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    FAQ/Walkthrough by Misfit119

    Version: 1.0 | Updated: 02/01/08 | Search Guide | Bookmark Guide

    Clive Barker's Jericho
    This FAQ may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed 
    publicly without advance written permission. Use of this guide on any other 
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    violation of copyright.
    All trademarks and copyrights contained in this document are owned by their 
    respective trademark and copyright holders.
    Written by: Daniel Acaba 
    Online ID: Misfit119
    Contact me at: eternalmisery718@yahoo.com
    System: PlayStation 3, XBox 360, PC
    This FAQ Copyright 2007 Daniel Acaba
    List of Sites that may host this FAQ:
    1 - Update History
    2 - About This FAQ
    3 - Controls
    4 - Characters
     4.1 - The Cast
     4.2 - Enemies
    5 - Walkthrough 
    6 - About the Author
    1. Update History
    v.1.0 - 12/19/2007 - FAQ Completed
    2. About This FAQ
    While not exactly the greatest game ever made, Clive Barker's Jericho is still
    a fairly interesting play experience. Combining an action packed experience and
    an incredibly harrowing horror experience. Although the horrendous squad based
    mechanic really hampers this game from being great, it is still a fun game.
    3. Controls
    PlayStation 3
    Left Analog - Move Character
    Right Analog - Aim Weapon
    Square Button - Reload, (Hold) Configure Weapon
    Triangle Button - Turn Flashlight on/off
    Cross (X) Button - Heal, Action, Switch Character, Squad Menu
    Circle Button - Melee Attack (can perform combo by hitting repeatedly)
    L1 - Secondary Gunfire
    R1 - Primary Gunfire
    L2 - Second Power
    R2 - First Power
    L3 - Crouch
    R3 - Zoom In / Out
    XBox 360
    Left Analog Stick - Move Character
    Right Analog Stick - Aim Weapon
    Blue X Button - Reload, (Hold) Configure Weapon
    Yellow Y Button - Turn Flashlight on/off
    Green A Button - Heal, Action, Switch Character, Squad Menu
    Red B Button - Melee Attack (can perform combo by hitting repeatedly)
    Left Trigger - Secondary Gunfire
    Right Trigger - Primary Gunfire
    Left Bumper - Second Power
    Right Bumper - First Power
    Click Left Analog - Crouch
    Click Right Analog - Zoom In / Out
    4. Characters
    4.1 - The Cast
    Captain Devin Ross
    Jericho Squad leader. Dies early on but he gains the ability to possess the
    rest of Jericho squad. By doing so he can control them and use his healing
    abilities through them.
    Weapon: Patrioteer
    Primary Fire: Automatic Assault Rifle
    Secondary Fire: Underslung Automatic Shotgun
    Resurrection: Can bring downed squadmates back to the fight.
    Captain Xavier Jones
    Something of a bookworm, Xavier is the squads information resource. With his
    skills in empathy and astral projection he has the ability to go places and to
    learn things that the others couldn't.
    Weapon: Patrioteer
    Primary Fire: Automatic Assault Rifle
    Secondary Fire: Underslung Automatic Shotgun
    First Power: Astral Projection
    Second Power: Possession
    Liuetenant Abigail Black
    Abigail is the group marksman, using her psychoinetic powers to guide her
    bullets from one enemy to the other. Due to her being a lesbian she is usually
    the butt of the squads jokes.
    Weapon: Flash Thought
    Primary Fire: Sniper Round
    Secondary Fire: Grenade Launcher
    First Power: Ghost Bullet (Guide bullet from one enemy to the other)
    Second Power: Telekinesis (Can deflect certain attacks)
    Sergeant Frank Delgado
    Delgado is a rough, and mouthy, shaman of Native American descent. His rough
    demeanor and willingness to turn on his comrades makes him something of a loose
    cannon but his ability to summon the fire spirit encased in his right arm, the
    spirit Ababinili, makes him an invaluable asset.
    Weapon: Hells Keeper / Pain
    Primary Fire: Continuous fire Mini-Gun
    Secondary Fire: Semi-Automatic Pistol
    First Power: Ababinili Attack (Spirit homes in on enemies)
    Second Power: Ababinili Flame Barrier (Protective)
    Sergeant Billie Church
    Serving as the squad bloog mage Billie has fairly extensive knowledge of the
    occult and can use her abilities as a blood mage to counter hostile magics. She
    fights better in melee with her Katana and serves as a scout for Jericho.
    Weapon: Nodachi / Kenjuu
    Primary Fire: Nodachi (Sword strikes/combo)
    Secondary Fire: Kenjuu (Sub-machine gun pistol)
    First Power: Blood Ward (Paralyzes enemies)
    Second Power: Fire Ward (Damages enemies)
    Corporal Simone Cole
    Known as a reality hacker, Simone can use her incredibly vast intelligence to
    manipulate space and time via advanced mathematics. She can use this to scan
    for temporal distortions and keep the team aware of their surroundings. Using
    her wrist mounted supercomputer she can set rewind checkpoints, refill the ammo
    belts of the team and is well known for her technobabble.
    Weapon: Assault Rifle
    Primary Fire: Automatic Fire
    Secondary Fire: Grenades
    First Power: Infinite Loop (Slows down time for all but Simone)
    Second Power: Firestorm (Increases damage dealt by squads gunfire)
    Father Paul Rawlings
    A preacher of sometimes dubious morals he is a rather strong willed man who
    seems to clash often with his squadmates. He is a veteran of several wars and
    is the longest serving member of Jericho, knowing many secrets.
    Weapon: Faith & Destiny, Twin Desert Eagles
    Primary Fire: Fire Left Gun
    Secondary Fire: Fire Right Gun
    *Can change ammo between piercing, concussive and explosive rounds for each gun
    independant of the other.
    First Power: Ghost Heal (Acts like Devin's Resurrection)
    Second Power: Vlad's Curse (Drains enemy health and heals your squad)
    4.2 - Enemies
    Cultists - The cannon fodder of this game. These guys are incredibly easy since
    they just charge at whomever they see. They can gang up on you and cause some
    difficulty for you but overall they won't pose much of a problem. Cultsists
    only have two special abilities of note. The first is to fire a spike at you,
    most will not bother with this and just charge you in melee but it doesn't do
    all too much damage anyways. The second is that they take a bucketload of ammo
    to kill off. This can be mitigated by shooting them in the head, this takes a
    fair sight less ammo to do but it can be difficult to aim with how frantic they
    move at times.
    Threat: 1/5
    Suicide Bombers - Ugh... UGH!! I hate these guys. Not because they are hard but
    because they are the single most profilic reasons for your squadmates demise.
    The only way they attack you is by rushing you and blowing up in your face. If
    you take them down they will blow up as well so try not to be too close. The
    real problem here is that your party stays so close together in the narrow as
    hell corridors in this game that you can nearly guarantee that at least two of
    your party members will be taken out each time one blows up near you. There are
    two ways to take them out. The first is to shoot out all of the pustules on
    their body. This is somewhat hard to do, especially from a distance. You must
    do this quickly and accurately. Or you could just open fire on them and keep on
    hitting them in the face, knocking them down and filling them with lead. They
    will blow up eventually. Depending on who you have access to your options will
    obivously vary.
    Threat: 5/5
    Winged Cultists - These guys are like the regular cultists except that they now
    have wings and pretty much always have shields. They can use that shield to
    block your attacks so don't just fire at them willy nilly. If you can, try to
    get behind them or on their sides and open fire on them from a distance. If not
    then try to use either a sniper bullet or shotgun slug to take them out when
    they get closer to you. They have two attacks, a ranged attack where they fling
    some... stuff at you and a dive bomb attack that really, really hurts. If they
    come in groups try to let your squad take the heat while you try to get them
    from behind. So long as you don't let more than one focus on you, you shouldn't
    have too much of a problem.
    Threat: 2/5
    Machinegunner - To anyone who has played the Suffering, these guys are kind of
    like the machinegunner bad guys there. They are huge, slow and can do some
    serious damage if you get in their sights. Hitting them in the face does a lot
    of damage but take note that their face is actually located somewhere in the
    middle of the mass of flesh that is their bodies. As you might have guessed
    they use machine guns to fairly good effect... when they hit you. Don't get too
    close or you will be killed quickly.
    Threat: 2/5
    Flamethrower - These are probably some of the hardest enemies in the early part
    of the game. Much like the Suicide Bombers they will quickly, and efficiently,
    roast your squad alive in record numbers due to how dumb your allies are. They
    fire a stream of flames at you from their weapon that does an incredible amount
    of damage in a short time. Keep your distance and shoot at them to take them
    out with ease, taking good advantage of their slow speed. So long as you can do
    that you should be able to defeat them and heal your allies.
    Threat: 4/5
    Grenadier - Kind of like long range Suicide Bombers these guys grenades will
    turn your squad into swiss cheese. They are slow though so try to avoid their
    grenades and return fire. That's really all their is to them. Their major
    purpose seems to be to take out your squad mates and just be frustrating. If
    you are feeling daring you can use Church's telekinesis attack to knock the
    grenade back at them and blow them up.
    Threat: 1/5 (To you), 5/5 (To your Squad)
    Monstrosity - These guys are no big deal. Keep your distance to avoid the red
    cloud that they spew and snipe ornage runes on their face masks. That's about
    all their is to say about these things. You may need to use Church to chop off
    the final piece of the mask but this should pose little difficulty.
    Threat: 1/5
    Crusader - These guys are essentially cultists except they are a fair bit
    stronger. In addition, they carry battle axes and shields. The axe they will
    use to mangle your pretty little face with fairly strong attacks and they can
    block most gunfire with the shield, even Delgado's powerful rounds. They can
    even block melee and sword attacks. Wait for them to close in and shoot them.
    If you are being swarmed aim for their knees and try to knock them down or at
    least slow them down. They don't pose too much of a threat but they can more or
    less come out of nowhere and beat the crap out of you.
    Threat: 3/5
    Sniper - Even the bad guys need a sniper or two to pluck at you from a distance
    and weaken you.  They can be a serious pain in the butt since they tend to be
    hiding in places that only really Abby can reach with her rifle. If you can't,
    or won't, use her then simply move as quickly as you can and find them, even if
    there are Crusaders around, and take them out. Otherwise they will be a major
    Threat: 2/5
    Crusader Children - When you first see these kids they will appear as floating
    green spirits. When they near you they will take on their flesh forms and try
    to hit you. Their range isn't that great but they do a fair bit of damage and
    usually come in groups. Simply start shooting at them the moment they appear
    and try for headshots to get rid of these little pains.
    Threat: 1/5
    Legionnaire - I hate these guys so much. They can be really tough if you don't
    know how to handle them easily or the corridor is too small. They will use
    their shields to block your shots pretty flawlessly. You can shoot them in the
    head when they look over their shields to see where you are but overall they
    stay pretty well hidden (sniping them while they do this works well). Those
    javelins of theirs are pretty dangerous as well, they are strong, accurate and
    can hit you from a pretty wicked distance. Generally using grenades or Ghost
    bullets works to get rid of them quickly.
    Threat: 4/5
    Gladiator - These guys are pretty wicked. Once they get their sights on you
    they will relentlessly pursue you and attempt to bash your face in. They do a
    lot of damage too so it isn't that hard for them to wipe out your whole squad
    in a matter of moments. To defeat him you will have to let him target one of
    your squad mates and then switch to a different squad member. Immediately start
    to shoot it in the wound that it has on its back with your strongest attacks at
    your disposal. It helps to have your weakest squad member play distraction.
    Threat: 3/5
    Blind Giant - Uhm... is it just me or are the bigger enemies really easy in
    comparison to the smaller foes? These guys kind of just charge at one member of
    your squad and just mindlessly rush him at a slow gallop. So long as you keep
    moving away from him and opening fire on his chest he will go down. If he gets
    close he can pack a whallop but it shouldn't be that big of a deal.
    Threat: 2/5
    5. Walkthrough
    The Beginning
    The beginning of this game is essentially your tutorial. Proceed towards the
    sandstorm in the distance and follow all of the prompts. When Abigail blows out
    a wall with her telekinesis be careful. As you proceed onward you will have to
    engage in a button press mini-game. The one good thing that Jericho does is
    that when you fail one of these they almost always start you right back at the
    beginning of the interactive cutscene to try it again.
    Use your flashlight and continue on your path, taking the path to your leftmost
    outside. Going to the right you will encounter some Cultists, your first and
    most common enemies that you will fight. Get used to taking them out by aiming
    for their heads and opening fire with an automatic attack. Don't worry about
    ammo expenditure, Cole will just refill it for you when you start to run low.
    Once they are dead you can continue forward, Abigail will clear out the path
    for you again. More enemies will come out after you as you move along, they're
    not likely to do much damage but if they knock anyone down bring them back up.
    Keep on going and you will soon see a large open area. Stick to your left and
    move around the chasm, there is an enemy on the other side. Take him out and
    let Abigail clear out the next blockade.
    You will see that shadow child you saw when the game first started. Start to
    move towards it, it will move away from you. Follow it and you will be ambushed
    by a group of enemies. Take them out and head forward taking out the other
    enemies that come out. Move for the building and Billie will open the door with
    her blood magic. Going inside leads you to the next chapter.
    Operation Vigil 
    Super short chapter up ahead!
    Head through the corridor and take the stairs downwards. Ross and Rawlings will
    come across another Cultist. Take him out and continue forward. Eventually you
    will find yourself in a large room where the door closes behind you and a scene
    will play where Rawlings reunites with an old... dalliance. An S.O.S. from the
    rest of your squad breaks up the reunion. Move to the control panel and then
    head to the right, through the doorway. Follow this pathway and you will finish
    this chapter.
    Al Khali
    As soon as you head outside you will be reunited with Jericho squad. Some more
    Cultists will charge you so take them out and then continue forward. Keep your
    eyes peeled though because you will soon be ambushed by Cultists coming from
    all directions. Take them out and then continue moving, heading up the stairs.
    The rest of Jericho squad is here and this is where the fun begins. You are now
    introduced to the Suicide Bomber Cultists. These disgusting sacks of pus and
    gore will blow up when they get close to you, or die, so it is imperative that
    you take them out from a distance. Luckily they are really slow and you can
    knock them down if you keep hitting them. They can be taken out through simply
    shooting them senseless or targeting all of the pus filled sores on their body.
    Once they are all dead Abby will break down the barrier and you will hit a
    checkpoint. Head around the corner and take out the Cultist you can see but be
    ready for another ambush. This time you will have Suicide Bombers coming from
    all sides and if they get too close to you... well they will likely blow the
    lot of your squad to smithereens. Backpedal and shoot to take them out.
    Continue forward, passing the gore covered area, into another ambush. Enemies
    are going to swarm you here with Cultists rushing you and Suicide Bombers
    truding along after them. This is pretty rough and your teammates are going to
    go down fairly often. Make your team hold their positions and try to protect
    Father Rawlings, if he is still up and fighting he will revive your squadmates
    alongside you. This prevents you from having to get to them all. Try to focus
    on shooting down the Suicide Bombers, ignoring the Cultists. The damage that
    the Cultists inflict is rather unimportant compared to what the Bombers do.
    Once they are all dead head further along the path and you will find yourself
    back to the Operation Vigil building. The door however is destroyed. Head on in
    to start the next section.
    Move forward carefully, enemies are going to start coming after you soon. When
    the Cultists start pouring in after you, try to keep back and plug at them. You
    can leave your squad to soak up the damage while you take them out. Once they
    are dead you will notice that you are on an overpass and that there are some
    stairs nearby. Move to the stairs and be ready for enemies to appear. When they
    do, shoot them with rapid fire in the head/chest region to take them out quick
    and use the shotgun when they get too close. For the most part your squad will
    often try to shoot down the overpass although Abby and Billie might come near
    to you on the stairs and help out.
    Once the combat has finally stopped and the smoke has cleared, make your way
    down the stairs. Head back to the control room to find your poor lady friend
    has been mauled horribly. Oops.
    When your squad heads over to the control console you will be swarmed by 
    enemies coming from the door directly across from you. This is tough since the 
    Cultists never stop coming and you will usually have two or three Suicide 
    Bombers to contend with. I found it helpful to switch to full automatic fire 
    and crouch to the leftmost side (left from facing the door) and shooting at the 
    Suicide Bombers. Knocking them down and preventing them from blowing up your 
    squad three or four at a time is a major necessity here. The Cultists will very
    likely get in your squads face very quickly and it can be hard to stop them
    without hitting your squad members. Try to hit them with your shotgun as they
    try to climb the stairs if you need to but once they are on the platform, let
    your squad deal with them while you focus on the other enemies.
    When they are all dead head to the stairs on the other side of the control
    console and go through the door to end this chapter.
    Man Down!
    Begin moving forward to find some enemies. Take them out and continue forward.
    The path from here is pretty straightforward, there is little chance of you
    getting lost here. Keep your eyes peeled in a forward direction and watch out
    for enemies as you go, this is a very simple area and all it requires of you is
    to take out the Suicide Bombers before they take out your squad. You will still
    likely need to bring people back, the Cultists might only be coming from right
    in front of you but they are coming in serious force.
    When you reach the large clearing you will have to fight two Flying Cultists.
    These guys can be a real problem, especially if you aren't so good with firing
    accurately at body parts. They will protect their torso area with a shield and
    it's near impossible to hit their wings with how they move. This leaves you
    having to dodge their long range attacks and wait for them to come down a bit
    so you can shoot them in the head, back or legs. Try for the head if you can or
    simply shoot them in the back/sides with the shotgun. They should go down with
    a bit of that.
    Once you have taken them out you will see the First Born on the altar. Go on
    over to him to get Ross killed. Yay!
    Still With You
    Whoops. Seems you will accidentally end up inside of Frank Delgado after you
    have returned from the dead as a ghost. Isn't this place weird? With your new
    state you will be able to possess your squad mates, something anyone who played
    the demon knows about. It doesn't matter anyways, you can switch to Abigail
    soon enough. Do so and use her Telekinesis to remove the barrier in your path.
    As cool as she seems Abi is missing some of her most useful skills at this
    juncture in the game so switch back to Delgado. His heavy firepower is going to
    be useful for the coming areas. Continue forward and take out all the Cultists
    that you encounter, most are near to the stairs up to the second floor.
    Proceed through the broken wall and head to your left where Church will inform
    you that she is willing to be possessed. With her permission you can do just
    that. Once you do some Cultists will attack. Let's be clear on one thing here
    though, Church is much more useful with her melee attack than she is with her
    gun. The best thing to do is use Blood Ward when fighting enemies and then hack
    them up in melee. Do just that with these Cultists and continue on to end this
    A quick rundown of party members and usefulness:
    Abigail: Fairly useless unless you can snipe the enemy. Lacking Ghost Bullet.
    Delgado: With his chaingun and fire attack he is your most useful squad mate.
    Church: Her gun is useless but pairing up Blood Ward and her sword works well.
    The Path of Souls
    The level starts off with you being given access to using Cole, the reality
    hacker. She has a rather useful alternate fire, what with her flinging about
    her grenades. You can use her or not but you might find the coming area to be a
    bit easier with Aibgail or Delgado.
    As you follow the path in front of you Cultists are going to slowly come at you
    in a number of ambushes. You can use whomever you like, I prefer Abigail for
    her head shots but some might find Delgado much easier to use. Regardless keep
    on taking them out and moving forward. Soon enough you will find a new enemy,
    the Machinegunner. These big guys can do some heavy damage but they are slow,
    don't do too much damage if you keep moving and they go down easily enough. To
    make your life easier try to shoot them in the face with Abigail if you are
    using her, it is located in the upper center of their body mass as they are
    lacking an actual head. Or just use Delgado, whatever. Shoot your way through
    them until you have cleared the area out and reached a trench area of sorts.
    You cannot get past this area without using Cole, the turrets are completely
    immune to all conventional attacks. Activate her time loop power and rush up
    behind one of the turrets and use the action button to open a hatch and drop a
    grenade inside. This takes out the turret. Do this to all three of them to get
    past this section. Once they are all destroyed a corpse will grab Simone so
    press the appropriate buttons to survive the situation.
    That done your squad will have a little tiff and then it is time to fight Hanne
    Lichthammer. This chick is obnoxious. She will be constantly summoning in
    Cultists to keep you busy while standing on the roof. They can come rather fast
    and hard so try using someone like Delgado to keep their numbers thinned or, if
    it's getting too intense for you, use Cole's time loop power and just put some
    distance between you and them.
    After a bit she will teleport down and start rushing your squad. Do your best
    to keep Rawlings alive so that he can keep healing your squad mates instead of
    you have to do it. Don't use Cole's grenades here since you are likely to take
    out your squad as well. You can use Abi's grenade launcher if your squad mates
    are away from Lichthammer, it explodes when it hits her and doesn't have the
    biggest radius. Should you choose to use Delgado do not bother with Ababinili,
    it doesn't do enough damage to her to matter. Eventually she will teleport back
    up to the top and send more Cultists after you. Simply repeat what you have
    done already to finish this fight.
    *NOTE: Do not allow Lichthammer to corner you near the door. She will pummel
    your current host into unconsciousness incredibly fast if she does.
    Once she is dead head on inside. You will gain the ability to possess Father
    Rawlings just in time for the level to end.
    *NOTE: NEVER USE RAWLINGS. If you do so you are turning your two healers who
    can keep your squad on their feet into one lone healer and if Rawlings goes
    down while you are in him you will have to switch out to get him back on his
    feet, lowering your chances of getting a decimated squad back into action in
    time to have any effect. If you must use him do it in short bursts.
    Moving forward a little bit from the start you will be caught up in a big fight
    with lots of machine gunners. This one can a bit troublesome but it can be
    approached a number of ways thanks to your squad:
    * Firstly there is the obvious choice of hanging as far back as you can with 
    Abi and sniping at the gunners. Even when they hide behind cover a piece of 
    their bloated flesh will be visible so you can get some cheap shots in like 
    that and then go for their face.
    * Second you can use Delgado and try to move forward using the debris for cover
    as you try to get into the gunners faces and fill them full of chaingun ammo.
    The danger here is that if he goes down due to some miscalculation on yor part
    he is going to be hell to get back up into the fight.
    * Lastly is my preferred method. If you select Cole you can slow down time,
    dodg their gunfire and move in, drop a few grenades near the enemies and then
    retreat. This will do a good job of thinning out the enemies and allow you to
    take them out a bit easier.
    Continue forward but once you enter the tunnel be careful. A Flamethrower enemy
    is waiting for you here. Essentially they will simply charge you and try to set
    you on fire. This does a lot of damage and can kill you incredibly fast so do
    yourself a favor and stay back while you shoot him up. I prefer using Cole's
    grenades or Abby's grenade launcher to take them out faster.
    Head through the tunnel and when you reach the end of it you will be in for yet
    another big fight. Here you will have to contend with lots of Machinegunners
    charging out across from you and then Flamethrowers coming from both if front
    of and behind you. It took me forever to get past this section. My preferred
    method is to use Cole's time loop to put several grenades near where the
    enemies are coming out of across from you and then switching to Delgado and
    watching my units back. This helps keep them focused on the Machinegunners and
    lets you handle the Flamethrowers who come after you from the rear.
    Once they are dead you can continue forward until you encounter the First Born.
    Keep following him until you reach the gate. You can now use Jones who isn't
    all that special in a firefight but is very useful for puzzle solving. Select
    him and then use his Astral Projection on the First Born to project yourself
    over to him. From there find the level and use it to open the gate in front of
    your squad.
    Level over.
    This level is fairly short but it can be hard as hell. Be ready to reload a few
    times here.
    After you run into the previous Jericho Squad you will have to fight off a
    huge group of Machinegunners and Flamethrowers. I heavily suggest that you use
    Black to snipe where possible and use her grenade launcher if the enemies seem
    to be getting too close. It will take a bit and it can be tough but getting
    past this shouldn't be too bad so long as you are careful. If you're having big
    problems try using Cole's time loop / grenade combo to thin the ranks.
    Once that is done you have to deal with Flamethrowers and Suicide Bombers. This
    can either be really easy or hard as hell. If you let them get in close to you
    your entire squad will be dead in a matter of moments. Slowing the lot of them
    down isn't easy but if you can hit the sores on the Suicide Bombers they will
    die and blow up. This will stagger or even kill some of the Flamethrowers. Do
    this enough and you can let the bombers kill off the flamers for you in their
    entirety. It isn't easy but if you can even do it to one Suicide Bomber it will
    make your life a lot easier.
    Moving on a bit you will be told that you need to use your Ghost Bullet to hit
    a red beacon. As you are trying to do this your squad is getting shot up, not
    good. Try to be as quick about this as you can without screwing up. Find the
    beacon and hit it to clear your path to the next level.
    *NOTE: Now that she has the Ghost bullet Abby has become incredibly useful. 
    Flames of Anger
    Pretty much as soon as the level starts you will be thrust into battle with a
    battle with 'gunners and 'throwers as well as a new enemy type: the Grenadiers.
    Do your best to avoid getting blown to smithereens and take out as many of the
    regular enemies as you can. Once that is done try using Simone Cole to blow up
    the enemies via a time loop / grenade combo.
    *NOTE: You can use telekinesis to knock back grenades if you see them coming
    right at you.
    Continue onward and take the door to the left. As soon as you enter take out
    the Flamethrower. Having Delgado at the read will make this a fair sight easier
    since he just needs to blast away with his mini-gun. Continue onward and you
    will end up in an outside area with a small water tower. Since this is such an
    open area try using Abby to snipe off enemies using Ghost bullets and well
    placed shots. Now head forward and take a right to get to the next area.
    As you follow the path you will eventually see a large pipe. To the left from
    here is an area with Machinegunners. Take them out however you like but be
    ready for trouble. Once they die a bunch of Grenadiers will apepar up on the
    walls and killing them just causes another to take their place. To get rid of
    them you will need to switch to Jones and then run forward until you have a
    clear view of where the Grenadiers are. Now use Astral Projection on one of the
    Grenadiers, preferably one near the middle. From here you need to look around
    for a white fuel tank, blow this up to take out the enemies and clear the path
    Head through the gate and the level is over.
    For this mission you will be using Church, Cole and Rawlings. Do not possess
    Rawlings since this will limit your ability to bring people back from the dead.
    I suggest using Cole if you feel like you are about to be overwhelmed, by using
    your time loop / grenade combo you can decimate enemies at a distance. If they
    close in then you can use Blood Ward and then hack the enemies apart as Church.
    As soon as the level starts you will be getting attacked by Cultists and some
    Suicide Bombers. Head across the room and look to the left to find the stairs
    going down, take them. You may want to use Church here to sneak up on the
    Machinegunner and Cultist here. Blood Ward them and chop them up. Whenever you
    reach the bottom of the stairs you will have a serious gunfight with a horde of
    Machinegunners, Cultists and some Flamethrowers. You won't have much ability to
    just up and fight this one head on due to your lack of serious firepower so you
    have to be inventive.
    Since the enemies will be at a distance you are probably best off using Cole
    and flinging grenades down the corridor at enemies while shooting them. You can
    even switch over to Rawlings and switch to explosive rounds and fire off some
    shots, just don't stay with him too long or it could be a problem when he gets
    taken out. If they close in on you switch over to Church and use a Blood Ward
    to lock them in place, taking them out.
    Continuing forward you will see some stairs. There is a Flamethrower enemy that
    is waiting for you down there. Switch to Church and Blood Ward him before you
    chop him to pieces with your sword. Don't rush forward though, you will have to
    contend with a pair of Suicide Bombers followed by Flamethrowers. She is very
    useful for freezing them in place and making it so that they can't take your
    squad out. Get rid of them and you will hit a checkpoint because there is a
    boss fight up ahead.
    Well I don't really suppose calling this a boss fight is the most appropriate.
    Lichthammer is waiting for you and she has an army of Cultists by her side. The
    problem is this fight is over fairly quickly. Switch to Church if you aren't
    using her already and use a mixture of Blood Ward and katana chops to cut the
    heck out of the Cultists that come after you. Make sure that you keep Rawlings
    protected so that he can revive Church or Cole if they go down.
    Hold out until Lichthammer comes after you herself. When she gets close enough
    to you activate Blood Ward. This will paralyze her and end the fight proper.
    You will have to use Father Rawlings, following the button presses and once 
    that is said and done so is the stage.
    Brandenburg Gate
    Alrighty, you are now reunited with several members of your squad the most
    important being Black or Delgado. Switch to one of them and get ready for some
    hard fighting. There are a bunch of enemies waiting for you up ahead, notably
    more Machinegunners and Grenadiers. You can make some good use of Black here so
    get to sniping.
    Further ahead you will have to deal with Grenadiers assaulting your position
    with explosives while Suicide Bombers rush you. Try to use Delgado or Cole here
    as their attacks ar emore suitable to taking out the Suicide Bombers. Once they
    are disposed of you can continue forward.
    Continue forward until you come across a large tunnel. Head through it and you
    will find a large area and a closed gate. To get past you will have to use
    Jones. Look for an enemy on the roof and project to them. From there look for
    a fuel tank, detonate that to clear the path. Up ahead you will see three large
    arches, switch on over to Billie and head to the rightmost side of the arch.
    Climb the ladder here and you will see the others holding Lichthammer hostage.
    You need to spill her blood to proceed forward, so do so happily and head on.
    Rivers of Blood
    Well, we are finally done dealing with those obnoxious gunners and flamethrower
    enemies. Follow the river of blood in front of you to proceed. Shortly after
    starting off you will encounter some Winged Cultists. Switch to Black and try
    to snipe them if you can or just shoot the ever loving crud out of them with
    Delgado. After you defeat them and continue on you will have to fight off yet
    more of the flying nuisances. Take them out and continue forward.
    It will be uneventful until you pass through a overpass. Once you exit from it
    you will be attacked by Winged Cultists and Suicide Bombers. Delgado or
    Rawlings work bes here for taking these guys out, especially the Bombers. If 
    you do use Rawlings keep your distance and try to use the cave as cover from
    the Winged Cultists.
    Follow the path down the hill until you see a giant mass of flesh and spikes.
    This is actually a disgusting monster, the Monstrosity. Black is the only real
    choice for this fight since any other squad member has to get close in. Just
    use her to snipe the orange runes around the metal portion of the creatures
    face (this is its face) and it will die.
    Continue forward to find two more of these creatures at the same time. Just use
    cover judiciously and shoot the runes off with either Cole or Black. This is no
    big sweat. Just past this you will fight a final Monstrosity, this one with a
    special seal on its mask. Use Black to shoot off all of the orange runes and
    then switch to Church. Move in close to the beast and use the interact button.
    Church will leap into action and you will have to press the button prompts to
    take this disgusting mass of flesh out.
    Continue along the path and you will soon reach a drawbridge. The Firstborn is
    on the other side of the river so use Jones to project over there. Flip the
    switch and then use Delgado to open the gate. Level over.
    Motley Crew
    Watch the opening to this level until it has finished, then turn around and go
    down the stairs into the dungeon. This section has some Cultists so move on and
    take them out. When you pass through the gate you will have to deal with some
    Suicide Bombers, this shouldn't be a big deal for you. Just shoot them the heck
    up and they should die with little difficulty, picking off the other regular
    Cultists as they come out.
    Continue forward until you see the Cultist torturing someone. Try to snipe him
    off as best you can and then continue forward. You will find some more Suicide
    Bombers and Cultists waiting for you. Use whomever you are most comfortable
    with and just shoot the heck out of them until they move no more. Head up the
    stairs and follow the path until you reach the drawbridge. Have Black knock it
    down with telekinesis to reach a checkpoint.
    Move forward, cutting your way through Cultists and Suicide Bombers until you
    reach a wall that has noticably loose bricks on it. Use telekinesis to knock it
    down andlook for a beam that is holding up the drawbridge. Shoot it out and go
    You will find a set of stairs and a Cultist is going to leap out for you. Press
    the required buttons to fling him off and be ready to fight off a group of yet
    more Suicide Bombers and Cultists. Once you have wiped them out start moving
    forward until you reach yet another wall to knock down. Do so to end the level.
    This is basically the level from the demo that was released earlier this year.
    If you played that then you will likely know your way through the level.
    Pretty much as soon as the level starts you will have to deal with the Snipers.
    These demons fire flaming bolts from their crossbows at you with a fair bit of
    accuracy. The shots are slow though so you should have little issue with
    getting out of the way and taking them out. Kill them off and then open up the
    path with Abby.
    Take the staircase downwards and take out the Cultist. Up above you there are a
    bunch of Cultists and Snipers that are just beginning to be sniped off by your
    precious Abby. Go up the nearby stairs and make your way to the top, taking out
    the Cultists as you go. Now continue along the path until you reach a Sewer
    looking tunnel. These Crusaders will get right up in your face and slice you to
    ribbons if you let them. Try to backpedal and shoot them to death with Delgado.
    Continue forward and you will see a stairwell to your right. A bucketload of
    Crusaders are going to come down that stairwell and there are Snipers around
    you that will be shooting at you. Try to let your squad handle the Crusaders
    while you use Abby to take out the Snipers, Ghost Bullet works wonders. Once
    you have completed that you can use Delgado's mini-gun and Ababinili to finish
    off the Crusaders.
    At the top of the stairs you will see a large double door. To your left is a
    wall with a hole in it, a Sniper is going to shoot at you from here while some
    Crusaders will drop down to fight you. Take them out however you like, a Blood
    Ward might be able to help you out here by keeping the enemies stuck in place.
    Once they are all dead switch to Church and have her climb the wall. She is all
    alone here and she doesn't fare all that well when enemies are coming right for
    her. Use her Katana and Blood Ward to make short work of the Crusaders that are
    going to come after you. Once you reach the other end of the tunnel hop down
    and look for the hole in the floor. Once you approach it you will find yourself
    in a Survival Event, press the buttons to survive this one.
    When you reach the bottom it will be Church versus a bunch of Crusaders. Make
    good use of Blood Ward and your newly acquired Fire Ward to get rid of them. It
    might damage you to use these but you will take far more damage if you engage
    in melee combat with these guys while they are able to counterattack. Head up
    the stairs and start making your way upwards. You will have to get rid of two
    more Crusaders but they should pose little problem. This is the other side of
    the double doors you were on before. Go to the lever and pull it to get your
    squad back together. Go through the porticullis and follow that path to finally
    end the level.
    Out of the Frying Pan
    Heading outside you will have to deal with some Snipers hidden behind cover.
    This is something of a staple in this level so be prepared to have to deal with
    this sort of thing a lot here. If you have to simply use Delgado and rush them,
    taking damage to cut them down. Start moving along, taking out Crusaders as you
    go, and head up the stairs. Some Winged Cultists and Crusaders will come after
    you so try using Church to take out the ground units and then let Delgado make
    short work of the flyers.
    Continuing on you will find this next area to be literally infested with Sniper
    enemies hidden behind cover. You need to take out the ones that you can or you
    will be getting shot from all directions. After some time you will have to deal
    with some Winged Cultists, this is where it gets rough. Try and take out all of
    the Snipers that you can before you turn your attention to the airborne foes.
    Once you take out the lot of them you will be done here. Use Black to knock the
    boards out of the doorway with TK and head on through.
    This area has a bunch of Snipers and Crusaders. This can either be really tough
    and drawn out or really easy. Either rush forward and blow up the enemies with
    a shot of Abby's grenade launcher or hang back and snipe the enemies while your
    squad mates play distraction. Now keep moving forward slowly and keep looking
    forward with your sniper rifle to find any enemies you can pop off. Eventually
    you will be ambushed by some Winged Cultists, take them out and the Snipers in
    the distance before continuing on.
    Start moving forward, I suggest using Church. Use the Blood Ward power if you
    happen to find yourself being overrun and pick them apart. A good combo is to
    Blood Ward them and then cut them to shreds with Delgado. Now keep moving.
    You will see a grey stone doorway use Abby and her Ghost Bullets to take out
    the three enemy Snipers in the distance. This area has a big fight coming up
    and this will make your life a lot easier. As soon as you go through the door
    you will be locked in and a buch of Winged Cultists are going to come swarming
    into the area. Shoot up the enemies with Delgado from the sides and back when
    the opportunity presents itself or try sniping them with Abby. If they get low
    down to you Church can blood ward them as well.
    Once you have finally taken the lot of them out go down the hole made by the
    earlier explosion to end the level.
    Tortured Souls
    This level is pretty much a run and gun fight where it is your squad versus a
    seemingly never ending stream of enemies.
    From the get go you will have to deal with a pair of Cultists. Take them out
    and then head to your left, following the trail of blood. You will be ambushed
    by some Suicide Bombers coming from all sides. Try to find a safe corner to
    hunker down in and shoot at the enemies from, preferably using Delgado. Your
    squad is going to get themselves blown up repeatedly here thanks to how stupid
    the AI is but so long as you can stay on your toes you should be able to take
    out the enemies and keep your squad standing.
    Things get easier as you head forward from here. There will be Cultists and
    Snipers but they should pose little difficulty. Continue onward and you will 
    find more Cultists and Suicide Bombers. Either use Delgado or Abby's grenade
    launcher to get rid of these guys in short order.
    Keep pressing forward until you run into another fight with Cultists and some
    Snipers. There are two main ways to handle this. Either use Delgado's Ababinili
    to get rid of the Snipers and then turn his mini-gun on the Cultists or try to
    be daring with Church. Use Blood Ward to immobilize some of the Cultists and
    then rush for the Snipers, cutting them to shreds. Your Squad should be able to
    handle the Cultists like this.
    Continuing onward you will find some more Cultists but no real concentrated
    groups of them. When you pass through the porticullis make your way upstairs
    but be ready for trouble. You will see a bunch of childrens coffins, this will
    herald your first fight with the Child Crusaders. Further ahead you will fight
    your first group of them. These guys aren't too hard but they can be somewhat
    jarring, popping up in the least convenient places at the worst possible times.
    They aren't too difficult to fight though, only really requiring some sustained
    fire to take them out. Without shields or any protection they go down fairly
    quickly so just use Delgado and open fire on them.
    Move onward, taking out swarms of the Children and head down the stairs that
    open up to finish this chapter.
    Black Rose
    Well, now that the squad is finally back together you have access to all of
    their skills again. Take out more of the Child Crusaders and then head down the 
    stairs. Follow this narrow corridor until  it ends to reach the insane bishop
    behind all of these child spectres, Maltheus.
    The basics of this fight sound simple on paper. Maltheus is totally immune to
    attack by default. However he will form a black shell around his body and then
    fire it in all directions. He leaves himself vulnerable after doing this so now
    would be the time to attack him. Unfortunately the shell attack is an instant
    knock out for anyone who is hit by it and your squad is too stupid to take any
    cover most of the time (if they do it, it's coincidence I assure you). Due to
    this you will constantly be bringing them back into the fight instead of being
    able to attack him.
    There is a way around this though. Take control of Father Rawlings and wait for
    him to attempt the shell attack. Immediately move behind cover until your view
    of him is totally blocked, if any bit of you is sticking out you will be taken
    down so be careful. Once you have done this wait for the attack to finish and
    immediately move for one of your squad mates. Bring them back and immediately
    switch to them, leaving Rawlings to bring the others back fromthe dead.
    Now the major trick here is who you want to use. You can use Rawlings and pump
    him full of explosive rounds, which is effective, but then nobody is healing
    your squad. Cole is good because Time Loop lets her exploit your small frame of
    time to attack Maltheus especially with some well aimed grenades. If you are
    feeling like living really dangerous rush in with Billie and chop him with her
    Katana to do some real damage.
    Regardless of how you do it stick to this pattern to take Maltheus out. Once he
    has been damaged enough the Children will take him out. Now head through the
    breach to end this chapter.
    This section of the game sucks. Lots of Legionnaires and Suicide Cultists are
    going to keep you bringing your squad mates back from the dead just as much if
    not more than actually fighting. The Legionnaires are especially problematic
    since they are invulnerable to attack most of the time due to their large
    shields. They are most vulnerable when they try to attack you and this is when
    you really want to snipe them off. It can be a bit tricky head shotting them
    during this time period so either use Ghost Bullet or get more inventive. Try
    using Cole and Time Looping, getting up behind them and either filling them up
    with regular ammo or dropping a grenade at their feet.
    Head forward, taking out the enemies that are in your path and staying on your
    toes. Delgado is most useful against the Suicide Bombers and Cole or Black are
    best against the Legion. When you reach the door that Delgado needs to open
    start trying to stay on your toes. You will soon find yourself in a graveyard
    full of enemies. Due to the amount of enemies coming at you your squad will
    very likely be in a world of hurt. Try to keep Rawlings alive to make sure that
    he can help you keep the squad coming back from the dead.
    Continue forward from here, taking out the Legionnaires who come after you, and
    you will soon find yourself dealing with another Monstrosity. These things are
    fairly easy though so switch over to Black, snipe to runes off of its face and
    then switch to Church. Run in and complete the button press sequence to take
    this bad boy out.
    Move on and as you reach the stairs proceed carefully. There are some Crusaders
    at the top of the stairs. Try to crack them with a grenade or grenade launcher
    to take them out quickly and then keep moving. Further ahead you will have a
    conversation with a non-hostile guy just hanging around (yeah, yeah, not funny
    I know. I just couldn't help it).
    Make your way down the path and you will eventually come across some more
    Legionnaires. Try to snipe them off with Ghost Bullets but this is just a start
    to the real fight. Winged Cultists, Legionnaires and Suicide Bombers are all
    going to be coming after you. Grenades are good for taking out the Suicide
    Bombers while Cole does a fine job of getting rid of Legionnaires. Your squad
    should be okay to keep the Winged Cultists busy until you are finished getting
    rid of the others.
    Once they are all dead head across the battle field and look for the stairs.
    Go that way to end the chapter.
    The Low Road
    Time for a little trip through a roman bathhouse. Unfortunatley you are going
    to have to make excessive use of Delgado here. A corridor nearby has the floor
    broken out of it and there is a fire down below. Take control of Delgado and
    hop over the debris here. Once you are down in the corridor activate Delgado's
    Fire Barrier power and keep it activated while you navigate your way through
    the rubble here to find your way out.
    Once you make your way out of this corridor you will have to deal with yet more
    Cultists but that shouldn't be too big of a deal. Move over the rail and take
    out the Cultists that appear here as well. Quickly turn and keep your eyes open
    as a pair of Suicide Bombers are going to come out after you. You cannot outrun
    them with Delgado due to how slow he is so open fire on them and try to take
    out the spores on their body as quickly as you can. If that doesn't work then
    try to hit them in their face and hope to knock them down.
    As soon as you have finished off the Cultists and Suicide Bombers head on over
    to the big portcullis. Open it up and head into the flaming corridor. Move in a
    bit but be ready to back out since a Cultist is going to charge you. Not just
    any Cultist but a flaming one. Don't let him get close to you shoot him up from
    a distance and take him out. There are some more Cultists to handle but you
    should have little problems continuing to make your way forward.
    The bad thing now is that you are going to end up in a room where some Suicide
    Bombers are going to swarm the room. There are no less than a dozen of these
    bad boys to cut your way through and you will need to survive this to reach a
    checkpoint. If you die here... well it's going to suck. This is rough but you
    should be able to do it with some ease if you are able to keep knocking down
    the enemies using head shots and then using Ababinili.
    Once that is all done with you can hop over another rail and be ready to fight
    some more Cultists and Suicide Bombers. Ignore the Cultists unless they get in
    your face in which case you should shoot them in the face with your mini-gun.
    Otherwise continue to go after the Suicide Bombers. This shouldn't be too bad
    so long as you don't let the Bombers get too close to you.
    Make your way over to the stairs and head up them into another area. Look for
    another rail to hop over and do so. Now continue along but when you see some
    stairs that go downstairs and through a doorway ignore it. Instead you want to
    take the passage to the right of the stairs. As you proceed along this path you
    will have to deal with a Suicide Bomber that comes out of nowhere. Be careful
    and take him out as soon as you can or he will run you down and kill you.
    Hop down over the railing and flip the switch to be reunited with your squad.
    Finally. Make your way through the portcullis and you will be pincered between
    enemies. From the front you will have to deal with a swarm of Suicide Bombers
    and from the rear you will be assailed by Cultists. This fight honestly felt
    like it was never going to end, the enemies just keep on coming. If you find
    yourself pressured by the Cultists switch to Church and use Blood Ward. Delgado
    works best against the Suicide Bombers.
    Once that has finally ended you are almost out of this chapter. The doorway to
    the next area will open, it is at the bottom of the stairs. Head through the
    doorway and you will have to fight a few Cultists. Take them out and head for
    the exit to finally end this Chapter.
    From the start make your way to the right. You will find yourself in a large
    hallway lined with destroyed statues as well as occupied by some Legionnaires.
    Switch to Black and use a Ghost Bullet to get the first shot here and you will
    be able to take out a few of them before you have to deal with them really
    counterattacking you. Now continue onward and you will have to fight off some
    Legionnaires and Winged Cultists. Take them out however you like before you
    continue onward.
    Shortly you will see the Firstborn. Select Jones and have him use his Astral
    Projection to get to that little turd. Look to your right and you will see a
    Legionnaire. Jump to him and continue moving from one Legionnaire to the other
    until you reach a patrolling one. This Legionnaire will walk past a lever every
    so often, wait until he does and then flip it. This opens up a door nearby to
    the Squad. This kicks off a fight against some Legionnaires but by now you
    should know how to handle them enough that this shouldn't be a problem.
    Make your way forward until you reach a portcullis that Delgado has to open up.
    The next room has a bunch of Legionnaires to fight but there is plenty of room
    to move around in. Kill them off and take out the Cultists that come out for
    you. If you're still having problems with Cultists... well I can't help you.
    Get rid of them and you will hit a checkpoint. Don't know why they bother with
    giving you one since the level is over, just walk for the exit and it's done.
    Temple of Pain
    Cheerful sounding name, eh? Move forward from the start until you come across
    some Legionnaires. This corridor is a kill zone since you have no real room to
    maneuver in and the enemies are going to be flinging javelins at you. To make
    your life easy use Church's Blood Ward to paralyze them and then slice them up.
    Once that is done you can continue onward to the stairs. From the top of the
    stairs you will have a clean shot with your Snipe Rifle at the coming Legion.
    Try to use Ghost Bullets and grenades to take them out before they can cause
    you any real trouble.
    Make your way down the stairs and head through the hallways. Keep using Billie
    since she is going to be useful up ahead. You will reach a large room that has
    a number of Legionnaires in it. Use Blood Ward and then start hacking up the
    enemies letting your squad act as your back up.
    This next bit isn't quite so easy. Three Legionnaires are going to come after
    you at this point with a gigantic Gladiator right behind them. The Legionnaires
    are no big deal, just use any tactic that you may have used previous to take
    them out. The Gladiator is a much bigger deal. He is too fast for Delgado to
    outrun and he can take down your squad in record time. The best way to handle
    this is to try and get his attention with Church and then retreat. While he is
    going after her switch to Cole, aim for the middle of his back and use
    Firestorm to cause heavy damage. He will turn his attention to Cole after a bit
    so have her run for her life before switching to Black. Target that same wound
    on his back with her Grenades. Switching around like this will have him dead in
    no time flat.
    Proceed onward until you come across some more Legionnaires. Take them out
    however you like. Further ahead is a pit full of spears with Legionnaires on
    the far side. They can fling javelins at you but don't kill them just yet. You
    will want to switch over to Jones and project to the rightmost Legionnaire. Now
    flip the lever nearby and then return to your body. Now take out the enemies.
    Once they are dead switch to control of Church and move over to the left side
    of the pit and use the interact button. This will lead into a button press
    sequence where you will have to make your way over to the other side. Once you
    have landed safely there you will notice a small raised area that has a tile.
    By standing on it you can activate it. Do so and then turn around to face the
    rest of the squad. 
    From your perch you will see two other areas that you will need to stand on. To
    finish this you will need to aim your crosshairs at one of the areas and order
    Alpha squad over to it and then aim at the other and order Omega squad over to
    it. Once they are standing on all three tiles the bridge will extend and allow
    you access to the next chapter.
    Gardens of Hell
    Right after you start off the stage two Cultists are going to attack you.
    Delgado needs to open the way ahead so do so and then take out the Legionnaires
    and Cultists in the next room. This entire path is littered with yet more
    Legionnaires, usually two to three at a time. Delgado should have very little
    trouble cutting through them with his chaingun and Ababinili. You will come to
    a gate that Delgado will need to open. Do so to finally reach Cassius Vicus.
    Level done.
    Mortituri te Salutant
    Head forward as soon as the stage starts and head up the stairs. It's time for
    some good ol' Colosseum battles. The enemies start off the assault with a wave
    of Winged Cultists. There aren't that many of them so you will likely have very
    little difficulty taking them out. Once they are dead some Legionnaires will
    spawn in across the chasms on either side of the arena. I heavily suggest that
    you use Abby to snipe them off otherwise the javelin damage will slowly add up.
    Once that is done the iron bars will lower and you can head over to the three
    pressure switches. Place your party members on them and you will reach a
    checkpoint, thank god.
    Some more Winged Cultists will come out after you but they should honestly be
    very little issue at this point. Once they are dead though one of the Blind
    Giants will come after you. These are some fairly simple enemies to take out,
    regardless of their size. Simply stay on your toes, keep moving and continue
    hitting them in the chest. Once the first one is dead the second one will come
    out from the other side of the arena so be ready for it.
    A Gladiator is going to emerge now. Take him out like you did the previous one
    and then head through the nearby door to end the level.
    Time to finish off that bloated fat weirdo, Cassius Vicus. You can ignore that
    guy in the middle of the room. You cannot kill him and he is stuck in place,
    operating the machinery that holds Vicus up. Vicus himself is also immune to
    attack with one exception: He will open his insides to spew a black bloodlike
    icho at you. That is the only time you can hurt him.
    To defeat him all you need to do is strafe around him and open fire whenever he
    opens up his stomach. While any weapon will do the job, Abby's grenade launcher
    is definitely the weapon of choice. Using the grenades it will only take a few
    solid hits to take out the fat punk for good.
    Now use Telekinesis to line up Vicus' corpse with one of the four rails in the
    center of the room. Now push him into the center to open up the pathway into
    the next area so that you can continue onward.
    The God Seal
    This is a rather short level so don't get too attached to it.
    The level begins with you fighting off a bunch of Cultists and Suicide Bombers.
    They will begin to attack once Leach flies off so be ready. Be very careful of
    the Suicide Bombers or you will be in for some real trouble. Once they are all
    destroyed the game will continue.
    Jones gets possessed and tells you a bit more about what is actually going on.
    Once you head inside the squad gets split up which seques into the next level.
    Spiritual Guide
    The whole squad is seperated at this point. You will be controlling Abby. The
    only enemies in your path are regular Cultists and since you can usually see
    them all coming from a distance you should have little problem sniping them to
    death. Do not bother taking your shot unless it is going to be a guaranteed
    head shot.
    When you come across the large door with decorations on it use Abby's
    Telekinesis to take it down. Keep on moving in a mostly straight path and you
    will soon come to a room where you find Jones who has been locked inside of a
    cell. Switch over to control of Jones and Astral Project to the guy pinned to
    the wall across from you. Now jump to the guy across from him and next to him
    is a switch that you can hit, this will open up the cell.
    The gate to the right of the cell that Jones was in opens up and the Cultists
    will begin to swarm into the area. If you choose to use Abby for this try to
    use her TK to stagger them and open fire on them. You may find it a bit easier
    to use Jones and hit the enemies with the shotgun slug rounds.
    Continue along the path to end the level.
    This starts out as a fairly simple battle against Ki. She flings her fireballs
    around at your squad while you try to return fire. Simply strafe around her and
    keep on firing at her. As soon as you take her out you can turn your attention
    towards taking Ninnil out anddealing with the Cultists.
    You can't attack her directly for the moment. Switch on over to Jones and use
    his Astral Projection and possession abilities. Project yourself up to one of
    the cages with people in them. Look towards the pod that has been spawning out
    Cultists and use your telekinesis to press the switch there. That wil cause
    Ninnil to become exposed and you can open fire on her. Try switching over to
    Abby and shooting some grenades at her, that should handle this fight.
    The way ahead will open up and Rawlings and Delgado will rejoin your squad. Now
    switch to Delgado and open up the portcullis that leads ahead.
    This level starts with a bang, your squad versus a bunch of the Winged Cultist
    enemies. Try to make sure you know where your squad and the enemies are at all
    times and stay on your toes. If you can get behind them they are fairly easy to
    take out with Delgado but if that isn't possible just shoot for the head with
    whoever you have when they dive in close. This shouldn't be too big of a deal.
    Once they are dead continue down the hall to where the bosses wait.
    Now you have to fight Inanna and Enlil. Innana is the obnoxious git behind the
    invincible barrier. You cannot hurt her while that shield still stands and to
    drop it you will have to take out Enlil. Unfortunately to even get to him you
    have some legwork to do.
    Inanna will summon in a headless monster to keep you guys entertained but that
    isn't a big deal. They don't do too much damage and they aren't as dangerous.
    They also die a lot easier than most other big enemies do. On the other hand if
    you kill the first one more will be endlessly summoned in. You can't do much of
    anything about either Inanna or her monstrosity so you have to ferret out Enlil
    and kill him.
    To do this you will need to find the four people that are impaled on the walls 
    and destroy them. Once you destroy the four of them Enlil will be moved along
    the ceiling by the conveyor contraption. While he is being moved you have to
    shoot the heck out of his back. If you want to have any success you have to try
    and make sure that your squad is keeping the big monster busy while you take
    out Enlil. If you can do that then you will have little difficulty with this
    stage of the fight.
    Once you have finally killed Enlil you will now be able to take on Inanna. You
    will have to contend with Cultists now instead of the big guy but they're a bit
    more trouble. They will non-stop spawn in and get in your way. Take out those
    same four guys again to drop her barrier, Rawlings will let you know when it is
    done. Once that happens shoot the crap out of her and the battle will be done
    and over with.
    This level is essentially one big boss fight but don't make the mistake in
    thinking that this is going to be quick or easy. These guys are pretty tough
    and if you get sloppy they can take you out with little difficulty.
    Isn't this a pretty place though? By Clive Barker standards this is actually
    not really all that abnormal. You will be fighting Nanna and Utu, two dark
    entities that draw their power from the flies that populate this area. These
    flies feed off of the big corpses that are hanging from the ceiliing. Also,
    there are going to be lots of Cultists spawning into the area so there is a lot
    going on in this little area.
    Essentially the fight boils down to the following things:
    * You need to take out the corpses hanging from the ceiling.
    * Don't get killed by the Cultists running around.
    * Nanna and Utu will be teleporting all over the place, ignore them until they
    teleport in front of you.
    Try to keep moving around and shooting down the bodies from the ceiling. If you
    start getting hit take out the Cultist that is doing so. Once one of the duo
    teleports into your path shoot them in the chest with everything you have. Once
    the first one dies this whole thing becomes a lot simpler to do. So long as you
    don't let yourself get overwhelmed by all the action you should be fine.
    Kill them off to finish the resurrection ritual.
    This chapter is not for action, just lot's of talking. Have I ever mentioned
    how much I cannot stand Delgado? No? Well I can't stand him. I wish someone
    would just put a bullet in his bald head to shut him the heck up. Ababinili,
    I mean Delgado, ain't that useful so ice him. Ice him I say!
    Pyxis Prima
    Isn't it nice how they start this off by killing two of the least offensive
    characters? There's a lesson here kids, being bookworms or too smart gets you
    killed. Be a muscle head who shoots his own squadmembers or a priest who sleeps
    around if you want to survive in Clive Barker's world. Ugh. Anyways, moving on.
    Regardless of how easily he kills of your squad mates he doesn't seem to be
    able to do this once you confront him. Typical. You can't hurt him with regular
    old human weaponry thanks to his shield, you need to use your powers at the
    right moment if you wish to do this properly.
    After a few moments he will try to use telekinesis to grab one of your squad
    members, flinging them against a wall. Quickly use Abby to knock him around
    with your telekinesis. He doesn't take this too kindly and will attempt to use
    his own version of Vlad's Curse. Purple orbs will begin to float around your
    squad and start trying to drain your health. Switch to Rawlings and use Vlad's
    Curse as fast as you can to avoid taking too much damage here.
    You're starting to get him mad now, as evidenced by him summoning his own
    demonic version of Ababinili to attack you guys. Switch to Deldgado and summon
    Ababinili to fight off the demon. You've almost got him since you only have one
    squad member left to be copied now. Switch to Church since he is going to try
    and use a Blood Ward that will paralyze the rest of your squad. Have Church use
    her Blood Ward to return the favor. Now's the time to take him out. Follow what
    you are instructed to do to beat the First Born.
    That's really all you have to do. Leach takes it upon himself to take out the
    First Born giving you guys the chance you need to get the heck out of there.
    Congrats, you beat Jericho.
    6. About the Author
    My name is Daniel Acaba, I live in New London, Connecticut and I am 24 years 
    old. Im a huge video game fan, although I dont have the time to play as much 
    anymore. I love writing reviews, but Im going to start trying to do more FAQs
    as well.
    So far Ive written the following FAQs: 
    Genji: Days of the Blade - PS3
    Untold Legends: Dark Kingdom - PS3
    Bloodrayne 2 Boss FAQ - Xbox
    Sims 2 Career FAQ - PC
    TES IV: Oblivion - PS3 (Unfinished)
    Resistance: Fall of Man - PS3
    Final Fantasy VII: Dirge of Cerberus Boss FAQ - PS2
    Dungeon Siege: Throne of Agony - PSP
    Brave Story New Traveler - PSP
    Super Star Soldier - Wii
    Ninja Gaiden Sigma - PS3
    Lair - PS3
    Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. the Soulless Army - PS2
    Dawn of Mana - PS2
    Two Worlds - XBox 360 / PC
    Conan - PS3 / XBox 360
    Clive Barker's Jericho - PlayStation 3, XBox 360, PC
    I am currently working on:
    Shin Megami Tensei: Persona 3 - PS2
    Shin Megami Tensei (Aeon Genesis Translation) - SNES

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