well as a Emergence Hole will appear at the same time. Turn back 180 degrees and you can see a Emergence starting to open up. Close it up. Ignore the Sniper, your team mates will take care of it. As soon as the Emergence Hole is closed, quickly run to the fence in front of you. You will later see a Emergence Hole starting to pop out on the other side of the fence. The fence is "transparent", so you can actually throw a grenade through the fence and into the hole. Close it up as fast as you can and look right, another damn hole is emerging. Close this one up as well. Some Standard Drones may get out if you're not quick enough. If you run out of grenades, there's a pair laying around the courtyard. Or if you prefer beating this chapter on using a safer way, just follow standard procedures and shoot things up with your Lancer. Be careful for the Wretches while you were shooting, tough. When it's clear, fill yourself up and get on the train. ****************************************************************************** ----------- Train Wreck - All Aboard [Twk030] ----------- After talking to Baird and Cole, a wave of Locusts will attack. There will be one Theron Guard and two Standard Drones in this wave. If you have a Longshot, sniper them from afar. If you don't just shoot them with your Lancer as usual. Or if you want to end things faster, use your Torque Bow. Another wave will attack when you proceed. This wave consists of 2 Therons and two Standard Drones with Lancer assault rifles. Be careful with the Standard Drones cause they got chainsaws. When you reached the cart with three large wheel-shaped object, 2 Grenadiers will attack. After all the Locusts are dead, activate the door button and a cutscene will play, showing a Berserker that boarded the train too. Move from cover to cover towards the Berserker. Walk slowly so that she can't hear you. Dom will later tell you to disconnect the cart. Push the button and the carts behind will be disconnected. Then, start to make some noise with your chainsaw to lure her. Stay near the end of the cart while doing this. Once she saw you can charges towards you, roll over to the side and watch her fall. There are many other ways to beat this Berserker, but for me that is the easiest and fastest way. _____________________________________________________________________________ +++++++++++++ By Sam Palmer +++++++++++++ As soon as you tell Jack to rip the door, and everyone start talking, walk to the end of the cart before the one that the berserker is on. When it charge ends, throw a grenade at the big fuel tank. The expolsion takes the car with it, and the berserker falls. Once everyone stops talking it takes about three seconds to kill the berserker. Try this, it's extremely easy. ________________________________________________________________________________ *Think you got a better way to beat this Berserker? I know you do! E-mail me at: Zatherasaurezz@hotmail.com After the Berserker fight, a cutscene will show some Reavers leaping along the train... Great. Activate the door button and enter the door. There will be three Standard Drones waiting for you inside. Reavers will start shooting from the side but ignore them for now. Stay on the left side of the train so that the Locusts shooting from the Reavers on the right can hurt you too much. After killing the Standard Drones inside, keep moving until you're outside again. In this small area there will be a Theron and a Standard Drone with a Boltok. Take them out and keep moving. Go inside and you can see a ladder on the wall. Climb the ladder to get on top. Man, that was the coolest ladder-climbing animation I've ever seen in my whole damn life. I highly recommend you to use the Chain gun on the left because the first Reaver is on the left, so you won't be able to shoot it if you're using the Chain Gun on the right. Keep shooting any Reavers you see. These Reavers have a Troika Machine Gun attached to their right side, so be careful. Try to eliminate them from a long distance before they can get close to the train. If a Reaver is staying on the right and you can't shoot it with your Chain Gun, use your Torque Bow. Don't try to go to the Chain Gun on the right to shoot it, it'll be too risky. When you're done, pick up the large ammo box in the corner and climb down the ladder. Again, that was the coolest ladder-sliding animation I've seen. Pick up the Torque Bow next to the ladder and move on. You will later be informed by Anya that the Wretches have attack and they're trying to cut you loose. Shoot the three Wretches charging from afar. Before you enter another cart, look back. You can see that there's a straight, enclosed walkway. There's a Longshot (You won't wanna swap this), 2 medium ammo box and one... Lambent Wretch? Anyway, move on. Activate the door button but don't go in. Pull out your Lancer and slowly walk in. A Lambent Wretch will drop into the room from on top. Shoot in before it can hurt you. Then, pull out your Torque Bow and wait behind the door. Once any Lambent Wretche gets close, melee and roll over to the side. After doing so, go back to the door and wait. Keep repeating this process until you've meleed four Lambent Wretches. Move on. You will be outside again but this time with some Reavers on the right. Use your Torque Bow and eliminate the Reavers. Then, enter into the walkway on the left and activate the door button. As soon as you activated it, run backwards and take cover. You can see a Theron accompanied by a Lambent Wretch is charging towards you. Blind shoot the Lambent Wretch with your Lancer first. Then, wait for the Theron to come close and chainsaw it. When it's all clear, activate the button on the right to let go the huge cylinders. Once the path is clear, two Lambent Wretches will attack. Shoot them with your Lancer. Keep moving until you're inside another passenger car. At one corner of this car, you can see a fully loaded Gnasher is waiting for you. A tough Lambent Wretch fight is ahead of you, so swap it up if you think you can't handle them with your Torque Bow. But I kept my Torque Bow for the RAAM fight later. Two Lambent Wretches will suddenly break in the windows and enter the car. Melee the two of them with your Torque Bow or shoot them with your Gnasher. Then, you're starting to hear those high-pitched sreamings again. Dom will alert you that they're coming from on top. Press Y and determine where they'll be coming from. Stand near where the Lambent Wretches will come down from. As soon as a Lambent Wretch drop down into the car, shoot it with your Gnasher or melee it with Torque Bow then quickly rollover to the back when it died. Then, go back to where you are and wait for another Lambent Wretch to drop down. Then, kill it and roll over to the back. Keep repeating this process until the Lambent Wretches stopped appearing. Later, Dom will tell you that the Lambent Wretches is coming down again, but this time on the other end of the car. A Point of Interest should show you where they're going to appear. Just like the first one, go near it, wait for Lambent Wretch to drop, kill it, and roll over to the back. Repeat it until it's over. When Dom said "Multiple contacts!" or something similiar to that, take a look around, cause few Lambent Wretches is going to break through the windows again. When the Lambent Wretch fight is over, quickly proceed and wait at the door. Activate the button and a 45 seconds countdown will start ticking. Run! Keep roadie running + roll over. Ignore those stupid Lambent Wretches and keep running at all cost. Run until you reached another cart and cart behind you is disconnected. If you keep running like a mad man like a I told you to, the Lambent Wretches shouldn't be able to bite you. When you reached the end, it's not over yet. Remember those Lambent Wretches you just ran past, they're coming back. Wait inside the car and kill any Lambent Wretches that come in, and then roll over to the left, which is your only extra space in that car. Keep doing this until the Lambent Wretches are all dead. Whew, you can finally take a deep breath. (Not really) Keep moving until you reached a car with lots of ammo and weapons in it. ****************************************************************************** ---------- Pale Horse - A dish best served cole [Pal031] ---------- Yeah baby, the last chapter of the game, Wohoo! But don't get to happy, cause this is just the beginning of the toughest chapter of the game. This is basically just a boss fight, a fight with THE General RAAM. (Cool name you got there, dude) Here's some trash talking: Actually, this chapter is quite frustrating because Epic set the checkpoint at the beginning of the chapter instead of putting in just before fighting RAAM. So everytime before you beat him, you will hear this over and over again: "Let's do this." And then Anya will talk "Marcus, you've got to drop that data right now!" and if you skipped the cutscene, which you probably will, you can hear Baird shout "Reavers!" So after everytime you die and reload the check point, it will be "Let's do this" "Marcus, you've got to drop that data right now!" "Reavers!" again and again and again until you beat that tough ass bastard. Anyway, the main reason they put the checkpoint at the beginning of the game so that you can choose what weapon you want to use for that fight. Fortunately, Epic give you lots of choices before you throw yourself into the fight. There's a Torque Bow, a Longshot, a pair of grenades, 2 large ammo boxes, and a Lancer just in case you've lost it. At first, the Torque Bow is quite hard to be spotted cause it's hiding in a dark corner. There's multiple ways, I mean MULTIPLE effective ways to beat RAAM, but for now, I will only list out three of them I can think of. *Think you got a better way to beat RAAM? I know you do! (Zatherasaurezz@hotmail.com) Remember, this is a Insane difficulty based walkthrough, so don't send me ways to beat him on Casual or Hardcore, thanks. Anybody that e-mailed me any ideas will be credited! ______________________________________________________________________________ +++++++++++ Option No.1 +++++++++++ Weapons: - Torque Bow - Longshot This is one of the very common ways you can find on the Internet. First, keep using the Torque Bow until it empties. Get as much active reload as possible and try not to miss to much. RAAM will slowly go near where you are. When he's right beside you, roadie run all across the area to where the Chain Gun is. Be careful while you're running cause RAAM's got a portable Troika with him and you'll be dead in a less then a second if he's shooting you. So try to turn a little while you're running across the area instead of just running in straight lines. When you reached the other end, stay under the light and stand behind the Chain Gun stand. Pull out your Longshot and slowly walk up the stand. Walk till you have a clear shot of RAAM's head and keep sniping him. RAAM will order his Kryll to attack you whenever you're out of range, which gives you easy chances to headshot him with your Longshot. Since the Chain Gun stand is quite brightly lit, you don't have to worry much about the Kryll. The Longshot is quite powerful, combined with active reload and head shots, it's about four times more powerful than usual rounds so DO get head shots and active reloads. You should be able to end RAAM with just a few rounds if you managed to hurt him with the Torque Bow at the beginning. Video URL: http://youtube.com/watch?v=5ayEM0CbURI http://youtube.com/watch?v=I_k5I7OpTDA ______________________________________________________________________________ +++++++++++ Option No.2 +++++++++++ Weapons: - Lancer - Lonshot Well if you're a fan of sniping, here's a option that suits you. Pull out and ready your Longshot when the fight starts. Take cover and wait for the Kryll on RAAM to leave him. Then, quickly snipe him when you have a chance to. Snipe, snipe and snipe until he reaches you. When he does, run to the other side of the area and stand behind the Chain Gun just like you do in Option No.1. Then, from here snipe him until he's down. Easy. Video URL: http://youtube.com/watch?v=3sZtZs0ggEk ______________________________________________________________________________ +++++++++++ Option No.3 +++++++++++ Weapons: - Lancer - Torque Bow In this option you will use a bug in the game as your advantage. At the beginning of the fight, roadie run to the second cube-shaped box in the area on the right. Take cover behind it and shoot RAAM with your Lancer to lure him towards you. When RAAM's directly behind that block, he'll get stuck and won't move. Use your Grenades or Torque Bow to scare the Kryll away. Then, use your Lancer and blind fire. Since he's just a foot a away from you, blind fire is completely accurate. Blindfiring with your Lancer until the Kryll come back. Then, scare the Kryll away and blindfire with Lancer. RAAM shouldn't last long after taking few magazines of Lancer rounds Video URL: http://youtube.com/watch?v=Jro0XkNbnGc http://youtube.com/watch?v=nRWyuK22dJQ http://youtube.com/watch?v=jWn0rTiry90 ______________________________________________________________________________ +++++++++++ Option No.4 +++++++++++ Weapons: -Torque Bow -Longshot This is actually just a safer approach to using the block glitch. Instead of taking cover behind the second cube-shaped block on the right, take cover behind the first one. Lure RAAM near you and when he's near that second block, you can throw some grenades to make him stuck to the block. Since you're further away from RAAM than you are in Option NO.3, you should be safer. Use your Torque Bow to blow the Kryll away and then load some Longshot rounds on him when he's vulnurable. Video URL: http://youtube.com/watch?v=dNorgyHFyhA&mode=related&search= ______________________________________________________________________________ +++++++++++ Option No.5 +++++++++++ An option I've found immensely effective for beating RAAM on Insane is using a Longshot/Gnasher combination. After the opening scene, take cover where you are standing and snipe him when his Kryll shield leaves. RAAM will likely kill Dom and begin moving toward you slowly. You can usually get 4-5 good headshots off before he reaches you. When he gets to where you are, RAAM almost always stays on the opposite side of the barrier for a few moments. Equip the Gnasher when he's up close, and wait for him to release his shield. STAYING IN COVER, blind-fire the Gnasher as many times into him as possible until his shield comes back. The key here is to blind-fire; standing up to aim will get you killed instantly. How long he stays on the other side of the barrier is mostly a matter of luck; however, I've beaten RAAM three times this way, and usually he stays put long enough to take down without your having to run to the other side of the train. It usually takes me 4-5 Longshot headshots (w/perfect reloads) and maybe 13-16 Gnasher blasts to take RAAM down, but it's a pretty low-risk way of beating RAAM. ______________________________________________________________________________ +++++++++++++ Final Option +++++++++++++ Ok, this is the final option for you if all of the above option failed and you're tired of trying it over and over again. Okay, you ready? This is it: Call a friend to join you and play it on co-op. Yeah, that's right, co-op. One of you guys use a Torque Bow while the other carry the Longshot sniper rifle. The guy with the Torque Bow scare the Kryll away while the other guy snipe RAAM with the Longshot when he's vulnurable. It shouldn't take long for RAAM to die. Or you two can just simply carry the Torque Bow. ______________________________________________________________________________ +++++++++++++ By Clay Clay: +++++++++++++ There is indeed a "trick". Raam will NEVER shoot over the barrier when he's standing right next to it and you're in cover. He'll try and walk around it to kill you. So, when he tries to do so, simpy hop over the barrier to the other side, cover, and blind fire over the barrier. Raam will then try to walk around to the other side now to kill you. Rinse, repeat 'till dead. ______________________________________________________________________________ *Think you got a better way to beat RAAM? I know you do! (Zatherasaurezz@hotmail.com) Remember, this is a Insane difficulty based walkthrough, so don't send me ways to beat him on Casual or Hardcore, thanks. Anybody that e-mailed me any ideas will be credited!) =================== [7.0] Closing [Clo123] Well, that's basically it, Gears of War on Insane. Thank you very much for joining me on my journey and I hope you'll have a good time beating this game on Insane difficulty. God bless America and God save the Queen. Chris is sexy by the way. =) =================== [8.0] Credits [Cre123] -I want to thank Epic for making such a great game -Thank Microsoft for creating the Xbox 360 console -GameFAQS.com for giving me a chance to post this walkthrough -Thanks to any of you who voted and requested for this walkhtrough Special Thanks: -Clay Clay for giving me an extra trick on how to beat RAAM -Sam Palmer for giving me another way to beat Berserker -Steve Shuler for giving me an extra trick on how to beat RAAM ==================== [9.0] Legal [Leg123] All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. This guide is to be posted only on these sites: -GameFAQS.com -Gamespot.com If you see it anywhere else, please contact me via e-mail, along with the location of the guide is posted. If you see it posted under another author’s name, e-mail me along with the location and the author’s name. If you would like to post this guide on your website, please contact me at the address below first before posting the guide, thanks. Jeff Franklin (Zatherasaurezz@hotmail.com) ==================== [10.0] Contact Information [Cin123] If you have any questions about this walkthrough, feel free to contact me. You can also contact me if you have any suggestions, corrections or comments to make for this guide. Oh, and don't hesitate to send me an e-mail if you have any problems or question for this game or guide. Anybody that e-mailed me to correct the mistakes in this guide will be credited. You can also send in e-mails to - vote/request for a new walkthrough from me - request a new video for this walkthrough - send me an idea for certain parts of the game Keep sending those e-mails in to help make this walkthrough better!! Jeff Franklin (Zatherasaurezz@hotmail.com) =================== Check out my other guides and walkthroughs at GameFAQs.com: -Dead Rising: Items Guide GAME ON!!!!!!!!!