hide results

    Item Guide by Youngblood0000

    Version: 1.00 | Updated: 10/30/06 | Search Guide | Bookmark Guide

    Marvel: Ultimate Alliance Item Guide
    By: Michael Allen Wilson
    Contact Information:
    e-mail: Youngblood0000@aol.com
    Date: October 30, 2006
    I: Introduction
    II: Purpose of this guide
    III: What items get you
    IV: Act-by-Act Item Locations
    V: Legal and Contact Information
    VI: Credits and Thanks
    I: Introduction
    Hello, all.  This is my second time writing an item guide.  If you’ve 
    previously played X-Men Legends 2: Rise of Apocalypse and use gamefaqs.com
    for help, you may have seen or used my item guide for that game.  If so, 
    I hope you found it useful.  Anyhow, the developers at Raven are back 
    again with another action-rpg, this time featuring some of the most 
    popular and powerful of Marvel’s mighty heroes.  Throw in a heap of 
    Avengers, the complete Fantastic Four, a sprinkling of mutants, and a few
    of their partners in crime fighting, and you get Marvel: Ultimate 
    Alliance.  Sit back, relax, and get ready to save the universe.  No biggy,
    II: Purpose of this guide
    Ah, item collection.  A way to add to the lifespan of a game.  A way to 
    get people to explore their gaming environment and occasionally reward them
    for doing so.  Worry not, fans of item collection, this game has plenty of
    things to find, and the rewards for doing so are certainly worth it.  I’m 
    just here to help you find that one thing that’s been escaping your grasp.
    Don’t kick yourself when you find out you should have seen it the last 3 
    times you passed it.
    Or if you’re one who likes to get through the game quickly (you are a busy
    person, of course), but don’t want to spend a number of hours looking for 
    every last concept sketch, allow me to help you get things done in a hurry.
    III: What items get you
    A) Sketch books get you concept art.  Finding all sketch books gets you 
    bonus art from Blur, the company that made the cool fully-rendered cut-
    B) Simulator Discs get you simulator programs.  Completing the simulator 
    program for a playable character gets you an additional uniform for that
    character that cannot legitimately be gotten any other way.  Completing 
    all simulator programs (including ones whose title is a non-playable 
    character, such as the Shocker or Mysterio ones) will unlock the Silver 
    Surfer (former herald of Galactus).
    C) Black Panther and Daredevil action figures (5 of each) will unlock the
    playable characters Black Panther (king of Wakanda and Storm’s husband) 
    and Daredevil (who was blinded by radioactive materials, resulting in the
    enhancement of his other senses).  Hmmm, I wonder which of those two has 
    it better. :)  Since there are more than 5 of each action figure laying 
    around for you to find, any additional figures you find after acquiring 
    the required 5 will turn into experience point bonuses.
    D) Body, Focus, and Strike bonuses- For each body bonus you get, you will
    have an additional 3 points of health for your character.  It’s not much,
    but after a while it adds up.  Focus bonuses allow your character to have
    more energy and a higher rate of energy regeneration.  Again, you get 3 
    points of energy for each focus point you get.  Strike bonuses allow you 
    to do more damage with melee attacks.  You only get 1 point of strike, 
    but again, it adds up.
    E) Skill points make it so you can acquire new powers or upgrade ones 
    you already have.
    F) Experience point (XP) bonuses are actually just additional action 
    figures that you don’t need anymore.  They are a way of rewarding you 
    for collecting the action figures, making it easier for you to level up.
    G) Load screens/cinematics- these aren’t actually items, so they’re not
    covered in the guide.  You’ll unlock load screens by random chance as you
    enter areas, and the cinematics will all unlock themselves as you play 
    through the story mode.
    IV: Item Locations
    Act 1
    Level 1- Shield Helicarrier
      Flight Deck- nothing
      Command Deck- nothing
        +1 striking- in a room across (to the left) from where Winter Soldier 
    and Radioactive Man were on a balcony
        +1 body- in the area where you finally defeat Winter Soldier and 
    Radioactive Man, go to the right and fly up on a balcony
      Upper Batteries-
        +1 focus- follow the hall as it winds around to the right twice.  At 
    the right of the area this leads to is the bonus on an elevated area.  
    Fly up and over to get it.
    Hub 1- Stark Tower
        +1 focus (easy to find, it’s a small area)
        +1 body (easy to find)
        +1 striking- on a table
        Sketch book (easy to find)
      Iron Man Lab- (cannot access until after Omega Base mission; I’ll revisit
    it then)
    Level 2- Omega Base
        Daredevil Action Figure- Down the right side of the first gear you can
    break is a set of stairs; go down them to find a Daredevil action figure.
        Simulator disc- Captain America- just outside the first control room, 
    to the right
        +1 body- just outside the first control room, to the left
      Project Labs-
        Simulator disc- Wolverine- in a room with lots of beds just after you
    escort David Banner
        +1 striking- door just opposite the door to the primary lift at the 
    end of the section
      Top Deck-
        Sketch book- just past the first SHIELD agent, go down a set of stairs
    to your right
        Black Panther Action Figure- After you push the large object over the
    ledge, go to the room where the glass breaks.  When you go inside, it is 
    kind of behind a breakable object.
        +1 focus- between some crates across from the second SHIELD agent
    Stark Tower (revisited)
      Iron Man Lab- 
        Simulator disc- Iron Man- on Iron Man’s computer
        +1 skill point- use Iron Man Health console
        Sketch book- by Wolverine on upper level
    Level 3- Atlantis
      Nannite Chamber-
        +1 focus (look around, it’s a small area)
      Dive Chamber-
        Black Panther action figure- you’ll find it if you’re looking for it
      SHIELD Outpost- nothing  
      Temple of Negrete-
        +1 skill point- behind a breakable wall immediately to your left 
    upon entering the area
        Simulator Disc- Mr. Fantastic- Behind another breakable wall in one 
    of the side areas of the temple (Credit to Ole from the gamefaqs boards 
    for finding that one)  
    Atlantean Trenches-
        +1 striking- by one of the Sonic generators
        Daredevil action figure- free the soldier trapped in a giant shell in 
    the same area.  He will allow you to be able to open a safe by a nearby 
    sunken ship.  The action figure is in the safe/treasure chest/weapons 
    cache (whatever you like to call it).
      Atlantean Throne-
        Sketch book- after you pick up Tiger Shark and Attuma’s bead and 
    replace it at the next bead location, there will be three directions (on 
    your map) that you can go.  Take the left path (one of the ones with a 
    death trap vacuum sort of thing), and look around the outside of the room 
    for it.  Just remember to keep pressing the ?swim up? button so you don’t 
    get sucked into the vortex.
      Defender’s Crypt-
        +1 body- pretty much out in the open, but it may be tucked away a 
    little by some of the ruins depending on your camera view.  Weave back 
    and forth across so you improve your chance of catching a glimpse of it.
      Arena- nothing
    Level 4- Mandarin’s Palace
      First Section (unsure of name)-
        Sketch book- early in the section, there is a rope that a mighty hero 
    can pull on to open a door.  The book is just down to the side of this, 
    behind a pillar.
        +1 striking- in the room where Ultimo was.
      Golden Court-
        Simulator Disc- Thing- in the room across from where you found the 
    Ultimo blueprints.
      Celestial Hall- 
        Sketch book- in the corner of the room to the left before you reach 
    the Xtraction Point area.
        +1 body- out in the open after you beat Ultimo Mark 2
        +1 focus- out in the open after you beat Ultimo Mark 2 (same place 
    as above)
      Forbidden Passage-
        Simulator Disc- Crimson Dynamo- in the middle of a hallway just 
    after meeting Dr. Strange.
        Black Panther action figure- behind a Buddha statue and bladed 
    spinning hazard off to the side just before the entrance to the next 
      Mandarin’s Court- nothing
    Hub2- Dr. Strange’s Sanctum Sanctorum
      X-Traction point room- 
        +1 striking- in the room Vision is usually in
        +1 focus- in Dr. Strange’s room (you’ll need Dr. Strange active in 
    your party to enter it)
        +1 focus- in Dr. Strange’s room (no, I didn’t screw up.  There’s two 
    of them in there; Nice, eh?)
      Sanctuary (top floor)-
        Daredevil action figure- up the set of stairs to the left, at the end 
    of the platform.
        Simulator Disc- Doctor Strange- up the set of stairs to the right, at 
    the end of the platform.
        Sketch book- by the window.
    Level 5- Dr. Doom’s (fake) Castle/ Murderworld
      Fake Castle Doom-
        +1 focus- behind a breakable fence/gate, to the left side of the 
    dining room table.
        Simulator Disc- Mysterio- also to the left side of the dining room 
    table, behind another breakable fence/gate.
        Daredevil action figure- to the right side of the dining room table, 
    behind another breakable fence/gate.
        +1 skill point- After evading the moving spiked wall death trap, go 
    back in the area it is in.  Push the spiked wall further down, and you can 
    reach the skill point in this secret area.
        +1 striking- behind the second breakable fence/gate on the right 
    down the hall you come to shortly after the spiked wall death trap.
      Big Top-
        Sketch book- immediately to the right upon entering this section
        Simulator Disc- Luke Cage- immediately to the left upon entering 
    this section
        +1 body- to the left in front of Senator Kelly’s cage and the big 
        Sketch book- on the floor by a paddle thing
        +1 striking- by one of the big triangle bumpers near the X-traction 
        +1 body- by the other big bumper near the X-traction point (by the 
    green skull and crossbones)
      Fair Grounds-
        +1 focus- behind a breakable fence with a bumper car
        Sketch book- by two exploding stuffed animals around the outside of 
    the section you’ll be in after using the hammer to open the first large
        Simulator Disc- Elektra- easy to see in the maze
      Fun House- (note: it’s best to go through door number 3 first to get the 
    items in the Fun House)
        +1 striking- at the end of the path from opening door number 3; 
    activates a trap.
        Black Panther action figure- It’s at the end of the path from opening 
    door number 3.  The action figure is under one of the poison flowers and 
    difficult to see.
        +1 body- in the room where you fight Arcade.
    Level 6- Mephisto’s Realm
      First section (also called Mephisto’s Realm)- 
        Simulator Disc- Blade- just to the right of the entrance
        +1 striking- in the area with a ton of leapers
        Black Panther action figure- in a grave plot
        +1 body- by the eternal torch
        Daredevil action figure- by a tree between the two big bridges (one 
    broken, one not).
        +1 skill point- by giant statue above the area where the first fire 
    giant is fought
        Sketch book- down the left side stairs in the area where Ghost Rider 
    is chained.
        +1 body- in a little room with a breakable big horned skull
        Simulator Disc- Scorpion- in a bigger room
        Sketch book- in one of two rooms that big guys come out of (the 
    sketch book is in the room on the right side)
        +1 focus- in one of two rooms that big guys come out of (the focus 
    bonus is in the room on the left side)
      Stygian Abyss-
        Simulator Disc- Ghost Rider- near the beginning of the section
    Note: By now you can have all Black Panther and Daredevil action figures 
    if you’ve collected them all so far.  In case you’re missing one that you 
    can’t go back to (the Black Panther in the Dive Chamber is one, the Black
    Panther in a grave plot that becomes closed off after destroying the 
    tombstones is another, and the Daredevil in the fake Dr. Doom’s castle 
    is the third), I’ll list one more Daredevil and two more Black Panther 
    locations in act 3 so you know where to look for an additional one (or 
    two in Panther’s case).  There are additional ones after these, but they
    turn into experience point bonuses, so I’m not sure whether they are 
    Daredevil figures or Black Panther ones.  If you still don’t have five 
    out of the six (or seven) locations I list, try checking out those places 
    I list as experience point (or XP) locations.  I’ll try not grabbing the
    early ones in a later version of this guide to find out which XP 
    locations correspond to which characters? action figures.
    Act 3- Asgard
    Hub 3- Courtyard of the Gods
      +1 strike- by the area where you can summon Hermod
      +1 body- on another wooden walkway around the outside
    Level 7- Recapturing Bifrost Bridge
      Bifrost Bridge-
        Simulator Disc- Storm- to your immediate left upon entry
        Black Panther action figure- on wooden ship (right path upon entry)
        Sketch book- left side (Odin’s right hand side) of huge Odin Statue
        Daredevil action figure- Push/pull the large statue on the right side
    (Odin’s left hand side) to press down on a piece of stone with the same 
    markings on it.  This will make a treasure chest appear; the action figure
    will be in the chest.
      Midgard Gate-
        Simulator Disc- Spiderman- When you go on the main part of the bridge,
    move toward the foreground (down on your controller) and you should see 
    the disc.
    Hub 3- Courtyard of the Gods (revisited)-
        +1 focus- this should have appeared next to the Viking Warrior who 
    should now give you access to the Warriors Hall for having beaten the 
    previous section.
      Warrior Hall-
        Sketch book- immediately behind you upon entering
        +1 skill point- on the throne at the far end
        Black Panther action figure- by two axes hanging on one of the sides
    of the hall near the throne
        Simulator Disc- Thor- across from the Black Panther figure
    Level 8- Freeing the Warriors of Asgard
        +1 body- by the large anvil down the left path
        XP bonus (note: from here on, action figure locations are referred to
    as XP bonuses until I know which action figure they correspond to)- in 
    grass down the right path from the beginning of the section
        +1 skill point- in a weapons cache (treasure chest, whatever) by one 
    of the buildings
      Odin’s Courtyard- 
         (note: regardless of whether you choose the east or west wing of 
    Odin’s Courtyard first, you’ll need to push a statue of Tyr {in the west
    wing}and Heimdall {in the east wing} onto a certain pressure-activated 
    block in that wing in order to get the bonuses they lead to.  The doors 
    to the bonuses will not open unless you have properly placed both statues)
        Anyway, the bonuses, which are all in the middle section of Odin’s 
    Courtyard (can be accessed from either wing after the statues are placed)
        +1 striking
        +1 focus
        XP bonus- in the weapons cache
      Grand Hall (section containing Heimdall after the end of the east wing
    of Odin’s courtyard)-
        +1 focus- above one of the stone blocks you smash to move some wooden
    blocks that are within them to lower the left side of the force field.
        Sketch book- in the room with Heimdall.
        Simulator Disc- Deadpool- on a wooden walkway in the room with 
    Heimdall’s horn.
      The Great Forge (section containing Tyr after the end of the west 
    wing of Odin’s courtyard)-
        Simulator Disc- Invisible Woman- take the path to the left of Tyr.  
    It will be down in a slightly lower area to your left where you fight 
    some bad guys. 
        Sketch book- at the end of the left path from Tyr
        +1 strike- down the hall a ways past the great anvil; down the left 
        +1 body- on the right side, opposite the strike bonus
    Level 9- Niffleheim
      Shore of Corpses-
        +1 striking- behind a wall shortly after the first set of enemies 
        Sketch book- by a set of striders (bad guy type) off to the left
        +1 focus- past a half-sunken boat
        Simulator Disc- Shocker- treasure chest that Volla’s ring was in.  
    (note: the disc will not be there when you initially open it to find the
    ring.  I recommend you open the chest, save your game at the nearby 
    X-traction point, and reload your game.  Return to the chest, and it 
    should be there.  Screwy, eh?)
        XP bonus- on top of the cabin by the X-traction point.
        +1 body- by the watch tower you can set on fire.  (note: if you push
    the boulder that is nearby onto it, you will not be able to get it at that
    time.  I’m not sure if you can get it at a later point.  I’ll check on 
    that and update this in a later version of the guide.)
        +1 body- operate the catapult at the left side of the area.  This will
    open up a new path.  Take this path and you’ll see the body bonus.
      Ymir’s Domain-
        Sketch book- immediately behind you upon entering
        Sketch book- after beating Ymir you should see it where he was.  
    It’s just before entering the Spire’s Ascent section.
      Spire’s Ascent-
        Simulator Disc- Spiderwoman- it’s off to the left near the chasm.  
    You’ll probably need to fly to get it.
        +1 striking- off to the right just off the path, by some barrels
        +1 focus- just past a bridge a little ways, in plain sight
      Raven’s Spire- 
      Fake Warrior’s Hall-
    Act 4
    Hub 4- Attilan
      Royal Library- note: all items in this section are around the outer 
    ring of the section
        +1 body
        +1 focus
        +1 striking
        Sketch book
      Royal Court- 
        Sketch book- along the outer ring
    Level 10- Shi’Ar Warship
      Fighter Bay-
        Sketch book- behind one of five crates that can be pushed around
        Simulator Disc- Iceman- on the upper deck nearby, go up the stairs to
    the right of the pushable crates, and cross over to the opposite side
      Port Crew Quarters-
      Starboard Crew Quarters-
        +1 striking- in a corner
      Shi’Ar Power Core/Hyperdrive
        Simulator Disc- Ultron- when the guards split up, take the right 
    path.  It’ll be near the keycard guard.
        +1 focus- when the guards split up, take the left path.  It’ll be 
    near the keycard guard.
        +1 body- after beating Gladiator, it’ll be to your left, possibly 
    out of your sight (depending on camera angle).  
        Sketch book- a little farther down the hall to the left
      Outer Hull-
        +1 striking- above and to the left of the gun force field controls
        Simulator Disc- Ulik- to the right of the gun force field controls, 
    at the very top of the level.  It’s approximately above the second gun 
    you can destroy.
        XP bonus- after going past the communications dish and three more 
    guns, follow the walkway around down, right, and then up.  When you go 
    up, go all the way up, and it’s in a corner.
      Observation Deck-
        +1 body- in the room where you actually fight Deathbird, on the 
    right side
      Science Section- (note: I recommend getting these after freeing 
    Lilandra and stopping the destruct sequence)
        +1 skill point- immediately to the right upon entering the section
        XP bonus- If you circle the level clockwise (starting to the left), 
    it’ll be in the room just before you get to Lilandra’s room, straight 
    ahead, past a couple of pillars.  It’s easiest to fly around the pillars
    to get it.
        +1 focus- in the room with the M’Kraan crystal
    Level 11- Skrull Homeworld
      Sky Towers-
        Simulator Disc- Piledriver- just go straight ahead and you’ll see it.
        XP bonus- after you take the first left, it’ll be on the left in an 
    area where you fight some Skrulls
        +1 body- go through the area with two skrull statues at its front. 
    Circle around to the left side of the outside of the structure, and 
    you’ll see it by a flaming pile.
        +1 focus- go through the area with two skrull statues at its front.
    Circle around to the right side of the outside of the structure, and 
    you’ll see it by a flaming pile.
        Sketch book- On an elevated area in the hanger with the Skrull 
    Empress’ ship
        +1 striking- On another elevated area in the hanger with the Skrull 
    Empress’ ship
        +1 focus- in a tiny room just before the X-traction point.  
        Simulator Disc- Ms. Marvel- on the catwalk just after the first set
    of bad guys
        Sketch book- just past the first optronic drill
        +1 body- a little ways past the first optronic drill (farther than
    the sketch book)
        +1 striking- at the end of the broken catwalk a short distance from
    the body pickup
        Simulator Disc- Human Torch- just after you first get Galactus’ 
    attention, go down the short edge of the next part of the catwalk.  
      Heights of Progress-
        Simulator Disc- Dragonman- in front of the X-traction point
        +1 skill point- After the X-traction point, go in the first possible
    room on the left.  It’s in there.
        Free Level Up!- Save the Skrull scientist and talk to him.
        XP bonus- in the other cell that opens when you free the scientist
    (the right cell).
      World Devourer-
    Act 5
    Hub 5- Doomified Stark Industries (DoomStark)-
      (nothing, initially)
      Doomified Iron Man Lab-
      DoomStark (after beating Doom Ironmen)
        Sketch Book- on table by Black Widow
        +1 striking- by training simulator
        +1 focus- by trivia machine
        +1 body- by Hank Pym
    Level 12- Castle Doom
      First section- 
        +1 skill point- when the third magic stone section appears, you should
    see two statues of knights.  Destroy the one on the left, and both the 
    skill point and a treasure chest will appear.
        XP bonus- when the third magic stone section appears, you should see
    two statues of knights.  Destroy the one on the right, and both the 
    experience bonus and a treasure chest will appear.
      Castle Doom (room with X-traction point that’s covered)-
        Sketch book- by the door on the left side of the area
        +1 focus (four of them)- cannot be gotten yet- need gauntlets, armor,
    and mask of Doom
        +1 body (four of them)- cannot be gotten yet- need gauntlets, armor,
    and mask of Doom
        +1 strike (four of them)- cannot be gotten yet- need gauntlets, armor,
    and mask of Doom
      Doom’s Lair (go through the right door)-
        XP bonus- use bookcase in a room on the left side of the hall to 
    access the secret room.  Open the weapon cache to get the bonus.
        +1 skill point- in a room on the right side of the hall, between 
    two beds
        Sketch book- a little past another movable bookcase that opens up 
    into a stone passageway.  The sketch book is in the passageway.
      Doom’s Dimension-
      Dimensional Cavern-
      Hall of Arms-
        Sketch book- immediately to your left upon entering 
    Doom’s Lab-
        Sketch book- room across from the room the damaged Ultimate 
    Nullifier was in.
      Castle Doom (revisited)
        If you have collected the gauntlets, chest plate, and mask of 
    Doom while making the loop from Doom’s Lair back to Castle Doom, the
    cases in the room will all break open, allowing you to collect:
        +1 focus (four of them)
        +1 body (four of them)
        +1 strike (four of them)
    That accounts for every item pickup throughout the game.  Yay!
    V: Legal and Contact Information
    All trademarks and copyrights contained in this document are owned by 
    their respective trademark and copyright holders.
    This may be not be reproduced under any circumstances except for 
    personal, private use. It may not be placed on any web site or 
    otherwise distributed publicly without advance written permission from 
    the author of the guide, Michael Allen Wilson. Use of this guide on 
    any other web site or as a part of any public display is strictly 
    prohibited, and a violation of copyright.
    Copyright 2006 Michael Allen Wilson.
    Feel free to contact me with any item-related questions at
    Youngblood0000@aol.com.  Please put the game’s name in the subject 
    heading. Gameplay-related questions are best answered on the message 
    boards at gamefaqs.com until someone has written a complete 
    faq/walkthrough of the game.  The game just came out, so there should
    be plenty of people willing to help you out.  If you e-mail me regarding
    gameplay, I’ll only answer your question if I have time.  Don’t take it 
    personal if I don’t answer you. :)
    VI: Credits and Thanks
    Credit goes to Ole on the gamefaqs boards for pointing out the 
    location of the Mr. Fantastic Simulator Disc.  
    Thanks to CJayC for his awesome web-site, www.gamefaqs.com.  It’s 
    the reigning and defending champion in video game information and 
    Thank you all for reading.  Anyway, have fun playing the game, and 
    I hope I’ve been able to help you.

    View in: