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    MTK Training Guide by macktheknifeau

    Updated: 01/04/07 | Search Guide | Bookmark Guide

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    Training Guide for Football Manager 2007 (aka Worldwide Soccer Manager)
    Training in Football Manager 2007 is a important way to improve your team and 
    players. Spending a little time on training, looing for good coaches, and 
    changing from the default training schedules, can help your team, among other 
    things to:
    * Overcome problem effecting the team such as speed, finishing, passing or any
    other area.
    * Improve the value of players brought into the team, but increasing the 
    abilities that are required in their position. An astue manager could easily 
    bring in players cheaply, then sell them after increasing their skills with 
    * Develop Youth Player into future superstars, by setting them up to for their 
    future position.
    * Increase the depth of your team, developing players by increasing the 
    competency in extra positions.
    All these and more are possibly with astute training setups.
    Many people are not sure about what does what with regards to training, and I 
    hope this will improve their understanding of this area of football manager.
    Training Schedule Basics
    How schedules work, and what they improve:
    The default schedule, will be what all players are on until moved by the 
    manager. For the most part, these will be an almost equal amount of each 
    training area (ie Tactics, Strength, Goalkeeping etc). Whilst this is okay 
    for those not willing to "micro-manage", it is not efficient.
    When you set your own schedule, any training area which is being trained 
    more than the default, will improve that area, although the more you set 
    over the default, the more improvement you will see. Of course, specific 
    players and situations (for example age) can change this, making a player 
    less likely to improve, or more likely to improve. Setting a training area 
    below the default, will decrease the training area and can lead to reductions 
    in that area's attribute for a player.
    Workload - As a result of how much training in each area you set, the 
    "Workload" slider will move from None, to Very Light, Light, Medium, Heavy and
     Very Heavy. In general, the final notch of Medium is the maximum you should 
    go, unless you are trying to destroy a player who is leaving the club in the 
    future, in which case you should max out the physical training and 
    goalkeeping, whilst retraining him in a position he hates. And sticking him 
    in the under 18's. This slider can be moved itself, and it will adjust all 
    the sliders down or up.
    Many people advocate a pre-season training, but I personally do not see a 
    need, using the regular training, as long as it has a decent phsyical 
    workload, combined with a few friendlies, should see a player match fit 
    and ready to go.
    Training Area and Attributes
    Each training area can improve a players attributes like such:
        * Strength - Natural Fitness, Stamina, Strength, Work Rate.
        * Aerobic - Acceleration, Agility, Balance, Jumping, Pace, Reflexes.
        * Goalkeeping - Aerial Ability, Handling, Kicking, Throwing, One on Ones.
        * Tactics - Anticipation, Decisions, Positioning, Movement, Teamwork, 
    Command of Area.
        * Ball Control - Dribbling, First Touch, Technique, Flair, Heading.
        * Defending - Tackling, Marking, Concentration.
        * Attacking - Passing, Vision, Creativity.
        * Shooting - Finishing, Long Shots, Composure.
        * Set Pieces - Crossing, Corners, Free Kicks, Penalties, Long Throws.
    My Youth, Full Time and Part Time Schedules
    Part-Time - This has much less scope for training, as the players are 
    (obviously) not full-time, and probably have pubs to go to, and families 
    to ignore. You should never have an "intensive" training area, as doing 
    so will sacrifice the other areas. You will generally get at most 1 "High" 
    then 1-3 "Medium", and the rest as "Light". Most teams with "Part-Time" 
    players would be in lower league teams, such as Conference in England.
    Image - http://tinyurl.com/ylvvtj
    Youth - Youth Training should be geared more towards physical attributes
    and then their main areas. The Default for Youth is quite varied, and
    includes a (compared to the other defaults) heavier Strength and Aerobic 
    training. Positions generally have a "prefered" physical area, so you should 
    work to that area. Like part-time, "Intensive" is ruled out, but mainly 
    because you need to concentrate more on Physical training.
    Image - http://tinyurl.com/yaflf6
    Full-Time - Players who are Full Time play for the big guns, such as Grimsby 
    Town and Peterborough. Most schedules will have at least 1 "intensive" and 
    2-4 "High". "Light" and "None" for the other areas will depend on the 
    position being trained.
    Image - http://tinyurl.com/yethsb
    Download All Schedules in FM2007's .tsh format for import into FM2007:
    Position Overview
    The goal then is to increase the areas that a player does need for their 
    position, and reduce areas that the player does not use. A basic breakdown 
    of this is:
    Strikers or Forwards
    Main Areas: Shooting and Attacking
    Lesser Areas: Defending, Strength
    This will improve Finishing and Composure, and other areas increase vision, 
    movement, flair and other attacking skills. It will reduce tackling, marking 
    and other defensive skills.
    Main Areas Attacking, Set Pieces, Ball Control, Aerobic
    Lesser Areas: Defending, Strength
    This will increase Flair, Dribbling, Crossing, Penalty Taking, Pace and 
    others. It will decrease Strength, Tackling and other defensive skills.
    Attacking Midfielders
    Main Areas: Attacking, Control, Shooting
    Lesser Areas: Defending, Strength
    This will increase Flair, Dribbling, Technique, Pace, acceleration, and other
    attacking skills. It will decrease strength and defensive skills.
    Defensive Midfielders
    Main Areas: Defending, Tactics, Strength
    Lesser Areas: Shooting, Attacking.
    This will improve Stamina, Workrate, Decisions, Tackling, Marking, Teamwork 
    and other defensive skills. It will have a moderate decrease in Shooting, 
    Attacking and Aerobic Attritbues.
    Wing Backs
    Main Areas: Aerobic, Defending, Tactics
    Lesser Areas: Shooting.
    Wing Backs are quite unique, this training will generally keep a balanced 
    grouping of skills, with an increase in Defensive skills, but still maintaing 
    attacking skills and crossing.
    Center Back
    Main Areas: Defending, Strength, Tactics
    Lesser Areas: Shooting, Attacking
    This will improve marking, tackling, Stamina, Work Rate, Decisions, 
    Positioning. I will heavily decrease shooting, flair and attacking skills.
    Main Areas: Goalkeeping, Aerobic, Tactics, Defending
    Lesser Areas: Shooting, Attacking - This improves a range of goalkeeping 
    skills both mental and physical.
    Position Training
    A player can be trained in a new position (or trained to improve an existing 
    position). Players can be trained in any position barring Goalkeeper. 
    A Striker can be retrained as a Central Defender, and vice versa. 
    They can also be trained to "switch sides" such as a AML becoming an AMR. 
    Ideas for re-training include:
    * Giving a "one-sided" player like a Left Midfielder the ability to play more 
    positions such as AML or DL.* Training a player who has natural talent for a 
    position but does not play that position (such as finding a wing back with 
    finishing, composure and dribbling, and retraining as a striker or attacking 
    midfielder). Often found in quality youth players.
    * For extra depth or cover for positions, such as training a AML to be a 
    AMR\AMC, a DC\MC as a DMC, a DL as a DR/DC.
    Position Training Ranks
    * Natural - This is the highest rank. It can never be trained. You either 
    have a natural ability or not. Example - Cristiano Ronaldo as an Attacking 
    Midfielder Right Or Left.
    * Accomplished - The highest you can train a player. They have worked hard 
    and know a great deal about this position, but do not have a natural, 
    instinctive gift for it, perhaps training in this position after their youth,
    or long-term exposure to playing in these positions. Example - Jamie Carragher 
    as a Left or Right Defender.
    * Competent - The player has some reasonble experience and training in this 
    area, but would not be a first choice in the position - Example Jonathan de 
    Guzman as a Defensive Midfielder.
    * Un-convincing - Player has some training and experience in this area, or 
    possibly the position is an opposing side of their main or secondary role. 
    Example Micheal Essien as a Right Defender. 
    * Awkward - Player has some basic training and ability in this position, and 
    could play the position in an emergency. Example - Wayne Rooney as a 
    * Ineffectual - Usually only seen in a player who is theoretically capable of 
    playing the position, or has just started training in the area.
    Improving Position Training
    Training a player from "nothing" to "accomplished" can take months of work and 
    training. Some ways of helping or understanding the process better include:
    * Player Age - The older a player is, the longer it will take. Conversely, a 
    young player will often quickly pick up new skills.
    * Once you have chosen a new position, check their personal page training 
    section to see if they are happy with a new position. If they are unhappy it 
    may be wise to stop re-training.
    * Position Side - If the new position is on the same side as their usual 
    position, it can help speed the process. Example a AMR training as a DR or 
    * Similar Role - If the new position is the same role as their usual 
    position, it can help speed the process. Example a DR training as a DL or DC.
    One final note is that the players ability in a trained position can degrade 
    if they are started on another position, or are not being played in that 
    Training and Coaching
    Coaches are a vital part of training. Using sub-standard coaches can cripple 
    your training, and heavily reduce the the benefit of coaching. Good coaches 
    can be found even for lower league teams, such as in the Conferance and also 
    in "exotic" leagues such as in Africa or Asia. A team will have a 
    "Star Rating" for each training area, and this will be made up the skills of 
    any coaches training this area, from 1 to 5 stars. 0 Stars if there is no 
    coach at all. Of course, the better your training facilites are, the better 
    the overall training will be.
    Staff Skills and star ratings
    The following is what a coach will need to give you a "5 star" rating in a 
    training area, note that some areas require coaching ability in more than 1 
    area above a certain amount, and requires 1 area high, and 2 areas combined 
    above a certain amount ( a "+" denotes equal to or greater):
    * Strength - Fitness 18+
    * Aerobic - Fitness 18+
    * Goalkeeping - Coaching Goalkeepers 18+
    * Tactics - Tactical 18+
    * Defending - Defending 20 and Tactical 10+ or
    * Defending - Defending 19 and Tactical 14+ or
    * Defending - Defending 18 and Tactical 18+
    * Ball Control - Technical 20 and Mental 10+ or
    * Ball Control - Technical 19 and Mental 14+ or
    * Ball Control - Technical 18 and Mental 18+
    * Attacking - Attacking 20 and Tactical 10+ or
    * Attacking - Attacking 19 and Tactical 14+ or
    * Attacking - Attacking 18 and Tactical 18+
    * Shooting - Technical 20 and Attacking 10+ or
    * Shooting - Technical 19 and Attacking 14+ or
    * Shooting - Technical 18 and Attacking 18+
    * Set Pieces - Tech 20, Ment/Attacking = 30+ Combined (eg 20+10, 15+15) or
    * Set Pieces - Tech 19, Ment/Attacking = 33+ Combined (eg 20+13, 17+16) or
    * Set Pieces - Tech 18, Ment/Attacking = 36+ Combined (eg 20+16, 18+18) or
    * Set Pieces - Tech 17, Ment/Attacking = 39+ Combined (eg 20+19, 20+20)
    Finally, you can use the "Coaches" option in the Training menu and either 
    "Auto-Assign" all your coaches to training areas, or do it yourself. 
    Generally, the AI will do a resonable job of allocating coaches, but doing 
    it yourself can give you some important gains in star rating as well as 
    Thank you for reading my guide, and possibly downloading my training schedules.
    I hope they improve your team and help you to victory. Or staving off
    relgation. At the very least stopping you from getting sacked.
    Inevitable Copyright section.
    The various things in here are copyright. I don't really care what you do as 
    long as you don't try to claim them for yourself. I don't care if you put this
    on another site, just credit me.

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