Review by The_Blue_Bull

"Great game, but dosen't live up to the Hype"


Assassin's Creed is an action/adventure game, and the first part of a trilogy, developed by Ubisoft. This game was hyped up to revolutionize the gaming industry, even though it fails in this respect, it is still a great game in its own right. Assassin's Creed offers a fully interactive world made up of three cities, an Assassin Stronghold, and the Kingdom of the Holy Land.

The story of the game follows Altair, a member of the Hashashin, an ancient order of assassins, as he is sent throughout the Holy Land during the Third Crusade in order to end the war and bring peace. As Altair assassinates each of his targets they will reveal new information about the game's intriguing story. While not one of the game's strongest points the story is still interesting and compelling. Assassin's Creed also features a significant Sci-Fi twist, which is revealed fairly early in the game.


The game features a unique control scheme. This control scheme is described as “Puppeteering”. Each of the face buttons controls a different part of the body, with Y being the head, X the weapon hand, B is the empty hand, and A is the legs. This control scheme also offers two modes of movement which are toggled by holding the Right Trigger. This innovative control scheme is one of the game's best aspects, due to its ease of use and intuitiveness.

Mission Structure
The mission structure is, unfortunately, more or less the same for each city. Each assassination consists of gathering information, through pick pocketing, eavesdropping, interrogation, and helping informants, getting the green light to complete the task, assassinating your target, and finally escaping from the myriad guards that are following you. While repetitive the assassinations are still fun to complete.

Free Running
Another aspect of Assassin's Creed is that it allows the player to go almost anywhere through the use of its free-running system. By free-running, which is activated by holding right trigger and the A button, Altair can climb almost any structure allowing him to seamlessly transfer from the streets to the rooftops. The free-running system is very simple and intuitive to use.

Combat is fairly simple in Assassin's Creed. The combat sequence stresses timing your swings. By timing your swings and defenses Altair can unleash deadly Counter and Combo Kills. Altair has access to five main weapons in combat, the Long Sword, Short Blade, throwing knives, fists, and his hidden wrist blade. Each weapon has its own strengths and weaknesses; for example the short blade is faster but weaker, and the hidden blade can only be used to counter, but will always kill in one hit.

Amazing. That is the only word that can truly describe the graphics. The graphics are fluid and beautiful. The draw distance (how far you can see) in this game is incredibly large. Character's faces are very detailed, and are also unique. The only graphical problems I encountered were roughly three cases of clipping throughout the whole game.

The sound is this game is good. NPCs react to strange activities, like climbing buildings, and will alert the guards if they see a dead person. The voice acting was fitting with the voices matching the nationalities for the most part. The music fit the mood without being distracting. The only problem was that the civilians and guards only have a certain amount of lines, so you begin to hear the same lines over and over.

This game was very good overall. The big question is: did it live up to its hype? Short answer, no, but it did get closer than most games I have seen. The strongest points of this game are the graphics and intuitive control scheme. The downside to that is the story suffers and the gameplay is repetitive.

Rent or Buy
Since the game has limited replay value I would suggest giving this a nice long rent, and then purchasing it if you think you will replay it

Overall Score: 8./10

Reviewer's Rating:   4.0 - Great

Originally Posted: 11/20/07

Game Release: Assassin's Creed (US, 11/13/07)

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