Army of Two, suitcases guide Copyright 2008 Johannes L. Borresen, johannes*at*j-space*dot*dk The legal motions: All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. I will only upload, and update, copies of this guide to gamefaqs.com, but permission is hereby given to distribute the guide to other sites, provided the following conditions: - I am informed of the redistribution by e-mail on the abovementioned address. - The redistributed copy remains entirely intact in content. Font, format and colouring may be changed to suit needs. Failure to adhere to these conditions will result in immediate retraction of rights to distribution. Version History: - 1.01 (March 25th, 2008): (Prior to submission). Checked through mission numbering - turns out training and the mission in Somalia are one and the same... imagine that. Iterations changed to match. - 1.0 (March 25th, 2008): Complete release. The first submission was rejected, and looking back on the old work, I don't blame them - apologies for the work involved in the review process. All suitcases added, the contents have been FINISHED (as they should have been the first time). - 0.8 (March 24th, 2008): First release, all suitcases discovered by me, only two missing to be written into the guide. I'd appreciate any suggestions regarding improvements to wording, location descriptions as well as differences between the different console versions. To my knowledge, there are no differences between the locations on either of the three difficulty levels. Contents: (to quickly access a part of the guide, simply search for the characters directly preceding the entry in this index. Example: searching [1.] yields ONLY the introduction of this guide) [1.] Introduction [2.] About the suitcases [3.] Case-by-case guide [3.1] Mission 2: Afghanistan [3.1.1] Suitcase 1: The broken bridge [3.1.2] Suitcase 2: The destroyed missiles (countdown) [3.1.3] Suitcase 3: At a dead end near Hicks [3.2] Mission 3: Iraq [3.2.1] Suitcase 4: [3.2.2] Suitcase 5: The tents after the bunker [3.2.3] Suitcase 6: Up between the tanks. [3.3] Mission 4: Aircraft Carrier [3.3.1] Suitcase 7: Near the rafts behind the bridge [3.3.2] Suitcase 8: By the bombs in the hangar [3.3.3] Suitcase 9: Behind the basketball court [3.4] Mission 5: China [3.4.1] Suitcase 10: Other side of the sluice. [3.4.2] Suitcase 11: A house in the village [3.4.3] Suitcase 12: Up against the ore processing facility [3.5] Mission 6: Miami [3.5.1] Suitcase 13: The office of baggage sorting [3.5.2] Suitcase 14: On the third floor of the SSC building [4.] Comments or Suggestions? [1.] Introduction: The purpose of this guide is to provide an easy overview of all exploration items within the game Army of Two. The location and accessibility of each suitcase is to be described accurately, concisely, allowing no risk of misunderstanding. The guide has been written using the Xbox 360 version of the game. If any players of the PS3 version detect differences in my information and their version of the game, I would be very interested in hearing about it, so the guide may be updated to reflect a more complete image. This includes any parallel meta-game systems such as the achievements on the Xbox 360 that I may be unaware of. Unless otherwise specified, details are specifically written with the Xbox 360 version in mind - deviations will be clearly marked as such. Numbering of missions follows that of the game mission selection, although the first mission is omitted from the guide, as is contains no suitcases. Definitions. A map is one segment of a mission. Maps, by a rough definition in this guide, are divided by loading screens. The first map of a mission would be the game area directly following a CGI cutscene. The second map follows and so on. When floors (storeys) of a building are mentioned, I do so in terms used in British English. The first floor is the storey *above* ground level, not another term for the ground floor. [2.] About the suitcases: The suitcases are tertiary, unmentioned objectives in each mission of the game. With the exception of the first (training) and final missions, each mission contains three suitcases placed at certain locations throughout the game (training has no suitcases and the final mission has only two). Finding one earns you a cash reward (noted in the guide) and, in the case of the Xbox 360 version, brings you closer to the gamer achievement 'My Kind of Case!'. The suitcases work differently than other objectives, once you have picked them up you have it. If you die before reaching a checkpoint they are still counted. Stuicases may only be picked up once for a given game profile. However, playing through the game in co-op mode will allow you to achieve the cash rewards again, if your partner has yet to find the cases. It is only possible to know how many suitcases you've found on a given mission, not which cases have been found. If you are going through a second playthrough and cannot remember which cases you have found, you will have to search each location to find the missing piece. The locations of the cases are not variable, and the spot where a case has previously been will simply be empty. [3.1] Mission 2: Afghanistan Quick notes: Map 1: 1 suitcase (3.1.1) Map 2: 1 suitcase (3.1.2) Map 3: 1 suitcase (3.1.3) [3.1.1] Suitcase 1: The broken bridge Value: $3.500 The case is found in the first map of the mission, in the second area, same as first missile you disable. Entering the area you get a small cutscene, showing you and telling you to blow up the missile. Right after entering the area, you will have a small elevation to your right, leading up to the missile and a turret. At this point you would place one person at the entry point of the area to draw aggro, while another continues straight ahead to flank the turret. Regardless, you should get rid of any enemies (at the very least the turret) before proceeding. Directly behind the turret (continue right past the turret if you *really* cannot see this) you will find a path leading up the rock wall. Follow the path and you will find the first suitcase, just before a broken bridge. [3.1.2] Suitcase 2: The destroyed missiles (countdown) Value: UNKNOWN The suitcase is located in the second area of the second map. You fight an armored soldier here on a set of pathways above the missiles you should have disabled only moments earlier. The suitcase can be found up a set of stairs directly opposite the set of stairs that lead you from the ground floor up to the aforementioned pathways. I have attempted to depict the pathways on the diagram below. | | +--+xxxx+ssC #| | | #| | | | | | +--+ | s +----+ s | | E # = elevator to next area C = the suitcase x = pathway ruined by the destroyed missile s = stair E = entry stairs to the pathways [3.1.3] Suitcase 3: At a dead end near Hicks Value: UNKNOWN The suitcase is easiest to find if you start off in the same room where you find Hicks (the person you are sent to find and carry back). When exiting this room, turn left and walk to the end of the hall. Look to your right and out in the open, between sandbag and blast door, you will find the final suitcase of this mission. [3.2] Mission 3: Iraq Quick notes: Map 1: NO SUITCASES Map 2: 1 suitcase (3.2.1) Map 3: 1 suitcase (3.2.2) Map 4: NO SUITCASES Map 5: 1 suitcase (3.2.3) [3.2.1] Suitcase 4: Near the ladder prior to chopper At some point during the second map you open a blast door before having a small bout with some enemies inside. Right afterwards, Rios and Salem start talking about Eisenhower, the man you were sent to save one map prior. The GPS will lead you to a ladder that leads to the next section (as well as a secondary objective blasting a chopper). Stand facing the ladder you are about to climb up. Turn straight about and you will find the suitcase in the left corner. [3.2.2] Suitcase 5: The tents after the bunker This suitcase is right after the bunker of the second map in the mission. In this area you are fired upon by a turret (it is the second turret of the map, the first being found before the bunker). You will find three tents on a row directly opposite the turret. The suitcase is standing against the outer side of the tent closest to the concrete wall, on the side facing the wall. [3.2.3] Suitcase 6: Up between the tanks. You find this mission's final suitcase in map 5. The map starts off with you facing a row of barracks, or barrack-like, structures. If you run straight on ahead you will see a bridge to your right (the one that leads you to the boss fight of the mission) and two silos against the back wall, marked "WHITE TANKER Co." - instead of turning right over the bridge, turn left and go to the to tanks lying down, surrounding by grated pathways. The two tanks support a platform you can reach by ladder on either side. You will find the final suitcase on this platform. It is in a corner covered on both sides. [3.3] Mission 4: Aircraft Carrier Quick notes: Map 1: 1 suitcase (3.3.1) Map 2: 1 suitcase (3.3.2) Map 3: 1 suitcase (3.3.3) Map 4: NO SUITCASES [3.3.1] Suitcase 7: Near the rafts behind the bridge The first suitcase is found on the flight deck of the carrier. Go to the bridge tower on the flight deck. You cannot miss it. Big tower. Jump down to the life rafts near the tower. Look to your left. The suitcase is on the left-most part of the section of the two sections of life rafts. [3.3.2] Suitcase 8: By the bombs in the hangar After getting below decks and discovering Clyde's treachery, you will arrive at a hangar - this is also where you find the second laptop (secondary objective). At the very end of the hangar you will find three large, green bombs (I presume these to be bombs. Any corrections are welcome) lined up against one another, tips facing the end wall. Look between them and the wall and you will find the second suitcase of this mission. [3.3.3] Suitcase 9: Behind the basketball court Final suitcase of the aircraft carrier mission. After talking to the captain and being sent to sink the ship, you enter into a series of hangars. The second hangar you enter into (the one that requires you to blow the hydraulics before you can open the blast doors) contains a small basketball court with two blue goal stands. You will find the final suitcase behind the stand closest to the far wall. [3.4] Mission 5: China Quick notes: Map 1: 2 suitcases (3.4.1 and 3.4.2) Map 2: 1 suitcase (3.4.3) [3.4.1] Suitcase 10: Other side of the sluice. After assassinating Whitehorse you are sent downstream with a hovercraft and find yourself forced to go through a sluice. Proceed up onto the sluice and go over the bridge to the other side. Turn left and go to the end of the area (you will be where the chinook drops off soldiers after you have filled the sluice with water - also a secondary objective). Go to the tower here and search the wall facing the direction you came from. There is the case. [3.4.2] Suitcase 11: A house in the village After docking again when you have passed the sluice, you will enter a somewhat desolate village (although you quickly enter combat). You have a choice of turning right when going into the village, and crossing a bridge. Turn right. Go into the first building you reach and go to the top floor. You find the suitcase in the corner opposite the stairs you entered the floor from. [3.4.3] Suitcase 12: Up against the ore processing facility Nearing the end of the level you get to an ore processing facility. You get here after fighting through the floors of a factory hall, and need to use both characters to open the door to the area. Looking at the entrance to the ore processing facility, turn left and follow the wall. You will find the suitcase around the corner, near the end of the building, standing between a green dumpster and a broken down lorry, against one side of the dumpster. [3.5] Mission 6: Miami Quick notes: Map 1: NO SUITCASES Map 2: 1 suitcase (3.5.1) Map 3: NO SUITCASES Map 4: 1 suitcase (3.5.2) [3.5.1] Suitcase 13: The office of baggage sorting This suitcase is found in the baggage sorting room, the general fighting area where you also save Alice Murray. If you follow your GPS after entering the sorting area, you are lead upstairs to a console to activate the ramp in the center of the room. Leading to the console you have a choice of going through a small office or past it to the right. Go through the office. Just right of the exit, below a locker for a fire hose (the red sign is hard to miss), is the first suitcase of this mission. [3.5.2] Suitcase 14: On the third floor of the SSC building Fourth map of the mission, right after the monorail ride. You are sent up a couple of floors to activate the central elevator. Instead of going back down, go to the topmost floor you can reach (this would be the third floor). When you come up the stairs go to the balcony on the other side. Here, you will find the final suitcase of the game. [4.] Comments or Suggestions? At time of writing, the guide covers all suitcases. However, it was written using the Xbox 360 version of the game. I would appreciate any notations on differences between the PS3 and Xbox 360 version, mentions of how save games might work differently, location of the suitcases depending on console and difficulty, if any. I would also appreciate any comments on readability, suggestions to improve the wording on finding the cases. [5.] Contact Also as mentioned at the top of this guide, you can contact me at johannes*at*j-space*dot*dk (switch out the *at* and *dot* parts with the appropriate symbols).
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