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    Kotaro Fuma by TheDarkPope

    Version: 1.10 | Updated: 01/24/07 | Search Guide | Bookmark Guide

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           _/_|_\_            |   SAMURAI WARRIORS II   |            _/_|_\_
         _/_/_|_\_\_          |     (c) Koei 2006       |          _/_/_|_\_\_
      ._/_/_|_|_|_\_\_.       | Produced by Omega-Force |       ._/_/_|_|_|_\_\_.
         |__     __|__________|_____               _____|__________|__     __|
        /   -----                   -----_____-----                   -----   \
       /        Kotaro Fuma Guide - Written and Compiled by Noah Sheldon       \
      /                   author_trinity (at) yahoo (dot) com                   \
      |                                                                         |
      |                    T A B L E   O F   C O N T E N T S                    |
      |                                                                         |
      |  I. Information................................................(10000)  |
      |       A. Introduction..........................................(11000)  |
      |       B. Historical Information................................(12000)  |
      |       C. How To Unlock.........................................(13000)  |
      |  II. Move List.................................................(20000)  |
      |       A. Normal Attacks........................................(21000)  |
      |       B. Charge Attacks........................................(22000)  |
      |       C. Special Attacks.......................................(23000)  |
      |       D. Musou Attacks.........................................(24000)  |
      |       E. Horse Attacks.........................................(25000)  |
      |       F. Other Attacks.........................................(26000)  |
      |  III. Weapons..................................................(30000)  |
      |       A. Obtaining The Thorns Of Peril.........................(31000)  |
      |  IV. Statistics................................................(40000)  |
      |  V. Story Mode.................................................(50000)  |
      |       A. Melee At Mikatagahara.................................(51000)  |
      |       B. Battle Of Osaka Bay...................................(52000)  |
      |       C. Siege Of Osaka Castle.................................(53000)  |
      |       D. Kotaro's Insurrection.................................(54000)  |
      |       E. Conquest For Kyushu...................................(55000)  |
      |       F. Kotaro's Dream: Defense Of Odawara Castle.............(56000)  |
      |  VI. Conclusion................................................(60000)  |
      |       A. Version History.......................................(61000)  |
      |       B. Contact Information...................................(62000)  |
      |       B. Credits...............................................(63000)  |
      |       C. Legal Information.....................................(64000)  |
    |                            I N F O R M A T I O N                   (10000) |
     |                          I N T R O D U C T I O N                 (11000) |
    Kotaro Fuma is an esoteric ninja from the Fuma Clan, an allied clan to the
    Hojo Clan of Odawara. He considers himself to be the God of Evil and an
    apostle of chaos and disorder. In his twisted mind, the longer that Japan
    avoids unification, the more that Kotaro can control the flow of events and
    sow discord. His primary enemies are Hanzo Hattori and Nene, and through them
    Ieyasu Tokugawa and Hideyoshi Toyotomi respectively. Ieyasu and Hideyoshi will
    inevitably become the unifiers of Japan unless Kotaro can prevent their
    efforts from succeeding.
    Kotaro, like the other ninja, is an agile, quick character and is often sent
    out on assassination and sabotage missions from his lords. However, unlike the
    other ninja, Kotaro only feigns loyalty to the Fuma. His true loyalty is to
    chaos. For this reason, his story mode is more interesting than most others in
    that you can't really pin him down to a certain master for long. Also, he
    seems to contain some sort of prophetic power. He successfully predicts the
    rise and fall of several prominent daimyos (Hideyoshi's rise and Nobunaga's
    fall) in some detail. He's a very intriguing character indeed.
     |                H I S T O R I C A L   I N F O R M A T I O N       (12000) |
    I have been corrected by several people (Alex Kuo, Hector David, and Andy
    Dickinson, among others) that Kotaro Fuma does, in fact, have historical basis
    in Japanese history.
    Kotaro Fuma is actually the title of the Hojo ninja leader and is passed down
    to each new leader. While it performs the function of a proper surname and
    personal name, it by no means belongs to one individual. However, the fifth
    leader of the Fuma Clan was the most active and famous of the Kotaro Fumas.
    This is the one the game used as its model.
    From the book entitled "Hojo: Five Generation Record," it described Kotaro Fuma
    as being "over two meters tall (above 6'8"), well-defined and muscular arms and
    legs, eagle-shaped and penetrating eyes, wide mouth below the mustache, with
    four sharpened teeth protruding out of the mouth, fair-colored skin, well-
    defined nose, and very loud voice. His shout can echo for five kilometers, how-
    ever, when talking quietly, his voice cracks and trembles."
    Kotaro was talented at gathering information and distracting enemy encampments
    during battle. He supported the Hojo from the shadows until their downfall.
    After the Tokugawa unified Japan, the Fuma Clan continued their resistance. In
    the year 1603, Kotaro was finally caught because of an informant in his own
    camp. After being brought before the Tokugawa officials, his execution was
    ordered and he was burnt to death. Upon his death, the Fuma Clan was also dis-
    Although Kotaro Fuma, like many ninja of the time, was rumored to be a master
    at illusion and ninjutsu, there are actually no official records at the time
    of this. Instead, it would be more accurate to call him the Hojo's mercenary
    band leader. The Fuma Clan were also well-known for their cavalry skills, and
    most especially their brilliance of cavalry tactics during battle.
    The fifth Kotaro Fuma became well known for several feats during the Sengoku
    Period. The first was his masterful subterfuge during the battles between the
    Takeda and Hojo in 1580. Unfortunately, even the Fuma Clan could not stave off
    the fall of the Hojo to the Tokugawa, and the now-masterless Fuma were forced
    to become bandits and mercenaries. Yet Kotaro Fuma still managed to make a name
    for himself. His greatest accomplishment, although never confirmed, was the
    assassination of Hanzo Hattori in 1596. Much rumor and speculation surrounded
    the death of Hanzo, and the popular belief at the time was that Kotaro Fuma was
    However, his fame (or infame as it were) was short-lived. With the Hojo gone
    and his clan forced into petty theivery, it was not long before a ninja under
    the guidance of the Takeda but posing as a bandit informed the Meiji of the
    Tokugawa government of his whereabouts. Successfully captured, the master of
    the dark arts was burned to death.
     |                         H O W   T O    U N L O C K               (13000) |
    Kotaro is initially available upon beginning any game. By completing his story
    mode, you can, in turn, unlock Hanzo Hattori.
    |                              M O V E   L I S T                     (20000) |
    This is a list of all moves available to Kotaro. Kotaro's growth is primarily
    in his charge attacks, which means that you should probably purchase the
    Ele Charge Skill before the Element Skill simply because you'll find yourself
    using your charge attacks more often than the short string of normal attacks.
    For simplicity, the buttons square and triangle will be referred to as S and
    T. All attack names are my own to serve as a simple description of the actual
    attack. Some attacks are either forced-elemental attacks or weapon-elemental
    attacks. In the case of forced-elemental attacks, the attack will always
    use that element regardless of both the weapon's element (or lack thereof) or
    any Elemental-based Skills you might (or might not) have learned. However,
    a weapon-elemental attack simply means that the attack will carry the element
    of your equipped weapon (if it has an element, of course) and you have learned
    the skill required to activate the element. Normal Attacks are activated by
    the Element Skill. Charge Attacks are activated by the Ele Charge Skill.
    Musou Attacks already carry the element of your weapon, but a Normal Musou
    Attack's elemental affinity can be augmented by the Musou Power Skill, and
    True Musou Attacks can be augmented by the True Power Skill. Also, if an
    attack has a special quality, that will also be noted (ex: [Guard Break] means
    that the attack is guaranteed to break an enemy's guard stance).
     |                              NORMAL ATTACKS                      (21000) |
    S:                Right Swipe:      One swipe of his right hand.
    SS:               Left Swipe:       Adds a swipe with his left hand.
    SSS:              High Kick:        Adds a kick with his right leg.
    SSSS:             Gut Punch:        Adds a lower swipe with his right hand.
    SSSSS:            Slide Right:      Adds a right-forward slide with a punch.
    SSSSSS:           Slide Left:       Adds a left-forward slide with a punch.
    SSSSSSS:          Double Slide:     Adds a right and left slide again.
    SSSSSSSS:         Chaos Blade:      [Demon Element] Adds a backflip and sends
                                        out a blade of dark energy forward.
     |                              CHARGE ATTACKS                      (22000) |
    T:                Bear Hug:         Stretches his arms wide and slashes.
    TT:               Somersault:       Adds several somersaults.
    TTT:              Long Somersault:  Adds some more somersaults.
    ST:               Ground Pound:     [Weapon Element] Launches enemies up.
    STT:              ---               Doesn't activate.
    STTT:             ---               Doesn't activate.
    SST:              Elbow Jab:        Slams forward with his elbow.
    SSTT:             Flip Up:          [Weapon Element] Adds an enemy launch.
    SSTTT:            Chaos Orb:        [Demon Element] Adds a Brace and sends out
                                        a ball of dark energy forward.
    SSST:             Whirling Dervish: [Weapon Element] Spins in a wide circle.
    SSSTT:            Tiger Claws:      [Weapon Element] Adds four fist swats.
    SSSTTT:           Lion Claws:       [Weapon Element] Adds four more fist swats
     |                              SPECIAL ATTACKS                     (23000) |
    R1 + S:           Assassin's Grasp: [Guard Break] Grab and throw an enemy.
    R1 + T:           Four Horsemen:    Summons four fireballs to throw at enemies
     |                               MUSOU ATTACKS                      (24000) |
    One-Bar Musou:    Mad Dash:         Runs forward with blades twirling around.
    Two-Bar Musou:    Crazy Dash:       [Random Element] Same as Mad Dash but
                                        stronger and longer.
    Three-Bar Musou:  Chaotic Dash:     Spawns two clones and all three perform
                                        the strongest and longest Mad Dash. The
                                        clones will remain for moments thereafter.
    Double Musou:     Heavenly Dash:    [Lightning Element] Same as Mad/Crazy/
                                        Chaotic Dash but with lightning affinity.
    True Musou:       Infernal Dash:    [Fire Element] Same as Mad/Crazy/Chaotic
                                        Dash but with fire affinity.
     |                               HORSE ATTACKS                      (25000) |
    Horse + T:        Foreleg Stomp:    Mount stomps with his front legs only.
    Running Horse + T:High Jump:        Mount jumps up before stomping down hard.
    Horse + S:        Arm Swipe:        Swipes with his right hand once.
    Horse + SS:       Back Swipe:       Adds a backward swipe.
    Horse + SSS:      Second Swipe:     Adds another swipe with his right hand.
    Horse + SSSS:     Double Swipe:     Adds two more swipes in succession.
    Horse + SSSSS:    Quadruple Swipe:  Adds two more swipes in succession.
    Horse + SSSSSS:   Sextuple Swipe:   Adds two more swipes in succession.
     |                               OTHER ATTACKS                      (26000) |
    Running + S:      Arm Tackle:       Slides forward and pulls in close enemies.
    Jump + S:         Wicked Blade:     [Demon Element] Leaps up, spins, and sends
                                        out a blade of dark energy forward.
    Jump + T:         Back Flip:        A high backflip and a ground punch.
    Deadlock Victory: Punishment:       Launches an enemy and uses a Back Flip.
    |                                W E A P O N S                       (30000) |
    All characters are capable of finding four different weapons of their specific
    type throughout the game. The first three weapons can be found by collecting
    weapon boxes during any stage and are simply different in their appearance and
    attack rating. Each of these weapons may have anywhere from zero to eight
    empty slots for statistical bonuses, although some of them might come pre-
    filled when you aquire the weapon. Also, weapons can contain an elemental
    affinity that will activate during certain attacks as long as the elemental
    skill has been learned for that attack type (Normal, Charge, or Musou). Each
    element adds a special property to the weapon's attack. Fire Elemental attacks
    catch the enemy on fire, causing the enemy a small amount of additional damage
    as long as the fire burns. Lightning Elemental attacks will increase the
    damage of an attack by a small amount and will also stun any enemies that are
    firmly on the ground for several moments before they topple over in shock. Ice
    Elemental attacks will freeze the enemy in place, allowing you to continue to
    attack the enemy until the ice breaks without a chance of the enemy moving or
    attacking. Wind Elemental attacks are capable of breaking through an enemy's
    guard stance to cause damage. It's usually not as useful as it sounds. And
    finally, the Demon (Death/Vorpal/Chaos/Shura) Element is guaranteed to deliver
    critical hits to officers and may instantly kill weaker enemies as well.
    Base Attack: +20
    Chaos Guard
    Base Attack: +29
    Demon Claws
    Base Attack: +37
    Thorns of Peril
    Base Attack: +45
    Element: Demon
    Bonuses: Life +19
             Attack +37
             Speed +38
             Dexterity +17
             Musou Charge +33
    The Thorns of Peril are the perfect ninja weaponry in that they enhance the
    attributes that ninja excell in even moreso than usual: speed and dexterity.
    This weapon is highly recommended not only for the statistical bonuses, but
    also the fact that it contains the Demon element, which is difficult to
    collect in the first place. Frankly, unless you really want specific statistic
    bonuses other than the ones already on this weapon, you should stick with it.
    If you decide to farm a decent Demon Claws with the Demon Element instead but
    you want the weapon to be as powerful as the Thorns of Peril, count on using
    at least three slots of the eight on Attack bonuses because you need to add
    +49 points to your attack in order to match the +12 base and +37 bonuses to
    attack that the Thorns of Peril provide. However, if you're really leaning in
    another direction than speed and musou charging, feel free to try. Personally,
    I think this weapon works just fine as is.
     |                       OBTAINING THE THORNS OF PERIL              (31000) |
    Mode: Story
    Difficulty: Hard or Chaos/Hell
    Stage: Defense of Odawara Castle
    Note: This is one of the most difficult ultimate weapons to get if you are
    playing a one-player game. However, it can be done. It is recommended that you
    max out all of the regular skills and at least attempt to learn the six rare
    skills to level one or higher. A level three Awakening skill can help you
    immensely, although it is certainly not necessary.
         1) Complete Mission: Destroy the seige ramp
         2) Complete Mission: Protect Yasuhiro Ogasawara
         3) Complete Mission: Defend the entrace to Odawara Castle
         4) Complete Mission: Rescue Ujiteru Hojo
         5) Complete Mission: Rescue Ujimasa Hojo
         6) Complete Mission: Prevent the destruction of the main keep
         7) Complete Task: Prevent Nene's assassination attempt
         8) Collect the weapon on the first floor of Odawara Castle
         9) Defeat Hideyoshi Toyotomi to end the stage
    Please use the Defense of Odawara Castle walkthrough near the end of this
    guide for a complete walkthrough of each mission/task and the easiest order
    to complete them in (which is technically listed above). However, I have
    placed some important notes below for those having trouble keeping officers
    alive long enough to complete their missions.
                              FREQUENTLY ASKED QUESTIONS
    1. I can't seem to get the weapon even when I follow your guide. How come?
    Well, you need to make sure of three things, really. The first is that you are
    playing this stage on either Hard or Chaos/Hell difficulty. If not, try again
    under either of those difficulties (although Hard is plenty difficult, trust
    me!). The second problem could be that Yasuhiro Ogasawara, the officer in the
    southwest garrison, is either dead or has not yet arrived at the main gate by
    the time you have completed all of the other objectives aside from his
    mission. If that's the case, simply help him over to the main gate and the
    prompt should appear that a rare item was discovered in the castle. The final
    problem could be that you either failed one of the other missions or forgot
    to cue them in the first place before completing them. If you destroy the
    seige ramp before the mission cues, for instance, you won't get credit for the
    mission! So be careful of that. Otherwise, you may need to simply try the
    stage again and switch the order of your missions slightly and see if that
    works for you. I did this stage five times before I got the weapon, and the
    main problem I had was that I was doing the missions in an order that would
    inevitably lead to someone dying by the time I got to Ujimasa.
    2. I'm having trouble finishing all of the missions successfully. Any tips?
    Try playing through the stage at least once on easy mode. I know, it sounds
    silly. However, on easy mode, you have a little bit of leeway on how you want
    to complete the stage and timing isn't such an issue. Use it to memorize the
    route you want to take. You may find that partially completing several
    missions is more helpful to you than completing one mission and then rushing
    to the next. For instance, if your speed is high enough, you can help Yasuhiro
    Ogasawara out in several places without actually dedicating much time to him.
    Defeat one officer before the seige ramp appears. Then destroy the seige ramp.
    Then defeat another officer near Yasuhiro. Then protect the main gate and the
    north gate. Then defeat Sakon Shima once Yasuhiro enters the southern garrison
    and escort him toward the main gate again. Then hop over the wall and defeat
    the Tokugawa reinforcements and save Ujimasa. Then defeat Nene and her
    explosive plans. Finally, help out Yasuhiro again if he still isn't at the
    main gate. This way, you're not bound to him for several minutes while every-
    one else suffers. In fact, I highly recommend the above solution if you're
    having serious trouble with this weapon. The same can be done for the Tokugawa
    reinforcements. Defeat three, then head into the castle and stop Nene and her
    plans, and then defeat the other three Tokugawa reinforcements after the
    castle and Ujimasa are safe. As long as the missions are completed, it doesn't
    really matter HOW you do them.
    3. I can't find the weapon after it appears! Where is it?
    The weapon is located on the first floor of the actual castle. If you descend
    from the second floor onto the first floor, there is a doorway just to the
    right of the stairs that opens into a larger room. There is a doorway to the
    left of you once you enter the room that exits the castle into the courtyard
    where Ieyasu and his two officers were. However, directly ahead of you is a
    yellow item box. If you destroy it, you should find a special weapons box that
    contains Kotaro's fourth weapon.
    |                             S T A T I S T I C S                    (40000) |
    Name       | New | Max | Gain     Level  0: Title: Ninja of the Hojo
    -----------+-----+-----+-----     Level  3: Normal Attack (SSSSS, SSSSSS)
    Life:      | 108 | 267 | +159     Level  5: Charge Attack (TT, STT)
    Musou:     | 100 | 300 | +200     Level 10: Charge Attack (SSTT, SSSTT)
    Attack:    |  88 | 176 |  +88     Level 11: Title: Master Fuma
    Defense:   |  85 | 171 |  +86     Level 13: Normal Attack (SSSSSSS, SSSSSSSS)
    Ride:      | 100 | 193 |  +93     Level 16: Charge Attack (TTT, STTT)
    Speed:     | 126 | 196 |  +70     Level 19: Charge Attack (SSTTT, SSSTTT)
    Dexterity: | 150 | 200 |  +50     Level 21: Title: Fiend of Hakone
    Luck:      |  87 | 183 |  +96     Level 31: Title: The Catalyst
                                      Level 41: Title: Plague Upon Man
    Base Skills:                      Level 50: MAX LEVEL - Chaos Incarnate
    1. Sickle 1                       Personal Skill:
    2. Rage 1
    3. Chaos 1                        Facility
    |                             S T O R Y   M O D E                    (50000) |
    ==," @@@@@@@ ".==================================================:==:=========
     /    @@@@@    \                                            _.-"^    "-._
    |      @@@      |              M E L E E   A T          _.-"  '"-._.-"'  "-._
    | @@@@@@ @@@@@@ |          M I K A T A G A H A R A      "-._ _.-"  "-._ _.-"
     \ @@@@@ @@@@@ /                                             "-._   _.-"
    =="@ @@@ @@@ @"=================================================="-"==========
        "-.,,,.-"    KOTARO FUMA vs. ODA-TOKUGAWA vs. TAKEDA ARMY         (51000)
    MOVIE: "Headfirst into Chaos"
    I am Kotaro Fuma. God of Evil. I am the black soul of chaos.
    A clan of ninjas known as the Fuma served the Hojo in Kanto. Led by the
    mysterious Kotaro fuma, their past remained shrouded in mystery.
    The year was 1572...
    The Hojo clan's ally, Shingen Takeda, set forth to capture the capital. On his
    way there, he lured Ieyasu Tokugawa's forces out into the open at Mikata-
    gahara, driving them to the brink of destruction.
    Ieyasu's men fought back bravely, as they struggled to save their very lives.
    Kotaro Fuma, a ninja in the sevice of the Hojo, obeyed his master's request to
    aid the Takeda and set out to join them at Mikatagahara.
    "Shingen wants to put an end to my fun. I can't have that."
    "Chaos can never be satiated."
     |                           MELEE AT MIKATAGAHARA                          |
     | Conditions for Victory: Defeat Ieyasu       Defeat Shingen               |
     | Conditions for Defeat: Kotaro is defeated   Kotaro or Ieyasu is defeated |
     |       Kotaro Fuma      |      Oda-Tokugawa      |       Takeda Army      |
     | Kotaro Fuma            | Hanzo Hattori (IT)     | Katsuyori Takeda       |
     |                        | Yoshinobu Natsume (IT) | Masanobu Kosaka        |
     |                        | Tadatsugu Matsui (IT)  | Masatoyo Naito         |
     |                        | Kyuzabaro Suzuki (IT)  | Nobukimi Anayama       |
     |                        | Tadakatsu Honda        | Masatane Hara          |
     |                        | Yasumasa Sakakibara    |                        |
     |                        | Kazumasa Ishikawa      |                        |
     |                        | Toranosuke Aoyama      |                        |
     |                        | Nabumori Sakuma        |                        |
     |                        | Kazumasu Takigawa      |                        |
     |     Reinforcements:    |     Reinforcements:    |     Reinforcements:    |
     | Ieyasu Tokugawa        | Ieyasu Tokugawa        | Shingen Takeda         |
     |                        |                        | Nobukado Takeda        |
     |                        |                        | Nobutoyo Takeda        |
     |                        |                        | Nobufusa Baba          |
     |                        |                        | Nobushige Oyamada      |
     |                        |                        | Masakage Yamagata      |
     |                        |                        | Moritomo Saegusa       |
     |                        |                        | Masatsugu Tsuchiya     |
     |                        |                        | Sakon Shima            |
                        MISSION: Find the real Ieyasu Tokugawa
    Start the stage by heading out of your main camp toward any of the enemy
    officers (all of which are part of the Oda-Tokugawa Army) to cue this misson.
    Your goal is to discover which one of the four Ieyasu Tokugawa clones is the
    real thing. As you defeat each one, you will discover that they are really
    just regular enemy officers disguised as Ieyasu. The generals are actually
    Yoshinobu Natsume, Tadatsugu Matsui, Kyuzabaro Suzuki, and Hanzo Hattori. If
    you either defeat Hanzo Hattori, defeat the other three officers, or complete
    the mission titled "Foil Toranosuke Aoyama's magic," the mission will be
    successfully completed. The only way to fail is if you decide to go after the
    Takeda Army instead and allow all four of the disguised officers to survive
    for a while.
                 MISSION: Enter the east garrison from the ninja path
    If you go near the ninja path on the eastern side of the map, this mission
    will cue. It is self-explanatory. If you use the ninja path marked as a green
    line on the minimap and head north on it, you should drop down right next to
    the east garrison and successfully complete the mission. The only ways to fail
    the mission are to enter the garrison using another route or allowing time to
    pass without attempting the mission.
                        MISSION: Foil Toranosuke Aoyama's magic
    If you completed the ninja path mission successfully, you should drop down
    right next to the east garrison. Conveniently, Toranosuke Aoyama is the
    officer in charge of the east garrison, and he is also the one responsible for
    the Ieyasu Tokugawa clones. By defeating him, you will succeed at this
    mission. Doing so will also automatically make any remaining Ieyasu Tokugawa
    clones disappear (Hanzo Hattori aside) and you will complete that mission as
    well. The only way to lose this mission is to allow Toranosuke Aoyama to live.
                           OBJECTIVE: Defeat Ieyasu Tokugawa
    In order to make the stage progress, you need to defeat the final Ieyasu
    Tokugawa on the western side of the map that remains after Toranosuke Aoyama's
    magic has failed. Although this is not a formal mission, you still need to
    complete it in order to draw out the real Ieyasu Tokugawa and, conversely, the
    rest of the Takeda Army.
                          EVENT: Shingen's Main Unit appears
    After defeating Ieyasu Tokugawa un-officially, he will disappear and Kotaro
    will proclaim that Hanzo Hattori is behind the charade. The real Ieyasu Toku-
    gawa will appear to the east and begin heading toward your main camp. At the
    same time, the Takeda Army will receive their reinforcements: Shingen Takeda,
    Nobukado Takeda, Nobutoyo Takeda, Nobufusa Baba, Nobushige Oyamada, Masakage
    Yamagata, Moritomo Saegusa, Masatsugu Tsuchiya, and Sakon Shima! With such a
    daunting task ahead, Kotaro only makes it worse by placing a wager with
    Shingen Takeda that he can reach Shingen before the Fuma main camp falls. The
    chase is on.
              MISSION: Prevent Ieyasu Tokugawa from reaching the castle
    As you get close to Ieyasu Tokugawa, this mission should automatically cue. If
    Ieyasu has already entered your main camp, however, you will not receive this
    mission, so make sure to head straight over to Ieyasu to ensure that you lose
    out on the mission reward here. If you can manage to take down Ieyasu without
    him setting foot inside your main camp, you will succeed with the mission. To
    lose the mission you simply need to allow Ieyasu to enter the main camp.
           MISSION: Prevent the Takeda Army from entering Hamamatsu Castle
    Upon approaching any of the Takeda Army officers to the southwest, the mission
    should cue. Your task is to defeat Masakage Yamagata, Moritomo Saegusa, Masat-
    sugu Tsuchiya, and Sakon Shima before any of them can enter Hamamatsu Castle
    (also known as your main camp). Essentially, if you head straight over to the
    generals in this area and dispatch them quickly after defeating Ieyasu, you
    should have little problem in preventing them from entering the castle. The
    only exception might be Sakon Shima. Although he is not in hyper mode, his
    move set does allow him to occasionally catch you off guard between attacks if
    he successfully blocks the first set. However, if you have been diligently
    killing officers up to now, you should have a level or two under your belt and
    a handle on Kotaro's move set. The only way to lose this mission is to allow
    one of the four officers to enter Hamamatsu Castle.
      OBJECTIVE: Defeat all remaining Takeda Officers and defeat Shingen Takeda
    The only task left is to complete the conditions for victory, which would be
    to defeat Shingen Takeda before Ieyasu is defeated (which should be about
    never now that you've dispatched the southwestern contingent). Cleaning up the
    last Takeda officers will net you another level or two. Shingen Takeda will be
    waiting for you in his camp in the northeast. Simply kill him to end the
          @@@@@@                                                @@@@@@@@@@@@@@@@
     @@  " @@@@ "  @@                                           @@@@        @@@@
    @@ /@@, @@ ,@@\ @@             B A T T L E   A T                  @@@@
    @@ |@" ,  , "@| @@             O S A K A   B A Y                 @@@@@@
         @@@  @@@                                              @@@@   @@@@   @@@@
     @@ ".@"  "@." @@                                         @@@@@@        @@@@@@
    ==@@@@ "  " @@@@===========================================@@@@==========@@@@=
         @@@  @@@  KOTARO FUMA vs. ODA ARMY vs. HONGANJI-MORI ARMY        (52000)
    Shingen was slain at Mikatagahara, and without their leader the Takeda fell.
    Kotaro took charge, forcing the Tokugawa to surrender and claimed vast new
    territory for the Hojo.
    Meanwhile, Nobunaga Oda was busy in central Japan as he battled with the
    temple Honganji and its allies the Mori for control of Osaka Bay.
    Taking an interest in the man who was widely known as the "Demon King," Kotaro
    went to Osaka bay to see Nobunaga in person...
    "The Demon King? Here's one demon who rejects his rule."
    "Chaos is never satiated."
     |                            BATTLE OF OSAKA BAY                           |
     | Conditions for Victory: Defeat Nobunaga                                  |
     | Conditions for Defeat: Kotaro is defeated                                |
     |       Kotaro Fuma      |        Oda Army        |   Honganji-Mori Army   |
     | Kotaro Fuma            | Mitsuhide Akechi       | Rairen Shimozuma       |
     |                        | No                     | Shigeyasu Suzuki       |
     |                        | Sadakatsu Murai        | Chuko Shimozuma        |
     |                        | Toshimitsu Saito       | Yorichika Shichiri     |
     |                        | Hidemitsu Akechi       | Rairyu Shimozuma       |
     |                        | Nobumori Sakuma        | Narihide Kodama        |
     |                        |                        | Harutada Inoue         |
     |                        |                        | Munekatsu Nomi         |
     |                        |                        | Motoyoshi Murakami     |
     |                        |                        | Yoshimitsu Murakami    |
     |     Reinforcements:    |     Reinforcements:    |     Reinforcements:    |
     |                        | Nobunaga Oda           | Terumoto Mori          |
     |                        | Hideyoshi Hashiba      | Takeyoshi Murakami     |
     |                        | Ranmaru Mori           | Sukeyasu Innoshima     |
     |                        | Yoshitaka Kuki         | Michiyasu Kurushima    |
     |                        | Kazumasu Takigawa      | Magoichi Saika         |
     |                        | Nobutada Oda           |                        |
     |                        | Toshiie Maeda          |                        |
     |                        | Narimasa Sassa         |                        |
     |                        | Hidemasa Hori          |                        |
                    TASK: Capture the Mori navy's island stopover
    You begin the stage on a boat in the southwest side of the map. Just to the
    west is an island containing the treasures of the Ikko monks. You might as
    well take the time to collect some gold and a weapons box as well as delay the
    Mori navy from assisting the Honganji. You are, after all, the soul of chaos.
    Defeat Yoshimitsu Murakami in the heart of the island and the island will be
              MISSION: Destroy the Mori navy before it reaches the shore
    As you approach the middle of the Mori navy's ships, you should receive a
    message to stop the Mori navy from reaching the shore. The Mori navy is, in
    fact, no more than an advance force for the real navy. However, you should
    still take the time to stop them. The navy is made up of three officers:
    Harutada Inoue, Munekatsu Nomi, and Motoyoshi Murakami. Obviously, to succeed
    in the mission requires that you defeat all three generals before they can
    get off the ships. Therefore, the only way to lose the mission is to allow one
    of them to get off the ships.
                    MISSION: Do not let the reconciliation succeed
    You may want to defeat the Oda officers Sadakatsu Murai and Nobumori Sakuma in
    this area before moving on, as you won't be back this way for a little while.
    However, once you reach the shore you should cue a mission to prevent the
    Oda and Honganji from reuniting in the fortress in the northeast. There are
    two ways to succeed at this mission. You can either defeat Mitsuhide before he
    enters the fort or defeat Yorichika Shichiri before Mitsuhide arrives. Either
    way, if one party is missing the mission will succeed for you. The only way to
    lose the mission is to allow the two officers to meet.
                         EVENT: Nobunaga's Main Unit appears
    Once the reconcilliation fails (or succeeds if you fail the mission), Nobunaga
    and his retainers will arrive at the fortress in the northwest and begin to
    attack the Honganji in earnest. Before you go running off to battle in the
    south, however, you might want to consider defeating the two remaining enemy
    officers in this area: Toshimitsu Saito of the Oda and Shigeyasu Suzuki of the
    Honganji. As soon as possible, head down through the Honganji Castle to find
    that the Oda have another card up their sleeve.
                             EVENT: The Oda navy appears
    Two large warships are suddenly parked outside the Honganji Castle and they
    immediately begin to fire their cannons at the Honganji. You'll notice that
    Honganji morale will begin to plummet and the Oda will gain a strong advantage
    at this point, so make sure to get down to the temple before the Oda begin to
    advance, otherwise you will miss the next mission!
              MISSION: Prevent the Oda Army from entering Honganji Castle
    The warships not only brought plenty of cannonballs, but also several troops
    intent on taking over Honganji Castle in Nobunaga's name. Your task now is to
    defeat all four Oda officers without allowing any of them to enter the castle.
    While previous "prevent entry" missions have been pretty simple, this one is
    a bit more difficult because the four officers are split into two groups of
    two. One group, attacking from the western gate, is made up of Toshiie Maeda
    and Hidemasa Hori. The other group, attacking from the southern gate, is made
    up of Kazumasa Takigawa and Ranmaru Mori. As usual, Ranmaru is a special
    officer and will be more difficult to defeat than the other generic officers.
    However, he is still pretty easy to get the better of if you take advantage of
    the close quarters of the ships and shoreline and simple juggle Ranmaru
    against the invisible barriers in the area. Victory will be yours if you can
    prevent the castle from being breached. Failure simply requires that you wait
    patiently for the Oda to advance into the castle from either gate.
                             EVENT: The Mori navy appears
    Somewhere around this time, the Mori navy should appear to assist the Honganji
    in their now-inevitable retreat. At the moment, however, they are too far away
    to be of any use to the Honganji, so don't worry about them just yet. Instead,
    focus on defeating any remaining Honganji generals on the shore and in the
    castle because you won't be coming back this way again.
                   MISSION: Do not allow Rairen Shimozuma to retreat
    By now you should notice that a lot of missions are appearing at once. If you
    managed to fight your way onto the warships, you'll also trigger a mission to
    stop them from firing on the Honganji. However, we'll save that for later. In
    addition, Magoichi Saika appeared with the Mori navy and is intent on exacting
    some revenge upon Nobunaga Oda. But the most pressing issue is to stop Rairen
    Shimozuma from retreating onto the Mori navy boats. With the south somewhat
    clear of enemies, he will have a straight shot to his escape point, so make
    sure to be in his way as soon as the mission comes up. Defeat the Honganji
    officer to succeed in this mission, or allow him to retreat and lose if you
    like. But that would be silly, wouldn't it?
                  TASK: Stop the Oda navy from firing on the Honganji
    Even though you have effectively taken care of any Honganji resistance by now,
    Kotaro is determined to undermine both sides of this battle, so it would be in
    your best interest to also stop the Oda warships from firing on the fleeing
    Honganji. Each warship is controlled by a single officer. The southeastern
    ship is controlled by Yoshitaka Kuki while the northwestern ship is controlled
    by Hideyoshi Hashiba. Defeating both will stop the warships and even out the
    morale of all armies a little bit more.
                MISSION: Prevent Magoichi Saika's assassination attempt
    This mission probably appeared for you as soon as Magoichi Saika appeared in
    the northeast. However, you should have a bit of time to get to Magoichi
    before he can cross the map to Nobunaga's camp. However, if you're worried
    about failing this mission, you can always head straight to Magoichi as soon
    as he shows up and then work your way south through the warships and then
    kill the fleeing Rairen Shimozuma as he draws near his escape point. To
    succeed in this mission simply requires that you defeat Magoichi Saika before
    he can kill Nobunaga Oda. Play it safe and kill him before he enters the Oda
    camp, because Nobunaga will quickly fall to him otherwise. Obviously, you will
    not only lose the mission, but also the battle if you allow Magoichi to
    succeed, so by all means make sure to stop Magoichi here and now.
            MISSION: Prevent the Mori Army from entering the Oda main camp
    You should, by now, be concentrating exclusively on the final few officers on
    the western and northern sides of the map. If you've been hustling around so
    far, you should be in good shape here. However, the Mori Army officers are no
    slouches, so make sure to head up to Nobunaga's main camp as soon as you can
    to prevent the Mori officers from slipping into the Oda main camp before you
    can trigger the mission. If you're in the area, the mission should appear as
    long as the Oda camp is unharassed. You simply need to defeat officers Teru-
    moto Mori, Takeyoshi Murakami, Sukeyasu Innoshima, and Michiyasu Kurushima
    before they enter the Oda main camp. As usual, failure is simply a matter of
    patience until they enter the camp.
           OBJECTIVE: Defeat any remaining officers and defeat Nobunaga Oda
    Finally, the battle is almost over. If there are any officers in either the
    Oda or Honganji-Mori armies still alive (No and Nobunaga aside), feel free
    to dispatch of them about now. Otherwise, if you head into the Oda main camp
    you will be greeted by the demonic couple. Defeat No if you want for some
    bonus experience, or simply take on Nobunaga to end this lengthy battle.
        _,--@--,_                                                        @
    ==," @@@@@@@ ".==================================================@==@V@==@====
     /    @@@@@    \                                                @V@ @V@ @V@
    |      @@@      |              S E I G E   O F                  @V@_@V@_@V@
    | @@@@@@ @@@@@@ |          O S A K A   C A S T L E             (XXXXXXXXXXX)
     \ @@@@@ @@@@@ /                                                \XXXXXXXXX/
    =="@ @@@ @@@ @"====================================================\XXX/======
        "-.,,,.-"      TOKUGAWA-HOJO vs. TOYOTOMI vs. ASSASSINS           (53000)
    MOVIE: "Incident at Honnoji"
    June, 1582 - The temple Honnoji, in Kyoto
    Nobunaga Oda, betrayed by his retainer, Mitsuhide Akechi, vanished forever in
    a sea of flame.
    Having wreaked havoc in Osaka Bay, a satisfied Kotaro left after he saw the
    shadow of death looming over Nobunaga.
    Later, Kotaro's intuition proved correct when Nobunaga was assassinated at
    Honnoji by one of his own retainers.
    Following this dramatic development, Hideyoshi Toyotomi began a quest to unify
    the land.
    Kotaro, however, preferred the chaos. To ensure the continuation of Japan's
    dark age, he led the allied Hojo-Tokugawa forces to attack Hideyoshi's Osaka
    And to make things even more interesting, he challenged Hanzo Hattori, a ninja
    in service of the Tokugawa, to see who could be the first to slay Hideyoshi...
    "Let's play a game, conqueror. The loser forfeits his head."
    "Chaos is never satiated."
    MOVIE: "Bitter Rivals"
     |                           SEIGE OF OSAKA CASTLE                          |
     | Conditions for Victory: Defeat Hideyoshi                                 |
     | Conditions for Defeat: Either Ujimasa or Ieyasu is defeated, or Hanzo    |
     |                        defeats Hideyoshi                                 |
     |      Tokugawa-Hojo     |     Toyotomi Army      |       Assassins        |
     | Ieyasu Tokugawa        | Hideyoshi Toyotomi     |                        |
     | Ujimasa Hojo           | Masanori Fukushima     |                        |
     | Hanzo Hattori          | Magoichi Saika         |                        |
     | Ina                    | Hidemasa Hori          |                        |
     | Yasumasa Sakakibara    | Tadaoki Hosokawa       |                        |
     | Kotaro Fuma            | Hidetsugu Hashiba      |                        |
     | Ujinao Hojo            | Hideie Ukita           |                        |
     | Ujiteru Hojo           | Tsuneoki Ikeda         |                        |
     |                        | Kanbei Kuroda          |                        |
     |                        | Kiyomasa Kato          |                        |
     |                        | Yoshiaki Kato          |                        |
     |     Reinforcements:    |     Reinforcements:    |     Reinforcements:    |
     |                        | Koroku Hachisuka       | Hanzo Hattori          |
     |                        | Mitsunari Ishida       |                        |
     |                        | Yoshitsugu Otani       |                        |
     |                        | Yukinaga Konishi       |                        |
     |                        | Nene                   |                        |
                               TASK: Open the west gate
    The stage opens in the Hojo main camp on the west side of the map. As the
    action gets underway, you'll soon discover that this is a race against time to
    kill Hideyoshi Toyotomi before Hanzo Hattori. In addition, you will have two
    main camps to protect and a castle to storm. To start with, you should dis-
    patch any enemy officers in the area. Hidemasa Hori should be near you, and
    Hideie Ukita is just to the south. After defeating both officers, head north
    and use the ninja path at the top of the map to enter Osaka Castle. Defeat
    Yoshiaki Kato in this area and check the nearby area for signs of an enemy
    storehouse as well. It is either here or on the opposite side of the castle.
    If it's here, skip down to the storehouse mission and complete that. Either
    way, you should head south into the castle until you cue the opening of Osaka
    Castle's west gate. Kanbei Kuroda will also trap Ina in the eastern wing of
    the castle around this time.
              MISSION: Prevent the enemy from entering the Hojo main camp
    You should immediately head back to the Hojo main camp because Tsuneoki Ikeda
    will charge out of the newly-opened west gate. Once the chatter dies down, you
    should receive the mission cue as long as Tsuneoki Ikeda is still alive and
    not inside your main camp. Now, you simply have to defeat him before he can
    enter the Hojo main camp to succeed. There are two ways to lose the mission.
    You can either let Tsuneoki Ikeda charge into the main camp or kill him before
    the mission cues. Around this time, Koroku Hachisuka will appear in a garrison
    in the south-central area of the map and begin charging the Tokugawa main
    camp. As you should suspect by now, you'll need to get down there to avoid
    the Tokugawa main camp's fall. However, there are a few things to accomplish
                       MISSION: Seize control of the Outer Ward
    Head into the castle once Tsuneoki Ikeda is defeated and aim for the blinking
    red dot that should have cued earlier in the stage. Magoichi Saika is raining
    down cannonballs on your main camp from the Outer Ward, so your mission is to
    stop him before your morale plummets. On harder difficulties, Magoichi can be
    a pain, but if you spam your upper charge attacks you should be fine. Once he
    is defeated, the mission will succeed. The only way to lose this mission is
    if you leave him alive for a while and your morale drops sufficiently low. As
    soon as you defeat Magoichi, head south to find Hidetsugu Hashiba and defeat
    him as well since he's in the area.
                        TASK: Open all gates to the Main Ward
    Now that the Outer Ward is yours, you should aim to rescue the Tokugawa main
    camp. However, to get out of Osaka castle requires that you open up the main
    gates to the south. Head east from the Outer Ward to encounter Masanori
    Fukushima and his troops. Defeat him to open both the main south gate and the
    south gate to the Main Ward (confusing, I know). The main south gate is the
    one leading to the Tokugawa main camp (and is south of Masanori Fukushima's
    original position) while the south gate to the Main Ward is just north of
    Masanori Fukushima's original position and leads deeper into the castle. Once
    you leave the castle for the Tokugawa main camp, defeat Tadaoki Hosokawa since
    he should be loitering just beyond the gate to the south.
            MISSION: Prevent the enemy from entering the Tokugawa main camp
    By now, Koroku Hachisuka should be nearing the Tokugawa main camp. Hopefully
    he hasn't already broken through the troops in front of it, otherwise this
    mission will not cue. If it does, your job is simply to defeat him before he
    can enter the main camp. As with other missions of this nature, you can only
    lose by allowing the officer to enter the main camp.
                                  MISSION: Rescue Ina
    Heading east from the Tokugawa main camp, you should drop down into the moat
    here and then ascend the eastern stairs to encounter a Defense Captain outside
    the eastern wing of the castle. Defeat the Defense Captain to open the gate
    and then rush inside. Ina has long since been trapped by Kanbei Kuroda, so you
    need to make quick work of him before she starts to lose health. If your pre-
    vious missions have been going too slow, she may already be dead, so try to
    get here as quickly as possible. Once Kanbei Kuroda falls, Ina is saved.
                               TASK: Seize the Main Ward
    Now that both main camps have been saved and your officers are advancing into
    Osaka Castle, you should head into the previously-opened Main Ward to cue the
    arrival of the Toyotomi reinforcements: Mitsunari Ishida, Yoshitsugu Otani,
    and Yukinaga Konishi. Defeating all three of them will open the south gate of
    the castle. This task is not essential to victory, however. If you're having
    trouble with Mitsunari Ishida, feel free to avoid the Main Ward entirely and
    continue on with the walkthrough because you won't be entering the castle from
    the south anyway. This task has been included simply for the sake of com-
                             MISSION: Seize the storehouse
    The storehouse can be indentified on the map by the location of Hidenaga
    Hashiba. He will either be camped out in the far northwest or the far north-
    east. Either way, you should make an excursion to either area sometime during
    the stage and defeat him once the mission cues to lower the enemy morale
    significantly. As far as I'm aware, you cannot lose this mission unless you
    decide to finish the stage without completing the mission. Once the storehouse
    falls, head to the far northeast to do battle with Kiyomasa Kato, who is
    guarding the east gate of the castle. Once he falls, head into the castle from
    this direction. You may want to bring Ina in with you if she is nearby since
    you have a tricky battle ahead. However, be careful not to allow Hanzo Hattori
    in as well. He will be getting close by now, and if he slips past you he will
    make quick work of Hideyoshi. If you see him in the distance, just head inside
    to at least cue the next mission on the second floor to avoid losing the
                              TASK: Defeat the assassins
    As soon as you ascend to the second floor of the castle, you will be ambushed
    by both Nene and Hanzo Hattori, regardless of where the latter was on the map
    a moment ago. This mission can sometimes save your life if Hideyoshi is about
    to die at Hanzo's hands because it will pull Hanzo back down to the second
    floor and give you a bit of time before Hanzo's bodyguards kill Hideyoshi. The
    task here is to defeat both Nene and Hanzo Hattori to open the stairs to the
    third floor of the castle. You MUST defeat both of them to finish the stage
    successfully, so it may be a good idea to use an Interim Save here in case you
    are eternally juggled by the two agile ninjas (it happens more than you think)
    or are playing on the harder difficulties. I would recommend defeating Nene
    first because she seems to be the more aggressive of the two, ironically. She
    often gets a quick attack in behind you if you focus on Hanzo first, and that
    can get annoying after a while. Plus, her defense is slightly lower. Once both
    ninjas have been defeated, the way to the third floor will open. And if you
    followed my hint to bring Ina into the castle with you, this battle will be
    much easier if she can distract one of the ninjas for you.
                         OBJECTIVE: Defeat Hideyoshi Toyotomi
    At last, you face Hideyoshi Toyotomi on the third floor. It seems somewhat
    anti-climatic after the last task, but he can still put up a good fight given
    his wide range of attack and speed. Take a moment to collect the treasure in
    the room if you want and then wail on Hideyoshi Toyotomi until he falls. The
    stage ends once you achieve victory here.
        _,--@--,_                                                       @@
    ==," @@@@@@@ ".====================================================@@@@=======
     /    @@@@@    \                                                  @@@@@@
    |      @@@      |              K O T A R O ' S                   @@@@@@@@
    | @@@@@@ @@@@@@ |          I N S U R R E C T I O N             @@        @@
     \ @@@@@ @@@@@ /                                              @@@@      @@@@
    =="@ @@@ @@@ @"==============================================@@@@@@====@@@@@@=
        "-.,,,.-"             FUMA-TOKUGAWA vs. HOJO-DATE       @@@@@@@@  (54000)@
    Kotaro assassinated Hideyoshi and the land was thrown into chaos once again.
    The Hojo clan used this chance to assert its power. Through further campaigns,
    they became Japan's strongest feudal clan and forced even Masamune Date, lord
    of Oshu, to serve them.
    Growing bored as things settled down, Kotaro decided to betray the Hojo and
    gathered together the remnants of the Tokugawa clan to attack the Hojo castle
    at Odawara.
    "The Hojo are so dull, but it might be fun to watch them die."
    "Chaos is never satiated."
     |                           KOTARO'S INSURRECTION                          |
     | Conditions for Victory: Defeat Ujimasa and Ujinao   Defeat Masamune      |
     | Conditions for Defeat: Ieyasu is defeated                                |
     |            Fuma-Tokugawa            |             Hojo-Date              |
     | Kotaro Fuma                         | Ujimasa Hojo                       |
     | Ieyasu Tokugawa                     | Ujinao Hojo                        |
     | Tadakatsu Honda                     | Ujimitsu Hojo                      |
     | Hanzo Hattori                       | Naosada Hojo                       |
     |                                     | Ujitada Hojo                       |
     |                                     | Ujitaka Hojo                       |
     |                                     | Ujifusa Hojo                       |
     |                                     | Norihide Matsuda                   |
     |                                     | Tanenaga Hara                      |
     |                                     | Yoshitake Mibu                     |
     |                                     | Ujinaga Narita                     |
     |                                     | Masayo Ito                         |
     |            Reinforcements:          |           Reinforcements:          |
     | Ina                                 | Naoshige Chiba                     |
     | Naomasa Ii                          | Ujiteru Hojo                       |
     | Yasumasa Sakakibara                 | Norisada Ueda                      |
     |                                     | Ujinori Uesugi                     |
     |                                     | Masamune Date                      |
     |                                     | Kojuro Katakura                    |
     |                                     | Shigezane Date                     |
     |                                     | Tsunamoto Oniniwa                  |
     |                                     | Kageyori Yashiro                   |
     |                                     | Munezane Shiroishi                 |
                 TASK: Do not allow Ujimasa Hojo to escape the castle
    It seems that Kotaro has put up with his Hojo masters for long enough. As the
    lord of chaos, it's his job to stir up trouble, after all. You will begin the
    stage on the second floor of Odawara Castle while Ujimasa Hojo comments on
    the fact that they rely on your skills a lot. Head up to the third floor to
    encounter Ujimasa Hojo, who quickly realizes that he has been trapped. He will
    begin to flee down the castle floors toward Ujinao Hojo, and you need to
    prevent word of your defection from reaching him for now. Your task is to stop
    Ujimasa before he leaves the castle. Frankly, this shouldn't be too hard to
    accomplish given the fact that he flees the entire time and puts up little
    fight along the way. If you allow him to escape, prepare for the enemy army
    to gain a large portion of morale and the fight to get much tougher. I will
    assume that you haven't let him escape for the sake of an easier time.
                 MISSION: Escort Hanzo Hattori to the south stronghold
    You can only leave the castle from the west door, so you may as well do so. At
    this time, Ieyasu will announce his intentions for the Tokugawa Army. Ina has
    been sent to capture the north end of the castle. Tadakatsu Honda has been
    sent to break through the main gates. And Hanzo Hattori has been sent to steal
    supplies from the enemy storehouse in the southwest. Essentially, you will
    need to assist all of these officers in their tasks throughout the stage if
    you want to keep them alive until the end of the battle. For now, your only
    option is to assist Hanzo Hattori because the other gate to the north has been
    sealed by a Defense Captain on the other side. Once you enter the courtyard
    outside the castle, you should see Ujitada Hojo just standing there. Defeat
    him quickly and then continue southwest. Hanzo Hattori will be busy in the
    enemy storehouse raiding supplies, so give him a hand by defeating any enemy
    soldiers in the area and taking the weapons box and gold if you like. Hanzo
    will begin his trek to the south-central escape point, and your job now is to
    escort him there safely. You should start by defeating Yoshitake Mibu along
    the way. Once Hanzo gets close to the south gate of Odawara Castle, Naoshige
    Chiba will ambush you near the escape point. Defeat Naoshige Chiba to open the
    way forward for Hanzo. Once Hanzo escapes (or it seems inevitable that he
    will) head back into the castle throught he south gate again. You can fail
    this mission by allowing Hanzo Hattori to die along the way, however doing so
    will result in the loss of Naomasa Ii as a reinforcement for your army later
    on in the stage!
                           TASK: Deactivate the bomb corridor
    Your next task is to assist Tadakatsu Honda at the main gate. However, his
    future path of carnage will lead him into the bomb corridor just to the east
    of the castle you escaped from earlier, so it might be a good idea to de-
    activate the bomb corridor about now. Start by taking the ninja path in the
    south marked by the green line on the mini-map north until you get to the
    other unlocked castle door. Head back into the castle and then go east until
    you encounter Naosada Hojo on the veranda overlooking the bomb corridor. If
    you defeat him, the cannons will cease fire. However, this task is not really
    necessary to completion of the stage. It has been included simply to make life
    easier once Tadakatsu begins his journey deeper into the castle later. Once
    you head back out of the castle, head northeast a bit to encounter the now-
    deactivated bomb corridor full of enemy soldiers. Use a musou to take out most
    (or all) of them and then defeat the Defense Captain at the gate to open the
    way forward for Tadakatsu later.
                     MISSION: Open the entrance to Odawara Castle
    Once the gate opens, you should see Ujifusa Hojo just ahead. Once you near him
    a mission to open the main entrance will cue. Your task is to defeat both
    Ujifusa Hojo and Ujimitsu Hojo before Tadakatsu dies outside the gate. His
    morale drops pretty quickly, so make sure to complete this mission as quickly
    as possible. If you allow them to live, the mission will fail once Tadakatsu
    dies. Either way, the main gate will open. You may want to spend a few seconds
    clearing out enemy soldiers around Tadakatsu Honda (and defeat the Reserve
    Captain nearby) to avoid his untimely death if his morale is low. If Ujitaka
    Hojo is still alive outside the gate, make sure to defeat him as well.
                                  MISSION: Rescue Ina
    As usual, Ina is in a bind. Most likely she has been surrounded by enemy
    officers by now, but if not she will be very soon. As she attempts to use the
    northwestern path to attack Odawara Castle from behind, she will be ambushed
    by Ujiteru Hojo, Norisada Ueda, and Ujinori Uesugi. Although she can hold out
    for a while without trouble, you shouldn't push your luck here. You'll have to
    rely on her holding out through the rest of the stage after you rescue her now
    and she can only do that if she hasn't already lost most of her health and
    morale because you were slow to rescue her. The fastest way to get to Ina is
    to take the ninja path in the north and head west from it to arrive at a gate
    sealed by Ujinori Uesugi. After defeating him, the gate will open and a prompt
    to save Ina will appear. Now, you simply need to defeat Ujiteru Hojo and
    Norisada Ueda before Ina dies to suceed in this mission. Failure happens if
    you allow her to die.
                             MISSION: Open the south pass
    After Ina is safe, you should immediately head back over the ninja path and
    take a right hand turn so you are heading south again. After crossing the
    courtyard near the main gate, you should spot a ramp leading up to Norihide
    Matsuda. Although he isn't doing much to harm your forces at this point, you
    should kill him before your reinforcements show up to avoid them taking any
    unnecessary damage. Once he is defeated, head back down the ramp and then out
    the main gate before taking the south path toward the southeast corner of the
    map. As you near this area, you should receive a mission prompt to open the
    south pass for reinforcements. All you need to do here is defeat Masayo Ito to
    claim victory. You can only lose this mission by allowing him to live until
    the Date show up and he will block your reinforcements.
                        MISSION: Defend the Tokugawa main camp
    Right about now, Ieyasu should be struggling against the Hojo in the north-
    east. Thankfully, all other tasks are finished for now, so you can focus
    entirely on helping your commander until he's safe from harm. Heading north
    from the pass you just opened, you will receive this mission as soon as you
    near the main camp. To defend the camp, you will need to defeat Tanenaga Hara
    and Ujinaga Narita before they kill Ieyasu Tokugawa. You can only succeed in
    this mission because failure means that you also lose the battle. After you
    defeat the two officers, make sure to clear out any enemy soldiers in the area
    and escort Ieyasu to the garrison to the west where he will station himself
    for the rest of the battle. Make sure to take care of the Reserve Captain here
    so that soldiers don't keep harassing Ieyasu.
                          TASK: Escort Tadakatsu Honda to Ina
    Once you're sure Ieyasu is safe for the time being, take any route you like to
    the area where you saved Ina a while ago. If you've been following the direc-
    tions carefully so far, Tadakatsu will probably be protecting Ina already, but
    if not, simply clear out all enemy soldiers throughout the bomb corridor and
    escort Tadakatsu over to Ina's position near the main castle. Use your musou
    to make quick work of enemies along the way. Together with Tadakatsu and Ina,
    head into the courtyard to the north of the main castle and get ready to deal
    justice (or injustice, perhaps) to Ujinao Hojo.
                            EVENT: The Date Army has arrived
    Just as your goal is in sight, it slips out of your grasp. Upon approaching
    Ujinao's position at the base of Odawara Castle, the Date Army will show up
    as reinforcements for the Hojo. Of course, they're a little late to save the
    Hojo, but as the saying goes, it's better late than never. Your schedule is
    now a bit tight because Ieyasu is essentially surounded by enemies. Thankfully
    for you, Naomas Ii and Yasumasa Sakakibara will arrive in the south to assist
    you as long as you have completed Hanzo's mission and the south pass mission
    earlier. Of course, they're nowhere near Ieyasu at this point, so you'll need
    to rely on speed and quick wits to save everyone. To start with, you might as
    well slay your other master, Ujinao Hojo, while you're here and exact the
    chaos you've wanted for so long. Although you should be done with the stage
    now that the Hojo are dead, it seems that Masamune Date has become your new
    objective officer, even though the stage conditions don't indicate it.
                         TASK: Rescue Tadakatsu Honda and Ina
    Now, it's a race against time to rescue every officer in your army and then
    end Masamune's ambition right here. Essentially, you will be traveling in an
    N-shape by heading north, then southeast, and finally north to your old main
    camp (which is now Masamune's main camp). Since Tadakatsu Honda and Ina are
    nearby, you'll be protecting them first by dispatching Kageyori Yashiro near
    the northern escape point. If you allow him to live, he'll just head straight
    for those two and it would be a shame if you lost two generals so easily.
                             TASK: Rescue Ieyasu Tokugawa
    Your commander is your next priority, of course. Using the ninja path near the
    northern escape point, head over the wall and defeat Shigezane Date when he
    begins to charge Ieyasu Tokugawa's position. As you may have noticed, none of
    these sections are actually missions, so you'll receive no reward for this or
    need to wait for any missions to cue. Once you're comfortable with Ieyasu's
    position and safety, move on to the next task.
                                TASK: Rescue Naomasa Ii
    Hopefully you've managed to receive Naomasa Ii as a reinforcement as long as
    you've been completing missions so far. If so, head south toward his position
    and defeat Kojuro Katakura and Tsunamoto Oniniwa, who are now guarding the
    main gate that Tadakatsu had trouble with earlier. Once they are defeated,
    Naomasa Ii will be able to travel up toward Ieyasu's position and help him if
    he's in danger. However, if you've already saved Ieyasu, he will head north on
    the eastern path to begin fighting Masamune.
                           TASK: Rescue Yasumasa Sakakibara
    Continue rescuing officers by heading to the southeastern corner of the map
    where Yasumasa Sakakibara has hopefully appeared as your other reinforcement
    as long as you cleared the south pass of enemies earlier. Defeat Munezane
    Shiroishi, who is harassing Yasumasa, and clear out any other enemies in the
    area so that Yasumasa will also travel north toward Masamune's position.
                            OBJECTIVE: Defeat Masamune Date
    Finally, with both the Hojo and Date armies in shambles, head north to the
    main camp to deal with Masamune Date, the lord of dogs. If you've rescued your
    other allied officers already, most likely Naomasa Ii, Tadakatsu Honda, and
    Yasumasa Sakakibara will be assisting you in this final battle with Masamune.
    If Ina has cleared out the west, she will also be of assistance here. With an
    army like that, you simply can't fail. Use any attacks you like (although I
    prefer the SSSTTT or SSTTT attacks) to dish out major damage. Once Masamune
    Date falls, the stage ends in victory.
        _,--@--,_                                                        @
    ==," @@@@@@@ ".==================================================@==@V@==@====
     /    @@@@@    \                                                @V@ @V@ @V@
    |      @@@      |              C O N Q U E S T                  @V@_@V@_@V@
    | @@@@@@ @@@@@@ |            F O R   K Y U S H U               (XXXXXXXXXXX)
     \ @@@@@ @@@@@ /                                                \XXXXXXXXX/
    =="@ @@@ @@@ @"====================================================\XXX/======
        "-.,,,.-"         FUMA-TOKUGAWA vs. TOYOTOMI-KYUSHU               (55000)
    Odawara Castle fell and the Hojo were destroyed. All that had once belonged to
    his master now belonged to Kotaro himself.
    With almost nothing left to accomplish, Kotaro figured he may as well unify
    the land. He set out for the island of Kyushu, where his only opposition
    In Kyushu, he found the Shimazu, Tachibana and the last remaining soldiers of
    the Toyotomi waiting for him. They were led by Hideyoshi's former retainer,
    Mitsunari Ishida.
    As Kotaro prepared to fight, he realized that this was the last great battle
    that he would ever have to enjoy.
    "Now pain and suffering will overtake the land of the dying sun."
    "Chaos is never conquered."
     |                            CONQUEST FOR KYUSHU                           |
     | Conditions for Victory: Defeat Mitsunari, Nene, Sakon, Yoshihiro,        |
     |                         Ginchiyo, and Musashi                            |
     | Conditions for Defeat: Any allied officer is defeated                    |
     |            Fuma-Tokugawa            |          Toyotomi-Kyushu           |
     | Kotaro Fuma                         | Mitsunari Ishida                   |
     | Ieyasu Tokugawa                     | Nene                               |
     | Hanzo Hattori                       | Sakon Shima                        |
     | Yasumasa Sakakibara                 | Yoshihiro Shimazu                  |
     | Tadatsugu Sakai                     | Ginchiyo Tachibana                 |
     | Naomasa Ii                          | Musashi Miyamoto                   |
     |                                     | Yukinaga Konishi                   |
     |                                     | Hideie Ukita                       |
     |                                     | Hideaki Kobayakawa                 |
     |                                     | Yoshimune Otomo                    |
     |                                     | Kanbei Kuroda                      |
     |                                     | Morichika Chosokabe                |
     |                                     | Toyohisa Shimazu                   |
     |            Reinforcements:          |           Reinforcements:          |
     |                                     | Ekei Ankokuji                      |
     |                                     | Hiroie Kikkawa                     |
     |                                     | Hidemoto Mori                      |
     |                                     | Nene                               |
     |                                     | Sakon Shima                        |
     |                                     | Yoshihiro Shimazu                  |
     |                                     | Ginchiyo Tachibana                 |
     |                                     | Musashi Miyamoto                   |
                                     IMPORTANT NOTE
    As you can tell from the conditions for defeat, if ANY of your officers die in
    this battle, you will instantly lose. For that reason, any and all missions
    must be completed, although not necessarily in the order listed, and they must
    succeed in order to complete this stage. Any failures will result in one of
    your officers dying and you failing the stage, so I won't bother to mention
    what happens if you fail for each mission because, frankly, you CAN'T fail.
    The only exception to this is the mission to prevent Sakon Shima from entering
    your main camp. You can let this one fail, however doing so will result in an
    immediate threat to your main camp and a stronger, faster Sakon Shima, so I
    would highly recommend avoiding this if at all possible.
                        MISSION: Defend the northeast garrison
    So, you conquered all of Eastern Japan (which apparently only consists of
    Odawara and Osaka Castles, huh?). Now it's time to dismantle those western
    armies here at Kyushu island. This stage is somewhat intense in that, all
    things considered, you'll be fighting over twenty-five unique generals! You
    get to face off against Sakon Shima, Yoshihiro Shimazu, Ginchiyo Tachibana,
    Musashi Miyamoto, Mitsunari Ishida, and a host of Nenes, among others. Best of
    luck to you, because you'll need it if you're playing on harder difficulties.
    Start this stage right and destroy the Reserve Captain directly ahead of you
    to protect your camp from annoying troops that will endlessly spawn here. Then
    head up the path to the northeast until you arrive at the garrison there.
    About this time you should receive a mission to defend the northeast garrison.
    If not, try approaching Ginchiyo Tachibana as she charges toward the garrison.
    Your task here is to defeat Ginchiyo Tachibana before Tadatsugu Sakai falls to
    her blade. Once Ginchiyo retreats, the mission succeeds. While you're here, it
    wouldn't be a bad idea to also take care of Yoshimune Otomo since he's nearby
    and it will help Tadatsugu immensely throughout the rest of the battle. You
    won't be returning to this area again, so make sure that the garrison is safe
    by defeating the Reserve Captain to the north as well. Once you're satisfied,
    you should begin to head toward the center of the map.
                    MISSION: Seize control of the central garrison
    Heading south from the open area where you defeated Ginchiyo a moment ago, you
    should be able to spot a Defense Captain protecting the central garrison. By
    defeating him, you will gain access to the enemy garrison and cue a new
    mission to seize the garrison for your army. However, Musashi Miyamoto stands
    in the way of your progress. Defeat him as quickly as possible because all of
    your other officers will be struggling soon if you don't. Once Musashi falls
    to your claws, you should also take a moment to defeat Hideie Ukita as well
    since he's nearby. Now Yasumasa Sakakibara should be safe for the time being.
             MISSION: Prevent Sakon Shima from entering the Fuma main camp
    Still in the same general area as the central garrison, but slightly south of
    it, you should spot Sakon Shima attempting to charge your main camp at Tsuruga
    Castle. To succeed in this mission, just do like you do in any other preven-
    tative mission and defeat Sakon Shima as soon as possible before he nears
    Tsuruga Castle. While you're at it, defeat Morichika Chosokabe as well since
    he's nearby. Note that you CAN fail this mission if you want, but there's no
    logical reason to since you'll only be putting your main camp in danger and
    allowing Sakon Shima to gain morale and power.
                              MISSION: Rescue Naomasa Ii
    Now that the west is safe (aside from the two enemy officers holed up in their
    garrisons to the far west), you should move to protect Naomasa Ii in the east.
    Use the central path that runs to the east just south of Tsuruga Castle to
    make it a quick journey. By now, Naomasa Ii will be struggling against an
    ambush of Shimazu officers. Your job is to defeat Yoshihiro, Toyohisa, and
    Yoshihisa Shimazu without allow Naomasa Ii to perish. Once the three Shimazu
    brothers are defeated, Naomasa Ii will be relatively safe for the time being.
    If you want to be extra-safe, clear out the Reserve Captains both to the far
    east and in the garrison just south of Tsuruga Castle as well.
                             MISSION: Defeat the real Nene
    Your next priority is to protect Hanzo Hattori (ironically) because you'll
    need him when you fight Nene in a moment. From Naomasa Ii's position, head
    south on the curving path until you reach the peak of the volcano. Here, you
    will need to defeat Yukinaga Konishi at the east gate and Hideaki Kobayakawa
    at the north gate of the southern garrison to avoid Hanzo Hattori from being
    distracted when you face Nene. When you're ready, head into the garrison to
    encounter the kunoichi herself. Using ninja magic, Nene will begin to clone
    herself ceaselessly. For every clone you destroy, two others will pop up in
    its place. It's not uncommon to defeat over a dozen Nenes before you get a
    chance to destroy the real one. Thankfully, she's pretty lame here and not in
    hyper mode (at least that I've seen), so it shouldn't be too difficult. The
    first few clones will also drop Sake Casks, which fully refill both your life
    and musou, so use those if you need help. After a while, Kotaro will tire of
    Nene's little game and ask Hanzo to assist him. As long as Hanzo is nearby,
    he will disrupt Nene's magic and banish her clones long enough for you to
    defeat the real Nene. Once she's finally gone, clear out the Reserve Captain
    here and consider the south and east yours as well. Thankfully when I played
    through this stage most recently, I only had to defeat seven Nenes. Phew!
                     TASK: Seize control of the northwest garrison
    After seizing the central garrison for Yasumasa Sakakibara earlier, it was
    apparently not enough for him, because by now he's charging the enemy garrison
    in the northwest, and he'll start to struggle against that enemy if you don't
    get there soon, so make that your next destination. You'll notice that most of
    the map is blue now, thankfully, so you shouldn't have to worry about any of
    your officers taking a fatal blow for now. If it's not, consider spending some
    time clearing out lingering soldiers before clearing out these last two
    garrisons, because there are some nasty surprises in store for your soon, and
    you wouldn't want an ally to fall just as victory is within your grasp. Once
    you arrive at the northwest garrison, defeat Kanbei Kuroda and the Reserve
    Captain so that Yasumasa Sakakibara can be satisfied. In fact, Naomasa Ii may
    be around this area by now as well. You've got some greedy officers, huh?
                     MISSION: Break through the surrounding enemy
    I hope you noticed the sarcasm earlier. Yasumasa Sakakibara is apparently not
    satisfied with two garrisons either. He (and maybe Naomasa Ii) will now head
    down to do battle with Mitsunari Ishida to clear out the last of the enemy
    troops. You might as well tag along for now. However, as soon as you enter the
    western garrison, get ready for a Mori army ambush. Your mission now is to
    defeat Ekei Ankokuji, Hiroie Kikkawa, Hidemoto Mori, and Mitsunari Ishida in
    any order to break through the ambush. But just as you think that this battle
    is over, the unthinkable (and mostly-expectable) happens! Everybody comes back
    for round two!
                         OBJECTIVE: Defeat all enemy officers
    In a last ditch effort to overwhelm your army, all of the major officers for
    the enemy reappear for one last battle. Surrounding your castle are: Nene to
    the west, Sakon Shima to the northwest, Musashi Miyamoto to the north, Gin-
    chiyo Tachibana to the northeast, and Yoshihiro Shimazu to the east. Your last
    task is to defeat all five of these generals in any order to protect Tsuruga
    Castle from the enemy onslaught. For an extra challenge, see if you can defeat
    all five of them without allowing any of them into your main camp. It's tough
    but possible. Either way, victory is yours in the end.
    MOVIE: "The Unlikely Hero"
    Ieyasu: Lord Kotaro, I congratulate you on achieving unification of Japan.
    Kotaro: My skill, my power, is unmatched by any other, in darkness or in
    Ieyasu: You have my unwavering - ugh!
    Kotaro *kicks Ieyasu back*
    Kotaro: Spare me your groveling.
    Kotaro *grabs Hanzo by the neck as he attempts an assassination*
    Kotaro: Ieyasu, as thanks for joining me in this useless game, I give you
            Hanzo's life and all of Japan. Go ahead and rule the land. Erase
            evidence of how you gained power. Make your own history. You can do
            that, can't you? The darkness, it's yours if you have the strength.
    Kotaro *vanishes along with his pet wolves*
            @@                                                           @
          @@@@@@             K O T A R O ' S   D R E A M            @V@ @V@ @V@
         @@@@@@@@                D E F E N S E   O F                @V@_@V@_@V@
       @@        @@          O D A W A R A   C A S T L E           (XXXXXXXXXXX)
      @@@@      @@@@                                                \XXXXXXXXX/
    @@@@@@@@  @@@@@@@@       HOJO ARMY vs. TOYOTOMI ARMY                  (56000)
    A few years after Nobunaga was assassinated at Honnoji, the land was under
    Hideyoshi's control and only the Hojo remained in his way.
    Hideyoshi decided to destroy the Hojo. He gathered all of his retainers from
    around the land and ordered an attack on their castle at Odawara.
    Kotaro Fuma found this most amusing.
    His masters, however, were in a panic. They held a council to plan a response
    to the attack, but no one could agree on the proper measure. Annoyed, Kotaro
    left the council to deal with the threat himself.
    "Welcome to my castle. Soon your heads will garnish its gate."
    "Chaos is never conquered."
     |                         DEFENSE OF ODAWARA CASTLE                        |
     | Conditions for Victory: Defeat Hideyoshi and Mitsunari                   |
     | Conditions for Defeat: Ujimasa or Kotaro is defeated                     |
     |              Hojo Army              |           Toyotomi Army            |
     | Ujimasa Hojo                        | Hideyoshi Toyotomi                 |
     | Kotaro Fuma                         | Mitsunari Ishida                   |
     | Ujinao Hojo                         | Hidemasa Hori                      |
     | Ujitada Hojo                        | Tadaoki Hosokawa                   |
     | Ujiteru Hojo                        | Hidetsugu Hashiba                  |
     | Ujimitsu Hojo                       | Hideie Ukita                       |
     | Yasuhiro Ogasawara                  | Terumasa Ikeda                     |
     | Naoshige Chiba                      | Yoshitsugu Otani                   |
     |                                     | Kazutoyo Yamanouchi                |
     |                                     | Kanbei Kuroda                      |
     |                                     | Yoshitaka Kuki                     |
     |                                     | Yasuharu Wakisaka                  |
     |            Reinforcements:          |           Reinforcements:          |
     |                                     | Sakon Shima                        |
     |                                     | Ieyasu Tokugawa                    |
     |                                     | Hidetada Tokugawa                  |
     |                                     | Masanobu Honda                     |
     |                                     | Yasumasa Sakakibara                |
     |                                     | Tadatsugu Sakai                    |
     |                                     | Naomasa Ii                         |
     |                                     | Keiji Maeda                        |
     |                                     | Kiyomasa Kato                      |
     |                                     | Masanori Fukushima                 |
                            MISSION: Destroy the seige ramp
    In this fictional (as if the other stages aren't fictional already...) stage,
    Kotaro is attempting to ward off the attacks of his two primary rivals: the
    Toyotomi and the Tokugawa. This is also the stage in which you can obtain the
    Fourth Weapon for Kotaro Fuma, so if you feel the need to get this weapon, you
    will need to play this stage on Hard or Chaos/Hell difficulty and follow along
    as best you can to these directions. Also check the section about weapons for
    tips and questions about getting the fourth weapon. Anyway, let's begin. You
    start out in Odawara Castle just on the allied side of the main wall. Sadly,
    much of this stage will not allow you to use a mount, so simply hop off your
    horse if you're mounted and then use the ninja path directly ahead to climb
    over the wall. While things get under way in the stage, you may want to defeat
    one of the nearby officers: Hideie Ukita to the west or Yoshitaka Kuki to the
    north. However, beware that at any moment the enemy seige ramp will begin its
    trek toward the wall with the ninja path you just took at any moment, so try
    to stay near it at all costs. As soon as it appears, wail on it with your
    musou (especially if you have Awakening 3) and your strongest attacks in order
    to destroy it before it reaches the wall. You will succeed as long as you're
    nearby at the time it appears. However, if it sets up against the wall, you
    will lose this mission immediately. If you are playing for the fourth weapon,
    you cannot lose this mission!
                          MISSION: Protect Yasuhiro Ogasawara
    As soon as you destroy the seige ramp, several things will begin to happen at
    once, none of them good. The southwest garrison will become isolated from all
    other allies, the main gate will be relentlessly attacked by enemy officers,
    the north gate will be attacked as well, and Nene will be dispatched to the
    castle to assassinate Ujimasa Hojo! You will find yourself pressed for time
    throughout the rest of this stage until the final push against Hideyoshi, so
    make sure you're ready for a decent challenge (especially on the harder
    difficulties). To start with, we may as well save the southwest garrison be-
    cause they are always the first to fall. Immediately after the seige ramp is
    destroyed, high-tail it west until you reach Yasuhiro Ogasawara. The mission
    should prompt as you near him. Then, simply defeat Hideie Ukita (if you didn't
    already) and Terumasa Ikeda to lift some of the threat from him for the time
    being. Now, if you feel that the main gate is safe for a few more moments, try
    to lead Yasuhiro as close to the main gate as possible. Once you enter the
    southern garrison, Sakon Shima will show up as a reinforcement for the Toyo-
    tomi army, so defeat him as soon as possible to avoid more confrontation for
    Yasuhiro. At this point, you can either escort Yasuhiro the rest of the way to
    the gate, or simply race back there and allow him to take his time weeding
    through any remaining enemy soldiers. He should be safe as long as you keep
    your army's morale high through the rest of the stage. You will succeed as
    soon as he reaches the main gate. However, if you leave him behind, this may
    not be until you are almost done with the stage! Once all other missions are
    completed aside from the last objective or two, you might want to help him out
    if he's just lingering near the main gate but not able to defeat that last
    batch or two of soldiers. You will lose this mission (and the possibility of
    the fourth weapon) if he dies at any time.
                    MISSION: Defend the entrance to Odawara Castle
    Once Yasuhiro begin his march east toward the main gate, you should head that
    way as well. If you want, you can keep pace with Yasuhiro, or you can race to
    the main gate and complete that mission first before racing back down to help
    out with Sakon Shima, or simply escort Yasuhiro up to the gate first and then
    both of you can help out at the main gate. Either way, you will be faced with
    three challengers (or two if you already defeated Yoshitaka Kuki): Yoshitaka
    Kuki, Hidemasa Hori, and Tadaoki Hosokawa. Make this a quick fight because,
    by now, the northern garrison is on its last thread, most likely. As soon as
    the third officer dies, immediately head north to the garrison above.
                             MISSION: Rescue Ujiteru Hojo
    Another threesome has decided to attack the north garrison. While Nene is
    "tearing the pretty room to shreds," you should be tearing the ugly enemy
    officers in this area to shreds. The three officers in this area are: Kanbei
    Kuroda, Yasuharu Wakisaka, and Kazutoyo Yamanouchi. Once those three are dust,
    the mission will suceed. As usual, allowing Ujiteru Hojo to die will lead to a
    failure of this mission.
                              MISSION: Rescue Ujimasa Hojo
    About now, the Tokugawa Army should appear as reinforcements for the Toyotomi
    Army along the eastern side of the map, three above and three below Odawara!
    As if you didn't have enough trouble already. Plus, Nene is still in your
    castle fighting with your commander! It's only a matter of time before every-
    thing goes to hell. To succeed in this mission, you need to defeat Ieyasu
    Tokugawa and his five officers before they kill Ujimasa Hojo as well. However,
    if you've been succeeding in your missions so far, the only way back into the
    castle now is on the opposite side of the map at the ninja path you originally
    came in from! So run down to the ninja path and hop over the wall again.
    Finally, you can get onto your mount if you have one and head toward the three
    officers harassing your troops in the south and central areas of the castle
    grounds. The first officer you'll spot is Hidetada Tokugawa. Take him out as
    quickly as possible and then race north up either side of the storehouse
    toward the next two officers: Masanobu Honda and Tadatsugu Sakai. Once they
    have been defeated, you can either move on to the main keep and save it from
    destruction and then defeat Nene at the top or try to stop the rest of the
    Tokugawa Army first. Either way, you will eventually be pitted off against
    Ieyasu Tokugawa, Yasumasa Sakakibara, and Naomasa Ii. Once those three and the
    other three before have been defeated, the mission will succeed. You can only
    lose this mission if you also lose the battle by them killing Ujimasa Hojo.
    Therefore, it's essentially impossible to lose this mission.
                   MISSION: Prevent the destruction of the main keep
    Once inside the main castle, you'll discover that Kotaro has caught the scent
    of explosives! Great! Another obstacle on your way to Nene and Ujimasa! The
    problem is that, if you attempt to bypass this mission and head straight to
    the third floor, the castle will catch fire and the mission will fail. There-
    fore, what I recommend doing as soon as you enter the castle is to use an
    Interim Save and then Continue the stage just in case you fail this mission
    the first time. The keep has been littered with powder kegs and fire ninjas,
    and your job is to destroy all of them before ascending to the third floor.
    From what I have gathered, there seem to be nine total. Usually, there are
    five powder kegs and four fire ninjas, but it could be different for you. They
    are, however, always randomly placed throughout the castle, so I cannot give
    you a specific layout for them. Just search carefully and use your Interim
    Save reload if you are having trouble. Thankfully, if you load from the save,
    the layout will always be the same for that specific game! You will know you
    can ascend to the top floor once the message appears that you have prevented
    the destruction of the main keep and you receive your 200 gold reward. DO NOT
                      TASK: Prevent Nene's assassination attempt
    Although this isn't actually an official mission like the others, it is a
    requirement for the fourth weapon. Since you're already in the castle (and
    likely on the second floor as well) head to the third floor and defeat Nene
    before she finishes off Ujimasa. If you're timing has been great so far, his
    life bar should still be entirely full or close to it. However, as long as he
    has at least a third of his life left, you should be fine. Once you kill Nene
    and clear at least the third and second floors of enemies, he should survive
    the stage. However, it might be wise to clear the entire castle now that you
    have some spare time (finally) just to be safe. Also, if you're playing on
    the harder difficulties, you can also collect the fourth weapon at this point
    on the first floor of the castle as long as all conditions have been met and
    all missions have succeeded thus far.
                      TASK: Find a way into the makeshift castle
    The only thing left to do now is take over the final strong points of the
    Toyotomi Army. Start by taking the northern path around the makeshift castle
    that Hideyoshi is stationed at and then descending upon the western garrison.
    You'll find that it is being guarded by Yoshitsugu Otani. Once he has been
    defeated, the gates to the garrison will open for you. Inside is Mitsunari
    Ishida guarding the Toyotomi main camp. Defeating him will result in Hideyoshi
    being forced to attempt to recapture it, and to do so he must open up the west
    gate to the makeshift castle. Now's your chance to destroy the monkey once and
    for all. However, if you want, you can defeat the enemy general heading south
    from the main camp first: Hidetsugu Hashiba. Once he's down, head into the
    makeshift castle for one last, painful surprise.
          OBJECTIVE: Defeat all enemy officers and defeat Hideyoshi Toyotomi
    As you near Hideyoshi, your final challenge will begin. Keiji Maeda, Kiyomasa
    Kato, and Masanori Fukushima will arrive as reinforcements for Hideyoshi in
    the main camp. Since you've already dealt with two trios of enemy officers
    already, this one shouldn't be too horribly difficult. However, technically,
    this is actually a quartet (since Hideyoshi will be attacking you as well) and
    two of the enemies are unique officers. However, by now, you should be able to
    take down anything in your path. Once Hideyoshi and his men fall to your vile
    claws, the stage ends in your victory!
    |                             C O N C L U S I O N                    (60000) |
     |                       V E R S I O N   H I S T O R Y              (61000) |
    Version 1.10
         - 01/23/07 Historical Information fixed
         - 01/23/07 Level 31 Title added
         - 01/23/07 Permissions added
    Version 1.00
         - 10/24/06 Introduction added
         - 10/24/06 Move List added
         - 10/25/06 Weapons added
         - 10/25/06 Statistics added
         - 10/25/06 Stage One added
         - 10/26/06 Stage Two added
         - 10/26/06 Stage Three added
         - 10/27/06 Stage Four added
         - 10/27/06 Stage Five added
         - 10/28/06 Dream Stage added
         - 10/28/06 ASCII art added and formatting completed
         - 10/28/06 Historical Information added
         - Historical Information added 10/28/06
     |                   C O N T A C T   I N F O R M A T I O N          (62000) |
    This is my very first guide written for a game (at least the first one to be
    completed), so please let me know if there is anything that should be changed
    or what you think of it in general. You can contact me at:
    author_trinity (at) yahoo (dot) com
    Please make sure to include in your subject "Samurai Warriors" and "Kotaro,"
    otherwise your mail may remain unopened!
     |                               C R E D I T S                      (63000) |
    I would like to thank Koei and Omega Force for creating the Samurai Warriors
    and Dynasty Warriors series. They've kept me occupied for many, many hours. In
    fact, I have charted over 442 hours already! I would also like to thank EChang
    for writing the Fourth Weapons guide, even if the order of the tasks made it
    more difficult. In fact, the challenge of this weapon made it even more
    intense. Lastly, I'd like to thank gamefaqs.com for hosting so many great
    guides that, without which, I wouldn't have been able to enjoy many games as
    fully as I have.
    Also, thanks to those who have read and enjoyed the guide! Special thanks also
    goes to these fine folks for pointing out any consistencies, especially the
    section on Kotaro's historical origins:
     * Alex Kuo
     * J. Kephart
     * Hector David
     * Andy Dickinson
    If I have missed someone, I apologize, and I'll be happy to add you in!
     |                     L E G A L   I N F O R M A T I O N            (64000) |
    Samurai Warriors, Samurai Warriors 2, Dynasty Warriors, and the KOEI logo are
    registered trademarks of KOEI Co., Ltd. (c) 2006 and are produced by Omega
    Force. All rights reserved.
    This walkthrough is written and compiled by Noah Sheldon (c) 2006.
    This may not be reproduced or rewritten under any circumstance except for
    private, personal use. Public or commercial use, including and not limited to
    websites other than those specified below, is strictly prohibited without
    advance written permission.
    Websites with permission to use this guide:
    GameFAQs (www.gamefaqs.com)
    Neoseeker (www.neoseeker.com)

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