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    Hell Mode Walkthrough by JaceMan

    Version: 1.0 | Updated: 08/08/06 | Search Guide | Bookmark Guide

    	  Hell Mode Walkthrough (Xbox 360)
    		  v1.0 8-8-2006
    	    Copyright (c) 2006 Jason Wolski
    This may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other
    web site or as a part of any public display is strictly prohibited, and a
    violation of copyright.
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    **Contact Info**
    If I missed something or you have something to add to this walkthrough, email 
    me at: codeboyjace@gmail.com
    Let me know what your email is pertaining to in the subject (Over G Fighters 
    Hell Mode).
    Table of Contents
    Controls				CNTRL.0
    Overview				OVIEW.0
    Beginning Tips				BTIPS.0
    Strategic Missions			SA.0
    	Area 1				SA.1.0
    		Phase 1			SA.1.1
    	Area 2				SA.2.0
    		Phase 1			SA.2.1
    		Phase 2			SA.2.2
    	Area 3				SA.3.0
    		Phase 1			SA.3.1
    		Phase 2			SA.3.2
    	Area 4				SA.4.0
    		Phase 1			SA.4.1
    		Phase 2			SA.4.2
    	Area 5				SA.5.0
    		Phase 1			SA.5.1
    		Phase 2			SA.5.2
    	Area 6				SA.6.0
    		Phase 1			SA.6.1
    		Phase 2			SA.6.2
    	Area 7				SA.7.0
    		Phase 1			SA.7.2
    		Phase 2			SA.7.3
    		Phase 3			SA.7.3
    	Area 8				SA.8.0
    		Phase 1			SA.8.1
    		Phase 2			SA.8.2
    		Phase 3			SA.8.3
    Rewards					REW.0
    Controls (Default)
    If you are attempting Hell Mode, I would hope you have learned the controls 
    by now.  If not, here is a list.
        Button/Stick					   Action
    |   Left Stick/Click		|   Control Stick/Visual Tracking
    |   Right Stick/Click		|   Free View Control/Switch View
    |   Left Bumper			|   Decrease Thrust/Wheel Brake
    |   Right Bumper		|   Increase Thrust
    |   Left Trigger		|   Rudder Left
    |   Right Trigger		|   Rudder Right
    |   X				|   Switch to Guns
    |   Y				|   Switch Ordinance (Missiles, Rockets, Bomb)
    |   A				|   Fire Weapon
    |   B				|   Deploy Chaff/Flare
    |   D-Pad Left 			|   Special Function (Look them up yourself)
    |   D-Pad Up			|   Toggle Airbrakes
    |   D-Pad Right			|   Change Target
    |   D-Pad Down			|   Deploy/Retract Landing Gear
    |   Back			|   Wingman Commands
    |   Start			|   Pause Menu
    To unlock Hell Mode, you must first complete the game on Expert.  If you 
    haven't done that, stop reading this and get back to the game.  This is 
    useless to you.
    Hell Mode consists of eight missions.  These missions are the last missions 
    (Strategic) of each area.  Most of them require you to take off at the start
    and land to rearm.  If you select the right weapon loadout and use your 
    wingman wisely, you may not have to rearm.
    In Hell Mode, you get your choice to fly the F-1 or quit and play another 
    mode.  Yes, this Japanese bad boy sports a sweet........nothing.  You're 
    going to hate this plane.  By the end you may love it, but until after 
    mission 4, you'll detest and curse it to no end.  
    The F-1 can support a maximum of 4 Air to Air hardpoints.  Don't get too 
    excited here.  You can only load up on short range missiles.  I'm talkin 
    Aim-9*'s here.  If you are hoping for Aim-120*'s, just start crying now.  
    You are not going to find them on this plane.  
    Before you enter each mission, I will give you a list of pretty much 
    everything you will come across.  I will also give you a loadout that I 
    found best suited to complete the mission.
    I suggest reading the tips beforehand so you know what I mean in the 
    Beginning Tips
    1.  Wingman selection is important.  Unless you've skilled up another pilot, 
    Michael is the best pilot to fly with.  He has high skills in everything.
    2.  Commanding your wingman is crucial.  Knowing how to command and what 
    commands to give are very important.  The commands I reference in this guide
    are AIR, COVER, and ATTACK.  
    3.  Below you will see my loadout that I used.  It is a loadout that require 
    the least amount of rearming.  There are missions where you will not need to 
    rearm at all if you select the right loadout and can do some pinpoint bombing.
    Bombing is easier than you think.
    4.  You will also see that this is listed in phases.  A phase consists of your
    mission targets, then the screen fades out upon completion.  The enemies 
    listed are those that you should find in a reasonable amount of time for the 
    mission.  If you do this quickly and correctly, you won't even see some of 
    these enemies.  Each enemy has a different trigger point.  Usually when one 
    set is destroyed, another takes its place.  Sometimes they are time triggered.
    I didn't hand around too much to find everything.
    5.  AIM-9L's vs AAM3's.  On the boards, AlexStar6 (Also the current leader in
    online kills) has gone through extensive online testing to determine which is
    better.  He has concluded that AIM-9L's are the best Air to Air missile.
    6.  Visual tracking is very important for Air to Air combat using heat 
    seekers.  You'll sometimes find yourself on top of your target and unable to 
    tell where it is at altitude wise.  This is where it comes in handy.  Use it 
    to guide your nose to the target.  Once you find your target, put him in the 
    HUD circle for your heat seekers.  You will then be able to lock onto your 
    7.  Your radar always tells you where your target is.  Playing on hell mode 
    I would hope you know how to use your radar.  If you don't, go start a game 
    on beginner and start again.
    8.  Bombing is easier than you think.  I have yet to miss a stationary target
    with a bomb.  Arm your bombs, line up your target and hold fire.  Yes, hold 
    it.  Your HUD will change a little.  Keep the vertical line in the target 
    diamond and wait for the bomb to drop itself.  
    9.  HUD/View.  I always preferred the native HUD, but it does have its 
    downfalls.  You can't ever really tell whether you are locked on to your 
    objective target.  The generic HUD does display in colors what kind of target
    you are locked onto.  Green - Non-objective.  Yellow - Locked onto 
    you(encroaching).  Orange - Objective.  Best view and HUD to use is the nose 
    cam.  For hell mode's sake I wish they forced the native view.  :)
    10.  Your radar signature is dependent on a few things.  Altitude, Heat, 
    Radar Emittence.  Altitude is how high you are.  See the end of tip 7 if you
    don't know what altitude is.  Heat is how high your thrust is set to.  If you
    are using your afterburners, you're gonna be locked on far out.  Lastly is 
    radar emittence.  When you switch out of NAV mode to a weapon, you emit more
    radar.  Enemies can pick up on the radar you send out to track you.  When you
    know you are out of range, I suggest you ALWAYS switch to NAV mode so you can
    stay as "stealth" as possible.  
    Strategic Missions
    ****  Area 1  ****  North America
    	** Mission **
    	Destroy incoming enemy fighter/bombers.  5 total targets.
    	** Loadout **
    	You don't have a choice as to what you get to load up on.  You get
    	4 AAM3's.  That's all.
    	** Phase 1 **	5 Mission Critical Targets
    	Enemies Encountered : 
    	AIR - 
    		2	IL-76		MC
    		1	A-50		MC
    		2	TU-160		MC
    		2	Mig-29A	
    	* Strategy *
    You start flying in the direction where the targets will appear.  You'll 
    notice that you only have 4 missiles, but you have 5 targets to shoot down.
    Like I said in the previous section, wingman use is crucial.  The initial 
    strategy to follow is you attack one and your wingman attack the other. 
    Once the IL-76's are down, the A-50 should spawn in its place.  Have your
    wingman attack this plane, but stay on its tail.  If you wingman's missile
    does not destroy the target, take it down yourself.  If he's smoking, you 
    may feel good enough to use your guns to finish him off.  
    Lastly the TU-160's will appear.  You can command your wingman to attack 
    one and you the other.  You should have extra missiles left if you followed
    my strat, so if your wingman hasn't taken his target down, go ahead and do it
    for him.  The Mig-29A's that are in the area start 20-40 miles out and should
    not be a factor in this mission.  
    ****  Area 2  ****  Central Africa
    	** Mission **
    	Destroy ground targets.  5 total targets.
    	** Loadout **
    	Wing Tips - 	AIM-9L's(2)
    	Mid Wing - 	AIM-9L's(2)
    	Inner Wing - 	Mk82+GCS(4)
    	Belly - 		Mk82+GCS(4)
    	Wingman - Same loadout.
    	The AIM-9L's are for a little self defense against air targets.  You 
    	don't need them for 	completing the missions, but you do want some
    	defensive capabilities.  
    	** Phase 1 **	2 Mission Critical Targets
    	Enemies Encountered : 
    	Ground - 
    		4	T-80
    		2	ZSU-57-2
    		2	BTR-80		MC
    	Air - 
    		2	YAK-141
    		2	Mig-21
    		2	Mig-25
    	* Strategy *
    In this mission you start on the ground.  Instead of taxiing to the runway,
    you can hit the back button to skip to the runway.  Be careful, don't just
    hit the burners right away.  You have other jets in front of you on the
    runway also taking off.  You pretty much take off in the direction of your
    targets.  You'll have to veer off to the right a bit and follow the red line
    to your targets.  As you can see, you'll have to go against some air defense.
    Sort of.  You'll be flying with 2 other groups of jets on this one.  A group
    of A-10's and either F-2's or 16's.  They can handle all the fighters you come
    against.  I don't recall ever being locked up from an air target.  You should
    see, at max, two planes a time.
    This phase is pretty easy.  You shouldn't even get shot at unless you stray 
    too close to the ZSU's.  The BTR's are right next to each other and should be 
    a pretty easy target.  I have seen them start to move after you bomb one of 
    them.  Acquiring these targets can sometimes be a chore.  I know I had to 
    circle many times to get an actual lock on them.  After you do acquire a 
    lock, get a good angle on them and hold your launch button.  When you get 
    close enough, your bombs will auto-drop and you should get a good hit.  One 
    bomb a target should do it.  Your wingman can handle bombing if he is not 
    tied up with a fighter.
    	** Phase 2 **	3 Mission Critical Targets
    	Enemies Encountered : 
    	Ground - 
    		2	ZSU-57-2
    		5	T-80
    		3	BTR-80		MC
    	Air - 
    		1	YAK-141
    		2	Mig-29A
    	* Strategy *
    You start this phase by pointing in the direction of the targets.  Off to your
    left there is a ZSU-57-2 and a T-80.  Nothing to be worried about at all.  
    They are far off enough to not be a factor.  There will be a YAK-141 flying 
    above your targets.  The BTR's are actually in the middle of all the T-80's 
    and a ZSU.  This phase you have to be a little bit more careful of flak.  
    Also, once the YAK is down the Migs will come.  These guys will come after you.
    They start at a distance, but will be on your fast.  You can have your wingman
    attack one and you another.  If you think you are good enough, you can attempt
    to drop on a target, switch to another, then drop again.  Its harder but it 
    can be done.  
    ****  Area 3  ****  Far East
    	** Mission **
    	Destroy Air Targets.  11 total targets
    	** Loadout **
    	Wing Tips - 	AIM-9L's(2)
    	Mid Wing - 	AIM-9L's(2)
    	Wingman - Same Loadout.
    	Just air targets for this one.
    	** Phase 1 **	6 Mission Critical Targets
    	Enemies Encountered : 
    	Ground - 
    		2	ZSU-57-2
    		1	T-72
    		2	BTR-80
    	Air - 
    		2	MI-24		MC
    		2	MI-24
    		2	MI-28		MC
    		1	AV-8B
    		2	J-7
    		2	Mig-21
    		2	Mig-25
    		2	MI-24		MC
    	* Strategy *
    Once again you start off on the ground.  Skip taxiing by hitting the back 
    button and pause.  There are other friendly jets on the runway and you don't 
    want to run into them.  Once you get flying, climb to 2500 ft.  Your targets
    should have similar altitudes.  Visual tracking is going to be very important
    here.  Its going to get hectic soon.  You may have learned by now that your
    heat seekers (9L's, AAM's, etc.) only will lock if you point your nose at the
    target.  That means getting them into that small circle (covered in tips).  
    This is where you have to be smart.  Mixed in with your first targets are 2 
    non objective choppers.  When you lock onto one, you better make sure its 
    orange in your radar.  Or switch your HUD to the generic one and see if your 
    target is orange.  If they have a lock on you, they will be yellow too so you 
    have to be smart about it.  Use your wingman to destroy as many choppers as 
    you can.  That means having him attack a chopper, you circle around while he 
    attacks to burn some time.  Also keeps you out of harms way.  Once he drops 
    one, you have him attack the next.  Watch your tail after they go down.
    Once your wingman drops a MI-24, another will pop up.  As they go down singly,
    another one will follow.  These pop up depending on your own direction you 
    are pointing.  Some will pop up behind you, others in front.  
    This mission you will probably have to dodge a lot of missiles, so make sure
    you don't stray over to the ZSU's.  You don't need flak on top of that.  As
    you splash the choppers, more and more jets will show up to harass you.  They
    all start from a good distance except the AV-8B.  He spawns right up in the
    mix and gets on your tail.
    There really is no linear way to handling this mission.  Use your wingman as
    much as you can.  The less missiles you use, the more you have when you need
    Funny bug I have had multiple times with this mission.  After 5 choppers would
    drop, the phase will end.  All the better.
    	** Phase 2 **	5 Mission Critical Targets
    	Enemies Encountered : 
    	Ground - 
    		2	ZSU-57-2
    		2	ZSU-57-2
    	Air - 
    		2	J-7		MC
    		2	J-8		MC
    		2	Mig-21	Lock
    		1	Mig-29A	far
    		1	J-10		MC
    	* Strategy *
    Most likely you used your missiles up.  Land, ReArm, and get back in the air.
    In the direction of your targets there will be 2 sets of 2 ZSU's.  You can 
    either circle around, go balls out and right above a group, split them and hit
    the deck, any way you want.  Follow your radar/map to the first objective.
    There should be a pair of J-7's coming at you.  As always, use your wingman
    on one and you get on the other's tail and stay there.  Once your wingman 
    drops his target, have him attack yours.  Saves you a missile for later.  
    Once you splash those targets, 2 J-8's will join the fray.  If I recall 
    correct, they should still spawn over the water.  Use the same strategy on 
    the J-8's as you did the 7's.  At this time a couple of Mig-21's will spawn 
    up and lock onto you.  Evade and wait for the J-10.  You can see above that 
    there is a Mig-29A in the area too.  He's far enough away to not be a factor.
    Handle the J-10 with your remaining missiles and get ready for the hardest 
    mission of all of them.  
    ****  Area 4  ****  South America
    	** Mission **
    	Protect VIP Transport.  12 total targets
    	** Loadout **
    	Wing Tips - 	AIM-9L's(2)
    	Mid Wing - 	AIM-9L's(2)
    	Wingman - Same loadout.
    	Just air targets for this one.
    	** Phase 1 **	6 Mission Critical Targets
    	Enemies Encountered : 
    	Ground - 
    		2	SA-19
    	Air - 
    		2	YAK-141	MC
    		2	Mig-29A
    		2	YAK-141	MC
    		2	SU-25
    		2	YAK-141	MC
    		2	Mig-21?
    	* Strategy *
    This mission will have a bunch more small tips (scattered) on how to complete
    due to the difficulty to complete this mission.  This will probably be your 
    hardest mission.  The SA-19s should not get a lock on you.  You are usually 
    away form their area.
    Speed and smart use of your wingman is important.  Use your afterburners all 
    the way to the first set of targets.  The YAK-141's are not even a threat to 
    the transport plane.  They've made 2 passes before on me and never once shot 
    down the transport.  Use your visual scanning to help acquire a heat lock on 
    the first YAK.  Have your wingman attack it while you jump on the tail of the 
    other.  Use visual scanning to find the other and get a heat lock.  Once the
    first Yak splashes, have your wingman attack your target again (I'll tell you
    why in a second).  If for some reason the first Yak doesn't go down in 1 hit,
    restart the mission.  You are taking way too long.  If for any reason your 
    wingman does not splash both fighters quickly, restart the mission.  You don't
    have the time to mess around.
    The reason you need your wingman to take out the first 2 YAKs is because the 
    next fighters that appear can/will tie him up.  The Mig-29As will jump you on
    your nose (doesn't matter what direction you are facing) and your wingman will
    most likely get tied up with them.  In other words use your wingman while you 
    can.  After the Migs show up, you may notice there are a few fighters far out 
    by a couple friendlies.  These are SU-25's and should not be a factor against 
    The next Yaks should appear near the transport plane, so always try and stay 
    close.  If by the grace of Taito your wingman is still with you (Don't count 
    on it), have him attack one YAK and you the other.  You actually get to shoot.
    Be smart with your missiles.  You can't afford a miss.  You really can't even 
    afford a partial hit.  Once these 2 are down, you're getting close to crunch 
    If you see a bunch of green planes, Mig-21's I think, (Time triggered.  I'll
    time is next time I am playing.) appear on your map about 5-10 miles out from
    the transport.  Restart the mission or get moving.  You are running out of 
    time.  These shoot down the transport.  There is a way around them shooting
    down the transport.  If you get near enough to them, they will lock on you.
    Don't depend on it.  Its best to just be fast.  
    The last 2 Yaks appear low near the trees.  Hit the deck and get on their
    tails.  You can try a head-on attack, but this usually resulted in a partial
    hit.  Drop on their tail and use your last missiles on them.  Shoot them down
    before the Migs get your transport.
    	** Phase 2 **	6 Mission Critical Targets
    	Enemies Encountered : 
    	Ground - 
    		3	ZSU-57-2
    	Air - 
    		2	SU-25
    		2	YAK-141	MC
    		2	Mig-29ALock
    		2	SU-25 far
    		2	Tornado		MC
    		2	F-16D		MC
    		1	JAS39B
    	* Strategy *
    The good news is you got past the hardest part of the mission.  The bad news
    is you are unarmed.  Land and rearm.  Same loadout as before.  Skip the taxi
    part and hit the burners.  There are a couple of SU-25s out in the distance,
    but friendlies should take them down without a problem and they should not 
    bug you.  
    Once again you should see a couple YAKs on the tail of the transport.  Do 
    not worry, they do nothing even though the transport claims its under attack.
    They've done 2 passes and its unscathed.  I am not going to tell you to use 
    visual tracking anymore, you should know to do this.  Acquire a target and 
    have your wingman attack it.  Jump on the tail of the other and wait for the
    splash.  You have some time now.  Everything in this mission is time 
    triggered.  Have your wingman attack your target.  Right now a couple of 
    Mig-29A's should spawn and lock onto you 2.  You can have your wingman splash
    them if you wish.  You have time.
    A couple SU-25's should also take off in the distance.  It takes them a while
    to reach you, so I wouldn't worry about them.  After a while, the Tornadoes 
    will spawn.  They will spawn over a ZSU-57-2.  Don't stray too close, you 
    don't want to take any flak.  If your wingman is not tied up with a mig, do 
    the wingman attack one and you the other.  If not, take them both out 
    Once again there is a long wait (depending on how fast you are) until the next
    wave.  Position yourself as the third point in a line with the transport 
    between yourself and the runway.  This is a good way to line up on the pair
    of F-16s that will go after the transport.  Yes, these actually attack the
    transport if you take too long.  Once again, have your wingman attack one and
    you the other.  If he is not available, take them out yourself.  Be careful 
    when taking out these last 2.  A JAS39B will jump and lock you up in this last
    ****  Area 5  ****  Barents Sea
    	** Mission **
    	Destroy naval ships and air units.  6 total targets.  3 Ships, 3 
    	** Loadout **
    	Wing Tips - 	AIM-9L's(2)
    	Mid Wing - 	AIM-9L's(2)
    	Inner Wing - 	ASM-2's(2)
    	Belly - 		Empty
    	Wingman - Same loadout.
    	** Phase 1 **	2 Mission Critical Targets
    	Enemies Encountered : 
    	Ground - 
    		2	D561		
    		1	D611
    		2	Udaloy		
    		1	Kirov
    		1	Slava
    		2	Gorya		
    		2	Udaloy		MC
    		1	Slava		MC
    		2 	Udaloy
    		2	SA-19		
    	Air - 
    		1	JAS39D
    		2	EF-2000
    		1	KA-52		MC	
    		2	KA-52		MC
    		2	Mig-29A	
    	* Strategy *
    Take off and hit the burners.  Head straight to the objective.  You'll see 
    ships off in the distance.  Should be the two tops groups and they should not
    come into play at all during this mission.  Also those EF-2000's and JAS39D 
    should not get near you either.  When flying to the targets, you'll notice 
    there are 2 Gorya's in your way.  Don't worry about them.  I have yet to get
    locked up by them.  
    You'll notice that your targets form a triangle.  I always had my wingman 
    attack the closest (so the phase moves faster) which is the slava.  Either 
    one you have him attack, you take out the other.  By the time I was done 
    with the Udaloy's, my wingman destroyed the slava(side note: When I did this 
    in expert, the trigger event for the choppers was the slava sinking.  I never
    tried sinking another boat first).  When the slava goes down, the first KA-52
    would appear.  It appears behind you no matter what direction you are facing.
    At this same time, 2 SA-19's would power up on the island.  They will attempt
    to lock you.  Literally 2 seconds after the SA-19s appear, 2 Mig-29As will 
    launch from the island.  
    The last two KA-52's spawn together, once again, behind you.  You can go nuts
    on the choppers in any order.  Your wingman will most likely get tied up with
    the Mig-29A's, so don't depend on him.  Don't be stingy with your missiles.
    You're going to have to land anyway.  One or 2 of the choppers may not splash
    with a missile hit.  Remember, 3 targets, 4 missiles.  Use your guns if you
    can.  They don't move too fast and don't maneuver much.  However, they will
    lock on you and try to take you down so don't think its a piece of cake.  Once
    you down them, phase over.
    	** Phase 2 **	4 Mission Critical Targets
    	Enemies Encountered : 
    	Ground - 
    		2	SA-19
    		2	Udaloy
    		1	Slava
    		1	Kirov
    		1	Udaloy
    		1	Slava
    		2	D561
    		1	D611
    		1	Kirov
    	Air - 
    		2	F-14A
    		2	F/A-18D	MC
    		1	Mig-35		
    		2	Su-27
    		1	Mig-31
    		2	Kafalec		MC
    		2	JAS39D		
    	* Strategy *
    When the phase starts, head for the runway and land.  This is probably the 
    only time you will ever do a loadout change, and its optional.  I usually 
    removed the ASM's from my loadout for a little more maneuverability.  Its 
    very little so don't think it will make a big difference.  Hell, you most 
    likely will not notice the difference.  If you choose to keep them on your
    plane, use them to take out the Kirov and the Slava.  They locked me up the
    most from what I remember.  
    When you take off, keep low, stay on NAV, and try not to use your burners too
    much.  Make yourself as unnoticeable as possible.  If you don't, the F/A-18's
    will come at you before you can get on them.  Have your wingman attack the 
    first one and you get on the tail of the second.  Take him down quick.  Out
    in the distance will be some F-14A's.  They will come into play later and 
    attempt to lock you up.  ALL fighters have a good chance of coming at YOU.
    After they splash, you best be ready for some hectic fighting.  Almost right
    after the second fighter splashes, a Mig-35 will come out of nowhere on your
    nose and lock you up.  The SU-27's and Mig-31 will follow.  All will come 
    after you.  The ships will also be locking you up and causing you trouble.
    Evasion is your friend.
    At this time I told my wingman to go to COVER.  You have to handle the last
    2 objectives yourself.  It may take a little bit for the Kafalecs to join the
    fray.  Stay on the tail of a fighter so you have one less to worry about being
    on your tail.  Do not use a missile on him.  When the Kafalecs join, 
    immediately get on their tail.  You take them both out yourself.  Move fast
    cause a couple JAS39Ds will be spawning to take you out too.  
    The main strategy for this is speed and evasion.  You're not under much of a
    time limit like Phase 1 of Area 4, but every second you stay in the fight you
    will more likely get shot down.
    ****  Area 6  ****  Mexican Coast
    	** Mission **
    	Destroy ground targets.  6 total targets.
    	** Loadout **
    	Wing Tips - 	AIM-9L's(2)
    	Mid Wing - 	AIM-9L's(2)
    	Inner Wing - 	Mk82+GCS(4)
    	Belly - 	Mk82+GCS(4)
    	Wingman - Same loadout.
    	There are not many air targets on this run, so you can choose to take
    	more bombs on this run.  I hate being defenseless so I always load up.
    	This is a mission where you can complete it without landing.
    	** Phase 1 **	4 Mission Critical Targets
    	Enemies Encountered : 
    	Ground - 
    		1	ZSU-57-2
    		1	ZIL-135		MC
    		1	ZIL-135		MC
    		3	SA-19
    		3	ZSU-57-2
    		2	Shutters	MC
    	Air - 
    		2	MI-28		
    	* Strategy *
    If you skip taxiing, you need not worry about running up another planes tail.
    Hit the burners and take off.  On your map you should notice a nice squiggly
    line.  This is a canyon.  Aim to the left of the MI-28's to get a good run on
    the canyon.  The only air targets I ever saw were the MI-28's.  They may have
    been shot down a couple times and respawned, but nothing new ever came.  You
    can ignore these if you wish.  They did not bug me much.  You can either have
    your wingman help you attack ground targets or handle the choppers.  In this
    mission, I never used my wingman.  
    When you get lined up for your canyon run, the first group you'll come up to
    is a missile silo site and a ZSU flak cannon.  One Mk82 will take out the silo
    and you can continue on.  The next silo is undefended and should pose no
    The last 2 targets are in between 3 SAM sites and 3 flak cannons.  If you are
    good, you can manage to line up both shutters in one run.  One Mk 82 each will
    do the job.  These SAMs will most likely lock on to you, so there may be a
    good amount of dodging or outrunning missiles.  Stay low and take on the flak
    cannons, or go high and take on the SAMs.  Remember to use auto launch when
    	** Phase 2 **	2 Mission Critical Targets
    	Enemies Encountered : 
    	Ground - 
    		1	Otomatic
    		1	ZSU-57-2
    		2	Train		MC
    		3	ZSU-57-2
    	Air - 
    		2	MI-28		
    	* Strategy *
    Now for the even easier phase.  If you used my loadout, you should have more
    than enough ordinance to finish the job.  2 stationary trains.  They don't 
    move.  When I was checking out what all the targets were on the map, I came 
    back to the first train and it hadn't moved an inch.  
    The only defense you have to worry about is the single ZSU and the Otomatic.
    The other ZSU's are the one's around the shutters from the last phase and you
    don't get close to them at all.  You can take out the MI-28's if you wish, but
    they may respawn.  I found it best to leave them alone so nothing else would
    spawn in its place.  Drop a bomb on each train and call it a day.
    ****  Area 7  ****  Central Africa
    There are a lot of ships in this one so I am not going to be listing exact
    counts.  The targeting system goes all over the place and I couldn't get a
    good count.  
    	** Mission **
    	Destroy air and ground targets.  13 total targets.  8 air, 5 naval.
    	Protect Blue Ocean.
    	** Loadout **
    	Wing Tips - 	AIM-9L's(2)
    	Mid Wing - 	AIM-9L's(2)
    	Inner Wing - 	ASM-2's(2)
    	Belly - 		Empty
    	You could take Mk82's on your belly if you want to bomb a Kirov
    	later on.  I don't suggest it though.  ASMs and your wingman are
    	all you need.  
    	Wingman - Same loadout.
    	** Phase 1 **	2 Mission Critical Targets.  Air Only
    	Enemies Encountered : 
    	Ground - 
    		3	Udaloy
    		2	Slava
    	Air - 
    		4	SU-34
    		2	SU-33
    		1	SU-34		MC
    		1	SU-34		MC
    	* Strategy *
    As you are taking off, you will notice there are only ships on your map/radar.
    Not to worry.  Those 6 SU-33s and 34s will be popping in all at the same time.
    They should not give you any trouble.  They should lock up on other 
    friendlies.  The MC SU-34s are listed singly because they come one at a time.
    It matters not where you are or what direction you are facing.  They pop up
    in the same place every time.  Have your wingman attack the MC SU-34.  When
    the second one pops in, have him attack again.  Easy phase.
    	** Phase 2 **	3 Mission Critical Targets.  Air Only.
    The ship counts begin to get nuts, but here is an estimated count of what you
    will encounter.
    	Enemies Encountered : 
    	Ground - 
    		5	Udaloy
    		1	R91
    		1	D611
    		1	M29
    		5	D561
    		1	A836
    		1	F76
    		1	F78
    		3	Slava
    	Air - 
    		1	SU-34		MC
    		2	SU-33		
    		1	Rafalem
    		2	Rafalem		MC
    		2	EF-2000
    	* Strategy *
    Now we start to get a little tougher.  You're going to be going into the 
    fleet.  You'll have to deal with ships locking onto you and a few jets.  Once
    you load up, you'll notice the SU-34 out in the distance.  Once again, have
    your wingman lock him up and take him out.  
    Now you don't need to be conservative with your missiles.  Now you can go 
    nuts.  After the SU-34 is shot down, the SU-33s will jump on your nose and
    lock you up.  Set your wingman to cover and see if you can lock one up.  I
    managed to knock one of these down each time I tried the mission and it made
    it a lot easier than ignoring them.
    You should still have 3 missiles left after this part.  3 Rafalems will spawn,
    but only two are MC.  Take them out yourself.  These Rafalems will attack Blue
    Ocean, so if you can, splash these bogies quickly so Blue Ocean has enough hit
    points to take a beating next phase.  You'll need it strong.  The EF-2000s
    shouldn't be much of a problem.
    	** Phase 3 **	8 Mission Critical Targets.  5 naval, 3 air.
    	Enemies Encountered : 
    Now its nuts.  I managed to get a count on a group separated from the main 
    fleet.  I will list them first.  Others are listed by as good of counts as I
    can give.  Its so filled up that your map does not mark all their positions.
    Just the mission critical and the air targets.
    	Ground - 
    		1	R91		MC
    		1	D561
    		1	A836
    		1	M29
    		1	F78
    		1	D611
    		3	Kirov		MC
    		1	KZNTSV	MC
    		4	Udaloy
    		3	Slava
    		1	Akula
    		3	Gorya
    		1	Bsknchk
    	Air - 
    		2	SU-35		MC
    		1	SU-37
    		2	Rafalem
    		1	SU-37		MC
    	* Strategy *
    Nothing like flying into AA city.  You will be flying over very little open
    sea.  There is a patch between a couple Kirovs and the R-91 fleet group.
    Other than that, the sea is painted with ships.  
    Sinking the objective ships as quickly as you can is a big part of this 
    mission.  They are the only ships I have seen ever take a shot at Blue Ocean.
    Your air targets take their time and make very wide circles around to bomb
    Blue Ocean.  In other words, initially focus on The Kirovs and R-91.  
    Right when I loaded up, I had my wingman attack the closest Kirov.  I would
    then point to the R-91 which is the smaller group separated form the main 
    fleet.  In other words, the group off to the right.  The R-91 requires BOTH
    of your ASM-2s to be sunk.  Send both of them in a nice package to him.  You
    may or may not even be able to see the SU-35s at this time.
    Land.  Its time to rearm.  This is where you can choose.  Of course, keep your
     ASM-2s.  You can take some Mk82s with you, but bombing ships is a little more
    complicated.  They are moving targets.  If you don't line up and drop at the 
    right time you will miss.  Its best to land and rearm.  You'll have time if 
    you play it right.  
    Now you should definitely be able to see the SU-35s.  You'll be going after 
    them soon.  I pointed toward the farthest Kirov.  It's the last single ship 
    that should be left.  Fire a single ASM-2 at it and go for the SU-35s.  You 
    can take them both out or use your wingman on one.  Your choice.  I was greedy
    because I thought (and knew) I may have to land again.  
    The SU-37 may already be flying around, but after the 35s go down, the 
    Rafalems will pop in and say hello.  Same with the last MC SU-37.  I waited 
    for the SU-37 away from the rest of the fleet so I could take him out before 
    going to the last of the ships.  You may not want to wait.  It all depends on 
    how much of that Blue Ocean Life bar is left.  If you took my advice and took 
    out the R-91 and two Kirovs quick, you should be fine.  So its up to you.
    Move onto the last set of ships.  Use your last ASM-2 on the Kirov and have 
    your wingman attack the KZNTSV.  You can now go and land.  Your wingman will
    continue to attack the KZNTSV while you rearm with another couple of ASM-2s.
    The mission can end at any time.  Your wingman may sink the KZNTSV or he
    may not.  Either way, its way you are rearming.  Launch both at the KZNTSV 
    and end the mission.  
    This was your last big challenge.  All that is left are the YF-23s.
    ****  Area 8  ****  Indian Ocean
    	** Mission **
    	Destroy ground + air targets.  10 total targets.  8 ground, 2 air.
    	** Loadout **
    	Wing Tips - 	AIM-9L's(2)
    	Mid Wing - 	AIM-9L's(2)
    	Inner Wing - 	Mk82+GCS(4)
    	Belly - 		Mk82+GCS(4)
    	Wingman - Same loadout.
    	Save your Aim-9L's for the last part of this mission.  Don't waste 
    	** Phase 1 **	4 Mission Critical Targets
    	Enemies Encountered : 
    	Ground - 
    		3	SA-19
    		2	SA-13
    		1	Otomatic
    		4	BTR-80		MC
    		1	Kirov
    	Air - 
    		2	Mig-29A
    		2	SU-27
    		2	Mig-29A
    		2	Mig-29A
    		2	SU-34
    	* Strategy *
    Take off and hit the burners towards the island.  The first few air targets
    will not be a factor.  Those first Mig-29As were splashed before I could even
    get within Visual Range (Rated at 70) of them.  Same with the SU-27s.  My
    attack altitude was 1000-3000 ft.
    I went straight for the first target.  It should be behind a SA-19 and a 
    SA-13.  They take their time on locking you up.  Bomb the first BTR, and point
    to the next closest.  Have your wingman attack this one, or some back to it 
    later.  If your wingman attacks one, it can move the mission faster.  It'll
    also keep you away from the SAMs.  Either way, head over the mountain to shake
    the lock from the SAMs.  
    There are a couple ways to approach the next few targets.  The way that seemed
    to always work for me was target 3.  Number 3 is the one between the Kirov and
    the one you had your wingman attack.  Drop a Mk82 on it and head for the last
    target behind the Kirov.  
    The Kirov locked me up right away, but I never actually got shot at every time
    I tried it.  What I had to watch out was for the Migs that appear behind it.
    They locked me up a couple times.  From what I have seen, they are time 
    released.  They have appeared before, during, after my attack on the 4th BTR.
    Hit the burners and get away from them.  Head towards BTR 2 if your wingman 
    hasn't taken him out yet.  Finish the job if he hasn't.
    	** Phase 2 **	4 Mission Critical Targets
    	Enemies Encountered : 
    	Ground - 
    		1	Kirov
    		4	ZIL-135		MC
    	Air - 
    		2	X-35C
    		2	SU-35
    		2	Mig-29A
    		2	Mig-29S
    		2	Choppers
    	* Strategy *
    This phase is one of the easiest you will come by.  There is only one unit 
    that will actually lock onto you.  I never got locked up by air.  Other 
    friendlies will attack the enemy jets so you don't have to do anything with
    them.  You can have your wingman go to attack AIR, but it is not necessary.
    Bomb each of the ZIL-135 silos in order of proximity.  Be careful when you
    head towards the 4th one.  There is a Kirov there that will lock you up.  He
    takes his time launching missiles so you may never actually get one launched
    at you.  If you are scared, send your wingman at the last one.
    	** Phase 3 **	2 Mission Critical Targets
    	Enemies Encountered : 
    	Ground - 
    	Air - 
    		2	YF-23		MC
    	* Strategy *
    Ah, your Air to Air test.  The big 2 on 2.  There isn't much to say or any
    tricks to list.  You're over matched.  Plain and simple.  You won't be able
    to lock them up right away.  You're head on and most likely they will manage
    to zoom by you before you have a chance.  And if you do manage, your missile
    will most likely miss.  Set your wingman to AIR or if you get locked up,
    Make sure you break the right way.  Its random where they go, so its tough to
    say which.  Now to turn faster, you can use your rudder to break harder.  To
    do this you really need to angle your plane correctly so you don't lose too
    much speed.  That's also a problem with rudder.  You're gonna drop knots fast.
    And you DON'T want to be going under 220 in a F-1.  
    Your best hope is that they lock on your wingman.  Then you can drop in behind
    them and get a good shot off.  Now, they have cloaking/stealth capabilities.
    They will pop in and out of lock.  Right when you get a tone, fire off a 
    missile.  Don't worry about firing one by accident.  You won't be able to
    misfire.  Other than the few things I listed, you are your only hope.
    Aircraft Rewarded for completion of:
    	Area 1
    	Area 2
    	Area 3
    	Area 4
    		F/A-18A (BlueAngels)
    	Area 5
    		SU-27 (RussianKnights)
    	Area 6
    		F-16C (ThunderBirds)
    	Area 7
    		F-2A (BlueImpulse)
    	Area 8
    Thank you for reading this walkthrough.
    Thank you everyone that completed Hell Mode legitimately.  You earned
    all your aircraft and achievements.  
    Thanks to AlexStar6 for his Aim-9L v. AAM findings.
    Thank you to the small Over G community for pushing me along.

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